WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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IAN BALL: Today, we're going
to start with finitely repeated

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games.

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And I want to just start
with a really simple example,

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and we'll actually
play a game together.

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And then we'll develop the
general theory of this.

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So let's recall the standard
prisoner's dilemma game where

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each player had two choices.

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They could either cooperate
with the other player

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or they could defect.

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And the payoffs
that we wrote down

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are going to be 2, 2; 3
negative 1; negative 1, 3.

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And what we saw in this game
is that for both players,

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defecting is a strictly
dominant strategy.

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So if the opponent
cooperates, I'm

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better off if I defect
because 3 is better than 2.

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And if the opponent defects,
I'm still better off

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if I defect because 0 is
greater than negative 1.

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But so far, we've assumed that
this game is played only once.

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And in reality, a
lot of interactions

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take place over time.

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You play a game with someone,
you see what happens,

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then you play the game again.

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Then you see what happens.

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Then you play the game again.

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And today, we're going
to study what happens

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and how our
conclusions change when

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we're in this kind of
repeated situation.

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So let's start with a
really simple example.

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Let's play the prisoner's
dilemma three times.

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So how does this work?

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You're going to
simultaneously play the game.

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Then both players observe
the actions that were taken.

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Then the game is played again.

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Both players observe the
actions that were taken.

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And then finally, the game
is played a third time.

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And we'll assume that your
payoffs in this grand game

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are just the sum
of your payoffs,

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or maybe the average
payoffs across the games.

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So if you get 2 in each
repetition of the game,

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your average payoff is 2.

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I think it's good--

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It's fun to just play this.

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So we could do it
on MobLab, but I

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feel that if you look
someone in the eye

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when you're playing the game,
it changes the results a bit.

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So I want you to pair off, and
you need a way to play this.

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I think the easiest way
is to think of this as

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like rock, paper, scissors.

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So just agree, maybe rock--

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if you need help-- let's say
playing rock is defecting

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and maybe playing
paper is cooperating.

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So then it's just a variant
of rock, paper, scissors.

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Play it.

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Observe the outcome.

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You play it again,
observe the outcome.

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You play it again.

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So three times in total.

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Pair up.

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Maybe one of you
will be by yourself.

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You can observe other people.

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And let's do it and
see what happens.

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All right.

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So let's see how--

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I'm curious how people did.

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So I hope most groups
got a chance to play.

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So tell me, how did people play?

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Does anyone want to
share what you found

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when you played this game?

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Yes.

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AUDIENCE: We both
cooperated on first try,

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so I think it has to
do with cooperating.

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IAN BALL: So you cooperated
in all three rounds, or--

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OK, interesting.

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That's pretty good
payoffs for you guys.

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So you each got an
average payoff of 2.

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That's pretty good

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I would argue maybe someone
was a little irrational there,

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but we'll see.

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Anyone else?

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Did other people cooperate?

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Yeah?

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AUDIENCE: We also
cooperated every time,

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but then after we
discussed that because we

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know each other in real life,
like technically the game is

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infinitely repeated.

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So maybe that's
why we cooperated.

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IAN BALL: Great.

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That's a great point.

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So we'll see actually that the
theory of infinitely repeated

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games is much different than
the theory of finitely repeated

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games.

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And Paul Milgrom loves to
say the game is always larger

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than you think.

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So when you write
down these games,

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often we're missing
additional interactions

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that we might not be modeling.

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OK, so a lot of cooperation.

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Did anyone just
defect every time?

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Yeah?

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AUDIENCE: Yeah, I
defected all three times.

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IAN BALL: OK.

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Great.

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A paragon of rationality.

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And what was your reasoning?

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Did you have a reason?

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AUDIENCE: Well, I thought that
Live would also defect all three

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times because I feel like that's
what you're supposed to do.

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IAN BALL: OK.

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Great.

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So it seems like we have a
few different approaches.

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Some people said,
well, we understand

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that in the staged game,
defecting is optimal.

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So let's just expect that the
other player is going to defect

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and we're both going
to defect every period.

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Other people seem to be able
to sustain some cooperation.

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And maybe what you had in
mind is if we cooperate today,

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then tomorrow, my
opponent will reward me

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by cooperating in the future.

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We'll see that in the
finite repeated game,

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the unique subgame perfect
Nash equilibrium is actually

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always defecting, so as
one of these groups played.

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And the way these
other groups played

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is not actually consistent
with subgame perfect Nash

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equilibrium.

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But let's understand why.

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So I think the first key
observation here is that when

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we play a game repeatedly--

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so repetition-- I guess I should
say, together with observability

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creates the opportunity for
rewards and punishments.

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I think what some of
you might have thought

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is maybe if I cooperate
today, I'll be rewarded,

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and my opponent will cooperate
with me in the future

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and I'll get some
benefit from that.

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Or conversely, if
I defect today,

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my opponent might punish me
by defecting in the future.

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Notice that we need both
repetition and observability

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for this to happen.

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Of course, we need
repetition because we

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need some future for
people to reward or punish.

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And we need observability
because the only way

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to reward and punish
people is if you

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make your future play contingent
on what was done in the past.

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If you couldn't observe
the way people played,

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then the repetition wouldn't
really be so important.

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Great.

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So now let's see if we can
formally model this game

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and solve for a subgame
perfect Nash equilibrium.

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The three-copy version
actually gets a bit messy,

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so let me just go over
the two-copy version,

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and then we'll
generalize from there.

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So let's imagine that
the game is played twice.

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So maybe I'll say this is
prisoner's dilemma times 2.

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And even with this very simple
game and just two repetitions,

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the game tree is going to
get pretty complicated,

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but let's see if we
can write it out.

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So we'll say, maybe
the first player

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is choosing between
cooperate and defect.

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And then the second
player, without observing

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what the first
player did, is also

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going to choose between
cooperate and defect.

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Now, remember, we've
chosen to model

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it this way as the first
player going first,

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but it doesn't really matter.

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We could also have the
second player going first,

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and then the first
player moving,

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not having observed what
the second player did right.

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The key thing is that this is
really a simultaneous move game,

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because neither player's
action can depend on what

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the other player is doing.

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So this was kind of
the first period.

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Often we call this period 0.

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We often start
our labeling at 0.

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And now we have
the second period.

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So now player 1 chooses
between cooperate and defect.

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And notice these are
in separate information

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sets to indicate the fact that.

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At this point, the
players observe

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what happened in period 0.

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You know whether both
players cooperated,

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both players defected, one
cooperated, the other defected,

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or vice versa.

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And then these are going to
be in the same information set

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because this is really a
simultaneous move game.

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And this is player 2.

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And player 2 chooses
cooperate or defect.

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You see this gets a bit messy.

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And I think you see the pattern.

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And then I could write
out all the payoffs,

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but that's going to be a
bit time consuming, so I

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won't write out the payoffs.

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So we want to understand what
are the SPNE of this game?

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And what's the first
question we always ask

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when we try to solve for SPNE?

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Well, first we have to
identify the subgames.

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That's always step one.

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So how many subgames?

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Maybe I'll write down here.

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This is period 1.

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So which nodes of this
tree start a new subgame?

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Well, there's one easy answer.

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It's this node.

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I don't know if I have
colored chalk today.

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I'll just use arrows.

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So this node starts one subgame
that's just the entire game.

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That's easy.

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And what other nodes
start subgames?

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Well, we know that if a node
is going to start a subgame,

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it has to be by itself.

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If a node is with another
node in the information set,

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that node can't start
a subgame because that

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goes against the
definition of subgame.

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And it has to be a
decision node, so it can't

00:09:07.910 --> 00:09:09.330 align:middle line:90%
be any of the terminal nodes.

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It can't be any of
the nodes that are

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in multinode information sets.

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So actually, we immediately
see that it's just these four.

00:09:17.470 --> 00:09:20.930 align:middle line:84%
So what we see is, first,
let's look at the subgames.

00:09:20.930 --> 00:09:26.070 align:middle line:90%


00:09:26.070 --> 00:09:27.730 align:middle line:84%
And it turns out
there's five subgames.

00:09:27.730 --> 00:09:29.670 align:middle line:84%
And here, we see
the general pattern.

00:09:29.670 --> 00:09:32.510 align:middle line:84%
There's one subgame
starting in period 0.

00:09:32.510 --> 00:09:35.150 align:middle line:84%
And then there's four
subgame starting in period 1

00:09:35.150 --> 00:09:37.430 align:middle line:84%
where each of those
subgames corresponds

00:09:37.430 --> 00:09:40.350 align:middle line:84%
to the history of play that
the players have observed.

00:09:40.350 --> 00:09:43.930 align:middle line:84%
And in period 1, there's four
possible histories-- cooperate,

00:09:43.930 --> 00:09:47.290 align:middle line:84%
cooperate; cooperate defect;
defect, cooperate; and defect,

00:09:47.290 --> 00:09:47.790 align:middle line:90%
defect.

00:09:47.790 --> 00:09:50.750 align:middle line:90%


00:09:50.750 --> 00:09:53.250 align:middle line:84%
So now let's use
our usual approach,

00:09:53.250 --> 00:09:54.770 align:middle line:90%
and let's try to work backwards.

00:09:54.770 --> 00:10:01.550 align:middle line:90%


00:10:01.550 --> 00:10:05.510 align:middle line:84%
So let's start with our smallest
subgames, the subgames that

00:10:05.510 --> 00:10:07.470 align:middle line:90%
come at the end.

00:10:07.470 --> 00:10:10.150 align:middle line:84%
And in the subgame
starting here,

00:10:10.150 --> 00:10:13.370 align:middle line:84%
if we're looking for a subgame
perfect Nash equilibrium,

00:10:13.370 --> 00:10:16.470 align:middle line:84%
the restriction of the strategy
profile to this subgame

00:10:16.470 --> 00:10:18.730 align:middle line:84%
must be a Nash equilibrium
of this subgame.

00:10:18.730 --> 00:10:21.710 align:middle line:84%
So how must we play
in this subgame

00:10:21.710 --> 00:10:23.650 align:middle line:84%
to be consistent with
Nash equilibrium?

00:10:23.650 --> 00:10:26.590 align:middle line:90%


00:10:26.590 --> 00:10:28.630 align:middle line:84%
Defect, defect,
because we know--

00:10:28.630 --> 00:10:32.430 align:middle line:90%
maybe I'll do it here--

00:10:32.430 --> 00:10:39.070 align:middle line:84%
that if we fill in
this game, we see

00:10:39.070 --> 00:10:46.670 align:middle line:84%
that DD is the unique Nash
equilibrium of this stage game.

00:10:46.670 --> 00:10:50.503 align:middle line:90%


00:10:50.503 --> 00:10:52.170 align:middle line:84%
Now, you might say,
well, wait a second.

00:10:52.170 --> 00:10:54.552 align:middle line:84%
In this subgame, we're not
quite playing the stage game,

00:10:54.552 --> 00:10:56.510 align:middle line:84%
because the payoffs I'm
going to put at the end

00:10:56.510 --> 00:10:59.230 align:middle line:84%
here don't just depend
on what happens here.

00:10:59.230 --> 00:11:01.610 align:middle line:84%
They also depend on what
happened in the first game.

00:11:01.610 --> 00:11:03.510 align:middle line:84%
But that's not going
to change incentives

00:11:03.510 --> 00:11:06.850 align:middle line:84%
because the payoffs we got
from the first game are sunk.

00:11:06.850 --> 00:11:08.330 align:middle line:90%
We've already got those payoffs.

00:11:08.330 --> 00:11:11.728 align:middle line:84%
So the only effect that my
play has today is on the game

00:11:11.728 --> 00:11:12.770 align:middle line:90%
that we're playing today.

00:11:12.770 --> 00:11:14.710 align:middle line:84%
The fact that we add
in yesterday's payoffs

00:11:14.710 --> 00:11:18.190 align:middle line:84%
doesn't change the
return to my actions.

00:11:18.190 --> 00:11:22.428 align:middle line:84%
So indeed, we must be
defect, defect here.

00:11:22.428 --> 00:11:24.470 align:middle line:84%
And the same reasoning
says we have to be defect,

00:11:24.470 --> 00:11:30.670 align:middle line:84%
defect here, and defect, defect
here, and defect, defect here.

00:11:30.670 --> 00:11:34.430 align:middle line:84%
So what we've seen is that
in each of the stage--

00:11:34.430 --> 00:11:37.870 align:middle line:84%
maybe I'll say the stage
period 1, or-- yeah--

00:11:37.870 --> 00:11:45.870 align:middle line:84%
in each of the
period 1 subgames,

00:11:45.870 --> 00:11:50.350 align:middle line:84%
we know that defect, defect
must be what's played.

00:11:50.350 --> 00:11:52.850 align:middle line:84%
And now let's go to
the period 0 subgame.

00:11:52.850 --> 00:12:01.745 align:middle line:90%


00:12:01.745 --> 00:12:03.870 align:middle line:84%
Well, now this is where
things are more complicated

00:12:03.870 --> 00:12:05.870 align:middle line:84%
because here, there's the
possibility of rewards

00:12:05.870 --> 00:12:06.830 align:middle line:90%
and punishments.

00:12:06.830 --> 00:12:10.030 align:middle line:84%
But I argue that in
this period 0 subgame,

00:12:10.030 --> 00:12:14.010 align:middle line:84%
we still must both play
defect, defect in period 0.

00:12:14.010 --> 00:12:14.810 align:middle line:90%
Why is that?

00:12:14.810 --> 00:12:18.710 align:middle line:84%
What would happen if we
weren't playing defect, defect?

00:12:18.710 --> 00:12:22.090 align:middle line:90%
What's the key observation here?

00:12:22.090 --> 00:12:25.070 align:middle line:90%


00:12:25.070 --> 00:12:28.030 align:middle line:84%
Well, I guess the first
thing I'd point out

00:12:28.030 --> 00:12:31.570 align:middle line:84%
is we don't have any
rewards or punishments.

00:12:31.570 --> 00:12:32.070 align:middle line:90%
Why?

00:12:32.070 --> 00:12:33.528 align:middle line:84%
Because we've
already computed what

00:12:33.528 --> 00:12:35.603 align:middle line:90%
happens in the period 1 subgame.

00:12:35.603 --> 00:12:37.270 align:middle line:84%
And what we've seen
is that both players

00:12:37.270 --> 00:12:39.530 align:middle line:84%
are going to play
defect in period 1

00:12:39.530 --> 00:12:42.070 align:middle line:84%
regardless of what
was done in period 0.

00:12:42.070 --> 00:12:45.870 align:middle line:84%
So because the future play is
independent of the past play,

00:12:45.870 --> 00:12:48.010 align:middle line:84%
there's no scope for
rewards and punishments.

00:12:48.010 --> 00:12:49.970 align:middle line:84%
So this is kind of
an important point.

00:12:49.970 --> 00:12:57.270 align:middle line:90%


00:12:57.270 --> 00:13:00.230 align:middle line:84%
Another way of saying this
is, how I behave today

00:13:00.230 --> 00:13:03.150 align:middle line:84%
has no effect on how we're
going to behave tomorrow.

00:13:03.150 --> 00:13:07.230 align:middle line:84%
Because whatever we play
today, the same behavior, D, D,

00:13:07.230 --> 00:13:09.590 align:middle line:90%
is going to be played tomorrow.

00:13:09.590 --> 00:13:11.710 align:middle line:90%
So how should I play today?

00:13:11.710 --> 00:13:14.670 align:middle line:84%
If how I play today has no
effect on what happens tomorrow,

00:13:14.670 --> 00:13:18.590 align:middle line:84%
I should simply do today what
maximizes my payoff today.

00:13:18.590 --> 00:13:21.470 align:middle line:84%
And we know that the unique Nash
equilibrium of the prisoner's

00:13:21.470 --> 00:13:23.510 align:middle line:84%
dilemma is D, D,
so in the period

00:13:23.510 --> 00:13:26.790 align:middle line:84%
0 subgame we both
must play D, D. So

00:13:26.790 --> 00:13:30.550 align:middle line:84%
that was kind of a bit of a
verbal argument, but let's see,

00:13:30.550 --> 00:13:31.890 align:middle line:90%
any questions on that?

00:13:31.890 --> 00:13:34.830 align:middle line:90%


00:13:34.830 --> 00:13:39.670 align:middle line:84%
So just to make sure we
understand what's going on,

00:13:39.670 --> 00:13:44.820 align:middle line:84%
what is the strategy--
maybe I'll put it over here.

00:13:44.820 --> 00:13:48.460 align:middle line:84%
What is the strategy
that each player plays?

00:13:48.460 --> 00:13:50.180 align:middle line:84%
So I might say the
outcome of this game

00:13:50.180 --> 00:13:51.800 align:middle line:90%
is we just always defect.

00:13:51.800 --> 00:13:54.100 align:middle line:84%
But remember, there's a
difference between the outcome

00:13:54.100 --> 00:13:55.460 align:middle line:90%
and the strategy.

00:13:55.460 --> 00:13:57.420 align:middle line:84%
So what is a strategy
of a player in this game

00:13:57.420 --> 00:13:58.900 align:middle line:90%
or in this Nash equilibrium?

00:13:58.900 --> 00:14:01.860 align:middle line:84%
Well, a strategy is a
complete contingent plan.

00:14:01.860 --> 00:14:04.380 align:middle line:84%
And the number of
information sets

00:14:04.380 --> 00:14:07.400 align:middle line:84%
is actually exactly the
same as the histories here.

00:14:07.400 --> 00:14:09.320 align:middle line:84%
Because when am I
called upon to play?

00:14:09.320 --> 00:14:11.460 align:middle line:84%
Either I know it's
period 0 or I'm

00:14:11.460 --> 00:14:13.260 align:middle line:84%
called upon to play
in period 1, and I

00:14:13.260 --> 00:14:14.940 align:middle line:90%
know what happened in period 0.

00:14:14.940 --> 00:14:18.940 align:middle line:90%
So a strategy needs to specify--

00:14:18.940 --> 00:14:20.160 align:middle line:90%
we'll write it like this.

00:14:20.160 --> 00:14:25.900 align:middle line:90%


00:14:25.900 --> 00:14:30.540 align:middle line:84%
So we have one spot for each
possible information set.

