WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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JOSH MCDERMOTT:
There was a question

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at the end of-- or in the
middle of last lecture

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about the relationship
of loudness to frequency,

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and I completely forgot to
mention something that's worth

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knowing about, which
is this thing that's

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shown here, which are known
as equal loudness contours.

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And it's also sometimes called
the Fletcher-Munson curves.

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And what this
graph is showing is

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what the intensity of different
frequencies has to be for them

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to sound equally loud.

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So the bottom graph is
our detection thresholds.

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That's the audiogram.

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That's the thing that
we've seen before.

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And that's the thing
that kind of looks

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like more or less
like a U shape.

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So your detection threshold
is higher for low frequencies,

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and then rises again at higher
frequencies, and it's best here

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in the mids.

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And then what each
of these curves

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is showing is for
higher intensities,

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it's like what the
different frequencies

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would need to be set at.

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So everything that would fall
on one of these red curves

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supposedly sounds equally loud
to a person with normal hearing.

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And so you can see that as the
overall intensity increases,

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you retain traces of
the audiogram, which

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is to say lower frequencies
and to some extent higher

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frequencies, they have
to be higher in intensity

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to sound equally loud
to a middle frequency.

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But that difference
gets attenuated.

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So the U is kind of
deeper down here when

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the level is lower compared
to when the level is higher.

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And so what this
means in practice,

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it actually has a lot of
relevance for mixing music.

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So what it means is
that a recording is not

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going to sound the
same when you play it

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at a low level compared to when
you played at a high level.

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And so in general,
at a very low level,

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the mids are going
to be dominant,

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because you can see that
in order to make something

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equally loud, if it's a low
frequency or a high frequency,

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you've got to increase
the level of fair bit.

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So the mid frequencies will be
fairly dominant at low levels,

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and then the highs
and the lows become

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more prominent as the overall
level of the recording

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increases.

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So equal loudness
contours, and there

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are these interactions with
intensity and with frequency.

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OK.

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Yeah?

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AUDIENCE: [INAUDIBLE]

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JOSH MCDERMOTT: I did.

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Yeah.

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So I just wanted
to mention that.

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And the-- yeah, I
think that's it.

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So let's start talking about
auditory scene analysis.

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So we got started
on this last time.

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We talked about
how the problem is

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that there are very often
multiple acoustic events that

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are happening in the
world at the same time.

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Your ear receives the
single sound waveform,

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and you typically will need to
estimate or comprehend something

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about one or more of
the individual sources.

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Classic example being the
cocktail party problem,

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where you're trying to
understand one person

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and there are other voices that
are present at the same time.

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The problem is kind
of interesting,

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like many perceptual problems,
because it's ill posed.

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So you receive this one
variable, which is the--

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one signal, which
is the waveform

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corresponding to the mixture
of a bunch of signals.

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That one signal is
generated by distinct source

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signals in the world.

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So it's akin to me
giving you that equation

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and asking you to solve for x.

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And we talked about how
the only way that you're

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able to solve these
ill-posed problems

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is by leveraging the fact
that the sources that occur

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in the world are not random.

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And in fact, they're very,
very far from random.

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And so we believe
that what has happened

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is that over evolution
and development,

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your brain has internalized
the statistical regularities

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of the world.

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And that's what enables you to
solve these ill-posed problems.

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And then we talked a little bit
about the idea of perception

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as unconscious inference,
and how we can formalize that

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with Bayes' rule, where
the task of perception

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can be considered
that of finding

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the hypothesis about the world
that is most probable given some

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observed signal
O, and that can be

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decomposed into the
prior and the likelihood.

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We talked a little bit
about levels of analysis,

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and then discussed
how the only way

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that you can solve
these ill-posed problems

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is by having priors.

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The priors kind of capture
your knowledge of regularities,

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in this case, of
real world sounds,

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and how illusions can reveal
the aspects of these priors.

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They reveal the constraints on
sound generation internalized

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by the brain that make it
possible to solve the problem.

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And so that's where we left off.

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And so what we're
going to do today

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is go through a
bunch of examples

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of these classic illusions
that illustrate principles

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of auditory scene analysis.

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So properties of sound that
seem to provide constraints

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on how we solve the problem.

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And I'll note that many
of these could actually

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be useful jumping-off points
for your illusion lab.

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So just be thinking about
these as we go through.

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And if you're wondering
about anything,

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write that down as something
that maybe you could investigate

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for the illusion lab.

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So oftentimes
these phenomena are

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discussed in the context of
what are called grouping cues.

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So we've talked about
cues as being properties

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of a stimulus that are
informative about some aspect

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of the world.

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And so when we're talking
about sound localization,

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we talked about
localization cues.

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Now we're talking
about auditory scene

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analysis, which you can think
of as a problem of grouping.

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So you get this
sound signal here.

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It's got all these little bits
of acoustic energy scattered

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across frequency
and across time.

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We often will represent it
with a picture like this,

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because we think
that this picture

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kind of captures what your
ear is sending to your brain.

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The ear, you can think of
that as doing a frequency

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decomposition.

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And then there are responses at
different frequencies over time.

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So one way to think of the
auditory scene analysis problem

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is as a problem of
grouping the bits of energy

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into sources that would have
a common cause in the world.

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And so we'll talk
about grouping cues.

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And what is typically
meant by that

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is a stimulus property
that is informative

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about the organization
of sound into sources.

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And so some standard examples
would be common onset

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and offset, which
you can see here,

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and we'll see some
examples in a second.

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And then harmonicity, the fact
that some sounds in the world

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tend to have frequencies that
are harmonically related.

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So this is an initial kind
of classic demonstration

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that the brain seems to
interpret abrupt amplitude

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changes as the onset or
offset of a distinct source

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in the world.

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By contrast, gradual
amplitude changes

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are instead interpreted
as a single source

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that changes over time.

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So this is a super
simple demonstration.

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So what's going
to happen here is

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we're going to have
a noise signal.

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And then the amplitude
of the noise signal

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will change in one of two ways.

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In one case, it will
change gradually.

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So this is a graph that
shows the amplitude

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as a function of time.

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So in one case, the amplitude
will start at a value,

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and then it'll ramp up,
and then it'll ramp down.

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And in another case, it'll
kind of shoot up very abruptly.

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But in both cases,
essentially what

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happened is there's a noise
signal and a little volume knob,

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and that volume
knob is just getting

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manipulated in one of two ways.

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But what you will
see is that what

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you hear when you listen
to this is actually quite

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different in the two cases.

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In this case, it'll
really just sound

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like there's kind of
a single thing that's

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kind of waxing and
waning in amplitude.

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You might even hear it as
kind of coming closer to you

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or further from you.

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Whereas in this case, you'll
hear a new sound source

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when you get this abrupt
increase in amplitude.

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Let's check it out.

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[AUDIO PLAYBACK]

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- Homophonic continuity
and rise time.

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A noise repeatedly rises
and falls in intensity.

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If the changes occur slowly,
you hear a single sound

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waxing and waning in intensity.

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If the changes are abrupt,
you hear two sounds,

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a soft one continuing unchanged,
and an additional noise burst

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added to it periodically.

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First we hear the gradual
changes, then the abrupt ones.

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[PULSING WHITE NOISE]

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[CLICKING WHITE NOISE]

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[END PLAYBACK]

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JOSH MCDERMOTT: All right.

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So what you probably
heard in the second case

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is that it sounds like there's
a low-intensity noise that's

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kind of just on
continuously, and then

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these pulses of louder noise.

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Now in actuality, there's
just one noise signal

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where the amplitude gets
modulated, whereas in this case,

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it kind of sounds like one thing
that's changing in intensity.

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So these very sudden
changes in intensity

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are interpreted by your
brain as the presence

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of a distinct source.

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And this can also happen
kind of at the level

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of individual
frequency channels.

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So sudden onsets
of new frequencies

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are typically interpreted
as new separate events,

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whereas frequencies
that were present

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before are heard as continuing.

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And this is often referred to
as the old-plus-new heuristic.

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So this is a diagram that
shows how this works.

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So you're going to
compare two stimuli.

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So previous graph showed
amplitude versus time,

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whereas these are
schematic spectrograms.

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So now we have frequency,
and the gray level

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is kind of supposed to indicate
the intensity at that frequency.

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And the x-axis is time.

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So in this case, there's a
stimulus that is constructed

00:10:15.990 --> 00:10:18.610 align:middle line:84%
by concatenating
low-pass noise--

00:10:18.610 --> 00:10:21.390 align:middle line:84%
so it's low-pass because it
contains low frequencies--

00:10:21.390 --> 00:10:23.250 align:middle line:90%
with a broadband noise.

00:10:23.250 --> 00:10:28.010 align:middle line:84%
That's the B. So low-pass noise,
broadband noise, low-pass noise.

00:10:28.010 --> 00:10:31.270 align:middle line:84%
Whereas this one, you have
high-pass noise alternated

00:10:31.270 --> 00:10:33.370 align:middle line:90%
with broadband noise.

00:10:33.370 --> 00:10:36.830 align:middle line:84%
So the idea here is that the
broadband noise in the two

00:10:36.830 --> 00:10:39.270 align:middle line:90%
stimuli is the same.

00:10:39.270 --> 00:10:43.070 align:middle line:84%
But the perceptual
organization that you

00:10:43.070 --> 00:10:46.150 align:middle line:84%
will hear in the stimulus
is very different.

00:10:46.150 --> 00:10:48.090 align:middle line:84%
So in this case,
even though this

00:10:48.090 --> 00:10:51.690 align:middle line:84%
was constructed by alternating
low-pass and broadband noise,

00:10:51.690 --> 00:10:53.730 align:middle line:84%
you're going to
interpret the stimulus

00:10:53.730 --> 00:10:56.290 align:middle line:84%
as a single low-pass
noise that's

00:10:56.290 --> 00:11:00.010 align:middle line:84%
continuous with these
intermittent high-frequency

00:11:00.010 --> 00:11:01.570 align:middle line:90%
pulses of noise.

00:11:01.570 --> 00:11:03.370 align:middle line:84%
Whereas in this
case, you'll hear

00:11:03.370 --> 00:11:06.690 align:middle line:84%
a continuous high-pass noise
with these intermittent

00:11:06.690 --> 00:11:10.270 align:middle line:90%
low-frequency bursts of noise

00:11:10.270 --> 00:11:13.490 align:middle line:84%
So same broadband noise
will get taken apart

00:11:13.490 --> 00:11:15.490 align:middle line:84%
by your auditory
system, or explained

00:11:15.490 --> 00:11:19.610 align:middle line:84%
by your auditory system,
in two different ways

00:11:19.610 --> 00:11:22.950 align:middle line:84%
I'm going to let you see the
spectrogram while this plays.

00:11:22.950 --> 00:11:24.650 align:middle line:90%
And let's listen to it.

00:11:24.650 --> 00:11:25.450 align:middle line:90%
[AUDIO PLAYBACK]

00:11:25.450 --> 00:11:29.330 align:middle line:84%
- Demonstration 34,
capturing a low band of noise

00:11:29.330 --> 00:11:33.890 align:middle line:84%
from a wider band, leaving
a high band as a residual.

00:11:33.890 --> 00:11:37.530 align:middle line:84%
Please refer to the
figure in the booklet.

00:11:37.530 --> 00:11:40.570 align:middle line:84%
A short band of noise,
B, is alternated

00:11:40.570 --> 00:11:45.830 align:middle line:84%
with a longer band that contains
only B's lower frequencies.

00:11:45.830 --> 00:11:48.750 align:middle line:84%
These frequencies group
with the low ones of B

00:11:48.750 --> 00:11:52.750 align:middle line:84%
to form one continuous low
noise, and the high components

00:11:52.750 --> 00:11:55.830 align:middle line:84%
of B are heard as an
intermittent high sound.

00:11:55.830 --> 00:11:59.470 align:middle line:84%
This is the residual formed
when the lower frequencies of B

00:11:59.470 --> 00:12:01.470 align:middle line:90%
are captured.

00:12:01.470 --> 00:12:03.310 align:middle line:84%
Similarly, the high
frequencies of B

00:12:03.310 --> 00:12:06.670 align:middle line:84%
can be captured by a high
noise, leaving a low noise

00:12:06.670 --> 00:12:08.550 align:middle line:90%
as the residual.

00:12:08.550 --> 00:12:12.430 align:middle line:84%
These two cases are presented
twice in alternation.

00:12:12.430 --> 00:12:17.660 align:middle line:84%
Remember that B is physically
identical in the two cases.

00:12:17.660 --> 00:12:21.620 align:middle line:90%
[PULSING WHITE NOISE]

00:12:21.620 --> 00:12:26.075 align:middle line:90%
[CLICKING WHITE NOISE]

00:12:26.075 --> 00:12:30.530 align:middle line:90%
[PULSING WHITE NOISE]

00:12:30.530 --> 00:12:33.500 align:middle line:90%
[CLICKING WHITE NOISE]

00:12:33.500 --> 00:12:34.518 align:middle line:90%
[END PLAYBACK]

00:12:34.518 --> 00:12:35.310 align:middle line:90%
JOSH MCDERMOTT: OK.

00:12:35.310 --> 00:12:36.830 align:middle line:90%
Everybody get that?

00:12:36.830 --> 00:12:37.910 align:middle line:90%
All right.

00:12:37.910 --> 00:12:40.150 align:middle line:84%
So what it sounds
like subjectively

00:12:40.150 --> 00:12:43.260 align:middle line:84%
is completely different
in the two cases.

00:12:43.260 --> 00:12:45.510 align:middle line:84%
And at the moment when those
intermittent noises play,

00:12:45.510 --> 00:12:47.730 align:middle line:90%
the stimulus is identical.

00:12:47.730 --> 00:12:52.250 align:middle line:84%
And that's because your
brain is interpreting that

00:12:52.250 --> 00:12:55.490 align:middle line:84%
as being two different
combinations of sources.

00:12:55.490 --> 00:13:03.450 align:middle line:90%


00:13:03.450 --> 00:13:05.690 align:middle line:84%
So there's kind of a
related phenomena where--

00:13:05.690 --> 00:13:11.250 align:middle line:84%
so in those examples, we were
just looking at these cases

00:13:11.250 --> 00:13:13.950 align:middle line:84%
where you would really describe
the stimulus in terms of onsets.

00:13:13.950 --> 00:13:16.810 align:middle line:84%
It's like these frequencies,
or the sound, kind of abruptly

00:13:16.810 --> 00:13:17.570 align:middle line:90%
starts.

00:13:17.570 --> 00:13:23.530 align:middle line:84%
But it's also often pretty
common for the modulation

00:13:23.530 --> 00:13:25.210 align:middle line:90%
to be more gradual.

00:13:25.210 --> 00:13:29.050 align:middle line:84%
And we call that modulation,
or amplitude modulation.

00:13:29.050 --> 00:13:32.650 align:middle line:84%
And so in particular, there's
a pretty well-known effect

00:13:32.650 --> 00:13:35.730 align:middle line:84%
that seems to indicate
that common modulation

00:13:35.730 --> 00:13:38.933 align:middle line:84%
across frequencies tends
to promote grouping.

00:13:38.933 --> 00:13:39.850 align:middle line:90%
And this is actually--

00:13:39.850 --> 00:13:42.810 align:middle line:84%
I like featuring this
particular example,

00:13:42.810 --> 00:13:46.477 align:middle line:84%
because it kind of builds
on the masking experiments

00:13:46.477 --> 00:13:48.810 align:middle line:84%
that we talked about a little
bit earlier in the course.

00:13:48.810 --> 00:13:52.550 align:middle line:84%
So in this particular
phenomenon,

00:13:52.550 --> 00:13:56.150 align:middle line:84%
your task is to detect
a pure tone in noise,

00:13:56.150 --> 00:13:58.310 align:middle line:84%
like one of those classical
masking experiments.

00:13:58.310 --> 00:14:00.870 align:middle line:84%
And we're going to measure
your threshold for detecting

00:14:00.870 --> 00:14:02.110 align:middle line:90%
the tone in the noise.

00:14:02.110 --> 00:14:06.350 align:middle line:84%
And we will, like in the
classic band widening

00:14:06.350 --> 00:14:09.310 align:middle line:84%
experiment of Fletcher,
we're going to manipulate

00:14:09.310 --> 00:14:11.670 align:middle line:90%
the bandwidth of the noise.

00:14:11.670 --> 00:14:13.790 align:middle line:84%
But the catch here is
that unlike the classical

00:14:13.790 --> 00:14:15.910 align:middle line:84%
experiments, in this
experiment, the noise

00:14:15.910 --> 00:14:18.790 align:middle line:84%
can either be fully random, as
in the classical experiments,

00:14:18.790 --> 00:14:20.570 align:middle line:90%
or comodulated.

00:14:20.570 --> 00:14:23.910 align:middle line:84%
That means multiplied
by a common envelope.

00:14:23.910 --> 00:14:26.410 align:middle line:84%
So that's what is
schematized here.

00:14:26.410 --> 00:14:31.150 align:middle line:84%
The idea is that we've got all
these different bands of noise,

00:14:31.150 --> 00:14:33.070 align:middle line:90%
and they can be comodulated.

00:14:33.070 --> 00:14:36.510 align:middle line:84%
And the central phenomena
that we will witness

00:14:36.510 --> 00:14:37.990 align:middle line:84%
is that this kind
of strange thing

00:14:37.990 --> 00:14:41.090 align:middle line:84%
happens, where this is supposed
to be the case, where there's

00:14:41.090 --> 00:14:45.610 align:middle line:84%
just a fairly narrow band
of noise around the tone.

00:14:45.610 --> 00:14:47.530 align:middle line:84%
You could, in principle,
adjust the amplitudes

00:14:47.530 --> 00:14:50.070 align:middle line:84%
of the tone and the noise so
that you can't detect the tone.

00:14:50.070 --> 00:14:51.330 align:middle line:90%
That's why the person is sad.

00:14:51.330 --> 00:14:52.510 align:middle line:90%
It means they can't hear it.

00:14:52.510 --> 00:14:55.530 align:middle line:84%
And the phenomenon here
that we will witness

00:14:55.530 --> 00:14:58.490 align:middle line:84%
is that we can add these
additional bands of noise

00:14:58.490 --> 00:14:59.710 align:middle line:90%
at adjacent frequencies.

00:14:59.710 --> 00:15:02.410 align:middle line:84%
And if they're comodulated,
that will actually

00:15:02.410 --> 00:15:03.510 align:middle line:90%
lower your threshold.

00:15:03.510 --> 00:15:04.890 align:middle line:90%
That's why the person's happy.

00:15:04.890 --> 00:15:08.270 align:middle line:90%
They can now hear the tone.

00:15:08.270 --> 00:15:10.250 align:middle line:84%
So when the noise
is comodulated,

00:15:10.250 --> 00:15:14.210 align:middle line:84%
the thresholds are better when
noise that is far from the tone

00:15:14.210 --> 00:15:15.530 align:middle line:90%
is added.

00:15:15.530 --> 00:15:18.023 align:middle line:84%
So here's the result
of the experiment,

00:15:18.023 --> 00:15:19.690 align:middle line:84%
and then we'll listen
to a demo, and you

00:15:19.690 --> 00:15:20.982 align:middle line:90%
can see whether you believe it.

00:15:20.982 --> 00:15:23.630 align:middle line:84%
So this is same kind of
graph that we saw earlier.

00:15:23.630 --> 00:15:27.250 align:middle line:84%
So we got a threshold
on the y-axis,

00:15:27.250 --> 00:15:30.270 align:middle line:84%
and the masker
bandwidth on the x-axis.

00:15:30.270 --> 00:15:35.150 align:middle line:84%
So the graph that has the R
symbol, that stands for random.

00:15:35.150 --> 00:15:37.630 align:middle line:84%
And so that's the kind of
classical band-widening result.

00:15:37.630 --> 00:15:38.590 align:middle line:90%
What does it show?

00:15:38.590 --> 00:15:41.450 align:middle line:84%
It shows that as we increase
the bandwidth of the masker,

00:15:41.450 --> 00:15:42.892 align:middle line:90%
the thresholds kind go up.

00:15:42.892 --> 00:15:44.350 align:middle line:84%
And then you hit
the critical band,

00:15:44.350 --> 00:15:46.110 align:middle line:90%
and they kind of level off.

00:15:46.110 --> 00:15:50.790 align:middle line:84%
That's the thing that we
looked at a few lectures ago.

00:15:50.790 --> 00:15:53.190 align:middle line:84%
So the new thing
here is what happens

00:15:53.190 --> 00:15:54.850 align:middle line:90%
when the noise is comodulated.

00:15:54.850 --> 00:15:57.213 align:middle line:90%
And that's the M symbols.

00:15:57.213 --> 00:15:59.630 align:middle line:84%
And so what happens there is
actually different and pretty

00:15:59.630 --> 00:16:03.990 align:middle line:84%
interesting, which is initially,
the threshold goes up,

00:16:03.990 --> 00:16:05.910 align:middle line:84%
but then it goes
back down again.

