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        <title>CMS.608 / CMS.864 Game Design | Audio Lectures</title>
        
        <description>This page contains audio recordings of most lecture sessions.</description>
        
        <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures</link>
        
        <dc:date>2013-01-29T06:05:45+05:00</dc:date>
        
        <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
        
        <dc:language>en-US</dc:language>
        
        <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
        
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    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-2-iterative-design">
          
          <title>Lecture 2: Iterative Design</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; This lecture begins by exploring what a game is (and isn't) and defining the terms &amp;quot;mechanic&amp;quot; and &amp;quot;dynamic&amp;quot;. Designers identify the core mechanic and dynamic of a game to help guide iterative playtesting and optimization.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: rules, strategy, iterative design, playtesting, core mechanic, core dynamic, game design tools, emergent behavior, brainstorming, user feedback&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec02.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-2-iterative-design/id447430421?i=95290537&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-2-iterative-design</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>rules</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>iterative design</dc:subject>
          <dc:subject>playtesting</dc:subject>
          <dc:subject>core mechanic</dc:subject>
          <dc:subject>core dynamic</dc:subject>
          <dc:subject>game design tools</dc:subject>
          <dc:subject>emergent behavior</dc:subject>
          <dc:subject>brainstorming</dc:subject>
          <dc:subject>user feedback</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-3-where-do-game-ideas-come-from">
          
          <title>Lecture 3: Where Do Game Ideas Come From?</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative design&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec03.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-3-where-do-game-ideas/id447430421?i=95290544&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-3-where-do-game-ideas-come-from</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>mechanics</dc:subject>
          <dc:subject>dynamics</dc:subject>
          <dc:subject>aesthetics</dc:subject>
          <dc:subject>narrative</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>formal abstract design</dc:subject>
          <dc:subject>MDA</dc:subject>
          <dc:subject>game design tools</dc:subject>
          <dc:subject>player experience</dc:subject>
          <dc:subject>ludology</dc:subject>
          <dc:subject>social games</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>design constraints</dc:subject>
          <dc:subject>playtesting</dc:subject>
          <dc:subject>iterative design</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-4-prototyping">
          
          <title>Lecture 4: Prototyping</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Sara Verrilli (&lt;a href="http://gambit.mit.edu/"&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;)&lt;/p&gt;Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanic&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec04.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-4-prototyping/id447430421?i=95290539&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-4-prototyping</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>playtesting</dc:subject>
          <dc:subject>prototyping</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>user feedback</dc:subject>
          <dc:subject>technical testing</dc:subject>
          <dc:subject>design specification</dc:subject>
          <dc:subject>player experience</dc:subject>
          <dc:subject>focus testing</dc:subject>
          <dc:subject>usability testing</dc:subject>
          <dc:subject>target audience</dc:subject>
          <dc:subject>accessibility</dc:subject>
          <dc:subject>marketing</dc:subject>
          <dc:subject>surveys</dc:subject>
          <dc:subject>data collection</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>video games</dc:subject>
          <dc:subject>card games</dc:subject>
          <dc:subject>teamwork</dc:subject>
          <dc:subject>diplomacy</dc:subject>
          <dc:subject>dynamic</dc:subject>
          <dc:subject>aesthetic</dc:subject>
          <dc:subject>mechanic</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-5-assignment-1-brainstorming-and-team-formation">
          
          <title>Lecture 5: Assignment 1 Brainstorming and Team Formation</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Abe Stein talks about how to brainstorm constructively, despite social pressure and interpersonal dynamics. Students practice generating ideas individually and in groups, ending with concepts for the first team project, a card game for 2-4 players.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Abe Stein (&lt;a href="http://gambit.mit.edu/"&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;)&lt;/p&gt;Keywords: brainstorming, teamwork, synthesis, creative process, facilitated discussion, group dynamics&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec05.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-5-assignment-1-brainstorming/id447430421?i=95290549&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-5-assignment-1-brainstorming-and-team-formation</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>brainstorming</dc:subject>
          <dc:subject>teamwork</dc:subject>
          <dc:subject>synthesis</dc:subject>
          <dc:subject>creative process</dc:subject>
          <dc:subject>facilitated discussion</dc:subject>
          <dc:subject>group dynamics</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-6-the-social-function-of-games">
          