00:14:30.540 --> 00:14:33.980 align:middle line:84%
Notice I'm being-- if we look
really carefully at the game,

00:14:33.980 --> 00:14:35.980 align:middle line:84%
then the information
sets for player 1

00:14:35.980 --> 00:14:41.260 align:middle line:84%
are this node, this node, this
node, this node, and this node.

00:14:41.260 --> 00:14:43.940 align:middle line:84%
The information sets for player
2 look a little different.

00:14:43.940 --> 00:14:47.262 align:middle line:84%
It's this dotted line, this
dotted line, this dotted line,

00:14:47.262 --> 00:14:48.720 align:middle line:84%
this dotted line,
this dotted line.

00:14:48.720 --> 00:14:51.740 align:middle line:84%
But we can really think
of them as being the same,

00:14:51.740 --> 00:14:55.820 align:middle line:84%
because in both cases, the
player either were in period 0

00:14:55.820 --> 00:14:57.858 align:middle line:84%
or were in period
1, and all we know

00:14:57.858 --> 00:14:59.400 align:middle line:84%
is what happened in
the first period.

00:14:59.400 --> 00:15:01.620 align:middle line:84%
So the fact that
player 2 comes later

00:15:01.620 --> 00:15:03.980 align:middle line:84%
and it's dotted versus
not, it doesn't actually

00:15:03.980 --> 00:15:05.700 align:middle line:90%
change things at all.

00:15:05.700 --> 00:15:08.700 align:middle line:84%
So what is the Nash equilibrium,
or the subgame perfect Nash

00:15:08.700 --> 00:15:10.020 align:middle line:90%
equilibrium we found?

00:15:10.020 --> 00:15:13.380 align:middle line:90%
It looks like this.

00:15:13.380 --> 00:15:15.300 align:middle line:84%
This is a full description
of the strategy.

00:15:15.300 --> 00:15:18.580 align:middle line:84%
So it says initially,
before we played it all,

00:15:18.580 --> 00:15:20.300 align:middle line:90%
I'm going to play defect.

00:15:20.300 --> 00:15:22.900 align:middle line:90%
Then in the second period--

00:15:22.900 --> 00:15:24.500 align:middle line:90%
the first period, the second--

00:15:24.500 --> 00:15:28.020 align:middle line:84%
in the next game, if I
observe that we both played C,

00:15:28.020 --> 00:15:31.060 align:middle line:84%
C last game, then I'm
going to play defect.

00:15:31.060 --> 00:15:33.620 align:middle line:84%
If I observe that we played C,
D, I'm going to play defect.

00:15:33.620 --> 00:15:36.120 align:middle line:84%
If we observe that we played
D, C, I'm going to play defect,

00:15:36.120 --> 00:15:37.600 align:middle line:90%
and if D, D, play defect.

00:15:37.600 --> 00:15:42.380 align:middle line:84%
So this specifies a complete
contingent plan in the game.

00:15:42.380 --> 00:15:45.460 align:middle line:84%
Notice one kind
of subtlety here--

00:15:45.460 --> 00:15:46.680 align:middle line:90%
and this will come up.

00:15:46.680 --> 00:15:49.660 align:middle line:84%
We normally think that how
you play in future games

00:15:49.660 --> 00:15:52.415 align:middle line:84%
will be contingent on how your
opponent played in the past.

00:15:52.415 --> 00:15:54.540 align:middle line:84%
This is how we think about
rewards and punishments.

00:15:54.540 --> 00:15:57.780 align:middle line:84%
If you play C today, I might
behave differently tomorrow.

00:15:57.780 --> 00:15:59.300 align:middle line:90%
And that's possible.

00:15:59.300 --> 00:16:01.260 align:middle line:84%
But in general,
we can actually do

00:16:01.260 --> 00:16:03.420 align:middle line:84%
even more, that what a
strategy allows us to do

00:16:03.420 --> 00:16:05.360 align:middle line:84%
is make our future play
contingent not only

00:16:05.360 --> 00:16:07.860 align:middle line:84%
on what the other player did,
but actually what we ourselves

00:16:07.860 --> 00:16:10.480 align:middle line:84%
did, which may seem a bit weird,
but this will also come up.

00:16:10.480 --> 00:16:12.300 align:middle line:84%
I might say, I'll
play C tomorrow

00:16:12.300 --> 00:16:14.585 align:middle line:84%
if I played C in
the first period.

00:16:14.585 --> 00:16:15.960 align:middle line:84%
But I'll play
something different

00:16:15.960 --> 00:16:17.160 align:middle line:90%
if I play D in the first period.

00:16:17.160 --> 00:16:17.785 align:middle line:90%
That's allowed.

00:16:17.785 --> 00:16:20.620 align:middle line:84%
We can contingent-- make future
play contingent on our own play,

00:16:20.620 --> 00:16:25.240 align:middle line:84%
and that will actually play
an important role below.

00:16:25.240 --> 00:16:26.960 align:middle line:84%
So now that we've
done an example,

00:16:26.960 --> 00:16:30.060 align:middle line:84%
let's introduce a general
framework for finitely repeated

00:16:30.060 --> 00:16:30.800 align:middle line:90%
games.

00:16:30.800 --> 00:16:32.877 align:middle line:84%
You can see this was the
simplest possible game.

00:16:32.877 --> 00:16:33.960 align:middle line:90%
It was prisoner's dilemma.

00:16:33.960 --> 00:16:35.260 align:middle line:90%
And we only played it twice.

00:16:35.260 --> 00:16:37.862 align:middle line:84%
And already, the extensive
form got really messy.

00:16:37.862 --> 00:16:40.320 align:middle line:84%
So we're not really going to
draw any more extensive forms,

00:16:40.320 --> 00:16:42.195 align:middle line:84%
and we're going to
introduce special notation

00:16:42.195 --> 00:16:44.220 align:middle line:84%
for repeated games that's
a bit more convenient.

00:16:44.220 --> 00:16:53.060 align:middle line:84%
So maybe I'll call this
the general framework

00:16:53.060 --> 00:16:54.560 align:middle line:90%
for finitely repeated games.

00:16:54.560 --> 00:17:03.720 align:middle line:90%


00:17:03.720 --> 00:17:05.240 align:middle line:90%
So what's the first ingredient?

00:17:05.240 --> 00:17:07.520 align:middle line:84%
Well, the first ingredient
is the game that we repeat.

00:17:07.520 --> 00:17:09.079 align:middle line:84%
So this is called
the stage game.

00:17:09.079 --> 00:17:13.260 align:middle line:90%


00:17:13.260 --> 00:17:16.040 align:middle line:84%
So in our example, the stage
game was the prisoner's dilemma.

00:17:16.040 --> 00:17:20.339 align:middle line:84%
But it could be any simultaneous
move or any strategic form game.

00:17:20.339 --> 00:17:23.099 align:middle line:84%
And we're going to call
the stage game-- we're

00:17:23.099 --> 00:17:25.000 align:middle line:90%
going to specify it like this.

00:17:25.000 --> 00:17:34.860 align:middle line:90%


00:17:34.860 --> 00:17:40.240 align:middle line:84%
And we might call this game G,
which is a strategic form game.

00:17:40.240 --> 00:17:46.483 align:middle line:90%


00:17:46.483 --> 00:17:47.400 align:middle line:90%
So what does this say?

00:17:47.400 --> 00:17:49.580 align:middle line:84%
It says in the
stage game, player 1

00:17:49.580 --> 00:17:52.020 align:middle line:84%
can choose any action
from the set A1.

00:17:52.020 --> 00:17:54.980 align:middle line:84%
Player n can choose any
action from the set An.

00:17:54.980 --> 00:17:57.020 align:middle line:84%
And then we have a payoff
function that says,

00:17:57.020 --> 00:17:59.540 align:middle line:84%
what is player i's
utility as a function

00:17:59.540 --> 00:18:02.780 align:middle line:84%
of the profile of actions
that's played in the stage game?

00:18:02.780 --> 00:18:05.180 align:middle line:84%
And we specify that
function for all players

00:18:05.180 --> 00:18:07.180 align:middle line:90%
I equals 1 through n.

00:18:07.180 --> 00:18:09.700 align:middle line:84%
Now, we might call
the stage game G.

00:18:09.700 --> 00:18:11.758 align:middle line:84%
And this is just a
strategic form game.

00:18:11.758 --> 00:18:14.300 align:middle line:84%
You may notice, though, that
the notation is a bit different.

00:18:14.300 --> 00:18:16.300 align:middle line:84%
In the past, earlier
in the course,

00:18:16.300 --> 00:18:18.400 align:middle line:84%
when we wrote a
strategic form game down,

00:18:18.400 --> 00:18:20.483 align:middle line:84%
what was different about
the way we wrote it down?

00:18:20.483 --> 00:18:22.500 align:middle line:90%
We used different notation here.

00:18:22.500 --> 00:18:24.380 align:middle line:90%
Remember?

00:18:24.380 --> 00:18:25.380 align:middle line:90%
These A's are different.

00:18:25.380 --> 00:18:29.220 align:middle line:84%
Before we wrote Ses,
we had S1 up to Sn.

00:18:29.220 --> 00:18:31.740 align:middle line:84%
And we can think of these as
basically the same-- playing

00:18:31.740 --> 00:18:33.380 align:middle line:84%
the same role as the
Ses, but we don't

00:18:33.380 --> 00:18:36.660 align:middle line:84%
want to get confused between
strategies in the stage game

00:18:36.660 --> 00:18:38.890 align:middle line:84%
and strategies in the
grand repeated game.

00:18:38.890 --> 00:18:40.640 align:middle line:84%
So now I'm going to
change notation a bit,

00:18:40.640 --> 00:18:42.723 align:middle line:84%
and I'm going to call what
we do in the stage game

00:18:42.723 --> 00:18:44.480 align:middle line:84%
an action rather
than a strategy.

00:18:44.480 --> 00:18:46.400 align:middle line:90%
But that's just terminology.

00:18:46.400 --> 00:18:49.100 align:middle line:84%
So here, before, we
said C and D were

00:18:49.100 --> 00:18:50.440 align:middle line:90%
strategies of the stage game.

00:18:50.440 --> 00:18:52.940 align:middle line:84%
Now we're going to say that C
and D are actions in the stage

00:18:52.940 --> 00:18:54.700 align:middle line:84%
game, so that we can
keep track of what

00:18:54.700 --> 00:18:57.300 align:middle line:90%
a strategy is in the full game.

00:18:57.300 --> 00:19:00.720 align:middle line:84%
Then we have to
specify the timing.

00:19:00.720 --> 00:19:04.900 align:middle line:90%


00:19:04.900 --> 00:19:07.240 align:middle line:84%
And remember this is
finitely repeated,

00:19:07.240 --> 00:19:09.120 align:middle line:84%
so we're going to
say that time goes--

00:19:09.120 --> 00:19:10.543 align:middle line:90%
we're going to start time at 0.

00:19:10.543 --> 00:19:11.960 align:middle line:84%
And that will be
a bit convenient,

00:19:11.960 --> 00:19:13.380 align:middle line:90%
we'll see a bit later.

00:19:13.380 --> 00:19:16.860 align:middle line:84%
And we're going to have period
0, period 1, period 2, all

00:19:16.860 --> 00:19:23.140 align:middle line:84%
the way up to period
T, where T is finite.

00:19:23.140 --> 00:19:25.420 align:middle line:84%
So T is sometimes called--
big T is sometimes

00:19:25.420 --> 00:19:27.220 align:middle line:90%
called the horizon of the game.

00:19:27.220 --> 00:19:31.140 align:middle line:84%
And notice we actually play
the game big T plus 1 times,

00:19:31.140 --> 00:19:33.620 align:middle line:90%
because we start at 0.

00:19:33.620 --> 00:19:35.020 align:middle line:84%
And for this
reason, we sometimes

00:19:35.020 --> 00:19:36.940 align:middle line:90%
call the repeated game--

00:19:36.940 --> 00:19:39.420 align:middle line:90%
maybe I'll call it G of T.

00:19:39.420 --> 00:19:43.140 align:middle line:84%
So the idea is G is our
notation for the stage game.

00:19:43.140 --> 00:19:47.460 align:middle line:84%
G of T denotes the repeated game
where we play the stage game

00:19:47.460 --> 00:19:50.140 align:middle line:84%
G in period 0 all
the way up to T.

00:19:50.140 --> 00:19:56.500 align:middle line:84%
So just so we're on the same
page, G of 0 is equal to G,

00:19:56.500 --> 00:19:59.480 align:middle line:84%
because if we play the repeated
game, but a horizon is 0,

00:19:59.480 --> 00:20:01.140 align:middle line:84%
we just play it
once, and that just

00:20:01.140 --> 00:20:02.680 align:middle line:90%
coincides with the stage game.

00:20:02.680 --> 00:20:05.380 align:middle line:84%
But in general, this game is
going to be more complicated.

00:20:05.380 --> 00:20:06.880 align:middle line:90%
So what did we play here?

00:20:06.880 --> 00:20:07.900 align:middle line:90%
We played g?

00:20:07.900 --> 00:20:09.740 align:middle line:90%
Of 1.

00:20:09.740 --> 00:20:11.340 align:middle line:84%
Our horizon was 1
because we played it

00:20:11.340 --> 00:20:15.140 align:middle line:84%
in period 0 and period 1, and
G was the prisoner's dilemma.

00:20:15.140 --> 00:20:21.780 align:middle line:84%
So as an example, just to remind
ourselves what we played so far

00:20:21.780 --> 00:20:24.420 align:middle line:90%
could maybe be called PD of 1.

00:20:24.420 --> 00:20:28.740 align:middle line:84%
The game is the prisoner's
dilemma, and our horizon was 1.

00:20:28.740 --> 00:20:32.880 align:middle line:84%
We next have to say
something about information.

00:20:32.880 --> 00:20:38.405 align:middle line:90%


00:20:38.405 --> 00:20:39.780 align:middle line:84%
And what we're
going to assume is

00:20:39.780 --> 00:20:41.920 align:middle line:90%
that past actions are observed.

00:20:41.920 --> 00:20:50.127 align:middle line:90%


00:20:50.127 --> 00:20:51.960 align:middle line:84%
And this was already
assumed in our example.

00:20:51.960 --> 00:20:54.640 align:middle line:84%
What we're saying is whenever
we play the game together,

00:20:54.640 --> 00:20:57.780 align:middle line:84%
we've observed exactly how
people played in the past.

00:20:57.780 --> 00:20:59.820 align:middle line:84%
So for instance, here,
when we played the game

00:20:59.820 --> 00:21:02.380 align:middle line:84%
for the second time, we
observe how people played it

00:21:02.380 --> 00:21:03.320 align:middle line:90%
the first time.

00:21:03.320 --> 00:21:05.120 align:middle line:84%
And we pointed out
that was crucial.

00:21:05.120 --> 00:21:07.820 align:middle line:84%
This observability was crucial
to create the opportunity

00:21:07.820 --> 00:21:09.400 align:middle line:90%
for rewards and punishments.

00:21:09.400 --> 00:21:15.540 align:middle line:90%


00:21:15.540 --> 00:21:19.320 align:middle line:84%
And now we have to say
what our payoffs are.

00:21:19.320 --> 00:21:23.660 align:middle line:90%


00:21:23.660 --> 00:21:25.460 align:middle line:90%
Let's use average payoffs.

00:21:25.460 --> 00:21:27.600 align:middle line:90%
So maybe I'll just write Ui--

00:21:27.600 --> 00:21:32.250 align:middle line:90%


00:21:32.250 --> 00:21:33.790 align:middle line:84%
maybe I'll be a
little more precise.

00:21:33.790 --> 00:21:41.050 align:middle line:90%


00:21:41.050 --> 00:21:43.650 align:middle line:84%
So what I'm saying is,
let's say I'm player i,

00:21:43.650 --> 00:21:45.432 align:middle line:90%
and this is how we play--

00:21:45.432 --> 00:21:46.890 align:middle line:84%
or this is the
outcome of the game.

00:21:46.890 --> 00:21:49.050 align:middle line:84%
In period 0, we play
the action profile

00:21:49.050 --> 00:21:51.310 align:middle line:84%
a0, and all the
way into period T,

00:21:51.310 --> 00:21:53.050 align:middle line:90%
we play the action profile aT.

00:21:53.050 --> 00:21:56.250 align:middle line:84%
I want to write down what
is the payoff of player i?

00:21:56.250 --> 00:21:59.050 align:middle line:84%
And this is just
going to be the sum--

00:21:59.050 --> 00:22:00.130 align:middle line:90%
but write it here.

00:22:00.130 --> 00:22:12.450 align:middle line:84%
It's going to be 1 over
T plus 1 of Ui of a0

00:22:12.450 --> 00:22:18.370 align:middle line:90%
plus all the way up to Ui of aT

00:22:18.370 --> 00:22:21.230 align:middle line:84%
So I look what happens
in stage 0, or period 0,

00:22:21.230 --> 00:22:22.930 align:middle line:90%
I compute my payoff there.

00:22:22.930 --> 00:22:26.970 align:middle line:84%
I go all the way up to period
T, I compute my payoff there.

00:22:26.970 --> 00:22:29.250 align:middle line:84%
Altogether I have
T plus 1 terms,

00:22:29.250 --> 00:22:31.650 align:middle line:84%
and it's convenient to
just divide it by T plus 1.

00:22:31.650 --> 00:22:33.550 align:middle line:84%
That doesn't have any
effect on incentives.

00:22:33.550 --> 00:22:35.525 align:middle line:84%
We can always scale
utilities however we want.

00:22:35.525 --> 00:22:37.650 align:middle line:84%
But it means that we're
kind of computing utilities

00:22:37.650 --> 00:22:39.770 align:middle line:84%
in the multiperiod
game, in the repeated

00:22:39.770 --> 00:22:42.750 align:middle line:84%
game, in the same utility
units as the stage game.

00:22:42.750 --> 00:22:44.510 align:middle line:84%
And it turns out that
that's convenient,

00:22:44.510 --> 00:22:46.970 align:middle line:84%
so that our payoff will
be something like 2 or 3

00:22:46.970 --> 00:22:50.650 align:middle line:84%
rather than 7 or 8, which isn't
in the same terms as the stage

00:22:50.650 --> 00:22:51.150 align:middle line:90%
game.

