| SES # | TOPICS | READINGS | STUDENT READING RESPONSES |
|---|---|---|---|
| 1 | Introduction | ||
| 2 | Constructionism | Required
Resnick, M. "All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten." Proceedings of the ACM SIGCHI Conference on Creativity & Cognition, Washington, DC, 2007. ( OptionalPapert, S. "What's the Big Idea: Toward a Pedagogy of Idea Power." IBM Systems Journal 39, no. 3-4 (2000): 720-729. Resnick, M., J. Maloney, A. Monroy-Hernandez, N. Rusk, E. Eastmond, K. Brennan, A. Millner, E. Rosenbaum, J. Silver, B. Silverman, and Y. Kafai. "Scratch: Programming for Everyone." Preprint version of article published in Communications of the ACM, November 2009. ( | (HTML) |
| 3 | Learning sciences | Required
OptionalKolodner, J. L. "The Learning Sciences: Past, Present, and Future." Educational Technology: The Magazine for Managers of Change in Education 44, no. 3 (2004): 37-42. | (HTML) |
| 4 | New media literacy | RequiredJenkins, H., et al. "Confronting the Challenges of Participatory Culture: Media Education for the 21st Century." MacArthur Foundation, 2006. ( Optional
| (HTML) |
| 5 | Tangible learning | RequiredEisenberg, M. "Mindstuff: Educational Technology Beyond the Computer." Convergence, 2003 ( OptionalResnick, M. "Computer as Paintbrush: Technology, Play, and the Creative Society." 2006. ( Resnick, M., F. Martin, R. Berg, R. Borovoy, V. Colella, K. Kramer, and B. Silverman. "Digital Manipulatives: New Toys to Think With." Proceedings of the CHI '98 Conference (1998): 281-287. | (HTML) |
| 6 | Communities of learners | RequiredIto, M., et al. "Living and Learning with New Media: Summary of Findings from the Digital Youth Project." MacArthur Foundation Reports, November 2008. ( Monroy-Hernández, A., and M. Resnick. "Empowering kids to Create and Share Programmable Media." Interactions (March-April 2008): 50-53. ( OptionalFischer, G. "Social Creativity: Turning Barriers into Opportunities for Collaborative Design." Proceedings of the Participatory Design Conference, 2004. ( Brown, J. S., and R. Adler. "Minds on Fire." Educause Review 43, no. 1 (2008): 16-32. ( | (HTML) |
| 7 | Relationships in learning | RequiredBrown, J. S., A. Collins, and P. Duguid. "Situated Cognition and the Culture of Learning." Educational Researcher 18, no. 1 (January-February 1989): 32-42. OptionalDuckworth, E. "The Having of Wonderful Ideas." Chapter 1 in "The Having of Wonderful Ideas" and Other Essays on Teaching and Learning. 3rd ed. New York, NY: Teachers College Press, 2006. | (HTML) |
| 8 | Supporting communities of learners | Required
Optional
Barab, S. A., J. G. MaKinster, and R. Scheckler. "Designing System Dualities: Characterizing a Web-Supported Professional Development Community." The Information Society 19, no. 3 (2003): 237-256. | (HTML) |
| 9 | Diversity and pluralism | RequiredTurkle, S., and S. Papert. "Epistemological Pluralism." Signs 16, no. 1 (1990) Buechley, L. "LilyPad in the Wild: How Hardware’s Long Tail is Supporting New Engineering and Design Communities." Upcoming in Proceedings of Designing Interactive Systems (DIS), August 2010, Aarhus Denmark. OptionalGardner, H. "A Multiplicity of Intelligences: In Tribute to Professor Luigi Vignolo." 1998/2004. (
| (HTML) |
| 10 | Games and learning | Required
OptionalFortugno, N., and E. Zimmerman. "Learning to Play to Learn: Lessons in Educational Game Design." 2005. Kafai, Y. B. "Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies." Games and Culture 1, no. 1 (2006): 36-40. ( | (HTML) |
| 11 | Final project presentations |










