WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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IAN BALL: So today the
topic is zero-sum games.

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And what does this mean?

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A zero-sum game is
a game that features

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exact conflict of interest.

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So maybe I'll call it a
complete conflict of interest.

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Another way of saying this
is that one player's gain

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is the other player's loss.

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And whenever I'm talking about
losses and gains, remember,

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this is about utilities,
not about money.

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So it could be
about money if we're

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risk neutral, but more
specifically, one player's

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utility gain is the other
player's utility loss.

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So what are some examples where
this is a realistic assumption?

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A lot of these examples are
actually more parlor games,

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games like chess and checkers.

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So if we think about, say,
chess or checkers, what happens?

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Well, assuming that
people only care

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about the winner
of the game-- you

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could imagine someone who
just loves playing chess.

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They want the game to
last as long as possible,

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or they want a
beautiful game of chess.

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But we're thinking
about people who just

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care about winning and losing.

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Well, what are the
possible outcomes?

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Well, either player 1
wins, and if player 1 wins,

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we'll think of payoffs as
being 1 and negative 1,

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1 for the winner and negative
1 for the loser, player 2.

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The other option
is player 2 wins.

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And then, of course, the
payoffs are the other way.

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Negative 1 for player 1
who lost and 1 for player 2

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who won, and then the
last possible outcome

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is a draw, a tie.

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And in that case, we'll
say the payoffs are 0, 0.

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So here, you can see that the
player's interests are exactly

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opposed.

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In order for one
player's payoff to go up,

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the other player's
payoff has to go down.

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And in this case, the sum of the
player's payoffs is always 0.

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So we see that payoffs sum to 0.

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Another common example
of this would be--

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I should start in the outer--

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games with monetary trade or
monetary exchange, so maybe

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money exchange.

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But there, we have to
be careful if we're

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playing-- if we're bargaining
about how much money I give

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to you or how much
money you give to me,

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this can still be
a zero-sum game,

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but we need two assumptions.

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So I'll say under
two conditions.

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Well, the first condition is
that no money enters or leaves

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the game.

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If we're negotiating and
then someone's parents

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come along and
give us both money,

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that's not a zero-sum
game anymore.

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So there's no money in or out.

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And then what's the
second assumption

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we need in order for this to
actually be a zero-sum game?

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Thoughts?

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Well, it's important
that we're risk neutral.

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Because if we're risk
averse, for instance,

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and the terms of our trade were
that we're going to flip a coin,

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and someone's going
to win a lot of money,

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and someone's going to
lose a lot of money,

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well, if we're both
risk averse, that bet

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might be bad for both of
us in expected utility

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because we both have a chance
of losing a lot of money.

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So the fact that no
money comes in or out

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doesn't necessarily mean that
no utility comes in or out

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unless we make the further
assumption that players

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are risk neutral.

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But under these two
assumptions, money exchange

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is also going to be an example.

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Now, today we're going
backwards historically.

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So zero-sum games were some
of the first games that

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were studied in game theory.

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They were studied
by mathematicians

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who were motivated by situations
like chess and checkers.

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Subsequently, economists
started getting interested

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in game theory.

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And in a lot of economic
situations outside

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of games, outside
of parlor games,

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the situation is not zero-sum.

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And you often hear
people in politics

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talking about this, saying,
this is not a 0 sum game.

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There's some
arrangement we can make

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that makes us both better off.

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So I'll say, maybe,
in the real world,

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things are often not zero-sum.

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Maybe I'll say rarely zero-sum.

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And that's why game
theory has moved on a bit

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beyond zero-sum games and looked
at things like Nash equilibrium

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that can capture
non-zero-sum games.

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But mathematically,
zero-sum games

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have a very nice,
elegant theory.

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So we're going to
cover it today.

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And it does apply to a lot of
games like chess and checkers

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and poker that are
relevant to some people.

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Yes, question.

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AUDIENCE: [INAUDIBLE]
risk neutral,

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that just kind of means the
money is taken at face value?

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IAN BALL: Yes, so
formally, risk neutral

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means that your von
Neumann-Morgenstern utility

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function, as a function of
money, is a linear function.

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So that you are
indifferent between, say,

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getting $10 for sure and a
lottery that pays you 0 with

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probability 1/2 and 20
with probability 1/2.

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Good question.

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Any other questions?

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So I'll say over money
maybe to be more clear.

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Question or no?

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No, OK.

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All right.

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So in the real world,
rarely zero-sum, but maybe

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I'll say something positive.

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But the theory is elegant.

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And if you play poker
and you play these games,

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it can often be a
valuable benchmark

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for some situations
in the real world that

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are close to strictly
competitive, close to complete

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conflicts of interest.

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All right, so let's
now formally define

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what we mean by a zero-sum game.

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So throughout today, when we
talk about zero-sum games,

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we're always going
to be focusing

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on finite two-player
strategic-form games.

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Finiteness is kind of
a technical assumption.

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A lot of the results
extend beyond finiteness.

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Two-player is really essential.

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Games that only have two
players with opposed interests

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behave quite differently
than games that

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have more than two players.

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So this is really a
central assumption.

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And then the fact that we
focus on strategic forms

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is just a modeling choice.

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A lot of games like chess and
checkers take place over time,

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and we would naturally model
them in the extensive form.

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But remember, starting
with the extensive form,

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we can always represent that
game in the strategic form.

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And we're going to
assume that we've already

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done that transformation.

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So how do we
represent these games

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where we have two payoff
functions, player 1's payoff

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and player 2's payoff.

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So let's just remember,
player 1's payoff depends

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on the strategy that
player 1 chooses

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and the strategy that
player 2 chooses.

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And similarly, player
2's payoff depends

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on both player's strategies.

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So this is just a
two-player game.

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What makes it zero-sum?

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Well, it's what you would think.

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The sum of the payoffs is 0.

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So this is zero-sum,
what does this mean?

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It means that player 1's
payoff from some strategy

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profile s plus player 2's
payoff from the same strategy

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profile s is 0 for every
strategy profile s.

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And remember, this is
a strategy profile.

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So this is something
like S1, S2.

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So when I write it down it
looks like just one equation,

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but really, we have
many equations.

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We have a separate
equation that must

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hold for any pair of strategies
that the players play.

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And now we're going to
make a simplification.

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If this is the case, then we
can just do a little algebra.

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And we see that that
means that u2 of s

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is equal to negative u1 of s
for every strategy profile s.

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The payoff or utility
that player 2 gets

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is just negative of the
utility that player 1 gets.

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And what that means is that if
we're in a zero-sum context,

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we don't really have
two utility functions.

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We really only
have one function,

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and that determines what
the other person's utility

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is because, once we know
one player's utility,

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we know that the other
player's utility must always

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be the negative of that.

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So we're going to
adopt a convention.

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So here's our convention
for zero-sum games.

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We're basically only going to
work with player 1's payoff.

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So let's let u equals u1.

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That's going to be
player 1's payoff.

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And that means we have in mind
that u2 is equal to negative u.

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But we're only going to keep
track of this single-function u.

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So we're going to
focus on player 1.

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And this means that u is going
to represent player 1's gain,

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but it will also
represent player 2's loss

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because a high value of u
means a large negative value

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for player 2, which
is a loss, so this

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represents player 2's gain.

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So instead of thinking
of each player--

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loss, thank you.

00:09:53.550 --> 00:09:57.370 align:middle line:90%


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So instead of thinking
of each player

00:09:59.210 --> 00:10:01.490 align:middle line:84%
as having their own utility
function that they're

00:10:01.490 --> 00:10:05.638 align:middle line:84%
trying to maximize, we now
just have one function u,

00:10:05.638 --> 00:10:07.930 align:middle line:84%
but now the players are doing
different things with it.

00:10:07.930 --> 00:10:13.170 align:middle line:84%
So player 1 is
trying to maximize u.

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But player 2 is
trying to minimize u.

00:10:15.550 --> 00:10:20.210 align:middle line:90%


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And we're going to maintain
this throughout the course.

00:10:22.890 --> 00:10:25.950 align:middle line:84%
Now, this creates this
asymmetry between the players.

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Player 1 is the maximizer.

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Player 2 is the minimizer.

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I find that zero-sum
games, it's really easy

00:10:31.542 --> 00:10:33.250 align:middle line:84%
to get yourself
confused, so hopefully, I

00:10:33.250 --> 00:10:34.430 align:middle line:90%
won't get confused today.

00:10:34.430 --> 00:10:35.930 align:middle line:84%
I don't think what
we're doing today

00:10:35.930 --> 00:10:38.470 align:middle line:84%
is the hardest material we're
going to cover in the course.

00:10:38.470 --> 00:10:40.387 align:middle line:84%
But I think it probably
is the most confusing.

00:10:40.387 --> 00:10:42.572 align:middle line:84%
It's the easiest lecture
to get confused on.

00:10:42.572 --> 00:10:44.280 align:middle line:84%
So if you have a
question, please do ask,

00:10:44.280 --> 00:10:45.920 align:middle line:84%
and hopefully, I
won't confuse myself

00:10:45.920 --> 00:10:48.160 align:middle line:90%
with all these mins and maxes.

00:10:48.160 --> 00:10:50.280 align:middle line:90%
OK.

00:10:50.280 --> 00:10:53.160 align:middle line:84%
So that's going to
be our convention.

00:10:53.160 --> 00:10:56.040 align:middle line:84%
And now let's just go over
one really simple example

00:10:56.040 --> 00:10:59.440 align:middle line:84%
of a zero-sum game to try
to get our bearings here.

00:10:59.440 --> 00:11:03.120 align:middle line:84%
And the classic zero-sum game
would be Rock paper scissors.

00:11:03.120 --> 00:11:04.220 align:middle line:90%
So let's look at this.

00:11:04.220 --> 00:11:08.360 align:middle line:90%


00:11:08.360 --> 00:11:10.980 align:middle line:84%
Now, we're going to represent
this in strategic form.

00:11:10.980 --> 00:11:13.960 align:middle line:84%
So we're going to
have a matrix here.

00:11:13.960 --> 00:11:16.560 align:middle line:84%
Player 1 can choose
rock, paper, or scissors.

00:11:16.560 --> 00:11:19.960 align:middle line:84%
And player two can choose
rock, paper, or scissors.

00:11:19.960 --> 00:11:21.960 align:middle line:84%
Now, in the past,
when we represented

00:11:21.960 --> 00:11:26.840 align:middle line:84%
a strategic-form game, every box
in this matrix had two numbers.

00:11:26.840 --> 00:11:30.360 align:middle line:84%
It had the payoff for player
1 and the payoff for player 2.

00:11:30.360 --> 00:11:32.400 align:middle line:84%
But now we're going to
follow our convention,

00:11:32.400 --> 00:11:34.880 align:middle line:84%
and we're only going to put
one number in every box.

00:11:34.880 --> 00:11:38.840 align:middle line:84%
But that one number is going to
represent the gain for player 1

00:11:38.840 --> 00:11:40.750 align:middle line:90%
and the loss for player 2.

00:11:40.750 --> 00:11:44.310 align:middle line:84%
So let's just fill
this in cleverly.

00:11:44.310 --> 00:11:47.530 align:middle line:84%
Well, if we go down the
diagonal, in this case,

00:11:47.530 --> 00:11:50.270 align:middle line:84%
everyone-- the two players
are making the same move,

00:11:50.270 --> 00:11:52.092 align:middle line:84%
and that means the
game ends in a tie.

00:11:52.092 --> 00:11:53.550 align:middle line:84%
So if the game ends
in a tie, we'll

00:11:53.550 --> 00:11:55.590 align:middle line:84%
say the payoff is
0 to both players.

00:11:55.590 --> 00:11:59.250 align:middle line:84%
So along the diagonal,
we have 0, 0, and 0.

00:11:59.250 --> 00:12:01.870 align:middle line:90%


00:12:01.870 --> 00:12:03.670 align:middle line:84%
Now we want to put
a 1-- remember,

00:12:03.670 --> 00:12:06.970 align:middle line:84%
this is player 1's payoff
whenever player 1 wins the game.

00:12:06.970 --> 00:12:08.870 align:middle line:84%
So hopefully, people
remember the rules

00:12:08.870 --> 00:12:10.010 align:middle line:90%
for Rock paper scissors.

00:12:10.010 --> 00:12:10.570 align:middle line:90%
Let's see.

00:12:10.570 --> 00:12:18.350 align:middle line:84%
So scissors beat paper for
player 1, so we have a 1 here.

00:12:18.350 --> 00:12:22.630 align:middle line:84%
Paper beats rock,
so we have a 1 here.

00:12:22.630 --> 00:12:27.670 align:middle line:84%
And rock beats scissors,
so we have a 1 here.

00:12:27.670 --> 00:12:30.030 align:middle line:84%
And in the other three
spots, the winner

00:12:30.030 --> 00:12:32.710 align:middle line:84%
is player 2, which means
the payoff to player 1

00:12:32.710 --> 00:12:34.590 align:middle line:84%
is negative 1 because
player 1 is the loser.

00:12:34.590 --> 00:12:37.690 align:middle line:84%
So if player 1 plays scissors
and player 2 plays rock,

00:12:37.690 --> 00:12:40.740 align:middle line:84%
player 1 loses,
similarly, player 1 loses.

00:12:40.740 --> 00:12:41.680 align:middle line:90%
Player 1 loses.

00:12:41.680 --> 00:12:44.442 align:middle line:90%


00:12:44.442 --> 00:12:46.400 align:middle line:84%
So whenever we're talking
about zero-sum games,

00:12:46.400 --> 00:12:47.520 align:middle line:84%
you're going to see
something like this.

00:12:47.520 --> 00:12:50.260 align:middle line:84%
You're only going to have a
single number in every box

00:12:50.260 --> 00:12:51.440 align:middle line:90%
rather than two numbers.

00:12:51.440 --> 00:12:53.100 align:middle line:84%
But we're still
completely specifying

00:12:53.100 --> 00:12:55.500 align:middle line:84%
the game because
of our assumption

00:12:55.500 --> 00:12:56.720 align:middle line:90%
that that is a zero-sum game.

00:12:56.720 --> 00:12:59.340 align:middle line:90%


00:12:59.340 --> 00:13:01.340 align:middle line:84%
So now the question
is, how should someone

00:13:01.340 --> 00:13:05.260 align:middle line:90%
play in this, maybe how to play?

00:13:05.260 --> 00:13:07.012 align:middle line:84%
I think people
probably know what's

00:13:07.012 --> 00:13:08.720 align:middle line:84%
a good strategy in
Rock, paper, scissors,

00:13:08.720 --> 00:13:10.680 align:middle line:90%
but let's think it through.

00:13:10.680 --> 00:13:12.180 align:middle line:84%
One way to think
it through is let's

00:13:12.180 --> 00:13:13.920 align:middle line:84%
take the perspective
of player 1.

00:13:13.920 --> 00:13:16.702 align:middle line:90%


00:13:16.702 --> 00:13:19.160 align:middle line:84%
And one thing player 1 could
think about is they could say,

00:13:19.160 --> 00:13:22.420 align:middle line:84%
if I choose a particular move
or a particular strategy,

00:13:22.420 --> 00:13:26.060 align:middle line:84%
what's the worst
that can happen?

00:13:26.060 --> 00:13:30.680 align:middle line:84%
I'm going to say, what's
the worst that can happen?

00:13:30.680 --> 00:13:38.500 align:middle line:90%


00:13:38.500 --> 00:13:41.280 align:middle line:84%
This is a very pessimistic or
conservative way of playing,

00:13:41.280 --> 00:13:43.040 align:middle line:84%
but it's one thing
we can think about.

00:13:43.040 --> 00:13:46.340 align:middle line:84%
So let's say I play
rock and I'm player 1,

00:13:46.340 --> 00:13:48.080 align:middle line:84%
what's the worst
thing that can happen?

00:13:48.080 --> 00:13:50.620 align:middle line:90%


00:13:50.620 --> 00:13:56.260 align:middle line:84%
Well, player 2 could play
paper, and they would beat me.

00:13:56.260 --> 00:13:59.280 align:middle line:84%
So the worst thing,
I'll put an arrow here.

00:13:59.280 --> 00:14:05.300 align:middle line:84%
The worst thing is
player 2 plays paper.

00:14:05.300 --> 00:14:10.100 align:middle line:84%
And my payoff,
therefore, is negative 1.

00:14:10.100 --> 00:14:13.740 align:middle line:90%
Negative 1 is my payoff.

00:14:13.740 --> 00:14:16.180 align:middle line:84%
Similarly, if I play paper,
again, the worst thing

00:14:16.180 --> 00:14:16.920 align:middle line:90%
is pretty bad.

00:14:16.920 --> 00:14:22.740 align:middle line:84%
If I play paper, then my
opponent could play scissors.

00:14:22.740 --> 00:14:26.800 align:middle line:84%
And then, again, my
payoff is negative 1.

00:14:26.800 --> 00:14:29.340 align:middle line:90%


00:14:29.340 --> 00:14:31.073 align:middle line:84%
And symmetrically,
if I play scissors,

00:14:31.073 --> 00:14:32.740 align:middle line:84%
my opponent could
play rock, and I could

00:14:32.740 --> 00:14:34.040 align:middle line:90%
get a payoff of negative 1.

00:14:34.040 --> 00:14:38.330 align:middle line:90%


00:14:38.330 --> 00:14:41.510 align:middle line:84%
So if I'm worried about the
worst thing that can happen

00:14:41.510 --> 00:14:44.050 align:middle line:84%
and I only look at
these pure strategies,

00:14:44.050 --> 00:14:45.370 align:middle line:90%
it looks pretty dire.

00:14:45.370 --> 00:14:48.130 align:middle line:84%
Whatever move I make, the
worst thing that can happen

00:14:48.130 --> 00:14:50.770 align:middle line:84%
is the other player plays
the one move that beats me,

00:14:50.770 --> 00:14:54.690 align:middle line:84%
I lose, and therefore I
get a payoff of negative 1.

00:14:54.690 --> 00:14:57.650 align:middle line:84%
But what if I instead
play a mixed strategy?

00:14:57.650 --> 00:14:59.090 align:middle line:84%
Is there any mixed
strategy that I

00:14:59.090 --> 00:15:02.110 align:middle line:84%
could play that would ensure
that, even in the worst case,

00:15:02.110 --> 00:15:04.170 align:middle line:90%
I do pretty well?

00:15:04.170 --> 00:15:05.290 align:middle line:90%
Any thoughts?

00:15:05.290 --> 00:15:06.090 align:middle line:90%
Yeah.

00:15:06.090 --> 00:15:07.632 align:middle line:84%
AUDIENCE: [INAUDIBLE]
[? randomize ?]

00:15:07.632 --> 00:15:10.302 align:middle line:90%
shows that you play [INAUDIBLE].

00:15:10.302 --> 00:15:12.510 align:middle line:84%
IAN BALL: Great, so let's
look at the mixed strategy.

00:15:12.510 --> 00:15:15.490 align:middle line:84%
I'll write it down here, and
I'll call this strategy 1/3,

00:15:15.490 --> 00:15:17.090 align:middle line:90%
1/3, 1/3.

00:15:17.090 --> 00:15:20.250 align:middle line:84%
And the meaning of this is I
play rock with probability 1/3,

00:15:20.250 --> 00:15:23.650 align:middle line:84%
paper with probability 1/3, and
scissors with probability 1/3.

00:15:23.650 --> 00:15:27.250 align:middle line:84%
And it's not too hard to see
that if I play this strategy,

00:15:27.250 --> 00:15:29.970 align:middle line:84%
then whatever my
opponent does, I'm

00:15:29.970 --> 00:15:31.727 align:middle line:84%
going to win a
third of the time,

00:15:31.727 --> 00:15:33.310 align:middle line:84%
I'm going to lose a
third of the time,

00:15:33.310 --> 00:15:35.018 align:middle line:84%
and I'm going to tie
a third of the time.