00:16:05.910 --> 00:16:08.110 align:middle line:84%
And so you end up with
a pretty big difference

00:16:08.110 --> 00:16:09.950 align:middle line:84%
between the thresholds
that you get

00:16:09.950 --> 00:16:13.650 align:middle line:84%
when the noise is fully random
versus when it's modulated.

00:16:13.650 --> 00:16:15.390 align:middle line:90%
Let's see if we can hear this.

00:16:15.390 --> 00:16:17.690 align:middle line:84%
So this is what happens
with purely random noise.

00:16:17.690 --> 00:16:19.470 align:middle line:84%
So what you're going
to hear in this demo

00:16:19.470 --> 00:16:23.710 align:middle line:84%
is there's a noise signal
and then a sequence of tones.

00:16:23.710 --> 00:16:29.010 align:middle line:84%
And I think in this demo,
the tones increase in level.

00:16:29.010 --> 00:16:31.370 align:middle line:84%
And so you're supposed to
notice when you can hear them.

00:16:31.370 --> 00:16:33.430 align:middle line:84%
And it's possible that you won't
be able to hear any of them

00:16:33.430 --> 00:16:35.050 align:middle line:84%
in this particular
case, but let's see.

00:16:35.050 --> 00:16:35.717 align:middle line:90%
[AUDIO PLAYBACK]

00:16:35.717 --> 00:16:38.292 align:middle line:90%
[PULSING WHITE NOISE]

00:16:38.292 --> 00:16:39.210 align:middle line:90%
[END PLAYBACK]

00:16:39.210 --> 00:16:41.210 align:middle line:84%
JOSH MCDERMOTT: I
heard the last two.

00:16:41.210 --> 00:16:41.863 align:middle line:90%
Try it again.

00:16:41.863 --> 00:16:42.530 align:middle line:90%
[AUDIO PLAYBACK]

00:16:42.530 --> 00:16:45.488 align:middle line:90%
[PULSING WHITE NOISE]

00:16:45.488 --> 00:16:46.970 align:middle line:90%
[END PLAYBACK]

00:16:46.970 --> 00:16:48.810 align:middle line:84%
JOSH MCDERMOTT: Can
you hear a tone there?

00:16:48.810 --> 00:16:49.450 align:middle line:90%
Not sure?

00:16:49.450 --> 00:16:49.950 align:middle line:90%
All right.

00:16:49.950 --> 00:16:50.670 align:middle line:90%
That's OK.

00:16:50.670 --> 00:16:52.030 align:middle line:84%
Well, let's see if
you can hear it here.

00:16:52.030 --> 00:16:52.697 align:middle line:90%
[AUDIO PLAYBACK]

00:16:52.697 --> 00:16:54.518 align:middle line:90%
[LOWER FREQUENCY PULSING]

00:16:54.518 --> 00:16:56.009 align:middle line:90%
[TONE BEEPING]

00:16:56.009 --> 00:16:57.010 align:middle line:90%
[END PLAYBACK]

00:16:57.010 --> 00:16:58.350 align:middle line:84%
JOSH MCDERMOTT: Did you
hear a tone at the end?

00:16:58.350 --> 00:16:58.850 align:middle line:90%
OK.

00:16:58.850 --> 00:17:00.650 align:middle line:90%
So that's this effect.

00:17:00.650 --> 00:17:03.390 align:middle line:84%
So when that noise
is comodulated,

00:17:03.390 --> 00:17:05.883 align:middle line:84%
it becomes easier
to detect the tone,

00:17:05.883 --> 00:17:07.050 align:middle line:90%
and your threshold is lower.

00:17:07.050 --> 00:17:09.869 align:middle line:84%
In this case, by about 10 dB,
so it's a pretty big effect.

00:17:09.869 --> 00:17:12.510 align:middle line:84%
So this is called
comodulation masking release.

00:17:12.510 --> 00:17:16.050 align:middle line:84%
It's a super well-known effect
in the world of psychoacoustics.

00:17:16.050 --> 00:17:19.010 align:middle line:84%
And it is considered
to be evidence

00:17:19.010 --> 00:17:20.990 align:middle line:90%
for grouping via comodulation.

00:17:20.990 --> 00:17:24.530 align:middle line:84%
So the idea being that the
fact that the noise has

00:17:24.530 --> 00:17:28.010 align:middle line:84%
the same envelope at all these
different frequency channels

00:17:28.010 --> 00:17:30.810 align:middle line:84%
helps you to separate
the tone from the noise

00:17:30.810 --> 00:17:35.568 align:middle line:84%
because it's helping
you distinguish

00:17:35.568 --> 00:17:37.110 align:middle line:84%
which parts of those
signals are tone

00:17:37.110 --> 00:17:39.270 align:middle line:84%
and which parts are noise,
which in turn makes it easier

00:17:39.270 --> 00:17:41.030 align:middle line:84%
for you to tell whether
the tone is there.

00:17:41.030 --> 00:17:45.950 align:middle line:90%


00:17:45.950 --> 00:17:48.350 align:middle line:84%
Another very basic
property of natural sounds

00:17:48.350 --> 00:17:50.630 align:middle line:84%
that we have already
talked about at some length

00:17:50.630 --> 00:17:52.290 align:middle line:90%
is harmonicity.

00:17:52.290 --> 00:17:54.910 align:middle line:84%
So sounds in the world
are often harmonic.

00:17:54.910 --> 00:17:57.390 align:middle line:84%
And the brain seems to
assume that frequencies

00:17:57.390 --> 00:17:59.070 align:middle line:84%
that are harmonically
related belong

00:17:59.070 --> 00:18:00.770 align:middle line:90%
to the same acoustic event.

00:18:00.770 --> 00:18:02.270 align:middle line:84%
And one piece of
evidence for this

00:18:02.270 --> 00:18:06.070 align:middle line:84%
is that when one
frequency out of a bunch

00:18:06.070 --> 00:18:08.730 align:middle line:84%
is not harmonically related
to a bunch of others,

00:18:08.730 --> 00:18:10.710 align:middle line:84%
it tends to segregate
perceptually.

00:18:10.710 --> 00:18:13.110 align:middle line:84%
And this is often known
as harmonic mistuning.

00:18:13.110 --> 00:18:16.858 align:middle line:84%
And so we'll hear
a demonstration

00:18:16.858 --> 00:18:18.650 align:middle line:84%
where you can listen
for this for yourself.

00:18:18.650 --> 00:18:20.608 align:middle line:84%
And so what's going to
happen here-- so, again,

00:18:20.608 --> 00:18:22.590 align:middle line:84%
these are schematic
spectrograms.

00:18:22.590 --> 00:18:26.070 align:middle line:84%
So this is a complex tone
that has harmonic frequencies.

00:18:26.070 --> 00:18:30.590 align:middle line:84%
And all of the harmonics
except the third one

00:18:30.590 --> 00:18:34.050 align:middle line:84%
here are going to shift
down over successive cycles

00:18:34.050 --> 00:18:34.990 align:middle line:90%
of the stimulus.

00:18:34.990 --> 00:18:38.850 align:middle line:84%
And so this third
harmonic is going

00:18:38.850 --> 00:18:42.670 align:middle line:84%
to stop being harmonically
related to all the others.

00:18:42.670 --> 00:18:46.530 align:middle line:84%
And so at the beginning, this
is going to sound like one tone,

00:18:46.530 --> 00:18:48.388 align:middle line:90%
like one thing.

00:18:48.388 --> 00:18:49.930 align:middle line:84%
But over time, what's
going to happen

00:18:49.930 --> 00:18:52.370 align:middle line:84%
is you'll actually
start to hear two tones.

00:18:52.370 --> 00:18:54.650 align:middle line:84%
So it's all just a
bunch of frequencies,

00:18:54.650 --> 00:18:57.190 align:middle line:84%
and they all start and
stop at the same time,

00:18:57.190 --> 00:19:00.170 align:middle line:84%
but the deviation from these
harmonic frequency relations

00:19:00.170 --> 00:19:03.170 align:middle line:84%
is going to cause you
to hear two things.

00:19:03.170 --> 00:19:05.070 align:middle line:90%
Let's check it out.

00:19:05.070 --> 00:19:07.170 align:middle line:90%
[AUDIO PLAYBACK]

00:19:07.170 --> 00:19:10.107 align:middle line:90%
- Demonstration 18, isolation--

00:19:10.107 --> 00:19:10.690 align:middle line:90%
[END PLAYBACK]

00:19:10.690 --> 00:19:12.690 align:middle line:84%
JOSH MCDERMOTT: In fact,
I what I'm going to do,

00:19:12.690 --> 00:19:15.590 align:middle line:84%
I'm going to play the intro and
let you look at the picture.

00:19:15.590 --> 00:19:16.263 align:middle line:90%
It seems better.

00:19:16.263 --> 00:19:16.930 align:middle line:90%
[AUDIO PLAYBACK]

00:19:16.930 --> 00:19:21.090 align:middle line:84%
- Demonstration 18, isolation
of a frequency component

00:19:21.090 --> 00:19:23.290 align:middle line:90%
based on mistuning.

00:19:23.290 --> 00:19:26.930 align:middle line:84%
You are to listen for the third
harmonic of a complex tone.

00:19:26.930 --> 00:19:30.650 align:middle line:84%
First, this component is
played alone as a standard.

00:19:30.650 --> 00:19:33.070 align:middle line:84%
Then over a series
of repetitions,

00:19:33.070 --> 00:19:35.510 align:middle line:84%
it remains at a
constant frequency,

00:19:35.510 --> 00:19:38.510 align:middle line:84%
while the rest of the
components are gradually lowered

00:19:38.510 --> 00:19:42.446 align:middle line:90%
as a group in steps of 1%.

00:19:42.446 --> 00:19:43.670 align:middle line:90%
[HIGH-FREQUENCY BEEP]

00:19:43.670 --> 00:19:44.753 align:middle line:90%
JOSH MCDERMOTT: All right.

00:19:44.753 --> 00:19:48.620 align:middle line:90%
Now, let's see if I can--

00:19:48.620 --> 00:19:51.590 align:middle line:90%
[MID-FREQUENCY BEEP]

00:19:51.590 --> 00:19:52.770 align:middle line:90%
Sorry, I messed it up.

00:19:52.770 --> 00:19:54.550 align:middle line:90%
[HIGH-FREQUENCY BEEP]

00:19:54.550 --> 00:19:56.950 align:middle line:84%
My technique here
is questionable.

00:19:56.950 --> 00:19:57.710 align:middle line:90%
Let's see.

00:19:57.710 --> 00:20:01.085 align:middle line:90%
- The group in steps of 1%

00:20:01.085 --> 00:20:04.550 align:middle line:90%
[HIGH-FREQUENCY BEEPING]

00:20:04.550 --> 00:20:08.015 align:middle line:90%
[MID-FREQUENCY BEEPING]

00:20:08.015 --> 00:20:09.995 align:middle line:90%


00:20:09.995 --> 00:20:13.460 align:middle line:90%
[DUAL TONES BEEPING]

00:20:13.460 --> 00:20:16.652 align:middle line:90%


00:20:16.652 --> 00:20:19.110 align:middle line:84%
JOSH MCDERMOTT: Raise your hand
if you're hearing two tones

00:20:19.110 --> 00:20:20.090 align:middle line:90%
at this point.

00:20:20.090 --> 00:20:20.590 align:middle line:90%
Yeah.

00:20:20.590 --> 00:20:21.650 align:middle line:90%
So almost everybody.

00:20:21.650 --> 00:20:23.130 align:middle line:90%
So this works.

00:20:23.130 --> 00:20:32.630 align:middle line:84%
[DUAL TONES BEEPING LOWER IN
FREQUENCY]

00:20:32.630 --> 00:20:35.170 align:middle line:84%
- Now, after two more
presentations of the target

00:20:35.170 --> 00:20:38.130 align:middle line:84%
component alone, the
other partials of the tone

00:20:38.130 --> 00:20:42.850 align:middle line:84%
are raised in steps of 1%
until the target component

00:20:42.850 --> 00:20:47.690 align:middle line:84%
loses its identity and once more
forms part of the complex tone.

00:20:47.690 --> 00:20:49.970 align:middle line:84%
JOSH MCDERMOTT: So what this
is going to show-- so now

00:20:49.970 --> 00:20:53.530 align:middle line:84%
you know that there's
this separate thing there.

00:20:53.530 --> 00:20:56.530 align:middle line:84%
That third harmonic is going to
sound like it's a second tone.

00:20:56.530 --> 00:20:59.730 align:middle line:84%
But as it approaches
being harmonically related

00:20:59.730 --> 00:21:03.350 align:middle line:84%
to everything else, it's
going to fuse back into them.

00:21:03.350 --> 00:21:05.183 align:middle line:84%
And even though you
know it's there,

00:21:05.183 --> 00:21:07.350 align:middle line:84%
you're going to stop hearing
it as a separate thing.

00:21:07.350 --> 00:21:10.850 align:middle line:90%


00:21:10.850 --> 00:21:14.320 align:middle line:90%
[HIGH FREQUENCY BEEPING]

00:21:14.320 --> 00:21:18.240 align:middle line:90%
[DUAL TONES BEEPING]

00:21:18.240 --> 00:21:21.670 align:middle line:90%


00:21:21.670 --> 00:21:35.297 align:middle line:90%
[HIGHER FREQUENCY DUAL TONES]

00:21:35.297 --> 00:21:35.880 align:middle line:90%
[END PLAYBACK]

00:21:35.880 --> 00:21:38.505 align:middle line:84%
JOSH MCDERMOTT: So at the very
end there, you probably lost it.

00:21:38.505 --> 00:21:40.550 align:middle line:84%
Raise your hand if you
lost it at the end.

00:21:40.550 --> 00:21:41.330 align:middle line:90%
Yeah, most of you.

00:21:41.330 --> 00:21:43.690 align:middle line:90%
OK.

00:21:43.690 --> 00:21:45.210 align:middle line:90%
So that's harmonic mistuning.

00:21:45.210 --> 00:21:49.550 align:middle line:90%


00:21:49.550 --> 00:21:52.670 align:middle line:84%
One way to measure
this is to ask people

00:21:52.670 --> 00:21:55.390 align:middle line:84%
whether the harmonic
is mistuned or not.

00:21:55.390 --> 00:21:57.910 align:middle line:84%
And the idea is that the
way that you actually

00:21:57.910 --> 00:22:02.030 align:middle line:84%
perform that judgment is by
hearing out whether it sounds

00:22:02.030 --> 00:22:03.670 align:middle line:90%
like there's a separate tone.

00:22:03.670 --> 00:22:05.970 align:middle line:84%
And so people are actually
pretty sensitive to this,

00:22:05.970 --> 00:22:09.430 align:middle line:84%
so you can mistune the
frequency of that harmonic by 2%

00:22:09.430 --> 00:22:12.850 align:middle line:90%
and measure thresholds for that.

00:22:12.850 --> 00:22:14.830 align:middle line:84%
So this is just four
different people.

00:22:14.830 --> 00:22:16.210 align:middle line:90%
That's the threshold.

00:22:16.210 --> 00:22:19.043 align:middle line:84%
This is the number
of the harmonic.

00:22:19.043 --> 00:22:20.210 align:middle line:90%
None of this really matters.

00:22:20.210 --> 00:22:22.470 align:middle line:84%
The point is like the
numbers are small right, 2%.

00:22:22.470 --> 00:22:24.410 align:middle line:84%
So people are very
sensitive to this.

00:22:24.410 --> 00:22:27.530 align:middle line:90%


00:22:27.530 --> 00:22:30.430 align:middle line:84%
So here's something
that is related to this

00:22:30.430 --> 00:22:31.630 align:middle line:90%
that is really pretty cool.

00:22:31.630 --> 00:22:35.890 align:middle line:84%
And it's natural to
wonder like, well, what--

00:22:35.890 --> 00:22:40.870 align:middle line:84%
so you mistune the harmonic
and you hear the second thing.

00:22:40.870 --> 00:22:42.330 align:middle line:90%
So that seems significant.

00:22:42.330 --> 00:22:43.930 align:middle line:84%
You've changed
your interpretation

00:22:43.930 --> 00:22:46.890 align:middle line:84%
in terms of what the
sounds are in the world.

00:22:46.890 --> 00:22:49.810 align:middle line:84%
But it's natural to wonder
like the extent to which

00:22:49.810 --> 00:22:52.850 align:middle line:84%
that subjective sense that
there are two things there,

00:22:52.850 --> 00:22:55.770 align:middle line:84%
like whether that affects
other things that you

00:22:55.770 --> 00:22:57.830 align:middle line:90%
do with your auditory system.

00:22:57.830 --> 00:22:59.970 align:middle line:84%
And so one of the
things that we often

00:22:59.970 --> 00:23:01.930 align:middle line:84%
do when we listen to a
sound like that is we

00:23:01.930 --> 00:23:04.570 align:middle line:90%
get a sense of the pitch.

00:23:04.570 --> 00:23:09.250 align:middle line:84%
Maybe because you want to
sing it back or accompany it

00:23:09.250 --> 00:23:10.090 align:middle line:90%
in some way.

00:23:10.090 --> 00:23:14.290 align:middle line:84%
And so it turns out
that when you mistune

00:23:14.290 --> 00:23:17.970 align:middle line:84%
one harmonic of a complex
tone just a little bit,

00:23:17.970 --> 00:23:21.370 align:middle line:84%
that will very slightly
change your sense

00:23:21.370 --> 00:23:23.130 align:middle line:90%
of the pitch of the tone.

00:23:23.130 --> 00:23:25.330 align:middle line:84%
And so the way that
this is measured

00:23:25.330 --> 00:23:29.190 align:middle line:84%
is in an experiment where
you perform a matching task.

00:23:29.190 --> 00:23:31.820 align:middle line:84%
So on every trial
of this experiment,

00:23:31.820 --> 00:23:33.570 align:middle line:84%
you're going to hear
a stimulus like this.

00:23:33.570 --> 00:23:35.910 align:middle line:84%
It's a complex tone where
one of the harmonics

00:23:35.910 --> 00:23:38.110 align:middle line:90%
will be slightly mistuned.

00:23:38.110 --> 00:23:41.350 align:middle line:84%
And then following that,
there will be a match tone,

00:23:41.350 --> 00:23:42.930 align:middle line:84%
and that's a purely
harmonic tone.

00:23:42.930 --> 00:23:46.070 align:middle line:84%
And your job is to adjust
the fundamental frequency

00:23:46.070 --> 00:23:48.190 align:middle line:84%
of the match tone
to make it sound

00:23:48.190 --> 00:23:54.350 align:middle line:84%
like it has exactly the same
pitch as the initial tone.

00:23:54.350 --> 00:23:55.430 align:middle line:90%
Yeah?

00:23:55.430 --> 00:23:58.910 align:middle line:84%
AUDIENCE: Does the graph change
depending on which [INAUDIBLE]?

00:23:58.910 --> 00:24:00.310 align:middle line:90%
JOSH MCDERMOTT: Yes.

00:24:00.310 --> 00:24:02.930 align:middle line:84%
But as long as it's what we
call a resolved harmonic,

00:24:02.930 --> 00:24:04.470 align:middle line:90%
it looks pretty similar.

00:24:04.470 --> 00:24:06.253 align:middle line:84%
So in this case, it's
the third harmonic.

00:24:06.253 --> 00:24:08.670 align:middle line:84%
It would look the same if it
was the second or the fourth,

00:24:08.670 --> 00:24:10.630 align:middle line:90%
for instance.

00:24:10.630 --> 00:24:12.810 align:middle line:84%
And that's what's
shown in this graph.

00:24:12.810 --> 00:24:15.030 align:middle line:84%
So this graph is
showing the mean shift

00:24:15.030 --> 00:24:19.390 align:middle line:84%
in the pitch match in percent
of the fundamental frequency

00:24:19.390 --> 00:24:23.730 align:middle line:84%
as a function of the shift
in that mistuned harmonic.

00:24:23.730 --> 00:24:24.960 align:middle line:90%
So what does this show?

00:24:24.960 --> 00:24:27.840 align:middle line:84%
Well, it shows that as
you mistune the harmonic,

00:24:27.840 --> 00:24:30.800 align:middle line:84%
there's a small shift
in the perceived

00:24:30.800 --> 00:24:32.640 align:middle line:90%
pitch of the complex tone.

00:24:32.640 --> 00:24:33.440 align:middle line:90%
It's very small.

00:24:33.440 --> 00:24:37.000 align:middle line:84%
This is like a fraction of a
percent, but it's measurable.

00:24:37.000 --> 00:24:40.960 align:middle line:84%
However, something
pretty interesting

00:24:40.960 --> 00:24:46.040 align:middle line:84%
happens, which is that once the
harmonic gets shifted too much,

00:24:46.040 --> 00:24:51.540 align:middle line:84%
it stops changing the pitch
of the tone that it's part of.

00:24:51.540 --> 00:24:54.980 align:middle line:84%
And in fact, the pitch shift
kind of drops back down.

