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JOSH MCDERMOTT:
Greetings, everybody.

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Welcome back to 9.35.

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Last time, we started talking
about depth perception,

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focusing on monocular
depth perception.

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And we'll wrap that
up today and then

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talk a little bit about
stereopsis, binocular depth

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perception.

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So just to recap what we
talked about last time,

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the challenge here that
we're talking about

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is that the world is
three-dimensional.

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It's essential
for lots of things

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that we need to do
to be able to recover

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that three-dimensional
structure.

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So that includes the
three-dimensional shape

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of objects, where things
are in depth relative to us.

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The problem is nontrivial
because the input

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to the visual system are
two-dimensional images.

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Now, we get two of
them, but they're still

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two-dimensional images.

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So we do take advantage of the
fact that we have two eyes.

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And we'll talk
about that shortly.

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But what we talked
about last time,

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and what we'll finish
today, are other ways

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in which we recover depth--
typically leveraging assumptions

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about the world that often
are coupled with knowledge

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of the physics and
geometry of the way

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that light interacts with
objects to form images.

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And so we talked
a lot about cues.

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So there are lots of different
visual cues to 3D shape

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and depth.

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And last time, we
talked about shape

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from shading, linear
perspective, texture gradients,

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the relationship between
distance and size,

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height and field, aerial
perspective, and more.

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So remember, shape from
shading is based on the fact

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that many surfaces are
approximately Lambertian.

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So the idea is that the amount
of light that a surface reflects

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is proportional to the angle
between the illumination

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and the surface orientation.

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And so if you have a surface
whose orientation changes

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for a fixed
illumination direction,

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the amount of light that's
reflected will vary.

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And so if you know the
direction of illumination

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and you know that the
intensity changes in the image

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are only due to shading,
you can then infer shape.

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So we saw a bunch
of examples of how

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we do this, talked about how the
visual system seems to assume--

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in certainly in the
absence of other evidence--

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that light tends
to come from above.

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And the consequence of that
assumption is that in some cases

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you misperceive depth.

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So this thing is a crater
but, from this orientation,

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looks like a bump.

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Here are some sand dunes that
only really look like sand dunes

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when the light comes from above.

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We saw this demonstration
of the same kind of thing.

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We also talked about shadows.

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So shadows are created when
an object blocks light.

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And so as an object changes
in height above a surface,

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the position of the shadow
will typically change.

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And so we use the positioning
of shadows to infer depth.

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The visual system seems to
have internalized the fact

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that shadows tend to be
dark if you make them light.

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You don't really
get depth as much.

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And then we saw
all these examples

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where you can find things
that either are shadows,

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but from some other
object, or that

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just happen to look like shadows
that cause objects to look

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like they're elevated
up in the air.

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And we revisited this idea
that the visual system

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seems to model things at a
local scale within the image.

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So we saw these
demonstrations of situations

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where you perceive depth, but
where it's really is logically

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impossible for the
shadows to be oriented

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the way they are because it
implies that there are these two

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different light sources that
happen to be hitting the two

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sets of circles.

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But that doesn't really
bother you at all.

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On the bottom,
though, it does seem

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to bother you and interfere
with the extraction of depth.

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So there's some
degree of modeling

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of the shadows and illumination
maybe, but on a local scale.

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We talked about
these regularities

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that have to do with the size
of objects or texture elements

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and how there's also these
relationships between where

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things are in the height
within your visual field.

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So as things extend
away from you,

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they're often on
the ground plane.

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So they'll be higher
in your visual field.

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And so if you get
gradients where

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the size is varied with
height in visual field,

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it gives you pretty
compelling sense of depth.

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So these texture gradients
are quite powerful.

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We saw some examples where
artists have exploited

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this to give you the illusion
that the floor is not flat,

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even though it is, and they
just painted it in a funny way.

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We then talked
about Emmert's law.

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So remember, Emmert's
law is this relationship

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between apparent size, visual
angle, and apparent distance.

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And we saw this demonstration
where we created an after image.

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So the idea is that the
after image is something

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that's a fixed
size on the retina,

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so the visual angle is fixed.

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And you can change
the apparent distance

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by either looking at
something that's very close

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or looking at something
that's far away.

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The consequence of
that is that the thing

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changes in apparent size.

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So in general, when
Emmert's law is at work,

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it's typically in
situations where

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either size or distance is less
ambiguous than the other one.

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And so changes in
apparent distance

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will cause changes in
apparent size or vice versa.

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So we saw a bunch of examples
like that and examples

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in photographs where
you misperceive

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things because of the
application of Emmert's

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law in various ways.

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So here's a situation
where you seem

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to implicitly assume that the
children are all the same size.

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And that means that they're
all the same distance away,

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and that means that
the girl has got to not

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have her feet on the ground.

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Saw these very
large pigeons, where

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the distance is
erroneously assumed

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to be very similar
to that of the cars.

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And so they look
pretty similar in size.

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Talked about aerial perspective.

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It's an optical effect
that happens in the air

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that you've learned is
associated with distance.

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Linear perspective--
due to the fact

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that parallel lines in the world
will converge in the image,

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unless you happen to
take the image such

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that they lie in a plane that's
parallel to the image plane.

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And we saw lots of examples
of how these depth cues can

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interact with Emmert's law to
create these funny illusions.

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So these two monsters are the
same signs, but one of them

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looks like it's a
lot further away,

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and so it looks a lot bigger.

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We then saw some
examples of what

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we see when we
perceive the world are

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the three-dimensional
structures that we infer.

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And so it's very hard to
actually undo that inference.

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So you get these funny
examples like this,

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where it's impossible to
believe that those two

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parallelograms are the same size
because you're not seeing them

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as they are in the image.

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You're seeing them in the
way that you infer them

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in the world.

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And then we wrapped up with
these examples of bistability.

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So the amazing thing
about perception

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is that despite the fact
that we're constantly

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solving these
ill-posed problems,

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we typically arrive at one
pretty convincing solution

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to the problem.

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It's whatever you see.

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And usually, it's correct.

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But very occasionally,
when you get

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these kind of
impoverished stimuli,

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things can become bistable.

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So the Necker cube is
a very famous example

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of this, where you can see
either face as being in front.

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And so if you look
at it over time,

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you'll flip back and forth
between seeing one and seeing

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another.

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And so that phenomenon
of bistability

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is a pretty common
thing in perception.

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It's super interesting,
as we've commented before,

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that we don't actually
just see one interpretation

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and stick with it.

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So some people would
argue that that maybe

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is related to the fact that
there's multiple good solutions,

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and you're sampling
from a distribution.

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We talked about a few different
possible explanations of this.

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And we saw some classic
examples of bistability

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where you can interpret
things in two different ways

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and some jokes that
are based on that.

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All right.

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And so that's where
we left things.

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So another kind
of phenomena that

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is related to depth
perception and ties

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into some of the other themes
that we've talked about so far

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is the phenomenon of
impossible objects.

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So these are drawings,
or paintings,

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or photographs where you glance
at the thing, and it looks fine.

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But then you inspect
it in more detail,

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and you realize that it's
not a possible object that

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could be physically
realized in the world.

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And so these things in
the art of art of Escher

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are pretty common, where there
are these staircases that

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look like they forever go up.

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And obviously, it's
not really possible.

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There's another example
where it looks like you have

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these arrangements of cubes.

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But then if you extrapolate
what all the local relationships

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would imply, it's not something
that could actually happen.

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And so these things
are kind of fun

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to look at and maybe perplexing.

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I think they actually tell
us a lot about perception.

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And specifically, I think
they speak to this idea

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that we've already hit upon
in a bunch of other places

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in this class, that the visual
system seems to model images

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in local neighborhoods.

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So you look at a particular
point in an image,

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and it seems like you
create this local 3D model.

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As you could tell, the
staircase maybe goes up,

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and maybe part of it
intersects with another

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that keeps going up.

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And it doesn't seem like you
model the entire thing at once,

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because if you did, well, I
don't know what would happen,

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but you'd probably be aware that
the thing doesn't make sense.

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So it suggests that
you're not really

00:09:49.730 --> 00:09:54.690 align:middle line:84%
requiring global consistency in
the interpretation of the image.

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So you can make these funny
images that exemplify this idea.

00:10:02.610 --> 00:10:06.490 align:middle line:84%
So this is another example
of an impossible object

00:10:06.490 --> 00:10:10.810 align:middle line:84%
that, at a glance, maybe
looks OK, but doesn't really

00:10:10.810 --> 00:10:12.370 align:middle line:90%
make sense.

00:10:12.370 --> 00:10:23.050 align:middle line:84%
Here's an interesting case of
this, where if you look at this,

00:10:23.050 --> 00:10:28.090 align:middle line:84%
the local interpretation
is forced to change.

00:10:28.090 --> 00:10:31.510 align:middle line:84%
It's related to those figure
ground illusions that we saw,

00:10:31.510 --> 00:10:34.610 align:middle line:84%
where the motion makes
it clear that something

00:10:34.610 --> 00:10:36.670 align:middle line:90%
is a three-dimensional thing.

00:10:36.670 --> 00:10:39.330 align:middle line:90%


00:10:39.330 --> 00:10:41.470 align:middle line:84%
And it's kind of
painful to look at.

00:10:41.470 --> 00:10:44.850 align:middle line:90%


00:10:44.850 --> 00:10:46.930 align:middle line:84%
Oh, this is another
one that I found.

00:10:46.930 --> 00:10:49.770 align:middle line:90%
This is really wacky.

00:10:49.770 --> 00:10:54.430 align:middle line:84%
So again, at a glance, anywhere
that you look, this looks fine.

00:10:54.430 --> 00:10:58.770 align:middle line:90%


00:10:58.770 --> 00:11:03.650 align:middle line:84%
But it's doing some things
that are not possible, right?

00:11:03.650 --> 00:11:12.870 align:middle line:90%


00:11:12.870 --> 00:11:17.930 align:middle line:84%
It's related to depth because
the reason that you're

00:11:17.930 --> 00:11:21.370 align:middle line:84%
able to render this image
is essentially because it's

00:11:21.370 --> 00:11:22.510 align:middle line:90%
a two-dimensional image.

00:11:22.510 --> 00:11:25.090 align:middle line:84%
And the thing
that's not possible

00:11:25.090 --> 00:11:32.290 align:middle line:84%
is the depth arrangement that's
implied at every point in space.

00:11:32.290 --> 00:11:37.450 align:middle line:84%
There isn't a global 3D
structure here that is actually

00:11:37.450 --> 00:11:40.770 align:middle line:90%
consistent with the images.

00:11:40.770 --> 00:11:41.690 align:middle line:90%
OK.

00:11:41.690 --> 00:11:46.460 align:middle line:84%
Any questions about impossible
objects or anything else

00:11:46.460 --> 00:11:47.560 align:middle line:90%
we've talked about so far?

00:11:47.560 --> 00:11:59.060 align:middle line:90%


00:11:59.060 --> 00:12:05.600 align:middle line:84%
So why do you suppose that
vision might work like this?

00:12:05.600 --> 00:12:07.940 align:middle line:84%
Why do you think it might
be the case that you

00:12:07.940 --> 00:12:12.900 align:middle line:84%
make these inferences
locally without really

00:12:12.900 --> 00:12:14.760 align:middle line:90%
enforcing global consistency?

00:12:14.760 --> 00:12:19.060 align:middle line:90%


00:12:19.060 --> 00:12:19.840 align:middle line:90%
Any ideas?

00:12:19.840 --> 00:12:30.140 align:middle line:90%


00:12:30.140 --> 00:12:32.340 align:middle line:84%
So one kind of idea
that I think explains

00:12:32.340 --> 00:12:34.420 align:middle line:84%
a lot of things
about perception is

00:12:34.420 --> 00:12:38.500 align:middle line:90%
that the world is always there.

00:12:38.500 --> 00:12:40.915 align:middle line:84%
And so anytime you
really you want

00:12:40.915 --> 00:12:43.040 align:middle line:84%
to see something or know
something about the world,

00:12:43.040 --> 00:12:45.100 align:middle line:84%
typically what you do
is you look at that.

00:12:45.100 --> 00:12:47.880 align:middle line:84%
So we have this
receptor lattice.

00:12:47.880 --> 00:12:50.360 align:middle line:84%
It's very dense in this
one part of the lattice.

00:12:50.360 --> 00:12:52.660 align:middle line:84%
And so you typically
look around the world,

00:12:52.660 --> 00:12:56.380 align:middle line:84%
and you move that lattice onto
the stuff that you want to see.

00:12:56.380 --> 00:12:59.480 align:middle line:84%
And because the world
tends to be pretty stable--

00:12:59.480 --> 00:13:02.730 align:middle line:84%
and if you want to understand
what the 3D geometry is, like,

00:13:02.730 --> 00:13:03.980 align:middle line:90%
say here, you just look there.

00:13:03.980 --> 00:13:05.230 align:middle line:90%
Or there, you just look there.

00:13:05.230 --> 00:13:07.320 align:middle line:84%
Or there, you just
look there, right?

00:13:07.320 --> 00:13:11.242 align:middle line:84%
So there's a lot of
aspects of vision

00:13:11.242 --> 00:13:12.700 align:middle line:84%
that seem consistent
with this idea

00:13:12.700 --> 00:13:14.722 align:middle line:84%
that you only compute
things as needed.

00:13:14.722 --> 00:13:16.680 align:middle line:84%
So there's something that
you're interested in.

00:13:16.680 --> 00:13:18.680 align:middle line:84%
You look at it, and then
you do some computation

00:13:18.680 --> 00:13:22.100 align:middle line:84%
that's related to the thing that
you look at without necessarily

00:13:22.100 --> 00:13:24.660 align:middle line:84%
analyzing, or representing,
or remembering

00:13:24.660 --> 00:13:26.080 align:middle line:90%
the entirety of the scene.

00:13:26.080 --> 00:13:28.660 align:middle line:84%
And so we'll come
back to that idea

00:13:28.660 --> 00:13:30.560 align:middle line:90%
little bit later in the class.

00:13:30.560 --> 00:13:36.400 align:middle line:90%


00:13:36.400 --> 00:13:38.020 align:middle line:84%
So one other kind
of thing that's

00:13:38.020 --> 00:13:43.870 align:middle line:84%
related to depth perception
is the hollow-face illusion.

00:13:43.870 --> 00:13:48.510 align:middle line:90%
So this is a hollow mask.

00:13:48.510 --> 00:13:53.230 align:middle line:84%
So you look at it, and
it looks like the shape

00:13:53.230 --> 00:13:54.670 align:middle line:90%
of someone's face.

00:13:54.670 --> 00:13:57.910 align:middle line:90%
But it's actually a hollow mask.

00:13:57.910 --> 00:14:03.710 align:middle line:84%
And so these are cases where you
misperceive the depth, in part

00:14:03.710 --> 00:14:05.310 align:middle line:84%
because you have a
pretty strong prior

00:14:05.310 --> 00:14:08.950 align:middle line:84%
for what the three-dimensional
structure of faces should be.

00:14:08.950 --> 00:14:11.790 align:middle line:84%
And that has some pretty
interesting consequences

00:14:11.790 --> 00:14:14.090 align:middle line:90%
on the motion that you see.

00:14:14.090 --> 00:14:16.590 align:middle line:84%
So this is another really
interesting example

00:14:16.590 --> 00:14:18.670 align:middle line:84%
where motion and depth
seem to be really tightly

00:14:18.670 --> 00:14:19.370 align:middle line:90%
Yoked.

00:14:19.370 --> 00:14:24.490 align:middle line:84%
So I'll show you this
one video about this.

00:14:24.490 --> 00:14:29.590 align:middle line:84%
And then we'll experience
this ourselves in a sense.

00:14:29.590 --> 00:14:30.810 align:middle line:90%
One second.

00:14:30.810 --> 00:14:36.425 align:middle line:90%


00:14:36.425 --> 00:14:37.830 align:middle line:90%
[VIDEO PLAYBACK]

00:14:37.830 --> 00:14:40.190 align:middle line:84%
- We've had an Einstein
mask for many years.

00:14:40.190 --> 00:14:43.577 align:middle line:84%
Now we have one that's fully
painted, decorated by an artist.