00:22:51.150 --> 00:22:55.610 align:middle line:90%


00:22:55.610 --> 00:22:57.390 align:middle line:84%
So now let's talk
about strategies.

00:22:57.390 --> 00:23:02.650 align:middle line:90%


00:23:02.650 --> 00:23:07.290 align:middle line:84%
And maybe before we define
strategies, let me just

00:23:07.290 --> 00:23:14.890 align:middle line:84%
make one note that a
finitely repeated game,

00:23:14.890 --> 00:23:21.870 align:middle line:84%
this is a special case
of a multistage game.

00:23:21.870 --> 00:23:30.682 align:middle line:90%


00:23:30.682 --> 00:23:32.890 align:middle line:84%
Remember, in a multistage
game, we separated the game

00:23:32.890 --> 00:23:36.770 align:middle line:84%
into stages, and in each
stage, some subset of players

00:23:36.770 --> 00:23:38.970 align:middle line:84%
moved simultaneously
having observed what

00:23:38.970 --> 00:23:41.010 align:middle line:90%
happened in previous stages.

00:23:41.010 --> 00:23:45.330 align:middle line:84%
This is a special case because
the subset of players who move

00:23:45.330 --> 00:23:48.370 align:middle line:84%
is always all the players,
and the game they play

00:23:48.370 --> 00:23:49.970 align:middle line:90%
is always the stage game.

00:23:49.970 --> 00:23:52.410 align:middle line:84%
So more generally,
in a multistage game,

00:23:52.410 --> 00:23:54.380 align:middle line:84%
the stage game could
vary over time.

00:23:54.380 --> 00:23:56.130 align:middle line:84%
We might play a different
game in period 0

00:23:56.130 --> 00:23:57.410 align:middle line:90%
as we do in period 1.

00:23:57.410 --> 00:24:01.170 align:middle line:84%
This is a special case in that
we always play the same stage

00:24:01.170 --> 00:24:03.090 align:middle line:90%
game in every period.

00:24:03.090 --> 00:24:05.250 align:middle line:84%
So because this is
a multistage game,

00:24:05.250 --> 00:24:06.750 align:middle line:84%
what does that tell
us we can apply?

00:24:06.750 --> 00:24:10.650 align:middle line:84%
Let's just keep in mind, why
might this be useful for us?

00:24:10.650 --> 00:24:13.430 align:middle line:84%
What's a general result we
know about multistage games?

00:24:13.430 --> 00:24:20.890 align:middle line:90%


00:24:20.890 --> 00:24:21.833 align:middle line:90%
Remember?

00:24:21.833 --> 00:24:23.250 align:middle line:84%
If we want to check
that something

00:24:23.250 --> 00:24:25.150 align:middle line:84%
is a subgame perfect
Nash equilibrium

00:24:25.150 --> 00:24:27.450 align:middle line:84%
in a multistage game,
it's a bit easier

00:24:27.450 --> 00:24:29.190 align:middle line:90%
to check because of what result?

00:24:29.190 --> 00:24:32.290 align:middle line:90%


00:24:32.290 --> 00:24:35.130 align:middle line:84%
IAN BALL: The one-shot
deviation principle.

00:24:35.130 --> 00:24:44.476 align:middle line:90%


00:24:44.476 --> 00:24:46.290 align:middle line:84%
So the one-shot
deviation principle

00:24:46.290 --> 00:24:49.450 align:middle line:84%
gave us an easy way to
verify that a given strategy

00:24:49.450 --> 00:24:53.450 align:middle line:84%
profile was, in fact, a subgame
perfect Nash equilibrium.

00:24:53.450 --> 00:24:57.970 align:middle line:84%
The one-shot deviation principle
applies to any multistage game.

00:24:57.970 --> 00:25:00.850 align:middle line:84%
And finally, repeated
games are a special case

00:25:00.850 --> 00:25:03.130 align:middle line:84%
of multistage games,
and therefore,

00:25:03.130 --> 00:25:06.650 align:middle line:84%
the one-shot deviation principle
applies to these games as well.

00:25:06.650 --> 00:25:08.650 align:middle line:90%
And we'll use that fact below.

00:25:08.650 --> 00:25:14.570 align:middle line:84%
So now let's define
what a strategy is,

00:25:14.570 --> 00:25:15.870 align:middle line:90%
let's say for player i.

00:25:15.870 --> 00:25:20.810 align:middle line:90%


00:25:20.810 --> 00:25:25.450 align:middle line:84%
And as usual, a strategy is
a complete contingent plan.

00:25:25.450 --> 00:25:27.890 align:middle line:84%
So we have to say
how player i will

00:25:27.890 --> 00:25:30.650 align:middle line:84%
behave at every
possible contingency

00:25:30.650 --> 00:25:33.570 align:middle line:90%
player i finds herself at.

00:25:33.570 --> 00:25:35.510 align:middle line:84%
And again, let's separate
this into periods.

00:25:35.510 --> 00:25:43.730 align:middle line:84%
We have period 0, period
1, to a generic period t,

00:25:43.730 --> 00:25:51.370 align:middle line:84%
and then eventually
we get to period T.

00:25:51.370 --> 00:25:54.370 align:middle line:84%
Well, at period 0,
nothing has happened.

00:25:54.370 --> 00:25:55.910 align:middle line:84%
So we just have the
trivial history.

00:25:55.910 --> 00:26:03.330 align:middle line:84%
So at period 0, my strategy must
say Si of the empty set in Ai.

00:26:03.330 --> 00:26:06.930 align:middle line:84%
So my strategy Si is going
to say, what action do I

00:26:06.930 --> 00:26:08.538 align:middle line:90%
take in period 0?

00:26:08.538 --> 00:26:10.830 align:middle line:84%
Well, at the null history we
haven't observed anything.

00:26:10.830 --> 00:26:12.050 align:middle line:90%
Nothing has happened so far.

00:26:12.050 --> 00:26:14.250 align:middle line:84%
So we're going to use
the empty set to denote

00:26:14.250 --> 00:26:17.290 align:middle line:90%
the history in period 0.

00:26:17.290 --> 00:26:22.930 align:middle line:84%
Then in period 1, we
need to specify Si of h1.

00:26:22.930 --> 00:26:25.970 align:middle line:84%
This is going to
be an action in Ai.

00:26:25.970 --> 00:26:35.690 align:middle line:84%
And we have to specify
this for every history h1.

00:26:35.690 --> 00:26:37.470 align:middle line:90%
This is a period 1 history--

00:26:37.470 --> 00:26:41.130 align:middle line:90%


00:26:41.130 --> 00:26:42.130 align:middle line:90%
h1.

00:26:42.130 --> 00:26:43.890 align:middle line:84%
Well, where do
these things live?

00:26:43.890 --> 00:26:46.410 align:middle line:84%
Well, a period 1
history just specifies

00:26:46.410 --> 00:26:48.210 align:middle line:90%
what happened in period 0.

00:26:48.210 --> 00:26:50.630 align:middle line:84%
And crucially, not just
what I did in period 0,

00:26:50.630 --> 00:26:52.130 align:middle line:90%
but what my opponents did.

00:26:52.130 --> 00:26:55.330 align:middle line:84%
So this is going to be
an element of A. It's

00:26:55.330 --> 00:26:56.750 align:middle line:90%
going to be an action profile.

00:26:56.750 --> 00:27:02.850 align:middle line:84%
Remember, A-- let me
write is A1 up to An.

00:27:02.850 --> 00:27:05.410 align:middle line:84%
So what this says is in
period 1, as player i,

00:27:05.410 --> 00:27:07.930 align:middle line:84%
I'm going to choose
some action to play.

00:27:07.930 --> 00:27:10.610 align:middle line:84%
And the action I choose
can depend upon the way

00:27:10.610 --> 00:27:14.450 align:middle line:84%
that we played in period 0,
namely the action profile

00:27:14.450 --> 00:27:16.470 align:middle line:90%
that we all took in period 0.

00:27:16.470 --> 00:27:19.350 align:middle line:90%


00:27:19.350 --> 00:27:21.870 align:middle line:84%
If we extend this and we get
to period t, what happens?

00:27:21.870 --> 00:27:27.850 align:middle line:90%
We're choosing Si of ht in Ai.

00:27:27.850 --> 00:27:29.770 align:middle line:84%
And again, for every
history, but now

00:27:29.770 --> 00:27:31.510 align:middle line:90%
we have every history, ht.

00:27:31.510 --> 00:27:35.790 align:middle line:90%


00:27:35.790 --> 00:27:36.290 align:middle line:90%
In what?

00:27:36.290 --> 00:27:39.050 align:middle line:90%
Where does ht live?

00:27:39.050 --> 00:27:43.650 align:middle line:84%
Well in period t, I observe how
everyone behaved in period 0,

00:27:43.650 --> 00:27:47.210 align:middle line:84%
in period 1, all the way
up to period t minus 1.

00:27:47.210 --> 00:27:49.630 align:middle line:84%
And altogether that's
actually t periods.

00:27:49.630 --> 00:27:52.930 align:middle line:90%
So this is going to be in At.

00:27:52.930 --> 00:27:56.170 align:middle line:84%
It might be a little confusing
why it's At because it only

00:27:56.170 --> 00:27:57.670 align:middle line:90%
goes up to T minus 1.

00:27:57.670 --> 00:27:59.270 align:middle line:90%
But remember, we started at 0.

00:27:59.270 --> 00:28:03.250 align:middle line:84%
So actions profiles in 0, 1,
2, all the way up to T minus 1.

00:28:03.250 --> 00:28:06.730 align:middle line:90%
There's t of those altogether.

00:28:06.730 --> 00:28:12.090 align:middle line:90%
And then we could go down to T.

00:28:12.090 --> 00:28:13.970 align:middle line:84%
So maybe if we wanted
to say, really,

00:28:13.970 --> 00:28:18.730 align:middle line:84%
to be really formal
here, what is it?

00:28:18.730 --> 00:28:27.770 align:middle line:84%
A strategy Si is a function that
specifies what player i does

00:28:27.770 --> 00:28:30.690 align:middle line:90%
at every possible history.

00:28:30.690 --> 00:28:34.810 align:middle line:84%
So maybe we could write this as
a function from the union from t

00:28:34.810 --> 00:28:41.910 align:middle line:90%
equals 0 to T of At to Ai.

00:28:41.910 --> 00:28:49.970 align:middle line:90%


00:28:49.970 --> 00:28:51.950 align:middle line:84%
So this is, I think,
the way to interpret it.

00:28:51.950 --> 00:28:54.150 align:middle line:84%
But if you want to think
formally mathematically,

00:28:54.150 --> 00:28:56.430 align:middle line:84%
well, I have to specify
what I do at every history.

00:28:56.430 --> 00:28:58.950 align:middle line:84%
So I'm going to take the union
of all the sets of histories.

00:28:58.950 --> 00:29:02.162 align:middle line:84%
And this will specify the period
0 history, all the period 1

00:29:02.162 --> 00:29:04.370 align:middle line:84%
histories, all the period
2 histories, all the way up

00:29:04.370 --> 00:29:06.090 align:middle line:90%
to all the period T histories.

00:29:06.090 --> 00:29:08.670 align:middle line:84%
And this is going to be the
formal way I write it down.

00:29:08.670 --> 00:29:10.750 align:middle line:90%
But that's the math way.

00:29:10.750 --> 00:29:13.370 align:middle line:84%
This is, I think, the
intuitive way to do it.

00:29:13.370 --> 00:29:15.110 align:middle line:84%
And you'll notice,
this is maybe the way

00:29:15.110 --> 00:29:16.610 align:middle line:84%
that we'll write
it down in examples

00:29:16.610 --> 00:29:17.790 align:middle line:90%
that will be a bit clearer.

00:29:17.790 --> 00:29:24.830 align:middle line:90%


00:29:24.830 --> 00:29:28.890 align:middle line:84%
Any questions on the
setup on how we've

00:29:28.890 --> 00:29:32.970 align:middle line:90%
defined a finite repeated game?

00:29:32.970 --> 00:29:33.607 align:middle line:90%
Yeah?

00:29:33.607 --> 00:29:34.690 align:middle line:90%
AUDIENCE: Just a question.

00:29:34.690 --> 00:29:37.030 align:middle line:84%
So for that game, we're only
going for two two rounds?

00:29:37.030 --> 00:29:38.332 align:middle line:90%
IAN BALL: Yeah.

00:29:38.332 --> 00:29:40.290 align:middle line:84%
AUDIENCE: It just so
happened that both players

00:29:40.290 --> 00:29:41.990 align:middle line:90%
had identical strategies.

00:29:41.990 --> 00:29:44.350 align:middle line:84%
But normally, we need
to specify two of those.

00:29:44.350 --> 00:29:45.350 align:middle line:90%
IAN BALL: Exactly right.

00:29:45.350 --> 00:29:49.810 align:middle line:84%
So I should have said--
yeah, this is a strategy Si.

00:29:49.810 --> 00:29:51.290 align:middle line:90%
Exactly right.

00:29:51.290 --> 00:29:51.790 align:middle line:90%
Good point.

00:29:51.790 --> 00:29:53.690 align:middle line:84%
So the equilibrium
that we solved for

00:29:53.690 --> 00:29:55.390 align:middle line:90%
has to be a strategy profile.

00:29:55.390 --> 00:29:57.210 align:middle line:84%
So maybe I would
say it's actually

00:29:57.210 --> 00:30:00.610 align:middle line:90%
S1 equals S2 equals this.

00:30:00.610 --> 00:30:01.170 align:middle line:90%
Yeah.

00:30:01.170 --> 00:30:01.670 align:middle line:90%
Great.

00:30:01.670 --> 00:30:04.170 align:middle line:90%
Thanks for clarifying.

00:30:04.170 --> 00:30:05.510 align:middle line:90%
That's a symmetric equilibrium.

00:30:05.510 --> 00:30:07.590 align:middle line:84%
We could also have potentially
asymmetric equilibria.

00:30:07.590 --> 00:30:07.890 align:middle line:90%
Yeah.

00:30:07.890 --> 00:30:08.150 align:middle line:90%
Great.

00:30:08.150 --> 00:30:09.150 align:middle line:90%
Any other questions?

00:30:09.150 --> 00:30:14.210 align:middle line:90%


00:30:14.210 --> 00:30:19.000 align:middle line:84%
So now we want to understand
what's kind of special

00:30:19.000 --> 00:30:20.320 align:middle line:90%
and what happened here.

00:30:20.320 --> 00:30:21.800 align:middle line:84%
We wrote down this
model thinking

00:30:21.800 --> 00:30:24.950 align:middle line:84%
that there would be maybe
a potential for cooperation

00:30:24.950 --> 00:30:27.200 align:middle line:84%
using rewards and punishments,
where people might play

00:30:27.200 --> 00:30:28.800 align:middle line:84%
differently early
on in the game,

00:30:28.800 --> 00:30:31.440 align:middle line:84%
anticipating what happens
later on in the game.

00:30:31.440 --> 00:30:34.047 align:middle line:84%
But then we looked at
the prisoner's dilemma,

00:30:34.047 --> 00:30:35.380 align:middle line:90%
and we found that didn't happen.

00:30:35.380 --> 00:30:37.240 align:middle line:84%
We always just played the Nash
equilibrium of the prisoner's

00:30:37.240 --> 00:30:38.440 align:middle line:90%
dilemma every period.

00:30:38.440 --> 00:30:41.440 align:middle line:84%
So let's try to understand how
general that phenomenon is.

00:30:41.440 --> 00:30:45.160 align:middle line:84%
And that will be what our
first result tells us.

00:30:45.160 --> 00:30:48.400 align:middle line:84%
So one special property
of the prisoner's dilemma

00:30:48.400 --> 00:30:51.420 align:middle line:84%
is that the stage game only
has one Nash equilibrium.

00:30:51.420 --> 00:30:53.240 align:middle line:84%
It had a unique
Nash equilibrium.

00:30:53.240 --> 00:30:55.040 align:middle line:84%
And we'll see that when
the stage game only

00:30:55.040 --> 00:30:58.000 align:middle line:84%
has a unique Nash equilibrium,
that puts a lot of structure

00:30:58.000 --> 00:31:00.700 align:middle line:84%
on the subgame perfect Nash
equilibria of the repeated game.

00:31:00.700 --> 00:31:04.520 align:middle line:90%
So let's state this theorem.

00:31:04.520 --> 00:31:09.122 align:middle line:84%
So let G be a
strategic form game.

00:31:09.122 --> 00:31:10.580 align:middle line:84%
This is going to
be our stage game.

00:31:10.580 --> 00:31:17.640 align:middle line:90%


00:31:17.640 --> 00:31:20.080 align:middle line:84%
So this is an arbitrary
strategic form game.

00:31:20.080 --> 00:31:26.240 align:middle line:84%
May be finite, but I don't
think we need finiteness.

00:31:26.240 --> 00:31:54.200 align:middle line:84%
If this game G has a unique
Nash equilibrium, then--

00:31:54.200 --> 00:31:54.700 align:middle line:90%
OK.

00:31:54.700 --> 00:31:57.698 align:middle line:84%
So we've started with an
assumption about our stage game.

00:31:57.698 --> 00:31:59.240 align:middle line:84%
And we've assumed
that our stage game

00:31:59.240 --> 00:32:01.460 align:middle line:90%
G has unique Nash equilibrium.

00:32:01.460 --> 00:32:04.040 align:middle line:84%
We want to draw a conclusion
about the repeated

00:32:04.040 --> 00:32:05.425 align:middle line:90%
version of this game.

00:32:05.425 --> 00:32:06.800 align:middle line:84%
And we actually
want a conclusion

00:32:06.800 --> 00:32:08.480 align:middle line:84%
to hold no matter
how many finitely

00:32:08.480 --> 00:32:09.500 align:middle line:90%
many times we repeat it.

00:32:09.500 --> 00:32:16.840 align:middle line:84%
So I'm going to say
then for every horizon

00:32:16.840 --> 00:32:24.602 align:middle line:90%
T, the game G of T--

00:32:24.602 --> 00:32:26.060 align:middle line:84%
so I'm going to
finish my sentence,

00:32:26.060 --> 00:32:28.102 align:middle line:84%
but let's just make sure
we see what we're doing.

