WEBVTT

00:00:00.000 --> 00:00:01.970 align:middle line:90%
[SQUEAKING]

00:00:01.970 --> 00:00:03.440 align:middle line:90%
[RUSTLING]

00:00:03.440 --> 00:00:04.910 align:middle line:90%
[CLICKING]

00:00:04.910 --> 00:00:09.740 align:middle line:90%


00:00:09.740 --> 00:00:12.080 align:middle line:84%
IAN BALL: So I wanted to
start by playing the beauty

00:00:12.080 --> 00:00:13.160 align:middle line:90%
contest again.

00:00:13.160 --> 00:00:14.623 align:middle line:90%
Last week-- for two reasons.

00:00:14.623 --> 00:00:16.040 align:middle line:84%
Last week, I kind
of messed it up,

00:00:16.040 --> 00:00:18.210 align:middle line:84%
and I described a
mixture of the game.

00:00:18.210 --> 00:00:19.960 align:middle line:84%
We actually played a
more complicated game

00:00:19.960 --> 00:00:21.560 align:middle line:84%
that I play in my
other class, so I

00:00:21.560 --> 00:00:23.220 align:middle line:84%
want to set the
record straight here.

00:00:23.220 --> 00:00:26.200 align:middle line:84%
And I also want to see how
the results maybe have changed

00:00:26.200 --> 00:00:27.940 align:middle line:90%
since the first time we played.

00:00:27.940 --> 00:00:30.640 align:middle line:84%
So if you haven't made an
account yet, you can log in here

00:00:30.640 --> 00:00:34.480 align:middle line:84%
and put in the password
or put in the class code,

00:00:34.480 --> 00:00:36.420 align:middle line:90%
try to join this game now.

00:00:36.420 --> 00:00:39.480 align:middle line:84%
And let me say a little
bit about how it works.

00:00:39.480 --> 00:00:42.620 align:middle line:84%
So remember, this is
the beauty contest.

00:00:42.620 --> 00:00:46.680 align:middle line:84%
You're going to guess a
number between 1 and 100.

00:00:46.680 --> 00:00:49.200 align:middle line:84%
The computer is going to
collect everyone's guesses

00:00:49.200 --> 00:00:51.520 align:middle line:84%
and compute the average
of those guesses.

00:00:51.520 --> 00:00:54.800 align:middle line:84%
And the winner is going to
be the person whose guess is

00:00:54.800 --> 00:01:01.030 align:middle line:84%
closest to 2/3 of the average
of the class's guesses.

00:01:01.030 --> 00:01:07.150 align:middle line:84%
So let's start, play this,
and see what happens.

00:01:07.150 --> 00:01:08.690 align:middle line:90%
So did we learn from last week?

00:01:08.690 --> 00:01:09.210 align:middle line:90%
Let's see.

00:01:09.210 --> 00:01:12.150 align:middle line:84%
So in this case, the
average choice was 18.

00:01:12.150 --> 00:01:13.570 align:middle line:90%
And the winning choice was 12.

00:01:13.570 --> 00:01:15.612 align:middle line:84%
So I think last week, what
was it the first time?

00:01:15.612 --> 00:01:18.110 align:middle line:90%
Maybe 25 was the winning bid.

00:01:18.110 --> 00:01:21.950 align:middle line:84%
So what you see is, again,
we're shifting a little bit.

00:01:21.950 --> 00:01:24.190 align:middle line:84%
I was actually expecting
it might shift a bit more.

00:01:24.190 --> 00:01:26.830 align:middle line:90%
No one went to close to 0.

00:01:26.830 --> 00:01:29.070 align:middle line:84%
If we really were
ultra, ultra rational,

00:01:29.070 --> 00:01:31.575 align:middle line:84%
there's an argument that
everyone should guess 0.

00:01:31.575 --> 00:01:32.950 align:middle line:84%
And we'll see the
formal argument

00:01:32.950 --> 00:01:34.290 align:middle line:90%
for that later in the course.

00:01:34.290 --> 00:01:36.690 align:middle line:84%
But if you're not sure if
everyone else is rational,

00:01:36.690 --> 00:01:39.970 align:middle line:84%
then maybe this is a pretty
reasonable performance.

00:01:39.970 --> 00:01:43.170 align:middle line:84%
Again, we had a few people going
a little crazy and guessing 100.

00:01:43.170 --> 00:01:46.010 align:middle line:84%
I think that's probably
not a good idea.

00:01:46.010 --> 00:01:48.090 align:middle line:84%
So let's put this
down and get started.

00:01:48.090 --> 00:02:04.900 align:middle line:90%


00:02:04.900 --> 00:02:07.420 align:middle line:84%
So let me start with just
a very brief review of what

00:02:07.420 --> 00:02:11.320 align:middle line:84%
we did last class, or
I'll say yesterday,

00:02:11.320 --> 00:02:12.440 align:middle line:90%
but I guess last class.

00:02:12.440 --> 00:02:15.540 align:middle line:90%


00:02:15.540 --> 00:02:18.753 align:middle line:84%
So last class, we talked about
individual decision making.

00:02:18.753 --> 00:02:20.420 align:middle line:84%
This class, we're
going to start talking

00:02:20.420 --> 00:02:22.340 align:middle line:84%
about interactive
decision making, where

00:02:22.340 --> 00:02:25.080 align:middle line:84%
we have multiple players
making decisions.

00:02:25.080 --> 00:02:27.140 align:middle line:84%
And the best decision
for each of them

00:02:27.140 --> 00:02:30.900 align:middle line:84%
depends upon the decisions
that other players are making.

00:02:30.900 --> 00:02:34.820 align:middle line:84%
So just some notation to
remember from last class--

00:02:34.820 --> 00:02:37.000 align:middle line:84%
it's really just two pieces
you need to remember.

00:02:37.000 --> 00:02:51.700 align:middle line:90%


00:02:51.700 --> 00:02:54.220 align:middle line:84%
From last class, we said
that there's some set

00:02:54.220 --> 00:02:57.850 align:middle line:90%
z of consequences or outcomes.

00:02:57.850 --> 00:03:01.370 align:middle line:84%
And we defined a Von
Neumann-Morgenstern utility

00:03:01.370 --> 00:03:05.010 align:middle line:84%
that assigns some real number
to every single consequence

00:03:05.010 --> 00:03:05.790 align:middle line:90%
or outcome.

00:03:05.790 --> 00:03:08.410 align:middle line:84%
I'll use those two
terms interchangeably.

00:03:08.410 --> 00:03:12.290 align:middle line:84%
And then we defined capital
U to be the expected utility.

00:03:12.290 --> 00:03:19.970 align:middle line:84%
So what this does is it assigns
to every lottery, every lottery

00:03:19.970 --> 00:03:23.210 align:middle line:84%
over consequences,
the expected utility

00:03:23.210 --> 00:03:25.670 align:middle line:84%
that the agent gets
from that lottery.

00:03:25.670 --> 00:03:27.870 align:middle line:84%
And remember a lottery would
be something like this.

00:03:27.870 --> 00:03:31.650 align:middle line:90%


00:03:31.650 --> 00:03:36.250 align:middle line:84%
So if there are m
consequences, then a lottery

00:03:36.250 --> 00:03:41.530 align:middle line:84%
is a vector p that specifies
m different probabilities that

00:03:41.530 --> 00:03:42.650 align:middle line:90%
sum to 1.

00:03:42.650 --> 00:03:45.570 align:middle line:84%
And the interpretation is
that p1 is the probability,

00:03:45.570 --> 00:03:49.130 align:middle line:84%
under this lottery, that outcome
that the first consequence is

00:03:49.130 --> 00:03:51.770 align:middle line:84%
realized, all the
way up to pm, which

00:03:51.770 --> 00:03:55.650 align:middle line:84%
is the probability that the
mth consequence is realized.

00:03:55.650 --> 00:03:57.930 align:middle line:84%
And I realized
last week, I think

00:03:57.930 --> 00:04:00.290 align:middle line:84%
I used p in two different
ways, both as a probability

00:04:00.290 --> 00:04:01.270 align:middle line:90%
and as a vector.

00:04:01.270 --> 00:04:02.850 align:middle line:90%
So here this is a vector.

00:04:02.850 --> 00:04:04.230 align:middle line:90%
Maybe I'll put a hat on it here.

00:04:04.230 --> 00:04:06.230 align:middle line:84%
But I may not use hats
throughout the course.

00:04:06.230 --> 00:04:08.990 align:middle line:84%
But keep in mind that p
will usually be a vector.

00:04:08.990 --> 00:04:11.630 align:middle line:84%
But these little
p's are numbers.

00:04:11.630 --> 00:04:15.630 align:middle line:84%
These are probabilities
inside the vector.

00:04:15.630 --> 00:04:25.410 align:middle line:84%
So now today, the plan is to
move to interactive decision

00:04:25.410 --> 00:04:25.990 align:middle line:90%
making.

00:04:25.990 --> 00:04:31.675 align:middle line:90%


00:04:31.675 --> 00:04:34.050 align:middle line:84%
And let me just give an outline
of the three topics we're

00:04:34.050 --> 00:04:35.210 align:middle line:90%
going to cover.

00:04:35.210 --> 00:04:37.290 align:middle line:84%
The first is what we're
going to define what

00:04:37.290 --> 00:04:39.070 align:middle line:90%
we call an extensive form game.

00:04:39.070 --> 00:04:44.570 align:middle line:90%


00:04:44.570 --> 00:04:46.590 align:middle line:84%
This is one way of
representing a game.

00:04:46.590 --> 00:04:47.710 align:middle line:90%
Well, what is a game?

00:04:47.710 --> 00:04:51.410 align:middle line:84%
Well, think of a game as a
multi-agent decision problem.

00:04:51.410 --> 00:04:53.880 align:middle line:84%
Yesterday, we talked
about the decision problem

00:04:53.880 --> 00:04:55.600 align:middle line:90%
faced by an individual.

00:04:55.600 --> 00:04:58.280 align:middle line:84%
Today, when we think about
multiple individuals making

00:04:58.280 --> 00:05:02.680 align:middle line:84%
choices that interact, we're
going to call that a game.

00:05:02.680 --> 00:05:04.480 align:middle line:84%
An extensive form
game is going to be

00:05:04.480 --> 00:05:07.360 align:middle line:84%
a very detailed representation
of the game that

00:05:07.360 --> 00:05:09.920 align:middle line:84%
specifies all the details
that might possibly

00:05:09.920 --> 00:05:12.760 align:middle line:90%
matter about the game.

00:05:12.760 --> 00:05:15.840 align:middle line:84%
Then later, we're going to
talk about a strategic form

00:05:15.840 --> 00:05:24.560 align:middle line:84%
game, which you can think of as
a summary of the extensive form

00:05:24.560 --> 00:05:25.160 align:middle line:90%
game.

00:05:25.160 --> 00:05:28.000 align:middle line:84%
It isolates or identifies
the essential elements

00:05:28.000 --> 00:05:30.560 align:middle line:84%
of the game for
strategic analysis,

00:05:30.560 --> 00:05:34.680 align:middle line:84%
and it throws out some of the
details that are not explicitly

00:05:34.680 --> 00:05:37.680 align:middle line:84%
relevant when we're
analyzing the game.

00:05:37.680 --> 00:05:41.200 align:middle line:84%
And the key way that we jump
from an extensive form game

00:05:41.200 --> 00:05:45.080 align:middle line:84%
to a strategic form game is
the notion of a strategy.

00:05:45.080 --> 00:05:47.920 align:middle line:84%
And I think this is the single
most important definition

00:05:47.920 --> 00:05:49.000 align:middle line:90%
in the course.

00:05:49.000 --> 00:05:51.280 align:middle line:84%
So after we talk about
extensive form games,

00:05:51.280 --> 00:05:53.630 align:middle line:84%
we'll define what a
strategy is, and then we'll

00:05:53.630 --> 00:05:55.270 align:middle line:90%
move to strategic form games.

00:05:55.270 --> 00:05:57.590 align:middle line:84%
I think most points
that people lose

00:05:57.590 --> 00:05:59.510 align:middle line:84%
throughout this
course on exams are

00:05:59.510 --> 00:06:01.310 align:middle line:84%
because they haven't
thought carefully

00:06:01.310 --> 00:06:03.270 align:middle line:84%
about what a strategy is and
what the right definition

00:06:03.270 --> 00:06:04.050 align:middle line:90%
of a strategy is.

00:06:04.050 --> 00:06:08.750 align:middle line:84%
So I'd really encourage you
to focus on this definition.

00:06:08.750 --> 00:06:15.870 align:middle line:84%
So let's-- maybe I'll start
a new board here, actually.

00:06:15.870 --> 00:06:19.150 align:middle line:84%
So I want to start with two
examples of extensive form

00:06:19.150 --> 00:06:19.930 align:middle line:90%
games.

00:06:19.930 --> 00:06:21.717 align:middle line:84%
And then motivated
by those examples,

00:06:21.717 --> 00:06:23.050 align:middle line:90%
I'll present the general theory.

00:06:23.050 --> 00:06:25.010 align:middle line:84%
But I think if I do the
general theory first,

00:06:25.010 --> 00:06:27.410 align:middle line:84%
it's just a lot of notation,
and it's not very concrete.

00:06:27.410 --> 00:06:31.030 align:middle line:84%
So let's start with two
really simple examples.

00:06:31.030 --> 00:06:33.010 align:middle line:90%
The first is an investment game.

00:06:33.010 --> 00:06:38.430 align:middle line:90%


00:06:38.430 --> 00:06:41.230 align:middle line:84%
And this will actually only
have one strategic player.

00:06:41.230 --> 00:06:43.050 align:middle line:84%
Games don't have to
have multiple players.

00:06:43.050 --> 00:06:45.170 align:middle line:84%
They're usually more interesting
when there's multiple players.

00:06:45.170 --> 00:06:47.470 align:middle line:84%
But it's allowed for there
to just be one player.

00:06:47.470 --> 00:06:50.350 align:middle line:84%
So let's think that
there is a single player.

00:06:50.350 --> 00:06:52.340 align:middle line:90%
We'll call them player 1.

00:06:52.340 --> 00:06:55.070 align:middle line:84%
And we're going to represent
this game using what's

00:06:55.070 --> 00:06:56.820 align:middle line:84%
called a decision tree,
which you may have

00:06:56.820 --> 00:06:58.700 align:middle line:90%
seen in some other courses.

00:06:58.700 --> 00:07:01.220 align:middle line:84%
So this one player is
choosing whether to make

00:07:01.220 --> 00:07:04.260 align:middle line:84%
a safe investment or
a risky investment.

00:07:04.260 --> 00:07:09.080 align:middle line:84%
So they have two
actions, safe and risky.

00:07:09.080 --> 00:07:11.620 align:middle line:90%


00:07:11.620 --> 00:07:13.140 align:middle line:84%
And the safe
investment is always

00:07:13.140 --> 00:07:15.060 align:middle line:84%
going to pay the
same amount of money.

00:07:15.060 --> 00:07:17.500 align:middle line:84%
But the risky investment
may pay a lot of money,

00:07:17.500 --> 00:07:18.920 align:middle line:90%
or it may pay a little money.

00:07:18.920 --> 00:07:20.082 align:middle line:90%
They're not sure.

00:07:20.082 --> 00:07:21.540 align:middle line:84%
So the way we're
going to represent

00:07:21.540 --> 00:07:23.782 align:middle line:84%
that is, under the
risky investment,

00:07:23.782 --> 00:07:25.740 align:middle line:84%
there's actually going
to be a move by a player

00:07:25.740 --> 00:07:27.820 align:middle line:90%
that we'll call Nature.

00:07:27.820 --> 00:07:30.180 align:middle line:84%
Now, Nature is a
special kind of player.

00:07:30.180 --> 00:07:33.660 align:middle line:84%
They're not a strategic
player, like everyone else.

00:07:33.660 --> 00:07:37.380 align:middle line:84%
But we often find it helpful to
think of them as a player when

00:07:37.380 --> 00:07:38.980 align:middle line:90%
we represent this game.

00:07:38.980 --> 00:07:41.820 align:middle line:84%
And here, we think
of Nature as choosing

00:07:41.820 --> 00:07:44.220 align:middle line:84%
what the payoff of
this asset is going

00:07:44.220 --> 00:07:46.100 align:middle line:84%
to be if they make
the risky investment.

00:07:46.100 --> 00:07:52.210 align:middle line:84%
And in this example,
there's two possibilities.

00:07:52.210 --> 00:07:54.690 align:middle line:90%
The payoff is only $3.

00:07:54.690 --> 00:07:58.450 align:middle line:84%
The monetary payout
is either $3 or $1.

00:07:58.450 --> 00:08:01.130 align:middle line:84%
And I have to tell you the
probabilities of these two

00:08:01.130 --> 00:08:01.710 align:middle line:90%
outcomes.

00:08:01.710 --> 00:08:03.750 align:middle line:84%
So whenever Nature
chooses something,

00:08:03.750 --> 00:08:07.290 align:middle line:84%
Nature chooses that from some
distribution, from some lottery.

00:08:07.290 --> 00:08:10.510 align:middle line:84%
And I'm going to indicate
the probabilities like this,

00:08:10.510 --> 00:08:11.510 align:middle line:90%
1/2 and 1/2.

00:08:11.510 --> 00:08:14.032 align:middle line:90%


00:08:14.032 --> 00:08:15.990 align:middle line:84%
Now up here, I don't
really need to use Nature,

00:08:15.990 --> 00:08:18.390 align:middle line:84%
but maybe I will, just
to be really precise.

00:08:18.390 --> 00:08:22.370 align:middle line:84%
So here Nature is always going
to choose a payout of $2.

00:08:22.370 --> 00:08:25.470 align:middle line:84%
So maybe if I really want to
be precise, I'll put a 1 here.

00:08:25.470 --> 00:08:26.870 align:middle line:90%
And this is a one, not a 7.

00:08:26.870 --> 00:08:30.850 align:middle line:84%
Sometimes I get a little
crazy with the hat.

00:08:30.850 --> 00:08:33.970 align:middle line:84%
So this says, if I choose
the safe investment,

00:08:33.970 --> 00:08:36.809 align:middle line:90%
I'm certain to get $2.

00:08:36.809 --> 00:08:38.750 align:middle line:84%
If I choose the
risky investment,

00:08:38.750 --> 00:08:42.850 align:middle line:84%
then there's a 1/2 chance that
I get $3 and a 1/2 chance that I

00:08:42.850 --> 00:08:44.770 align:middle line:90%
get $1.

00:08:44.770 --> 00:08:47.370 align:middle line:84%
But I would argue that this is
not a complete specification

00:08:47.370 --> 00:08:48.000 align:middle line:90%
of the game.

00:08:48.000 --> 00:08:52.300 align:middle line:84%
What's missing here, if I
want to specify this problem?

00:08:52.300 --> 00:08:56.000 align:middle line:90%
What have I not told you?

00:08:56.000 --> 00:08:56.703 align:middle line:90%
Yeah?

00:08:56.703 --> 00:08:57.620 align:middle line:90%
AUDIENCE: Preferences.

00:08:57.620 --> 00:08:58.828 align:middle line:90%
IAN BALL: Preferences, right?

00:08:58.828 --> 00:09:00.400 align:middle line:84%
And it's attempting
to say, oh, well,

00:09:00.400 --> 00:09:03.300 align:middle line:84%
all I want to do is maximize
expected monetary amount.

00:09:03.300 --> 00:09:05.200 align:middle line:84%
But as we talked
about last class,

00:09:05.200 --> 00:09:06.580 align:middle line:90%
some people are risk-averse.

00:09:06.580 --> 00:09:07.980 align:middle line:90%
Some people are risk-loving.

00:09:07.980 --> 00:09:09.640 align:middle line:90%
We have to capture preferences.

00:09:09.640 --> 00:09:11.760 align:middle line:84%
So what we need to write
down is what my utility

00:09:11.760 --> 00:09:13.840 align:middle line:90%
is from each of these outcomes.

00:09:13.840 --> 00:09:17.600 align:middle line:84%
So we're going to specify
my utility from $2,

00:09:17.600 --> 00:09:22.120 align:middle line:84%
my utility from $3,
and my utility from $1.

00:09:22.120 --> 00:09:25.080 align:middle line:84%
And there's a lot of
choices we could make.