          <title>Lecture 6: The Social Function of Games</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Today's reading, by theorist Roger Caillois, examines the various interactions between players and spectators of games. Students then brainstorm ideas for their first team project: designing a card game for 2-4 players.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: ilinx, agon, alea, mimicry, vertigo, competition, simulation, games of skill, games of chance, card games, sports, brainstorming&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec06.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-6-the-social-function/id447430421?i=95290540&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-6-the-social-function-of-games</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>ilinx</dc:subject>
          <dc:subject>agon</dc:subject>
          <dc:subject>alea</dc:subject>
          <dc:subject>mimicry</dc:subject>
          <dc:subject>vertigo</dc:subject>
          <dc:subject>competition</dc:subject>
          <dc:subject>simulation</dc:subject>
          <dc:subject>games of skill</dc:subject>
          <dc:subject>games of chance</dc:subject>
          <dc:subject>card games</dc:subject>
          <dc:subject>sports</dc:subject>
          <dc:subject>brainstorming</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-8-strategy-skill-and-chance-part-1">
          
          <title>Lecture 8: Strategy, Skill, and Chance, Part 1</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: competition, strategy, game theory, roleplaying, vertigo, mimicry, ilinx, sports, alea, gameshows, randomness, games of skill, games of chance, luck, information theory, communication channel, noise, game state, card games, board games, determinism, probability, decision tree, utility, Nash equilibrium&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec08.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-8-strategy-skill-chance/id447430421?i=95290538&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-8-strategy-skill-and-chance-part-1</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>competition</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>game theory</dc:subject>
          <dc:subject>roleplaying</dc:subject>
          <dc:subject>vertigo</dc:subject>
          <dc:subject>mimicry</dc:subject>
          <dc:subject>ilinx</dc:subject>
          <dc:subject>sports</dc:subject>
          <dc:subject>alea</dc:subject>
          <dc:subject>gameshows</dc:subject>
          <dc:subject>randomness</dc:subject>
          <dc:subject>games of skill</dc:subject>
          <dc:subject>games of chance</dc:subject>
          <dc:subject>luck</dc:subject>
          <dc:subject>information theory</dc:subject>
          <dc:subject>communication channel</dc:subject>
          <dc:subject>noise</dc:subject>
          <dc:subject>game state</dc:subject>
          <dc:subject>card games</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>determinism</dc:subject>
          <dc:subject>probability</dc:subject>
          <dc:subject>decision tree</dc:subject>
          <dc:subject>utility</dc:subject>
          <dc:subject>Nash equilibrium</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-9-strategy-skill-and-chance-part-2">
          
          <title>Lecture 9: Strategy, Skill, and Chance, Part 2</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; This lecture reviews the concepts of information flow and uncertainty, analyzing well-known games in these terms. Examples include Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan. Next, students consider feedback loops.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: complexity, determinism, randomness, uncertainty, strategy, games of skill, games of chance, playtesting, information theory, risk, game state, board games, probability, cybernetics, positive feedback loop, negative feedback loop&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec09.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-9-strategy-skill-chance/id447430421?i=95290534&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-9-strategy-skill-and-chance-part-2</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>complexity</dc:subject>
          <dc:subject>determinism</dc:subject>
          <dc:subject>randomness</dc:subject>
          <dc:subject>uncertainty</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>games of skill</dc:subject>
          <dc:subject>games of chance</dc:subject>
          <dc:subject>playtesting</dc:subject>
          <dc:subject>information theory</dc:subject>
          <dc:subject>risk</dc:subject>
          <dc:subject>game state</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>probability</dc:subject>
          <dc:subject>cybernetics</dc:subject>
          <dc:subject>positive feedback loop</dc:subject>
          <dc:subject>negative feedback loop</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-12-knowing-your-players">
          
