WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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IAN BALL: OK, so
today we're going

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to continue our study of
subgame-perfect Nash equilibria.

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And specifically, we're
going to look at multistage,

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something called
multistage games.

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And the key technical tool that
we're going to introduce today

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is something called the
one-shot deviation principle.

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So I'll go into detail about
what this is later in the class.

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But it's going to allow
us to compute or to check

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that a strategy profile is, in
fact, a subgame-perfect Nash

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equilibria, even in games
that have an infinite horizon.

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And using this tool,
we're then going

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to revisit one of the
applications we looked

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at before, this price haggling
game, where you have a buyer

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and a seller haggling over
what the price is going to be

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that they exchange the good.

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And if you recall, when we
first modeled that game,

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we had this artificial
time at which

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the world ended because we
didn't have the tools to analyze

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an infinite horizon game.

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But now we're going to
apply these techniques to be

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able to fully analyze
the infinite horizon

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version of bargaining.

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So I want to start
by saying that

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what I did last class
was true but was maybe

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a little more subtle.

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And I want to point out
that there's kind of--

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I want to give a cautionary
note about some of the reasoning

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we did last class.

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So we looked at games
maybe like this.

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Let's do this.

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Enter and exit game where
we had first player 1

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chose whether to exit or enter.

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If they exited, let's
say, each player got 1.5.

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And then if they entered-- let's
say they played the Boston game,

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so player 2 moved and
chose Celtics or Red Sox.

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And then player 1 moved and
chose Celtics or Red Sox.

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And then the payoffs were,
let's see, player 1, let's see,

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2, 1, 1, 2, 0, 0, and 0, 0.

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And we argued that one
equilibrium of this game

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is the equilibrium
where we have XR, R.

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And we argue that this
is a subgame-perfect Nash

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equilibrium.

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And let's see how we
reasoned about that.

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Well, we said
there's two subgames.

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There's the entire
game, and there's

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the subgame that starts here.

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So the first step is always
to identify our subgames.

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And then we said, let's
find a Nash equilibrium

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within this subgame, within
this smaller subgame.

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Remember, we always
start at the end.

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We start with the smaller
subgames that come at the end,

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and we work backwards.

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And we know that this
subgame is the standard BOS

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game that we studied before.

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And we know that one
equilibrium of this game

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is that both players
go to the Red Sox game.

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So we filled in
that equilibrium.

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And then we took a step back.

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We said, well, if this
is the equilibrium that's

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being played in this subgame,
then the payoff in this subgame

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is going to be 1, 2.

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We said if this
subgame is reached,

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that's what the payoffs
are going to be.

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And then we said if
I'm player 1, well,

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I'm effectively choosing to
exit and get a payoff of 1.5

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or to enter and get the
payoff in the Nash equilibrium

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of this subgame and get 1.

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So I'm better off exiting,
and we said great.

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This is an SPNE.

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So that's true.

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Everything is correct.

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But I want to argue that
there's a little subtlety here.

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And the subtlety is that
we of skipped a step.

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And what we didn't
think about is--

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and I'll say, what about
complicated deviations

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by player 1?

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What do I mean by this?

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Well, we check that this
strategy constitutes a Nash

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equilibrium in the subgame.

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That's pretty clear.

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But we also have to check that
this constitutes an equilibrium

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in the full game because
part of the definition

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of subgame-perfect
Nash equilibrium

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is that the strategy profile
must constitute a Nash

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equilibrium within
every subgame,

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and the full game is one
particular example of a subgame.

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So what we have to show
is that player 1 does not

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have a profitable
deviation in the full game.

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Now, what did we actually show?

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What we showed is,
well, if I'm player 1,

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and I deviate to enter and then
continue the strategy down here,

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that won't be profitable.

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But when we filled
in this subgame

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and treated the payoff
as 1, 2, we basically

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fixed the way that player
1 plays in this subgame.

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And in principle, player 1 could
consider a more complicated

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deviation.

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What they could do is
they could say, well,

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what if I enter the
game and then deviate

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as well in this subgame and play
differently in this subgame?

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How do we know that that's
not going to be profitable?

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All we checked is that if
they enter and then play

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as they're supposed to in the
subgame, that's not profitable.

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But we haven't
checked what happens

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if player 1 enters
and then modifies

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their behavior in the subgame.

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So we didn't
explicitly check that.

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I argue that that's OK.

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But why?

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Why do we not need to worry
about these more complicated

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deviations?

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Does anyone see why?

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I think this is a subtle point,
so if people are confused,

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feel free to ask a question.

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Yeah.

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AUDIENCE: Is it because we
already performed backward

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induction on the subgame?

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IAN BALL: Exactly right.

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So what happens in one of
these complicated deviations?

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We choose N here, but then
instead of following the play

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that we're supposed to
use in this subgame,

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we then deviate again
in this subgame.

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But we already know
that, in this subgame,

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our play constituted
a Nash equilibrium.

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So this further deviation
can't be any better

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because it involves suboptimal
play within this subgame given

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the way the other
player is playing.

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So it turns out what about these
more complicated deviations?

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The answer is they
can't be profitable.

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And why?

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Because we know that our
strategy profile already

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constitutes a Nash equilibrium
within this subgame.

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And therefore, given the way
the other player is playing,

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we're already doing
optimally in this subgame.

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So if I were to enter and
then play suboptimally

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in the subgame, that
can't make me better off

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because of backward
induction, I'll say.

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And it's, quote, unquote,
"backward induction"

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because we can't technically
apply backward induction to this

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game, but it's the reasoning
of working backwards.

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So maybe this is
just so intuitive

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that everyone already
intuited this.

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I think it is kind of
intuitive, but I just

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want to highlight that there
is kind of a subtlety going on.

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And in class today,
because we're

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going to deal with games that
have an infinite horizon,

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we have to be even more
careful about the subtlety.

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Yes.

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AUDIENCE: So why isn't
CC the Nash equilibrium?

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IAN BALL: I didn't
say this is the only

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subgame-perfect
Nash equilibrium.

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This is one subgame-perfect
Nash equilibrium.

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There's also a subgame-perfect
Nash equilibrium

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where the players play CC
and the first player enters.

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That's a different
subgame-perfect Nash.

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But here, I'm just questioning
have we fully verified

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that this is a subgame-perfect
Nash equilibrium?

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And I'm just arguing that it is.

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But the verification is a little
more subtle than maybe you

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might think at first.

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Yeah.

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Any other questions on this?

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So it turns out that dealing
with all these complicated

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deviations in really
big games can be tricky.

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And we're now going to
study a class of games

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where the analysis
becomes pretty simple.

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And this is a
class of games that

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covers a lot of
applications of interest.

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And these are going to be
called multistage games.

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And I want to emphasize
that these possibly

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have an infinite horizon.

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So what is the definition?

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What is a multistage game?

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Well, it's a game that has
multiple stages, so let's

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define what that means.

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So it's a game where we
have stages, maybe 0, 1,

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2, dot dot dot, and it
could either be finite.

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It could either go to T,
or it could go on forever.

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So I'm allowing both
of those possibilities.

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So it could be
finite or infinite.

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Both are allowed.

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But what happens
in these stages?

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Well, there's two key
properties of these stages.

00:08:59.110 --> 00:09:02.590 align:middle line:84%
So in each stage,
some subset of players

00:09:02.590 --> 00:09:04.210 align:middle line:84%
are going to move
simultaneously.

00:09:04.210 --> 00:09:06.990 align:middle line:90%


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So in each stage, some subset
of players move simultaneously.

00:09:15.450 --> 00:09:28.830 align:middle line:90%


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And then the other
key assumption

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is that at the
beginning of each stage,

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everyone observes
all the moves that

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were made prior to that stage.

00:09:37.410 --> 00:09:40.190 align:middle line:90%


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So at the beginning
of each stage

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all prior moves are observed.

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So sometimes these are
called multistage games

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with observed actions to
emphasize the second point.

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But I don't want to
use that terminology

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because if we look
within a stage,

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we have multiple players
moving simultaneously.

00:10:11.970 --> 00:10:14.390 align:middle line:84%
So at the stage where the
player's moving simultaneously,

00:10:14.390 --> 00:10:16.432 align:middle line:84%
they're not observing the
other player's actions.

00:10:16.432 --> 00:10:19.170 align:middle line:84%
So it's not actually a
game of perfect information

00:10:19.170 --> 00:10:21.170 align:middle line:84%
because we have these
simultaneous moves

00:10:21.170 --> 00:10:23.355 align:middle line:90%
within the game.

00:10:23.355 --> 00:10:24.730 align:middle line:84%
Does anyone remember
any examples

00:10:24.730 --> 00:10:27.530 align:middle line:84%
of multistage games or any
games that we've studied so far

00:10:27.530 --> 00:10:28.750 align:middle line:90%
constituted multistage games?

00:10:28.750 --> 00:10:29.250 align:middle line:90%
Yes.

00:10:29.250 --> 00:10:31.833 align:middle line:84%
AUDIENCE: Could this be the one
where firms have to pick entry

00:10:31.833 --> 00:10:34.510 align:middle line:84%
and then they pick quantities
after they observe?

00:10:34.510 --> 00:10:35.510 align:middle line:90%
IAN BALL: Exactly right.

00:10:35.510 --> 00:10:37.790 align:middle line:84%
So in that Cournot
game with entry cost,

00:10:37.790 --> 00:10:40.650 align:middle line:84%
that was exactly a multistage
game that had two stages.

00:10:40.650 --> 00:10:44.350 align:middle line:84%
Remember, in the first stage,
the firms simultaneously

00:10:44.350 --> 00:10:46.990 align:middle line:84%
chose whether to
enter the market.

00:10:46.990 --> 00:10:49.390 align:middle line:84%
That was stage-- I guess
we can call it stage 0

00:10:49.390 --> 00:10:50.910 align:middle line:90%
if you want to start at 0.

00:10:50.910 --> 00:10:53.030 align:middle line:84%
And then, in the
second stage, a subset

00:10:53.030 --> 00:10:55.670 align:middle line:84%
of players, namely the
firms who had chosen

00:10:55.670 --> 00:10:58.350 align:middle line:84%
to enter in the first
stage, then simultaneously

00:10:58.350 --> 00:11:00.130 align:middle line:84%
chose what quantities
to produce.

00:11:00.130 --> 00:11:02.510 align:middle line:84%
And we made the
critical assumption

00:11:02.510 --> 00:11:05.010 align:middle line:84%
that, at the beginning
of that second stage,

00:11:05.010 --> 00:11:07.430 align:middle line:84%
everyone observed the moves
in the first stage, that

00:11:07.430 --> 00:11:09.990 align:middle line:84%
is, all the firms observed,
which subset of firms

00:11:09.990 --> 00:11:11.438 align:middle line:90%
had entered in the first stage.

00:11:11.438 --> 00:11:13.230 align:middle line:84%
And maybe I should be
a little more precise

00:11:13.230 --> 00:11:17.470 align:middle line:84%
when I say some subset of
players move simultaneously.

00:11:17.470 --> 00:11:20.590 align:middle line:84%
It could be that the subset
that moves simultaneously

00:11:20.590 --> 00:11:22.970 align:middle line:84%
depends on what happened
in previous stages.

00:11:22.970 --> 00:11:25.230 align:middle line:84%
So if you look at that
Cournot entry game,

00:11:25.230 --> 00:11:28.870 align:middle line:84%
if firms 1 and 2 entered in the
first stage, then firms 1 and 2

00:11:28.870 --> 00:11:30.890 align:middle line:84%
play simultaneously
in the second stage.

00:11:30.890 --> 00:11:34.390 align:middle line:84%
If firms 3 and 4 entered in the
first stage, then firms 3 and 4

00:11:34.390 --> 00:11:35.970 align:middle line:90%
made choices simultaneously.

00:11:35.970 --> 00:11:38.690 align:middle line:84%
So some subset,
which maybe I'll say,

00:11:38.690 --> 00:11:48.370 align:middle line:84%
it could be history
dependent, where

00:11:48.370 --> 00:11:52.210 align:middle line:84%
history means what happened
in the previous stages.

00:11:52.210 --> 00:11:54.930 align:middle line:84%
Another example, actually,
is this game here.

00:11:54.930 --> 00:11:57.590 align:middle line:84%
So how can we think of this
game as a multistage game?

00:11:57.590 --> 00:12:00.530 align:middle line:90%


00:12:00.530 --> 00:12:02.355 align:middle line:84%
Walk me through
why we can think--

00:12:02.355 --> 00:12:04.230 align:middle line:84%
I mean, I model it as
an extensive-form game,

00:12:04.230 --> 00:12:08.850 align:middle line:84%
but how can we think of
it as a multistage game?

00:12:08.850 --> 00:12:10.713 align:middle line:90%
Well, in the first stage, or--

00:12:10.713 --> 00:12:12.130 align:middle line:84%
it's always awkward
to say with 0.

00:12:12.130 --> 00:12:14.290 align:middle line:84%
In the zero stage,
in the initial stage,

00:12:14.290 --> 00:12:16.930 align:middle line:90%
player 1 makes a move.

00:12:16.930 --> 00:12:18.757 align:middle line:90%
Player 1 is a subset of players.

00:12:18.757 --> 00:12:20.590 align:middle line:84%
It's a subset of players
with just 1 player.

00:12:20.590 --> 00:12:22.850 align:middle line:84%
That's the only
player who moves.

00:12:22.850 --> 00:12:26.090 align:middle line:84%
So maybe let's pull this
down and look at this.

00:12:26.090 --> 00:12:28.450 align:middle line:84%
So if we want to represent
this as a multi-stage game,

00:12:28.450 --> 00:12:30.190 align:middle line:90%
this is stage 0.

00:12:30.190 --> 00:12:33.770 align:middle line:90%


00:12:33.770 --> 00:12:37.510 align:middle line:84%
And in stage 0, the only
player who moves is player 1.

00:12:37.510 --> 00:12:42.970 align:middle line:84%
Then we can think of
this here as stage 1.

00:12:42.970 --> 00:12:43.470 align:middle line:90%
Why?

00:12:43.470 --> 00:12:47.790 align:middle line:84%
Well, remember, technically,
we said player 2 moves first

00:12:47.790 --> 00:12:49.910 align:middle line:90%
and then player 1 moves after.

00:12:49.910 --> 00:12:52.150 align:middle line:84%
But because player 1
doesn't observe the move

00:12:52.150 --> 00:12:55.150 align:middle line:84%
that player 2 makes, it's
as if players 1 and 2

00:12:55.150 --> 00:12:57.050 align:middle line:90%
are moving simultaneously.

00:12:57.050 --> 00:12:59.190 align:middle line:84%
I could say player
1 moves and then

00:12:59.190 --> 00:13:01.490 align:middle line:84%
player 2 moves not
observing player 1's move.

00:13:01.490 --> 00:13:04.550 align:middle line:84%
The order doesn't matter as long
as the players don't observe

00:13:04.550 --> 00:13:05.870 align:middle line:90%
what the other player's doing.

00:13:05.870 --> 00:13:07.670 align:middle line:84%
So effectively
what's happening in

00:13:07.670 --> 00:13:11.710 align:middle line:84%
this game is the players are
playing a simultaneous-move game

00:13:11.710 --> 00:13:14.270 align:middle line:84%
within stage 1, and that
simultaneous-move game

00:13:14.270 --> 00:13:16.710 align:middle line:84%
is exactly the Boston
game that we studied.

00:13:16.710 --> 00:13:18.390 align:middle line:84%
Now we have to check
one more thing.

00:13:18.390 --> 00:13:20.590 align:middle line:84%
Is it true that, at the
beginning of stage 1,

00:13:20.590 --> 00:13:23.990 align:middle line:84%
the players know what
happened in stage 0?

00:13:23.990 --> 00:13:24.830 align:middle line:90%
Yes.

00:13:24.830 --> 00:13:26.830 align:middle line:84%
If we look at this
subgame, both players

00:13:26.830 --> 00:13:28.510 align:middle line:84%
know that player
1 must've played

00:13:28.510 --> 00:13:32.730 align:middle line:84%
enter because, when
I'm player 1 here,

00:13:32.730 --> 00:13:35.327 align:middle line:84%
maybe I don't know which node
I'm at within this information

00:13:35.327 --> 00:13:37.910 align:middle line:84%
set, but I certainly know that
I'm on this branch of the tree,

00:13:37.910 --> 00:13:39.868 align:middle line:84%
and therefore, I know
what happened in stage 0.

00:13:39.868 --> 00:13:41.330 align:middle line:84%
So this is a
special case that we

00:13:41.330 --> 00:13:43.670 align:middle line:84%
can think of as an example
of a multistage game.

00:13:43.670 --> 00:13:47.930 align:middle line:90%


00:13:47.930 --> 00:13:51.890 align:middle line:84%
So this is quite a flexible
general class of games.

00:13:51.890 --> 00:13:55.170 align:middle line:84%
And it turns out that it's very
easy in this class of games

00:13:55.170 --> 00:13:57.450 align:middle line:84%
to check whether a
strategy profile is

00:13:57.450 --> 00:13:58.957 align:middle line:84%
a subgame-perfect
Nash equilibrium.

00:13:58.957 --> 00:14:00.790 align:middle line:84%
And that's what we're
going to go over next.

00:14:00.790 --> 00:14:13.530 align:middle line:90%


00:14:13.530 --> 00:14:16.090 align:middle line:84%
So the next result is what's
called the one-shot deviation

00:14:16.090 --> 00:14:16.830 align:middle line:90%
principle.

00:14:16.830 --> 00:14:25.650 align:middle line:90%


00:14:25.650 --> 00:14:28.670 align:middle line:84%
And maybe it's helpful to first,
before I state the result,

00:14:28.670 --> 00:14:31.090 align:middle line:84%
describe what I mean by
a one-shot deviation.

00:14:31.090 --> 00:14:33.550 align:middle line:90%
So what is a one-shot deviation?

00:14:33.550 --> 00:14:40.350 align:middle line:84%
Well, let's suppose a player
has some strategy s in the game.

00:14:40.350 --> 00:14:44.790 align:middle line:84%
And I want to say, what
does it mean for s prime--

00:14:44.790 --> 00:14:48.350 align:middle line:84%
maybe I'll call this
i for s prime to be

00:14:48.350 --> 00:14:50.170 align:middle line:90%
a one-shot deviation from s.

00:14:50.170 --> 00:15:01.830 align:middle line:90%


00:15:01.830 --> 00:15:05.530 align:middle line:84%
Well, in principle, I
could deviate from si

00:15:05.530 --> 00:15:08.325 align:middle line:90%
in a very complicated way.

00:15:08.325 --> 00:15:10.450 align:middle line:84%
There's many, many different
histories in the game.

00:15:10.450 --> 00:15:13.710 align:middle line:90%
The game's really complicated.

00:15:13.710 --> 00:15:15.910 align:middle line:84%
I could make a lot of
different deviations.

00:15:15.910 --> 00:15:19.050 align:middle line:84%
A one-shot deviation
means I only deviate once.

00:15:19.050 --> 00:15:22.470 align:middle line:84%
Or more precisely, I only
deviate at one history

00:15:22.470 --> 00:15:24.110 align:middle line:90%
or one contingency.

00:15:24.110 --> 00:15:27.830 align:middle line:84%
So in multistage
games, we often refer

00:15:27.830 --> 00:15:32.050 align:middle line:84%
to information sets as
histories because, whenever

00:15:32.050 --> 00:15:35.970 align:middle line:84%
a player is called upon to play
in a multistage game, whatever

00:15:35.970 --> 00:15:38.810 align:middle line:84%
stage it's in, what they
know is exactly what happened

00:15:38.810 --> 00:15:40.290 align:middle line:90%
in all the previous stages.

00:15:40.290 --> 00:15:42.330 align:middle line:84%
So their information
set is a history

00:15:42.330 --> 00:15:44.970 align:middle line:90%
of play in all previous stages.