00:09:25.080 --> 00:09:35.760 align:middle line:84%
But maybe we'll say, 1.5, 2,
and 0.9, just as some example.

00:09:35.760 --> 00:09:39.360 align:middle line:84%
So it's important to understand
that the game specifies

00:09:39.360 --> 00:09:50.710 align:middle line:84%
the consequences but also the
payoffs from those consequences.

00:09:50.710 --> 00:09:52.590 align:middle line:84%
And it can be
particularly tempting

00:09:52.590 --> 00:09:54.830 align:middle line:84%
when you have monetary
payouts, so when

00:09:54.830 --> 00:09:56.950 align:middle line:84%
the consequences are
money, to get confused

00:09:56.950 --> 00:09:58.170 align:middle line:90%
about that distinction.

00:09:58.170 --> 00:09:59.910 align:middle line:84%
But there's still a
crucial distinction

00:09:59.910 --> 00:10:03.350 align:middle line:84%
between the consequence, which
here is measured in dollars,

00:10:03.350 --> 00:10:06.590 align:middle line:84%
and the utility the player gets
from that consequence, which

00:10:06.590 --> 00:10:09.470 align:middle line:90%
is measured in utils.

00:10:09.470 --> 00:10:15.270 align:middle line:84%
So this here is a Von
Neumann-Morgenstern utility,

00:10:15.270 --> 00:10:19.510 align:middle line:90%
like we talked about last class.

00:10:19.510 --> 00:10:22.230 align:middle line:90%
So that's a very simple game.

00:10:22.230 --> 00:10:25.350 align:middle line:84%
There's one strategic
player together with Nature.

00:10:25.350 --> 00:10:28.830 align:middle line:84%
Let's now do a game that
actually has two players.

00:10:28.830 --> 00:10:30.870 align:middle line:84%
So let's really get
into game theory.

00:10:30.870 --> 00:10:36.830 align:middle line:84%
And I'm going to call
this the BoS game.

00:10:36.830 --> 00:10:40.590 align:middle line:84%
So historically, this game is
called The Battle of the Sexes.

00:10:40.590 --> 00:10:43.770 align:middle line:84%
I think today I'd like to try
to avoid that terminology.

00:10:43.770 --> 00:10:45.060 align:middle line:90%
So I'll just call it BoS.

00:10:45.060 --> 00:10:46.280 align:middle line:90%
Think of it as Boston.

00:10:46.280 --> 00:10:48.340 align:middle line:84%
But if you read old
game theory books,

00:10:48.340 --> 00:10:51.580 align:middle line:84%
they'll often call this the
Battle of the Sexes game.

00:10:51.580 --> 00:10:54.500 align:middle line:84%
So what's the idea of this
game, or at least the version

00:10:54.500 --> 00:10:56.660 align:middle line:90%
we're going to tell?

00:10:56.660 --> 00:10:58.660 align:middle line:84%
You have two friends,
and they're choosing

00:10:58.660 --> 00:11:00.220 align:middle line:90%
between two activities.

00:11:00.220 --> 00:11:02.420 align:middle line:84%
So let's say since
it's Boston, let's say

00:11:02.420 --> 00:11:06.540 align:middle line:84%
going to a Celtics game or
going to a Red Sox game.

00:11:06.540 --> 00:11:10.340 align:middle line:84%
And the idea is they have to
choose which activity to do.

00:11:10.340 --> 00:11:12.300 align:middle line:90%
And they're good friends.

00:11:12.300 --> 00:11:13.900 align:middle line:84%
So if they go to
different activities,

00:11:13.900 --> 00:11:15.000 align:middle line:90%
they don't have any fun.

00:11:15.000 --> 00:11:17.640 align:middle line:84%
If you go to the Celtics game,
and I go to the Red Sox game,

00:11:17.640 --> 00:11:20.140 align:middle line:84%
we're each all alone,
and we're both sad.

00:11:20.140 --> 00:11:22.480 align:middle line:84%
So we'd both like to go
to the same activity.

00:11:22.480 --> 00:11:24.460 align:middle line:84%
We'd like to be together
at that activity.

00:11:24.460 --> 00:11:26.220 align:middle line:84%
But one of us would
rather that we

00:11:26.220 --> 00:11:28.180 align:middle line:84%
be together at the Celtics
game because they're

00:11:28.180 --> 00:11:29.740 align:middle line:90%
more of a basketball fan.

00:11:29.740 --> 00:11:32.380 align:middle line:84%
And the other person would
rather that they be together

00:11:32.380 --> 00:11:33.780 align:middle line:90%
at a Red Sox game.

00:11:33.780 --> 00:11:36.940 align:middle line:84%
So why I think this
game is so important,

00:11:36.940 --> 00:11:38.580 align:middle line:84%
and why it's gotten
a lot of attention,

00:11:38.580 --> 00:11:44.420 align:middle line:90%
is it features both conflict--

00:11:44.420 --> 00:11:46.600 align:middle line:90%
maybe conflict and cooperation.

00:11:46.600 --> 00:11:50.380 align:middle line:90%


00:11:50.380 --> 00:11:52.580 align:middle line:84%
It has a conflict of
interest because there's

00:11:52.580 --> 00:11:55.443 align:middle line:84%
one player who'd like that you
both go to the Celtics game,

00:11:55.443 --> 00:11:56.860 align:middle line:84%
and there's the
other player who'd

00:11:56.860 --> 00:11:58.600 align:middle line:84%
like you both to go
to the Red Sox game.

00:11:58.600 --> 00:12:00.180 align:middle line:84%
So you have some
conflict of interest

00:12:00.180 --> 00:12:02.340 align:middle line:84%
between where you
go, but you also--

00:12:02.340 --> 00:12:04.380 align:middle line:84%
and maybe cooperation,
or coordination is maybe

00:12:04.380 --> 00:12:05.000 align:middle line:90%
a better term.

00:12:05.000 --> 00:12:06.120 align:middle line:90%
Let me say coordination.

00:12:06.120 --> 00:12:09.700 align:middle line:90%


00:12:09.700 --> 00:12:11.860 align:middle line:84%
But there's also a
coordination aspect to it

00:12:11.860 --> 00:12:14.300 align:middle line:84%
because you'd like to
go to the same activity.

00:12:14.300 --> 00:12:16.380 align:middle line:84%
You'd like to be
at the same place.

00:12:16.380 --> 00:12:18.860 align:middle line:84%
And this combination of
conflict and coordination

00:12:18.860 --> 00:12:21.940 align:middle line:84%
is present in a lot
of situations far

00:12:21.940 --> 00:12:24.740 align:middle line:90%
beyond this very simple game.

00:12:24.740 --> 00:12:26.300 align:middle line:90%
So let's draw this out.

00:12:26.300 --> 00:12:28.540 align:middle line:84%
We're going to say
player 1 is first

00:12:28.540 --> 00:12:31.380 align:middle line:84%
going to choose whether to go to
the Celtics game or the Red Sox

00:12:31.380 --> 00:12:32.060 align:middle line:90%
game.

00:12:32.060 --> 00:12:36.300 align:middle line:84%
And I'll call this C
and R. And let me just

00:12:36.300 --> 00:12:38.140 align:middle line:84%
be clear, when I say
Celtics game or Red Sox

00:12:38.140 --> 00:12:40.118 align:middle line:84%
game, that's not the
formal sense of a game

00:12:40.118 --> 00:12:41.160 align:middle line:90%
we're talking about here.

00:12:41.160 --> 00:12:43.250 align:middle line:84%
That's game as in
an athletic game.

00:12:43.250 --> 00:12:46.970 align:middle line:84%
So player 1 is choosing
between C and R.

00:12:46.970 --> 00:12:58.530 align:middle line:84%
And then player 2 is choosing
also between C and R.

00:12:58.530 --> 00:13:02.363 align:middle line:84%
Now, the outcomes are kind of
already immediate from the way

00:13:02.363 --> 00:13:03.030 align:middle line:90%
I've written it.

00:13:03.030 --> 00:13:05.050 align:middle line:90%
What is the outcome here?

00:13:05.050 --> 00:13:09.450 align:middle line:84%
The outcome here is that we
watch the Celtics game together.

00:13:09.450 --> 00:13:13.330 align:middle line:84%
And the outcome here is that
player 1 watches the Red Sox

00:13:13.330 --> 00:13:16.610 align:middle line:84%
game by yourself, and player
2 watches the Celtics game

00:13:16.610 --> 00:13:18.050 align:middle line:90%
by yourself.

00:13:18.050 --> 00:13:21.090 align:middle line:84%
But again, if we want to
fully specify the game,

00:13:21.090 --> 00:13:23.210 align:middle line:90%
we have to say what payoffs are.

00:13:23.210 --> 00:13:25.130 align:middle line:84%
So we're going to write
down payoffs here.

00:13:25.130 --> 00:13:28.810 align:middle line:84%
And what I'm going to assume is
that player 1 is the player who

00:13:28.810 --> 00:13:30.650 align:middle line:90%
prefers the Celtics.

00:13:30.650 --> 00:13:32.970 align:middle line:84%
So if they both go
to the Celtics game,

00:13:32.970 --> 00:13:34.610 align:middle line:90%
the payoffs are 4, 3.

00:13:34.610 --> 00:13:36.450 align:middle line:84%
Now, notice a key
difference here.

00:13:36.450 --> 00:13:38.610 align:middle line:84%
With a single-player
game, I only

00:13:38.610 --> 00:13:42.520 align:middle line:84%
had to specify one utility at
each of these consequences.

00:13:42.520 --> 00:13:44.280 align:middle line:84%
But now that I
have two players, I

00:13:44.280 --> 00:13:48.000 align:middle line:84%
have to specify each player's
utility from that consequence.

00:13:48.000 --> 00:13:49.720 align:middle line:84%
And the convention
we're going to use

00:13:49.720 --> 00:13:53.360 align:middle line:84%
is that if we have players 1
and 2, the first player's payoff

00:13:53.360 --> 00:13:55.800 align:middle line:84%
is going to come first, and
the second player's payoff

00:13:55.800 --> 00:13:57.020 align:middle line:90%
is going to come second.

00:13:57.020 --> 00:13:59.200 align:middle line:84%
So this is how we specify
everyone's payoffs

00:13:59.200 --> 00:14:00.500 align:middle line:90%
from this consequence.

00:14:00.500 --> 00:14:02.640 align:middle line:84%
If we had more players,
we'd keep having commas,

00:14:02.640 --> 00:14:05.600 align:middle line:84%
and we'd keep
adding more numbers.

00:14:05.600 --> 00:14:08.160 align:middle line:84%
Now the other one we'll
write down is R, R.

00:14:08.160 --> 00:14:10.200 align:middle line:84%
So this is, again,
where we've coordinated

00:14:10.200 --> 00:14:12.220 align:middle line:84%
on going to the
same sports event,

00:14:12.220 --> 00:14:14.120 align:middle line:84%
but we've coordinated
on the Red Sox game.

00:14:14.120 --> 00:14:17.000 align:middle line:84%
And player 2 is the one
who likes the Red Sox more.

00:14:17.000 --> 00:14:20.260 align:middle line:84%
So here, this down here,
is going to be 3, 4.

00:14:20.260 --> 00:14:22.800 align:middle line:90%


00:14:22.800 --> 00:14:24.840 align:middle line:84%
And then, to keep
things simple, we'll

00:14:24.840 --> 00:14:28.080 align:middle line:90%
make the other payoff 0, 0.

00:14:28.080 --> 00:14:30.820 align:middle line:84%
So the idea is if you go to the
game by yourself, you're so sad,

00:14:30.820 --> 00:14:32.060 align:middle line:84%
it doesn't even
matter who's playing.

00:14:32.060 --> 00:14:33.300 align:middle line:84%
You're just sitting by
yourself, and you're sad.

00:14:33.300 --> 00:14:34.480 align:middle line:90%
You get a payoff of 0.

00:14:34.480 --> 00:14:39.650 align:middle line:90%
But here we see the conflict.

00:14:39.650 --> 00:14:40.730 align:middle line:90%
So a very simple game--

00:14:40.730 --> 00:14:45.750 align:middle line:90%


00:14:45.750 --> 00:14:46.490 align:middle line:90%
I don't know.

00:14:46.490 --> 00:14:49.130 align:middle line:84%
In this game, who
would you rather be?

00:14:49.130 --> 00:14:54.470 align:middle line:84%
Do you have any intuition about
what might happen in this game

00:14:54.470 --> 00:14:57.872 align:middle line:84%
or which player
you'd like to be?

00:14:57.872 --> 00:14:59.830 align:middle line:84%
Who would you rather, be
based on the way we've

00:14:59.830 --> 00:15:00.950 align:middle line:90%
written the game?

00:15:00.950 --> 00:15:01.850 align:middle line:90%
Yeah?

00:15:01.850 --> 00:15:03.147 align:middle line:90%
AUDIENCE: Player 1.

00:15:03.147 --> 00:15:04.230 align:middle line:90%
IAN BALL: And tell me why.

00:15:04.230 --> 00:15:05.647 align:middle line:84%
AUDIENCE: Because
they pick first.

00:15:05.647 --> 00:15:07.650 align:middle line:84%
IAN BALL: Because they
pick first, so exactly.

00:15:07.650 --> 00:15:08.650 align:middle line:90%
I'm getting at a crucial thing.

00:15:08.650 --> 00:15:11.270 align:middle line:84%
What is implicit in the way I've
written this, and what you see

00:15:11.270 --> 00:15:12.812 align:middle line:84%
is important for
the analysis, is not

00:15:12.812 --> 00:15:15.830 align:middle line:84%
just that they pick first, but
that player 2 observes the pick

00:15:15.830 --> 00:15:17.230 align:middle line:90%
that they make.

00:15:17.230 --> 00:15:19.070 align:middle line:84%
So implicitly, the
way I've written this

00:15:19.070 --> 00:15:21.788 align:middle line:84%
is that player 2 gets to
see what player 1 does.

00:15:21.788 --> 00:15:24.330 align:middle line:84%
And can you walk me through why
if player 2 sees what you do,

00:15:24.330 --> 00:15:27.047 align:middle line:84%
why you think player one is
in a really strong position?

00:15:27.047 --> 00:15:28.130 align:middle line:90%
So what's going to happen?

00:15:28.130 --> 00:15:30.895 align:middle line:84%
What's your prediction
about what would happen?

00:15:30.895 --> 00:15:32.270 align:middle line:84%
AUDIENCE: No matter
what player 1

00:15:32.270 --> 00:15:36.083 align:middle line:84%
does, player 2 is better
off if they follow suit.

00:15:36.083 --> 00:15:36.750 align:middle line:90%
IAN BALL: Right.

00:15:36.750 --> 00:15:38.800 align:middle line:90%
So in this case, I'm player 1.

00:15:38.800 --> 00:15:39.760 align:middle line:90%
I like the Celtics.

00:15:39.760 --> 00:15:41.968 align:middle line:84%
What I want to do is I want
to go to the Celtics game

00:15:41.968 --> 00:15:43.700 align:middle line:84%
and make sure you
know I'm going there.

00:15:43.700 --> 00:15:46.452 align:middle line:84%
And once player 2 already knows
that I'm at the Celtics game,

00:15:46.452 --> 00:15:48.160 align:middle line:84%
well, they don't really
want to be alone,

00:15:48.160 --> 00:15:50.243 align:middle line:84%
so they're going to follow
me to the Celtics game.

00:15:50.243 --> 00:15:52.580 align:middle line:84%
So in this case, the fact
that player 1 moves first,

00:15:52.580 --> 00:15:54.540 align:middle line:84%
and that move is
observed, gives them

00:15:54.540 --> 00:15:58.220 align:middle line:84%
the power to select which
game they end up going to.

00:15:58.220 --> 00:16:01.260 align:middle line:84%
But what you can see is
if player 2 didn't observe

00:16:01.260 --> 00:16:05.260 align:middle line:84%
what player one did, then this
would be a quite different game.

00:16:05.260 --> 00:16:07.640 align:middle line:84%
An alternative game would
be we move simultaneously.

00:16:07.640 --> 00:16:09.140 align:middle line:84%
It's always a bit
harder to motivate

00:16:09.140 --> 00:16:11.120 align:middle line:84%
this in the world of
instant communication.

00:16:11.120 --> 00:16:12.495 align:middle line:84%
But in the old
days, people would

00:16:12.495 --> 00:16:14.160 align:middle line:84%
have to agree about
a place to meet up,

00:16:14.160 --> 00:16:15.700 align:middle line:84%
and they might
simultaneously choose

00:16:15.700 --> 00:16:17.040 align:middle line:90%
where they would go to meet up.

00:16:17.040 --> 00:16:19.100 align:middle line:84%
And you might not observe
where the other person

00:16:19.100 --> 00:16:20.260 align:middle line:90%
had chosen to go.

00:16:20.260 --> 00:16:21.800 align:middle line:90%
So we need notation for that.

00:16:21.800 --> 00:16:24.020 align:middle line:84%
So if we wanted to say
the version of the game

00:16:24.020 --> 00:16:27.440 align:middle line:84%
where player 2 does not
observe what player 1 did,

00:16:27.440 --> 00:16:31.620 align:middle line:84%
we would indicate that
using a dotted line here.

00:16:31.620 --> 00:16:32.940 align:middle line:90%
So the dotted line--

00:16:32.940 --> 00:16:34.980 align:middle line:84%
maybe I'll write
this over here--

00:16:34.980 --> 00:16:41.230 align:middle line:84%
means player 2, P2, does
not observe player 1's move.

00:16:41.230 --> 00:16:48.730 align:middle line:90%


00:16:48.730 --> 00:16:50.250 align:middle line:84%
So you can think
of this essentially

00:16:50.250 --> 00:16:52.250 align:middle line:90%
as a simultaneous move game.

00:16:52.250 --> 00:16:55.090 align:middle line:84%
Technically, the way
we wrote the tree,

00:16:55.090 --> 00:16:59.170 align:middle line:84%
player 1 is moving first, and
player 2 is moving second.

00:16:59.170 --> 00:17:02.450 align:middle line:84%
But because player 2 doesn't
get to see what player 1 does,

00:17:02.450 --> 00:17:05.869 align:middle line:84%
it's effectively as if they
were moving simultaneously.

00:17:05.869 --> 00:17:09.410 align:middle line:90%


00:17:09.410 --> 00:17:14.910 align:middle line:84%
Are there any questions
on these games here?

00:17:14.910 --> 00:17:18.810 align:middle line:90%


00:17:18.810 --> 00:17:22.569 align:middle line:84%
So now what I'd like to do is
present the general definition

00:17:22.569 --> 00:17:23.270 align:middle line:90%
of a game.

00:17:23.270 --> 00:17:26.430 align:middle line:84%
So these are two examples of a
game that we want to capture.

00:17:26.430 --> 00:17:28.938 align:middle line:84%
And we want to introduce a much
more general definition that

00:17:28.938 --> 00:17:30.730 align:middle line:84%
can cover all the
examples that we're going

00:17:30.730 --> 00:17:33.650 align:middle line:90%
to discuss in this course.

00:17:33.650 --> 00:17:35.660 align:middle line:84%
So formally-- I'll
do it over here.

00:17:35.660 --> 00:17:40.760 align:middle line:90%


00:17:40.760 --> 00:17:42.220 align:middle line:90%
An extensive form game--

00:17:42.220 --> 00:17:46.280 align:middle line:90%


00:17:46.280 --> 00:17:51.160 align:middle line:84%
well, first we need a word for
this decision tree that I drew.

00:17:51.160 --> 00:17:53.500 align:middle line:84%
Formally, this is what's
called a rooted tree.

00:17:53.500 --> 00:17:55.740 align:middle line:84%
So let me say an
extensive form game is a--

00:17:55.740 --> 00:18:01.320 align:middle line:90%


00:18:01.320 --> 00:18:02.740 align:middle line:90%
this is a fancy name.

00:18:02.740 --> 00:18:05.320 align:middle line:84%
All it means is it
looks like this.

00:18:05.320 --> 00:18:07.600 align:middle line:90%
The root is where you start.

00:18:07.600 --> 00:18:08.680 align:middle line:90%
This is the root.

00:18:08.680 --> 00:18:11.040 align:middle line:90%
And then it comes out like this.

00:18:11.040 --> 00:18:13.180 align:middle line:84%
Sometimes people write
trees vertically.

