1 00:00:00,000 --> 00:00:07,060 2 00:00:07,060 --> 00:00:07,520 JOEL LEWIS: Hi. 3 00:00:07,520 --> 00:00:09,020 Welcome back to recitation. 4 00:00:09,020 --> 00:00:11,460 In lecture, you've been learning about planes and 5 00:00:11,460 --> 00:00:14,690 their equations and various different geometric problems 6 00:00:14,690 --> 00:00:15,640 relating to them. 7 00:00:15,640 --> 00:00:17,990 So I have an example of such a problem here. 8 00:00:17,990 --> 00:00:20,610 So I've got a point, which happens to be the origin-- 9 00:00:20,610 --> 00:00:21,610 which I'm going to call P-- 10 00:00:21,610 --> 00:00:23,110 0, 0, 0. 11 00:00:23,110 --> 00:00:28,740 And I've got a plane which has the equation 2x plus y minus 12 00:00:28,740 --> 00:00:30,575 2z is equal to 4. 13 00:00:30,575 --> 00:00:33,430 And what I'd like you to do is compute the distance from that 14 00:00:33,430 --> 00:00:34,800 point to that plane. 15 00:00:34,800 --> 00:00:40,930 So just to remind you, so there are lots of points on a 16 00:00:40,930 --> 00:00:42,450 plane, of course. 17 00:00:42,450 --> 00:00:45,200 And our point in question has a distance to each of them. 18 00:00:45,200 --> 00:00:47,200 When we talk about the distance between a point and a 19 00:00:47,200 --> 00:00:49,340 plane, what we mean is the shortest distance. 20 00:00:49,340 --> 00:00:51,270 So the perpendicular distance. 21 00:00:51,270 --> 00:00:55,130 So if we have the plane and we have the point, so we want to 22 00:00:55,130 --> 00:00:58,900 drop a perpendicular from the point to the plane, and then 23 00:00:58,900 --> 00:01:02,540 we're asking for that length of that segment. 24 00:01:02,540 --> 00:01:04,980 So that's the distance between the point and the plane. 25 00:01:04,980 --> 00:01:08,520 So why don't you pause the video, take a little while to 26 00:01:08,520 --> 00:01:10,450 figure this out, come back, and we can 27 00:01:10,450 --> 00:01:11,700 figure it out together. 28 00:01:11,700 --> 00:01:19,460 29 00:01:19,460 --> 00:01:23,130 So hopefully you had some luck working out this problem. 30 00:01:23,130 --> 00:01:24,570 Let's think about it a little bit. 31 00:01:24,570 --> 00:01:27,320 32 00:01:27,320 --> 00:01:31,080 We have a point and we have a plane, and we want to figure 33 00:01:31,080 --> 00:01:34,430 out what the perpendicular distance from the point 34 00:01:34,430 --> 00:01:36,140 to the plane is. 35 00:01:36,140 --> 00:01:38,890 So one thing that's going to be important then is 36 00:01:38,890 --> 00:01:42,450 definitely knowing what direction that vector is. 37 00:01:42,450 --> 00:01:42,650 Right? 38 00:01:42,650 --> 00:01:47,000 We have the plane and we want to find a perpendicular 39 00:01:47,000 --> 00:01:48,500 segment to it. 40 00:01:48,500 --> 00:01:51,670 And so in order to do that, it's useful to know what 41 00:01:51,670 --> 00:01:53,680 direction is that segment pointing in. 42 00:01:53,680 --> 00:01:56,090 So luckily, we're given the plane in this 43 00:01:56,090 --> 00:01:57,840 simple equation form. 44 00:01:57,840 --> 00:01:59,120 So the normal to the plane-- 45 00:01:59,120 --> 00:02:10,100 46 00:02:10,100 --> 00:02:11,860 and when you're given an equation of a 47 00:02:11,860 --> 00:02:13,570 plane in this form-- 48 00:02:13,570 --> 00:02:25,470 the normal vector is just given by the coefficients of 49 00:02:25,470 --> 00:02:26,570 x, y, and z. 50 00:02:26,570 --> 00:02:30,880 So in our case, the plane is 2x plus y minus 2z equals 4, 51 00:02:30,880 --> 00:02:33,030 so the normal vector to this plane is the 52 00:02:33,030 --> 00:02:35,650 vector 2, 1, minus 2. 53 00:02:35,650 --> 00:02:40,440 So this is the direction in which we need to go from our 54 00:02:40,440 --> 00:02:43,070 point P in order to get to the plane by 55 00:02:43,070 --> 00:02:43,860 the shortest distance. 