00:15:44.970 --> 00:15:48.730 align:middle line:84%
So a one-shot
deviation from si if--

00:15:48.730 --> 00:15:50.610 align:middle line:90%
what do we want to say?

00:15:50.610 --> 00:15:55.210 align:middle line:84%
We want to say si
prime of h is not

00:15:55.210 --> 00:16:02.110 align:middle line:84%
equal to si of h
at one history h.

00:16:02.110 --> 00:16:05.130 align:middle line:90%


00:16:05.130 --> 00:16:11.050 align:middle line:84%
But si prime of h equals
si of h prime prime

00:16:11.050 --> 00:16:20.490 align:middle line:90%
at all other histories h prime.

00:16:20.490 --> 00:16:23.490 align:middle line:84%
So remember, a strategy is
a complete contingent plan.

00:16:23.490 --> 00:16:25.490 align:middle line:84%
It says how player
i is going to play

00:16:25.490 --> 00:16:27.810 align:middle line:84%
at every history or every
contingency at which they're

00:16:27.810 --> 00:16:29.550 align:middle line:90%
asked to move.

00:16:29.550 --> 00:16:31.290 align:middle line:84%
So when I compare
two strategies,

00:16:31.290 --> 00:16:33.770 align:middle line:84%
I can ask how different
are these strategies?

00:16:33.770 --> 00:16:36.430 align:middle line:84%
At how many histories
do these strategies

00:16:36.430 --> 00:16:38.950 align:middle line:90%
prescribe different behavior?

00:16:38.950 --> 00:16:42.230 align:middle line:84%
And we say that si prime is
a one-shot deviation from si

00:16:42.230 --> 00:16:44.950 align:middle line:84%
if there's exactly one
history at which they

00:16:44.950 --> 00:16:46.870 align:middle line:90%
prescribe different behavior.

00:16:46.870 --> 00:16:48.630 align:middle line:84%
And then, at all
the other histories,

00:16:48.630 --> 00:16:50.450 align:middle line:84%
they prescribe exactly
the same behavior.

00:16:50.450 --> 00:16:55.450 align:middle line:90%


00:16:55.450 --> 00:16:58.910 align:middle line:84%
But we have to be really,
really careful about what

00:16:58.910 --> 00:17:02.070 align:middle line:90%
this means at one history.

00:17:02.070 --> 00:17:06.990 align:middle line:84%
So even if I modify my
strategy at a single history,

00:17:06.990 --> 00:17:09.690 align:middle line:84%
it could mean that play
changes at many histories.

00:17:09.690 --> 00:17:12.470 align:middle line:84%
So let's go back to our
example of the Cournot game

00:17:12.470 --> 00:17:13.810 align:middle line:90%
to understand what this means.

00:17:13.810 --> 00:17:23.349 align:middle line:90%


00:17:23.349 --> 00:17:26.150 align:middle line:84%
Suppose we have a player
who, in the first stage,

00:17:26.150 --> 00:17:28.303 align:middle line:84%
was not supposed
to enter the game,

00:17:28.303 --> 00:17:29.720 align:middle line:84%
or they weren't
entering the game.

00:17:29.720 --> 00:17:32.060 align:middle line:84%
And now they contemplate
a one-shot deviation.

00:17:32.060 --> 00:17:45.360 align:middle line:84%
So let's say firm i deviates to
enter at the initial history.

00:17:45.360 --> 00:17:48.420 align:middle line:90%


00:17:48.420 --> 00:17:52.812 align:middle line:84%
So previously, the firm was not
entering at this initial history

00:17:52.812 --> 00:17:54.020 align:middle line:90%
at the beginning of the game.

00:17:54.020 --> 00:17:56.060 align:middle line:90%
Now they enter.

00:17:56.060 --> 00:17:57.400 align:middle line:90%
This is a one-shot deviation.

00:17:57.400 --> 00:18:00.660 align:middle line:84%
They're only changing
their strategy

00:18:00.660 --> 00:18:02.300 align:middle line:90%
at that initial history.

00:18:02.300 --> 00:18:05.940 align:middle line:84%
But now because they've entered
at that initial history,

00:18:05.940 --> 00:18:09.140 align:middle line:84%
now the way everyone
plays in the second period

00:18:09.140 --> 00:18:10.660 align:middle line:90%
becomes quite different.

00:18:10.660 --> 00:18:13.340 align:middle line:84%
So even though if the firm is
deviating at a single history,

00:18:13.340 --> 00:18:15.520 align:middle line:84%
it changes play at all
subsequent histories.

00:18:15.520 --> 00:18:25.320 align:middle line:90%


00:18:25.320 --> 00:18:26.000 align:middle line:90%
Why?

00:18:26.000 --> 00:18:28.680 align:middle line:84%
Well, now a different firm,
a different number of firms

00:18:28.680 --> 00:18:30.720 align:middle line:84%
have entered the game,
so the quantities

00:18:30.720 --> 00:18:33.600 align:middle line:84%
that every firm is going to
produce in the second period

00:18:33.600 --> 00:18:35.560 align:middle line:84%
has now changed
because the quantities

00:18:35.560 --> 00:18:38.360 align:middle line:84%
that they produce depend
upon how many firms enter.

00:18:38.360 --> 00:18:42.800 align:middle line:84%
So even if the deviation only
changes behavior at one history,

00:18:42.800 --> 00:18:45.520 align:middle line:84%
that then changes which
future histories we reach

00:18:45.520 --> 00:18:47.820 align:middle line:84%
and therefore can change a
lot of things in the game.

00:18:47.820 --> 00:18:52.080 align:middle line:90%


00:18:52.080 --> 00:18:56.800 align:middle line:90%
And we'll see that a bit later.

00:18:56.800 --> 00:18:57.420 align:middle line:90%
All right.

00:18:57.420 --> 00:19:00.200 align:middle line:90%


00:19:00.200 --> 00:19:03.132 align:middle line:84%
So now that we've defined
what a one-shot deviation is,

00:19:03.132 --> 00:19:05.340 align:middle line:84%
we can actually-- let me
give a little more notation.

00:19:05.340 --> 00:19:08.240 align:middle line:84%
We've said si prime is a
one-shot deviation from si.

00:19:08.240 --> 00:19:09.880 align:middle line:90%
We can be a little more precise.

00:19:09.880 --> 00:19:13.800 align:middle line:84%
If si prime differs from si
at precisely the history h,

00:19:13.800 --> 00:19:16.700 align:middle line:84%
we can call this a
one-shot deviation at h.

00:19:16.700 --> 00:19:20.360 align:middle line:84%
It's a one-shot deviation
where the strategy specifies

00:19:20.360 --> 00:19:22.260 align:middle line:90%
different play precisely at h.

00:19:22.260 --> 00:19:24.860 align:middle line:84%
So we'll maybe say a
one-shot deviation from si,

00:19:24.860 --> 00:19:26.860 align:middle line:84%
and maybe we'll
add at h if we want

00:19:26.860 --> 00:19:29.740 align:middle line:84%
to be more precise about which
history player i is deviating

00:19:29.740 --> 00:19:30.240 align:middle line:90%
at.

00:19:30.240 --> 00:19:36.940 align:middle line:90%


00:19:36.940 --> 00:19:38.440 align:middle line:90%
OK.

00:19:38.440 --> 00:19:46.256 align:middle line:90%


00:19:46.256 --> 00:19:47.980 align:middle line:84%
So now I think the
final ingredient

00:19:47.980 --> 00:19:51.180 align:middle line:84%
we need before we can state
the one-shot deviation

00:19:51.180 --> 00:19:54.980 align:middle line:84%
principle for multistage games
is to keep track of, well,

00:19:54.980 --> 00:20:01.040 align:middle line:84%
what are the subgames
of a multistage game?

00:20:01.040 --> 00:20:09.995 align:middle line:90%


00:20:09.995 --> 00:20:11.620 align:middle line:84%
Remember, that's
always the first step.

00:20:11.620 --> 00:20:14.027 align:middle line:84%
When you want to try
to identify or solve

00:20:14.027 --> 00:20:16.360 align:middle line:84%
for a subgame-perfect Nash
equilibrium, you have to say,

00:20:16.360 --> 00:20:17.605 align:middle line:90%
what's the set of subgames?

00:20:17.605 --> 00:20:18.480 align:middle line:90%
Any thoughts on this?

00:20:18.480 --> 00:20:20.380 align:middle line:84%
What are the
subgames going to be?

00:20:20.380 --> 00:20:22.120 align:middle line:84%
Remember, to find
subgames, you just

00:20:22.120 --> 00:20:25.480 align:middle line:84%
have to find nodes in the
game that can start a subgame.

00:20:25.480 --> 00:20:27.920 align:middle line:84%
So what are the set
of possible subgames

00:20:27.920 --> 00:20:29.297 align:middle line:90%
in this multistage game?

00:20:29.297 --> 00:20:31.880 align:middle line:84%
And it may be helpful to think
we know we studied this Cournot

00:20:31.880 --> 00:20:32.860 align:middle line:90%
entry game on Tuesday.

00:20:32.860 --> 00:20:35.480 align:middle line:84%
That was a multistage game,
and we identified the subgames

00:20:35.480 --> 00:20:37.080 align:middle line:84%
of that game, so
that might guide you

00:20:37.080 --> 00:20:39.060 align:middle line:84%
about what the subgames
are in this game.

00:20:39.060 --> 00:20:42.440 align:middle line:90%


00:20:42.440 --> 00:20:44.600 align:middle line:84%
Well, let's go
through step by step.

00:20:44.600 --> 00:20:47.120 align:middle line:90%
What about in stage 0?

00:20:47.120 --> 00:20:49.580 align:middle line:84%
How many subgames are there
that start in stage 0?

00:20:49.580 --> 00:20:53.280 align:middle line:90%


00:20:53.280 --> 00:20:55.440 align:middle line:84%
There's just one--
the entire game.

00:20:55.440 --> 00:20:56.660 align:middle line:90%
We start in stage 0.

00:20:56.660 --> 00:20:58.320 align:middle line:90%
Nothing has happened so far.

00:20:58.320 --> 00:21:00.380 align:middle line:90%
So this is just the whole game.

00:21:00.380 --> 00:21:04.000 align:middle line:90%


00:21:04.000 --> 00:21:05.300 align:middle line:90%
What about in stage 1?

00:21:05.300 --> 00:21:10.880 align:middle line:90%


00:21:10.880 --> 00:21:13.740 align:middle line:84%
How many subgames
start in stage 1?

00:21:13.740 --> 00:21:19.780 align:middle line:90%


00:21:19.780 --> 00:21:21.620 align:middle line:84%
Well, remember, in
the Cournot game,

00:21:21.620 --> 00:21:25.300 align:middle line:84%
we had a subgame associated with
every subset of firms that could

00:21:25.300 --> 00:21:27.180 align:middle line:90%
enter in the previous stage.

00:21:27.180 --> 00:21:30.780 align:middle line:84%
And it's going to be the same
idea here that, in stage 1,

00:21:30.780 --> 00:21:33.620 align:middle line:84%
every history of
play in stage 0 is

00:21:33.620 --> 00:21:36.860 align:middle line:84%
going to initiate a new
subgame starting in stage 1.

00:21:36.860 --> 00:21:45.600 align:middle line:84%
So stage 1, we have a subgame
for each stage 0 history.

00:21:45.600 --> 00:21:48.700 align:middle line:90%


00:21:48.700 --> 00:21:51.500 align:middle line:84%
That is, however people
played in stage 0,

00:21:51.500 --> 00:21:54.160 align:middle line:84%
we all know that's how people
played because we observe it.

00:21:54.160 --> 00:21:56.580 align:middle line:84%
And now we have a subgame
starting at that history of play

00:21:56.580 --> 00:21:59.260 align:middle line:90%
from here on from here onwards.

00:21:59.260 --> 00:22:00.560 align:middle line:90%
What about in stage 2?

00:22:00.560 --> 00:22:07.780 align:middle line:90%


00:22:07.780 --> 00:22:13.180 align:middle line:84%
Maybe I'll call this
h0, where h0 says

00:22:13.180 --> 00:22:15.540 align:middle line:90%
how people played in stage 0.

00:22:15.540 --> 00:22:16.993 align:middle line:90%
What about in stage 2?

00:22:16.993 --> 00:22:18.660 align:middle line:84%
How many subgames do
we have in stage 2?

00:22:18.660 --> 00:22:21.280 align:middle line:84%
Now it's getting a
little more complicated.

00:22:21.280 --> 00:22:23.960 align:middle line:84%
Well, what do we
know in stage 2?

00:22:23.960 --> 00:22:26.640 align:middle line:84%
We know how people
played in stage 0.

00:22:26.640 --> 00:22:28.800 align:middle line:84%
And we know how people
played in stage 1.

00:22:28.800 --> 00:22:32.360 align:middle line:84%
So any history of play
in stage 0 and in stage 1

00:22:32.360 --> 00:22:35.120 align:middle line:84%
is going to start a
subgame in stage 2.

00:22:35.120 --> 00:22:39.080 align:middle line:84%
So now we have this for each,
maybe I'll say, history.

00:22:39.080 --> 00:22:42.900 align:middle line:84%
Maybe I'll call it
h0, h1 that says,

00:22:42.900 --> 00:22:45.220 align:middle line:84%
this is how we
played in stage 0.

00:22:45.220 --> 00:22:46.940 align:middle line:84%
This is how we
played in stage 1,

00:22:46.940 --> 00:22:49.440 align:middle line:84%
and now we're going
to move on to stage 2.

00:22:49.440 --> 00:22:54.160 align:middle line:84%
And in general, we're going
to see that, in stage t,

00:22:54.160 --> 00:22:59.480 align:middle line:84%
we're going to have a much more
complicated history h0, h1, up

00:22:59.480 --> 00:23:02.280 align:middle line:90%
to ht minus 1.

00:23:02.280 --> 00:23:05.760 align:middle line:84%
So at stage t, we know
how everyone played up

00:23:05.760 --> 00:23:08.120 align:middle line:90%
to stage t minus 1.

00:23:08.120 --> 00:23:10.120 align:middle line:84%
And since we know
that, that's going

00:23:10.120 --> 00:23:14.240 align:middle line:84%
to start a new subgame
from stage t onward.

00:23:14.240 --> 00:23:17.660 align:middle line:84%
So we see there's going
to be a lot of histories.

00:23:17.660 --> 00:23:20.160 align:middle line:90%
And it's going to be helpful.

00:23:20.160 --> 00:23:21.900 align:middle line:84%
We'll just use a
generic term history

00:23:21.900 --> 00:23:23.480 align:middle line:90%
to mean a history at any point.

00:23:23.480 --> 00:23:25.180 align:middle line:84%
So it could be a
history here that

00:23:25.180 --> 00:23:26.737 align:middle line:90%
just says how we played in h0.

00:23:26.737 --> 00:23:29.320 align:middle line:84%
It could be a history here that
says how we played in 0 and 1.

00:23:29.320 --> 00:23:31.480 align:middle line:84%
It could be a history here,
how we played up in here.

00:23:31.480 --> 00:23:32.460 align:middle line:84%
But we'll look at
all those together,

00:23:32.460 --> 00:23:33.877 align:middle line:84%
and we'll just
look at arbitrary--

00:23:33.877 --> 00:23:36.600 align:middle line:84%
we'll call something a history
if it's a history at any stage.

00:23:36.600 --> 00:23:39.900 align:middle line:90%


00:23:39.900 --> 00:23:42.460 align:middle line:84%
So what are the subgames
of a multistage game?

00:23:42.460 --> 00:23:47.940 align:middle line:84%
They are described by the
histories of the game.

00:23:47.940 --> 00:23:49.000 align:middle line:90%
So we have the--

00:23:49.000 --> 00:23:52.460 align:middle line:90%


00:23:52.460 --> 00:23:54.060 align:middle line:90%
maybe I'll call it the--

00:23:54.060 --> 00:24:01.760 align:middle line:84%
we have an h subgame
for every history h.

00:24:01.760 --> 00:24:06.100 align:middle line:90%


00:24:06.100 --> 00:24:08.340 align:middle line:90%
So give me a history h.

00:24:08.340 --> 00:24:10.150 align:middle line:90%
It could be a history like this.

00:24:10.150 --> 00:24:11.400 align:middle line:90%
It could be history like this.

00:24:11.400 --> 00:24:12.650 align:middle line:90%
It could be history like this.

00:24:12.650 --> 00:24:15.080 align:middle line:84%
That's going to start a
subgame from here on out.

00:24:15.080 --> 00:24:19.020 align:middle line:84%
And conversely, any subgame is
exactly going to have this form.

00:24:19.020 --> 00:24:21.640 align:middle line:84%
So we have an association
between the subgames

00:24:21.640 --> 00:24:25.760 align:middle line:84%
of a multistage game and the
histories of play in the game.

00:24:25.760 --> 00:24:34.420 align:middle line:84%
Just so we can make this
concrete, in this example,

00:24:34.420 --> 00:24:37.520 align:middle line:84%
we had one subgame
starting in stage 0, which

00:24:37.520 --> 00:24:39.680 align:middle line:84%
was the subgame following
the null history where

00:24:39.680 --> 00:24:41.320 align:middle line:90%
nothing had happened.

00:24:41.320 --> 00:24:43.040 align:middle line:84%
And then we actually
had one subgame

00:24:43.040 --> 00:24:46.720 align:middle line:84%
starting in stage 1 following
the single history n.

00:24:46.720 --> 00:24:49.160 align:middle line:84%
And that was the only
possible history at which we

00:24:49.160 --> 00:24:50.880 align:middle line:90%
were called to play in stage 1.

00:24:50.880 --> 00:24:53.620 align:middle line:84%
So that's how we map it
into this example over here.

00:24:53.620 --> 00:24:58.520 align:middle line:90%


00:24:58.520 --> 00:25:02.520 align:middle line:84%
OK, so now that we've
stated that we can now

00:25:02.520 --> 00:25:04.980 align:middle line:84%
give our theorem on the
one-shot deviation principle.

00:25:04.980 --> 00:25:08.160 align:middle line:90%


00:25:08.160 --> 00:25:11.660 align:middle line:84%
So let's consider
a multistage game.

00:25:11.660 --> 00:25:19.660 align:middle line:90%


00:25:19.660 --> 00:25:30.580 align:middle line:84%
You say, for any
strategy profile s star,

00:25:30.580 --> 00:25:31.840 align:middle line:90%
the following are equivalent.

00:25:31.840 --> 00:25:41.100 align:middle line:90%


00:25:41.100 --> 00:25:43.740 align:middle line:84%
So we're going to list some
statements about a strategy

00:25:43.740 --> 00:25:45.900 align:middle line:84%
profile s star that
are equivalent.

00:25:45.900 --> 00:25:49.580 align:middle line:84%
So all the statements hold, or
none of the statements hold.

00:25:49.580 --> 00:25:52.620 align:middle line:84%
So the first statement is
what we're interested in.

00:25:52.620 --> 00:25:56.700 align:middle line:84%
It's that s star is a
subgame-perfect Nash

00:25:56.700 --> 00:25:58.940 align:middle line:90%
equilibrium.

00:25:58.940 --> 00:26:00.440 align:middle line:84%
So this is what
we're interested in.

00:26:00.440 --> 00:26:03.340 align:middle line:84%
You give me a strategy s star,
a strategy profile s star,

00:26:03.340 --> 00:26:05.820 align:middle line:84%
we want to understand,
is this strategy profile

00:26:05.820 --> 00:26:08.580 align:middle line:84%
a subgame-perfect
Nash equilibrium?

00:26:08.580 --> 00:26:10.140 align:middle line:84%
Now, before we
really do anything,

00:26:10.140 --> 00:26:12.120 align:middle line:84%
let's just understand
the definition

00:26:12.120 --> 00:26:13.860 align:middle line:84%
of a subgame-perfect
Nash equilibrium.

00:26:13.860 --> 00:26:16.360 align:middle line:84%
So the first step is
going to be pretty easy.

