Lecture 9: Strategy, Skill, and Chance, Part 2
Description: This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.
Instructors/speakers: Philip Tan, Jason Begy
Related Resources
[CGD] Chapters 7 and 8