56 00:02:43,860 --> 00:02:51,070 So now what we need is we need to know the component of-- or 57 00:02:51,070 --> 00:02:52,290 sorry, rather-- we need to know the actual distance we 58 00:02:52,290 --> 00:02:55,000 have to travel in that direction. 59 00:02:55,000 --> 00:02:58,120 So one way to do this is if we go back to our 60 00:02:58,120 --> 00:02:59,370 little picture here. 61 00:02:59,370 --> 00:03:01,950 62 00:03:01,950 --> 00:03:03,415 We don't know what this point is. 63 00:03:03,415 --> 00:03:06,030 We don't know when we start from P and head in the 64 00:03:06,030 --> 00:03:08,060 direction perpendicular to the plane, we don't know what 65 00:03:08,060 --> 00:03:11,040 point we're going to land on the plane at. 66 00:03:11,040 --> 00:03:14,110 But what we could do is, if we knew some other 67 00:03:14,110 --> 00:03:17,000 point on the plane-- 68 00:03:17,000 --> 00:03:17,910 somewhere-- 69 00:03:17,910 --> 00:03:23,460 we could look at the vector connecting P to that other 70 00:03:23,460 --> 00:03:26,720 point, and then we could project it 71 00:03:26,720 --> 00:03:30,340 onto the normal direction. 72 00:03:30,340 --> 00:03:31,160 So we could take the component, so let's call this 73 00:03:31,160 --> 00:03:37,150 other point Q. So if we choose any point Q in the plane that 74 00:03:37,150 --> 00:03:41,650 we're looking at, we could take the vector PQ and we can 75 00:03:41,650 --> 00:03:43,930 project it onto this normal vector. 76 00:03:43,930 --> 00:03:47,890 And if we take the component of this vector, project it 77 00:03:47,890 --> 00:03:49,180 onto that normal vector-- 78 00:03:49,180 --> 00:03:51,450 if we take the component of this vector in the direction 79 00:03:51,450 --> 00:03:52,920 of the normal vector-- 80 00:03:52,920 --> 00:03:55,160 what that will give us is exactly the 81 00:03:55,160 --> 00:03:56,680 length of this segment. 82 00:03:56,680 --> 00:03:56,960 Yeah? 83 00:03:56,960 --> 00:03:59,920 That projection will be exactly the perpendicular 84 00:03:59,920 --> 00:04:01,110 segment we're looking for. 85 00:04:01,110 --> 00:04:02,470 And its length, the component-- 86 00:04:02,470 --> 00:04:05,775 or the absolute value of the component, perhaps-- 87 00:04:05,775 --> 00:04:08,890 88 00:04:08,890 --> 00:04:11,130 will be exactly that distance. 89 00:04:11,130 --> 00:04:14,020 90 00:04:14,020 --> 00:04:14,760 So good. 91 00:04:14,760 --> 00:04:17,600 So then we just have to compute, well we need to find 92 00:04:17,600 --> 00:04:20,270 a point Q and we need to compute a component. 93 00:04:20,270 --> 00:04:23,310 So we need any point on the plane. 94 00:04:23,310 --> 00:04:25,960 So, actually I'm going to walk back over here. 95 00:04:25,960 --> 00:04:29,900 And to find a point on the plane, we can just do this by 96 00:04:29,900 --> 00:04:31,970 looking at the equation. 97 00:04:31,970 --> 00:04:35,350 So one way to go about this, for example, is that you pick 98 00:04:35,350 --> 00:04:37,680 a variable that appears in the equation. 99 00:04:37,680 --> 00:04:39,500 So x appears in the equation. 100 00:04:39,500 --> 00:04:41,260 And now you could just set all the other 101 00:04:41,260 --> 00:04:42,690 variables equal to 0. 102 00:04:42,690 --> 00:04:44,820 And that will give you something you can solve for x. 103 00:04:44,820 --> 00:04:47,100 So in particular, you know, there's a point on this plane 104 00:04:47,100 --> 00:04:51,240 with y equals z equals 0, and that point has 2x equals 4. 105 00:04:51,240 --> 00:05:01,920 So we can take, for example, Q to be the point 2, 0, 0. 106 00:05:01,920 --> 00:05:05,250 So this is a point on the plane. 107 00:05:05,250 --> 00:05:08,360 So this is our point on the plane, and so we have, what we 108 00:05:08,360 --> 00:05:10,430 want to do is we want to project-- 109 00:05:10,430 --> 00:05:16,110 so PQ, the vector from P to PQ, we get by subtracting the 110 00:05:16,110 --> 00:05:20,750 coordinates of P from those of Q. Q minus P. So this is the 111 00:05:20,750 --> 00:05:24,620 vector 2, 0, 0. 