WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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IAN BALL: So if you
recall last class,

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we discussed finitely
repeated games.

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Today, we're going to discuss
infinitely repeated games,

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and we're going to see that
the results are actually

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quite different.

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So what's the motivation for
studying infinitely repeated

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games?

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We can, of course, debate about
whether the future is really

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infinite, whether it's finite.

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We can have these
philosophical debates,

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but I think what we're hoping
to capture with these models is

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simply the idea that there's
not a natural last period.

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So there's no
natural last period.

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So when firms are
setting prices,

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there's never
really a time where

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they think there's
no opportunity

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to set prices in the future.

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When governments
are negotiating,

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there's no natural
point where they

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think the world ends
and we're not going

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to have further negotiation.

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And what we saw is that when we
modeled finitely repeated games,

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a lot of the conclusions were
driven by these last period

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effects.

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By the fact that in a
finite repeated game,

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there's some period of the game
that everyone knows is the last

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period of the game, and the game
cannot continue beyond that.

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We want to shut that down
today and study games where

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there's no natural last period.

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There's going to be some key
differences between the finite

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and the infinite case.

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And what we saw in the finite
case is in a lot of games,

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like in the prisoner's
dilemma, there

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was no scope for cooperation
or for punishments and rewards.

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So maybe I'll say limited scope
for rewards and punishments.

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And this came from this
last period effect.

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We often argued
if we know what's

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going to happen in
the last period,

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then we can figure out what's
going to happen in the period

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before, and we can
keep working backwards

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using this kind of backward
induction reasoning.

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And it's all driven by the
fact that in the last period,

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there's certainly no scope
for rewards and punishments,

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and then that's extended
earlier in time.

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In the infinite case,
we're going to see,

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there's actually a huge
range of possibilities.

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So maybe we'll say
many things can happen.

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We'll actually formalize
this next class,

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but particularly if
players are very patient.

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We're going to see that if the
players are patient enough,

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the future looms very
large, and there's

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a huge richness of possibilities
for equilibria in these games.

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So today, the plan
is to-- we're not

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going to quite get to this
anything can happen result

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until next class,
but today, we're

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going to set up the framework
of infinitely repeated games,

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and then we're going to discuss
how we can achieve cooperation

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in the prisoner's dilemma.

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So we're going to focus
on the prisoner's dilemma,

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and we're going to observe
a crucial difference

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in the prisoner's dilemma, the
unique subgame perfect Nash

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equilibrium was
defection every period,

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we're going to see in the
infinitely repeated version,

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there's scope for a
lot of cooperation.

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So let's set up the
general framework.

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So just as in the finite
repeated version of the game,

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we have to have some stage game
that we're going to repeat.

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So as before, we
have a stage game.

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And maybe we'll call
this G. Remember,

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we had our stage
game G, and this

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was just a simple
strategic form game,

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but remember, we defined
or labeled strategies

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in the stage game as actions
rather than strategies

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so that we don't get confused.

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So this was-- we had ui from A
to R for i equals 1 through n.

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So we have n players.

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The player's payoffs
depend on action profiles.

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So remember, A is
A1 cross up to An.

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It's the set of action
profiles the players can

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play in the stage game, and
then we specify the utilities

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that the players get
as a function of that.

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Now the difference
here is timing.

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Whereas before, we said
that time was 0, 1,

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2, up to some fixed
finite horizon,

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now the horizon is infinite.

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So now we have periods t
equals 0, 1, 2, dot-dot-dot.

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There's no point at which
the game necessarily ends.

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And otherwise,
everything's the same.

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So in particular, we still
have perfect monitoring

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of past actions.

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Now the first thing we have
to figure out in a game

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like this is how we're going
to compute payoffs because

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in the finitely repeated
version of the game,

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we just could add up the payoffs
and then take the average.

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But here, things go on
forever, so it's not clear

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how we're going to be able
to add up all the payoffs.

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And we're going to return to
an idea that we had before,

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which is we're going
to have discounting.

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So we're going to use
discounted payoffs.

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So let's see what
we mean by that.

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Well, what's actually
going to happen?

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What's an outcome of the game?

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In the finite version,
an outcome of the game

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was a profile of actions in the
first-- in the zeroth period,

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a profile of actions
in the first period,

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all the way up to
the last period.

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But now, an outcome of the game
is an infinite path of actions.

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So we might say, we want to-- be
interested in something called

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an action path, which is
something like a 0, a 1, a 2,

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dot-dot-dot.

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So this is like an
infinite vector.

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And this is going
to say, well, what

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did everyone do in period 0?

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Notice, there are
no subscripts here.

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If I had a subscript
i here, that

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would mean what player
I did in period 0.

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But with no subscript, this is
what everyone does in period 0.

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It's a profile of actions.

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So just to make sure we're
on the same page, each

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of these lives in A.

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So an action path says, what
did everyone do in period 0?

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What did everyone
do in period 1?

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What did everyone
do in period 2?

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And so on.

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And what we want
to understand is

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what payoffs the players get
from an action path like this?

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You could think
of the action path

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as playing the role
of the terminal

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nodes in a finite horizon game.

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Remember, we wrote out
the extensive-form game,

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and we had this tree, and we
looked at the terminal nodes.

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Here, the game goes on
forever, so it's a bit trickier

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to think about what
a terminal node is,

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but this is kind of the
analog of a terminal node

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in the infinite horizon game.

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And now we need to understand
what payoff this gives.

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So the payoff from
this is going to be--

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maybe we'll write ui
of a0, a1, dot-dot-dot,

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we need to say what this is.

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And again, we can't just add
it all together because it's

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going to go on
forever, so we're going

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to look at the discounted
sum of the payoffs.

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So player i will get
ui of a0 in period 0

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because this is the
action profile that's

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played in period 0, and
this is the stage game

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utility that player i gets.

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So you can think
of this as player

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i's flow payoff in period 0.

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Then we want to add to that
the flow payoff in period 1,

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but now we have
to discount that.

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So we're going to get
delta times ui of a 1,

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So this is the
flow payoff player

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I gets from the action profile
played in period 1 multiplied

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by delta, that's our discount
factor, which we've looked

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at before, to represent the
fact that payoffs tomorrow

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matter less than payoffs today.

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And then we keep doing this.

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Then we'll get delta
squared u of a 2,

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and we'll continue on like this.

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And if you want to write this
a bit more mathematically,

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we can use summation
notation, so it's the sum.

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We're summing over
all the periods,

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and our index is
starting at time 0.

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So we're going to have a sum
from t equals 0 to infinity.

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And then what is the discounted
flow payoff in period t?

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It's delta to the
t times ui of a t.

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Where, notice, when t equals
0, this just reduces to 1.

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Delta to the 0 is
equal to 1, and we just

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get this first payoff here.

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So I think this raises a few
questions about the discount

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factor delta.

00:09:16.260 --> 00:09:22.800 align:middle line:90%


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The discount factor
delta is going

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to be a number between 0 and 1.

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The idea is that the future
matters less than the present.

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If delta equaled
1, then we wouldn't

00:09:33.085 --> 00:09:34.960 align:middle line:84%
be able to compute the
summation because we'd

00:09:34.960 --> 00:09:36.380 align:middle line:84%
be summing infinitely
many things,

00:09:36.380 --> 00:09:39.240 align:middle line:90%
and that might not converge.

00:09:39.240 --> 00:09:41.240 align:middle line:84%
How do we interpret this
discount factor delta?

00:09:41.240 --> 00:09:43.540 align:middle line:84%
I don't know, how do
you think of this?

00:09:43.540 --> 00:09:45.900 align:middle line:84%
How can we think of
this discount factor?

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Why might you value future
payoffs less than payoffs today?

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Do you feel that you
have a discount factor?

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If I said, I'll give you $10
today or $10 in 10 years,

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which would you prefer?

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Yeah?

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AUDIENCE: Well, $10
today due to inflation.

00:09:58.510 --> 00:09:59.760 align:middle line:90%
IAN BALL: Sorry, say it again?

00:09:59.760 --> 00:10:01.520 align:middle line:84%
AUDIENCE: $10 today
due to inflation.

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IAN BALL: Inflation, right?

00:10:02.800 --> 00:10:03.300 align:middle line:90%
Exactly.

00:10:03.300 --> 00:10:05.880 align:middle line:84%
So one interpretation
discount factor,

00:10:05.880 --> 00:10:09.700 align:middle line:84%
which is especially relevant
if we have monetary rewards,

00:10:09.700 --> 00:10:12.360 align:middle line:90%
is inflation and interest rates.

00:10:12.360 --> 00:10:15.140 align:middle line:84%
So you could take
that money today

00:10:15.140 --> 00:10:18.420 align:middle line:84%
and you could invest it
in, say, Treasury bills,

00:10:18.420 --> 00:10:20.680 align:middle line:84%
and you could get a guaranteed
return to the future.

00:10:20.680 --> 00:10:24.360 align:middle line:84%
So one interpretation is
sometimes the interest rate,

00:10:24.360 --> 00:10:26.560 align:middle line:90%
which is tied to inflation.

00:10:26.560 --> 00:10:29.460 align:middle line:90%


00:10:29.460 --> 00:10:31.180 align:middle line:84%
And under this
interpretation, we

00:10:31.180 --> 00:10:37.180 align:middle line:84%
might say that delta is
equal to 1 over 1 plus r.

00:10:37.180 --> 00:10:39.770 align:middle line:84%
So if we have an
interest rate r,

00:10:39.770 --> 00:10:41.970 align:middle line:84%
and we're thinking
about monetary payoffs,

00:10:41.970 --> 00:10:46.210 align:middle line:90%
then the value of $1 today is--

00:10:46.210 --> 00:10:50.970 align:middle line:84%
the value of $1 tomorrow has
the same value as 1 over 1

00:10:50.970 --> 00:10:52.290 align:middle line:90%
plus r dollars today.

00:10:52.290 --> 00:10:52.910 align:middle line:90%
Why is that?

00:10:52.910 --> 00:10:55.690 align:middle line:84%
Well, if you give me 1 over
1 plus r dollars today,

00:10:55.690 --> 00:10:57.930 align:middle line:84%
and I invest that in
a checking account,

00:10:57.930 --> 00:11:01.330 align:middle line:84%
and I get a return
at rate r, then I'll

00:11:01.330 --> 00:11:03.770 align:middle line:84%
multiply this by 1 plus r,
and I'll get my dollar back

00:11:03.770 --> 00:11:06.490 align:middle line:90%
tomorrow.

00:11:06.490 --> 00:11:09.530 align:middle line:84%
Of course, sometimes
these utilities

00:11:09.530 --> 00:11:11.190 align:middle line:90%
are not monetary payoffs.

00:11:11.190 --> 00:11:14.430 align:middle line:84%
So if this is just how much
I enjoy a certain item,

00:11:14.430 --> 00:11:15.890 align:middle line:90%
we can't literally--

00:11:15.890 --> 00:11:19.318 align:middle line:84%
I can't take my utility to the
bank and get an interest rate.

00:11:19.318 --> 00:11:21.110 align:middle line:84%
So sometimes we have
other interpretations.

00:11:21.110 --> 00:11:24.370 align:middle line:84%
Any other reasons why, if
I said-- what if I told you

00:11:24.370 --> 00:11:28.610 align:middle line:84%
I'm going to give you a really
big reward in a billion years?

00:11:28.610 --> 00:11:29.970 align:middle line:90%
Yeah?

00:11:29.970 --> 00:11:31.410 align:middle line:90%
AUDIENCE: We'd be dead by then.

00:11:31.410 --> 00:11:32.077 align:middle line:90%
IAN BALL: Right.

00:11:32.077 --> 00:11:34.130 align:middle line:84%
So it could be
people die, or maybe

00:11:34.130 --> 00:11:36.798 align:middle line:84%
another way of saying
it is, things could end,

00:11:36.798 --> 00:11:37.590 align:middle line:90%
the game could end.

00:11:37.590 --> 00:11:40.460 align:middle line:84%
There could be some reason
why you leave the game,

00:11:40.460 --> 00:11:41.620 align:middle line:90%
things could happen.

00:11:41.620 --> 00:11:44.160 align:middle line:84%
So one other interpretation
of this discount factor

00:11:44.160 --> 00:11:46.800 align:middle line:84%
is that there could be some
fixed probability at which

00:11:46.800 --> 00:11:48.480 align:middle line:90%
the game ends each period.

00:11:48.480 --> 00:11:50.560 align:middle line:84%
So if we wanted to formalize
that, we could say,

00:11:50.560 --> 00:12:01.520 align:middle line:84%
what if the game ends with
probability 1 minus delta

00:12:01.520 --> 00:12:02.380 align:middle line:90%
each period?

00:12:02.380 --> 00:12:07.720 align:middle line:90%


00:12:07.720 --> 00:12:10.720 align:middle line:84%
Well, then we can say, what's
the probability that we actually

00:12:10.720 --> 00:12:12.760 align:middle line:90%
get to tomorrow?

00:12:12.760 --> 00:12:14.480 align:middle line:84%
Well, there's
probability 1 minus delta

00:12:14.480 --> 00:12:15.675 align:middle line:90%
that the game ends today.

00:12:15.675 --> 00:12:17.800 align:middle line:84%
So the probability that we
actually get to tomorrow

00:12:17.800 --> 00:12:19.430 align:middle line:90%
is going to be delta.

00:12:19.430 --> 00:12:21.680 align:middle line:84%
But then what's the probability
that we get to the day

00:12:21.680 --> 00:12:22.500 align:middle line:90%
after that?

00:12:22.500 --> 00:12:24.320 align:middle line:84%
Well, again, there's
only probability delta

00:12:24.320 --> 00:12:25.800 align:middle line:90%
that the game continues.

00:12:25.800 --> 00:12:28.680 align:middle line:84%
So, one interpretation
of delta to the t

00:12:28.680 --> 00:12:31.400 align:middle line:84%
is saying in order for
us to get to period t,

00:12:31.400 --> 00:12:33.720 align:middle line:84%
we have to transition
from period 0 to period 1

00:12:33.720 --> 00:12:35.100 align:middle line:90%
which has probability delta.

00:12:35.100 --> 00:12:36.580 align:middle line:84%
We have to transition
from period 1

00:12:36.580 --> 00:12:39.660 align:middle line:84%
to period 2, which is
probably delta, and so on.

00:12:39.660 --> 00:12:42.580 align:middle line:84%
And delta to the t is simply
representing the probability

00:12:42.580 --> 00:12:45.960 align:middle line:84%
that we're still around or that
we survive up until period t.

00:12:45.960 --> 00:12:49.460 align:middle line:90%


00:12:49.460 --> 00:12:52.460 align:middle line:84%
And crucially, if the game ends
with probability 1 minus delta,

00:12:52.460 --> 00:12:54.540 align:middle line:84%
then it continues with
probability delta,

00:12:54.540 --> 00:12:57.100 align:middle line:90%
so that's a key observation.

00:12:57.100 --> 00:13:00.320 align:middle line:84%
But even if you were certain
the game would continue,

00:13:00.320 --> 00:13:01.737 align:middle line:84%
I think people are
just impatient,

00:13:01.737 --> 00:13:04.028 align:middle line:84%
and this is something that's
been documented in the lab

00:13:04.028 --> 00:13:04.720 align:middle line:90%
all the time.

00:13:04.720 --> 00:13:07.860 align:middle line:84%
If I say I'll give you an ice
cream cone today or tomorrow,

00:13:07.860 --> 00:13:09.500 align:middle line:84%
we don't have to worry about
inflation because I'm giving you

00:13:09.500 --> 00:13:11.042 align:middle line:84%
an ice cream cone,
I'm not giving you

00:13:11.042 --> 00:13:13.660 align:middle line:84%
money to pay for
the ice cream cone,

00:13:13.660 --> 00:13:15.760 align:middle line:84%
you're pretty likely
to be around tomorrow,

00:13:15.760 --> 00:13:16.960 align:middle line:84%
but I think a lot of
people would just say,

00:13:16.960 --> 00:13:19.085 align:middle line:84%
I'd rather have ice cream
cone today than tomorrow,

00:13:19.085 --> 00:13:21.640 align:middle line:84%
this is just a behavioral
fundamental preference.

00:13:21.640 --> 00:13:23.660 align:middle line:90%
So we might just say--

00:13:23.660 --> 00:13:28.900 align:middle line:84%
maybe I'll call this
fundamental impatience.

00:13:28.900 --> 00:13:34.227 align:middle line:90%


00:13:34.227 --> 00:13:35.310 align:middle line:90%
People are just impatient.

00:13:35.310 --> 00:13:38.770 align:middle line:90%
This is the way people are.

00:13:38.770 --> 00:13:41.970 align:middle line:84%
In reality, you can think of
this discount factor delta

00:13:41.970 --> 00:13:45.210 align:middle line:84%
as maybe reflecting some
combination of these forces.

00:13:45.210 --> 00:13:47.490 align:middle line:84%
Depending on the
application, it may be really

00:13:47.490 --> 00:13:50.230 align:middle line:84%
about interest rates, it may
be about the game ending.

00:13:50.230 --> 00:13:51.430 align:middle line:90%
It may be some combination.

00:13:51.430 --> 00:13:54.010 align:middle line:84%
Maybe you're worried that the
game will end before tomorrow.

00:13:54.010 --> 00:13:56.230 align:middle line:84%
And you're also just
fundamentally impatient.

00:13:56.230 --> 00:13:57.897 align:middle line:84%
We're not really going
to take a stance,

00:13:57.897 --> 00:14:00.050 align:middle line:84%
and the mathematical
conclusions won't really

00:14:00.050 --> 00:14:01.943 align:middle line:84%
depend on the interpretation,
but we're just

00:14:01.943 --> 00:14:03.610 align:middle line:84%
going to have some
fixed discount factor

00:14:03.610 --> 00:14:08.330 align:middle line:84%
delta that's reflecting
any reason for discounting.

00:14:08.330 --> 00:14:11.650 align:middle line:90%


00:14:11.650 --> 00:14:12.430 align:middle line:90%
All right.

00:14:12.430 --> 00:14:14.410 align:middle line:84%
And because of this
discount factor delta,

00:14:14.410 --> 00:14:17.410 align:middle line:84%
sometimes this game--
remember, before we referred

00:14:17.410 --> 00:14:20.050 align:middle line:84%
to a game-- so just
a reminder, remember,

00:14:20.050 --> 00:14:26.570 align:middle line:84%
when we did finite repetition
we talked about G of T.

00:14:26.570 --> 00:14:28.650 align:middle line:84%
So we said in the
finitely repeated game,

00:14:28.650 --> 00:14:32.280 align:middle line:84%
we denote it by G of T where
we said this means game G is

00:14:32.280 --> 00:14:35.200 align:middle line:90%
played up to Horizon capital T.

00:14:35.200 --> 00:14:40.740 align:middle line:84%
In the infinite case, we might
talk about G of infinity,

00:14:40.740 --> 00:14:43.200 align:middle line:90%
or more commonly, G of delta.

00:14:43.200 --> 00:14:44.920 align:middle line:84%
Because just telling
me G of infinity

00:14:44.920 --> 00:14:46.560 align:middle line:84%
doesn't give me
enough information.

00:14:46.560 --> 00:14:48.240 align:middle line:84%
That tells me the
game is repeated

00:14:48.240 --> 00:14:49.840 align:middle line:84%
with an infinite
horizon, but if I

00:14:49.840 --> 00:14:52.440 align:middle line:84%
don't know the discount
factor, I haven't really

00:14:52.440 --> 00:14:53.733 align:middle line:90%
fully specified the game.

00:14:53.733 --> 00:14:55.400 align:middle line:84%
So more commonly,
we'll write G of delta

00:14:55.400 --> 00:14:58.880 align:middle line:84%
to indicate the infinitely
repeated game with discount

00:14:58.880 --> 00:14:59.840 align:middle line:90%
factor delta.

00:14:59.840 --> 00:15:02.860 align:middle line:84%
More generally, we could
have G of T, comma, delta,

00:15:02.860 --> 00:15:07.760 align:middle line:84%
but normally in the finite
case, we don't do discounting.

00:15:07.760 --> 00:15:11.800 align:middle line:84%
So that's something
to keep in mind.

00:15:11.800 --> 00:15:13.640 align:middle line:90%
All right.

00:15:13.640 --> 00:15:16.700 align:middle line:84%
So now let's think about
what a strategy is.