00:18:13.180 --> 00:18:15.400 align:middle line:84%
Sometimes you write
them from left to right.

00:18:15.400 --> 00:18:17.200 align:middle line:90%
It doesn't really matter.

00:18:17.200 --> 00:18:22.000 align:middle line:84%
The formal notion of a tree is
that at any point I look at,

00:18:22.000 --> 00:18:25.560 align:middle line:84%
there's a unique path
back to the root.

00:18:25.560 --> 00:18:27.280 align:middle line:84%
So just so we
understand what's not

00:18:27.280 --> 00:18:34.200 align:middle line:84%
allowed, if I had
something like this,

00:18:34.200 --> 00:18:37.800 align:middle line:84%
this would not be allowed
because here's my root.

00:18:37.800 --> 00:18:40.400 align:middle line:84%
If I look at this point,
there's two different ways

00:18:40.400 --> 00:18:41.700 align:middle line:90%
to get back to the root.

00:18:41.700 --> 00:18:44.060 align:middle line:84%
So this is not a
graph theory course.

00:18:44.060 --> 00:18:46.060 align:middle line:84%
We're not getting into
too many technicalities.

00:18:46.060 --> 00:18:48.280 align:middle line:84%
But basically, there
can't be any loops

00:18:48.280 --> 00:18:50.060 align:middle line:90%
or any cycles in the tree.

00:18:50.060 --> 00:18:52.320 align:middle line:84%
And that's what we
mean by rooted tree.

00:18:52.320 --> 00:18:54.040 align:middle line:84%
And the interpretation
of the root

00:18:54.040 --> 00:18:55.617 align:middle line:90%
is that's where things start.

00:18:55.617 --> 00:18:58.200 align:middle line:84%
So remember, implicitly, when
we write an extensive form game,

00:18:58.200 --> 00:18:59.700 align:middle line:90%
there's some notion of time.

00:18:59.700 --> 00:19:01.780 align:middle line:84%
We think of time
starting at the root.

00:19:01.780 --> 00:19:03.660 align:middle line:84%
And then as we move
forward in time,

00:19:03.660 --> 00:19:07.200 align:middle line:90%
we move throughout the tree.

00:19:07.200 --> 00:19:09.820 align:middle line:84%
Let me erase this, since
this is not what we allow.

00:19:09.820 --> 00:19:13.720 align:middle line:90%


00:19:13.720 --> 00:19:15.520 align:middle line:90%
I want to make--

00:19:15.520 --> 00:19:21.680 align:middle line:84%
so it's a rooted tree
specifying four things.

00:19:21.680 --> 00:19:24.340 align:middle line:84%
So I want to first specify each
of them kind of informally.

00:19:24.340 --> 00:19:27.500 align:middle line:84%
And then I want to talk formally
how they appear on the graph.

00:19:27.500 --> 00:19:29.180 align:middle line:84%
So there's four
things it specifies.

00:19:29.180 --> 00:19:33.750 align:middle line:84%
And I like using the
acronym PAPI to remember it.

00:19:33.750 --> 00:19:37.927 align:middle line:84%
So this is players, actions,
payoffs, information.

00:19:37.927 --> 00:19:39.010 align:middle line:90%
So let me write that down.

00:19:39.010 --> 00:19:39.630 align:middle line:90%
Yes.

00:19:39.630 --> 00:19:41.790 align:middle line:84%
AUDIENCE: Are these
required to be finite trees?

00:19:41.790 --> 00:19:43.950 align:middle line:90%
IAN BALL: Good question.

00:19:43.950 --> 00:19:46.710 align:middle line:84%
We're going to do what's often
done in an intro game theory

00:19:46.710 --> 00:19:47.210 align:middle line:90%
class.

00:19:47.210 --> 00:19:48.830 align:middle line:84%
And when we formally
define it, we'll

00:19:48.830 --> 00:19:51.333 align:middle line:84%
assume things are finite
so we don't have issues.

00:19:51.333 --> 00:19:52.750 align:middle line:84%
But then we'll go
to some examples

00:19:52.750 --> 00:19:53.930 align:middle line:90%
where things are infinite.

00:19:53.930 --> 00:19:56.190 align:middle line:84%
So basically, what
I would say is,

00:19:56.190 --> 00:19:58.888 align:middle line:84%
to carefully define infinite
games, there are some issues.

00:19:58.888 --> 00:20:00.430 align:middle line:84%
So we'll only consider
infinite games

00:20:00.430 --> 00:20:01.650 align:middle line:84%
where things are
very well-behaved.

00:20:01.650 --> 00:20:03.890 align:middle line:84%
And we won't formally define
exactly what well-behaved is.

00:20:03.890 --> 00:20:06.140 align:middle line:84%
It's just if you see an
infinite game, trust that it's

00:20:06.140 --> 00:20:08.350 align:middle line:90%
going to be well-behaved.

00:20:08.350 --> 00:20:12.110 align:middle line:84%
But if we think of the
Keynesian beauty contest

00:20:12.110 --> 00:20:13.670 align:middle line:84%
that we started
with, we required

00:20:13.670 --> 00:20:15.450 align:middle line:84%
you to choose a number
between 1 and 100.

00:20:15.450 --> 00:20:16.530 align:middle line:90%
It had to be an integer.

00:20:16.530 --> 00:20:19.170 align:middle line:84%
But what if you could choose a
real number between 0 and 100?

00:20:19.170 --> 00:20:21.087 align:middle line:84%
Now all of a sudden, we
have an infinite game.

00:20:21.087 --> 00:20:23.650 align:middle line:84%
And that could be a realistic
model or a useful model.

00:20:23.650 --> 00:20:25.790 align:middle line:90%
Yeah.

00:20:25.790 --> 00:20:26.370 align:middle line:90%
Great.

00:20:26.370 --> 00:20:28.370 align:middle line:90%
So P is for players.

00:20:28.370 --> 00:20:33.100 align:middle line:90%


00:20:33.100 --> 00:20:34.660 align:middle line:90%
A is for actions.

00:20:34.660 --> 00:20:40.500 align:middle line:90%
P is for payoffs.

00:20:40.500 --> 00:20:42.718 align:middle line:90%
And I is for information.

00:20:42.718 --> 00:20:44.260 align:middle line:84%
So I could define
these things, but I

00:20:44.260 --> 00:20:47.260 align:middle line:84%
think people should have a
pretty intuitive sense of what

00:20:47.260 --> 00:20:47.800 align:middle line:90%
these mean.

00:20:47.800 --> 00:20:51.820 align:middle line:84%
The players are the agents,
the actors, in our game.

00:20:51.820 --> 00:20:55.180 align:middle line:84%
The actions are the
choices that they make.

00:20:55.180 --> 00:20:57.260 align:middle line:84%
So for instance, in
this game, player 1

00:20:57.260 --> 00:20:58.820 align:middle line:90%
chose between safe and risky.

00:20:58.820 --> 00:21:02.580 align:middle line:84%
Over here, player 2 chose
between going to the Celtics

00:21:02.580 --> 00:21:05.900 align:middle line:84%
game and going to
the Red Sox game.

00:21:05.900 --> 00:21:08.440 align:middle line:84%
Payoffs are what we
define at the end.

00:21:08.440 --> 00:21:09.860 align:middle line:84%
This is the
utilities that people

00:21:09.860 --> 00:21:13.165 align:middle line:84%
get from the
consequences of the game.

00:21:13.165 --> 00:21:14.540 align:middle line:84%
And then information,
we're going

00:21:14.540 --> 00:21:16.880 align:middle line:84%
to have to be a bit more
careful about defining this,

00:21:16.880 --> 00:21:19.640 align:middle line:84%
but it captures what we were
initially discussing here,

00:21:19.640 --> 00:21:23.620 align:middle line:84%
things like does player 2
know what player 1 chose when

00:21:23.620 --> 00:21:27.140 align:middle line:90%
it's player two's turn to move?

00:21:27.140 --> 00:21:30.768 align:middle line:84%
And I want to just put
a few synonyms up here

00:21:30.768 --> 00:21:32.810 align:middle line:84%
because I have a tendency,
throughout the course,

00:21:32.810 --> 00:21:34.870 align:middle line:84%
to use a few different words
to mean the same thing.

00:21:34.870 --> 00:21:36.610 align:middle line:84%
And I just want us to be all
on the same page about what

00:21:36.610 --> 00:21:37.530 align:middle line:90%
those mean.

00:21:37.530 --> 00:21:41.170 align:middle line:84%
So I might say action,
or I might say moves.

00:21:41.170 --> 00:21:43.290 align:middle line:90%
Those mean the same thing.

00:21:43.290 --> 00:21:47.930 align:middle line:84%
And I might say payoffs,
or I might say utilities.

00:21:47.930 --> 00:21:50.090 align:middle line:90%
And those mean the same thing.

00:21:50.090 --> 00:21:54.370 align:middle line:84%
One really important thing is
payoffs always means utilities.

00:21:54.370 --> 00:21:59.070 align:middle line:84%
So even in this game here, here
I would say your payoff is 1.5.

00:21:59.070 --> 00:22:01.430 align:middle line:84%
What I mean by that is
your utility is 1.5.

00:22:01.430 --> 00:22:03.310 align:middle line:84%
I'm not talking about
the monetary payoff.

00:22:03.310 --> 00:22:04.850 align:middle line:84%
So if I don't use
the word monetary,

00:22:04.850 --> 00:22:06.510 align:middle line:84%
we're always talking
about utilities.

00:22:06.510 --> 00:22:07.010 align:middle line:90%
Why?

00:22:07.010 --> 00:22:09.730 align:middle line:84%
Well, it's really the
utilities that matter.

00:22:09.730 --> 00:22:12.230 align:middle line:84%
The monetary payoffs
are in the background.

00:22:12.230 --> 00:22:15.810 align:middle line:84%
But everything really comes
down to the utilities.

00:22:15.810 --> 00:22:18.930 align:middle line:84%
So players-- I
think intuitively we

00:22:18.930 --> 00:22:20.910 align:middle line:84%
all know how we need
to specify this,

00:22:20.910 --> 00:22:23.650 align:middle line:84%
but I just want to be a
little bit more formal.

00:22:23.650 --> 00:22:25.450 align:middle line:84%
Well, the players,
the way we specify it,

00:22:25.450 --> 00:22:29.160 align:middle line:84%
is we put labels on
the nodes in the tree.

00:22:29.160 --> 00:22:32.480 align:middle line:84%
But notice, not every
node gets a label.

00:22:32.480 --> 00:22:35.660 align:middle line:84%
In this game, these nodes
don't get a player label.

00:22:35.660 --> 00:22:37.080 align:middle line:90%
They get a utility label.

00:22:37.080 --> 00:22:38.980 align:middle line:84%
So really, if we
look at this game,

00:22:38.980 --> 00:22:41.640 align:middle line:84%
we see there's two
different kinds of nodes.

00:22:41.640 --> 00:22:47.345 align:middle line:84%
There's the nodes like this, 1,
2, 3 which are decision nodes.

00:22:47.345 --> 00:22:48.720 align:middle line:84%
These are nodes
in the tree where

00:22:48.720 --> 00:22:51.200 align:middle line:84%
people take decisions
or choose-- maybe I'll

00:22:51.200 --> 00:22:52.540 align:middle line:90%
say actions, moves.

00:22:52.540 --> 00:22:54.700 align:middle line:84%
Maybe I'll add one more
synonym, decisions.

00:22:54.700 --> 00:22:58.920 align:middle line:90%


00:22:58.920 --> 00:23:01.280 align:middle line:84%
And then we have
nodes like this, which

00:23:01.280 --> 00:23:02.740 align:middle line:90%
are at the end of the game.

00:23:02.740 --> 00:23:05.000 align:middle line:90%
And these specify consequences.

00:23:05.000 --> 00:23:08.400 align:middle line:84%
So let me say the rooted tree--
let me go a little up here--

00:23:08.400 --> 00:23:16.000 align:middle line:84%
it has nodes in some set H. Why
do we call the nodes capital H?

00:23:16.000 --> 00:23:18.200 align:middle line:90%
Because H reminds us of history.

00:23:18.200 --> 00:23:20.880 align:middle line:84%
And with a tree,
every node exactly

00:23:20.880 --> 00:23:22.720 align:middle line:84%
tells us the history
of play in the game.

00:23:22.720 --> 00:23:24.393 align:middle line:90%
Let's look at this.

00:23:24.393 --> 00:23:26.060 align:middle line:84%
At his node, well,
nothing has happened.

00:23:26.060 --> 00:23:27.710 align:middle line:90%
So the history is nothing.

00:23:27.710 --> 00:23:31.590 align:middle line:84%
At this node, the history
is player 1 chose C.

00:23:31.590 --> 00:23:34.830 align:middle line:84%
And at this node the
history is player 1 chose C.

00:23:34.830 --> 00:23:38.070 align:middle line:84%
And then player
two chose R. Notice

00:23:38.070 --> 00:23:43.030 align:middle line:84%
that this gets back to the
problem with our example here.

00:23:43.030 --> 00:23:47.230 align:middle line:84%
If we had two paths that
went to the same node,

00:23:47.230 --> 00:23:49.990 align:middle line:84%
well now, interpreting this
as a history becomes unclear,

00:23:49.990 --> 00:23:52.390 align:middle line:84%
because if we're here,
well, did we get here

00:23:52.390 --> 00:23:54.190 align:middle line:90%
by following that history?

00:23:54.190 --> 00:23:56.703 align:middle line:84%
Or did we get here by
following that history?

00:23:56.703 --> 00:23:58.870 align:middle line:84%
And that shows we've done
something wrong in the way

00:23:58.870 --> 00:24:00.090 align:middle line:90%
we've specified the game.

00:24:00.090 --> 00:24:03.368 align:middle line:84%
We want to uniquely specify
the history of actions

00:24:03.368 --> 00:24:04.410 align:middle line:90%
at each node in the game.

00:24:04.410 --> 00:24:06.910 align:middle line:90%
And that's why we rule that out.

00:24:06.910 --> 00:24:10.750 align:middle line:84%
So within the set
of nodes H, we'll

00:24:10.750 --> 00:24:15.730 align:middle line:84%
say Z, which is a subset of H,
these are the terminal nodes.

00:24:15.730 --> 00:24:20.030 align:middle line:90%


00:24:20.030 --> 00:24:23.370 align:middle line:84%
And then H minus Z, these
are the decision nodes.

00:24:23.370 --> 00:24:26.820 align:middle line:90%


00:24:26.820 --> 00:24:28.368 align:middle line:90%
So I could define this formally.

00:24:28.368 --> 00:24:30.160 align:middle line:84%
But I think we should
know what this means.

00:24:30.160 --> 00:24:34.460 align:middle line:84%
Z subset of H means there's
some subcollection of nodes

00:24:34.460 --> 00:24:36.220 align:middle line:90%
that are the terminal nodes.

00:24:36.220 --> 00:24:39.780 align:middle line:84%
In this game here,
the set H contains,

00:24:39.780 --> 00:24:43.060 align:middle line:90%
well, 1, 2, 3, 4, 5, 6, 7.

00:24:43.060 --> 00:24:46.940 align:middle line:84%
So in this game, H
would have 7 nodes.

00:24:46.940 --> 00:24:49.300 align:middle line:90%
4 of them are terminal nodes.

00:24:49.300 --> 00:24:51.860 align:middle line:84%
So these 4 nodes
at the end would

00:24:51.860 --> 00:24:55.120 align:middle line:84%
be in the set Z, which
is a subset of all the 7.

00:24:55.120 --> 00:24:57.700 align:middle line:84%
So we have 7 histories,
7 nodes altogether.

00:24:57.700 --> 00:25:01.580 align:middle line:84%
4 of them are terminal nodes
in the set Z. And then you

00:25:01.580 --> 00:25:03.420 align:middle line:84%
may not have seen
this notation before,

00:25:03.420 --> 00:25:05.780 align:middle line:84%
but H set minus Z
means everything

00:25:05.780 --> 00:25:08.820 align:middle line:90%
that's in H that's not in Z.

00:25:08.820 --> 00:25:13.700 align:middle line:84%
So over here in this example,
we have 7 nodes altogether.

00:25:13.700 --> 00:25:16.160 align:middle line:90%
4 of them are in Z. What's left?

00:25:16.160 --> 00:25:17.420 align:middle line:90%
What's not in Z?

00:25:17.420 --> 00:25:20.580 align:middle line:84%
Well, it's these
3 nodes, 1, 2, 3.

00:25:20.580 --> 00:25:22.500 align:middle line:84%
And these are called
decision nodes

00:25:22.500 --> 00:25:25.610 align:middle line:84%
because these are nodes
where players make decisions.

00:25:25.610 --> 00:25:28.430 align:middle line:84%
Once we get here, there are
no decisions to be made.

00:25:28.430 --> 00:25:31.090 align:middle line:90%
These are just consequences.

00:25:31.090 --> 00:25:36.010 align:middle line:84%
It's not a coincidence that we
use the term Z for the terminal

00:25:36.010 --> 00:25:38.770 align:middle line:84%
nodes because Z
is exactly playing

00:25:38.770 --> 00:25:42.290 align:middle line:84%
the role that Z played last
week in our individual game.

00:25:42.290 --> 00:25:44.990 align:middle line:84%
So at the terminal
nodes of our game,

00:25:44.990 --> 00:25:48.570 align:middle line:84%
we have some consequence,
which lives in some set Z,

00:25:48.570 --> 00:25:51.210 align:middle line:84%
and we have Von
Neumann-Morgenstern utilities

00:25:51.210 --> 00:25:52.770 align:middle line:90%
over those consequences.

00:25:52.770 --> 00:25:56.050 align:middle line:84%
Of course, before, we
just had one vNM utility.

00:25:56.050 --> 00:25:58.410 align:middle line:84%
And now, we have one
for every player.

00:25:58.410 --> 00:26:00.210 align:middle line:84%
So we'll talk about
that in a second.

00:26:00.210 --> 00:26:01.610 align:middle line:90%
So what are the players?

00:26:01.610 --> 00:26:06.650 align:middle line:84%
We'll usually label
them i equals 1 up to n.

00:26:06.650 --> 00:26:09.970 align:middle line:84%
So we could have a one player
game a two player game.

00:26:09.970 --> 00:26:11.830 align:middle line:90%
These are the strategic players.

00:26:11.830 --> 00:26:14.130 align:middle line:84%
And then sometimes
we also have Nature.

00:26:14.130 --> 00:26:17.868 align:middle line:90%
So maybe I'll say and Nature.

00:26:17.868 --> 00:26:19.410 align:middle line:84%
So Nature is kind
of a special player

00:26:19.410 --> 00:26:21.250 align:middle line:84%
that we sometimes
also add to the game

00:26:21.250 --> 00:26:23.150 align:middle line:84%
if there's uncertainty
in the game.

00:26:23.150 --> 00:26:27.650 align:middle line:84%
So over here, this game had
player 1 as a strategic player,

00:26:27.650 --> 00:26:29.450 align:middle line:90%
and it had Nature.

00:26:29.450 --> 00:26:34.890 align:middle line:84%
This game had two strategic
players player 1 and player 2.

00:26:34.890 --> 00:26:37.570 align:middle line:84%
Now, we need the actions,
moves, or decisions.

00:26:37.570 --> 00:26:40.090 align:middle line:84%
Well, crucially,
these are, I'll say,

00:26:40.090 --> 00:26:48.880 align:middle line:84%
labeled on the
edges of the tree.

00:26:48.880 --> 00:26:50.630 align:middle line:84%
And we could be really
formal and precise.

00:26:50.630 --> 00:26:53.050 align:middle line:84%
But I think it's easier
just to see what we mean.

00:26:53.050 --> 00:26:55.330 align:middle line:90%
So let's take this history here.

00:26:55.330 --> 00:26:57.490 align:middle line:90%
It's player 1's turn to move.

00:26:57.490 --> 00:27:00.730 align:middle line:84%
At this node, player 1 has
two choices or two actions,

00:27:00.730 --> 00:27:02.410 align:middle line:90%
safe and risky.

00:27:02.410 --> 00:27:05.370 align:middle line:84%
We represent those two
actions with edges coming out

00:27:05.370 --> 00:27:07.530 align:middle line:84%
of the node, and
we label each edge

00:27:07.530 --> 00:27:10.130 align:middle line:90%
with the corresponding action.

