1 00:00:00,000 --> 00:00:06,960 2 00:00:06,960 --> 00:00:09,060 PROFESSOR: Welcome back to recitation. 3 00:00:09,060 --> 00:00:10,840 In this video we're going to do another solid 4 00:00:10,840 --> 00:00:12,250 of revolution problem. 5 00:00:12,250 --> 00:00:15,160 So what I'd like to do in this problem is to find the volume 6 00:00:15,160 --> 00:00:17,930 of the solid generated by rotating the region bounded by 7 00:00:17,930 --> 00:00:22,260 the following curves: y equals 0, x equal 4, and y equals 8 00:00:22,260 --> 00:00:26,010 square root of x, around the line x equals 6. 9 00:00:26,010 --> 00:00:29,360 And you can choose your favorite method to do this. 10 00:00:29,360 --> 00:00:32,670 What I would like first, when you're doing this kind of 11 00:00:32,670 --> 00:00:35,900 problem, is get a rough sketch of the region. 12 00:00:35,900 --> 00:00:38,440 So you have some picture of what's 13 00:00:38,440 --> 00:00:40,280 actually going to happen. 14 00:00:40,280 --> 00:00:42,520 You don't necessarily need a three-dimensional picture. 15 00:00:42,520 --> 00:00:44,660 But at least have the two-dimensional region and 16 00:00:44,660 --> 00:00:47,990 understand the where the rotation line is, with respect 17 00:00:47,990 --> 00:00:49,340 to that region. 18 00:00:49,340 --> 00:00:51,280 So I will give you a little bit of time to 19 00:00:51,280 --> 00:00:52,410 work on that problem. 20 00:00:52,410 --> 00:00:54,640 And when I come back I'll show you how I do it. 21 00:00:54,640 --> 00:01:02,270 22 00:01:02,270 --> 00:01:03,800 OK, welcome back. 23 00:01:03,800 --> 00:01:06,650 So again, what we're doing in this video is we're going to 24 00:01:06,650 --> 00:01:09,540 be looking, finding the volume of a solid of revolution. 25 00:01:09,540 --> 00:01:11,840 And as I mentioned, the first thing you want to do is get a 26 00:01:11,840 --> 00:01:14,870 rough picture of what the region looks like 27 00:01:14,870 --> 00:01:16,020 that's being rotated. 28 00:01:16,020 --> 00:01:18,870 So I'm going to draw a rough sketch of that. 29 00:01:18,870 --> 00:01:21,480 Right here. 30 00:01:21,480 --> 00:01:26,080 So my axes, here's my x-axis and my y-axis, and I will 31 00:01:26,080 --> 00:01:28,690 draw, first the curve y equals 0. 32 00:01:28,690 --> 00:01:31,810 33 00:01:31,810 --> 00:01:33,120 That's y equals 0. 34 00:01:33,120 --> 00:01:35,420 And I'm next going to draw the curve y equals square root of 35 00:01:35,420 --> 00:01:38,740 x to make this a little easier for myself to do that one 36 00:01:38,740 --> 00:01:41,990 first. So y equals square root of x looks something like 37 00:01:41,990 --> 00:01:44,720 this, roughly. 38 00:01:44,720 --> 00:01:48,530 And then, x equal 4, because it's a very rough sketch, I 39 00:01:48,530 --> 00:01:52,350 can just draw this line right here and say that 40 00:01:52,350 --> 00:01:54,870 line's x equal 4. 41 00:01:54,870 --> 00:01:57,770 And I want the region bounded by those three curves. 42 00:01:57,770 --> 00:02:01,760 So, this region right here. 43 00:02:01,760 --> 00:02:05,660 And my rotating line, in this case, is x equals 6. 44 00:02:05,660 --> 00:02:07,610 So to give myself some perspective, I remember this 45 00:02:07,610 --> 00:02:11,310 is x equals 4, here's x equals 0. 46 00:02:11,310 --> 00:02:15,190 So x equals 6, which may be right about here, I'll draw a 47 00:02:15,190 --> 00:02:16,440 dotted line. 48 00:02:16,440 --> 00:02:18,610 49 00:02:18,610 --> 00:02:22,550 And I'm going to draw a little arrow around there so I know 50 00:02:22,550 --> 00:02:25,340 that's the line I'm rotating about. 