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MICHAEL SCOTT ASATO
CUTHBERT: Hi, everybody.

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Our first thing that we
really want to think about

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is, how are we going to
represent musical objects, music

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on a computer?

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So let's start with maybe one
of the most fundamental things.

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And that is pitch.

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So in a score-based class,
we might represent pitch

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with a score.

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And we write notes on it.

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And then we assign
it to a variable.

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Well, that's not going to work.

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So we take a frequency and
we assign that to a variable.

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Well, I'm not exactly sure
how to do that, either.

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Maybe we just assign a
variable to a particular number

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representing a frequency or to
a string representing a pitch.

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First thing I want you to
do is take five minutes,

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no more than that, and
jot down some notes

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on how you might represent pitch
on a computer very naively.

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