00:26:16.360 --> 00:26:18.760 align:middle line:84%
I just need to
apply the definition

00:26:18.760 --> 00:26:21.560 align:middle line:84%
of subgame-perfect
Nash equilibrium

00:26:21.560 --> 00:26:24.383 align:middle line:84%
to this specific
multistage game.

00:26:24.383 --> 00:26:25.800 align:middle line:84%
So we know that,
what does it mean

00:26:25.800 --> 00:26:27.440 align:middle line:84%
for s star to be a
subgame-perfect Nash

00:26:27.440 --> 00:26:28.280 align:middle line:90%
equilibrium?

00:26:28.280 --> 00:26:31.800 align:middle line:84%
It means, in any subgame, the
restriction of the strategy

00:26:31.800 --> 00:26:35.000 align:middle line:84%
profile to that subgame
constitutes a Nash equilibrium

00:26:35.000 --> 00:26:36.160 align:middle line:90%
in that subgame.

00:26:36.160 --> 00:26:38.080 align:middle line:84%
But now let's use
our observation

00:26:38.080 --> 00:26:40.560 align:middle line:84%
over here about the
structure of the subgames.

00:26:40.560 --> 00:26:42.900 align:middle line:84%
So instead of making a
statement about every subgame,

00:26:42.900 --> 00:26:44.840 align:middle line:84%
we can make a statement
about every history

00:26:44.840 --> 00:26:49.380 align:middle line:84%
because a subgame is basically
equivalent to a history.

00:26:49.380 --> 00:26:52.900 align:middle line:84%
So we'll say if and only
if, for every history h--

00:26:52.900 --> 00:26:58.080 align:middle line:90%


00:26:58.080 --> 00:27:01.000 align:middle line:84%
well, what we want to say
is that the restriction

00:27:01.000 --> 00:27:06.040 align:middle line:84%
of s star to the h subgame is
a Nash equilibrium of the h

00:27:06.040 --> 00:27:06.840 align:middle line:90%
subgame.

00:27:06.840 --> 00:27:09.240 align:middle line:84%
So we'll say, for
every history h,

00:27:09.240 --> 00:27:20.580 align:middle line:84%
s star h is a Nash
equilibrium of the h subgame,

00:27:20.580 --> 00:27:22.380 align:middle line:90%
where what is the h subgame?

00:27:22.380 --> 00:27:23.800 align:middle line:84%
This is what I
described up here.

00:27:23.800 --> 00:27:26.980 align:middle line:84%
It's the subgame that
starts at history h, where

00:27:26.980 --> 00:27:30.180 align:middle line:84%
the players have observed the
path of play along this history

00:27:30.180 --> 00:27:31.720 align:middle line:90%
h up to the current stage.

00:27:31.720 --> 00:27:34.540 align:middle line:84%
And then they can choose how
to behave from here onward.

00:27:34.540 --> 00:27:36.020 align:middle line:90%
What is s star h?

00:27:36.020 --> 00:27:42.900 align:middle line:84%
This is notation for the
restriction of s star

00:27:42.900 --> 00:27:44.040 align:middle line:90%
to the h subgame.

00:27:44.040 --> 00:27:47.380 align:middle line:90%


00:27:47.380 --> 00:27:50.620 align:middle line:84%
Remember, we can't say that
s star is a Nash equilibrium

00:27:50.620 --> 00:27:53.620 align:middle line:84%
of the h subgame because
s star is not a strategy

00:27:53.620 --> 00:27:55.160 align:middle line:90%
profile in the h subgame.

00:27:55.160 --> 00:27:57.300 align:middle line:84%
It specifies play at
all these histories

00:27:57.300 --> 00:27:58.940 align:middle line:90%
that may not be in that subgame.

00:27:58.940 --> 00:28:02.260 align:middle line:84%
So here we just focus
on the part of s star

00:28:02.260 --> 00:28:04.340 align:middle line:84%
or the part of the
strategy in s star

00:28:04.340 --> 00:28:09.010 align:middle line:84%
that specify behavior within
this particular subgame.

00:28:09.010 --> 00:28:11.070 align:middle line:84%
So so far, we haven't
really done anything.

00:28:11.070 --> 00:28:13.690 align:middle line:84%
So far, we've just
stated the definition

00:28:13.690 --> 00:28:15.530 align:middle line:84%
of subgame-perfect
Nash equilibrium

00:28:15.530 --> 00:28:18.770 align:middle line:84%
in this particular context
where the class of subgames

00:28:18.770 --> 00:28:20.730 align:middle line:90%
has a certain structure.

00:28:20.730 --> 00:28:21.422 align:middle line:90%
Any questions?

00:28:21.422 --> 00:28:23.130 align:middle line:84%
I think this lecture
can be a little more

00:28:23.130 --> 00:28:25.710 align:middle line:84%
abstract than some of the other
ones, so I want to check in.

00:28:25.710 --> 00:28:31.108 align:middle line:84%
Any questions about this, about
what any of the words mean?

00:28:31.108 --> 00:28:33.150 align:middle line:84%
It's great if people come
after class and ask me,

00:28:33.150 --> 00:28:36.947 align:middle line:84%
but if you ask me in class, you
can help your classmates as well

00:28:36.947 --> 00:28:38.030 align:middle line:90%
who might be confused too.

00:28:38.030 --> 00:28:38.370 align:middle line:90%
Yeah.

00:28:38.370 --> 00:28:40.953 align:middle line:84%
AUDIENCE: What is the difference
between these two statements?

00:28:40.953 --> 00:28:43.270 align:middle line:84%
IAN BALL: Oh, we're getting
to the real results later.

00:28:43.270 --> 00:28:44.630 align:middle line:90%
So this is just preparation.

00:28:44.630 --> 00:28:48.170 align:middle line:84%
So, yeah, if you think this
is obvious, that's fine.

00:28:48.170 --> 00:28:50.870 align:middle line:84%
It's basically, once you
understand the definitions,

00:28:50.870 --> 00:28:53.490 align:middle line:84%
yeah, we haven't gone much--
so the heart of the theorem

00:28:53.490 --> 00:28:54.470 align:middle line:90%
is going to be 3.

00:28:54.470 --> 00:29:04.750 align:middle line:90%


00:29:04.750 --> 00:29:07.652 align:middle line:84%
So we're, again, not
going to do much in 0.3.

00:29:07.652 --> 00:29:09.110 align:middle line:84%
We're just going
to break down what

00:29:09.110 --> 00:29:14.670 align:middle line:84%
it means for s star h be a Nash
equilibrium of the h subgame.

00:29:14.670 --> 00:29:17.950 align:middle line:84%
So this means that,
for every history h--

00:29:17.950 --> 00:29:19.250 align:middle line:90%
I'll just use this--

00:29:19.250 --> 00:29:21.870 align:middle line:90%


00:29:21.870 --> 00:29:38.670 align:middle line:84%
no player has a profitable
unilateral deviation

00:29:38.670 --> 00:29:42.370 align:middle line:90%
from s star h in the h subgame.

00:29:42.370 --> 00:29:54.950 align:middle line:90%


00:29:54.950 --> 00:29:57.150 align:middle line:84%
So here, I still haven't
really done anything.

00:29:57.150 --> 00:30:00.890 align:middle line:84%
I've just written out the
definition of Nash equilibrium.

00:30:00.890 --> 00:30:03.130 align:middle line:84%
What does it mean for
s star h to be a Nash

00:30:03.130 --> 00:30:04.530 align:middle line:90%
equilibrium of the h subgame?

00:30:04.530 --> 00:30:06.610 align:middle line:84%
It just means that
in the h subgame,

00:30:06.610 --> 00:30:09.330 align:middle line:84%
no player can profitably
deviate unilaterally

00:30:09.330 --> 00:30:10.793 align:middle line:90%
from the strategy profile.

00:30:10.793 --> 00:30:12.210 align:middle line:84%
If a player starts
at the strategy

00:30:12.210 --> 00:30:13.770 align:middle line:84%
they're supposed
to play, and they

00:30:13.770 --> 00:30:15.530 align:middle line:84%
deviate to a different
strategy, that

00:30:15.530 --> 00:30:18.010 align:middle line:84%
can't be profitable within the
subgame, just the definition

00:30:18.010 --> 00:30:19.298 align:middle line:90%
of Nash equilibrium.

00:30:19.298 --> 00:30:21.090 align:middle line:84%
So what makes this a
theorem and what makes

00:30:21.090 --> 00:30:22.470 align:middle line:90%
this hard is the final step.

00:30:22.470 --> 00:30:25.070 align:middle line:84%
But I just want to make
clear the structure of this.

00:30:25.070 --> 00:30:29.770 align:middle line:90%
So now comes the actual result.

00:30:29.770 --> 00:30:32.290 align:middle line:84%
And what it says is,
at every history,

00:30:32.290 --> 00:30:54.530 align:middle line:84%
no player has a profitable
unilateral one-shot deviation

00:30:54.530 --> 00:30:55.550 align:middle line:90%
at history h.

00:30:55.550 --> 00:30:58.250 align:middle line:90%


00:30:58.250 --> 00:31:04.630 align:middle line:84%
One-shot deviation, maybe
I'll say, from s star h

00:31:04.630 --> 00:31:06.910 align:middle line:90%
at history h in the h subgame.

00:31:06.910 --> 00:31:12.470 align:middle line:90%


00:31:12.470 --> 00:31:14.630 align:middle line:84%
So this is where the
theorem comes in.

00:31:14.630 --> 00:31:16.830 align:middle line:84%
Up here, we're just
saying no player

00:31:16.830 --> 00:31:19.770 align:middle line:84%
has a profitable
deviation of any kind.

00:31:19.770 --> 00:31:21.710 align:middle line:84%
It could be a really
complicated deviation

00:31:21.710 --> 00:31:24.910 align:middle line:84%
where they deviate at
many, many histories.

00:31:24.910 --> 00:31:27.950 align:middle line:84%
Statement four says,
in fact, no player

00:31:27.950 --> 00:31:31.790 align:middle line:84%
has a profitable one-shot
deviation at history h.

00:31:31.790 --> 00:31:33.870 align:middle line:84%
And that means they're
going to deviate--

00:31:33.870 --> 00:31:35.430 align:middle line:84%
we're only
considering deviations

00:31:35.430 --> 00:31:38.810 align:middle line:84%
to strategies that differ from
their equilibrium strategy

00:31:38.810 --> 00:31:40.430 align:middle line:90%
exactly at history h.

00:31:40.430 --> 00:31:45.710 align:middle line:84%
And at every other history, it
specifies the same behavior.

00:31:45.710 --> 00:31:52.390 align:middle line:84%
So let's just understand one
direction of this is easy.

00:31:52.390 --> 00:31:57.210 align:middle line:84%
So I think the equivalence
of 1 through 3--

00:31:57.210 --> 00:31:59.890 align:middle line:90%


00:31:59.890 --> 00:32:02.230 align:middle line:84%
1, 2, and 3 are
equivalent by definition.

00:32:02.230 --> 00:32:08.770 align:middle line:90%


00:32:08.770 --> 00:32:11.583 align:middle line:84%
The equivalence
of 1 and 2 follows

00:32:11.583 --> 00:32:13.250 align:middle line:84%
is just a statement
about the definition

00:32:13.250 --> 00:32:15.390 align:middle line:84%
of subgame-perfect
Nash equilibrium

00:32:15.390 --> 00:32:18.330 align:middle line:84%
and the structure
of the subgames.

00:32:18.330 --> 00:32:20.970 align:middle line:84%
The equivalence
of 2 and 3 is just

00:32:20.970 --> 00:32:23.243 align:middle line:84%
the statement of the
definition of Nash equilibrium.

00:32:23.243 --> 00:32:25.410 align:middle line:84%
We're just breaking down
what it means for something

00:32:25.410 --> 00:32:26.830 align:middle line:90%
to be a Nash equilibrium.

00:32:26.830 --> 00:32:30.290 align:middle line:84%
It means no player has a
profitable unilateral deviation.

00:32:30.290 --> 00:32:36.030 align:middle line:84%
And then the implication from
3 to 4 is also immediate.

00:32:36.030 --> 00:32:37.530 align:middle line:90%
Why?

00:32:37.530 --> 00:32:40.236 align:middle line:90%


00:32:40.236 --> 00:32:44.290 align:middle line:90%
Why is this immediate?

00:32:44.290 --> 00:32:48.730 align:middle line:90%


00:32:48.730 --> 00:32:49.702 align:middle line:90%
Yeah.

00:32:49.702 --> 00:32:51.410 align:middle line:84%
AUDIENCE: Because a
one-shot deviation is

00:32:51.410 --> 00:32:52.950 align:middle line:90%
a type of unilateral deviation.

00:32:52.950 --> 00:32:55.867 align:middle line:84%
IAN BALL: Exactly, if no
deviation is profitable,

00:32:55.867 --> 00:32:58.450 align:middle line:84%
if I already know that there's
no deviation that's profitable,

00:32:58.450 --> 00:33:01.075 align:middle line:84%
well, certainly, there can't be
a profitable one-shot deviation

00:33:01.075 --> 00:33:03.390 align:middle line:84%
because that's just a
special kind of deviation.

00:33:03.390 --> 00:33:06.095 align:middle line:84%
So again, not a trick
question, just really easy.

00:33:06.095 --> 00:33:07.470 align:middle line:84%
If we know nothing
is profitable,

00:33:07.470 --> 00:33:09.178 align:middle line:84%
then certainly this
special kind of thing

00:33:09.178 --> 00:33:11.650 align:middle line:90%
can't be profitable, just logic.

00:33:11.650 --> 00:33:14.630 align:middle line:84%
So the heart of the theorem,
which we're not even

00:33:14.630 --> 00:33:17.690 align:middle line:84%
going to prove because it's
actually quite tricky is 4 to 3.

00:33:17.690 --> 00:33:23.250 align:middle line:84%
This is I don't know, hard,
important, substantive I'll say.

00:33:23.250 --> 00:33:26.750 align:middle line:90%


00:33:26.750 --> 00:33:30.450 align:middle line:84%
Because 3 to 4 is clear-- if
no deviation is profitable,

00:33:30.450 --> 00:33:32.950 align:middle line:84%
then clearly a one-shot
deviation can't be profitable.

00:33:32.950 --> 00:33:35.410 align:middle line:84%
But the other
direction is not clear.

00:33:35.410 --> 00:33:38.150 align:middle line:84%
Just because I can't profit
with a one-shot deviation,

00:33:38.150 --> 00:33:39.670 align:middle line:84%
how do I know that
I can't profit

00:33:39.670 --> 00:33:42.030 align:middle line:84%
with a much more
complicated deviation?

00:33:42.030 --> 00:33:44.910 align:middle line:84%
So the idea is if a simple
deviation is not profitable,

00:33:44.910 --> 00:33:47.190 align:middle line:84%
where I'm using
simple colloquially,

00:33:47.190 --> 00:33:50.230 align:middle line:84%
then a complicated deviation
also can't be profitable.

00:33:50.230 --> 00:33:52.750 align:middle line:84%
Notice that was
exactly the issue

00:33:52.750 --> 00:33:56.030 align:middle line:84%
when we talked here about
complicated deviations.

00:33:56.030 --> 00:33:59.530 align:middle line:84%
We observed that, in the last
class, we actually only checked,

00:33:59.530 --> 00:34:01.077 align:middle line:84%
quote, unquote,
"simple deviations."

00:34:01.077 --> 00:34:03.410 align:middle line:84%
We didn't check that more
complicated deviations weren't

00:34:03.410 --> 00:34:04.250 align:middle line:90%
profitable.

00:34:04.250 --> 00:34:08.067 align:middle line:84%
But I argued that, intuitively,
if the simple deviations aren't

00:34:08.067 --> 00:34:10.650 align:middle line:84%
profitable, then we know that
the more complicated ones aren't

00:34:10.650 --> 00:34:11.389 align:middle line:90%
profitable.

00:34:11.389 --> 00:34:13.190 align:middle line:84%
And that's exactly
the same logic here,

00:34:13.190 --> 00:34:15.815 align:middle line:84%
but it's just mathematically a
lot more tricky because the game

00:34:15.815 --> 00:34:17.110 align:middle line:90%
can possibly go on forever.

00:34:17.110 --> 00:34:21.094 align:middle line:84%
But the substantive
idea is still there.

00:34:21.094 --> 00:34:22.469 align:middle line:84%
So we're not going
to prove this.

00:34:22.469 --> 00:34:25.610 align:middle line:90%


00:34:25.610 --> 00:34:28.530 align:middle line:90%
But it's true.

00:34:28.530 --> 00:34:32.978 align:middle line:84%
And what it means is that it
becomes much easier to check

00:34:32.978 --> 00:34:34.770 align:middle line:84%
whether something is
a subgame-perfect Nash

00:34:34.770 --> 00:34:37.130 align:middle line:84%
equilibrium, so
given this theorem,

00:34:37.130 --> 00:34:38.710 align:middle line:84%
if I give you a
strategy profile,

00:34:38.710 --> 00:34:40.393 align:middle line:84%
say in a quiz or
an exam or a game,

00:34:40.393 --> 00:34:42.810 align:middle line:84%
and you want to understand,
is this a subgame-perfect Nash

00:34:42.810 --> 00:34:45.929 align:middle line:84%
equilibrium, you don't have to
check that there's-- that no

00:34:45.929 --> 00:34:47.310 align:middle line:90%
deviation is profitable.

00:34:47.310 --> 00:34:50.070 align:middle line:84%
You only have to worry about
the one-shot deviations.

00:34:50.070 --> 00:34:52.929 align:middle line:84%
So it allows you--
so what's the upshot?

00:34:52.929 --> 00:34:56.949 align:middle line:90%


00:34:56.949 --> 00:35:00.510 align:middle line:84%
The upshot is that, to
verify a subgame-perfect Nash

00:35:00.510 --> 00:35:01.370 align:middle line:90%
equilibrium.

00:35:01.370 --> 00:35:03.990 align:middle line:90%


00:35:03.990 --> 00:35:06.710 align:middle line:84%
To verify that a strategy
profile is an SPNE,

00:35:06.710 --> 00:35:08.970 align:middle line:84%
it's enough to check
the one-shot deviations.

00:35:08.970 --> 00:35:17.390 align:middle line:90%


00:35:17.390 --> 00:35:21.330 align:middle line:84%
That one-shot deviations
are not profitable.

00:35:21.330 --> 00:35:27.222 align:middle line:90%


00:35:27.222 --> 00:35:29.430 align:middle line:84%
Because if I know that the
one-shot deviations aren't

00:35:29.430 --> 00:35:32.110 align:middle line:84%
profitable, the theorem tells
me that no deviations are

00:35:32.110 --> 00:35:35.710 align:middle line:90%
profitable, and then I'm done.

00:35:35.710 --> 00:35:38.030 align:middle line:90%
Now, that sounds nice.

00:35:38.030 --> 00:35:40.390 align:middle line:84%
We only have to check
the one-shot deviations,

00:35:40.390 --> 00:35:42.590 align:middle line:84%
but this is actually
still quite complicated

00:35:42.590 --> 00:35:45.230 align:middle line:84%
because we have to check the
one-shot deviations still

00:35:45.230 --> 00:35:47.350 align:middle line:90%
in every subgame.

00:35:47.350 --> 00:35:50.230 align:middle line:84%
So checking one-shot deviations
may not be so hard, but notice,

00:35:50.230 --> 00:35:52.770 align:middle line:84%
we still have the quantifier
for every history.

00:35:52.770 --> 00:35:54.895 align:middle line:84%
So, yes, we only have to
check one-shot deviations,

00:35:54.895 --> 00:35:56.937 align:middle line:84%
but we have to check them
at every single history

00:35:56.937 --> 00:35:57.650 align:middle line:90%
of the game.

00:35:57.650 --> 00:36:00.910 align:middle line:84%
And in general, doing
this may be complicated.

