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Indistinguishable From... Magic as Interface, Technology, and Tradition
OCW Master Course Number
MAS.S66
Spring 2015
OCW_LOMv1.0
Author
Borenstein, Greg
2021-4-27
OCW_LOMv1.0
Author
Novy, Dan
2021-4-27
OCW Course Topics
Fine Arts
Game Design
OCW Course Topics
Fine Arts
Performance Arts
OCW Course Topics
Fine Arts
Visual Arts
OCW Course Topics
Humanities
History
History of Science and Technology
OCW Course Topics
Science
Biology
Neuroscience
contents/index.htm.xml
Indistinguishable From... Magic as Interface, Technology, and Tradition
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Indistinguishable From... Magic as Interface, Technology, and Tradition
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Sleight of hand tricks (thumbnail)
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Sleight of hand tricks
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Calendar
-
Readings
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Related Resources
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Assignments
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Creating a Dungeons and Dragons Character
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Creating a Dungeons and Dragons Character
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Syllabus
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Legal Notices
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Privacy Statement
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Trademark Notices
contents/syllabus/index.htm.xml
contents/assignments/index.htm.xml
contents/mas-s66s15-th.jpg.xml
contents/index.htm.xml
contents/assignments/MITMAS_S66S15_CreatngDD.pdf.xml
contents/mas-s66s15.jpg.xml
contents/assignments/MITMAS_S66S15_DDCharacter.pdf.xml
contents/readings/index.htm.xml
contents/related-resources/index.htm.xml
contents/calendar/index.htm.xml
PK aR~3! mas-s66-spring-2015/ReadMe.txtThis zip package contains the HTML pages and files associated with the course.
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If you have any trouble using this package, please contact us at ocw@mit.edu .PK aR%aD6 6 mas-s66-spring-2015/START.htm
MIT OpenCourseWare | Welcome
Welcome to MIT Open Course Ware. You will be automatically redirected to Home. If you aren not forwarded to the new page, Click here to access the home page of the downloaded Click Here
PK R/b. . / mas-s66-spring-2015/contents/mas-s66s15.jpg.xml
Sleight of hand tricks
Illustration of Sleight of hand magic tricks. Students learned and performed sleight of hand illusions as an assignment in this course. Image courtesy of the Crossett Library on flickr. License CC BY-NC-SA.
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2021-4-27
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This site (c) Massachusetts Institute of Technology 2021. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.
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OCW Master Course Number
MAS.S66 Indistinguishable From... Magic as Interface, Technology, and Tradition Spring 2015
With a focus on the creation of functional prototypes and practicing real magical crafts, this class combines theatrical illusion, game design, sleight of hand, machine learning, camouflage, and neuroscience to explore how ideas from ancient magic and modern stage illusion can inform cutting edge technology.
CIP
380201
magic
technology
illusion
ritual
performance
design
interface
game design
machine learning
neuroscience
tricks
design exercise
deception
bots
user experience
PK RG4+ + * mas-s66-spring-2015/contents/index.htm.xml
Indistinguishable From... Magic as Interface, Technology, and Tradition
With a focus on the creation of functional prototypes and practicing real magical crafts, this class combines theatrical illusion, game design, sleight of hand, machine learning, camouflage, and neuroscience to explore how ideas from ancient magic and modern stage illusion can inform cutting edge technology.
OCW Master Course Number
MAS.S66
en
LOMv1.0
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Spring 2015
OCW_LOMv1.0
Author
Borenstein, Greg
2021-4-27
OCW_LOMv1.0
Author
Novy, Dan
2021-4-27
2015/11/13 14:41:36.303 US/Eastern
2017/01/20 06:45:24.942 US/Eastern
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This site (c) Massachusetts Institute of Technology 2021. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.
CIP
380201
magic
technology
illusion
ritual
performance
design
interface
game design
machine learning
neuroscience
tricks
design exercise
deception
bots
user experience
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