1 00:00:03,310 --> 00:00:05,920 We now would like to generalize our concept of work 2 00:00:05,920 --> 00:00:08,650 to the motion of an object that goes 3 00:00:08,650 --> 00:00:10,600 in more than one dimension. 4 00:00:10,600 --> 00:00:12,970 And so, if we have our object here. 5 00:00:12,970 --> 00:00:15,160 And we're applying a force. 6 00:00:15,160 --> 00:00:17,110 And the object is moving. 7 00:00:17,110 --> 00:00:21,800 And let's say the path is a little bit more complicated. 8 00:00:21,800 --> 00:00:25,150 So our object, a little bit later, has moved. 9 00:00:25,150 --> 00:00:28,030 And we're going to call that displacement. 10 00:00:28,030 --> 00:00:29,800 We now want to generalize our concept 11 00:00:29,800 --> 00:00:32,980 to work to handle this type of motion 12 00:00:32,980 --> 00:00:34,900 in more than one dimension. 13 00:00:34,900 --> 00:00:38,720 In order to do that, we'll need a new mathematical operation, 14 00:00:38,720 --> 00:00:42,940 which we're going to call the scalar product. 15 00:00:42,940 --> 00:00:44,890 So what I'd like to do first, is define 16 00:00:44,890 --> 00:00:46,870 this in terms of vectors and then 17 00:00:46,870 --> 00:00:49,300 we'll apply it to the concept of work. 18 00:00:49,300 --> 00:00:55,900 So suppose I have two vectors, a, and another vector, b. 19 00:00:55,900 --> 00:00:59,200 And they're separated by an angle, theta. 20 00:00:59,200 --> 00:01:02,260 And in this case, our theta, we're 21 00:01:02,260 --> 00:01:07,400 going to just take it between 0 and pi. 22 00:01:07,400 --> 00:01:13,600 Now, I'd like to talk about how much one vector projects 23 00:01:13,600 --> 00:01:16,240 in the direction of the other. 24 00:01:16,240 --> 00:01:21,010 So if I call this the parallel component of b. 25 00:01:21,010 --> 00:01:25,060 Then I want to define a quantity which we're going to call 26 00:01:25,060 --> 00:01:30,580 the scalar product of a dot b. 27 00:01:30,580 --> 00:01:33,729 Which is the magnitude of a times 28 00:01:33,729 --> 00:01:39,940 the amount of b that is in the direction parallel to a. 29 00:01:39,940 --> 00:01:42,490 From our geometric diagram, you can 30 00:01:42,490 --> 00:01:47,830 see that b parallel is equal to the magnitude of b 31 00:01:47,830 --> 00:01:50,979 times the cosine of theta. 32 00:01:50,979 --> 00:01:54,530 Remember, theta's going from 0 to pi. 33 00:01:54,530 --> 00:01:56,470 So this quantity, b parallel, can 34 00:01:56,470 --> 00:01:59,180 both be positive or negative. 35 00:01:59,180 --> 00:02:10,478 If theta is between 0 and pi/2, then in that range, 36 00:02:10,478 --> 00:02:13,540 the cosine goes from 1 to 0. 37 00:02:13,540 --> 00:02:19,030 And this quantity, b, will be greater or equal to 0. 38 00:02:19,030 --> 00:02:20,310 b parallel. 39 00:02:20,310 --> 00:02:27,490 If theta is going from pi/2, theta to pi, 40 00:02:27,490 --> 00:02:37,120 then we have that b parallel is less than or equal to 0. 41 00:02:37,120 --> 00:02:40,960 And, in particular, at the value pi/2, 42 00:02:40,960 --> 00:02:44,880 b parallel is 0 because when theta is pi/2, 43 00:02:44,880 --> 00:02:48,466 the b vector is completely perpendicular to a. 44 00:02:48,466 --> 00:02:50,320 And this is what we're going to define 45 00:02:50,320 --> 00:02:52,090 to be the scalar product. 46 00:02:52,090 --> 00:02:56,160 But geometrically, we can also look at-- let's draw 47 00:02:56,160 --> 00:03:00,670 our pictures again-- a and b. 48 00:03:00,670 --> 00:03:06,610 Let's consider how much of the a is parallel to b. 49 00:03:06,610 --> 00:03:09,950 So that's a parallel. 50 00:03:09,950 --> 00:03:12,460 And if this is the angle theta, we 51 00:03:12,460 --> 00:03:17,380 see that a parallel-- and I'll write it 52 00:03:17,380 --> 00:03:23,290 as a parallel-- is the magnitude of a times cosine of theta. 