1 00:00:00,000 --> 00:00:07,300 2 00:00:07,300 --> 00:00:08,920 CHRISTINE BREINER: Welcome back to recitation. 3 00:00:08,920 --> 00:00:12,500 In this video, I'd like to do two problems that ask us to 4 00:00:12,500 --> 00:00:15,720 determine the flux of a vector field along a surface. 5 00:00:15,720 --> 00:00:18,810 So the first one is I'd like you to find the outward flux 6 00:00:18,810 --> 00:00:22,830 of the vector z comma x comma y through the piece of the 7 00:00:22,830 --> 00:00:24,110 cylinder that's shown. 8 00:00:24,110 --> 00:00:26,930 So it's just shading the cylindrical part. 9 00:00:26,930 --> 00:00:30,620 So it's a cylinder of radius a, and you're taking the piece 10 00:00:30,620 --> 00:00:33,390 in the first octant up to height h. 11 00:00:33,390 --> 00:00:35,620 So that's the first question I'd like you to answer. 12 00:00:35,620 --> 00:00:37,750 Is the flux of this vector field through that piece of 13 00:00:37,750 --> 00:00:39,730 the cylinder the outward flux? 14 00:00:39,730 --> 00:00:42,230 And then I'd also like you to find the outward flux of this 15 00:00:42,230 --> 00:00:47,580 vector field xz comma yz comma z squared through the piece of 16 00:00:47,580 --> 00:00:49,990 the sphere of radius a in the first octant. 17 00:00:49,990 --> 00:00:52,960 So again, it will be in the first octant like this one is 18 00:00:52,960 --> 00:00:53,610 in the first octant. 19 00:00:53,610 --> 00:00:56,120 It'll be the piece of the sphere that sits in the same 20 00:00:56,120 --> 00:00:59,220 part of three-dimensional space as the piece of the 21 00:00:59,220 --> 00:01:00,780 cylinder we're looking at here. 22 00:01:00,780 --> 00:01:03,440 So what I'd like you to do, again, is just find the flux-- 23 00:01:03,440 --> 00:01:06,810 in both cases, the outward flux-- of the vector listed 24 00:01:06,810 --> 00:01:09,880 through the surface that is listed. 25 00:01:09,880 --> 00:01:11,810 And then when you feel comfortable and confident with 26 00:01:11,810 --> 00:01:14,450 your answer, you can bring the video back up and I'll show 27 00:01:14,450 --> 00:01:15,700 you how I did it. 28 00:01:15,700 --> 00:01:23,980 29 00:01:23,980 --> 00:01:25,060 OK, welcome back. 30 00:01:25,060 --> 00:01:27,830 So again, what we're trying to do is determine flux of a 31 00:01:27,830 --> 00:01:30,070 vector field through a surface. 32 00:01:30,070 --> 00:01:35,140 So I am going to determine first what the normal is here, 33 00:01:35,140 --> 00:01:38,160 and then what F dot n is here, and then using the fact that I 34 00:01:38,160 --> 00:01:42,070 know F dot n and I know dS in a good parametrization, I'm 35 00:01:42,070 --> 00:01:45,380 going to be able to calculate the integral quite simply. 36 00:01:45,380 --> 00:01:48,930 So let's point out first, that the normal at any point on the 37 00:01:48,930 --> 00:01:58,050 surface is going to be equal to x comma y comma 0 divided 38 00:01:58,050 --> 00:02:01,440 by a, where a is, again, the radius. 39 00:02:01,440 --> 00:02:04,390 Because in the normal, I know there's no z component. 40 00:02:04,390 --> 00:02:06,890 And I actually know it's the same as the normal would be on 41 00:02:06,890 --> 00:02:09,100 a circle of radius a. 42 00:02:09,100 --> 00:02:12,570 And so this vector x comma y has length a obviously, so 43 00:02:12,570 --> 00:02:14,450 that's why I'm dividing by a. 44 00:02:14,450 --> 00:02:17,340 So when I look at the normal and I dot it with F, let's see 45 00:02:17,340 --> 00:02:18,590 what I get. 46 00:02:18,590 --> 00:02:21,030 47 00:02:21,030 --> 00:02:30,830 F dotted with the normal is going to be xz plus xy divided 48 00:02:30,830 --> 00:02:33,390 by a, right? 