Study Materials

Readings are taken from the course text and other sources, listed by session in the table below. Lab sessions also include a list of games that may be played in class. All assignments must be turned in at the beginning of class.

[CGD] = Amazon logo Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808.

SES # TOPICS READINGS / Games
1 Introductions and basic terminology  
2

Iterative Design

[CGD] Chapter 1

Zimmerman, Eric. "Play as Research: The Iterative Design Process." July 8, 2003.

Games

Euchre

Amazon logo Uno, Mattel, 1971.

Amazon logo Pit, Winning Moves, 1904.

Amazon logo Fluxx, Looney Labs, 1997.

Amazon logo Falling, Titanic Games, 1998.

Amazon logo Chez Geek, Steve Jackson Games, 1999.

3

Where do ideas for games come from?

Core dynamics, MDA, verbs

[CGD] Chapter 2

Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A Formal Approach to Game Design and Game Research." In Proceedings of the Challenges in Game AI Workshop at the 19th National Conference on Artificial Intelligence. San Jose, CA: AAAI Press, 2004. (This resource may not render correctly in a screen reader.PDF)

Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16 1999.

4

Prototyping

Guest Lecture, Sara Verrilli, Singapore-MIT GAMBIT Game Lab

Amazon logo Fullerton, Tracy. "Playtesting." Chapter 8 in Game Design Workshop. Boston, MA: Morgan Kaufmann, 2008. ISBN: 9780240809748.
5

Assignment 1 (Card Game) Brainstorming and Team Formation

Guest Lecture, Abe Stein, Singapore-MIT GAMBIT Game Lab

Amazon logo Osborn, Alex F. "Creative Collaboration by Groups." Chapter 12 in Applied Imagination. New York, NY: Scribner, 1953. ISBN: 9780930222734.

Games

Amazon logo Incan Gold, Gryphon Games, 2006.

Amazon logo Saboteur, Z-Man Games, 2004.

Amazon logo Crunch, Exile Game Studio, 2009.

Amazon logo Chrononauts, Looney Labs, 2000.

6 The Social Function of Games

Church, Doug. "Formal Abstract Design Tools." Gamasutra, July 16, 1999.

Amazon logo Caillois, Roger. "The Social Function of Games." Chapter 3 in Man, Play, and Games. Urbana, IL: University of Illinois Press, 2001. ISBN: 9780240809748.

7 Chance, Probability, Alea

[CGD] Chapter 5

Amazon logo Caillois, Roger. "Competition and Chance." Chapter 8 in Man, Play and Games. Urbana, IL: University of Illinois Press, 2001. ISBN: 9780252070334.

8

Strategy, Skill, and Chance, Part 1

[CGD] Chapter 6

Amazon logo Poundstone, William. "Game Theory." The Game Design Reader: A Rules of Play Anthology. Edited by Katie Salen and Eric Zimmerman. Cambridge, MA: MIT Press, 2005. ISBN:9780262195362.

Games

Amazon logo Munchkin, Steve Jackson Games, 2001.

Amazon logo Bohnanza, Rio Grande Games, 1997.

Amazon logo Bang!, Da Vinci, 2002.

Amazon logo Lunch Money, Atlas, 1996.

9 Strategy, Skill, and Chance, Part 2 [CGD] Chapters 7 and 8
10 Assignment 1 Internal Playtest  
11

Adding and Subtracting Mechanics

[CGD] Chapter 14

Juul, Jesper. "The Open and The Closed: Games of Emergence and Games of Progression." In Computer Games and Digital Cultures Conference Proceedings. Edited by Frans Mäyrä. Tampere, Finland: Tampere University Press, 2002.

Games

Amazon logo San Juan, Rio Grande Games, 2004.

Amazon logo Race for the Galaxy, Rio Grande Games, 2007.

Amazon logo Dominion, Rio Grande Games, 2008.

Amazon logo Naval Battles: World War II on the High Seas, Mayfair Games, 2004.

12 Knowing Your Players

[CGD] Chapter 11

Bartle, Richard. "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs." April 1996.

13 Assignment 1 Playtest with GAMBIT Staff  
14

Learning an Unfamiliar Genre

[CGD] Chapter 12

Games

Amazon logo Carcassonne, Rio Grande Games, 2000.

Amazon logo Blokus, Mattel, 2000.

Amazon logo Flibbix, Merillian Games, 2008.

Amazon logo Stratego, Milton Bradley, 1947.

Amazon logo Ticket to Ride, Days of Wonder, 2004.

Amazon logo Excape, Rio Grande Games, 1998.

15 Holiday – No Class Leacock, Matt. "Cooperation and Engagement: What Can Board Games Teach Us?" April 30, 2008. YouTube. Accessed on March 7, 2011. http://www.youtube.com/watch?v=cdTVcFo2EQw
16 Assignment 1 Showcase  
17

Game Bits

[CGD] Chapter 4

Amazon logo Norman, Donald. "The Psychopathology of Everyday Things." and "Knowing What To Do." Chapters 1 and 4 in The Design of Everyday Things. New York, NY: Basic Books, 2002. ISBN: 9780465067107.