00:32:28.102 --> 00:32:30.960 align:middle line:84%
We've started with
a single game G.

00:32:30.960 --> 00:32:32.680 align:middle line:84%
We've made an
assumption about it,

00:32:32.680 --> 00:32:34.680 align:middle line:84%
that it has unique
Nash equilibrium.

00:32:34.680 --> 00:32:37.480 align:middle line:84%
And now we're going to draw
a conclusion about the T

00:32:37.480 --> 00:32:42.040 align:middle line:84%
repeated version of this
game for every horizon T,

00:32:42.040 --> 00:32:51.480 align:middle line:84%
namely, the game G of T has
a unique subgame perfect Nash

00:32:51.480 --> 00:32:52.260 align:middle line:90%
equilibrium.

00:32:52.260 --> 00:32:55.120 align:middle line:90%


00:32:55.120 --> 00:32:56.380 align:middle line:90%
We can actually say more.

00:32:56.380 --> 00:33:00.560 align:middle line:84%
Any guesses on what this
unique subgame perfect Nash

00:33:00.560 --> 00:33:01.660 align:middle line:90%
equilibrium might be?

00:33:01.660 --> 00:33:06.520 align:middle line:90%


00:33:06.520 --> 00:33:07.200 align:middle line:90%
Yeah.

00:33:07.200 --> 00:33:08.840 align:middle line:84%
AUDIENCE: It's G is
Nash equilibrium.

00:33:08.840 --> 00:33:09.320 align:middle line:90%
IAN BALL: Exactly.

00:33:09.320 --> 00:33:10.778 align:middle line:84%
And we have to be
a little precise,

00:33:10.778 --> 00:33:12.985 align:middle line:84%
so the set of strategies
is a bit different,

00:33:12.985 --> 00:33:13.860 align:middle line:90%
though, in this game.

00:33:13.860 --> 00:33:14.820 align:middle line:90%
So let's be a little--

00:33:14.820 --> 00:33:17.942 align:middle line:84%
so can you say that
a bit more precisely?

00:33:17.942 --> 00:33:19.400 align:middle line:84%
AUDIENCE: It's the
Nash equilibrium

00:33:19.400 --> 00:33:22.215 align:middle line:84%
where the action is G is the
same as G is Nash equilibrium.

00:33:22.215 --> 00:33:22.840 align:middle line:90%
IAN BALL: Yeah.

00:33:22.840 --> 00:33:26.800 align:middle line:84%
So I would say it's the
strategy profile where

00:33:26.800 --> 00:33:31.840 align:middle line:84%
we play the Nash equilibrium
of G at every history.

00:33:31.840 --> 00:33:33.840 align:middle line:84%
But there's a key point
there that we can't just

00:33:33.840 --> 00:33:35.340 align:middle line:84%
say it's the Nash
equilibrium of G,

00:33:35.340 --> 00:33:37.460 align:middle line:84%
because the set of strategies
in G are different.

00:33:37.460 --> 00:33:42.260 align:middle line:90%
So namely, maybe I'll say--

00:33:42.260 --> 00:33:52.760 align:middle line:90%


00:33:52.760 --> 00:33:53.820 align:middle line:90%
maybe I'll give notation.

00:33:53.820 --> 00:33:54.862 align:middle line:90%
Maybe that would be nice.

00:33:54.862 --> 00:33:59.940 align:middle line:84%
So unique Nash equilibrium,
just add some notation, a star.

00:33:59.940 --> 00:34:03.240 align:middle line:90%


00:34:03.240 --> 00:34:06.900 align:middle line:84%
So I'm just giving a name to
the unique Nash equilibrium.

00:34:06.900 --> 00:34:08.800 align:middle line:90%
This is an action profile.

00:34:08.800 --> 00:34:14.400 align:middle line:84%
Then this has unique Nash
equilibrium, namely S of h

00:34:14.400 --> 00:34:19.739 align:middle line:84%
equals a star for
every history h.

00:34:19.739 --> 00:34:23.320 align:middle line:90%


00:34:23.320 --> 00:34:25.920 align:middle line:84%
So now we're formalizing
what you said.

00:34:25.920 --> 00:34:31.600 align:middle line:84%
A strategy in the repeated
game has to say how we play.

00:34:31.600 --> 00:34:34.520 align:middle line:84%
A strategy profile needs to
say how every player plays

00:34:34.520 --> 00:34:36.440 align:middle line:90%
at every history.

00:34:36.440 --> 00:34:41.040 align:middle line:84%
And we're going to specify that
whatever the history is, we all

00:34:41.040 --> 00:34:45.463 align:middle line:84%
follow the Nash
equilibrium profile.

00:34:45.463 --> 00:34:47.380 align:middle line:84%
Maybe if I wanted to be
a little more precise,

00:34:47.380 --> 00:34:50.719 align:middle line:84%
maybe I'll say Si equals
ai star for every history

00:34:50.719 --> 00:34:51.980 align:middle line:90%
h and every player i.

00:34:51.980 --> 00:34:58.040 align:middle line:90%


00:34:58.040 --> 00:35:00.200 align:middle line:84%
So if I'm player
i, what do I do?

00:35:00.200 --> 00:35:02.260 align:middle line:84%
I have to specify what
I do at every history.

00:35:02.260 --> 00:35:03.220 align:middle line:90%
What am I going to do?

00:35:03.220 --> 00:35:05.120 align:middle line:84%
Just what I'm supposed
to do in the Nash

00:35:05.120 --> 00:35:06.840 align:middle line:90%
equilibrium of the stage game.

00:35:06.840 --> 00:35:11.240 align:middle line:84%
And in particular, this
strategy is history independent.

00:35:11.240 --> 00:35:15.355 align:middle line:84%
How I play does not depend
on how I played in the past

00:35:15.355 --> 00:35:16.980 align:middle line:84%
or how other people
played in the past.

00:35:16.980 --> 00:35:19.605 align:middle line:84%
And this means we don't really
have any rewards or punishments.

00:35:19.605 --> 00:35:25.400 align:middle line:90%


00:35:25.400 --> 00:35:27.760 align:middle line:84%
This result is true if the
unique Nash equilibrium

00:35:27.760 --> 00:35:30.063 align:middle line:84%
is mixed, but for the
proof, let's think

00:35:30.063 --> 00:35:31.980 align:middle line:84%
of this as being pure
to make it a bit easier,

00:35:31.980 --> 00:35:34.260 align:middle line:84%
but the result will
be true either way.

00:35:34.260 --> 00:35:35.540 align:middle line:90%
So let's try to prove this.

00:35:35.540 --> 00:35:43.720 align:middle line:90%


00:35:43.720 --> 00:35:51.648 align:middle line:84%
And let's assume
that a star is pure,

00:35:51.648 --> 00:35:53.940 align:middle line:84%
just to make the proof easier,
the result goes through,

00:35:53.940 --> 00:35:55.640 align:middle line:84%
but we haven't really talked
about mixed strategies

00:35:55.640 --> 00:35:57.390 align:middle line:84%
and we don't really
want to get into that.

00:35:57.390 --> 00:36:01.273 align:middle line:84%
So let's just say that this
unique Nash equilibrium is pure.

00:36:01.273 --> 00:36:01.940 align:middle line:90%
Let me be clear.

00:36:01.940 --> 00:36:04.320 align:middle line:84%
I'm not saying that it's
not enough to just say

00:36:04.320 --> 00:36:06.420 align:middle line:84%
it's unique among the
pure Nash equilibrium.

00:36:06.420 --> 00:36:11.920 align:middle line:84%
I'm saying there's
only one equilibrium,

00:36:11.920 --> 00:36:13.700 align:middle line:84%
and that equilibrium
happens to be pure.

00:36:13.700 --> 00:36:16.705 align:middle line:90%


00:36:16.705 --> 00:36:19.080 align:middle line:84%
Well, we basically want to
replicate the argument that we

00:36:19.080 --> 00:36:22.680 align:middle line:90%
used in the prisoner's dilemma.

00:36:22.680 --> 00:36:31.440 align:middle line:90%
So let's suppose that S star--

00:36:31.440 --> 00:36:40.920 align:middle line:84%
or S equals S1 through Sn
is a subgame perfect Nash

00:36:40.920 --> 00:36:41.660 align:middle line:90%
equilibrium.

00:36:41.660 --> 00:36:49.560 align:middle line:90%


00:36:49.560 --> 00:36:52.580 align:middle line:84%
So we're going to consider
some strategy profile.

00:36:52.580 --> 00:36:54.980 align:middle line:84%
And let's assume it's a subgame
perfect Nash equilibrium,

00:36:54.980 --> 00:36:57.272 align:middle line:84%
and we want to say that if
it is a subgame perfect Nash

00:36:57.272 --> 00:37:00.020 align:middle line:84%
equilibrium, it has to take
this very special form.

00:37:00.020 --> 00:37:02.680 align:middle line:90%


00:37:02.680 --> 00:37:05.100 align:middle line:84%
Well, what we want to do is
we want to work backwards.

00:37:05.100 --> 00:37:08.632 align:middle line:90%
So let's look at our periods--

00:37:08.632 --> 00:37:20.200 align:middle line:84%
0, 1, 2-- and I'll
give a verbal proof.

00:37:20.200 --> 00:37:25.620 align:middle line:84%
What do we know must be
true within period T.

00:37:25.620 --> 00:37:30.160 align:middle line:84%
How must we all play in
the final period, period T?

00:37:30.160 --> 00:37:31.080 align:middle line:90%
Yeah?

00:37:31.080 --> 00:37:32.640 align:middle line:84%
AUDIENCE: You just
played [INAUDIBLE]

00:37:32.640 --> 00:37:33.307 align:middle line:90%
IAN BALL: Right.

00:37:33.307 --> 00:37:36.560 align:middle line:84%
And why do we know that
that has to be the case?

00:37:36.560 --> 00:37:38.960 align:middle line:84%
AUDIENCE: You talked about
how all the-- because T is

00:37:38.960 --> 00:37:41.160 align:middle line:84%
independent of
the first t games,

00:37:41.160 --> 00:37:45.280 align:middle line:84%
so then you just
have the one stage

00:37:45.280 --> 00:37:46.840 align:middle line:90%
played by the Nash equilibrium.

00:37:46.840 --> 00:37:47.840 align:middle line:90%
IAN BALL: Exactly right.

00:37:47.840 --> 00:37:50.275 align:middle line:84%
So once you've
gotten to here, it's

00:37:50.275 --> 00:37:52.400 align:middle line:84%
always easier to work
backwards because at the end,

00:37:52.400 --> 00:37:53.920 align:middle line:90%
there's less to worry about.

00:37:53.920 --> 00:37:55.445 align:middle line:84%
How I play in the
last game can't

00:37:55.445 --> 00:37:57.320 align:middle line:84%
have any effect in the
future because there's

00:37:57.320 --> 00:37:58.300 align:middle line:90%
no future ahead of me.

00:37:58.300 --> 00:37:59.500 align:middle line:90%
This is the last game.

00:37:59.500 --> 00:38:02.400 align:middle line:84%
So my only choice
today is, how do I

00:38:02.400 --> 00:38:07.320 align:middle line:84%
want to influence my flow
payoffs in the game today?

00:38:07.320 --> 00:38:11.640 align:middle line:90%
And if this is supposed to be--

00:38:11.640 --> 00:38:14.720 align:middle line:84%
if this is a Nash equilibrium
of every subgame, well, what

00:38:14.720 --> 00:38:22.040 align:middle line:84%
we know is that we
must have S of ht

00:38:22.040 --> 00:38:30.960 align:middle line:84%
equals ai star for
every ht in At.

00:38:30.960 --> 00:38:33.840 align:middle line:84%
So I'm saying whatever
history we're at,

00:38:33.840 --> 00:38:37.880 align:middle line:84%
in this last period, period T,
this history starts a subgame.

00:38:37.880 --> 00:38:40.560 align:middle line:84%
We have to be playing a Nash
equilibrium within this subgame.

00:38:40.560 --> 00:38:42.733 align:middle line:84%
But this subgame is just
the same as the stage game,

00:38:42.733 --> 00:38:44.900 align:middle line:84%
because there's only one--
we're in the last period,

00:38:44.900 --> 00:38:47.480 align:middle line:84%
all we're doing is choosing how
to play the stage game once.

00:38:47.480 --> 00:38:49.757 align:middle line:84%
And therefore, we must be
playing a Nash equilibrium.

00:38:49.757 --> 00:38:51.340 align:middle line:84%
But there's only one
Nash equilibrium,

00:38:51.340 --> 00:38:52.960 align:middle line:90%
so we must be playing that.

00:38:52.960 --> 00:38:55.820 align:middle line:84%
And now we want
to move backwards.

00:38:55.820 --> 00:38:58.742 align:middle line:84%
So maybe now I'll go
to period T minus 1.

00:38:58.742 --> 00:39:00.700 align:middle line:84%
So formally, it's kind
of a proof by induction,

00:39:00.700 --> 00:39:03.850 align:middle line:84%
but I'm just going to
try to do it verbally.

00:39:03.850 --> 00:39:06.470 align:middle line:90%


00:39:06.470 --> 00:39:09.430 align:middle line:84%
So now what happens
in period T minus 1?

00:39:09.430 --> 00:39:12.750 align:middle line:84%
Well, in principle, how I
behave in period T minus 1

00:39:12.750 --> 00:39:14.470 align:middle line:84%
could be more
complicated because I

00:39:14.470 --> 00:39:17.950 align:middle line:84%
have to anticipate that the
way I play in period T minus 1

00:39:17.950 --> 00:39:20.990 align:middle line:84%
might change the way that we
play in period T. The future is

00:39:20.990 --> 00:39:22.510 align:middle line:90%
more complicated now.

00:39:22.510 --> 00:39:25.230 align:middle line:84%
But because I know that this is
what's happening in period T,

00:39:25.230 --> 00:39:26.990 align:middle line:84%
I don't have to
worry about that.

00:39:26.990 --> 00:39:30.590 align:middle line:84%
What I know is that if this is
how we're playing in period T,

00:39:30.590 --> 00:39:32.350 align:middle line:84%
then how we're
playing in period T

00:39:32.350 --> 00:39:35.910 align:middle line:84%
is independent of how I
play in period T minus 1.

00:39:35.910 --> 00:39:41.410 align:middle line:84%
So now I just need to maximize
my payoff in the stage game.

00:39:41.410 --> 00:39:43.030 align:middle line:84%
And the only way
that can be the case

00:39:43.030 --> 00:39:45.405 align:middle line:84%
is if we're playing a Nash
equilibrium of the stage game.

00:39:45.405 --> 00:39:51.510 align:middle line:84%
So if we work backwards we see
that Si of hT minus 1 equals

00:39:51.510 --> 00:40:00.750 align:middle line:84%
ai star for every history
ht minus 1 in AT minus 1.

00:40:00.750 --> 00:40:05.050 align:middle line:84%
And then we can just keep going
back until we get to period 0,

00:40:05.050 --> 00:40:09.910 align:middle line:84%
when we'll see that Si of the
empty set must equal ai star.

00:40:09.910 --> 00:40:20.110 align:middle line:90%


00:40:20.110 --> 00:40:21.972 align:middle line:84%
But notice the ordering
really was crucial.

00:40:21.972 --> 00:40:23.430 align:middle line:84%
It was crucial that
we knew what we

00:40:23.430 --> 00:40:25.638 align:middle line:84%
were going to do in the
future in order to figure out

00:40:25.638 --> 00:40:27.350 align:middle line:90%
our incentives to play today.

00:40:27.350 --> 00:40:27.910 align:middle line:90%
Yes?

00:40:27.910 --> 00:40:30.410 align:middle line:84%
AUDIENCE: The idea
that in time T minus 1,

00:40:30.410 --> 00:40:32.410 align:middle line:84%
because what happens at
time T is already fixed.

00:40:32.410 --> 00:40:37.830 align:middle line:84%
You just play [INAUDIBLE]
in and of itself,

00:40:37.830 --> 00:40:39.245 align:middle line:84%
and then you just
look backwards.

00:40:39.245 --> 00:40:39.870 align:middle line:90%
IAN BALL: Yeah.

00:40:39.870 --> 00:40:41.328 align:middle line:84%
So it's exactly
backward induction,

00:40:41.328 --> 00:40:43.910 align:middle line:84%
but I want to be careful
when we say fixed.

00:40:43.910 --> 00:40:46.190 align:middle line:84%
It's not just that it's
fixed-- what's crucial is that

00:40:46.190 --> 00:40:49.030 align:middle line:84%
it's-- yeah-- it's independent
of the history that

00:40:49.030 --> 00:40:52.150 align:middle line:84%
it's-- the crucial thing is that
what we do in period t does not

00:40:52.150 --> 00:40:54.310 align:middle line:90%
depend on hT.

00:40:54.310 --> 00:40:57.430 align:middle line:84%
If it did depend
on hT, then things

00:40:57.430 --> 00:40:59.230 align:middle line:84%
would be more
complicated, because what

00:40:59.230 --> 00:41:03.010 align:middle line:84%
I do today could affect how
we end up playing tomorrow.

00:41:03.010 --> 00:41:05.790 align:middle line:84%
Because what I do today,
I guess the key issue--

00:41:05.790 --> 00:41:09.210 align:middle line:90%
and maybe we'll start over here.

00:41:09.210 --> 00:41:13.350 align:middle line:90%


00:41:13.350 --> 00:41:14.930 align:middle line:90%
So maybe let's go kind of the--

00:41:14.930 --> 00:41:18.910 align:middle line:90%


00:41:18.910 --> 00:41:25.630 align:middle line:84%
what's the key issue
in repeated games?

00:41:25.630 --> 00:41:33.890 align:middle line:84%
It's that my action
ait has two effects.

00:41:33.890 --> 00:41:37.230 align:middle line:90%


00:41:37.230 --> 00:41:43.290 align:middle line:84%
It affects my flow
payoff, namely Ui.

00:41:43.290 --> 00:41:47.790 align:middle line:90%


00:41:47.790 --> 00:41:50.910 align:middle line:84%
So if this is how my opponents
are playing in period T,

00:41:50.910 --> 00:41:55.790 align:middle line:84%
the action that I choose
directly affects my flow payoff.