00:15:35.018 --> 00:15:37.720 align:middle line:84%
And therefore, my expected
payoff is going to be 0.

00:15:37.720 --> 00:15:39.320 align:middle line:84%
So if I fill in
with this row what

00:15:39.320 --> 00:15:43.540 align:middle line:84%
my payoff is when I, as player
1, use this mixed strategy.

00:15:43.540 --> 00:15:46.100 align:middle line:84%
And my opponent uses
each of these strategies,

00:15:46.100 --> 00:15:49.000 align:middle line:90%
we're going to get 0, 0, 0.

00:15:49.000 --> 00:15:51.040 align:middle line:84%
And the mathematical
way to do this is we're

00:15:51.040 --> 00:15:55.080 align:middle line:84%
literally taking a third of this
row plus a third of this row

00:15:55.080 --> 00:15:58.240 align:middle line:84%
plus a third of this row, and
when we add those rows together,

00:15:58.240 --> 00:16:01.600 align:middle line:84%
we're just going to
get 0 at the bottom.

00:16:01.600 --> 00:16:04.482 align:middle line:84%
So here, what's the worst case,
the worst thing that can happen?

00:16:04.482 --> 00:16:06.440 align:middle line:84%
Well, actually, in this
case, it doesn't really

00:16:06.440 --> 00:16:08.100 align:middle line:90%
matter what my opponent does.

00:16:08.100 --> 00:16:10.700 align:middle line:84%
Whatever my opponent
does, I get a payoff of 0.

00:16:10.700 --> 00:16:22.360 align:middle line:90%


00:16:22.360 --> 00:16:25.500 align:middle line:84%
So this suggests, and if we
carefully went through it,

00:16:25.500 --> 00:16:27.960 align:middle line:84%
we could see that no
other strategy is going

00:16:27.960 --> 00:16:29.480 align:middle line:90%
to do better in the worst case.

00:16:29.480 --> 00:16:32.230 align:middle line:84%
There's going to be no
strategy in Rock paper scissors

00:16:32.230 --> 00:16:34.670 align:middle line:84%
that ensures that I always
get a positive payout.

00:16:34.670 --> 00:16:37.470 align:middle line:84%
So this is actually going
to be a very good strategy

00:16:37.470 --> 00:16:41.870 align:middle line:84%
if I'm concerned about the
worst thing that can happen.

00:16:41.870 --> 00:16:43.987 align:middle line:84%
And I don't think
it's really obvious

00:16:43.987 --> 00:16:46.570 align:middle line:84%
why I should be worried about
the worst thing that can happen.

00:16:46.570 --> 00:16:47.987 align:middle line:84%
I mean, it's
reasonable, but there

00:16:47.987 --> 00:16:49.590 align:middle line:84%
are other reasonable
things I can do.

00:16:49.590 --> 00:16:51.870 align:middle line:84%
But I promise you
that it's going

00:16:51.870 --> 00:16:55.310 align:middle line:84%
to turn out that this turns out
to be a very useful and powerful

00:16:55.310 --> 00:16:55.905 align:middle line:90%
way to play.

00:16:55.905 --> 00:16:58.030 align:middle line:84%
So we're going to introduce
some formal terminology

00:16:58.030 --> 00:17:00.470 align:middle line:84%
about this kind of reasoning,
with the promise that later

00:17:00.470 --> 00:17:02.910 align:middle line:90%
on it will be very fruitful.

00:17:02.910 --> 00:17:08.270 align:middle line:84%
So let's think about this
worst case or reasoning.

00:17:08.270 --> 00:17:11.750 align:middle line:84%
So let's formally
think about what is--

00:17:11.750 --> 00:17:13.690 align:middle line:84%
maybe I'll call this
worst-case reasoning.

00:17:13.690 --> 00:17:16.412 align:middle line:90%


00:17:16.412 --> 00:17:17.829 align:middle line:84%
Another way of
thinking about this

00:17:17.829 --> 00:17:24.532 align:middle line:84%
is maybe safe or
conservative or secure play.

00:17:24.532 --> 00:17:25.990 align:middle line:84%
What I want is I
want to find a way

00:17:25.990 --> 00:17:28.590 align:middle line:84%
to play in the game so that,
whatever my opponent does,

00:17:28.590 --> 00:17:30.510 align:middle line:84%
I'm guaranteed to
do pretty well.

00:17:30.510 --> 00:17:33.430 align:middle line:84%
So I'm interested in what
payoff I can guarantee, even

00:17:33.430 --> 00:17:35.830 align:middle line:84%
In the worst case, no matter
what my opponent does.

00:17:35.830 --> 00:17:38.030 align:middle line:84%
So let's introduce
this idea formally

00:17:38.030 --> 00:17:40.950 align:middle line:84%
in a more general case
beyond Rock paper scissors.

00:17:40.950 --> 00:17:46.990 align:middle line:84%
So we'll think about
player 1, so for player 1,

00:17:46.990 --> 00:17:48.670 align:middle line:90%
they're looking at gains.

00:17:48.670 --> 00:17:51.948 align:middle line:84%
So let me put player 1 here,
and we have player 2 here.

00:17:51.948 --> 00:17:54.490 align:middle line:84%
So when player 1 thinks about
the worst case that can happen,

00:17:54.490 --> 00:17:55.865 align:middle line:84%
they're saying,
what is the worst

00:17:55.865 --> 00:18:02.942 align:middle line:84%
gain I can get as a function
of my strategy sigma 1.

00:18:02.942 --> 00:18:04.650 align:middle line:84%
Now, mathematically,
this is just saying,

00:18:04.650 --> 00:18:07.070 align:middle line:84%
well, the worst
thing that can happen

00:18:07.070 --> 00:18:09.630 align:middle line:84%
is that my opponent plays
a strategy that makes

00:18:09.630 --> 00:18:12.870 align:middle line:90%
my gain as small as possible.

00:18:12.870 --> 00:18:20.590 align:middle line:84%
So the worst case, I'm going
to take a minimum over sigma 2.

00:18:20.590 --> 00:18:23.250 align:middle line:84%
Maybe I'll put-- remember
our notation here,

00:18:23.250 --> 00:18:27.980 align:middle line:84%
that capital sigma is the set of
mixed strategies for player 2.

00:18:27.980 --> 00:18:35.180 align:middle line:84%
And I'll write u of
sigma 1, sigma 2.

00:18:35.180 --> 00:18:37.080 align:middle line:84%
So let's think through
this really carefully.

00:18:37.080 --> 00:18:38.980 align:middle line:90%
We're saying I'm player 1.

00:18:38.980 --> 00:18:42.220 align:middle line:84%
Suppose I use the
mixed strategy sigma 1.

00:18:42.220 --> 00:18:44.060 align:middle line:84%
What is the worst
thing that can happen?

00:18:44.060 --> 00:18:47.300 align:middle line:84%
Well, the payoff I get is
going to depend on the strategy

00:18:47.300 --> 00:18:49.402 align:middle line:90%
sigma 2 that my opponent plays.

00:18:49.402 --> 00:18:50.860 align:middle line:84%
But I'm going to
evaluate a minimum

00:18:50.860 --> 00:18:53.152 align:middle line:84%
to think of the worst thing
that could possibly happen,

00:18:53.152 --> 00:18:56.380 align:middle line:84%
and I'm going to call that
my Worst Gain, WG, worst

00:18:56.380 --> 00:18:57.660 align:middle line:90%
gain from sigma 1.

00:18:57.660 --> 00:19:03.940 align:middle line:90%


00:19:03.940 --> 00:19:07.512 align:middle line:84%
And gain reflects the fact
that, for me, u, the payoff,

00:19:07.512 --> 00:19:08.220 align:middle line:90%
is a gain for me.

00:19:08.220 --> 00:19:10.060 align:middle line:90%
It's a good thing for me.

00:19:10.060 --> 00:19:12.020 align:middle line:84%
One observation here
that we often make

00:19:12.020 --> 00:19:14.180 align:middle line:84%
is that I don't actually
have to minimize over

00:19:14.180 --> 00:19:15.760 align:middle line:90%
all mixed strategies.

00:19:15.760 --> 00:19:17.720 align:middle line:84%
If I just minimized
over pure strategies,

00:19:17.720 --> 00:19:18.980 align:middle line:90%
I'd get the same answer.

00:19:18.980 --> 00:19:23.980 align:middle line:84%
So we could also write this
as the min over s2 and s2

00:19:23.980 --> 00:19:27.370 align:middle line:90%
of u of sigma 1, s2.

00:19:27.370 --> 00:19:31.050 align:middle line:90%


00:19:31.050 --> 00:19:33.030 align:middle line:84%
And the reason is that
my payoff from a mix,

00:19:33.030 --> 00:19:34.710 align:middle line:84%
if my opponent plays
a mixed strategy,

00:19:34.710 --> 00:19:37.170 align:middle line:84%
is just the average, an
average over the payoffs I

00:19:37.170 --> 00:19:39.790 align:middle line:84%
get if my opponent
plays pure strategies.

00:19:39.790 --> 00:19:42.503 align:middle line:84%
So the worst thing
that can happen

00:19:42.503 --> 00:19:44.170 align:middle line:84%
will always actually
be a pure strategy.

00:19:44.170 --> 00:19:47.170 align:middle line:84%
Or there will be a pure
strategy that's worst.

00:19:47.170 --> 00:19:49.850 align:middle line:84%
And now let's do things
symmetrically for player 2.

00:19:49.850 --> 00:19:51.130 align:middle line:90%
We want to do--

00:19:51.130 --> 00:19:53.170 align:middle line:84%
think about this secure
worst-case reasoning

00:19:53.170 --> 00:19:54.010 align:middle line:90%
for player 2.

00:19:54.010 --> 00:19:56.710 align:middle line:84%
But now player 2 is
focused on their loss.

00:19:56.710 --> 00:20:01.170 align:middle line:84%
So I'm going to call this WL
of sigma 2 because, remember,

00:20:01.170 --> 00:20:02.890 align:middle line:84%
these numbers in the
matrix for player 2

00:20:02.890 --> 00:20:04.930 align:middle line:84%
correspond to
losses to player 2.

00:20:04.930 --> 00:20:08.130 align:middle line:84%
So I want to say if I'm
player 2 and I choose

00:20:08.130 --> 00:20:11.730 align:middle line:84%
a mixed-strategy sigma 2, what
is the worst possible thing that

00:20:11.730 --> 00:20:12.690 align:middle line:90%
can happen?

00:20:12.690 --> 00:20:14.970 align:middle line:84%
The worst thing that
can happen is if my loss

00:20:14.970 --> 00:20:16.850 align:middle line:90%
is as large as possible.

00:20:16.850 --> 00:20:24.010 align:middle line:84%
So I'm now going to write here a
maximum over sigma 1 and sigma 1

00:20:24.010 --> 00:20:27.440 align:middle line:90%
of u, sigma 1, sigma 2.

00:20:27.440 --> 00:20:32.160 align:middle line:84%
This says how much I lose
depends on what player 1 does.

00:20:32.160 --> 00:20:35.000 align:middle line:84%
And the worst possible
loss is if player 1

00:20:35.000 --> 00:20:38.360 align:middle line:84%
chooses the strategy that makes
my loss as large as possible.

00:20:38.360 --> 00:20:41.440 align:middle line:84%
So we have a maximum
here and a minimum here.

00:20:41.440 --> 00:20:52.520 align:middle line:84%
And again, this is the same
as max over s1 and s1 sigma 2.

00:20:52.520 --> 00:20:58.100 align:middle line:84%
And we might call
this my worst loss.

00:20:58.100 --> 00:21:01.902 align:middle line:90%


00:21:01.902 --> 00:21:03.360 align:middle line:84%
So just to check
our understanding,

00:21:03.360 --> 00:21:04.985 align:middle line:84%
if we went back to
this example, if I'm

00:21:04.985 --> 00:21:08.960 align:middle line:84%
player 1, if I
played sigma 1 equals

00:21:08.960 --> 00:21:14.900 align:middle line:84%
R, what would be my worst gain
from R In this game over here?

00:21:14.900 --> 00:21:19.720 align:middle line:90%


00:21:19.720 --> 00:21:22.340 align:middle line:84%
It would be negative
1 because if I play R,

00:21:22.340 --> 00:21:26.520 align:middle line:84%
the worst thing that can happen
is my opponent plays paper,

00:21:26.520 --> 00:21:28.720 align:middle line:84%
and then I lose, and I get
a payoff of negative 1.

00:21:28.720 --> 00:21:30.840 align:middle line:84%
On the other hand,
the worst gain

00:21:30.840 --> 00:21:33.720 align:middle line:84%
from the mixed strategy
a third, a third, a third

00:21:33.720 --> 00:21:35.360 align:middle line:90%
is going to be 0.

00:21:35.360 --> 00:21:38.200 align:middle line:90%
That's what we showed down here.

00:21:38.200 --> 00:21:41.308 align:middle line:84%
And similarly, for player
2, the worst loss--

00:21:41.308 --> 00:21:43.600 align:middle line:84%
and maybe since we haven't
worked with player two much,

00:21:43.600 --> 00:21:45.200 align:middle line:90%
let's be careful.

00:21:45.200 --> 00:21:50.360 align:middle line:84%
The worst loss for player 2,
if they play R in this game

00:21:50.360 --> 00:21:51.580 align:middle line:90%
would be what?

00:21:51.580 --> 00:21:54.080 align:middle line:84%
Let's say I'm player
2 and I play rock

00:21:54.080 --> 00:21:58.290 align:middle line:84%
in Rock paper scissors,
what is my worst loss?

00:21:58.290 --> 00:21:59.540 align:middle line:90%
So we have to be careful here.

00:21:59.540 --> 00:22:01.620 align:middle line:90%
It's actually 1.

00:22:01.620 --> 00:22:03.960 align:middle line:84%
You might be tempted to say
negative 1, but remember,

00:22:03.960 --> 00:22:05.780 align:middle line:90%
this is how much I'm losing.

00:22:05.780 --> 00:22:12.200 align:middle line:84%
So the worst case for me, if
I'm player 2 and I play R,

00:22:12.200 --> 00:22:15.520 align:middle line:84%
well, I'm trying to
minimize how much I lose.

00:22:15.520 --> 00:22:18.800 align:middle line:84%
So the worst loss is if
my opponent plays paper

00:22:18.800 --> 00:22:23.212 align:middle line:84%
and I lose utility
1, my loss is 1.

00:22:23.212 --> 00:22:24.670 align:middle line:84%
So just keep this
in mind, and this

00:22:24.670 --> 00:22:26.712 align:middle line:84%
is why things can be a
little bit confusing here.

00:22:26.712 --> 00:22:27.670 align:middle line:90%
Yes.

00:22:27.670 --> 00:22:29.550 align:middle line:84%
AUDIENCE: I understand
structurally

00:22:29.550 --> 00:22:33.110 align:middle line:84%
why a mixed strategy is
the same as pure strategy

00:22:33.110 --> 00:22:35.630 align:middle line:84%
for those formulations
that you have there.

00:22:35.630 --> 00:22:38.230 align:middle line:84%
I want to confirm, does this
just hold for this scheme?

00:22:38.230 --> 00:22:41.630 align:middle line:84%
Or is it a general result
for zero-sum games?

00:22:41.630 --> 00:22:46.110 align:middle line:84%
IAN BALL: So it's a very
general result that,

00:22:46.110 --> 00:22:50.910 align:middle line:84%
once I fix one player's
strategy in a two-player game,

00:22:50.910 --> 00:22:54.550 align:middle line:84%
and now I want to maximize
the payoff of the other player

00:22:54.550 --> 00:22:56.470 align:middle line:84%
or minimize the payoff
of the other player,

00:22:56.470 --> 00:23:00.670 align:middle line:84%
that maximum or minimum will
be achieved by a pure strategy.

00:23:00.670 --> 00:23:02.590 align:middle line:84%
More generally, in
an n-player game,

00:23:02.590 --> 00:23:05.310 align:middle line:84%
if I fix the strategies of
all but one of the players,

00:23:05.310 --> 00:23:07.190 align:middle line:84%
n minus 1 of the
players, and now I

00:23:07.190 --> 00:23:10.590 align:middle line:84%
contemplate a choice of
strategy for that last player,

00:23:10.590 --> 00:23:14.090 align:middle line:84%
that payoff will be maximized
or minimized by a pure strategy,

00:23:14.090 --> 00:23:16.310 align:middle line:84%
maybe also by a mixed
strategy, but in particular

00:23:16.310 --> 00:23:17.650 align:middle line:90%
by a pure strategy.

00:23:17.650 --> 00:23:20.820 align:middle line:84%
But we have to be
really careful here.

00:23:20.820 --> 00:23:24.980 align:middle line:84%
On the other hand, it's not
true that if I take a step back

00:23:24.980 --> 00:23:28.780 align:middle line:84%
and look at the worst case gain,
that my best worst-case gain can

00:23:28.780 --> 00:23:30.413 align:middle line:90%
be achieved by a pure strategy.

00:23:30.413 --> 00:23:31.080 align:middle line:90%
That's not true.

00:23:31.080 --> 00:23:32.788 align:middle line:84%
And that's exactly
what we saw over here.

00:23:32.788 --> 00:23:35.800 align:middle line:84%
Because if I restricted
myself to a pure strategy,

00:23:35.800 --> 00:23:39.160 align:middle line:84%
then my worst-case gain
was always negative 1.

00:23:39.160 --> 00:23:41.620 align:middle line:84%
And it was very important
that we allowed myself

00:23:41.620 --> 00:23:43.240 align:middle line:90%
to use mixed strategies.

00:23:43.240 --> 00:23:46.180 align:middle line:84%
So mathematically,
what's going on

00:23:46.180 --> 00:23:49.580 align:middle line:84%
is that once I fix
one player's strategy,

00:23:49.580 --> 00:23:52.020 align:middle line:84%
the utility function as a
function of the other player's

00:23:52.020 --> 00:23:54.340 align:middle line:90%
strategy is a linear function.

00:23:54.340 --> 00:23:56.420 align:middle line:84%
And a linear function
over probabilities

00:23:56.420 --> 00:23:59.900 align:middle line:84%
achieves its maximum at a corner
solution at the endpoints.

00:23:59.900 --> 00:24:02.540 align:middle line:84%
But the worst-case
gain function, WG,

00:24:02.540 --> 00:24:05.060 align:middle line:84%
is no longer a linear
function because it's

00:24:05.060 --> 00:24:06.920 align:middle line:90%
a minimum over linear functions.

00:24:06.920 --> 00:24:09.140 align:middle line:84%
It's actually going to
be a concave function,

00:24:09.140 --> 00:24:11.977 align:middle line:84%
and that's mathematically
what's going on.

00:24:11.977 --> 00:24:12.560 align:middle line:90%
Good question.

00:24:12.560 --> 00:24:13.840 align:middle line:90%
Any other questions on this?

00:24:13.840 --> 00:24:19.970 align:middle line:90%


00:24:19.970 --> 00:24:23.830 align:middle line:84%
So we've defined, we've thought
through worst-case reasoning.

00:24:23.830 --> 00:24:26.490 align:middle line:90%


00:24:26.490 --> 00:24:30.290 align:middle line:84%
And now we want to go a step
further and talk about something

00:24:30.290 --> 00:24:32.330 align:middle line:84%
called security
strategies, which

00:24:32.330 --> 00:24:34.870 align:middle line:84%
just formalizes what we talked
about in this game before.

00:24:34.870 --> 00:24:39.290 align:middle line:90%


00:24:39.290 --> 00:24:40.790 align:middle line:90%
So what is a security strategy?