00:15:16.700 --> 00:15:21.840 align:middle line:90%


00:15:21.840 --> 00:15:24.840 align:middle line:84%
So as before, we just
define a strategy

00:15:24.840 --> 00:15:29.340 align:middle line:84%
to be a mapping from
histories to actions.

00:15:29.340 --> 00:15:31.840 align:middle line:84%
So what are the contingencies
you face in the game?

00:15:31.840 --> 00:15:33.580 align:middle line:90%
You're a player in the game.

00:15:33.580 --> 00:15:36.340 align:middle line:84%
In every period, you can
see what happened before,

00:15:36.340 --> 00:15:39.860 align:middle line:84%
and based upon what's happened
so far, you choose an action.

00:15:39.860 --> 00:15:46.580 align:middle line:84%
So a strategy for player i is
going to need to say, let's

00:15:46.580 --> 00:15:50.500 align:middle line:84%
look at all the periods, period
0 all the way down to period

00:15:50.500 --> 00:15:56.380 align:middle line:90%
t I'll do period 1 as well.

00:15:56.380 --> 00:15:59.980 align:middle line:84%
Well if it's period 0,
nothing has happened so far.

00:15:59.980 --> 00:16:01.282 align:middle line:90%
There's just a null history.

00:16:01.282 --> 00:16:03.240 align:middle line:84%
So we're just going to
specify a single action.

00:16:03.240 --> 00:16:08.220 align:middle line:84%
We need to say what is
si of the empty set?

00:16:08.220 --> 00:16:10.140 align:middle line:84%
So this is going
to say, my strategy

00:16:10.140 --> 00:16:12.940 align:middle line:84%
needs to tell me what I'm
going to do in period 0.

00:16:12.940 --> 00:16:15.580 align:middle line:84%
I know I'm in period 0,
nothing has happened so far,

00:16:15.580 --> 00:16:18.620 align:middle line:84%
and I just need to
choose an action.

00:16:18.620 --> 00:16:26.840 align:middle line:84%
Then in period 1, I don't
just specify one action,

00:16:26.840 --> 00:16:28.370 align:middle line:84%
I need to specify
a lot of actions

00:16:28.370 --> 00:16:31.050 align:middle line:84%
because I need to say what
I'm going to do in period 1

00:16:31.050 --> 00:16:34.490 align:middle line:84%
as a function of or contingent
on how we all played in period

00:16:34.490 --> 00:16:35.530 align:middle line:90%
0.

00:16:35.530 --> 00:16:37.250 align:middle line:90%
And that's what h1 represents.

00:16:37.250 --> 00:16:41.890 align:middle line:84%
So h1 is going to say in period
1, what history of play--

00:16:41.890 --> 00:16:43.450 align:middle line:90%
what is the history of play?

00:16:43.450 --> 00:16:48.330 align:middle line:84%
So for all-- well,
where does h1 live?

00:16:48.330 --> 00:16:50.470 align:middle line:90%
Let's call H 1.

00:16:50.470 --> 00:16:53.050 align:middle line:84%
This is the set of
histories at period 1.

00:16:53.050 --> 00:16:54.350 align:middle line:90%
But can we be more precise?

00:16:54.350 --> 00:16:55.650 align:middle line:90%
What is this set going to be?

00:16:55.650 --> 00:16:58.930 align:middle line:84%
If it's period 1, and I observed
what happened last period,

00:16:58.930 --> 00:17:02.930 align:middle line:90%
what is H1 going to be?

00:17:02.930 --> 00:17:04.510 align:middle line:90%
What's a history in period 1?

00:17:04.510 --> 00:17:08.378 align:middle line:90%


00:17:08.378 --> 00:17:09.170 align:middle line:90%
Yeah, in the front.

00:17:09.170 --> 00:17:10.170 align:middle line:84%
AUDIENCE: What
happened in period 2.

00:17:10.170 --> 00:17:10.470 align:middle line:90%
IAN BALL: Right.

00:17:10.470 --> 00:17:11.845 align:middle line:84%
And what's our
notation for that?

00:17:11.845 --> 00:17:15.227 align:middle line:84%
Do we have-- so
how can we describe

00:17:15.227 --> 00:17:16.310 align:middle line:90%
what happened in period 0?

00:17:16.310 --> 00:17:18.060 align:middle line:84%
What do we need to
say-- or just in words?

00:17:18.060 --> 00:17:20.410 align:middle line:84%
What do we need to
specify from period 0?

00:17:20.410 --> 00:17:20.690 align:middle line:84%
AUDIENCE: I guess
what each player did.

00:17:20.690 --> 00:17:22.352 align:middle line:90%
IAN BALL: What each player did.

00:17:22.352 --> 00:17:24.810 align:middle line:84%
So we have to specify what
player 1 did, what player 2 did,

00:17:24.810 --> 00:17:26.119 align:middle line:90%
all the way to player n.

00:17:26.119 --> 00:17:28.560 align:middle line:84%
That means we need to
specify a profile of actions

00:17:28.560 --> 00:17:30.520 align:middle line:84%
from period 0, and
we have notation

00:17:30.520 --> 00:17:32.840 align:middle line:84%
for that, that's
just A. So remember,

00:17:32.840 --> 00:17:36.840 align:middle line:84%
our set A contains
profiles of actions

00:17:36.840 --> 00:17:39.720 align:middle line:84%
that specify what every
player does in the stage game.

00:17:39.720 --> 00:17:44.880 align:middle line:84%
And then if we go
down to period t,

00:17:44.880 --> 00:17:46.400 align:middle line:84%
now things get
really complicated,

00:17:46.400 --> 00:17:48.360 align:middle line:84%
because in period t,
we have to specify

00:17:48.360 --> 00:17:51.680 align:middle line:84%
what player i does as a function
of every possible history

00:17:51.680 --> 00:17:52.520 align:middle line:90%
of play.

00:17:52.520 --> 00:17:54.540 align:middle line:84%
Now the history is a
lot more complicated.

00:17:54.540 --> 00:17:57.680 align:middle line:84%
So we have for all
histories h t and H

00:17:57.680 --> 00:18:00.620 align:middle line:90%
t equal-- so now what is h t?

00:18:00.620 --> 00:18:05.040 align:middle line:84%
Well, it's period t, so I know
how people played in period 0.

00:18:05.040 --> 00:18:06.960 align:middle line:84%
I know how they
played in period 1,

00:18:06.960 --> 00:18:10.200 align:middle line:84%
and I know how they played all
the way up to period t minus 1.

00:18:10.200 --> 00:18:13.740 align:middle line:84%
So that means altogether,
I know t action profiles.

00:18:13.740 --> 00:18:15.160 align:middle line:90%
So this is going to be At.

00:18:15.160 --> 00:18:18.320 align:middle line:90%


00:18:18.320 --> 00:18:20.440 align:middle line:84%
So let's just make
sure we understand.

00:18:20.440 --> 00:18:25.560 align:middle line:84%
So as an example, h t would
look something like this.

00:18:25.560 --> 00:18:29.020 align:middle line:84%
It's going to say this is how
people played in period 0,

00:18:29.020 --> 00:18:31.220 align:middle line:84%
this is how people
played in period 1,

00:18:31.220 --> 00:18:34.900 align:middle line:84%
and this is how people
played in t minus 1.

00:18:34.900 --> 00:18:39.180 align:middle line:84%
So at time t history,
looks something like this.

00:18:39.180 --> 00:18:42.780 align:middle line:84%
Because we specify action
profiles from 0 all the way up

00:18:42.780 --> 00:18:46.840 align:middle line:84%
to t minus 1, we have to specify
t action profiles altogether,

00:18:46.840 --> 00:18:48.660 align:middle line:84%
and that's why we
have A to the t here.

00:18:48.660 --> 00:18:51.460 align:middle line:84%
So this set A to the
t is just the set

00:18:51.460 --> 00:18:54.060 align:middle line:84%
of all vectors that
look like this.

00:18:54.060 --> 00:18:54.980 align:middle line:90%
Yes?

00:18:54.980 --> 00:18:58.420 align:middle line:84%
AUDIENCE: And so little
a0, that includes

00:18:58.420 --> 00:18:59.600 align:middle line:90%
an action for every player?

00:18:59.600 --> 00:19:00.600 align:middle line:90%
IAN BALL: Exactly right.

00:19:00.600 --> 00:19:02.220 align:middle line:84%
So this is kind of
tricky because this

00:19:02.220 --> 00:19:03.960 align:middle line:90%
is like a nested vector.

00:19:03.960 --> 00:19:05.380 align:middle line:90%
What is a0?

00:19:05.380 --> 00:19:15.788 align:middle line:90%
This is a 0 1 an 0.

00:19:15.788 --> 00:19:17.580 align:middle line:84%
So you could if you
wanted, you could think

00:19:17.580 --> 00:19:19.220 align:middle line:90%
of this kind of like a matrix.

00:19:19.220 --> 00:19:24.390 align:middle line:84%
We have to specify what every
player did in every period.

00:19:24.390 --> 00:19:26.490 align:middle line:84%
So we have to specify a
number for each player

00:19:26.490 --> 00:19:28.410 align:middle line:90%
and for each time.

00:19:28.410 --> 00:19:30.650 align:middle line:84%
And we're going to be really
consistent about this.

00:19:30.650 --> 00:19:33.890 align:middle line:84%
The superscripts are always
going to be about time

00:19:33.890 --> 00:19:36.450 align:middle line:84%
and the subscripts are always
going to be about the players.

00:19:36.450 --> 00:19:39.330 align:middle line:84%
So we have subscript i
tells me which player I

00:19:39.330 --> 00:19:42.450 align:middle line:84%
am I talking about, and
that i can vary from 1 to n

00:19:42.450 --> 00:19:44.130 align:middle line:90%
because those are the players.

00:19:44.130 --> 00:19:47.970 align:middle line:84%
A superscript t can vary from
0 to infinity because that

00:19:47.970 --> 00:19:49.770 align:middle line:90%
tells me what period I'm in.

00:19:49.770 --> 00:19:55.570 align:middle line:90%
Now I'd like this notation.

00:19:55.570 --> 00:19:59.370 align:middle line:84%
It's consistent, but I guess
one downside of this notation

00:19:59.370 --> 00:20:03.010 align:middle line:84%
is it can be unclear
whether a number like this

00:20:03.010 --> 00:20:08.250 align:middle line:84%
is a superscript, just a label,
or whether it actually means

00:20:08.250 --> 00:20:09.590 align:middle line:90%
multiplying things together.

00:20:09.590 --> 00:20:11.890 align:middle line:84%
So let me just give you
a warning about this.

00:20:11.890 --> 00:20:15.310 align:middle line:84%
When I write-- and if you're
confused at any point,

00:20:15.310 --> 00:20:16.090 align:middle line:90%
let me know.

00:20:16.090 --> 00:20:19.690 align:middle line:84%
When I write delta to
the t, delta is a number.

00:20:19.690 --> 00:20:22.080 align:middle line:84%
So here, delta to the
t is the number delta

00:20:22.080 --> 00:20:24.080 align:middle line:90%
multiplied by itself t times.

00:20:24.080 --> 00:20:28.280 align:middle line:90%
So this is multiplication.

00:20:28.280 --> 00:20:31.960 align:middle line:84%
When I write a 0 or a 1, I
can't multiply a by itself

00:20:31.960 --> 00:20:33.500 align:middle line:90%
because is not a number.

00:20:33.500 --> 00:20:36.280 align:middle line:84%
This is just a symbol,
it's just notation.

00:20:36.280 --> 00:20:40.880 align:middle line:84%
And I guess I'm
actually being a little,

00:20:40.880 --> 00:20:44.400 align:middle line:84%
I guess, unclear here, a little
naughty because this is just

00:20:44.400 --> 00:20:47.840 align:middle line:84%
a symbol, this is just a
symbol, but this actually

00:20:47.840 --> 00:20:49.220 align:middle line:90%
is the product of sets.

00:20:49.220 --> 00:20:51.220 align:middle line:90%
So maybe I'll write--

00:20:51.220 --> 00:20:53.800 align:middle line:90%


00:20:53.800 --> 00:20:57.400 align:middle line:84%
to avoid that confusion,
let me write this as A times

00:20:57.400 --> 00:20:58.980 align:middle line:90%
itself t times.

00:20:58.980 --> 00:21:02.000 align:middle line:90%


00:21:02.000 --> 00:21:04.678 align:middle line:84%
But if you're ever unsure
about what notation means,

00:21:04.678 --> 00:21:06.720 align:middle line:84%
let me know because I
think sometimes the biggest

00:21:06.720 --> 00:21:08.000 align:middle line:84%
barrier in studying
repeated games

00:21:08.000 --> 00:21:09.292 align:middle line:90%
is just getting notation right.

00:21:09.292 --> 00:21:11.040 align:middle line:84%
But once you get the
notation, I think

00:21:11.040 --> 00:21:13.540 align:middle line:90%
everything should be clear.

00:21:13.540 --> 00:21:14.040 align:middle line:90%
OK.

00:21:14.040 --> 00:21:17.740 align:middle line:90%
So formally, what is a strategy?

00:21:17.740 --> 00:21:22.300 align:middle line:84%
Well, a strategy has to say what
I do at every single history.

00:21:22.300 --> 00:21:26.700 align:middle line:84%
So we could try to think
of a strategy writing out

00:21:26.700 --> 00:21:30.032 align:middle line:84%
these spaces and talking about,
OK, we have the null history,

00:21:30.032 --> 00:21:32.240 align:middle line:84%
we have some history here,
we have some history here,

00:21:32.240 --> 00:21:33.140 align:middle line:90%
and so on.

00:21:33.140 --> 00:21:35.460 align:middle line:84%
The problem is this list
is going to go on forever.

00:21:35.460 --> 00:21:38.000 align:middle line:84%
So this is going to be pretty
complicated to write down.

00:21:38.000 --> 00:21:41.140 align:middle line:84%
So we're just going to denote
a strategy as a function.

00:21:41.140 --> 00:21:42.660 align:middle line:90%
What is it?

00:21:42.660 --> 00:21:49.340 align:middle line:90%
It's a function si from H to Ai.

00:21:49.340 --> 00:21:53.780 align:middle line:84%
This says, at every history H,
I'm going to specify what I do.

00:21:53.780 --> 00:21:55.520 align:middle line:84%
But I haven't defined
what the set H is,

00:21:55.520 --> 00:21:57.300 align:middle line:84%
so let's just think
carefully about what

00:21:57.300 --> 00:22:03.340 align:middle line:84%
H is where H is just
going to collect

00:22:03.340 --> 00:22:04.860 align:middle line:90%
all the histories together.

00:22:04.860 --> 00:22:07.485 align:middle line:84%
I'm just going to take all the
histories and put them together.

00:22:07.485 --> 00:22:10.460 align:middle line:84%
So I'm going to collect the
period 0 history, well, that's

00:22:10.460 --> 00:22:13.580 align:middle line:84%
just the empty set, so I
need to put that in there.

00:22:13.580 --> 00:22:17.090 align:middle line:90%
Then the period 1 histories.

00:22:17.090 --> 00:22:20.138 align:middle line:90%
H 1 union H 2 union dot-dot-dot.

00:22:20.138 --> 00:22:20.930 align:middle line:90%
Where's the eraser?

00:22:20.930 --> 00:22:24.650 align:middle line:90%


00:22:24.650 --> 00:22:27.110 align:middle line:84%
So here, the union-- this
is just set theory notation,

00:22:27.110 --> 00:22:28.110 align:middle line:90%
but it doesn't matter.

00:22:28.110 --> 00:22:31.330 align:middle line:84%
All I'm saying is, I'm
going to collect together

00:22:31.330 --> 00:22:34.390 align:middle line:84%
the zero history, all the
histories in period 1,

00:22:34.390 --> 00:22:37.110 align:middle line:84%
all the histories in period 2,
all the histories in period 3,

00:22:37.110 --> 00:22:39.290 align:middle line:84%
and so on, and put them
all together in a set.

00:22:39.290 --> 00:22:41.370 align:middle line:84%
And then my strategy
is going to tell me

00:22:41.370 --> 00:22:44.490 align:middle line:84%
what action I take as a function
of every possible history

00:22:44.490 --> 00:22:47.370 align:middle line:90%
that I'm at.

00:22:47.370 --> 00:22:49.110 align:middle line:84%
All right, any
questions on this?

00:22:49.110 --> 00:22:52.290 align:middle line:90%


00:22:52.290 --> 00:22:53.450 align:middle line:90%
Yeah?

00:22:53.450 --> 00:22:55.010 align:middle line:84%
AUDIENCE: So OK,
just to make sure--

00:22:55.010 --> 00:22:56.250 align:middle line:90%
IAN BALL: Yeah, absolutely.

00:22:56.250 --> 00:22:58.250 align:middle line:84%
AUDIENCE: If you had a
set of different actions,

00:22:58.250 --> 00:23:02.050 align:middle line:84%
you would do for each possible
history at each stage--

00:23:02.050 --> 00:23:05.030 align:middle line:84%
IAN BALL: Yeah, not-- so it
will specify a single one.

00:23:05.030 --> 00:23:07.850 align:middle line:84%
Ai says what I
specify lives in Ai.

00:23:07.850 --> 00:23:09.150 align:middle line:90%
So Ai is a set.

00:23:09.150 --> 00:23:11.050 align:middle line:84%
Ai is the set of
actions I could take.

00:23:11.050 --> 00:23:13.490 align:middle line:84%
But a single strategy si,
a single function will

00:23:13.490 --> 00:23:16.785 align:middle line:84%
say at every single history,
what action will I do?

00:23:16.785 --> 00:23:18.660 align:middle line:84%
AUDIENCE: Like, every
single possible history

00:23:18.660 --> 00:23:19.420 align:middle line:90%
for each period?

00:23:19.420 --> 00:23:20.520 align:middle line:84%
IAN BALL: At every
single possible history

00:23:20.520 --> 00:23:21.187 align:middle line:90%
for each period.

00:23:21.187 --> 00:23:23.760 align:middle line:84%
So if I want to break it
down, I could think of si

00:23:23.760 --> 00:23:28.300 align:middle line:84%
as just encoding a different
sub strategy for every history.

00:23:28.300 --> 00:23:30.560 align:middle line:84%
It has kind of a period
0 part that tells me

00:23:30.560 --> 00:23:33.102 align:middle line:84%
what I do in period 0 as a
function of-- well, in period 0,

00:23:33.102 --> 00:23:35.060 align:middle line:84%
there's only one history,
so it's kind of easy.

00:23:35.060 --> 00:23:38.560 align:middle line:84%
And period 1, what I do
at every period 1 history.

00:23:38.560 --> 00:23:41.040 align:middle line:84%
Then in period 2, what I do
at every period 2 history,

00:23:41.040 --> 00:23:41.660 align:middle line:90%
and on and on.

00:23:41.660 --> 00:23:44.080 align:middle line:84%
So you think of it as
a list of functions.

00:23:44.080 --> 00:23:46.440 align:middle line:84%
We're not really going to
deal with this formal notation

00:23:46.440 --> 00:23:48.827 align:middle line:84%
too much, but I just want us
to know what the objects are

00:23:48.827 --> 00:23:49.660 align:middle line:90%
and what's going on.

00:23:49.660 --> 00:23:50.580 align:middle line:90%
Yeah, great question.

00:23:50.580 --> 00:23:55.040 align:middle line:84%
Any other clarifications
or questions?

00:23:55.040 --> 00:23:55.700 align:middle line:90%
OK.

00:23:55.700 --> 00:24:00.840 align:middle line:84%
So now, we want to apply the
one-shot deviation principle

00:24:00.840 --> 00:24:04.020 align:middle line:84%
to understand subgame perfect
Nash equilibria of this game.

00:24:04.020 --> 00:24:12.980 align:middle line:84%
So now our goal is
to study or analyze

00:24:12.980 --> 00:24:18.060 align:middle line:84%
subgame perfect Nash equilibrium
of these infinitely repeated

00:24:18.060 --> 00:24:20.100 align:middle line:90%
games.

00:24:20.100 --> 00:24:22.100 align:middle line:84%
Now remember, step 1,
if we want to analyze

00:24:22.100 --> 00:24:24.860 align:middle line:84%
subgame perfect Nash
equilibria, is always understand

00:24:24.860 --> 00:24:25.820 align:middle line:90%
the subgames.

00:24:25.820 --> 00:24:29.180 align:middle line:84%
So what we want to
do is understand,

00:24:29.180 --> 00:24:35.820 align:middle line:84%
what are all the subgames in
this infinitely repeated game?