00:14:43.577 --> 00:14:45.910 align:middle line:84%
And in fact, with all the
flesh tones and the white hair

00:14:45.910 --> 00:14:48.030 align:middle line:84%
and so on, it's remarkable
because it really does

00:14:48.030 --> 00:14:49.770 align:middle line:90%
look like Einstein himself.

00:14:49.770 --> 00:14:52.008 align:middle line:84%
But this is a hollow
face, don't forget.

00:14:52.008 --> 00:14:53.550 align:middle line:84%
Here is the piece
being turned around

00:14:53.550 --> 00:14:55.870 align:middle line:84%
very slowly to show that
it's hollow that side.

00:14:55.870 --> 00:14:58.153 align:middle line:84%
And then this side
is all in gray.

00:14:58.153 --> 00:15:00.070 align:middle line:84%
You're not supposed to
see this side normally.

00:15:00.070 --> 00:15:02.152 align:middle line:90%
It's just the back of the mask.

00:15:02.152 --> 00:15:03.110 align:middle line:90%
We keep turning around.

00:15:03.110 --> 00:15:07.070 align:middle line:84%
And there's a nice effect here
as he suddenly pops out to you

00:15:07.070 --> 00:15:08.570 align:middle line:84%
because although
it's a hollow face,

00:15:08.570 --> 00:15:10.550 align:middle line:84%
he's going to suddenly
pop in your imagination

00:15:10.550 --> 00:15:13.150 align:middle line:90%
to be a full face.

00:15:13.150 --> 00:15:14.710 align:middle line:84%
An effect like
that, also, you see

00:15:14.710 --> 00:15:17.310 align:middle line:84%
very remarkable is when you
tilt the piece back and forth

00:15:17.310 --> 00:15:17.810 align:middle line:90%
like that.

00:15:17.810 --> 00:15:19.830 align:middle line:84%
You get some very,
very strange effects

00:15:19.830 --> 00:15:22.650 align:middle line:84%
of the head tilting
upwards and downwards.

00:15:22.650 --> 00:15:25.750 align:middle line:84%
And the eyes seem to
follow you up and down.

00:15:25.750 --> 00:15:28.990 align:middle line:84%
And now if we just leave
the mask on the table

00:15:28.990 --> 00:15:31.750 align:middle line:84%
and move the camera, you'll
get some very interesting

00:15:31.750 --> 00:15:33.750 align:middle line:90%
extra effects as well--

00:15:33.750 --> 00:15:34.970 align:middle line:90%
hollow-face illusion.

00:15:34.970 --> 00:15:37.730 align:middle line:90%


00:15:37.730 --> 00:15:38.640 align:middle line:90%
[END PLAYBACK]

00:15:38.640 --> 00:15:43.400 align:middle line:84%
JOSH MCDERMOTT: Greatly enhanced
by the dramatic exposition.

00:15:43.400 --> 00:15:44.780 align:middle line:90%
OK, so what's going on there?

00:15:44.780 --> 00:15:50.560 align:middle line:84%
So this is a case where
you look at this thing

00:15:50.560 --> 00:15:53.920 align:middle line:84%
where the depth is actually
the opposite of what

00:15:53.920 --> 00:15:55.180 align:middle line:90%
you see it to be, right?

00:15:55.180 --> 00:15:57.280 align:middle line:84%
So the actual
structure in the world

00:15:57.280 --> 00:16:00.080 align:middle line:84%
is the opposite of
what you see it to be.

00:16:00.080 --> 00:16:04.190 align:middle line:90%
And then it moves.

00:16:04.190 --> 00:16:07.260 align:middle line:84%
And what's so freaky about
looking at this thing

00:16:07.260 --> 00:16:12.200 align:middle line:84%
is that the face appears to
move in the direction that's

00:16:12.200 --> 00:16:15.100 align:middle line:84%
opposite to the direction
it is actually rotating.

00:16:15.100 --> 00:16:20.720 align:middle line:84%
And so this, at some level,
is a simple consequence

00:16:20.720 --> 00:16:22.960 align:middle line:84%
of geometry, which
is that if you have

00:16:22.960 --> 00:16:26.940 align:middle line:84%
a three-dimensional thing and
it rotates in one direction,

00:16:26.940 --> 00:16:29.737 align:middle line:84%
the points at the back are
going to move physically in one

00:16:29.737 --> 00:16:31.320 align:middle line:84%
direction, and the
points at the front

00:16:31.320 --> 00:16:33.180 align:middle line:84%
will move physically
in the other direction.

00:16:33.180 --> 00:16:37.888 align:middle line:84%
And so if you take
an image of this,

00:16:37.888 --> 00:16:39.680 align:middle line:84%
that stimulus-- and we
saw examples of this

00:16:39.680 --> 00:16:41.180 align:middle line:84%
where-- remember
that stimulus where

00:16:41.180 --> 00:16:43.880 align:middle line:84%
you have that thing that looks
like a sphere of dots that's

00:16:43.880 --> 00:16:45.120 align:middle line:90%
rotating around?

00:16:45.120 --> 00:16:46.660 align:middle line:90%
And it's bistable, right?

00:16:46.660 --> 00:16:49.160 align:middle line:84%
You can see it as
rotating either direction.

00:16:49.160 --> 00:16:52.120 align:middle line:84%
But when it switches direction,
the depth also flips.

00:16:52.120 --> 00:16:55.080 align:middle line:84%
So in that case, it's
not very striking

00:16:55.080 --> 00:16:57.877 align:middle line:84%
because both depth
interpretations basically

00:16:57.877 --> 00:16:58.460 align:middle line:90%
look the same.

00:16:58.460 --> 00:16:59.620 align:middle line:90%
It's just a sphere of dots.

00:16:59.620 --> 00:17:04.598 align:middle line:84%
But in this case, that
has the consequence that--

00:17:04.598 --> 00:17:06.640 align:middle line:84%
and particularly, in this
case, part of the thing

00:17:06.640 --> 00:17:08.920 align:middle line:84%
is reversing, which is
the part that's the face.

00:17:08.920 --> 00:17:13.599 align:middle line:84%
And so because of this
kind of geometric ambiguity

00:17:13.599 --> 00:17:16.760 align:middle line:84%
about the depth of the points
and the direction of motion,

00:17:16.760 --> 00:17:19.560 align:middle line:84%
there are these two
possible interpretations.

00:17:19.560 --> 00:17:25.335 align:middle line:84%
One is the actual depth of the
thing-- depth interpretation

00:17:25.335 --> 00:17:26.960 align:middle line:84%
of the thing, which
is that it's hollow

00:17:26.960 --> 00:17:28.210 align:middle line:90%
and rotating in one direction.

00:17:28.210 --> 00:17:30.700 align:middle line:84%
The other is the
depth that you see,

00:17:30.700 --> 00:17:32.360 align:middle line:90%
which is where it's poking out.

00:17:32.360 --> 00:17:34.830 align:middle line:84%
But in order for
it to be poking out

00:17:34.830 --> 00:17:37.370 align:middle line:84%
and for the image
motion to be what it is,

00:17:37.370 --> 00:17:39.250 align:middle line:84%
the actual face
has to be rotating

00:17:39.250 --> 00:17:42.770 align:middle line:84%
in the opposite direction from
the direction it actually is

00:17:42.770 --> 00:17:45.310 align:middle line:84%
and from the direction
that the frame is.

00:17:45.310 --> 00:17:48.112 align:middle line:84%
So that's essentially
what is going on here.

00:17:48.112 --> 00:17:50.070 align:middle line:84%
And so what does this
tell us about perception?

00:17:50.070 --> 00:17:54.290 align:middle line:84%
Well it's an additional
piece of evidence

00:17:54.290 --> 00:17:56.290 align:middle line:84%
that the three-dimensional
motion interpretation

00:17:56.290 --> 00:17:58.450 align:middle line:84%
that we make about the
world is very coupled

00:17:58.450 --> 00:17:59.650 align:middle line:90%
to the depth interpretation.

00:17:59.650 --> 00:18:01.530 align:middle line:90%
Those things go hand in hand.

00:18:01.530 --> 00:18:03.290 align:middle line:84%
So the visual
system in this case

00:18:03.290 --> 00:18:06.490 align:middle line:84%
is tricked into the wrong
depth interpretation.

00:18:06.490 --> 00:18:10.130 align:middle line:84%
And the way that it's tricked
is in part because you have

00:18:10.130 --> 00:18:13.130 align:middle line:84%
a very strong prior that
faces are sticking out

00:18:13.130 --> 00:18:14.530 align:middle line:90%
rather than hollow.

00:18:14.530 --> 00:18:16.930 align:middle line:84%
And in the version in
the video, the face

00:18:16.930 --> 00:18:19.370 align:middle line:84%
was painted to also accentuate
the three-dimensional

00:18:19.370 --> 00:18:20.610 align:middle line:90%
interpretation.

00:18:20.610 --> 00:18:23.070 align:middle line:84%
So you get tricked into the
wrong depth interpretation.

00:18:23.070 --> 00:18:26.010 align:middle line:84%
And then the 3D motion
interpretation also has to be

00:18:26.010 --> 00:18:29.290 align:middle line:84%
incorrect in order
to be inconsistent.

00:18:29.290 --> 00:18:29.790 align:middle line:90%
All right.

00:18:29.790 --> 00:18:36.062 align:middle line:84%
So I'm going to show you a
real-life example of this.

00:18:36.062 --> 00:18:38.390 align:middle line:84%
In this class, you learn
a lot of party tricks,

00:18:38.390 --> 00:18:40.370 align:middle line:90%
and this is yet another one.

00:18:40.370 --> 00:18:44.690 align:middle line:84%
So what I have for you
here is the wire frame

00:18:44.690 --> 00:18:47.810 align:middle line:84%
that is affixed to the
end of a champagne bottle.

00:18:47.810 --> 00:18:50.010 align:middle line:90%
I have three of them.

00:18:50.010 --> 00:18:52.110 align:middle line:84%
That's all I could
find in my office.

00:18:52.110 --> 00:18:54.730 align:middle line:84%
We keep these every
time someone graduates.

00:18:54.730 --> 00:18:59.110 align:middle line:84%
We open champagne, and then I
keep these to show all of you.

00:18:59.110 --> 00:19:01.190 align:middle line:90%
So why is this important?

00:19:01.190 --> 00:19:04.450 align:middle line:84%
Well, so this
thing, you can think

00:19:04.450 --> 00:19:06.990 align:middle line:84%
of this as like a
three-dimensional Necker cube.

00:19:06.990 --> 00:19:10.610 align:middle line:84%
So it's got two faces
and these edges.

00:19:10.610 --> 00:19:12.210 align:middle line:84%
Normally, you hold
this thing up,

00:19:12.210 --> 00:19:13.930 align:middle line:84%
and you look at
it with two eyes.

00:19:13.930 --> 00:19:16.270 align:middle line:84%
And so the depth
interpretation is unambiguous.

00:19:16.270 --> 00:19:21.070 align:middle line:84%
So right now, this thing is
closer to me than this thing.

00:19:21.070 --> 00:19:25.490 align:middle line:84%
But if you close one eye
and you wait a little while,

00:19:25.490 --> 00:19:27.550 align:middle line:90%
the depth will reverse.

00:19:27.550 --> 00:19:31.700 align:middle line:84%
Now, when you rotate this thing,
the most psychedelic thing

00:19:31.700 --> 00:19:33.820 align:middle line:84%
you can imagine
will happen, which

00:19:33.820 --> 00:19:37.380 align:middle line:84%
is that you will see the
wireframe as rotating

00:19:37.380 --> 00:19:39.760 align:middle line:84%
in the opposite
direction as your hand.

00:19:39.760 --> 00:19:42.180 align:middle line:84%
So the wire will look
like it's non-rigid.

00:19:42.180 --> 00:19:44.940 align:middle line:84%
So there are three
examples here.

00:19:44.940 --> 00:19:46.780 align:middle line:84%
I'm going to pass
this around, and you

00:19:46.780 --> 00:19:47.915 align:middle line:90%
can try this for yourself.

00:19:47.915 --> 00:19:49.040 align:middle line:90%
It may take a couple tries.

00:19:49.040 --> 00:19:51.140 align:middle line:84%
So again, the method
here is you're

00:19:51.140 --> 00:19:53.580 align:middle line:84%
going to look at
this with one eye

00:19:53.580 --> 00:19:57.620 align:middle line:84%
and wait for the depth to
reverse and then rotate it.

00:19:57.620 --> 00:19:59.920 align:middle line:90%
And try not to scream, OK?

00:19:59.920 --> 00:20:03.260 align:middle line:90%


00:20:03.260 --> 00:20:04.780 align:middle line:90%
There you go.

00:20:04.780 --> 00:20:06.500 align:middle line:90%
And pass those around.

00:20:06.500 --> 00:20:07.000 align:middle line:90%
OK.

00:20:07.000 --> 00:20:13.500 align:middle line:90%


00:20:13.500 --> 00:20:16.720 align:middle line:84%
So I'm going to keep lecturing
while you all try this yourself.

00:20:16.720 --> 00:20:18.360 align:middle line:90%
It may take a couple tries.

00:20:18.360 --> 00:20:21.613 align:middle line:90%


00:20:21.613 --> 00:20:23.280 align:middle line:84%
And I should just
say, just to be clear,

00:20:23.280 --> 00:20:25.340 align:middle line:84%
this is exactly
the same phenomena

00:20:25.340 --> 00:20:27.300 align:middle line:90%
as this hollow-face illusion.

00:20:27.300 --> 00:20:30.500 align:middle line:84%
What's happening is
that we are waiting

00:20:30.500 --> 00:20:34.380 align:middle line:84%
for your brain to arrive at the
incorrect depth interpretation.

00:20:34.380 --> 00:20:35.780 align:middle line:90%
We're then moving the thing.

00:20:35.780 --> 00:20:38.900 align:middle line:90%


00:20:38.900 --> 00:20:42.620 align:middle line:84%
Your brain is then forced
to make the correct motion

00:20:42.620 --> 00:20:45.380 align:middle line:84%
interpretation to be consistent
with the incorrect depth

00:20:45.380 --> 00:20:48.880 align:middle line:84%
interpretation, even though it
seems physically impossible.

00:20:48.880 --> 00:20:50.220 align:middle line:90%
Does that work for you?

00:20:50.220 --> 00:20:53.100 align:middle line:90%
Yeah, OK.

00:20:53.100 --> 00:20:54.900 align:middle line:90%
OK.

00:20:54.900 --> 00:20:59.900 align:middle line:84%
Pop quiz here-- name some depth
cues and depth-related phenomena

00:20:59.900 --> 00:21:00.480 align:middle line:90%
in here.

00:21:00.480 --> 00:21:06.200 align:middle line:90%


00:21:06.200 --> 00:21:06.700 align:middle line:90%
Yep?

00:21:06.700 --> 00:21:07.620 align:middle line:90%
AUDIENCE: Object size.

00:21:07.620 --> 00:21:12.068 align:middle line:90%


00:21:12.068 --> 00:21:12.860 align:middle line:90%
JOSH MCDERMOTT: OK.

00:21:12.860 --> 00:21:15.980 align:middle line:90%
Are you referring to that one?

00:21:15.980 --> 00:21:18.140 align:middle line:84%
AUDIENCE: I'm referring
to all of them, some

00:21:18.140 --> 00:21:21.260 align:middle line:84%
being the object's closer
or bigger than the objects

00:21:21.260 --> 00:21:22.200 align:middle line:90%
further away.

00:21:22.200 --> 00:21:23.125 align:middle line:90%
And that one, that's--

00:21:23.125 --> 00:21:24.000 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:21:24.000 --> 00:21:25.940 align:middle line:84%
So that's kind of like
Emmert's law, where

00:21:25.940 --> 00:21:28.690 align:middle line:84%
you know that all of these
things are the same size,

00:21:28.690 --> 00:21:31.350 align:middle line:84%
and so that kind of implies that
those things are further away.

00:21:31.350 --> 00:21:34.350 align:middle line:84%
But down here, we have
the opposite application

00:21:34.350 --> 00:21:36.950 align:middle line:84%
of Emmert's law,
where the inference,

00:21:36.950 --> 00:21:40.950 align:middle line:84%
if this is a lot closer than
that, is that that's very close.