00:24:40.790 --> 00:24:44.530 align:middle line:84%
Well, when I'm choosing what
strategy to play as player 1,

00:24:44.530 --> 00:24:46.530 align:middle line:84%
I evaluate each
strategy according

00:24:46.530 --> 00:24:48.170 align:middle line:90%
to its worst-case payoff.

00:24:48.170 --> 00:24:50.770 align:middle line:84%
And I choose the
strategy that maximizes

00:24:50.770 --> 00:24:52.530 align:middle line:90%
that worst-case payoff.

00:24:52.530 --> 00:24:57.610 align:middle line:84%
So for player 1, we
say a strategy sigma 1

00:24:57.610 --> 00:25:00.110 align:middle line:90%
star is a security strategy.

00:25:00.110 --> 00:25:06.850 align:middle line:90%


00:25:06.850 --> 00:25:14.050 align:middle line:84%
If the worst-case
gain from sigma 1 star

00:25:14.050 --> 00:25:16.250 align:middle line:84%
is better than the
worst-case gain

00:25:16.250 --> 00:25:18.630 align:middle line:84%
I would get from any
alternative strategy.

00:25:18.630 --> 00:25:30.650 align:middle line:90%


00:25:30.650 --> 00:25:34.830 align:middle line:84%
So I'm comparing if I use
strategy sigma 1 star,

00:25:34.830 --> 00:25:37.010 align:middle line:84%
what is the
worst-case gain I get?

00:25:37.010 --> 00:25:39.530 align:middle line:84%
If I use a different
strategy, sigma 1,

00:25:39.530 --> 00:25:41.910 align:middle line:84%
what is the worst-case
gain that I get?

00:25:41.910 --> 00:25:45.010 align:middle line:84%
And I would like the worst-case
gain to be as large as possible.

00:25:45.010 --> 00:25:48.770 align:middle line:84%
And that's what it means
to be a security strategy.

00:25:48.770 --> 00:25:51.490 align:middle line:84%
And then for player 2,
things are just symmetric.

00:25:51.490 --> 00:25:56.910 align:middle line:84%
For player 2, we say sigma 2
star is a Security Strategy.

00:25:56.910 --> 00:26:00.170 align:middle line:90%
I'll just say SS.

00:26:00.170 --> 00:26:01.430 align:middle line:90%
Let's be careful here.

00:26:01.430 --> 00:26:05.510 align:middle line:84%
Now we're worried about the
worst-case loss of sigma 2 star.

00:26:05.510 --> 00:26:10.170 align:middle line:90%


00:26:10.170 --> 00:26:12.490 align:middle line:84%
And for player 2,
they're minimizing.

00:26:12.490 --> 00:26:16.600 align:middle line:84%
They care about losses, so
sigma 2 star is best for them

00:26:16.600 --> 00:26:20.120 align:middle line:84%
if the loss is as
small as possible.

00:26:20.120 --> 00:26:22.640 align:middle line:84%
So they want the worst-case
loss from sigma 2 star

00:26:22.640 --> 00:26:26.420 align:middle line:84%
to be less than or equal to
the worst-case loss from sigma

00:26:26.420 --> 00:26:33.200 align:middle line:90%
2 for all sigma 2 in sigma 2.

00:26:33.200 --> 00:26:36.360 align:middle line:84%
And here, going back to
the question over here,

00:26:36.360 --> 00:26:40.040 align:middle line:84%
it is really important that we
contemplate mixed strategies

00:26:40.040 --> 00:26:40.540 align:middle line:90%
here.

00:26:40.540 --> 00:26:42.140 align:middle line:84%
We can't just look
at pure strategies.

00:26:42.140 --> 00:26:48.120 align:middle line:90%


00:26:48.120 --> 00:26:49.380 align:middle line:90%
We have this definition.

00:26:49.380 --> 00:27:06.360 align:middle line:90%


00:27:06.360 --> 00:27:10.340 align:middle line:84%
So it's nice to have
some notation here.

00:27:10.340 --> 00:27:12.830 align:middle line:90%
If we think about player 1--

00:27:12.830 --> 00:27:13.850 align:middle line:90%
come down to this.

00:27:13.850 --> 00:27:28.230 align:middle line:90%


00:27:28.230 --> 00:27:30.730 align:middle line:84%
So now that we have this
notion of security strategies,

00:27:30.730 --> 00:27:32.710 align:middle line:84%
we can start thinking
about payoffs.

00:27:32.710 --> 00:27:35.530 align:middle line:84%
So maybe they'll start
thinking about secure payoffs.

00:27:35.530 --> 00:27:39.790 align:middle line:90%


00:27:39.790 --> 00:27:41.870 align:middle line:84%
And what we want
to give a name to

00:27:41.870 --> 00:27:48.710 align:middle line:84%
is, what is this best
worst-case gain for player 1?

00:27:48.710 --> 00:27:54.293 align:middle line:84%
So for player 1, let's
look at this quantity.

00:27:54.293 --> 00:27:56.710 align:middle line:84%
It's often helpful-- we'll
call it v lower bar for reasons

00:27:56.710 --> 00:27:58.270 align:middle line:90%
that'll become clear--

00:27:58.270 --> 00:28:07.790 align:middle line:84%
is the max over sigma
1 of WG of sigma 1.

00:28:07.790 --> 00:28:14.140 align:middle line:84%
So we think of this as
the gain, the best gain

00:28:14.140 --> 00:28:15.680 align:middle line:90%
that player 1 can secure.

00:28:15.680 --> 00:28:19.740 align:middle line:90%


00:28:19.740 --> 00:28:21.900 align:middle line:84%
So if we go back to our
definition over here,

00:28:21.900 --> 00:28:25.140 align:middle line:84%
if player 1 plays a
security strategy,

00:28:25.140 --> 00:28:28.300 align:middle line:84%
then their worst-case gain
from that security strategy

00:28:28.300 --> 00:28:31.060 align:middle line:90%
will precisely be v lower bar.

00:28:31.060 --> 00:28:33.480 align:middle line:84%
If they chose a
non-security strategy,

00:28:33.480 --> 00:28:35.860 align:middle line:84%
the worst-case gain would
be strictly smaller.

00:28:35.860 --> 00:28:39.380 align:middle line:84%
But under a security
strategy, the worst case gain

00:28:39.380 --> 00:28:42.460 align:middle line:90%
is exactly equal to v lower bar.

00:28:42.460 --> 00:28:45.580 align:middle line:84%
So one way of saying-- of
defining a security strategy

00:28:45.580 --> 00:28:47.740 align:middle line:84%
is precisely that
the worst-case gain

00:28:47.740 --> 00:28:51.660 align:middle line:84%
is equal to the maximum
possible worst-case gain.

00:28:51.660 --> 00:28:54.260 align:middle line:84%
And then we can also
define, for player 2,

00:28:54.260 --> 00:28:56.900 align:middle line:90%
what we might call v upper bar.

00:28:56.900 --> 00:28:59.740 align:middle line:84%
And that is going
to be the minimum

00:28:59.740 --> 00:29:07.500 align:middle line:84%
over sigma 2 of the
worst-case loss of sigma 2.

00:29:07.500 --> 00:29:11.540 align:middle line:90%


00:29:11.540 --> 00:29:23.700 align:middle line:84%
So maybe this is the best
worst-case loss or the best loss

00:29:23.700 --> 00:29:25.520 align:middle line:90%
that P2 can secure.

00:29:25.520 --> 00:29:29.940 align:middle line:90%


00:29:29.940 --> 00:29:33.940 align:middle line:84%
So what this says is suppose
player 2 plays a security

00:29:33.940 --> 00:29:35.380 align:middle line:90%
strategy.

00:29:35.380 --> 00:29:38.500 align:middle line:84%
They know that, however
their opponent plays,

00:29:38.500 --> 00:29:44.540 align:middle line:84%
their loss is going to be
no worse than v upper bar.

00:29:44.540 --> 00:29:47.940 align:middle line:84%
And player 1 knows that if
they play a security strategy,

00:29:47.940 --> 00:29:51.760 align:middle line:84%
their gain is going to be
no worse than v lower bar.

00:29:51.760 --> 00:29:54.740 align:middle line:84%
They're always going to
get at least v lower bar.

00:29:54.740 --> 00:29:57.260 align:middle line:84%
And now we can see it starts
to get a little confusing as we

00:29:57.260 --> 00:29:59.300 align:middle line:90%
look at the min of the max.

00:29:59.300 --> 00:30:03.500 align:middle line:84%
But what we'd like to
understand is the relationship

00:30:03.500 --> 00:30:05.300 align:middle line:90%
between these two numbers.

00:30:05.300 --> 00:30:09.170 align:middle line:84%
So the gain that
player 1 can secure

00:30:09.170 --> 00:30:13.010 align:middle line:84%
and the loss that
player 2 can secure.

00:30:13.010 --> 00:30:22.430 align:middle line:84%
And let's go down here and
try to think about this.

00:30:22.430 --> 00:30:26.290 align:middle line:84%
So the first question
we want to understand

00:30:26.290 --> 00:30:29.370 align:middle line:84%
is, what is the relationship
between v lower bar and v

00:30:29.370 --> 00:30:29.958 align:middle line:90%
upper bar?

00:30:29.958 --> 00:30:32.250 align:middle line:84%
Well, the way I've defined
them kind of makes it clear.

00:30:32.250 --> 00:30:34.430 align:middle line:84%
v upper bar is going to be
bigger than v lower bar.

00:30:34.430 --> 00:30:36.570 align:middle line:90%
But let's try to understand why.

00:30:36.570 --> 00:30:41.690 align:middle line:84%
What we want to argue
is that v lower bar

00:30:41.690 --> 00:30:43.710 align:middle line:84%
must be smaller
than v upper bar?

00:30:43.710 --> 00:30:46.730 align:middle line:90%


00:30:46.730 --> 00:30:48.410 align:middle line:90%
And say again--

00:30:48.410 --> 00:30:49.827 align:middle line:90%
AUDIENCE: Is that strict?

00:30:49.827 --> 00:30:50.910 align:middle line:90%
IAN BALL: We'll see later.

00:30:50.910 --> 00:30:54.610 align:middle line:84%
It not be strict, but there's
going to be a weak inequality.

00:30:54.610 --> 00:30:57.570 align:middle line:84%
And one way I like to
try to think about this

00:30:57.570 --> 00:30:59.070 align:middle line:90%
is with a little graph here.

00:30:59.070 --> 00:31:02.170 align:middle line:90%
Well, let's think of P1 and P2.

00:31:02.170 --> 00:31:09.540 align:middle line:84%
And in the end,
these will be equal.

00:31:09.540 --> 00:31:11.060 align:middle line:90%
But let's not draw it this way.

00:31:11.060 --> 00:31:14.880 align:middle line:90%


00:31:14.880 --> 00:31:16.637 align:middle line:84%
What does v lower bar
mean for player 1?

00:31:16.637 --> 00:31:18.220 align:middle line:84%
Let's think about
how to interpret it.

00:31:18.220 --> 00:31:21.160 align:middle line:84%
It means player one can
play a security strategy.

00:31:21.160 --> 00:31:24.000 align:middle line:84%
And if player 1 plays a
security strategy, however

00:31:24.000 --> 00:31:29.360 align:middle line:84%
the other player plays, their
payoff is at least v lower bar.

00:31:29.360 --> 00:31:31.000 align:middle line:84%
So what my security
strategy tells me,

00:31:31.000 --> 00:31:32.760 align:middle line:84%
this gets to the
idea of a guarantee.

00:31:32.760 --> 00:31:36.200 align:middle line:84%
It says if I'm player 1 and
I play my security strategy,

00:31:36.200 --> 00:31:38.760 align:middle line:84%
I don't know how my
opponent will play.

00:31:38.760 --> 00:31:40.730 align:middle line:84%
But however they
play, my payoff is

00:31:40.730 --> 00:31:41.980 align:middle line:90%
going to be somewhere in here.

00:31:41.980 --> 00:31:44.397 align:middle line:84%
It's going to be at
least v lower bar.

00:31:44.397 --> 00:31:46.480 align:middle line:84%
And the fact that I'm
choosing a security strategy

00:31:46.480 --> 00:31:49.140 align:middle line:84%
means there's no way I can
make this graph any better.

00:31:49.140 --> 00:31:50.720 align:middle line:84%
I couldn't choose
another strategy

00:31:50.720 --> 00:31:54.280 align:middle line:84%
that would ensure that my payoff
was strictly higher than this.

00:31:54.280 --> 00:31:55.920 align:middle line:84%
And similarly, for
v upper bar, what

00:31:55.920 --> 00:32:01.400 align:middle line:84%
it tells me is if player 2
plays their security strategy,

00:32:01.400 --> 00:32:05.550 align:middle line:84%
it tells me that their loss is
always smaller than v upper bar.

00:32:05.550 --> 00:32:08.270 align:middle line:84%
So they don't know exactly how
much they're going to lose.

00:32:08.270 --> 00:32:10.250 align:middle line:84%
It depends on what
the other player does,

00:32:10.250 --> 00:32:12.090 align:middle line:84%
but however the
other player plays,

00:32:12.090 --> 00:32:14.490 align:middle line:84%
they're never going to
lose more than v upper bar.

00:32:14.490 --> 00:32:19.080 align:middle line:90%


00:32:19.080 --> 00:32:20.830 align:middle line:84%
Now, this is a bit of
a misleading diagram

00:32:20.830 --> 00:32:22.310 align:middle line:84%
because, in the end,
we're going to show

00:32:22.310 --> 00:32:23.610 align:middle line:90%
these two numbers are equal.

00:32:23.610 --> 00:32:28.790 align:middle line:84%
But I think this kind of
illustrates what goes on.

00:32:28.790 --> 00:32:32.190 align:middle line:84%
Now, how can we show
this inequality?

00:32:32.190 --> 00:32:33.670 align:middle line:84%
What we want to
understand is, what

00:32:33.670 --> 00:32:37.650 align:middle line:84%
would happen if each player
played their security strategy?

00:32:37.650 --> 00:32:39.310 align:middle line:84%
So I want to give a
graphical argument,

00:32:39.310 --> 00:32:41.227 align:middle line:84%
and then we'll give the
mathematical argument.

00:32:41.227 --> 00:32:44.790 align:middle line:84%
But intuitively, suppose we both
play our security strategies

00:32:44.790 --> 00:32:46.570 align:middle line:84%
or both play a
security strategy.

00:32:46.570 --> 00:32:48.750 align:middle line:84%
We may have multiple
security strategies.

00:32:48.750 --> 00:32:52.110 align:middle line:84%
What if both play
security strategies?

00:32:52.110 --> 00:32:55.030 align:middle line:84%
Well, what's going to happen
to player one's payoff?

00:32:55.030 --> 00:32:57.330 align:middle line:84%
They're playing one of
their security strategies.

00:32:57.330 --> 00:33:01.790 align:middle line:84%
So the gain they get has
to be somewhere in here.

00:33:01.790 --> 00:33:05.010 align:middle line:84%
But now player 2 is also
playing their security strategy,

00:33:05.010 --> 00:33:08.350 align:middle line:84%
so the loss they experience
must be somewhere in here.

00:33:08.350 --> 00:33:10.890 align:middle line:84%
But they're playing
these strategies.

00:33:10.890 --> 00:33:13.030 align:middle line:84%
There's some actual
gain and actual loss.

00:33:13.030 --> 00:33:16.270 align:middle line:84%
So what it tells us is we
must be somewhere in this box

00:33:16.270 --> 00:33:18.790 align:middle line:84%
if we both play our
security strategies.

00:33:18.790 --> 00:33:23.070 align:middle line:84%
And let's try to show
that mathematically.

00:33:23.070 --> 00:33:24.650 align:middle line:90%
So let's look at what happens.

00:33:24.650 --> 00:33:27.270 align:middle line:90%


00:33:27.270 --> 00:33:29.030 align:middle line:90%
So here's the result.

00:33:29.030 --> 00:33:40.230 align:middle line:84%
For any security strategies
sigma 1 star and sigma 2 star,

00:33:40.230 --> 00:33:46.870 align:middle line:84%
let's try to understand, what
is the payoff u1 star u2 star?

00:33:46.870 --> 00:33:49.670 align:middle line:84%
So player 1's playing
their security strategy.

00:33:49.670 --> 00:33:51.730 align:middle line:84%
Player 2's playing
their security strategy,

00:33:51.730 --> 00:33:55.630 align:middle line:84%
and we want to understand u,
which is the gain for player 1

00:33:55.630 --> 00:33:59.485 align:middle line:90%
and the loss for player 2.

00:33:59.485 --> 00:34:02.140 align:middle line:84%
Well, what do we
know about this?

00:34:02.140 --> 00:34:06.900 align:middle line:84%
We exactly want to go
through this reasoning here.

00:34:06.900 --> 00:34:10.540 align:middle line:84%
Well, the loss, this is
the loss for player 2.

00:34:10.540 --> 00:34:14.020 align:middle line:84%
So this loss can't be any
worse than player 2's worst

00:34:14.020 --> 00:34:16.580 align:middle line:90%
loss from playing sigma 2 star.

00:34:16.580 --> 00:34:26.820 align:middle line:84%
So this must be less than
or equal to the worst

00:34:26.820 --> 00:34:27.800 align:middle line:90%
loss of sigma 2 star.

00:34:27.800 --> 00:34:28.300 align:middle line:90%
Why?

00:34:28.300 --> 00:34:30.500 align:middle line:84%
Well, this is just
the definition.

00:34:30.500 --> 00:34:34.659 align:middle line:84%
This says if I play sigma 2
star, however my opponent plays,

00:34:34.659 --> 00:34:38.139 align:middle line:84%
my loss is smaller
than the worst loss.

00:34:38.139 --> 00:34:41.020 align:middle line:84%
In particular, if my
opponent plays sigma 1 star,

00:34:41.020 --> 00:34:44.659 align:middle line:84%
then my loss must be smaller
than my worst-case loss

00:34:44.659 --> 00:34:49.500 align:middle line:84%
because the worst-case loss
is as high as possible.

00:34:49.500 --> 00:34:54.760 align:middle line:84%
Then, in the other direction,
we want to claim this.

00:34:54.760 --> 00:34:59.850 align:middle line:90%


00:34:59.850 --> 00:35:05.690 align:middle line:84%
Well, if I play sigma 1
star, my worst-case gain

00:35:05.690 --> 00:35:07.690 align:middle line:90%
is WG of sigma 1 star.

00:35:07.690 --> 00:35:10.730 align:middle line:84%
So that says, however
my opponent plays,

00:35:10.730 --> 00:35:13.090 align:middle line:84%
I'm going to get a
payoff of at least this.

00:35:13.090 --> 00:35:16.190 align:middle line:84%
So in particular, if my
opponent plays sigma 2 star,

00:35:16.190 --> 00:35:18.930 align:middle line:84%
my payoff is going to have
to be higher than this.

00:35:18.930 --> 00:35:26.210 align:middle line:84%
And this is v lower bar,
and this is v upper bar.

00:35:26.210 --> 00:35:29.170 align:middle line:84%
Notice here that these middle
inequalities didn't actually

00:35:29.170 --> 00:35:31.468 align:middle line:84%
depend on the fact that these
were security strategies.

00:35:31.468 --> 00:35:33.010 align:middle line:84%
The middle inequalities
just followed

00:35:33.010 --> 00:35:35.850 align:middle line:84%
from the definitions
of worst-case loss

00:35:35.850 --> 00:35:37.210 align:middle line:90%
and worst-case gain.

00:35:37.210 --> 00:35:40.210 align:middle line:84%
But the outer equalities
are using the fact

00:35:40.210 --> 00:35:43.930 align:middle line:84%
that sigma 1 star is a
security strategy for player 1,

00:35:43.930 --> 00:35:46.510 align:middle line:84%
and sigma 2 star is a security
strategy for player 2.