00:24:35.820 --> 00:24:47.300 align:middle line:84%
And the key observation is that
each subgame, each history h

00:24:47.300 --> 00:24:48.360 align:middle line:90%
starts a subgame.

00:24:48.360 --> 00:24:54.020 align:middle line:90%


00:24:54.020 --> 00:24:57.900 align:middle line:84%
But now what's tricky is the
finitely repeated version,

00:24:57.900 --> 00:25:00.540 align:middle line:84%
what the subgame looked
like depended on how

00:25:00.540 --> 00:25:01.980 align:middle line:90%
far along in the game we were.

00:25:01.980 --> 00:25:04.440 align:middle line:84%
If our subgame started right
before the end of the game,

00:25:04.440 --> 00:25:06.460 align:middle line:84%
we didn't have
many periods left.

00:25:06.460 --> 00:25:09.302 align:middle line:84%
But in the infinitely repeated
game, whatever period we're in,

00:25:09.302 --> 00:25:10.760 align:middle line:84%
the future actually
looks the same.

00:25:10.760 --> 00:25:12.070 align:middle line:90%
The future is still infinite.

00:25:12.070 --> 00:25:16.250 align:middle line:84%
So let's try to understand what
a subgame starting at history h

00:25:16.250 --> 00:25:18.290 align:middle line:90%
looks like.

00:25:18.290 --> 00:25:19.990 align:middle line:84%
So just to make
it maybe concrete,

00:25:19.990 --> 00:25:27.230 align:middle line:84%
let's take t equals 2 just
to make things really simple.

00:25:27.230 --> 00:25:35.310 align:middle line:84%
So let's look at a history,
and consider a history h

00:25:35.310 --> 00:25:40.850 align:middle line:84%
2, which is going
to specify a 0, a 1.

00:25:40.850 --> 00:25:43.570 align:middle line:84%
So what I'm going to say is
let's look at the subgame where

00:25:43.570 --> 00:25:47.397 align:middle line:84%
we're in period 2, we know
what's happened so far,

00:25:47.397 --> 00:25:48.230 align:middle line:90%
we know the history.

00:25:48.230 --> 00:25:49.272 align:middle line:90%
And what is this history?

00:25:49.272 --> 00:25:51.650 align:middle line:84%
It's going to tell us
what happened in period 0

00:25:51.650 --> 00:25:53.190 align:middle line:90%
and what happened in period 1.

00:25:53.190 --> 00:25:56.590 align:middle line:84%
And I'm using the bar notation
just to say this is fixed.

00:25:56.590 --> 00:25:59.110 align:middle line:84%
So you could think of this
as a, this is just a symbol.

00:25:59.110 --> 00:26:01.293 align:middle line:90%
I'm writing the bar just to--

00:26:01.293 --> 00:26:03.710 align:middle line:84%
I think it will be a little
clearer below what's going on,

00:26:03.710 --> 00:26:05.890 align:middle line:84%
but this is a fixed
action profile a 0,

00:26:05.890 --> 00:26:08.170 align:middle line:84%
and this is a fixed
action profile a 1.

00:26:08.170 --> 00:26:12.470 align:middle line:84%
And as before, this tells me
what every single player did

00:26:12.470 --> 00:26:14.950 align:middle line:84%
in period 0, and this tells
me what every single player

00:26:14.950 --> 00:26:16.290 align:middle line:90%
did in period 1.

00:26:16.290 --> 00:26:24.146 align:middle line:90%


00:26:24.146 --> 00:26:31.670 align:middle line:84%
So now, we can think of our
subgame as we're at a 0,

00:26:31.670 --> 00:26:33.430 align:middle line:90%
we're at a 1.

00:26:33.430 --> 00:26:36.710 align:middle line:84%
Here we are, this
is our history.

00:26:36.710 --> 00:26:40.070 align:middle line:84%
And then play is
going to continue.

00:26:40.070 --> 00:26:42.990 align:middle line:84%
The subgame is everything
from here on out.

00:26:42.990 --> 00:26:47.250 align:middle line:84%
And just to understand
what's going to happen,

00:26:47.250 --> 00:26:48.750 align:middle line:84%
let's say the way
we play is going

00:26:48.750 --> 00:26:53.550 align:middle line:84%
to induce some action profile
a 2, some action profile a 3,

00:26:53.550 --> 00:26:55.730 align:middle line:84%
some action profile
a 4 and so on,

00:26:55.730 --> 00:26:59.830 align:middle line:84%
and it's going to go
all the way forward.

00:26:59.830 --> 00:27:04.510 align:middle line:84%
So let's try to understand
what our payoff is going to be

00:27:04.510 --> 00:27:07.120 align:middle line:90%
in this particular subgame.

00:27:07.120 --> 00:27:10.100 align:middle line:90%


00:27:10.100 --> 00:27:23.120 align:middle line:84%
So our payoff is
just going to be--

00:27:23.120 --> 00:27:24.160 align:middle line:90%
let's look at player i.

00:27:24.160 --> 00:27:30.580 align:middle line:90%


00:27:30.580 --> 00:27:36.100 align:middle line:84%
The payoff for player i
is going to be ui of a 0

00:27:36.100 --> 00:27:44.780 align:middle line:84%
plus delta ui of a 1 plus
delta squared ui of a 2

00:27:44.780 --> 00:27:51.980 align:middle line:90%
plus delta ui of a 3, and so on.

00:27:51.980 --> 00:27:54.840 align:middle line:84%
So technically, if we want
to compute our payoffs,

00:27:54.840 --> 00:27:57.980 align:middle line:84%
we have to keep track
of all the actions here.

00:27:57.980 --> 00:28:02.740 align:middle line:84%
But a key observation is that
this part isn't really going

00:28:02.740 --> 00:28:04.650 align:middle line:90%
to matter for this subgame.

00:28:04.650 --> 00:28:06.470 align:middle line:84%
Because once this
is the history,

00:28:06.470 --> 00:28:07.970 align:middle line:84%
and once we're
considering how we're

00:28:07.970 --> 00:28:10.050 align:middle line:84%
going to play moving
forward, these actions

00:28:10.050 --> 00:28:12.090 align:middle line:90%
have already been chosen.

00:28:12.090 --> 00:28:16.250 align:middle line:84%
So these actions just
serve as a constant.

00:28:16.250 --> 00:28:19.090 align:middle line:84%
Once I've made it
to period 2, how

00:28:19.090 --> 00:28:22.870 align:middle line:84%
I played in period 0 and
period 1, it adds to my payoff,

00:28:22.870 --> 00:28:25.250 align:middle line:84%
but it doesn't really
matter for my decisions

00:28:25.250 --> 00:28:28.450 align:middle line:84%
today because whatever
I do moving forward,

00:28:28.450 --> 00:28:31.190 align:middle line:84%
these have already happened and
these numbers are already here.

00:28:31.190 --> 00:28:35.490 align:middle line:90%


00:28:35.490 --> 00:28:39.890 align:middle line:84%
And if we focus
on this part, it's

00:28:39.890 --> 00:28:43.210 align:middle line:84%
convenient to factor
out the delta to the 2.

00:28:43.210 --> 00:28:46.530 align:middle line:90%
So let's just factor this out.

00:28:46.530 --> 00:28:53.610 align:middle line:84%
And we're going to get delta
squared times ui a 2 plus delta

00:28:53.610 --> 00:28:57.590 align:middle line:90%
ui a 3 plus dot-dot-dot.

00:28:57.590 --> 00:29:02.250 align:middle line:90%


00:29:02.250 --> 00:29:05.430 align:middle line:84%
And we know from Von
Neumann-Morgenstern utilities is

00:29:05.430 --> 00:29:09.110 align:middle line:84%
that if I take utility function
and I add a constant to it,

00:29:09.110 --> 00:29:11.550 align:middle line:84%
and I multiply it by a
constant, that doesn't really

00:29:11.550 --> 00:29:13.270 align:middle line:90%
change my preferences.

00:29:13.270 --> 00:29:15.170 align:middle line:84%
So all that really
matters is this.

00:29:15.170 --> 00:29:23.630 align:middle line:90%


00:29:23.630 --> 00:29:27.385 align:middle line:84%
So often, and from here on out,
when we're looking at a subgame,

00:29:27.385 --> 00:29:29.510 align:middle line:84%
instead of writing out the
payoffs like this, which

00:29:29.510 --> 00:29:31.150 align:middle line:84%
is maybe formally
correct, we're just

00:29:31.150 --> 00:29:33.650 align:middle line:84%
going to directly jump to this
because this is what matters.

00:29:33.650 --> 00:29:37.650 align:middle line:84%
And we're going to say, if
you're in the period 3 subgame,

00:29:37.650 --> 00:29:40.950 align:middle line:84%
all that matters is your
payoff today plus delta

00:29:40.950 --> 00:29:42.650 align:middle line:84%
times your payoff
tomorrow and so on.

00:29:42.650 --> 00:29:45.130 align:middle line:84%
And we only need to look at
what happens moving forward,

00:29:45.130 --> 00:29:48.190 align:middle line:84%
we don't have to look
back at the past.

00:29:48.190 --> 00:29:51.095 align:middle line:90%
So this is going to be--

00:29:51.095 --> 00:29:52.470 align:middle line:84%
this is what
matters, and this is

00:29:52.470 --> 00:29:54.650 align:middle line:84%
what we're going to use
as the subgame payoff.

00:29:54.650 --> 00:30:04.420 align:middle line:90%


00:30:04.420 --> 00:30:08.500 align:middle line:84%
OK, so now that
we've set that up,

00:30:08.500 --> 00:30:11.760 align:middle line:84%
let's now try to actually
construct an equilibrium.

00:30:11.760 --> 00:30:15.660 align:middle line:90%


00:30:15.660 --> 00:30:17.160 align:middle line:90%
So let me come back over here.

00:30:17.160 --> 00:30:29.460 align:middle line:90%


00:30:29.460 --> 00:30:31.320 align:middle line:84%
So let's consider the
prisoner's dilemma.

00:30:31.320 --> 00:30:37.740 align:middle line:90%


00:30:37.740 --> 00:30:44.260 align:middle line:84%
So remember, we have cooperate,
defect, cooperate, defect.

00:30:44.260 --> 00:30:50.055 align:middle line:84%
2, 2, 3, negative 1,
negative 1, 3, 0, 0.

00:30:50.055 --> 00:30:53.380 align:middle line:90%


00:30:53.380 --> 00:30:56.020 align:middle line:84%
So now our goal today, and
for the rest of the class,

00:30:56.020 --> 00:31:05.107 align:middle line:84%
is to find SPME of the
infinitely repeated version

00:31:05.107 --> 00:31:06.190 align:middle line:90%
of the prisoner's dilemma.

00:31:06.190 --> 00:31:11.450 align:middle line:90%
So maybe I'll write PD of delta.

00:31:11.450 --> 00:31:15.410 align:middle line:84%
What I mean here is the stage
game is the prisoner's dilemma.

00:31:15.410 --> 00:31:19.290 align:middle line:84%
We're going to repeat this
game infinitely many times.

00:31:19.290 --> 00:31:22.570 align:middle line:84%
And the discount factor
we're going to use is delta.

00:31:22.570 --> 00:31:25.130 align:middle line:84%
Both players use
this discount factor.

00:31:25.130 --> 00:31:27.570 align:middle line:84%
So we want to try to
find subgame perfect Nash

00:31:27.570 --> 00:31:28.930 align:middle line:90%
equilibria of this game.

00:31:28.930 --> 00:31:36.810 align:middle line:84%
And as context, let's
recall, what did we

00:31:36.810 --> 00:31:39.310 align:middle line:90%
see about PD of a fixed T?

00:31:39.310 --> 00:31:41.910 align:middle line:84%
So the finitely repeated version
of the prisoner's dilemma,

00:31:41.910 --> 00:31:43.190 align:middle line:90%
we analyzed that on Tuesday.

00:31:43.190 --> 00:31:45.610 align:middle line:84%
Does anyone recall what
the subgame perfect Nash

00:31:45.610 --> 00:31:47.390 align:middle line:90%
equilibria of that game were?

00:31:47.390 --> 00:31:51.148 align:middle line:90%


00:31:51.148 --> 00:31:53.190 align:middle line:84%
So remember on Tuesday we
had a result that said,

00:31:53.190 --> 00:31:56.890 align:middle line:84%
if a stage game has a
unique Nash equilibrium,

00:31:56.890 --> 00:31:59.310 align:middle line:84%
then the finitely repeated
version of that game

00:31:59.310 --> 00:32:02.310 align:middle line:84%
also has a unique subgame
perfect Nash equilibrium.

00:32:02.310 --> 00:32:02.930 align:middle line:90%
Yeah?

00:32:02.930 --> 00:32:04.750 align:middle line:84%
AUDIENCE: Because
maybe they both defect.

00:32:04.750 --> 00:32:06.417 align:middle line:84%
IAN BALL: They just
defect every period.

00:32:06.417 --> 00:32:08.790 align:middle line:84%
And more importantly,
they defect whatever's

00:32:08.790 --> 00:32:10.590 align:middle line:90%
happened in the past.

00:32:10.590 --> 00:32:13.630 align:middle line:84%
So the finitely repeated version
of the prisoner's dilemma

00:32:13.630 --> 00:32:16.630 align:middle line:84%
had a unique equilibrium, had
unique subgame perfect Nash

00:32:16.630 --> 00:32:17.450 align:middle line:90%
equilibrium.

00:32:17.450 --> 00:32:23.230 align:middle line:90%


00:32:23.230 --> 00:32:24.470 align:middle line:90%
And what was it?

00:32:24.470 --> 00:32:33.090 align:middle line:84%
It was si, s1 of h equals
D for every history h.

00:32:33.090 --> 00:32:36.950 align:middle line:90%


00:32:36.950 --> 00:32:43.127 align:middle line:84%
And similarly, s2 of h
equals D for every h.

00:32:43.127 --> 00:32:44.710 align:middle line:84%
And again, we always
have to be really

00:32:44.710 --> 00:32:49.030 align:middle line:84%
clear about the difference
between the outcome of a game

00:32:49.030 --> 00:32:50.750 align:middle line:90%
and the strategies in the game.

00:32:50.750 --> 00:32:53.870 align:middle line:84%
So the outcome of this subgame
perfect Nash equilibrium

00:32:53.870 --> 00:32:56.820 align:middle line:90%
was we defect every period.

00:32:56.820 --> 00:32:59.020 align:middle line:84%
But just saying that
we defect every period

00:32:59.020 --> 00:33:02.460 align:middle line:84%
doesn't specify the strategies
because the strategies have

00:33:02.460 --> 00:33:05.300 align:middle line:84%
to say not only what we do
do, but what we would have

00:33:05.300 --> 00:33:07.580 align:middle line:90%
done had they been different.

00:33:07.580 --> 00:33:09.380 align:middle line:90%
So the strategies are this.

00:33:09.380 --> 00:33:11.280 align:middle line:84%
We're saying not only
do we actually defect,

00:33:11.280 --> 00:33:14.500 align:middle line:84%
but we would have defected had
the history been different.

00:33:14.500 --> 00:33:17.300 align:middle line:84%
And in fact, here, then the
subgame perfect Nash equilibrium

00:33:17.300 --> 00:33:19.780 align:middle line:84%
is in every history,
we always defect.

00:33:19.780 --> 00:33:25.420 align:middle line:84%
So now we want to understand
how is the infinitely repeated

00:33:25.420 --> 00:33:27.580 align:middle line:90%
version of this game different.

00:33:27.580 --> 00:33:33.380 align:middle line:84%
We studied the PD
of T, so how is

00:33:33.380 --> 00:33:34.960 align:middle line:90%
the infinite horizon different?

00:33:34.960 --> 00:33:44.340 align:middle line:90%


00:33:44.340 --> 00:33:44.960 align:middle line:90%
Any thoughts?

00:33:44.960 --> 00:33:46.002 align:middle line:90%
Do people have intuition?

00:33:46.002 --> 00:33:48.480 align:middle line:84%
Do you think people will
be able to cooperate more?

00:33:48.480 --> 00:33:50.040 align:middle line:84%
How do you the infinite
horizon might be different?

00:33:50.040 --> 00:33:50.582 align:middle line:90%
I don't know.

00:33:50.582 --> 00:33:53.210 align:middle line:84%
Will this still
be an equilibrium?

00:33:53.210 --> 00:33:53.870 align:middle line:90%
Any thoughts?

00:33:53.870 --> 00:33:58.650 align:middle line:90%


00:33:58.650 --> 00:34:01.010 align:middle line:90%
Or suggestions?

00:34:01.010 --> 00:34:05.830 align:middle line:84%
So it turns out that in
the infinite horizon,

00:34:05.830 --> 00:34:08.909 align:middle line:84%
we still have this subgame
perfect Nash equilibrium,

00:34:08.909 --> 00:34:11.889 align:middle line:84%
but we're going to have a lot
of other equilibria as well.

00:34:11.889 --> 00:34:15.690 align:middle line:90%
So the first point is that--

00:34:15.690 --> 00:34:24.570 align:middle line:90%
maybe I'll call it star.

00:34:24.570 --> 00:34:26.810 align:middle line:84%
I'll call that
strategy profile star.

00:34:26.810 --> 00:34:33.290 align:middle line:84%
So star is still a subgame
perfect Nash equilibrium

00:34:33.290 --> 00:34:36.909 align:middle line:84%
of the infinitely
repeated version.

00:34:36.909 --> 00:34:41.730 align:middle line:90%


00:34:41.730 --> 00:34:43.130 align:middle line:90%
Let's check this.

00:34:43.130 --> 00:34:48.409 align:middle line:90%
So here's-- let's check.

00:34:48.409 --> 00:34:50.068 align:middle line:90%
We have a strategy profile.

00:34:50.068 --> 00:34:52.110 align:middle line:84%
We want to check that it's
a subgame perfect Nash

00:34:52.110 --> 00:34:53.030 align:middle line:90%
equilibrium.

00:34:53.030 --> 00:34:54.170 align:middle line:90%
How do we do that?

00:34:54.170 --> 00:34:57.230 align:middle line:84%
Well, we have to check
that in every subgame,

00:34:57.230 --> 00:34:58.630 align:middle line:90%
it gives us a Nash equilibrium.

00:34:58.630 --> 00:35:01.990 align:middle line:84%
To make that easier, we're going
to apply the one-shot deviation

00:35:01.990 --> 00:35:03.190 align:middle line:90%
principle.

00:35:03.190 --> 00:35:09.510 align:middle line:84%
So by the one-shot
deviation principle,

00:35:09.510 --> 00:35:12.690 align:middle line:84%
we only need to check
one-shot deviations.

00:35:12.690 --> 00:35:18.630 align:middle line:90%


00:35:18.630 --> 00:35:26.710 align:middle line:84%
One-shot deviations,
but we do have

00:35:26.710 --> 00:35:28.290 align:middle line:90%
to check them at every history.

00:35:28.290 --> 00:35:33.077 align:middle line:90%


00:35:33.077 --> 00:35:34.410 align:middle line:90%
I want to really emphasize this.

00:35:34.410 --> 00:35:35.910 align:middle line:84%
So I think one
common mistake that I

00:35:35.910 --> 00:35:38.285 align:middle line:84%
see is people say, oh, we'll
apply the one-shot deviation

00:35:38.285 --> 00:35:38.930 align:middle line:90%
principle.

00:35:38.930 --> 00:35:40.630 align:middle line:84%
We're looking for
the equilibrium

00:35:40.630 --> 00:35:43.310 align:middle line:84%
where we always defect, so
let's just look at a history

00:35:43.310 --> 00:35:45.390 align:middle line:84%
where we've always
defected so far

00:35:45.390 --> 00:35:47.990 align:middle line:84%
and then checked that
no one wants to deviate.

00:35:47.990 --> 00:35:49.130 align:middle line:90%
But that's not enough.

00:35:49.130 --> 00:35:52.340 align:middle line:84%
You have to consider every
history, even histories that

00:35:52.340 --> 00:35:54.440 align:middle line:84%
wouldn't happen under
this strategy profile.

00:35:54.440 --> 00:35:55.940 align:middle line:84%
So we have to take
into account what

00:35:55.940 --> 00:35:58.820 align:middle line:84%
happens at histories cooperate,
cooperate, cooperate,

00:35:58.820 --> 00:36:01.000 align:middle line:84%
even though those histories
won't actually happen.

00:36:01.000 --> 00:36:04.460 align:middle line:90%


00:36:04.460 --> 00:36:05.210 align:middle line:90%
OK.