00:24:54.980 --> 00:24:57.760 align:middle line:90%


00:24:57.760 --> 00:25:01.480 align:middle line:84%
So the interpretation
here is that when

00:25:01.480 --> 00:25:04.780 align:middle line:84%
the shift of the
harmonic is very small,

00:25:04.780 --> 00:25:07.760 align:middle line:84%
you don't really hear
it as a separate sound,

00:25:07.760 --> 00:25:10.580 align:middle line:84%
and it gets incorporated into
the calculation of the pitch,

00:25:10.580 --> 00:25:12.880 align:middle line:90%
and so changes the pitch.

00:25:12.880 --> 00:25:14.820 align:middle line:84%
When the shift kind
of gets too big,

00:25:14.820 --> 00:25:18.120 align:middle line:84%
though, you start hearing
it as a separate sound,

00:25:18.120 --> 00:25:20.800 align:middle line:84%
and your auditory system
kind of excludes it

00:25:20.800 --> 00:25:26.580 align:middle line:84%
from the computation of
the pitch of the tone.

00:25:26.580 --> 00:25:29.900 align:middle line:84%
So this is evidence
that the estimation

00:25:29.900 --> 00:25:31.980 align:middle line:84%
of the properties
of sound sources

00:25:31.980 --> 00:25:35.580 align:middle line:84%
is kind of influenced by
these grouping phenomena.

00:25:35.580 --> 00:25:40.140 align:middle line:84%
It's as though the pitch
is kind of calculated

00:25:40.140 --> 00:25:45.300 align:middle line:84%
on your estimates of what the
sources are that explain a given

00:25:45.300 --> 00:25:47.940 align:middle line:90%
stimulus.

00:25:47.940 --> 00:25:49.560 align:middle line:84%
What questions you
got about this?

00:25:49.560 --> 00:25:55.820 align:middle line:90%


00:25:55.820 --> 00:25:56.500 align:middle line:90%
Yeah.

00:25:56.500 --> 00:25:59.940 align:middle line:84%
AUDIENCE: So does
this graph change

00:25:59.940 --> 00:26:04.680 align:middle line:84%
as frequency goes up based on
pitch perception in general?

00:26:04.680 --> 00:26:07.980 align:middle line:90%


00:26:07.980 --> 00:26:09.960 align:middle line:84%
JOSH MCDERMOTT: It doesn't
change a whole lot.

00:26:09.960 --> 00:26:13.660 align:middle line:84%
I mean, I've only
seen it measured

00:26:13.660 --> 00:26:15.828 align:middle line:90%
over a couple octave range.

00:26:15.828 --> 00:26:17.620 align:middle line:84%
So you can change the
fundamental frequency

00:26:17.620 --> 00:26:20.220 align:middle line:84%
of the tone, it doesn't
really change very much.

00:26:20.220 --> 00:26:23.300 align:middle line:84%
As I was saying in response
to the earlier question,

00:26:23.300 --> 00:26:25.580 align:middle line:84%
it will be affected by which
harmonic you do this to.

00:26:25.580 --> 00:26:27.413 align:middle line:84%
So if you do this to
an unresolved harmonic,

00:26:27.413 --> 00:26:29.400 align:middle line:84%
you actually don't
get this effect.

00:26:29.400 --> 00:26:31.440 align:middle line:84%
So the harmonic
has to be resolved.

00:26:31.440 --> 00:26:33.160 align:middle line:84%
It sort of makes
sense, because remember

00:26:33.160 --> 00:26:35.640 align:middle line:84%
how we talked about how
pitch perception really

00:26:35.640 --> 00:26:38.500 align:middle line:84%
seems to be mostly dominated by
these low-numbered harmonics?

00:26:38.500 --> 00:26:40.980 align:middle line:90%
So that really is a big factor.

00:26:40.980 --> 00:26:44.040 align:middle line:90%


00:26:44.040 --> 00:26:45.180 align:middle line:90%
Any other questions?

00:26:45.180 --> 00:26:47.820 align:middle line:90%


00:26:47.820 --> 00:26:48.320 align:middle line:90%
OK.

00:26:48.320 --> 00:26:51.420 align:middle line:90%


00:26:51.420 --> 00:26:54.360 align:middle line:84%
So this effect of
grouping via harmonicity

00:26:54.360 --> 00:26:57.140 align:middle line:84%
is not specific to these kind
of funny synthetic tones.

00:26:57.140 --> 00:26:58.960 align:middle line:90%
It also works for speech.

00:26:58.960 --> 00:27:02.572 align:middle line:84%
So this is a spectrogram
of a speech signal.

00:27:02.572 --> 00:27:04.280 align:middle line:84%
And you can see that
there are these kind

00:27:04.280 --> 00:27:05.260 align:middle line:90%
of horizontal stripes.

00:27:05.260 --> 00:27:10.480 align:middle line:84%
So these are the harmonics
that exist in voiced speech.

00:27:10.480 --> 00:27:13.180 align:middle line:84%
And again, speech is
usually pretty fused.

00:27:13.180 --> 00:27:14.933 align:middle line:90%
So here's how it sounds.

00:27:14.933 --> 00:27:15.600 align:middle line:90%
[AUDIO PLAYBACK]

00:27:15.600 --> 00:27:17.877 align:middle line:84%
- Academic aptitude
guarantees your diploma.

00:27:17.877 --> 00:27:18.460 align:middle line:90%
[END PLAYBACK]

00:27:18.460 --> 00:27:19.835 align:middle line:84%
JOSH MCDERMOTT:
Good news, right?

00:27:19.835 --> 00:27:21.753 align:middle line:84%
Academic aptitude
guarantees your diploma.

00:27:21.753 --> 00:27:22.920 align:middle line:90%
That's just a speech signal.

00:27:22.920 --> 00:27:26.920 align:middle line:84%
That speech signal is
composed of harmonics.

00:27:26.920 --> 00:27:29.440 align:middle line:84%
And we can actually--
using modern techniques,

00:27:29.440 --> 00:27:33.268 align:middle line:84%
we can take the sound apart and
isolate particular harmonics.

00:27:33.268 --> 00:27:34.560 align:middle line:90%
And this is the third harmonic.

00:27:34.560 --> 00:27:36.120 align:middle line:84%
This is what it sounds
like on its own.

00:27:36.120 --> 00:27:36.787 align:middle line:90%
[AUDIO PLAYBACK]

00:27:36.787 --> 00:27:39.590 align:middle line:90%
[HIGH-FREQUENCY WHISTLING]

00:27:39.590 --> 00:27:40.580 align:middle line:90%
[END PLAYBACK]

00:27:40.580 --> 00:27:41.560 align:middle line:84%
JOSH MCDERMOTT:
Can you hear that?

00:27:41.560 --> 00:27:42.852 align:middle line:90%
Sounds like a whistle, kind of.

00:27:42.852 --> 00:27:46.080 align:middle line:84%
So that's what the third
harmonic sounds like on its own.

00:27:46.080 --> 00:27:47.900 align:middle line:84%
And it's always
there, but it gets

00:27:47.900 --> 00:27:49.760 align:middle line:84%
grouped with the rest
of the speech signal.

00:27:49.760 --> 00:27:53.480 align:middle line:84%
So what we did here is
something kind of funny.

00:27:53.480 --> 00:27:55.300 align:middle line:84%
You can see how the
third harmonic is now

00:27:55.300 --> 00:27:58.300 align:middle line:84%
kind of shifted up
relative to where it should

00:27:58.300 --> 00:27:59.440 align:middle line:90%
be in the harmonic series.

00:27:59.440 --> 00:28:01.660 align:middle line:84%
So it's been mistuned
by a fair bit.

00:28:01.660 --> 00:28:05.600 align:middle line:84%
And so now we're going to
listen to what that sounds like.

00:28:05.600 --> 00:28:08.252 align:middle line:90%
And you should be able to hear--

00:28:08.252 --> 00:28:09.960 align:middle line:84%
it'll sound like
there's a speech signal,

00:28:09.960 --> 00:28:12.220 align:middle line:84%
but then you'll hear
this whistle that's

00:28:12.220 --> 00:28:15.060 align:middle line:84%
kind of on top of it, which is
the third harmonic, which you're

00:28:15.060 --> 00:28:17.365 align:middle line:84%
now hearing out as
a separate thing

00:28:17.365 --> 00:28:19.740 align:middle line:84%
because it's not harmonically
related to everything else.

00:28:19.740 --> 00:28:21.200 align:middle line:90%
[AUDIO PLAYBACK]

00:28:21.200 --> 00:28:23.857 align:middle line:84%
- Academic aptitude
guarantees your diploma.

00:28:23.857 --> 00:28:24.440 align:middle line:90%
[END PLAYBACK]

00:28:24.440 --> 00:28:25.960 align:middle line:84%
JOSH MCDERMOTT:
Now, lest you think

00:28:25.960 --> 00:28:27.600 align:middle line:84%
this is all like
me hypnotizing you,

00:28:27.600 --> 00:28:29.600 align:middle line:84%
let's go back to the
original, and now you won't

00:28:29.600 --> 00:28:30.680 align:middle line:90%
be able to hear it, I think.

00:28:30.680 --> 00:28:31.347 align:middle line:90%
[AUDIO PLAYBACK]

00:28:31.347 --> 00:28:34.900 align:middle line:84%
- Academic aptitude
guarantees your diploma.

00:28:34.900 --> 00:28:35.920 align:middle line:90%
[END PLAYBACK]

00:28:35.920 --> 00:28:38.240 align:middle line:84%
JOSH MCDERMOTT: So these
harmonic frequency relations

00:28:38.240 --> 00:28:44.320 align:middle line:84%
are really quite powerful
and play a pretty big role

00:28:44.320 --> 00:28:47.640 align:middle line:90%
in the grouping of sound.

00:28:47.640 --> 00:28:50.160 align:middle line:90%
But they're not omnipotent.

00:28:50.160 --> 00:28:54.880 align:middle line:84%
So onset differences can cause
harmonics to segregate even

00:28:54.880 --> 00:28:56.380 align:middle line:90%
when they're not mistuned.

00:28:56.380 --> 00:28:57.920 align:middle line:84%
So this is a classic
demonstration

00:28:57.920 --> 00:29:03.840 align:middle line:84%
where we're going to play you
complex tones that are harmonic,

00:29:03.840 --> 00:29:07.240 align:middle line:84%
and individual harmonics are
going to get gated on and off.

00:29:07.240 --> 00:29:09.200 align:middle line:84%
And what that's
going to do is it's

00:29:09.200 --> 00:29:13.440 align:middle line:84%
going to cause you to hear
out that harmonic that's

00:29:13.440 --> 00:29:15.320 align:middle line:90%
gated as a separate thing.

00:29:15.320 --> 00:29:18.140 align:middle line:84%
And what's going to
happen is iteratively,

00:29:18.140 --> 00:29:20.440 align:middle line:84%
we're going to step
through the harmonics.

00:29:20.440 --> 00:29:22.985 align:middle line:84%
So here, you've got like the
second harmonic being gated.

00:29:22.985 --> 00:29:24.360 align:middle line:84%
Next, it's going
to be the third.

00:29:24.360 --> 00:29:26.280 align:middle line:84%
Next, it's going
to be the fourth.

00:29:26.280 --> 00:29:28.460 align:middle line:84%
And as we step
through that, you'll

00:29:28.460 --> 00:29:30.740 align:middle line:84%
hear each of these
harmonics individually as

00:29:30.740 --> 00:29:32.180 align:middle line:90%
like separate things.

00:29:32.180 --> 00:29:34.180 align:middle line:84%
And the one that was gated
on the previous trial

00:29:34.180 --> 00:29:35.920 align:middle line:90%
will then just blend back in.

00:29:35.920 --> 00:29:39.100 align:middle line:90%


00:29:39.100 --> 00:29:41.400 align:middle line:90%
So I'll let you watch this one.

00:29:41.400 --> 00:29:42.396 align:middle line:90%
[AUDIO PLAYBACK]

00:29:42.396 --> 00:29:50.828 align:middle line:84%
[FLAT TONE WITH LOW-FREQUENCY
BEEPING]

00:29:50.828 --> 00:29:58.764 align:middle line:84%
[FLAT TONE WITH MID-FREQUENCY
BEEPING]

00:29:58.764 --> 00:30:06.700 align:middle line:84%
[FLAT TONE WITH HIGHER-FREQUENCY
BEEPING]

00:30:06.700 --> 00:30:14.636 align:middle line:84%
[FLAT TONE WITH HIGHER-FREQUENCY
BEEPING]

00:30:14.636 --> 00:30:22.572 align:middle line:84%
[FLAT TONE WITH HIGH-FREQUENCY
BEEPING]

00:30:22.572 --> 00:30:24.080 align:middle line:90%
[END PLAYBACK]

00:30:24.080 --> 00:30:25.900 align:middle line:84%
JOSH MCDERMOTT: We
could do this forever,

00:30:25.900 --> 00:30:27.608 align:middle line:84%
going through the
entire harmonic series.

00:30:27.608 --> 00:30:29.160 align:middle line:90%
But you get the idea.

00:30:29.160 --> 00:30:31.960 align:middle line:84%
And so that illustrates
a whole bunch of things.

00:30:31.960 --> 00:30:35.800 align:middle line:84%
Again, it's this-- similar
to some of the other examples

00:30:35.800 --> 00:30:39.460 align:middle line:84%
that we've seen, it's kind
of cognitively impenetrable.

00:30:39.460 --> 00:30:43.720 align:middle line:84%
So even though you know that
those harmonics are there,

00:30:43.720 --> 00:30:47.152 align:middle line:84%
and you were hearing them
on the previous iteration,

00:30:47.152 --> 00:30:49.360 align:middle line:84%
once they stopped being
gated, they just kind of fuse

00:30:49.360 --> 00:30:51.880 align:middle line:84%
back in with the
rest of the tone.

00:30:51.880 --> 00:30:55.780 align:middle line:90%
And that's the effect of onset.

00:30:55.780 --> 00:31:01.080 align:middle line:90%


00:31:01.080 --> 00:31:04.760 align:middle line:84%
So this is another
pretty famous example

00:31:04.760 --> 00:31:07.400 align:middle line:84%
where you can take
a harmonic tone

00:31:07.400 --> 00:31:09.360 align:middle line:84%
and cause it to
sound like two things

00:31:09.360 --> 00:31:11.500 align:middle line:84%
by frequency
modulating part of it.

00:31:11.500 --> 00:31:15.900 align:middle line:84%
So this starts out
as a harmonic tone,

00:31:15.900 --> 00:31:18.780 align:middle line:84%
and the even harmonics
over time are

00:31:18.780 --> 00:31:22.860 align:middle line:84%
given frequency modulation, and
common frequency modulation.

00:31:22.860 --> 00:31:26.160 align:middle line:84%
And so what happens is that at
the very start of the stimulus,

00:31:26.160 --> 00:31:27.940 align:middle line:90%
you hear this one thing.

00:31:27.940 --> 00:31:30.460 align:middle line:84%
And then it'll kind of
split into these two tones.

00:31:30.460 --> 00:31:32.740 align:middle line:84%
And so this is called
the Reynolds-McAdams Oboe

00:31:32.740 --> 00:31:36.740 align:middle line:84%
because it was created by two
people, Reynolds and McAdams.

00:31:36.740 --> 00:31:38.980 align:middle line:84%
And it's called the
Reynolds-McAdams Oboe,

00:31:38.980 --> 00:31:40.700 align:middle line:84%
because the oboe is
an instrument that

00:31:40.700 --> 00:31:43.020 align:middle line:84%
has a lot of power
at the odd harmonics.

00:31:43.020 --> 00:31:46.720 align:middle line:84%
And so when you start to
modulate the even harmonics,

00:31:46.720 --> 00:31:48.680 align:middle line:84%
and those are heard
as a separate tone,

00:31:48.680 --> 00:31:52.080 align:middle line:84%
kind of an octave up, what's
left is the odd harmonics.

00:31:52.080 --> 00:31:54.340 align:middle line:84%
And that arguably sounds
a little bit like an oboe.

00:31:54.340 --> 00:31:59.640 align:middle line:90%
So let's listen to that.

00:31:59.640 --> 00:32:01.125 align:middle line:90%
[AUDIO PLAYBACK]

00:32:01.125 --> 00:32:04.590 align:middle line:90%
[DUAL TONES RESONATING]

00:32:04.590 --> 00:32:17.377 align:middle line:90%


00:32:17.377 --> 00:32:17.960 align:middle line:90%
[END PLAYBACK]

00:32:17.960 --> 00:32:18.200 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:32:18.200 --> 00:32:19.380 align:middle line:90%
So we're struggling here.

00:32:19.380 --> 00:32:22.360 align:middle line:84%
The spectrogram of this
is pretty underwhelming

00:32:22.360 --> 00:32:25.360 align:middle line:84%
because there's a lot
of noise right in back

00:32:25.360 --> 00:32:27.920 align:middle line:84%
of me, which is kind of
overlapping with some

00:32:27.920 --> 00:32:29.140 align:middle line:90%
of the frequencies here.

00:32:29.140 --> 00:32:33.540 align:middle line:84%
So let's just look
at this example.

00:32:33.540 --> 00:32:36.000 align:middle line:84%
And hopefully that's
kind of what you heard.

00:32:36.000 --> 00:32:38.060 align:middle line:84%
So it separates out
into these two tones.

00:32:38.060 --> 00:32:41.880 align:middle line:84%
So naively, you look at this
and it seems very plausible

00:32:41.880 --> 00:32:44.600 align:middle line:84%
that what's going on here
is that the common frequency

00:32:44.600 --> 00:32:47.320 align:middle line:84%
modulation, like the
changes in frequency that

00:32:47.320 --> 00:32:49.620 align:middle line:84%
are shared across all
those even harmonics,

00:32:49.620 --> 00:32:51.700 align:middle line:84%
are what's causing
them to group together.

00:32:51.700 --> 00:32:55.420 align:middle line:84%
And that seems plausible, but
you could also, in principle,

00:32:55.420 --> 00:32:58.740 align:middle line:84%
just kind explain this by
deviations from harmonicity.

00:32:58.740 --> 00:33:00.840 align:middle line:84%
And the idea there
is that when you're

00:33:00.840 --> 00:33:04.160 align:middle line:84%
changing the frequencies
of those second harmonics,

00:33:04.160 --> 00:33:08.200 align:middle line:84%
they're at least instantaneously
no longer harmonically related

00:33:08.200 --> 00:33:09.580 align:middle line:90%
to the odd harmonics.

00:33:09.580 --> 00:33:11.300 align:middle line:84%
So in principle,
you could just have

00:33:11.300 --> 00:33:13.260 align:middle line:84%
something that's kind of very
sensitive to the harmonic

00:33:13.260 --> 00:33:15.300 align:middle line:84%
relations that would then
tell you that you have

00:33:15.300 --> 00:33:16.580 align:middle line:90%
two different things there.

00:33:16.580 --> 00:33:21.740 align:middle line:84%
And so that's left
ambiguous by this demo.

00:33:21.740 --> 00:33:25.720 align:middle line:84%
And you could play around with
this and try to test this.

00:33:25.720 --> 00:33:26.220 align:middle line:90%
Yeah.

00:33:26.220 --> 00:33:29.020 align:middle line:84%
AUDIENCE: Can you have
multiple modulation frequencies

00:33:29.020 --> 00:33:32.420 align:middle line:90%
when you go to three or four?

00:33:32.420 --> 00:33:33.940 align:middle line:84%
JOSH MCDERMOTT:
You should try it.

00:33:33.940 --> 00:33:36.847 align:middle line:90%
I think it will--

00:33:36.847 --> 00:33:39.180 align:middle line:84%
it'll probably start to sound
more like a texture, would

00:33:39.180 --> 00:33:40.080 align:middle line:90%
be my prediction.

00:33:40.080 --> 00:33:44.100 align:middle line:84%
But it's not that
easy to pay attention

00:33:44.100 --> 00:33:45.780 align:middle line:90%
to lots of things at once.

00:33:45.780 --> 00:33:49.540 align:middle line:84%
And so with just
two, you can do it,

00:33:49.540 --> 00:33:52.940 align:middle line:84%
but if you push it up to
four, I think it's going to--

00:33:52.940 --> 00:33:56.380 align:middle line:84%
you might be able to pay
attention one of them at a time,

00:33:56.380 --> 00:33:58.920 align:middle line:84%
but feeling like you hear
all of them at the same time,

00:33:58.920 --> 00:34:01.160 align:middle line:84%
I think that will be
challenging, is my guess.

00:34:01.160 --> 00:34:01.660 align:middle line:90%
Yeah.

00:34:01.660 --> 00:34:06.580 align:middle line:90%


00:34:06.580 --> 00:34:10.040 align:middle line:84%
But can anybody think
of how you might

00:34:10.040 --> 00:34:13.760 align:middle line:84%
test whether this
effect might not

00:34:13.760 --> 00:34:17.440 align:middle line:90%
be driven by harmonicity alone?

