Videogame Theory and Analysis

Photo of three students working on a handheld videogame.

Class TA Kristina Drzaic (center) and students Kenny Peng (left) and Clara Rhee (right) examine a game for the Nintendo DS system. (Photo by Dr. Alice Robison.)


MIT Course Number

CMS.600 / CMS.998

As Taught In

Fall 2007


Undergraduate / Graduate

Cite This Course

Course Features

Course Description

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Alice Robison. CMS.600 Videogame Theory and Analysis, Fall 2007. (Massachusetts Institute of Technology: MIT OpenCourseWare), (Accessed). License: Creative Commons BY-NC-SA

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