          <title>Lecture 12: Knowing Your Players</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Today's reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: strategy, competition, cooperation, feedback loop, playtesting, target audience, strategy, decision tree, randomness, roleplaying, achievements, worldbuilding, virtual economy, learning curve, determinism, griefing, game theory&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec12.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-12-knowing-your-players/id447430421?i=95290547&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-12-knowing-your-players</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>strategy</dc:subject>
          <dc:subject>competition</dc:subject>
          <dc:subject>cooperation</dc:subject>
          <dc:subject>feedback loop</dc:subject>
          <dc:subject>playtesting</dc:subject>
          <dc:subject>target audience</dc:subject>
          <dc:subject>strategy</dc:subject>
          <dc:subject>decision tree</dc:subject>
          <dc:subject>randomness</dc:subject>
          <dc:subject>roleplaying</dc:subject>
          <dc:subject>achievements</dc:subject>
          <dc:subject>worldbuilding</dc:subject>
          <dc:subject>virtual economy</dc:subject>
          <dc:subject>learning curve</dc:subject>
          <dc:subject>determinism</dc:subject>
          <dc:subject>griefing</dc:subject>
          <dc:subject>game theory</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-18-puzzles">
          
          <title>Lecture 18: Puzzles</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door).&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: puzzle, algorithm, mathematics, learning curve, Sudoku, crosswords, tangrams, Mystery Hunt, Portal, Rubik's Cube, rebus, logic, riddles, determinism, combinatorics, permutations, cryptography&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec18.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-18-puzzles/id447430421?i=95290532&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-18-puzzles</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>puzzle</dc:subject>
          <dc:subject>algorithm</dc:subject>
          <dc:subject>mathematics</dc:subject>
          <dc:subject>learning curve</dc:subject>
          <dc:subject>Sudoku</dc:subject>
          <dc:subject>crosswords</dc:subject>
          <dc:subject>tangrams</dc:subject>
          <dc:subject>Mystery Hunt</dc:subject>
          <dc:subject>Portal</dc:subject>
          <dc:subject>Rubik's Cube</dc:subject>
          <dc:subject>rebus</dc:subject>
          <dc:subject>logic</dc:subject>
          <dc:subject>riddles</dc:subject>
          <dc:subject>determinism</dc:subject>
          <dc:subject>combinatorics</dc:subject>
          <dc:subject>permutations</dc:subject>
          <dc:subject>cryptography</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-19-abstraction-and-simulation">
          
          <title>Lecture 19: Abstraction and Simulation</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; To build a good simulation, identify relevant features in the source and assumptions in the resulting model. Students explore the meaning of games' choices about what to include, simplify, and abstract, and generate ideas for their next assignment.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: simulation, abstraction, representation, agency, brainstorming, media criticism, art games, board games, SimCity, Civilization&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec19.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-19-abstraction-simulation/id447430421?i=95290545&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-19-abstraction-and-simulation</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>simulation</dc:subject>
          <dc:subject>abstraction</dc:subject>
          <dc:subject>representation</dc:subject>
          <dc:subject>agency</dc:subject>
          <dc:subject>brainstorming</dc:subject>
          <dc:subject>media criticism</dc:subject>
          <dc:subject>art games</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>SimCity</dc:subject>
          <dc:subject>Civilization</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-20-what-is-intellectual-property">
          
          <title>Lecture 20: What is Intellectual Property?</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; After feedback on the first assignment, the class covers the basics of intellectual property in the gaming industry. Successful adaptations often incorporate popular elements and distinctive aesthetics from the original media.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: intellectual property, licensing, copyright law, franchise, sequel, royalties, registered trademark, patents, Creative Commons, derivative works, fair use, public domain&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec20.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-20-what-is-intellectual/id447430421?i=95290535&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-20-what-is-intellectual-property</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>intellectual property</dc:subject>
          <dc:subject>licensing</dc:subject>
          <dc:subject>copyright law</dc:subject>
          <dc:subject>franchise</dc:subject>
          <dc:subject>sequel</dc:subject>
          <dc:subject>royalties</dc:subject>
          <dc:subject>registered trademark</dc:subject>
          <dc:subject>patents</dc:subject>
          <dc:subject>Creative Commons</dc:subject>
          <dc:subject>derivative works</dc:subject>
          <dc:subject>fair use</dc:subject>
          <dc:subject>public domain</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-21-games-as-teaching-tools">
          
