1 00:00:01,980 --> 00:00:04,820 Let's examine when the momentum of a system is constant, 2 00:00:04,820 --> 00:00:07,330 and apply that to solving problems. 3 00:00:07,330 --> 00:00:10,520 First, we'll revisit the impulse equation. 4 00:00:10,520 --> 00:00:12,460 On the left, we have the impulse, 5 00:00:12,460 --> 00:00:14,950 the integral of the total external force acting 6 00:00:14,950 --> 00:00:18,590 on a system between some initial and final times. 7 00:00:18,590 --> 00:00:20,680 And on the right, we have the change 8 00:00:20,680 --> 00:00:22,620 in the total momentum of the system, 9 00:00:22,620 --> 00:00:26,740 between those initial and final times. 10 00:00:26,740 --> 00:00:30,110 In a situation where the impulse is 0, 11 00:00:30,110 --> 00:00:32,880 we have that the change in the momentum is 0. 12 00:00:32,880 --> 00:00:35,940 P initial is equal to p final. 13 00:00:35,940 --> 00:00:38,100 In other words, the momentum of the system 14 00:00:38,100 --> 00:00:42,530 is constant between some initial and final time. 15 00:00:42,530 --> 00:00:44,320 This is a vector equation. 16 00:00:44,320 --> 00:00:47,420 But in many problems, we can set up our coordinate system 17 00:00:47,420 --> 00:00:49,195 so we only have to consider one dimension. 18 00:00:51,820 --> 00:00:54,370 Here's a simple example of one block moving along 19 00:00:54,370 --> 00:00:57,510 a horizontal surface with some initial velocity, 20 00:00:57,510 --> 00:00:59,470 colliding with a block at rest. 21 00:00:59,470 --> 00:01:03,100 And then the two blocks stick together and move. 22 00:01:03,100 --> 00:01:06,580 Is momentum constant during this collision? 23 00:01:06,580 --> 00:01:08,430 To answer that question, we need to think 24 00:01:08,430 --> 00:01:11,789 about what our system is. 25 00:01:11,789 --> 00:01:15,220 Let's look at the system of both blocks together. 26 00:01:15,220 --> 00:01:18,770 We can see the external forces, gravity and the normal force, 27 00:01:18,770 --> 00:01:20,560 add up to 0. 28 00:01:20,560 --> 00:01:23,970 So our total external force is 0. 29 00:01:23,970 --> 00:01:29,310 During the collision, each block exerts a force on the other. 30 00:01:29,310 --> 00:01:32,120 But that is an internal force if both blocks 31 00:01:32,120 --> 00:01:34,810 are included in our system. 32 00:01:34,810 --> 00:01:37,930 You can see that if our system was just one of the two blocks, 33 00:01:37,930 --> 00:01:40,350 we would need to know the collision force in order 34 00:01:40,350 --> 00:01:42,400 to solve for the final speed. 35 00:01:42,400 --> 00:01:44,039 Therefore, we will choose our system 36 00:01:44,039 --> 00:01:46,900 to be the two blocks together. 37 00:01:46,900 --> 00:01:50,140 We then need to set up a coordinate system. 38 00:01:50,140 --> 00:01:53,860 We'll pick the origin here, and this direction to be positive 39 00:01:53,860 --> 00:01:55,440 x. 40 00:01:55,440 --> 00:01:58,750 Now we need to identify the initial and final states. 41 00:01:58,750 --> 00:02:01,920 Our initial state will be just before the blocks collide. 42 00:02:01,920 --> 00:02:05,280 The momentum of the system is the sum 43 00:02:05,280 --> 00:02:09,320 of the momentum of each block individually. 44 00:02:09,320 --> 00:02:17,800 We have m1 times v1 initial x times i-hat plus m2 times 45 00:02:17,800 --> 00:02:21,390 v2 initial x times i-hat. 46 00:02:21,390 --> 00:02:26,590 This second term is 0, since block 2 starts at rest. 47 00:02:26,590 --> 00:02:28,470 The final state is right after the collision 48 00:02:28,470 --> 00:02:30,620 when the two blocks are moving together. 49 00:02:30,620 --> 00:02:34,079 They have the same velocity, so the final momentum 50 00:02:34,079 --> 00:02:41,120 is m1 plus m2 times v final x times i-hat. 51 00:02:43,710 --> 00:02:45,640 This gives us an equation that will 52 00:02:45,640 --> 00:02:48,510 allow us to solve for whatever quantity we are not given. 