In groups, design a game and story (rules and narrative) using the words you have in front of you. Here are the rules:
You will have 10 minutes to create your game, and then you'll pitch it to the class.
(Adapted from Prof. Charles L. Cohen, UW-Madison History Dept., "The Fifty-Word Assignment.")
Each week, you will be expected to complete roughly 30-50 pages of readings for class. Midterm and Final exams will be largely based on these readings. In order to help you keep up and prepare you for these exams, you must complete a short writing assignment.
This assignment requires you to write a summary or analysis of all the readings for that week. In a single sentence of no more than 50 words, write a summary of the arguments, narratives, or discussions you read. The fifty-first word will meet a terrible fate!
These sentences should summarize or analyze the week's readings. Please do not provide criticism of the text—we'll save that for class.
What's the difference between a summary and analysis? A summary offers a short description of the topics or positions discussed and offered by the authors of the texts. An analysis seeks to find a common thread among the texts and shows their relation to one another. It may seem at first that a summary is easier to write than an analysis, but don't be fooled! Both are equally difficult, especially when you're limited to 50 words.
Writing assignments must be submitted no later than 11:59 pm the night before a set of readings is due. If the schedule is interrupted, the rule still applies: writing is still due no later than the night before we discuss a reading. The MIT Server will lock you out if you try to submit your work after that time. Late assignments are not accepted.
Twice this semester, you may take the option of writing a 50-word statement about a guest speaker's presentation or another student's analysis presentation.
Weekly writings will be assessed by the class and the instructor. Each week, we'll choose a "winner," whose prize will be a free pass in a future week. All other writing will be evaluated based on their accuracy and clarity. Because work will be submitted publicly, students are required to read each other's work for help and guidance primarily, but also to help determine that week's winner!
For your first assignment, I would like you to choose the game you will play this semester. It can be a PC or console game, but it must be a contemporary commercial videogame, the kind you could buy at a game store today.
But before you choose your game, I'd like you to do a little research and then report to the class some thoughts on what the research told you, why you valued the sources you chose, and why you chose the game you did. Then, I would like you to hand in some notes stating what you hope to learn, accomplish, or achieve by playing your game. Please hand in these short notes as a post on the discussion board of the class Web site.
You are encouraged to choose a game that you think will be satisfying and motivating, but it must be a game that's new to you. In other words, if you are already a World of Warcraft player, you can't just reroll. You need to choose a new MMO or a different genre of game altogether.
Because you will be expected to complete a minimum of 70 hours of play this semester, you may choose to complete several games in the same genre (horror, for example), a series (Half Life or Halo), or a game that's been ported to different formats or consoles (Zelda).
For your research, you are required to consult the following sources. At minimum:
Each week on Wednesdays, two students will present analyses of their games to the rest of the class. These presentations should meet and often exceed the expectations laid out below. Undergraduate students will be expected to complete this assignment once throughout the semester; graduate students will present twice.
This analysis assignment is meant to give you practice and experience with presenting your theories, analyses, and ideas to a friendly audience. It is my hope that as you read and consider the materials we discuss during the week, you will begin to connect those ideas to your experiences with your game. If there are particularly interesting moments, ideas, concepts, happenings, etc. with your game that you think are relevant to class discussions, readings, and course materials, you are encouraged to explore those ideas more deeply in this presentation. You will then bring your game (or recorded moment in the game) to class and connect your analysis to the topics discussed in class. Analyses can be either a close reading of a particular moment in a game or else a broader (but focused) discussion of a particular game rule, narrative structure, character model, social phenomenon, etc. that you consider relevant and meaningful. For example, you may wish to present the WoW community's reactions and dealings with Chinese farmers or the way that Halo's tutorial level expertly teaches players the game's "design grammar" (Gee) in a safe way. Or perhaps you want to show KoToR's innovations with game ethics. Whatever your choice, you are strongly encouraged to discuss it with me first so that I can help you focus the presentation. Game walkthroughs are not acceptable. You must directly connect your game to the readings and discussions from class.
Presentations will be evaluated based primarily on your ability to directly connect your game to the themes and ideas of the course.
For examples of student work for the three major assignments, please see the Projects page.