00:36:00.910 --> 00:36:04.650 align:middle line:90%


00:36:04.650 --> 00:36:10.730 align:middle line:84%
I should maybe be a
little more precise.

00:36:10.730 --> 00:36:15.570 align:middle line:84%
I don't think this is a
big issue in this class.

00:36:15.570 --> 00:36:18.750 align:middle line:84%
And maybe this demonstrates that
this step 4 to 3 is not obvious.

00:36:18.750 --> 00:36:20.130 align:middle line:84%
You need one
technical assumption

00:36:20.130 --> 00:36:21.530 align:middle line:90%
for this theorem to be true.

00:36:21.530 --> 00:36:24.410 align:middle line:84%
So I said in any
multistage game.

00:36:24.410 --> 00:36:28.290 align:middle line:84%
I should really say in
any multistage game--

00:36:28.290 --> 00:36:34.350 align:middle line:84%
I should really say in any
continuous multistage game.

00:36:34.350 --> 00:36:36.850 align:middle line:84%
We're not really going to deal
with discontinuous multistage

00:36:36.850 --> 00:36:37.750 align:middle line:90%
games in this class.

00:36:37.750 --> 00:36:39.047 align:middle line:90%
But you can look at the notes.

00:36:39.047 --> 00:36:41.130 align:middle line:84%
I think they say a little
bit about the definition

00:36:41.130 --> 00:36:42.150 align:middle line:90%
of continuous.

00:36:42.150 --> 00:36:46.290 align:middle line:84%
Continuous just means
if the game is infinite,

00:36:46.290 --> 00:36:49.310 align:middle line:84%
if everyone plays exactly the
same way a billion periods

00:36:49.310 --> 00:36:52.830 align:middle line:84%
into the game, then how they
play beyond a billion periods

00:36:52.830 --> 00:36:55.030 align:middle line:84%
shouldn't have a big
effect on their payoffs?

00:36:55.030 --> 00:36:59.830 align:middle line:84%
So basically, if we
want to understand

00:36:59.830 --> 00:37:01.422 align:middle line:84%
what people's payoffs
are in the game,

00:37:01.422 --> 00:37:03.630 align:middle line:84%
we just have to look at how
they play, say, a billion

00:37:03.630 --> 00:37:04.630 align:middle line:84%
periods into the
game, and that'll

00:37:04.630 --> 00:37:05.950 align:middle line:84%
give us a pretty
good approximation

00:37:05.950 --> 00:37:07.242 align:middle line:90%
for what their payoffs will be.

00:37:07.242 --> 00:37:10.630 align:middle line:84%
It can't be that things, 2
trillion periods into the future

00:37:10.630 --> 00:37:11.850 align:middle line:90%
determine everything.

00:37:11.850 --> 00:37:14.510 align:middle line:84%
So a classic example of
what will satisfy this

00:37:14.510 --> 00:37:17.470 align:middle line:84%
is if we just sum up the payoffs
in each period with a discount

00:37:17.470 --> 00:37:20.350 align:middle line:84%
factor because then things that
happen really far in the future

00:37:20.350 --> 00:37:21.333 align:middle line:90%
get discounted a lot.

00:37:21.333 --> 00:37:23.250 align:middle line:84%
And therefore, they don't
play much of a role.

00:37:23.250 --> 00:37:25.962 align:middle line:84%
But this is kind of a technical
thing that won't be covered in--

00:37:25.962 --> 00:37:28.170 align:middle line:84%
everything we study in this
class will be continuous.

00:37:28.170 --> 00:37:29.628 align:middle line:84%
You don't have to
worry about this,

00:37:29.628 --> 00:37:33.670 align:middle line:84%
but I'm happy to talk after if
you have questions about this.

00:37:33.670 --> 00:37:35.170 align:middle line:90%
OK.

00:37:35.170 --> 00:37:38.710 align:middle line:90%


00:37:38.710 --> 00:37:40.710 align:middle line:84%
If you like math, I think
this is a nice theorem

00:37:40.710 --> 00:37:42.330 align:middle line:84%
to think about and think
about how you would prove it,

00:37:42.330 --> 00:37:43.830 align:middle line:84%
but that's not going
to be something

00:37:43.830 --> 00:37:45.670 align:middle line:90%
we'll cover in this class.

00:37:45.670 --> 00:37:48.210 align:middle line:84%
OK, so now the question is,
how do we use this theorem?

00:37:48.210 --> 00:37:51.450 align:middle line:84%
And we're going to
use this theorem

00:37:51.450 --> 00:37:54.370 align:middle line:84%
to analyze a classical game,
just like we talked about

00:37:54.370 --> 00:37:57.210 align:middle line:84%
before of price haggling
but now with a potentially

00:37:57.210 --> 00:37:58.230 align:middle line:90%
infinite horizon.

00:37:58.230 --> 00:38:17.250 align:middle line:90%


00:38:17.250 --> 00:38:19.010 align:middle line:84%
So now we're going
to look at maybe

00:38:19.010 --> 00:38:28.490 align:middle line:84%
what I'll call infinite-horizon
alternating-offer bargaining.

00:38:28.490 --> 00:38:41.170 align:middle line:90%


00:38:41.170 --> 00:38:43.650 align:middle line:84%
So let's just go
through the words.

00:38:43.650 --> 00:38:45.330 align:middle line:84%
Let's start with
alternating offer.

00:38:45.330 --> 00:38:47.038 align:middle line:84%
This is just like we
talked about before.

00:38:47.038 --> 00:38:49.410 align:middle line:84%
We have two parties there
negotiating or bargaining--

00:38:49.410 --> 00:38:51.350 align:middle line:84%
I'll use these terms
interchangeably--

00:38:51.350 --> 00:38:53.083 align:middle line:90%
over something.

00:38:53.083 --> 00:38:54.250 align:middle line:90%
One side comes to the table.

00:38:54.250 --> 00:38:55.750 align:middle line:90%
They say, here's my proposal.

00:38:55.750 --> 00:38:58.477 align:middle line:84%
The other side says
either, great, we're done.

00:38:58.477 --> 00:39:00.810 align:middle line:84%
Or the other side says, no,
I'm rejecting your proposal.

00:39:00.810 --> 00:39:03.110 align:middle line:84%
I'm going to come
back with my proposal.

00:39:03.110 --> 00:39:05.015 align:middle line:84%
And then the other
side makes a proposal.

00:39:05.015 --> 00:39:06.890 align:middle line:84%
Now, that can either be
accepted or rejected,

00:39:06.890 --> 00:39:07.730 align:middle line:90%
and then we go again.

00:39:07.730 --> 00:39:09.090 align:middle line:84%
And we keep
alternating our offers.

00:39:09.090 --> 00:39:11.340 align:middle line:84%
You might see this if you're
at a used car dealership.

00:39:11.340 --> 00:39:14.170 align:middle line:84%
You might say, I'll pay
$10,000 for the car.

00:39:14.170 --> 00:39:15.725 align:middle line:84%
The dealer says,
no, it's 15,000.

00:39:15.725 --> 00:39:16.850 align:middle line:90%
You say, what about 12,000?

00:39:16.850 --> 00:39:18.290 align:middle line:90%
He says, oh, what about 14,000?

00:39:18.290 --> 00:39:20.950 align:middle line:90%
And you converge.

00:39:20.950 --> 00:39:23.310 align:middle line:84%
Infinite horizon means,
well, we don't literally

00:39:23.310 --> 00:39:25.570 align:middle line:84%
think that negotiations
will go on forever,

00:39:25.570 --> 00:39:27.410 align:middle line:84%
but there's no
clear last period.

00:39:27.410 --> 00:39:29.470 align:middle line:84%
Whenever we're negotiating,
it's always possible

00:39:29.470 --> 00:39:31.790 align:middle line:84%
that the offer can be
rejected, and our negotiations

00:39:31.790 --> 00:39:33.735 align:middle line:84%
or bargaining could
continue one more period.

00:39:33.735 --> 00:39:35.110 align:middle line:84%
So the infinite
horizon allows us

00:39:35.110 --> 00:39:38.810 align:middle line:84%
to rule out these kind of weird
last-period effects that we saw,

00:39:38.810 --> 00:39:40.990 align:middle line:84%
where we know that this is
our very last opportunity

00:39:40.990 --> 00:39:43.470 align:middle line:84%
to negotiate, and whoever
makes an offer in that period

00:39:43.470 --> 00:39:44.720 align:middle line:90%
has a lot of bargaining power.

00:39:44.720 --> 00:39:47.700 align:middle line:84%
So we want to shut down that
weird last-period effect

00:39:47.700 --> 00:39:49.920 align:middle line:84%
by saying, in principle,
there's no end date.

00:39:49.920 --> 00:39:53.100 align:middle line:84%
The negotiations
could just be ongoing.

00:39:53.100 --> 00:39:55.020 align:middle line:84%
And we want a very
abstract model

00:39:55.020 --> 00:39:56.900 align:middle line:84%
of this that can
capture not just

00:39:56.900 --> 00:39:59.640 align:middle line:84%
haggling over the price
of something, but also,

00:39:59.640 --> 00:40:00.980 align:middle line:90%
say, in international relations.

00:40:00.980 --> 00:40:02.140 align:middle line:84%
Right now, there's
some negotiations

00:40:02.140 --> 00:40:03.500 align:middle line:90%
going on in the Middle East.

00:40:03.500 --> 00:40:05.420 align:middle line:84%
How can we have a very
general model that

00:40:05.420 --> 00:40:07.500 align:middle line:90%
can capture these negotiations?

00:40:07.500 --> 00:40:09.460 align:middle line:90%
So what we want to do.

00:40:09.460 --> 00:40:12.500 align:middle line:84%
Well, that's hard because
what we're negotiating over

00:40:12.500 --> 00:40:13.600 align:middle line:90%
may be very complicated.

00:40:13.600 --> 00:40:20.480 align:middle line:84%
So maybe I'll say the terms
of dispute may be complicated.

00:40:20.480 --> 00:40:25.340 align:middle line:90%


00:40:25.340 --> 00:40:27.000 align:middle line:90%
So how can we represent this?

00:40:27.000 --> 00:40:29.580 align:middle line:84%
Well, what's relevant
to the parties

00:40:29.580 --> 00:40:32.440 align:middle line:84%
is not the details that
we're negotiating over,

00:40:32.440 --> 00:40:35.140 align:middle line:84%
but the utilities we
get from those details.

00:40:35.140 --> 00:40:39.260 align:middle line:84%
So we're going to reduce these
complicated terms to utilities.

00:40:39.260 --> 00:40:44.685 align:middle line:84%
We're going to reduce
to maybe utility space.

00:40:44.685 --> 00:40:47.060 align:middle line:84%
Now, of course, in reality,
this is not how we negotiate.

00:40:47.060 --> 00:40:50.320 align:middle line:84%
But we might say, instead of
thinking of terms of negotiation

00:40:50.320 --> 00:40:54.580 align:middle line:84%
as a 20-point plan, about
the terms of some deal,

00:40:54.580 --> 00:40:57.000 align:middle line:84%
we might say, well, let's
represent that 20-point plan

00:40:57.000 --> 00:40:59.800 align:middle line:84%
by the utility it gives to
party 1 and the utility it gives

00:40:59.800 --> 00:41:00.463 align:middle line:90%
to party 2.

00:41:00.463 --> 00:41:02.380 align:middle line:84%
Now, of course, in
reality, we don't say this.

00:41:02.380 --> 00:41:03.860 align:middle line:90%
We don't say, here's my offer.

00:41:03.860 --> 00:41:05.927 align:middle line:84%
You get utility 7,
and I get utility 3.

00:41:05.927 --> 00:41:07.260 align:middle line:90%
No one actually speaks that way.

00:41:07.260 --> 00:41:10.480 align:middle line:84%
But what we're saying is the
strategically relevant aspect

00:41:10.480 --> 00:41:13.720 align:middle line:84%
of the terms of some offer
is simply how much utility

00:41:13.720 --> 00:41:15.040 align:middle line:90%
each party gets.

00:41:15.040 --> 00:41:18.180 align:middle line:84%
And we can just treat the
offers-- in utility space,

00:41:18.180 --> 00:41:20.080 align:middle line:84%
we can represent
them by the utilities

00:41:20.080 --> 00:41:22.160 align:middle line:90%
they give to each party.

00:41:22.160 --> 00:41:24.560 align:middle line:84%
So what we're going
to say is we're going

00:41:24.560 --> 00:41:28.280 align:middle line:90%
to think of utility space.

00:41:28.280 --> 00:41:35.160 align:middle line:84%
We have player 1's utility
and player 2's utility.

00:41:35.160 --> 00:41:39.260 align:middle line:84%
And the set of all possible
agreements we can reach we're

00:41:39.260 --> 00:41:41.900 align:middle line:84%
simply going to represent by
the set of all possible utility

00:41:41.900 --> 00:41:43.980 align:middle line:90%
pairs we could get.

00:41:43.980 --> 00:41:46.720 align:middle line:84%
So we're going to
have some set x.

00:41:46.720 --> 00:41:48.903 align:middle line:84%
Let me draw a very
simple example of a set,

00:41:48.903 --> 00:41:50.320 align:middle line:84%
but we could be
much more general.

00:41:50.320 --> 00:41:56.220 align:middle line:90%


00:41:56.220 --> 00:42:02.180 align:middle line:84%
So maybe this is our set
x and this represents

00:42:02.180 --> 00:42:05.800 align:middle line:90%
feasible utility pairs.

00:42:05.800 --> 00:42:09.460 align:middle line:90%


00:42:09.460 --> 00:42:10.820 align:middle line:90%
So what do I mean by that?

00:42:10.820 --> 00:42:13.360 align:middle line:84%
If you give me some
point in this set x,

00:42:13.360 --> 00:42:14.860 align:middle line:84%
there exists some
agreement we could

00:42:14.860 --> 00:42:20.100 align:middle line:84%
reach that would generate these
utilities for the two sides.

00:42:20.100 --> 00:42:22.600 align:middle line:84%
What that agreement looks like
I'm not taking a stand on.

00:42:22.600 --> 00:42:24.220 align:middle line:84%
We're being very
abstract, but we just

00:42:24.220 --> 00:42:26.393 align:middle line:84%
want to say it's
possible to achieve this.

00:42:26.393 --> 00:42:28.060 align:middle line:84%
And then if you give
me a point out here

00:42:28.060 --> 00:42:30.020 align:middle line:84%
that's not an x,
what I'm saying is,

00:42:30.020 --> 00:42:31.660 align:middle line:84%
there is no agreement
that could give

00:42:31.660 --> 00:42:33.305 align:middle line:90%
both sides this much utility.

00:42:33.305 --> 00:42:35.180 align:middle line:84%
It would be great if
there was some deal that

00:42:35.180 --> 00:42:36.800 align:middle line:84%
makes us both
really, really happy,

00:42:36.800 --> 00:42:39.160 align:middle line:84%
but there's just
nothing feasible that

00:42:39.160 --> 00:42:41.200 align:middle line:90%
would give us this utility.

00:42:41.200 --> 00:42:43.480 align:middle line:84%
And then the one more
thing we have to specify,

00:42:43.480 --> 00:42:46.120 align:middle line:84%
well, negotiations
can always break down.

00:42:46.120 --> 00:42:49.000 align:middle line:84%
So we have to say what happens
if negotiations break down,

00:42:49.000 --> 00:42:50.640 align:middle line:90%
and we don't reach an agreement.

00:42:50.640 --> 00:42:52.000 align:middle line:84%
If we don't reach an
agreement, maybe we

00:42:52.000 --> 00:42:53.140 align:middle line:90%
revert to the status quo.

00:42:53.140 --> 00:42:55.320 align:middle line:84%
We have some
disagreement outcome.

00:42:55.320 --> 00:42:58.080 align:middle line:84%
But again, we want to reduce
that disagreement outcome also

00:42:58.080 --> 00:42:59.480 align:middle line:90%
to utility space.

00:42:59.480 --> 00:43:01.610 align:middle line:84%
So we often normalize
it to the origin.

00:43:01.610 --> 00:43:03.860 align:middle line:84%
And this is going to be
called the disagreement point.

00:43:03.860 --> 00:43:07.992 align:middle line:90%


00:43:07.992 --> 00:43:10.200 align:middle line:84%
And what this says is if we
don't reach an agreement,

00:43:10.200 --> 00:43:11.283 align:middle line:90%
something will happen.

00:43:11.283 --> 00:43:12.700 align:middle line:84%
I don't know exactly
what that is,

00:43:12.700 --> 00:43:15.955 align:middle line:84%
but whatever it is, we
can assign utility to it.

00:43:15.955 --> 00:43:18.080 align:middle line:84%
And this is going to
represent the utilities we get

00:43:18.080 --> 00:43:19.420 align:middle line:90%
if we don't reach an agreement.

00:43:19.420 --> 00:43:23.000 align:middle line:90%


00:43:23.000 --> 00:43:26.400 align:middle line:84%
It's very standard to write
our feasible set x to lie

00:43:26.400 --> 00:43:29.120 align:middle line:90%
above the disagreement point.

00:43:29.120 --> 00:43:29.780 align:middle line:90%
Why is that?

00:43:29.780 --> 00:43:31.640 align:middle line:84%
What if there was
some agreement we

00:43:31.640 --> 00:43:34.233 align:middle line:84%
could make that would
give utilities over here?

00:43:34.233 --> 00:43:35.900 align:middle line:84%
I'm arguing that this
is not going to be

00:43:35.900 --> 00:43:37.680 align:middle line:90%
so relevant to our negotiation.

00:43:37.680 --> 00:43:40.140 align:middle line:84%
Let me put one
down here as well.

00:43:40.140 --> 00:43:42.393 align:middle line:84%
Why is something like
this, some point like this

00:43:42.393 --> 00:43:44.560 align:middle line:84%
not really going to be
relevant to our negotiations?

00:43:44.560 --> 00:43:45.300 align:middle line:90%
Yeah, in the front.

00:43:45.300 --> 00:43:47.842 align:middle line:84%
AUDIENCE: Why bargain at all if
you can just disagree and get

00:43:47.842 --> 00:43:48.770 align:middle line:90%
better utility?

00:43:48.770 --> 00:43:49.520 align:middle line:90%
IAN BALL: I agree.

00:43:49.520 --> 00:43:50.500 align:middle line:90%
But for whom?

00:43:50.500 --> 00:43:51.520 align:middle line:90%
Let's be more specific.

00:43:51.520 --> 00:43:55.820 align:middle line:84%
So if we disagree, we don't
both get better utility.

00:43:55.820 --> 00:43:58.500 align:middle line:84%
Who gets better utility
in this example?

00:43:58.500 --> 00:44:01.580 align:middle line:90%
AUDIENCE: So it would be u2.

00:44:01.580 --> 00:44:05.100 align:middle line:84%
IAN BALL: Yes, so what I mean
here is if we both disagree--

00:44:05.100 --> 00:44:07.260 align:middle line:84%
so disagreement-- and maybe
I should be more clear.

00:44:07.260 --> 00:44:09.260 align:middle line:84%
If we disagree and we
don't reach a deal,

00:44:09.260 --> 00:44:11.980 align:middle line:84%
this specifies the utilities
that both of us get.

00:44:11.980 --> 00:44:15.060 align:middle line:84%
So let's understand-- this
deal is great for player 2.

00:44:15.060 --> 00:44:18.020 align:middle line:84%
It's a lot better than the
disagreement point for player 2.

00:44:18.020 --> 00:44:20.300 align:middle line:84%
The problem is that
it's worse for player 1.

00:44:20.300 --> 00:44:24.340 align:middle line:84%
So the idea is player 1 would
never accept something like this

00:44:24.340 --> 00:44:27.180 align:middle line:84%
because player 1 can just walk
away from the negotiating table,

00:44:27.180 --> 00:44:30.385 align:middle line:84%
force the disagreement point,
and get this point here.

