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Video Clips

RealVideo®
4:47 minutes (22:15 - 27:02)
Definition and use of units to show that free-fall time is proportional to √(h) and 1/√(g).
Units, scaling
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RealVideo®
10:23 minutes (27:02 - 37:25)
Measurements of falling times for different heights and comparison to dimensional analysis.
Uncertainty
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RealVideo®
6:56 minutes (0:00 - 6:56)
Definitions and distinctions between the two, using graph on board.
None
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RealVideo®
4:08 minutes (6:56 - 11:04)
Definition of instantaneous velocity using tangent line to a graph, and of instantaneous speed using velocity from graph.
Speed and velocity
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RealVideo®
6:29 minutes (11:04 - 17:33)
Average velocity example using bullet in demonstration.
Speed and velocity
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RealVideo®
9:46 minutes (17:36 - 27:22)
Average acceleration equation with example and two short demos; acceleration as v' and x''; and finding sign of acceleration from a graph.
Speed and velocity
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RealVideo®
6:56 minutes (27:22 - 34:18)
Calculating v(t) and a(t) from x(t); interpreting zeroes of x, v, and a; and graphing x vs. t.
Acceleration (17:36 of V2)
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RealVideo®
7:02 minutes (34:18 - 41:20)
Kinematics equations for x, v, and a for constant a; example using gravity.
1D Kinematics (27:22 of V2)
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RealVideo®
9:48 minutes (41:20 - 51:08)
Free-fall of object, using strobe-lighting of 2 frequencies to show increasing v.
Dimensional Analysis (22:15 of V1), 1D Motion Equations (34:18 of V2)
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RealVideo®
7:54 minutes (0:00 - 7:54)
Distinction between vectors and scalars; addition and subtraction of vectors.
None
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RealVideo®
5:49 minutes (7:54 - 13:43)
Decomposition of 3D vector into components and use of angles θ and φ with example.
Vectors (beginning of V3)
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RealVideo®
5:59 minutes (13:43 - 19:42)
Dot product formulas using components and using cos(θ), with two brief examples.
Decomposition of Vectors (7:54 of V3)
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RealVideo®
3:48 minutes (19:42 - 23:30)
Calculation of the cross product using the determinant of a component matrix, with the determinant explicitly expanded.
Decomposition of Vectors (7:54 of V3)
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RealVideo®
6:49 minutes (23:30 - 30:19)
Cross product calculation using sin(θ); finding direction by corkscrew method; and importance of right-handed coordinates.
Cross Product Using Determinants (19:42 of V3)
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RealVideo®
7:12 minutes (3:43 - 10:55)
Definition of dot product, with example; properties of cross products.
Vectors (beginning of V3)
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RealVideo®
10:14 minutes (10:55 - 21:09)
Worked example of kinematics problem; determining x, v, and a at all times from graph of x vs. t.
Kinematics (beginning of V2)
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RealVideo®
5:33 minutes (21:09 - 26:42)
Average velocity in 1D kinematics; constructing velocity graph from x vs. t.
Kinematics (beginning of V2)
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Lecture Notes

PDF - 1.3 MB
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Page 1 to page 5
Ideal particle simplification; definition of average velocity, with examples; definition of instantaneous velocity, with examples; uniform linear motion; speed of rifle bullet example.
Derivatives
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PDF - 1.5 MB
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Page 1 to page 3
Definition of average acceleration; definition of instantaneous acceleration, with examples; uniformly accelerated motion, with examples.
Lecture 2
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PDF - 1.5 MB
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Page 3 to page 6
Definition, including equation of motion due to gravity, with examples.
Acceleration
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PDF
Page 1 to page 2
Relative velocity and acceleration defined; special case of constant acceleration.
Derivatives
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PDF
Page 1 to page 11
Definition of kinematics; coordinate system in one dimension; definitions of position, displacement, average velocity, instantaneous velocity, average acceleration, instantaneous acceleration.
Vector notation, derivatives
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PDF
Page 12 to page 26
Area under acceleration vs. time graph; area under velocity vs. time graph; velocity as the integral of acceleration; position as the integral of velocity, with example.
One Dimensional Motion, integrals
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Practice Problems

PDF
Problem 2
Showing consistency of dimensions, and finding new dimensions for scaled-up equation.
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PDF
Problem 3
5-part 1D kinematics; one person walks half time and runs the other; the other person walks half distance and runs the other.
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PDF
Problem 4
Sketching velocity curves within displacement and acceleration parameters.
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PDF
Problem 5
3-part problem; graphing and finding time to collision for balls dropped consecutively.
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PDF
Problem 1 to problem 2
Displacement, velocity, and acceleration of objects moving in one dimension. Solution not included.
None
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PDF
Problem 1
One dimensional motion of two vehicles.
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PDF
Problem 1
Comparing the displacement of an object and its distance traveled. Solution not included.
None
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PDF
Problem 2
Motion of a ball thrown vertically. Solution not included.
None
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PDF
Problem 3
Determining velocity from a position vs. time graph. Solution not included.
None
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PDF
Problem 4
Difference in speed between two falling stones. Solution not included.
None
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PDF
Problem 5
Difference in position between two falling stones. Solution not included.
None
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PDF
Problem 6
Time interval between two falling stones hitting the ground. Solution not included.
None
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PDF
Problem 7
Velocities of two vertically thrown balls. Solution not included.
None
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PDF
Problem 2
Relative motion of two falling stones.
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PDF
Problem 4
Modelling the motion of a person catching a streetcar.
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PDF
Problem 1
Measuring the acceleration of gravity by timing a falling ball.
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PDF
Problem 2
Motion of two runners in a race.
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PDF
Problem 1
Motion of a falling object in an elevator viewed from multiple reference frames.
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PDF
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Problem 10
10-part 1D kinematics problem; finding and graphing x, v, a.
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PDF
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Problem 16
Calculating travel time dependent and independent of wind.
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Exam Questions

PDF
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Problem 1
4-part problem; finding position, acceleration, and average speed from v vs. t. Solutions are given below the problems.
None
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PDF
Problem 1
3-part problem; calculating time for round trip, average velocity, and average speed. Solutions are given below the problems.
None
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PDF
Problem 1
Position, velocity, and acceleration of a runner.
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PDF
Problem 4
Finding acceleration as a function of time from equations for position.
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Problem 8
Motion of two cars, one at constant velocity and the other decelerating.
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Problem 5
Motion of and forces acting on a jumping basketball player.
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PDF
Problem CQ3
Average speed of a space shuttle during fuel consumption.
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PDF
Problem 1
Motion of two runners in a race.
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Problem 2
3-part 3D kinematics and 2-part 1D kinematics problem about a moving particle.
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Problem 3
6-part 1D kinematics of moving particle involving calculation and graphing of velocity and acceleration.
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