00:35:46.510 --> 00:35:50.530 align:middle line:90%


00:35:50.530 --> 00:35:52.890 align:middle line:84%
I think there's one
last way of interpreting

00:35:52.890 --> 00:35:56.010 align:middle line:84%
this that may be a bit more
reasonable, a bit easier

00:35:56.010 --> 00:35:57.240 align:middle line:90%
to interpret.

00:35:57.240 --> 00:35:59.560 align:middle line:84%
And we can think of
this as, what would

00:35:59.560 --> 00:36:02.140 align:middle line:90%
happen if player 1 goes first?

00:36:02.140 --> 00:36:06.560 align:middle line:90%


00:36:06.560 --> 00:36:08.080 align:middle line:90%
And their move is observed?

00:36:08.080 --> 00:36:09.980 align:middle line:84%
And their mixed
strategy is observed?

00:36:09.980 --> 00:36:16.760 align:middle line:90%


00:36:16.760 --> 00:36:20.840 align:middle line:84%
Well, I claim that if player
1 goes first and plays sigma 1

00:36:20.840 --> 00:36:24.400 align:middle line:84%
star, the worst-case gain is
exactly what would happen.

00:36:24.400 --> 00:36:24.920 align:middle line:90%
Why?

00:36:24.920 --> 00:36:27.560 align:middle line:84%
Well, if I'm player
1, and I go first,

00:36:27.560 --> 00:36:30.600 align:middle line:84%
and I choose sigma 1 star,
and my opponent can see that,

00:36:30.600 --> 00:36:34.440 align:middle line:84%
well, my opponent and I have
exactly misaligned interests.

00:36:34.440 --> 00:36:37.920 align:middle line:84%
So my opponent is going to
try to minimize my gain.

00:36:37.920 --> 00:36:40.720 align:middle line:84%
And that's exactly what the
worst-case gain from sigma 1

00:36:40.720 --> 00:36:42.160 align:middle line:90%
star captures.

00:36:42.160 --> 00:36:44.920 align:middle line:84%
And if I anticipate that, I
want to choose the strategy that

00:36:44.920 --> 00:36:47.520 align:middle line:84%
will do best, taking into
account the fact that, when

00:36:47.520 --> 00:36:51.520 align:middle line:84%
I do it, my opponent is going to
choose the strategy that makes

00:36:51.520 --> 00:36:53.680 align:middle line:90%
me as worse off as possible.

00:36:53.680 --> 00:36:57.080 align:middle line:84%
And that's exactly what
v lower bar represents.

00:36:57.080 --> 00:36:59.040 align:middle line:84%
Similarly, v upper bar,
we can think of that

00:36:59.040 --> 00:37:01.000 align:middle line:84%
as representing,
well, if P2 moves

00:37:01.000 --> 00:37:16.920 align:middle line:84%
first and their mixed
strategy is observed,

00:37:16.920 --> 00:37:18.880 align:middle line:84%
well, now it's the
same reasoning.

00:37:18.880 --> 00:37:24.160 align:middle line:84%
If I observably choose sigma
2, then my opponent, player 1,

00:37:24.160 --> 00:37:26.400 align:middle line:84%
is going to try to make
my loss as player 2

00:37:26.400 --> 00:37:27.740 align:middle line:90%
as large as possible.

00:37:27.740 --> 00:37:29.760 align:middle line:84%
They're exactly going
to induce my payoff

00:37:29.760 --> 00:37:31.360 align:middle line:90%
of the worst-case loss.

00:37:31.360 --> 00:37:35.200 align:middle line:84%
Anticipating that, I want to try
to make this worst-case loss as

00:37:35.200 --> 00:37:39.320 align:middle line:84%
small as possible by playing a
security strategy, sigma 2 star.

00:37:39.320 --> 00:37:41.200 align:middle line:84%
So the inequality
we've shown here

00:37:41.200 --> 00:37:45.280 align:middle line:84%
captures a pretty intuitive idea
that moving first and having

00:37:45.280 --> 00:37:49.160 align:middle line:84%
your move observed is
a weak disadvantage.

00:37:49.160 --> 00:37:51.820 align:middle line:84%
Player 1 does worse
when they move first,

00:37:51.820 --> 00:37:55.050 align:middle line:84%
and the other player gets to see
what they do, at least weakly,

00:37:55.050 --> 00:37:57.150 align:middle line:84%
than if player 2 moved
first and player 1

00:37:57.150 --> 00:37:59.830 align:middle line:84%
got to observe that
player 2 was going.

00:37:59.830 --> 00:38:01.370 align:middle line:84%
In zero-sum games,
this makes sense.

00:38:01.370 --> 00:38:02.690 align:middle line:90%
Our interests are opposed.

00:38:02.690 --> 00:38:04.590 align:middle line:84%
If I get to see what
you do, that's really

00:38:04.590 --> 00:38:06.590 align:middle line:90%
going to help me in general.

00:38:06.590 --> 00:38:09.830 align:middle line:90%
It can weakly help me.

00:38:09.830 --> 00:38:10.810 align:middle line:90%
Any questions on this?

00:38:10.810 --> 00:38:12.927 align:middle line:84%
I feel like this always
is quite confusing

00:38:12.927 --> 00:38:14.010 align:middle line:90%
the first time you see it.

00:38:14.010 --> 00:38:16.090 align:middle line:90%
Any questions?

00:38:16.090 --> 00:38:20.670 align:middle line:90%


00:38:20.670 --> 00:38:23.110 align:middle line:84%
Now, I think a lot of
people have this intuition

00:38:23.110 --> 00:38:25.190 align:middle line:84%
that moving first is
a strict advantage--

00:38:25.190 --> 00:38:27.750 align:middle line:84%
or a strict disadvantage,
that if I have to move

00:38:27.750 --> 00:38:29.770 align:middle line:84%
and the other person gets
to see what I'm doing,

00:38:29.770 --> 00:38:31.253 align:middle line:84%
they can punish
me and exploit me,

00:38:31.253 --> 00:38:32.670 align:middle line:84%
and I'm not going
to do very well.

00:38:32.670 --> 00:38:34.923 align:middle line:84%
And the surprising
result that von Neumann

00:38:34.923 --> 00:38:36.590 align:middle line:84%
proved that-- we're
now going to state--

00:38:36.590 --> 00:38:39.590 align:middle line:84%
is that it actually doesn't
matter who goes first.

00:38:39.590 --> 00:38:42.210 align:middle line:84%
That these two values, v
upper bar and v lower bar,

00:38:42.210 --> 00:38:43.430 align:middle line:90%
are actually equal.

00:38:43.430 --> 00:38:46.390 align:middle line:84%
And that's exactly the
result we're going to show.

00:38:46.390 --> 00:38:49.130 align:middle line:84%
So this is a very famous theorem
called the minimax theorem.

00:38:49.130 --> 00:38:52.540 align:middle line:90%


00:38:52.540 --> 00:38:58.180 align:middle line:84%
And this is proven by
von Neumann in 1928,

00:38:58.180 --> 00:39:01.760 align:middle line:84%
so notice Nash's theorem
was proven in 1950.

00:39:01.760 --> 00:39:04.480 align:middle line:84%
So this work on zero-sum
games came before Nash.

00:39:04.480 --> 00:39:07.040 align:middle line:84%
And so Nash, people say, is
the founder of game theory,

00:39:07.040 --> 00:39:10.380 align:middle line:84%
but really, what he did is
extended game theory away

00:39:10.380 --> 00:39:12.720 align:middle line:84%
from zero-sum games
to non-zero-sum games.

00:39:12.720 --> 00:39:14.940 align:middle line:84%
Zero-sum game theory was
actually already understood

00:39:14.940 --> 00:39:16.620 align:middle line:90%
when Nash came along.

00:39:16.620 --> 00:39:26.160 align:middle line:84%
And the theorem is, in any
finite two-player zero-sum game.

00:39:26.160 --> 00:39:29.900 align:middle line:90%


00:39:29.900 --> 00:39:33.200 align:middle line:84%
Well, v lower bar
equals v upper bar.

00:39:33.200 --> 00:39:36.900 align:middle line:90%


00:39:36.900 --> 00:39:39.900 align:middle line:84%
And now let's just write
out exactly what that means.

00:39:39.900 --> 00:39:45.980 align:middle line:84%
So v lower bar is the
worst-case gain of sigma 1 star.

00:39:45.980 --> 00:39:54.950 align:middle line:90%
So this is the max over sigma 1.

00:39:54.950 --> 00:40:12.730 align:middle line:90%


00:40:12.730 --> 00:40:17.650 align:middle line:84%
Let's make sure this
is what we mean to say.

00:40:17.650 --> 00:40:21.210 align:middle line:84%
Let's look at each of
these inner things.

00:40:21.210 --> 00:40:24.170 align:middle line:84%
If player 1 plays
sigma 1 and player 2

00:40:24.170 --> 00:40:27.650 align:middle line:84%
chooses sigma 2 to minimize
player one's payoff,

00:40:27.650 --> 00:40:31.830 align:middle line:84%
this is the worst-case gain for
player 1 from choosing sigma 1.

00:40:31.830 --> 00:40:36.250 align:middle line:84%
So this is exactly
WG of sigma 1.

00:40:36.250 --> 00:40:38.770 align:middle line:84%
And indeed, if we then
maximize the worst-case gain

00:40:38.770 --> 00:40:42.250 align:middle line:84%
over sigma 1, this is exactly
the definition of v lower bar.

00:40:42.250 --> 00:40:46.770 align:middle line:90%


00:40:46.770 --> 00:40:50.090 align:middle line:84%
And then, on the other
hand end, if I'm player 2,

00:40:50.090 --> 00:40:53.090 align:middle line:84%
and I'm playing sigma 2,
and my opponent chooses

00:40:53.090 --> 00:40:55.930 align:middle line:84%
sigma 1 to maximize
my loss, this

00:40:55.930 --> 00:41:00.010 align:middle line:84%
is my worst-case loss
from playing sigma 2.

00:41:00.010 --> 00:41:03.210 align:middle line:84%
And if I then minimize
this over all sigma 2,

00:41:03.210 --> 00:41:06.510 align:middle line:84%
that's exactly v upper
bar by definition.

00:41:06.510 --> 00:41:14.974 align:middle line:90%


00:41:14.974 --> 00:41:25.310 align:middle line:84%
Now the inequality from here to
here is what we already showed.

00:41:25.310 --> 00:41:27.570 align:middle line:84%
That's what we showed
in class, that this

00:41:27.570 --> 00:41:28.890 align:middle line:90%
is less than or equal to this.

00:41:28.890 --> 00:41:31.810 align:middle line:84%
The content of the theorem
is to say that, in fact, we

00:41:31.810 --> 00:41:32.790 align:middle line:90%
have equality.

00:41:32.790 --> 00:41:34.690 align:middle line:84%
So this graph I showed
up here is wrong.

00:41:34.690 --> 00:41:39.430 align:middle line:84%
In fact, everything just
collapses right to here.

00:41:39.430 --> 00:41:42.450 align:middle line:90%


00:41:42.450 --> 00:41:44.610 align:middle line:84%
And let's go through
how we interpret this

00:41:44.610 --> 00:41:46.110 align:middle line:90%
in terms of who goes first.

00:41:46.110 --> 00:41:50.040 align:middle line:84%
On the left-hand
side, what we imagine

00:41:50.040 --> 00:41:52.400 align:middle line:90%
is player one moves first.

00:41:52.400 --> 00:41:56.360 align:middle line:84%
Their move is observed,
and then player 2,

00:41:56.360 --> 00:41:58.640 align:middle line:84%
seeing what player 1
does makes player 1

00:41:58.640 --> 00:42:01.520 align:middle line:90%
as worse off as possible.

00:42:01.520 --> 00:42:04.800 align:middle line:84%
So this is the case where player
one moves observably first.

00:42:04.800 --> 00:42:09.200 align:middle line:84%
This represents what happens if
player 2 moves observably first.

00:42:09.200 --> 00:42:11.960 align:middle line:84%
And seeing player
2's move, player 1

00:42:11.960 --> 00:42:14.440 align:middle line:84%
then chooses what's
optimal for player 1.

00:42:14.440 --> 00:42:16.528 align:middle line:84%
So what we said is
that, in general, we

00:42:16.528 --> 00:42:18.320 align:middle line:84%
would expect that moving
first for player 1

00:42:18.320 --> 00:42:19.720 align:middle line:90%
would be a disadvantage.

00:42:19.720 --> 00:42:23.240 align:middle line:84%
And indeed we showed that this
is less than or equal to this.

00:42:23.240 --> 00:42:27.560 align:middle line:84%
What von Neumann tells us is
that if we play optimally,

00:42:27.560 --> 00:42:29.740 align:middle line:84%
in fact, it's not a
disadvantage at all.

00:42:29.740 --> 00:42:33.160 align:middle line:84%
It's going to do exactly as well
as if the other player moved

00:42:33.160 --> 00:42:33.700 align:middle line:90%
first.

00:42:33.700 --> 00:42:36.480 align:middle line:90%


00:42:36.480 --> 00:42:39.540 align:middle line:84%
Now, this common number here
that's equal to v lower bar

00:42:39.540 --> 00:42:41.300 align:middle line:84%
and v upper bar,
we give it a name.

00:42:41.300 --> 00:42:44.990 align:middle line:84%
And we'll call this v. It's a
good name for something that's

00:42:44.990 --> 00:42:47.430 align:middle line:84%
equal to both v lower
bar and v upper bar.

00:42:47.430 --> 00:42:49.770 align:middle line:84%
And this is called
the value of the game.

00:42:49.770 --> 00:42:57.110 align:middle line:90%


00:42:57.110 --> 00:42:59.590 align:middle line:84%
So let's try to understand
what this means, and let's

00:42:59.590 --> 00:43:01.930 align:middle line:90%
go through a few examples.

00:43:01.930 --> 00:43:23.790 align:middle line:90%


00:43:23.790 --> 00:43:26.330 align:middle line:90%
So what is the value of a game?

00:43:26.330 --> 00:43:30.830 align:middle line:90%


00:43:30.830 --> 00:43:32.730 align:middle line:84%
We can think of
it in a few ways.

00:43:32.730 --> 00:43:35.510 align:middle line:90%


00:43:35.510 --> 00:43:38.470 align:middle line:84%
What I think it does
is it captures--

00:43:38.470 --> 00:43:47.220 align:middle line:84%
it's an objective measure of the
relative advantage of the two

00:43:47.220 --> 00:43:48.400 align:middle line:90%
players in this game.

00:43:48.400 --> 00:43:50.940 align:middle line:90%


00:43:50.940 --> 00:44:08.540 align:middle line:84%
So maybe I would say of the
fairness or relative advantage

00:44:08.540 --> 00:44:09.280 align:middle line:90%
in the game.

00:44:09.280 --> 00:44:11.940 align:middle line:90%


00:44:11.940 --> 00:44:14.500 align:middle line:84%
So we have to put
ourselves in the position

00:44:14.500 --> 00:44:16.720 align:middle line:84%
of before von Neumann's
theorem was proven,

00:44:16.720 --> 00:44:19.140 align:middle line:84%
what people thought is, you
had these games, like chess

00:44:19.140 --> 00:44:21.900 align:middle line:84%
and checkers, and
there's not really a way

00:44:21.900 --> 00:44:23.838 align:middle line:90%
to say who has an advantage.

00:44:23.838 --> 00:44:25.380 align:middle line:84%
People would say,
well, does player 1

00:44:25.380 --> 00:44:26.400 align:middle line:90%
have advantage or player 2?

00:44:26.400 --> 00:44:28.020 align:middle line:84%
Well, it depends who's
better at the game.

00:44:28.020 --> 00:44:29.320 align:middle line:84%
That's what most
people would've said.

00:44:29.320 --> 00:44:30.987 align:middle line:84%
There isn't some
single objective number

00:44:30.987 --> 00:44:34.300 align:middle line:84%
that captures how much of
an advantage this game has.

00:44:34.300 --> 00:44:36.700 align:middle line:84%
Von Neumann's theorem
tells us that, in fact, no,

00:44:36.700 --> 00:44:39.720 align:middle line:84%
there is an objective measure
that tells us, if people play,

00:44:39.720 --> 00:44:42.580 align:middle line:84%
quote, unquote, "optimally,"
who should win the game.

00:44:42.580 --> 00:44:46.180 align:middle line:84%
In other words, how much better
player 1 should do than player 2

00:44:46.180 --> 00:44:47.500 align:middle line:90%
if both players play optimally.

00:44:47.500 --> 00:44:48.958 align:middle line:84%
And this captures
how fair the game

00:44:48.958 --> 00:44:51.680 align:middle line:84%
is for the two players
or more precisely,

00:44:51.680 --> 00:44:53.980 align:middle line:84%
quantifies the size
of the advantage

00:44:53.980 --> 00:44:55.960 align:middle line:84%
that either player
1 or player 2 has.

00:44:55.960 --> 00:44:58.900 align:middle line:90%


00:44:58.900 --> 00:45:01.183 align:middle line:84%
So maybe, at first,
you might say, ah,

00:45:01.183 --> 00:45:02.600 align:middle line:84%
we've just done
some inequalities.

00:45:02.600 --> 00:45:03.800 align:middle line:90%
There's nothing fancy here.

00:45:03.800 --> 00:45:07.800 align:middle line:84%
But one amazing implication of
this is that chess has a value.

00:45:07.800 --> 00:45:11.860 align:middle line:90%


00:45:11.860 --> 00:45:14.880 align:middle line:84%
Chess either-- in
fact, we can say more.

00:45:14.880 --> 00:45:20.340 align:middle line:84%
The value in chess is actually
either plus 1, minus 1, or 0.

00:45:20.340 --> 00:45:23.360 align:middle line:84%
Now, chess is-- yeah, chess
is still a finite game,

00:45:23.360 --> 00:45:25.060 align:middle line:90%
so everything applies.

00:45:25.060 --> 00:45:28.460 align:middle line:84%
What this means is if
the value of chess is 1,

00:45:28.460 --> 00:45:30.780 align:middle line:84%
that means that
player 1 can guarantee

00:45:30.780 --> 00:45:32.900 align:middle line:90%
that they win in chess.

00:45:32.900 --> 00:45:34.560 align:middle line:90%
So who moves first in chess?

00:45:34.560 --> 00:45:35.060 align:middle line:90%
White?

00:45:35.060 --> 00:45:35.840 align:middle line:90%
I should know this.

00:45:35.840 --> 00:45:36.840 align:middle line:90%
The first player, right?

00:45:36.840 --> 00:45:41.490 align:middle line:84%
Negative 1 means player 2 can
guarantee that they always

00:45:41.490 --> 00:45:44.010 align:middle line:84%
win in chess, the player
with the black pieces.

00:45:44.010 --> 00:45:47.733 align:middle line:84%
And 0 means each player
can guarantee a draw.

00:45:47.733 --> 00:45:50.150 align:middle line:84%
And von Neumann's theorem tells
us that chess has a value,

00:45:50.150 --> 00:45:51.525 align:middle line:84%
and in fact, if
a bit careful, it

00:45:51.525 --> 00:45:55.930 align:middle line:84%
tells us that its value must
take one of these three numbers.

00:45:55.930 --> 00:45:58.210 align:middle line:84%
But we don't know
which number it is.

00:45:58.210 --> 00:46:00.030 align:middle line:90%
But which one is unknown?

00:46:00.030 --> 00:46:07.930 align:middle line:90%


00:46:07.930 --> 00:46:08.790 align:middle line:90%
How is this unknown?

00:46:08.790 --> 00:46:09.665 align:middle line:90%
I just wrote it down.

00:46:09.665 --> 00:46:12.010 align:middle line:90%
You just have to do max-min.

00:46:12.010 --> 00:46:13.070 align:middle line:90%
Why is this unknown?