00:34:17.440 --> 00:34:19.280 align:middle line:84%
What could we do
to the tone that

00:34:19.280 --> 00:34:23.760 align:middle line:84%
might give us a purer test of
whether or not common frequency

00:34:23.760 --> 00:34:27.080 align:middle line:84%
modulation is enough to
make you hear something

00:34:27.080 --> 00:34:30.239 align:middle line:84%
as separate from a bunch
of other frequencies?

00:34:30.239 --> 00:34:31.679 align:middle line:90%
Yeah.

00:34:31.679 --> 00:34:34.780 align:middle line:84%
AUDIENCE: Do you use
inharmonic tones [INAUDIBLE]?

00:34:34.780 --> 00:34:35.780 align:middle line:90%
JOSH MCDERMOTT: Exactly.

00:34:35.780 --> 00:34:36.360 align:middle line:90%
Yeah.

00:34:36.360 --> 00:34:36.860 align:middle line:90%
Yeah.

00:34:36.860 --> 00:34:37.610 align:middle line:90%
You should try it.

00:34:37.610 --> 00:34:38.880 align:middle line:90%
Let me know what happens.

00:34:38.880 --> 00:34:39.760 align:middle line:90%
Yeah.

00:34:39.760 --> 00:34:42.420 align:middle line:84%
I know what happens, actually,
but you should try it.

00:34:42.420 --> 00:34:42.920 align:middle line:90%
Yeah.

00:34:42.920 --> 00:34:44.380 align:middle line:90%
Yeah, that's exactly right.

00:34:44.380 --> 00:34:44.880 align:middle line:90%
Yeah.

00:34:44.880 --> 00:34:48.480 align:middle line:84%
So the idea is that if the tones
are not harmonically related,

00:34:48.480 --> 00:34:51.280 align:middle line:84%
then when you comodulate
a bunch of them,

00:34:51.280 --> 00:34:53.824 align:middle line:84%
they're still just as
inharmonic as they were before,

00:34:53.824 --> 00:34:56.199 align:middle line:84%
and you might be able to tell
whether the comodulation is

00:34:56.199 --> 00:34:59.200 align:middle line:84%
enough to really
drive the effect.

00:34:59.200 --> 00:35:03.040 align:middle line:84%
Another thing that
could potentially

00:35:03.040 --> 00:35:05.520 align:middle line:84%
be a powerful grouping
cue, and turns out

00:35:05.520 --> 00:35:08.440 align:middle line:84%
to be a powerful grouping
cue, is repetition.

00:35:08.440 --> 00:35:13.860 align:middle line:84%
So this is a graph that's-- it's
showing you a time frequency

00:35:13.860 --> 00:35:15.440 align:middle line:90%
decomposition of sound.

00:35:15.440 --> 00:35:17.340 align:middle line:84%
And if you just
look at this, you

00:35:17.340 --> 00:35:20.960 align:middle line:84%
can notice that there's
some repeating structure.

00:35:20.960 --> 00:35:23.540 align:middle line:84%
You see those like blobs up at
the top that seem like they're

00:35:23.540 --> 00:35:25.120 align:middle line:90%
happening kind of regularly.

00:35:25.120 --> 00:35:30.300 align:middle line:84%
And lots of natural
sounds kind of repeat.

00:35:30.300 --> 00:35:34.480 align:middle line:84%
Not so much speech, but lots
of animal vocalizations.

00:35:34.480 --> 00:35:38.460 align:middle line:84%
So most nonhuman animals, they
pretty much can say one thing.

00:35:38.460 --> 00:35:40.860 align:middle line:90%
It means like, hey, it's me.

00:35:40.860 --> 00:35:43.640 align:middle line:84%
So they have this one call, but
typically, if they vocalize,

00:35:43.640 --> 00:35:45.900 align:middle line:84%
they'll do it several
times in a row.

00:35:45.900 --> 00:35:50.380 align:middle line:84%
So repetition is actually very
common in animal vocalizations.

00:35:50.380 --> 00:35:53.260 align:middle line:84%
So it seems plausible
that the brain

00:35:53.260 --> 00:35:56.060 align:middle line:84%
might have learned to leverage
the fact that repetition

00:35:56.060 --> 00:35:59.380 align:middle line:84%
is a powerful cue that you have
some sound source out there

00:35:59.380 --> 00:36:00.080 align:middle line:90%
in the world.

00:36:00.080 --> 00:36:03.900 align:middle line:84%
So these are some experiments
to try to test that.

00:36:03.900 --> 00:36:07.760 align:middle line:84%
So in these experiments,
we will present people

00:36:07.760 --> 00:36:10.720 align:middle line:84%
with target sounds
and distractor sounds.

00:36:10.720 --> 00:36:13.160 align:middle line:84%
So these are
modulated noises that

00:36:13.160 --> 00:36:15.920 align:middle line:90%
will just sound kind of funny.

00:36:15.920 --> 00:36:18.400 align:middle line:84%
So you add these two together,
and you get a mixture.

00:36:18.400 --> 00:36:20.480 align:middle line:84%
And so the question
is whether or not

00:36:20.480 --> 00:36:22.520 align:middle line:84%
you can actually
segregate that mixture

00:36:22.520 --> 00:36:25.108 align:middle line:84%
and estimate the
constituent sources.

00:36:25.108 --> 00:36:27.400 align:middle line:84%
And so the idea behind making
these kind of funny noise

00:36:27.400 --> 00:36:29.440 align:middle line:84%
sources is that
they don't really

00:36:29.440 --> 00:36:31.667 align:middle line:84%
have any grouping
cues of their own.

00:36:31.667 --> 00:36:33.500 align:middle line:84%
There's not much in the
way of common onset,

00:36:33.500 --> 00:36:35.880 align:middle line:84%
there's no harmonicity,
none of the classical stuff

00:36:35.880 --> 00:36:37.320 align:middle line:84%
that we've just
been talking about

00:36:37.320 --> 00:36:38.620 align:middle line:90%
is present in these things.

00:36:38.620 --> 00:36:44.320 align:middle line:84%
And so the idea was to see
whether repetition alone

00:36:44.320 --> 00:36:47.880 align:middle line:84%
would be enough to allow
you to actually segregate

00:36:47.880 --> 00:36:50.000 align:middle line:90%
mixtures in this situation.

00:36:50.000 --> 00:36:53.920 align:middle line:84%
And so the way that you test
that is by presenting a mixture,

00:36:53.920 --> 00:36:56.280 align:middle line:84%
and then presenting
a probe sound.

00:36:56.280 --> 00:36:59.480 align:middle line:84%
And the probe
sound can either be

00:36:59.480 --> 00:37:02.460 align:middle line:84%
one of the sounds in the
mixture, or something different.

00:37:02.460 --> 00:37:06.500 align:middle line:84%
And the idea is that if you
are able to correctly segregate

00:37:06.500 --> 00:37:08.820 align:middle line:84%
the mixture into the
constituent sources,

00:37:08.820 --> 00:37:11.940 align:middle line:84%
you should be able to
solve that task of saying

00:37:11.940 --> 00:37:16.740 align:middle line:84%
whether the probe was one of
the sources in the mixture.

00:37:16.740 --> 00:37:18.940 align:middle line:84%
But it turns out that, for
these sounds, if you just

00:37:18.940 --> 00:37:20.760 align:middle line:84%
get a single mixture
this is really hard.

00:37:20.760 --> 00:37:21.800 align:middle line:90%
So it sounds like this.

00:37:21.800 --> 00:37:22.300 align:middle line:90%
[AUDIO PLAYBACK]

00:37:22.300 --> 00:37:23.260 align:middle line:90%
[MID-FREQUENCY STATIC]

00:37:23.260 --> 00:37:23.860 align:middle line:90%
[LOWER-FREQUENCY STATIC]

00:37:23.860 --> 00:37:23.980 align:middle line:90%
[END PLAYBACK]

00:37:23.980 --> 00:37:24.720 align:middle line:84%
JOSH MCDERMOTT:
Let me do it again.

00:37:24.720 --> 00:37:25.220 align:middle line:90%
[AUDIO PLAYBACK]

00:37:25.220 --> 00:37:26.080 align:middle line:90%
[MID-FREQUENCY STATIC]

00:37:26.080 --> 00:37:27.020 align:middle line:90%
[LOWER-FREQUENCY STATIC]

00:37:27.020 --> 00:37:27.240 align:middle line:90%
[END PLAYBACK]

00:37:27.240 --> 00:37:28.380 align:middle line:84%
JOSH MCDERMOTT: So
the question is,

00:37:28.380 --> 00:37:30.780 align:middle line:84%
that sound at-- the second
sound, that's the probe.

00:37:30.780 --> 00:37:32.540 align:middle line:90%
Was that present in the mixture.

00:37:32.540 --> 00:37:35.620 align:middle line:84%
And you don't know because
for these kinds of sounds,

00:37:35.620 --> 00:37:37.200 align:middle line:90%
they just really fuse together.

00:37:37.200 --> 00:37:40.620 align:middle line:84%
You don't really hear
them as separate things.

00:37:40.620 --> 00:37:42.500 align:middle line:84%
And it turns out that
probe sound actually

00:37:42.500 --> 00:37:43.320 align:middle line:90%
was in the mixture.

00:37:43.320 --> 00:37:44.840 align:middle line:84%
So the sounds have
some structure,

00:37:44.840 --> 00:37:47.940 align:middle line:84%
but not enough to produce the
segregation of a single mixture.

00:37:47.940 --> 00:37:52.080 align:middle line:84%
However, if you present the
target sound kind of repeatedly,

00:37:52.080 --> 00:37:55.340 align:middle line:84%
and these are schematics
of how this works,

00:37:55.340 --> 00:37:57.900 align:middle line:84%
you're able to hear it
out actually really well.

00:37:57.900 --> 00:37:59.340 align:middle line:90%
So you just heard this.

00:37:59.340 --> 00:38:02.660 align:middle line:84%
So we have the target sound
in red, a distractor in blue,

00:38:02.660 --> 00:38:04.520 align:middle line:90%
and then a probe sound in black.

00:38:04.520 --> 00:38:07.680 align:middle line:84%
And this was
actually pretty hard.

00:38:07.680 --> 00:38:09.640 align:middle line:84%
But let's think about
what would happen here

00:38:09.640 --> 00:38:11.700 align:middle line:84%
if we have the target
repeated twice,

00:38:11.700 --> 00:38:13.840 align:middle line:84%
each time paired with
a different distractor,

00:38:13.840 --> 00:38:17.440 align:middle line:84%
or three times, or five
times, or 10 times.

00:38:17.440 --> 00:38:21.400 align:middle line:84%
And so this graph is plotting
a measure of how well people

00:38:21.400 --> 00:38:22.700 align:middle line:90%
can perform this task.

00:38:22.700 --> 00:38:24.560 align:middle line:84%
The measure here is
what's called the ROC

00:38:24.560 --> 00:38:28.420 align:middle line:84%
area, which is
related to d prime,

00:38:28.420 --> 00:38:29.740 align:middle line:90%
which we talked about earlier.

00:38:29.740 --> 00:38:31.573 align:middle line:84%
So the point is that
chance performance here

00:38:31.573 --> 00:38:34.920 align:middle line:84%
is going to be 0.5,
and values above that

00:38:34.920 --> 00:38:37.520 align:middle line:84%
will mean that you're
able to perform the task.

00:38:37.520 --> 00:38:40.407 align:middle line:84%
And so this graph is
showing that as you increase

00:38:40.407 --> 00:38:42.240 align:middle line:84%
the number of mixtures,
which, in this case,

00:38:42.240 --> 00:38:45.680 align:middle line:84%
means hearing repetitions
of the target sound,

00:38:45.680 --> 00:38:49.320 align:middle line:84%
you're able to hear the
target out pretty well.

00:38:49.320 --> 00:38:51.365 align:middle line:84%
This is pretty easy to
verify for ourselves.

00:38:51.365 --> 00:38:52.740 align:middle line:84%
So I'm going to
play these demos.

00:38:52.740 --> 00:38:54.880 align:middle line:84%
And in all of these
cases, there'll

00:38:54.880 --> 00:38:56.220 align:middle line:90%
be a probe sound at the end.

00:38:56.220 --> 00:39:00.580 align:middle line:84%
And the probe sound will be
the same as the target sound.

00:39:00.580 --> 00:39:02.360 align:middle line:84%
And so what you
need to ask yourself

00:39:02.360 --> 00:39:05.220 align:middle line:84%
is whether the sound
at the end resembles

00:39:05.220 --> 00:39:07.200 align:middle line:84%
something that you
heard in the mixture,

00:39:07.200 --> 00:39:09.048 align:middle line:90%
or the sequence of mixtures.

00:39:09.048 --> 00:39:10.840 align:middle line:84%
And so when you just
have a single mixture,

00:39:10.840 --> 00:39:12.320 align:middle line:84%
it's not going to
sound very similar.

00:39:12.320 --> 00:39:12.820 align:middle line:90%
[AUDIO PLAYBACK]

00:39:12.820 --> 00:39:13.295 align:middle line:90%
[MID-FREQUENCY STATIC]

00:39:13.295 --> 00:39:14.720 align:middle line:90%
[HIGHER-FREQUENCY STATIC]

00:39:14.720 --> 00:39:16.063 align:middle line:90%
[END PLAYBACK]

00:39:16.063 --> 00:39:17.480 align:middle line:84%
JOSH MCDERMOTT:
Let's do it again.

00:39:17.480 --> 00:39:18.440 align:middle line:90%
[AUDIO PLAYBACK]

00:39:18.440 --> 00:39:19.360 align:middle line:90%
[MID-FREQUENCY STATIC]

00:39:19.360 --> 00:39:20.280 align:middle line:90%
[HIGHER-FREQUENCY STATIC]

00:39:20.280 --> 00:39:20.740 align:middle line:90%
[END PLAYBACK]

00:39:20.740 --> 00:39:21.620 align:middle line:84%
JOSH MCDERMOTT: But
with two, maybe you

00:39:21.620 --> 00:39:22.880 align:middle line:90%
can hear a little something.

00:39:22.880 --> 00:39:23.380 align:middle line:90%
[AUDIO PLAYBACK]

00:39:23.380 --> 00:39:24.220 align:middle line:90%
[MIXED FREQUENCY STATIC]

00:39:24.220 --> 00:39:24.640 align:middle line:90%
[MID-FREQUENCY STATIC]

00:39:24.640 --> 00:39:25.060 align:middle line:90%
[END PLAYBACK]

00:39:25.060 --> 00:39:27.060 align:middle line:84%
JOSH MCDERMOTT: Probably
heard something repeat.

00:39:27.060 --> 00:39:27.740 align:middle line:90%
Let's try three.

00:39:27.740 --> 00:39:29.198 align:middle line:90%
[MIXED FREQUENCY STATIC]

00:39:29.198 --> 00:39:30.170 align:middle line:90%
[MID-FREQUENCY STATIC]

00:39:30.170 --> 00:39:30.660 align:middle line:90%
[END PLAYBACK]

00:39:30.660 --> 00:39:32.240 align:middle line:84%
JOSH MCDERMOTT: There you
get it pretty clearly.

00:39:32.240 --> 00:39:32.953 align:middle line:90%
And with five.

00:39:32.953 --> 00:39:33.620 align:middle line:90%
[AUDIO PLAYBACK]

00:39:33.620 --> 00:39:36.882 align:middle line:84%
[MIXED FREQUENCY STATIC
REPEATING]

00:39:36.882 --> 00:39:37.588 align:middle line:90%
[END PLAYBACK]

00:39:37.588 --> 00:39:38.880 align:middle line:90%
JOSH MCDERMOTT: And 10 is easy.

00:39:38.880 --> 00:39:39.547 align:middle line:90%
[AUDIO PLAYBACK]

00:39:39.547 --> 00:39:44.030 align:middle line:84%
[MIXED FREQUENCY STATIC
REPEATING]

00:39:44.030 --> 00:39:45.340 align:middle line:90%
[END PLAYBACK]

00:39:45.340 --> 00:39:47.780 align:middle line:84%
JOSH MCDERMOTT: So the
point is that there's

00:39:47.780 --> 00:39:52.580 align:middle line:84%
this latent repetition in the
signal that kind of pops out

00:39:52.580 --> 00:39:57.180 align:middle line:84%
to your auditory system,
even though any single one

00:39:57.180 --> 00:40:00.620 align:middle line:84%
of these mixtures is kind
of impossible to parse.

00:40:00.620 --> 00:40:03.670 align:middle line:84%
And so this is a demonstration
that kind of repetition

00:40:03.670 --> 00:40:08.590 align:middle line:84%
alone is a pretty
powerful grouping cue.

00:40:08.590 --> 00:40:11.910 align:middle line:90%
Any questions about that?

00:40:11.910 --> 00:40:15.830 align:middle line:84%
And this is actually probably
very, very important in music,

00:40:15.830 --> 00:40:18.630 align:middle line:84%
where there's also sounds
that kind of repeat,

00:40:18.630 --> 00:40:21.310 align:middle line:90%
probably helps you hear rhythms.

00:40:21.310 --> 00:40:24.870 align:middle line:84%
And my guess is it has its
roots as something that

00:40:24.870 --> 00:40:27.480 align:middle line:84%
co-evolved with
animal vocalizations

00:40:27.480 --> 00:40:29.730 align:middle line:84%
because these repeating
vocalizations are very common.

00:40:29.730 --> 00:40:33.330 align:middle line:90%


00:40:33.330 --> 00:40:35.510 align:middle line:84%
So a couple lectures
ago, we were talking

00:40:35.510 --> 00:40:37.790 align:middle line:90%
about sound localization.

00:40:37.790 --> 00:40:41.090 align:middle line:84%
Sounds often occur at different
locations in the world,

00:40:41.090 --> 00:40:42.710 align:middle line:84%
and it's kind of
natural to wonder

00:40:42.710 --> 00:40:45.550 align:middle line:84%
whether spatial location
would really help you

00:40:45.550 --> 00:40:47.130 align:middle line:90%
with auditory scene analysis.

00:40:47.130 --> 00:40:52.750 align:middle line:84%
And there's a bunch of examples
of a role for spatial cues.

00:40:52.750 --> 00:40:55.310 align:middle line:84%
This is one that's
pretty famous, where

00:40:55.310 --> 00:40:58.350 align:middle line:84%
spatial cues actually
improve your ability

00:40:58.350 --> 00:41:00.470 align:middle line:90%
to detect masked sounds.

00:41:00.470 --> 00:41:03.290 align:middle line:84%
So again, we have the
happy and sad people

00:41:03.290 --> 00:41:06.090 align:middle line:84%
that are indicating conditions
in which the tone is

00:41:06.090 --> 00:41:08.050 align:middle line:90%
masked or not.

00:41:08.050 --> 00:41:12.793 align:middle line:84%
And we know from the lecture on
masking that you can take a tone

00:41:12.793 --> 00:41:14.210 align:middle line:84%
and play it with
noise, and we can

00:41:14.210 --> 00:41:16.148 align:middle line:84%
adjust the levels of
the tone and the noise

00:41:16.148 --> 00:41:17.690 align:middle line:84%
such that the tone
is masked, meaning

00:41:17.690 --> 00:41:18.910 align:middle line:90%
that people can't detect it.

00:41:18.910 --> 00:41:20.410 align:middle line:90%
So the person is unhappy.

00:41:20.410 --> 00:41:23.210 align:middle line:90%


00:41:23.210 --> 00:41:27.335 align:middle line:84%
Turns out, though, that if
you add an identical noise--

00:41:27.335 --> 00:41:29.210 align:middle line:84%
so, OK, so this is a
situation where you just

00:41:29.210 --> 00:41:30.610 align:middle line:90%
play them to ear ear.

00:41:30.610 --> 00:41:32.892 align:middle line:84%
So it's just going
into the right ear.

00:41:32.892 --> 00:41:34.850 align:middle line:84%
Turns out that you can
take the identical noise

00:41:34.850 --> 00:41:37.930 align:middle line:84%
and put it into the
opposite ear and that will

00:41:37.930 --> 00:41:39.470 align:middle line:90%
render the tone detectable.

00:41:39.470 --> 00:41:42.770 align:middle line:90%


00:41:42.770 --> 00:41:44.930 align:middle line:84%
Anybody have any idea,
like why would that

00:41:44.930 --> 00:41:48.470 align:middle line:84%
happen in terms of what we
know about sound localization?

00:41:48.470 --> 00:42:00.070 align:middle line:90%


00:42:00.070 --> 00:42:01.550 align:middle line:90%
So answer me this.

00:42:01.550 --> 00:42:03.550 align:middle line:84%
In the bottom
scenario, where is it

00:42:03.550 --> 00:42:05.770 align:middle line:84%
going to sound like the
noise is coming from?

00:42:05.770 --> 00:42:10.790 align:middle line:84%
Where will the noise
be situated spatially?

00:42:10.790 --> 00:42:12.990 align:middle line:84%
AUDIENCE: Probably like
in front of the person.

00:42:12.990 --> 00:42:14.970 align:middle line:84%
JOSH MCDERMOTT: Yeah,
like at the midline.