00:44:30.385 --> 00:44:32.760 align:middle line:84%
So I should say, when we talk
about a disagreement point,

00:44:32.760 --> 00:44:34.343 align:middle line:84%
there's kind of an
implicit assumption

00:44:34.343 --> 00:44:37.360 align:middle line:84%
here that each player has
unilateral power to reach

00:44:37.360 --> 00:44:38.500 align:middle line:90%
the disagreement point.

00:44:38.500 --> 00:44:40.208 align:middle line:84%
And this is usually
true in negotiations.

00:44:40.208 --> 00:44:42.140 align:middle line:90%
Any side can just say, I'm done.

00:44:42.140 --> 00:44:43.820 align:middle line:90%
I'm walking away from the table.

00:44:43.820 --> 00:44:45.280 align:middle line:90%
And we go down here.

00:44:45.280 --> 00:44:46.380 align:middle line:90%
OK, what about this point?

00:44:46.380 --> 00:44:49.480 align:middle line:84%
Why could we never agree
on a point like this?

00:44:49.480 --> 00:44:50.900 align:middle line:90%
Who would veto that?

00:44:50.900 --> 00:44:51.448 align:middle line:90%
Yeah.

00:44:51.448 --> 00:44:52.240 align:middle line:90%
AUDIENCE: Player 2.

00:44:52.240 --> 00:44:54.532 align:middle line:84%
IAN BALL: Player 2 would veto
that because player 2 can

00:44:54.532 --> 00:44:57.380 align:middle line:84%
get this much utility by
walking away from the table.

00:44:57.380 --> 00:44:59.500 align:middle line:84%
And down here, they get
a strictly lower utility.

00:44:59.500 --> 00:45:01.660 align:middle line:84%
So maybe there's some
feasible things down here.

00:45:01.660 --> 00:45:02.720 align:middle line:84%
But we usually don't
even include them

00:45:02.720 --> 00:45:04.428 align:middle line:84%
because they're not
relevant to the game.

00:45:04.428 --> 00:45:08.378 align:middle line:84%
So what's relevant are the
set of feasible utilities.

00:45:08.378 --> 00:45:09.420 align:middle line:90%
They have to be feasible.

00:45:09.420 --> 00:45:11.170 align:middle line:84%
Otherwise, they're
certainly not relevant.

00:45:11.170 --> 00:45:13.120 align:middle line:84%
And they deliver
utility that's weakly

00:45:13.120 --> 00:45:15.980 align:middle line:84%
better than the disagreement
point for both players.

00:45:15.980 --> 00:45:17.720 align:middle line:84%
So neither party
would unilaterally

00:45:17.720 --> 00:45:19.880 align:middle line:90%
reject this agreement.

00:45:19.880 --> 00:45:23.280 align:middle line:84%
But the question is, where are
we going to be within here?

00:45:23.280 --> 00:45:26.800 align:middle line:84%
That's the goal of the
analysis to understand

00:45:26.800 --> 00:45:29.027 align:middle line:90%
what's going to happen.

00:45:29.027 --> 00:45:30.860 align:middle line:84%
In this game, I think
it's pretty intuitive.

00:45:30.860 --> 00:45:34.440 align:middle line:84%
You might think that we'll be
somewhere along this line here.

00:45:34.440 --> 00:45:37.480 align:middle line:84%
It seems intuitive that we don't
want to throw away utility.

00:45:37.480 --> 00:45:37.980 align:middle line:90%
But where?

00:45:37.980 --> 00:45:40.820 align:middle line:84%
I mean, player 2 would
love to be up here.

00:45:40.820 --> 00:45:42.760 align:middle line:84%
Player 1 would love
to be down here.

00:45:42.760 --> 00:45:45.720 align:middle line:84%
And it's not clear where along
this frontier we're going to be.

00:45:45.720 --> 00:45:48.580 align:middle line:90%


00:45:48.580 --> 00:45:51.030 align:middle line:84%
So today, we're going to
analyze this special case.

00:45:51.030 --> 00:45:52.780 align:middle line:84%
We could look at an
arbitrary disagreement

00:45:52.780 --> 00:45:56.580 align:middle line:84%
point and an arbitrary feasible
set x and analyze that game.

00:45:56.580 --> 00:45:59.500 align:middle line:84%
We're going to look at the
special case described here.

00:45:59.500 --> 00:46:03.740 align:middle line:84%
Now you might say, what
does this represent?

00:46:03.740 --> 00:46:08.700 align:middle line:84%
It turns out, this is exactly
price haggling, this picture.

00:46:08.700 --> 00:46:16.260 align:middle line:84%
This is exactly price haggling
between a seller and a buyer

00:46:16.260 --> 00:46:18.200 align:middle line:84%
where the buyer
values the good at 1.

00:46:18.200 --> 00:46:26.020 align:middle line:90%


00:46:26.020 --> 00:46:28.120 align:middle line:84%
Let's see why this
represents that?

00:46:28.120 --> 00:46:32.960 align:middle line:84%
What is our disagreement
point in price haggling?

00:46:32.960 --> 00:46:35.640 align:middle line:84%
What can happen if we're a buyer
and a seller come together,

00:46:35.640 --> 00:46:37.600 align:middle line:90%
and they haggle over the price?

00:46:37.600 --> 00:46:40.480 align:middle line:84%
Well, they can always just
walk away and not exchange.

00:46:40.480 --> 00:46:43.808 align:middle line:84%
So if there's no exchange,
we each get utility 0.

00:46:43.808 --> 00:46:45.100 align:middle line:90%
The buyer doesn't get the good.

00:46:45.100 --> 00:46:46.200 align:middle line:90%
They don't pay anything.

00:46:46.200 --> 00:46:47.780 align:middle line:84%
The seller doesn't
get any revenue.

00:46:47.780 --> 00:46:48.940 align:middle line:90%
So we get utility 0.

00:46:48.940 --> 00:46:52.300 align:middle line:84%
And now I need to decide who's
the seller and the buyer.

00:46:52.300 --> 00:46:56.600 align:middle line:84%
Let's say this is the seller,
and this is the buyer.

00:46:56.600 --> 00:46:58.180 align:middle line:90%
What about this point over here?

00:46:58.180 --> 00:47:03.560 align:middle line:90%


00:47:03.560 --> 00:47:07.400 align:middle line:84%
So at this point, the
seller gets utility 1,

00:47:07.400 --> 00:47:09.060 align:middle line:90%
and the buyer gets utility 0.

00:47:09.060 --> 00:47:12.000 align:middle line:90%
What does this represent?

00:47:12.000 --> 00:47:14.960 align:middle line:84%
How could, in our simple
price haggling game,

00:47:14.960 --> 00:47:17.760 align:middle line:84%
where we have value and we
have risk-neutral agents

00:47:17.760 --> 00:47:19.232 align:middle line:90%
get to this point?

00:47:19.232 --> 00:47:20.940 align:middle line:84%
So this is the best
thing for the seller?

00:47:20.940 --> 00:47:21.920 align:middle line:90%
Yeah.

00:47:21.920 --> 00:47:24.322 align:middle line:84%
AUDIENCE: The buyer put the
max they're willing to pay.

00:47:24.322 --> 00:47:26.280 align:middle line:84%
IAN BALL: And how much
are they willing to pay?

00:47:26.280 --> 00:47:27.107 align:middle line:90%
AUDIENCE: 1.

00:47:27.107 --> 00:47:28.940 align:middle line:84%
IAN BALL: 1, so this
would be the case where

00:47:28.940 --> 00:47:31.740 align:middle line:90%
the buyer buys at a price of 1.

00:47:31.740 --> 00:47:35.500 align:middle line:84%
So if the buyer buys at a price
of 1, the seller's revenue is 1.

00:47:35.500 --> 00:47:37.380 align:middle line:90%
So the seller's utility is 1.

00:47:37.380 --> 00:47:40.680 align:middle line:84%
The buyer's utility is 0 because
they value the good at 1,

00:47:40.680 --> 00:47:41.757 align:middle line:90%
but they paid 1 for it.

00:47:41.757 --> 00:47:43.840 align:middle line:84%
So what does it mean to
value a good at something?

00:47:43.840 --> 00:47:45.240 align:middle line:84%
It means if you pay
that much for it,

00:47:45.240 --> 00:47:46.320 align:middle line:90%
it's as if you don't have it.

00:47:46.320 --> 00:47:47.720 align:middle line:84%
Your utility is
exactly the same,

00:47:47.720 --> 00:47:49.700 align:middle line:90%
so the buyer's utility is 0.

00:47:49.700 --> 00:47:51.233 align:middle line:90%
What about up here?

00:47:51.233 --> 00:47:52.400 align:middle line:90%
How do we get to this point?

00:47:52.400 --> 00:47:52.860 align:middle line:90%
Yeah.

00:47:52.860 --> 00:47:53.760 align:middle line:84%
AUDIENCE: The buyer
got it for free.

00:47:53.760 --> 00:47:55.302 align:middle line:84%
IAN BALL: The buyer
gets it for free.

00:47:55.302 --> 00:47:57.580 align:middle line:84%
So here, they exchange
the good at a price of 0.

00:47:57.580 --> 00:48:00.100 align:middle line:84%
The buyer's utility is 1 because
they get the good for value

00:48:00.100 --> 00:48:02.380 align:middle line:90%
of 1, but they pay nothing.

00:48:02.380 --> 00:48:04.420 align:middle line:84%
And the seller's utility
is 0 because they

00:48:04.420 --> 00:48:07.100 align:middle line:90%
don't raise any revenue.

00:48:07.100 --> 00:48:10.340 align:middle line:84%
Now, you can see we can
then move along this line

00:48:10.340 --> 00:48:13.060 align:middle line:84%
as we vary the price
between 0 and 1.

00:48:13.060 --> 00:48:15.160 align:middle line:84%
As we vary the price
between 0 and 1,

00:48:15.160 --> 00:48:18.357 align:middle line:84%
we're going to move
along this line here.

00:48:18.357 --> 00:48:19.940 align:middle line:84%
Now, I guess,
technically, we can also

00:48:19.940 --> 00:48:21.023 align:middle line:90%
get in this shaded region.

00:48:21.023 --> 00:48:22.840 align:middle line:84%
How would we get in
this shaded region?

00:48:22.840 --> 00:48:24.090 align:middle line:90%
I mean, this is a bit strange.

00:48:24.090 --> 00:48:27.800 align:middle line:84%
No one would really do
this, but what could we do?

00:48:27.800 --> 00:48:31.960 align:middle line:84%
Well, technically I could,
as the buyer, I could, say,

00:48:31.960 --> 00:48:35.880 align:middle line:84%
pay you $0.80 for the good and
then burn $0.10 and just throw

00:48:35.880 --> 00:48:36.450 align:middle line:90%
it away.

00:48:36.450 --> 00:48:37.700 align:middle line:90%
We probably wouldn't get that.

00:48:37.700 --> 00:48:41.075 align:middle line:84%
But often, we want to think
of this as a convex set.

00:48:41.075 --> 00:48:43.200 align:middle line:84%
So technically, we could
always burn money and just

00:48:43.200 --> 00:48:44.580 align:middle line:84%
throw things away
and go down here.

00:48:44.580 --> 00:48:45.955 align:middle line:84%
We don't expect
this will happen.

00:48:45.955 --> 00:48:50.340 align:middle line:84%
But in the monetary context,
this maybe seems crazy,

00:48:50.340 --> 00:48:52.300 align:middle line:84%
but you certainly
see in negotiations,

00:48:52.300 --> 00:48:54.760 align:middle line:84%
people are sometimes
willing to put forward

00:48:54.760 --> 00:48:57.560 align:middle line:84%
proposals that would harm
both parties as a threat.

00:48:57.560 --> 00:48:59.960 align:middle line:84%
So in the monetary
context, maybe it

00:48:59.960 --> 00:49:01.640 align:middle line:84%
doesn't seem
reasonable, but it's

00:49:01.640 --> 00:49:04.503 align:middle line:84%
important to think about
the possibility of threats

00:49:04.503 --> 00:49:05.920 align:middle line:84%
that hurt both
parties, and that's

00:49:05.920 --> 00:49:07.840 align:middle line:90%
why we want to fill this in.

00:49:07.840 --> 00:49:12.520 align:middle line:84%
OK, so we've seen how this
fits into our example.

00:49:12.520 --> 00:49:15.600 align:middle line:84%
And now we just need to
be a little more formal.

00:49:15.600 --> 00:49:27.060 align:middle line:84%
So if we get an
agreement, x1, x2, in X--

00:49:27.060 --> 00:49:29.020 align:middle line:90%
so let's go back to the terms.

00:49:29.020 --> 00:49:33.035 align:middle line:84%
Maybe player 1-- going to
be a little more abstract.

00:49:33.035 --> 00:49:35.160 align:middle line:84%
We can think of this in
the price haggling context.

00:49:35.160 --> 00:49:36.660 align:middle line:84%
But we'll be abstract
and just think

00:49:36.660 --> 00:49:38.140 align:middle line:90%
about players 1 and player 2.

00:49:38.140 --> 00:49:41.860 align:middle line:84%
If we reach an agreement
x1, x2 in X, then,

00:49:41.860 --> 00:49:44.100 align:middle line:84%
well, we think that player
1 will get utility x1,

00:49:44.100 --> 00:49:45.900 align:middle line:84%
and player 2 will
get utility x2.

00:49:45.900 --> 00:49:48.660 align:middle line:84%
But we also want to
represent the cost of delay.

00:49:48.660 --> 00:49:49.940 align:middle line:90%
Delay is costly.

00:49:49.940 --> 00:49:51.820 align:middle line:84%
So suppose we reach
an agreement here

00:49:51.820 --> 00:50:03.860 align:middle line:84%
at time t, where t is going
to go 0, 1, 2 on forever.

00:50:03.860 --> 00:50:05.560 align:middle line:84%
Then the utilities
are going to be,

00:50:05.560 --> 00:50:09.260 align:middle line:84%
well, player 1 gets
utility delta to the t x1

00:50:09.260 --> 00:50:13.020 align:middle line:84%
and player 2 gets utility
delta to the t x2.

00:50:13.020 --> 00:50:20.460 align:middle line:84%
And here, where delta 0 is
less than delta is less than 1.

00:50:20.460 --> 00:50:22.060 align:middle line:84%
So this is just
like we had before.

00:50:22.060 --> 00:50:24.920 align:middle line:90%
We have a discount factor delta.

00:50:24.920 --> 00:50:27.040 align:middle line:84%
The later on that we
reach an agreement,

00:50:27.040 --> 00:50:28.980 align:middle line:84%
the less utility
each of us gets.

00:50:28.980 --> 00:50:32.040 align:middle line:90%


00:50:32.040 --> 00:50:36.380 align:middle line:84%
And as time passes, things get
worse and worse for both of us.

00:50:36.380 --> 00:50:39.620 align:middle line:84%
If we make an agreement
in period 0-- remember,

00:50:39.620 --> 00:50:42.200 align:middle line:84%
any nonzero number
to the 0 is just 1.

00:50:42.200 --> 00:50:46.280 align:middle line:84%
So if we agree immediately in
period 0, we just get x1 and x2.

00:50:46.280 --> 00:50:49.660 align:middle line:84%
If we agree in period 1,
we get delta x1, delta x2.

00:50:49.660 --> 00:50:51.560 align:middle line:84%
If we agree in period
10, we get delta

00:50:51.560 --> 00:50:54.200 align:middle line:84%
to the 10 x1,
delta to the 10 x2.

00:50:54.200 --> 00:50:56.980 align:middle line:84%
And again, delta is going to
parameterize our patients.

00:50:56.980 --> 00:50:59.718 align:middle line:84%
So what happens if delta
is very close to 1?

00:50:59.718 --> 00:51:00.760 align:middle line:90%
What does that represent?

00:51:00.760 --> 00:51:03.840 align:middle line:90%
Is that patience are impatience?

00:51:03.840 --> 00:51:05.088 align:middle line:90%
That's-- yeah.

00:51:05.088 --> 00:51:05.880 align:middle line:90%
AUDIENCE: Patience.

00:51:05.880 --> 00:51:06.740 align:middle line:90%
IAN BALL: Patience, right.

00:51:06.740 --> 00:51:08.920 align:middle line:84%
If delta's close to 1,
even if t is really large,

00:51:08.920 --> 00:51:10.440 align:middle line:90%
it doesn't hurt us very much.

00:51:10.440 --> 00:51:13.540 align:middle line:84%
If delta's close to 0,
we're very impatient.

00:51:13.540 --> 00:51:15.620 align:middle line:84%
And in the extreme
case, if delta is 0,

00:51:15.620 --> 00:51:17.420 align:middle line:84%
then, basically, the
world ends tomorrow,

00:51:17.420 --> 00:51:18.920 align:middle line:84%
and the only way
we can reach a deal

00:51:18.920 --> 00:51:22.350 align:middle line:84%
is if we reach a deal
in the first period.

00:51:22.350 --> 00:51:24.350 align:middle line:90%
OK, so this is our model.

00:51:24.350 --> 00:51:27.190 align:middle line:84%
Now we have to
specify the sequence

00:51:27.190 --> 00:51:30.190 align:middle line:90%
in which we make offers.

00:51:30.190 --> 00:51:32.310 align:middle line:84%
And I think the
standard way we'll

00:51:32.310 --> 00:51:39.070 align:middle line:84%
do it is we have time
0, 1, 2, 3, and so on.

00:51:39.070 --> 00:51:41.150 align:middle line:84%
And it's alternating
offers, so let's say

00:51:41.150 --> 00:51:45.970 align:middle line:84%
that, in the even periods,
player 1 makes an offer--

00:51:45.970 --> 00:51:48.870 align:middle line:90%


00:51:48.870 --> 00:51:50.450 align:middle line:84%
so maybe I'll say
makes an offer.

00:51:50.450 --> 00:51:55.310 align:middle line:90%


00:51:55.310 --> 00:51:57.890 align:middle line:84%
And then player two can either
accept or reject that offer.

00:51:57.890 --> 00:52:07.030 align:middle line:90%


00:52:07.030 --> 00:52:09.930 align:middle line:84%
And then, in the odd periods,
player 2 is the one who moves.

00:52:09.930 --> 00:52:23.810 align:middle line:90%


00:52:23.810 --> 00:52:27.090 align:middle line:84%
OK, so just to be clear,
player 1 makes an offer.

00:52:27.090 --> 00:52:30.110 align:middle line:84%
If player 2 accepts
that offer, that's it.

00:52:30.110 --> 00:52:33.410 align:middle line:84%
We implement the
offer, and we stop.

00:52:33.410 --> 00:52:35.570 align:middle line:84%
If player 2 rejects that
offer, then player 2

00:52:35.570 --> 00:52:37.330 align:middle line:84%
comes back and
makes their offer.

00:52:37.330 --> 00:52:38.890 align:middle line:84%
Player 1 can either
accept or reject.

00:52:38.890 --> 00:52:41.730 align:middle line:84%
If they accept it, we make that
offer, and we accept that offer,

00:52:41.730 --> 00:52:42.448 align:middle line:90%
and we stop.

00:52:42.448 --> 00:52:44.490 align:middle line:84%
If they reject it, we move
on to the next period,

00:52:44.490 --> 00:52:46.010 align:middle line:90%
and we go on like this.

00:52:46.010 --> 00:52:47.670 align:middle line:90%
Now, what is an offer, though?

00:52:47.670 --> 00:52:50.470 align:middle line:84%
Remember, in our price haggling
game, an offer was a price.

00:52:50.470 --> 00:52:52.290 align:middle line:90%
We said what price is offered?

00:52:52.290 --> 00:52:56.738 align:middle line:84%
But more generally, an offer
is simply a point in x.

00:52:56.738 --> 00:52:59.030 align:middle line:84%
Remember, that's how we're
going to represent an offer.

00:52:59.030 --> 00:53:01.070 align:middle line:84%
An offer is to say,
let's stop now.