53 00:03:23,290 --> 00:03:27,520 And so, I can also define a dot b 54 00:03:27,520 --> 00:03:33,310 as equal to how much of how much of a is parallel 55 00:03:33,310 --> 00:03:37,480 to b times the magnitude of b. 56 00:03:37,480 --> 00:03:40,150 In both of these instances, because b 57 00:03:40,150 --> 00:03:44,110 parallel is the magnitude of b cosine theta, 58 00:03:44,110 --> 00:03:47,500 and a parallel is a magnitude of a cosine theta, what we're 59 00:03:47,500 --> 00:03:54,820 writing is that a dot b is the magnitude of a cosine theta 60 00:03:54,820 --> 00:03:56,890 magnitude of b. 61 00:03:56,890 --> 00:04:02,860 And now you can see that this quantity is a parallel. 62 00:04:02,860 --> 00:04:07,270 And this quantity is b parallel. 63 00:04:07,270 --> 00:04:13,630 And this is our geometric definition of a dot product. 64 00:04:13,630 --> 00:04:16,390 One thing that we want to consider 65 00:04:16,390 --> 00:04:19,620 are two important rules for dot products. 66 00:04:19,620 --> 00:04:22,270 And they're the following. 67 00:04:22,270 --> 00:04:29,650 That if we take a vector and multiply a by a quantity-- c, 68 00:04:29,650 --> 00:04:33,310 here, is a scalar quantity-- then 69 00:04:33,310 --> 00:04:40,720 this is equal to c times a dot b. 70 00:04:40,720 --> 00:04:43,540 Geometrically, this is very easy to see. 71 00:04:43,540 --> 00:04:49,960 Because if we draw a and we draw b. 72 00:04:49,960 --> 00:04:53,350 And if I multiply a by a scalar, and let's make, 73 00:04:53,350 --> 00:04:55,540 in this particular picture, our scalar 74 00:04:55,540 --> 00:05:00,940 bigger than 1, then the new vector a is multiplied 75 00:05:00,940 --> 00:05:04,510 by c and it's c times a. 76 00:05:04,510 --> 00:05:16,500 The scalar product is just ca dot b, is the magnitude of ca 77 00:05:16,500 --> 00:05:18,760 times how much of b is parallel. 78 00:05:18,760 --> 00:05:21,380 And when you multiply this together, 79 00:05:21,380 --> 00:05:24,324 you get c times a times to b parallel. 80 00:05:28,360 --> 00:05:37,070 c of a dot b is equal to c times the magnitude of a times 81 00:05:37,070 --> 00:05:39,010 b parallel. 82 00:05:39,010 --> 00:05:42,730 And you can see that these two expressions are equal. 83 00:05:42,730 --> 00:05:48,370 If you multiply a dot product by a scalar, 84 00:05:48,370 --> 00:05:50,740 it satisfies this rule. 85 00:05:50,740 --> 00:05:53,110 And there's one other crucial rule 86 00:05:53,110 --> 00:05:55,780 that we'll need when we look at vectors. 87 00:05:55,780 --> 00:06:03,670 That if you take a vector a and you add to it, a vector b, 88 00:06:03,670 --> 00:06:07,160 and you dotted in a vector c, then 89 00:06:07,160 --> 00:06:12,520 this is vector addition and multiplication. 90 00:06:12,520 --> 00:06:17,200 This vector addition distributes over vector multiplication 91 00:06:17,200 --> 00:06:24,040 by a dot c plus b dot c. 92 00:06:24,040 --> 00:06:33,310 So these two facts are crucial to our development of vectors. 93 00:06:33,310 --> 00:06:35,560 One thing that we can say is-- we'll 94 00:06:35,560 --> 00:06:41,920 leave this as a little exercise for you to prove this result. 95 00:06:41,920 --> 00:06:44,920 It's a pretty straightforward vector construction. 96 00:06:44,920 --> 00:06:47,380 And to just give you a little bit of a hint. 97 00:06:47,380 --> 00:06:53,800 If we have a vector a and another vector b 98 00:06:53,800 --> 00:07:00,070 and we have a similar vector c, then 99 00:07:00,070 --> 00:07:07,960 if I draw the vector a dot b plus b and I want 100 00:07:07,960 --> 00:07:11,980 to take a dot c. 101 00:07:11,980 --> 00:07:16,460 So I have how much of a is parallel to c. 102 00:07:16,460 --> 00:07:20,560 And if I look at how much of b is parallel to c, then 103 00:07:20,560 --> 00:07:23,830 as part of the exercise, make sure that you 104 00:07:23,830 --> 00:07:28,060 can see that how much of a plus b parallel to c 105 00:07:28,060 --> 00:07:30,980 agrees to this distributive rule. 106 00:07:30,980 --> 00:07:34,540 So these are our definition of scalar product. 107 00:07:34,540 --> 00:07:39,070 And the two key facts that we'll need when we apply it 108 00:07:39,070 --> 00:07:42,199 in our example of work.