00:36:05.210 --> 00:36:10.980 align:middle line:84%
So let's consider
a fixed history h.

00:36:10.980 --> 00:36:14.620 align:middle line:90%
And let's consider player i--

00:36:14.620 --> 00:36:18.780 align:middle line:84%
maybe player 1 to
make it easier.

00:36:18.780 --> 00:36:26.200 align:middle line:84%
So at some history h,
let's consider player 1,

00:36:26.200 --> 00:36:29.300 align:middle line:84%
they're choosing
between two things.

00:36:29.300 --> 00:36:33.940 align:middle line:84%
They can either choose
defect or cooperate.

00:36:33.940 --> 00:36:36.620 align:middle line:90%
So we're at history h.

00:36:36.620 --> 00:36:38.220 align:middle line:84%
Defect is what
they're supposed to do

00:36:38.220 --> 00:36:40.300 align:middle line:84%
because we want to check
that always defecting

00:36:40.300 --> 00:36:42.340 align:middle line:84%
is a subgame perfect
Nash equilibrium.

00:36:42.340 --> 00:36:45.660 align:middle line:84%
So we want to compare
defecting, which

00:36:45.660 --> 00:36:50.010 align:middle line:84%
is what they're supposed to do,
to the one-shot deviation where

00:36:50.010 --> 00:36:54.370 align:middle line:84%
instead of defecting today, they
cooperate, and then from here

00:36:54.370 --> 00:36:58.610 align:middle line:84%
on after, they return to
their equilibrium strategy.

00:36:58.610 --> 00:37:02.050 align:middle line:84%
So what does the future look
like if the player follows

00:37:02.050 --> 00:37:03.650 align:middle line:90%
their equilibrium strategy?

00:37:03.650 --> 00:37:07.050 align:middle line:90%
Well, today, they get DD.

00:37:07.050 --> 00:37:07.810 align:middle line:90%
Why?

00:37:07.810 --> 00:37:10.090 align:middle line:84%
Well, player 1 is
defecting today,

00:37:10.090 --> 00:37:13.250 align:middle line:84%
and the other player's
strategy is to always defect.

00:37:13.250 --> 00:37:17.290 align:middle line:84%
Then the next period, they
get DD, The next period, DD,

00:37:17.290 --> 00:37:17.948 align:middle line:90%
is your DD.

00:37:17.948 --> 00:37:19.990 align:middle line:84%
Because this is just what
happens in equilibrium.

00:37:19.990 --> 00:37:22.010 align:middle line:84%
So if the player does
what they're supposed to,

00:37:22.010 --> 00:37:24.530 align:middle line:84%
and we follow the
equilibrium path of play,

00:37:24.530 --> 00:37:26.690 align:middle line:84%
then from today
onward, we're just

00:37:26.690 --> 00:37:30.690 align:middle line:84%
going to get defect-defect
from here on out.

00:37:30.690 --> 00:37:34.050 align:middle line:84%
What if the player
one-shot deviates to C?

00:37:34.050 --> 00:37:36.058 align:middle line:90%
Now what happens?

00:37:36.058 --> 00:37:37.350 align:middle line:90%
What does the future look like?

00:37:37.350 --> 00:37:39.183 align:middle line:84%
What is the future path
of play going to be?

00:37:39.183 --> 00:37:42.010 align:middle line:90%


00:37:42.010 --> 00:37:43.010 align:middle line:90%
Any thoughts?

00:37:43.010 --> 00:37:44.610 align:middle line:90%
Yeah, in front.

00:37:44.610 --> 00:37:47.730 align:middle line:84%
AUDIENCE: Should be the
same, right, [INAUDIBLE]?

00:37:47.730 --> 00:37:49.230 align:middle line:84%
IAN BALL: So I guess
what I'm saying

00:37:49.230 --> 00:37:55.750 align:middle line:84%
is here-- so we're at history
h in-- let me say in period t.

00:37:55.750 --> 00:37:57.730 align:middle line:84%
And I guess maybe my
notation was unclear.

00:37:57.730 --> 00:37:59.190 align:middle line:90%
This is period t.

00:37:59.190 --> 00:38:01.480 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:38:01.480 --> 00:38:02.230 align:middle line:90%
IAN BALL: Exactly.

00:38:02.230 --> 00:38:03.970 align:middle line:84%
So I'm including
what happens today.

00:38:03.970 --> 00:38:06.670 align:middle line:84%
So to go to this
example here, if t

00:38:06.670 --> 00:38:11.450 align:middle line:84%
equals 2 I'm starting
right here inside the game.

00:38:11.450 --> 00:38:12.310 align:middle line:90%
Yeah.

00:38:12.310 --> 00:38:13.770 align:middle line:90%
Good clarification.

00:38:13.770 --> 00:38:17.590 align:middle line:90%
So indeed, it'll be CD today.

00:38:17.590 --> 00:38:18.650 align:middle line:90%
Why is it CD today?

00:38:18.650 --> 00:38:20.310 align:middle line:84%
Well, my opponent
is playing D today

00:38:20.310 --> 00:38:21.990 align:middle line:84%
because their strategy
says they always

00:38:21.990 --> 00:38:24.670 align:middle line:90%
play D whatever the history.

00:38:24.670 --> 00:38:29.190 align:middle line:84%
And I'm player 1, I'm deviating
to C. We have to be clear,

00:38:29.190 --> 00:38:30.690 align:middle line:84%
defect and deviate
are not the same.

00:38:30.690 --> 00:38:33.790 align:middle line:84%
So I'm deviating
to the strategy C.

00:38:33.790 --> 00:38:38.450 align:middle line:84%
I play C, my opponent plays D,
but now what happens up here?

00:38:38.450 --> 00:38:41.390 align:middle line:84%
Now you said DD,
I agree, but why?

00:38:41.390 --> 00:38:43.170 align:middle line:90%
Why is it DD up here?

00:38:43.170 --> 00:38:43.780 align:middle line:90%
Yeah?

00:38:43.780 --> 00:38:44.860 align:middle line:90%
AUDIENCE: It's only a one-shot.

00:38:44.860 --> 00:38:46.693 align:middle line:84%
IAN BALL: Because it's
a one-shot deviation.

00:38:46.693 --> 00:38:48.660 align:middle line:84%
We know that the
second player is always

00:38:48.660 --> 00:38:53.020 align:middle line:84%
playing D. So let's understand
the reasoning for this.

00:38:53.020 --> 00:38:56.540 align:middle line:84%
We know the future has to look
like this for the second player

00:38:56.540 --> 00:38:58.780 align:middle line:84%
because this is a
unilateral deviation.

00:38:58.780 --> 00:39:01.613 align:middle line:84%
So if it's a unilateral
deviation by player 1,

00:39:01.613 --> 00:39:03.780 align:middle line:84%
player 2 is simply going
to follow their equilibrium

00:39:03.780 --> 00:39:06.860 align:middle line:84%
strategy, and their strategy
is to always defect,

00:39:06.860 --> 00:39:09.550 align:middle line:84%
so we know that player
2 is always defecting.

00:39:09.550 --> 00:39:11.300 align:middle line:84%
What's tricky, though,
is I could consider

00:39:11.300 --> 00:39:14.100 align:middle line:84%
a more complicated
deviation as player 1

00:39:14.100 --> 00:39:16.460 align:middle line:84%
where I cooperate
today, and then I

00:39:16.460 --> 00:39:19.740 align:middle line:84%
continue doing weird
things in the future.

00:39:19.740 --> 00:39:22.220 align:middle line:84%
But since this is only
a one-shot deviation,

00:39:22.220 --> 00:39:24.060 align:middle line:84%
once I get here,
I'm supposed to do

00:39:24.060 --> 00:39:26.980 align:middle line:84%
exactly what my strategy
specifies, which is D.

00:39:26.980 --> 00:39:29.260 align:middle line:90%
So we get DD, DD, DD.

00:39:29.260 --> 00:39:32.620 align:middle line:90%


00:39:32.620 --> 00:39:35.780 align:middle line:84%
And now, is this deviation--
this one-shot deviation

00:39:35.780 --> 00:39:36.400 align:middle line:90%
profitable?

00:39:36.400 --> 00:39:41.850 align:middle line:84%
We have to ask, is this future
better than this future or not?

00:39:41.850 --> 00:39:45.610 align:middle line:84%
Well, these look all the
same, so the only difference

00:39:45.610 --> 00:39:47.210 align:middle line:90%
comes down to this period.

00:39:47.210 --> 00:39:50.010 align:middle line:84%
But if I do what I'm
supposed to do and I defect,

00:39:50.010 --> 00:39:53.790 align:middle line:90%
I get a payoff of 0.

00:39:53.790 --> 00:39:57.690 align:middle line:90%


00:39:57.690 --> 00:40:00.550 align:middle line:84%
But if I cooperate and
the other player defects,

00:40:00.550 --> 00:40:04.410 align:middle line:90%
I get a payoff of negative 1.

00:40:04.410 --> 00:40:07.370 align:middle line:84%
And thereafter, the
payoffs are the same,

00:40:07.370 --> 00:40:09.770 align:middle line:84%
so this is better than
this, and indeed, I've

00:40:09.770 --> 00:40:12.710 align:middle line:84%
shown that the player does not
have a profitable deviation.

00:40:12.710 --> 00:40:15.523 align:middle line:90%


00:40:15.523 --> 00:40:17.690 align:middle line:84%
So we've checked that this
is a subgame perfect Nash

00:40:17.690 --> 00:40:18.470 align:middle line:90%
equilibrium.

00:40:18.470 --> 00:40:21.103 align:middle line:90%


00:40:21.103 --> 00:40:23.770 align:middle line:84%
So this is the equilibrium that
looks a lot like the equilibrium

00:40:23.770 --> 00:40:25.690 align:middle line:90%
of the finitely repeated game.

00:40:25.690 --> 00:40:28.030 align:middle line:84%
The difference with the
infinitely repeated game,

00:40:28.030 --> 00:40:30.650 align:middle line:84%
however, is that there are
also other equilibria where

00:40:30.650 --> 00:40:32.050 align:middle line:90%
we do cooperate.

00:40:32.050 --> 00:40:34.530 align:middle line:84%
So now the question
is, how can we

00:40:34.530 --> 00:41:04.188 align:middle line:84%
sustain cooperation in a subgame
perfect Nash equilibrium?

00:41:04.188 --> 00:41:06.730 align:middle line:84%
So we could get into the math,
but let's just think about it.

00:41:06.730 --> 00:41:10.270 align:middle line:84%
You played this game with your
friends yesterday or on Tuesday,

00:41:10.270 --> 00:41:12.620 align:middle line:84%
and some of you were able
to sustain cooperation.

00:41:12.620 --> 00:41:13.370 align:middle line:90%
How did you do it?

00:41:13.370 --> 00:41:14.490 align:middle line:90%
What did you think would happen.

00:41:14.490 --> 00:41:16.510 align:middle line:84%
So if you played this
game with your friends,

00:41:16.510 --> 00:41:19.977 align:middle line:84%
and those of you who did
play cooperate each period,

00:41:19.977 --> 00:41:20.810 align:middle line:90%
why did you do that?

00:41:20.810 --> 00:41:24.270 align:middle line:84%
What did you think would
happen if you didn't cooperate?

00:41:24.270 --> 00:41:26.290 align:middle line:84%
What was your strategy
that you were using?

00:41:26.290 --> 00:41:27.230 align:middle line:90%
What was your plan?

00:41:27.230 --> 00:41:28.590 align:middle line:90%
Yeah/

00:41:28.590 --> 00:41:32.270 align:middle line:84%
AUDIENCE: --in this round
if my friend cooperates.

00:41:32.270 --> 00:41:36.552 align:middle line:84%
If my friend didn't cooperate,
side effect, the next round,

00:41:36.552 --> 00:41:38.260 align:middle line:84%
should always turn to
defect, and then we

00:41:38.260 --> 00:41:40.540 align:middle line:84%
would go from
getting 2, 2 to 0, 0.

00:41:40.540 --> 00:41:41.800 align:middle line:90%
IAN BALL: Right.

00:41:41.800 --> 00:41:49.700 align:middle line:84%
So generally the idea is, if
my friend defects and chooses

00:41:49.700 --> 00:41:52.500 align:middle line:84%
D and messes my
payoff up, I'm going

00:41:52.500 --> 00:41:55.340 align:middle line:84%
to punish them in the
future by playing D as well.

00:41:55.340 --> 00:41:58.347 align:middle line:84%
That's something
called tit for tat,

00:41:58.347 --> 00:42:00.180 align:middle line:84%
and we're going to
analyze that a bit later.

00:42:00.180 --> 00:42:02.500 align:middle line:84%
We're going to start with
something even simpler, which

00:42:02.500 --> 00:42:05.080 align:middle line:84%
is called the grim
trigger strategy.

00:42:05.080 --> 00:42:11.460 align:middle line:90%


00:42:11.460 --> 00:42:13.700 align:middle line:84%
You can imagine very
complicated things where

00:42:13.700 --> 00:42:15.580 align:middle line:84%
maybe if my opponent
defects, I'm

00:42:15.580 --> 00:42:17.220 align:middle line:84%
going to punish them
for three periods

00:42:17.220 --> 00:42:19.220 align:middle line:84%
and then go back to
cooperating, but here, we're

00:42:19.220 --> 00:42:22.100 align:middle line:84%
going to think of a
very vindictive player.

00:42:22.100 --> 00:42:24.140 align:middle line:84%
And the idea of the
grim trigger strategy

00:42:24.140 --> 00:42:27.780 align:middle line:84%
is, if anyone ever
defects, I'm going

00:42:27.780 --> 00:42:29.040 align:middle line:90%
to defect from here on out.

00:42:29.040 --> 00:42:31.580 align:middle line:90%


00:42:31.580 --> 00:42:35.680 align:middle line:90%
So let's write this down.

00:42:35.680 --> 00:42:38.258 align:middle line:90%
So we have s1 of h.

00:42:38.258 --> 00:42:39.300 align:middle line:90%
We'll look at player one.

00:42:39.300 --> 00:42:41.500 align:middle line:84%
It's the same-- oh, we can
do i, It doesn't matter.

00:42:41.500 --> 00:42:44.240 align:middle line:90%


00:42:44.240 --> 00:42:46.160 align:middle line:90%
So we're defining a strategy.

00:42:46.160 --> 00:42:48.480 align:middle line:84%
That means we have to
define what this player does

00:42:48.480 --> 00:42:49.952 align:middle line:90%
at every history.

00:42:49.952 --> 00:42:51.660 align:middle line:84%
And we're going to
define this piecewise.

00:42:51.660 --> 00:42:53.200 align:middle line:84%
We're going to
say, well, there's

00:42:53.200 --> 00:42:56.820 align:middle line:84%
some histories where no
one has defected so far.

00:42:56.820 --> 00:42:58.820 align:middle line:84%
So we're going to break
up the histories in two.

00:42:58.820 --> 00:43:11.400 align:middle line:84%
We're going to say if
h does not contain D,

00:43:11.400 --> 00:43:13.560 align:middle line:90%
so what do I mean by this?

00:43:13.560 --> 00:43:17.820 align:middle line:84%
A history that does not contain
D means at this point in time,

00:43:17.820 --> 00:43:20.300 align:middle line:84%
if we look back at the way
the game has been played,

00:43:20.300 --> 00:43:22.360 align:middle line:90%
no one ever defected.

00:43:22.360 --> 00:43:24.300 align:middle line:84%
And that either means
we're in period 0,

00:43:24.300 --> 00:43:26.940 align:middle line:84%
so maybe no one defected
because we didn't play at all,

00:43:26.940 --> 00:43:30.620 align:middle line:84%
we're in period 0, or it
means we're after period 0,

00:43:30.620 --> 00:43:34.733 align:middle line:84%
but when we look back, people
cooperated the whole time.

00:43:34.733 --> 00:43:37.150 align:middle line:84%
And then we have other histories
where someone has already

00:43:37.150 --> 00:43:37.650 align:middle line:90%
defected.

00:43:37.650 --> 00:43:40.910 align:middle line:84%
We're looking back and
some player has defected.

00:43:40.910 --> 00:43:41.910 align:middle line:90%
So what's the idea here?

00:43:41.910 --> 00:43:45.630 align:middle line:84%
If it doesn't contain D,
and we've cooperated so far,

00:43:45.630 --> 00:43:47.565 align:middle line:90%
intuitively, what should we do?

00:43:47.565 --> 00:43:48.690 align:middle line:90%
We should cooperate, right?

00:43:48.690 --> 00:43:53.150 align:middle line:84%
So far, everyone's cooperated,
so we're going to cooperate.

00:43:53.150 --> 00:43:55.792 align:middle line:84%
But if someone has
defected in the past,

00:43:55.792 --> 00:43:57.250 align:middle line:84%
then we're going
to defect as well.

00:43:57.250 --> 00:44:00.510 align:middle line:90%


00:44:00.510 --> 00:44:03.030 align:middle line:84%
So this is the grim
trigger strategy.

00:44:03.030 --> 00:44:06.830 align:middle line:84%
The trigger is
someone defecting.

00:44:06.830 --> 00:44:11.110 align:middle line:84%
That's what triggers us to move
from cooperating to defecting.

00:44:11.110 --> 00:44:14.110 align:middle line:84%
It's grim because
once someone defects,

00:44:14.110 --> 00:44:15.910 align:middle line:90%
we defect forever after.

00:44:15.910 --> 00:44:18.190 align:middle line:84%
This is the harshest,
grimmest possible punishment

00:44:18.190 --> 00:44:19.130 align:middle line:90%
we can impose.

00:44:19.130 --> 00:44:21.750 align:middle line:90%


00:44:21.750 --> 00:44:26.510 align:middle line:84%
I want to point out one strange
thing about this strategy.

00:44:26.510 --> 00:44:30.170 align:middle line:84%
When I say contains D, this
means by either player.

00:44:30.170 --> 00:44:35.540 align:middle line:90%


00:44:35.540 --> 00:44:47.260 align:middle line:84%
So in particular, let's say in
period 0, the players play CD.

00:44:47.260 --> 00:44:48.980 align:middle line:84%
Then what is the
grim trigger strategy

00:44:48.980 --> 00:44:52.240 align:middle line:90%
going to specify in period 1?

00:44:52.240 --> 00:44:55.780 align:middle line:90%


00:44:55.780 --> 00:44:56.980 align:middle line:90%
Yeah?

00:44:56.980 --> 00:44:57.840 align:middle line:90%
DD, right?

00:44:57.840 --> 00:45:03.220 align:middle line:90%


00:45:03.220 --> 00:45:06.328 align:middle line:84%
Now, for player 1, I think
this is very natural.

00:45:06.328 --> 00:45:08.620 align:middle line:84%
Let's think of this from the
perspective of player one.

00:45:08.620 --> 00:45:11.220 align:middle line:90%
They look back to period 0.

00:45:11.220 --> 00:45:15.120 align:middle line:84%
They say, I cooperated,
but my opponent defected,

00:45:15.120 --> 00:45:17.180 align:middle line:84%
I'm unhappy with them,
I'm going to punish them

00:45:17.180 --> 00:45:18.820 align:middle line:90%
by defecting tomorrow--

00:45:18.820 --> 00:45:20.000 align:middle line:90%
or defecting today, sorry.

00:45:20.000 --> 00:45:22.300 align:middle line:84%
We're in period 1, I'm
going to defect today

00:45:22.300 --> 00:45:25.280 align:middle line:84%
because yesterday, my
opponent, player 2, defected.

00:45:25.280 --> 00:45:27.113 align:middle line:90%
That makes sense.

00:45:27.113 --> 00:45:28.280 align:middle line:90%
What about player 2, though?

00:45:28.280 --> 00:45:30.120 align:middle line:90%
This is a little weird.

00:45:30.120 --> 00:45:32.920 align:middle line:84%
What is player 2's
thought process here?

00:45:32.920 --> 00:45:33.740 align:middle line:90%
Yeah, in the front.

00:45:33.740 --> 00:45:35.580 align:middle line:84%
AUDIENCE: Maybe you're
anticipating their punishment,

00:45:35.580 --> 00:45:37.497 align:middle line:84%
so you're trying to limit
as much as possible.

00:45:37.497 --> 00:45:38.247 align:middle line:90%
IAN BALL: Exactly.

00:45:38.247 --> 00:45:40.560 align:middle line:84%
So what's weird about player
2 is they're looking back

00:45:40.560 --> 00:45:43.340 align:middle line:84%
and they're saying, wait, player
1 cooperated with me yesterday.