00:53:01.070 --> 00:53:03.470 align:middle line:84%
Let's reach this agreement,
and let's get that utility.

00:53:03.470 --> 00:53:12.370 align:middle line:84%
So let's be clear that an
offer is always a point in x.

00:53:12.370 --> 00:53:14.570 align:middle line:90%
I've specified the payoffs.

00:53:14.570 --> 00:53:16.990 align:middle line:84%
If we reach an
agreement x in time

00:53:16.990 --> 00:53:19.730 align:middle line:84%
t, and that's generally
how the game will end.

00:53:19.730 --> 00:53:21.820 align:middle line:84%
At some time t, the
offer will be accepted.

00:53:21.820 --> 00:53:24.070 align:middle line:84%
Some offer will be accepted,
and now we can write down

00:53:24.070 --> 00:53:25.230 align:middle line:90%
what the payoffs are.

00:53:25.230 --> 00:53:26.990 align:middle line:84%
But I just have to
be more careful here.

00:53:26.990 --> 00:53:30.470 align:middle line:84%
What happens if we just go on
forever and nothing is accepted?

00:53:30.470 --> 00:53:32.430 align:middle line:84%
That's one thing that
could happen in the game?

00:53:32.430 --> 00:53:35.270 align:middle line:84%
So I need to specify what the
utilities are in that case?

00:53:35.270 --> 00:53:41.350 align:middle line:84%
And if it's never accepted,
well, then we just

00:53:41.350 --> 00:53:43.670 align:middle line:84%
move to our disagreement
point, which, in this case,

00:53:43.670 --> 00:53:46.110 align:middle line:90%
is going to be 0, 0.

00:53:46.110 --> 00:53:47.550 align:middle line:90%
It's never accepted.

00:53:47.550 --> 00:53:49.170 align:middle line:90%
We go to our disagreement point.

00:53:49.170 --> 00:53:53.070 align:middle line:90%


00:53:53.070 --> 00:53:56.902 align:middle line:84%
And in this case, we'll
say that utility is 0, 0.

00:53:56.902 --> 00:53:59.110 align:middle line:84%
We have to specify that
because that's one thing that

00:53:59.110 --> 00:53:59.930 align:middle line:90%
could happen in the game.

00:53:59.930 --> 00:54:00.470 align:middle line:90%
Yes.

00:54:00.470 --> 00:54:05.030 align:middle line:84%
AUDIENCE: So does this represent
that because of time decay,

00:54:05.030 --> 00:54:07.850 align:middle line:84%
we're heading towards
0, 0 asymptotically?

00:54:07.850 --> 00:54:10.527 align:middle line:84%
Or do we actually
hit the point 0, 0?

00:54:10.527 --> 00:54:12.110 align:middle line:84%
Is it just like,
both people are like,

00:54:12.110 --> 00:54:14.070 align:middle line:90%
OK, let's give up, disagree.

00:54:14.070 --> 00:54:15.570 align:middle line:84%
IAN BALL: Yeah, I
think interpreting

00:54:15.570 --> 00:54:18.410 align:middle line:84%
what disagreement means
in the infinite horizon

00:54:18.410 --> 00:54:22.850 align:middle line:84%
is a little tricky because
when does it actually happen?

00:54:22.850 --> 00:54:29.670 align:middle line:84%
Yeah so I think there's a few
different interpretations.

00:54:29.670 --> 00:54:35.810 align:middle line:84%
I would maybe interpret
the disagreement point--

00:54:35.810 --> 00:54:44.030 align:middle line:84%
so one interpretation-- yeah,
I don't want to confuse things.

00:54:44.030 --> 00:54:46.250 align:middle line:84%
One interpretation could
be, in each period,

00:54:46.250 --> 00:54:49.010 align:middle line:84%
until we reach a deal, we
just get a flow utility of 0

00:54:49.010 --> 00:54:50.290 align:middle line:90%
in that period.

00:54:50.290 --> 00:54:52.070 align:middle line:84%
And then, once we
reach an agreement,

00:54:52.070 --> 00:54:54.722 align:middle line:84%
we get the agreement utility
from that period onward.

00:54:54.722 --> 00:54:56.430 align:middle line:84%
And then we discount
in some R utilities.

00:54:56.430 --> 00:54:58.890 align:middle line:84%
That would be one
interpretation you could give.

00:54:58.890 --> 00:55:02.270 align:middle line:84%
So it's, really, our payoffs
would be like 0, 0, 0, 0,

00:55:02.270 --> 00:55:06.030 align:middle line:84%
and then, once we reach
an agreement of x here,

00:55:06.030 --> 00:55:08.670 align:middle line:84%
then we get that agreement
utility x, x, x, x forever.

00:55:08.670 --> 00:55:11.030 align:middle line:84%
And then we do the average
discounted payoff from that.

00:55:11.030 --> 00:55:12.590 align:middle line:84%
I don't want to
create complications,

00:55:12.590 --> 00:55:14.715 align:middle line:84%
but if you did that, it
would reduce to this model.

00:55:14.715 --> 00:55:17.175 align:middle line:84%
So that would maybe be one
way of thinking about it.

00:55:17.175 --> 00:55:18.050 align:middle line:90%
Because you're right.

00:55:18.050 --> 00:55:20.313 align:middle line:84%
If things go on forever,
there's not a point

00:55:20.313 --> 00:55:21.730 align:middle line:84%
where we say, oh,
we've disagreed.

00:55:21.730 --> 00:55:23.290 align:middle line:84%
It just says, well, we didn't
reach an agreement today,

00:55:23.290 --> 00:55:24.540 align:middle line:90%
and that just happens forever.

00:55:24.540 --> 00:55:27.330 align:middle line:84%
So maybe it's better to think
of it in terms of flow payoffs.

00:55:27.330 --> 00:55:30.110 align:middle line:90%
Good question.

00:55:30.110 --> 00:55:36.035 align:middle line:84%
OK, so now we'd like
to analyze this game.

00:55:36.035 --> 00:55:37.910 align:middle line:84%
We did the whole one-shot
deviation principle

00:55:37.910 --> 00:55:41.070 align:middle line:84%
to help us study
games like this.

00:55:41.070 --> 00:55:44.870 align:middle line:84%
But it's not even clear that
this is a multistage game

00:55:44.870 --> 00:55:47.550 align:middle line:84%
because players are not
moving simultaneously.

00:55:47.550 --> 00:55:48.930 align:middle line:90%
Players are moving sequentially.

00:55:48.930 --> 00:55:51.410 align:middle line:84%
Player 1 makes an offer, and
then player 2 observes this.

00:55:51.410 --> 00:55:52.970 align:middle line:84%
So why is this a
multistage game.

00:55:52.970 --> 00:56:06.470 align:middle line:90%


00:56:06.470 --> 00:56:08.490 align:middle line:84%
Well, it turns out, it
is a multistage game,

00:56:08.490 --> 00:56:11.010 align:middle line:84%
but it's just the stages
are not given by time.

00:56:11.010 --> 00:56:13.670 align:middle line:90%
So technically, this is stage 0.

00:56:13.670 --> 00:56:15.610 align:middle line:84%
Player 1 is the only
player who moves.

00:56:15.610 --> 00:56:16.970 align:middle line:90%
This is stage 1.

00:56:16.970 --> 00:56:18.030 align:middle line:90%
This is stage 2.

00:56:18.030 --> 00:56:21.110 align:middle line:84%
This is stage 3,
4, 5, 6, 7, 8, 9.

00:56:21.110 --> 00:56:22.490 align:middle line:90%
So it is a multistage game.

00:56:22.490 --> 00:56:23.930 align:middle line:84%
The multistage
game just requires

00:56:23.930 --> 00:56:26.210 align:middle line:84%
that, within each stage,
a subset of players

00:56:26.210 --> 00:56:27.343 align:middle line:90%
move simultaneously.

00:56:27.343 --> 00:56:29.010 align:middle line:84%
Well, in this game,
the subset who moves

00:56:29.010 --> 00:56:32.650 align:middle line:84%
is just a single player,
and the history of past play

00:56:32.650 --> 00:56:35.170 align:middle line:84%
is always observed, so
it's a multistage game.

00:56:35.170 --> 00:56:38.330 align:middle line:84%
So we can now apply the
one-shot deviation principle

00:56:38.330 --> 00:56:41.330 align:middle line:84%
to try to understand
subgame-perfect Nash equilibria

00:56:41.330 --> 00:56:43.530 align:middle line:90%
of this game.

00:56:43.530 --> 00:56:45.830 align:middle line:84%
Now, just like with
our finite case,

00:56:45.830 --> 00:56:48.330 align:middle line:84%
the strategies in this game
are really complicated.

00:56:48.330 --> 00:56:50.730 align:middle line:90%
What is a strategy for player 2?

00:56:50.730 --> 00:56:54.870 align:middle line:84%
It has to say, whatever
offer I've given in period 0,

00:56:54.870 --> 00:56:56.490 align:middle line:90%
will I accept or reject that?

00:56:56.490 --> 00:56:58.250 align:middle line:84%
Then, based on
that history, what

00:56:58.250 --> 00:57:00.690 align:middle line:84%
offer will I make in period
1 for every possible history

00:57:00.690 --> 00:57:01.515 align:middle line:90%
of play there?

00:57:01.515 --> 00:57:02.390 align:middle line:90%
And on and on and on.

00:57:02.390 --> 00:57:05.650 align:middle line:84%
So it's going to have to specify
a complete contingent plan that

00:57:05.650 --> 00:57:07.970 align:middle line:84%
says what I will
either accept or offer

00:57:07.970 --> 00:57:09.373 align:middle line:90%
at every history of past play.

00:57:09.373 --> 00:57:11.290 align:middle line:84%
That's going to be really,
really complicated,

00:57:11.290 --> 00:57:13.415 align:middle line:84%
but we're going to, hopefully,
be able to solve it.

00:57:13.415 --> 00:57:15.790 align:middle line:84%
And then make a prediction
about what's going to happen?

00:57:15.790 --> 00:57:18.830 align:middle line:84%
Any guesses, I guess, before
we really get into it,

00:57:18.830 --> 00:57:22.270 align:middle line:84%
if we look at our
agreement space here,

00:57:22.270 --> 00:57:25.670 align:middle line:84%
any intuition about
where we might end up

00:57:25.670 --> 00:57:26.850 align:middle line:90%
in terms of payoffs?

00:57:26.850 --> 00:57:30.250 align:middle line:84%
So any predictions
about what might happen?

00:57:30.250 --> 00:57:31.310 align:middle line:90%
Yeah.

00:57:31.310 --> 00:57:33.990 align:middle line:84%
AUDIENCE: I mean, just looking
at the graph over time,

00:57:33.990 --> 00:57:35.910 align:middle line:90%
the line will move to the left.

00:57:35.910 --> 00:57:37.190 align:middle line:90%
IAN BALL: Exactly.

00:57:37.190 --> 00:57:37.930 align:middle line:90%
That's right.

00:57:37.930 --> 00:57:40.530 align:middle line:84%
So if we made an agreement
in the initial period,

00:57:40.530 --> 00:57:42.930 align:middle line:84%
we could-- that's the only
way we can get on this line.

00:57:42.930 --> 00:57:46.270 align:middle line:84%
And any intuition about
where we might end up?

00:57:46.270 --> 00:57:49.047 align:middle line:84%
I mean, we'll analyze
it, but what do you think

00:57:49.047 --> 00:57:50.130 align:middle line:90%
might happen in this game?

00:57:50.130 --> 00:57:50.930 align:middle line:90%
Who's going to do better?

00:57:50.930 --> 00:57:51.430 align:middle line:90%
Yeah.

00:57:51.430 --> 00:57:53.668 align:middle line:90%


00:57:53.668 --> 00:57:54.210 align:middle line:90%
Make a guess.

00:57:54.210 --> 00:57:54.570 align:middle line:90%
It's fine.

00:57:54.570 --> 00:57:54.750 align:middle line:90%
Yeah.

00:57:54.750 --> 00:57:56.667 align:middle line:84%
AUDIENCE: Well, my thought
was, last time, you

00:57:56.667 --> 00:57:59.390 align:middle line:84%
talked about how it's
dependent on the fact

00:57:59.390 --> 00:58:01.050 align:middle line:90%
that the negotiation was finite.

00:58:01.050 --> 00:58:04.710 align:middle line:84%
So it would get sped up
because both knew that they had

00:58:04.710 --> 00:58:06.130 align:middle line:90%
to reach an agreement quickly.

00:58:06.130 --> 00:58:08.750 align:middle line:84%
So I feel like it's going to
devolve a little bit more.

00:58:08.750 --> 00:58:11.850 align:middle line:84%
And maybe if it's infinite,
then maybe the first person

00:58:11.850 --> 00:58:13.833 align:middle line:84%
who has the offer
has the advantage.

00:58:13.833 --> 00:58:14.750 align:middle line:90%
IAN BALL: That's true.

00:58:14.750 --> 00:58:16.530 align:middle line:90%
So I agree.

00:58:16.530 --> 00:58:20.110 align:middle line:84%
We still have complete
information here.

00:58:20.110 --> 00:58:22.272 align:middle line:84%
So we talked about,
last time, one reason

00:58:22.272 --> 00:58:24.730 align:middle line:84%
that we're not going to see
actually delay and disagreement

00:58:24.730 --> 00:58:27.370 align:middle line:84%
is that we all agree, for each
offer, exactly what utilities

00:58:27.370 --> 00:58:28.190 align:middle line:90%
that gives us.

00:58:28.190 --> 00:58:31.057 align:middle line:84%
In reality, if you make a peace
proposal in a negotiating plan,

00:58:31.057 --> 00:58:32.890 align:middle line:84%
you don't know how much
utility that's going

00:58:32.890 --> 00:58:33.973 align:middle line:90%
to give to the other side.

00:58:33.973 --> 00:58:35.910 align:middle line:84%
So there's been a
big assumption here,

00:58:35.910 --> 00:58:37.290 align:middle line:84%
and that's actually going to
be a reason why we're going

00:58:37.290 --> 00:58:39.010 align:middle line:90%
to see an agreement initially.

00:58:39.010 --> 00:58:41.660 align:middle line:84%
And indeed, the first
mover, player 1,

00:58:41.660 --> 00:58:43.410 align:middle line:84%
is going to have an
advantage in this game

00:58:43.410 --> 00:58:45.708 align:middle line:84%
because they have the
power of moving first.

00:58:45.708 --> 00:58:47.250 align:middle line:84%
And indeed, there's
going to be a bit

00:58:47.250 --> 00:58:48.810 align:middle line:84%
of a first-mover
advantage, so we're

00:58:48.810 --> 00:58:52.650 align:middle line:84%
going to end up along this line
but a little closer to player 1.

00:58:52.650 --> 00:58:54.910 align:middle line:84%
And the more impatient
the players are,

00:58:54.910 --> 00:58:56.730 align:middle line:84%
the closer we're going
to be to player 1

00:58:56.730 --> 00:58:58.530 align:middle line:84%
because the more impatient
the players are-- let's

00:58:58.530 --> 00:59:01.155 align:middle line:84%
think of the extreme case just
before we get into the analysis.

00:59:01.155 --> 00:59:03.730 align:middle line:84%
I think this is good, whenever
you approach a problem, to try

00:59:03.730 --> 00:59:05.980 align:middle line:84%
to think through what might
happen before you formally

00:59:05.980 --> 00:59:06.530 align:middle line:90%
analyze it.

00:59:06.530 --> 00:59:08.130 align:middle line:90%
Is that a question?

00:59:08.130 --> 00:59:09.310 align:middle line:90%
Yeah, yeah, go ahead.

00:59:09.310 --> 00:59:11.750 align:middle line:84%
AUDIENCE: Does this only apply
if we assume that they have

00:59:11.750 --> 00:59:13.430 align:middle line:90%
the same level of patience?

00:59:13.430 --> 00:59:16.045 align:middle line:84%
IAN BALL: Good, so I'm
assuming that they have

00:59:16.045 --> 00:59:17.170 align:middle line:90%
the same level of patience.

00:59:17.170 --> 00:59:18.670 align:middle line:84%
A very natural
extension of the model

00:59:18.670 --> 00:59:20.450 align:middle line:84%
would be to say that they have
different discount factors.

00:59:20.450 --> 00:59:21.770 align:middle line:84%
And indeed, that would
change the results.

00:59:21.770 --> 00:59:23.430 align:middle line:84%
And there may be a
problem set on that

00:59:23.430 --> 00:59:25.805 align:middle line:84%
or the problem is the
algebra gets quite messy,

00:59:25.805 --> 00:59:26.930 align:middle line:90%
so I often don't assign it.

00:59:26.930 --> 00:59:28.370 align:middle line:90%
But that's a classic extension.

00:59:28.370 --> 00:59:30.430 align:middle line:90%
Yes, exactly.

00:59:30.430 --> 00:59:31.390 align:middle line:90%
Yes.

00:59:31.390 --> 00:59:33.310 align:middle line:84%
AUDIENCE: Yeah, I
mean if delta were 0,

00:59:33.310 --> 00:59:36.143 align:middle line:84%
then they would just make
whatever deal you want.

00:59:36.143 --> 00:59:37.810 align:middle line:84%
IAN BALL: Exactly,
so let's get to that.

00:59:37.810 --> 00:59:39.430 align:middle line:90%
So let's say delta is 0.

00:59:39.430 --> 00:59:41.230 align:middle line:84%
So the world ends
after tomorrow.

00:59:41.230 --> 00:59:42.533 align:middle line:90%
Player 1 is making a proposal.

00:59:42.533 --> 00:59:44.450 align:middle line:84%
What do you think player
1's going to propose?

00:59:44.450 --> 00:59:48.350 align:middle line:84%
And where are we going
to be on this triangle?

00:59:48.350 --> 00:59:49.030 align:middle line:90%
Yeah.

00:59:49.030 --> 00:59:50.720 align:middle line:84%
AUDIENCE: I mean,
I think that we

00:59:50.720 --> 00:59:54.598 align:middle line:84%
could make this 0.1 for player
2 but as long as it's above 0.

00:59:54.598 --> 00:59:56.390 align:middle line:84%
IAN BALL: Right, so
we're basically-- maybe

00:59:56.390 --> 00:59:58.068 align:middle line:84%
there's an issue
with 0.1, 0.001,

00:59:58.068 --> 00:59:59.610 align:middle line:84%
but we're basically
going to be here.

00:59:59.610 --> 01:00:02.590 align:middle line:84%
So player 1's going
to have all the power.

01:00:02.590 --> 01:00:05.210 align:middle line:84%
If the world ends tomorrow,
then you as player 2

01:00:05.210 --> 01:00:06.750 align:middle line:84%
have to accept
whatever I give you.

01:00:06.750 --> 01:00:08.710 align:middle line:84%
So I'm going to make
an offer way down here.

01:00:08.710 --> 01:00:10.377 align:middle line:84%
I'm going to give you
almost no utility,

01:00:10.377 --> 01:00:11.530 align:middle line:90%
and we're going to be here.

01:00:11.530 --> 01:00:13.570 align:middle line:84%
And then, intuitively,
as the players

01:00:13.570 --> 01:00:15.370 align:middle line:90%
become very, very patient.

01:00:15.370 --> 01:00:17.730 align:middle line:84%
Well, now the first-mover
advantage that player 1 gets

01:00:17.730 --> 01:00:19.183 align:middle line:90%
is going to shrink.

01:00:19.183 --> 01:00:20.850 align:middle line:84%
If we're very patient,
the fact that you

01:00:20.850 --> 01:00:23.090 align:middle line:84%
might have to wait till
tomorrow isn't a big deal.

01:00:23.090 --> 01:00:25.770 align:middle line:84%
And as we get more and more
patient, we're going to move,

01:00:25.770 --> 01:00:28.250 align:middle line:84%
and we're going to converge
to the midpoint of here

01:00:28.250 --> 01:00:31.690 align:middle line:84%
because, as delta goes to 1, the
fact that player 1 moves first

01:00:31.690 --> 01:00:33.350 align:middle line:84%
is not really an
advantage at all.