00:42:14.970 --> 00:42:15.470 align:middle line:90%
because?

00:42:15.470 --> 00:42:17.677 align:middle line:84%
We got exactly the same
noise in the two ears,

00:42:17.677 --> 00:42:20.010 align:middle line:84%
that means that the interaural
level difference is zero.

00:42:20.010 --> 00:42:22.390 align:middle line:84%
It means that the interaural
time difference is zero.

00:42:22.390 --> 00:42:24.690 align:middle line:84%
That's consistent with
it being on the midline.

00:42:24.690 --> 00:42:29.470 align:middle line:84%
Whereas the tone is
exclusively present

00:42:29.470 --> 00:42:30.770 align:middle line:90%
in this case in the right ear.

00:42:30.770 --> 00:42:34.205 align:middle line:84%
So you have a huge
ILD, and the tone

00:42:34.205 --> 00:42:36.330 align:middle line:84%
will sound like it's kind
of coming from the right.

00:42:36.330 --> 00:42:39.110 align:middle line:84%
So you've got very
different spatial cues,

00:42:39.110 --> 00:42:42.350 align:middle line:84%
and that tends to have a pretty
big effect on your ability

00:42:42.350 --> 00:42:44.070 align:middle line:90%
to detect the tone.

00:42:44.070 --> 00:42:49.710 align:middle line:84%
So this is known as the binaural
masking-level difference.

00:42:49.710 --> 00:42:51.750 align:middle line:90%
This has been studied a lot.

00:42:51.750 --> 00:42:53.370 align:middle line:84%
This is one of
many, many graphs.

00:42:53.370 --> 00:42:55.190 align:middle line:84%
So what this graph
is showing you--

00:42:55.190 --> 00:42:56.890 align:middle line:84%
this graph is like
from a paper that

00:42:56.890 --> 00:42:59.810 align:middle line:84%
was measuring this
effect as a function

00:42:59.810 --> 00:43:02.115 align:middle line:84%
of a lot of different
stimulus parameters.

00:43:02.115 --> 00:43:03.490 align:middle line:84%
Those effects
don't really matter

00:43:03.490 --> 00:43:04.782 align:middle line:90%
for the purposes of this class.

00:43:04.782 --> 00:43:07.670 align:middle line:84%
I'm just giving you this as
an example of the effect.

00:43:07.670 --> 00:43:10.398 align:middle line:84%
And the key comparison here
is-- so these are thresholds.

00:43:10.398 --> 00:43:12.190 align:middle line:84%
In this case, it's a
function of bandwidth.

00:43:12.190 --> 00:43:13.070 align:middle line:90%
That doesn't matter.

00:43:13.070 --> 00:43:15.190 align:middle line:84%
But the key comparison
here is between the circles

00:43:15.190 --> 00:43:16.565 align:middle line:84%
and the diamonds
and the squares.

00:43:16.565 --> 00:43:22.130 align:middle line:84%
So the circles are where
the tone and the noise both

00:43:22.130 --> 00:43:24.690 align:middle line:84%
have the same phase, so
they're both in one ear.

00:43:24.690 --> 00:43:27.650 align:middle line:84%
And then the other
symbols here are

00:43:27.650 --> 00:43:29.970 align:middle line:84%
when you introduce
a phase difference

00:43:29.970 --> 00:43:32.310 align:middle line:84%
between the tone and
the noise, for instance,

00:43:32.310 --> 00:43:34.950 align:middle line:84%
by putting the
noise in both ears.

00:43:34.950 --> 00:43:37.530 align:middle line:84%
And you can see that there's
a big difference in thresholds

00:43:37.530 --> 00:43:40.650 align:middle line:84%
here, up to possibly 20
dB, so it's a huge effect.

00:43:40.650 --> 00:43:45.510 align:middle line:90%


00:43:45.510 --> 00:43:52.130 align:middle line:84%
So it kind of follows,
though, that if we

00:43:52.130 --> 00:43:57.787 align:middle line:84%
were to add the tone
back in to the other ear,

00:43:57.787 --> 00:43:58.870 align:middle line:90%
it's now going to become--

00:43:58.870 --> 00:44:00.620 align:middle line:84%
it's now going to be
hard to detect again,

00:44:00.620 --> 00:44:02.287 align:middle line:84%
because we set the
signal-to-noise ratio

00:44:02.287 --> 00:44:04.245 align:middle line:84%
of the tone and the noise
such that if you just

00:44:04.245 --> 00:44:06.410 align:middle line:84%
play it for one year, it
will be below threshold.

00:44:06.410 --> 00:44:09.430 align:middle line:84%
So if you have the identical
tone and the identical noise

00:44:09.430 --> 00:44:11.650 align:middle line:84%
in the other ear, that would
also be below threshold.

00:44:11.650 --> 00:44:14.245 align:middle line:84%
So now subject to the constraint
that the tone and the noise

00:44:14.245 --> 00:44:15.870 align:middle line:84%
have to be in both
ears, what could you

00:44:15.870 --> 00:44:20.070 align:middle line:84%
do to the tone or
the noise in order

00:44:20.070 --> 00:44:23.173 align:middle line:84%
to render the tone
audible again,

00:44:23.173 --> 00:44:25.090 align:middle line:84%
based on what you know
about binaural hearing?

00:44:25.090 --> 00:44:25.590 align:middle line:90%
Yes, Krista.

00:44:25.590 --> 00:44:28.790 align:middle line:84%
AUDIENCE: You would phase shift
one-- like either the noise

00:44:28.790 --> 00:44:30.117 align:middle line:90%
or the tone of one ear.

00:44:30.117 --> 00:44:30.950 align:middle line:90%
JOSH MCDERMOTT: Yep.

00:44:30.950 --> 00:44:31.690 align:middle line:90%
Exactly.

00:44:31.690 --> 00:44:34.470 align:middle line:84%
So you introduce
a phase difference

00:44:34.470 --> 00:44:36.150 align:middle line:90%
for one of the two signals.

00:44:36.150 --> 00:44:39.790 align:middle line:84%
That will introduce a
interaural time difference

00:44:39.790 --> 00:44:44.990 align:middle line:84%
and the signal would
be detectable again.

00:44:44.990 --> 00:44:46.890 align:middle line:90%
Cool.

00:44:46.890 --> 00:44:49.790 align:middle line:84%
Any questions about the binaural
masking-level difference?

00:44:49.790 --> 00:44:55.470 align:middle line:90%


00:44:55.470 --> 00:44:59.850 align:middle line:84%
So one example of a case where
spatial cues seems to influence

00:44:59.850 --> 00:45:01.930 align:middle line:90%
auditory scene analysis.

00:45:01.930 --> 00:45:05.730 align:middle line:90%
So let's keep it moving.

00:45:05.730 --> 00:45:08.210 align:middle line:84%
There's another really
cool spatial effect

00:45:08.210 --> 00:45:09.978 align:middle line:84%
on grouping that relates
to reverberation.

00:45:09.978 --> 00:45:11.770 align:middle line:84%
So we were just talking
about reverberation

00:45:11.770 --> 00:45:13.990 align:middle line:84%
in the context of
distance perception.

00:45:13.990 --> 00:45:16.010 align:middle line:84%
So reverberation refers
to all the reflections

00:45:16.010 --> 00:45:18.470 align:middle line:84%
that occur when you're
in a natural environment.

00:45:18.470 --> 00:45:20.450 align:middle line:84%
So this is like a
schematic of what

00:45:20.450 --> 00:45:23.190 align:middle line:84%
happens to sound when
you're listening in a room.

00:45:23.190 --> 00:45:24.870 align:middle line:84%
So the idea is
there's a person here,

00:45:24.870 --> 00:45:27.410 align:middle line:84%
there's a speaker here
that's playing sound.

00:45:27.410 --> 00:45:29.330 align:middle line:84%
There's this direct
path from the speaker

00:45:29.330 --> 00:45:31.110 align:middle line:90%
to the two ears of the person.

00:45:31.110 --> 00:45:32.510 align:middle line:90%
Those are the green lines.

00:45:32.510 --> 00:45:35.050 align:middle line:84%
But then there are all
these other indirect paths.

00:45:35.050 --> 00:45:37.010 align:middle line:84%
So the blue lines
are the paths that

00:45:37.010 --> 00:45:40.090 align:middle line:90%
involve a single reflection.

00:45:40.090 --> 00:45:43.142 align:middle line:84%
The red paths are the paths
that involve two reflections.

00:45:43.142 --> 00:45:44.350 align:middle line:90%
There's quite a lot of those.

00:45:44.350 --> 00:45:48.027 align:middle line:84%
And then for the purposes
of reducing chaos,

00:45:48.027 --> 00:45:49.610 align:middle line:84%
the picture doesn't
show you the paths

00:45:49.610 --> 00:45:51.735 align:middle line:84%
that involve three reflections,
and four, and five,

00:45:51.735 --> 00:45:53.990 align:middle line:90%
and so forth.

00:45:53.990 --> 00:45:58.150 align:middle line:84%
And so what happens is
that these alternative

00:45:58.150 --> 00:46:01.890 align:middle line:84%
paths that the sound can
take, well, they're longer,

00:46:01.890 --> 00:46:04.190 align:middle line:84%
and so the sound arrives
a little bit later.

00:46:04.190 --> 00:46:08.453 align:middle line:84%
And the sound also gets filtered
because any time you reflect off

00:46:08.453 --> 00:46:10.870 align:middle line:84%
of a surface, the surface
absorbs some of the sound energy

00:46:10.870 --> 00:46:12.630 align:middle line:84%
and typically filters
it a little bit.

00:46:12.630 --> 00:46:18.630 align:middle line:84%
And so what happens in
practice is shown here.

00:46:18.630 --> 00:46:22.710 align:middle line:84%
So we can characterize the
reverberation in any setting

00:46:22.710 --> 00:46:24.950 align:middle line:84%
with what's called
the impulse response.

00:46:24.950 --> 00:46:28.390 align:middle line:84%
So this is the sound
that would be produced

00:46:28.390 --> 00:46:30.390 align:middle line:84%
at a microphone at a
particular position

00:46:30.390 --> 00:46:32.170 align:middle line:84%
if the source was
at another position,

00:46:32.170 --> 00:46:37.690 align:middle line:84%
and if the sound source played
an impulse that's like a click.

00:46:37.690 --> 00:46:39.630 align:middle line:84%
So there's an
impulse, and then this

00:46:39.630 --> 00:46:44.010 align:middle line:84%
is what's recorded at
the microphone in a room.

00:46:44.010 --> 00:46:46.870 align:middle line:84%
And so what happens
here, well, so this

00:46:46.870 --> 00:46:48.710 align:middle line:84%
is the time at which
the click is played

00:46:48.710 --> 00:46:51.310 align:middle line:90%
from the source, the speaker.

00:46:51.310 --> 00:46:53.650 align:middle line:84%
And you can see that
initially the microphone

00:46:53.650 --> 00:46:54.930 align:middle line:90%
doesn't have any signal.

00:46:54.930 --> 00:46:56.930 align:middle line:90%
This is the propagation time.

00:46:56.930 --> 00:47:01.030 align:middle line:84%
So then you get this initial
impulse in the impulse response.

00:47:01.030 --> 00:47:03.070 align:middle line:90%
That's the direct sound right.

00:47:03.070 --> 00:47:05.130 align:middle line:84%
That's the sound that's
reaching the microphone

00:47:05.130 --> 00:47:08.632 align:middle line:90%
direct from the source.

00:47:08.632 --> 00:47:10.090 align:middle line:84%
But then you can
see that there are

00:47:10.090 --> 00:47:12.090 align:middle line:84%
all these subsequent
little things that

00:47:12.090 --> 00:47:13.510 align:middle line:90%
happen in the impulse response.

00:47:13.510 --> 00:47:17.850 align:middle line:84%
And so initially, these
are discrete reflections

00:47:17.850 --> 00:47:20.330 align:middle line:84%
that are happening from
some of the shortest paths.

00:47:20.330 --> 00:47:23.530 align:middle line:84%
And then after that, the
reflections get sufficiently

00:47:23.530 --> 00:47:26.650 align:middle line:84%
dense, so you just kind of
have this long tail that slowly

00:47:26.650 --> 00:47:30.495 align:middle line:84%
decays, because every
time there's a reflection,

00:47:30.495 --> 00:47:32.870 align:middle line:84%
the sound gets absorbed a
little bit, it gets attenuated.

00:47:32.870 --> 00:47:35.290 align:middle line:84%
And so eventually,
this kind of fades down

00:47:35.290 --> 00:47:38.090 align:middle line:84%
into something
that's undetectable.

00:47:38.090 --> 00:47:42.410 align:middle line:84%
So this is how you
characterize reverberation.

00:47:42.410 --> 00:47:46.250 align:middle line:84%
And these impulse responses have
been measured in lots of spaces.

00:47:46.250 --> 00:47:49.210 align:middle line:84%
And the key thing to note
here is that you always

00:47:49.210 --> 00:47:55.610 align:middle line:84%
see this direct sound followed
by these later reflections.

00:47:55.610 --> 00:47:59.590 align:middle line:84%
Now, one of the big
challenges that this poses

00:47:59.590 --> 00:48:01.210 align:middle line:90%
is for sound localization.

00:48:01.210 --> 00:48:03.043 align:middle line:84%
Because the other thing
that you should note

00:48:03.043 --> 00:48:07.070 align:middle line:84%
here is that the sound that
is traveling the direct path

00:48:07.070 --> 00:48:10.270 align:middle line:84%
is coming from the direction
where the sound source actually

00:48:10.270 --> 00:48:12.070 align:middle line:90%
is in the world.

00:48:12.070 --> 00:48:15.350 align:middle line:84%
By comparison, the
sound that is reflected

00:48:15.350 --> 00:48:19.550 align:middle line:84%
is actually coming from other
directions, which is not where

00:48:19.550 --> 00:48:22.112 align:middle line:90%
the sound actually is from.

00:48:22.112 --> 00:48:24.070 align:middle line:84%
So you're essentially
getting all these delayed

00:48:24.070 --> 00:48:27.370 align:middle line:84%
copies of the sound coming
from the wrong direction.

00:48:27.370 --> 00:48:32.670 align:middle line:84%
So it's a major challenge
for sound localization.

00:48:32.670 --> 00:48:34.750 align:middle line:84%
And there's this
effect that's known

00:48:34.750 --> 00:48:38.390 align:middle line:84%
as the precedence effect that
seems to be related to this.

00:48:38.390 --> 00:48:41.050 align:middle line:84%
So this was discovered
by Hans Wallach,

00:48:41.050 --> 00:48:43.610 align:middle line:84%
who was an early
Gestalt psychologist,

00:48:43.610 --> 00:48:47.150 align:middle line:84%
did lots of really interesting
things back in the '40s.

00:48:47.150 --> 00:48:49.550 align:middle line:84%
And the setup for measuring
this is shown here.

00:48:49.550 --> 00:48:52.047 align:middle line:84%
So you have the person,
they're in an anechoic chamber.

00:48:52.047 --> 00:48:54.130 align:middle line:84%
Remember, that's one of
those special rooms that's

00:48:54.130 --> 00:48:56.090 align:middle line:84%
kind of treated so that
the room itself really

00:48:56.090 --> 00:48:58.750 align:middle line:90%
doesn't have many reflections.

00:48:58.750 --> 00:49:01.210 align:middle line:84%
And there are two
speakers, one to the left

00:49:01.210 --> 00:49:02.150 align:middle line:90%
and one to the right.

00:49:02.150 --> 00:49:04.730 align:middle line:90%
That's minus 45 and plus 45.

00:49:04.730 --> 00:49:07.250 align:middle line:90%
And the speakers emit clicks.

00:49:07.250 --> 00:49:09.610 align:middle line:84%
But critically, there
can be a time difference

00:49:09.610 --> 00:49:10.890 align:middle line:90%
between the clicks.

00:49:10.890 --> 00:49:14.178 align:middle line:84%
And so one of them is designated
as the lagging speaker,

00:49:14.178 --> 00:49:15.470 align:middle line:90%
and one is the leading speaker.

00:49:15.470 --> 00:49:18.350 align:middle line:90%
That means it comes first.

00:49:18.350 --> 00:49:22.370 align:middle line:84%
And there's two phenomena
that happen in this setting.

00:49:22.370 --> 00:49:24.830 align:middle line:84%
The first is what's
shown in this graph.

00:49:24.830 --> 00:49:28.370 align:middle line:84%
So this is a graph that
plots the perceived location

00:49:28.370 --> 00:49:32.410 align:middle line:84%
as a function of the
delay between the clicks.

00:49:32.410 --> 00:49:34.490 align:middle line:84%
So if the delay is
zero, that means

00:49:34.490 --> 00:49:36.790 align:middle line:90%
the two clicks are synchronous.

00:49:36.790 --> 00:49:39.792 align:middle line:84%
And what happens then is
because of the symmetry,

00:49:39.792 --> 00:49:41.250 align:middle line:84%
you just hear a
single sound that's

00:49:41.250 --> 00:49:42.750 align:middle line:90%
kind of coming from the middle.

00:49:42.750 --> 00:49:44.690 align:middle line:84%
So the perceived
location is zero.

00:49:44.690 --> 00:49:48.590 align:middle line:84%
But if there's a short delay of
a few milliseconds, what happens

00:49:48.590 --> 00:49:51.430 align:middle line:84%
is that what you hear
is a single sound

00:49:51.430 --> 00:49:55.950 align:middle line:84%
at the location of the first
click, the leading click.

00:49:55.950 --> 00:49:58.230 align:middle line:84%
So that's why it's called
the precedence effect.

00:49:58.230 --> 00:50:00.950 align:middle line:84%
The location that
you hear is dominated

00:50:00.950 --> 00:50:03.790 align:middle line:84%
by the initial bit of
the sound, the sound that

00:50:03.790 --> 00:50:08.150 align:middle line:84%
precedes the rest of the
sound-- precedence effect

00:50:08.150 --> 00:50:10.310 align:middle line:84%
So this happens
for short delays.

00:50:10.310 --> 00:50:13.130 align:middle line:84%
And then there's
an echo threshold,

00:50:13.130 --> 00:50:15.330 align:middle line:90%
which is maybe 5 milliseconds.

00:50:15.330 --> 00:50:18.030 align:middle line:84%
And at that point, once
the delay gets too long,

00:50:18.030 --> 00:50:20.270 align:middle line:84%
you start to hear
two separate sounds

00:50:20.270 --> 00:50:24.210 align:middle line:90%
at the two actual locations.

00:50:24.210 --> 00:50:26.910 align:middle line:84%
So this is a grouping effect
because there's two clicks that

00:50:26.910 --> 00:50:28.550 align:middle line:90%
are actually being produced.

00:50:28.550 --> 00:50:32.430 align:middle line:84%
And under some conditions, you
hear them as a single thing.

00:50:32.430 --> 00:50:36.110 align:middle line:84%
And the location that
you hear is attributed

00:50:36.110 --> 00:50:40.280 align:middle line:90%
to the leading click.

00:50:40.280 --> 00:50:45.490 align:middle line:84%
And so it seems that the
representation of the lagging

00:50:45.490 --> 00:50:47.410 align:middle line:84%
click is actually
kind of suppressed

00:50:47.410 --> 00:50:48.550 align:middle line:90%
in the auditory system.

00:50:48.550 --> 00:50:52.490 align:middle line:84%
And evidence for this comes from
this related effect here called

00:50:52.490 --> 00:50:54.750 align:middle line:90%
discrimination suppression.

00:50:54.750 --> 00:50:57.190 align:middle line:84%
So here, the situation is
a little more complicated.

00:50:57.190 --> 00:50:58.550 align:middle line:90%
We now have three speakers.

00:50:58.550 --> 00:51:00.790 align:middle line:84%
So we still have the one
that's off to the right.

00:51:00.790 --> 00:51:02.410 align:middle line:90%
That's the leading speaker.

00:51:02.410 --> 00:51:06.950 align:middle line:84%
But now we have two, one at
minus 55, and one at minus 35.

00:51:06.950 --> 00:51:10.370 align:middle line:84%
And so these are clicks
that are coming second.

00:51:10.370 --> 00:51:13.690 align:middle line:90%
And so the task here is--

00:51:13.690 --> 00:51:16.010 align:middle line:84%
so what I should have told
you is that on every trial,

00:51:16.010 --> 00:51:18.770 align:middle line:84%
there's a click that comes
from here first, and then

00:51:18.770 --> 00:51:21.490 align:middle line:84%
either a click from here,
or a click from here.

00:51:21.490 --> 00:51:25.570 align:middle line:84%
And your job is to judge
whether the second click came

00:51:25.570 --> 00:51:28.970 align:middle line:90%
from minus 55 or minus 35.

00:51:28.970 --> 00:51:32.290 align:middle line:84%
And so what this
graph is plotting here

00:51:32.290 --> 00:51:37.170 align:middle line:84%
is your performance on this
task as a function of the delay

00:51:37.170 --> 00:51:39.270 align:middle line:90%
between the clicks.