00:27:10.130 --> 00:27:12.650 align:middle line:84%
Similarly, over here,
when it's player 2's

00:27:12.650 --> 00:27:14.810 align:middle line:84%
is turn to move at
this node, player 2

00:27:14.810 --> 00:27:18.990 align:middle line:84%
has two choices, C and R. We
represent those with edges.

00:27:18.990 --> 00:27:21.760 align:middle line:84%
And we label them according
to the actions that they are.

00:27:21.760 --> 00:27:24.330 align:middle line:84%
And if you have a
math background,

00:27:24.330 --> 00:27:26.580 align:middle line:84%
you may think, oh, these
labels are kind of arbitrary.

00:27:26.580 --> 00:27:29.000 align:middle line:84%
It turns out the labels are
quite fundamental and something

00:27:29.000 --> 00:27:29.580 align:middle line:90%
we'll do later.

00:27:29.580 --> 00:27:30.913 align:middle line:90%
So the labels are not arbitrary.

00:27:30.913 --> 00:27:34.200 align:middle line:90%
I'll make that point now.

00:27:34.200 --> 00:27:37.220 align:middle line:84%
Payoffs or utilities-- well,
based on what I've said,

00:27:37.220 --> 00:27:40.080 align:middle line:84%
can anyone guess how we're
going to specify the payoffs,

00:27:40.080 --> 00:27:44.400 align:middle line:90%
utilities in this game?

00:27:44.400 --> 00:27:45.180 align:middle line:90%
Any thoughts?

00:27:45.180 --> 00:27:49.640 align:middle line:90%


00:27:49.640 --> 00:27:50.240 align:middle line:90%
Shy?

00:27:50.240 --> 00:27:51.240 align:middle line:90%
Yeah?

00:27:51.240 --> 00:27:52.767 align:middle line:90%
AUDIENCE: A set--

00:27:52.767 --> 00:27:53.600 align:middle line:90%
IAN BALL: Say again?

00:27:53.600 --> 00:27:55.760 align:middle line:84%
AUDIENCE: A set of utilities
associated with [INAUDIBLE]?

00:27:55.760 --> 00:27:56.360 align:middle line:90%
IAN BALL: Exactly.

00:27:56.360 --> 00:27:58.277 align:middle line:84%
And the way we're going
to write that is we're

00:27:58.277 --> 00:28:00.600 align:middle line:84%
going to have n utility
functions, one for each player.

00:28:00.600 --> 00:28:08.880 align:middle line:84%
So we're going to have utility
function ui from Z to R

00:28:08.880 --> 00:28:12.240 align:middle line:90%
for i equals 1 through n.

00:28:12.240 --> 00:28:13.340 align:middle line:90%
What does that mean?

00:28:13.340 --> 00:28:15.360 align:middle line:84%
It says for each
player, i, we're

00:28:15.360 --> 00:28:19.070 align:middle line:84%
going to specify that player i's
Von Neumann-Morgenstern utility

00:28:19.070 --> 00:28:21.550 align:middle line:84%
function over all
of the outcomes.

00:28:21.550 --> 00:28:24.710 align:middle line:84%
So this is going to
assign a real number in R

00:28:24.710 --> 00:28:27.350 align:middle line:84%
to every single
outcome of the game.

00:28:27.350 --> 00:28:29.750 align:middle line:84%
Now, notice we've grouped
things a little differently.

00:28:29.750 --> 00:28:31.870 align:middle line:84%
Here I'm grouping
things by player.

00:28:31.870 --> 00:28:35.670 align:middle line:84%
So for player i, this function
says, how much utility

00:28:35.670 --> 00:28:39.670 align:middle line:84%
does that player i get from
every single consequence?

00:28:39.670 --> 00:28:41.550 align:middle line:84%
Well, the way we
wrote it on the tree,

00:28:41.550 --> 00:28:43.830 align:middle line:84%
we actually grouped
it by consequences.

00:28:43.830 --> 00:28:48.510 align:middle line:84%
So associated with this node
is u1 of that node, comma,

00:28:48.510 --> 00:28:49.790 align:middle line:90%
u2 of that node.

00:28:49.790 --> 00:28:55.670 align:middle line:84%
So if you want to connect
it to the definition,

00:28:55.670 --> 00:29:00.510 align:middle line:84%
all these numbers here would
correspond to the function u1.

00:29:00.510 --> 00:29:04.470 align:middle line:84%
And all these numbers here would
correspond to the function u2.

00:29:04.470 --> 00:29:09.390 align:middle line:84%
So technically what I put here
is u1 of this outcome, comma,

00:29:09.390 --> 00:29:14.550 align:middle line:84%
u2 of this outcome or
consequence, same thing.

00:29:14.550 --> 00:29:16.250 align:middle line:84%
And these are, I
should emphasize,

00:29:16.250 --> 00:29:19.418 align:middle line:84%
Von Neumann-Morgenstern
utilities,

00:29:19.418 --> 00:29:21.460 align:middle line:84%
just like we said last
week, so that when players

00:29:21.460 --> 00:29:25.460 align:middle line:84%
face uncertainty, they evaluate
lotteries over consequences

00:29:25.460 --> 00:29:27.040 align:middle line:90%
using expected utility.

00:29:27.040 --> 00:29:31.060 align:middle line:90%


00:29:31.060 --> 00:29:31.740 align:middle line:90%
Great.

00:29:31.740 --> 00:29:33.700 align:middle line:84%
And then the last
thing is information

00:29:33.700 --> 00:29:36.220 align:middle line:84%
is going to be represented with
something called information

00:29:36.220 --> 00:29:36.980 align:middle line:90%
sets.

00:29:36.980 --> 00:29:40.460 align:middle line:84%
And that's going to take
a new board to talk about.

00:29:40.460 --> 00:29:42.460 align:middle line:84%
So let me pause here and
see, are any questions

00:29:42.460 --> 00:29:44.040 align:middle line:90%
on what I've done so far?

00:29:44.040 --> 00:29:55.865 align:middle line:90%


00:29:55.865 --> 00:29:57.440 align:middle line:84%
It's a little tight
at the bottom.

00:29:57.440 --> 00:30:01.104 align:middle line:90%


00:30:01.104 --> 00:30:05.100 align:middle line:84%
So now, let's talk
about information sets.

00:30:05.100 --> 00:30:10.020 align:middle line:90%
So for each player i--

00:30:10.020 --> 00:30:11.680 align:middle line:84%
so let me just say
it in words first.

00:30:11.680 --> 00:30:13.420 align:middle line:90%
We want to look at the game.

00:30:13.420 --> 00:30:16.570 align:middle line:84%
And we want to look
at all the nodes where

00:30:16.570 --> 00:30:19.553 align:middle line:90%
player i is called to move.

00:30:19.553 --> 00:30:20.470 align:middle line:90%
And this is important.

00:30:20.470 --> 00:30:23.530 align:middle line:84%
So up here, when I said
players i equals 1 through n,

00:30:23.530 --> 00:30:26.050 align:middle line:84%
part of naming those
players is also

00:30:26.050 --> 00:30:29.650 align:middle line:84%
assigning a player to every
single node in the tree.

00:30:29.650 --> 00:30:33.750 align:middle line:84%
And that means that if I fix
a given player i, I can ask,

00:30:33.750 --> 00:30:35.490 align:middle line:84%
what are the nodes
in the tree where

00:30:35.490 --> 00:30:37.730 align:middle line:90%
that player i is called to act?

00:30:37.730 --> 00:30:40.530 align:middle line:84%
So which of the
decision nodes is player

00:30:40.530 --> 00:30:42.330 align:middle line:90%
i the one making the decision?

00:30:42.330 --> 00:30:46.150 align:middle line:84%
So I'll say for each player i,
the decision nodes of player i--

00:30:46.150 --> 00:30:55.530 align:middle line:90%


00:30:55.530 --> 00:30:59.043 align:middle line:84%
and they'd all be connected, but
just to give an illustration,

00:30:59.043 --> 00:31:00.710 align:middle line:84%
maybe the nodes are
something like this.

00:31:00.710 --> 00:31:02.085 align:middle line:84%
There'd be lines
in between them,

00:31:02.085 --> 00:31:04.170 align:middle line:84%
but let's just focus
on the nodes for now.

00:31:04.170 --> 00:31:06.970 align:middle line:84%
The decision nodes of
player i are partitioned

00:31:06.970 --> 00:31:08.010 align:middle line:90%
into information sets.

00:31:08.010 --> 00:31:09.390 align:middle line:84%
And I'll explain
what that means.

00:31:09.390 --> 00:31:22.480 align:middle line:90%


00:31:22.480 --> 00:31:25.160 align:middle line:84%
A partition is a fancy
math word to say,

00:31:25.160 --> 00:31:26.908 align:middle line:90%
we have a group of things.

00:31:26.908 --> 00:31:28.200 align:middle line:90%
We have a collection of things.

00:31:28.200 --> 00:31:30.440 align:middle line:84%
And we're going to
put them into groups.

00:31:30.440 --> 00:31:32.680 align:middle line:84%
We're just going to break
them up into groups.

00:31:32.680 --> 00:31:37.480 align:middle line:84%
So for instance, one way of
partitioning this would be that.

00:31:37.480 --> 00:31:38.380 align:middle line:90%
That's a partition.

00:31:38.380 --> 00:31:39.560 align:middle line:90%
I have five things.

00:31:39.560 --> 00:31:42.320 align:middle line:84%
I put two things together in
this group, these two things

00:31:42.320 --> 00:31:45.105 align:middle line:84%
together in this group, and one
thing by itself in this group.

00:31:45.105 --> 00:31:46.980 align:middle line:84%
So the rules of partition
are what you think.

00:31:46.980 --> 00:31:48.640 align:middle line:90%
Nothing could be in two groups.

00:31:48.640 --> 00:31:51.740 align:middle line:84%
And nothing can be
not in any group.

00:31:51.740 --> 00:31:53.540 align:middle line:84%
So everything's in
exactly one group.

00:31:53.540 --> 00:31:56.180 align:middle line:84%
And that group could be it
by itself, like we have here.

00:31:56.180 --> 00:31:56.820 align:middle line:90%
That's allowed.

00:31:56.820 --> 00:31:59.120 align:middle line:84%
But think of you have a
pile of candy on the ground,

00:31:59.120 --> 00:32:03.160 align:middle line:84%
and you just push it
into piles on the ground.

00:32:03.160 --> 00:32:05.680 align:middle line:90%
What is the interpretation?

00:32:05.680 --> 00:32:09.760 align:middle line:84%
The interpretation is
that player i can only

00:32:09.760 --> 00:32:14.070 align:middle line:84%
tell which group they're
in, which information

00:32:14.070 --> 00:32:16.150 align:middle line:84%
set they're in, but
not which node they're

00:32:16.150 --> 00:32:17.870 align:middle line:90%
in within that information set.

00:32:17.870 --> 00:32:18.890 align:middle line:90%
So let me say that.

00:32:18.890 --> 00:32:21.590 align:middle line:90%


00:32:21.590 --> 00:32:30.870 align:middle line:84%
So player I observes
the information set.

00:32:30.870 --> 00:32:33.190 align:middle line:84%
So in this case, we have
three information sets, maybe

00:32:33.190 --> 00:32:36.270 align:middle line:90%
i1, i2, and i3.

00:32:36.270 --> 00:32:38.150 align:middle line:84%
Whenever the player
moves, they know which

00:32:38.150 --> 00:32:39.670 align:middle line:90%
information set they're in.

00:32:39.670 --> 00:32:42.310 align:middle line:84%
But they don't know which
node inside the information

00:32:42.310 --> 00:32:43.210 align:middle line:90%
set they're in.

00:32:43.210 --> 00:33:00.670 align:middle line:90%


00:33:00.670 --> 00:33:03.412 align:middle line:84%
Now, of course, if
a node is by itself,

00:33:03.412 --> 00:33:04.870 align:middle line:84%
then they effectively
observe which

00:33:04.870 --> 00:33:06.510 align:middle line:84%
node they're at
because if I know

00:33:06.510 --> 00:33:08.630 align:middle line:84%
I'm in this information
set, then I certainly

00:33:08.630 --> 00:33:10.270 align:middle line:90%
know which node I'm at.

00:33:10.270 --> 00:33:12.990 align:middle line:84%
But if I know only that I'm
at this information set,

00:33:12.990 --> 00:33:17.830 align:middle line:84%
I'm not sure whether I'm at
this node or I'm at this node.

00:33:17.830 --> 00:33:21.690 align:middle line:84%
Now here, that's exactly what
we were capturing on this graph.

00:33:21.690 --> 00:33:23.350 align:middle line:84%
But sometimes it's
cleaner, instead

00:33:23.350 --> 00:33:26.070 align:middle line:84%
of drawing a circle
around the two nodes,

00:33:26.070 --> 00:33:27.910 align:middle line:84%
just to put a dotted
line between them.

00:33:27.910 --> 00:33:31.670 align:middle line:84%
So what we did here is exactly
representing this information

00:33:31.670 --> 00:33:32.530 align:middle line:90%
partition.

00:33:32.530 --> 00:33:34.730 align:middle line:84%
But we just did it in a
slightly more compact way.

00:33:34.730 --> 00:33:38.130 align:middle line:84%
So often, an alternative thing--
maybe I'll give an example.

00:33:38.130 --> 00:33:40.630 align:middle line:84%
If you had three
nodes, or specifically

00:33:40.630 --> 00:33:43.630 align:middle line:84%
if you have two nodes, you might
draw a dotted line between them

00:33:43.630 --> 00:33:44.530 align:middle line:90%
instead of a circle.

00:33:44.530 --> 00:33:45.988 align:middle line:84%
And that just means
the same thing.

00:33:45.988 --> 00:33:48.368 align:middle line:84%
But it means things get
a little less messy.

00:33:48.368 --> 00:33:50.410 align:middle line:84%
And I should say, this is
not an information set.

00:33:50.410 --> 00:33:52.690 align:middle line:84%
This is just me
indicating something.

00:33:52.690 --> 00:33:56.290 align:middle line:90%
So pretend that's not there.

00:33:56.290 --> 00:33:57.970 align:middle line:84%
And let's go to
the interpretation.

00:33:57.970 --> 00:34:00.262 align:middle line:84%
So what we said, when these
are in the same information

00:34:00.262 --> 00:34:03.790 align:middle line:84%
set, when it's player 2's turn
to move, what do they know?

00:34:03.790 --> 00:34:06.590 align:middle line:84%
They know that they're
either at this history,

00:34:06.590 --> 00:34:08.110 align:middle line:90%
or they're at this history.

00:34:08.110 --> 00:34:09.750 align:middle line:84%
So let's say that,
in words, what they

00:34:09.750 --> 00:34:12.699 align:middle line:84%
know is player 1 has
chosen something.

00:34:12.699 --> 00:34:15.219 align:middle line:84%
But they don't know which
thing player 1 has chosen.

00:34:15.219 --> 00:34:18.659 align:middle line:84%
Either player 1 chose to
go to the Celtics game

00:34:18.659 --> 00:34:21.080 align:middle line:84%
or player 1 chose to
go to the Red Sox game.

00:34:21.080 --> 00:34:23.040 align:middle line:84%
They know player 1 chose
one of those things,

00:34:23.040 --> 00:34:25.420 align:middle line:90%
but they don't know which one.

00:34:25.420 --> 00:34:28.100 align:middle line:84%
If we erase this
information set,

00:34:28.100 --> 00:34:31.659 align:middle line:84%
now these two nodes are in
separate information sets.

00:34:31.659 --> 00:34:33.760 align:middle line:84%
And if they're in
separate information sets,

00:34:33.760 --> 00:34:37.300 align:middle line:84%
player 2 does observe the choice
that player 1 makes because they

00:34:37.300 --> 00:34:40.940 align:middle line:84%
know either they're at this
singleton information set that

00:34:40.940 --> 00:34:43.076 align:middle line:84%
only contains this
node or they're

00:34:43.076 --> 00:34:44.659 align:middle line:84%
at this singleton
information set that

00:34:44.659 --> 00:34:45.840 align:middle line:90%
only contains this node.

00:34:45.840 --> 00:34:48.440 align:middle line:84%
So they know exactly what
choice player 1 made.

00:34:48.440 --> 00:34:50.060 align:middle line:84%
And this is the
formal way that we're

00:34:50.060 --> 00:34:52.179 align:middle line:90%
going to model observability.

00:34:52.179 --> 00:34:53.060 align:middle line:90%
Yes.

00:34:53.060 --> 00:34:55.380 align:middle line:84%
AUDIENCE: For simultaneous
decision making,

00:34:55.380 --> 00:34:57.560 align:middle line:84%
do we prefer to use the
information segmentation,

00:34:57.560 --> 00:34:59.700 align:middle line:84%
or do we ever take
a decision node

00:34:59.700 --> 00:35:02.230 align:middle line:84%
and have two players kind of
belonging to that decision?

00:35:02.230 --> 00:35:04.480 align:middle line:84%
IAN BALL: So we're always
going to do the first thing.

00:35:04.480 --> 00:35:07.640 align:middle line:84%
So we every node always
has exactly one player.

00:35:07.640 --> 00:35:09.113 align:middle line:84%
If we want to
capture simultaneity,

00:35:09.113 --> 00:35:11.030 align:middle line:84%
We always capture it
through information sets.

00:35:11.030 --> 00:35:11.790 align:middle line:90%
It's a great question.

00:35:11.790 --> 00:35:14.090 align:middle line:84%
So nodes are never going to
have two players associated

00:35:14.090 --> 00:35:15.215 align:middle line:90%
with them, always just one.

00:35:15.215 --> 00:35:15.910 align:middle line:90%
Good question.

00:35:15.910 --> 00:35:18.610 align:middle line:90%


00:35:18.610 --> 00:35:24.370 align:middle line:84%
So one final comment is if a
player can observe everything,

00:35:24.370 --> 00:35:27.570 align:middle line:84%
then what partition
does that correspond to,

00:35:27.570 --> 00:35:30.810 align:middle line:84%
if I observe everything, I
have no uncertainty about who's

00:35:30.810 --> 00:35:33.570 align:middle line:90%
played before me.

00:35:33.570 --> 00:35:35.690 align:middle line:84%
Well, then just everything's
in its own group.

00:35:35.690 --> 00:35:37.590 align:middle line:84%
So that would be I have
a circle over this.

00:35:37.590 --> 00:35:39.290 align:middle line:90%
I a circle over this.

00:35:39.290 --> 00:35:41.530 align:middle line:84%
And in that case, we
sometimes call these-- maybe

00:35:41.530 --> 00:35:45.530 align:middle line:84%
I'll give a word for that,
a singleton information set.

00:35:45.530 --> 00:35:48.530 align:middle line:84%
A singleton is just a set
with one node inside it.

00:35:48.530 --> 00:35:50.950 align:middle line:84%
So if I'm ever at a
singleton information set,

00:35:50.950 --> 00:35:53.250 align:middle line:84%
I know exactly
which node I'm at.

00:35:53.250 --> 00:35:55.770 align:middle line:84%
And if a player always knows
exactly where they are,

00:35:55.770 --> 00:35:58.690 align:middle line:84%
then their partition
consists only of singletons.

00:35:58.690 --> 00:36:01.710 align:middle line:84%
None of their information sets
contains more than one node.

00:36:01.710 --> 00:36:05.370 align:middle line:90%


00:36:05.370 --> 00:36:07.280 align:middle line:90%
Any questions here?

00:36:07.280 --> 00:36:07.937 align:middle line:90%
Yes?

00:36:07.937 --> 00:36:09.520 align:middle line:84%
AUDIENCE: What about
other information

00:36:09.520 --> 00:36:13.480 align:middle line:84%
that might be relevant for
decisions, such as the payoffs?

00:36:13.480 --> 00:36:14.640 align:middle line:90%
IAN BALL: Good question.

00:36:14.640 --> 00:36:18.720 align:middle line:84%
So here what we've assumed
is that the payoffs

00:36:18.720 --> 00:36:20.360 align:middle line:90%
of each consequence are known.

00:36:20.360 --> 00:36:23.940 align:middle line:84%
If there's some uncertainty
about what my payoff, payout is,

00:36:23.940 --> 00:36:27.320 align:middle line:84%
then we need to model that
as different consequences.