00:46:13.070 --> 00:46:15.690 align:middle line:90%


00:46:15.690 --> 00:46:18.050 align:middle line:84%
I mean, I give you--
here's the formula.

00:46:18.050 --> 00:46:19.070 align:middle line:90%
Just write it down.

00:46:19.070 --> 00:46:22.730 align:middle line:84%
The issue is that chess
is extremely complex.

00:46:22.730 --> 00:46:24.330 align:middle line:84%
So the set of
strategies in chess

00:46:24.330 --> 00:46:27.030 align:middle line:84%
is bigger than the number
of atoms in the universe.

00:46:27.030 --> 00:46:30.570 align:middle line:84%
So yeah, we could just try to
solve this optimization problem,

00:46:30.570 --> 00:46:34.550 align:middle line:84%
but it would have an absurdly
large number of variables.

00:46:34.550 --> 00:46:36.690 align:middle line:90%
We wouldn't be able to solve it.

00:46:36.690 --> 00:46:40.380 align:middle line:84%
But this, I think, shows us the
power of von Neumann's theorem,

00:46:40.380 --> 00:46:42.740 align:middle line:84%
that it tells us that, in
fact, chess has a value.

00:46:42.740 --> 00:46:44.220 align:middle line:84%
It either advantages
one player or the other.

00:46:44.220 --> 00:46:45.360 align:middle line:84%
We just don't know
what that value

00:46:45.360 --> 00:46:47.068 align:middle line:84%
is because we're not
able to calculate it

00:46:47.068 --> 00:46:50.240 align:middle line:90%
because it's so complicated.

00:46:50.240 --> 00:46:52.000 align:middle line:84%
Let's go through a
few examples of games

00:46:52.000 --> 00:46:56.000 align:middle line:84%
to try to understand
this concept of a value.

00:46:56.000 --> 00:46:59.760 align:middle line:84%
So let's start with
a game, let's say,

00:46:59.760 --> 00:47:02.520 align:middle line:90%
top, bottom, left, right.

00:47:02.520 --> 00:47:11.280 align:middle line:84%
And let's make this 1, 1,
negative 4, negative 8.

00:47:11.280 --> 00:47:15.040 align:middle line:84%
So player 1 chooses
top or bottom.

00:47:15.040 --> 00:47:16.460 align:middle line:90%
Player 2 chooses left or right.

00:47:16.460 --> 00:47:18.460 align:middle line:84%
And the question is, what
is the value in this game?

00:47:18.460 --> 00:47:20.200 align:middle line:84%
Or another way of saying
this is if you were going

00:47:20.200 --> 00:47:21.980 align:middle line:84%
to play this game
and you were asked,

00:47:21.980 --> 00:47:24.000 align:middle line:84%
do you want to be
player 1 or player 2?

00:47:24.000 --> 00:47:25.420 align:middle line:84%
Which player would
you rather be?

00:47:25.420 --> 00:47:29.840 align:middle line:90%


00:47:29.840 --> 00:47:32.800 align:middle line:90%
Any thoughts?

00:47:32.800 --> 00:47:35.480 align:middle line:90%
Yeah.

00:47:35.480 --> 00:47:37.150 align:middle line:90%
AUDIENCE: I forgot which--

00:47:37.150 --> 00:47:38.670 align:middle line:90%
which is 1 and 2?

00:47:38.670 --> 00:47:40.910 align:middle line:84%
IAN BALL: This is player
1, and this is player 2.

00:47:40.910 --> 00:47:44.590 align:middle line:84%
AUDIENCE: I'd probably
prefer to be 1.

00:47:44.590 --> 00:47:47.190 align:middle line:90%
IAN BALL: OK, and why?

00:47:47.190 --> 00:47:50.030 align:middle line:84%
AUDIENCE: [? You ?] [? can ?]
work it all out [INAUDIBLE].

00:47:50.030 --> 00:47:51.750 align:middle line:84%
I don't [INAUDIBLE],
but if you did

00:47:51.750 --> 00:47:53.082 align:middle line:90%
the expected value [INAUDIBLE].

00:47:53.082 --> 00:47:55.290 align:middle line:84%
IAN BALL: But I don't know,
negative 4 or negative 8,

00:47:55.290 --> 00:47:56.873 align:middle line:84%
these are pretty big
negative numbers.

00:47:56.873 --> 00:47:59.822 align:middle line:84%
So if I just look at it,
I see some really big

00:47:59.822 --> 00:48:00.530 align:middle line:90%
negative numbers.

00:48:00.530 --> 00:48:02.810 align:middle line:84%
You're right, but
I'm not convinced.

00:48:02.810 --> 00:48:06.037 align:middle line:90%
You haven't convinced me yet.

00:48:06.037 --> 00:48:08.370 align:middle line:84%
But let's notice if we just
naively looked at this game,

00:48:08.370 --> 00:48:11.350 align:middle line:84%
we might say, oh, this is
a good game for player 2

00:48:11.350 --> 00:48:14.030 align:middle line:84%
because, remember, a big
negative number for player 1

00:48:14.030 --> 00:48:16.430 align:middle line:84%
means player 2's doing
really, really well.

00:48:16.430 --> 00:48:21.010 align:middle line:84%
But the structure of the game
affects who has an advantage.

00:48:21.010 --> 00:48:22.683 align:middle line:84%
Anyone else, how
would they play.

00:48:22.683 --> 00:48:23.850 align:middle line:90%
Maybe in the red sweatshirt?

00:48:23.850 --> 00:48:24.650 align:middle line:84%
I don't think I've
heard from you.

00:48:24.650 --> 00:48:25.150 align:middle line:90%
Yeah.

00:48:25.150 --> 00:48:27.730 align:middle line:84%
AUDIENCE: Player one
plays [INAUDIBLE].

00:48:27.730 --> 00:48:29.230 align:middle line:84%
IAN BALL: Exactly,
so even though we

00:48:29.230 --> 00:48:31.702 align:middle line:84%
have some really big
negative numbers down here--

00:48:31.702 --> 00:48:33.410 align:middle line:84%
and notice this is
still a zero-sum game.

00:48:33.410 --> 00:48:35.110 align:middle line:84%
I think people get
confused, and they say, oh,

00:48:35.110 --> 00:48:36.490 align:middle line:84%
we have these really
big negative numbers.

00:48:36.490 --> 00:48:37.570 align:middle line:90%
It's still zero-sum.

00:48:37.570 --> 00:48:39.830 align:middle line:84%
What this negative
4 means is player 2

00:48:39.830 --> 00:48:41.738 align:middle line:90%
wins 4 if we come down here.

00:48:41.738 --> 00:48:44.030 align:middle line:84%
But because the structure of
the game, if I'm player 1,

00:48:44.030 --> 00:48:47.950 align:middle line:84%
my security strategy
here is T. If I

00:48:47.950 --> 00:48:50.810 align:middle line:84%
play T, whatever
my opponent does,

00:48:50.810 --> 00:48:52.790 align:middle line:90%
I'm going to get a payoff of 1.

00:48:52.790 --> 00:48:56.030 align:middle line:84%
And if I were to play
anything else other than T,

00:48:56.030 --> 00:48:58.507 align:middle line:84%
I wouldn't be able to
secure a payoff of 1.

00:48:58.507 --> 00:49:00.590 align:middle line:84%
And in this case, it turns
out player 2, actually,

00:49:00.590 --> 00:49:02.870 align:middle line:84%
anything is a security
strategy for player 2.

00:49:02.870 --> 00:49:07.830 align:middle line:84%
And so what we see in this
game is the value v is 1.

00:49:07.830 --> 00:49:10.853 align:middle line:84%
Player 1 by playing T
can secure a payoff of 1,

00:49:10.853 --> 00:49:12.270 align:middle line:84%
and there's no way
they can secure

00:49:12.270 --> 00:49:13.770 align:middle line:90%
anything higher than that.

00:49:13.770 --> 00:49:16.070 align:middle line:84%
So hopefully, this makes
it a bit more concrete

00:49:16.070 --> 00:49:17.570 align:middle line:90%
what these numbers mean.

00:49:17.570 --> 00:49:21.010 align:middle line:84%
Let's do another example
with a similar flavor.

00:49:21.010 --> 00:49:28.950 align:middle line:90%


00:49:28.950 --> 00:49:37.000 align:middle line:90%
Say, well, that's a bad example.

00:49:37.000 --> 00:49:47.108 align:middle line:90%


00:49:47.108 --> 00:49:48.400 align:middle line:90%
Well, it doesn't really matter.

00:49:48.400 --> 00:49:49.480 align:middle line:84%
We'll make all the
numbers positive.

00:49:49.480 --> 00:49:50.380 align:middle line:90%
That's fine.

00:49:50.380 --> 00:49:51.480 align:middle line:90%
Let's look at this game.

00:49:51.480 --> 00:50:01.100 align:middle line:90%


00:50:01.100 --> 00:50:06.540 align:middle line:90%
What is the value of this game?

00:50:06.540 --> 00:50:08.757 align:middle line:84%
Or which player-- and
I guess, here, it's

00:50:08.757 --> 00:50:10.340 align:middle line:84%
pretty clear which
player you'd rather

00:50:10.340 --> 00:50:12.852 align:middle line:84%
be because all the
payoffs are positive.

00:50:12.852 --> 00:50:14.560 align:middle line:84%
So I definitely want
to be player 1 here,

00:50:14.560 --> 00:50:22.820 align:middle line:84%
but the question is, what
is the value of this game?

00:50:22.820 --> 00:50:23.980 align:middle line:90%
Think through it, yeah.

00:50:23.980 --> 00:50:25.585 align:middle line:90%
AUDIENCE: It'd be negative 8.

00:50:25.585 --> 00:50:26.460 align:middle line:90%
IAN BALL: Negative 8?

00:50:26.460 --> 00:50:29.240 align:middle line:84%
OK, I don't think so, but
let's think through it.

00:50:29.240 --> 00:50:30.650 align:middle line:90%
So why negative 8?

00:50:30.650 --> 00:50:34.170 align:middle line:84%
AUDIENCE: The same
player 2, [INAUDIBLE]

00:50:34.170 --> 00:50:40.708 align:middle line:84%
you could guarantee the
results [INAUDIBLE], positive.

00:50:40.708 --> 00:50:42.750 align:middle line:84%
IAN BALL: This is where
it gets really confusing.

00:50:42.750 --> 00:50:46.250 align:middle line:90%
So player 2 is trying to--

00:50:46.250 --> 00:50:49.570 align:middle line:90%
they want to minimize things.

00:50:49.570 --> 00:50:51.100 align:middle line:90%
So let's think through.

00:50:51.100 --> 00:50:52.350 align:middle line:90%
So let's just walk through it.

00:50:52.350 --> 00:50:55.890 align:middle line:84%
Let's say player 2 plays
R. Then they're either

00:50:55.890 --> 00:50:59.850 align:middle line:90%
going to lose 23 or lose 8.

00:50:59.850 --> 00:51:02.370 align:middle line:84%
So they would want to choose
L, and if they choose L, well,

00:51:02.370 --> 00:51:06.170 align:middle line:84%
whatever the other player does,
the loss to player 2 is only 1.

00:51:06.170 --> 00:51:07.752 align:middle line:90%
So playing L is much better.

00:51:07.752 --> 00:51:09.210 align:middle line:84%
So it turns out,
in this case, L is

00:51:09.210 --> 00:51:12.210 align:middle line:84%
going to be a security
strategy for player 2.

00:51:12.210 --> 00:51:14.310 align:middle line:84%
And the value of the game
is then going to be 1.

00:51:14.310 --> 00:51:16.990 align:middle line:84%
Player 1 gets 1, and
player 2 loses 1.

00:51:16.990 --> 00:51:18.950 align:middle line:90%
So here, we see the value is 1.

00:51:18.950 --> 00:51:23.452 align:middle line:90%


00:51:23.452 --> 00:51:24.910 align:middle line:84%
Now, notice an
implication of this.

00:51:24.910 --> 00:51:27.973 align:middle line:84%
If we looked at these two games,
if you just, at first, stared

00:51:27.973 --> 00:51:29.640 align:middle line:84%
at it, you would
probably say, this game

00:51:29.640 --> 00:51:32.560 align:middle line:84%
is so much better for
player 1 than this game is.

00:51:32.560 --> 00:51:34.800 align:middle line:84%
Because if I look at
every cell of the game,

00:51:34.800 --> 00:51:37.615 align:middle line:84%
the payoff is at least
as high in this game.

00:51:37.615 --> 00:51:38.740 align:middle line:90%
And sometimes a lot higher.

00:51:38.740 --> 00:51:40.158 align:middle line:90%
23 is a lot bigger--

00:51:40.158 --> 00:51:41.700 align:middle line:84%
or 8 is a lot bigger
than negative 8.

00:51:41.700 --> 00:51:42.980 align:middle line:90%
23's a lot bigger than 1.

00:51:42.980 --> 00:51:43.960 align:middle line:84%
But von Neumann's
theorem actually

00:51:43.960 --> 00:51:45.335 align:middle line:84%
tells us, no, each
of these games

00:51:45.335 --> 00:51:47.280 align:middle line:84%
has some objective
value that captures

00:51:47.280 --> 00:51:49.480 align:middle line:84%
the relative advantage
of player 1 and player 2

00:51:49.480 --> 00:51:51.020 align:middle line:90%
if people play optimally.

00:51:51.020 --> 00:51:54.120 align:middle line:84%
And in fact, these two games
have exactly the same value

00:51:54.120 --> 00:51:58.040 align:middle line:84%
even though a lot of the payoffs
seem a lot higher in this game.

00:51:58.040 --> 00:52:00.720 align:middle line:84%
Now, would you really be
indifferent between these games?

00:52:00.720 --> 00:52:02.120 align:middle line:84%
Well, it depends who
you're playing against.

00:52:02.120 --> 00:52:04.578 align:middle line:84%
If you're playing against a
computer who's really rational,

00:52:04.578 --> 00:52:05.080 align:middle line:90%
probably.

00:52:05.080 --> 00:52:07.330 align:middle line:84%
If you're playing against a
person who makes mistakes,

00:52:07.330 --> 00:52:09.140 align:middle line:84%
maybe you'd actually
rather play this game

00:52:09.140 --> 00:52:11.182 align:middle line:84%
because, when we calculate
the value of the game,

00:52:11.182 --> 00:52:13.665 align:middle line:84%
there's this implicit assumption
that people are behaving--

00:52:13.665 --> 00:52:15.040 align:middle line:84%
are very good at
computing things

00:52:15.040 --> 00:52:17.640 align:middle line:90%
and are playing rationally.

00:52:17.640 --> 00:52:19.020 align:middle line:90%
OK, a final example.

00:52:19.020 --> 00:52:27.760 align:middle line:90%


00:52:27.760 --> 00:52:28.860 align:middle line:90%
What about this game?

00:52:28.860 --> 00:52:33.880 align:middle line:90%
What is the value of this game?

00:52:33.880 --> 00:52:35.660 align:middle line:84%
And what would the
security strategies be?

00:52:35.660 --> 00:52:37.000 align:middle line:90%
Yeah.

00:52:37.000 --> 00:52:37.680 align:middle line:90%
It is, yeah.

00:52:37.680 --> 00:52:39.900 align:middle line:84%
And what would the security
strategies be here?

00:52:39.900 --> 00:52:40.775 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:52:40.775 --> 00:52:42.525 align:middle line:84%
IAN BALL: Exactly, so
let's go through it.

00:52:42.525 --> 00:52:43.600 align:middle line:90%
So here, the value is 0.

00:52:43.600 --> 00:52:45.100 align:middle line:84%
This is a game we've
studied before.

00:52:45.100 --> 00:52:46.960 align:middle line:84%
We've just only put
in one number here.

00:52:46.960 --> 00:52:48.640 align:middle line:90%
Let's say I'm player 1.

00:52:48.640 --> 00:52:50.620 align:middle line:84%
Let's try to compute
my security strategy.

00:52:50.620 --> 00:52:52.840 align:middle line:84%
Well, if I play T,
things could go really

00:52:52.840 --> 00:52:56.200 align:middle line:84%
badly because my opponent could
play R, and I get negative 1.

00:52:56.200 --> 00:52:58.500 align:middle line:84%
If I play B, things
could go really badly.

00:52:58.500 --> 00:53:00.960 align:middle line:84%
My opponent could play L,
and I would get negative 1.

00:53:00.960 --> 00:53:03.920 align:middle line:84%
But if I mix 50/50, then
I ensure that I always get

00:53:03.920 --> 00:53:07.000 align:middle line:84%
a payoff of at least
0, in fact, exactly 0.

00:53:07.000 --> 00:53:09.120 align:middle line:84%
And we can do similar
reasoning for player 2

00:53:09.120 --> 00:53:11.240 align:middle line:90%
and see that the value is 0.

00:53:11.240 --> 00:53:14.260 align:middle line:84%
And in fact, each player has
unique security strategy.

00:53:14.260 --> 00:53:18.180 align:middle line:84%
So security strategy equals
1/2, 1/2 for each player.

00:53:18.180 --> 00:53:22.600 align:middle line:90%


00:53:22.600 --> 00:53:24.320 align:middle line:84%
I guess, technically,
it's 1/2 T,

00:53:24.320 --> 00:53:27.690 align:middle line:84%
1/2 B for player 1 and 1/2
L plus 1/2 R for player 2.

00:53:27.690 --> 00:53:29.830 align:middle line:84%
So I'm being a
little vague here.

00:53:29.830 --> 00:53:30.390 align:middle line:90%
Great.

00:53:30.390 --> 00:53:30.945 align:middle line:90%
Yes.

00:53:30.945 --> 00:53:33.070 align:middle line:84%
AUDIENCE: Is it too general
to say that there's not

00:53:33.070 --> 00:53:35.230 align:middle line:84%
a strictly dominant
strategy that [INAUDIBLE]

00:53:35.230 --> 00:53:37.390 align:middle line:90%
always going to be 0?

00:53:37.390 --> 00:53:39.197 align:middle line:90%
IAN BALL: No, because--

00:53:39.197 --> 00:53:40.530 align:middle line:90%
no, that's not going to be true.

00:53:40.530 --> 00:53:43.710 align:middle line:84%
So actually, in
these cases, we only

00:53:43.710 --> 00:53:48.890 align:middle line:84%
have weak dominance,
not strict dominance.

00:53:48.890 --> 00:53:52.150 align:middle line:84%
But in general, you can
have much more complicated

00:53:52.150 --> 00:53:54.597 align:middle line:90%
games where--

00:53:54.597 --> 00:53:56.430 align:middle line:84%
so we'll actually see
an example later today

00:53:56.430 --> 00:53:57.770 align:middle line:90%
of a game with that property.

00:53:57.770 --> 00:53:59.350 align:middle line:90%
But good observation.

00:53:59.350 --> 00:54:02.372 align:middle line:90%


00:54:02.372 --> 00:54:03.830 align:middle line:84%
In fact, one player
could even have

00:54:03.830 --> 00:54:06.080 align:middle line:84%
a strictly dominant strategy
and still lose a lot.

00:54:06.080 --> 00:54:08.330 align:middle line:84%
It be that one strategy's
better than everything else.

00:54:08.330 --> 00:54:10.550 align:middle line:90%
But whatever I do, I lose money.

00:54:10.550 --> 00:54:13.790 align:middle line:90%
Yeah, any other questions?

00:54:13.790 --> 00:54:16.390 align:middle line:84%
OK, so now we would
like to connect

00:54:16.390 --> 00:54:18.470 align:middle line:84%
what we've done here
to what we've been

00:54:18.470 --> 00:54:20.190 align:middle line:90%
doing throughout the course.

00:54:20.190 --> 00:54:24.780 align:middle line:84%
So I think it's important to
understand that, before, what we

00:54:24.780 --> 00:54:27.080 align:middle line:90%
looked at was Nash equilibrium.