49 00:02:33,390 --> 00:02:38,010 So I just took x dotted with x times z, y times z, and 0 50 00:02:38,010 --> 00:02:41,620 times y, I add those up, and I still have to divide by my a. 51 00:02:41,620 --> 00:02:44,170 So that's actually the vector dotted with the normal. 52 00:02:44,170 --> 00:02:46,250 Now, what a natural parametrization to use here is 53 00:02:46,250 --> 00:02:47,870 obviously the cylindrical coordinates 54 00:02:47,870 --> 00:02:50,680 because I'm on a cylinder. 55 00:02:50,680 --> 00:02:52,410 The radius is fixed. 56 00:02:52,410 --> 00:02:55,170 But what I'm interested in is changes in theta and changes 57 00:02:55,170 --> 00:02:55,710 in the height. 58 00:02:55,710 --> 00:02:59,930 So I'm going to be interested in d theta and dz, and I need 59 00:02:59,930 --> 00:03:02,180 to understand what dS in this case is. 60 00:03:02,180 --> 00:03:04,850 And it's just a d theta dz. 61 00:03:04,850 --> 00:03:08,110 So let me write down what I'm going to need to completely 62 00:03:08,110 --> 00:03:10,150 determine the rest of number one. 63 00:03:10,150 --> 00:03:13,460 I'm integrating over the surface. 64 00:03:13,460 --> 00:03:16,510 And I'll put the bounds momentarily. 65 00:03:16,510 --> 00:03:19,390 Actually, I should also point out, I'm going to write x and 66 00:03:19,390 --> 00:03:23,480 y in terms of theta, because now I know what they are. 67 00:03:23,480 --> 00:03:28,670 x in terms of theta is a cosine theta, and y in terms 68 00:03:28,670 --> 00:03:31,480 of theta is a sine theta. 69 00:03:31,480 --> 00:03:36,230 So when I simplify the expression F dot n, I get z 70 00:03:36,230 --> 00:03:39,380 times cosine theta for my first component. 71 00:03:39,380 --> 00:03:44,140 And I get a times cosine theta sine theta 72 00:03:44,140 --> 00:03:45,390 for my second component. 73 00:03:45,390 --> 00:03:48,800 74 00:03:48,800 --> 00:03:51,510 So let me maybe point out again how I got that. 75 00:03:51,510 --> 00:03:53,190 Let me come over here. 76 00:03:53,190 --> 00:03:55,040 x is a cosine theta. 77 00:03:55,040 --> 00:03:58,040 So I get z times a cosine theta divided by a. 78 00:03:58,040 --> 00:04:00,502 So I get z times cosine theta. 79 00:04:00,502 --> 00:04:04,080 x again is a cosine theta. y is a sine theta. 80 00:04:04,080 --> 00:04:06,555 So I get a squared cosine theta sine theta. 81 00:04:06,555 --> 00:04:09,110 And I divide by a, so I get a single a 82 00:04:09,110 --> 00:04:10,640 cosine theta sine theta. 83 00:04:10,640 --> 00:04:14,040 And then my dS, as I mentioned before, is 84 00:04:14,040 --> 00:04:18,900 a d theta dz, right? 85 00:04:18,900 --> 00:04:21,110 And so now I just have to figure out the bounds in theta 86 00:04:21,110 --> 00:04:22,050 and the bounds in z. 87 00:04:22,050 --> 00:04:24,060 Well, the bounds in z are very easy. 88 00:04:24,060 --> 00:04:28,150 The bounds in z are simply 0 to h, and so I'm going to put 89 00:04:28,150 --> 00:04:31,870 those here on the outside. 90 00:04:31,870 --> 00:04:34,310 And then the bounds in theta. 91 00:04:34,310 --> 00:04:36,640 Maybe it's helpful to come over and look at my picture. 92 00:04:36,640 --> 00:04:38,800 This direction, in the x-direction, is 93 00:04:38,800 --> 00:04:40,130 theta equals 0. 