00:36:27.320 --> 00:36:29.200 align:middle line:84%
So just like we did
here, basically,

00:36:29.200 --> 00:36:30.980 align:middle line:84%
when I chose the
risky investment,

00:36:30.980 --> 00:36:33.620 align:middle line:84%
we didn't assign a utility
directly to the investment.

00:36:33.620 --> 00:36:36.040 align:middle line:84%
What we said is, well, we
don't know how the investment

00:36:36.040 --> 00:36:37.060 align:middle line:90%
is going to turn out.

00:36:37.060 --> 00:36:38.580 align:middle line:84%
And we said, if I get
different utilities,

00:36:38.580 --> 00:36:39.960 align:middle line:84%
then those are really
different outcomes

00:36:39.960 --> 00:36:41.173 align:middle line:90%
or different consequences.

00:36:41.173 --> 00:36:42.340 align:middle line:90%
So we need to split them up.

00:36:42.340 --> 00:36:45.280 align:middle line:84%
So I would say,
consequences always

00:36:45.280 --> 00:36:47.520 align:middle line:84%
pin down and specify
utilities exactly.

00:36:47.520 --> 00:36:50.208 align:middle line:84%
If you feel like you're not
sure what your utility is,

00:36:50.208 --> 00:36:52.000 align:middle line:84%
then you should split
those consequences up

00:36:52.000 --> 00:36:53.600 align:middle line:90%
and represent them differently.

00:36:53.600 --> 00:36:56.080 align:middle line:84%
AUDIENCE: What about in
relation to other players?

00:36:56.080 --> 00:36:57.760 align:middle line:90%
IAN BALL: Same thing.

00:36:57.760 --> 00:37:00.200 align:middle line:84%
So if there's some
consequence, if I'm not

00:37:00.200 --> 00:37:02.900 align:middle line:84%
sure what the other
player's payoff is,

00:37:02.900 --> 00:37:05.400 align:middle line:84%
then we should represent that
as two different consequences,

00:37:05.400 --> 00:37:07.317 align:middle line:84%
where the other player
gets different payoffs.

00:37:07.317 --> 00:37:09.930 align:middle line:84%
Maybe I'll get the same payoff
at those two consequences,

00:37:09.930 --> 00:37:11.930 align:middle line:84%
but the other player will
get different payoffs.

00:37:11.930 --> 00:37:14.910 align:middle line:90%


00:37:14.910 --> 00:37:17.410 align:middle line:84%
And we'll see examples of
that throughout the course.

00:37:17.410 --> 00:37:20.110 align:middle line:84%
So I think this framework is
actually much more general

00:37:20.110 --> 00:37:21.492 align:middle line:90%
than it may at first seem.

00:37:21.492 --> 00:37:22.950 align:middle line:84%
A lot of these
assumptions-- oh, we

00:37:22.950 --> 00:37:24.367 align:middle line:84%
know exactly what
our payoffs are.

00:37:24.367 --> 00:37:27.910 align:middle line:84%
We know all these things-- can
capture much richer environments

00:37:27.910 --> 00:37:29.950 align:middle line:84%
with the appropriate
interpretation of what

00:37:29.950 --> 00:37:32.210 align:middle line:84%
the information sets
are, what Nature is,

00:37:32.210 --> 00:37:34.610 align:middle line:90%
and what the consequences are.

00:37:34.610 --> 00:37:35.110 align:middle line:90%
Yeah.

00:37:35.110 --> 00:37:38.030 align:middle line:84%
And was there a
question here or no?

00:37:38.030 --> 00:37:40.070 align:middle line:90%
Maybe not.

00:37:40.070 --> 00:37:42.830 align:middle line:84%
Well, I think there's one
problem with this definition.

00:37:42.830 --> 00:37:45.362 align:middle line:84%
And so we need a little
more structure here.

00:37:45.362 --> 00:37:48.070 align:middle line:84%
The problem with this definition
is what if I had two information

00:37:48.070 --> 00:37:52.270 align:middle line:84%
sets or two nodes--
let's take this--

00:37:52.270 --> 00:37:54.212 align:middle line:84%
that are in the same
information set.

00:37:54.212 --> 00:37:56.670 align:middle line:84%
But the actions that I'm allowed
to take at those two nodes

00:37:56.670 --> 00:37:58.790 align:middle line:90%
are different.

00:37:58.790 --> 00:38:00.990 align:middle line:84%
Now we have a problem
because we've implicitly

00:38:00.990 --> 00:38:02.827 align:middle line:84%
assumed that I know
what my actions are.

00:38:02.827 --> 00:38:04.410 align:middle line:84%
If I didn't know
what my actions were,

00:38:04.410 --> 00:38:06.120 align:middle line:84%
then there'd be no way I
could even take the action.

00:38:06.120 --> 00:38:06.953 align:middle line:90%
So we're in trouble.

00:38:06.953 --> 00:38:09.740 align:middle line:84%
So we've assumed I know
what actions I can choose.

00:38:09.740 --> 00:38:13.227 align:middle line:84%
But if we had two nodes where I
had different feasible actions,

00:38:13.227 --> 00:38:15.560 align:middle line:84%
then I would definitely know
that I'm at different nodes

00:38:15.560 --> 00:38:17.477 align:middle line:84%
because I could tell
that at one of the nodes,

00:38:17.477 --> 00:38:19.620 align:middle line:84%
I had a different
action available.

00:38:19.620 --> 00:38:22.820 align:middle line:84%
So we need to impose a
restriction on the way we define

00:38:22.820 --> 00:38:25.740 align:middle line:84%
information sets so that
property doesn't-- that never

00:38:25.740 --> 00:38:26.400 align:middle line:90%
occurs.

00:38:26.400 --> 00:38:30.500 align:middle line:90%


00:38:30.500 --> 00:38:34.600 align:middle line:84%
So conditions on
information sets--

00:38:34.600 --> 00:38:40.380 align:middle line:90%


00:38:40.380 --> 00:38:42.722 align:middle line:84%
and there's really two main
conditions that we need.

00:38:42.722 --> 00:38:45.180 align:middle line:84%
And the first main condition
is capturing what I just said,

00:38:45.180 --> 00:38:50.740 align:middle line:90%
that the player must have--

00:38:50.740 --> 00:39:02.260 align:middle line:84%
so I'll say player i has same
feasible actions at all nodes

00:39:02.260 --> 00:39:04.030 align:middle line:90%
in the same information set.

00:39:04.030 --> 00:39:15.810 align:middle line:90%


00:39:15.810 --> 00:39:18.330 align:middle line:84%
So just to make it a
little more concrete,

00:39:18.330 --> 00:39:21.890 align:middle line:84%
if we want to put this in
the same information set,

00:39:21.890 --> 00:39:25.450 align:middle line:84%
this is OK here because player
2 is choosing between C and R

00:39:25.450 --> 00:39:27.770 align:middle line:84%
at this node, and they're
choosing between C and R

00:39:27.770 --> 00:39:28.810 align:middle line:90%
at this node.

00:39:28.810 --> 00:39:32.050 align:middle line:84%
But if I tried to add
something else-- let's say, H,

00:39:32.050 --> 00:39:33.210 align:middle line:90%
I stay home--

00:39:33.210 --> 00:39:35.210 align:middle line:84%
now we have a
problem because when

00:39:35.210 --> 00:39:37.010 align:middle line:84%
the player gets to
this node, and he

00:39:37.010 --> 00:39:39.210 align:middle line:84%
knows he's able to
stay home, he knows

00:39:39.210 --> 00:39:40.770 align:middle line:90%
that he must be at this node.

00:39:40.770 --> 00:39:43.110 align:middle line:84%
And if he sees that staying
home is not feasible,

00:39:43.110 --> 00:39:44.490 align:middle line:84%
he knows he must
be at this node,

00:39:44.490 --> 00:39:47.210 align:middle line:84%
and therefore, those can't be
in the same information set.

00:39:47.210 --> 00:39:49.530 align:middle line:90%
So let me erase this.

00:39:49.530 --> 00:39:52.330 align:middle line:90%
But that's all that this says.

00:39:52.330 --> 00:39:55.770 align:middle line:84%
Notice if all of a
player's information sets

00:39:55.770 --> 00:39:59.690 align:middle line:84%
are singletons, well, then this
is automatically satisfied.

00:39:59.690 --> 00:40:02.660 align:middle line:84%
If I only have one node in my
information set, then of course

00:40:02.660 --> 00:40:04.805 align:middle line:84%
I have the same actions
feasible at every node

00:40:04.805 --> 00:40:06.180 align:middle line:84%
because there's
only one of them.

00:40:06.180 --> 00:40:09.040 align:middle line:84%
So this is what we might say
vacuously true, automatically

00:40:09.040 --> 00:40:11.620 align:middle line:84%
true with a singleton
information set.

00:40:11.620 --> 00:40:13.560 align:middle line:84%
But it has bite
if my information

00:40:13.560 --> 00:40:16.318 align:middle line:90%
set has multiple nodes.

00:40:16.318 --> 00:40:18.360 align:middle line:84%
And then there's one more
restriction that we put

00:40:18.360 --> 00:40:23.580 align:middle line:84%
on and we say that the root--
remember this is the initial

00:40:23.580 --> 00:40:24.080 align:middle line:90%
node--

00:40:24.080 --> 00:40:27.005 align:middle line:90%


00:40:27.005 --> 00:40:29.140 align:middle line:84%
is in a singleton
information set.

00:40:29.140 --> 00:40:35.960 align:middle line:90%


00:40:35.960 --> 00:40:38.450 align:middle line:84%
The idea would be if we don't
know where the game starts,

00:40:38.450 --> 00:40:40.200 align:middle line:84%
and we don't know where
we are, then there

00:40:40.200 --> 00:40:42.560 align:middle line:84%
must be some prior move
that we didn't observe,

00:40:42.560 --> 00:40:44.960 align:middle line:84%
and we should model
that explicitly.

00:40:44.960 --> 00:40:47.440 align:middle line:84%
So if you don't know where
you start, then often the way

00:40:47.440 --> 00:40:50.040 align:middle line:84%
we capture that is we say
that Nature is initially

00:40:50.040 --> 00:40:52.500 align:middle line:84%
making a move that
determines where we start.

00:40:52.500 --> 00:40:56.060 align:middle line:84%
But then Nature has a
node that starts the game.

00:40:56.060 --> 00:40:58.240 align:middle line:84%
So the root or the
initial node must

00:40:58.240 --> 00:40:59.960 align:middle line:90%
be in its own information set.

00:40:59.960 --> 00:41:03.420 align:middle line:84%
And you see that that was
satisfied here and here.

00:41:03.420 --> 00:41:08.480 align:middle line:90%


00:41:08.480 --> 00:41:14.136 align:middle line:90%
A few final points--

00:41:14.136 --> 00:41:18.320 align:middle line:90%
let me check the time.

00:41:18.320 --> 00:41:22.440 align:middle line:84%
So I've been a little sloppy
in a few things in that I've

00:41:22.440 --> 00:41:24.050 align:middle line:84%
been talking a
lot about players,

00:41:24.050 --> 00:41:26.300 align:middle line:84%
but Nature is really different
than the other players.

00:41:26.300 --> 00:41:28.960 align:middle line:84%
So we need to specify some
different rules for Nature.

00:41:28.960 --> 00:41:31.260 align:middle line:84%
So let me say,
Nature is different.

00:41:31.260 --> 00:41:37.440 align:middle line:90%


00:41:37.440 --> 00:41:38.980 align:middle line:84%
If you just look
up at these trees,

00:41:38.980 --> 00:41:42.240 align:middle line:84%
can you see any
differences when we

00:41:42.240 --> 00:41:44.912 align:middle line:84%
label a node to be Nature,
rather than a strategic player,

00:41:44.912 --> 00:41:46.620 align:middle line:84%
what's different when
it's Nature's turn?

00:41:46.620 --> 00:41:47.320 align:middle line:90%
Yeah?

00:41:47.320 --> 00:41:50.380 align:middle line:84%
AUDIENCE: Nature
works on probability.

00:41:50.380 --> 00:41:51.380 align:middle line:90%
IAN BALL: Exactly right.

00:41:51.380 --> 00:41:54.680 align:middle line:84%
So whereas a strategic player
chooses an action at an edge,

00:41:54.680 --> 00:41:57.880 align:middle line:84%
Nature just chooses
probabilities.

00:41:57.880 --> 00:42:10.430 align:middle line:84%
So edges have
probabilities, not actions.

00:42:10.430 --> 00:42:12.370 align:middle line:84%
And that's because
Nature is not strategic.

00:42:12.370 --> 00:42:14.470 align:middle line:84%
These just probabilities
are given to us.

00:42:14.470 --> 00:42:17.590 align:middle line:84%
With strategic players, we can't
assume that a player is always

00:42:17.590 --> 00:42:20.055 align:middle line:84%
going to go to the Celtics
game with probability 0.2.

00:42:20.055 --> 00:42:21.430 align:middle line:84%
That's the whole
point what we're

00:42:21.430 --> 00:42:23.490 align:middle line:84%
trying to figure
out, whereas Nature,

00:42:23.490 --> 00:42:26.870 align:middle line:84%
we do think of it like a
lottery, like a roulette wheel.

00:42:26.870 --> 00:42:29.410 align:middle line:84%
These probabilities are just
fixed as part of the game.

00:42:29.410 --> 00:42:31.630 align:middle line:84%
And all that nature
does is it mechanically

00:42:31.630 --> 00:42:34.670 align:middle line:84%
draws an edge according
to those probabilities.

00:42:34.670 --> 00:42:37.530 align:middle line:84%
Any other things you notice
that are different about Nature?

00:42:37.530 --> 00:42:40.630 align:middle line:90%


00:42:40.630 --> 00:42:42.910 align:middle line:84%
Well, one thing, Nature
doesn't have payoffs.

00:42:42.910 --> 00:42:45.170 align:middle line:84%
When we labeled payoffs
at the end of the game,

00:42:45.170 --> 00:42:47.950 align:middle line:84%
we only specified payoffs
for the strategic players

00:42:47.950 --> 00:42:49.730 align:middle line:84%
in the game,
players 1 through n.

00:42:49.730 --> 00:42:51.850 align:middle line:90%
We didn't label it for Nature.

00:42:51.850 --> 00:42:53.450 align:middle line:90%
So Nature has no payoffs.

00:42:53.450 --> 00:42:58.480 align:middle line:90%


00:42:58.480 --> 00:42:59.980 align:middle line:84%
And then the final
thing is remember

00:42:59.980 --> 00:43:04.140 align:middle line:84%
when I talked about information
sets, I said, for each player i.

00:43:04.140 --> 00:43:07.060 align:middle line:84%
What I meant by that is
each strategic player i.

00:43:07.060 --> 00:43:09.220 align:middle line:84%
Nature also doesn't
have information sets.

00:43:09.220 --> 00:43:11.180 align:middle line:84%
Wherever Nature is,
they just mechanically

00:43:11.180 --> 00:43:12.640 align:middle line:90%
draw their probabilities.

00:43:12.640 --> 00:43:15.663 align:middle line:84%
There's no sense of what
Nature knows about other moves.

00:43:15.663 --> 00:43:17.080 align:middle line:84%
We don't need to
worry about that.

00:43:17.080 --> 00:43:18.500 align:middle line:90%
So we have no information sets.

00:43:18.500 --> 00:43:21.425 align:middle line:90%


00:43:21.425 --> 00:43:24.100 align:middle line:84%
Or an equivalent way of
saying it is every info set

00:43:24.100 --> 00:43:24.960 align:middle line:90%
is a singleton.

00:43:24.960 --> 00:43:32.420 align:middle line:90%


00:43:32.420 --> 00:43:35.940 align:middle line:84%
I guess this is convenient
because I said the root must

00:43:35.940 --> 00:43:37.780 align:middle line:90%
be a singleton information set.

00:43:37.780 --> 00:43:40.113 align:middle line:84%
Well, if the root
is a move by Nature,

00:43:40.113 --> 00:43:42.780 align:middle line:84%
technically, I should say Nature
has a Singleton information set

00:43:42.780 --> 00:43:45.240 align:middle line:84%
if I want to be consistent
with this definition.

00:43:45.240 --> 00:43:47.040 align:middle line:84%
But that's nothing
about interpretation.

00:43:47.040 --> 00:43:49.940 align:middle line:84%
It's just we allow
Nature to start the game.

00:43:49.940 --> 00:43:52.100 align:middle line:90%
And then I guess, we often--

00:43:52.100 --> 00:43:53.740 align:middle line:84%
it can sometimes
get a bit cumbersome

00:43:53.740 --> 00:43:55.240 align:middle line:90%
to keep writing Nature.

00:43:55.240 --> 00:44:00.030 align:middle line:84%
So often we just draw a circle
to indicate Nature's nodes.

00:44:00.030 --> 00:44:06.410 align:middle line:90%


00:44:06.410 --> 00:44:09.490 align:middle line:84%
So for strategic players,
we have a filled-in circle.

00:44:09.490 --> 00:44:13.110 align:middle line:84%
And for Nature, we have
a hollow or empty circle.

00:44:13.110 --> 00:44:17.090 align:middle line:90%


00:44:17.090 --> 00:44:17.590 align:middle line:90%
Great.

00:44:17.590 --> 00:44:20.470 align:middle line:84%
So now that we've talked
about extensive form games,

00:44:20.470 --> 00:44:22.090 align:middle line:84%
I'd like to move
on to strategies.

00:44:22.090 --> 00:44:24.665 align:middle line:84%
Unless there's any questions
on extensive form games,

00:44:24.665 --> 00:44:25.790 align:middle line:90%
we're going to move on now.

00:44:25.790 --> 00:44:36.776 align:middle line:90%


00:44:36.776 --> 00:44:39.190 align:middle line:84%
And maybe I'll say this
is kind of implicit,

00:44:39.190 --> 00:44:41.970 align:middle line:84%
but Nature also
has no strategies,

00:44:41.970 --> 00:44:43.390 align:middle line:90%
which we're about to define.

00:44:43.390 --> 00:44:47.250 align:middle line:90%


00:44:47.250 --> 00:44:48.630 align:middle line:90%
So what is a strategy?

00:44:48.630 --> 00:44:53.010 align:middle line:90%


00:44:53.010 --> 00:44:56.200 align:middle line:84%
Well, I want you to put
yourself in the shoes of someone

00:44:56.200 --> 00:44:59.760 align:middle line:90%
approaching this game.

00:44:59.760 --> 00:45:01.760 align:middle line:84%
Before the game
has started, you're

00:45:01.760 --> 00:45:04.720 align:middle line:84%
contemplating how you're
going to play in this game.

00:45:04.720 --> 00:45:06.620 align:middle line:84%
And the strategy is
the answer to that.

00:45:06.620 --> 00:45:13.700 align:middle line:84%
The strategy is a
complete contingent plan.

00:45:13.700 --> 00:45:20.440 align:middle line:90%


00:45:20.440 --> 00:45:22.520 align:middle line:90%
So it's a plan of action.

00:45:22.520 --> 00:45:24.020 align:middle line:90%
You analyze it at the beginning.

00:45:24.020 --> 00:45:26.380 align:middle line:84%
You're an outsider, or
you're one of the players,

00:45:26.380 --> 00:45:29.580 align:middle line:84%
but you're kind of evaluating
and assessing the game.

00:45:29.580 --> 00:45:31.080 align:middle line:84%
And you look at all
the places where

00:45:31.080 --> 00:45:34.100 align:middle line:84%
you might be called upon to
move, and you plan ahead.

00:45:34.100 --> 00:45:36.200 align:middle line:84%
You make a plan for
what actions you're

00:45:36.200 --> 00:45:40.000 align:middle line:90%
going to take at every node.

00:45:40.000 --> 00:45:41.540 align:middle line:90%
It's a complete plan.

00:45:41.540 --> 00:45:43.520 align:middle line:84%
You have to specify
what you're going

00:45:43.520 --> 00:45:47.240 align:middle line:84%
to do at every possible
contingency that arises.

00:45:47.240 --> 00:45:52.040 align:middle line:84%
So I'm very often asked in
section and office hours,

00:45:52.040 --> 00:45:55.230 align:middle line:84%
do I really have to specify
this contingency here?

