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Introduction to Videogame Studies
OCW Master Course Number
CMS.300
OCW Linked Course Number
CMS.841
Fall 2011
OCW_LOMv1.0
Author
Fernandez-Vara, Clara
2021-2-6
OCW Course Topics
Fine Arts
Game Design
OCW Course Topics
Fine Arts
Media Studies
Digital Media
contents/index.htm.xml
Introduction to Videogame Studies
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Introduction to Videogame Studies
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A photo of several people playing a version of Spacewar that was made by the MIT-Singapore GAMBIT Lab in honor of Spacewar's 50th anniversary
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A photo of several people playing a version of Spacewar that was made by the MIT-Singapore GAMBIT Lab in honor of Spacewar's 50th anniversary
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Syllabus
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Readings
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Lecture Notes
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Session 6 – CHEATING
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Session 15 – PERFORMANCE
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Session 15 – SIMULATIONS
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Session 20 – GAMES JOURNALISM
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Session 18 – FORMAL ASPECTS OF GAMES
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SESSION 4 – CYBERTEXTS
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Session 3 – DIGTAL ENVIRONMENTS & GAMES
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Session 9 – TYPES OF PLAYERS – MOTIVATION
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Session 11 – IDENTITY BUILDING
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Session 19 – GAMES AND VIOLENCE
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Session 17 – GAME AESTHETICS
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Session 8 – IMMERSION
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Session 16 – PERSUASIVE GAMES / VALUES IN SYSTEMS
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Session 1 – PLAY
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Catch Up Class:AGENCY/NARRATIVE
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Session 10 – TYPES OF PLAYERS – CAUSAL v. HARDCORE
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Session 12 – IDENTITY CONSTRUCTION
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Session 14 – NARRATIVE SPACES
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Session 5 – UNWRITTEN RULES
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Session 2 – PLAY & GAMES
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Session 13 – FICTIONAL WORLDS
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Assignments
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Choosing the Game
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Game Analysis Guidelines
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Game Analysis Guidelines
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Some Basic Advice
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Big Red Flags That Give Away A Weak Player
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Written Assingment 1: Learning to Play Videogames
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Written Assingment 2
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Assignment 3 Requirements
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Class Presentation
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Legal Notices
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Privacy Statement
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Trademark Notices
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PK |FR~3! cms-300-fall-2011/ReadMe.txtThis zip package contains the HTML pages and files associated with the course.
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If you have any trouble using this package, please contact us at ocw@mit.edu .PK |FR%aD6 6 cms-300-fall-2011/START.htm
MIT OpenCourseWare | Welcome
Welcome to MIT Open Course Ware. You will be automatically redirected to Home. If you aren not forwarded to the new page, Click here to access the home page of the downloaded Click Here
PK FRIK+ + 0 cms-300-fall-2011/contents/cms-300f11-th.jpg.xml
A photo of several people playing a version of Spacewar that was made by the MIT-Singapore GAMBIT Lab in honor of Spacewar's 50th anniversary
GAMBIT Game Lab recreated Spacewar. Released in 1962, it is one of the earliest known digital computer games. (Photo courtesy of rikaru on Flickr.)
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This site (c) Massachusetts Institute of Technology 2021. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.
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OCW Master Course Number
CMS.300 Introduction to Videogame Studies Fall 2011
This course offers an introduction to the interdisciplinary study of videogames as texts through an examination of their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while reading current research and theory from a variety of sources in the sciences, social sciences, humanities, and industry. Assignments focus on game analysis in the context of the theories discussed in class. Class meetings involve regular reading, writing, and presentation exercises. No prior programming experience required. Students taking the graduate version complete additional assignments.
CIP
360113
game design
video games
game analysis
player. PC
videogame
fiction
narrative
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