00:21:40.950 --> 00:21:43.010 align:middle line:84%
And thus, it must be
a toy or something.

00:21:43.010 --> 00:21:45.850 align:middle line:84%
So that's Emmert's
law applied that way.

00:21:45.850 --> 00:21:50.070 align:middle line:84%
What are some other depth
cues that you can see here?

00:21:50.070 --> 00:21:51.043 align:middle line:90%
Yep?

00:21:51.043 --> 00:21:52.210 align:middle line:90%
AUDIENCE: I forgot the name.

00:21:52.210 --> 00:21:54.470 align:middle line:84%
But in the background,
the mountains are faded.

00:21:54.470 --> 00:21:54.930 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:21:54.930 --> 00:21:56.550 align:middle line:84%
So that's what people call
aerial perspective, yeah.

00:21:56.550 --> 00:21:58.650 align:middle line:84%
So the stuff gets blurry
when it's further away.

00:21:58.650 --> 00:21:59.870 align:middle line:90%
Yep.

00:21:59.870 --> 00:22:02.568 align:middle line:90%
Anything else?

00:22:02.568 --> 00:22:03.910 align:middle line:90%
AUDIENCE: Linear perspective.

00:22:03.910 --> 00:22:04.230 align:middle line:90%
JOSH MCDERMOTT: Yep.

00:22:04.230 --> 00:22:05.930 align:middle line:84%
You've got some
converging lines there.

00:22:05.930 --> 00:22:06.430 align:middle line:90%
Yep.

00:22:06.430 --> 00:22:07.370 align:middle line:90%
OK, good.

00:22:07.370 --> 00:22:10.790 align:middle line:90%


00:22:10.790 --> 00:22:12.430 align:middle line:90%
How about here?

00:22:12.430 --> 00:22:14.050 align:middle line:90%
What are some depth cues here?

00:22:14.050 --> 00:22:17.110 align:middle line:90%


00:22:17.110 --> 00:22:17.670 align:middle line:90%
Yep?

00:22:17.670 --> 00:22:19.070 align:middle line:90%
AUDIENCE: Shadow and light.

00:22:19.070 --> 00:22:19.590 align:middle line:90%
JOSH MCDERMOTT: Shadow?

00:22:19.590 --> 00:22:20.130 align:middle line:90%
Yep.

00:22:20.130 --> 00:22:22.550 align:middle line:84%
So we got some shadows here
that tell you that that's off

00:22:22.550 --> 00:22:24.790 align:middle line:90%
of the ground plane.

00:22:24.790 --> 00:22:25.650 align:middle line:90%
Anything else?

00:22:25.650 --> 00:22:33.070 align:middle line:90%


00:22:33.070 --> 00:22:38.070 align:middle line:84%
How are you inferring the
3D shape of those objects?

00:22:38.070 --> 00:22:40.230 align:middle line:90%
AUDIENCE: Shading.

00:22:40.230 --> 00:22:41.590 align:middle line:90%
AUDIENCE: Shadow [INAUDIBLE].

00:22:41.590 --> 00:22:42.150 align:middle line:90%
JOSH MCDERMOTT: Shadows.

00:22:42.150 --> 00:22:43.710 align:middle line:84%
And somebody said
something else?

00:22:43.710 --> 00:22:44.150 align:middle line:90%
AUDIENCE: Shading.

00:22:44.150 --> 00:22:44.450 align:middle line:90%
JOSH MCDERMOTT: Shading, yeah.

00:22:44.450 --> 00:22:46.117 align:middle line:84%
So there's a lot of
shading here, right?

00:22:46.117 --> 00:22:48.850 align:middle line:90%


00:22:48.850 --> 00:22:50.930 align:middle line:84%
And then there's
also occlusion--

00:22:50.930 --> 00:22:52.790 align:middle line:84%
so the fact that
this object looks

00:22:52.790 --> 00:22:54.450 align:middle line:90%
like it's going under that one.

00:22:54.450 --> 00:22:58.510 align:middle line:84%
So we didn't really talk
a whole lot about that.

00:22:58.510 --> 00:23:00.130 align:middle line:90%
What are some depth cues here?

00:23:00.130 --> 00:23:05.390 align:middle line:90%


00:23:05.390 --> 00:23:08.030 align:middle line:90%
AUDIENCE: Shadow.

00:23:08.030 --> 00:23:10.150 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:23:10.150 --> 00:23:10.830 align:middle line:90%
What else?

00:23:10.830 --> 00:23:16.710 align:middle line:90%


00:23:16.710 --> 00:23:17.585 align:middle line:90%
AUDIENCE: Size.

00:23:17.585 --> 00:23:18.710 align:middle line:90%
JOSH MCDERMOTT: Size, yeah.

00:23:18.710 --> 00:23:20.670 align:middle line:84%
So this is kind of like
a texture gradient.

00:23:20.670 --> 00:23:22.650 align:middle line:90%
What else?

00:23:22.650 --> 00:23:23.150 align:middle line:90%
Anything?

00:23:23.150 --> 00:23:25.720 align:middle line:90%


00:23:25.720 --> 00:23:28.160 align:middle line:84%
Linear perspective
because the knobs

00:23:28.160 --> 00:23:30.380 align:middle line:84%
are arranged in these
lines, and those converge.

00:23:30.380 --> 00:23:33.080 align:middle line:90%


00:23:33.080 --> 00:23:35.000 align:middle line:84%
This is actually a
very interesting case

00:23:35.000 --> 00:23:39.540 align:middle line:84%
where there's some
shading on these objects.

00:23:39.540 --> 00:23:42.040 align:middle line:84%
But these objects
are not Lambertian.

00:23:42.040 --> 00:23:44.480 align:middle line:84%
So you can see specular
reflections here.

00:23:44.480 --> 00:23:47.200 align:middle line:84%
And this is, in practice, what
makes the problem of shape

00:23:47.200 --> 00:23:52.200 align:middle line:84%
from shading very challenging,
is that a lot of surfaces

00:23:52.200 --> 00:23:54.120 align:middle line:90%
are not purely Lambertian.

00:23:54.120 --> 00:23:55.720 align:middle line:84%
You get specular
reflections, so you

00:23:55.720 --> 00:23:58.600 align:middle line:84%
have to distinguish that from
shading and from reflectance

00:23:58.600 --> 00:24:01.435 align:middle line:90%
and so forth.

00:24:01.435 --> 00:24:02.060 align:middle line:90%
How about here?

00:24:02.060 --> 00:24:03.380 align:middle line:90%
What are some depth cues here?

00:24:03.380 --> 00:24:07.860 align:middle line:90%


00:24:07.860 --> 00:24:08.360 align:middle line:90%
Yep?

00:24:08.360 --> 00:24:11.847 align:middle line:84%
AUDIENCE: There's the aerial
view of that or something.

00:24:11.847 --> 00:24:12.680 align:middle line:90%
JOSH MCDERMOTT: Yep.

00:24:12.680 --> 00:24:14.480 align:middle line:90%
Aerial perspective, yep.

00:24:14.480 --> 00:24:15.480 align:middle line:90%
Yep?

00:24:15.480 --> 00:24:18.447 align:middle line:84%
AUDIENCE: Linear
perspective or [INAUDIBLE].

00:24:18.447 --> 00:24:19.280 align:middle line:90%
JOSH MCDERMOTT: Yep.

00:24:19.280 --> 00:24:20.340 align:middle line:90%
Yep, linear perspective.

00:24:20.340 --> 00:24:20.840 align:middle line:90%
Yep.

00:24:20.840 --> 00:24:21.460 align:middle line:90%
Anything else?

00:24:21.460 --> 00:24:22.240 align:middle line:90%
Yeah?

00:24:22.240 --> 00:24:27.020 align:middle line:84%
AUDIENCE: I think you can also
assume that things are the same,

00:24:27.020 --> 00:24:30.043 align:middle line:84%
so they get smaller
and further away.

00:24:30.043 --> 00:24:31.460 align:middle line:84%
JOSH MCDERMOTT:
Yeah, that's true.

00:24:31.460 --> 00:24:33.160 align:middle line:90%
Yeah.

00:24:33.160 --> 00:24:33.860 align:middle line:90%
What else?

00:24:33.860 --> 00:24:39.120 align:middle line:90%


00:24:39.120 --> 00:24:42.713 align:middle line:90%
AUDIENCE: The back is lighter.

00:24:42.713 --> 00:24:44.380 align:middle line:84%
JOSH MCDERMOTT: Yes,
aerial perspective.

00:24:44.380 --> 00:24:45.180 align:middle line:90%
Yeah, yeah.

00:24:45.180 --> 00:24:46.860 align:middle line:84%
And then also some
texture gradients.

00:24:46.860 --> 00:24:48.860 align:middle line:84%
So the bricks gives
you a texture gradient.

00:24:48.860 --> 00:24:49.360 align:middle line:90%
Yeah.

00:24:49.360 --> 00:24:51.600 align:middle line:90%
OK.

00:24:51.600 --> 00:24:55.320 align:middle line:84%
So just to summarize what
we talked about in terms

00:24:55.320 --> 00:24:58.080 align:middle line:90%
of monocular depth perception--

00:24:58.080 --> 00:25:00.080 align:middle line:84%
so as you could probably
tell from the lecture,

00:25:00.080 --> 00:25:02.760 align:middle line:84%
I mean, our understanding of
these issues, I would say,

00:25:02.760 --> 00:25:04.580 align:middle line:90%
is still mostly qualitative.

00:25:04.580 --> 00:25:09.300 align:middle line:84%
There's some sets of cues
and associated phenomena.

00:25:09.300 --> 00:25:11.280 align:middle line:84%
We don't yet have
working models that can

00:25:11.280 --> 00:25:13.200 align:middle line:90%
account for human perception.

00:25:13.200 --> 00:25:15.240 align:middle line:84%
This is something
that I think merits

00:25:15.240 --> 00:25:18.543 align:middle line:90%
revisiting in the current era.

00:25:18.543 --> 00:25:19.960 align:middle line:84%
So we talked about
a bunch of cues

00:25:19.960 --> 00:25:23.850 align:middle line:84%
and a bunch of
phenomena that give us

00:25:23.850 --> 00:25:26.768 align:middle line:84%
some clues to what an
eventual working model ought

00:25:26.768 --> 00:25:27.310 align:middle line:90%
to look like.

00:25:27.310 --> 00:25:29.130 align:middle line:84%
So we talked about
shape from shading.

00:25:29.130 --> 00:25:31.690 align:middle line:84%
Key ideas there is that
shape from shading typically

00:25:31.690 --> 00:25:34.650 align:middle line:84%
assumes Lambertian surfaces
as well as no variation

00:25:34.650 --> 00:25:37.570 align:middle line:84%
in reflectance and
known illumination.

00:25:37.570 --> 00:25:39.770 align:middle line:84%
We often assume that
the illumination

00:25:39.770 --> 00:25:42.010 align:middle line:90%
is coming from above.

00:25:42.010 --> 00:25:44.090 align:middle line:84%
Shadows are a
powerful depth cue.

00:25:44.090 --> 00:25:45.730 align:middle line:90%
They have to be dark.

00:25:45.730 --> 00:25:47.650 align:middle line:84%
It can help for
them to be blurry.

00:25:47.650 --> 00:25:49.690 align:middle line:84%
We talked about
textures gradients.

00:25:49.690 --> 00:25:52.790 align:middle line:84%
Talked about Emmert's law
that relates size, distance,

00:25:52.790 --> 00:25:55.290 align:middle line:84%
and visual angle,
and different ways

00:25:55.290 --> 00:25:58.170 align:middle line:84%
in which that can explain
illusions that are

00:25:58.170 --> 00:26:00.170 align:middle line:90%
related to depth perception.

00:26:00.170 --> 00:26:04.930 align:middle line:84%
Talked about how what we see are
the inferred 3D shapes that we

00:26:04.930 --> 00:26:06.150 align:middle line:90%
infer from 2D images.

00:26:06.150 --> 00:26:09.130 align:middle line:84%
It's very hard to access the
2D image that we use to infer

00:26:09.130 --> 00:26:10.370 align:middle line:90%
the shape.

00:26:10.370 --> 00:26:12.195 align:middle line:84%
We saw examples of
impossible objects

00:26:12.195 --> 00:26:13.570 align:middle line:84%
and talked about
how they suggest

00:26:13.570 --> 00:26:15.930 align:middle line:84%
that depth representations
are computed locally.

00:26:15.930 --> 00:26:17.530 align:middle line:84%
And then we saw
these phenomena that

00:26:17.530 --> 00:26:19.900 align:middle line:84%
illustrate that motion and
depth are jointly inferred.

00:26:19.900 --> 00:26:21.650 align:middle line:84%
And we also saw some
examples of that back

00:26:21.650 --> 00:26:25.970 align:middle line:84%
in the lecture on
motion perception.

00:26:25.970 --> 00:26:27.150 align:middle line:90%
What questions you got?

00:26:27.150 --> 00:26:31.090 align:middle line:90%


00:26:31.090 --> 00:26:34.050 align:middle line:84%
Is everyone getting the
wireframe thing to work?

00:26:34.050 --> 00:26:36.770 align:middle line:90%
Did anybody not get it to work?

00:26:36.770 --> 00:26:37.530 align:middle line:90%
All right, good.

00:26:37.530 --> 00:26:38.947 align:middle line:84%
That's a pretty
good success rate.

00:26:38.947 --> 00:26:40.390 align:middle line:90%
Are you impressed?

00:26:40.390 --> 00:26:40.890 align:middle line:90%
Yeah?

00:26:40.890 --> 00:26:44.370 align:middle line:90%
OK, good.

00:26:44.370 --> 00:26:44.990 align:middle line:90%
All right.

00:26:44.990 --> 00:26:51.482 align:middle line:84%
So let's turn to
binocular stereopsis.

00:26:51.482 --> 00:26:53.690 align:middle line:84%
So we just talked about how
there's lots of monocular

00:26:53.690 --> 00:26:56.272 align:middle line:90%
accused of 3D shape and depth.

00:26:56.272 --> 00:26:57.730 align:middle line:84%
But another big
piece of the puzzle

00:26:57.730 --> 00:26:59.490 align:middle line:84%
is the fact that
you have two eyes.

00:26:59.490 --> 00:27:04.610 align:middle line:84%
So if you look across
the animal kingdom,

00:27:04.610 --> 00:27:07.210 align:middle line:84%
organisms tend to
come in two flavors

00:27:07.210 --> 00:27:09.430 align:middle line:84%
when it comes to the
positions of the eyes.

00:27:09.430 --> 00:27:12.570 align:middle line:84%
So there are some critters
that have the eyes positioned

00:27:12.570 --> 00:27:15.290 align:middle line:90%
on the sides of the head.

00:27:15.290 --> 00:27:17.530 align:middle line:90%
So here are a couple examples.

00:27:17.530 --> 00:27:20.520 align:middle line:84%
There are others that have the
eyes positioned at the front.

00:27:20.520 --> 00:27:24.260 align:middle line:90%


00:27:24.260 --> 00:27:27.300 align:middle line:84%
In general, the animals
that have eyes in the front

00:27:27.300 --> 00:27:30.340 align:middle line:84%
are what we consider
to be predators.

00:27:30.340 --> 00:27:34.340 align:middle line:90%
They hunt their prey.

00:27:34.340 --> 00:27:36.900 align:middle line:84%
Animals that have eyes
on the side of their head

00:27:36.900 --> 00:27:39.020 align:middle line:84%
are often the ones
that are probably

00:27:39.020 --> 00:27:40.700 align:middle line:90%
worried about getting eaten.

00:27:40.700 --> 00:27:46.180 align:middle line:84%
So the notion here
is that animals

00:27:46.180 --> 00:27:51.540 align:middle line:84%
that are in the business
of hunting for subsistence

00:27:51.540 --> 00:27:55.500 align:middle line:84%
need to know how far away things
are from them very accurately.

00:27:55.500 --> 00:27:58.160 align:middle line:84%
And so they have two eyes
on the front of their head

00:27:58.160 --> 00:28:00.640 align:middle line:84%
because two eyes,
as we will discover,

00:28:00.640 --> 00:28:05.632 align:middle line:84%
really helps to give you
precise depth perception.