00:54:27.080 --> 00:54:32.380 align:middle line:90%


00:54:32.380 --> 00:54:37.940 align:middle line:84%
And Nash equilibrium
captured stability.

00:54:37.940 --> 00:54:41.500 align:middle line:84%
It said that if each player
is playing according to a Nash

00:54:41.500 --> 00:54:45.460 align:middle line:84%
equilibrium, then this strategy
profile is stable in the sense

00:54:45.460 --> 00:54:47.860 align:middle line:84%
that no player can do strictly
better by unilaterally

00:54:47.860 --> 00:54:50.140 align:middle line:90%
deviating.

00:54:50.140 --> 00:54:55.780 align:middle line:84%
Security strategies capture
something very different.

00:54:55.780 --> 00:54:58.880 align:middle line:84%
Security strategies, well, they
capture security or safety.

00:54:58.880 --> 00:55:02.020 align:middle line:90%


00:55:02.020 --> 00:55:04.020 align:middle line:84%
Each player is
just thinking, how

00:55:04.020 --> 00:55:06.520 align:middle line:84%
can I play to ensure
that, whatever happens,

00:55:06.520 --> 00:55:08.195 align:middle line:90%
I do reasonably well?

00:55:08.195 --> 00:55:10.820 align:middle line:84%
But it turns out that there's a
tight connection between these,

00:55:10.820 --> 00:55:14.260 align:middle line:84%
and that's what our next
result is going to say.

00:55:14.260 --> 00:55:17.620 align:middle line:84%
It's going to say that, in
fact, in zero-sum games,

00:55:17.620 --> 00:55:20.780 align:middle line:84%
these are basically the same
concept, that Nash equilibria

00:55:20.780 --> 00:55:23.290 align:middle line:84%
and security strategies
coincide in zero-sum games.

00:55:23.290 --> 00:55:25.290 align:middle line:84%
Let me be more
precise about that.

00:55:25.290 --> 00:55:35.910 align:middle line:84%
So in, as usual, any finite
two-player zero-sum game--

00:55:35.910 --> 00:55:38.730 align:middle line:90%


00:55:38.730 --> 00:55:42.430 align:middle line:84%
now, remember, Nash
equilibrium always makes sense.

00:55:42.430 --> 00:55:44.250 align:middle line:84%
Security strategies
only make sense

00:55:44.250 --> 00:55:46.030 align:middle line:90%
in two-player zero-sum games.

00:55:46.030 --> 00:55:47.990 align:middle line:84%
So it's not even
meaningful to say,

00:55:47.990 --> 00:55:50.295 align:middle line:84%
do these concepts coincide
beyond zero-sum games?

00:55:50.295 --> 00:55:52.170 align:middle line:84%
Because this concept
doesn't even make sense.

00:55:52.170 --> 00:55:54.350 align:middle line:84%
But in any finite
two-player zero-sum game,

00:55:54.350 --> 00:55:57.570 align:middle line:84%
at least both of these
concepts make sense.

00:55:57.570 --> 00:56:03.090 align:middle line:84%
And let's say, for
any strategy profile,

00:56:03.090 --> 00:56:06.810 align:middle line:84%
mixed-strategy profile,
sigma 1, sigma 2.

00:56:06.810 --> 00:56:11.330 align:middle line:84%
So I fixed a game, and I
consider an arbitrary strategy

00:56:11.330 --> 00:56:13.730 align:middle line:90%
profile, sigma 1, sigma 2.

00:56:13.730 --> 00:56:16.770 align:middle line:84%
I'm going to argue
that sigma 1, sigma 2

00:56:16.770 --> 00:56:20.690 align:middle line:84%
is a Nash equilibrium
if and only

00:56:20.690 --> 00:56:23.370 align:middle line:84%
if-- so I'm saying two
statements are equivalent.

00:56:23.370 --> 00:56:25.770 align:middle line:84%
One statement is that
this strategy profile

00:56:25.770 --> 00:56:27.690 align:middle line:90%
is a Nash equilibrium.

00:56:27.690 --> 00:56:31.610 align:middle line:84%
The other statement is that
each component of this profile

00:56:31.610 --> 00:56:33.570 align:middle line:90%
is a security strategy.

00:56:33.570 --> 00:56:38.530 align:middle line:84%
So if and only if sigma
1 is a security strategy

00:56:38.530 --> 00:56:46.810 align:middle line:84%
for player 1 and sigma 2 is a
security strategy for player 2.

00:56:46.810 --> 00:56:49.310 align:middle line:84%
So this is an "if and
only if" statement.

00:56:49.310 --> 00:56:51.490 align:middle line:84%
So let's make sure we
understand both directions.

00:56:51.490 --> 00:56:53.650 align:middle line:84%
It says, if you
give me a strategy

00:56:53.650 --> 00:56:57.250 align:middle line:84%
profile in a zero-sum game
and it is a Nash equilibrium,

00:56:57.250 --> 00:57:00.770 align:middle line:84%
I can immediately conclude
that player 1's strategy must

00:57:00.770 --> 00:57:02.970 align:middle line:84%
be a security
strategy for player 1,

00:57:02.970 --> 00:57:05.730 align:middle line:84%
and player 2's strategy
must be a security

00:57:05.730 --> 00:57:07.930 align:middle line:90%
strategy for player 2.

00:57:07.930 --> 00:57:09.650 align:middle line:84%
Now let's look at
the other direction.

00:57:09.650 --> 00:57:13.850 align:middle line:84%
It says if I find a security
strategy sigma 1 for player 1,

00:57:13.850 --> 00:57:16.970 align:middle line:84%
and I find a security
strategy sigma 2 for player 2,

00:57:16.970 --> 00:57:20.120 align:middle line:84%
and I now consider the strategy
profile containing these two

00:57:20.120 --> 00:57:23.100 align:middle line:84%
strategies, so player 1
plays his security strategy,

00:57:23.100 --> 00:57:25.200 align:middle line:84%
player 2 plays her
security strategy, then

00:57:25.200 --> 00:57:28.180 align:middle line:84%
that strategy profile is
necessarily a Nash equilibrium.

00:57:28.180 --> 00:57:31.720 align:middle line:90%


00:57:31.720 --> 00:57:33.560 align:middle line:90%
So it connects these two ideas.

00:57:33.560 --> 00:57:36.620 align:middle line:84%
It also has an implication
for computation.

00:57:36.620 --> 00:57:40.397 align:middle line:90%


00:57:40.397 --> 00:57:42.480 align:middle line:84%
Let's say you're asked on
a problem set in an exam

00:57:42.480 --> 00:57:45.440 align:middle line:84%
to find a Nash equilibrium
of a zero-sum game.

00:57:45.440 --> 00:57:47.720 align:middle line:84%
This theorem tells you
one way you could do it.

00:57:47.720 --> 00:57:48.620 align:middle line:90%
How could you do it?

00:57:48.620 --> 00:57:53.120 align:middle line:90%


00:57:53.120 --> 00:57:55.627 align:middle line:84%
AUDIENCE: I think you'd
find a [INAUDIBLE] strategy.

00:57:55.627 --> 00:57:56.460 align:middle line:90%
IAN BALL: That's it.

00:57:56.460 --> 00:57:58.268 align:middle line:90%
You go to player 1.

00:57:58.268 --> 00:58:00.060 align:middle line:84%
You solve for player
1's security strategy.

00:58:00.060 --> 00:58:02.352 align:middle line:84%
There might be more than one,
but you find one of them.

00:58:02.352 --> 00:58:03.600 align:middle line:90%
You go to player 2.

00:58:03.600 --> 00:58:05.800 align:middle line:84%
You solve for player
2's security strategies.

00:58:05.800 --> 00:58:06.742 align:middle line:90%
You find one of them.

00:58:06.742 --> 00:58:07.700 align:middle line:90%
You put those together.

00:58:07.700 --> 00:58:09.800 align:middle line:90%
Now you have a Nash equilibrium.

00:58:09.800 --> 00:58:12.080 align:middle line:84%
Now the nice story
is that this is

00:58:12.080 --> 00:58:13.560 align:middle line:84%
computationally
easier than finding

00:58:13.560 --> 00:58:15.400 align:middle line:90%
Nash equilibrium the other way.

00:58:15.400 --> 00:58:16.540 align:middle line:90%
That's true for computers.

00:58:16.540 --> 00:58:18.510 align:middle line:84%
I find this actually very
rarely true on exams,

00:58:18.510 --> 00:58:19.970 align:middle line:84%
that you're better off
taking this approach,

00:58:19.970 --> 00:58:21.512 align:middle line:84%
but if you were a
computer, you would

00:58:21.512 --> 00:58:23.910 align:middle line:84%
find that this would be a very
good way of computing Nash

00:58:23.910 --> 00:58:24.570 align:middle line:90%
equilibria.

00:58:24.570 --> 00:58:25.995 align:middle line:90%
But for humans, I don't know.

00:58:25.995 --> 00:58:27.370 align:middle line:84%
It's hard to find
a good example.

00:58:27.370 --> 00:58:32.910 align:middle line:84%
But in principle, this
gives easy computation

00:58:32.910 --> 00:58:34.170 align:middle line:90%
of Nash equilibrium.

00:58:34.170 --> 00:58:37.850 align:middle line:90%


00:58:37.850 --> 00:58:40.350 align:middle line:84%
And what's amazing about it is
that you can compute the Nash

00:58:40.350 --> 00:58:43.790 align:middle line:84%
equilibria by separately finding
a strategy for the two players.

00:58:43.790 --> 00:58:46.190 align:middle line:84%
Normally, Nash equilibrium
is about the interaction

00:58:46.190 --> 00:58:47.030 align:middle line:90%
between strategies.

00:58:47.030 --> 00:58:50.030 align:middle line:84%
And what makes finding it hard
is what's best for one player

00:58:50.030 --> 00:58:52.610 align:middle line:84%
depends on what's best for
what the other player does.

00:58:52.610 --> 00:58:55.030 align:middle line:84%
But this says you can
separate this computation

00:58:55.030 --> 00:58:56.590 align:middle line:84%
into just two
simple optimization

00:58:56.590 --> 00:58:58.030 align:middle line:90%
problems for the two players.

00:58:58.030 --> 00:58:59.530 align:middle line:84%
And then you get a
Nash equilibrium.

00:58:59.530 --> 00:59:02.910 align:middle line:84%
So computationally,
that's why it's very nice.

00:59:02.910 --> 00:59:06.190 align:middle line:84%
OK, I want to try to show
you the argument for this.

00:59:06.190 --> 00:59:09.310 align:middle line:90%
It's very short, but it is--

00:59:09.310 --> 00:59:10.530 align:middle line:90%
have to be a little careful.

00:59:10.530 --> 00:59:12.010 align:middle line:90%
So let's go through it.

00:59:12.010 --> 00:59:23.180 align:middle line:90%


00:59:23.180 --> 00:59:27.820 align:middle line:84%
So let's first show
this direction.

00:59:27.820 --> 00:59:31.300 align:middle line:84%
So what I want to say is
suppose I've computed a security

00:59:31.300 --> 00:59:33.140 align:middle line:90%
strategy for each player.

00:59:33.140 --> 00:59:39.020 align:middle line:84%
So let's say sigma 1 star is
a security strategy for P1,

00:59:39.020 --> 00:59:44.540 align:middle line:84%
and sigma 2 star is a
security strategy for P2.

00:59:44.540 --> 00:59:45.520 align:middle line:90%
I've done that.

00:59:45.520 --> 00:59:49.060 align:middle line:84%
Now what I want to argue is that
this pair, sigma 1 star, sigma 2

00:59:49.060 --> 00:59:53.910 align:middle line:84%
star is a Nash
equilibrium of the game.

00:59:53.910 --> 01:00:00.620 align:middle line:84%
And really, I just have to
remember my formula over here.

01:00:00.620 --> 01:00:08.260 align:middle line:84%
So let me just look at my
formula from over there.

01:00:08.260 --> 01:00:19.820 align:middle line:84%
I want to look at u of
sigma 1 star, sigma 2 star.

01:00:19.820 --> 01:00:26.160 align:middle line:84%
And I immediately
know that this is--

01:00:26.160 --> 01:00:38.780 align:middle line:90%


01:00:38.780 --> 01:00:41.980 align:middle line:90%
should I do it the other way?

01:00:41.980 --> 01:00:45.180 align:middle line:90%
Which way are we doing?

01:00:45.180 --> 01:00:46.045 align:middle line:90%
It might help.

01:00:46.045 --> 01:00:47.920 align:middle line:84%
It might look nicer if
I do it the other way.

01:00:47.920 --> 01:00:55.060 align:middle line:90%


01:00:55.060 --> 01:00:55.960 align:middle line:90%
We'll start here.

01:00:55.960 --> 01:01:01.460 align:middle line:84%
OK, now, up here, we
just had an inequality

01:01:01.460 --> 01:01:04.060 align:middle line:90%
between these statements.

01:01:04.060 --> 01:01:06.640 align:middle line:84%
But now we have an equality
because of the minimax theorem.

01:01:06.640 --> 01:01:10.180 align:middle line:84%
So the minimax theorem tells
us that the worst-case loss

01:01:10.180 --> 01:01:13.470 align:middle line:84%
from sigma 2 star must equal
the worst-case gain from sigma 1

01:01:13.470 --> 01:01:13.970 align:middle line:90%
star.

01:01:13.970 --> 01:01:16.330 align:middle line:84%
And we have equality
in this expression

01:01:16.330 --> 01:01:18.250 align:middle line:90%
from that last inequality.

01:01:18.250 --> 01:01:23.530 align:middle line:84%
And now what we want to show is
that we have a Nash equilibrium.

01:01:23.530 --> 01:01:34.830 align:middle line:84%
Well, let's look at what happens
if player 2 were to deviate.

01:01:34.830 --> 01:01:37.590 align:middle line:90%


01:01:37.590 --> 01:01:41.350 align:middle line:84%
So this is what happens
under our strategy profile.

01:01:41.350 --> 01:01:43.530 align:middle line:84%
Let's suppose that
player 2 deviates

01:01:43.530 --> 01:01:47.010 align:middle line:90%
to some strategy sigma 2 prime.

01:01:47.010 --> 01:01:56.690 align:middle line:84%
How does this relate to the
worst-case gain for player 1?

01:01:56.690 --> 01:01:58.410 align:middle line:84%
What can we say about
the relationship

01:01:58.410 --> 01:02:00.310 align:middle line:90%
between this and this?

01:02:00.310 --> 01:02:05.230 align:middle line:90%


01:02:05.230 --> 01:02:05.730 align:middle line:90%
Yeah.

01:02:05.730 --> 01:02:10.010 align:middle line:84%
AUDIENCE: [INAUDIBLE] gain
is at least [INAUDIBLE].

01:02:10.010 --> 01:02:13.460 align:middle line:84%
IAN BALL: I think it's
actually going to be this way.

01:02:13.460 --> 01:02:15.060 align:middle line:90%
Let's make sure.

01:02:15.060 --> 01:02:16.880 align:middle line:84%
So this is always
really confusing.

01:02:16.880 --> 01:02:21.440 align:middle line:84%
The worst-case gain says,
whatever my opponent does,

01:02:21.440 --> 01:02:25.320 align:middle line:84%
I'm guaranteed to get a payoff
of at least the worst-case gain.

01:02:25.320 --> 01:02:27.240 align:middle line:84%
So one thing my
opponent could do

01:02:27.240 --> 01:02:29.560 align:middle line:84%
is they could deviate
to sigma 2 prime.

01:02:29.560 --> 01:02:31.560 align:middle line:84%
And if they chose sigma
2 prime, then that's

01:02:31.560 --> 01:02:32.700 align:middle line:90%
one thing they can do.

01:02:32.700 --> 01:02:34.617 align:middle line:84%
It must be at least as
good as the worst thing

01:02:34.617 --> 01:02:37.760 align:middle line:90%
they can do for me as player 1.

01:02:37.760 --> 01:02:39.840 align:middle line:84%
OK, now, let's try
to get this last one.

01:02:39.840 --> 01:02:41.500 align:middle line:84%
What if player 1
were to deviate?

01:02:41.500 --> 01:02:44.560 align:middle line:90%


01:02:44.560 --> 01:02:46.260 align:middle line:90%
So player 1 deviates.

01:02:46.260 --> 01:02:50.000 align:middle line:84%
What's the relationship between
this and the worst-case loss

01:02:50.000 --> 01:02:51.320 align:middle line:90%
for sigma 2 star?

01:02:51.320 --> 01:02:53.020 align:middle line:84%
It's really easy to
get confused here.

01:02:53.020 --> 01:02:55.630 align:middle line:90%


01:02:55.630 --> 01:02:57.880 align:middle line:84%
AUDIENCE: Would it be the
same inequality [INAUDIBLE]?

01:02:57.880 --> 01:03:00.047 align:middle line:84%
IAN BALL: It's actually
going to be the same, right?

01:03:00.047 --> 01:03:02.640 align:middle line:84%
Because this says
my-- now I'm taking

01:03:02.640 --> 01:03:04.560 align:middle line:90%
the perspective of player 2.

01:03:04.560 --> 01:03:08.790 align:middle line:84%
If I play sigma 2 star as
player 2, the worst loss for me

01:03:08.790 --> 01:03:10.270 align:middle line:90%
is this.

01:03:10.270 --> 01:03:12.410 align:middle line:84%
So if player 1
plays sigma 1 prime,

01:03:12.410 --> 01:03:15.150 align:middle line:84%
that loss can't be as bad
as the worst loss, which

01:03:15.150 --> 01:03:17.470 align:middle line:90%
means the loss is smaller.

01:03:17.470 --> 01:03:21.030 align:middle line:84%
Not as bad loss
is a smaller loss.

01:03:21.030 --> 01:03:28.130 align:middle line:84%
So here, I've just used the
definitions of worst-case loss,

01:03:28.130 --> 01:03:30.930 align:middle line:84%
and here, I'm actually
using the min-max theorem.

01:03:30.930 --> 01:03:36.483 align:middle line:90%


01:03:36.483 --> 01:03:38.650 align:middle line:84%
Because, in general, we
only have inequalities here,

01:03:38.650 --> 01:03:40.983 align:middle line:84%
but the min-max theorem says
they have to be equalities.

01:03:40.983 --> 01:03:43.150 align:middle line:90%
And now I claim that we're done.

01:03:43.150 --> 01:03:45.342 align:middle line:84%
Someone look, now we
just have to squint.

01:03:45.342 --> 01:03:47.550 align:middle line:84%
Of course, this proof is
pretty hard to come up with.

01:03:47.550 --> 01:03:49.730 align:middle line:84%
I've done it just
right, so it seems easy.

01:03:49.730 --> 01:03:50.830 align:middle line:90%
It's not easy.

01:03:50.830 --> 01:03:53.350 align:middle line:84%
You have to know exactly
where you're going.

01:03:53.350 --> 01:03:57.450 align:middle line:84%
But can someone just
walk me through why

01:03:57.450 --> 01:03:59.710 align:middle line:84%
I've already shown that
this is a Nash equilibrium?

01:03:59.710 --> 01:04:03.270 align:middle line:84%
If we just look
really carefully.

01:04:03.270 --> 01:04:05.350 align:middle line:90%
I always find this confusing.

01:04:05.350 --> 01:04:06.070 align:middle line:90%
Yeah.

01:04:06.070 --> 01:04:12.472 align:middle line:84%
AUDIENCE: I mean, if you look,
that is player 2 doing worse.

01:04:12.472 --> 01:04:13.430 align:middle line:90%
So they don't want to--

01:04:13.430 --> 01:04:14.970 align:middle line:84%
IAN BALL: OK, so are you the
left side or the right side?

01:04:14.970 --> 01:04:15.750 align:middle line:90%
Which side are you on?