00:45:55.230 --> 00:45:56.730 align:middle line:84%
I've never been
asked that question,

00:45:56.730 --> 00:45:57.855 align:middle line:90%
and the answer has been no.

00:45:57.855 --> 00:45:58.862 align:middle line:90%
It's always been yes.

00:45:58.862 --> 00:46:01.070 align:middle line:84%
So if you're unsure, do I
really need to specify this

00:46:01.070 --> 00:46:02.150 align:middle line:90%
as part of a strategy?

00:46:02.150 --> 00:46:04.150 align:middle line:84%
Unless you're different
than every other student

00:46:04.150 --> 00:46:06.608 align:middle line:84%
I've had before, the answer is
yes, you have to specify it.

00:46:06.608 --> 00:46:09.227 align:middle line:90%
So when in doubt, specify it.

00:46:09.227 --> 00:46:11.310 align:middle line:84%
It turns out that's going
to make your life-- that

00:46:11.310 --> 00:46:12.530 align:middle line:90%
kind of makes your life easier.

00:46:12.530 --> 00:46:15.010 align:middle line:84%
But I think we'll see that as
we go throughout the course.

00:46:15.010 --> 00:46:18.190 align:middle line:84%
But I'll just say that
maybe my answer is yes, you

00:46:18.190 --> 00:46:24.950 align:middle line:84%
have to include it,
everywhere, even when

00:46:24.950 --> 00:46:28.110 align:middle line:90%
you think you don't need to.

00:46:28.110 --> 00:46:30.335 align:middle line:84%
And contingent is
capturing the fact

00:46:30.335 --> 00:46:31.710 align:middle line:84%
that you're going
to learn things

00:46:31.710 --> 00:46:33.550 align:middle line:90%
over the course of the game.

00:46:33.550 --> 00:46:36.430 align:middle line:84%
So if, for instance,
these two nodes

00:46:36.430 --> 00:46:38.310 align:middle line:84%
are on different
information sets,

00:46:38.310 --> 00:46:41.790 align:middle line:84%
then player 2 is going to
learn what player 1 does.

00:46:41.790 --> 00:46:43.510 align:middle line:84%
And therefore, their
plan is implicitly

00:46:43.510 --> 00:46:44.890 align:middle line:90%
going to be contingent plan.

00:46:44.890 --> 00:46:47.650 align:middle line:84%
It's not going to say, I'm
going to go to the Celtics game,

00:46:47.650 --> 00:46:50.030 align:middle line:84%
or I'm going to go
to the Red Sox game.

00:46:50.030 --> 00:46:53.280 align:middle line:84%
It might say something like, I'm
going to go to the Celtics game

00:46:53.280 --> 00:46:55.580 align:middle line:84%
if my friend goes
to the Celtics game,

00:46:55.580 --> 00:46:57.240 align:middle line:84%
and I'm going to go
to the Red Sox game

00:46:57.240 --> 00:46:59.080 align:middle line:84%
if my friend goes
to the Red Sox game.

00:46:59.080 --> 00:47:03.340 align:middle line:84%
And that's what's capturing
the contingency in a strategy.

00:47:03.340 --> 00:47:05.040 align:middle line:90%
So that's the intuitive idea.

00:47:05.040 --> 00:47:06.160 align:middle line:90%
What is it formally?

00:47:06.160 --> 00:47:09.500 align:middle line:90%


00:47:09.500 --> 00:47:13.800 align:middle line:84%
Formally, it specifies an
action at every information set.

00:47:13.800 --> 00:47:25.940 align:middle line:90%


00:47:25.940 --> 00:47:31.380 align:middle line:84%
So often a good way
to write a strategy is

00:47:31.380 --> 00:47:34.300 align:middle line:84%
to put out some spaces for
each of the information

00:47:34.300 --> 00:47:35.660 align:middle line:90%
sets a player has.

00:47:35.660 --> 00:47:39.220 align:middle line:84%
So let's say a player has
four information sets.

00:47:39.220 --> 00:47:42.140 align:middle line:84%
Maybe this is information
set 1, information

00:47:42.140 --> 00:47:47.580 align:middle line:84%
set 2, information set
3, and information set 4.

00:47:47.580 --> 00:47:51.100 align:middle line:84%
And the way you specify a
strategy is to specify an action

00:47:51.100 --> 00:47:52.900 align:middle line:90%
here-- maybe I'll call it A1--

00:47:52.900 --> 00:47:56.120 align:middle line:84%
an action here, an action
here, an action here.

00:47:56.120 --> 00:47:58.900 align:middle line:90%


00:47:58.900 --> 00:48:00.988 align:middle line:84%
So how many
information sets I have

00:48:00.988 --> 00:48:02.780 align:middle line:84%
are going to be determined
by the structure

00:48:02.780 --> 00:48:04.380 align:middle line:90%
of the extensive form game.

00:48:04.380 --> 00:48:07.020 align:middle line:84%
But once I have the extensive
form game written down,

00:48:07.020 --> 00:48:09.660 align:middle line:84%
I can list out all
the information

00:48:09.660 --> 00:48:11.500 align:middle line:90%
sets for a given player.

00:48:11.500 --> 00:48:13.500 align:middle line:84%
And then I can
specify a strategy

00:48:13.500 --> 00:48:16.460 align:middle line:84%
by specifying what action
the player will take at each

00:48:16.460 --> 00:48:18.037 align:middle line:90%
of these information sets.

00:48:18.037 --> 00:48:19.620 align:middle line:84%
So the interpretation
of this strategy

00:48:19.620 --> 00:48:23.420 align:middle line:84%
would be if I find myself
in information set 1,

00:48:23.420 --> 00:48:25.380 align:middle line:90%
I will take action A1.

00:48:25.380 --> 00:48:28.060 align:middle line:84%
If I find myself at
information set I2,

00:48:28.060 --> 00:48:30.500 align:middle line:84%
I will take action
A2, and so on.

00:48:30.500 --> 00:48:34.060 align:middle line:84%
And of course, the action
that I take at information

00:48:34.060 --> 00:48:38.440 align:middle line:84%
set I1 must be a feasible
action at that information set.

00:48:38.440 --> 00:48:43.900 align:middle line:84%
If it was infeasible, then
it wouldn't make sense.

00:48:43.900 --> 00:48:46.020 align:middle line:90%
But here's a question.

00:48:46.020 --> 00:48:50.410 align:middle line:84%
I said this action must be
feasible at an information set.

00:48:50.410 --> 00:48:52.570 align:middle line:84%
But an information
set has many nodes.

00:48:52.570 --> 00:48:53.790 align:middle line:90%
So how does that make sense?

00:48:53.790 --> 00:48:58.370 align:middle line:84%
Isn't feasibility a property of
a node, not an information set?

00:48:58.370 --> 00:48:58.925 align:middle line:90%
Yeah?

00:48:58.925 --> 00:49:01.050 align:middle line:84%
AUDIENCE: One of the
properties of information sets

00:49:01.050 --> 00:49:03.510 align:middle line:84%
was that every node had to
have the same feasible actions.

00:49:03.510 --> 00:49:04.260 align:middle line:90%
IAN BALL: Exactly.

00:49:04.260 --> 00:49:06.210 align:middle line:84%
So because every node
in information set

00:49:06.210 --> 00:49:09.770 align:middle line:84%
has the same feasible actions,
I can think of the feasible

00:49:09.770 --> 00:49:12.050 align:middle line:84%
actions at an information
set because it's

00:49:12.050 --> 00:49:14.870 align:middle line:84%
the same whichever node in
that information set I look at.

00:49:14.870 --> 00:49:16.690 align:middle line:84%
And therefore, it's
meaningful to say,

00:49:16.690 --> 00:49:18.650 align:middle line:84%
I'm going to take
action A1, which

00:49:18.650 --> 00:49:20.790 align:middle line:84%
is feasible at this
information set.

00:49:20.790 --> 00:49:23.130 align:middle line:84%
It just means it's feasible
at every single node

00:49:23.130 --> 00:49:25.730 align:middle line:84%
in the information set
that I might be at.

00:49:25.730 --> 00:49:27.270 align:middle line:84%
And again, this
is a contingency.

00:49:27.270 --> 00:49:28.850 align:middle line:90%
We often say, if it--

00:49:28.850 --> 00:49:29.510 align:middle line:90%
we'll do this.

00:49:29.510 --> 00:49:31.007 align:middle line:90%
But if it rains, we'll do this.

00:49:31.007 --> 00:49:32.590 align:middle line:84%
That's exactly what
this is capturing.

00:49:32.590 --> 00:49:33.230 align:middle line:90%
We'll do this.

00:49:33.230 --> 00:49:34.522 align:middle line:90%
But if it rains, we'll do this.

00:49:34.522 --> 00:49:35.830 align:middle line:90%
And if it snows, we'll do this.

00:49:35.830 --> 00:49:38.490 align:middle line:84%
And if it's sunny,
we'll do this.

00:49:38.490 --> 00:49:44.570 align:middle line:90%
So let's now take--

00:49:44.570 --> 00:49:45.910 align:middle line:90%
let's go over here.

00:49:45.910 --> 00:49:55.800 align:middle line:90%


00:49:55.800 --> 00:49:58.200 align:middle line:84%
So we've defined an
extensive form game.

00:49:58.200 --> 00:49:59.560 align:middle line:90%
We've defined a strategy.

00:49:59.560 --> 00:50:02.660 align:middle line:84%
I now want to describe what
a strategic form game is.

00:50:02.660 --> 00:50:03.900 align:middle line:90%
That's actually really easy.

00:50:03.900 --> 00:50:05.280 align:middle line:84%
But then what's
harder is showing

00:50:05.280 --> 00:50:07.880 align:middle line:84%
how we move from an
extensive form game

00:50:07.880 --> 00:50:10.280 align:middle line:84%
to an equivalent
strategic form game.

00:50:10.280 --> 00:50:13.220 align:middle line:84%
So let's first talk about
a strategic form game.

00:50:13.220 --> 00:50:21.680 align:middle line:90%


00:50:21.680 --> 00:50:23.640 align:middle line:84%
And the idea is, well,
look, we wrote down

00:50:23.640 --> 00:50:26.320 align:middle line:84%
this really complicated
extensive form game.

00:50:26.320 --> 00:50:29.160 align:middle line:84%
But once we understand
the concept of a strategy,

00:50:29.160 --> 00:50:31.360 align:middle line:84%
we can really simplify
this game a lot.

00:50:31.360 --> 00:50:32.880 align:middle line:90%
What happens in this game?

00:50:32.880 --> 00:50:34.840 align:middle line:90%
Each player chooses a strategy.

00:50:34.840 --> 00:50:36.760 align:middle line:84%
They choose a complete
contingent plan.

00:50:36.760 --> 00:50:39.140 align:middle line:84%
And then based on those
complete contingent plans,

00:50:39.140 --> 00:50:42.600 align:middle line:84%
we can calculate what's
going to happen in the game.

00:50:42.600 --> 00:50:44.600 align:middle line:84%
So the strategic
form representation

00:50:44.600 --> 00:50:47.510 align:middle line:84%
is a way of reducing
the game simply

00:50:47.510 --> 00:50:49.030 align:middle line:90%
to its strategic components.

00:50:49.030 --> 00:50:50.350 align:middle line:90%
So what do we specify?

00:50:50.350 --> 00:50:52.650 align:middle line:84%
We specify the
players as before.

00:50:52.650 --> 00:50:56.110 align:middle line:90%


00:50:56.110 --> 00:50:57.770 align:middle line:90%
We specify the strategies.

00:50:57.770 --> 00:51:00.990 align:middle line:90%


00:51:00.990 --> 00:51:03.130 align:middle line:84%
Well, well call them--
we'll have sets.

00:51:03.130 --> 00:51:07.150 align:middle line:90%
So we have S1 up to Sn.

00:51:07.150 --> 00:51:11.070 align:middle line:84%
Big S1 is the set of
strategies for player 1.

00:51:11.070 --> 00:51:13.430 align:middle line:84%
So every element, every
member of this set,

00:51:13.430 --> 00:51:15.710 align:middle line:84%
is a particular
strategy for player 1.

00:51:15.710 --> 00:51:18.430 align:middle line:84%
We list all those strategies
together and put them together

00:51:18.430 --> 00:51:20.670 align:middle line:90%
in a set called Big S1.

00:51:20.670 --> 00:51:24.470 align:middle line:84%
And we might use
notation like little s1

00:51:24.470 --> 00:51:26.830 align:middle line:84%
is a particular
strategy that lives

00:51:26.830 --> 00:51:28.810 align:middle line:90%
inside this set of strategies.

00:51:28.810 --> 00:51:32.670 align:middle line:90%


00:51:32.670 --> 00:51:35.350 align:middle line:84%
And then it's often going to
be helpful to have notation

00:51:35.350 --> 00:51:39.110 align:middle line:84%
for profiles of strategies
because if we want to understand

00:51:39.110 --> 00:51:40.830 align:middle line:84%
what's going to
happen in a game,

00:51:40.830 --> 00:51:43.590 align:middle line:84%
it's not enough just to
know player 1's strategy.

00:51:43.590 --> 00:51:45.480 align:middle line:84%
We need to know, what
is player 1 doing?

00:51:45.480 --> 00:51:46.700 align:middle line:90%
What is their strategy?

00:51:46.700 --> 00:51:48.300 align:middle line:90%
What is player 2's strategy?

00:51:48.300 --> 00:51:50.860 align:middle line:84%
All the way up to what
is player n's strategy?

00:51:50.860 --> 00:51:59.500 align:middle line:84%
So we're going to define a set,
capital S is equal to S1 times

00:51:59.500 --> 00:52:00.360 align:middle line:90%
up to Sn.

00:52:00.360 --> 00:52:01.380 align:middle line:90%
So what is this?

00:52:01.380 --> 00:52:06.460 align:middle line:84%
This is the set of all tuples
or pairs, triples, however

00:52:06.460 --> 00:52:08.100 align:middle line:90%
many we have, of strategies.

00:52:08.100 --> 00:52:09.940 align:middle line:84%
So as an example,
an element of this

00:52:09.940 --> 00:52:17.020 align:middle line:84%
might be something like
S equals S1 up to Sn.

00:52:17.020 --> 00:52:18.720 align:middle line:90%
So this is the element symbol.

00:52:18.720 --> 00:52:23.360 align:middle line:84%
So what I'm saying is S
here is a strategy profile.

00:52:23.360 --> 00:52:27.060 align:middle line:90%


00:52:27.060 --> 00:52:29.360 align:middle line:84%
So this notation will come
up throughout the year.

00:52:29.360 --> 00:52:32.100 align:middle line:84%
So I think it's really important
to make sure we understand it.

00:52:32.100 --> 00:52:34.900 align:middle line:84%
Little s is a profile
of strategies.

00:52:34.900 --> 00:52:37.500 align:middle line:84%
It specifies a
strategy for player 1,

00:52:37.500 --> 00:52:39.580 align:middle line:84%
a strategy for player
2, all the way up

00:52:39.580 --> 00:52:41.860 align:middle line:90%
to a strategy for player n.

00:52:41.860 --> 00:52:47.170 align:middle line:84%
So sn is the strategy by player
n in the particular strategy

00:52:47.170 --> 00:52:49.210 align:middle line:90%
profile s.

00:52:49.210 --> 00:52:52.730 align:middle line:84%
This strategy profile s
lives in this set big S

00:52:52.730 --> 00:52:56.410 align:middle line:84%
This is the collection of all
strategy profiles in the game.

00:52:56.410 --> 00:52:56.950 align:middle line:90%
Yeah?

00:52:56.950 --> 00:52:58.450 align:middle line:84%
AUDIENCE: So when
we say that, we're

00:52:58.450 --> 00:53:02.130 align:middle line:84%
saying it's every combination of
every strategy any player could

00:53:02.130 --> 00:53:02.630 align:middle line:90%
think of.

00:53:02.630 --> 00:53:03.730 align:middle line:90%
IAN BALL: Exactly right, yeah.

00:53:03.730 --> 00:53:05.397 align:middle line:84%
So that's what this
product notation is.

00:53:05.397 --> 00:53:07.350 align:middle line:84%
We choose one
strategy for player 1.

00:53:07.350 --> 00:53:09.850 align:middle line:84%
We choose one strategy for
player 2, all the way up to n.

00:53:09.850 --> 00:53:12.170 align:middle line:84%
And any collection
of those choices

00:53:12.170 --> 00:53:14.630 align:middle line:84%
is going to give us
the strategy profile.

00:53:14.630 --> 00:53:16.930 align:middle line:90%
Yeah.

00:53:16.930 --> 00:53:19.470 align:middle line:84%
And then the last
thing is just payoffs.

00:53:19.470 --> 00:53:25.410 align:middle line:90%


00:53:25.410 --> 00:53:32.850 align:middle line:84%
And payoffs, we need a
function ui from S to R for i

00:53:32.850 --> 00:53:33.870 align:middle line:90%
equals 1 to n.

00:53:33.870 --> 00:53:37.930 align:middle line:90%


00:53:37.930 --> 00:53:40.050 align:middle line:84%
Now, some people are
tempted to put an i here

00:53:40.050 --> 00:53:41.640 align:middle line:90%
because they see an i here.

00:53:41.640 --> 00:53:42.640 align:middle line:90%
But that would be wrong.

00:53:42.640 --> 00:53:44.480 align:middle line:84%
If we put an eye
here, that would

00:53:44.480 --> 00:53:48.583 align:middle line:84%
mean that player i's payoff only
depends on player i's strategy.

00:53:48.583 --> 00:53:50.000 align:middle line:84%
If that were the
case, we wouldn't

00:53:50.000 --> 00:53:51.400 align:middle line:90%
need to do game theory at all.

00:53:51.400 --> 00:53:53.327 align:middle line:84%
That's just an individual
decision problem.

00:53:53.327 --> 00:53:55.160 align:middle line:84%
What makes it interesting
is that the payoff

00:53:55.160 --> 00:53:58.980 align:middle line:84%
that I get as player i
depends not only on what I do,

00:53:58.980 --> 00:54:00.720 align:middle line:84%
but also on what
everyone else does.

00:54:00.720 --> 00:54:02.800 align:middle line:84%
And that's why
there's no i here.

00:54:02.800 --> 00:54:05.000 align:middle line:84%
And the payoff of
player i is a function

00:54:05.000 --> 00:54:06.500 align:middle line:90%
of the strategy profile.

00:54:06.500 --> 00:54:08.720 align:middle line:84%
It says, for instance,
if there's two players,

00:54:08.720 --> 00:54:13.040 align:middle line:84%
if player 1 chooses
strategy S1 and player 2

00:54:13.040 --> 00:54:15.200 align:middle line:84%
chooses strategy
S2, what is going

00:54:15.200 --> 00:54:18.405 align:middle line:84%
to be the payoff for player
i from that combination

00:54:18.405 --> 00:54:19.780 align:middle line:84%
of strategies, or
in other words,

00:54:19.780 --> 00:54:21.180 align:middle line:90%
from that strategy profile?

00:54:21.180 --> 00:54:25.560 align:middle line:90%


00:54:25.560 --> 00:54:27.900 align:middle line:84%
So strategic form,
it's really simple,

00:54:27.900 --> 00:54:30.600 align:middle line:84%
but you have to make sure you
write down the set of strategies

00:54:30.600 --> 00:54:33.600 align:middle line:84%
correctly, and you have to make
sure you write down the payoffs

00:54:33.600 --> 00:54:34.300 align:middle line:90%
correctly.

00:54:34.300 --> 00:54:35.800 align:middle line:84%
So what we're now
going to describe

00:54:35.800 --> 00:54:38.640 align:middle line:84%
is how we can move when
we're given an extensive form

00:54:38.640 --> 00:54:41.970 align:middle line:84%
game, how we can reduce it
to a strategic form game,

00:54:41.970 --> 00:54:45.070 align:middle line:84%
reduce it to its strategic
form representation.

00:54:45.070 --> 00:54:50.130 align:middle line:84%
So let me go to a
new board over here.

00:54:50.130 --> 00:54:50.930 align:middle line:90%
Do we have one?

00:54:50.930 --> 00:55:12.430 align:middle line:90%


00:55:12.430 --> 00:55:14.570 align:middle line:84%
So what's our procedure
for going from--

00:55:14.570 --> 00:55:26.150 align:middle line:90%


00:55:26.150 --> 00:55:27.610 align:middle line:90%
so it's not always the case.