00:28:05.632 --> 00:28:07.840 align:middle line:84%
Whereas animals that are
worried about getting eaten,

00:28:07.840 --> 00:28:09.257 align:middle line:84%
it's more important
for them to be

00:28:09.257 --> 00:28:12.360 align:middle line:84%
able to see as much as
they can at any one time,

00:28:12.360 --> 00:28:18.460 align:middle line:84%
and so the eyes are positioned
to give panoramic vision.

00:28:18.460 --> 00:28:20.900 align:middle line:84%
So there's a real cost to
having two eyes in the front

00:28:20.900 --> 00:28:22.700 align:middle line:90%
of our head like we do.

00:28:22.700 --> 00:28:25.520 align:middle line:84%
So it greatly reduces
the field of view.

00:28:25.520 --> 00:28:29.020 align:middle line:84%
So if you just
look ahead and you

00:28:29.020 --> 00:28:32.940 align:middle line:84%
look at what the most peripheral
thing is that you can see,

00:28:32.940 --> 00:28:37.480 align:middle line:84%
you get, I don't
know, a good chunk.

00:28:37.480 --> 00:28:40.927 align:middle line:84%
But you definitely can't really
see more than maybe 150 degrees,

00:28:40.927 --> 00:28:41.760 align:middle line:90%
something like that.

00:28:41.760 --> 00:28:44.220 align:middle line:84%
So there's this huge
part of the visual world

00:28:44.220 --> 00:28:45.980 align:middle line:90%
that is not visible to you.

00:28:45.980 --> 00:28:49.980 align:middle line:84%
But what you get
in return for that

00:28:49.980 --> 00:28:53.240 align:middle line:84%
is disparities
between the two eyes.

00:28:53.240 --> 00:28:56.000 align:middle line:84%
So your two eyes are in
slightly different positions.

00:28:56.000 --> 00:28:57.540 align:middle line:84%
And so the consequence
is that they

00:28:57.540 --> 00:29:00.740 align:middle line:84%
take slightly different
images of the world.

00:29:00.740 --> 00:29:03.180 align:middle line:84%
And those differences
between the two eyes

00:29:03.180 --> 00:29:05.420 align:middle line:84%
provide information
that allow us

00:29:05.420 --> 00:29:10.890 align:middle line:84%
to discriminate very small
differences in relative depth.

00:29:10.890 --> 00:29:13.760 align:middle line:84%
So here's a demo that
we're all going to do.

00:29:13.760 --> 00:29:17.190 align:middle line:84%
So you're going to hold your
two fingers out in front of you.

00:29:17.190 --> 00:29:22.150 align:middle line:84%
Fixate the one that
is close to you

00:29:22.150 --> 00:29:27.010 align:middle line:84%
and then alternately close
and open the two eyes.

00:29:27.010 --> 00:29:30.590 align:middle line:84%
So you're going to look at it
with one eye and then the other.

00:29:30.590 --> 00:29:34.870 align:middle line:84%
And what you will see is that
the distance between the two

00:29:34.870 --> 00:29:37.910 align:middle line:84%
eyes in the image will be
different for the left eye

00:29:37.910 --> 00:29:39.070 align:middle line:90%
and the right eye.

00:29:39.070 --> 00:29:45.070 align:middle line:84%
So that's an example
of binocular disparity.

00:29:45.070 --> 00:29:47.390 align:middle line:84%
And so in this case, that
gives you information

00:29:47.390 --> 00:29:51.330 align:middle line:84%
that one of the fingers is
further away than the other.

00:29:51.330 --> 00:29:57.350 align:middle line:90%


00:29:57.350 --> 00:29:57.850 align:middle line:90%
All right.

00:29:57.850 --> 00:30:02.630 align:middle line:84%
So binocular disparity refers
to differences in positions

00:30:02.630 --> 00:30:04.790 align:middle line:90%
between the two eyes.

00:30:04.790 --> 00:30:10.710 align:middle line:84%
So in a situation where one
object is being fixated-- let's

00:30:10.710 --> 00:30:13.590 align:middle line:90%
say that's object a here.

00:30:13.590 --> 00:30:18.710 align:middle line:84%
If b is not being fixated
and is at a different depth,

00:30:18.710 --> 00:30:20.510 align:middle line:84%
then the relative
position of b will

00:30:20.510 --> 00:30:23.510 align:middle line:84%
be different in the left
compared to the right eye,

00:30:23.510 --> 00:30:26.090 align:middle line:90%
and that's the disparity.

00:30:26.090 --> 00:30:28.110 align:middle line:84%
And so we typically
measure the disparity

00:30:28.110 --> 00:30:32.470 align:middle line:84%
in degrees of visual angle
or minutes of visual angle.

00:30:32.470 --> 00:30:34.230 align:middle line:90%
So here's a schematic.

00:30:34.230 --> 00:30:36.330 align:middle line:90%
So here are your two eyes.

00:30:36.330 --> 00:30:38.358 align:middle line:84%
You're fixating this
red object here.

00:30:38.358 --> 00:30:40.150 align:middle line:84%
Remember, what it means
to fixate something

00:30:40.150 --> 00:30:42.770 align:middle line:84%
is that your fovea is
directed towards that object.

00:30:42.770 --> 00:30:47.870 align:middle line:84%
And so the red point is
projecting onto the fovea

00:30:47.870 --> 00:30:49.550 align:middle line:90%
a portion of the retina.

00:30:49.550 --> 00:30:55.910 align:middle line:84%
So this dark-blue thing,
which is further away,

00:30:55.910 --> 00:30:58.550 align:middle line:84%
also projects onto the
left and the right eye.

00:30:58.550 --> 00:31:02.150 align:middle line:84%
But you can see that it's at a
different place in the left eye

00:31:02.150 --> 00:31:03.670 align:middle line:90%
compared to the right eye.

00:31:03.670 --> 00:31:05.970 align:middle line:90%
So that creates a disparity.

00:31:05.970 --> 00:31:09.570 align:middle line:90%


00:31:09.570 --> 00:31:11.950 align:middle line:84%
So when fixating one
object, the other object

00:31:11.950 --> 00:31:16.560 align:middle line:84%
can be in front of or behind
the focused or fixated object.

00:31:16.560 --> 00:31:20.860 align:middle line:84%
If b is further away, we say
that the disparity is uncrossed.

00:31:20.860 --> 00:31:23.300 align:middle line:84%
By convention, we just
consider that to be positive.

00:31:23.300 --> 00:31:25.780 align:middle line:84%
If it's closer than a,
we say that it's crossed.

00:31:25.780 --> 00:31:27.800 align:middle line:84%
And by convention, we
say that it's negative.

00:31:27.800 --> 00:31:29.480 align:middle line:84%
And so the idea
is that you would

00:31:29.480 --> 00:31:32.800 align:middle line:84%
have to cross your eyes
in one case to look at b.

00:31:32.800 --> 00:31:33.960 align:middle line:90%
So here's the idea.

00:31:33.960 --> 00:31:37.720 align:middle line:84%
So in this case, the
blue object on the left

00:31:37.720 --> 00:31:39.440 align:middle line:90%
has crossed disparity.

00:31:39.440 --> 00:31:42.940 align:middle line:84%
And on the right, the red
object has uncrossed disparity.

00:31:42.940 --> 00:31:45.420 align:middle line:84%
So you'd have to uncross or
cross your eyes to fixate it.

00:31:45.420 --> 00:31:48.980 align:middle line:90%


00:31:48.980 --> 00:31:52.460 align:middle line:84%
So objects can also give rise to
zero disparity or no disparity.

00:31:52.460 --> 00:31:55.640 align:middle line:84%
So this happens when the lateral
separation between objects

00:31:55.640 --> 00:31:57.600 align:middle line:90%
is the same in both eyes.

00:31:57.600 --> 00:32:02.440 align:middle line:84%
And the set of points that
has this particular property

00:32:02.440 --> 00:32:04.520 align:middle line:84%
is known as the
horopter, also known

00:32:04.520 --> 00:32:06.200 align:middle line:90%
as the Vieth-Muller circle.

00:32:06.200 --> 00:32:08.360 align:middle line:90%
So there's this.

00:32:08.360 --> 00:32:11.740 align:middle line:84%
And if you take
a 2D slice here--

00:32:11.740 --> 00:32:15.080 align:middle line:84%
In reality, this is a 3D
world-- but in this 2D slice,

00:32:15.080 --> 00:32:17.020 align:middle line:90%
you get this circle here.

00:32:17.020 --> 00:32:21.280 align:middle line:84%
And every point on
this circle will

00:32:21.280 --> 00:32:25.320 align:middle line:84%
project to corresponding
points on the retina.

00:32:25.320 --> 00:32:28.360 align:middle line:84%
And that would cause-- who
would be willing to volunteer

00:32:28.360 --> 00:32:29.380 align:middle line:90%
for this purpose?

00:32:29.380 --> 00:32:32.600 align:middle line:90%


00:32:32.600 --> 00:32:33.720 align:middle line:90%
Preston.

00:32:33.720 --> 00:32:34.840 align:middle line:90%
All right.

00:32:34.840 --> 00:32:35.960 align:middle line:90%
Thank you.

00:32:35.960 --> 00:32:38.960 align:middle line:84%
So you're going to need
two pencils or two pens--

00:32:38.960 --> 00:32:42.440 align:middle line:90%
two things that are pointy.

00:32:42.440 --> 00:32:44.280 align:middle line:90%
Do you have that?

00:32:44.280 --> 00:32:45.380 align:middle line:90%
Maybe somebody can lend.

00:32:45.380 --> 00:32:48.200 align:middle line:90%
I should have brought those.

00:32:48.200 --> 00:32:49.020 align:middle line:90%
Yeah, that'll do.

00:32:49.020 --> 00:32:50.520 align:middle line:90%
OK.

00:32:50.520 --> 00:32:52.900 align:middle line:90%
OK, so just sit right here.

00:32:52.900 --> 00:32:55.460 align:middle line:90%


00:32:55.460 --> 00:32:59.600 align:middle line:84%
So I want you to grab
one in each hand.

00:32:59.600 --> 00:33:02.300 align:middle line:90%
Point them towards each other.

00:33:02.300 --> 00:33:05.680 align:middle line:84%
Now, using both eyes, I
want you to bring them

00:33:05.680 --> 00:33:06.900 align:middle line:90%
into contact with each other.

00:33:06.900 --> 00:33:08.560 align:middle line:90%
Touch the tips.

00:33:08.560 --> 00:33:09.220 align:middle line:90%
You're good.

00:33:09.220 --> 00:33:09.910 align:middle line:90%
You're good.

00:33:09.910 --> 00:33:11.810 align:middle line:90%
OK, do it again.

00:33:11.810 --> 00:33:14.170 align:middle line:90%
Start further away.

00:33:14.170 --> 00:33:16.770 align:middle line:90%
Now bring them into contact.

00:33:16.770 --> 00:33:17.270 align:middle line:90%
Very good.

00:33:17.270 --> 00:33:19.210 align:middle line:90%
OK, now bring them apart.

00:33:19.210 --> 00:33:20.370 align:middle line:90%
Close one eye.

00:33:20.370 --> 00:33:23.370 align:middle line:90%
Now do it again.

00:33:23.370 --> 00:33:24.150 align:middle line:90%
Oh, my goodness.

00:33:24.150 --> 00:33:25.490 align:middle line:90%
It's a miracle.

00:33:25.490 --> 00:33:26.410 align:middle line:90%
[LAUGHTER]

00:33:26.410 --> 00:33:27.190 align:middle line:90%
Try it again.

00:33:27.190 --> 00:33:30.890 align:middle line:90%


00:33:30.890 --> 00:33:31.590 align:middle line:90%
Try it again.

00:33:31.590 --> 00:33:34.830 align:middle line:90%


00:33:34.830 --> 00:33:35.330 align:middle line:90%
Yeah.

00:33:35.330 --> 00:33:37.110 align:middle line:90%
So it's much harder, right?

00:33:37.110 --> 00:33:37.610 align:middle line:90%
OK.

00:33:37.610 --> 00:33:40.770 align:middle line:84%
So what you get
from having two eyes

00:33:40.770 --> 00:33:43.410 align:middle line:84%
is very, very, very
accurate depth perception.

00:33:43.410 --> 00:33:46.130 align:middle line:84%
So you have depth
perception with one eye,

00:33:46.130 --> 00:33:48.313 align:middle line:90%
But the acuity is much less.

00:33:48.313 --> 00:33:49.230 align:middle line:90%
Preston, thanks a lot.

00:33:49.230 --> 00:33:50.850 align:middle line:90%
Appreciate it.

00:33:50.850 --> 00:33:52.610 align:middle line:84%
Let's give him
round of applause.

00:33:52.610 --> 00:33:55.710 align:middle line:90%
[APPLAUSE]

00:33:55.710 --> 00:33:57.550 align:middle line:84%
And you should all
try this yourselves.

00:33:57.550 --> 00:33:59.130 align:middle line:90%
It works on everyone.

00:33:59.130 --> 00:34:02.810 align:middle line:84%
So there's a really
big difference here.

00:34:02.810 --> 00:34:06.410 align:middle line:84%
So just to give you a
quantitative example--

00:34:06.410 --> 00:34:10.929 align:middle line:84%
so using binocular stereopsis,
you can discriminate

00:34:10.929 --> 00:34:14.330 align:middle line:84%
a 1-millimeter difference in
relative depth at a distance

00:34:14.330 --> 00:34:15.650 align:middle line:90%
of 1 meter.

00:34:15.650 --> 00:34:17.770 align:middle line:90%
So that's very, very small.

00:34:17.770 --> 00:34:20.969 align:middle line:84%
And so the disparity that is
created by that difference

00:34:20.969 --> 00:34:22.070 align:middle line:90%
is tiny.

00:34:22.070 --> 00:34:25.030 align:middle line:84%
It's that really small
number of millimeters.

00:34:25.030 --> 00:34:28.482 align:middle line:84%
So it's less than the diameter
of a single photoreceptor--

00:34:28.482 --> 00:34:30.690 align:middle line:84%
so these very, very small
differences between the two

00:34:30.690 --> 00:34:34.489 align:middle line:84%
eyes that the brain is really
attuned to because they tell you

00:34:34.489 --> 00:34:39.290 align:middle line:84%
about fine-grained
differences in depth.

00:34:39.290 --> 00:34:43.409 align:middle line:84%
So one very compelling
demonstration

00:34:43.409 --> 00:34:47.850 align:middle line:84%
of binocular stereopsis makes
use of this device here,

00:34:47.850 --> 00:34:49.989 align:middle line:90%
called a stereoscope.

00:34:49.989 --> 00:34:55.370 align:middle line:84%
So this was invented in the
mid-1800s by Wheatstone.

00:34:55.370 --> 00:34:59.370 align:middle line:84%
And so what the
stereoscope does is

00:34:59.370 --> 00:35:03.090 align:middle line:84%
it's a device for
taking two images

00:35:03.090 --> 00:35:05.490 align:middle line:84%
and projecting one to the left
eye, one to the right eye.

00:35:05.490 --> 00:35:07.782 align:middle line:84%
And so the two images are
taken from slightly different

00:35:07.782 --> 00:35:11.580 align:middle line:84%
positions, so they have
slight disparities in them.

00:35:11.580 --> 00:35:14.900 align:middle line:84%
And they cause you
to see things in 3D.

00:35:14.900 --> 00:35:17.340 align:middle line:84%
So this was a
demonstration that you

00:35:17.340 --> 00:35:20.440 align:middle line:84%
can get a vivid impression of
depth from two flat pictures.

00:35:20.440 --> 00:35:25.605 align:middle line:84%
And so here's another
diagram of this.

00:35:25.605 --> 00:35:27.980 align:middle line:84%
This particular version of it
actually works a little bit

00:35:27.980 --> 00:35:28.480 align:middle line:90%
differently.

00:35:28.480 --> 00:35:30.380 align:middle line:90%
This uses prisms.

00:35:30.380 --> 00:35:32.800 align:middle line:84%
But the classic version
involves mirrors.

00:35:32.800 --> 00:35:36.780 align:middle line:84%
So you have two images on either
side and then two mirrors.