          <title>Lecture 21: Games as Teaching Tools</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; A panel of game developers from the &lt;a href="http://www.educationarcade.org/"&gt;Education Arcade&lt;/a&gt; and &lt;a href="http://www.learninggamesnetwork.org/"&gt;Learning Games Network&lt;/a&gt; talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot Osterweil&lt;/p&gt;Keywords: education, target audience, accessibility, literacy, user feedback, evaluation, playtesting, prototyping, usability, math, science, language, puzzles, teaching, pedagogy, learning&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec21.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-21-games-as-teaching/id447430421?i=95290550&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-21-games-as-teaching-tools</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>education</dc:subject>
          <dc:subject>target audience</dc:subject>
          <dc:subject>accessibility</dc:subject>
          <dc:subject>literacy</dc:subject>
          <dc:subject>user feedback</dc:subject>
          <dc:subject>evaluation</dc:subject>
          <dc:subject>playtesting</dc:subject>
          <dc:subject>prototyping</dc:subject>
          <dc:subject>usability</dc:subject>
          <dc:subject>math</dc:subject>
          <dc:subject>science</dc:subject>
          <dc:subject>language</dc:subject>
          <dc:subject>puzzles</dc:subject>
          <dc:subject>teaching</dc:subject>
          <dc:subject>pedagogy</dc:subject>
          <dc:subject>learning</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-23-creating-sequels">
          
          <title>Lecture 23: Creating Sequels</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Sequels can improve on the original: fixing problems, adding new features, targeting an established fanbase, etc. This connection can also constrain the sequel concept and discourage new users. Sara Verrilli describes her experiences with the Thief games.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Sara Verrilli (&lt;a href="http://gambit.mit.edu/"&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;)&lt;/p&gt;Keywords: sequel, intellectual property, franchise, fandom, reboot, target audience, market research, expansion pack, user feedback&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec23.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-23-creating-sequels/id447430421?i=95290536&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-23-creating-sequels</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>sequel</dc:subject>
          <dc:subject>intellectual property</dc:subject>
          <dc:subject>franchise</dc:subject>
          <dc:subject>fandom</dc:subject>
          <dc:subject>reboot</dc:subject>
          <dc:subject>target audience</dc:subject>
          <dc:subject>market research</dc:subject>
          <dc:subject>expansion pack</dc:subject>
          <dc:subject>user feedback</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-25-fiction-and-stories-in-games">
          
          <title>Lecture 25: Fiction and Stories in Games</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Clara Fernandez-Vara (&lt;a href="http://gambit.mit.edu/"&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;)&lt;/p&gt;Keywords: narrative, environmental storytelling, roleplaying, emergence, storybuilding, non-digital games, digital games, game state, stories, fiction, setting, characters, theme, progression, improvisation, micronarrative, premise, game event, game mechanic, ethics, board games, card games&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec25.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-25-fiction-stories/id447430421?i=95290541&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-25-fiction-and-stories-in-games</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>narrative</dc:subject>
          <dc:subject>environmental storytelling</dc:subject>
          <dc:subject>roleplaying</dc:subject>
          <dc:subject>emergence</dc:subject>
          <dc:subject>storybuilding</dc:subject>
          <dc:subject>non-digital games</dc:subject>
          <dc:subject>digital games</dc:subject>
          <dc:subject>game state</dc:subject>
          <dc:subject>stories</dc:subject>
          <dc:subject>fiction</dc:subject>
          <dc:subject>setting</dc:subject>
          <dc:subject>characters</dc:subject>
          <dc:subject>theme</dc:subject>
          <dc:subject>progression</dc:subject>
          <dc:subject>improvisation</dc:subject>
          <dc:subject>micronarrative</dc:subject>
          <dc:subject>premise</dc:subject>
          <dc:subject>game event</dc:subject>
          <dc:subject>game mechanic</dc:subject>
          <dc:subject>ethics</dc:subject>
          <dc:subject>board games</dc:subject>
          <dc:subject>card games</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-27-games-as-art">
          
