Lecture 25: Fiction and Stories in Games

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Description: Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.

Instructors/speakers: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)

Related Resources

Lecture Notes (PDF - 2.0MB)

Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.

Amazon logo Juul, Jesper. "Fiction." Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.

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