00:35:36.780 --> 00:35:39.120 align:middle line:90%
SIRI: [INAUDIBLE]

00:35:39.120 --> 00:35:41.460 align:middle line:90%


00:35:41.460 --> 00:35:44.700 align:middle line:84%
JOSH MCDERMOTT: My computer
thinks I asked Siri about

00:35:44.700 --> 00:35:47.400 align:middle line:90%
something, which I didn't.

00:35:47.400 --> 00:35:49.140 align:middle line:90%
OK.

00:35:49.140 --> 00:35:51.480 align:middle line:84%
OK, I must have said something
that sounds like Siri.

00:35:51.480 --> 00:35:53.563 align:middle line:84%
So you can tell that machine
speech recognition is

00:35:53.563 --> 00:35:56.780 align:middle line:90%
not quite where it needs to be.

00:35:56.780 --> 00:35:57.820 align:middle line:90%
All right.

00:35:57.820 --> 00:36:01.160 align:middle line:84%
So we've got these two
images and two mirrors.

00:36:01.160 --> 00:36:03.360 align:middle line:84%
And so each eye sees
a different image.

00:36:03.360 --> 00:36:07.180 align:middle line:84%
So in this particular version,
there are two prisms here.

00:36:07.180 --> 00:36:10.020 align:middle line:84%
And then there are these
cards, each of which

00:36:10.020 --> 00:36:13.120 align:middle line:84%
has a different image taken from
a slightly different position.

00:36:13.120 --> 00:36:15.920 align:middle line:84%
And so you look at it, and
each eye gets an image.

00:36:15.920 --> 00:36:18.820 align:middle line:84%
And you can see
this as being 3D.

00:36:18.820 --> 00:36:22.620 align:middle line:84%
So I'll pass this
around in just a second.

00:36:22.620 --> 00:36:26.340 align:middle line:84%
So stereoscopes were invented
around the same time as cameras.

00:36:26.340 --> 00:36:30.700 align:middle line:84%
And so they became
a popular fad.

00:36:30.700 --> 00:36:34.940 align:middle line:84%
So they were very common
back in the 1800s.

00:36:34.940 --> 00:36:38.180 align:middle line:84%
People were once crazy
about stereo views.

00:36:38.180 --> 00:36:40.580 align:middle line:84%
Many families had a
stereoscope and a collection

00:36:40.580 --> 00:36:44.220 align:middle line:84%
of stereo views, which they used
to entertain friends, educate

00:36:44.220 --> 00:36:48.820 align:middle line:84%
their children,
and see the world.

00:36:48.820 --> 00:36:52.060 align:middle line:84%
Oliver Wendell Holmes called
the stereoscopic photograph

00:36:52.060 --> 00:36:55.067 align:middle line:84%
the card of introduction
to make all acquaintances.

00:36:55.067 --> 00:36:57.400 align:middle line:84%
So this was like, you'd have
someone over to your house,

00:36:57.400 --> 00:37:00.460 align:middle line:84%
and then you'd show them
stuff on your stereoscope.

00:37:00.460 --> 00:37:02.520 align:middle line:90%
Yeah, old school.

00:37:02.520 --> 00:37:04.270 align:middle line:84%
So I'm going to
pass this around.

00:37:04.270 --> 00:37:07.110 align:middle line:84%
So you can still get
these things on eBay,

00:37:07.110 --> 00:37:09.230 align:middle line:84%
and Amazon, and
things like that.

00:37:09.230 --> 00:37:12.930 align:middle line:84%
So here's just one example, and
you can try it out for yourself.

00:37:12.930 --> 00:37:15.370 align:middle line:90%
So you just look through.

00:37:15.370 --> 00:37:16.050 align:middle line:90%
There you go.

00:37:16.050 --> 00:37:18.670 align:middle line:90%


00:37:18.670 --> 00:37:22.830 align:middle line:84%
So that's how they did
it back in the day.

00:37:22.830 --> 00:37:25.210 align:middle line:84%
Nowadays, with
modern technology,

00:37:25.210 --> 00:37:29.430 align:middle line:84%
we have other ways to
experience binocular stereopsis.

00:37:29.430 --> 00:37:32.910 align:middle line:84%
One such way is
called an anaglyph.

00:37:32.910 --> 00:37:36.750 align:middle line:84%
So an anaglyph uses colored
ink and colored glasses

00:37:36.750 --> 00:37:39.870 align:middle line:84%
to present different
images to the eyes.

00:37:39.870 --> 00:37:45.150 align:middle line:84%
And so I'm going to hand
these things out to you.

00:37:45.150 --> 00:37:51.800 align:middle line:84%
And you can try this
out for yourself.

00:37:51.800 --> 00:37:54.310 align:middle line:84%
Some of these are
actually-- you want one

00:37:54.310 --> 00:37:57.670 align:middle line:90%
that has one red and one blue.

00:37:57.670 --> 00:38:00.042 align:middle line:84%
Actually, TAs,
maybe I can put you

00:38:00.042 --> 00:38:02.250 align:middle line:84%
in charge of making sure
everybody gets one of these.

00:38:02.250 --> 00:38:03.010 align:middle line:90%
There's some more in here.

00:38:03.010 --> 00:38:04.635 align:middle line:84%
I don't know how many
of these we need.

00:38:04.635 --> 00:38:07.550 align:middle line:90%


00:38:07.550 --> 00:38:08.250 align:middle line:90%
There you go.

00:38:08.250 --> 00:38:09.990 align:middle line:90%
OK.

00:38:09.990 --> 00:38:12.530 align:middle line:90%
So we'll pass this out.

00:38:12.530 --> 00:38:14.370 align:middle line:90%
And you're going to put them on.

00:38:14.370 --> 00:38:16.030 align:middle line:84%
And the little
thing in the bottom

00:38:16.030 --> 00:38:18.990 align:middle line:84%
is supposed to tell you
which side the red goes on

00:38:18.990 --> 00:38:21.550 align:middle line:90%
and which side the blue goes on.

00:38:21.550 --> 00:38:22.550 align:middle line:90%
So here's the idea.

00:38:22.550 --> 00:38:25.550 align:middle line:84%
So we've got these
two different images.

00:38:25.550 --> 00:38:27.510 align:middle line:90%
These are just synthesized.

00:38:27.510 --> 00:38:29.570 align:middle line:84%
So this one is supposed
to go to the left eye.

00:38:29.570 --> 00:38:30.990 align:middle line:84%
This one is supposed
to go to the right eye.

00:38:30.990 --> 00:38:32.510 align:middle line:84%
You can see that
what distinguishes

00:38:32.510 --> 00:38:36.110 align:middle line:84%
them is that in the left
eye, the letter A is

00:38:36.110 --> 00:38:38.310 align:middle line:84%
a little bit to the
left of the letter B.

00:38:38.310 --> 00:38:40.390 align:middle line:84%
And the letter C is a
little bit to the right.

00:38:40.390 --> 00:38:42.830 align:middle line:84%
Whereas in the right
eye, that's reversed.

00:38:42.830 --> 00:38:45.650 align:middle line:84%
So that's going to
create disparity.

00:38:45.650 --> 00:38:48.590 align:middle line:84%
And so now the
anaglyph just puts

00:38:48.590 --> 00:38:51.450 align:middle line:84%
one of these images
in the red channel

00:38:51.450 --> 00:38:53.670 align:middle line:84%
and one of these in
the blue channel.

00:38:53.670 --> 00:38:55.710 align:middle line:84%
And then these
colored glasses are

00:38:55.710 --> 00:38:59.430 align:middle line:84%
going to pass one of those
images to one eye and the other

00:38:59.430 --> 00:39:00.670 align:middle line:90%
to the other eye.

00:39:00.670 --> 00:39:04.730 align:middle line:84%
And when you do
that, lo and behold,

00:39:04.730 --> 00:39:10.030 align:middle line:84%
if you're not stereo blind, you
should see depth differences.

00:39:10.030 --> 00:39:11.318 align:middle line:90%
AUDIENCE: What's stereo blind?

00:39:11.318 --> 00:39:13.110 align:middle line:84%
JOSH MCDERMOTT: Stereo
blind means that you

00:39:13.110 --> 00:39:15.190 align:middle line:90%
can't make use of stereo.

00:39:15.190 --> 00:39:17.670 align:middle line:84%
So we'll talk about
that in a minute.

00:39:17.670 --> 00:39:22.270 align:middle line:84%
So 5% of people supposedly
are stereo blind.

00:39:22.270 --> 00:39:24.390 align:middle line:90%
Everybody, keep these on.

00:39:24.390 --> 00:39:25.930 align:middle line:84%
Let me take a
quick picture here.

00:39:25.930 --> 00:39:30.070 align:middle line:90%


00:39:30.070 --> 00:39:33.150 align:middle line:84%
Everybody looks very
stylish and hopefully is

00:39:33.150 --> 00:39:37.470 align:middle line:84%
experiencing very vivid
impressions of depth.

00:39:37.470 --> 00:39:38.990 align:middle line:90%
Does this work for you?

00:39:38.990 --> 00:39:41.270 align:middle line:90%
Raise your hand if this works.

00:39:41.270 --> 00:39:45.310 align:middle line:90%
Most people, maybe.

00:39:45.310 --> 00:39:45.810 align:middle line:90%
Yep.

00:39:45.810 --> 00:39:46.518 align:middle line:90%
OK, good.

00:39:46.518 --> 00:39:47.810 align:middle line:90%
All right, we'll see some more.

00:39:47.810 --> 00:39:50.830 align:middle line:84%
So this one is
not that exciting.

00:39:50.830 --> 00:39:52.670 align:middle line:90%
This one is a little bit better.

00:39:52.670 --> 00:39:53.670 align:middle line:90%
AUDIENCE: Ooh.

00:39:53.670 --> 00:39:55.670 align:middle line:90%
[LAUGHTER]

00:39:55.670 --> 00:39:56.950 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:39:56.950 --> 00:39:59.600 align:middle line:90%
Yeah, I like it.

00:39:59.600 --> 00:40:01.880 align:middle line:84%
So if you flip the
glasses, the depth

00:40:01.880 --> 00:40:05.680 align:middle line:84%
will switch because you're
going to reverse the disparity.

00:40:05.680 --> 00:40:08.116 align:middle line:90%
AUDIENCE: Whoa.

00:40:08.116 --> 00:40:10.536 align:middle line:90%
[INTERPOSING VOICES]

00:40:10.536 --> 00:40:19.400 align:middle line:90%


00:40:19.400 --> 00:40:22.520 align:middle line:84%
JOSH MCDERMOTT: These are
just generated synthetically.

00:40:22.520 --> 00:40:24.500 align:middle line:90%
You can do this with photos.

00:40:24.500 --> 00:40:31.240 align:middle line:90%


00:40:31.240 --> 00:40:32.800 align:middle line:84%
These are like
the photos that go

00:40:32.800 --> 00:40:36.080 align:middle line:84%
into the stereoscope-- so
two different photos from two

00:40:36.080 --> 00:40:37.220 align:middle line:90%
different positions.

00:40:37.220 --> 00:40:40.097 align:middle line:90%


00:40:40.097 --> 00:40:41.680 align:middle line:84%
I'm not entirely
sure what will happen

00:40:41.680 --> 00:40:44.160 align:middle line:90%
if you flip the glasses here.

00:40:44.160 --> 00:40:46.360 align:middle line:84%
AUDIENCE: How does this
work if it's all gray?

00:40:46.360 --> 00:40:47.640 align:middle line:90%
There's a little bit of--

00:40:47.640 --> 00:40:48.550 align:middle line:90%
AUDIENCE: It's not all gray.

00:40:48.550 --> 00:40:49.740 align:middle line:90%
AUDIENCE: [INAUDIBLE] the red.

00:40:49.740 --> 00:40:50.500 align:middle line:90%
It's very subtle.

00:40:50.500 --> 00:40:51.375 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:40:51.375 --> 00:40:54.760 align:middle line:84%
I mean, if you add the
blue and the red together,

00:40:54.760 --> 00:40:59.780 align:middle line:84%
you're going to see
something close to gray.

00:40:59.780 --> 00:41:01.700 align:middle line:84%
But the glasses
separate them out.

00:41:01.700 --> 00:41:02.200 align:middle line:90%
Yeah.

00:41:02.200 --> 00:41:05.586 align:middle line:90%


00:41:05.586 --> 00:41:08.472 align:middle line:90%
[SIDE CONVERSATION]

00:41:08.472 --> 00:41:11.840 align:middle line:90%


00:41:11.840 --> 00:41:15.440 align:middle line:84%
JOSH MCDERMOTT: I see
murmurs of something--

00:41:15.440 --> 00:41:17.360 align:middle line:90%
or hear murmurs.

00:41:17.360 --> 00:41:18.320 align:middle line:90%
What's that?

00:41:18.320 --> 00:41:19.140 align:middle line:90%
AUDIENCE: It looks a lot better.

00:41:19.140 --> 00:41:20.265 align:middle line:90%
AUDIENCE: Oh, no, these do.

00:41:20.265 --> 00:41:21.960 align:middle line:90%
JOSH MCDERMOTT: Oh, I see.

00:41:21.960 --> 00:41:22.700 align:middle line:90%
Yeah, OK.

00:41:22.700 --> 00:41:26.800 align:middle line:84%
Our projector here is possibly
not helping us too much.

00:41:26.800 --> 00:41:28.960 align:middle line:90%
Here's a Mars rock.

00:41:28.960 --> 00:41:30.842 align:middle line:90%
JOSH MCDERMOTT: Whoa.

00:41:30.842 --> 00:41:33.297 align:middle line:90%
[LAUGHTER]

00:41:33.297 --> 00:41:35.760 align:middle line:90%


00:41:35.760 --> 00:41:38.440 align:middle line:90%
[SIDE CONVERSATION]

00:41:38.440 --> 00:41:47.320 align:middle line:90%


00:41:47.320 --> 00:41:49.200 align:middle line:90%
JOSH MCDERMOTT: Here, show me.

00:41:49.200 --> 00:41:52.145 align:middle line:84%
Yeah, no, it is
definitely better.

00:41:52.145 --> 00:41:54.020 align:middle line:84%
I don't know what's
wrong with our projector.

00:41:54.020 --> 00:41:58.390 align:middle line:90%


00:41:58.390 --> 00:42:02.170 align:middle line:84%
So just to be clear, the reason
why this might work better

00:42:02.170 --> 00:42:06.610 align:middle line:84%
on your iPad or your laptop
screen than the projector

00:42:06.610 --> 00:42:10.810 align:middle line:84%
is that all of this depends
on these things being

00:42:10.810 --> 00:42:13.830 align:middle line:84%
the right colors relative
to these glasses.

00:42:13.830 --> 00:42:15.970 align:middle line:84%
And so if the projector
is a little bit off,

00:42:15.970 --> 00:42:18.210 align:middle line:90%
then it may work less well.

00:42:18.210 --> 00:42:20.930 align:middle line:90%
This one is pretty cool.

00:42:20.930 --> 00:42:22.050 align:middle line:90%
Yeah, Christa?

00:42:22.050 --> 00:42:24.850 align:middle line:84%
AUDIENCE: Would these types
of 3D effects work if you had

00:42:24.850 --> 00:42:25.790 align:middle line:90%
different glasses?

00:42:25.790 --> 00:42:29.068 align:middle line:90%


00:42:29.068 --> 00:42:30.110 align:middle line:90%
JOSH MCDERMOTT: Oh, yeah.

00:42:30.110 --> 00:42:33.250 align:middle line:84%
There's nothing special
about red and blue.

00:42:33.250 --> 00:42:35.210 align:middle line:84%
Yeah, you just need
filters that will

00:42:35.210 --> 00:42:38.190 align:middle line:84%
get one image to one eye and
another to the other eye.

00:42:38.190 --> 00:42:39.130 align:middle line:90%
Yeah.

00:42:39.130 --> 00:42:40.650 align:middle line:90%
Yeah.

00:42:40.650 --> 00:42:44.770 align:middle line:84%
So I think the moral of all of
this is that people like 3D.

00:42:44.770 --> 00:42:50.530 align:middle line:84%
And that's consistent with
the fact that 3D movies are

00:42:50.530 --> 00:42:53.290 align:middle line:90%
a recurring fad.

00:42:53.290 --> 00:42:59.370 align:middle line:84%
So nowadays, if you go and you
see Avatar or whatever in 3D,

00:42:59.370 --> 00:43:00.678 align:middle line:90%
the glasses are not like these.