51 00:02:25,340 --> 00:02:28,300 Now we notice there's a little bit of a gap here. 52 00:02:28,300 --> 00:02:30,880 But you can actually work on this problem quite simply. 53 00:02:30,880 --> 00:02:33,330 If we use the shell method, we won't have to worry about the 54 00:02:33,330 --> 00:02:34,770 gap at all. 55 00:02:34,770 --> 00:02:37,490 We will have to be careful in how we determine our radius. 56 00:02:37,490 --> 00:02:39,680 That's actually where you'll see this sort 57 00:02:39,680 --> 00:02:41,630 of gap coming up. 58 00:02:41,630 --> 00:02:44,580 So when I rotate this around, I'm going to get some object 59 00:02:44,580 --> 00:02:45,740 that's going to have a nice curve here. 60 00:02:45,740 --> 00:02:48,130 And there's going to be a little cut-out, a cylinder 61 00:02:48,130 --> 00:02:51,020 missing in the middle when I rotate it. 62 00:02:51,020 --> 00:02:53,310 So I'm going to use the shell method. 63 00:02:53,310 --> 00:02:55,560 I like the shell method for this problem. 64 00:02:55,560 --> 00:02:57,940 You could use the Washer method for this problem, but I 65 00:02:57,940 --> 00:03:00,740 like the shells and that's what I'm going to use. 66 00:03:00,740 --> 00:03:06,210 So to do the shell method, remember we are going to be 67 00:03:06,210 --> 00:03:09,130 interested in 2 pi rh. 68 00:03:09,130 --> 00:03:12,560 That's really what we need. 69 00:03:12,560 --> 00:03:14,970 And now what we want to figure out is, do I want to do this 70 00:03:14,970 --> 00:03:16,263 in terms of x or in terms of y? 71 00:03:16,263 --> 00:03:17,550 All right? 72 00:03:17,550 --> 00:03:20,350 When I talk about these shells is it better to think about 73 00:03:20,350 --> 00:03:21,650 them as functions of x or y? 74 00:03:21,650 --> 00:03:24,360 And it will, you'll see we sort of have to think about 75 00:03:24,360 --> 00:03:27,570 them in a certain way. 76 00:03:27,570 --> 00:03:29,040 So if I draw, let's think about if I draw a straight 77 00:03:29,040 --> 00:03:33,520 line down and I rotate it around the line x equals 6, 78 00:03:33,520 --> 00:03:37,210 which I should have labeled here, then I get my shell. 79 00:03:37,210 --> 00:03:40,300 So I need these lines to go from 0 to 4. 80 00:03:40,300 --> 00:03:42,210 I need to have those lines go from 0 to 4. 81 00:03:42,210 --> 00:03:45,200 And so I see that it's the x value I'm varying over. 82 00:03:45,200 --> 00:03:50,550 So I know this is all going to be an integral in terms of x. 83 00:03:50,550 --> 00:03:52,560 So let's keep that in mind. 84 00:03:52,560 --> 00:03:55,400 So r, I should write as a function of x and h I should 85 00:03:55,400 --> 00:03:57,180 write as a function of x. 86 00:03:57,180 --> 00:04:01,380 So if I examined this segment again here, the height is 87 00:04:01,380 --> 00:04:02,120 fairly simple. 88 00:04:02,120 --> 00:04:03,290 Because what is this curve? 89 00:04:03,290 --> 00:04:05,750 This is the curve y equals square root of x. 90 00:04:05,750 --> 00:04:09,890 So the height is just, square root of x. 91 00:04:09,890 --> 00:04:12,750 So h is equal to square root of x. 92 00:04:12,750 --> 00:04:15,850 And so now I just need r in terms of x. 93 00:04:15,850 --> 00:04:18,970 Well let's look at this segment again. 94 00:04:18,970 --> 00:04:21,160 It's just a generic position. 95 00:04:21,160 --> 00:04:22,750 How would I find that radius? 96 00:04:22,750 --> 00:04:23,940 What is the radius? 