00:41:55.790 --> 00:41:58.050 align:middle line:90%
But it also affects future play.

00:41:58.050 --> 00:42:01.710 align:middle line:90%


00:42:01.710 --> 00:42:03.270 align:middle line:90%
Why?

00:42:03.270 --> 00:42:20.790 align:middle line:84%
Well, ait changes the history
hs for all S greater than

00:42:20.790 --> 00:42:27.910 align:middle line:84%
or equal to t because any
subsequent history specifies

00:42:27.910 --> 00:42:29.670 align:middle line:90%
exactly what happened so far.

00:42:29.670 --> 00:42:32.310 align:middle line:84%
So if I behave
differently in period 9,

00:42:32.310 --> 00:42:35.630 align:middle line:84%
then the history that the
players observe in period 10

00:42:35.630 --> 00:42:39.790 align:middle line:84%
is going to depend on
what I did in period 9.

00:42:39.790 --> 00:42:44.490 align:middle line:84%
And in particular, that might
therefore change actions.

00:42:44.490 --> 00:42:51.830 align:middle line:90%


00:42:51.830 --> 00:42:53.750 align:middle line:84%
And this is the
fundamental trade-off

00:42:53.750 --> 00:42:55.530 align:middle line:84%
that we always face
in repeated games.

00:42:55.530 --> 00:42:59.630 align:middle line:84%
I have to compare how my
action today affects my flow

00:42:59.630 --> 00:43:03.390 align:middle line:84%
payoffs today, and also
how it affects what happens

00:43:03.390 --> 00:43:06.910 align:middle line:90%
in future play of the game.

00:43:06.910 --> 00:43:09.310 align:middle line:84%
If we go over here, let's look
at what happened in period

00:43:09.310 --> 00:43:11.830 align:middle line:90%
T minus 1.

00:43:11.830 --> 00:43:13.510 align:middle line:84%
The first effect
was still true--

00:43:13.510 --> 00:43:16.070 align:middle line:90%
or this effect is still true.

00:43:16.070 --> 00:43:18.370 align:middle line:84%
It's still true that
at period T minus 1,

00:43:18.370 --> 00:43:22.310 align:middle line:84%
my action changes
the history tomorrow.

00:43:22.310 --> 00:43:24.950 align:middle line:90%
But this is what broke down.

00:43:24.950 --> 00:43:28.110 align:middle line:84%
If the way that we play tomorrow
is independent of the history,

00:43:28.110 --> 00:43:30.310 align:middle line:84%
then the fact that my
action changes the history

00:43:30.310 --> 00:43:32.730 align:middle line:84%
doesn't mean that the actions
are going to be different,

00:43:32.730 --> 00:43:35.830 align:middle line:84%
because the actions tomorrow
are independent of the history--

00:43:35.830 --> 00:43:40.090 align:middle line:90%
namely this property.

00:43:40.090 --> 00:43:42.750 align:middle line:90%


00:43:42.750 --> 00:43:47.610 align:middle line:84%
So sure, if I change my action
at T minus 1, I might change hT.

00:43:47.610 --> 00:43:50.150 align:middle line:84%
I'm going to change the history
that everyone sees tomorrow.

00:43:50.150 --> 00:43:52.195 align:middle line:84%
But if the way we
play is a star,

00:43:52.195 --> 00:43:54.070 align:middle line:84%
no matter what that
history is, then the fact

00:43:54.070 --> 00:43:56.830 align:middle line:84%
that I change that history
doesn't matter at all.

00:43:56.830 --> 00:43:59.710 align:middle line:84%
And therefore, I can ignore
the effect of my action

00:43:59.710 --> 00:44:03.030 align:middle line:84%
on future play, and only focus
on the effect of my action

00:44:03.030 --> 00:44:04.068 align:middle line:90%
on my flow payoff.

00:44:04.068 --> 00:44:06.610 align:middle line:84%
But that means we're effectively
just playing the stage game,

00:44:06.610 --> 00:44:09.030 align:middle line:84%
and we already know that
has a Nash equilibrium.

00:44:09.030 --> 00:44:10.510 align:middle line:84%
Again, we could do
all the algebra,

00:44:10.510 --> 00:44:12.260 align:middle line:84%
and you can look in
the notes for the more

00:44:12.260 --> 00:44:14.150 align:middle line:84%
formal algebraic
argument, but I just

00:44:14.150 --> 00:44:16.150 align:middle line:84%
find it easier just to
think through it verbally

00:44:16.150 --> 00:44:16.858 align:middle line:90%
than the algebra.

00:44:16.858 --> 00:44:17.450 align:middle line:90%
Yes, question.

00:44:17.450 --> 00:44:18.908 align:middle line:84%
AUDIENCE: Kind of
the main point is

00:44:18.908 --> 00:44:24.390 align:middle line:84%
that if future actions were not
dependent on the history, then

00:44:24.390 --> 00:44:27.000 align:middle line:84%
it might not impact
the Nash equilibrium.

00:44:27.000 --> 00:44:27.750 align:middle line:90%
IAN BALL: Exactly.

00:44:27.750 --> 00:44:29.890 align:middle line:84%
And we'll do an example
of that exactly next.

00:44:29.890 --> 00:44:30.390 align:middle line:90%
Yeah.

00:44:30.390 --> 00:44:33.980 align:middle line:90%


00:44:33.980 --> 00:44:35.730 align:middle line:84%
I guess technically
what I've shown here--

00:44:35.730 --> 00:44:37.020 align:middle line:90%
I should be careful.

00:44:37.020 --> 00:44:39.270 align:middle line:84%
I've shown that if something
is a subgame perfect Nash

00:44:39.270 --> 00:44:42.515 align:middle line:84%
equilibrium, we must play the
stage game Nash every period.

00:44:42.515 --> 00:44:44.390 align:middle line:84%
I technically also have
to check that playing

00:44:44.390 --> 00:44:46.270 align:middle line:84%
the subgame-- playing
the Nash every period

00:44:46.270 --> 00:44:48.270 align:middle line:84%
is a subgame perfect
Nash equilibrium,

00:44:48.270 --> 00:44:50.970 align:middle line:84%
but that's also not
too hard to show.

00:44:50.970 --> 00:44:53.150 align:middle line:90%
So I'll just say--

00:44:53.150 --> 00:44:55.130 align:middle line:84%
and this is maybe
a good exercise.

00:44:55.130 --> 00:44:58.670 align:middle line:90%


00:44:58.670 --> 00:45:04.960 align:middle line:84%
Use the one-shot
deviation principle

00:45:04.960 --> 00:45:10.510 align:middle line:84%
to show that this is a subgame
perfect Nash equilibrium.

00:45:10.510 --> 00:45:13.070 align:middle line:84%
I showed that the only
possible subgame perfect Nash

00:45:13.070 --> 00:45:14.250 align:middle line:90%
equilibrium is this.

00:45:14.250 --> 00:45:16.150 align:middle line:84%
But of course, it could be that
there's no subgame perfect Nash

00:45:16.150 --> 00:45:16.770 align:middle line:90%
equilibrium.

00:45:16.770 --> 00:45:19.228 align:middle line:84%
So you should actually check
that this is a subgame perfect

00:45:19.228 --> 00:45:20.090 align:middle line:90%
Nash equilibrium.

00:45:20.090 --> 00:45:21.770 align:middle line:84%
And it's exactly
the same reasoning.

00:45:21.770 --> 00:45:23.145 align:middle line:84%
I just have to
check that there's

00:45:23.145 --> 00:45:24.590 align:middle line:84%
no profitable
one-shot deviation,

00:45:24.590 --> 00:45:26.548 align:middle line:84%
and we go through basically
the same reasoning.

00:45:26.548 --> 00:45:28.330 align:middle line:84%
But maybe I'll leave
that as an exercise.

00:45:28.330 --> 00:45:33.060 align:middle line:90%


00:45:33.060 --> 00:45:35.310 align:middle line:84%
So I don't want to give the
impression that repetition

00:45:35.310 --> 00:45:36.870 align:middle line:90%
can't have any effect.

00:45:36.870 --> 00:45:38.730 align:middle line:84%
And it turns out
that this result,

00:45:38.730 --> 00:45:41.190 align:middle line:84%
it is very, very special
that we have a unique Nash

00:45:41.190 --> 00:45:43.030 align:middle line:90%
equilibrium in the stage game.

00:45:43.030 --> 00:45:44.730 align:middle line:84%
And if we have multiple
Nash equilibria,

00:45:44.730 --> 00:45:46.190 align:middle line:90%
this result is no longer true.

00:45:46.190 --> 00:45:49.610 align:middle line:90%
So let's go through that.

00:45:49.610 --> 00:46:14.110 align:middle line:90%


00:46:14.110 --> 00:46:15.950 align:middle line:84%
So let's go through
maybe the oldest

00:46:15.950 --> 00:46:19.870 align:middle line:84%
game that's been
formalized, is we're

00:46:19.870 --> 00:46:23.070 align:middle line:90%
going to study the stag hunt.

00:46:23.070 --> 00:46:27.070 align:middle line:84%
So I think Rousseau talked
about this in maybe the 1600s.

00:46:27.070 --> 00:46:29.710 align:middle line:84%
And the story is you
have two hunters.

00:46:29.710 --> 00:46:32.890 align:middle line:84%
They can either hunt hare, which
is easy, you do it by yourself,

00:46:32.890 --> 00:46:36.410 align:middle line:84%
or they can hunt a big stag, and
they have to do that together.

00:46:36.410 --> 00:46:38.230 align:middle line:84%
So can each of
them chooses, do we

00:46:38.230 --> 00:46:42.110 align:middle line:84%
try to cooperate and
hunt stag together,

00:46:42.110 --> 00:46:45.390 align:middle line:84%
or do we just hunt
for hare on our own?

00:46:45.390 --> 00:46:48.490 align:middle line:84%
And if we both hunt for
stag, then we both succeed.

00:46:48.490 --> 00:46:51.750 align:middle line:84%
We get the stag, and therefore,
we each get a payoff of 2.

00:46:51.750 --> 00:46:53.830 align:middle line:90%
Payoff is going to be 2, 2.

00:46:53.830 --> 00:46:56.250 align:middle line:84%
Now, hare is not
as good as stag.

00:46:56.250 --> 00:46:57.370 align:middle line:90%
It's just a rabbit.

00:46:57.370 --> 00:47:01.110 align:middle line:84%
If we both hunt for rabbits
on our own, we each get 1.

00:47:01.110 --> 00:47:02.110 align:middle line:90%
We each get a rabbit.

00:47:02.110 --> 00:47:03.730 align:middle line:84%
But a rabbit is
worse than a stag.

00:47:03.730 --> 00:47:06.230 align:middle line:90%
So we each just get 1, 1.

00:47:06.230 --> 00:47:08.870 align:middle line:84%
But then the tricky thing
is what happens here.

00:47:08.870 --> 00:47:11.990 align:middle line:84%
What if I hunt for
hare as player 1,

00:47:11.990 --> 00:47:13.870 align:middle line:90%
and player 2 hunts for stag?

00:47:13.870 --> 00:47:17.470 align:middle line:84%
Well, I'll still get 1 because
I can hunt for hare by myself.

00:47:17.470 --> 00:47:19.670 align:middle line:84%
But now I've kind of screwed
over the other person

00:47:19.670 --> 00:47:22.477 align:middle line:84%
because they're hunting
for stag by themselves now.

00:47:22.477 --> 00:47:24.810 align:middle line:84%
They're not going to be able
to successfully get a stag,

00:47:24.810 --> 00:47:26.435 align:middle line:84%
and they're going to
get a payoff of 0.

00:47:26.435 --> 00:47:29.550 align:middle line:90%


00:47:29.550 --> 00:47:32.990 align:middle line:84%
So the idea is, do we
pursue the small prey

00:47:32.990 --> 00:47:35.390 align:middle line:84%
that we can achieve by
ourselves or the big prey that

00:47:35.390 --> 00:47:36.990 align:middle line:90%
requires cooperation?

00:47:36.990 --> 00:47:40.990 align:middle line:84%
If you seek out the big prey
by yourself, you get nothing

00:47:40.990 --> 00:47:44.830 align:middle line:90%
and you fail.

00:47:44.830 --> 00:47:47.310 align:middle line:84%
So this is going to have
multiple equilibria.

00:47:47.310 --> 00:47:48.650 align:middle line:90%
Let's just go through it.

00:47:48.650 --> 00:47:51.283 align:middle line:84%
If my opponent is
hunting for stag,

00:47:51.283 --> 00:47:52.700 align:middle line:84%
then I also want
to hunt for stag,

00:47:52.700 --> 00:47:54.240 align:middle line:84%
because if I know
they're hunting for stag,

00:47:54.240 --> 00:47:56.740 align:middle line:84%
then I can join them and we'll
get stag, and that's great.

00:47:56.740 --> 00:47:58.660 align:middle line:84%
But if my opponent
is hunting for hare,

00:47:58.660 --> 00:48:00.618 align:middle line:84%
I also want to hunt for
hare, because if I hunt

00:48:00.618 --> 00:48:03.180 align:middle line:90%
stag by myself, I get nothing.

00:48:03.180 --> 00:48:06.420 align:middle line:84%
And now we can do
the symmetric thing.

00:48:06.420 --> 00:48:08.760 align:middle line:84%
And Rousseau didn't really
write it out quite this way,

00:48:08.760 --> 00:48:12.140 align:middle line:84%
but he was trying to make the
point that the nature of society

00:48:12.140 --> 00:48:13.120 align:middle line:90%
can have a big impact.

00:48:13.120 --> 00:48:14.820 align:middle line:84%
We can be a society
of stag hunters,

00:48:14.820 --> 00:48:16.800 align:middle line:84%
do really well because
we all trust each other,

00:48:16.800 --> 00:48:19.300 align:middle line:84%
or we can be a society of hare
hunters who don't do as well.

00:48:19.300 --> 00:48:22.145 align:middle line:84%
And these are both consistent
and stable courses of action.

00:48:22.145 --> 00:48:24.520 align:middle line:84%
Of course, he didn't have the
notion of Nash equilibrium,

00:48:24.520 --> 00:48:28.642 align:middle line:84%
but he talks about this
in his book in the 1600s.

00:48:28.642 --> 00:48:30.100 align:middle line:84%
But for our purposes,
the key point

00:48:30.100 --> 00:48:36.860 align:middle line:84%
is that this has two Nash
equilibrium, namely S, S

00:48:36.860 --> 00:48:50.420 align:middle line:84%
and H, H. So now let's consider
the repeated version of this.

00:48:50.420 --> 00:48:59.327 align:middle line:84%
Maybe let's look at stag
hunt with T equals 1.

00:48:59.327 --> 00:49:01.160 align:middle line:84%
So we're just going to
play stag hunt twice.

00:49:01.160 --> 00:49:03.517 align:middle line:90%


00:49:03.517 --> 00:49:06.100 align:middle line:84%
And there's actually going to
be a lot of subgame perfect Nash

00:49:06.100 --> 00:49:07.540 align:middle line:90%
equilibria.

00:49:07.540 --> 00:49:08.840 align:middle line:90%
Let's look for a few.

00:49:08.840 --> 00:49:13.540 align:middle line:90%


00:49:13.540 --> 00:49:19.980 align:middle line:84%
Let's first look for subgame
perfect Nash equilibria

00:49:19.980 --> 00:49:22.680 align:middle line:84%
where I might say there's
no rewards and punishments.

00:49:22.680 --> 00:49:30.140 align:middle line:90%


00:49:30.140 --> 00:49:31.540 align:middle line:90%
What do I mean by that?

00:49:31.540 --> 00:49:35.980 align:middle line:84%
I mean let's look for SPNE
where the way we play in T

00:49:35.980 --> 00:49:40.660 align:middle line:84%
equals 1 doesn't depend on
how we played in T equals 0.

00:49:40.660 --> 00:49:42.900 align:middle line:90%
Our play is history independent.

00:49:42.900 --> 00:49:44.960 align:middle line:84%
Again, if there's
no contingency,

00:49:44.960 --> 00:49:47.355 align:middle line:84%
if the way we play
tomorrow doesn't depend

00:49:47.355 --> 00:49:49.480 align:middle line:84%
on how we played today,
then the way we play today,

00:49:49.480 --> 00:49:50.980 align:middle line:84%
doesn't have any
effect on tomorrow,

00:49:50.980 --> 00:49:53.620 align:middle line:84%
and we could just focus
on the stage games.

00:49:53.620 --> 00:49:58.100 align:middle line:84%
So any guesses for some
kind of simple SPNE

00:49:58.100 --> 00:50:00.040 align:middle line:90%
that have this property?

00:50:00.040 --> 00:50:06.420 align:middle line:84%
Maybe I'll write period
0 and period one.

00:50:06.420 --> 00:50:09.060 align:middle line:84%
There's actually a
number of choices here.

00:50:09.060 --> 00:50:11.860 align:middle line:84%
Any guesses for some
really simple SPNE

00:50:11.860 --> 00:50:13.400 align:middle line:90%
where there's no contingency?

00:50:13.400 --> 00:50:14.800 align:middle line:90%
We just kind of ignore the past.

00:50:14.800 --> 00:50:23.100 align:middle line:90%


00:50:23.100 --> 00:50:26.580 align:middle line:84%
Well, one thing we could do is
we could just always hunt stag.

00:50:26.580 --> 00:50:30.242 align:middle line:84%
We know that's a Nash
equilibrium of the stage game.

00:50:30.242 --> 00:50:31.700 align:middle line:84%
So maybe I'll be
a little informal,

00:50:31.700 --> 00:50:36.560 align:middle line:84%
and I'll just write we could
do S, S; S, S. So formally,

00:50:36.560 --> 00:50:39.940 align:middle line:84%
what I mean is in period
0, we each hunt stag.

00:50:39.940 --> 00:50:43.140 align:middle line:84%
And in period 1, we each hunt
stag regardless of the history

00:50:43.140 --> 00:50:44.007 align:middle line:90%
in period 0.