01:00:33.350 --> 01:00:35.450 align:middle line:84%
And therefore, we expect
the symmetric solution

01:00:35.450 --> 01:00:36.438 align:middle line:90%
where we end up here.

01:00:36.438 --> 01:00:38.230 align:middle line:84%
And that's exactly what
we're going to see.

01:00:38.230 --> 01:00:40.110 align:middle line:90%
But that's just a preview.

01:00:40.110 --> 01:00:40.610 align:middle line:90%
Yes.

01:00:40.610 --> 01:00:42.110 align:middle line:84%
AUDIENCE: Does that
mean we're never

01:00:42.110 --> 01:00:44.570 align:middle line:84%
going to be on the left side
of the midpoint where player

01:00:44.570 --> 01:00:46.268 align:middle line:90%
2 isn't getting [INAUDIBLE]?

01:00:46.268 --> 01:00:47.310 align:middle line:90%
IAN BALL: That's correct.

01:00:47.310 --> 01:00:49.430 align:middle line:84%
We are not because
player 1 moves first.

01:00:49.430 --> 01:00:51.610 align:middle line:84%
So if player 2 moves first,
we would have the mirror

01:00:51.610 --> 01:00:53.730 align:middle line:84%
image, where player
2 moves first

01:00:53.730 --> 01:00:55.930 align:middle line:84%
and the discount factor
was 0, we'd be up here,

01:00:55.930 --> 01:00:57.770 align:middle line:84%
and then we would
converge down to here.

01:00:57.770 --> 01:00:58.970 align:middle line:84%
AUDIENCE: So when we
talk about converge,

01:00:58.970 --> 01:01:00.190 align:middle line:90%
we actually hit the midpoint?

01:01:00.190 --> 01:01:02.282 align:middle line:90%
Or do we just get--

01:01:02.282 --> 01:01:04.490 align:middle line:84%
IAN BALL: In this case, we
will not literally hit it.

01:01:04.490 --> 01:01:05.830 align:middle line:90%
We will just converge.

01:01:05.830 --> 01:01:09.888 align:middle line:84%
We will get arbitrarily close
as delta goes to S yeah.

01:01:09.888 --> 01:01:11.430 align:middle line:84%
Because what would
happen, you'd want

01:01:11.430 --> 01:01:13.430 align:middle line:84%
to say we hit it
when delta equals 1.

01:01:13.430 --> 01:01:17.120 align:middle line:84%
Actually, if delta
equals 1, we then

01:01:17.120 --> 01:01:19.370 align:middle line:84%
have to be a little more
careful about delta equals 1.

01:01:19.370 --> 01:01:21.210 align:middle line:84%
So there could be
multiple equilibria.

01:01:21.210 --> 01:01:23.150 align:middle line:84%
So let's not-- we're not going
to deal with the exact delta

01:01:23.150 --> 01:01:23.930 align:middle line:90%
equals 1 case.

01:01:23.930 --> 01:01:24.990 align:middle line:90%
Yeah.

01:01:24.990 --> 01:01:26.150 align:middle line:90%
OK.

01:01:26.150 --> 01:01:31.310 align:middle line:84%
Great, so let's try
to analyze this.

01:01:31.310 --> 01:01:32.250 align:middle line:90%
Let's go down here.

01:01:32.250 --> 01:01:46.710 align:middle line:90%


01:01:46.710 --> 01:01:48.800 align:middle line:84%
So as we said, specifying
a strategy in this game

01:01:48.800 --> 01:01:50.050 align:middle line:90%
is really, really complicated.

01:01:50.050 --> 01:01:51.130 align:middle line:90%
There's so many histories.

01:01:51.130 --> 01:01:53.797 align:middle line:84%
But what we're going to look for
is a very, very simple strategy

01:01:53.797 --> 01:01:55.590 align:middle line:84%
where people's
behavior doesn't really

01:01:55.590 --> 01:01:57.830 align:middle line:84%
depend on the details of
the past, that, basically,

01:01:57.830 --> 01:02:00.420 align:middle line:84%
when it's your turn to
propose, you basically

01:02:00.420 --> 01:02:02.600 align:middle line:84%
propose the same thing no
matter what else happened.

01:02:02.600 --> 01:02:04.808 align:middle line:84%
And we're going to check
that this is an equilibrium.

01:02:04.808 --> 01:02:11.020 align:middle line:84%
So here's our conjectured,
maybe our candidate, SPNE.

01:02:11.020 --> 01:02:13.940 align:middle line:84%
So we'll check that this
is actually an SPNE.

01:02:13.940 --> 01:02:16.820 align:middle line:84%
Well, as we said, we think
that whoever proposes,

01:02:16.820 --> 01:02:19.780 align:middle line:84%
whatever history we're
at, has some advantage.

01:02:19.780 --> 01:02:28.220 align:middle line:84%
And what's going to
happen is, at any history,

01:02:28.220 --> 01:02:30.060 align:middle line:90%
well, someone's the proposer.

01:02:30.060 --> 01:02:31.520 align:middle line:84%
It's either player
1 or player 2,

01:02:31.520 --> 01:02:33.800 align:middle line:84%
depending on whether it's an
even history or an odd history.

01:02:33.800 --> 01:02:35.092 align:middle line:90%
But let's not worry about that.

01:02:35.092 --> 01:02:44.060 align:middle line:84%
And any history, the
proposer proposes--

01:02:44.060 --> 01:02:47.340 align:middle line:84%
well, I'd like to
use a vector in x,

01:02:47.340 --> 01:02:49.100 align:middle line:84%
but the problem is a
vector in x tells me

01:02:49.100 --> 01:02:51.020 align:middle line:84%
the payoffs for
player 1 and player 2,

01:02:51.020 --> 01:02:53.480 align:middle line:84%
and the proposer could
be player 1 or player 2.

01:02:53.480 --> 01:02:55.940 align:middle line:84%
So I really want to think in
terms of whoever's proposing

01:02:55.940 --> 01:02:58.120 align:middle line:84%
and who's responding rather
than the actual labels

01:02:58.120 --> 01:02:58.960 align:middle line:90%
of the players.

01:02:58.960 --> 01:03:01.560 align:middle line:84%
So let's say the
proposer proposes

01:03:01.560 --> 01:03:04.400 align:middle line:84%
some utility for
herself and some utility

01:03:04.400 --> 01:03:06.180 align:middle line:84%
for the other player,
for the respondent.

01:03:06.180 --> 01:03:07.638 align:middle line:84%
So they're going
to propose-- well,

01:03:07.638 --> 01:03:09.680 align:middle line:84%
let's think they're
the proposer.

01:03:09.680 --> 01:03:11.780 align:middle line:90%
So they have a bit more power.

01:03:11.780 --> 01:03:15.560 align:middle line:84%
So we think they're going
to propose more than 1/2

01:03:15.560 --> 01:03:19.080 align:middle line:84%
to themselves and less
than 1/2 the other player.

01:03:19.080 --> 01:03:20.860 align:middle line:84%
And in it's going
to be exactly--

01:03:20.860 --> 01:03:24.800 align:middle line:84%
this is a formula we saw
in class a few weeks ago--

01:03:24.800 --> 01:03:27.622 align:middle line:90%
1 over 1 plus delta.

01:03:27.622 --> 01:03:28.580 align:middle line:90%
I'll write it this way.

01:03:28.580 --> 01:03:31.400 align:middle line:90%


01:03:31.400 --> 01:03:35.360 align:middle line:90%
Maybe I'll say for herself.

01:03:35.360 --> 01:03:39.740 align:middle line:84%
And then delta over 1
plus delta for opponent.

01:03:39.740 --> 01:03:43.120 align:middle line:90%


01:03:43.120 --> 01:03:44.640 align:middle line:90%
So I'm proposing.

01:03:44.640 --> 01:03:46.220 align:middle line:90%
I'm proposing a split.

01:03:46.220 --> 01:03:51.660 align:middle line:84%
Remember, if we look at
this line, along this line,

01:03:51.660 --> 01:03:54.020 align:middle line:84%
the sum of the components
of this vector is always 1.

01:03:54.020 --> 01:03:55.853 align:middle line:84%
So we're basically
thinking, how do we split

01:03:55.853 --> 01:03:57.380 align:middle line:90%
the 1 unit of utility we have.

01:03:57.380 --> 01:04:00.220 align:middle line:84%
And I'm going to
propose to keep 1 over 1

01:04:00.220 --> 01:04:03.900 align:middle line:84%
plus delta for myself as the
proposer, and delta over 1

01:04:03.900 --> 01:04:06.118 align:middle line:90%
plus delta for the opponent.

01:04:06.118 --> 01:04:08.660 align:middle line:84%
And let's just understand how
this fits in with our intuition

01:04:08.660 --> 01:04:12.380 align:middle line:84%
that we said before, if
delta gets very close to 1,

01:04:12.380 --> 01:04:14.980 align:middle line:84%
then I'm basically
proposing an even split.

01:04:14.980 --> 01:04:17.380 align:middle line:90%
It's very close to 1/2, 1/2.

01:04:17.380 --> 01:04:19.980 align:middle line:84%
If delta gets very
close to 0, then I'm

01:04:19.980 --> 01:04:22.340 align:middle line:84%
basically taking
everything for myself.

01:04:22.340 --> 01:04:26.460 align:middle line:84%
So this comports with the
intuition that we presented.

01:04:26.460 --> 01:04:29.780 align:middle line:84%
So in any history, the
proposal proposes this.

01:04:29.780 --> 01:04:34.040 align:middle line:84%
And after any proposal,
what does the respondent do?

01:04:34.040 --> 01:04:37.580 align:middle line:90%


01:04:37.580 --> 01:04:41.140 align:middle line:84%
Remember, we can't just say what
the respondent does in response

01:04:41.140 --> 01:04:44.420 align:middle line:84%
to this proposal because we
have to specify the respondent

01:04:44.420 --> 01:04:47.780 align:middle line:84%
strategy at every history,
including some proposals

01:04:47.780 --> 01:04:50.100 align:middle line:84%
that we don't expect
to be actually be made.

01:04:50.100 --> 01:04:56.440 align:middle line:84%
So let's say the
respondent faces

01:04:56.440 --> 01:05:01.840 align:middle line:84%
some proposal, any
proposal, maybe

01:05:01.840 --> 01:05:03.340 align:middle line:90%
I'll say an arbitrary proposal.

01:05:03.340 --> 01:05:06.320 align:middle line:90%


01:05:06.320 --> 01:05:10.080 align:middle line:84%
Any intuition about, well,
certainly the respondent

01:05:10.080 --> 01:05:15.260 align:middle line:84%
should accept if they're offered
enough and reject otherwise.

01:05:15.260 --> 01:05:19.720 align:middle line:90%


01:05:19.720 --> 01:05:21.800 align:middle line:90%
So what is enough?

01:05:21.800 --> 01:05:25.060 align:middle line:84%
Accept if-- it's always
tricky with the notation,

01:05:25.060 --> 01:05:27.440 align:middle line:84%
so what I mean is,
accept if what's

01:05:27.440 --> 01:05:29.760 align:middle line:84%
offered to the respondent--
the respondents component

01:05:29.760 --> 01:05:32.260 align:middle line:90%
of that vector is large enough.

01:05:32.260 --> 01:05:32.760 align:middle line:90%
Maybe

01:05:32.760 --> 01:05:39.000 align:middle line:84%
I'll say, accept if
she gets at least what?

01:05:39.000 --> 01:05:41.260 align:middle line:84%
So meaning there's
some offer that's made.

01:05:41.260 --> 01:05:43.743 align:middle line:84%
The offer specifies a
utility for both players.

01:05:43.743 --> 01:05:45.160 align:middle line:84%
What the respondent
cares about is

01:05:45.160 --> 01:05:48.280 align:middle line:84%
the utility that she's offered,
and she gets at least what?

01:05:48.280 --> 01:05:51.540 align:middle line:84%
What is the critical value
she's going to need to get?

01:05:51.540 --> 01:05:56.700 align:middle line:90%


01:05:56.700 --> 01:05:58.820 align:middle line:90%
Any thoughts?

01:05:58.820 --> 01:06:01.140 align:middle line:84%
Well, in this
equilibrium, the proposer

01:06:01.140 --> 01:06:03.020 align:middle line:84%
is giving this much
to the other player.

01:06:03.020 --> 01:06:06.220 align:middle line:84%
So why are they giving the
other player this much?

01:06:06.220 --> 01:06:09.500 align:middle line:84%
That's the least they can give
them that they'll still accept.

01:06:09.500 --> 01:06:12.960 align:middle line:84%
So it's exactly going to
be delta over 1 plus delta.

01:06:12.960 --> 01:06:16.100 align:middle line:90%


01:06:16.100 --> 01:06:17.760 align:middle line:84%
So let's just understand
the structure.

01:06:17.760 --> 01:06:20.880 align:middle line:84%
When I'm proposer, I anticipate
that the other player,

01:06:20.880 --> 01:06:24.180 align:middle line:84%
the respondent, will only accept
my offer if I offer to give them

01:06:24.180 --> 01:06:26.060 align:middle line:90%
at least this much utility.

01:06:26.060 --> 01:06:27.200 align:middle line:90%
So what am I going to do?

01:06:27.200 --> 01:06:29.237 align:middle line:84%
Well, I could give them
more utility than this,

01:06:29.237 --> 01:06:31.320 align:middle line:84%
and they'd accept it, but
I don't want to do that.

01:06:31.320 --> 01:06:33.900 align:middle line:90%
That leaves less utility for me.

01:06:33.900 --> 01:06:37.500 align:middle line:84%
So I'm going to give them the
smallest amount of utility

01:06:37.500 --> 01:06:40.780 align:middle line:90%
that they will actually accept.

01:06:40.780 --> 01:06:42.680 align:middle line:84%
And this is going
to be our strategy.

01:06:42.680 --> 01:06:44.480 align:middle line:84%
So remember, this
specifies a lot.

01:06:44.480 --> 01:06:47.260 align:middle line:84%
If we're at some really
complicated history, whatever's

01:06:47.260 --> 01:06:49.180 align:middle line:84%
happened, whoever's
the proposer is going

01:06:49.180 --> 01:06:51.760 align:middle line:90%
to propose exactly this split.

01:06:51.760 --> 01:06:54.100 align:middle line:84%
And if we're down here,
whatever's offered,

01:06:54.100 --> 01:06:55.600 align:middle line:84%
the respondent is
going to follow up

01:06:55.600 --> 01:06:56.740 align:middle line:90%
with exactly this strategy.

01:06:56.740 --> 01:06:58.780 align:middle line:84%
So this is a complete
contingent plan in the game.

01:06:58.780 --> 01:07:00.613 align:middle line:84%
I didn't write it out
really mathematically,

01:07:00.613 --> 01:07:02.880 align:middle line:84%
but it's capturing a
lot of complexity here.

01:07:02.880 --> 01:07:03.440 align:middle line:90%
Yes.

01:07:03.440 --> 01:07:06.160 align:middle line:84%
AUDIENCE: I think as long as the
proposer proposes [INAUDIBLE]

01:07:06.160 --> 01:07:07.625 align:middle line:90%
the first step, the game ends.

01:07:07.625 --> 01:07:09.000 align:middle line:84%
IAN BALL: Exactly
right, which is

01:07:09.000 --> 01:07:12.120 align:middle line:84%
exactly what we found in the
finite horizon game as well.

01:07:12.120 --> 01:07:14.520 align:middle line:84%
We said there's no
disagreement, there's no delay.

01:07:14.520 --> 01:07:17.460 align:middle line:84%
We immediately end
in the first period,

01:07:17.460 --> 01:07:19.880 align:middle line:84%
and we immediately
end with these splits.

01:07:19.880 --> 01:07:21.855 align:middle line:84%
And these splits
exactly correspond

01:07:21.855 --> 01:07:23.980 align:middle line:84%
to the points along the
line that I was describing.

01:07:23.980 --> 01:07:26.720 align:middle line:84%
So if these strategies
are followed, then,

01:07:26.720 --> 01:07:30.400 align:middle line:84%
in the first period, player
1 proposes this split.

01:07:30.400 --> 01:07:33.020 align:middle line:84%
And therefore, player 1
gets 1 over 1 plus delta.

01:07:33.020 --> 01:07:34.840 align:middle line:84%
And as we said, if
delta is close to 0,

01:07:34.840 --> 01:07:36.180 align:middle line:90%
this converges to 1/2.

01:07:36.180 --> 01:07:37.520 align:middle line:90%
If delta is close to--

01:07:37.520 --> 01:07:40.520 align:middle line:84%
sorry, if delta's close
to 0, this converges to 1.

01:07:40.520 --> 01:07:43.760 align:middle line:84%
And if delta converges to
1, this converges to 1/2.

01:07:43.760 --> 01:07:49.580 align:middle line:84%
So it's exactly what we
talked about down here.

01:07:49.580 --> 01:07:53.060 align:middle line:84%
OK, so now we want
to verify that this

01:07:53.060 --> 01:07:57.040 align:middle line:84%
is a subgame-perfect
Nash equilibrium.

01:07:57.040 --> 01:08:16.700 align:middle line:90%


01:08:16.700 --> 01:08:18.420 align:middle line:90%
So what do we need to do?

01:08:18.420 --> 01:08:20.740 align:middle line:84%
We need to check
that the proposer has

01:08:20.740 --> 01:08:23.020 align:middle line:84%
no profitable
one-shot deviation.

01:08:23.020 --> 01:08:26.140 align:middle line:84%
And the responder has no
profitable one-shot deviation.

01:08:26.140 --> 01:08:29.540 align:middle line:90%
So we need to check.

01:08:29.540 --> 01:08:36.160 align:middle line:84%
No profitable
one-shot deviations.

01:08:36.160 --> 01:08:40.380 align:middle line:90%


01:08:40.380 --> 01:08:43.979 align:middle line:90%
So let's start with proposer.

01:08:43.979 --> 01:08:47.800 align:middle line:84%
There's a few things
they could do.

01:08:47.800 --> 01:08:54.080 align:middle line:84%
They could, let's say, offer
the responder more than delta

01:08:54.080 --> 01:08:55.520 align:middle line:90%
over 1 plus delta.

01:08:55.520 --> 01:08:59.160 align:middle line:84%
Or they could offer the
responder less than delta

01:08:59.160 --> 01:09:00.149 align:middle line:90%
over 1 plus delta.

01:09:00.149 --> 01:09:02.399 align:middle line:84%
There's a lot of things they
could do, but let me just

01:09:02.399 --> 01:09:05.080 align:middle line:90%
organize them in this way.

01:09:05.080 --> 01:09:08.479 align:middle line:84%
So suppose I'm the proposer,
and I deviate, at some history,

01:09:08.479 --> 01:09:13.460 align:middle line:84%
by offering the respondent less
than delta over 1 plus delta.

01:09:13.460 --> 01:09:14.460 align:middle line:90%
Well, then what happens?

01:09:14.460 --> 01:09:18.439 align:middle line:90%


01:09:18.439 --> 01:09:23.200 align:middle line:84%
Well, according to the
respondent's strategy,

01:09:23.200 --> 01:09:24.700 align:middle line:84%
this offer is going
to be rejected.

01:09:24.700 --> 01:09:31.800 align:middle line:90%


01:09:31.800 --> 01:09:35.600 align:middle line:84%
So if this offer is
rejected, what payoff

01:09:35.600 --> 01:09:37.840 align:middle line:84%
am I going to get
as the proposer?

01:09:37.840 --> 01:09:39.840 align:middle line:90%
Well, today, I'm the proposer.

01:09:39.840 --> 01:09:42.880 align:middle line:84%
I've proposed an offer
that's been rejected.