00:55:27.610 --> 00:55:29.710 align:middle line:84%
But often when we
start by considering

00:55:29.710 --> 00:55:33.390 align:middle line:84%
some strategic situation, we
write down all the details

00:55:33.390 --> 00:55:35.950 align:middle line:84%
in the extensive form to make
sure we specify everything

00:55:35.950 --> 00:55:37.270 align:middle line:90%
exactly right.

00:55:37.270 --> 00:55:39.530 align:middle line:84%
And then when it's time
to analyze the game,

00:55:39.530 --> 00:55:42.750 align:middle line:84%
it's often more convenient
to reduce this extensive form

00:55:42.750 --> 00:55:45.470 align:middle line:84%
to this more compact and
convenient strategic form.

00:55:45.470 --> 00:55:47.730 align:middle line:84%
But if you try to jump
right to the strategic form,

00:55:47.730 --> 00:55:48.610 align:middle line:90%
you might make a mistake.

00:55:48.610 --> 00:55:50.870 align:middle line:84%
So it's good to be really
careful about how you set up

00:55:50.870 --> 00:55:53.710 align:middle line:84%
the extensive form and
then convert things

00:55:53.710 --> 00:55:54.738 align:middle line:90%
to the strategic form.

00:55:54.738 --> 00:55:55.530 align:middle line:90%
So how do we do it?

00:55:55.530 --> 00:56:03.430 align:middle line:84%
Well, there's two steps
or two hard steps.

00:56:03.430 --> 00:56:06.072 align:middle line:84%
One step is just look
at who the players are.

00:56:06.072 --> 00:56:07.030 align:middle line:90%
But that's pretty easy.

00:56:07.030 --> 00:56:08.770 align:middle line:84%
Once we have an
extensive form game,

00:56:08.770 --> 00:56:10.270 align:middle line:84%
we see who all the players
are, and the players

00:56:10.270 --> 00:56:11.312 align:middle line:90%
are going to be the same.

00:56:11.312 --> 00:56:12.350 align:middle line:90%
So that's easy.

00:56:12.350 --> 00:56:16.190 align:middle line:84%
The hard thing, or
the two hard steps,

00:56:16.190 --> 00:56:20.890 align:middle line:84%
are that we have to
define the strategy sets.

00:56:20.890 --> 00:56:26.230 align:middle line:90%


00:56:26.230 --> 00:56:27.768 align:middle line:84%
So we'll do an
example in a second.

00:56:27.768 --> 00:56:29.310 align:middle line:84%
But a strategy set
would be something

00:56:29.310 --> 00:56:32.213 align:middle line:84%
like a collection of all
vectors that look like this.

00:56:32.213 --> 00:56:34.630 align:middle line:84%
That would be an example of
what the strategy set will be.

00:56:34.630 --> 00:56:36.430 align:middle line:84%
But to define it
correctly, you have

00:56:36.430 --> 00:56:39.245 align:middle line:84%
to make sure you specify all
the information sets correctly

00:56:39.245 --> 00:56:40.620 align:middle line:84%
and all the possible
actions that

00:56:40.620 --> 00:56:43.260 align:middle line:84%
can be chosen at those
information sets.

00:56:43.260 --> 00:56:54.780 align:middle line:84%
And then the second step is to
compute the payoff functions

00:56:54.780 --> 00:57:02.640 align:middle line:84%
ui from S to R. That is, once
I've defined the strategy sets,

00:57:02.640 --> 00:57:06.540 align:middle line:84%
I still have to say, if you
give me a strategy profile,

00:57:06.540 --> 00:57:09.140 align:middle line:84%
specifying a complete
contingent plan for each

00:57:09.140 --> 00:57:11.500 align:middle line:84%
of the players,
what is the payoff

00:57:11.500 --> 00:57:14.740 align:middle line:84%
that player i is going
to get from that profile?

00:57:14.740 --> 00:57:16.020 align:middle line:90%
So why is this hard?

00:57:16.020 --> 00:57:18.620 align:middle line:84%
It's hard because, from
the extensive form,

00:57:18.620 --> 00:57:22.460 align:middle line:84%
what we know is the payoff each
player gets from a consequence,

00:57:22.460 --> 00:57:24.540 align:middle line:84%
from a terminal
node in the game.

00:57:24.540 --> 00:57:26.620 align:middle line:84%
And now we have to
compute what payoff

00:57:26.620 --> 00:57:28.900 align:middle line:84%
they get from a
strategy profile, which

00:57:28.900 --> 00:57:31.300 align:middle line:84%
is not the same thing
as a consequence.

00:57:31.300 --> 00:57:32.640 align:middle line:90%
So how do we do that?

00:57:32.640 --> 00:57:35.610 align:middle line:84%
Let me give you a maybe
somewhat cryptic formula.

00:57:35.610 --> 00:57:37.870 align:middle line:84%
And then we'll do an
example to see how we do it.

00:57:37.870 --> 00:57:42.010 align:middle line:84%
But the key is that
a strategy profile

00:57:42.010 --> 00:57:51.810 align:middle line:84%
s, if we focus on a
particular strategy profile

00:57:51.810 --> 00:57:56.170 align:middle line:84%
s, that is going to induce
in the extensive form game

00:57:56.170 --> 00:57:59.170 align:middle line:90%
a lottery over terminal nodes.

00:57:59.170 --> 00:58:02.850 align:middle line:84%
It's going to induce a
lottery over consequences.

00:58:02.850 --> 00:58:07.010 align:middle line:90%
So maybe I'll write z of s.

00:58:07.010 --> 00:58:08.690 align:middle line:90%
And I'll show how that happens.

00:58:08.690 --> 00:58:13.530 align:middle line:84%
But a strategy profile induces
a lottery over consequences.

00:58:13.530 --> 00:58:16.270 align:middle line:84%
And once we can compute that
lottery over consequences,

00:58:16.270 --> 00:58:19.410 align:middle line:84%
we can compute each
player's expected utility

00:58:19.410 --> 00:58:21.990 align:middle line:84%
from that lottery over
consequences, because remember,

00:58:21.990 --> 00:58:24.970 align:middle line:84%
we've already defined
utilities over consequences.

00:58:24.970 --> 00:58:27.050 align:middle line:84%
And that expected
utility is going

00:58:27.050 --> 00:58:30.290 align:middle line:84%
to be the new definition
of the utility function

00:58:30.290 --> 00:58:32.272 align:middle line:84%
that we assign to
this strategy profile.

00:58:32.272 --> 00:58:33.230 align:middle line:90%
So we'll do an example.

00:58:33.230 --> 00:58:35.680 align:middle line:84%
But the step is a
strategy profile

00:58:35.680 --> 00:58:38.720 align:middle line:84%
determines a lottery over
consequences, which allows us

00:58:38.720 --> 00:58:40.500 align:middle line:90%
to compute expected utilities.

00:58:40.500 --> 00:58:43.040 align:middle line:84%
And those are going to be the
payoffs in our strategic form

00:58:43.040 --> 00:58:43.600 align:middle line:90%
game.

00:58:43.600 --> 00:58:45.660 align:middle line:90%
So let's do an example.

00:58:45.660 --> 00:58:48.720 align:middle line:90%


00:58:48.720 --> 00:58:52.480 align:middle line:90%
Let me go here.

00:58:52.480 --> 00:58:54.260 align:middle line:90%
And we'll end with this example.

00:58:54.260 --> 00:58:59.440 align:middle line:90%


00:58:59.440 --> 00:59:02.320 align:middle line:84%
So we're going to think of
the Boston game we did before.

00:59:02.320 --> 00:59:03.840 align:middle line:84%
But it's a little
artificial just

00:59:03.840 --> 00:59:06.640 align:middle line:84%
to illustrate ideas
that Nature is

00:59:06.640 --> 00:59:09.480 align:middle line:84%
going to flip a coin to
determine the order in which we

00:59:09.480 --> 00:59:11.240 align:middle line:90%
move in this game.

00:59:11.240 --> 00:59:17.120 align:middle line:84%
So first, Nature is going to
flip a coin, say 1/2, 1/2,

00:59:17.120 --> 00:59:18.740 align:middle line:90%
to give myself some more space.

00:59:18.740 --> 00:59:23.680 align:middle line:90%


00:59:23.680 --> 00:59:28.440 align:middle line:84%
And if the coin is, say,
heads, then player 1

00:59:28.440 --> 00:59:31.880 align:middle line:84%
is going to move
first, and their move

00:59:31.880 --> 00:59:33.870 align:middle line:90%
is not going to be observed.

00:59:33.870 --> 00:59:35.830 align:middle line:90%
So how do we represent this?

00:59:35.830 --> 00:59:37.670 align:middle line:90%
Player 1 moves first.

00:59:37.670 --> 00:59:41.430 align:middle line:90%
They choose Celtics or Red Sox.

00:59:41.430 --> 00:59:43.550 align:middle line:90%
Their move is not observed.

00:59:43.550 --> 00:59:46.830 align:middle line:90%
So that means player 2--

00:59:46.830 --> 00:59:49.050 align:middle line:90%
this is player 2.

00:59:49.050 --> 00:59:51.950 align:middle line:84%
And we put a dotted line here
to indicate player 2 does not

00:59:51.950 --> 00:59:54.150 align:middle line:90%
observe the move by player 1.

00:59:54.150 --> 00:59:59.602 align:middle line:84%
And then player 2 chooses
Celtics or Red Sox.

00:59:59.602 --> 01:00:01.310 align:middle line:84%
And you can see, it's
going to get pretty

01:00:01.310 --> 01:00:03.358 align:middle line:84%
messy to write all the
payoffs, so for now, I'm

01:00:03.358 --> 01:00:04.650 align:middle line:90%
not going to write the payoffs.

01:00:04.650 --> 01:00:08.190 align:middle line:84%
But the payoffs will be the
same as in the other game.

01:00:08.190 --> 01:00:12.310 align:middle line:84%
And if we do it the other way,
let's say if nature flips tails,

01:00:12.310 --> 01:00:15.190 align:middle line:84%
then player 2 is
going to move first.

01:00:15.190 --> 01:00:19.110 align:middle line:84%
But then their move is going
to be observed by player 1

01:00:19.110 --> 01:00:21.670 align:middle line:90%
So now we have player 2 here.

01:00:21.670 --> 01:00:27.430 align:middle line:84%
They're going to choose
between Celtics and Red Sox.

01:00:27.430 --> 01:00:30.790 align:middle line:84%
Now it's player
1's turn to move.

01:00:30.790 --> 01:00:34.980 align:middle line:84%
We don't draw a dotted line
here because player 1 observes

01:00:34.980 --> 01:00:36.200 align:middle line:90%
what player 2 does.

01:00:36.200 --> 01:00:39.140 align:middle line:90%


01:00:39.140 --> 01:00:42.500 align:middle line:90%
And then we have CR, CR.

01:00:42.500 --> 01:00:44.548 align:middle line:84%
So let's make sure we
understand the game.

01:00:44.548 --> 01:00:45.840 align:middle line:90%
Nature is going to flip a coin.

01:00:45.840 --> 01:00:46.900 align:middle line:90%
These are the rules.

01:00:46.900 --> 01:00:50.220 align:middle line:84%
If the coin is heads,
player 1 decides first,

01:00:50.220 --> 01:00:52.060 align:middle line:84%
then player 2 decides
without having

01:00:52.060 --> 01:00:54.580 align:middle line:90%
observed what player 1 does.

01:00:54.580 --> 01:00:58.080 align:middle line:84%
If Nature flips tails,
then player 2 goes first,

01:00:58.080 --> 01:01:01.400 align:middle line:84%
and then player 1 goes after
observing what player 2 did.

01:01:01.400 --> 01:01:02.580 align:middle line:90%
Yes?

01:01:02.580 --> 01:01:04.700 align:middle line:84%
AUDIENCE: So here
then, does player 2

01:01:04.700 --> 01:01:07.593 align:middle line:90%
know if they're going first?

01:01:07.593 --> 01:01:08.260 align:middle line:90%
IAN BALL: Great.

01:01:08.260 --> 01:01:10.100 align:middle line:84%
So let's look at the
information sets.

01:01:10.100 --> 01:01:15.020 align:middle line:84%
So how many information sets
does player 2 have in this game?

01:01:15.020 --> 01:01:17.220 align:middle line:90%
I'll open it up to everyone.

01:01:17.220 --> 01:01:17.720 align:middle line:90%
2.

01:01:17.720 --> 01:01:22.000 align:middle line:84%
We have information set here
and an information set here.

01:01:22.000 --> 01:01:23.920 align:middle line:84%
Remember, this is actually
an information set.

01:01:23.920 --> 01:01:25.040 align:middle line:90%
I just haven't drawn it.

01:01:25.040 --> 01:01:27.420 align:middle line:84%
So once we write out all the
information sets explicitly,

01:01:27.420 --> 01:01:29.320 align:middle line:84%
we can always answer
questions like this.

01:01:29.320 --> 01:01:32.090 align:middle line:84%
So when I'm here, well, I
know that I'm either at one

01:01:32.090 --> 01:01:32.990 align:middle line:90%
of these two nodes.

01:01:32.990 --> 01:01:35.770 align:middle line:84%
I know that I'm not
here, which means I know

01:01:35.770 --> 01:01:37.230 align:middle line:90%
the choice that Nature made.

01:01:37.230 --> 01:01:38.650 align:middle line:90%
I know they flipped heads.

01:01:38.650 --> 01:01:42.685 align:middle line:84%
But I don't know whether
player one chose C or R.

01:01:42.685 --> 01:01:44.310 align:middle line:84%
AUDIENCE: But you
could, theoretically,

01:01:44.310 --> 01:01:46.410 align:middle line:84%
even though they're
not at the same line?

01:01:46.410 --> 01:01:48.570 align:middle line:84%
IAN BALL: A different game
would be I put all three

01:01:48.570 --> 01:01:50.150 align:middle line:84%
of these in the same
information set.

01:01:50.150 --> 01:01:51.910 align:middle line:84%
That would be a different
game that I could write down,

01:01:51.910 --> 01:01:53.270 align:middle line:84%
but that's not the game
I've written down here.

01:01:53.270 --> 01:01:53.770 align:middle line:90%
Exactly.

01:01:53.770 --> 01:01:55.610 align:middle line:90%
Yeah.

01:01:55.610 --> 01:01:58.430 align:middle line:90%
Any other questions on this?

01:01:58.430 --> 01:02:01.670 align:middle line:84%
So now, the hardest step
is figuring out strategies.

01:02:01.670 --> 01:02:04.970 align:middle line:90%


01:02:04.970 --> 01:02:06.770 align:middle line:84%
So I think, especially
when you're just

01:02:06.770 --> 01:02:09.610 align:middle line:84%
getting used to this, whenever
you're asked to write down

01:02:09.610 --> 01:02:11.590 align:middle line:84%
strategies, the first
question should be,

01:02:11.590 --> 01:02:14.290 align:middle line:84%
how many information sets
does each player have?

01:02:14.290 --> 01:02:16.270 align:middle line:84%
Because often when people
get strategies wrong,

01:02:16.270 --> 01:02:18.562 align:middle line:84%
it's because they've gotten
the information sets wrong.

01:02:18.562 --> 01:02:22.770 align:middle line:84%
So let's look at
player 1 and player 2.

01:02:22.770 --> 01:02:26.590 align:middle line:84%
So first, how many information
sets does player 1 have?

01:02:26.590 --> 01:02:32.290 align:middle line:90%


01:02:32.290 --> 01:02:32.810 align:middle line:90%
Yeah?

01:02:32.810 --> 01:02:33.170 align:middle line:90%
AUDIENCE: Three.

01:02:33.170 --> 01:02:33.837 align:middle line:90%
IAN BALL: Three.

01:02:33.837 --> 01:02:37.045 align:middle line:84%
Well, they have three
nodes, 1, 2, and 3.

01:02:37.045 --> 01:02:39.170 align:middle line:84%
And remember what I said
is I'm not going to draw--

01:02:39.170 --> 01:02:40.150 align:middle line:90%
or I hope I said this.

01:02:40.150 --> 01:02:42.170 align:middle line:84%
I'm not going to draw the
singleton ones because it's just

01:02:42.170 --> 01:02:43.030 align:middle line:90%
a little messy.

01:02:43.030 --> 01:02:46.768 align:middle line:90%
So technically, it's like this.

01:02:46.768 --> 01:02:48.310 align:middle line:84%
But I'm just not
going to draw those.

01:02:48.310 --> 01:02:50.190 align:middle line:84%
So if you don't see
the nodes connected,

01:02:50.190 --> 01:02:53.090 align:middle line:84%
that means each node is in
its own information set.

01:02:53.090 --> 01:02:55.230 align:middle line:84%
So player 1 has three
information sets.

01:02:55.230 --> 01:02:56.890 align:middle line:84%
And each of these
information sets

01:02:56.890 --> 01:02:58.190 align:middle line:90%
is what we call a singleton.

01:02:58.190 --> 01:02:59.890 align:middle line:90%
It has a single node in it.

01:02:59.890 --> 01:03:04.370 align:middle line:90%
So player 1 has three info sets.

01:03:04.370 --> 01:03:05.770 align:middle line:90%
And what about player 2?

01:03:05.770 --> 01:03:10.210 align:middle line:84%
How many information
sets does player 2 have?

01:03:10.210 --> 01:03:11.450 align:middle line:90%
Two, right?

01:03:11.450 --> 01:03:14.390 align:middle line:84%
Information set 1 and
information set 2.

01:03:14.390 --> 01:03:20.250 align:middle line:90%


01:03:20.250 --> 01:03:23.230 align:middle line:84%
So why is it good to ask how
many information sets are first?

01:03:23.230 --> 01:03:25.570 align:middle line:84%
Because you can think of
a strategy as a vector.

01:03:25.570 --> 01:03:27.640 align:middle line:84%
And the number of
places in the vector

01:03:27.640 --> 01:03:29.720 align:middle line:84%
is going to be the number
of information sets.

01:03:29.720 --> 01:03:32.700 align:middle line:84%
So each information set is going
to have a slot in this vector.

01:03:32.700 --> 01:03:34.920 align:middle line:84%
And then we're going
to fill in those slots.

01:03:34.920 --> 01:03:38.140 align:middle line:84%
So let's think of
strategies for player 1.

01:03:38.140 --> 01:03:39.840 align:middle line:90%
We're going to have three slots.

01:03:39.840 --> 01:03:43.280 align:middle line:84%
And strategies for player 2,
we're going to have two slots.

01:03:43.280 --> 01:03:44.000 align:middle line:90%
Why slots?

01:03:44.000 --> 01:03:47.000 align:middle line:84%
Because a strategy specifies
something for each information

01:03:47.000 --> 01:03:47.563 align:middle line:90%
set.

01:03:47.563 --> 01:03:49.480 align:middle line:84%
So we're just going to
specify a slot wherever

01:03:49.480 --> 01:03:51.000 align:middle line:90%
we need to put something.

01:03:51.000 --> 01:03:53.760 align:middle line:90%


01:03:53.760 --> 01:03:57.600 align:middle line:84%
Now, the next thing is
it's kind of helpful often

01:03:57.600 --> 01:03:59.000 align:middle line:90%
to number the information sets.

01:03:59.000 --> 01:04:01.660 align:middle line:84%
On a problem set, you could
either explicitly number them,

01:04:01.660 --> 01:04:04.080 align:middle line:84%
or maybe you could indicate
how you're going to number it

01:04:04.080 --> 01:04:05.500 align:middle line:90%
so that the TA understands.

01:04:05.500 --> 01:04:09.960 align:middle line:84%
But it's important that you're
clear about which of these slots

01:04:09.960 --> 01:04:11.960 align:middle line:84%
each information
set corresponds to.

01:04:11.960 --> 01:04:21.085 align:middle line:84%
So maybe I'll label player 1's
information sets I, 2I, and 3I.

01:04:21.085 --> 01:04:22.960 align:middle line:84%
I didn't want to use 1,
2, and 3 because that

01:04:22.960 --> 01:04:25.200 align:middle line:90%
is confusing with players.

01:04:25.200 --> 01:04:31.830 align:middle line:84%
And then for player 2, I
guess I'll do I and 2I.