Games

Amazon logo Thurn and Taxis, Rio Grande Games, 2006.

Amazon logo The Settlers of Catan, Mayfair Games, 1995.

Amazon logo Ad Astra, Fantasy Flight Games, 2009.

Amazon logo Roll Through The Ages, Gryphon Games, 2009.

Amazon logo Scrabble, Hasbro, 1948.

Crokinole

18 Puzzles

[CGD] Chapter 3

Kim, Scott. "What is a Puzzle?"

19

Abstraction and Simulation

Assignment 2 (Board Game) Team Formation

Starr, Paul. "Seductions of Sim; Policy as a Simulation Game." The American Prospect, March 21, 1994.
20

What is Intellectual Property?

[CGD] Chapter 9

Games

Amazon logo Endeavor, Z-Man Games, 2009.

Amazon logo Pandemic, Z-Man Games, 2008.

Amazon logo Scotland Yard, Ravensburger, 1983.

Mob City, Van der Veer Games, 2005.

Amazon logo Container, Valley Games, Inc., 2007.

21

Games as Teaching Tools

Guest Panel, Konstantin Mitgutsch, Dan Roy, Scot Osterweil, Education Arcade/Learning Games Network

[CGD] Chapters 18 and 19
22 Assignment 2 Internal Playtest  
23

Creating Sequels

Guest Lecture, Sara Verrilli, Singapore-MIT GAMBIT Game Lab

[CGD] Chapter 10

Games

Amazon logo Battlestar Galactica, Fantasy Flight Games, 2008.

Amazon logo Brass, FRED Distribution, 2007.

Amazon logo Puerto Rico, Rio Grande Games, 2002.

Amazon logo Thebes, Queen/Rio Grande Games, 2007.

Chinatown, Alea, 1999.

24 Assignment 2 Playtest with GAMBIT Staff  
25

"Fiction and Stories in Games."

Guest Lecture, Clara Fernandez-Vara, Singapore-MIT GAMBIT Game Lab

Johnson, Soren. "Theme Is Not Meaning." Part I, Part II. Designer Notes, June 2010.

Amazon logo Juul, Jesper. "Fiction." Chapter 4 in Half-Real. Cambridge, MA: MIT Press, 2005. ISBN: 9780262101103.

26

Heavyweights

Games

Amazon logo Agricola, Z-Man Games, 2007.

Amazon logo Le Havre, Lookout Games, 2008.

Amazon logo Power Grid, Rio Grande Games, 2004.

Amazon logo Cosmic Encounter, Fantasy Flight Games, 2008.

Amazon logo Caylus, Rio Grande Games, 2005.

27

Games As Art

Guest Lecture, Abe Stein, Singapore-MIT GAMBIT Game Lab

[CGD] Chapter 17

Frasca, Gonzalo. "Videogames Of The Oppressed." Electronic Book Review, June 24, 2004.

28 Guest Lecture, Scott Nicholson, Library Game Lab, Syracuse University Have games ready for playtesting!
29 Assignment 2 Showcase  
30

Clients for Assignment 3 (Game for a Client) Visit

Guest Lecture, Cezar Cimpeanu and James Cartreine

Rueve, Marie, and Randon S. Welton. "Violence and Mental Illness." Psychiatry 5 (May 2008): 34-48.

Schwartz, Thomas L., and Tricia L. Park. "Assaults by Patients on Psychiatric Residents: A Survey and Training Recommendations." Psychiatric Services 50 (March 1999): 381-383.

Ogloff, James R. P., and Michael Daffern. "The Dynamic Appraisal of Situational Aggression: An Instrument to Assess Risk for Imminent Aggression in Psychiatric Inpatients." Behavioral Sciences and the Law 24 (2006): 799-813.

Antonius, Daniel, et al. "Psychiatric Assessment of Aggressive Patients: A Violent Attack on a Resident." American Journal of Psychiatry 167 (March 2010): 253-259.

DSM-IV Criteria for Substance Use Disorders. "Schizophrenia." DSM-IV-TR #295.1-295.3, 295.90.

31 Assignment 3 Brainstorming and Team Formation  
32 Live Action Games  
33

Ethics in Games

Guest Lecture, Mia Consalvo, Comparative Media Studies

Amazon logo Sicart, Miguel. "The Ethics of Game Design." Chapter 7 in The Ethics of Computer Games. Cambridge, MA: MIT Press, 2009. ISBN: 9780262012652.
34 Assignment 3 Group Work  
35 Assignment 3 Internal Playtest  
36 Assignment 3 Group Work  
37 Assignment 3 Playtest with GAMBIT Staff  
38 Assignment 3 Group Work  
39 Assignment 3 Showcase