Course Description
This course provides introduction to computer graphics algorithms, software and hardware. Topics include: ray tracing, the graphics pipeline, transformations, texture mapping, shadows, sampling, global illumination, splines, animation and color. This course offers 6 Engineering Design Points in MIT’s EECS program.
Course Info
Learning Resource Types
grading
Exams
notes
Lecture Notes
assignment
Programming Assignments
![Two reflective balls with reflection and shadows presented in a box of pink and purple walls with light source on top.](/courses/6-837-computer-graphics-fall-2012/5f970c2a425be1ab8a55e56b590e158a_6-837f12.jpg)
This Cornell Box image, rendered at 1024x768 with 4 samples per pixel on a Dual P3 800MHz Linux-PC, showcases the simulation effect of ray tracing. (Image courtesy of Henrik Wann Jensen.)