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1 |
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Introduction / Woodland Cemetery |
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2 |
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Discuss Objects |
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1. An Object |
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3 |
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Discuss Objects |
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4 |
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Tool Maker's Paradigm |
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Reddy |
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5 |
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Discussion of Infinite Corridor |
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2. Infinite Corridor |
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Lyford, Jacobs, Durrell, Mitchell |
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6 |
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Characteristics of Design |
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Goodman (Ways), Porter (Logic), Bordwell, Norman |
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7 |
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Discussion of Replication |
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3. Replication |
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8 |
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Reading Strategies |
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9 |
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Exeter Library Field Trip |
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10 |
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Discussion of Field Trip |
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4. Reading a Building: The Exeter Library |
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11 |
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Discussion of Reading a Building: The Exeter Library |
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12 |
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Discussion of Reading a Building (Cont.) |
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Anderson (Volume Zero), Ronner, Porter (Re-reading), Goodman (How Buildings Mean) |
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13 |
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Discussion of Part 4 of Reading a Building |
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14 |
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Discussion of Type |
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5. Type |
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Vidler, Argan, Moneo, deQuincy |
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15 |
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Play Silent Game |
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16 |
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Discuss Silent Game |
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Habraken, Wittgenstein |
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17 |
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Discussion of 6. |
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6. Redesigning the Game |
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18 |
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The Power of Shape: Guest, George Stiny |
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Stiny (either) |
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19 |
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Formal grammar: Guest, Takehiko Nagakura |
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20 |
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Deterministic and Evolutionary Computation in Design: Guest, Bill Mitchell |
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21 |
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Discussion of 7: Guest, Takehiko Nagakura |
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7. Formal Grammar |
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22 |
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Discussion of 7, Part 2: Guest, Takehiko Nagakura |
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23 |
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Simulated Evolution, Class Game: Guest, Ben Loomis |
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24 |
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Evolutionary Grammars: Guest, John Gero |
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Gero Chapter in Bentley; Gero Web Essay |
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25 |
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Discussion of 8: Guests, Ben Loomis, Alex Kilian |
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8. Evolutionary Grammar |
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26 |
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Optimization - Key to Generative Systems? Guest, John Alex
Meaningful Process: Guest, Edith Ackermann
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Bachelard, Lakoff, Geertz |
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27 |
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Music and Rules: Room 4-364 |
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Meyer |
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28 |
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Discussion of 9. Guests, Edith Ackermann and Terry Knight |
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9. Meaningful Process |
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29 |
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Final Discussion |
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10. Reflections |
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