00:51:39.270 --> 00:51:41.690 align:middle line:84%
And so the point is that
when the delay is short,

00:51:41.690 --> 00:51:44.390 align:middle line:84%
you're not able to
perform this task.

00:51:44.390 --> 00:51:46.430 align:middle line:84%
Once the delay gets
longer, you start

00:51:46.430 --> 00:51:49.430 align:middle line:84%
being able to discriminate
between this location

00:51:49.430 --> 00:51:51.110 align:middle line:90%
and this one.

00:51:51.110 --> 00:51:53.150 align:middle line:84%
So it's as though
that click is kind

00:51:53.150 --> 00:51:55.110 align:middle line:84%
of being suppressed by
your auditory system

00:51:55.110 --> 00:51:58.910 align:middle line:84%
and you lose access to
the location information.

00:51:58.910 --> 00:52:02.625 align:middle line:90%
Question?

00:52:02.625 --> 00:52:05.110 align:middle line:84%
AUDIENCE: If it was just
undiscernible, wouldn't

00:52:05.110 --> 00:52:11.910 align:middle line:84%
like the bottom be around like
50%, which is like just chance?

00:52:11.910 --> 00:52:15.308 align:middle line:84%
Or when the delay is small,
are they actually, like...

00:52:15.308 --> 00:52:16.350 align:middle line:90%
JOSH MCDERMOTT: Yeah, I--

00:52:16.350 --> 00:52:18.065 align:middle line:84%
AUDIENCE: [INAUDIBLE]
perceive it to be--

00:52:18.065 --> 00:52:19.690 align:middle line:84%
JOSH MCDERMOTT: I
think you're correct.

00:52:19.690 --> 00:52:21.982 align:middle line:84%
I was thinking that to myself
as I was explaining this.

00:52:21.982 --> 00:52:24.550 align:middle line:84%
I think this is a
mistake on the graph,

00:52:24.550 --> 00:52:27.210 align:middle line:84%
because you're absolutely right
that this should be at chance.

00:52:27.210 --> 00:52:32.970 align:middle line:84%
And if this is a 2AFC task,
then that would be 50%.

00:52:32.970 --> 00:52:37.530 align:middle line:84%
So yeah, this is a schematic
summary from a review paper,

00:52:37.530 --> 00:52:39.230 align:middle line:90%
which may have an error in it.

00:52:39.230 --> 00:52:41.470 align:middle line:84%
But the main thing to
take away from this

00:52:41.470 --> 00:52:45.170 align:middle line:84%
is that you are
unable to discriminate

00:52:45.170 --> 00:52:48.712 align:middle line:90%
between these locations when--

00:52:48.712 --> 00:52:50.170 align:middle line:84%
under conditions
in which you would

00:52:50.170 --> 00:52:51.878 align:middle line:84%
experience the precedence
effect, so when

00:52:51.878 --> 00:52:53.490 align:middle line:90%
the delay is short.

00:52:53.490 --> 00:52:55.450 align:middle line:84%
And I can go hunt down
the original graph

00:52:55.450 --> 00:52:57.850 align:middle line:90%
and send that to you.

00:52:57.850 --> 00:53:01.690 align:middle line:90%
So that's the precedence effect.

00:53:01.690 --> 00:53:03.970 align:middle line:84%
And the precedence effect
has some other kind

00:53:03.970 --> 00:53:06.690 align:middle line:90%
of interesting properties.

00:53:06.690 --> 00:53:09.450 align:middle line:84%
One is that it exhibits
this phenomenon

00:53:09.450 --> 00:53:11.970 align:middle line:90%
of what's called build-up.

00:53:11.970 --> 00:53:15.770 align:middle line:84%
And that refers to the fact that
you can be out in this regime

00:53:15.770 --> 00:53:18.410 align:middle line:84%
here, where the delay
between the clicks

00:53:18.410 --> 00:53:20.970 align:middle line:90%
is above your threshold.

00:53:20.970 --> 00:53:24.130 align:middle line:84%
But if the clicks are
presented repeatedly

00:53:24.130 --> 00:53:26.690 align:middle line:84%
in the same spatial
configuration, what

00:53:26.690 --> 00:53:28.843 align:middle line:84%
happens over time is
the precedence effect

00:53:28.843 --> 00:53:31.010 align:middle line:84%
builds up even in these
settings where you initially

00:53:31.010 --> 00:53:31.870 align:middle line:90%
didn't hear it.

00:53:31.870 --> 00:53:33.770 align:middle line:84%
And so that's what's
indicated here.

00:53:33.770 --> 00:53:35.727 align:middle line:84%
So you repeatedly
present the lead and then

00:53:35.727 --> 00:53:38.310 align:middle line:84%
the lag, the lead and then the
lag, the lead and then the lag.

00:53:38.310 --> 00:53:39.810 align:middle line:84%
And so initially,
this is supposed

00:53:39.810 --> 00:53:42.370 align:middle line:84%
to be indicating that
you're hearing both of them.

00:53:42.370 --> 00:53:44.830 align:middle line:84%
And then what happens
over time is that you

00:53:44.830 --> 00:53:47.510 align:middle line:90%
stop hearing the second click.

00:53:47.510 --> 00:53:50.910 align:middle line:84%
And then what you can do
if you're an experimenter,

00:53:50.910 --> 00:53:54.230 align:middle line:84%
is this sort of tricky thing of
actually switching the order.

00:53:54.230 --> 00:53:56.230 align:middle line:84%
So now the leading
click is on the left,

00:53:56.230 --> 00:53:57.610 align:middle line:90%
and the lagging is on the right.

00:53:57.610 --> 00:54:00.510 align:middle line:84%
And you now hear both of them,
and then it builds up again.

00:54:00.510 --> 00:54:04.910 align:middle line:84%
And so here's a graph
that shows that effect.

00:54:04.910 --> 00:54:06.390 align:middle line:84%
So this is plotting
the proportion

00:54:06.390 --> 00:54:10.470 align:middle line:84%
of trials on which you
report hearing two sounds.

00:54:10.470 --> 00:54:12.910 align:middle line:84%
And this is the
presentation number.

00:54:12.910 --> 00:54:16.510 align:middle line:84%
So initially, there's this
particular arrangement

00:54:16.510 --> 00:54:19.410 align:middle line:84%
of lead and lag, and
then it switches here,

00:54:19.410 --> 00:54:22.652 align:middle line:84%
and you initially shoot
up to hearing both sounds.

00:54:22.652 --> 00:54:24.110 align:middle line:84%
And then it kind
of builds up again

00:54:24.110 --> 00:54:26.790 align:middle line:90%
over the course of a few trials.

00:54:26.790 --> 00:54:31.150 align:middle line:84%
And so the kind of naive
interpretation of this

00:54:31.150 --> 00:54:33.910 align:middle line:84%
is that this is
an adaptation that

00:54:33.910 --> 00:54:37.430 align:middle line:84%
helps us localize sounds
correctly in environments

00:54:37.430 --> 00:54:39.090 align:middle line:90%
that have reflections.

00:54:39.090 --> 00:54:42.690 align:middle line:84%
And one explanation for
this build up effect

00:54:42.690 --> 00:54:47.170 align:middle line:84%
is that if you're in a situation
where you're hearing these two

00:54:47.170 --> 00:54:51.370 align:middle line:84%
sounds that are always
occurring with this very

00:54:51.370 --> 00:54:54.250 align:middle line:84%
precise and consistent temporal
relationship between the two

00:54:54.250 --> 00:54:57.890 align:middle line:84%
of them, and they're otherwise
identical, like two clicks,

00:54:57.890 --> 00:55:00.010 align:middle line:84%
odds are that relationship
is kind of caused

00:55:00.010 --> 00:55:01.230 align:middle line:90%
by something in the world.

00:55:01.230 --> 00:55:02.690 align:middle line:84%
And a plausible
candidate for that

00:55:02.690 --> 00:55:05.090 align:middle line:84%
is the positioning of
surfaces in the world.

00:55:05.090 --> 00:55:07.610 align:middle line:84%
And so the brain is presumably
interpreting that these

00:55:07.610 --> 00:55:09.750 align:middle line:90%
are likely to be reflections.

00:55:09.750 --> 00:55:11.250 align:middle line:84%
So it's almost as
though you're kind

00:55:11.250 --> 00:55:16.330 align:middle line:84%
of building up a little model
of the world's reflections.

00:55:16.330 --> 00:55:20.730 align:middle line:84%
So this is kind of-- like
the story that we associated

00:55:20.730 --> 00:55:24.510 align:middle line:84%
with this effect
is a nice story.

00:55:24.510 --> 00:55:26.230 align:middle line:90%
It seems plausible.

00:55:26.230 --> 00:55:30.770 align:middle line:84%
But it's often
really hard to test

00:55:30.770 --> 00:55:33.010 align:middle line:84%
whether this is, in
fact, like an adaptation

00:55:33.010 --> 00:55:35.010 align:middle line:90%
to deal with reflections.

00:55:35.010 --> 00:55:36.050 align:middle line:90%
Question over there.

00:55:36.050 --> 00:55:38.070 align:middle line:84%
AUDIENCE: So if we
get better at this

00:55:38.070 --> 00:55:41.390 align:middle line:84%
if it's in a room where
there is reflection,

00:55:41.390 --> 00:55:45.110 align:middle line:90%
would the delay be less?

00:55:45.110 --> 00:55:47.190 align:middle line:84%
JOSH MCDERMOTT: Well,
what this is suggesting

00:55:47.190 --> 00:55:51.990 align:middle line:84%
is that, no, actually the
echo threshold increases.

00:55:51.990 --> 00:55:53.190 align:middle line:90%
You're getting worse.

00:55:53.190 --> 00:55:56.430 align:middle line:84%
And you're getting
worse at detecting

00:55:56.430 --> 00:55:57.970 align:middle line:84%
the presence of
the lagging sound,

00:55:57.970 --> 00:56:01.430 align:middle line:84%
but better from the standpoint
of correctly interpreting

00:56:01.430 --> 00:56:04.650 align:middle line:84%
the world, like if, in fact,
this is caused by one sound,

00:56:04.650 --> 00:56:06.830 align:middle line:90%
and these are reflections.

00:56:06.830 --> 00:56:08.450 align:middle line:90%
Yeah.

00:56:08.450 --> 00:56:12.110 align:middle line:84%
So the question is like, can
we actually give this story

00:56:12.110 --> 00:56:16.150 align:middle line:84%
that we want to tell about the
function of this any teeth?

00:56:16.150 --> 00:56:19.050 align:middle line:84%
And again, computational
models can help us with this.

00:56:19.050 --> 00:56:20.750 align:middle line:84%
So you recall from
when we were talking

00:56:20.750 --> 00:56:23.270 align:middle line:84%
about sound localization,
we discussed

00:56:23.270 --> 00:56:25.870 align:middle line:84%
how, if you take
artificial neural networks

00:56:25.870 --> 00:56:29.070 align:middle line:84%
and train them to localize
sounds from binaural audio,

00:56:29.070 --> 00:56:32.030 align:middle line:84%
they end up exhibiting some
of the behavioral phenomena

00:56:32.030 --> 00:56:36.240 align:middle line:84%
that we observe in
human listeners.

00:56:36.240 --> 00:56:39.840 align:middle line:84%
And it turns out that they also
exhibit the precedence effect.

00:56:39.840 --> 00:56:44.520 align:middle line:84%
And you may recall
how this model

00:56:44.520 --> 00:56:49.880 align:middle line:84%
is trained in a simulated world,
where we render spatially,

00:56:49.880 --> 00:56:52.640 align:middle line:84%
the binaural audio that would
enter the ears of a person

00:56:52.640 --> 00:56:55.500 align:middle line:84%
in a room listening to sounds
at different positions.

00:56:55.500 --> 00:56:58.840 align:middle line:84%
And so there are
reflections in this world.

00:56:58.840 --> 00:57:02.780 align:middle line:84%
So you can then go and test the
model on the precedence effect.

00:57:02.780 --> 00:57:04.863 align:middle line:84%
So you can render
this situation where

00:57:04.863 --> 00:57:06.280 align:middle line:84%
you have a click
coming from here,

00:57:06.280 --> 00:57:07.800 align:middle line:90%
and a click coming from here.

00:57:07.800 --> 00:57:09.503 align:middle line:84%
And so this is the
binaural audio.

00:57:09.503 --> 00:57:11.920 align:middle line:84%
The signal for the left ear,
the signal for the right ear.

00:57:11.920 --> 00:57:15.360 align:middle line:84%
And so the leading click
here, the first one,

00:57:15.360 --> 00:57:16.575 align:middle line:90%
is coming from the right.

00:57:16.575 --> 00:57:19.200 align:middle line:84%
So you can see this small time
difference between the right ear

00:57:19.200 --> 00:57:19.925 align:middle line:90%
and the left ear.

00:57:19.925 --> 00:57:21.800 align:middle line:84%
The lagging click, the
one that comes second,

00:57:21.800 --> 00:57:22.860 align:middle line:90%
is coming from the left.

00:57:22.860 --> 00:57:25.920 align:middle line:84%
So you can see the left ear
signal arrives a little bit

00:57:25.920 --> 00:57:27.760 align:middle line:90%
before the right ear.

00:57:27.760 --> 00:57:30.180 align:middle line:84%
And then this is the
precedence effect in the model.

00:57:30.180 --> 00:57:32.480 align:middle line:84%
So this is the model's
judged location

00:57:32.480 --> 00:57:35.300 align:middle line:84%
as a function of the
interclick delay.

00:57:35.300 --> 00:57:39.360 align:middle line:84%
Now, this model is constrained
to report a single location.

00:57:39.360 --> 00:57:41.840 align:middle line:84%
So it can't tell us that
it hears two things.

00:57:41.840 --> 00:57:45.700 align:middle line:84%
But the location that it
does ascribe to the stimulus

00:57:45.700 --> 00:57:50.800 align:middle line:84%
is that of the leading click
when the delay is short,

00:57:50.800 --> 00:57:52.540 align:middle line:90%
and then that kind of goes away.

00:57:52.540 --> 00:57:54.900 align:middle line:84%
So it looks an awful lot
like the precedence effect.

00:57:54.900 --> 00:57:56.860 align:middle line:90%
So that's nice.

00:57:56.860 --> 00:57:59.980 align:middle line:84%
But the other thing that we can
do with a model like this is we

00:57:59.980 --> 00:58:02.300 align:middle line:84%
can ask, well, how
would the model

00:58:02.300 --> 00:58:05.180 align:middle line:84%
behave if it had
evolved and developed

00:58:05.180 --> 00:58:07.420 align:middle line:90%
in a different kind of world?

00:58:07.420 --> 00:58:10.140 align:middle line:84%
And in particular,
because this model

00:58:10.140 --> 00:58:16.060 align:middle line:84%
was trained in a simulator,
we can mess with the simulator

00:58:16.060 --> 00:58:19.820 align:middle line:84%
to make it deviate from the
natural world in different ways.

00:58:19.820 --> 00:58:23.320 align:middle line:84%
So we can train the model
in anechoic conditions.

00:58:23.320 --> 00:58:26.300 align:middle line:84%
So this is a situation in
which every surface absorbs

00:58:26.300 --> 00:58:28.040 align:middle line:90%
all the sound that it receives.

00:58:28.040 --> 00:58:32.060 align:middle line:84%
It's like if you grew up and
evolved in anechoic chambers,

00:58:32.060 --> 00:58:34.240 align:middle line:84%
we can get rid of background
noise, make the sounds

00:58:34.240 --> 00:58:37.920 align:middle line:84%
unnatural, different kinds of
alternative training regimes.

00:58:37.920 --> 00:58:40.920 align:middle line:84%
And so then we can
optimize the model

00:58:40.920 --> 00:58:43.120 align:middle line:84%
in these different
kinds of worlds,

00:58:43.120 --> 00:58:44.760 align:middle line:84%
and then test it
behaviorally and see

00:58:44.760 --> 00:58:47.100 align:middle line:90%
if it exhibits this phenomenon.

00:58:47.100 --> 00:58:49.320 align:middle line:84%
And what this graph
is showing you

00:58:49.320 --> 00:58:51.840 align:middle line:84%
is that in several of
these alternative training

00:58:51.840 --> 00:58:54.840 align:middle line:84%
conditions-- so I should say the
natural one, or the normal one,

00:58:54.840 --> 00:58:55.590 align:middle line:90%
is the light blue.

00:58:55.590 --> 00:58:58.215 align:middle line:84%
And then in two of these other
alternative training conditions,

00:58:58.215 --> 00:59:00.160 align:middle line:84%
you still see the
precedence effect.

00:59:00.160 --> 00:59:03.080 align:middle line:84%
But look what happens
in anechoic conditions.

00:59:03.080 --> 00:59:05.800 align:middle line:84%
So if the model is trained in
conditions without reflections,

00:59:05.800 --> 00:59:07.640 align:middle line:90%
that effect goes away.

00:59:07.640 --> 00:59:12.080 align:middle line:84%
So that's kind consistent with
the kind of classical story

00:59:12.080 --> 00:59:14.520 align:middle line:84%
that this is a mechanism
that has evolved

00:59:14.520 --> 00:59:17.680 align:middle line:84%
to help us cope with
reflections and the challenge

00:59:17.680 --> 00:59:19.920 align:middle line:84%
that they pose to
sound localization.

00:59:19.920 --> 00:59:23.460 align:middle line:90%


00:59:23.460 --> 00:59:26.402 align:middle line:84%
So that's the precedence
effect, and evidence

00:59:26.402 --> 00:59:28.860 align:middle line:84%
that this is something that
helps us deal with reflections.

00:59:28.860 --> 00:59:32.860 align:middle line:84%
The bigger picture here is
that this new era of machine

00:59:32.860 --> 00:59:35.740 align:middle line:84%
learning-driven modeling
can give us some ways

00:59:35.740 --> 00:59:39.140 align:middle line:84%
to ask why our perceptual
systems are the way they are,

00:59:39.140 --> 00:59:42.020 align:middle line:84%
and what are the problems
that they were actually

00:59:42.020 --> 00:59:44.137 align:middle line:90%
designed to solve.

00:59:44.137 --> 00:59:45.720 align:middle line:84%
What questions do
you have about that?

00:59:45.720 --> 00:59:51.660 align:middle line:90%


00:59:51.660 --> 00:59:52.500 align:middle line:90%
Yeah.

00:59:52.500 --> 00:59:55.540 align:middle line:84%
AUDIENCE: How does that
even model sound waves?

00:59:55.540 --> 00:59:57.820 align:middle line:84%
Like when it comes
to [INAUDIBLE].

00:59:57.820 --> 00:59:59.900 align:middle line:84%
I mean, all the
presentations we've

00:59:59.900 --> 01:00:02.940 align:middle line:90%
seen [INAUDIBLE] single lines.

01:00:02.940 --> 01:00:06.260 align:middle line:84%
So what's the intuition for
how do you manage that in a 3D

01:00:06.260 --> 01:00:07.180 align:middle line:90%
space?

01:00:07.180 --> 01:00:09.940 align:middle line:84%
JOSH MCDERMOTT: Yeah, I
mean, so this is probably

01:00:09.940 --> 01:00:11.380 align:middle line:90%
a respect in which--

01:00:11.380 --> 01:00:13.960 align:middle line:84%
I mean, so there's a simulator
that kind of does it.

01:00:13.960 --> 01:00:19.020 align:middle line:84%
And it treats them as though
they are traveling along lines,

01:00:19.020 --> 01:00:20.520 align:middle line:84%
and that that's
an approximation.

01:00:20.520 --> 01:00:23.580 align:middle line:90%
It's not fully accurate.

01:00:23.580 --> 01:00:26.020 align:middle line:84%
All this stuff is suggesting
that it's probably

01:00:26.020 --> 01:00:29.420 align:middle line:84%
good enough for our purposes,
but it's not perfect.

01:00:29.420 --> 01:00:31.900 align:middle line:84%
And those are things that
will get better with time.

01:00:31.900 --> 01:00:37.020 align:middle line:90%


01:00:37.020 --> 01:00:40.720 align:middle line:84%
So here's a quick summary of
these auditory grouping cues

01:00:40.720 --> 01:00:41.900 align:middle line:90%
that we've discussed.

01:00:41.900 --> 01:00:45.280 align:middle line:84%
We talked about common onset,
comodulation, harmonicity,

01:00:45.280 --> 01:00:47.840 align:middle line:84%
we talked about how there's this
ambiguous role for frequency

01:00:47.840 --> 01:00:49.920 align:middle line:84%
modulation, talked
about repetition,

01:00:49.920 --> 01:00:54.060 align:middle line:84%
and then some role
for spatial cues.

01:00:54.060 --> 01:00:57.040 align:middle line:84%
And all of the things that we've
been discussing so far really

01:00:57.040 --> 01:01:00.160 align:middle line:84%
relate to how the auditory
system assigns energy that's

01:01:00.160 --> 01:01:04.100 align:middle line:84%
kind of received in of
local neighborhood in time,

01:01:04.100 --> 01:01:05.485 align:middle line:90%
different sources in the world.