00:50:44.007 --> 00:50:46.340 align:middle line:84%
So remember, if I really
formally wrote out the strategy

00:50:46.340 --> 00:50:49.640 align:middle line:84%
here, I'm actually saying S, S
at four different contingencies.

00:50:49.640 --> 00:50:54.110 align:middle line:90%


00:50:54.110 --> 00:50:55.500 align:middle line:90%
Great.

00:50:55.500 --> 00:50:57.500 align:middle line:90%
So that's one thing we could do.

00:50:57.500 --> 00:50:59.880 align:middle line:84%
Is this a subgame
perfect Nash equilibrium?

00:50:59.880 --> 00:51:02.700 align:middle line:84%
Well, yes, because in
period 1, we're each

00:51:02.700 --> 00:51:03.960 align:middle line:90%
playing a Nash equilibrium.

00:51:03.960 --> 00:51:05.100 align:middle line:90%
That's great.

00:51:05.100 --> 00:51:07.700 align:middle line:84%
In period 0, how I play
today has no effect

00:51:07.700 --> 00:51:09.820 align:middle line:90%
on what happens in period 1.

00:51:09.820 --> 00:51:12.140 align:middle line:84%
So all we need to check
is that I'm playing a Nash

00:51:12.140 --> 00:51:12.960 align:middle line:90%
equilibrium today.

00:51:12.960 --> 00:51:14.140 align:middle line:90%
And indeed, that works out.

00:51:14.140 --> 00:51:15.420 align:middle line:90%
So here's one.

00:51:15.420 --> 00:51:17.598 align:middle line:84%
Any other examples
of SPNE that don't

00:51:17.598 --> 00:51:19.140 align:middle line:84%
have any rewards or
punishments, that

00:51:19.140 --> 00:51:20.760 align:middle line:90%
don't have any contingencies?

00:51:20.760 --> 00:51:21.260 align:middle line:90%
Yeah?

00:51:21.260 --> 00:51:22.500 align:middle line:84%
AUDIENCE: We could
always hunt hare.

00:51:22.500 --> 00:51:24.292 align:middle line:84%
IAN BALL: We could
always send hare, right?

00:51:24.292 --> 00:51:27.660 align:middle line:90%


00:51:27.660 --> 00:51:29.860 align:middle line:84%
So again, in each
of these subgames,

00:51:29.860 --> 00:51:31.337 align:middle line:84%
it's obviously a
Nash equilibrium.

00:51:31.337 --> 00:51:33.420 align:middle line:84%
We just have to check that
it's a Nash equilibrium

00:51:33.420 --> 00:51:34.680 align:middle line:90%
of this main subgame.

00:51:34.680 --> 00:51:36.180 align:middle line:84%
But because the way
we play tomorrow

00:51:36.180 --> 00:51:37.555 align:middle line:84%
doesn't depend on
the way we play

00:51:37.555 --> 00:51:39.860 align:middle line:84%
today, it's Nash
equilibrium and we're good.

00:51:39.860 --> 00:51:41.640 align:middle line:84%
I'd argue there's
actually even some more.

00:51:41.640 --> 00:51:44.380 align:middle line:90%
Any other things we could do?

00:51:44.380 --> 00:51:45.060 align:middle line:90%
Yeah?

00:51:45.060 --> 00:51:47.720 align:middle line:84%
AUDIENCE: Could you hunt stag in
the first period, both of you,

00:51:47.720 --> 00:51:49.840 align:middle line:84%
and then hunt hares
in the next one?

00:51:49.840 --> 00:51:51.900 align:middle line:90%
IAN BALL: Exactly.

00:51:51.900 --> 00:51:53.500 align:middle line:90%
Great.

00:51:53.500 --> 00:51:54.940 align:middle line:84%
So you might think,
wait, oh, this

00:51:54.940 --> 00:51:57.600 align:middle line:84%
has punishments because we're
playing differently tomorrow.

00:51:57.600 --> 00:52:00.500 align:middle line:84%
But no, punishments are about
making what we do tomorrow

00:52:00.500 --> 00:52:02.140 align:middle line:90%
contingent on what we do today.

00:52:02.140 --> 00:52:05.000 align:middle line:84%
So what I'm saying, or what
our friend here is saying,

00:52:05.000 --> 00:52:07.820 align:middle line:90%
is we both hunt stag today.

00:52:07.820 --> 00:52:09.740 align:middle line:84%
Tomorrow we hunt
hare, but we hunt

00:52:09.740 --> 00:52:12.140 align:middle line:90%
hare whatever happened today.

00:52:12.140 --> 00:52:14.480 align:middle line:84%
If we both hunted hare
today, we hunt hare tomorrow.

00:52:14.480 --> 00:52:16.647 align:middle line:84%
If we both hunted stag
today, we hunt hare tomorrow.

00:52:16.647 --> 00:52:19.400 align:middle line:84%
If it was S, H or H, S we
still do hare tomorrow.

00:52:19.400 --> 00:52:22.500 align:middle line:84%
So again, there's no contingency
and we can go through it.

00:52:22.500 --> 00:52:25.940 align:middle line:84%
Clearly a Nash equilibrium
of this subgame, and then

00:52:25.940 --> 00:52:28.980 align:middle line:84%
clearly a Nash equilibrium
here, because all I care

00:52:28.980 --> 00:52:30.540 align:middle line:84%
about is my flow
payoffs, and S, S

00:52:30.540 --> 00:52:32.660 align:middle line:84%
is a Nash equilibrium
of the stage game.

00:52:32.660 --> 00:52:36.580 align:middle line:84%
And then as you pointed
out, we have one final one,

00:52:36.580 --> 00:52:42.260 align:middle line:84%
where we do H, H
and S, S. And maybe

00:52:42.260 --> 00:52:45.260 align:middle line:84%
if I want to be more
precise, what I mean--

00:52:45.260 --> 00:52:49.620 align:middle line:90%
I mean, at every h1.

00:52:49.620 --> 00:52:52.220 align:middle line:84%
When I write this down, I'm
really specifying four things.

00:52:52.220 --> 00:52:54.660 align:middle line:84%
I'm saying, at
every history h1--

00:52:54.660 --> 00:52:55.820 align:middle line:90%
there's four of them--

00:52:55.820 --> 00:53:00.140 align:middle line:90%
S, S; H, H; H, S; S, H--

00:53:00.140 --> 00:53:02.460 align:middle line:90%
this is what happens.

00:53:02.460 --> 00:53:06.380 align:middle line:84%
So here, we have four subgame
perfect Nash equilibria

00:53:06.380 --> 00:53:08.560 align:middle line:84%
that involve no
rewards or punishments,

00:53:08.560 --> 00:53:10.700 align:middle line:84%
and they're pretty
easy to analyze.

00:53:10.700 --> 00:53:15.340 align:middle line:84%
But now we want to see if
we can do a little more.

00:53:15.340 --> 00:53:19.060 align:middle line:84%
Any questions on this
before we move on?

00:53:19.060 --> 00:53:22.280 align:middle line:84%
So now maybe I'll
go to this board.

00:53:22.280 --> 00:53:41.020 align:middle line:90%


00:53:41.020 --> 00:53:44.620 align:middle line:90%
So what's the question?

00:53:44.620 --> 00:53:49.260 align:middle line:84%
Can we find a subgame
perfect Nash equilibrium

00:53:49.260 --> 00:53:53.240 align:middle line:84%
in which we don't play a
stage game Nash in period 0?

00:53:53.240 --> 00:54:18.620 align:middle line:90%


00:54:18.620 --> 00:54:24.060 align:middle line:84%
So in each of these subgame
perfect Nash equilibrium that we

00:54:24.060 --> 00:54:26.940 align:middle line:84%
looked at, we played a Nash
equilibrium of the stage game

00:54:26.940 --> 00:54:27.920 align:middle line:90%
in period 0.

00:54:27.920 --> 00:54:30.540 align:middle line:84%
I'm asking, can we find a
different subgame perfect Nash

00:54:30.540 --> 00:54:36.260 align:middle line:84%
equilibrium in which
we do not play a Nash

00:54:36.260 --> 00:54:38.220 align:middle line:90%
equilibrium of the stage game?

00:54:38.220 --> 00:54:41.060 align:middle line:84%
So let's just try to
think through this.

00:54:41.060 --> 00:54:43.180 align:middle line:84%
Well, we might say,
wait, that's impossible.

00:54:43.180 --> 00:54:44.520 align:middle line:90%
We can apply our theorem.

00:54:44.520 --> 00:54:46.460 align:middle line:84%
But why can't we apply
our theorem here?

00:54:46.460 --> 00:54:48.740 align:middle line:84%
Our theorem told us
there's only one subgame

00:54:48.740 --> 00:54:49.955 align:middle line:90%
perfect Nash equilibrium.

00:54:49.955 --> 00:54:52.080 align:middle line:84%
We already found multiple,
so something's going on.

00:54:52.080 --> 00:54:54.780 align:middle line:84%
So why doesn't the theorem
apply to this setting?

00:54:54.780 --> 00:54:55.900 align:middle line:90%
Yeah.

00:54:55.900 --> 00:54:57.580 align:middle line:84%
AUDIENCE: Because it doesn't
have a unique Nash equilibrium.

00:54:57.580 --> 00:54:58.580 align:middle line:90%
IAN BALL: Exactly right.

00:54:58.580 --> 00:55:01.700 align:middle line:84%
Our theorem was only applied to
games where the-- or stage games

00:55:01.700 --> 00:55:03.340 align:middle line:90%
with unique Nash equilibria.

00:55:03.340 --> 00:55:06.352 align:middle line:84%
This stag hunt game has
multiple Nash equilibria,

00:55:06.352 --> 00:55:07.560 align:middle line:90%
so our theorem doesn't apply.

00:55:07.560 --> 00:55:09.320 align:middle line:84%
Of course, just because
the theorem doesn't apply,

00:55:09.320 --> 00:55:10.960 align:middle line:84%
it doesn't mean that the
conclusions aren't true,

00:55:10.960 --> 00:55:12.400 align:middle line:90%
so we have to be careful.

00:55:12.400 --> 00:55:14.260 align:middle line:84%
And that's what we're
going to do here.

00:55:14.260 --> 00:55:17.460 align:middle line:84%
So we're looking for a subgame
perfect Nash equilibrium

00:55:17.460 --> 00:55:20.180 align:middle line:84%
in which we're not playing a
Nash equilibrium of the stage

00:55:20.180 --> 00:55:21.522 align:middle line:90%
game in period 0.

00:55:21.522 --> 00:55:22.480 align:middle line:90%
So what does that mean?

00:55:22.480 --> 00:55:24.320 align:middle line:84%
Let's just write
out what that means.

00:55:24.320 --> 00:55:27.740 align:middle line:84%
If we're not playing
a Nash equilibrium,

00:55:27.740 --> 00:55:31.780 align:middle line:90%
then that means some player--

00:55:31.780 --> 00:55:33.660 align:middle line:90%
what can they do in period 0?

00:55:33.660 --> 00:55:37.840 align:middle line:84%
That means some player
can deviate in period 0--

00:55:37.840 --> 00:55:42.900 align:middle line:90%


00:55:42.900 --> 00:55:45.540 align:middle line:84%
unilaterally deviate in
period 0 and strictly increase

00:55:45.540 --> 00:55:46.520 align:middle line:90%
their flow path.

00:55:46.520 --> 00:55:58.540 align:middle line:90%


00:55:58.540 --> 00:56:00.440 align:middle line:84%
So I realize when
I say flow payoff,

00:56:00.440 --> 00:56:02.920 align:middle line:84%
I just mean the payoff
you get in that period.

00:56:02.920 --> 00:56:05.460 align:middle line:84%
So often we talk
about stock and flow.

00:56:05.460 --> 00:56:09.120 align:middle line:84%
What I mean here is each of
these things are flow payoffs,

00:56:09.120 --> 00:56:12.900 align:middle line:84%
and this is maybe your
total stock payoff.

00:56:12.900 --> 00:56:14.260 align:middle line:90%
Well, now we have an issue.

00:56:14.260 --> 00:56:17.020 align:middle line:84%
We're looking for a subgame
perfect Nash equilibrium.

00:56:17.020 --> 00:56:19.220 align:middle line:84%
If it's a subgame
perfect Nash equilibrium,

00:56:19.220 --> 00:56:21.240 align:middle line:84%
in particular, it's
a Nash equilibrium,

00:56:21.240 --> 00:56:23.460 align:middle line:84%
so no one should be able
to profitably deviate.

00:56:23.460 --> 00:56:28.700 align:middle line:84%
But I've already said that some
player can deviate in period 0

00:56:28.700 --> 00:56:31.060 align:middle line:84%
and strictly increase
their flow payoff.

00:56:31.060 --> 00:56:33.540 align:middle line:84%
So how can we resurrect this
as a subgame perfect Nash

00:56:33.540 --> 00:56:34.120 align:middle line:90%
equilibrium?

00:56:34.120 --> 00:56:36.980 align:middle line:84%
What has to happen if this
player deviates in period 0

00:56:36.980 --> 00:56:40.410 align:middle line:84%
and strictly increases
their flow payoff?

00:56:40.410 --> 00:56:43.190 align:middle line:84%
This can't be profitable, but
it increases the flow payoff.

00:56:43.190 --> 00:56:46.410 align:middle line:90%
So what must happen?

00:56:46.410 --> 00:56:47.810 align:middle line:90%
Yeah?

00:56:47.810 --> 00:56:49.650 align:middle line:90%
AUDIENCE: Maybe in a future one?

00:56:49.650 --> 00:56:52.650 align:middle line:84%
Would it be a flow payoff
is this one, right?

00:56:52.650 --> 00:56:54.850 align:middle line:84%
IAN BALL: Yeah, so I'm
behaving differently today.

00:56:54.850 --> 00:56:56.770 align:middle line:90%
I'm increasing my payoff today.

00:56:56.770 --> 00:56:58.810 align:middle line:84%
But we don't want
this to be profitable.

00:56:58.810 --> 00:57:00.473 align:middle line:84%
So what must happen
in the future?

00:57:00.473 --> 00:57:01.890 align:middle line:84%
I think you're on
the right track.

00:57:01.890 --> 00:57:04.798 align:middle line:84%
AUDIENCE: It must
be profitable then.

00:57:04.798 --> 00:57:06.590 align:middle line:84%
IAN BALL: I must be
punished in the future.

00:57:06.590 --> 00:57:09.867 align:middle line:84%
So if the player deviates today,
they're increasing their flow

00:57:09.867 --> 00:57:11.450 align:middle line:84%
payoff, but this is
not supposed to be

00:57:11.450 --> 00:57:12.970 align:middle line:90%
profitable in the entire game.

00:57:12.970 --> 00:57:15.610 align:middle line:84%
It must be that the
deviation they consider today

00:57:15.610 --> 00:57:17.330 align:middle line:84%
that increased their
flow payoff today

00:57:17.330 --> 00:57:18.947 align:middle line:84%
eventually comes
back to bite them,

00:57:18.947 --> 00:57:20.530 align:middle line:84%
because they're
eventually going to be

00:57:20.530 --> 00:57:21.697 align:middle line:90%
punished in the next period.

00:57:21.697 --> 00:57:24.330 align:middle line:90%
So what must be true--

00:57:24.330 --> 00:57:34.550 align:middle line:84%
so this deviation must
be punished tomorrow.

00:57:34.550 --> 00:57:40.795 align:middle line:90%


00:57:40.795 --> 00:57:42.170 align:middle line:84%
And this is exactly
the intuition

00:57:42.170 --> 00:57:44.390 align:middle line:84%
that I think we all have
from just human affairs.

00:57:44.390 --> 00:57:46.130 align:middle line:84%
If your friend does
something that's

00:57:46.130 --> 00:57:49.010 align:middle line:84%
selfish and hurts you
or benefits them today,

00:57:49.010 --> 00:57:52.273 align:middle line:84%
tomorrow you might punish
them by behaving differently.

00:57:52.273 --> 00:57:53.690 align:middle line:84%
And that's a way
of deterring them

00:57:53.690 --> 00:57:55.288 align:middle line:90%
from engaging in this action.

00:57:55.288 --> 00:57:57.830 align:middle line:84%
Maybe this is a negative view
of human affairs, I don't know.

00:57:57.830 --> 00:57:59.290 align:middle line:90%
But this I think does happen.

00:57:59.290 --> 00:58:02.190 align:middle line:84%
Certainly between firms
colluding, this happens.

00:58:02.190 --> 00:58:04.750 align:middle line:90%


00:58:04.750 --> 00:58:08.410 align:middle line:90%
So this is all kind of abstract.

00:58:08.410 --> 00:58:13.650 align:middle line:84%
Now, what's tricky is we need to
punish the deviation tomorrow.

00:58:13.650 --> 00:58:18.210 align:middle line:84%
But we know that tomorrow
is the last period.

00:58:18.210 --> 00:58:21.330 align:middle line:84%
And we know that in the
last period of a game,

00:58:21.330 --> 00:58:25.010 align:middle line:84%
we have to be playing a Nash
equilibrium of the stage game,

00:58:25.010 --> 00:58:27.530 align:middle line:84%
because this is kind
of a key property.

00:58:27.530 --> 00:58:29.230 align:middle line:84%
In the last period,
there's no future.

00:58:29.230 --> 00:58:31.170 align:middle line:84%
So you must be playing
a stage game Nash.

00:58:31.170 --> 00:58:34.050 align:middle line:84%
So we need to
punish you tomorrow,

00:58:34.050 --> 00:58:38.530 align:middle line:84%
but we can only punish you by
playing a Nash equilibrium.

00:58:38.530 --> 00:58:40.250 align:middle line:90%
So this seems a little tricky.

00:58:40.250 --> 00:58:43.610 align:middle line:84%
But the key is that we have
multiple Nash equilibrium.

00:58:43.610 --> 00:58:46.050 align:middle line:90%
So we can punish you tomorrow--

00:58:46.050 --> 00:58:48.670 align:middle line:84%
How? by playing a
different Nash equilibrium.

00:58:48.670 --> 00:58:54.690 align:middle line:90%


00:58:54.690 --> 00:58:57.090 align:middle line:84%
And this really gets to
the core of the difference

00:58:57.090 --> 00:58:59.370 align:middle line:84%
between our theorem
and our game here.

