1 00:00:03,760 --> 00:00:05,650 We've so far described abstractly 2 00:00:05,650 --> 00:00:10,240 what we mean by a dot product, by a definition of AB 3 00:00:10,240 --> 00:00:13,720 equals the magnitude of A times cosine theta, 4 00:00:13,720 --> 00:00:17,200 times the magnitude of B. But many times in physics problems, 5 00:00:17,200 --> 00:00:19,990 we actually have vectors in space 6 00:00:19,990 --> 00:00:22,000 and we want to see how to do this 7 00:00:22,000 --> 00:00:24,370 in terms of a Cartesian or any coordinate system 8 00:00:24,370 --> 00:00:25,570 in particular. 9 00:00:25,570 --> 00:00:27,670 So let's set up a coordinate system, we'll call it 10 00:00:27,670 --> 00:00:30,760 Cartesian, a and j. 11 00:00:30,760 --> 00:00:32,509 And now this is very important. 12 00:00:32,509 --> 00:00:36,280 Let's define a vector A here, and let's have another vector 13 00:00:36,280 --> 00:00:41,200 in a completely different point, B. We still can take the dot 14 00:00:41,200 --> 00:00:43,820 product of these two vectors. 15 00:00:43,820 --> 00:00:46,570 But in order-- this is our plus x, plus y. 16 00:00:46,570 --> 00:00:48,970 And I'm only doing things in two dimensions. 17 00:00:48,970 --> 00:00:51,730 So how do we calculate the dot product? 18 00:00:51,730 --> 00:00:54,220 Well, the first thing that we want to look at 19 00:00:54,220 --> 00:00:56,440 is our unit vectors. 20 00:00:56,440 --> 00:00:58,750 What are the dot products of unit vectors? 21 00:00:58,750 --> 00:01:03,250 Well, if we take i hat dot i hat, that's the magnitude of i 22 00:01:03,250 --> 00:01:09,280 hat times cosine of the angle 0, times the magnitude of i hat. 23 00:01:09,280 --> 00:01:11,920 And cosine of 0 is 1 and the magnitude of unit vectors 24 00:01:11,920 --> 00:01:12,640 are 1. 25 00:01:12,640 --> 00:01:16,630 So when you dot product the unit vector with itself, you get 1. 26 00:01:16,630 --> 00:01:20,080 And therefore, it's also true for the j hat. j 27 00:01:20,080 --> 00:01:21,610 hat dot j hat is 1. 28 00:01:21,610 --> 00:01:23,800 What happens when you dot product two vectors 29 00:01:23,800 --> 00:01:25,330 that are perpendicular? 30 00:01:25,330 --> 00:01:29,800 Well, in this case, this is 0 because the angle theta 31 00:01:29,800 --> 00:01:31,360 is 90 degrees. 32 00:01:31,360 --> 00:01:35,530 And remember that cosine of 90 degrees is 0. 33 00:01:35,530 --> 00:01:38,590 And anyway, when two vectors are perpendicular, 34 00:01:38,590 --> 00:01:40,360 there's no component of one vector 35 00:01:40,360 --> 00:01:42,170 that's parallel to the other. 36 00:01:42,170 --> 00:01:44,259 So these are the essential facts that we're 37 00:01:44,259 --> 00:01:47,440 going to need to calculate the dot product of two vectors that 38 00:01:47,440 --> 00:01:50,350 are separated in space. 39 00:01:50,350 --> 00:01:54,850 So the way we do that is we'll begin by drawing, writing down 40 00:01:54,850 --> 00:01:57,910 the vectors in Cartesian coordinates, where 41 00:01:57,910 --> 00:02:01,930 Ax A is a scalar and the vector part is and the unit vector. 