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"Legible" architectures help us to understand the functions of different spaces and the behaviors that are appropriate within them. Sometimes the functionality is interent in the form: the windowless cubicle of a dressing room provides visual privacy, while the curtain-like door makes it clear that auditory privacy should not be expected. At other times, the functionality is a result of learned understanding of the meaning of the form: the lines that delineate the right from the left side of the road do not offer any physical barrier to traffic, but they provide drivers with a clear understanding of where they should be and where others will be driving. Sometimes the meaning derives from both function and culture: a room furnished with beanbag chairs invites more informal and playful conversation that one with high-backed Victorian chairs, both because of the cultural associations with such chairs, and the way of sitting that each enforces.
How does this translate to virtual spaces? We need to think both about what are the functionalities we wish to convey and about the designs we can use to communicate them.
Donath, Judith, and Fernanda B. ViƩgas. "The Chat Circles Series: Explorations in Designing Abstract Graphical Communication Interfaces." Proceedings of the 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques. ACM, 2002.
Dondis, Donis A. "Composition: The Syntactical Guidelines for Visual Literacy," and "The Basic Elements of Visual Communication." Chapters 2 and 3 in A Primer of Visual Literacy. Cambridge, MA: MIT Press, 1973. ISBN: 9780262540292. [Preview in Google Books]
Board games and sports fields may also offer some inspiration, as they often have different zones in which different rules apply.
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