1 00:00:03,240 --> 00:00:07,730 Well, we've been calculating angular momentum about a point. 2 00:00:07,730 --> 00:00:09,480 Recall our definition of angular momentum. 3 00:00:09,480 --> 00:00:11,521 We've been looking at cases where the particle is 4 00:00:11,521 --> 00:00:12,580 moving linearly. 5 00:00:12,580 --> 00:00:14,550 Now let's look at a case where the particles 6 00:00:14,550 --> 00:00:16,260 are undergoing circular motion. 7 00:00:16,260 --> 00:00:19,320 So suppose we have a particle that's 8 00:00:19,320 --> 00:00:23,680 undergoing circular motion m. 9 00:00:23,680 --> 00:00:28,140 And let's choose some axes. 10 00:00:28,140 --> 00:00:31,860 And our particle, we denote that it's rotating 11 00:00:31,860 --> 00:00:33,870 about the vertical axis. 12 00:00:33,870 --> 00:00:36,130 I'm going to call that axis k hat. 13 00:00:36,130 --> 00:00:41,010 And I'll make that omega squared, omega z positive. 14 00:00:41,010 --> 00:00:45,910 So it's rotating about the k-axis, the z-axis. 15 00:00:45,910 --> 00:00:48,700 Now, when we calculate the angular momentum, 16 00:00:48,700 --> 00:00:51,330 we know because it's rotating about the z-axis, 17 00:00:51,330 --> 00:00:57,030 this is our z-axis, that the particle has a velocity 18 00:00:57,030 --> 00:00:58,170 tangential to the circle. 19 00:00:58,170 --> 00:01:00,840 So its momentum is tangential to the circle. 20 00:01:00,840 --> 00:01:05,519 And we draw our vector rs to where the object is. 21 00:01:05,519 --> 00:01:10,230 Now, you could solve this in Cartesian coordinates 22 00:01:10,230 --> 00:01:12,900 but then you might have to do some vector decomposition. 23 00:01:12,900 --> 00:01:16,530 But because there's a central point to this motion, whenever 24 00:01:16,530 --> 00:01:18,690 there's a central point we like to choose 25 00:01:18,690 --> 00:01:20,430 cylindrical coordinates. 26 00:01:20,430 --> 00:01:23,670 And the way we'll do that is we'll define some angle theta. 27 00:01:23,670 --> 00:01:27,510 If this were my plus x and my plus y-axis, 28 00:01:27,510 --> 00:01:29,670 then that's consistent with k hat 29 00:01:29,670 --> 00:01:32,640 being up in our definition of omega. 30 00:01:32,640 --> 00:01:35,789 And I'll define an r hat unit vector, 31 00:01:35,789 --> 00:01:38,340 which is pointing radially outward from the center 32 00:01:38,340 --> 00:01:39,360 of the circle. 33 00:01:39,360 --> 00:01:42,570 And a theta hat vector, which is tangent to the circle. 34 00:01:42,570 --> 00:01:43,830 And now I can calculate-- 35 00:01:43,830 --> 00:01:48,960 I can write down, say the radius of this circle is r. 36 00:01:48,960 --> 00:01:58,170 Then l of s, the vector rs has radius r pointing outward. 37 00:01:58,170 --> 00:02:03,870 And the momentum vector is pointing tangential. 38 00:02:03,870 --> 00:02:07,050 And that's a very easy cross-product to make r hat 39 00:02:07,050 --> 00:02:08,669 cross theta hat. 40 00:02:08,669 --> 00:02:12,330 That's what we're defining to be k hat, maintaining 41 00:02:12,330 --> 00:02:13,970 the cyclic order. 42 00:02:13,970 --> 00:02:18,180 And so, we get rp k hat. 43 00:02:18,180 --> 00:02:22,410 Now for circular motion the momentum magnitude 44 00:02:22,410 --> 00:02:24,960 is m, the magnitude of the theta component. 45 00:02:24,960 --> 00:02:29,670 We've made that positive, which is mr omega z. 46 00:02:29,670 --> 00:02:32,400 And so ls is-- 47 00:02:32,400 --> 00:02:35,310 There's an r here and another r there. 48 00:02:35,310 --> 00:02:41,700 So we get mr squared times omega z k hat, 49 00:02:41,700 --> 00:02:43,860 This is our vector omega. 50 00:02:43,860 --> 00:02:48,000 Now this turns out to be the moment of inertia of a point 51 00:02:48,000 --> 00:02:52,530 particle located at the center. 52 00:02:52,530 --> 00:02:57,329 And so we conclude that the angular momentum 53 00:02:57,329 --> 00:03:01,050 is proportional to the angular velocity. 54 00:03:01,050 --> 00:03:04,770 Now, that's no surprise in this particular case. 55 00:03:04,770 --> 00:03:05,490 Why? 56 00:03:05,490 --> 00:03:09,790 Because the vectors rs and p are in the plane of motion. 57 00:03:09,790 --> 00:03:12,720 And whenever you take a cross-product, 58 00:03:12,720 --> 00:03:16,230 l is perpendicular to both of those vectors 59 00:03:16,230 --> 00:03:18,900 so it's perpendicular to the plane of motion. 60 00:03:18,900 --> 00:03:23,660 And therefore, l has to point in the z direction.