00:43:00.678 --> 00:43:01.970 align:middle line:90%
They're a little bit different.

00:43:01.970 --> 00:43:05.210 align:middle line:84%
So the glasses actually
use polarizing filters.

00:43:05.210 --> 00:43:09.050 align:middle line:84%
So you can present
two projectors

00:43:09.050 --> 00:43:11.330 align:middle line:84%
that polarize light
at different angles,

00:43:11.330 --> 00:43:17.770 align:middle line:84%
and then that light will be
passed by one lens or the other.

00:43:17.770 --> 00:43:21.510 align:middle line:84%
And so the advantage of that is
that the film can be in color.

00:43:21.510 --> 00:43:24.270 align:middle line:84%
So if you're going to use
this anaglyph technology,

00:43:24.270 --> 00:43:26.910 align:middle line:84%
then you're stuck with
a black-and-white film,

00:43:26.910 --> 00:43:27.910 align:middle line:90%
which people don't like.

00:43:27.910 --> 00:43:28.410 align:middle line:90%
Yeah?

00:43:28.410 --> 00:43:29.330 align:middle line:84%
AUDIENCE: This this
the cool thing.

00:43:29.330 --> 00:43:30.490 align:middle line:84%
After wearing these
for a few minutes

00:43:30.490 --> 00:43:31.865 align:middle line:84%
and then taking
them off, and you

00:43:31.865 --> 00:43:35.070 align:middle line:84%
close one eye, when
I close my left eye,

00:43:35.070 --> 00:43:36.970 align:middle line:84%
I feel like my right
eye sees more red.

00:43:36.970 --> 00:43:39.415 align:middle line:84%
Then when I close my right
eye, the world went blue.

00:43:39.415 --> 00:43:40.290 align:middle line:90%
JOSH MCDERMOTT: Yeah.

00:43:40.290 --> 00:43:42.230 align:middle line:84%
So that's photoreceptor
adaptation.

00:43:42.230 --> 00:43:44.090 align:middle line:90%
Yeah, yeah.

00:43:44.090 --> 00:43:45.170 align:middle line:90%
Yeah, yeah.

00:43:45.170 --> 00:43:46.830 align:middle line:90%
Yeah, the miracles of vision.

00:43:46.830 --> 00:43:47.330 align:middle line:90%
OK.

00:43:47.330 --> 00:43:50.610 align:middle line:90%


00:43:50.610 --> 00:43:51.770 align:middle line:90%
OK.

00:43:51.770 --> 00:43:53.578 align:middle line:84%
So binocular
disparity-- so that's

00:43:53.578 --> 00:43:55.620 align:middle line:84%
the basis of all of this,
these small differences

00:43:55.620 --> 00:43:56.412 align:middle line:90%
between the images.

00:43:56.412 --> 00:43:59.080 align:middle line:84%
So the intuition here
is obvious, right?

00:43:59.080 --> 00:44:01.540 align:middle line:84%
So the question is, how
does this actually work?

00:44:01.540 --> 00:44:03.200 align:middle line:84%
How do you actually
compute disparity?

00:44:03.200 --> 00:44:07.980 align:middle line:84%
So one of the big challenges is
what's called the correspondence

00:44:07.980 --> 00:44:08.560 align:middle line:90%
problem.

00:44:08.560 --> 00:44:12.100 align:middle line:84%
So in order to
measure disparity,

00:44:12.100 --> 00:44:15.580 align:middle line:84%
that assumes that you know
what in the left image

00:44:15.580 --> 00:44:17.800 align:middle line:84%
goes with what in
the right image.

00:44:17.800 --> 00:44:21.440 align:middle line:84%
And so when I show
you these diagrams,

00:44:21.440 --> 00:44:23.620 align:middle line:84%
it's obvious because
there's only two things,

00:44:23.620 --> 00:44:25.520 align:middle line:90%
and they're lines and stuff.

00:44:25.520 --> 00:44:28.700 align:middle line:84%
But in actual images,
it may not necessarily

00:44:28.700 --> 00:44:31.880 align:middle line:84%
be obvious what in
one eye corresponds

00:44:31.880 --> 00:44:33.280 align:middle line:90%
to what in the left eye.

00:44:33.280 --> 00:44:38.460 align:middle line:84%
And so in particular,
what are the features

00:44:38.460 --> 00:44:39.600 align:middle line:90%
that would be matched?

00:44:39.600 --> 00:44:42.420 align:middle line:84%
And where in the visual
system might this occur?

00:44:42.420 --> 00:44:49.540 align:middle line:84%
So for a long time, people
supposed that stereopsis

00:44:49.540 --> 00:44:51.700 align:middle line:90%
happened after shape analysis.

00:44:51.700 --> 00:44:53.260 align:middle line:84%
So the way that the
vision would work

00:44:53.260 --> 00:44:55.635 align:middle line:84%
is you'd get the left image,
and you get the right image,

00:44:55.635 --> 00:44:57.960 align:middle line:84%
and you do some analysis
of each of the two images

00:44:57.960 --> 00:44:59.900 align:middle line:84%
to figure out where
the shapes were.

00:44:59.900 --> 00:45:01.700 align:middle line:84%
And then on the
basis of that, you

00:45:01.700 --> 00:45:03.220 align:middle line:90%
would then compute disparities.

00:45:03.220 --> 00:45:06.300 align:middle line:84%
So the idea with
stereopsis happened late.

00:45:06.300 --> 00:45:08.478 align:middle line:84%
So the modern view
is the opposite

00:45:08.478 --> 00:45:11.020 align:middle line:84%
of this, where we now think that
stereopsis is something that

00:45:11.020 --> 00:45:14.500 align:middle line:84%
happens earlier, probably prior
to what you might normally

00:45:14.500 --> 00:45:15.800 align:middle line:90%
think of as shape analysis.

00:45:15.800 --> 00:45:17.220 align:middle line:84%
And really, the
key demonstration

00:45:17.220 --> 00:45:21.860 align:middle line:84%
that caused this shift in
how people think about this

00:45:21.860 --> 00:45:24.240 align:middle line:90%
was random-dot stereogram.

00:45:24.240 --> 00:45:25.900 align:middle line:84%
So this was invented
by Bela Julesz,

00:45:25.900 --> 00:45:28.358 align:middle line:84%
who was a perceptual scientist
who was working at Bell Labs

00:45:28.358 --> 00:45:29.580 align:middle line:90%
at the time.

00:45:29.580 --> 00:45:35.380 align:middle line:90%
And they had just started the--

00:45:35.380 --> 00:45:37.940 align:middle line:84%
it had only been a few years
that computers had come online

00:45:37.940 --> 00:45:40.607 align:middle line:84%
and it was possible to actually
generate these synthetic images.

00:45:40.607 --> 00:45:42.980 align:middle line:84%
And so the random-dot
stereogram consists

00:45:42.980 --> 00:45:45.560 align:middle line:90%
of images that are random dots.

00:45:45.560 --> 00:45:48.940 align:middle line:84%
So each dot in the image is
randomly assigned black or white

00:45:48.940 --> 00:45:50.590 align:middle line:90%
with 50% probability.

00:45:50.590 --> 00:45:54.550 align:middle line:84%
And then you take that
image and then take a square

00:45:54.550 --> 00:45:57.210 align:middle line:84%
and shift it over
by a dot or two.

00:45:57.210 --> 00:45:59.130 align:middle line:84%
And so that gives
you the other image.

00:45:59.130 --> 00:46:04.470 align:middle line:90%
And now we have our anaglyph.

00:46:04.470 --> 00:46:08.970 align:middle line:90%
And you should-- oh, yeah.

00:46:08.970 --> 00:46:12.590 align:middle line:90%


00:46:12.590 --> 00:46:15.790 align:middle line:84%
You can flip the
glasses either way,

00:46:15.790 --> 00:46:23.510 align:middle line:84%
and you'll either see a
square in front or behind.

00:46:23.510 --> 00:46:25.310 align:middle line:84%
And yeah, this
definitely does not

00:46:25.310 --> 00:46:26.910 align:middle line:84%
work quite as well
as it should, I

00:46:26.910 --> 00:46:29.470 align:middle line:84%
think because there's a
mismatch between the color guns

00:46:29.470 --> 00:46:32.770 align:middle line:84%
and the projector
and these glasses.

00:46:32.770 --> 00:46:34.290 align:middle line:90%
But you hopefully get the idea.

00:46:34.290 --> 00:46:37.030 align:middle line:90%


00:46:37.030 --> 00:46:41.930 align:middle line:84%
So each eye by itself gets
an array of random dots.

00:46:41.930 --> 00:46:45.230 align:middle line:84%
And so the point of this is that
there are no obvious objects

00:46:45.230 --> 00:46:47.830 align:middle line:84%
or features that can be
identified and matched

00:46:47.830 --> 00:46:49.090 align:middle line:90%
between the eyes.

00:46:49.090 --> 00:46:51.290 align:middle line:84%
There's just these
random-looking textures.

00:46:51.290 --> 00:46:52.630 align:middle line:90%
One second.

00:46:52.630 --> 00:46:55.390 align:middle line:84%
But when the eyes
are combined, there's

00:46:55.390 --> 00:46:57.510 align:middle line:84%
a square that becomes
evident, either floating

00:46:57.510 --> 00:47:00.610 align:middle line:84%
above the background
or behind it.

00:47:00.610 --> 00:47:01.270 align:middle line:90%
Yeah?

00:47:01.270 --> 00:47:04.650 align:middle line:84%
AUDIENCE: I was just curious how
eye dominance plays into this

00:47:04.650 --> 00:47:07.110 align:middle line:84%
because I noticed that
when I flip it over,

00:47:07.110 --> 00:47:09.850 align:middle line:84%
it's definitely whatever color
it is on my dominant eye.

00:47:09.850 --> 00:47:11.590 align:middle line:84%
My right eye is where
I'm seeing more.

00:47:11.590 --> 00:47:14.130 align:middle line:84%
Does eye dominance also
play into depth at all?

00:47:14.130 --> 00:47:17.350 align:middle line:84%
Or is it just the
color that I'm seeing?

00:47:17.350 --> 00:47:18.750 align:middle line:84%
JOSH MCDERMOTT:
It probably does.

00:47:18.750 --> 00:47:23.310 align:middle line:84%
And when you say eye dominance,
what does that mean to you/

00:47:23.310 --> 00:47:27.950 align:middle line:84%
AUDIENCE: When on the team, you
have to see which eye your brain

00:47:27.950 --> 00:47:28.533 align:middle line:90%
is using more.

00:47:28.533 --> 00:47:29.575 align:middle line:90%
JOSH MCDERMOTT: Oh, yeah.

00:47:29.575 --> 00:47:30.137 align:middle line:90%
OK, yeah.

00:47:30.137 --> 00:47:32.470 align:middle line:84%
AUDIENCE: If I close my left
eye, my view doesn't shift.

00:47:32.470 --> 00:47:33.410 align:middle line:90%
But if I close my right eye--

00:47:33.410 --> 00:47:35.785 align:middle line:84%
JOSH MCDERMOTT: Yeah, yeah,
yeah, yeah, yeah, yeah, yeah,

00:47:35.785 --> 00:47:36.350 align:middle line:90%
yeah.

00:47:36.350 --> 00:47:38.910 align:middle line:84%
I don't know how that's
going to affect stereopsis.

00:47:38.910 --> 00:47:41.450 align:middle line:84%
I mean, my intuition is that
it might make it weaker.

00:47:41.450 --> 00:47:43.470 align:middle line:84%
So there is an extreme
case-- and we're going

00:47:43.470 --> 00:47:45.550 align:middle line:90%
to talk about this at the end.

00:47:45.550 --> 00:47:48.760 align:middle line:84%
There's a phenomenon called
amblyopia, where one eye

00:47:48.760 --> 00:47:50.220 align:middle line:90%
completely dominates the other.

00:47:50.220 --> 00:47:53.720 align:middle line:84%
And this typically happens when
the eyes are misaligned, usually

00:47:53.720 --> 00:47:54.960 align:middle line:90%
at birth.

00:47:54.960 --> 00:47:57.040 align:middle line:90%
And if that's not corrected--

00:47:57.040 --> 00:47:58.740 align:middle line:90%
there's a critical period.

00:47:58.740 --> 00:48:02.240 align:middle line:84%
And if it's not corrected before
the critical period is over,

00:48:02.240 --> 00:48:03.920 align:middle line:84%
you get this phenomenon
called amblyopia

00:48:03.920 --> 00:48:07.160 align:middle line:84%
where one eye dominates, and
you don't have stereopsis

00:48:07.160 --> 00:48:07.700 align:middle line:90%
after that.

00:48:07.700 --> 00:48:10.632 align:middle line:84%
But there's probably
gradations of that,

00:48:10.632 --> 00:48:12.340 align:middle line:84%
and that may be what
you're experiencing.

00:48:12.340 --> 00:48:13.923 align:middle line:84%
So yeah, I don't
know how that's going

00:48:13.923 --> 00:48:16.480 align:middle line:90%
to affect normal stereopsis.

00:48:16.480 --> 00:48:17.560 align:middle line:90%
Yeah.

00:48:17.560 --> 00:48:20.220 align:middle line:84%
OK, so this is the
random-dot stereogram.

00:48:20.220 --> 00:48:24.468 align:middle line:90%


00:48:24.468 --> 00:48:26.260 align:middle line:84%
And so you can look at
this as an anaglyph.

00:48:26.260 --> 00:48:28.280 align:middle line:84%
You can also look at
it as a stereo pair.

00:48:28.280 --> 00:48:31.240 align:middle line:84%
So people who
study stereo vision

00:48:31.240 --> 00:48:33.720 align:middle line:90%
train themselves to free fuse.

00:48:33.720 --> 00:48:37.740 align:middle line:84%
So what that means is
that you train yourself

00:48:37.740 --> 00:48:41.740 align:middle line:84%
so that your eyes can
diverge or converge at will.

00:48:41.740 --> 00:48:44.560 align:middle line:84%
So normally, when you look
at something like a screen,

00:48:44.560 --> 00:48:46.840 align:middle line:84%
you just fixate the
screen because normally,

00:48:46.840 --> 00:48:49.440 align:middle line:84%
when you fixate something, you
want to bring that into focus.

00:48:49.440 --> 00:48:52.120 align:middle line:84%
But you can train yourself
to have your eyes actually

00:48:52.120 --> 00:48:54.180 align:middle line:84%
not fixate the
screen, but to fixate

00:48:54.180 --> 00:48:55.680 align:middle line:84%
a point either in
back of the screen

00:48:55.680 --> 00:48:57.060 align:middle line:90%
or in front of the screen.

00:48:57.060 --> 00:49:00.080 align:middle line:84%
And that can cause
the left image

00:49:00.080 --> 00:49:05.760 align:middle line:84%
to be registered at the same
location as the other image

00:49:05.760 --> 00:49:07.360 align:middle line:90%
in the other eye.

00:49:07.360 --> 00:49:09.760 align:middle line:84%
And that will then
give you disparity

00:49:09.760 --> 00:49:11.380 align:middle line:84%
that you can then
use to see depth.

00:49:11.380 --> 00:49:14.505 align:middle line:84%
And so, yeah, you can
try holding up your thumb

00:49:14.505 --> 00:49:15.380 align:middle line:90%
and get this to work.

00:49:15.380 --> 00:49:16.672 align:middle line:90%
It usually takes some practice.

00:49:16.672 --> 00:49:19.120 align:middle line:84%
I never got to be very good
at this, even back when I was

00:49:19.120 --> 00:49:20.880 align:middle line:90%
of doing vision for a living.

00:49:20.880 --> 00:49:23.420 align:middle line:84%
But some people are
very skilled at this.

00:49:23.420 --> 00:49:27.040 align:middle line:90%


00:49:27.040 --> 00:49:28.220 align:middle line:90%
Yeah, it's a little tricky.

00:49:28.220 --> 00:49:30.360 align:middle line:90%
You can try it at home.

00:49:30.360 --> 00:49:31.885 align:middle line:84%
So this is the
actual stimulus just

00:49:31.885 --> 00:49:33.260 align:middle line:84%
to make sure
everybody gets this.

