1 00:00:03,750 --> 00:00:06,450 So I would like to now consider the wheel that 2 00:00:06,450 --> 00:00:09,330 is rolling without slipping. 3 00:00:09,330 --> 00:00:13,250 And what I'd like to do is consider-- 4 00:00:13,250 --> 00:00:15,900 let's draw the wheel rolling without slipping. 5 00:00:15,900 --> 00:00:24,170 And I'd like to consider the contact point between the wheel 6 00:00:24,170 --> 00:00:26,910 and the ground. 7 00:00:26,910 --> 00:00:30,330 And I'd like to understand what the velocity of that contact 8 00:00:30,330 --> 00:00:30,830 point is. 9 00:00:30,830 --> 00:00:32,820 And the result is surprising. 10 00:00:32,820 --> 00:00:36,350 Now, we know by our law of the addition of velocities-- 11 00:00:36,350 --> 00:00:38,840 let's call that the point P-- 12 00:00:38,840 --> 00:00:44,180 that the velocity of P is the velocity of the center of mass, 13 00:00:44,180 --> 00:00:49,160 and that pointed this way, plus the velocity of the point 14 00:00:49,160 --> 00:00:53,150 P as seen in the center of mass frame. 15 00:00:53,150 --> 00:00:56,690 And in that frame, every single point on the rim 16 00:00:56,690 --> 00:00:58,520 was just doing circular motion. 17 00:00:58,520 --> 00:01:03,200 So that velocity is in the opposite direction. 18 00:01:03,200 --> 00:01:07,520 And the vector sum is the velocity of this point P 19 00:01:07,520 --> 00:01:12,210 as seen in the ground frame. 20 00:01:12,210 --> 00:01:16,700 So we want to consider the magnitudes of these two terms. 21 00:01:16,700 --> 00:01:20,570 The velocity in the center of mass frame 22 00:01:20,570 --> 00:01:27,060 of a point on the rim has a magnitude equal to r omega. 23 00:01:27,060 --> 00:01:31,789 And we said that the velocity of the center of mass, 24 00:01:31,789 --> 00:01:34,580 we call that V cm. 25 00:01:34,580 --> 00:01:39,590 Now, the rolling without slipping condition 26 00:01:39,590 --> 00:01:42,270 was that these two magnitudes were equal. 27 00:01:42,270 --> 00:01:47,690 V cm equals r omega, or the velocity 28 00:01:47,690 --> 00:01:50,150 of the point on the rim in the center of mass frame 29 00:01:50,150 --> 00:01:54,710 is equal to the center of mass velocity of the wheel. 30 00:01:54,710 --> 00:01:58,880 And therefore, the velocity P, which 31 00:01:58,880 --> 00:02:05,630 is the sum of these two vectors for the contact point-- 32 00:02:05,630 --> 00:02:10,639 so that's when P is in contact with the ground-- 33 00:02:10,639 --> 00:02:12,950 is equal to 0. 34 00:02:12,950 --> 00:02:19,910 So what we say is that the contact point 35 00:02:19,910 --> 00:02:34,130 is instantaneously at rest with respect to the ground. 36 00:02:37,210 --> 00:02:40,260 And that's what really is the mystery of a wheel that's 37 00:02:40,260 --> 00:02:43,680 rolling without slipping-- that this contact point is 38 00:02:43,680 --> 00:02:45,750 the sum of these two vectors, and it's 39 00:02:45,750 --> 00:02:47,910 instantaneously at rest with the ground 40 00:02:47,910 --> 00:02:50,280 when the wheel is rolling without slipping. 41 00:02:50,280 --> 00:02:52,890 The other points are certainly not. 42 00:02:52,890 --> 00:02:56,760 Remember, up here, these two vectors pointed 43 00:02:56,760 --> 00:03:02,280 in the same direction, so that vector has twice the magnitude 44 00:03:02,280 --> 00:03:04,310 of either one.