94 00:04:40,130 --> 00:04:43,590 When I swing around to the y-direction, I'm at theta 95 00:04:43,590 --> 00:04:46,870 equals pi over 2. 96 00:04:46,870 --> 00:04:51,360 So I need to go from 0 to pi over 2, right? 97 00:04:51,360 --> 00:04:52,610 So let me come back over here. 98 00:04:52,610 --> 00:04:57,110 99 00:04:57,110 --> 00:05:00,040 OK, so now, really, I have a couple of constants that are 100 00:05:00,040 --> 00:05:02,420 letters, but everything now, I'm ready to integrate. 101 00:05:02,420 --> 00:05:06,550 So a is just a constant, and h is a constant, and z and theta 102 00:05:06,550 --> 00:05:08,860 are my variables, and I can actually do this integration 103 00:05:08,860 --> 00:05:09,800 quite simply. 104 00:05:09,800 --> 00:05:12,610 I'm not going to do it because I know this is at this point 105 00:05:12,610 --> 00:05:14,020 something we already know how to do, but I'll 106 00:05:14,020 --> 00:05:15,030 give you the answer. 107 00:05:15,030 --> 00:05:17,770 So let me write down the answer. 108 00:05:17,770 --> 00:05:26,230 You get ah squared over 2, plus a squared h over 2. 109 00:05:26,230 --> 00:05:28,500 So that's the solution you actually get. 110 00:05:28,500 --> 00:05:32,560 So again, I mean you have to integrate in d theta first. So 111 00:05:32,560 --> 00:05:33,940 you have to deal with this, you have to deal with this, 112 00:05:33,940 --> 00:05:35,580 and this uses a good trig identity. 113 00:05:35,580 --> 00:05:39,680 You can use the fact that 2 sine theta cosine theta is 114 00:05:39,680 --> 00:05:40,930 sine 2 theta. 115 00:05:40,930 --> 00:05:43,370 I'll give you that little hint, and then you can figure 116 00:05:43,370 --> 00:05:44,040 it out from there. 117 00:05:44,040 --> 00:05:48,100 And then you integrate in z, and you evaluate from 0 to h. 118 00:05:48,100 --> 00:05:51,500 So that's the solution to number one. 119 00:05:51,500 --> 00:05:54,680 So now, let's look at number two. 120 00:05:54,680 --> 00:05:57,930 Number two we have to again figure out. 121 00:05:57,930 --> 00:06:01,780 We have our vector field and we know our surface is a piece 122 00:06:01,780 --> 00:06:03,180 of a sphere. 123 00:06:03,180 --> 00:06:05,280 And so if we're going to parametrize the surface of a 124 00:06:05,280 --> 00:06:09,270 sphere, we know we want to use d theta and d phi, OK? 125 00:06:09,270 --> 00:06:13,300 And let me point out first, that again, the normal is 126 00:06:13,300 --> 00:06:15,590 going to be in some ways similar to what we saw on the 127 00:06:15,590 --> 00:06:18,870 cylinder, but now instead of x comma y comma 0, because it's 128 00:06:18,870 --> 00:06:23,770 a sphere, it's going to be x comma y comma z divided by a. 129 00:06:23,770 --> 00:06:27,540 So again, as before, let me just point out the normal that 130 00:06:27,540 --> 00:06:32,190 I'm going to be using is x comma y comma z, 131 00:06:32,190 --> 00:06:34,420 all divided by a. 132 00:06:34,420 --> 00:06:37,290 So I'm going to dot F with n and look at the surface 133 00:06:37,290 --> 00:06:40,700 integral with respect to dS-- 134 00:06:40,700 --> 00:06:42,250 d capital S there-- 135 00:06:42,250 --> 00:06:43,890 and I'll see what I get. 136 00:06:43,890 --> 00:06:46,490 So again, I know how I'm going to parametrize this sphere. 137 00:06:46,490 --> 00:06:47,970 I already mentioned it, but let me say it again. 138 00:06:47,970 --> 00:06:52,640 It's going to be in theta and phi, right? 