1 00:00:01,220 --> 00:00:03,900 This week, we will consider the special case 2 00:00:03,900 --> 00:00:05,640 of circular motion. 3 00:00:05,640 --> 00:00:08,820 The case where we know that the motion is exactly constrained 4 00:00:08,820 --> 00:00:11,240 to have a circular geometry. 5 00:00:11,240 --> 00:00:13,530 This will consist of two parts. 6 00:00:13,530 --> 00:00:17,160 First, we will consider the kinematics of circular motion. 7 00:00:17,160 --> 00:00:19,860 How do we describe the trajectory, velocity, 8 00:00:19,860 --> 00:00:23,890 and acceleration of a particle undergoing circular motion? 9 00:00:23,890 --> 00:00:25,830 We will consider both the simple case 10 00:00:25,830 --> 00:00:28,920 of uniform circular motion, where the object moves 11 00:00:28,920 --> 00:00:33,480 with constant speed, and also nonuniform circular motion, 12 00:00:33,480 --> 00:00:36,460 where the object is speeding up and/or slowing down 13 00:00:36,460 --> 00:00:39,520 as a function of time. 14 00:00:39,520 --> 00:00:41,750 We will see that a Cartesian coordinate 15 00:00:41,750 --> 00:00:45,510 system proves awkward for describing circular motion. 16 00:00:45,510 --> 00:00:48,720 And instead, we will introduce the so-called polar coordinate 17 00:00:48,720 --> 00:00:50,900 system in terms of the radius vector 18 00:00:50,900 --> 00:00:53,600 from the origin and its position angle, which 19 00:00:53,600 --> 00:00:55,720 provides a much more elegant description 20 00:00:55,720 --> 00:00:58,330 for circular motion. 21 00:00:58,330 --> 00:01:01,600 We will then examine the dynamics of circular motion 22 00:01:01,600 --> 00:01:05,960 using Newton's second law to understand what sorts of forces 23 00:01:05,960 --> 00:01:09,170 are required in order to cause circular motion in both 24 00:01:09,170 --> 00:01:12,539 the uniform and nonuniform cases. 25 00:01:12,539 --> 00:01:14,620 This will be the first of several examples 26 00:01:14,620 --> 00:01:17,400 we will see in this course of constrained motion. 27 00:01:17,400 --> 00:01:19,900 In this case, the constraint is that the object 28 00:01:19,900 --> 00:01:22,260 moves in a circular path.