00:45:43.340 --> 00:45:44.680 align:middle line:90%
That's great.

00:45:44.680 --> 00:45:46.180 align:middle line:90%
I'm the one who defected.

00:45:46.180 --> 00:45:47.920 align:middle line:90%
I'm the bad guy.

00:45:47.920 --> 00:45:50.220 align:middle line:84%
Yet nevertheless,
under this strategy,

00:45:50.220 --> 00:45:52.160 align:middle line:84%
player 2 is defecting
today exactly

00:45:52.160 --> 00:45:54.280 align:middle line:90%
for the reason you pointed out.

00:45:54.280 --> 00:45:56.960 align:middle line:84%
I'm not defecting
to punish myself,

00:45:56.960 --> 00:46:00.700 align:middle line:84%
I'm defecting because I see
that because I defected,

00:46:00.700 --> 00:46:03.838 align:middle line:84%
I anticipate that my opponent
is going to defect today,

00:46:03.838 --> 00:46:05.380 align:middle line:84%
and if they're going
to defect today,

00:46:05.380 --> 00:46:07.040 align:middle line:90%
why don't I just defect as well?

00:46:07.040 --> 00:46:09.335 align:middle line:84%
So it has this weird
feature that it

00:46:09.335 --> 00:46:11.460 align:middle line:84%
might appear that players
are punishing themselves,

00:46:11.460 --> 00:46:13.440 align:middle line:84%
their own misbehavior,
but really, they're

00:46:13.440 --> 00:46:15.507 align:middle line:84%
anticipating the other
player's punishment

00:46:15.507 --> 00:46:17.340 align:middle line:84%
and responding to that,
exactly as you said.

00:46:17.340 --> 00:46:19.280 align:middle line:90%
Great observation.

00:46:19.280 --> 00:46:22.040 align:middle line:84%
OK, so now, we want to check,
is this a subgame perfect Nash

00:46:22.040 --> 00:46:22.780 align:middle line:90%
equilibrium?

00:46:22.780 --> 00:46:28.950 align:middle line:90%


00:46:28.950 --> 00:46:31.490 align:middle line:84%
Well, the answer is
going to depend on delta,

00:46:31.490 --> 00:46:36.950 align:middle line:84%
and let's, first, I always think
it's good in these questions

00:46:36.950 --> 00:46:39.870 align:middle line:84%
to try to intuit which way it's
going to go before you solve

00:46:39.870 --> 00:46:41.850 align:middle line:84%
the algebra, it's good
to build intuition,

00:46:41.850 --> 00:46:44.350 align:middle line:84%
and it's also helpful on exams
if you have a sense of what

00:46:44.350 --> 00:46:45.975 align:middle line:84%
the solution should
look like, and then

00:46:45.975 --> 00:46:48.750 align:middle line:84%
you make an algebra mistake,
you're able to catch it.

00:46:48.750 --> 00:46:50.410 align:middle line:84%
So it's going to
depend on delta.

00:46:50.410 --> 00:46:51.910 align:middle line:84%
Is your intuition
that this is going

00:46:51.910 --> 00:46:55.870 align:middle line:84%
to be a subgame perfect Nash
equilibrium when delta is high

00:46:55.870 --> 00:46:58.150 align:middle line:90%
or when delta is low?

00:46:58.150 --> 00:46:59.870 align:middle line:84%
So I'm going to tell
you, for some delta,

00:46:59.870 --> 00:47:01.928 align:middle line:84%
this will be a subgame
perfect Nash equilibrium.

00:47:01.928 --> 00:47:02.970 align:middle line:90%
For some delta, it won't.

00:47:02.970 --> 00:47:04.150 align:middle line:90%
It's going to depend on delta.

00:47:04.150 --> 00:47:05.567 align:middle line:84%
For which one do
you think it will

00:47:05.567 --> 00:47:06.850 align:middle line:90%
work, high delta or low delta?

00:47:06.850 --> 00:47:09.790 align:middle line:90%


00:47:09.790 --> 00:47:11.523 align:middle line:90%
Yeah?

00:47:11.523 --> 00:47:13.690 align:middle line:84%
AUDIENCE: You just guess
what the higher the delta--

00:47:13.690 --> 00:47:16.260 align:middle line:84%
or if it's a high delta, then
it will be a subgame perfect--

00:47:16.260 --> 00:47:17.010 align:middle line:90%
IAN BALL: I agree.

00:47:17.010 --> 00:47:18.930 align:middle line:84%
And what's your
intuition for that?

00:47:18.930 --> 00:47:19.670 align:middle line:90%
Yeah?

00:47:19.670 --> 00:47:21.370 align:middle line:84%
AUDIENCE: Because you're getting
a higher payoff really early,

00:47:21.370 --> 00:47:23.230 align:middle line:84%
which means if you
have a high delta, only

00:47:23.230 --> 00:47:26.845 align:middle line:84%
the high-- only the earliest
payoffs will [INAUDIBLE].

00:47:26.845 --> 00:47:27.720 align:middle line:90%
IAN BALL: So, almost.

00:47:27.720 --> 00:47:29.595 align:middle line:84%
I mean, we have to think
with the high delta,

00:47:29.595 --> 00:47:32.060 align:middle line:84%
it's always the case that
later payoffs matter less.

00:47:32.060 --> 00:47:35.820 align:middle line:84%
But with a high delta,
they just matter less--

00:47:35.820 --> 00:47:38.420 align:middle line:90%
the amount they matter is less.

00:47:38.420 --> 00:47:40.600 align:middle line:84%
So it's still true that
the future matters--

00:47:40.600 --> 00:47:42.480 align:middle line:84%
the present is the
most important period,

00:47:42.480 --> 00:47:44.360 align:middle line:84%
but it's almost
as important as--

00:47:44.360 --> 00:47:46.340 align:middle line:84%
sorry, the present is
always more important--

00:47:46.340 --> 00:47:48.215 align:middle line:84%
today is always more
important than tomorrow,

00:47:48.215 --> 00:47:50.820 align:middle line:84%
but when delta is
close to 1, tomorrow

00:47:50.820 --> 00:47:53.540 align:middle line:84%
is almost as important as today
is a better way of saying it.

00:47:53.540 --> 00:47:55.207 align:middle line:84%
So I think that's
part of the intuition.

00:47:55.207 --> 00:47:57.940 align:middle line:84%
And the other intuition,
why do you think high delta

00:47:57.940 --> 00:47:59.340 align:middle line:90%
is going to make this--

00:47:59.340 --> 00:48:02.540 align:middle line:84%
let's think of the
incentives of the players.

00:48:02.540 --> 00:48:05.160 align:middle line:84%
Let's suppose the player thinks
about deviating-- or sorry,

00:48:05.160 --> 00:48:07.940 align:middle line:90%
thinks about defecting.

00:48:07.940 --> 00:48:10.020 align:middle line:84%
What happens if a player
defects in this game

00:48:10.020 --> 00:48:11.700 align:middle line:90%
under this strategy intuitively?

00:48:11.700 --> 00:48:14.940 align:middle line:90%
Yeah?

00:48:14.940 --> 00:48:17.520 align:middle line:84%
AUDIENCE: They lose all future
benefits of cooperating.

00:48:17.520 --> 00:48:19.040 align:middle line:84%
IAN BALL: Exactly, but
what happens to them today?

00:48:19.040 --> 00:48:21.123 align:middle line:84%
That's exactly right, and
then today what happens?

00:48:21.123 --> 00:48:23.490 align:middle line:84%
AUDIENCE: They gain
the extra amount.

00:48:23.490 --> 00:48:24.240 align:middle line:90%
IAN BALL: Exactly.

00:48:24.240 --> 00:48:27.280 align:middle line:84%
So if we've cooperated
so far, and I'm

00:48:27.280 --> 00:48:30.080 align:middle line:84%
thinking about what to
do, I face a trade-off.

00:48:30.080 --> 00:48:33.960 align:middle line:84%
If I defect today, I
increase my payoff today,

00:48:33.960 --> 00:48:37.520 align:middle line:84%
but I get punished in the
future by my opponent.

00:48:37.520 --> 00:48:41.600 align:middle line:84%
So I'm trading off the
benefits of defecting today

00:48:41.600 --> 00:48:44.520 align:middle line:84%
against the losses I
experience in the future.

00:48:44.520 --> 00:48:47.720 align:middle line:84%
And if I'm patient enough,
those losses in the future

00:48:47.720 --> 00:48:51.875 align:middle line:84%
loom large and will
discourage me from defecting,

00:48:51.875 --> 00:48:54.000 align:middle line:84%
and therefore, we'll sustain
a subgame perfect Nash

00:48:54.000 --> 00:48:55.120 align:middle line:90%
equilibrium.

00:48:55.120 --> 00:48:57.440 align:middle line:84%
On the other hand, we can
think of the extreme case,

00:48:57.440 --> 00:49:00.680 align:middle line:84%
if delta is basically 0--
let's take delta to be 0.

00:49:00.680 --> 00:49:04.400 align:middle line:84%
If delta is 0, then this
is just the one-shot game.

00:49:04.400 --> 00:49:06.000 align:middle line:84%
And we know in
the one-shot game,

00:49:06.000 --> 00:49:07.522 align:middle line:84%
the unique
equilibrium is defect.

00:49:07.522 --> 00:49:09.480 align:middle line:84%
So we know this can't be
a subgame perfect Nash

00:49:09.480 --> 00:49:12.120 align:middle line:90%
equilibrium when delta is 0.

00:49:12.120 --> 00:49:15.100 align:middle line:84%
So intuitively, we expect,
the higher delta is,

00:49:15.100 --> 00:49:17.597 align:middle line:84%
the easier it will be to
sustain this as an equilibrium,

00:49:17.597 --> 00:49:19.680 align:middle line:84%
and let's check and confirm
whether that intuition

00:49:19.680 --> 00:49:20.840 align:middle line:90%
is correct.

00:49:20.840 --> 00:49:23.550 align:middle line:84%
I should make, I guess,
one comment, just

00:49:23.550 --> 00:49:24.990 align:middle line:90%
a technical comment.

00:49:24.990 --> 00:49:27.550 align:middle line:84%
I'm applying the one-shot
deviation principle.

00:49:27.550 --> 00:49:30.910 align:middle line:84%
The one-shot deviation principle
applies to multi-stage games

00:49:30.910 --> 00:49:32.270 align:middle line:90%
that are continuous.

00:49:32.270 --> 00:49:34.933 align:middle line:84%
It turns out, because we have
this discount factor delta,

00:49:34.933 --> 00:49:36.850 align:middle line:84%
these games are always
going to be continuous,

00:49:36.850 --> 00:49:38.450 align:middle line:84%
and they're going to satisfy
that technical condition,

00:49:38.450 --> 00:49:40.992 align:middle line:84%
and therefore, we can apply the
one-shot deviation principle.

00:49:40.992 --> 00:49:44.530 align:middle line:84%
OK, so let's try
to go through this.

00:49:44.530 --> 00:50:13.713 align:middle line:90%


00:50:13.713 --> 00:50:15.630 align:middle line:84%
So I said when we're
analyzing subgame perfect

00:50:15.630 --> 00:50:17.380 align:middle line:84%
Nash equilibrium, the
first step is always

00:50:17.380 --> 00:50:20.410 align:middle line:84%
identifying the subgames, which
is the histories in this case.

00:50:20.410 --> 00:50:22.165 align:middle line:90%
I think the second step--

00:50:22.165 --> 00:50:23.540 align:middle line:84%
maybe I'll make
this observation.

00:50:23.540 --> 00:50:29.360 align:middle line:84%
The key step is grouping
the histories correctly.

00:50:29.360 --> 00:50:34.900 align:middle line:90%


00:50:34.900 --> 00:50:36.660 align:middle line:84%
Because there's
infinitely many histories,

00:50:36.660 --> 00:50:39.060 align:middle line:84%
and we have to argue
at every history,

00:50:39.060 --> 00:50:41.685 align:middle line:84%
no player has a
one-shot deviation.

00:50:41.685 --> 00:50:43.560 align:middle line:84%
If we just went through
every single history,

00:50:43.560 --> 00:50:45.688 align:middle line:84%
we'd have no hope, I
mean, we never finish.

00:50:45.688 --> 00:50:47.980 align:middle line:84%
So what we want to do is we
want to split the histories

00:50:47.980 --> 00:50:51.400 align:middle line:84%
into groups and argue about
the entire group of histories,

00:50:51.400 --> 00:50:53.598 align:middle line:84%
and then argue about the
other group of histories.

00:50:53.598 --> 00:50:56.140 align:middle line:84%
So what's the natural way you
would group the histories here?

00:50:56.140 --> 00:50:58.443 align:middle line:84%
If you look at the way
the strategy is defined,

00:50:58.443 --> 00:51:00.860 align:middle line:84%
I think it's natural to put
the histories into two groups.

00:51:00.860 --> 00:51:03.140 align:middle line:84%
What would those two
groups of histories

00:51:03.140 --> 00:51:07.620 align:middle line:84%
be if you wanted to reason
about one class of histories

00:51:07.620 --> 00:51:11.580 align:middle line:84%
altogether and another class
of histories altogether?

00:51:11.580 --> 00:51:12.363 align:middle line:90%
Yeah?

00:51:12.363 --> 00:51:14.780 align:middle line:84%
AUDIENCE: Yeah, like someone
has defected or someone has--

00:51:14.780 --> 00:51:15.530 align:middle line:90%
IAN BALL: Exactly.

00:51:15.530 --> 00:51:18.520 align:middle line:84%
So let's break the histories
in two and let's consider--

00:51:18.520 --> 00:51:21.120 align:middle line:90%


00:51:21.120 --> 00:51:24.600 align:middle line:84%
maybe start with
the easy case where

00:51:24.600 --> 00:51:27.000 align:middle line:90%
someone has already defected.

00:51:27.000 --> 00:51:32.160 align:middle line:84%
So maybe you can
think of it as case 1.

00:51:32.160 --> 00:51:34.142 align:middle line:84%
So we're proving something
about every history.

00:51:34.142 --> 00:51:36.100 align:middle line:84%
We're going to split the
histories into groups.

00:51:36.100 --> 00:51:39.760 align:middle line:84%
Maybe I'll say group
1 instead of case 1.

00:51:39.760 --> 00:51:40.800 align:middle line:90%
Group 1.

00:51:40.800 --> 00:51:54.400 align:middle line:84%
So let's consider history
h that contains D.

00:51:54.400 --> 00:51:59.280 align:middle line:84%
So we're at some period, we're
at some history containing--

00:51:59.280 --> 00:52:00.040 align:middle line:90%
contains--

00:52:00.040 --> 00:52:02.905 align:middle line:90%


00:52:02.905 --> 00:52:07.723 align:middle line:84%
containing D. And we need to
check that at this history--

00:52:07.723 --> 00:52:09.640 align:middle line:84%
I mean, really, we're
reasoning simultaneously

00:52:09.640 --> 00:52:11.182 align:middle line:84%
about many, many
histories, but we're

00:52:11.182 --> 00:52:13.000 align:middle line:84%
going to-- let's just
take one of them.

00:52:13.000 --> 00:52:15.880 align:middle line:84%
And let's argue
that neither player

00:52:15.880 --> 00:52:18.843 align:middle line:84%
has a profitable one-shot
deviation at this history.

00:52:18.843 --> 00:52:20.010 align:middle line:90%
That's what we have to show.

00:52:20.010 --> 00:52:22.550 align:middle line:90%


00:52:22.550 --> 00:52:24.510 align:middle line:90%
Everything here is symmetric.

00:52:24.510 --> 00:52:26.610 align:middle line:84%
So I'm just going to
reason about player 1,

00:52:26.610 --> 00:52:29.670 align:middle line:84%
and all the reasoning I do
would also apply to player 2.

00:52:29.670 --> 00:52:31.970 align:middle line:90%
So let's focus on player 1.

00:52:31.970 --> 00:52:40.630 align:middle line:90%


00:52:40.630 --> 00:52:46.650 align:middle line:84%
And maybe a good
way of saying this--

00:52:46.650 --> 00:52:48.710 align:middle line:90%
sometimes we say if I deviate--

00:52:48.710 --> 00:52:55.670 align:middle line:84%
so let's look at a one-shot
deviation versus if I

00:52:55.670 --> 00:52:56.890 align:middle line:90%
follow the strategy.

00:52:56.890 --> 00:53:00.712 align:middle line:90%


00:53:00.712 --> 00:53:02.670 align:middle line:84%
Let's just understand
what we're trying to show

00:53:02.670 --> 00:53:04.390 align:middle line:90%
before we add all the details.

00:53:04.390 --> 00:53:09.130 align:middle line:84%
We're considering a history
that contains some D.

00:53:09.130 --> 00:53:11.230 align:middle line:84%
So someone has
defect in the past.

00:53:11.230 --> 00:53:14.230 align:middle line:84%
We're trying to check
that player 1 does not

00:53:14.230 --> 00:53:18.600 align:middle line:84%
have a profitable one-shot
deviation from this strategy,

00:53:18.600 --> 00:53:20.140 align:middle line:90%
from this grim trigger strategy.

00:53:20.140 --> 00:53:23.780 align:middle line:84%
So we're going to compare what
happens, if player 1 follows

00:53:23.780 --> 00:53:26.420 align:middle line:84%
this strategy, what
happens from here on out,

00:53:26.420 --> 00:53:31.060 align:middle line:84%
versus what happens if player
1 chooses a one-shot deviation.

00:53:31.060 --> 00:53:33.380 align:middle line:84%
In general, there could be
many one-shot deviations

00:53:33.380 --> 00:53:34.920 align:middle line:84%
because there could be
many different actions

00:53:34.920 --> 00:53:37.300 align:middle line:84%
the player could deviate to,
but because this game only

00:53:37.300 --> 00:53:40.292 align:middle line:84%
has two actions, there's
only one one-shot deviation.

00:53:40.292 --> 00:53:42.000 align:middle line:84%
If I don't do what
I'm supposed to today,

00:53:42.000 --> 00:53:43.700 align:middle line:84%
there's only one other
thing I could do.

00:53:43.700 --> 00:53:46.280 align:middle line:84%
So instead of having many
different one-shot deviations,

00:53:46.280 --> 00:53:48.320 align:middle line:84%
namely the number
of actions minus 1,

00:53:48.320 --> 00:53:50.820 align:middle line:90%
we just have one of them.

00:53:50.820 --> 00:53:52.740 align:middle line:84%
And what I want to
keep track of is

00:53:52.740 --> 00:53:57.340 align:middle line:84%
what happens from today onward
if I follow the strategy

00:53:57.340 --> 00:53:59.480 align:middle line:84%
and what happens from
today onward if I deviate.

00:53:59.480 --> 00:54:03.300 align:middle line:84%
So let's start with what happens
if I follow the strategy.

00:54:03.300 --> 00:54:06.840 align:middle line:84%
What's going to be the future
path of play from here on out?

00:54:06.840 --> 00:54:10.340 align:middle line:90%


00:54:10.340 --> 00:54:13.120 align:middle line:84%
Well, both of us are
following this strategy,

00:54:13.120 --> 00:54:16.960 align:middle line:84%
and the strategy says, if a
history contains D, we better

00:54:16.960 --> 00:54:18.120 align:middle line:90%
defect.

00:54:18.120 --> 00:54:21.443 align:middle line:84%
So that means today, we're
both going to defect.

00:54:21.443 --> 00:54:23.360 align:middle line:84%
That's what happens if
we follow the strategy.

00:54:23.360 --> 00:54:25.540 align:middle line:90%
Again, defecting is an action.

00:54:25.540 --> 00:54:28.320 align:middle line:84%
It's not the same as deviating
from a strategy profile,

00:54:28.320 --> 00:54:31.420 align:middle line:84%
so I'm just talking
about the action defect.

00:54:31.420 --> 00:54:34.740 align:middle line:90%
Then what happens the next day?

00:54:34.740 --> 00:54:35.240 align:middle line:90%
Yeah?

00:54:35.240 --> 00:54:36.400 align:middle line:90%
AUDIENCE: Continue to defect?

00:54:36.400 --> 00:54:38.320 align:middle line:84%
IAN BALL: Continue to defect
because if you've already

00:54:38.320 --> 00:54:40.420 align:middle line:84%
defected here, and then
we both defect here,

00:54:40.420 --> 00:54:44.053 align:middle line:84%
well, certainly from this
perspective, we look back,

00:54:44.053 --> 00:54:45.720 align:middle line:84%
we see someone's
defected, so we're just

00:54:45.720 --> 00:54:46.900 align:middle line:90%
going to have D forever.

