Course Meeting Times
Lectures: 1 session / week, 2 hours / session
Ambient Intelligence envisions a world where people are surrounded by intelligent and intuitive interfaces embedded in the everyday objects around them. These interfaces recognize and respond to the presence and behavior of an individual in a personalized and relevant way.
Goals of this Course
- Provide an overview of this new vision for HCI.
- Read and discuss the most relevant articles in related areas: smart environments, smart networked objects, augmented and mixed realities, ubiquitous computing, pervasive computing, tangible computing, intelligent interfaces and wearable computing.
- Focus on understanding enabling technologies and studying applications and experiments. To a lesser extend address the socio-cultural impact.
- Come up with new ideas, start innovative projects in this area.
- Students are required to participate extensively in literature research and discussions:
- Read required readings ahead of class and prepare questions and interesting points for discussion.
- Review and present +- 3 papers in class (from session 4 on).
- Write 1 short "scenario(s)" paper (by session 6).
- Suggest additional papers to read.
- Suggest experiments and technologies to look at.
- Students are required to design and implement an original project in this area and describe their project in a 3-page paper as well as make a presentation to the class (session 13).
- Limited to 18 graduate students based on their interests and backgrounds. Fill out an application by a day after session 1 at the latest. Notification of acceptance by two days after session 1.