Audio Lectures

Recordings of selected lectures are available below. All guest lectures are used with permission. Assigned readings and lecture slides (if any) for these sessions are listed under the Related Resources tab of each recording. A full schedule of reading assignments is given on the Study Materials page.

Textbook

[CGD] = Amazon logo Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.


Lecture 2: Iterative Design

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Lecture 3: Where Do Game Ideas Come From?

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Lecture 4: Prototyping

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Lecture 5: Assignment 1 Brainstorming and Team Formation

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Lecture 6: The Social Function of Games

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Lecture 8: Strategy, Skill, and Chance, Part 1

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Lecture 9: Strategy, Skill, and Chance, Part 2

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Lecture 12: Knowing Your Players

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Lecture 18: Puzzles

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Lecture 19: Abstraction and Simulation

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Lecture 20: What is Intellectual Property?

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Lecture 21: Games as Teaching Tools

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Lecture 23: Creating Sequels

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Lecture 25: Fiction and Stories in Games

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Lecture 27: Games as Art

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Lecture 30: Clients for Assignment 3 Visit

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Lecture 31: Assignment 3 Brainstorming and Team Formation

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Lecture 32: Live Action Games

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Lecture 33: Ethics in Games

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