01:04:15.750 --> 01:04:16.750 align:middle line:90%
You're on the left side.

01:04:16.750 --> 01:04:18.830 align:middle line:90%
So you're here.

01:04:18.830 --> 01:04:19.950 align:middle line:90%
OK.

01:04:19.950 --> 01:04:24.230 align:middle line:84%
AUDIENCE: This is player 2
deviating and then doing--

01:04:24.230 --> 01:04:25.270 align:middle line:90%
No, this is player 1--

01:04:25.270 --> 01:04:26.110 align:middle line:84%
IAN BALL: This is
player 1 deviates.

01:04:26.110 --> 01:04:27.010 align:middle line:90%
So let's make sure.

01:04:27.010 --> 01:04:30.052 align:middle line:84%
If we compare here, player
2 is doing the same thing.

01:04:30.052 --> 01:04:31.510 align:middle line:84%
And player 1,
instead of doing what

01:04:31.510 --> 01:04:33.093 align:middle line:84%
they're supposed to
do in equilibrium,

01:04:33.093 --> 01:04:34.802 align:middle line:90%
is deviating to sigma 1 prime.

01:04:34.802 --> 01:04:36.510 align:middle line:84%
So player 1's deviating
and what happens?

01:04:36.510 --> 01:04:38.270 align:middle line:84%
AUDIENCE: They're doing
worse [INAUDIBLE].

01:04:38.270 --> 01:04:39.812 align:middle line:84%
IAN BALL: They're
doing weakly worse.

01:04:39.812 --> 01:04:42.810 align:middle line:84%
So this says any deviation
by player 1 is unprofitable.

01:04:42.810 --> 01:04:45.910 align:middle line:84%
Player 1 does weakly worse by
deviating from sigma 1 star

01:04:45.910 --> 01:04:47.170 align:middle line:90%
to sigma 1 prime.

01:04:47.170 --> 01:04:51.110 align:middle line:84%
And crucially, this is
holding for all sigma

01:04:51.110 --> 01:04:54.990 align:middle line:90%
1 prime and sigma 2 prime.

01:04:54.990 --> 01:04:57.750 align:middle line:84%
OK, so what we've shown-- what
you've argued verbally is that

01:04:57.750 --> 01:04:59.970 align:middle line:84%
player 1 cannot
profitably deviate.

01:04:59.970 --> 01:05:02.247 align:middle line:84%
However they deviate,
player 1 does weakly worse.

01:05:02.247 --> 01:05:03.330 align:middle line:90%
What about the other case?

01:05:03.330 --> 01:05:04.670 align:middle line:90%
What about player 2?

01:05:04.670 --> 01:05:06.800 align:middle line:84%
How does this show me that
player 2 can't profit?

01:05:06.800 --> 01:05:07.780 align:middle line:90%
Yeah.

01:05:07.780 --> 01:05:11.100 align:middle line:84%
AUDIENCE: So on the right
where player 2 is deviating--

01:05:11.100 --> 01:05:12.160 align:middle line:90%
IAN BALL: Yes, exactly.

01:05:12.160 --> 01:05:14.940 align:middle line:84%
AUDIENCE: And player
1 will be doing

01:05:14.940 --> 01:05:19.740 align:middle line:84%
at least as bad or
better [INAUDIBLE],

01:05:19.740 --> 01:05:21.460 align:middle line:90%
don't have any alternatives.

01:05:21.460 --> 01:05:22.340 align:middle line:84%
IAN BALL: So you have
to be careful, though,

01:05:22.340 --> 01:05:24.423 align:middle line:84%
because we're interested
in how player 2 is doing.

01:05:24.423 --> 01:05:26.700 align:middle line:90%
So player 2 was doing this.

01:05:26.700 --> 01:05:27.800 align:middle line:90%
They deviate to this.

01:05:27.800 --> 01:05:29.920 align:middle line:84%
It looks like player--
that the payoff is higher.

01:05:29.920 --> 01:05:31.200 align:middle line:84%
But we have to
think it's player 2.

01:05:31.200 --> 01:05:32.120 align:middle line:90%
So what does this mean?

01:05:32.120 --> 01:05:34.037 align:middle line:84%
AUDIENCE: 1's payoff is
higher, and player 2's

01:05:34.037 --> 01:05:35.678 align:middle line:90%
is lower, or just--

01:05:35.678 --> 01:05:36.720 align:middle line:90%
IAN BALL: Exactly, right.

01:05:36.720 --> 01:05:39.740 align:middle line:84%
So this says if player 2
deviates from sigma 2 star

01:05:39.740 --> 01:05:43.060 align:middle line:84%
to sigma 2 prime, this
is player 2's loss.

01:05:43.060 --> 01:05:45.500 align:middle line:84%
So this is player 2's
loss is weakly higher

01:05:45.500 --> 01:05:47.700 align:middle line:90%
than their loss in equilibrium.

01:05:47.700 --> 01:05:50.480 align:middle line:84%
That means their deviation
makes them weakly worse off.

01:05:50.480 --> 01:05:53.120 align:middle line:84%
And therefore, neither player
can benefit by deviating.

01:05:53.120 --> 01:05:54.940 align:middle line:84%
And therefore, we have
a Nash equilibrium.

01:05:54.940 --> 01:05:56.740 align:middle line:84%
So you just have to string
the inequalities together

01:05:56.740 --> 01:05:57.900 align:middle line:90%
in just the right way.

01:05:57.900 --> 01:06:01.460 align:middle line:84%
I always think it's very easy to
get confused, but here we are.

01:06:01.460 --> 01:06:03.850 align:middle line:90%
Any questions on this?

01:06:03.850 --> 01:06:08.410 align:middle line:84%
So now we want to show
the reverse direction.

01:06:08.410 --> 01:06:13.070 align:middle line:84%
We want to show let's start
by saying suppose sigma 1,

01:06:13.070 --> 01:06:18.270 align:middle line:90%
sigma 2 is a Nash equilibrium.

01:06:18.270 --> 01:06:20.290 align:middle line:84%
We want to say that
both players must

01:06:20.290 --> 01:06:22.530 align:middle line:90%
be playing security strategies.

01:06:22.530 --> 01:06:26.210 align:middle line:90%
But we're actually going to--

01:06:26.210 --> 01:06:26.710 align:middle line:90%
erase this.

01:06:26.710 --> 01:06:28.950 align:middle line:84%
We're actually going to
prove this by contradiction.

01:06:28.950 --> 01:06:30.367 align:middle line:84%
So we have to be
a little careful.

01:06:30.367 --> 01:06:31.970 align:middle line:84%
What we're going
to say is to show

01:06:31.970 --> 01:06:35.290 align:middle line:84%
that if it's an equilibrium,
both players must

01:06:35.290 --> 01:06:37.150 align:middle line:90%
be playing security strategies.

01:06:37.150 --> 01:06:38.970 align:middle line:84%
We're going to show if
some player were not

01:06:38.970 --> 01:06:40.610 align:middle line:84%
playing a security
strategy, then

01:06:40.610 --> 01:06:43.010 align:middle line:90%
it could not be an equilibrium.

01:06:43.010 --> 01:06:49.250 align:middle line:84%
So by symmetry,
let's say suppose

01:06:49.250 --> 01:06:56.210 align:middle line:84%
sigma 1 is not a security
strategy for player 1.

01:06:56.210 --> 01:07:00.830 align:middle line:84%
I Want To Show, WTS, Want
To Show that sigma 1,

01:07:00.830 --> 01:07:06.200 align:middle line:84%
sigma 2 is not a
Nash equilibrium.

01:07:06.200 --> 01:07:08.820 align:middle line:84%
So this is my way of saying,
in any Nash equilibrium,

01:07:08.820 --> 01:07:11.340 align:middle line:84%
both players must be
playing security strategies

01:07:11.340 --> 01:07:14.107 align:middle line:84%
because if some player is not
playing a security strategy,

01:07:14.107 --> 01:07:15.940 align:middle line:84%
then it couldn't have
been Nash equilibrium.

01:07:15.940 --> 01:07:18.760 align:middle line:90%


01:07:18.760 --> 01:07:21.803 align:middle line:84%
Now, I'm saying, what if sigma
1 is not a security strategy?

01:07:21.803 --> 01:07:23.720 align:middle line:84%
There's a symmetric
argument if sigma 2 is not

01:07:23.720 --> 01:07:25.160 align:middle line:90%
a security strategy.

01:07:25.160 --> 01:07:28.160 align:middle line:84%
So one way of saying this is
I can't find an equilibrium

01:07:28.160 --> 01:07:31.040 align:middle line:84%
where players are not
playing security strategies.

01:07:31.040 --> 01:07:34.520 align:middle line:90%
That's one way of saying this.

01:07:34.520 --> 01:07:36.120 align:middle line:90%
And now this one--

01:07:36.120 --> 01:07:36.870 align:middle line:90%
again, it's short.

01:07:36.870 --> 01:07:38.495 align:middle line:84%
The argument's really
short if you know

01:07:38.495 --> 01:07:39.640 align:middle line:90%
exactly where you're going.

01:07:39.640 --> 01:07:40.820 align:middle line:90%
But it's tricky.

01:07:40.820 --> 01:07:43.680 align:middle line:84%
I need to make sure I
get it right in my notes.

01:07:43.680 --> 01:07:46.040 align:middle line:90%
So what do we know?

01:07:46.040 --> 01:07:48.520 align:middle line:90%
Let's look at sigma 1, sigma 2.

01:07:48.520 --> 01:07:51.880 align:middle line:90%
This is always what we look at.

01:07:51.880 --> 01:08:01.540 align:middle line:84%
And what's the relationship
between this and WG of sigma 1?

01:08:01.540 --> 01:08:13.120 align:middle line:90%


01:08:13.120 --> 01:08:16.279 align:middle line:90%
AUDIENCE: Is that [INAUDIBLE]?

01:08:16.279 --> 01:08:19.040 align:middle line:90%
IAN BALL: I think it's at least.

01:08:19.040 --> 01:08:19.575 align:middle line:90%
Let's see.

01:08:19.575 --> 01:08:20.700 align:middle line:90%
Maybe that's what you said.

01:08:20.700 --> 01:08:21.340 align:middle line:90%
Maybe I didn't hear you.

01:08:21.340 --> 01:08:22.160 align:middle line:90%
Let's check.

01:08:22.160 --> 01:08:26.160 align:middle line:84%
This is the-- if I play
sigma 1 as player 1,

01:08:26.160 --> 01:08:29.040 align:middle line:84%
this is the worst that can
happen to me as player 1.

01:08:29.040 --> 01:08:32.140 align:middle line:84%
So sigma 2 is one thing
player 2 could do.

01:08:32.140 --> 01:08:34.397 align:middle line:84%
The one thing they could do
is at least as good for me

01:08:34.397 --> 01:08:35.939 align:middle line:84%
as the worst thing
that could happen,

01:08:35.939 --> 01:08:37.560 align:middle line:90%
so I get this inequality right.

01:08:37.560 --> 01:08:41.200 align:middle line:90%


01:08:41.200 --> 01:08:44.420 align:middle line:84%
And because we have
this weak inequality,

01:08:44.420 --> 01:08:46.520 align:middle line:84%
we're going to argue
in two separate cases.

01:08:46.520 --> 01:08:47.660 align:middle line:90%
There's two possibilities.

01:08:47.660 --> 01:08:51.200 align:middle line:84%
Either this is strictly bigger
than this, or it's equal OK.

01:08:51.200 --> 01:08:53.500 align:middle line:84%
So let me actually
write it down like this.

01:08:53.500 --> 01:08:59.138 align:middle line:90%


01:08:59.138 --> 01:08:59.930 align:middle line:90%
Write it like this.

01:08:59.930 --> 01:09:01.972 align:middle line:84%
So what I'm saying
is there's two cases.

01:09:01.972 --> 01:09:03.430 align:middle line:84%
Maybe you can add
a bit more detail

01:09:03.430 --> 01:09:04.710 align:middle line:84%
on your notes to make
it clear, since I'm

01:09:04.710 --> 01:09:05.970 align:middle line:90%
of doing it dynamically.

01:09:05.970 --> 01:09:08.930 align:middle line:84%
But we know that this is
weakly bigger than this.

01:09:08.930 --> 01:09:10.430 align:middle line:84%
So there's only
two possibilities.

01:09:10.430 --> 01:09:13.430 align:middle line:84%
Either they're equal, or one is
strictly bigger than the other.

01:09:13.430 --> 01:09:15.729 align:middle line:84%
And I want to show
that, in either case,

01:09:15.729 --> 01:09:17.229 align:middle line:84%
we don't have a
Nash equilibrium.

01:09:17.229 --> 01:09:20.130 align:middle line:84%
In either case, someone
has a profitable deviation.

01:09:20.130 --> 01:09:23.590 align:middle line:90%


01:09:23.590 --> 01:09:26.850 align:middle line:84%
I think this one is actually
the easier direction.

01:09:26.850 --> 01:09:29.870 align:middle line:90%


01:09:29.870 --> 01:09:34.670 align:middle line:84%
So here, I want to
show that player 1 has

01:09:34.670 --> 01:09:40.830 align:middle line:84%
a profitable deviation, using
the fact that sigma 1 is not

01:09:40.830 --> 01:09:42.295 align:middle line:84%
a security strategy
for player 1.

01:09:42.295 --> 01:09:43.670 align:middle line:84%
Can anyone try to
think through--

01:09:43.670 --> 01:09:45.950 align:middle line:84%
I think it's good to try to
think through it before you

01:09:45.950 --> 01:09:46.330 align:middle line:90%
see it.

01:09:46.330 --> 01:09:48.038 align:middle line:84%
Otherwise, there's no
way to remember it.

01:09:48.038 --> 01:09:49.109 align:middle line:90%
So I want to claim--

01:09:49.109 --> 01:09:52.470 align:middle line:84%
I want to argue that player
1 has a strictly profitable

01:09:52.470 --> 01:09:55.590 align:middle line:84%
deviation, precisely because
sigma 1 is not a security

01:09:55.590 --> 01:09:56.420 align:middle line:90%
strategy.

01:09:56.420 --> 01:10:00.360 align:middle line:84%
Anyone think through
how we might do that?

01:10:00.360 --> 01:10:01.020 align:middle line:90%
Yeah.

01:10:01.020 --> 01:10:05.780 align:middle line:84%
AUDIENCE: Perhaps the worst gain
of sigma 1's security strategy

01:10:05.780 --> 01:10:09.100 align:middle line:84%
is going to be greater than
the worst case or the worst

01:10:09.100 --> 01:10:12.180 align:middle line:84%
gain of this current strategy
that sigma 1's playing,

01:10:12.180 --> 01:10:14.520 align:middle line:84%
which means that if we switch
to the security strategy,

01:10:14.520 --> 01:10:16.047 align:middle line:90%
we're getting a strictly--

01:10:16.047 --> 01:10:17.380 align:middle line:90%
or weakly, I guess, [INAUDIBLE].

01:10:17.380 --> 01:10:19.422 align:middle line:84%
IAN BALL: It's actually
strictly, yeah, so great.

01:10:19.422 --> 01:10:20.800 align:middle line:90%
So exactly right.

01:10:20.800 --> 01:10:23.580 align:middle line:84%
Sigma 1 is not a
security strategy.

01:10:23.580 --> 01:10:26.440 align:middle line:84%
So let's consider a deviation
to a security strategy.

01:10:26.440 --> 01:10:29.700 align:middle line:84%
What happens if player 1
deviated to a security strategy,

01:10:29.700 --> 01:10:31.680 align:middle line:90%
say, sigma 1 star?

01:10:31.680 --> 01:10:32.180 align:middle line:90%
OK.

01:10:32.180 --> 01:10:36.560 align:middle line:90%


01:10:36.560 --> 01:10:39.020 align:middle line:84%
So I want to say, instead
of playing sigma 1, which

01:10:39.020 --> 01:10:42.020 align:middle line:84%
we know is not a security
strategy, let's say player

01:10:42.020 --> 01:10:46.060 align:middle line:84%
1 deviates to a security
strategy, sigma 1 star.

01:10:46.060 --> 01:10:50.340 align:middle line:84%
And I want to show that
player 1 does strictly better.

01:10:50.340 --> 01:10:51.120 align:middle line:90%
How do I show it?

01:10:51.120 --> 01:10:54.810 align:middle line:84%
Well, because sigma 1 is
not a security strategy,

01:10:54.810 --> 01:10:57.370 align:middle line:84%
the worst gain from
sigma 1 is strictly

01:10:57.370 --> 01:10:59.910 align:middle line:84%
worse than the worst gain
from the security strategy.

01:10:59.910 --> 01:11:04.750 align:middle line:90%


01:11:04.750 --> 01:11:06.750 align:middle line:84%
This is what it means to
be a security strategy.

01:11:06.750 --> 01:11:09.390 align:middle line:84%
It means sigma 1 star
maximizes the worst gain

01:11:09.390 --> 01:11:11.730 align:middle line:90%
whereas sigma 1 does not.

01:11:11.730 --> 01:11:12.950 align:middle line:90%
Now I'm almost done.

01:11:12.950 --> 01:11:14.710 align:middle line:84%
Now I just need one
more inequality here.

01:11:14.710 --> 01:11:17.510 align:middle line:84%
How do we get this
last inequality?

01:11:17.510 --> 01:11:24.852 align:middle line:90%


01:11:24.852 --> 01:11:26.810 align:middle line:84%
This is the same thing
we've always been using.

01:11:26.810 --> 01:11:28.490 align:middle line:84%
But it's always
hard to remember.

01:11:28.490 --> 01:11:31.770 align:middle line:84%
If this is the worst that player
1 does when they play sigma 1

01:11:31.770 --> 01:11:34.530 align:middle line:84%
star, then if player
2 plays sigma,

01:11:34.530 --> 01:11:37.570 align:middle line:84%
player 1 must do weakly
better than the worst thing.

01:11:37.570 --> 01:11:39.630 align:middle line:84%
And now if I tie these
inequalities together,

01:11:39.630 --> 01:11:40.670 align:middle line:90%
what have I shown?

01:11:40.670 --> 01:11:44.010 align:middle line:84%
I've shown that player
1 can strictly benefit

01:11:44.010 --> 01:11:45.490 align:middle line:90%
by playing sigma 1 star.

01:11:45.490 --> 01:11:46.990 align:middle line:84%
I only have a weak
inequality here,

01:11:46.990 --> 01:11:48.510 align:middle line:84%
but I have a strict
inequality here.

01:11:48.510 --> 01:11:50.210 align:middle line:84%
So if I link them
all together, I've

01:11:50.210 --> 01:11:53.390 align:middle line:84%
identified a strictly profitable
deviation for player 1.

01:11:53.390 --> 01:11:56.030 align:middle line:84%
I'm saying if player 1 is not
playing a security strategy,

01:11:56.030 --> 01:11:58.850 align:middle line:84%
they must be able to profitably
deviate to a security strategy.

01:11:58.850 --> 01:12:01.810 align:middle line:84%
Though, this relied on
this assumption here.

01:12:01.810 --> 01:12:05.370 align:middle line:90%
Now let's go to the other case.

01:12:05.370 --> 01:12:10.050 align:middle line:84%
So here what I showed
is that player 1

01:12:10.050 --> 01:12:11.510 align:middle line:90%
has a profitable deviation.

01:12:11.510 --> 01:12:14.650 align:middle line:90%


01:12:14.650 --> 01:12:18.230 align:middle line:84%
So any guesses about
what I might show here?

01:12:18.230 --> 01:12:18.730 align:middle line:90%
Yeah.

01:12:18.730 --> 01:12:19.410 align:middle line:90%
AUDIENCE: Player 2 has a profit.

01:12:19.410 --> 01:12:21.327 align:middle line:84%
IAN BALL: Player 2 has
a profitable deviation.