00:54:46.900 --> 00:54:51.280 align:middle line:90%


00:54:51.280 --> 00:54:54.950 align:middle line:84%
What if player 1 chooses
a one-shot deviation?

00:54:54.950 --> 00:54:56.700 align:middle line:84%
Now what is the future
going to look like?

00:54:56.700 --> 00:54:57.620 align:middle line:90%
Let's start here.

00:54:57.620 --> 00:55:01.360 align:middle line:84%
What's going to happen in this
period if player 1 deviates?

00:55:01.360 --> 00:55:04.640 align:middle line:84%
Well, player 1 is
supposed to play D,

00:55:04.640 --> 00:55:07.960 align:middle line:84%
so a deviation
means they play C.

00:55:07.960 --> 00:55:12.150 align:middle line:90%
So we're going to get CD today.

00:55:12.150 --> 00:55:16.090 align:middle line:84%
And then, from here on out,
it's just a one-shot deviation.

00:55:16.090 --> 00:55:18.510 align:middle line:84%
So everyone's going to
follow the strategy.

00:55:18.510 --> 00:55:20.550 align:middle line:84%
If we'd already
defected at this point,

00:55:20.550 --> 00:55:22.730 align:middle line:84%
certainly we've
still defected here,

00:55:22.730 --> 00:55:25.650 align:middle line:84%
so we're just going
to have DD, DD, DD.

00:55:25.650 --> 00:55:30.990 align:middle line:90%


00:55:30.990 --> 00:55:35.250 align:middle line:84%
So, is this one-shot
deviation profitable or not?

00:55:35.250 --> 00:55:38.350 align:middle line:90%


00:55:38.350 --> 00:55:41.430 align:middle line:84%
No, because it's
actually easy to see.

00:55:41.430 --> 00:55:44.990 align:middle line:84%
Here, I do worse today,
and then I do just

00:55:44.990 --> 00:55:46.350 align:middle line:90%
as well from here on out.

00:55:46.350 --> 00:55:48.690 align:middle line:84%
So certainly, this is
actually strictly worse,

00:55:48.690 --> 00:55:51.210 align:middle line:84%
so this is actually
strictly unprofitable.

00:55:51.210 --> 00:55:57.670 align:middle line:90%


00:55:57.670 --> 00:56:00.390 align:middle line:84%
So this one-shot deviation
makes me strictly worse off

00:56:00.390 --> 00:56:02.890 align:middle line:84%
than if I follow the
equilibrium strategy profile.

00:56:02.890 --> 00:56:05.755 align:middle line:90%


00:56:05.755 --> 00:56:10.500 align:middle line:90%
OK, now let's look at group 2.

00:56:10.500 --> 00:56:14.360 align:middle line:84%
Now I only reasoned about a
single history and a single,

00:56:14.360 --> 00:56:16.760 align:middle line:84%
but the reasoning is
symmetric for player 2,

00:56:16.760 --> 00:56:19.925 align:middle line:84%
and this reasoning applies to
any history in the first group.

00:56:19.925 --> 00:56:21.300 align:middle line:84%
So I kind of
simultaneously dealt

00:56:21.300 --> 00:56:24.020 align:middle line:84%
with many, many histories
that look the same.

00:56:24.020 --> 00:56:25.420 align:middle line:90%
Now let's look at group two.

00:56:25.420 --> 00:56:28.660 align:middle line:90%
This is the harder case.

00:56:28.660 --> 00:56:32.540 align:middle line:84%
So group 2 is going to
be all histories that

00:56:32.540 --> 00:56:41.980 align:middle line:84%
don't contain D. So let's
consider a history h that

00:56:41.980 --> 00:56:51.400 align:middle line:84%
does not contain D.
And it's a minor point,

00:56:51.400 --> 00:56:54.860 align:middle line:84%
but why don't I say consider
history h that just consists

00:56:54.860 --> 00:56:56.692 align:middle line:90%
of C?

00:56:56.692 --> 00:56:58.400 align:middle line:84%
You might think another
way of saying it.

00:56:58.400 --> 00:57:01.140 align:middle line:84%
Well, I'm making sure that
I cover the null history.

00:57:01.140 --> 00:57:04.060 align:middle line:84%
So one history is,
the game has started,

00:57:04.060 --> 00:57:05.540 align:middle line:90%
nothing has happened so far.

00:57:05.540 --> 00:57:08.320 align:middle line:84%
I want to make sure that counts,
that history does not contain D,

00:57:08.320 --> 00:57:12.480 align:middle line:84%
but it also isn't just C, so
I have to say it this way.

00:57:12.480 --> 00:57:14.880 align:middle line:84%
And now let's go through
the same reasoning.

00:57:14.880 --> 00:57:15.900 align:middle line:90%
We have player one.

00:57:15.900 --> 00:57:19.440 align:middle line:90%


00:57:19.440 --> 00:57:27.160 align:middle line:84%
And they can either follow
the strategy, or OSD, One-Shot

00:57:27.160 --> 00:57:31.040 align:middle line:84%
Deviate, and let's
see what happens.

00:57:31.040 --> 00:57:33.100 align:middle line:84%
So following the
strategy is pretty clear.

00:57:33.100 --> 00:57:36.600 align:middle line:84%
What's going to happen
from here on out, if we

00:57:36.600 --> 00:57:40.912 align:middle line:84%
know one has deviated so far,
and we follow the grim trigger

00:57:40.912 --> 00:57:42.620 align:middle line:84%
strategy, what does
the future look like?

00:57:42.620 --> 00:57:43.660 align:middle line:90%
What's the path of play?

00:57:43.660 --> 00:57:44.160 align:middle line:90%
Yeah?

00:57:44.160 --> 00:57:45.577 align:middle line:84%
AUDIENCE: Cooperation
every round.

00:57:45.577 --> 00:57:48.660 align:middle line:84%
IAN BALL: Cooperation
every round.

00:57:48.660 --> 00:57:52.340 align:middle line:90%
Because that's what we're doing.

00:57:52.340 --> 00:57:54.760 align:middle line:84%
If no one's deviated,
we cooperate.

00:57:54.760 --> 00:57:55.580 align:middle line:90%
We cooperate again.

00:57:55.580 --> 00:57:59.440 align:middle line:84%
No one's deviated, we
cooperate again, and so on.

00:57:59.440 --> 00:58:03.600 align:middle line:84%
What about the
one-shot deviation?

00:58:03.600 --> 00:58:05.897 align:middle line:90%
Yeah, over here.

00:58:05.897 --> 00:58:07.730 align:middle line:84%
AUDIENCE: I would defect
in the first round.

00:58:07.730 --> 00:58:08.690 align:middle line:90%
IAN BALL: So let's break it up.

00:58:08.690 --> 00:58:09.982 align:middle line:90%
Let's do the first round, yeah.

00:58:09.982 --> 00:58:10.770 align:middle line:90%
So I defect here.

00:58:10.770 --> 00:58:13.310 align:middle line:84%
And then what is-- and
what's this going to be?

00:58:13.310 --> 00:58:14.470 align:middle line:90%
Cooperate, OK.

00:58:14.470 --> 00:58:16.630 align:middle line:84%
So that's the one-shot
deviation, great.

00:58:16.630 --> 00:58:18.350 align:middle line:84%
And then what
happens after that?

00:58:18.350 --> 00:58:20.950 align:middle line:84%
AUDIENCE: I believe following
the appropriate strategy

00:58:20.950 --> 00:58:22.750 align:middle line:84%
after that, we
would be defecting.

00:58:22.750 --> 00:58:24.150 align:middle line:90%
IAN BALL: Exactly right.

00:58:24.150 --> 00:58:29.610 align:middle line:84%
So this is the key point and
can confuse people a lot.

00:58:29.610 --> 00:58:32.710 align:middle line:84%
I said this is a one-shot
deviation, but what's happening

00:58:32.710 --> 00:58:35.230 align:middle line:84%
is changing in every
subsequent period.

00:58:35.230 --> 00:58:36.510 align:middle line:90%
Can you reconcile that why?

00:58:36.510 --> 00:58:38.888 align:middle line:84%
It's a one-shot deviation,
but if I look at this,

00:58:38.888 --> 00:58:39.930 align:middle line:90%
it doesn't look one-shot.

00:58:39.930 --> 00:58:41.805 align:middle line:84%
So you are right, but
this is a tricky point.

00:58:41.805 --> 00:58:43.830 align:middle line:84%
Can you explain
what's happening?

00:58:43.830 --> 00:58:46.297 align:middle line:84%
AUDIENCE: Well, so
in fact, let's say

00:58:46.297 --> 00:58:48.630 align:middle line:84%
time equals 0 right now, I'm
going to make one decision.

00:58:48.630 --> 00:58:49.510 align:middle line:90%
IAN BALL: Right.

00:58:49.510 --> 00:58:51.610 align:middle line:84%
AUDIENCE: Switch my
cooperate to defect.

00:58:51.610 --> 00:58:52.610 align:middle line:90%
IAN BALL: Exactly right.

00:58:52.610 --> 00:58:54.485 align:middle line:84%
AUDIENCE: Assuming this
grim trigger strategy

00:58:54.485 --> 00:58:58.630 align:middle line:84%
that we have set in stone before
we started this game, based

00:58:58.630 --> 00:59:01.950 align:middle line:84%
on that, the strategy dictates
that every future period

00:59:01.950 --> 00:59:03.350 align:middle line:90%
must be defect.

00:59:03.350 --> 00:59:07.688 align:middle line:84%
And so based on that, then
we are going to defect.

00:59:07.688 --> 00:59:09.230 align:middle line:84%
IAN BALL: Exactly,
great explanation.

00:59:09.230 --> 00:59:13.330 align:middle line:90%
So here, why am I--

00:59:13.330 --> 00:59:15.730 align:middle line:84%
why are we playing DD
here rather than CC?

00:59:15.730 --> 00:59:18.090 align:middle line:84%
It's not because a
player is changing

00:59:18.090 --> 00:59:20.037 align:middle line:84%
what their strategy
does at this history,

00:59:20.037 --> 00:59:22.370 align:middle line:84%
it's that we've reached a
different history than before.

00:59:22.370 --> 00:59:24.800 align:middle line:84%
So the function-- the
strategy hasn't changed,

00:59:24.800 --> 00:59:27.050 align:middle line:84%
but the history, what we're
plugging into the function

00:59:27.050 --> 00:59:29.450 align:middle line:84%
has changed, exactly
as you explained.

00:59:29.450 --> 00:59:32.410 align:middle line:90%
So let's go over one last time.

00:59:32.410 --> 00:59:34.250 align:middle line:90%
I one-shot deviate today.

00:59:34.250 --> 00:59:39.130 align:middle line:84%
I'm supposed to play C,
and I play D. Subsequently,

00:59:39.130 --> 00:59:42.770 align:middle line:84%
I follow my strategy, but now,
if we're here, and we look back,

00:59:42.770 --> 00:59:46.370 align:middle line:84%
we say, wait a second,
someone defected yesterday,

00:59:46.370 --> 00:59:49.210 align:middle line:84%
the history contains D, and
therefore, the grim trigger

00:59:49.210 --> 00:59:52.450 align:middle line:84%
strategy specifies
that we both play D,

00:59:52.450 --> 00:59:54.790 align:middle line:84%
and we continue following
this from here on out.

00:59:54.790 --> 00:59:56.430 align:middle line:84%
I think this is
the crucial step.

00:59:56.430 --> 00:59:57.630 align:middle line:90%
Any questions on this?

00:59:57.630 --> 01:00:00.445 align:middle line:90%


01:00:00.445 --> 01:00:00.945 align:middle line:90%
OK.

01:00:00.945 --> 01:00:03.160 align:middle line:84%
So now let's compare
these payoffs.

01:00:03.160 --> 01:00:08.360 align:middle line:84%
If we do CC every period,
we get 2, 2, 2, 2.

01:00:08.360 --> 01:00:10.400 align:middle line:90%
Now, what happens?

01:00:10.400 --> 01:00:17.360 align:middle line:84%
I get-- so here, we
can see exactly what's

01:00:17.360 --> 01:00:22.040 align:middle line:84%
kind of the fundamental
idea about punishments.

01:00:22.040 --> 01:00:26.960 align:middle line:84%
If I deviate from cooperate
to defect today, I gain today.

01:00:26.960 --> 01:00:29.560 align:middle line:84%
We know I must gain today
because CC is not a Nash

01:00:29.560 --> 01:00:31.360 align:middle line:90%
equilibrium of the stage game.

01:00:31.360 --> 01:00:34.240 align:middle line:84%
What it means for CC to not be
a Nash equilibrium of the stage

01:00:34.240 --> 01:00:36.440 align:middle line:84%
game is precisely that
I can behave differently

01:00:36.440 --> 01:00:40.320 align:middle line:84%
today and increase my payoff
today from the stage game.

01:00:40.320 --> 01:00:44.040 align:middle line:84%
But I may not want to do
that because if I do this,

01:00:44.040 --> 01:00:45.680 align:middle line:84%
we're going to
observe that tomorrow,

01:00:45.680 --> 01:00:48.640 align:middle line:84%
and I'm going to experience a
punishment from here on out.

01:00:48.640 --> 01:00:51.760 align:middle line:84%
And in order for this
not to be profitable,

01:00:51.760 --> 01:00:55.560 align:middle line:84%
it must be that the punishment
is sufficient to offset

01:00:55.560 --> 01:00:57.880 align:middle line:84%
the gain, which is
exactly going to be true

01:00:57.880 --> 01:01:00.730 align:middle line:84%
if we're patient enough and
the future looms large enough,

01:01:00.730 --> 01:01:02.150 align:middle line:90%
so let's actually compute this.

01:01:02.150 --> 01:01:08.411 align:middle line:90%


01:01:08.411 --> 01:01:13.550 align:middle line:84%
That means we have to do a
little bit of algebra here.

01:01:13.550 --> 01:01:17.350 align:middle line:84%
Well, if we discount
starting today,

01:01:17.350 --> 01:01:20.830 align:middle line:84%
we're going to have discount
this by delta, this by delta

01:01:20.830 --> 01:01:23.990 align:middle line:84%
squared, this by delta
cubed, and so on.

01:01:23.990 --> 01:01:31.230 align:middle line:84%
So we're going to get 2 plus
delta 2 plus delta squared

01:01:31.230 --> 01:01:36.670 align:middle line:90%
2 plus delta cubed 2 and so on.

01:01:36.670 --> 01:01:41.270 align:middle line:84%
Again, I'm using this trick that
I'm focusing just on the payoffs

01:01:41.270 --> 01:01:42.170 align:middle line:90%
here.

01:01:42.170 --> 01:01:47.002 align:middle line:84%
It could be that the history
we're at is period a billion,

01:01:47.002 --> 01:01:49.210 align:middle line:84%
and everything is discounted
by delta to the billion,

01:01:49.210 --> 01:01:51.085 align:middle line:84%
but I've just factored
that out to the front,

01:01:51.085 --> 01:01:53.050 align:middle line:84%
and that's not going to
change my preference,

01:01:53.050 --> 01:01:55.230 align:middle line:84%
so I'm just going
to remove that.

01:01:55.230 --> 01:01:59.090 align:middle line:84%
OK let's do a little
simplification here.

01:01:59.090 --> 01:02:02.130 align:middle line:84%
We see a 2 in every term,
so let's factor that out.

01:02:02.130 --> 01:02:09.330 align:middle line:84%
So this is 2 times 1 plus delta
plus delta squared plus so on.

01:02:09.330 --> 01:02:11.925 align:middle line:84%
And this is one series that
I think, for this class,

01:02:11.925 --> 01:02:13.550 align:middle line:84%
it's good to know
the formula for this.

01:02:13.550 --> 01:02:15.210 align:middle line:90%
This is a geometric series.

01:02:15.210 --> 01:02:17.690 align:middle line:84%
It converges because
delta is less than 1.

01:02:17.690 --> 01:02:23.050 align:middle line:84%
And the formula for this is
it's just 1 over 1 minus delta.

01:02:23.050 --> 01:02:30.290 align:middle line:84%
So this is going to be 2
times 1 over 1 minus delta.

01:02:30.290 --> 01:02:33.170 align:middle line:84%
Let's just make sure
this formula makes sense.

01:02:33.170 --> 01:02:36.250 align:middle line:84%
If delta is really close
to 0, then this series

01:02:36.250 --> 01:02:38.090 align:middle line:90%
is basically just 1.

01:02:38.090 --> 01:02:42.090 align:middle line:84%
And that makes sense, 1 over
1 minus basically 0 is 1.

01:02:42.090 --> 01:02:44.690 align:middle line:84%
If delta gets very
close to 1 this series

01:02:44.690 --> 01:02:46.250 align:middle line:90%
gets really, really big.

01:02:46.250 --> 01:02:48.570 align:middle line:84%
And indeed, as delta
gets really close to 1,

01:02:48.570 --> 01:02:50.810 align:middle line:84%
the thing in the bottom
here gets really close to 0,

01:02:50.810 --> 01:02:54.050 align:middle line:84%
and therefore, the reciprocal
of it gets really, really big.

01:02:54.050 --> 01:02:56.080 align:middle line:90%
That's Intuitive.

01:02:56.080 --> 01:02:56.720 align:middle line:90%
OK.

01:02:56.720 --> 01:03:01.080 align:middle line:84%
Now let's compare that
to what happens here.

01:03:01.080 --> 01:03:03.120 align:middle line:84%
Well, this is actually
pretty easy to calculate.

01:03:03.120 --> 01:03:06.000 align:middle line:90%
What is this stream?

01:03:06.000 --> 01:03:11.560 align:middle line:84%
Well, it's 3 plus delta
times 0 plus delta squared

01:03:11.560 --> 01:03:13.560 align:middle line:90%
times 0 plus dot-dot-dot.

01:03:13.560 --> 01:03:17.380 align:middle line:84%
Well, the 0's don't
matter, so we just get 3.

01:03:17.380 --> 01:03:23.240 align:middle line:90%


01:03:23.240 --> 01:03:25.660 align:middle line:84%
So what is our
equilibrium condition?

01:03:25.660 --> 01:03:36.860 align:middle line:90%


01:03:36.860 --> 01:03:38.360 align:middle line:84%
So what we see is
that every history

01:03:38.360 --> 01:03:42.040 align:middle line:84%
in this group, our
deviation is not profitable

01:03:42.040 --> 01:03:45.480 align:middle line:84%
as long as this is greater
than or equal to this.

01:03:45.480 --> 01:03:48.242 align:middle line:84%
And remember, equality is OK
because if we have equality,

01:03:48.242 --> 01:03:50.200 align:middle line:84%
then that means the
deviation gives you exactly

01:03:50.200 --> 01:03:51.900 align:middle line:90%
the same payoff as on path.

01:03:51.900 --> 01:03:53.430 align:middle line:90%
Nash equilibrium allows that.

01:03:53.430 --> 01:04:03.510 align:middle line:84%
So the condition is
2 over 1 minus delta

01:04:03.510 --> 01:04:08.470 align:middle line:84%
must be greater
than or equal to 3.

01:04:08.470 --> 01:04:11.430 align:middle line:84%
Let's just do a
little algebra here.

01:04:11.430 --> 01:04:14.230 align:middle line:84%
Let's move the 1 minus
delta to this side.

01:04:14.230 --> 01:04:17.390 align:middle line:84%
We get 2 is greater
than or equal to 3 times

01:04:17.390 --> 01:04:24.070 align:middle line:84%
1 minus delta, which
is 3 minus 3 delta.

01:04:24.070 --> 01:04:29.790 align:middle line:84%
And now we move 3 delta
over here to over here,

01:04:29.790 --> 01:04:33.430 align:middle line:84%
and we get 3 delta greater
than or equal to 1,

01:04:33.430 --> 01:04:37.395 align:middle line:84%
or in other words, delta is
greater than or equal to 1/3.

01:04:37.395 --> 01:04:39.270 align:middle line:84%
It's very easy when
you're doing this algebra

01:04:39.270 --> 01:04:41.150 align:middle line:84%
to get the sign
wrong, and that's

01:04:41.150 --> 01:04:44.550 align:middle line:84%
why keeping track that we
better get an inequality that

01:04:44.550 --> 01:04:46.342 align:middle line:84%
has this form, delta
greater than something

01:04:46.342 --> 01:04:48.925 align:middle line:84%
because we know that this should
be an equilibrium if and only

01:04:48.925 --> 01:04:50.050 align:middle line:90%
if delta is large enough.