42 00:02:01,930 --> 00:02:04,450 And we have Ay j hat. 43 00:02:04,450 --> 00:02:11,530 And likewise, we can write B as Bx i hat plus By j hat. 44 00:02:11,530 --> 00:02:16,817 And now when we take the dot product of these two vectors, 45 00:02:16,817 --> 00:02:18,400 we're going to write out all the terms 46 00:02:18,400 --> 00:02:22,100 here so that you see them. 47 00:02:22,100 --> 00:02:25,750 So here is our scalar or dot product. 48 00:02:25,750 --> 00:02:27,890 We use those words interchangeably. 49 00:02:27,890 --> 00:02:31,090 Now notice that we've already shown 50 00:02:31,090 --> 00:02:35,380 that the dot product distributes over vector addition. 51 00:02:35,380 --> 00:02:38,710 And also, if you multiply a scalar by a vector, 52 00:02:38,710 --> 00:02:40,540 you can pull the scalar out. 53 00:02:40,540 --> 00:02:50,260 So there's four terms here-- Ax i hat dot Bx i hat plus ax 54 00:02:50,260 --> 00:03:00,760 i hat dot By j hat plus Ay j hat dot Bx i hat. 55 00:03:00,760 --> 00:03:03,840 This is a little tedious to write out. 56 00:03:03,840 --> 00:03:05,710 By j hat. 57 00:03:05,710 --> 00:03:07,870 And now because these are scalars, 58 00:03:07,870 --> 00:03:11,740 we can pull them out and the only part of a dot product 59 00:03:11,740 --> 00:03:14,800 that matters is how the unit vectors dot. 60 00:03:14,800 --> 00:03:16,810 And that's why we have these two results. 61 00:03:16,810 --> 00:03:20,200 i hat dot i hat is 1, j hat dot j hat is 1, 62 00:03:20,200 --> 00:03:22,030 and i hat dot j hat is 0. 63 00:03:22,030 --> 00:03:26,770 So the first turn is Ax Bx. 64 00:03:26,770 --> 00:03:30,970 i hat dot j hat is 0, so we don't need that. 65 00:03:30,970 --> 00:03:34,030 j hat dot i hat is 0. 66 00:03:34,030 --> 00:03:37,120 And finally j hat dot j hat is 1. 67 00:03:37,120 --> 00:03:42,250 And so we get plus Ay By. 68 00:03:42,250 --> 00:03:44,950 And that's how we define the dot product 69 00:03:44,950 --> 00:03:47,710 in Cartesian coordinates of two vectors. 70 00:03:47,710 --> 00:03:50,755 Now, notice that if we dotted a vector, 71 00:03:50,755 --> 00:04:00,160 A dot with itself, that would just be Ax Ax plus Ay Ay, which 72 00:04:00,160 --> 00:04:04,570 is the components squared. 73 00:04:04,570 --> 00:04:06,580 And that's equal to the magnitude 74 00:04:06,580 --> 00:04:09,620 of the vector squared. 75 00:04:09,620 --> 00:04:12,430 And so we can say that the magnitude of the vector, 76 00:04:12,430 --> 00:04:17,200 of any vector, is you take its dot product with itself. 77 00:04:17,200 --> 00:04:19,240 You take the square root, but remember 78 00:04:19,240 --> 00:04:22,300 we always take the positive square root, because magnitudes 79 00:04:22,300 --> 00:04:23,500 are positive. 80 00:04:23,500 --> 00:04:27,670 And that's how we calculate the scalar product for vectors. 81 00:04:27,670 --> 00:04:30,490 And many times in the application of physics, 82 00:04:30,490 --> 00:04:32,170 when we have physical quantities that 83 00:04:32,170 --> 00:04:35,770 are vectors in different places, we use vector decomposition 84 00:04:35,770 --> 00:04:38,980 and we use this procedure. 85 00:04:38,980 --> 00:04:40,720 This is the Cartesian picture, we'll 86 00:04:40,720 --> 00:04:42,720 learn how to do that in polar coordinates 87 00:04:42,720 --> 00:04:44,791 when we need it later on.