Description: Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences.
Instructors/speakers: Philip Tan, Jason Begy
[CGD] Chapter 6
Poundstone, William. "Game Theory." The Game Design Reader: A Rules of Play Anthology. Edited by Katie Salen and Eric Zimmerman. Cambridge, MA: MIT Press, 2005. ISBN: 9780262195362.