01:01:05.485 --> 01:01:07.360 align:middle line:84%
But there are also a
whole bunch of phenomena

01:01:07.360 --> 01:01:10.080 align:middle line:84%
that relate to the
grouping of sound energy

01:01:10.080 --> 01:01:11.820 align:middle line:90%
over longer periods of time.

01:01:11.820 --> 01:01:14.320 align:middle line:84%
And this is often
referred to as streaming.

01:01:14.320 --> 01:01:18.700 align:middle line:84%
And so I'm going to give
you a few examples of that.

01:01:18.700 --> 01:01:22.720 align:middle line:84%
So this is the most classic
streaming phenomenon.

01:01:22.720 --> 01:01:25.580 align:middle line:84%
This was really introduced
back in the 1970s.

01:01:25.580 --> 01:01:28.208 align:middle line:84%
And so back then, really
people were very limited

01:01:28.208 --> 01:01:30.500 align:middle line:84%
in terms of the kinds of
sounds that you could actually

01:01:30.500 --> 01:01:31.940 align:middle line:84%
do experiments on,
and so there were

01:01:31.940 --> 01:01:33.060 align:middle line:84%
lots of experiments
that were done

01:01:33.060 --> 01:01:34.360 align:middle line:90%
on beeps and boops and noises.

01:01:34.360 --> 01:01:35.972 align:middle line:90%
That was pretty much it.

01:01:35.972 --> 01:01:38.680 align:middle line:84%
But they nonetheless, discovered
some fairly interesting effects.

01:01:38.680 --> 01:01:41.100 align:middle line:84%
And so in this
particular stimulus,

01:01:41.100 --> 01:01:44.380 align:middle line:84%
you will be presented with
alternating high and low tones.

01:01:44.380 --> 01:01:47.160 align:middle line:84%
So a high tone, a low tone,
a high tone, a high tone,

01:01:47.160 --> 01:01:48.420 align:middle line:90%
a low tone, a high tone.

01:01:48.420 --> 01:01:51.540 align:middle line:90%


01:01:51.540 --> 01:01:54.420 align:middle line:84%
This sequence of
tones can be perceived

01:01:54.420 --> 01:01:56.340 align:middle line:84%
as part of a single
process, kind

01:01:56.340 --> 01:01:59.060 align:middle line:84%
think of that as a single
melody, in which case

01:01:59.060 --> 01:02:00.780 align:middle line:90%
there's a galloping rhythm.

01:02:00.780 --> 01:02:05.158 align:middle line:84%
1, 2, 3; 1, 2, 3; 1, 2, 3;
or as two separate streams,

01:02:05.158 --> 01:02:06.700 align:middle line:84%
one with high-frequency
tones and one

01:02:06.700 --> 01:02:09.140 align:middle line:90%
with low-frequency tones.

01:02:09.140 --> 01:02:13.580 align:middle line:84%
So in general, if the difference
in the frequency gets too great,

01:02:13.580 --> 01:02:16.160 align:middle line:84%
or if the time between
the tones gets too short,

01:02:16.160 --> 01:02:18.540 align:middle line:84%
people will hear two
separate streams.

01:02:18.540 --> 01:02:22.380 align:middle line:84%
Now, you might think that this
distinction between one and two

01:02:22.380 --> 01:02:27.588 align:middle line:84%
streams is kind of like a weird
and subjective distinction.

01:02:27.588 --> 01:02:29.880 align:middle line:84%
It's like, well, obviously
like this could be one thing

01:02:29.880 --> 01:02:31.300 align:middle line:90%
or it could be two things.

01:02:31.300 --> 01:02:34.040 align:middle line:84%
But it just turns out
that, in practice,

01:02:34.040 --> 01:02:38.760 align:middle line:84%
when you listen to this, there's
a pretty clear, subjective sense

01:02:38.760 --> 01:02:42.280 align:middle line:84%
that it either sounds
like one thing or two.

01:02:42.280 --> 01:02:44.860 align:middle line:84%
And it's very consistent, and
it works for lots of people.

01:02:44.860 --> 01:02:48.853 align:middle line:90%
So let's have a listen.

01:02:48.853 --> 01:02:49.520 align:middle line:90%
[AUDIO PLAYBACK]

01:02:49.520 --> 01:02:52.600 align:middle line:84%
- Demonstration three, loss
of rhythmic information

01:02:52.600 --> 01:02:55.120 align:middle line:84%
as a result of
stream segregation.

01:02:55.120 --> 01:02:58.280 align:middle line:84%
You will hear a cycle of two
high tones and one low tone

01:02:58.280 --> 01:03:00.000 align:middle line:90%
in a galloping pattern.

01:03:00.000 --> 01:03:02.760 align:middle line:84%
Listen to what happens to
the experience of the gallop

01:03:02.760 --> 01:03:06.120 align:middle line:84%
as we speed up the sequence
by shortening the tones.

01:03:06.120 --> 01:03:10.240 align:middle line:84%
First, the tones are
far apart in frequency.

01:03:10.240 --> 01:03:16.240 align:middle line:84%
[GALLOPING HIGH AND LOW TONES
INCREASING IN SPEED]

01:03:16.240 --> 01:03:17.233 align:middle line:90%
[END PLAYBACK]

01:03:17.233 --> 01:03:18.900 align:middle line:84%
JOSH MCDERMOTT: And
I should have said--

01:03:18.900 --> 01:03:21.040 align:middle line:90%
so we got the tones far apart.

01:03:21.040 --> 01:03:22.840 align:middle line:84%
Initially, they're
probably going

01:03:22.840 --> 01:03:24.840 align:middle line:84%
to sound like they're
two distinct things.

01:03:24.840 --> 01:03:28.860 align:middle line:84%
What probably will happen is as
they speed up at the very end--

01:03:28.860 --> 01:03:31.540 align:middle line:84%
or sorry, initially,
because they're so slow,

01:03:31.540 --> 01:03:34.360 align:middle line:84%
you will hear them kind of
potentially as a single melody.

01:03:34.360 --> 01:03:37.560 align:middle line:84%
But what will happen as they
speed up is it's going to split.

01:03:37.560 --> 01:03:40.060 align:middle line:84%
And you'll start to hear
this high beep-beep-beep

01:03:40.060 --> 01:03:41.173 align:middle line:90%
and a low beep-beep-beep

01:03:41.173 --> 01:03:41.840 align:middle line:90%
[AUDIO PLAYBACK]

01:03:41.840 --> 01:04:03.260 align:middle line:84%
[HIGH AND LOW TONES BEEPING WITH
INCREASING SPEED]

01:04:03.260 --> 01:04:06.750 align:middle line:84%
- Next the frequency
separation is small.

01:04:06.750 --> 01:04:07.600 align:middle line:90%
[END PLAYBACK]

01:04:07.600 --> 01:04:10.200 align:middle line:84%
JOSH MCDERMOTT: And so now the
frequency separation is small,

01:04:10.200 --> 01:04:11.940 align:middle line:84%
and so there's going to
be a tendency for you

01:04:11.940 --> 01:04:13.120 align:middle line:90%
to hear this as one stream.

01:04:13.120 --> 01:04:15.560 align:middle line:84%
So you're going to still get
this effect of speeding up,

01:04:15.560 --> 01:04:17.340 align:middle line:84%
but you'll probably
hear it as one thing

01:04:17.340 --> 01:04:18.480 align:middle line:90%
until the very, very end.

01:04:18.480 --> 01:04:19.593 align:middle line:90%
So see what happens.

01:04:19.593 --> 01:04:20.260 align:middle line:90%
[AUDIO PLAYBACK]

01:04:20.260 --> 01:04:45.160 align:middle line:84%
[HIGH AND LOW TONES BEEPING WITH
INCREASING SPEED]

01:04:45.160 --> 01:04:46.200 align:middle line:90%
[END PLAYBACK]

01:04:46.200 --> 01:04:48.980 align:middle line:84%
JOSH MCDERMOTT: So at the
very end, they split for me.

01:04:48.980 --> 01:04:52.360 align:middle line:84%
I don't know what
happened to you.

01:04:52.360 --> 01:04:55.600 align:middle line:84%
So this seems like a very
subjective phenomenon,

01:04:55.600 --> 01:04:59.160 align:middle line:84%
but it turns out that there's
this fairly interesting

01:04:59.160 --> 01:05:03.920 align:middle line:84%
objective consequence to this
difference in subjective state,

01:05:03.920 --> 01:05:05.880 align:middle line:90%
and that's what's stated here.

01:05:05.880 --> 01:05:09.280 align:middle line:84%
So when a sequence is parsed
by your auditory system

01:05:09.280 --> 01:05:12.480 align:middle line:84%
into two streams, it becomes
very difficult for you

01:05:12.480 --> 01:05:15.880 align:middle line:84%
to judge temporal
relations between the tones

01:05:15.880 --> 01:05:19.360 align:middle line:84%
or the elements of
the two streams.

01:05:19.360 --> 01:05:21.920 align:middle line:84%
I mean, it's a very interesting
and important phenomenon

01:05:21.920 --> 01:05:24.420 align:middle line:84%
because it suggests
that there is

01:05:24.420 --> 01:05:26.700 align:middle line:84%
some fundamental
change in the way

01:05:26.700 --> 01:05:28.680 align:middle line:90%
that the sound is represented.

01:05:28.680 --> 01:05:32.780 align:middle line:90%
So here's the essential idea.

01:05:32.780 --> 01:05:34.980 align:middle line:90%
So you're going to--

01:05:34.980 --> 01:05:36.158 align:middle line:90%
there's my cursor.

01:05:36.158 --> 01:05:38.200 align:middle line:84%
So you're going to hear
these high and low tones.

01:05:38.200 --> 01:05:41.535 align:middle line:84%
And in one case, the frequency
separation will be small,

01:05:41.535 --> 01:05:43.660 align:middle line:84%
and so you're going to be
a lot more likely to hear

01:05:43.660 --> 01:05:44.712 align:middle line:90%
this as one thing.

01:05:44.712 --> 01:05:46.420 align:middle line:84%
In another case, it'll
get big, so you're

01:05:46.420 --> 01:05:49.220 align:middle line:84%
going to tend to hear
it as two streams.

01:05:49.220 --> 01:05:51.220 align:middle line:84%
And what we're going
to be looking at

01:05:51.220 --> 01:05:55.220 align:middle line:84%
is the extent to which you can
tell whether the low tone is

01:05:55.220 --> 01:05:57.620 align:middle line:84%
kind of centered right
between the two high tones

01:05:57.620 --> 01:05:59.380 align:middle line:90%
or offset a little bit.

01:05:59.380 --> 01:06:03.500 align:middle line:84%
And the phenomenon that
you'll probably notice

01:06:03.500 --> 01:06:06.040 align:middle line:84%
is that when the frequency
separation is small,

01:06:06.040 --> 01:06:08.140 align:middle line:84%
so that you tend to
hear this as one stream,

01:06:08.140 --> 01:06:11.100 align:middle line:84%
it's pretty easy to tell the
difference between those two

01:06:11.100 --> 01:06:11.980 align:middle line:90%
rhythms.

01:06:11.980 --> 01:06:15.215 align:middle line:84%
Whereas when the frequency
separation gets big,

01:06:15.215 --> 01:06:17.340 align:middle line:84%
that distinction kind of
gets lost because you just

01:06:17.340 --> 01:06:18.900 align:middle line:90%
hear it as two streams.

01:06:18.900 --> 01:06:20.900 align:middle line:84%
So you still have that
same physical time

01:06:20.900 --> 01:06:23.000 align:middle line:84%
offset between the two
tones, but you're not going

01:06:23.000 --> 01:06:25.020 align:middle line:90%
to really hear it very clearly.

01:06:25.020 --> 01:06:28.000 align:middle line:90%


01:06:28.000 --> 01:06:29.480 align:middle line:84%
And actually, I'm
not going to show

01:06:29.480 --> 01:06:30.720 align:middle line:84%
you the spectrogram
for this because you

01:06:30.720 --> 01:06:31.660 align:middle line:90%
could use it to cheat.

01:06:31.660 --> 01:06:33.413 align:middle line:90%
So let's listen.

01:06:33.413 --> 01:06:34.080 align:middle line:90%
[AUDIO PLAYBACK]

01:06:34.080 --> 01:06:35.360 align:middle line:90%
- Demonstration 13.

01:06:35.360 --> 01:06:37.000 align:middle line:84%
The effects of
stream segregation

01:06:37.000 --> 01:06:38.960 align:middle line:90%
on the judgment of timing.

01:06:38.960 --> 01:06:41.920 align:middle line:84%
We start with regular
repetitions of a single pitch

01:06:41.920 --> 01:06:44.320 align:middle line:84%
and occasionally
add a lower tone

01:06:44.320 --> 01:06:46.640 align:middle line:90%
to create a galloping rhythm.

01:06:46.640 --> 01:06:48.760 align:middle line:84%
Sometimes the low
tone is halfway

01:06:48.760 --> 01:06:51.640 align:middle line:84%
in time between the high
ones, and sometimes closer

01:06:51.640 --> 01:06:53.040 align:middle line:90%
to the second one.

01:06:53.040 --> 01:06:54.480 align:middle line:84%
In each sequence,
you are to judge

01:06:54.480 --> 01:06:59.000 align:middle line:84%
whether the low tone is exactly
halfway between the high ones.

01:06:59.000 --> 01:07:00.880 align:middle line:84%
First, we present
two examples in which

01:07:00.880 --> 01:07:04.960 align:middle line:84%
the low tone is close in
frequency to the high one.

01:07:04.960 --> 01:07:08.240 align:middle line:84%
Next, we present two examples
in which the low tone is far

01:07:08.240 --> 01:07:11.255 align:middle line:90%
in frequency from the high one.

01:07:11.255 --> 01:07:27.218 align:middle line:84%
[GALLOPING RHYTHM OF LOW AND
HIGH TONES]

01:07:27.218 --> 01:07:29.260 align:middle line:84%
JOSH MCDERMOTT: OK, could
you hear the difference

01:07:29.260 --> 01:07:32.020 align:middle line:90%
between those two rhythms?

01:07:32.020 --> 01:07:35.660 align:middle line:84%
Yeah like one-- it's a little
bit subtle, but one, just--

01:07:35.660 --> 01:07:37.553 align:middle line:90%
the timing sounds different.

01:07:37.553 --> 01:07:39.220 align:middle line:84%
So now we're going
to do the same thing,

01:07:39.220 --> 01:07:41.860 align:middle line:84%
but with this bigger
frequency separation.

01:07:41.860 --> 01:07:56.837 align:middle line:84%
[HIGH-FREQUENCY RHYTHM WITH LOW
TONE SEPARATION]

01:07:56.837 --> 01:07:57.420 align:middle line:90%
[END PLAYBACK]

01:07:57.420 --> 01:08:00.180 align:middle line:84%
JOSH MCDERMOTT: So the argument
is that in this setting

01:08:00.180 --> 01:08:03.360 align:middle line:84%
here, where we have this
big frequency separation,

01:08:03.360 --> 01:08:05.420 align:middle line:84%
the subjective difference
between the timing

01:08:05.420 --> 01:08:06.160 align:middle line:90%
is very subtle.

01:08:06.160 --> 01:08:08.220 align:middle line:84%
And objectively, you can
measure people's ability

01:08:08.220 --> 01:08:11.480 align:middle line:84%
to discriminate and
show that they're worse.

01:08:11.480 --> 01:08:12.920 align:middle line:84%
So that's just an
important fact,

01:08:12.920 --> 01:08:17.240 align:middle line:84%
and an objective consequence
to the streaming phenomenon.

01:08:17.240 --> 01:08:20.548 align:middle line:90%


01:08:20.548 --> 01:08:22.420 align:middle line:90%
So there's this kind of--

01:08:22.420 --> 01:08:23.880 align:middle line:84%
one way to think
about the problem

01:08:23.880 --> 01:08:26.800 align:middle line:84%
that we've been talking
about, where you get

01:08:26.800 --> 01:08:28.420 align:middle line:90%
some auditory input like this.

01:08:28.420 --> 01:08:32.439 align:middle line:84%
It's just energy that's spread
across frequency and over time.

01:08:32.439 --> 01:08:35.439 align:middle line:84%
And you could think of
the scene analysis problem

01:08:35.439 --> 01:08:38.840 align:middle line:84%
as possibly initially
requiring you

01:08:38.840 --> 01:08:41.819 align:middle line:84%
to determine the grouping of
the observed sound elements.

01:08:41.819 --> 01:08:45.200 align:middle line:84%
And so what's shown
here is mixtures

01:08:45.200 --> 01:08:48.279 align:middle line:84%
of the target talker with a
bunch of additional talkers.

01:08:48.279 --> 01:08:53.319 align:middle line:84%
And here, the pixels in the
cochleagram representation

01:08:53.319 --> 01:08:55.800 align:middle line:84%
have been colored red
if they correspond

01:08:55.800 --> 01:08:57.500 align:middle line:90%
to distractor sources.

01:08:57.500 --> 01:09:00.300 align:middle line:84%
So this is energy from
the target talker,

01:09:00.300 --> 01:09:02.460 align:middle line:84%
and then this is from
some other talker.

01:09:02.460 --> 01:09:04.000 align:middle line:84%
So you might imagine
that you need

01:09:04.000 --> 01:09:07.080 align:middle line:84%
to be able to figure
out which bits of energy

01:09:07.080 --> 01:09:10.640 align:middle line:84%
belong to one source and which
belong to another source.

01:09:10.640 --> 01:09:13.600 align:middle line:84%
But there's this other
thing that happens.

01:09:13.600 --> 01:09:16.500 align:middle line:84%
You can see that a lot of
the pixels are colored green.

01:09:16.500 --> 01:09:20.540 align:middle line:84%
And so those are places
where the target talker had

01:09:20.540 --> 01:09:24.340 align:middle line:84%
a fair bit of energy, but where
all the other talkers actually

01:09:24.340 --> 01:09:25.899 align:middle line:90%
have more energy.

01:09:25.899 --> 01:09:29.340 align:middle line:84%
And so that's a situation
where the target

01:09:29.340 --> 01:09:32.840 align:middle line:90%
talker is going to be masked.

01:09:32.840 --> 01:09:35.660 align:middle line:84%
The other sources will make it
difficult to actually detect

01:09:35.660 --> 01:09:39.040 align:middle line:84%
the content of the target
source at those frequencies

01:09:39.040 --> 01:09:40.740 align:middle line:90%
at those moments in time.

01:09:40.740 --> 01:09:43.819 align:middle line:84%
And as we've discussed,
because of the fact that

01:09:43.819 --> 01:09:48.600 align:middle line:84%
sounds add in the air, masking
is ubiquitous in the world.

01:09:48.600 --> 01:09:51.460 align:middle line:84%
Things are always
masking other things.

01:09:51.460 --> 01:09:55.140 align:middle line:84%
And it seems plausible
that you might

01:09:55.140 --> 01:09:58.300 align:middle line:84%
want to be able to infer
the content of sources

01:09:58.300 --> 01:09:59.880 align:middle line:84%
in these places
where they're masked.

01:09:59.880 --> 01:10:01.860 align:middle line:84%
And in fact, there's
a fair bit of evidence

01:10:01.860 --> 01:10:04.620 align:middle line:90%
that this happens all the time.

01:10:04.620 --> 01:10:07.220 align:middle line:84%
So this is a classic
effect that's often

01:10:07.220 --> 01:10:08.760 align:middle line:90%
known as the continuity effect.

01:10:08.760 --> 01:10:12.100 align:middle line:84%
And it consists of
a stimulus where

01:10:12.100 --> 01:10:16.300 align:middle line:84%
you have tones that
are separated by a gap,

01:10:16.300 --> 01:10:19.840 align:middle line:84%
and, in some cases, the gap
will be filled by noise.

01:10:19.840 --> 01:10:23.600 align:middle line:84%
And the phenomenon is that if
the noise is sufficiently high

01:10:23.600 --> 01:10:27.560 align:middle line:84%
in intensity and contains
frequencies close to those

01:10:27.560 --> 01:10:30.640 align:middle line:84%
of the tone, you
will subjectively

01:10:30.640 --> 01:10:33.520 align:middle line:84%
hear the tone as continuing
during the noise,

01:10:33.520 --> 01:10:36.380 align:middle line:84%
even though the tone is not
physically present there.

01:10:36.380 --> 01:10:41.240 align:middle line:84%
And the idea is that
the brain is inferring

01:10:41.240 --> 01:10:43.360 align:middle line:84%
that the tone's absence
during the noise

01:10:43.360 --> 01:10:47.600 align:middle line:84%
is best explained by masking,
and so it gets filled in.

01:10:47.600 --> 01:10:51.460 align:middle line:84%
So the idea is that
here's a stimulus-- again,

01:10:51.460 --> 01:10:52.750 align:middle line:90%
this is sort of spectrogram.

01:10:52.750 --> 01:10:53.500 align:middle line:90%
You got your tone.