          <title>Lecture 27: Games as Art</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Abe Stein (&lt;a href="http://gambit.mit.edu/"&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;)&lt;/p&gt;Keywords: aesthetics, postmodernism, social commentary, abstraction, performance art, Yoko Ono, simulation, Fluxus, event score, interactive art, fine art, representation, virtual economy, satire, geocaching, alternative reality games, art games, pop culture, video games&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec27.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-27-games-as-art/id447430421?i=95290546&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-27-games-as-art</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>aesthetics</dc:subject>
          <dc:subject>postmodernism</dc:subject>
          <dc:subject>social commentary</dc:subject>
          <dc:subject>abstraction</dc:subject>
          <dc:subject>performance art</dc:subject>
          <dc:subject>Yoko Ono</dc:subject>
          <dc:subject>simulation</dc:subject>
          <dc:subject>Fluxus</dc:subject>
          <dc:subject>event score</dc:subject>
          <dc:subject>interactive art</dc:subject>
          <dc:subject>fine art</dc:subject>
          <dc:subject>representation</dc:subject>
          <dc:subject>virtual economy</dc:subject>
          <dc:subject>satire</dc:subject>
          <dc:subject>geocaching</dc:subject>
          <dc:subject>alternative reality games</dc:subject>
          <dc:subject>art games</dc:subject>
          <dc:subject>pop culture</dc:subject>
          <dc:subject>video games</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-30-clients-for-assignment-3-visit">
          
          <title>Lecture 30: Clients for Assignment 3 Visit</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar Cimpeanu and Dr. James Cartreine present an overview of the problem and discuss their research on effective conflict resolution.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Cezar Cimpeanu, James Cartreine&lt;/p&gt;Keywords: psychiatry, doctor, violence, simulation, teaching, roleplaying, conflict resolution, assault, narrative, storytelling, NASA, astronaut training, decision tree, information theory, communication channel, isolation, risk assessment, anger management, ethics, mental illness, patient&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec30.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-30-clients-for-assignment/id447430421?i=95290533&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-30-clients-for-assignment-3-visit</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>psychiatry</dc:subject>
          <dc:subject>doctor</dc:subject>
          <dc:subject>violence</dc:subject>
          <dc:subject>simulation</dc:subject>
          <dc:subject>teaching</dc:subject>
          <dc:subject>roleplaying</dc:subject>
          <dc:subject>conflict resolution</dc:subject>
          <dc:subject>assault</dc:subject>
          <dc:subject>narrative</dc:subject>
          <dc:subject>storytelling</dc:subject>
          <dc:subject>NASA</dc:subject>
          <dc:subject>astronaut training</dc:subject>
          <dc:subject>decision tree</dc:subject>
          <dc:subject>information theory</dc:subject>
          <dc:subject>communication channel</dc:subject>
          <dc:subject>isolation</dc:subject>
          <dc:subject>risk assessment</dc:subject>
          <dc:subject>anger management</dc:subject>
          <dc:subject>ethics</dc:subject>
          <dc:subject>mental illness</dc:subject>
          <dc:subject>patient</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-31-assignment-3-brainstorming-and-team-formation">
          
          <title>Lecture 31: Assignment 3 Brainstorming and Team Formation</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psychiatric student doctors, students brainstorm their ideas for game concepts, mechanics, and abstraction models.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: psychiatry, doctor, violence, simulation, teaching, education, patient, conflict resolution, assault, mental illness, decision tree, risk assessment, anger management, game mechanic, brainstorming, teamwork, target audience, ethics, abstraction, roleplaying&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec31.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-31-assignment-3-brainstorming/id447430421?i=95290548&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-31-assignment-3-brainstorming-and-team-formation</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>psychiatry</dc:subject>
          <dc:subject>doctor</dc:subject>
          <dc:subject>violence</dc:subject>
          <dc:subject>simulation</dc:subject>
          <dc:subject>teaching</dc:subject>
          <dc:subject>education</dc:subject>
          <dc:subject>patient</dc:subject>
          <dc:subject>conflict resolution</dc:subject>
          <dc:subject>assault</dc:subject>
          <dc:subject>mental illness</dc:subject>
          <dc:subject>decision tree</dc:subject>
          <dc:subject>risk assessment</dc:subject>
          <dc:subject>anger management</dc:subject>
          <dc:subject>game mechanic</dc:subject>
          <dc:subject>brainstorming</dc:subject>
          <dc:subject>teamwork</dc:subject>
          <dc:subject>target audience</dc:subject>
          <dc:subject>ethics</dc:subject>
          <dc:subject>abstraction</dc:subject>
          <dc:subject>roleplaying</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-32-live-action-games">
          
