Game Design

A paper grid with various obstacles of Play-Doh and dominos functions as a board for a game with tokens and dice.

Students in this course built and tested their own games, under a variety of constraints. (Photo courtesy of MIT OpenCourseWare.)

Instructor(s)

MIT Course Number

CMS.608 / CMS.864

As Taught In

Spring 2008

Level

Undergraduate / Graduate

Cite This Course

Course Features

Course Highlights

This course features a set of lecture notes transcribed by a student, and photos from a play-testing lab session.

Course Description

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, roleplaying games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

Fernandez-Vara, Clara, Doris Rusch, Jesper Juul, and Philip Tan. CMS.608 Game Design, Spring 2008. (MIT OpenCourseWare: Massachusetts Institute of Technology), http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-spring-2008 (Accessed). License: Creative Commons BY-NC-SA


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