97 00:04:23,940 --> 00:04:26,780 Well I'm going to draw the three-dimensional 98 00:04:26,780 --> 00:04:29,550 picture over here. 99 00:04:29,550 --> 00:04:34,920 That that's this curve, this segment, rotated about the 100 00:04:34,920 --> 00:04:37,155 line x equals 6. 101 00:04:37,155 --> 00:04:38,870 Right? 102 00:04:38,870 --> 00:04:41,710 And the radius is not x. 103 00:04:41,710 --> 00:04:46,030 It's the distance from x equals 6 to my segment. 104 00:04:46,030 --> 00:04:47,320 That's an important distinction we should 105 00:04:47,320 --> 00:04:47,820 understand. 106 00:04:47,820 --> 00:04:49,700 If we come back and look at this picture, 107 00:04:49,700 --> 00:04:50,778 this is not the radius. 108 00:04:50,778 --> 00:04:51,980 Right? 109 00:04:51,980 --> 00:04:56,400 The radius is the distance from this value to 110 00:04:56,400 --> 00:04:58,730 this value in x. 111 00:04:58,730 --> 00:04:59,850 And how do I measure that? 112 00:04:59,850 --> 00:05:01,570 Well that's fairly straightforward. 113 00:05:01,570 --> 00:05:05,020 That's the difference in x values between these two. 114 00:05:05,020 --> 00:05:06,890 The x value here is 6. 115 00:05:06,890 --> 00:05:10,090 And the x value here, this is a generic x. 116 00:05:10,090 --> 00:05:12,860 So the difference, the distance, is just 6 minus x. 117 00:05:12,860 --> 00:05:14,110 Right? 118 00:05:14,110 --> 00:05:17,990 119 00:05:17,990 --> 00:05:21,040 This is just a simple case of the distance formula. 120 00:05:21,040 --> 00:05:23,730 Because I'm not interested in the changes in y, at all. 121 00:05:23,730 --> 00:05:25,840 I'm just interested in the difference 122 00:05:25,840 --> 00:05:27,770 between these two x values. 123 00:05:27,770 --> 00:05:29,500 So it's simply 6 minus x. 124 00:05:29,500 --> 00:05:29,960 That's our radius. 125 00:05:29,960 --> 00:05:33,800 So now I have the radius in terms of x. 126 00:05:33,800 --> 00:05:36,080 And I have the height in terms of x. 127 00:05:36,080 --> 00:05:37,710 So I can completely set up my integral. 128 00:05:37,710 --> 00:05:39,300 So let me come a little bit further over 129 00:05:39,300 --> 00:05:40,550 and set up the integral. 130 00:05:40,550 --> 00:05:43,440 131 00:05:43,440 --> 00:05:45,070 So I know I'm integrating-- 132 00:05:45,070 --> 00:05:46,020 we even said what we were 133 00:05:46,020 --> 00:05:47,560 integrating from and to already. 134 00:05:47,560 --> 00:05:50,280 I'm starting x at 0. 135 00:05:50,280 --> 00:05:53,280 And I'm stopping it at x equal 4. 136 00:05:53,280 --> 00:05:56,820 And then I want to integrate 2 pi rh. 137 00:05:56,820 --> 00:05:59,280 So I'll put the 2 pi out in front. 138 00:05:59,280 --> 00:06:01,300 The radius is 6 minus x. 139 00:06:01,300 --> 00:06:04,480 140 00:06:04,480 --> 00:06:07,750 And the height is square root of x. 141 00:06:07,750 --> 00:06:12,010 And then I'm integrating it all in dx. 142 00:06:12,010 --> 00:06:14,160 And at this point, solving the problem is fairly 143 00:06:14,160 --> 00:06:15,130 straightforward. 144 00:06:15,130 --> 00:06:18,570 I can write square root of x as x to the 1/2 to make myself 145 00:06:18,570 --> 00:06:20,420 feel a little better about it. 146 00:06:20,420 --> 00:06:22,280 I can then distribute. 147 00:06:22,280 --> 00:06:25,990 And then I just use the power rule to do the integration and 148 00:06:25,990 --> 00:06:30,300 evaluate to get an actual number, to get that volume. 149 00:06:30,300 --> 00:06:32,910 So I'm going to go back and just make sure we remember 150 00:06:32,910 --> 00:06:35,270 what all the pieces are and that we feel comfortable with 151 00:06:35,270 --> 00:06:36,560 doing this type of problem. 