112 00:05:24,620 --> 00:05:29,290 And we want the component of PQ in the direction N. 113 00:05:29,290 --> 00:05:31,750 So the distance in question is the-- 114 00:05:31,750 --> 00:05:49,830 115 00:05:49,830 --> 00:05:52,770 and really, when I say component in this case, I mean 116 00:05:52,770 --> 00:05:57,340 the positive component I want. 117 00:05:57,340 --> 00:05:59,140 Because the distance has to be positive. 118 00:05:59,140 --> 00:06:02,170 So if I get a negative component, I really want its 119 00:06:02,170 --> 00:06:03,530 absolute value here. 120 00:06:03,530 --> 00:06:05,810 So the distance is the positive component in the 121 00:06:05,810 --> 00:06:07,900 direction N. 122 00:06:07,900 --> 00:06:08,770 So what's that equal to? 123 00:06:08,770 --> 00:06:12,340 Well, it's just equal to the absolute value of-- so we know 124 00:06:12,340 --> 00:06:16,650 the component of PQ in the direction N is what we get 125 00:06:16,650 --> 00:06:17,670 when we take-- 126 00:06:17,670 --> 00:06:25,250 PQ and we dot it with N divided by the length of N, 127 00:06:25,250 --> 00:06:28,100 and then to make sure it's positive at the end, I want to 128 00:06:28,100 --> 00:06:30,200 throw in these absolute values signs. 129 00:06:30,200 --> 00:06:30,535 So OK. 130 00:06:30,535 --> 00:06:34,170 So this is, and this is now, you know, we have our vector 131 00:06:34,170 --> 00:06:36,670 PQ and we have our vector N, so it should be 132 00:06:36,670 --> 00:06:39,430 straightforward to compute this final expression. 133 00:06:39,430 --> 00:06:43,980 So we know that N is equal to 2, 1, minus 2. 134 00:06:43,980 --> 00:06:47,320 So the length of N-- which is in the denominator here-- 135 00:06:47,320 --> 00:06:53,280 is equal to the square root of 2 squared plus 1 squared plus 136 00:06:53,280 --> 00:06:55,950 minus 2 squared. 137 00:06:55,950 --> 00:07:00,150 And in the numerator, we have the absolute value of PQ dot 138 00:07:00,150 --> 00:07:09,280 N. So PQ dot N is going to be 2 times 2, plus 0 times 1, 139 00:07:09,280 --> 00:07:12,160 plus 0 times minus 2. 140 00:07:12,160 --> 00:07:13,350 OK. 141 00:07:13,350 --> 00:07:15,850 And so if we-- and this is just a fraction bar here. 142 00:07:15,850 --> 00:07:17,840 And so we simplify that a little bit. 143 00:07:17,840 --> 00:07:20,290 So up top, we just have 4-- 144 00:07:20,290 --> 00:07:21,915 plus 0 plus 0 is 4. 145 00:07:21,915 --> 00:07:26,860 And on the bottom, we have the square root of 2 squared plus 146 00:07:26,860 --> 00:07:28,590 1 squared plus 2 squared. 147 00:07:28,590 --> 00:07:32,410 That's going to be the square root of 9, which is 3. 148 00:07:32,410 --> 00:07:36,270 So this is just equal to 4/3. 149 00:07:36,270 --> 00:07:36,960 So there we go. 150 00:07:36,960 --> 00:07:39,530 The distance in question is 4/3. 151 00:07:39,530 --> 00:07:42,310 The way we got it is we realized that that distance is 152 00:07:42,310 --> 00:07:45,240 just the component of any segment-- 153 00:07:45,240 --> 00:07:45,980 any vector-- 154 00:07:45,980 --> 00:07:48,550 connecting our point P to the plane in the 155 00:07:48,550 --> 00:07:50,330 direction of the normal. 156 00:07:50,330 --> 00:07:53,880 So you choose any vector PQ. 157 00:07:53,880 --> 00:07:57,250 So, you know, you just have to come up with a point Q on the 158 00:07:57,250 --> 00:08:00,810 plane, which you can do by inspection from the equation. 159 00:08:00,810 --> 00:08:03,880 So that gives you a vector that gets you from P to some 160 00:08:03,880 --> 00:08:06,580 point on the plane, and then you choose the component in 161 00:08:06,580 --> 00:08:08,640 the normal direction. 162 00:08:08,640 --> 00:08:11,040 And so once you do that, you get this 163 00:08:11,040 --> 00:08:12,450 distance: your answer. 164 00:08:12,450 --> 00:08:14,370 So I'll end there. 165 00:08:14,370 --> 00:08:14,628