00:58:59.370 --> 00:59:02.890 align:middle line:84%
In the last period, we have
to play a Nash equilibrium.

00:59:02.890 --> 00:59:04.703 align:middle line:84%
If there's only one
Nash equilibrium,

00:59:04.703 --> 00:59:06.870 align:middle line:84%
then we know how we have
to play in the last period,

00:59:06.870 --> 00:59:09.690 align:middle line:84%
and there's no scope for
punishments or rewards.

00:59:09.690 --> 00:59:13.170 align:middle line:84%
If our game has multiple Nash
equilibrium like the stag hunt,

00:59:13.170 --> 00:59:16.550 align:middle line:84%
now we still have to play a Nash
equilibrium in the last period,

00:59:16.550 --> 00:59:18.450 align:middle line:84%
but which Nash
equilibrium we play

00:59:18.450 --> 00:59:20.173 align:middle line:90%
can depend on our past behavior.

00:59:20.173 --> 00:59:22.090 align:middle line:84%
So there might be a good
Nash equilibrium that

00:59:22.090 --> 00:59:24.650 align:middle line:84%
can serve as a reward,
and a bad Nash equilibrium

00:59:24.650 --> 00:59:26.250 align:middle line:90%
that can serve as a punishment.

00:59:26.250 --> 00:59:29.810 align:middle line:90%
So let's try to go through that.

00:59:29.810 --> 00:59:40.325 align:middle line:84%
So the idea is we want a good
Nash equilibrium as a reward.

00:59:40.325 --> 00:59:41.950 align:middle line:84%
Things could be a
bit more complicated,

00:59:41.950 --> 00:59:43.370 align:middle line:84%
and Nash equilibrium could
be good for some people

00:59:43.370 --> 00:59:44.162 align:middle line:90%
and bad for others.

00:59:44.162 --> 00:59:48.370 align:middle line:84%
But let's start with
this really simple case.

00:59:48.370 --> 00:59:50.830 align:middle line:84%
And a bad Nash equilibrium
as a punishment.

00:59:50.830 --> 00:59:58.170 align:middle line:90%


00:59:58.170 --> 01:00:00.650 align:middle line:84%
So in this stag hunt game,
what is going to be the reward,

01:00:00.650 --> 01:00:05.090 align:middle line:84%
and what is going to
be the punishment?

01:00:05.090 --> 01:00:06.490 align:middle line:90%
Well, we can look, right?

01:00:06.490 --> 01:00:10.430 align:middle line:84%
S, S is the good equilibrium,
and H, H is the bad equilibrium.

01:00:10.430 --> 01:00:14.130 align:middle line:84%
So what we want is
we want S, S to serve

01:00:14.130 --> 01:00:17.170 align:middle line:84%
as a reward for good
behavior, and we

01:00:17.170 --> 01:00:22.730 align:middle line:84%
want H, H to serve as our
punishment for bad behavior.

01:00:22.730 --> 01:00:26.090 align:middle line:84%
So what we say is, if
you don't do what you're

01:00:26.090 --> 01:00:27.890 align:middle line:84%
supposed to today,
then tomorrow,

01:00:27.890 --> 01:00:29.250 align:middle line:90%
we're both going to hunt hare.

01:00:29.250 --> 01:00:30.350 align:middle line:90%
That's bad for you.

01:00:30.350 --> 01:00:32.090 align:middle line:84%
If you do do what
you're supposed to do,

01:00:32.090 --> 01:00:33.715 align:middle line:84%
then we're going to
hunt stag tomorrow,

01:00:33.715 --> 01:00:35.250 align:middle line:90%
and that's better for you.

01:00:35.250 --> 01:00:39.250 align:middle line:90%
So let's see if this works out.

01:00:39.250 --> 01:00:42.010 align:middle line:90%
So let's be a bit more specific.

01:00:42.010 --> 01:00:44.530 align:middle line:84%
I want to find an SPNE
in which in period 0

01:00:44.530 --> 01:00:47.050 align:middle line:84%
we play something that's
not a stage game Nash.

01:00:47.050 --> 01:00:51.050 align:middle line:84%
Let's be more specific,
and let's look for an SPNE

01:00:51.050 --> 01:00:53.430 align:middle line:90%
where in period 0, we play--

01:00:53.430 --> 01:00:56.010 align:middle line:90%


01:00:56.010 --> 01:00:57.582 align:middle line:84%
well, we don't want
to play a Nash.

01:00:57.582 --> 01:00:59.290 align:middle line:84%
So that means we're
playing one of these.

01:00:59.290 --> 01:01:00.730 align:middle line:84%
And it's kind of symmetric.
it doesn't really

01:01:00.730 --> 01:01:01.855 align:middle line:90%
matter which one we choose.

01:01:01.855 --> 01:01:03.190 align:middle line:90%
But let's choose this one.

01:01:03.190 --> 01:01:11.570 align:middle line:90%
So let's play H, S.

01:01:11.570 --> 01:01:16.010 align:middle line:84%
So let's try to
fill in our table.

01:01:16.010 --> 01:01:18.810 align:middle line:84%
I think this is kind of a
good way to go about it.

01:01:18.810 --> 01:01:20.890 align:middle line:84%
So let me-- remember, I
think the hardest thing

01:01:20.890 --> 01:01:23.210 align:middle line:84%
about sometimes finding
equilibria is figuring out

01:01:23.210 --> 01:01:25.870 align:middle line:84%
what kind of object they
are, like how many positions,

01:01:25.870 --> 01:01:26.830 align:middle line:84%
how many things you
have to fill in.

01:01:26.830 --> 01:01:28.450 align:middle line:84%
So let's make a blank
table, and then we'll

01:01:28.450 --> 01:01:29.890 align:middle line:84%
gradually fill it in
and try to construct

01:01:29.890 --> 01:01:31.510 align:middle line:84%
our subgame perfect
Nash equilibrium.

01:01:31.510 --> 01:01:33.177 align:middle line:84%
So what is our table
going to look like?

01:01:33.177 --> 01:01:38.490 align:middle line:90%
Well, we have our histories.

01:01:38.490 --> 01:01:40.890 align:middle line:90%
We have the empty history.

01:01:40.890 --> 01:01:43.250 align:middle line:84%
And then we have four
histories after that.

01:01:43.250 --> 01:01:50.730 align:middle line:84%
We have S, S; S, H; H, S;
And H, H. So to be clear,

01:01:50.730 --> 01:01:58.170 align:middle line:84%
these are period 0 histories,
and these are period

01:01:58.170 --> 01:01:58.990 align:middle line:90%
1 histories.

01:01:58.990 --> 01:02:02.673 align:middle line:90%


01:02:02.673 --> 01:02:04.090 align:middle line:84%
And then for each
history, we have

01:02:04.090 --> 01:02:08.570 align:middle line:84%
to specify how player 1
plays and how player 2 plays.

01:02:08.570 --> 01:02:12.270 align:middle line:84%
So let's put player 1
here and player 2 here.

01:02:12.270 --> 01:02:14.710 align:middle line:90%
And maybe let's put in a spot.

01:02:14.710 --> 01:02:19.290 align:middle line:90%


01:02:19.290 --> 01:02:22.530 align:middle line:84%
So just to be clear, when I'm
asking to solve for an SPNE,

01:02:22.530 --> 01:02:26.810 align:middle line:84%
I'm asking to specify 10 things,
five things for player 1,

01:02:26.810 --> 01:02:29.930 align:middle line:84%
and five things for player
2, because player 1 has five

01:02:29.930 --> 01:02:32.570 align:middle line:84%
information sets, and player
2 has five information sets,

01:02:32.570 --> 01:02:35.250 align:middle line:84%
and we're looking for
a strategy profile.

01:02:35.250 --> 01:02:37.530 align:middle line:84%
So the goal is to fill
this in such a way

01:02:37.530 --> 01:02:40.330 align:middle line:84%
that we get a subgame perfect
Nash equilibrium in which this

01:02:40.330 --> 01:02:41.890 align:middle line:90%
is what happens in period 0.

01:02:41.890 --> 01:02:43.950 align:middle line:84%
So we first have a very
easy thing to fill in.

01:02:43.950 --> 01:02:45.710 align:middle line:84%
We want this to
happen in period 0.

01:02:45.710 --> 01:02:50.850 align:middle line:84%
So we're going to
fill in H, S. And now

01:02:50.850 --> 01:02:52.310 align:middle line:90%
H, S is just written this way.

01:02:52.310 --> 01:02:54.230 align:middle line:84%
So it's player 1
followed by player 2.

01:02:54.230 --> 01:03:02.190 align:middle line:90%


01:03:02.190 --> 01:03:05.130 align:middle line:84%
So now we need to fill in
what happens in period 1

01:03:05.130 --> 01:03:09.290 align:middle line:84%
to try to make this a subgame
perfect Nash equilibrium.

01:03:09.290 --> 01:03:14.530 align:middle line:84%
So the first observation is
that whatever we do in period 1,

01:03:14.530 --> 01:03:17.790 align:middle line:84%
at every history, it must be
a Nash equilibrium, because we

01:03:17.790 --> 01:03:20.958 align:middle line:84%
know, in the last
period, the subgame is

01:03:20.958 --> 01:03:23.250 align:middle line:84%
just the same as the stage
game because there's nothing

01:03:23.250 --> 01:03:24.690 align:middle line:90%
else that comes in the future.

01:03:24.690 --> 01:03:27.010 align:middle line:84%
So what we're choosing,
basically, is we need to--

01:03:27.010 --> 01:03:29.410 align:middle line:84%
it's almost like kind
of a word search.

01:03:29.410 --> 01:03:35.130 align:middle line:84%
We have H, H and S, S.
These are Nash equilibria.

01:03:35.130 --> 01:03:38.330 align:middle line:84%
And we need to choose
where to put H, H

01:03:38.330 --> 01:03:41.130 align:middle line:84%
and where to put S, S. So we
could be really mechanical

01:03:41.130 --> 01:03:43.610 align:middle line:90%
about it, but 4--

01:03:43.610 --> 01:03:46.452 align:middle line:84%
I mean, then we have
16 different choices,

01:03:46.452 --> 01:03:47.910 align:middle line:84%
so that's going to
take us a while,

01:03:47.910 --> 01:03:49.243 align:middle line:90%
so let's be a little thoughtful.

01:03:49.243 --> 01:03:52.430 align:middle line:84%
We could put either S,
S here or H, H here,

01:03:52.430 --> 01:03:54.730 align:middle line:84%
either S, S here or
H, H here, and so on.

01:03:54.730 --> 01:03:56.710 align:middle line:84%
But that's kind of a
silly way to do it.

01:03:56.710 --> 01:03:58.970 align:middle line:90%
So let's try to think more.

01:03:58.970 --> 01:04:02.050 align:middle line:84%
Any guesses about
where we should put H,

01:04:02.050 --> 01:04:06.050 align:middle line:84%
H and where we should put
S, S. Maybe any thoughts

01:04:06.050 --> 01:04:08.110 align:middle line:90%
about one position?

01:04:08.110 --> 01:04:12.984 align:middle line:90%


01:04:12.984 --> 01:04:14.450 align:middle line:90%
Hmm?

01:04:14.450 --> 01:04:16.850 align:middle line:84%
AUDIENCE: So if he have
H, H, we could just--

01:04:16.850 --> 01:04:20.410 align:middle line:84%
I mean, if we have S, S,
then both people cooperated

01:04:20.410 --> 01:04:21.970 align:middle line:90%
and we wanted to do so.

01:04:21.970 --> 01:04:26.880 align:middle line:90%
So like S, S goes under S, S.

01:04:26.880 --> 01:04:29.220 align:middle line:84%
IAN BALL: S, S goes under
S, S. I'm not so sure.

01:04:29.220 --> 01:04:30.780 align:middle line:90%
So let's understand.

01:04:30.780 --> 01:04:34.640 align:middle line:84%
We want a subgame
perfect Nash equilibrium

01:04:34.640 --> 01:04:37.260 align:middle line:84%
where we play H, S
in the first period.

01:04:37.260 --> 01:04:39.040 align:middle line:84%
So you might be
thinking we want S, S,

01:04:39.040 --> 01:04:40.880 align:middle line:84%
but we're trying to
get people to play

01:04:40.880 --> 01:04:42.055 align:middle line:90%
H, S in the first period.

01:04:42.055 --> 01:04:42.680 align:middle line:90%
AUDIENCE: Yeah.

01:04:42.680 --> 01:04:46.800 align:middle line:84%
IAN BALL: So you said
put S, S under S, S?

01:04:46.800 --> 01:04:47.480 align:middle line:90%
AUDIENCE: Yes.

01:04:47.480 --> 01:04:48.980 align:middle line:84%
IAN BALL: So if we
put S, S under S,

01:04:48.980 --> 01:04:53.600 align:middle line:84%
S, that would make it
appealing to play S, S today.

01:04:53.600 --> 01:04:57.720 align:middle line:90%
So let's think-- so say again?

01:04:57.720 --> 01:05:00.280 align:middle line:84%
AUDIENCE: Then H, H
would be under S, S.

01:05:00.280 --> 01:05:01.060 align:middle line:90%
IAN BALL: Right.

01:05:01.060 --> 01:05:01.560 align:middle line:90%
Exactly.

01:05:01.560 --> 01:05:03.680 align:middle line:90%
So let's actually start--

01:05:03.680 --> 01:05:06.400 align:middle line:84%
I think this is the kind
of-- let's start here.

01:05:06.400 --> 01:05:09.480 align:middle line:84%
We're trying to encourage
people to play H, S today.

01:05:09.480 --> 01:05:12.400 align:middle line:84%
So we want to reward them
if they do play H, S today

01:05:12.400 --> 01:05:13.860 align:middle line:90%
with a good equilibrium.

01:05:13.860 --> 01:05:16.903 align:middle line:84%
So let's reward them by
playing S, S tomorrow.

01:05:16.903 --> 01:05:19.320 align:middle line:84%
And I want to be clear, when
we're computing repeated game

01:05:19.320 --> 01:05:22.840 align:middle line:84%
equilibria, it's very tempting
and it's very convenient

01:05:22.840 --> 01:05:26.280 align:middle line:84%
to think about choosing an
action profile rather than just

01:05:26.280 --> 01:05:26.780 align:middle line:90%
an action.

01:05:26.780 --> 01:05:28.880 align:middle line:84%
So I'm saying we're going
to play S, S tomorrow.

01:05:28.880 --> 01:05:31.192 align:middle line:84%
But we have to really
understand it's always the case

01:05:31.192 --> 01:05:33.400 align:middle line:84%
that a single player is
choosing how they're playing.

01:05:33.400 --> 01:05:35.220 align:middle line:84%
We're never jointly
choosing what to do.

01:05:35.220 --> 01:05:37.460 align:middle line:84%
It's just, as the analyst,
when I'm analyzing it,

01:05:37.460 --> 01:05:39.980 align:middle line:84%
it's convenient to think
about where we put S, S.

01:05:39.980 --> 01:05:42.820 align:middle line:84%
But each player is making
a decision for themselves.

01:05:42.820 --> 01:05:45.320 align:middle line:90%
I just want to keep that clear.

01:05:45.320 --> 01:05:47.920 align:middle line:84%
So what we've set up so
far is we've made it so

01:05:47.920 --> 01:05:50.477 align:middle line:84%
that if we play H, S, which
is how we want people to play.

01:05:50.477 --> 01:05:52.060 align:middle line:84%
We want this to be
a Nash equilibrium.

01:05:52.060 --> 01:05:53.800 align:middle line:84%
We're going to be
rewarded tomorrow

01:05:53.800 --> 01:05:58.620 align:middle line:84%
by playing S, S. We also need
to think about punishments.

01:05:58.620 --> 01:06:01.560 align:middle line:84%
Let's try to punish the
players if anyone unilaterally

01:06:01.560 --> 01:06:03.960 align:middle line:90%
deviates so.

01:06:03.960 --> 01:06:07.640 align:middle line:84%
If player 1 unilaterally
deviates, what happens?

01:06:07.640 --> 01:06:11.960 align:middle line:84%
Player 1 is supposed to play
H. If they deviate, they play S

01:06:11.960 --> 01:06:16.040 align:middle line:84%
And therefore, the history
is S, S. So because S,

01:06:16.040 --> 01:06:18.720 align:middle line:84%
S is a history that could result
from a unilateral deviation

01:06:18.720 --> 01:06:22.000 align:middle line:84%
by player 1, in order to punish
that, we want to put H, H here.

01:06:22.000 --> 01:06:27.200 align:middle line:90%


01:06:27.200 --> 01:06:31.503 align:middle line:84%
Conversely, if player
2 deviates from S to H,

01:06:31.503 --> 01:06:32.920 align:middle line:84%
then the history
is going to be H,

01:06:32.920 --> 01:06:39.760 align:middle line:84%
H. So we also want to
punish H, H with H, H.

01:06:39.760 --> 01:06:44.600 align:middle line:84%
What about this
remaining history?

01:06:44.600 --> 01:06:48.160 align:middle line:84%
Should we put H, H
here or S, S here?

01:06:48.160 --> 01:06:51.480 align:middle line:90%
Or It doesn't matter.

01:06:51.480 --> 01:06:54.340 align:middle line:84%
It turns out it
won't matter at all.

01:06:54.340 --> 01:06:54.840 align:middle line:90%
Why?

01:06:54.840 --> 01:06:58.120 align:middle line:84%
Well, remember, Nash equilibrium
and subgame perfect Nash

01:06:58.120 --> 01:07:00.435 align:middle line:84%
equilibrium is all about
unilateral deviations.

01:07:00.435 --> 01:07:02.560 align:middle line:84%
So if we're interested in
the incentives for people

01:07:02.560 --> 01:07:05.040 align:middle line:84%
to unilaterally
deviate, we have to say

01:07:05.040 --> 01:07:08.760 align:middle line:84%
what happens if player 1
unilaterally deviates to S,

01:07:08.760 --> 01:07:11.520 align:middle line:84%
or player 2 unilaterally
deviates to H?

01:07:11.520 --> 01:07:14.120 align:middle line:84%
But there's no unilateral
deviation from H, S

01:07:14.120 --> 01:07:16.540 align:middle line:90%
that will result in S, H.