152 00:06:36,560 --> 00:06:39,470 And I'll let you finish and evaluate that if you would 153 00:06:39,470 --> 00:06:41,560 like to know an actual number. 154 00:06:41,560 --> 00:06:43,790 So let's come back over. 155 00:06:43,790 --> 00:06:46,940 We were finding the volume of a solid a generated by 156 00:06:46,940 --> 00:06:50,980 rotating a certain region around the line x equals 6. 157 00:06:50,980 --> 00:06:53,280 The way this might be different from some of the 158 00:06:53,280 --> 00:06:56,840 problems you've seen before, is it's not the x or y axis. 159 00:06:56,840 --> 00:06:59,330 And the region has a gap. 160 00:06:59,330 --> 00:07:03,790 The region is not connected to the line of rotation. 161 00:07:03,790 --> 00:07:05,300 So if we come to see our picture, we 162 00:07:05,300 --> 00:07:06,810 can see that clearly. 163 00:07:06,810 --> 00:07:09,240 The rotating region is the blue region. 164 00:07:09,240 --> 00:07:10,960 The line of rotation is the dotted line. 165 00:07:10,960 --> 00:07:12,770 So there's a little bit of a gap there. 166 00:07:12,770 --> 00:07:14,680 I let you pick your favorite method. 167 00:07:14,680 --> 00:07:17,450 I chose shells, because I didn't have to worry about 168 00:07:17,450 --> 00:07:20,640 subtracting off pieces, this little piece here. 169 00:07:20,640 --> 00:07:23,740 It was inherent in the radius, the way I determined the 170 00:07:23,740 --> 00:07:27,280 radius and the x values that I chose. 171 00:07:27,280 --> 00:07:29,090 So I used shell method. 172 00:07:29,090 --> 00:07:31,880 And so how did I, I had to figure out a couple things. 173 00:07:31,880 --> 00:07:34,700 I had to figure out first, what variable I was doing this 174 00:07:34,700 --> 00:07:35,950 in, x or y. 175 00:07:35,950 --> 00:07:38,180 And then I had to figure out the radius and height in terms 176 00:07:38,180 --> 00:07:39,500 of that variable. 177 00:07:39,500 --> 00:07:43,260 You figure out what variable you need by saying, OK if I'm 178 00:07:43,260 --> 00:07:46,010 doing shells, I'm looking at these kinds of segments. 179 00:07:46,010 --> 00:07:49,610 And I'm varying the x values, then, as I move and look at 180 00:07:49,610 --> 00:07:50,610 those different segments. 181 00:07:50,610 --> 00:07:53,660 So I know that this is a dx type of problem. 182 00:07:53,660 --> 00:07:55,810 I know I'm integrating something in x. 183 00:07:55,810 --> 00:07:58,840 So then I have to find radius and height in terms of x. 184 00:07:58,840 --> 00:07:59,840 The height's the freebie. 185 00:07:59,840 --> 00:08:03,210 It's just from 0 up to the function. 186 00:08:03,210 --> 00:08:05,460 The radius is maybe a little harder. 187 00:08:05,460 --> 00:08:08,330 But that's still just the distance between the line of 188 00:08:08,330 --> 00:08:11,470 rotation and the point where you are. 189 00:08:11,470 --> 00:08:13,880 And so that's 6 minus x. 190 00:08:13,880 --> 00:08:16,790 And then I just set up the integral from there. 191 00:08:16,790 --> 00:08:20,470 So that's really what the idea is in doing these types of 192 00:08:20,470 --> 00:08:24,940 problems. And because we get to pick our simplest way, for 193 00:08:24,940 --> 00:08:25,720 me it was shells. 194 00:08:25,720 --> 00:08:26,850 Maybe you picked Washer's. 195 00:08:26,850 --> 00:08:30,270 But for me, this problem, the simplest way is shells. 196 00:08:30,270 --> 00:08:32,410 So I guess that's where I'll stop. 197 00:08:32,410 --> 00:08:32,445