01:04:50.050 --> 01:04:53.310 align:middle line:84%
So if I made a mistake and I got
delta less than or equal to 3,

01:04:53.310 --> 01:04:54.853 align:middle line:84%
i would know I
made a mistake if I

01:04:54.853 --> 01:04:56.270 align:middle line:84%
understand the
economic intuition,

01:04:56.270 --> 01:04:58.450 align:middle line:90%
so that's a good tip for exams.

01:04:58.450 --> 01:04:58.950 align:middle line:90%
OK.

01:04:58.950 --> 01:05:04.690 align:middle line:84%
So we intuited that this
strategy would be a subgame

01:05:04.690 --> 01:05:07.670 align:middle line:84%
perfect Nash equilibrium if
the players are patient enough,

01:05:07.670 --> 01:05:11.330 align:middle line:84%
if delta is large enough, and
our calculation found the exact

01:05:11.330 --> 01:05:13.290 align:middle line:90%
threshold, which is exactly 1/3.

01:05:13.290 --> 01:05:16.570 align:middle line:84%
And that threshold
reflects the ratio

01:05:16.570 --> 01:05:21.330 align:middle line:84%
between the one-shot
gain from defecting

01:05:21.330 --> 01:05:24.996 align:middle line:84%
and the subsequent punishment
that I experienced.

01:05:24.996 --> 01:05:27.270 align:middle line:90%
OK, any questions on that?

01:05:27.270 --> 01:05:30.290 align:middle line:90%


01:05:30.290 --> 01:05:34.770 align:middle line:84%
All right, let's do
one more strategy.

01:05:34.770 --> 01:05:35.870 align:middle line:90%
Let's see what happens.

01:05:35.870 --> 01:05:48.050 align:middle line:90%


01:05:48.050 --> 01:05:48.910 align:middle line:90%
Yes, absolutely.

01:05:48.910 --> 01:05:53.360 align:middle line:84%
AUDIENCE: I just want to confirm
that basically, the CC path only

01:05:53.360 --> 01:05:55.080 align:middle line:90%
works if delta is large enough.

01:05:55.080 --> 01:05:58.520 align:middle line:84%
So basically, CC is a
SPME if and only if delta

01:05:58.520 --> 01:06:00.320 align:middle line:90%
is greater than or equal to 1?

01:06:00.320 --> 01:06:03.020 align:middle line:84%
IAN BALL: We have to be
really clear about what--

01:06:03.020 --> 01:06:05.360 align:middle line:84%
remember, an SPME is
a strategy profile.

01:06:05.360 --> 01:06:10.320 align:middle line:84%
So what we're saying
is the strategy profile

01:06:10.320 --> 01:06:13.120 align:middle line:84%
where both players use the
grim trigger strategy is

01:06:13.120 --> 01:06:15.280 align:middle line:84%
a subgame perfect
Nash equilibrium if

01:06:15.280 --> 01:06:17.840 align:middle line:84%
and only if delta
is large enough.

01:06:17.840 --> 01:06:20.920 align:middle line:84%
Now you're right that at
histories where someone

01:06:20.920 --> 01:06:26.160 align:middle line:84%
has already defected, there's
never a profitable deviation

01:06:26.160 --> 01:06:27.880 align:middle line:90%
no matter the value of delta.

01:06:27.880 --> 01:06:31.800 align:middle line:84%
If we go to group 1, this
deviation was never profitable.

01:06:31.800 --> 01:06:33.360 align:middle line:84%
But to be a Nash
equilibrium, it's

01:06:33.360 --> 01:06:36.200 align:middle line:84%
not enough to say there's
some histories where

01:06:36.200 --> 01:06:37.960 align:middle line:90%
the deviation is profitable.

01:06:37.960 --> 01:06:39.260 align:middle line:90%
SPME is really strong.

01:06:39.260 --> 01:06:43.880 align:middle line:84%
It says at every history, no
deviation can be profitable.

01:06:43.880 --> 01:06:45.570 align:middle line:84%
So that's only going
to hold if delta

01:06:45.570 --> 01:06:46.820 align:middle line:90%
is greater than or equal to 3.

01:06:46.820 --> 01:06:50.030 align:middle line:84%
So another way of saying
it is, if delta is large,

01:06:50.030 --> 01:06:53.070 align:middle line:84%
whatever history I'm at, no
one has a profitable deviation,

01:06:53.070 --> 01:06:55.270 align:middle line:84%
and therefore, I have
a Nash equilibrium.

01:06:55.270 --> 01:06:58.390 align:middle line:84%
If delta is smaller than 1/3,
there are some histories where I

01:06:58.390 --> 01:07:00.790 align:middle line:84%
have a profitable deviation
and other histories where I

01:07:00.790 --> 01:07:02.390 align:middle line:84%
don't have a
profitable deviation.

01:07:02.390 --> 01:07:04.390 align:middle line:84%
But as long as there's
some history where

01:07:04.390 --> 01:07:05.990 align:middle line:84%
I have a profitable
deviation, that

01:07:05.990 --> 01:07:08.530 align:middle line:84%
does not constitute a subgame
perfect Nash equilibrium,

01:07:08.530 --> 01:07:09.590 align:middle line:84%
and therefore, the
strategy profile

01:07:09.590 --> 01:07:11.715 align:middle line:84%
doesn't work as a subgame
perfect Nash equilibrium.

01:07:11.715 --> 01:07:14.772 align:middle line:84%
AUDIENCE: And if the
deviation is greater than 2?

01:07:14.772 --> 01:07:16.230 align:middle line:84%
IAN BALL: The
profitable deviation.

01:07:16.230 --> 01:07:18.750 align:middle line:84%
I mean, I have deviations here,
they're just not profitable.

01:07:18.750 --> 01:07:20.470 align:middle line:84%
But the profitable
deviation will always

01:07:20.470 --> 01:07:23.430 align:middle line:90%
be at group 2 histories, yeah.

01:07:23.430 --> 01:07:24.830 align:middle line:90%
So in fact, there's--

01:07:24.830 --> 01:07:27.430 align:middle line:84%
keep in mind, though, this
is when you call it group 2,

01:07:27.430 --> 01:07:29.430 align:middle line:84%
it's not just one
history, it's actually

01:07:29.430 --> 01:07:32.510 align:middle line:84%
many, many histories that all
fall into this category, yeah.

01:07:32.510 --> 01:07:38.750 align:middle line:90%


01:07:38.750 --> 01:07:39.283 align:middle line:90%
Great.

01:07:39.283 --> 01:07:40.450 align:middle line:90%
Any other questions on this?

01:07:40.450 --> 01:07:41.190 align:middle line:90%
Yeah?

01:07:41.190 --> 01:07:43.065 align:middle line:84%
AUDIENCE: Given the Nash
equilibrium profile,

01:07:43.065 --> 01:07:45.730 align:middle line:84%
do we specify which one we
end up in the beginning?

01:07:45.730 --> 01:07:48.543 align:middle line:84%
Like, how do we know if
we end up in DD or CC?

01:07:48.543 --> 01:07:49.210 align:middle line:90%
IAN BALL: Great.

01:07:49.210 --> 01:07:50.830 align:middle line:90%
So, great question.

01:07:50.830 --> 01:07:52.330 align:middle line:84%
So as always, we
have to distinguish

01:07:52.330 --> 01:07:55.490 align:middle line:84%
between the strategy profile
and equilibrium and the outcome

01:07:55.490 --> 01:07:56.550 align:middle line:90%
of the equilibrium.

01:07:56.550 --> 01:07:58.208 align:middle line:84%
I've described the
strategy profile,

01:07:58.208 --> 01:07:59.750 align:middle line:84%
but I should say
what the outcome is.

01:07:59.750 --> 01:08:01.297 align:middle line:90%
So let's look at the outcome.

01:08:01.297 --> 01:08:03.130 align:middle line:84%
Well, the strategy
profile says-- maybe it's

01:08:03.130 --> 01:08:08.510 align:middle line:84%
gone now, if no one's
defected so far, we cooperate.

01:08:08.510 --> 01:08:12.450 align:middle line:84%
So in the 0th period, we should
cooperate because no one--

01:08:12.450 --> 01:08:14.950 align:middle line:84%
it's the 0th period, no
one's defected so far,

01:08:14.950 --> 01:08:15.950 align:middle line:90%
so we cooperate.

01:08:15.950 --> 01:08:19.012 align:middle line:84%
Now let's go to period
1, what do we do?

01:08:19.012 --> 01:08:19.970 align:middle line:90%
AUDIENCE: We continue--

01:08:19.970 --> 01:08:22.303 align:middle line:84%
IAN BALL: We cooperate because
no one's defected so far.

01:08:22.303 --> 01:08:23.750 align:middle line:90%
Period 2, we cooperate.

01:08:23.750 --> 01:08:26.229 align:middle line:84%
So the outcome of this
equilibrium is always cooperate,

01:08:26.229 --> 01:08:27.646 align:middle line:84%
and maybe I should
have said that.

01:08:27.646 --> 01:08:31.130 align:middle line:90%
So the outcome--

01:08:31.130 --> 01:08:33.247 align:middle line:84%
I was so focused on
strategies versus outcomes,

01:08:33.247 --> 01:08:34.830 align:middle line:84%
I didn't even say
what the outcome is.

01:08:34.830 --> 01:08:38.170 align:middle line:90%
The outcome is CC, CC, CC, CC.

01:08:38.170 --> 01:08:39.670 align:middle line:90%
So that's the outcome.

01:08:39.670 --> 01:08:42.450 align:middle line:84%
We do, indeed, sustain
cooperation in equilibrium,

01:08:42.450 --> 01:08:44.580 align:middle line:84%
but I didn't say this
because I want to be clear,

01:08:44.580 --> 01:08:48.439 align:middle line:84%
it is not correct to say the
equilibrium is cooperate forever

01:08:48.439 --> 01:08:50.859 align:middle line:84%
because that's an outcome,
not a strategy profile,

01:08:50.859 --> 01:08:51.859 align:middle line:90%
but great question.

01:08:51.859 --> 01:08:52.359 align:middle line:90%
Yes?

01:08:52.359 --> 01:08:54.526 align:middle line:84%
AUDIENCE: Is this outcome
still under the assumption

01:08:54.526 --> 01:08:55.740 align:middle line:90%
that delta is at least 3?

01:08:55.740 --> 01:08:56.615 align:middle line:90%
IAN BALL: Yeah, yeah.

01:08:56.615 --> 01:08:58.895 align:middle line:90%
So let's be clear--

01:08:58.895 --> 01:09:00.520 align:middle line:84%
well, I guess it
depends what you mean.

01:09:00.520 --> 01:09:04.000 align:middle line:84%
The outcome of the grim trigger
strategy profile is always--

01:09:04.000 --> 01:09:07.840 align:middle line:84%
is C, C, C, C, C. But that
strategy profile is only a Nash

01:09:07.840 --> 01:09:10.120 align:middle line:84%
equilibrium if delta is
greater than or equal to 1/3.

01:09:10.120 --> 01:09:12.319 align:middle line:84%
For any strategy
profile, I can compute

01:09:12.319 --> 01:09:14.779 align:middle line:84%
what the outcome is, whether
or not it's equilibrium.

01:09:14.779 --> 01:09:16.680 align:middle line:84%
I can say, if this
is how we-- if these

01:09:16.680 --> 01:09:18.348 align:middle line:84%
are our complete
contingent plans,

01:09:18.348 --> 01:09:19.640 align:middle line:90%
this is what's going to happen.

01:09:19.640 --> 01:09:21.479 align:middle line:84%
That doesn't rely
on equilibrium.

01:09:21.479 --> 01:09:24.560 align:middle line:84%
But then a separate question
is, are those plans actually

01:09:24.560 --> 01:09:26.100 align:middle line:90%
consistent with equilibrium?

01:09:26.100 --> 01:09:28.600 align:middle line:84%
And that's where we need delta
greater than or equal to 3.

01:09:28.600 --> 01:09:29.300 align:middle line:90%
Is that clear?

01:09:29.300 --> 01:09:29.600 align:middle line:90%
Yeah.

01:09:29.600 --> 01:09:30.300 align:middle line:90%
Any other questions?

01:09:30.300 --> 01:09:30.800 align:middle line:90%
Great.

01:09:30.800 --> 01:09:33.820 align:middle line:90%
These are great questions.

01:09:33.820 --> 01:09:34.320 align:middle line:90%
OK.

01:09:34.320 --> 01:09:36.760 align:middle line:84%
So now let's look at
one more, I think,

01:09:36.760 --> 01:09:40.479 align:middle line:84%
very natural strategy profile
and see if this works.

01:09:40.479 --> 01:09:44.350 align:middle line:90%
So this is called tit for tat.

01:09:44.350 --> 01:09:46.069 align:middle line:84%
And people actually
have these contests

01:09:46.069 --> 01:09:48.050 align:middle line:84%
where you play
prisoner's dilemmas,

01:09:48.050 --> 01:09:51.630 align:middle line:84%
and this strategy actually
tends to do quite well.

01:09:51.630 --> 01:09:53.910 align:middle line:84%
Tit for tat-- don't know
the etymology exactly what

01:09:53.910 --> 01:09:56.830 align:middle line:84%
tit and tat mean,
but the basic idea

01:09:56.830 --> 01:10:01.670 align:middle line:84%
is I'm always going to do
what you did yesterday.

01:10:01.670 --> 01:10:04.870 align:middle line:84%
So if yesterday you cooperated,
then I'll cooperate today.

01:10:04.870 --> 01:10:10.030 align:middle line:84%
If yesterday you defected,
then I'll defect today.

01:10:10.030 --> 01:10:19.830 align:middle line:84%
So tit for tat means
each player copies

01:10:19.830 --> 01:10:23.010 align:middle line:90%
the opponent's action yesterday.

01:10:23.010 --> 01:10:29.190 align:middle line:90%


01:10:29.190 --> 01:10:32.550 align:middle line:90%
So opp means opponent.

01:10:32.550 --> 01:10:35.630 align:middle line:84%
If you cooperated yesterday,
I cooperate today.

01:10:35.630 --> 01:10:38.150 align:middle line:84%
If you defected
yesterday, I defect today.

01:10:38.150 --> 01:10:41.050 align:middle line:84%
And that seems like a
pretty reasonable strategy.

01:10:41.050 --> 01:10:42.382 align:middle line:90%
Let's be careful.

01:10:42.382 --> 01:10:43.590 align:middle line:90%
I need to say one more thing.

01:10:43.590 --> 01:10:45.810 align:middle line:84%
I actually haven't fully
specified a strategy here.

01:10:45.810 --> 01:10:47.030 align:middle line:90%
What have I not specified?

01:10:47.030 --> 01:10:47.910 align:middle line:90%
And this is crucial.

01:10:47.910 --> 01:10:48.490 align:middle line:90%
Yeah?

01:10:48.490 --> 01:10:49.930 align:middle line:84%
AUDIENCE: What you
do in period 0.

01:10:49.930 --> 01:10:50.850 align:middle line:90%
IAN BALL: What I do in period 0.

01:10:50.850 --> 01:10:52.710 align:middle line:84%
In period 0, nothing's
happened so far,

01:10:52.710 --> 01:10:55.490 align:middle line:84%
and that makes a
huge difference.

01:10:55.490 --> 01:10:58.350 align:middle line:90%
So plus cooperate in period 0.

01:10:58.350 --> 01:11:03.537 align:middle line:90%


01:11:03.537 --> 01:11:05.870 align:middle line:84%
So when we say tit for tat,
that's usually what we mean.

01:11:05.870 --> 01:11:07.770 align:middle line:90%
So in period 0, I cooperate.

01:11:07.770 --> 01:11:12.132 align:middle line:84%
And in any subsequent period,
I copy what everyone else did.

01:11:12.132 --> 01:11:14.090 align:middle line:84%
So the first question we
should ask, going back

01:11:14.090 --> 01:11:16.010 align:middle line:84%
to our discussion
we had, is if we

01:11:16.010 --> 01:11:19.450 align:middle line:84%
use the tit-for-tat strategy,
what is the outcome going to be?

01:11:19.450 --> 01:11:22.010 align:middle line:84%
And remember, we can ask
this question whether or not

01:11:22.010 --> 01:11:24.010 align:middle line:84%
tit for tat is a
Nash equilibrium.

01:11:24.010 --> 01:11:27.070 align:middle line:84%
We can just say what would
happen if this is played.

01:11:27.070 --> 01:11:30.712 align:middle line:84%
So what is the outcome
of this going to be?

01:11:30.712 --> 01:11:33.170 align:middle line:84%
We're not saying it's a Nash
equilibrium or subgame perfect

01:11:33.170 --> 01:11:33.430 align:middle line:90%
Nash.

01:11:33.430 --> 01:11:35.347 align:middle line:84%
We're just saying if
these are the contingency

01:11:35.347 --> 01:11:39.000 align:middle line:84%
plans people use,
what's going to happen?

01:11:39.000 --> 01:11:39.680 align:middle line:90%
Yeah?

01:11:39.680 --> 01:11:42.340 align:middle line:84%
AUDIENCE: Because everyone
cooperates in period 0,

01:11:42.340 --> 01:11:44.320 align:middle line:84%
subsequently, everyone
cooperates period 1,

01:11:44.320 --> 01:11:47.130 align:middle line:84%
and then the outcome is that
CC has played every round.

01:11:47.130 --> 01:11:47.880 align:middle line:90%
IAN BALL: Exactly.

01:11:47.880 --> 01:11:52.540 align:middle line:90%


01:11:52.540 --> 01:11:54.960 align:middle line:84%
So you might say,
great, this induces CC,

01:11:54.960 --> 01:11:56.807 align:middle line:84%
this seems
reasonable, maybe this

01:11:56.807 --> 01:11:58.640 align:middle line:84%
is another equilibrium
that's going to allow

01:11:58.640 --> 01:11:59.920 align:middle line:90%
us to sustain cooperation.

01:11:59.920 --> 01:12:03.660 align:middle line:84%
We already computed
grim trigger,

01:12:03.660 --> 01:12:06.200 align:middle line:90%
let's see if this one works.

01:12:06.200 --> 01:12:07.940 align:middle line:84%
It turns out, it's
not going to work,

01:12:07.940 --> 01:12:09.020 align:middle line:84%
even though it seems
quite intuitive,

01:12:09.020 --> 01:12:10.300 align:middle line:90%
and let's understand why.

01:12:10.300 --> 01:12:24.560 align:middle line:90%


01:12:24.560 --> 01:12:33.440 align:middle line:84%
So what we want to do is
we want to check, is--

01:12:33.440 --> 01:12:36.470 align:middle line:84%
maybe I'll say
TFT, Tit For Tat--

01:12:36.470 --> 01:12:38.250 align:middle line:84%
a subgame perfect
Nash equilibrium?

01:12:38.250 --> 01:12:42.310 align:middle line:90%


01:12:42.310 --> 01:12:45.910 align:middle line:84%
Well, I need to check,
at every history,

01:12:45.910 --> 01:12:48.750 align:middle line:84%
does anyone have a profitable
one-shot deviation?

01:12:48.750 --> 01:12:51.075 align:middle line:84%
And as usual, there's
a lot of histories.

01:12:51.075 --> 01:12:52.450 align:middle line:84%
I can't reason
about all of them,

01:12:52.450 --> 01:12:55.630 align:middle line:84%
so I need to break up the
histories into groups.

01:12:55.630 --> 01:12:57.990 align:middle line:84%
Last time we grouped
them into two groups

01:12:57.990 --> 01:13:00.350 align:middle line:84%
according to whether
someone had deviated

01:13:00.350 --> 01:13:02.230 align:middle line:90%
or defected in the past.

01:13:02.230 --> 01:13:04.480 align:middle line:84%
How would you group the
histories under this strategy?

01:13:04.480 --> 01:13:06.230 align:middle line:84%
Any guesses how many
groups you might have

01:13:06.230 --> 01:13:07.730 align:middle line:90%
and how you would group them?

01:13:07.730 --> 01:13:11.950 align:middle line:90%


01:13:11.950 --> 01:13:12.670 align:middle line:90%
Yeah?

01:13:12.670 --> 01:13:14.270 align:middle line:84%
AUDIENCE: Someone
deviated yesterday

01:13:14.270 --> 01:13:16.683 align:middle line:84%
versus someone
cooperatinbg yesterday.