01:07:16.540 --> 01:07:19.680 align:middle line:84%
That would mean that player
1 had deviated from H to S,

01:07:19.680 --> 01:07:23.200 align:middle line:84%
and player 2 had deviated from S
to H. But if they both deviate,

01:07:23.200 --> 01:07:25.020 align:middle line:84%
well, that's not a
unilateral deviation.

01:07:25.020 --> 01:07:28.200 align:middle line:84%
So it turns out whether this is
an equilibrium will not actually

01:07:28.200 --> 01:07:29.660 align:middle line:90%
depend on what happens here.

01:07:29.660 --> 01:07:34.000 align:middle line:84%
So we could either do H, H or
S, S. Let's do H, H, but S,

01:07:34.000 --> 01:07:37.000 align:middle line:90%
S would also work.

01:07:37.000 --> 01:07:38.440 align:middle line:90%
It can't be S, H, though.

01:07:38.440 --> 01:07:40.200 align:middle line:84%
It's either H, H
or S, S. Or maybe

01:07:40.200 --> 01:07:43.980 align:middle line:84%
I should have big parentheses
to make that clear.

01:07:43.980 --> 01:07:54.300 align:middle line:90%


01:07:54.300 --> 01:07:59.360 align:middle line:84%
So now let's try to check
whether this is indeed

01:07:59.360 --> 01:08:03.060 align:middle line:84%
a Nash equilibrium, a subgame
perfect Nash equilibrium.

01:08:03.060 --> 01:08:17.880 align:middle line:90%


01:08:17.880 --> 01:08:20.380 align:middle line:90%
So maybe I'll call this star.

01:08:20.380 --> 01:08:23.000 align:middle line:90%
This is our strategy profile.

01:08:23.000 --> 01:08:27.120 align:middle line:84%
We're not playing a stage
game Nash in period 0,

01:08:27.120 --> 01:08:29.020 align:middle line:84%
but we claim that
this is still an SPNE.

01:08:29.020 --> 01:08:36.200 align:middle line:84%
So I claim that star is
a subgame perfect Nash

01:08:36.200 --> 01:08:36.979 align:middle line:90%
equilibrium.

01:08:36.979 --> 01:08:40.720 align:middle line:90%


01:08:40.720 --> 01:08:42.399 align:middle line:90%
Now, there's a lot to check.

01:08:42.399 --> 01:08:44.960 align:middle line:84%
We have to check that
this forms a Nash

01:08:44.960 --> 01:08:48.040 align:middle line:90%
equilibrium in every subgame.

01:08:48.040 --> 01:08:50.300 align:middle line:84%
So we have to check
all five subgames.

01:08:50.300 --> 01:08:58.720 align:middle line:90%


01:08:58.720 --> 01:09:01.732 align:middle line:84%
But the one-shot deviation
principle is going to help us.

01:09:01.732 --> 01:09:03.899 align:middle line:84%
Technically, we have to
check that in every subgame,

01:09:03.899 --> 01:09:05.819 align:middle line:90%
there's no profitable deviation.

01:09:05.819 --> 01:09:07.319 align:middle line:84%
But the one-shot
deviation principle

01:09:07.319 --> 01:09:08.944 align:middle line:84%
says we just have to
check that there's

01:09:08.944 --> 01:09:10.620 align:middle line:84%
no profitable
one-shot deviation.

01:09:10.620 --> 01:09:13.479 align:middle line:84%
So check in all
five subgames, there

01:09:13.479 --> 01:09:19.180 align:middle line:84%
is no profitable
one-shot deviation.

01:09:19.180 --> 01:09:40.080 align:middle line:90%


01:09:40.080 --> 01:09:42.520 align:middle line:84%
So the period 1 subgames
are pretty easy,

01:09:42.520 --> 01:09:44.899 align:middle line:84%
but let's just do one of
them to check as an example.

01:09:44.899 --> 01:09:47.760 align:middle line:90%


01:09:47.760 --> 01:09:50.800 align:middle line:84%
So in period 1, we
have four subgames.

01:09:50.800 --> 01:09:59.600 align:middle line:84%
Let's look at the subgame
following H, H just

01:09:59.600 --> 01:10:06.140 align:middle line:90%
to make sure we understand.

01:10:06.140 --> 01:10:09.360 align:middle line:90%


01:10:09.360 --> 01:10:12.920 align:middle line:90%
So let's consider player 1.

01:10:12.920 --> 01:10:17.280 align:middle line:84%
Player 1 is supposed to
play H. At history H, H,

01:10:17.280 --> 01:10:20.920 align:middle line:84%
player 1 is supposed to play
H. So let's compare two things.

01:10:20.920 --> 01:10:23.640 align:middle line:84%
What happens if
player 1 plays H?

01:10:23.640 --> 01:10:26.840 align:middle line:84%
And what happens if
player 1 plays S?

01:10:26.840 --> 01:10:28.600 align:middle line:84%
So let's understand
what I'm doing here.

01:10:28.600 --> 01:10:32.680 align:middle line:84%
I'm contemplating a
one-shot deviation

01:10:32.680 --> 01:10:35.760 align:middle line:84%
by player 1 at history
H, H. I'm saying

01:10:35.760 --> 01:10:38.880 align:middle line:84%
suppose we're at history H,
H, and player 1 unilaterally

01:10:38.880 --> 01:10:40.000 align:middle line:90%
deviates.

01:10:40.000 --> 01:10:41.640 align:middle line:84%
Instead of playing
H, they play S,

01:10:41.640 --> 01:10:44.120 align:middle line:84%
and we want to
compare the payoffs.

01:10:44.120 --> 01:10:49.160 align:middle line:84%
So what if player 1 plays
H as he's supposed to do?

01:10:49.160 --> 01:10:52.160 align:middle line:84%
What is player 1's average
payoff in the entire game

01:10:52.160 --> 01:10:53.640 align:middle line:90%
going to be?

01:10:53.640 --> 01:10:56.560 align:middle line:90%
Well, we're at the H, H history.

01:10:56.560 --> 01:10:59.200 align:middle line:84%
So the way we compute
payoffs is we already

01:10:59.200 --> 01:11:01.740 align:middle line:84%
assume that H, H was
played in the first period.

01:11:01.740 --> 01:11:05.280 align:middle line:84%
So that gives player
1 a payoff of 1.

01:11:05.280 --> 01:11:07.200 align:middle line:84%
And then if I play
H again, I also

01:11:07.200 --> 01:11:10.880 align:middle line:84%
get 1 because my opponent
is also playing H.

01:11:10.880 --> 01:11:15.040 align:middle line:84%
So we're going to get a
payoff of 1 plus 1 over 2,

01:11:15.040 --> 01:11:18.080 align:middle line:90%
which equals 1.

01:11:18.080 --> 01:11:20.760 align:middle line:84%
What if I unilaterally
deviate to S?

01:11:20.760 --> 01:11:23.480 align:middle line:90%
What is my payoff going to be?

01:11:23.480 --> 01:11:25.897 align:middle line:84%
Well, if I unilaterally
deviate to S--

01:11:25.897 --> 01:11:27.480 align:middle line:84%
and maybe let's
write-- let me be very

01:11:27.480 --> 01:11:29.300 align:middle line:90%
clear about what happens here.

01:11:29.300 --> 01:11:37.560 align:middle line:90%


01:11:37.560 --> 01:11:42.560 align:middle line:84%
So if at history H, H, I do what
I'm supposed to and I play H,

01:11:42.560 --> 01:11:44.563 align:middle line:84%
and my opponent also
plays H, then this

01:11:44.563 --> 01:11:45.980 align:middle line:84%
is what our payoff
is going to be.

01:11:45.980 --> 01:11:49.820 align:middle line:84%
The path of play is H, H in
period 0, H, H in period 1,

01:11:49.820 --> 01:11:52.800 align:middle line:84%
and my payoff is
an average of 1.

01:11:52.800 --> 01:11:57.640 align:middle line:84%
If I unilaterally deviate to
S, then after history H, H

01:11:57.640 --> 01:11:59.840 align:middle line:84%
I unilaterally deviate
to S, but my opponent

01:11:59.840 --> 01:12:04.400 align:middle line:84%
stays at H, which means
my payoff is now 1 plus 0

01:12:04.400 --> 01:12:07.160 align:middle line:90%
over 2, which equals one half.

01:12:07.160 --> 01:12:11.000 align:middle line:84%
And indeed, deviating
is not profitable.

01:12:11.000 --> 01:12:14.560 align:middle line:84%
So what I've checked is there's
no one-shot profitable deviation

01:12:14.560 --> 01:12:18.440 align:middle line:84%
for player 1 at H, H. I actually
have to do that eight times

01:12:18.440 --> 01:12:20.498 align:middle line:84%
because there's four
histories and two players,

01:12:20.498 --> 01:12:22.040 align:middle line:84%
so it's a bit of a
mess, but it's not

01:12:22.040 --> 01:12:24.280 align:middle line:84%
too hard to check that
that's going to work out.

01:12:24.280 --> 01:12:25.640 align:middle line:90%
So now let's go to period 0.

01:12:25.640 --> 01:12:27.140 align:middle line:84%
This is where I
think the action is.

01:12:27.140 --> 01:12:51.400 align:middle line:90%


01:12:51.400 --> 01:12:53.660 align:middle line:90%
So let's look at period 0.

01:12:53.660 --> 01:12:58.820 align:middle line:90%


01:12:58.820 --> 01:13:00.580 align:middle line:90%
So the history is just nothing.

01:13:00.580 --> 01:13:02.000 align:middle line:90%
Nothing has happened.

01:13:02.000 --> 01:13:06.340 align:middle line:84%
And let's look at
player 1 and player 2.

01:13:06.340 --> 01:13:09.480 align:middle line:90%


01:13:09.480 --> 01:13:18.950 align:middle line:84%
And in period 0, player
1 is supposed to play H,

01:13:18.950 --> 01:13:20.830 align:middle line:90%
but they could also play S.

01:13:20.830 --> 01:13:25.682 align:middle line:84%
And player 2 is
supposed to play S,

01:13:25.682 --> 01:13:30.510 align:middle line:84%
but they could also play H. So
to check that neither player has

01:13:30.510 --> 01:13:34.270 align:middle line:84%
a profitable one-shot deviation,
I need to say, what if player 1,

01:13:34.270 --> 01:13:36.230 align:middle line:84%
instead of playing H
as they're supposed to,

01:13:36.230 --> 01:13:40.230 align:middle line:84%
one-shot deviates to
playing S at this history,

01:13:40.230 --> 01:13:43.390 align:middle line:84%
and then follows their
strategy from there on out.

01:13:43.390 --> 01:13:46.070 align:middle line:84%
And ask the same about player 2,
and check that these deviations

01:13:46.070 --> 01:13:48.350 align:middle line:90%
are not going to be profitable.

01:13:48.350 --> 01:13:51.110 align:middle line:84%
So I think the first thing,
before we can compute payoffs,

01:13:51.110 --> 01:13:52.390 align:middle line:90%
is figure out what happens.

01:13:52.390 --> 01:13:57.830 align:middle line:84%
So if player 1 does what they're
supposed to and plays H today,

01:13:57.830 --> 01:14:00.130 align:middle line:84%
then what's going to happen
is we're going to get H,

01:14:00.130 --> 01:14:07.550 align:middle line:84%
S today followed
by S, S tomorrow.

01:14:07.550 --> 01:14:09.510 align:middle line:84%
This is what's
supposed to happen.

01:14:09.510 --> 01:14:10.810 align:middle line:90%
And the same is true down here.

01:14:10.810 --> 01:14:12.870 align:middle line:84%
If player 2 does what
they're supposed to,

01:14:12.870 --> 01:14:18.270 align:middle line:84%
we get H, S followed
by S, S. But what

01:14:18.270 --> 01:14:23.230 align:middle line:84%
happens if player 1
unilaterally deviates to S, S?

01:14:23.230 --> 01:14:26.590 align:middle line:90%
Then we get S, S today.

01:14:26.590 --> 01:14:28.050 align:middle line:90%
But then what happens tomorrow?

01:14:28.050 --> 01:14:33.030 align:middle line:90%


01:14:33.030 --> 01:14:33.530 align:middle line:90%
Yeah?

01:14:33.530 --> 01:14:34.155 align:middle line:90%
AUDIENCE: H, H.

01:14:34.155 --> 01:14:35.530 align:middle line:90%
IAN BALL: H, H. Exactly.

01:14:35.530 --> 01:14:38.430 align:middle line:90%


01:14:38.430 --> 01:14:39.970 align:middle line:84%
And let's ask the
same of player 2.

01:14:39.970 --> 01:14:42.910 align:middle line:84%
If they deviate from
S to H, then we're

01:14:42.910 --> 01:14:47.390 align:middle line:90%
going to get H, H today.

01:14:47.390 --> 01:14:48.730 align:middle line:90%
And then what happens tomorrow?

01:14:48.730 --> 01:14:52.810 align:middle line:90%


01:14:52.810 --> 01:14:53.310 align:middle line:90%
Yeah?

01:14:53.310 --> 01:14:54.030 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:14:54.030 --> 01:14:54.947 align:middle line:90%
IAN BALL: H, H, right?

01:14:54.947 --> 01:14:59.510 align:middle line:90%


01:14:59.510 --> 01:15:03.430 align:middle line:84%
So now we can exactly see
what we were discussing.

01:15:03.430 --> 01:15:05.310 align:middle line:84%
If player 1
unilaterally deviates,

01:15:05.310 --> 01:15:09.190 align:middle line:84%
they get a benefit today because
S, S is better than H, S.

01:15:09.190 --> 01:15:10.710 align:middle line:84%
But then they get
punished tomorrow

01:15:10.710 --> 01:15:14.230 align:middle line:84%
because they get H, H
tomorrow rather than S, S.

01:15:14.230 --> 01:15:16.213 align:middle line:84%
And the same thing
goes down here.

01:15:16.213 --> 01:15:17.630 align:middle line:84%
And instead of
adding it all up, I

01:15:17.630 --> 01:15:20.350 align:middle line:84%
think it's easier
to see, what is

01:15:20.350 --> 01:15:24.910 align:middle line:84%
the gain from the deviation
in going from H, S to S, S?

01:15:24.910 --> 01:15:27.690 align:middle line:90%
Well if they did--

01:15:27.690 --> 01:15:30.190 align:middle line:84%
oh, maybe let's just
write it all out.

01:15:30.190 --> 01:15:38.350 align:middle line:84%
Player 1 payoff from H, S
is going to be 1, 2; 2, 1.

01:15:38.350 --> 01:15:44.490 align:middle line:84%
And here, player 2's
payoff is 1, ; 0, 2.

01:15:44.490 --> 01:15:49.030 align:middle line:90%


01:15:49.030 --> 01:15:53.550 align:middle line:84%
So if we add it all up, we're
going to get an average of 3/2,

01:15:53.550 --> 01:15:58.170 align:middle line:90%
3/2, 1, and 1.

01:15:58.170 --> 01:16:02.350 align:middle line:90%


01:16:02.350 --> 01:16:04.910 align:middle line:84%
So I've just gone through
and computed the flow payoff

01:16:04.910 --> 01:16:06.730 align:middle line:84%
that player 1 gets
in each situation.

01:16:06.730 --> 01:16:08.150 align:middle line:90%
And then I've taken the average.

01:16:08.150 --> 01:16:09.733 align:middle line:84%
And then I've computed
the flow payoff

01:16:09.733 --> 01:16:11.750 align:middle line:84%
player 2 gets in each
situation, and then I've

01:16:11.750 --> 01:16:13.270 align:middle line:90%
computed the average.

01:16:13.270 --> 01:16:15.688 align:middle line:84%
And what we indeed see is
that if player 1 unilaterally

01:16:15.688 --> 01:16:17.230 align:middle line:84%
deviates, well,
actually their payoff

01:16:17.230 --> 01:16:18.770 align:middle line:84%
is going to be
exactly unchanged.

01:16:18.770 --> 01:16:20.310 align:middle line:90%
So it's not profitable.

01:16:20.310 --> 01:16:22.193 align:middle line:84%
If player 2
unilaterally deviates,

01:16:22.193 --> 01:16:23.610 align:middle line:84%
their payoff is
exactly unchanged.

01:16:23.610 --> 01:16:24.730 align:middle line:90%
So it's not profitable.

01:16:24.730 --> 01:16:27.490 align:middle line:84%
And therefore, we see that these
deviations are not profitable

01:16:27.490 --> 01:16:28.950 align:middle line:90%
and we're done here.

01:16:28.950 --> 01:16:30.710 align:middle line:84%
And we can exactly
see the effect.

01:16:30.710 --> 01:16:32.770 align:middle line:90%
If player 1 says, wait a second.

01:16:32.770 --> 01:16:35.190 align:middle line:84%
You're asking me
to hunt for hare

01:16:35.190 --> 01:16:37.010 align:middle line:84%
when my opponent's
hunting for stag.

01:16:37.010 --> 01:16:39.430 align:middle line:84%
I'd much rather hunt for
stag and get a higher payoff.

01:16:39.430 --> 01:16:42.170 align:middle line:84%
Indeed, your flow payoff
would jump up by 1.

01:16:42.170 --> 01:16:44.250 align:middle line:84%
It would jump from 1
to 2 if you deviated.

01:16:44.250 --> 01:16:46.430 align:middle line:84%
The problem is that
tomorrow, you're

01:16:46.430 --> 01:16:50.390 align:middle line:84%
going to be punished with H, H,
which reduces your payoff by 1.

01:16:50.390 --> 01:16:52.470 align:middle line:84%
So the punishment you
experience tomorrow

01:16:52.470 --> 01:16:56.772 align:middle line:84%
is just large enough to offset
the gain you experienced today.

01:16:56.772 --> 01:16:58.730 align:middle line:84%
And therefore, the
deviation is not profitable.

01:16:58.730 --> 01:17:01.070 align:middle line:84%
And the same happens
for player 2.

01:17:01.070 --> 01:17:05.060 align:middle line:84%
Let me stop there, and I'll
see everyone on Thursday.

01:17:05.060 --> 01:17:08.000 align:middle line:90%