          <title>Lecture 32: Live Action Games</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; &amp;quot;Live action&amp;quot; describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Careful choices about mechanics, abstraction, and communication help create an engaging experience without physical or emotional harm.&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy&lt;/p&gt;Keywords: roleplaying, verisimilitude, storybuilding, persona, improvisation, sports, party games, live-action games, game mechanic, mimicry, acting, character, dissociation, abstraction, war games, game master, randomness, feasibility, information, competition, collaboration, storytelling, ethics, MIT Assassin's Guild, emergence&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec32.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-32-live-action-games/id447430421?i=95290543&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-32-live-action-games</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>roleplaying</dc:subject>
          <dc:subject>verisimilitude</dc:subject>
          <dc:subject>storybuilding</dc:subject>
          <dc:subject>persona</dc:subject>
          <dc:subject>improvisation</dc:subject>
          <dc:subject>sports</dc:subject>
          <dc:subject>party games</dc:subject>
          <dc:subject>live-action games</dc:subject>
          <dc:subject>game mechanic</dc:subject>
          <dc:subject>mimicry</dc:subject>
          <dc:subject>acting</dc:subject>
          <dc:subject>character</dc:subject>
          <dc:subject>dissociation</dc:subject>
          <dc:subject>abstraction</dc:subject>
          <dc:subject>war games</dc:subject>
          <dc:subject>game master</dc:subject>
          <dc:subject>randomness</dc:subject>
          <dc:subject>feasibility</dc:subject>
          <dc:subject>information</dc:subject>
          <dc:subject>competition</dc:subject>
          <dc:subject>collaboration</dc:subject>
          <dc:subject>storytelling</dc:subject>
          <dc:subject>ethics</dc:subject>
          <dc:subject>MIT Assassin's Guild</dc:subject>
          <dc:subject>emergence</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    <item rdf:about="http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-33-ethics-in-games">
          
          <title>Lecture 33: Ethics in Games</title>
          
          <description>&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world?&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Instructors/speakers:&lt;/strong&gt; Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)&lt;/p&gt;Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativism&lt;br&gt;&lt;br&gt;Audio - download: &lt;a href= http://www.archive.org/download/MITCMS_608F10/MITCMS_608F10lec33.mp3&gt;Internet Archive (MP3)&lt;/a&gt;&lt;br&gt;Audio - download: &lt;a href= http://itunes.apple.com/us/podcast/lecture-33-ethics-in-games/id447430421?i=95290542&gt;iTunes U (MP3)&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;a href= 'http://ocw.mit.edu/terms/'&gt;(CC BY-NC-SA)&lt;/a&gt;&lt;br&gt;&lt;br&gt;</description>
          
          <link>http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/lecture-33-ethics-in-games</link>
          
          <dc:creator>Tan, Philip</dc:creator>
          <dc:creator>Begy, Jason</dc:creator>
          
          <dc:date>2011-08-04T14:10:30+05:00</dc:date>
          
          <dc:language>en-US</dc:language>
          
          <dc:subject>ethical systems</dc:subject>
          <dc:subject>violence</dc:subject>
          <dc:subject>simulation</dc:subject>
          <dc:subject>obscenity</dc:subject>
          <dc:subject>morals</dc:subject>
          <dc:subject>virtual economy</dc:subject>
          <dc:subject>griefing</dc:subject>
          <dc:subject>abstraction</dc:subject>
          <dc:subject>censorship</dc:subject>
          <dc:subject>geopolitics</dc:subject>
          <dc:subject>community standards</dc:subject>
          <dc:subject>social commentary</dc:subject>
          <dc:subject>relativism</dc:subject>
          
          <dc:publisher>MIT OpenCourseWare http://ocw.mit.edu</dc:publisher>
          
          <dc:rights>Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm</dc:rights>
          
    </item>
    
</rdf:RDF>