01:10:53.500 --> 01:10:54.840 align:middle line:90%
You got your noise.

01:10:54.840 --> 01:10:57.860 align:middle line:84%
And there's two possible
explanations for the stimulus--

01:10:57.860 --> 01:10:59.120 align:middle line:90%
at least two.

01:10:59.120 --> 01:11:01.720 align:middle line:84%
One is that you have two
tones that just kind of happen

01:11:01.720 --> 01:11:04.660 align:middle line:90%
to be sandwiching this noise.

01:11:04.660 --> 01:11:07.680 align:middle line:84%
The other is that the noise
is continuous-- sorry,

01:11:07.680 --> 01:11:10.840 align:middle line:84%
the tone is continuous, and
that the reason that you don't

01:11:10.840 --> 01:11:13.080 align:middle line:84%
actually have physical
evidence for the tone here

01:11:13.080 --> 01:11:16.260 align:middle line:84%
is because it gets
masked by the noise.

01:11:16.260 --> 01:11:18.460 align:middle line:84%
And most of the
time, this is what

01:11:18.460 --> 01:11:22.160 align:middle line:84%
you hear if the noise is
sufficiently high in intensity

01:11:22.160 --> 01:11:24.540 align:middle line:84%
so as to plausibly
mask the tone.

01:11:24.540 --> 01:11:25.680 align:middle line:90%
let's check this out.

01:11:25.680 --> 01:11:29.800 align:middle line:90%


01:11:29.800 --> 01:11:30.980 align:middle line:90%
[AUDIO PLAYBACK]

01:11:30.980 --> 01:11:34.620 align:middle line:90%
- Pulsation threshold.

01:11:34.620 --> 01:11:38.900 align:middle line:84%
You will hear a 2,000 hertz tone
alternating with a band of noise

01:11:38.900 --> 01:11:41.700 align:middle line:90%
centered around 2,000 hertz.

01:11:41.700 --> 01:11:46.260 align:middle line:84%
The tone intensity decreases one
decibel after every four tone

01:11:46.260 --> 01:11:48.060 align:middle line:90%
presentations.

01:11:48.060 --> 01:11:52.943 align:middle line:84%
Notice when the tone begins
to appear continuous.

01:11:52.943 --> 01:11:54.860 align:middle line:84%
JOSH MCDERMOTT: So just
to make sure everybody

01:11:54.860 --> 01:11:56.180 align:middle line:84%
gets what's happening,
you're going

01:11:56.180 --> 01:11:58.263 align:middle line:84%
to hear this tone-- beep,
beep, beep, beep, beep--

01:11:58.263 --> 01:11:59.420 align:middle line:90%
alternating with noise.

01:11:59.420 --> 01:12:01.920 align:middle line:84%
Initially, the tone is going
to be pretty high in intensity.

01:12:01.920 --> 01:12:03.740 align:middle line:84%
It's going to
gradually decrease.

01:12:03.740 --> 01:12:07.020 align:middle line:84%
It will reach a point at which
the tone is low enough in level

01:12:07.020 --> 01:12:09.873 align:middle line:84%
that it could plausibly
be masked by the noise.

01:12:09.873 --> 01:12:11.540 align:middle line:84%
And at that point,
you're going to start

01:12:11.540 --> 01:12:14.430 align:middle line:84%
to hear this thing
as continuous,

01:12:14.430 --> 01:12:16.950 align:middle line:84%
even though the tone is
always going to be pulsing.

01:12:16.950 --> 01:12:20.373 align:middle line:90%
[HIGH-FREQUENCY TONE PULSES]

01:12:20.373 --> 01:12:32.598 align:middle line:90%


01:12:32.598 --> 01:12:37.488 align:middle line:90%
[TONE PULSE CONTINUOUS]

01:12:37.488 --> 01:12:38.138 align:middle line:90%
[END PLAYBACK]

01:12:38.138 --> 01:12:40.430 align:middle line:84%
JOSH MCDERMOTT: At the end,
were you hearing that beep?

01:12:40.430 --> 01:12:40.930 align:middle line:90%
Yeah.

01:12:40.930 --> 01:12:41.870 align:middle line:90%
OK.

01:12:41.870 --> 01:12:46.510 align:middle line:84%
So that's what's known
as the continuity effect.

01:12:46.510 --> 01:12:49.350 align:middle line:90%
And it happens for tones.

01:12:49.350 --> 01:12:50.950 align:middle line:90%
It also happens for speech.

01:12:50.950 --> 01:12:56.350 align:middle line:84%
And speech is often referred
to as phonemic restoration.

01:12:56.350 --> 01:13:00.230 align:middle line:84%
And this is a
famous picture that

01:13:00.230 --> 01:13:03.067 align:middle line:84%
is thought of as a visual
analog of this, where

01:13:03.067 --> 01:13:04.650 align:middle line:84%
what we're going to
be comparing here,

01:13:04.650 --> 01:13:07.790 align:middle line:84%
it's just like going to be like
the tone, where we can have

01:13:07.790 --> 01:13:11.030 align:middle line:84%
tones separated by gaps that
can be filled with noise or not.

01:13:11.030 --> 01:13:13.330 align:middle line:84%
And in this case, we've
got these letters that

01:13:13.330 --> 01:13:15.275 align:middle line:90%
are occluded by of splatter.

01:13:15.275 --> 01:13:16.650 align:middle line:84%
And if you just
get the fragments

01:13:16.650 --> 01:13:19.937 align:middle line:84%
of the letters on their own,
it's kind of hard to interpret.

01:13:19.937 --> 01:13:22.270 align:middle line:84%
But when you have visual
evidence that they're occluded,

01:13:22.270 --> 01:13:24.890 align:middle line:84%
in this case, it's a lot
easier to see that they're Bs.

01:13:24.890 --> 01:13:27.070 align:middle line:84%
So the speech demo is kind
of the analog of that.

01:13:27.070 --> 01:13:28.695 align:middle line:84%
So we're going to
have a speech signal.

01:13:28.695 --> 01:13:31.950 align:middle line:84%
Little bits of it will be
deleted, replaced by silence.

01:13:31.950 --> 01:13:33.930 align:middle line:84%
And then in some
cases, those silences

01:13:33.930 --> 01:13:35.370 align:middle line:90%
will be filled by noise.

01:13:35.370 --> 01:13:39.010 align:middle line:84%
And we're going to ask whether
it's easier to hear the speech

01:13:39.010 --> 01:13:40.570 align:middle line:90%
when the noise is present.

01:13:40.570 --> 01:13:43.855 align:middle line:90%


01:13:43.855 --> 01:13:45.290 align:middle line:90%
[AUDIO PLAYBACK]

01:13:45.290 --> 01:13:47.010 align:middle line:90%
- Demonstration 31.

01:13:47.010 --> 01:13:49.850 align:middle line:84%
The picket fence
effect with speech.

01:13:49.850 --> 01:13:53.690 align:middle line:84%
We play a sentence in which half
of the sound has been eliminated

01:13:53.690 --> 01:13:58.250 align:middle line:84%
by taking out every other 1/6
second segment and replacing it

01:13:58.250 --> 01:13:59.810 align:middle line:90%
with a silence.

01:13:59.810 --> 01:14:03.170 align:middle line:84%
Then the same sentence is
played with loud noise bursts

01:14:03.170 --> 01:14:05.370 align:middle line:90%
replacing the silences.

01:14:05.370 --> 01:14:08.810 align:middle line:84%
Does this make the speech
sound more complete?

01:14:08.810 --> 01:14:12.616 align:middle line:84%
Finally, you will hear
the intact sentence.

01:14:12.616 --> 01:14:14.550 align:middle line:84%
- (CHOPPILY) Auditory
scene analysis

01:14:14.550 --> 01:14:16.590 align:middle line:90%
involves a grouping of sounds.

01:14:16.590 --> 01:14:20.736 align:middle line:84%
The principle of similarity
is very important.

01:14:20.736 --> 01:14:22.710 align:middle line:84%
(WITH STATIC PULSES)
Auditory scene analysis

01:14:22.710 --> 01:14:24.710 align:middle line:90%
involves a grouping of sounds.

01:14:24.710 --> 01:14:28.910 align:middle line:84%
The principle of similarity
is very important.

01:14:28.910 --> 01:14:32.790 align:middle line:84%
(NORMAL) Auditory scene analysis
involves the grouping of sounds.

01:14:32.790 --> 01:14:35.690 align:middle line:84%
The principle of similarity
is very important.

01:14:35.690 --> 01:14:38.470 align:middle line:90%


01:14:38.470 --> 01:14:41.630 align:middle line:84%
- Again, half the speech
is deleted, but this time,

01:14:41.630 --> 01:14:45.630 align:middle line:84%
every other quarter-second
segment has been deleted.

01:14:45.630 --> 01:14:48.829 align:middle line:84%
Again, judge the apparent
completeness of the sentence.

01:14:48.829 --> 01:14:50.246 align:middle line:84%
- (CHOPPILY WITH
LONGER DELETIONS)

01:14:50.246 --> 01:14:53.950 align:middle line:84%
Auditory scene analysis
involves grouping of sounds.

01:14:53.950 --> 01:14:58.025 align:middle line:84%
The principle of similarity
is very important.

01:14:58.025 --> 01:15:00.150 align:middle line:84%
(WITH LONGER STATIC PULSES)
Auditory scene analysis

01:15:00.150 --> 01:15:02.110 align:middle line:90%
involves grouping of sounds.

01:15:02.110 --> 01:15:05.047 align:middle line:84%
The principle of similarity
is very important.

01:15:05.047 --> 01:15:05.630 align:middle line:90%
[END PLAYBACK]

01:15:05.630 --> 01:15:06.550 align:middle line:84%
JOSH MCDERMOTT: So
did you feel like you

01:15:06.550 --> 01:15:08.910 align:middle line:84%
were hearing the speech when
the noise was is present?

01:15:08.910 --> 01:15:09.410 align:middle line:90%
Yeah.

01:15:09.410 --> 01:15:11.010 align:middle line:90%
So that's phonemic restoration.

01:15:11.010 --> 01:15:13.730 align:middle line:84%
And did you have the sense
that it worked better

01:15:13.730 --> 01:15:14.970 align:middle line:90%
the second time?

01:15:14.970 --> 01:15:15.490 align:middle line:90%
Yeah.

01:15:15.490 --> 01:15:20.050 align:middle line:84%
So I think there's some optimal
stimulus parameters for this

01:15:20.050 --> 01:15:23.210 align:middle line:84%
that are partially a
function of how much context

01:15:23.210 --> 01:15:27.330 align:middle line:84%
there is to be able to fill
in the stuff in the noise,

01:15:27.330 --> 01:15:31.530 align:middle line:84%
and some evidence that there's
actually linguistic constraints

01:15:31.530 --> 01:15:34.170 align:middle line:90%
on what you fill in.

01:15:34.170 --> 01:15:36.570 align:middle line:90%
It's an interesting effect.

01:15:36.570 --> 01:15:38.170 align:middle line:90%
Phonemic restoration.

01:15:38.170 --> 01:15:41.930 align:middle line:84%
The last thing
I'll leave you with

01:15:41.930 --> 01:15:45.590 align:middle line:84%
is an example where this
happens with sound textures.

01:15:45.590 --> 01:15:47.610 align:middle line:84%
So textures are
sounds that result

01:15:47.610 --> 01:15:49.790 align:middle line:84%
from large numbers of
similar acoustic events.

01:15:49.790 --> 01:15:57.470 align:middle line:84%
So things like rain or swarms
of insects, fire, wind,

01:15:57.470 --> 01:15:59.490 align:middle line:90%
things like that.

01:15:59.490 --> 01:16:03.650 align:middle line:84%
And there seems to be this
pretty powerful inference

01:16:03.650 --> 01:16:06.110 align:middle line:90%
of texture when it's masked.

01:16:06.110 --> 01:16:12.310 align:middle line:90%
And so I'll play this example.

01:16:12.310 --> 01:16:14.510 align:middle line:84%
So what you're going
to hear is two seconds

01:16:14.510 --> 01:16:18.403 align:middle line:84%
of texture followed by two
seconds of masking noise.

01:16:18.403 --> 01:16:20.570 align:middle line:84%
And I'm actually going to
turn the volume down here.

01:16:20.570 --> 01:16:22.870 align:middle line:84%
Just don't want anybody
to lose their hearing.

01:16:22.870 --> 01:16:25.190 align:middle line:84%
And you will probably
have the sense--

01:16:25.190 --> 01:16:27.065 align:middle line:84%
and the texture is
the sound of applause.

01:16:27.065 --> 01:16:29.690 align:middle line:84%
You probably have the sense that
it continues during the noise.

01:16:29.690 --> 01:16:30.357 align:middle line:90%
[AUDIO PLAYBACK]

01:16:30.357 --> 01:16:31.606 align:middle line:90%
[APPLAUSE]

01:16:31.606 --> 01:16:33.494 align:middle line:90%
[STATIC]

01:16:33.494 --> 01:16:34.910 align:middle line:90%
[APPLAUSE]

01:16:34.910 --> 01:16:35.810 align:middle line:90%
[END PLAYBACK]

01:16:35.810 --> 01:16:36.790 align:middle line:84%
JOSH MCDERMOTT: So it's
kind of interesting

01:16:36.790 --> 01:16:38.665 align:middle line:84%
because the noise is a
full two seconds long,

01:16:38.665 --> 01:16:40.310 align:middle line:84%
and you feel like
you hear the thing

01:16:40.310 --> 01:16:42.143 align:middle line:84%
throughout the whole
thing, unless you think

01:16:42.143 --> 01:16:44.390 align:middle line:90%
it's the power of suggestion.

01:16:44.390 --> 01:16:47.670 align:middle line:84%
This is a version where
there's a small gap

01:16:47.670 --> 01:16:50.252 align:middle line:84%
between the end of the texture
and the start of the noise,

01:16:50.252 --> 01:16:51.710 align:middle line:84%
which makes it a
lot less plausible

01:16:51.710 --> 01:16:55.083 align:middle line:84%
that the texture continues, and
that tends to kill the effect.

01:16:55.083 --> 01:16:55.750 align:middle line:90%
[AUDIO PLAYBACK]

01:16:55.750 --> 01:16:57.610 align:middle line:90%
[APPLAUSE]

01:16:57.610 --> 01:16:59.470 align:middle line:90%
[STATIC]

01:16:59.470 --> 01:17:00.287 align:middle line:90%
[APPLAUSE]

01:17:00.287 --> 01:17:00.870 align:middle line:90%
[END PLAYBACK]

01:17:00.870 --> 01:17:04.070 align:middle line:84%
JOSH MCDERMOTT: And
so the big idea here

01:17:04.070 --> 01:17:07.290 align:middle line:84%
is that these processes
of filling in, we think

01:17:07.290 --> 01:17:10.650 align:middle line:84%
are going on all the time, like
behind the scenes without you

01:17:10.650 --> 01:17:11.230 align:middle line:90%
knowing it.

01:17:11.230 --> 01:17:13.537 align:middle line:84%
So you probably notice
there's this kind

01:17:13.537 --> 01:17:15.370 align:middle line:84%
of annoying humming
sound that kind of comes

01:17:15.370 --> 01:17:17.330 align:middle line:90%
from the cabinet in back of me.

01:17:17.330 --> 01:17:21.170 align:middle line:84%
But that is continually masked
intermittently by my voice.

01:17:21.170 --> 01:17:23.650 align:middle line:84%
So when I talk, there
will be periods of time

01:17:23.650 --> 01:17:26.330 align:middle line:84%
where that noise
is fully masked.

01:17:26.330 --> 01:17:28.830 align:middle line:84%
Yet it probably sounds like the
noise is totally continuous.

01:17:28.830 --> 01:17:31.090 align:middle line:84%
And of course, physically
it is, but the fact

01:17:31.090 --> 01:17:33.890 align:middle line:84%
that it sounds continuous is
because your brain is just kind

01:17:33.890 --> 01:17:36.570 align:middle line:90%
of filling it in subjectively.

01:17:36.570 --> 01:17:39.930 align:middle line:84%
So that you're kind of hearing
your estimate of what's actually

01:17:39.930 --> 01:17:42.090 align:middle line:84%
out there in the world,
and that estimate

01:17:42.090 --> 01:17:45.250 align:middle line:84%
is intended to compensate,
in part, for the fact

01:17:45.250 --> 01:17:47.150 align:middle line:84%
that things are
masked all the time.

01:17:47.150 --> 01:17:50.810 align:middle line:84%
Similarly, I can talk, and I
can clap my hands like this.

01:17:50.810 --> 01:17:54.650 align:middle line:84%
So my clapping is going
to be masking my speech

01:17:54.650 --> 01:17:57.350 align:middle line:84%
and it sounds just
continuous to you.

01:17:57.350 --> 01:18:00.330 align:middle line:84%
So this stuff goes on all the
time, kind of behind the scenes.

01:18:00.330 --> 01:18:00.830 align:middle line:90%
Yeah.

01:18:00.830 --> 01:18:03.730 align:middle line:90%


01:18:03.730 --> 01:18:06.510 align:middle line:84%
AUDIENCE: Would this still
work with like a texture that

01:18:06.510 --> 01:18:10.070 align:middle line:90%
doesn't sound like the noise?

01:18:10.070 --> 01:18:13.750 align:middle line:84%
If I really think
about it, the applause

01:18:13.750 --> 01:18:17.250 align:middle line:84%
does sound a bit
like static noise.

01:18:17.250 --> 01:18:22.470 align:middle line:84%
But if you replace the
applause with popping bubbles,

01:18:22.470 --> 01:18:27.433 align:middle line:84%
for instance, would
this effect still hold?

01:18:27.433 --> 01:18:29.350 align:middle line:84%
JOSH MCDERMOTT: Yeah,
so there's a whole paper

01:18:29.350 --> 01:18:33.450 align:middle line:84%
that explores the dependence
on stuff like that.

01:18:33.450 --> 01:18:36.350 align:middle line:84%
And in general, the
effect is strongest

01:18:36.350 --> 01:18:41.110 align:middle line:84%
when the sounds are stationary,
which is to say kind of stable

01:18:41.110 --> 01:18:42.190 align:middle line:90%
over time.

01:18:42.190 --> 01:18:44.950 align:middle line:84%
So something that has these
intermittent popping bubbles

01:18:44.950 --> 01:18:48.550 align:middle line:84%
gets a lot harder
to hear in this way.

01:18:48.550 --> 01:18:52.263 align:middle line:84%
And in particular-- so if
you do this exact same-- set

01:18:52.263 --> 01:18:53.930 align:middle line:84%
up this exact same
thing, but with, say,

01:18:53.930 --> 01:18:56.510 align:middle line:84%
speech or music
instead of the texture,

01:18:56.510 --> 01:18:58.670 align:middle line:84%
you don't hear the
speech or music kind

01:18:58.670 --> 01:19:00.090 align:middle line:90%
of continuing over two seconds.

01:19:00.090 --> 01:19:05.630 align:middle line:84%
So if you shorten the noise
to, say, like 200 milliseconds,

01:19:05.630 --> 01:19:08.390 align:middle line:84%
you'll get the continuity effect
with speech, just like we heard.

01:19:08.390 --> 01:19:10.370 align:middle line:84%
You get the continuity
effect with music.

01:19:10.370 --> 01:19:12.090 align:middle line:84%
But it doesn't
last for that long.

01:19:12.090 --> 01:19:15.090 align:middle line:84%
So the situations in
which you subjectively

01:19:15.090 --> 01:19:16.850 align:middle line:84%
hear this thing
lasting for two seconds

01:19:16.850 --> 01:19:20.290 align:middle line:84%
are those where the
sound is stationary.

01:19:20.290 --> 01:19:22.250 align:middle line:84%
And one reason for
that is potentially

01:19:22.250 --> 01:19:24.990 align:middle line:84%
because those are sounds that
are, A, very predictable,

01:19:24.990 --> 01:19:28.570 align:middle line:84%
but, B, also very likely
to continue on very long

01:19:28.570 --> 01:19:29.910 align:middle line:90%
timescales in the world.

01:19:29.910 --> 01:19:31.930 align:middle line:84%
So textures are
typically generated

01:19:31.930 --> 01:19:34.770 align:middle line:90%
by lots of similar events.

01:19:34.770 --> 01:19:37.093 align:middle line:84%
Probably makes it unlikely
that they stop abruptly.

01:19:37.093 --> 01:19:39.010 align:middle line:84%
And so you probably have
a pretty strong prior

01:19:39.010 --> 01:19:40.970 align:middle line:84%
that they just go on
for long periods of time

01:19:40.970 --> 01:19:44.082 align:middle line:84%
would be my guess, whereas for
things like speech or music,

01:19:44.082 --> 01:19:45.790 align:middle line:84%
you're not going to
have that same prior.

01:19:45.790 --> 01:19:49.650 align:middle line:90%


01:19:49.650 --> 01:19:51.760 align:middle line:90%
That's all for today.

01:19:51.760 --> 01:20:02.000 align:middle line:90%