139 00:06:52,640 --> 00:06:54,000 Because we have a constant radius. 140 00:06:54,000 --> 00:06:55,610 We're on a sphere of radius a. 141 00:06:55,610 --> 00:06:57,970 So I don't need to change rho. 142 00:06:57,970 --> 00:06:59,370 It's a two-dimensional thing. 143 00:06:59,370 --> 00:07:01,620 So theta is varying and phi is varying. 144 00:07:01,620 --> 00:07:04,380 So let's see what we get first. Let me do a little work 145 00:07:04,380 --> 00:07:08,170 and see what we get when we look at F dotted with n. 146 00:07:08,170 --> 00:07:13,540 So let me first point out that F dotted with n looks like 147 00:07:13,540 --> 00:07:21,000 it's x squared z plus y squared z plus-- just to make 148 00:07:21,000 --> 00:07:21,660 this obvious-- 149 00:07:21,660 --> 00:07:26,850 z squared z, all divided by a. 150 00:07:26,850 --> 00:07:30,860 x squared plus y squared plus z squared is a squared, right? 151 00:07:30,860 --> 00:07:33,750 So it's actually a squared times z divided by a. 152 00:07:33,750 --> 00:07:38,460 So it's just a times z, right? 153 00:07:38,460 --> 00:07:42,270 So far, all I've done was I dotted F with the normal, and 154 00:07:42,270 --> 00:07:44,630 I knew the fact that x squared plus y squared plus z squared 155 00:07:44,630 --> 00:07:48,030 was a squared, because I was on a sphere of radius a. 156 00:07:48,030 --> 00:07:50,920 So a squared times z divided by a is a times z. 157 00:07:50,920 --> 00:07:54,390 And now if I want to use the right coordinates, think about 158 00:07:54,390 --> 00:07:55,510 theta and phi. 159 00:07:55,510 --> 00:07:58,280 z is a cosine phi. 160 00:07:58,280 --> 00:08:00,800 So F dot n in the coordinates I'm interested in is going to 161 00:08:00,800 --> 00:08:02,990 be a squared cosine phi. 162 00:08:02,990 --> 00:08:05,760 So let me get out of the way so you can see that. 163 00:08:05,760 --> 00:08:10,410 So that's what our F dot n will be. 164 00:08:10,410 --> 00:08:12,490 And now, if we're going to figure out the flux, of 165 00:08:12,490 --> 00:08:16,560 course, it's the integral of F dot n dS. 166 00:08:16,560 --> 00:08:19,200 And let's remind ourselves what dS is. 167 00:08:19,200 --> 00:08:28,320 dS is going to be a squared sine phi d theta d phi. 168 00:08:28,320 --> 00:08:30,270 You saw this in lecture, actually, also. 169 00:08:30,270 --> 00:08:32,270 So this should look familiar. 170 00:08:32,270 --> 00:08:37,000 And so now I just have to integrate F dot n dS over the 171 00:08:37,000 --> 00:08:38,910 right bounds for theta and phi. 172 00:08:38,910 --> 00:08:40,490 So let's determine what those are. 173 00:08:40,490 --> 00:08:42,050 I'll put everything together, and we'll 174 00:08:42,050 --> 00:08:43,160 determine what those are. 175 00:08:43,160 --> 00:08:44,950 So I've got F dot n dS. 176 00:08:44,950 --> 00:08:55,520 That's going to be a to the fourth sine phi cosine phi d 177 00:08:55,520 --> 00:08:57,830 theta d phi. 178 00:08:57,830 --> 00:09:00,780 And let's think about what is the picture that I need in 179 00:09:00,780 --> 00:09:03,570 terms of the first octant of a sphere. 180 00:09:03,570 --> 00:09:05,840 Maybe I should draw a quick picture over here so we can 181 00:09:05,840 --> 00:09:08,800 remember what that looks like. 182 00:09:08,800 --> 00:09:10,050 So it's going to be-- 183 00:09:10,050 --> 00:09:14,620 184 00:09:14,620 --> 00:09:16,800 this is not going to be the greatest drawing ever-- but 185 00:09:16,800 --> 00:09:18,500 it's something like this. 186 00:09:18,500 --> 00:09:23,310 And so I've got pieces of a circle at each level. 