01:04:31.830 --> 01:04:46.110 align:middle line:90%


01:04:46.110 --> 01:04:47.990 align:middle line:90%
So now, let's fill this in.

01:04:47.990 --> 01:04:49.450 align:middle line:90%
We can just give an example.

01:04:49.450 --> 01:04:51.670 align:middle line:84%
So we have three
information sets.

01:04:51.670 --> 01:04:53.830 align:middle line:84%
To specify a
strategy, we just have

01:04:53.830 --> 01:04:58.230 align:middle line:84%
to put Celtics or Red Sox
here, Celtics or Red Sox here,

01:04:58.230 --> 01:05:00.332 align:middle line:90%
and Celtics or Red Sox here.

01:05:00.332 --> 01:05:01.790 align:middle line:84%
So how many strategies
are we going

01:05:01.790 --> 01:05:03.610 align:middle line:90%
to have in total for player 1?

01:05:03.610 --> 01:05:07.070 align:middle line:90%


01:05:07.070 --> 01:05:08.410 align:middle line:90%
Eight strategies.

01:05:08.410 --> 01:05:12.670 align:middle line:90%


01:05:12.670 --> 01:05:14.310 align:middle line:90%
And what about for player 2?

01:05:14.310 --> 01:05:15.450 align:middle line:90%
How many strategies?

01:05:15.450 --> 01:05:22.230 align:middle line:90%


01:05:22.230 --> 01:05:23.470 align:middle line:90%
Four, right?

01:05:23.470 --> 01:05:28.105 align:middle line:84%
So in general, it's a
bit more complicated

01:05:28.105 --> 01:05:29.980 align:middle line:84%
if you have more than
two moves, but whenever

01:05:29.980 --> 01:05:32.100 align:middle line:84%
you have two moves at
every information set,

01:05:32.100 --> 01:05:34.500 align:middle line:84%
the reason we get 8
is this is 2 to the 3.

01:05:34.500 --> 01:05:37.460 align:middle line:84%
And the reason we get
4 is this is 2 to the 2

01:05:37.460 --> 01:05:39.840 align:middle line:84%
because we have
two choices here.

01:05:39.840 --> 01:05:42.213 align:middle line:84%
For each of those two choices,
we have two choices here.

01:05:42.213 --> 01:05:44.380 align:middle line:84%
And for each of those two
choices, we have two more.

01:05:44.380 --> 01:05:46.440 align:middle line:90%
So you can-- it's like a tree.

01:05:46.440 --> 01:05:47.660 align:middle line:90%
It keeps doubling each time.

01:05:47.660 --> 01:05:51.620 align:middle line:84%
And eventually,
you'll get eight.

01:05:51.620 --> 01:05:52.880 align:middle line:90%
So that's a lot to write down.

01:05:52.880 --> 01:05:54.680 align:middle line:84%
If we really want to
specify this game,

01:05:54.680 --> 01:05:57.627 align:middle line:84%
we have to specify utilities
for every strategy profile.

01:05:57.627 --> 01:05:58.960 align:middle line:90%
So we're not going to do it now.

01:05:58.960 --> 01:06:00.700 align:middle line:84%
But let's just
understand, if there's

01:06:00.700 --> 01:06:04.180 align:middle line:84%
eight strategies for player 1
and four strategies for player

01:06:04.180 --> 01:06:09.392 align:middle line:84%
2, then all together, we
have 32 strategy profiles,

01:06:09.392 --> 01:06:11.600 align:middle line:84%
because for each of the
eight strategies of player 1,

01:06:11.600 --> 01:06:14.300 align:middle line:84%
we can combine it with
the strategy for player 2.

01:06:14.300 --> 01:06:16.100 align:middle line:84%
And then for each
of those profiles,

01:06:16.100 --> 01:06:19.500 align:middle line:84%
we have to specify two numbers,
the payoff for player 1

01:06:19.500 --> 01:06:20.840 align:middle line:90%
and the payoff for player 2.

01:06:20.840 --> 01:06:22.330 align:middle line:84%
So altogether, we
need to specify

01:06:22.330 --> 01:06:25.410 align:middle line:84%
64 numbers in this
really, really small game.

01:06:25.410 --> 01:06:29.795 align:middle line:84%
And I think this is illustrating
why games like chess, no one's

01:06:29.795 --> 01:06:31.170 align:middle line:84%
been able to even--
we can't even

01:06:31.170 --> 01:06:32.670 align:middle line:84%
deal with a number of
strategies in chess.

01:06:32.670 --> 01:06:34.930 align:middle line:84%
It's many, many times larger
than the number of atoms

01:06:34.930 --> 01:06:36.888 align:middle line:84%
in the universe, like
the atoms in the universe

01:06:36.888 --> 01:06:40.810 align:middle line:84%
to the atoms of the universe,
crazy, crazy numbers.

01:06:40.810 --> 01:06:44.270 align:middle line:84%
And the reason for that
is, well, you can see here,

01:06:44.270 --> 01:06:47.470 align:middle line:84%
even in the simplest possible
game, it's combinatorial.

01:06:47.470 --> 01:06:49.010 align:middle line:90%
It's exponential.

01:06:49.010 --> 01:06:52.770 align:middle line:84%
So let's just do one
example to see how

01:06:52.770 --> 01:06:54.570 align:middle line:90%
we can calculate these payoffs.

01:06:54.570 --> 01:07:02.050 align:middle line:84%
So let's say player 1
is going to choose--

01:07:02.050 --> 01:07:04.670 align:middle line:84%
let's say-- it
doesn't really matter.

01:07:04.670 --> 01:07:09.050 align:middle line:90%
I'll just choose it arbitrarily.

01:07:09.050 --> 01:07:09.990 align:middle line:90%
Let's do that.

01:07:09.990 --> 01:07:13.770 align:middle line:84%
And let's say player
2 is choosing RC.

01:07:13.770 --> 01:07:16.530 align:middle line:90%


01:07:16.530 --> 01:07:18.290 align:middle line:84%
So what I'd like
to do is I'm going

01:07:18.290 --> 01:07:24.600 align:middle line:84%
to take this strategy by player
1 and this strategy by player 2,

01:07:24.600 --> 01:07:27.160 align:middle line:84%
and I want to compute
what the payoffs are

01:07:27.160 --> 01:07:28.480 align:middle line:90%
going to be for each player.

01:07:28.480 --> 01:07:31.200 align:middle line:84%
So I'm basically filling
in two of those 64 numbers

01:07:31.200 --> 01:07:32.720 align:middle line:84%
that I have to
fill in if I wanted

01:07:32.720 --> 01:07:34.520 align:middle line:90%
to fully specify the game.

01:07:34.520 --> 01:07:40.640 align:middle line:90%
So what's often helpful is--

01:07:40.640 --> 01:07:42.480 align:middle line:90%
let me start with player 1.

01:07:42.480 --> 01:07:45.680 align:middle line:84%
And I'm going to go to each of
player 1's information sets.

01:07:45.680 --> 01:07:47.760 align:middle line:84%
And I'm going to
highlight the edge

01:07:47.760 --> 01:07:50.520 align:middle line:84%
that the player would choose
at that information set

01:07:50.520 --> 01:07:52.080 align:middle line:90%
under this strategy.

01:07:52.080 --> 01:07:54.400 align:middle line:90%
So information set 1 is here.

01:07:54.400 --> 01:07:57.920 align:middle line:84%
If player 1 finds himself
at this contingency,

01:07:57.920 --> 01:08:01.720 align:middle line:84%
this strategy specifies
that that player chooses C.

01:08:01.720 --> 01:08:05.000 align:middle line:84%
So I'm going to
highlight this here.

01:08:05.000 --> 01:08:07.480 align:middle line:84%
If player 1 finds himself
at this contingency,

01:08:07.480 --> 01:08:12.960 align:middle line:84%
he's going to choose R.
And at this contingency,

01:08:12.960 --> 01:08:14.380 align:middle line:90%
he's going to choose R as well.

01:08:14.380 --> 01:08:17.880 align:middle line:90%


01:08:17.880 --> 01:08:19.080 align:middle line:90%
Now let's go to player 2.

01:08:19.080 --> 01:08:23.510 align:middle line:84%
At this contingency-- this
is information set 1--

01:08:23.510 --> 01:08:29.470 align:middle line:84%
player 2 chooses R. So I'll
fill this in with R here.

01:08:29.470 --> 01:08:30.750 align:middle line:90%
And now, this one is trickier.

01:08:30.750 --> 01:08:33.510 align:middle line:84%
At this information
set, she chooses

01:08:33.510 --> 01:08:36.250 align:middle line:90%
C. But now what do I fill in?

01:08:36.250 --> 01:08:39.090 align:middle line:84%
Well what I have to do is I
have to fill in C at both nodes.

01:08:39.090 --> 01:08:42.310 align:middle line:90%


01:08:42.310 --> 01:08:42.830 align:middle line:90%
Why?

01:08:42.830 --> 01:08:45.029 align:middle line:84%
Well, when player 2
gets here, player 2

01:08:45.029 --> 01:08:47.189 align:middle line:84%
can't observe which
node she's at.

01:08:47.189 --> 01:08:50.370 align:middle line:84%
She just always does C because
that's what the strategy says.

01:08:50.370 --> 01:08:52.490 align:middle line:84%
So if it turned out
she were at this node,

01:08:52.490 --> 01:08:54.109 align:middle line:90%
this is what she would choose.

01:08:54.109 --> 01:08:56.529 align:middle line:84%
If she were at this node,
this is what she would choose.

01:08:56.529 --> 01:08:58.029 align:middle line:84%
She doesn't know
which one she's at.

01:08:58.029 --> 01:09:01.590 align:middle line:84%
She just plays C at
that information set.

01:09:01.590 --> 01:09:06.109 align:middle line:84%
So now that we've filled
this in, what we want to do

01:09:06.109 --> 01:09:07.870 align:middle line:84%
is kind of trace
through the graph

01:09:07.870 --> 01:09:10.310 align:middle line:84%
to try to compute what
the induced lottery

01:09:10.310 --> 01:09:12.710 align:middle line:84%
over consequences
is going to be.

01:09:12.710 --> 01:09:15.510 align:middle line:90%
So we start here.

01:09:15.510 --> 01:09:19.380 align:middle line:84%
If Nature chooses heads, which
happens with probability 1/2,

01:09:19.380 --> 01:09:21.100 align:middle line:90%
we go here.

01:09:21.100 --> 01:09:25.660 align:middle line:84%
Then player 1 chooses C.
And then player 2 chooses C.

01:09:25.660 --> 01:09:32.220 align:middle line:84%
So we're going to get this
outcome with probability 1/2.

01:09:32.220 --> 01:09:36.340 align:middle line:84%
If Nature chooses tails,
then player 2 chooses R.

01:09:36.340 --> 01:09:39.620 align:middle line:84%
And then player 1 chooses R. So
we're going to get this outcome

01:09:39.620 --> 01:09:40.580 align:middle line:90%
with probability 1/2.

01:09:40.580 --> 01:09:43.740 align:middle line:90%


01:09:43.740 --> 01:09:48.819 align:middle line:84%
So remember over here, I said a
strategy profile for the players

01:09:48.819 --> 01:09:52.779 align:middle line:84%
induces a lottery
over consequences.

01:09:52.779 --> 01:09:54.780 align:middle line:84%
That's exactly what
happened over here.

01:09:54.780 --> 01:09:57.020 align:middle line:90%
We computed a strategy profile.

01:09:57.020 --> 01:09:59.260 align:middle line:84%
This is the particular
strategy profile.

01:09:59.260 --> 01:10:01.100 align:middle line:90%
What is the lottery it induces?

01:10:01.100 --> 01:10:04.260 align:middle line:84%
The induced lottery is we get
to this history with probability

01:10:04.260 --> 01:10:08.180 align:middle line:84%
1/2, which means we both go to
the Celtics game after nature

01:10:08.180 --> 01:10:10.020 align:middle line:90%
flipped the coin heads.

01:10:10.020 --> 01:10:13.980 align:middle line:84%
And we get to this consequence
also with probability 1/2.

01:10:13.980 --> 01:10:15.080 align:middle line:90%
What is this consequence?

01:10:15.080 --> 01:10:16.460 align:middle line:90%
Well, it's this full history.

01:10:16.460 --> 01:10:18.120 align:middle line:90%
Nature chooses tales.

01:10:18.120 --> 01:10:19.960 align:middle line:90%
Then player 2 chooses Red Sox.

01:10:19.960 --> 01:10:22.460 align:middle line:84%
And then player 1
chooses Red Sox.

01:10:22.460 --> 01:10:26.420 align:middle line:84%
And now if we go back, we can
compute the expected payoffs

01:10:26.420 --> 01:10:30.460 align:middle line:84%
from this strategy profile
by looking at 1/2 times

01:10:30.460 --> 01:10:34.920 align:middle line:84%
the utilities here plus 1/2
times the utilities here.

01:10:34.920 --> 01:10:38.140 align:middle line:84%
And that's going to give
each player's expected payoff

01:10:38.140 --> 01:10:39.740 align:middle line:90%
from this strategy profile.

01:10:39.740 --> 01:10:40.940 align:middle line:90%
That gives us two numbers.

01:10:40.940 --> 01:10:42.140 align:middle line:90%
And we only have 62 to go.

01:10:42.140 --> 01:10:44.140 align:middle line:84%
Obviously, I'm not going
to ask you to do things

01:10:44.140 --> 01:10:45.223 align:middle line:90%
like that on problem sets.

01:10:45.223 --> 01:10:49.020 align:middle line:84%
But that's, in principle,
how it would work.

01:10:49.020 --> 01:10:51.460 align:middle line:90%
Any questions on this?

01:10:51.460 --> 01:10:51.960 align:middle line:90%
Yes?

01:10:51.960 --> 01:10:53.377 align:middle line:84%
AUDIENCE: Can I
ask again, why are

01:10:53.377 --> 01:10:56.260 align:middle line:84%
we introducing the concept of
the Nature of flipping a coin?

01:10:56.260 --> 01:11:00.260 align:middle line:84%
Is this a correct transition of
the game, in the extensive form

01:11:00.260 --> 01:11:02.400 align:middle line:90%
game, we were looking at before?

01:11:02.400 --> 01:11:05.220 align:middle line:84%
IAN BALL: So I would say, this
is a new extensive form game.

01:11:05.220 --> 01:11:07.490 align:middle line:84%
So I defined this new
extensive form game

01:11:07.490 --> 01:11:09.240 align:middle line:84%
to try to illustrate
some of the concepts.

01:11:09.240 --> 01:11:11.115 align:middle line:84%
So this is not the same
as the extensive form

01:11:11.115 --> 01:11:13.220 align:middle line:90%
game we did before.

01:11:13.220 --> 01:11:15.650 align:middle line:84%
The reason it's important
to introduce moves of Nature

01:11:15.650 --> 01:11:19.450 align:middle line:84%
is that a lot of games in
reality involve randomness.

01:11:19.450 --> 01:11:22.033 align:middle line:84%
So the way that we're going to
capture randomness more broadly

01:11:22.033 --> 01:11:23.283 align:middle line:90%
is going to be through nature.

01:11:23.283 --> 01:11:25.830 align:middle line:84%
This is kind of a silly example,
with nature flipping a coin.

01:11:25.830 --> 01:11:27.690 align:middle line:84%
But in reality,
it might be I set

01:11:27.690 --> 01:11:31.120 align:middle line:84%
my price, the price at my
gas station to be this.

01:11:31.120 --> 01:11:32.870 align:middle line:84%
And then there's a war
in the Middle East.

01:11:32.870 --> 01:11:34.287 align:middle line:84%
And then the price
of oil changes.

01:11:34.287 --> 01:11:35.750 align:middle line:90%
And that's a choice of Nature.

01:11:35.750 --> 01:11:38.170 align:middle line:84%
So it's going to be
more substantive things.

01:11:38.170 --> 01:11:40.712 align:middle line:84%
I set my price, and then
there's an antitrust case

01:11:40.712 --> 01:11:43.170 align:middle line:84%
against my competitor, things
like that I can't anticipate,

01:11:43.170 --> 01:11:44.570 align:middle line:84%
and then I form
beliefs over, are

01:11:44.570 --> 01:11:46.430 align:middle line:84%
going to be represented
by moves of Nature.

01:11:46.430 --> 01:11:49.290 align:middle line:84%
But I want to be clear that
this extensive form game is not

01:11:49.290 --> 01:11:52.110 align:middle line:84%
the same as this
extensive form game.

01:11:52.110 --> 01:11:55.410 align:middle line:84%
These are two different games
that illustrate different ideas.

01:11:55.410 --> 01:11:56.770 align:middle line:90%
Any other questions?

01:11:56.770 --> 01:11:57.348 align:middle line:90%
Yeah?

01:11:57.348 --> 01:11:59.890 align:middle line:84%
AUDIENCE: If you wanted to make
it so that the players didn't

01:11:59.890 --> 01:12:03.595 align:middle line:84%
know who was choosing
first, would you just

01:12:03.595 --> 01:12:04.970 align:middle line:84%
put all the nodes
for each player

01:12:04.970 --> 01:12:06.510 align:middle line:84%
into one information
set, basically?

01:12:06.510 --> 01:12:07.770 align:middle line:84%
IAN BALL: Yeah,
you could do that.

01:12:07.770 --> 01:12:09.330 align:middle line:84%
And that would be
legal in this game

01:12:09.330 --> 01:12:12.370 align:middle line:84%
because we just have to check,
are two properties satisfied?

01:12:12.370 --> 01:12:14.240 align:middle line:84%
Is there a singleton
that starts things?

01:12:14.240 --> 01:12:15.040 align:middle line:90%
Yes.

01:12:15.040 --> 01:12:19.680 align:middle line:84%
And does the player have the
same set of feasible actions

01:12:19.680 --> 01:12:21.460 align:middle line:84%
at every node in
the information set?

01:12:21.460 --> 01:12:22.720 align:middle line:90%
And that would still be true.

01:12:22.720 --> 01:12:25.160 align:middle line:84%
I will warn you that there
are some weird things you

01:12:25.160 --> 01:12:28.160 align:middle line:84%
can do with information
sets, what we-- so we've

01:12:28.160 --> 01:12:29.673 align:middle line:90%
imposed a few conditions.

01:12:29.673 --> 01:12:31.340 align:middle line:84%
There's a few things
we haven't imposed.

01:12:31.340 --> 01:12:33.680 align:middle line:84%
So a natural assumption is
that players don't forget

01:12:33.680 --> 01:12:35.193 align:middle line:90%
what they previously knew.

01:12:35.193 --> 01:12:36.860 align:middle line:84%
This is something
called perfect recall.

01:12:36.860 --> 01:12:39.120 align:middle line:84%
You might find it strange
if a player takes a move

01:12:39.120 --> 01:12:43.080 align:middle line:84%
and then later forgets what
move she previously took.

01:12:43.080 --> 01:12:44.980 align:middle line:84%
We haven't ruled
that out explicitly.

01:12:44.980 --> 01:12:46.987 align:middle line:84%
But every game we're
going to study, maybe

01:12:46.987 --> 01:12:48.820 align:middle line:84%
with the exception of
the last day of class,

01:12:48.820 --> 01:12:50.260 align:middle line:84%
will have this property
of perfect recall.

01:12:50.260 --> 01:12:51.740 align:middle line:84%
And without it, you can
have some weird things.

01:12:51.740 --> 01:12:54.360 align:middle line:84%
On the other hand, is perfect
recall really a good assumption?

01:12:54.360 --> 01:12:55.760 align:middle line:84%
You probably don't
remember a lot of things

01:12:55.760 --> 01:12:57.010 align:middle line:90%
you did when you were a child.

01:12:57.010 --> 01:12:59.160 align:middle line:84%
So maybe in some
cases, imperfect recall

01:12:59.160 --> 01:13:00.180 align:middle line:90%
is a good model.

01:13:00.180 --> 01:13:04.880 align:middle line:84%
But that's something that is up
to the modeler in this course.

01:13:04.880 --> 01:13:06.600 align:middle line:90%
Any other questions?

01:13:06.600 --> 01:13:10.150 align:middle line:84%
So let me stop there, and
I'll see everyone on Thursday.

01:13:10.150 --> 01:13:13.000 align:middle line:90%