01:13:16.683 --> 01:13:17.350 align:middle line:90%
IAN BALL: Great.

01:13:17.350 --> 01:13:19.390 align:middle line:84%
So that-- so I agree,
we need to look exactly

01:13:19.390 --> 01:13:20.910 align:middle line:90%
at what happened yesterday.

01:13:20.910 --> 01:13:23.305 align:middle line:84%
And whether someone deviated
tomorrow is important.

01:13:23.305 --> 01:13:25.430 align:middle line:84%
It turns out, we want to
keep track of all the four

01:13:25.430 --> 01:13:27.847 align:middle line:84%
possibilities yesterday, and
maybe this is what you meant.

01:13:27.847 --> 01:13:30.870 align:middle line:84%
So yesterday, it could have
been we both deviated-- sorry,

01:13:30.870 --> 01:13:31.490 align:middle line:90%
defected.

01:13:31.490 --> 01:13:33.170 align:middle line:90%
I always mix these up.

01:13:33.170 --> 01:13:35.490 align:middle line:84%
We both defected,
we both cooperated,

01:13:35.490 --> 01:13:38.850 align:middle line:84%
or I cooperated and you
defected, or you cooperated

01:13:38.850 --> 01:13:39.510 align:middle line:90%
and I defected.

01:13:39.510 --> 01:13:41.802 align:middle line:84%
So exactly right, but there's
going to be four of them.

01:13:41.802 --> 01:13:47.530 align:middle line:84%
So we're going to group
them into four groups based

01:13:47.530 --> 01:13:48.870 align:middle line:90%
on what happened yesterday.

01:13:48.870 --> 01:13:56.990 align:middle line:84%
So maybe I'll say group 1 is
a history h with CC yesterday.

01:13:56.990 --> 01:14:04.130 align:middle line:90%


01:14:04.130 --> 01:14:09.910 align:middle line:84%
And now we're going
to have CD, DC, DD.

01:14:09.910 --> 01:14:15.170 align:middle line:90%


01:14:15.170 --> 01:14:17.210 align:middle line:90%
OK, great.

01:14:17.210 --> 01:14:18.090 align:middle line:90%
Yes?

01:14:18.090 --> 01:14:20.210 align:middle line:84%
AUDIENCE: Just out of
curiosity, the question,

01:14:20.210 --> 01:14:21.850 align:middle line:90%
how is DD possible?

01:14:21.850 --> 01:14:23.770 align:middle line:84%
How is that one-shot
deviation to DD?

01:14:23.770 --> 01:14:26.627 align:middle line:84%
IAN BALL: Great, but
remember, the crucial thing

01:14:26.627 --> 01:14:28.210 align:middle line:84%
about the one-shot
deviation principle

01:14:28.210 --> 01:14:30.170 align:middle line:84%
is we have to consider
every history,

01:14:30.170 --> 01:14:31.670 align:middle line:84%
even histories that
aren't possible.

01:14:31.670 --> 01:14:34.542 align:middle line:84%
So you're exactly right, not all
of these histories are possible.

01:14:34.542 --> 01:14:36.500 align:middle line:84%
Given the strategy, and
this is a common thing,

01:14:36.500 --> 01:14:38.660 align:middle line:84%
but the good news is, this
makes your life easier.

01:14:38.660 --> 01:14:41.230 align:middle line:84%
You don't have to figure out
at which histories are possible

01:14:41.230 --> 01:14:41.980 align:middle line:90%
and which are not.

01:14:41.980 --> 01:14:42.900 align:middle line:90%
Don't worry about it.

01:14:42.900 --> 01:14:45.775 align:middle line:84%
Just you have to look at
every history, and in fact--

01:14:45.775 --> 01:14:48.400 align:middle line:84%
yeah, I think this is the most
counterintuitive thing about all

01:14:48.400 --> 01:14:50.080 align:middle line:84%
this, but that's
a crucial thing.

01:14:50.080 --> 01:14:52.700 align:middle line:84%
At every history, even
histories that aren't reached.

01:14:52.700 --> 01:14:53.200 align:middle line:90%
Why?

01:14:53.200 --> 01:14:54.972 align:middle line:84%
Well, because of
non-credible threats.

01:14:54.972 --> 01:14:56.680 align:middle line:84%
It may be that the
reason history was not

01:14:56.680 --> 01:14:58.635 align:middle line:84%
reached was that we
were doing something

01:14:58.635 --> 01:15:00.760 align:middle line:84%
ridiculous at that history,
and therefore, we still

01:15:00.760 --> 01:15:03.177 align:middle line:84%
have to figure out how people
are playing at that history.

01:15:03.177 --> 01:15:05.420 align:middle line:90%
That's the key point here.

01:15:05.420 --> 01:15:05.920 align:middle line:90%
Great.

01:15:05.920 --> 01:15:07.462 align:middle line:84%
Again, I need to be
a little careful.

01:15:07.462 --> 01:15:08.780 align:middle line:90%
I'm missing one thing.

01:15:08.780 --> 01:15:10.220 align:middle line:90%
What's the gap here?

01:15:10.220 --> 01:15:14.000 align:middle line:84%
I have-- what
history's not covered?

01:15:14.000 --> 01:15:15.180 align:middle line:90%
The null history.

01:15:15.180 --> 01:15:16.920 align:middle line:90%
There's no yesterday.

01:15:16.920 --> 01:15:19.400 align:middle line:84%
But since we cooperate
in period 0, let's

01:15:19.400 --> 01:15:21.960 align:middle line:84%
group the null history
with this group.

01:15:21.960 --> 01:15:26.720 align:middle line:84%
So history-- with CC
yesterday, or in this case h

01:15:26.720 --> 01:15:30.220 align:middle line:84%
equals the empty set
or with CC yesterday.

01:15:30.220 --> 01:15:31.960 align:middle line:84%
So we'll group this
history into here.

01:15:31.960 --> 01:15:34.735 align:middle line:84%
OK, so now every history is
in one of the four groups.

01:15:34.735 --> 01:15:36.360 align:middle line:84%
Mathematically it's
called a partition.

01:15:36.360 --> 01:15:38.068 align:middle line:84%
We've split up the
histories into groups.

01:15:38.068 --> 01:15:42.020 align:middle line:84%
And now we want to go through
our same reasoning here.

01:15:42.020 --> 01:15:44.460 align:middle line:84%
Again, let's just
look at player 1.

01:15:44.460 --> 01:15:45.640 align:middle line:90%
Everything symmetric.

01:15:45.640 --> 01:15:47.932 align:middle line:84%
So we could look at player
2, we'd get the same answer,

01:15:47.932 --> 01:15:49.900 align:middle line:90%
so let's look at player 1.

01:15:49.900 --> 01:15:54.340 align:middle line:84%
And we want to compare
what happens if they follow

01:15:54.340 --> 01:15:57.180 align:middle line:90%
versus a one-shot deviation.

01:15:57.180 --> 01:16:01.860 align:middle line:84%
So maybe I'll say follow
or one-shot deviation,

01:16:01.860 --> 01:16:03.360 align:middle line:84%
and then we'll go
through all these.

01:16:03.360 --> 01:16:06.000 align:middle line:90%


01:16:06.000 --> 01:16:09.220 align:middle line:90%
So, the history is CC.

01:16:09.220 --> 01:16:12.500 align:middle line:84%
I think for this, it's
easier to go step by step.

01:16:12.500 --> 01:16:15.120 align:middle line:90%
So let's fill this in.

01:16:15.120 --> 01:16:17.660 align:middle line:90%


01:16:17.660 --> 01:16:20.460 align:middle line:90%
Yesterday, we played CC.

01:16:20.460 --> 01:16:23.580 align:middle line:84%
So today, if we follow
the equilibrium strategy,

01:16:23.580 --> 01:16:25.393 align:middle line:90%
what happens?

01:16:25.393 --> 01:16:27.060 align:middle line:84%
CC, and it's going
to continue that way.

01:16:27.060 --> 01:16:31.410 align:middle line:90%


01:16:31.410 --> 01:16:33.410 align:middle line:84%
What if I do a
one-shot deviation?

01:16:33.410 --> 01:16:36.030 align:middle line:84%
I would encourage you to
answer this in two steps.

01:16:36.030 --> 01:16:37.890 align:middle line:84%
So first, let's say
what happens today.

01:16:37.890 --> 01:16:40.850 align:middle line:84%
If I deviate today,
well, the outcome

01:16:40.850 --> 01:16:45.450 align:middle line:84%
is DC, because my opponent
was playing C today anyway.

01:16:45.450 --> 01:16:49.592 align:middle line:84%
I was supposed to play C, but
I'm deviating, so I'm playing D.

01:16:49.592 --> 01:16:51.050 align:middle line:84%
Now that we figure
out what happens

01:16:51.050 --> 01:16:54.010 align:middle line:84%
today, let's figure out
what happens tomorrow.

01:16:54.010 --> 01:16:55.630 align:middle line:90%
It's a one-shot deviation.

01:16:55.630 --> 01:16:58.210 align:middle line:84%
So from tomorrow onward, we're
both following the equilibrium

01:16:58.210 --> 01:16:59.690 align:middle line:90%
strategy of tit for tat.

01:16:59.690 --> 01:17:01.650 align:middle line:84%
So if DC was played
today, what's

01:17:01.650 --> 01:17:03.450 align:middle line:84%
going to be played
the next period?

01:17:03.450 --> 01:17:04.290 align:middle line:90%
Yeah?

01:17:04.290 --> 01:17:05.570 align:middle line:90%
CD, right?

01:17:05.570 --> 01:17:07.270 align:middle line:90%
Why?

01:17:07.270 --> 01:17:10.010 align:middle line:84%
Well, player 1 is copying
what player two did,

01:17:10.010 --> 01:17:12.330 align:middle line:84%
and player 2 is copying
what player one did.

01:17:12.330 --> 01:17:14.890 align:middle line:84%
And then you can
see, we're going

01:17:14.890 --> 01:17:18.210 align:middle line:84%
to keep alternating
DC, CD, and so on.

01:17:18.210 --> 01:17:20.225 align:middle line:90%


01:17:20.225 --> 01:17:22.350 align:middle line:84%
There's a lot of cases--
we're running out of time,

01:17:22.350 --> 01:17:25.970 align:middle line:84%
let's just do case 2, and
we'll make an observation.

01:17:25.970 --> 01:17:30.080 align:middle line:90%
So follow OSD.

01:17:30.080 --> 01:17:34.800 align:middle line:90%


01:17:34.800 --> 01:17:39.480 align:middle line:84%
Actually, Let's skip
case 2 and go to case 3.

01:17:39.480 --> 01:17:40.740 align:middle line:90%
It's going to be more helpful.

01:17:40.740 --> 01:17:45.880 align:middle line:90%


01:17:45.880 --> 01:17:48.320 align:middle line:84%
I encourage you to do
cases 2 and 4 on your own,

01:17:48.320 --> 01:17:50.680 align:middle line:84%
but this is going to
be a more useful case.

01:17:50.680 --> 01:17:53.280 align:middle line:90%
So if we follow, what happens?

01:17:53.280 --> 01:18:01.600 align:middle line:84%
Well, yesterday was DC, so
today is going to be CD.

01:18:01.600 --> 01:18:03.800 align:middle line:84%
Player 1 copies
what player 2 did

01:18:03.800 --> 01:18:06.405 align:middle line:84%
and player 2 copies
what player 1 did,

01:18:06.405 --> 01:18:08.280 align:middle line:84%
and then we're going to
see the same pattern.

01:18:08.280 --> 01:18:10.880 align:middle line:90%


01:18:10.880 --> 01:18:12.340 align:middle line:84%
Maybe I should have
done yesterday.

01:18:12.340 --> 01:18:16.660 align:middle line:90%


01:18:16.660 --> 01:18:17.160 align:middle line:90%
OK.

01:18:17.160 --> 01:18:18.420 align:middle line:90%
Anyway, this is--

01:18:18.420 --> 01:18:25.680 align:middle line:90%


01:18:25.680 --> 01:18:26.180 align:middle line:90%
OK.

01:18:26.180 --> 01:18:32.060 align:middle line:84%
And if I have a one shot
deviation as player 1--

01:18:32.060 --> 01:18:33.340 align:middle line:90%
I did this wrong--

01:18:33.340 --> 01:18:39.960 align:middle line:84%
we get-- my original
ordering was right.

01:18:39.960 --> 01:18:40.460 align:middle line:90%
Sorry.

01:18:40.460 --> 01:18:41.480 align:middle line:90%
Let's go-- let's go--

01:18:41.480 --> 01:18:42.980 align:middle line:90%
OK.

01:18:42.980 --> 01:18:45.740 align:middle line:90%


01:18:45.740 --> 01:18:48.340 align:middle line:90%
OK, let's look at the case CD.

01:18:48.340 --> 01:18:50.860 align:middle line:84%
Sorry, this is the
more important one.

01:18:50.860 --> 01:18:53.620 align:middle line:84%
If CD was played
yesterday and I follow,

01:18:53.620 --> 01:19:00.820 align:middle line:84%
we're going to get
CD, DC, CD, and so on.

01:19:00.820 --> 01:19:02.320 align:middle line:84%
AUDIENCE: We'll get
DC first, right?

01:19:02.320 --> 01:19:04.340 align:middle line:90%
And CD was yesterday, then.

01:19:04.340 --> 01:19:05.140 align:middle line:90%
IAN BALL: Ah, yes.

01:19:05.140 --> 01:19:05.760 align:middle line:90%
Thank you.

01:19:05.760 --> 01:19:10.940 align:middle line:90%


01:19:10.940 --> 01:19:11.520 align:middle line:90%
Thank you.

01:19:11.520 --> 01:19:14.300 align:middle line:90%


01:19:14.300 --> 01:19:22.260 align:middle line:90%
And-- exactly.

01:19:22.260 --> 01:19:23.710 align:middle line:90%
Yeah, I'm confusing myself here.

01:19:23.710 --> 01:19:27.490 align:middle line:84%
And what if we one-shot
deviate-- ah yes.

01:19:27.490 --> 01:19:28.270 align:middle line:90%
Anyway, OK.

01:19:28.270 --> 01:19:30.450 align:middle line:84%
What if I
one-shot-deviate today?

01:19:30.450 --> 01:19:32.970 align:middle line:90%
I'm supposed to play DC.

01:19:32.970 --> 01:19:35.090 align:middle line:90%
I'm player 1, I defect--

01:19:35.090 --> 01:19:38.410 align:middle line:84%
or I deviate to
CC, and then we're

01:19:38.410 --> 01:19:39.670 align:middle line:90%
going to continue like this.

01:19:39.670 --> 01:19:47.970 align:middle line:90%


01:19:47.970 --> 01:19:48.470 align:middle line:90%
I see.

01:19:48.470 --> 01:19:50.050 align:middle line:90%
So let me actually--

01:19:50.050 --> 01:19:52.510 align:middle line:84%
let me erase this one because
it's just causing confusion.

01:19:52.510 --> 01:19:55.090 align:middle line:84%
It isn't actually
the important one.

01:19:55.090 --> 01:19:56.470 align:middle line:90%
I switched things.

01:19:56.470 --> 01:19:58.130 align:middle line:90%
OK.

01:19:58.130 --> 01:19:59.970 align:middle line:90%
Let's go over this slowly.

01:19:59.970 --> 01:20:01.690 align:middle line:90%
We played CD yesterday.

01:20:01.690 --> 01:20:03.730 align:middle line:90%
We're supposed to play DC today.

01:20:03.730 --> 01:20:06.130 align:middle line:84%
And if we continue,
we're going to get this.

01:20:06.130 --> 01:20:08.290 align:middle line:84%
If we were supposed
to play DC today,

01:20:08.290 --> 01:20:11.410 align:middle line:84%
but I deviate, then instead
of playing D, I play C,

01:20:11.410 --> 01:20:14.050 align:middle line:84%
I'm player 1, but if we
both cooperate today,

01:20:14.050 --> 01:20:18.430 align:middle line:84%
then from here on
out, we get cooperate.

01:20:18.430 --> 01:20:18.930 align:middle line:90%
OK.

01:20:18.930 --> 01:20:29.560 align:middle line:84%
Now we need to check that
neither of these is profitable,

01:20:29.560 --> 01:20:31.820 align:middle line:84%
but I argue that if we
look really carefully,

01:20:31.820 --> 01:20:35.140 align:middle line:84%
we can see that this is not
going to work in general.

01:20:35.140 --> 01:20:38.660 align:middle line:90%
What's the issue?

01:20:38.660 --> 01:20:39.160 align:middle line:90%
Yeah?

01:20:39.160 --> 01:20:41.280 align:middle line:90%
AUDIENCE: [INAUDIBLE].

01:20:41.280 --> 01:20:45.420 align:middle line:90%
CC is better than all of these.

01:20:45.420 --> 01:20:48.620 align:middle line:84%
IAN BALL: Ah, but DC is
actually better than CC,

01:20:48.620 --> 01:20:50.800 align:middle line:90%
so it's not obvious.

01:20:50.800 --> 01:20:51.880 align:middle line:90%
Yeah?

01:20:51.880 --> 01:20:54.120 align:middle line:84%
AUDIENCE: If we say one of
these patterns and say DC,

01:20:54.120 --> 01:20:58.680 align:middle line:84%
CD, so on is more
profitable than CC overall,

01:20:58.680 --> 01:21:02.720 align:middle line:84%
so the one-shot deviation
for case 1 is profitable.

01:21:02.720 --> 01:21:08.560 align:middle line:84%
Then by default, the one-shot
deviation for case 2 cannot be

01:21:08.560 --> 01:21:11.700 align:middle line:84%
an improvement because
the exact reverse--

01:21:11.700 --> 01:21:12.480 align:middle line:90%
IAN BALL: Exactly.

01:21:12.480 --> 01:21:14.320 align:middle line:84%
So the key observation
is, what we

01:21:14.320 --> 01:21:18.320 align:middle line:84%
get if we follow here is what
we get if we deviate here,

01:21:18.320 --> 01:21:21.900 align:middle line:84%
and what we get if
we deviate here is

01:21:21.900 --> 01:21:24.220 align:middle line:90%
what we get if we follow here.

01:21:24.220 --> 01:21:29.140 align:middle line:84%
So if the stream DC, CD,
DC is higher, is better,

01:21:29.140 --> 01:21:31.660 align:middle line:84%
then we have a profitable
deviation in this case.

01:21:31.660 --> 01:21:34.020 align:middle line:84%
If the stream CC,
CC is higher, then

01:21:34.020 --> 01:21:35.940 align:middle line:84%
we have a profitable
deviation in this case.

01:21:35.940 --> 01:21:38.500 align:middle line:84%
So in fact, the only way
neither can be profitable

01:21:38.500 --> 01:21:40.980 align:middle line:84%
is if these two streams
are exactly the same.

01:21:40.980 --> 01:21:44.020 align:middle line:84%
And I won't do this, but you can
actually check that this holds

01:21:44.020 --> 01:21:46.723 align:middle line:84%
if and only if delta
is exactly 1/3.

01:21:46.723 --> 01:21:48.140 align:middle line:84%
So it's kind of a
degenerate case.

01:21:48.140 --> 01:21:50.707 align:middle line:84%
For most deltas, this is
not going to be equilibrium,

01:21:50.707 --> 01:21:52.540 align:middle line:84%
and I think for this
reason, we would mostly

01:21:52.540 --> 01:21:55.730 align:middle line:84%
say we don't think tit for tat
is a very compelling prediction

01:21:55.730 --> 01:21:57.480 align:middle line:84%
because you have a
really knife edge case.

01:21:57.480 --> 01:22:00.500 align:middle line:84%
If delta is slightly higher or
lower, it's not going to work.

01:22:00.500 --> 01:22:03.000 align:middle line:84%
You can go through this case
as well and check that, indeed,

01:22:03.000 --> 01:22:05.167 align:middle line:84%
if delta is 1/3, this will
be a subgame perfect Nash

01:22:05.167 --> 01:22:07.320 align:middle line:84%
equilibrium, but for any
other value of delta,

01:22:07.320 --> 01:22:09.900 align:middle line:84%
which is basically always the
case we're in, this will not be

01:22:09.900 --> 01:22:11.370 align:middle line:84%
a subgame perfect
Nash equilibrium.

01:22:11.370 --> 01:22:12.120 align:middle line:90%
Let me stop there.

01:22:12.120 --> 01:22:13.670 align:middle line:90%
Great.

01:22:13.670 --> 01:22:18.000 align:middle line:90%