00:49:33.260 --> 00:49:35.060 align:middle line:84%
So here's the stimulus
to the left eye,

00:49:35.060 --> 00:49:38.300 align:middle line:84%
and here's the stimulus
to the right eye.

00:49:38.300 --> 00:49:41.680 align:middle line:84%
So it's just the square
of dots that's offset.

00:49:41.680 --> 00:49:44.090 align:middle line:84%
And each image on its
own doesn't really

00:49:44.090 --> 00:49:48.170 align:middle line:84%
have any kind of meaningful
features or structure to it.

00:49:48.170 --> 00:49:52.250 align:middle line:84%
So the significance here is that
it suggests that you certainly

00:49:52.250 --> 00:49:54.530 align:middle line:84%
don't have to do anything
like object recognition

00:49:54.530 --> 00:49:57.370 align:middle line:84%
before matching things
between the two eyes

00:49:57.370 --> 00:49:59.190 align:middle line:90%
and getting binocular disparity.

00:49:59.190 --> 00:50:01.190 align:middle line:84%
So maybe there's some
kind of shape analysis,

00:50:01.190 --> 00:50:03.850 align:middle line:84%
but it's not the
interpretable form analysis

00:50:03.850 --> 00:50:06.010 align:middle line:90%
that you might think of.

00:50:06.010 --> 00:50:07.890 align:middle line:84%
And in particular,
this is also important

00:50:07.890 --> 00:50:11.050 align:middle line:84%
because it demonstrates
that you can get depth

00:50:11.050 --> 00:50:13.470 align:middle line:90%
from binocular cues alone.

00:50:13.470 --> 00:50:15.570 align:middle line:84%
So even like the
stereoscope, it's

00:50:15.570 --> 00:50:18.010 align:middle line:84%
showing that the depth
kind of gets enhanced just

00:50:18.010 --> 00:50:19.990 align:middle line:84%
from these two images
into the two eyes.

00:50:19.990 --> 00:50:20.890 align:middle line:84%
But these are
actual photographs,

00:50:20.890 --> 00:50:23.140 align:middle line:84%
and they got a million
different monocular depth cues.

00:50:23.140 --> 00:50:31.010 align:middle line:84%
And so the random-dot stereogram
isolates binocular cues.

00:50:31.010 --> 00:50:37.690 align:middle line:84%
So here's just another example
to illustrate the correspondence

00:50:37.690 --> 00:50:38.930 align:middle line:90%
problem.

00:50:38.930 --> 00:50:41.410 align:middle line:84%
I've been showing you all
of these pictures of how

00:50:41.410 --> 00:50:45.370 align:middle line:84%
points in the world project
to points on the retina.

00:50:45.370 --> 00:50:48.690 align:middle line:84%
And it's a little bit
misleading in the sense

00:50:48.690 --> 00:50:51.650 align:middle line:84%
that the visual
system, when it is

00:50:51.650 --> 00:50:54.190 align:middle line:84%
making use of
binocular information,

00:50:54.190 --> 00:50:55.770 align:middle line:90%
it doesn't know this thing.

00:50:55.770 --> 00:50:59.050 align:middle line:90%
All you get is this.

00:50:59.050 --> 00:51:01.690 align:middle line:84%
So you get these two
images and the two eyes,

00:51:01.690 --> 00:51:05.510 align:middle line:84%
and then you're trying to infer
what's out there in the world.

00:51:05.510 --> 00:51:08.530 align:middle line:84%
And so you could
create these three dots

00:51:08.530 --> 00:51:11.790 align:middle line:84%
from three dots that are
in a row at the same depth.

00:51:11.790 --> 00:51:13.730 align:middle line:84%
But there's other
kinds of arrangements

00:51:13.730 --> 00:51:17.390 align:middle line:84%
of dots at different depths that
could produce the same thing.

00:51:17.390 --> 00:51:20.330 align:middle line:90%


00:51:20.330 --> 00:51:24.040 align:middle line:84%
And so, in general, I mean,
this is another area of vision

00:51:24.040 --> 00:51:26.290 align:middle line:84%
where I would say we don't
really have complete models

00:51:26.290 --> 00:51:27.310 align:middle line:90%
or theories.

00:51:27.310 --> 00:51:28.930 align:middle line:84%
I mean, the
correspondence problem

00:51:28.930 --> 00:51:30.970 align:middle line:90%
is acknowledged as a challenge.

00:51:30.970 --> 00:51:33.273 align:middle line:84%
The random-dot stereogram
places some constraints

00:51:33.273 --> 00:51:34.690 align:middle line:84%
on how that might
work, because it

00:51:34.690 --> 00:51:38.210 align:middle line:84%
shows that you don't have
to have interpretable shape.

00:51:38.210 --> 00:51:43.300 align:middle line:84%
One idea for helping solve
the correspondence problem

00:51:43.300 --> 00:51:48.200 align:middle line:84%
is to do the matching on low
spatial frequencies first.

00:51:48.200 --> 00:51:51.180 align:middle line:84%
So the idea is that
lower spatial frequencies

00:51:51.180 --> 00:51:54.160 align:middle line:84%
don't have as many possible
matches between the two images.

00:51:54.160 --> 00:51:56.400 align:middle line:84%
And so you can of
settle on a good match,

00:51:56.400 --> 00:51:58.980 align:middle line:84%
maybe with a easier
search, and then

00:51:58.980 --> 00:52:03.180 align:middle line:84%
hone in on a more
fine-grained match

00:52:03.180 --> 00:52:07.660 align:middle line:84%
that would cause the higher
spatial frequencies to line up

00:52:07.660 --> 00:52:08.340 align:middle line:90%
as well.

00:52:08.340 --> 00:52:10.260 align:middle line:84%
And so that's what's
often referred to

00:52:10.260 --> 00:52:12.000 align:middle line:90%
as a coarse-to-fine strategy.

00:52:12.000 --> 00:52:14.500 align:middle line:84%
You see this in lots
of areas of vision

00:52:14.500 --> 00:52:19.060 align:middle line:84%
where you first try to solve a
problem at coarse spatial scales

00:52:19.060 --> 00:52:24.040 align:middle line:84%
and then refine the solution
with higher spatial frequencies.

00:52:24.040 --> 00:52:26.920 align:middle line:90%


00:52:26.920 --> 00:52:30.060 align:middle line:84%
So there's lots
of funny phenomena

00:52:30.060 --> 00:52:32.740 align:middle line:84%
that are associated
with binocular vision.

00:52:32.740 --> 00:52:35.020 align:middle line:84%
One that you may
have encountered

00:52:35.020 --> 00:52:36.403 align:middle line:84%
is called the
wallpaper illusion.

00:52:36.403 --> 00:52:37.820 align:middle line:84%
Maybe you haven't
encountered this

00:52:37.820 --> 00:52:41.500 align:middle line:84%
because wallpaper is a thing
that people don't do anymore.

00:52:41.500 --> 00:52:44.340 align:middle line:84%
But the previous
generation, they

00:52:44.340 --> 00:52:47.600 align:middle line:84%
used to decorate their
houses with wallpaper.

00:52:47.600 --> 00:52:48.975 align:middle line:84%
So instead of
painting the walls,

00:52:48.975 --> 00:52:50.725 align:middle line:84%
you'd put paper up on
the walls that would

00:52:50.725 --> 00:52:52.120 align:middle line:90%
have particular patterns in it.

00:52:52.120 --> 00:52:54.640 align:middle line:84%
So maybe your
grandparents had had this.

00:52:54.640 --> 00:52:55.870 align:middle line:90%
Mine did.

00:52:55.870 --> 00:52:58.120 align:middle line:84%
And there would typically
be these repeating patterns.

00:52:58.120 --> 00:53:00.420 align:middle line:84%
And so this is a
situation where there

00:53:00.420 --> 00:53:02.040 align:middle line:90%
are lots of possible matches.

00:53:02.040 --> 00:53:08.700 align:middle line:84%
So if you're fixating
the screen and you--

00:53:08.700 --> 00:53:12.020 align:middle line:84%
this particular
feature is matched

00:53:12.020 --> 00:53:13.980 align:middle line:84%
between the left eye
and the right eye,

00:53:13.980 --> 00:53:16.300 align:middle line:90%
then everything is good.

00:53:16.300 --> 00:53:20.140 align:middle line:84%
But if, by chance, your
eyes diverge or converge

00:53:20.140 --> 00:53:23.780 align:middle line:84%
a little bit because of the
ambiguity and this feature

00:53:23.780 --> 00:53:26.540 align:middle line:84%
ends up being at the same
location in the left eye

00:53:26.540 --> 00:53:29.340 align:middle line:84%
as this in the right
eye, then you'll

00:53:29.340 --> 00:53:32.380 align:middle line:84%
get disparity with respect
to the rest of the world.

00:53:32.380 --> 00:53:36.340 align:middle line:84%
And that will cause the
wallpaper to jump out in depth

00:53:36.340 --> 00:53:37.640 align:middle line:90%
or jump back in depth.

00:53:37.640 --> 00:53:39.390 align:middle line:84%
So that's the
wallpaper illusion.

00:53:39.390 --> 00:53:41.917 align:middle line:90%
And that'll happen sometimes.

00:53:41.917 --> 00:53:43.750 align:middle line:84%
Another thing that you
may-- how many people

00:53:43.750 --> 00:53:46.130 align:middle line:84%
have encountered
in autostereogram?

00:53:46.130 --> 00:53:46.630 align:middle line:90%
Yeah.

00:53:46.630 --> 00:53:50.510 align:middle line:84%
So these were a really popular
thing when I was a kid.

00:53:50.510 --> 00:53:58.630 align:middle line:84%
So these patterns that
allow for the possibility

00:53:58.630 --> 00:54:03.950 align:middle line:84%
that you could get an aligned
image if your eyes converge

00:54:03.950 --> 00:54:05.050 align:middle line:90%
or diverge a little bit.

00:54:05.050 --> 00:54:07.790 align:middle line:84%
So again, you look at
this in the right way

00:54:07.790 --> 00:54:09.450 align:middle line:84%
where your eyes
diverge a little bit.

00:54:09.450 --> 00:54:12.170 align:middle line:84%
So instead of actually fixating
the depth of the screen,

00:54:12.170 --> 00:54:14.790 align:middle line:84%
you're fixating a point that
is in back of the screen

00:54:14.790 --> 00:54:16.630 align:middle line:90%
or in front of the screen.

00:54:16.630 --> 00:54:20.410 align:middle line:84%
And if you get your eyes in
exactly the right position,

00:54:20.410 --> 00:54:22.197 align:middle line:84%
the images will
come into register.

00:54:22.197 --> 00:54:24.030 align:middle line:84%
And you'll get something
that's a little bit

00:54:24.030 --> 00:54:26.310 align:middle line:84%
like a random-dot
dot stereogram,

00:54:26.310 --> 00:54:28.250 align:middle line:90%
but it just looks different.

00:54:28.250 --> 00:54:31.950 align:middle line:84%
In this case, it'll look
like the shape of a horse.

00:54:31.950 --> 00:54:35.150 align:middle line:84%
So you might have to look
at it for a long time.

00:54:35.150 --> 00:54:37.090 align:middle line:84%
We can come back to this
at the end of class.

00:54:37.090 --> 00:54:39.950 align:middle line:90%


00:54:39.950 --> 00:54:40.450 align:middle line:90%
All right.

00:54:40.450 --> 00:54:43.950 align:middle line:84%
So another pretty cool
and important phenomena

00:54:43.950 --> 00:54:46.510 align:middle line:84%
that's related to
binocular vision

00:54:46.510 --> 00:54:51.170 align:middle line:84%
occurs when you can't match the
images between the two eyes.

00:54:51.170 --> 00:54:54.590 align:middle line:84%
So if the two images in the
two eyes are too different,

00:54:54.590 --> 00:54:59.370 align:middle line:84%
you get what is called
binocular rivalry.

00:54:59.370 --> 00:55:03.590 align:middle line:84%
So hopefully the projector is
good enough for us to see this.

00:55:03.590 --> 00:55:06.110 align:middle line:90%
So the left eye here--

00:55:06.110 --> 00:55:06.610 align:middle line:90%
oh, yeah.

00:55:06.610 --> 00:55:07.990 align:middle line:90%
This is good.

00:55:07.990 --> 00:55:11.830 align:middle line:84%
The left eye is going
to get one orientation,

00:55:11.830 --> 00:55:16.390 align:middle line:84%
and the right eye is going
to get another orientation.

00:55:16.390 --> 00:55:20.350 align:middle line:84%
And if you look at
this, what will happen

00:55:20.350 --> 00:55:25.870 align:middle line:84%
is that, over time, you will
see one image and then another,

00:55:25.870 --> 00:55:27.830 align:middle line:84%
and then back to
the other image,

00:55:27.830 --> 00:55:30.510 align:middle line:90%
and then back to the other.

00:55:30.510 --> 00:55:32.010 align:middle line:90%
Is this working for everybody?

00:55:32.010 --> 00:55:32.510 align:middle line:90%
Yeah?

00:55:32.510 --> 00:55:32.770 align:middle line:90%
Good.

00:55:32.770 --> 00:55:33.270 align:middle line:90%
All right.

00:55:33.270 --> 00:55:34.940 align:middle line:90%
So that's binocular rivalry.

00:55:34.940 --> 00:55:38.880 align:middle line:90%
And it's an interesting--

00:55:38.880 --> 00:55:42.680 align:middle line:84%
and I can play
another example here.

00:55:42.680 --> 00:55:45.800 align:middle line:84%
This one is a lot
of fun to look at.

00:55:45.800 --> 00:55:48.720 align:middle line:84%
It's interesting because the
retinal stimulus is constant,

00:55:48.720 --> 00:55:51.920 align:middle line:84%
but your percept-- what
you're consciously aware of--

00:55:51.920 --> 00:55:54.120 align:middle line:90%
will change over time.

00:55:54.120 --> 00:55:57.320 align:middle line:84%
This one is interesting
because there are these two

00:55:57.320 --> 00:56:00.200 align:middle line:84%
different words, but
you may actually mix up

00:56:00.200 --> 00:56:02.000 align:middle line:90%
the letters from time to time.

00:56:02.000 --> 00:56:07.440 align:middle line:84%
So it's blue and red, but
you might see bled sometimes.

00:56:07.440 --> 00:56:09.160 align:middle line:90%
Yeah, question?

00:56:09.160 --> 00:56:11.520 align:middle line:84%
AUDIENCE: What the glasses
work if you were colorblind?

00:56:11.520 --> 00:56:12.140 align:middle line:90%
JOSH MCDERMOTT: What's that?

00:56:12.140 --> 00:56:13.515 align:middle line:84%
AUDIENCE: If you
were colorblind,

00:56:13.515 --> 00:56:14.920 align:middle line:90%
would this work at all or no?

00:56:14.920 --> 00:56:17.520 align:middle line:90%


00:56:17.520 --> 00:56:24.560 align:middle line:84%
JOSH MCDERMOTT: I think it
should because this is-- yeah,

00:56:24.560 --> 00:56:26.060 align:middle line:90%
it's an optical effect.

00:56:26.060 --> 00:56:29.440 align:middle line:84%
So it just relies on
the fact that these

00:56:29.440 --> 00:56:33.960 align:middle line:84%
are filters that are going
to absorb certain wavelengths

00:56:33.960 --> 00:56:36.200 align:middle line:90%
and let others pass.

00:56:36.200 --> 00:56:38.220 align:middle line:84%
So it doesn't depend
on having color vision.

00:56:38.220 --> 00:56:38.720 align:middle line:90%
Yeah.

00:56:38.720 --> 00:56:43.160 align:middle line:90%


00:56:43.160 --> 00:56:46.020 align:middle line:84%
All right, so binocular
rivalry, it's a thing.

00:56:46.020 --> 00:56:47.740 align:middle line:84%
It's something that
the brain does.

00:56:47.740 --> 00:56:50.100 align:middle line:84%
It's an interesting case
of bistability, right?

00:56:50.100 --> 00:56:52.640 align:middle line:90%
Really well-known case.

00:56:52.640 --> 00:56:55.000 align:middle line:84%
One reason why this
is important is

00:56:55.000 --> 00:56:57.200 align:middle line:84%
it's been a tool
that people have

00:56:57.200 --> 00:57:02.340 align:middle line:84%
used to look at the basis
of conscious awareness.