53 00:02:51,510 --> 00:02:53,650 Now let's look at a similar collision, one that's 54 00:02:53,650 --> 00:02:55,120 happening in two dimensions. 55 00:02:55,120 --> 00:02:57,360 If we have one block coming up from the bottom, 56 00:02:57,360 --> 00:02:59,790 hitting one that's coming in from the side, 57 00:02:59,790 --> 00:03:04,850 I'll choose my unit vectors to be like this, my origin here. 58 00:03:04,850 --> 00:03:08,150 The momentum equation gives us two equations, 59 00:03:08,150 --> 00:03:10,180 one along the x direction and the other 60 00:03:10,180 --> 00:03:12,560 along the y direction. 61 00:03:12,560 --> 00:03:14,240 Once again I'll choose the initial state 62 00:03:14,240 --> 00:03:17,260 to be just before the collision and the final state 63 00:03:17,260 --> 00:03:20,110 to be just after the collision. 64 00:03:20,110 --> 00:03:22,030 The momentum in the initial state 65 00:03:22,030 --> 00:03:24,945 is again the sum of the momentum of each block individually. 66 00:03:28,780 --> 00:03:30,560 And the momentum in the final state 67 00:03:30,560 --> 00:03:33,020 is the mass of the two blocks added together 68 00:03:33,020 --> 00:03:36,900 times the velocity of the two blocks. 69 00:03:36,900 --> 00:03:40,100 Notice that this velocity has a component in both 70 00:03:40,100 --> 00:03:43,710 the x and the y directions. 71 00:03:43,710 --> 00:03:47,920 Again the total external force on the system is 0. 72 00:03:47,920 --> 00:03:50,360 So the impulse is 0 in both the x and y directions, 73 00:03:50,360 --> 00:03:53,860 and therefore, momentum is conserved for both the x and y 74 00:03:53,860 --> 00:03:55,070 components. 75 00:03:55,070 --> 00:03:58,116 So I can write my two momentum equations like this. 76 00:04:05,020 --> 00:04:08,050 The impulse equation is a vector equation. 77 00:04:08,050 --> 00:04:10,270 So generically, in two dimensions, 78 00:04:10,270 --> 00:04:13,521 we will have two equations. 79 00:04:13,521 --> 00:04:15,770 We always need to check that the momentum is conserved 80 00:04:15,770 --> 00:04:17,459 in each direction separately. 81 00:04:17,459 --> 00:04:19,870 And it is possible to have a case where momentum 82 00:04:19,870 --> 00:04:22,860 is conserved in one direction but not the other, 83 00:04:22,860 --> 00:04:26,360 if we have some net external force in one direction. 84 00:04:30,640 --> 00:04:34,510 What would happen if, in our 1d collision example, 85 00:04:34,510 --> 00:04:38,730 the blocks now experienced friction along the surface? 86 00:04:38,730 --> 00:04:41,997 Can we still assume that the momentum is conserved? 87 00:04:41,997 --> 00:04:44,580 In fact, if we pick a point in time right before the collision 88 00:04:44,580 --> 00:04:47,640 and compare that to a point in time right after the collision, 89 00:04:47,640 --> 00:04:50,700 we can see that the impulse from friction 90 00:04:50,700 --> 00:04:53,800 is over such a short period of time, 91 00:04:53,800 --> 00:04:56,290 that the impulse is really small. 92 00:04:56,290 --> 00:04:59,990 And we can say that the momentum is approximately constant. 93 00:04:59,990 --> 00:05:03,900 If we consider times later, after the collision is over, 94 00:05:03,900 --> 00:05:06,360 then momentum is certainly not conserved, 95 00:05:06,360 --> 00:05:07,830 which is what you would expect. 96 00:05:07,830 --> 00:05:12,390 You'll see the two blocks slow down due to friction. 97 00:05:12,390 --> 00:05:15,860 So even if there are other forces acting on the system, 98 00:05:15,860 --> 00:05:18,460 like friction or gravity, we can still 99 00:05:18,460 --> 00:05:20,550 calculate the result of a collision 100 00:05:20,550 --> 00:05:23,260 as if the momentum is constant during the collision 101 00:05:23,260 --> 00:05:28,030 by picking times only a very small delta t apart.