187 00:09:23,310 --> 00:09:26,180 I've got a piece of a circle, right? 188 00:09:26,180 --> 00:09:27,960 If this is the x-direction, this is the y-direction, and 189 00:09:27,960 --> 00:09:31,250 this is the z-direction, theta is going from 0-- 190 00:09:31,250 --> 00:09:32,190 again-- 191 00:09:32,190 --> 00:09:40,370 to pi over 2, and phi is going from 0 to pi over 2, right? 192 00:09:40,370 --> 00:09:42,060 So they're both going from 0 to pi over 2. 193 00:09:42,060 --> 00:09:45,600 194 00:09:45,600 --> 00:09:50,670 So hopefully, you were able to get this far at least, in 195 00:09:50,670 --> 00:09:53,540 terms of figuring out the flux of F through that 196 00:09:53,540 --> 00:09:54,490 piece of the sphere. 197 00:09:54,490 --> 00:09:57,350 And I'm, again, just going to write down the solution, and 198 00:09:57,350 --> 00:10:00,790 then you can check your answer against the solution. 199 00:10:00,790 --> 00:10:04,930 And I got a to the fourth over 4 times pi. 200 00:10:04,930 --> 00:10:07,900 So this whole solution is a to the fourth 201 00:10:07,900 --> 00:10:11,270 divided by 4 times pi. 202 00:10:11,270 --> 00:10:13,470 So you can check your solution there. 203 00:10:13,470 --> 00:10:15,700 Again, I want to point out, what we did in both of these 204 00:10:15,700 --> 00:10:19,100 problems is we were trying to compute the flux of a certain 205 00:10:19,100 --> 00:10:21,070 vector field through a surface. 206 00:10:21,070 --> 00:10:25,160 And if you'll notice, what I actually did in this case is I 207 00:10:25,160 --> 00:10:30,090 kept the parametrization in terms of the x, y, z variables 208 00:10:30,090 --> 00:10:33,270 first, and then I put it in the parametrization of theta 209 00:10:33,270 --> 00:10:34,550 and phi after. 210 00:10:34,550 --> 00:10:37,200 And that made it a little easier to hang on to and 211 00:10:37,200 --> 00:10:38,040 figure out what it was. 212 00:10:38,040 --> 00:10:41,780 Because notice, that x, y, and z become very complicated in 213 00:10:41,780 --> 00:10:43,070 theta and phi. 214 00:10:43,070 --> 00:10:44,780 I have to write a lot more down, I guess. 215 00:10:44,780 --> 00:10:47,590 And then simplify things more carefully. 216 00:10:47,590 --> 00:10:50,760 This way, it was very obvious that I got an a squared times 217 00:10:50,760 --> 00:10:52,030 z in the numerator. 218 00:10:52,030 --> 00:10:55,740 So sometimes it's a little easier to compute the F dot n 219 00:10:55,740 --> 00:10:58,720 in the initial x, y, z variables, and then change it 220 00:10:58,720 --> 00:11:00,540 to the appropriate parametrization for the 221 00:11:00,540 --> 00:11:02,230 surface you're looking at. 222 00:11:02,230 --> 00:11:03,220 So that's what we did, actually. 223 00:11:03,220 --> 00:11:06,950 In both cases we computed F dot n, we put it in the right 224 00:11:06,950 --> 00:11:10,340 parametrization, and then we had to figure out what dS was. 225 00:11:10,340 --> 00:11:12,650 We had to make sure we knew dS, and then we just had to 226 00:11:12,650 --> 00:11:15,670 integrate over the appropriate bounds for our parameters. 227 00:11:15,670 --> 00:11:18,230 And that's giving us the flux across the surface. 228 00:11:18,230 --> 00:11:21,000 So I think that's where I'll stop. 229 00:11:21,000 --> 00:11:21,415