01:09:42.880 --> 01:09:45.340 align:middle line:84%
That means, tomorrow, the
person who rejected my offer

01:09:45.340 --> 01:09:47.939 align:middle line:84%
is going to propose
something tomorrow.

01:09:47.939 --> 01:09:50.500 align:middle line:84%
And then I have to
decide what to do.

01:09:50.500 --> 01:09:53.540 align:middle line:84%
But we're only looking
at one-shot deviations.

01:09:53.540 --> 01:09:56.980 align:middle line:84%
So if I'm the proposer,
I'm only deviating here.

01:09:56.980 --> 01:09:58.860 align:middle line:84%
So once we get to
tomorrow, I'm going

01:09:58.860 --> 01:10:01.220 align:middle line:84%
to follow the strategy
I'm supposed to follow.

01:10:01.220 --> 01:10:03.800 align:middle line:84%
So if I follow the strategy I'm
supposed to follow tomorrow,

01:10:03.800 --> 01:10:06.260 align:middle line:84%
because that's what a one-shot
deviation means, then,

01:10:06.260 --> 01:10:10.940 align:middle line:84%
tomorrow, well, I'm going to be
offered delta over 1 plus delta.

01:10:10.940 --> 01:10:12.780 align:middle line:84%
And I'm going to
accept it because this

01:10:12.780 --> 01:10:14.460 align:middle line:84%
is-- if I didn't
accept it, that would

01:10:14.460 --> 01:10:17.540 align:middle line:84%
be a multi-shot deviation, which
we don't have to worry about.

01:10:17.540 --> 01:10:19.780 align:middle line:90%
So it's going to be rejected.

01:10:19.780 --> 01:10:28.740 align:middle line:84%
So tomorrow, I'm going to be
offered delta over 1 plus delta.

01:10:28.740 --> 01:10:32.020 align:middle line:90%
And I'm going to accept.

01:10:32.020 --> 01:10:34.780 align:middle line:90%
Notice the trickiness.

01:10:34.780 --> 01:10:38.140 align:middle line:84%
Whether I want to offer
less than delta over 1

01:10:38.140 --> 01:10:39.740 align:middle line:84%
plus delta to the
other player today

01:10:39.740 --> 01:10:42.960 align:middle line:84%
depends on how I'm going to
play in the rest of the game.

01:10:42.960 --> 01:10:44.720 align:middle line:84%
The one-shot deviation
principle allows

01:10:44.720 --> 01:10:46.400 align:middle line:84%
us to take as
fixed how I'm going

01:10:46.400 --> 01:10:48.560 align:middle line:84%
to play in the rest of the
game and focus on a very

01:10:48.560 --> 01:10:50.220 align:middle line:90%
specific kind of deviation.

01:10:50.220 --> 01:10:52.840 align:middle line:84%
And it's easier to check that
this very specific deviation's

01:10:52.840 --> 01:10:53.687 align:middle line:90%
not profitable.

01:10:53.687 --> 01:10:55.520 align:middle line:84%
There might be really
complicated deviations

01:10:55.520 --> 01:10:57.793 align:middle line:90%
where I offer too little today.

01:10:57.793 --> 01:10:59.460 align:middle line:84%
Then I also do something
weird tomorrow.

01:10:59.460 --> 01:11:00.820 align:middle line:84%
Then I do something
weird the next day.

01:11:00.820 --> 01:11:03.487 align:middle line:84%
But we don't have to worry about
these by the one-shot deviation

01:11:03.487 --> 01:11:04.040 align:middle line:90%
principle.

01:11:04.040 --> 01:11:06.980 align:middle line:84%
So what happens if tomorrow I'm
offered delta over 1 plus delta,

01:11:06.980 --> 01:11:07.940 align:middle line:90%
and I accept?

01:11:07.940 --> 01:11:10.380 align:middle line:84%
What is my discounted
payoff going to be?

01:11:10.380 --> 01:11:14.680 align:middle line:90%


01:11:14.680 --> 01:11:19.920 align:middle line:84%
Discounted into today's
units, what will my payoff be?

01:11:19.920 --> 01:11:22.480 align:middle line:84%
Well, I'm getting delta
over 1 plus delta tomorrow,

01:11:22.480 --> 01:11:24.600 align:middle line:84%
but I have to discount
that back to today.

01:11:24.600 --> 01:11:26.700 align:middle line:84%
So today it's going to
be delta times that.

01:11:26.700 --> 01:11:30.780 align:middle line:84%
So my payoff is going to be
delta squared over 1 plus delta.

01:11:30.780 --> 01:11:33.840 align:middle line:90%


01:11:33.840 --> 01:11:37.300 align:middle line:84%
But if I don't deviate, I
get 1 over 1 plus delta.

01:11:37.300 --> 01:11:38.640 align:middle line:90%
So that's certainly better.

01:11:38.640 --> 01:11:40.500 align:middle line:84%
So this deviation
is not profitable.

01:11:40.500 --> 01:11:41.800 align:middle line:90%
It's strictly unprofitable.

01:11:41.800 --> 01:11:47.940 align:middle line:90%


01:11:47.940 --> 01:11:50.788 align:middle line:84%
What if I offer more
than delta over 1

01:11:50.788 --> 01:11:52.080 align:middle line:90%
plus delta to the other player?

01:11:52.080 --> 01:11:52.920 align:middle line:90%
Can this be profitable?

01:11:52.920 --> 01:11:53.878 align:middle line:90%
What's going to happen?

01:11:53.878 --> 01:11:58.340 align:middle line:90%


01:11:58.340 --> 01:11:58.847 align:middle line:90%
Yeah.

01:11:58.847 --> 01:12:00.180 align:middle line:90%
AUDIENCE: [INAUDIBLE] to accept.

01:12:00.180 --> 01:12:01.440 align:middle line:84%
IAN BALL: Right, so
it'll be accepted.

01:12:01.440 --> 01:12:02.160 align:middle line:90%
And then what?

01:12:02.160 --> 01:12:03.700 align:middle line:90%
But is that good for me?

01:12:03.700 --> 01:12:07.740 align:middle line:84%
AUDIENCE: No, because now
you're only getting like--

01:12:07.740 --> 01:12:11.880 align:middle line:84%
now you're losing R minus
delta over 1 plus delta.

01:12:11.880 --> 01:12:15.393 align:middle line:84%
IAN BALL: Exactly, so if I give
the responder more than delta

01:12:15.393 --> 01:12:18.580 align:middle line:84%
over 1 plus delta, I can't
be getting more than 1

01:12:18.580 --> 01:12:20.940 align:middle line:84%
over 1 plus delta,
so this must be worse

01:12:20.940 --> 01:12:25.940 align:middle line:90%
for me and unprofitable.

01:12:25.940 --> 01:12:28.360 align:middle line:84%
So you can write out all
the math really carefully,

01:12:28.360 --> 01:12:31.180 align:middle line:84%
but I think it's better to
just think through the story.

01:12:31.180 --> 01:12:34.560 align:middle line:84%
So what are the two kinds of
deviations we're considering?

01:12:34.560 --> 01:12:36.700 align:middle line:84%
We're considering
one-shot deviations where

01:12:36.700 --> 01:12:40.080 align:middle line:84%
the proposer proposed a
different offer today but then

01:12:40.080 --> 01:12:41.600 align:middle line:84%
follows their
equilibrium strategy,

01:12:41.600 --> 01:12:45.240 align:middle line:84%
or their candidate equilibrium
strategy, forever after.

01:12:45.240 --> 01:12:48.120 align:middle line:84%
One kind of deviation
is a deviation

01:12:48.120 --> 01:12:50.360 align:middle line:84%
where they are very
generous, and they

01:12:50.360 --> 01:12:53.000 align:middle line:84%
offer to give more
to the other player.

01:12:53.000 --> 01:12:55.060 align:middle line:84%
The other player is going
to accept this offer,

01:12:55.060 --> 01:12:57.120 align:middle line:84%
but I'm hurting myself
as the proposer by being

01:12:57.120 --> 01:12:59.260 align:middle line:84%
too generous, more
generous than I need to be,

01:12:59.260 --> 01:13:01.400 align:middle line:84%
so this deviation
won't be profitable.

01:13:01.400 --> 01:13:03.120 align:middle line:84%
Another thing I
could do is I could

01:13:03.120 --> 01:13:06.260 align:middle line:84%
offer them less than what I'm
supposed to in equilibrium.

01:13:06.260 --> 01:13:07.800 align:middle line:90%
I could be too stingy.

01:13:07.800 --> 01:13:10.760 align:middle line:84%
If I'm too stingy, the
offer will be rejected.

01:13:10.760 --> 01:13:12.800 align:middle line:84%
That means, tomorrow,
the other player

01:13:12.800 --> 01:13:14.760 align:middle line:90%
will make a counteroffer to me.

01:13:14.760 --> 01:13:19.200 align:middle line:84%
The counteroffer to me is going
to be delta over 1 plus delta.

01:13:19.200 --> 01:13:21.120 align:middle line:84%
And I'm going to
accept it precisely

01:13:21.120 --> 01:13:23.100 align:middle line:84%
because this is a
one-shot deviation.

01:13:23.100 --> 01:13:25.780 align:middle line:84%
And not accepting it would
be a multi-shot deviation.

01:13:25.780 --> 01:13:28.168 align:middle line:84%
But if I accept it, I
actually get a lower payoff,

01:13:28.168 --> 01:13:29.960 align:middle line:84%
and it's farther in
the future, which means

01:13:29.960 --> 01:13:31.480 align:middle line:90%
it's definitely worse for me.

01:13:31.480 --> 01:13:33.680 align:middle line:84%
So we've checked that
the proposer does not

01:13:33.680 --> 01:13:35.780 align:middle line:84%
have any profitable
one-shot deviations.

01:13:35.780 --> 01:13:38.550 align:middle line:84%
We have not directly checked
multi-shot deviations

01:13:38.550 --> 01:13:41.230 align:middle line:84%
where the proposer
is too stingy today

01:13:41.230 --> 01:13:43.130 align:middle line:84%
and then also rejects
the offer tomorrow

01:13:43.130 --> 01:13:44.810 align:middle line:84%
and then does more
complicated things.

01:13:44.810 --> 01:13:46.310 align:middle line:84%
But the one-shot
deviation principle

01:13:46.310 --> 01:13:48.710 align:middle line:84%
says we don't have
to worry about that.

01:13:48.710 --> 01:13:51.750 align:middle line:90%
Any questions on that?

01:13:51.750 --> 01:13:56.350 align:middle line:84%
OK, now let's look
at the other side.

01:13:56.350 --> 01:13:57.650 align:middle line:90%
Let's look at the responder.

01:13:57.650 --> 01:14:16.070 align:middle line:90%


01:14:16.070 --> 01:14:20.010 align:middle line:84%
The responder is
offered some amount.

01:14:20.010 --> 01:14:22.790 align:middle line:90%


01:14:22.790 --> 01:14:26.150 align:middle line:90%
And there's really two cases.

01:14:26.150 --> 01:14:29.830 align:middle line:84%
So let's say the
responder is offered

01:14:29.830 --> 01:14:32.530 align:middle line:84%
at least-- so we're going to
split the histories in two.

01:14:32.530 --> 01:14:40.490 align:middle line:90%


01:14:40.490 --> 01:14:43.210 align:middle line:84%
So there's some class of
histories where a lot of things

01:14:43.210 --> 01:14:43.710 align:middle line:90%
happen.

01:14:43.710 --> 01:14:45.390 align:middle line:84%
We don't worry about it,
but then, at the end of it,

01:14:45.390 --> 01:14:47.090 align:middle line:84%
I'm the responder,
and I'm offered

01:14:47.090 --> 01:14:50.290 align:middle line:84%
some amount that's
weakly greater than delta

01:14:50.290 --> 01:14:51.890 align:middle line:90%
over 1 plus delta.

01:14:51.890 --> 01:14:54.110 align:middle line:84%
And what I'm supposed
to do is accept this.

01:14:54.110 --> 01:15:00.827 align:middle line:90%


01:15:00.827 --> 01:15:02.410 align:middle line:84%
And then there's
other histories where

01:15:02.410 --> 01:15:04.890 align:middle line:84%
I'm offered strictly less
than delta over 1 plus delta.

01:15:04.890 --> 01:15:07.630 align:middle line:84%
And again, I can choose
whether to accept or reject.

01:15:07.630 --> 01:15:11.530 align:middle line:84%
But I'm supposed
to reject these.

01:15:11.530 --> 01:15:15.690 align:middle line:84%
And we need to
check that I don't

01:15:15.690 --> 01:15:18.450 align:middle line:84%
have a profitable deviation, a
profitable one-shot deviation

01:15:18.450 --> 01:15:19.430 align:middle line:90%
as the responder.

01:15:19.430 --> 01:15:23.010 align:middle line:90%


01:15:23.010 --> 01:15:25.610 align:middle line:90%
So when I'm offered--

01:15:25.610 --> 01:15:29.510 align:middle line:84%
it's easy to compute what I
get when I accept these offers.

01:15:29.510 --> 01:15:30.578 align:middle line:90%
So let's write that down.

01:15:30.578 --> 01:15:32.370 align:middle line:84%
If I'm offered more
than this and I accept,

01:15:32.370 --> 01:15:34.570 align:middle line:84%
then I'm going to get
whatever this amount is

01:15:34.570 --> 01:15:36.910 align:middle line:84%
that's greater than or equal
to delta over 1 plus delta.

01:15:36.910 --> 01:15:38.993 align:middle line:84%
And over here, I'm going
to get this amount that's

01:15:38.993 --> 01:15:42.290 align:middle line:84%
less than delta
over 1 plus delta.

01:15:42.290 --> 01:15:43.790 align:middle line:84%
Now, the harder
case is figuring out

01:15:43.790 --> 01:15:46.810 align:middle line:84%
what happens if I reject
because if I reject,

01:15:46.810 --> 01:15:48.870 align:middle line:84%
my payoff depends on
what happens tomorrow.

01:15:48.870 --> 01:15:51.850 align:middle line:84%
But again, we're only looking
at one-shot deviations.

01:15:51.850 --> 01:15:54.130 align:middle line:84%
So if I deviate
here by rejecting,

01:15:54.130 --> 01:15:56.510 align:middle line:84%
we can consider what happens
tomorrow when I follow

01:15:56.510 --> 01:15:58.230 align:middle line:90%
the strategy I'm supposed to.

01:15:58.230 --> 01:16:04.430 align:middle line:84%
So if I reject as the responder,
tomorrow, I become the proposer.

01:16:04.430 --> 01:16:06.210 align:middle line:90%
And now I follow my strategy.

01:16:06.210 --> 01:16:09.630 align:middle line:84%
I propose to keep 1 over
1 plus delta for myself

01:16:09.630 --> 01:16:11.930 align:middle line:84%
and give delta over 1 plus
delta to the other player,

01:16:11.930 --> 01:16:13.972 align:middle line:84%
and the other player has
to accept because that's

01:16:13.972 --> 01:16:15.030 align:middle line:90%
what their strategy says.

01:16:15.030 --> 01:16:23.230 align:middle line:84%
So then, tomorrow, I'm going
to get 1 over 1 plus delta

01:16:23.230 --> 01:16:25.350 align:middle line:90%
as the proposer.

01:16:25.350 --> 01:16:28.390 align:middle line:84%
But that's going to
be-- the discounted

01:16:28.390 --> 01:16:35.870 align:middle line:84%
value of that equals
delta over 1 plus delta.

01:16:35.870 --> 01:16:38.530 align:middle line:90%


01:16:38.530 --> 01:16:41.450 align:middle line:84%
So 1 over 1 plus delta tomorrow
is only worth delta times

01:16:41.450 --> 01:16:42.690 align:middle line:90%
that to me today.

01:16:42.690 --> 01:16:45.410 align:middle line:84%
But if I accept, I'm doing
weakly better than that.

01:16:45.410 --> 01:16:47.230 align:middle line:84%
So this deviation's
not profitable.

01:16:47.230 --> 01:16:47.870 align:middle line:90%
So we're good.

01:16:47.870 --> 01:16:58.170 align:middle line:90%


01:16:58.170 --> 01:17:04.090 align:middle line:84%
Let's look what happens
if I reject the offer.

01:17:04.090 --> 01:17:05.975 align:middle line:84%
Well, we know if I
reject the offer,

01:17:05.975 --> 01:17:07.350 align:middle line:84%
I'm going to become
the proposer.

01:17:07.350 --> 01:17:08.975 align:middle line:84%
Exactly the same
argument goes through.

01:17:08.975 --> 01:17:10.590 align:middle line:84%
In fact, this is not
even a deviation.

01:17:10.590 --> 01:17:12.170 align:middle line:84%
This is just
saying, what happens

01:17:12.170 --> 01:17:16.030 align:middle line:84%
if I follow my equilibrium
strategy and reject?

01:17:16.030 --> 01:17:19.570 align:middle line:84%
I'm exactly going to get a
discounted value of delta

01:17:19.570 --> 01:17:22.530 align:middle line:90%
over 1 plus delta.

01:17:22.530 --> 01:17:25.130 align:middle line:84%
And if I deviate and
accept this offer,

01:17:25.130 --> 01:17:27.470 align:middle line:84%
I get strictly less than
delta over 1 plus delta.

01:17:27.470 --> 01:17:29.550 align:middle line:90%
So again, it's not profitable.

01:17:29.550 --> 01:17:30.688 align:middle line:90%
So we're good.

01:17:30.688 --> 01:17:31.730 align:middle line:90%
Let's just go through it.

01:17:31.730 --> 01:17:33.270 align:middle line:84%
I think the algebra
can sometimes

01:17:33.270 --> 01:17:34.562 align:middle line:90%
make it seem harder than it is.

01:17:34.562 --> 01:17:35.750 align:middle line:90%
So let's try to understand.

01:17:35.750 --> 01:17:38.350 align:middle line:84%
Suppose I'm offered an
amount less than delta

01:17:38.350 --> 01:17:39.870 align:middle line:90%
over 1 plus delta.

01:17:39.870 --> 01:17:43.030 align:middle line:84%
My equilibrium strategy says,
I should reject that offer,

01:17:43.030 --> 01:17:47.030 align:middle line:84%
propose the equilibrium split
tomorrow, and therefore get

01:17:47.030 --> 01:17:49.470 align:middle line:84%
1 over 1 plus delta tomorrow,
which has discounted

01:17:49.470 --> 01:17:51.390 align:middle line:90%
value delta over 1 plus delta.

01:17:51.390 --> 01:17:53.182 align:middle line:84%
If I deviate, well,
here we don't even

01:17:53.182 --> 01:17:55.390 align:middle line:84%
have to worry about whether
it's a one-shot deviation

01:17:55.390 --> 01:17:58.150 align:middle line:84%
or not because if I deviate
here, the game ends immediately,

01:17:58.150 --> 01:18:00.450 align:middle line:84%
and I get strictly less than
delta over 1 plus delta.

01:18:00.450 --> 01:18:03.590 align:middle line:84%
So my deviation is
strictly unprofitable.

01:18:03.590 --> 01:18:06.750 align:middle line:84%
And now we've
confirmed that this

01:18:06.750 --> 01:18:10.830 align:middle line:84%
constitutes a subgame-perfect
Nash equilibrium.

01:18:10.830 --> 01:18:12.630 align:middle line:84%
And in fact, you
can show that this

01:18:12.630 --> 01:18:14.958 align:middle line:84%
is the unique subgame-perfect
Nash equilibrium.

01:18:14.958 --> 01:18:16.250 align:middle line:90%
But that's a bit more involved.

01:18:16.250 --> 01:18:19.030 align:middle line:90%
And I might show it next class.

01:18:19.030 --> 01:18:21.290 align:middle line:84%
And I think I'm
perfectly out of time.

01:18:21.290 --> 01:18:22.930 align:middle line:90%
So let me stop there.

01:18:22.930 --> 01:18:24.480 align:middle line:90%
Thanks.

01:18:24.480 --> 01:18:28.000 align:middle line:90%