01:12:21.327 --> 01:12:26.390 align:middle line:84%
So I want to show that player
2 has a profitable deviation.

01:12:26.390 --> 01:12:30.250 align:middle line:90%


01:12:30.250 --> 01:12:33.870 align:middle line:90%
Hmm, any thoughts?

01:12:33.870 --> 01:12:42.690 align:middle line:84%
How can I-- well, we
actually just have

01:12:42.690 --> 01:12:46.090 align:middle line:84%
to unpeel the definition
of the worst-case gain.

01:12:46.090 --> 01:12:48.270 align:middle line:90%
What is this?

01:12:48.270 --> 01:12:51.090 align:middle line:84%
Well, this is
exactly the minimum

01:12:51.090 --> 01:12:57.608 align:middle line:84%
over sigma 2 of u
of sigma 1, sigma 2.

01:12:57.608 --> 01:12:58.900 align:middle line:90%
And I claim we're already done.

01:12:58.900 --> 01:13:00.960 align:middle line:84%
We just have to look
at it really carefully.

01:13:00.960 --> 01:13:03.702 align:middle line:90%


01:13:03.702 --> 01:13:07.960 align:middle line:90%
Ah, sorry, sigma 2 prime.

01:13:07.960 --> 01:13:12.160 align:middle line:84%
How can we see that player 2 has
a strictly profitable deviation?

01:13:12.160 --> 01:13:12.680 align:middle line:90%
Yeah.

01:13:12.680 --> 01:13:15.960 align:middle line:84%
AUDIENCE: Considering that
currently, the sigma 2 doesn't

01:13:15.960 --> 01:13:19.300 align:middle line:84%
actually allow the
utility to be minimized,

01:13:19.300 --> 01:13:21.400 align:middle line:84%
there's some other
sigma 2 prime that

01:13:21.400 --> 01:13:23.880 align:middle line:84%
actually achieves the
minimum that sigma 2 can

01:13:23.880 --> 01:13:24.698 align:middle line:90%
be replaced with.

01:13:24.698 --> 01:13:25.740 align:middle line:90%
IAN BALL: Exactly, right.

01:13:25.740 --> 01:13:30.160 align:middle line:84%
Let's choose a sigma 2 prime
that achieves this minimum.

01:13:30.160 --> 01:13:32.320 align:middle line:84%
Then the value of this
is going to be strictly

01:13:32.320 --> 01:13:34.140 align:middle line:90%
smaller than the value of this.

01:13:34.140 --> 01:13:36.040 align:middle line:84%
But remember, we're
talking about player 2.

01:13:36.040 --> 01:13:39.880 align:middle line:84%
So that means player 2 has a
deviation to sigma 2 prime that

01:13:39.880 --> 01:13:43.200 align:middle line:84%
makes their loss strictly
smaller than their loss here.

01:13:43.200 --> 01:13:44.900 align:middle line:90%
And that means player 2 profits.

01:13:44.900 --> 01:13:53.390 align:middle line:90%


01:13:53.390 --> 01:13:54.730 align:middle line:90%
OK, let me stop there.

01:13:54.730 --> 01:13:55.550 align:middle line:84%
This is one of
these proofs where

01:13:55.550 --> 01:13:56.510 align:middle line:84%
I think you read
it in a textbook,

01:13:56.510 --> 01:13:57.510 align:middle line:90%
and it's like two lines.

01:13:57.510 --> 01:13:59.010 align:middle line:84%
But unless you go
over it really,

01:13:59.010 --> 01:14:00.552 align:middle line:84%
really slowly and
carefully yourself,

01:14:00.552 --> 01:14:02.230 align:middle line:84%
you're never going
to understand it.

01:14:02.230 --> 01:14:04.855 align:middle line:84%
AUDIENCE: Just to clarify, are
you essentially saying that then

01:14:04.855 --> 01:14:08.670 align:middle line:84%
W2 will switch to the case
where you're in [INAUDIBLE]--

01:14:08.670 --> 01:14:12.367 align:middle line:84%
in the first case, player 2
will switch to whatever strategy

01:14:12.367 --> 01:14:13.950 align:middle line:84%
[INAUDIBLE] you're
in the second case.

01:14:13.950 --> 01:14:15.230 align:middle line:90%
And then you have [INAUDIBLE]?

01:14:15.230 --> 01:14:16.630 align:middle line:84%
IAN BALL: No, it's not
the case that we're

01:14:16.630 --> 01:14:18.672 align:middle line:84%
going to immediately get
an equilibrium if player

01:14:18.672 --> 01:14:20.050 align:middle line:90%
2 deviates.

01:14:20.050 --> 01:14:23.470 align:middle line:84%
What's tricky is that,
here, it could be that,

01:14:23.470 --> 01:14:26.690 align:middle line:84%
because player 1 is not
playing a security strategy,

01:14:26.690 --> 01:14:29.270 align:middle line:84%
player 1 might be doing
something really weird here.

01:14:29.270 --> 01:14:32.045 align:middle line:84%
And it could be that, given this
really weird play by player 1,

01:14:32.045 --> 01:14:33.670 align:middle line:84%
the best thing for
player 2 is actually

01:14:33.670 --> 01:14:34.730 align:middle line:90%
something else really weird.

01:14:34.730 --> 01:14:37.330 align:middle line:84%
So it doesn't necessarily mean
that, when player 2 deviates,

01:14:37.330 --> 01:14:39.630 align:middle line:84%
we're going to get
an equilibrium.

01:14:39.630 --> 01:14:42.645 align:middle line:84%
This is not necessarily a
security strategy for player 2

01:14:42.645 --> 01:14:45.270 align:middle line:84%
because it's the strategy that
does best against sigma 1, which

01:14:45.270 --> 01:14:46.970 align:middle line:84%
could be something
really, really strange,

01:14:46.970 --> 01:14:48.387 align:middle line:84%
and therefore it's
not necessarily

01:14:48.387 --> 01:14:50.180 align:middle line:90%
a security situation.

01:14:50.180 --> 01:14:51.700 align:middle line:90%
AUDIENCE: OK, [INAUDIBLE].

01:14:51.700 --> 01:14:53.080 align:middle line:90%
IAN BALL: OK, good, yes.

01:14:53.080 --> 01:14:55.660 align:middle line:84%
AUDIENCE: Is there any
way to [INAUDIBLE] this?

01:14:55.660 --> 01:14:57.260 align:middle line:90%
IAN BALL: Is it pretty clean?

01:14:57.260 --> 01:14:58.520 align:middle line:84%
I don't know, what
do you mean by clean?

01:14:58.520 --> 01:14:58.980 align:middle line:90%
Yeah.

01:14:58.980 --> 01:15:01.647 align:middle line:84%
AUDIENCE: I'm just like, because
this is proof by contradiction.

01:15:01.647 --> 01:15:02.540 align:middle line:90%
IAN BALL: Oh, I see.

01:15:02.540 --> 01:15:05.315 align:middle line:84%
Yeah, I mean, I think I went
for the shortest possible proof.

01:15:05.315 --> 01:15:07.440 align:middle line:84%
I mean, whenever you have
a proof by contradiction,

01:15:07.440 --> 01:15:09.303 align:middle line:90%
you can always undo it.

01:15:09.303 --> 01:15:10.720 align:middle line:84%
I mean, here,
everything's finite.

01:15:10.720 --> 01:15:13.190 align:middle line:84%
So there's not-- there's
these math philosophy things

01:15:13.190 --> 01:15:14.440 align:middle line:90%
about proofs by contradiction.

01:15:14.440 --> 01:15:16.732 align:middle line:84%
But here, I think you can
just pretty easily convert it

01:15:16.732 --> 01:15:18.540 align:middle line:84%
to a, quote, unquote,
"direct proof."

01:15:18.540 --> 01:15:20.900 align:middle line:90%
We can talk more about that.

01:15:20.900 --> 01:15:23.520 align:middle line:84%
OK, so this has been
kind of math heavy.

01:15:23.520 --> 01:15:31.340 align:middle line:84%
Let me end the last four
minutes with a maybe more fun

01:15:31.340 --> 01:15:32.400 align:middle line:90%
application of this.

01:15:32.400 --> 01:15:34.540 align:middle line:84%
So in the past, I went
through a really simple game

01:15:34.540 --> 01:15:36.100 align:middle line:90%
that we could solve exactly.

01:15:36.100 --> 01:15:38.460 align:middle line:84%
Here, I want to go through
a more realistic game

01:15:38.460 --> 01:15:40.660 align:middle line:84%
and just show you
what the answer is

01:15:40.660 --> 01:15:43.180 align:middle line:84%
because I think it's
a nice demonstration

01:15:43.180 --> 01:15:46.140 align:middle line:90%
of the power of the theory.

01:15:46.140 --> 01:15:48.625 align:middle line:84%
So poker is too hard
to solve, full poker.

01:15:48.625 --> 01:15:50.500 align:middle line:84%
So we're going to look
at a really simplified

01:15:50.500 --> 01:15:52.340 align:middle line:84%
version of poker that
von Neumann actually

01:15:52.340 --> 01:15:54.720 align:middle line:84%
came up with that's
called von Neumann poker.

01:15:54.720 --> 01:15:58.820 align:middle line:90%


01:15:58.820 --> 01:16:01.060 align:middle line:90%
And here's how it works.

01:16:01.060 --> 01:16:04.980 align:middle line:90%
Player 1 is going to get a hand.

01:16:04.980 --> 01:16:11.550 align:middle line:84%
So P1 gets a hand, which is
just a number x between 0 and 1,

01:16:11.550 --> 01:16:12.800 align:middle line:90%
where higher numbers are good.

01:16:12.800 --> 01:16:14.883 align:middle line:84%
So instead of thinking of
an actual deck of cards,

01:16:14.883 --> 01:16:17.260 align:middle line:90%
player 1 is dealt some hand--

01:16:17.260 --> 01:16:21.580 align:middle line:84%
a number between 0 and 1, and
it states uniformly distributed.

01:16:21.580 --> 01:16:28.580 align:middle line:84%
Player 2 is dealt a hand,
Y, That's also in 0, 1.

01:16:28.580 --> 01:16:36.300 align:middle line:84%
And then they're each
going to ante $1.

01:16:36.300 --> 01:16:38.463 align:middle line:84%
So each player
puts $1 in the pot.

01:16:38.463 --> 01:16:40.380 align:middle line:84%
And then we're going to
play a very simplified

01:16:40.380 --> 01:16:48.010 align:middle line:84%
version of poker where player 1
chooses whether to bet or check.

01:16:48.010 --> 01:16:49.913 align:middle line:90%
Checking means not betting.

01:16:49.913 --> 01:16:50.830 align:middle line:90%
Betting means betting.

01:16:50.830 --> 01:16:52.538 align:middle line:84%
And there's only one
amount they can bet,

01:16:52.538 --> 01:16:58.447 align:middle line:84%
so the bet size is going to be
B. And that's some fixed number.

01:16:58.447 --> 01:16:59.030 align:middle line:90%
It could be 1.

01:16:59.030 --> 01:16:59.613 align:middle line:90%
It could be 2.

01:16:59.613 --> 01:17:02.450 align:middle line:90%
It's just a fixed number.

01:17:02.450 --> 01:17:05.850 align:middle line:84%
Now if player 1
bets, then player 2

01:17:05.850 --> 01:17:08.070 align:middle line:90%
can either call or fold.

01:17:08.070 --> 01:17:12.250 align:middle line:90%


01:17:12.250 --> 01:17:14.593 align:middle line:90%
Really simple version of poker.

01:17:14.593 --> 01:17:15.510 align:middle line:90%
And then what happens?

01:17:15.510 --> 01:17:19.610 align:middle line:84%
Well, if player 1 checks, then
whoever has the higher hand

01:17:19.610 --> 01:17:21.850 align:middle line:90%
wins the pot.

01:17:21.850 --> 01:17:24.950 align:middle line:84%
So I'll just write, it's a
little vague, plus 1 minus 1.

01:17:24.950 --> 01:17:27.890 align:middle line:84%
And this means if I check,
we just compare our hands,

01:17:27.890 --> 01:17:32.530 align:middle line:84%
and the higher hand gets one,
and the lower hand loses one.

01:17:32.530 --> 01:17:35.030 align:middle line:84%
If player 1 bets and
player 2 folds, well,

01:17:35.030 --> 01:17:36.770 align:middle line:90%
player 1 automatically wins.

01:17:36.770 --> 01:17:40.910 align:middle line:90%
So player 1 gets a payoff of 1.

01:17:40.910 --> 01:17:43.480 align:middle line:84%
And then, down here,
if player 1 bets

01:17:43.480 --> 01:17:46.280 align:middle line:84%
and player two calls,
now each person has put,

01:17:46.280 --> 01:17:50.200 align:middle line:84%
one, their ante plus their bet
B into the pot, and the person

01:17:50.200 --> 01:17:52.280 align:middle line:84%
with the higher hand
wins that, and the person

01:17:52.280 --> 01:17:53.820 align:middle line:90%
with the lower hand loses that.

01:17:53.820 --> 01:17:57.960 align:middle line:84%
So I'll write down
here plus 1, b plus 1.

01:17:57.960 --> 01:17:59.800 align:middle line:84%
So when I write plus
minus 1, it means

01:17:59.800 --> 01:18:02.280 align:middle line:84%
the payoffs depend on
who has the higher hand.

01:18:02.280 --> 01:18:04.980 align:middle line:84%
If player 1 has the higher
hand, they win their ante--

01:18:04.980 --> 01:18:06.920 align:middle line:84%
or really they win the
other player's ante

01:18:06.920 --> 01:18:08.640 align:middle line:90%
and the other player's bet.

01:18:08.640 --> 01:18:10.280 align:middle line:84%
If they have the
lower hand, then they

01:18:10.280 --> 01:18:12.180 align:middle line:84%
lose their own ante
and their own bet.

01:18:12.180 --> 01:18:15.120 align:middle line:90%
So they get minus.

01:18:15.120 --> 01:18:18.400 align:middle line:84%
And the question is,
how should you play?

01:18:18.400 --> 01:18:20.540 align:middle line:84%
And who has an
advantage in this game?

01:18:20.540 --> 01:18:22.180 align:middle line:84%
Here, I'm assuming
risk neutrality.

01:18:22.180 --> 01:18:27.960 align:middle line:90%


01:18:27.960 --> 01:18:32.820 align:middle line:84%
So let's say the value of
the game and how to play.

01:18:32.820 --> 01:18:35.838 align:middle line:90%


01:18:35.838 --> 01:18:37.380 align:middle line:84%
So when I ask the
value of the game--

01:18:37.380 --> 01:18:39.172 align:middle line:84%
let me start with a
more informal question.

01:18:39.172 --> 01:18:40.780 align:middle line:90%
It's who has the advantage?

01:18:40.780 --> 01:18:46.470 align:middle line:90%


01:18:46.470 --> 01:18:48.210 align:middle line:84%
And I can formalize
that by asking,

01:18:48.210 --> 01:18:51.150 align:middle line:84%
is the value of this game
positive or negative?

01:18:51.150 --> 01:18:54.372 align:middle line:84%
So who has the advantage
is the vague question.

01:18:54.372 --> 01:18:55.830 align:middle line:84%
The mathematically
precise question

01:18:55.830 --> 01:18:58.510 align:middle line:84%
is, what is the value
of this zero-sum game?

01:18:58.510 --> 01:18:59.430 align:middle line:90%
How to play.

01:18:59.430 --> 01:19:00.850 align:middle line:90%
This is a vague question.

01:19:00.850 --> 01:19:02.350 align:middle line:84%
The mathematically
precise thing is,

01:19:02.350 --> 01:19:06.610 align:middle line:84%
what are the security
strategies for the two players?

01:19:06.610 --> 01:19:07.110 align:middle line:90%
So

01:19:07.110 --> 01:19:09.270 align:middle line:84%
You can see how the
theory presented today

01:19:09.270 --> 01:19:11.830 align:middle line:84%
gives a formalization
of these very--

01:19:11.830 --> 01:19:13.990 align:middle line:90%
of these vague concepts.

01:19:13.990 --> 01:19:18.910 align:middle line:84%
And we're running out
of time, so maybe I'll

01:19:18.910 --> 01:19:21.450 align:middle line:84%
put this on the problem
set to solve it.

01:19:21.450 --> 01:19:22.970 align:middle line:90%
But just maybe final thoughts.

01:19:22.970 --> 01:19:25.530 align:middle line:84%
Would you rather be player
1 or player 2 in this game?

01:19:25.530 --> 01:19:30.830 align:middle line:90%
I think it's not at all clear.

01:19:30.830 --> 01:19:32.070 align:middle line:90%
Any thoughts?

01:19:32.070 --> 01:19:32.690 align:middle line:90%
Yeah.

01:19:32.690 --> 01:19:34.510 align:middle line:84%
AUDIENCE: I'd
rather be player 1.

01:19:34.510 --> 01:19:35.390 align:middle line:90%
IAN BALL: Why?

01:19:35.390 --> 01:19:38.590 align:middle line:84%
AUDIENCE: Because then
I get to set the rules

01:19:38.590 --> 01:19:41.855 align:middle line:90%
of the game [INAUDIBLE].

01:19:41.855 --> 01:19:43.730 align:middle line:84%
IAN BALL: Yeah, so here
the bet is exogenous.

01:19:43.730 --> 01:19:44.810 align:middle line:84%
You can't control
the size of the bet,

01:19:44.810 --> 01:19:46.407 align:middle line:84%
but you do control
whether you bet.

01:19:46.407 --> 01:19:47.490 align:middle line:90%
And you're actually right.

01:19:47.490 --> 01:19:50.130 align:middle line:84%
In this case, it is going to be
player 1 who has an advantage.

01:19:50.130 --> 01:19:52.005 align:middle line:84%
But the reason is actually
this strange thing

01:19:52.005 --> 01:19:54.030 align:middle line:84%
here that if player
1 checks, player 2

01:19:54.030 --> 01:19:55.590 align:middle line:90%
doesn't have the right to bet.

01:19:55.590 --> 01:19:58.252 align:middle line:84%
In normal poker, player 2
can then bet after a check.

01:19:58.252 --> 01:19:59.710 align:middle line:84%
And in standard
poker, you actually

01:19:59.710 --> 01:20:01.930 align:middle line:84%
have an advantage generally
going second and going later.

01:20:01.930 --> 01:20:03.638 align:middle line:84%
Here, player 1 actually
has an advantage.

01:20:03.638 --> 01:20:05.670 align:middle line:84%
So it turns out the
value is greater than 0.

01:20:05.670 --> 01:20:09.590 align:middle line:84%
And how to play, I'll
just say the punchline

01:20:09.590 --> 01:20:12.850 align:middle line:84%
is that, it turns out,
player 1 sometimes bluffs.

01:20:12.850 --> 01:20:17.510 align:middle line:90%


01:20:17.510 --> 01:20:20.030 align:middle line:84%
Meaning player one sometimes
bets even when their hand

01:20:20.030 --> 01:20:21.273 align:middle line:90%
is really, really bad.

01:20:21.273 --> 01:20:23.190 align:middle line:84%
And I think, before this,
people thought poker

01:20:23.190 --> 01:20:24.370 align:middle line:90%
is this psychological game.

01:20:24.370 --> 01:20:27.182 align:middle line:84%
Bluffing is this thing that's
beyond mathematical reasoning.

01:20:27.182 --> 01:20:29.390 align:middle line:84%
And it turns out just the
minimax theorem immediately

01:20:29.390 --> 01:20:32.650 align:middle line:84%
explains why bluffing is
sometimes a good thing to do.

01:20:32.650 --> 01:20:35.740 align:middle line:84%
But I'll put this on the
problem set for you to work out.

01:20:35.740 --> 01:20:39.000 align:middle line:90%