00:57:02.340 --> 00:57:06.160 align:middle line:84%
So this is a case where you can
have the stimulus be completely

00:57:06.160 --> 00:57:09.960 align:middle line:84%
fixed, but what you will
see, what you perceive,

00:57:09.960 --> 00:57:11.680 align:middle line:90%
fluctuates over time.

00:57:11.680 --> 00:57:14.080 align:middle line:84%
So you can ask
the question, what

00:57:14.080 --> 00:57:18.320 align:middle line:84%
happens in the brain when your
percept changes like this?

00:57:18.320 --> 00:57:22.040 align:middle line:84%
And in particular,
you could say,

00:57:22.040 --> 00:57:26.000 align:middle line:84%
record from neurons in different
stages of the visual system

00:57:26.000 --> 00:57:29.480 align:middle line:84%
and ask whether the
responses of those neurons

00:57:29.480 --> 00:57:33.630 align:middle line:84%
is changing when
what you see changes,

00:57:33.630 --> 00:57:36.850 align:middle line:84%
even though the input of the
visual system remains the same.

00:57:36.850 --> 00:57:38.810 align:middle line:84%
And so that's, in
fact, something

00:57:38.810 --> 00:57:41.390 align:middle line:84%
that people have done
fairly extensively.

00:57:41.390 --> 00:57:47.070 align:middle line:84%
And we will talk about
that in a couple lectures.

00:57:47.070 --> 00:57:51.810 align:middle line:84%
Any questions about binocular
rivalry or matching?

00:57:51.810 --> 00:57:52.610 align:middle line:90%
Yeah?

00:57:52.610 --> 00:57:54.950 align:middle line:84%
AUDIENCE: This might not be
a very answerable question.

00:57:54.950 --> 00:58:01.370 align:middle line:84%
But if we had eyes like prey
that didn't necessarily--

00:58:01.370 --> 00:58:04.330 align:middle line:84%
or like older or
black, would binocular

00:58:04.330 --> 00:58:06.070 align:middle line:90%
rivalry what we perceive?

00:58:06.070 --> 00:58:09.650 align:middle line:84%
Or would we just have
a much broader view?

00:58:09.650 --> 00:58:11.770 align:middle line:90%
What would that be?

00:58:11.770 --> 00:58:15.010 align:middle line:84%
JOSH MCDERMOTT: Yeah,
that's a great question.

00:58:15.010 --> 00:58:17.835 align:middle line:90%
So I would have to assume--

00:58:17.835 --> 00:58:19.210 align:middle line:84%
I mean, it's a
difficult question

00:58:19.210 --> 00:58:21.730 align:middle line:84%
to answer because
we can't really

00:58:21.730 --> 00:58:23.230 align:middle line:90%
talk to squirrels very easily.

00:58:23.230 --> 00:58:27.570 align:middle line:84%
But I would have to assume that
they just would not experience

00:58:27.570 --> 00:58:32.370 align:middle line:84%
binocular rivalry
and that they just

00:58:32.370 --> 00:58:35.290 align:middle line:84%
see a much wider field
of view without just

00:58:35.290 --> 00:58:39.870 align:middle line:90%
using monocular depth cues.

00:58:39.870 --> 00:58:43.350 align:middle line:84%
I mean, it would be
dysfunctional, I think,

00:58:43.350 --> 00:58:46.017 align:middle line:84%
if they experienced
rivalry, so yeah.

00:58:46.017 --> 00:58:47.850 align:middle line:84%
So I think this is
something that's probably

00:58:47.850 --> 00:58:50.010 align:middle line:84%
specific to people that
have stereo to organisms

00:58:50.010 --> 00:58:52.310 align:middle line:90%
that have stereopsis.

00:58:52.310 --> 00:58:54.590 align:middle line:84%
So in order to do the
experience that I talked about--

00:58:54.590 --> 00:58:56.570 align:middle line:84%
I mean, some of
those experiments

00:58:56.570 --> 00:58:58.770 align:middle line:84%
have been done with
humans using fMRI

00:58:58.770 --> 00:59:01.130 align:middle line:84%
by our own Nancy Kanwisher,
who some of you may know.

00:59:01.130 --> 00:59:05.730 align:middle line:84%
But others were done
on macaque monkeys,

00:59:05.730 --> 00:59:08.290 align:middle line:84%
who were reporting what they
saw at every moment in time.

00:59:08.290 --> 00:59:12.710 align:middle line:84%
And prior to engaging
in the physiology work,

00:59:12.710 --> 00:59:15.970 align:middle line:84%
they made sure, as
best they could,

00:59:15.970 --> 00:59:18.850 align:middle line:84%
that the properties of the
rivalry that the monkeys were

00:59:18.850 --> 00:59:22.590 align:middle line:84%
reporting was similar to the
rivalry that you see in humans.

00:59:22.590 --> 00:59:25.650 align:middle line:84%
And so in particular,
if you measure

00:59:25.650 --> 00:59:27.410 align:middle line:84%
how long it takes
to flip between one

00:59:27.410 --> 00:59:30.803 align:middle line:84%
percept than another, that has
pretty established parameters.

00:59:30.803 --> 00:59:32.220 align:middle line:84%
So there are certain
distributions

00:59:32.220 --> 00:59:35.100 align:middle line:84%
for the duration
of each percept,

00:59:35.100 --> 00:59:38.600 align:middle line:84%
and it changes the stimulus
parameters and predictable ways.

00:59:38.600 --> 00:59:41.560 align:middle line:84%
And so I think they checked that
that happens in monkeys as well.

00:59:41.560 --> 00:59:43.500 align:middle line:84%
So as far as we
could tell, or they

00:59:43.500 --> 00:59:45.580 align:middle line:84%
could tell in those
studies, monkeys

00:59:45.580 --> 00:59:48.320 align:middle line:84%
have a fairly similar
experience of binocular rivalry.

00:59:48.320 --> 00:59:52.220 align:middle line:90%


00:59:52.220 --> 00:59:53.060 align:middle line:90%
OK.

00:59:53.060 --> 00:59:57.860 align:middle line:84%
Another cool phenomena that
is related to binocular vision

00:59:57.860 --> 00:59:59.380 align:middle line:90%
is luster.

00:59:59.380 --> 01:00:04.580 align:middle line:84%
So luster occurs
when the two eyes

01:00:04.580 --> 01:00:06.540 align:middle line:90%
receive different luminances.

01:00:06.540 --> 01:00:10.860 align:middle line:84%
So when that happens, you
get this shimmery appearance

01:00:10.860 --> 01:00:13.060 align:middle line:90%
that's known as luster.

01:00:13.060 --> 01:00:18.880 align:middle line:84%
So in this particular case,
the two middle squares--

01:00:18.880 --> 01:00:20.980 align:middle line:84%
the one on the left and
the one on the right--

01:00:20.980 --> 01:00:24.100 align:middle line:84%
will generate different
luminances in the two eyes

01:00:24.100 --> 01:00:26.640 align:middle line:84%
because one is bluish
and one is reddish.

01:00:26.640 --> 01:00:29.700 align:middle line:84%
And so they'll be filtered
differently by the glasses.

01:00:29.700 --> 01:00:33.820 align:middle line:84%
And you should see those
as having a funny shimmery

01:00:33.820 --> 01:00:35.900 align:middle line:90%
appearance.

01:00:35.900 --> 01:00:37.700 align:middle line:90%
Does that kind of work?

01:00:37.700 --> 01:00:38.220 align:middle line:90%
Yeah?

01:00:38.220 --> 01:00:39.220 align:middle line:90%
OK.

01:00:39.220 --> 01:00:40.140 align:middle line:90%
So here's the idea.

01:00:40.140 --> 01:00:40.640 align:middle line:90%
All right.

01:00:40.640 --> 01:00:45.180 align:middle line:84%
So these are two different
photographs taken

01:00:45.180 --> 01:00:47.120 align:middle line:90%
from two different positions.

01:00:47.120 --> 01:00:50.520 align:middle line:84%
The idea is one camera is at
the position of the left eye.

01:00:50.520 --> 01:00:53.040 align:middle line:84%
One camera is at the position
of the right eye of some keys.

01:00:53.040 --> 01:00:54.360 align:middle line:90%
So keys are metal.

01:00:54.360 --> 01:00:58.360 align:middle line:84%
Metal is shiny and generates
specular reflections.

01:00:58.360 --> 01:01:00.780 align:middle line:90%
So it's not Lambertian.

01:01:00.780 --> 01:01:03.900 align:middle line:84%
And the consequence of
the specular reflections

01:01:03.900 --> 01:01:07.300 align:middle line:84%
is that there can be pretty
significant differences

01:01:07.300 --> 01:01:12.620 align:middle line:84%
in the luminance that hits the
two eyes just because they're

01:01:12.620 --> 01:01:15.300 align:middle line:84%
at slightly different angles
with respect to the image.

01:01:15.300 --> 01:01:19.580 align:middle line:84%
So the idea is
that what typically

01:01:19.580 --> 01:01:21.980 align:middle line:84%
causes these
differences in luminance

01:01:21.980 --> 01:01:25.100 align:middle line:84%
would be the fact that there's a
shiny surface in the world that

01:01:25.100 --> 01:01:27.210 align:middle line:84%
is generating a
specular reflection.

01:01:27.210 --> 01:01:29.830 align:middle line:90%


01:01:29.830 --> 01:01:33.070 align:middle line:90%
So here's just those two images.

01:01:33.070 --> 01:01:36.030 align:middle line:84%
And I can flip back
and forth between them.

01:01:36.030 --> 01:01:38.670 align:middle line:84%
So you can see that the
camera's at these two

01:01:38.670 --> 01:01:42.478 align:middle line:84%
slightly different
positions, and there's

01:01:42.478 --> 01:01:44.270 align:middle line:84%
some slight shifts in
the position and then

01:01:44.270 --> 01:01:46.170 align:middle line:90%
this big change in luminance.

01:01:46.170 --> 01:01:53.790 align:middle line:90%


01:01:53.790 --> 01:01:57.870 align:middle line:84%
I mean, the perception of
shininess is super interesting.

01:01:57.870 --> 01:02:01.190 align:middle line:84%
But you're getting this cue in
the image, which is these two

01:02:01.190 --> 01:02:02.290 align:middle line:90%
different luminances.

01:02:02.290 --> 01:02:05.270 align:middle line:84%
You've learned to associate
that with material.

01:02:05.270 --> 01:02:09.070 align:middle line:84%
And then that gives it a
certain look, the look of gloss.

01:02:09.070 --> 01:02:11.690 align:middle line:84%
That's what gloss
is in some way.

01:02:11.690 --> 01:02:17.070 align:middle line:90%


01:02:17.070 --> 01:02:21.670 align:middle line:84%
So you're always fixating
something, typically, right?

01:02:21.670 --> 01:02:24.630 align:middle line:84%
So you fixate a
particular object.

01:02:24.630 --> 01:02:26.970 align:middle line:90%
That induces this horopter.

01:02:26.970 --> 01:02:30.030 align:middle line:84%
It's the set of all points that
project a corresponding points

01:02:30.030 --> 01:02:32.030 align:middle line:90%
on the two retina--

01:02:32.030 --> 01:02:33.510 align:middle line:90%
zero disparity.

01:02:33.510 --> 01:02:37.270 align:middle line:84%
And so when you fixate an
object at a certain depth,

01:02:37.270 --> 01:02:40.350 align:middle line:84%
everything on the horopter,
plus and minus a small amount,

01:02:40.350 --> 01:02:42.230 align:middle line:90%
will appear to be fused.

01:02:42.230 --> 01:02:44.650 align:middle line:90%
So you see a single thing.

01:02:44.650 --> 01:02:47.070 align:middle line:84%
So that's called
Panum's fusional area.

01:02:47.070 --> 01:02:48.950 align:middle line:84%
So objects that are
outside this region

01:02:48.950 --> 01:02:50.290 align:middle line:90%
will appear as double images.

01:02:50.290 --> 01:02:51.915 align:middle line:84%
And so you can check
this out yourself.

01:02:51.915 --> 01:02:54.470 align:middle line:84%
So if you fixate one
finger and then you

01:02:54.470 --> 01:02:58.270 align:middle line:84%
move the other finger
sufficiently far away,

01:02:58.270 --> 01:03:00.390 align:middle line:90%
you'll see two of it.

01:03:00.390 --> 01:03:03.710 align:middle line:84%
So if it's right next to
the finger that you fixate,

01:03:03.710 --> 01:03:05.810 align:middle line:90%
you see one thing.

01:03:05.810 --> 01:03:07.250 align:middle line:84%
And then you start
to see double.

01:03:07.250 --> 01:03:10.830 align:middle line:90%


01:03:10.830 --> 01:03:14.190 align:middle line:84%
How many of you have
noticed that before?

01:03:14.190 --> 01:03:15.530 align:middle line:90%
A lot of you haven't.

01:03:15.530 --> 01:03:19.710 align:middle line:84%
So it's this thing that
you're always seeing.

01:03:19.710 --> 01:03:21.430 align:middle line:84%
You're constantly
seeing double images.

01:03:21.430 --> 01:03:23.097 align:middle line:84%
Most of the time, you
don't notice them.

01:03:23.097 --> 01:03:27.040 align:middle line:84%
You have to really
pay attention to them.

01:03:27.040 --> 01:03:28.860 align:middle line:84%
And so this gets
back to this thing

01:03:28.860 --> 01:03:30.860 align:middle line:84%
that we were talking about
a little bit earlier.

01:03:30.860 --> 01:03:32.780 align:middle line:84%
So why don't you
notice this crazy thing

01:03:32.780 --> 01:03:35.280 align:middle line:84%
about your vision, which is
that you have two copies of most

01:03:35.280 --> 01:03:38.040 align:middle line:90%
of the objects in your world?

01:03:38.040 --> 01:03:39.575 align:middle line:84%
And it's probably
the same reason

01:03:39.575 --> 01:03:41.700 align:middle line:84%
that you don't notice that
the periphery is blurry.

01:03:41.700 --> 01:03:43.283 align:middle line:84%
It's probably the
same reason that you

01:03:43.283 --> 01:03:45.280 align:middle line:84%
don't notice that some
kinds of paintings

01:03:45.280 --> 01:03:46.960 align:middle line:90%
depict impossible objects.

01:03:46.960 --> 01:03:50.320 align:middle line:84%
Whenever you're interested in
something, you move your eyes,

01:03:50.320 --> 01:03:52.040 align:middle line:84%
and you place the
thing that you're

01:03:52.040 --> 01:03:53.460 align:middle line:90%
interested in at the fovea.

01:03:53.460 --> 01:03:56.820 align:middle line:84%
And then, in this case, because
of binocular convergence,

01:03:56.820 --> 01:03:58.020 align:middle line:90%
the two images line up.

01:03:58.020 --> 01:04:00.270 align:middle line:84%
You're always fixating the
stuff that you want to see.

01:04:00.270 --> 01:04:03.340 align:middle line:84%
So typically, what you're paying
attention to will be fused.

01:04:03.340 --> 01:04:06.955 align:middle line:84%
And the stuff that you're
not fixating won't be fused,

01:04:06.955 --> 01:04:09.580 align:middle line:84%
but you're not paying attention
to it, and you don't notice it.

01:04:09.580 --> 01:04:13.480 align:middle line:90%


01:04:13.480 --> 01:04:15.800 align:middle line:84%
OK, so how does this
stuff work in the brain?

01:04:15.800 --> 01:04:22.360 align:middle line:84%
So remember that the two
eyes is remain segregated

01:04:22.360 --> 01:04:24.200 align:middle line:90%
at the level of the LGN.

01:04:24.200 --> 01:04:27.080 align:middle line:84%
So the LGN consists
of these six layers.

01:04:27.080 --> 01:04:30.200 align:middle line:84%
Remember, the top four
layers are parvocellular.

01:04:30.200 --> 01:04:32.720 align:middle line:90%
Bottom two are magnocellular.

01:04:32.720 --> 01:04:36.600 align:middle line:84%
But then three of those
layers are for the left eye,

01:04:36.600 --> 01:04:39.960 align:middle line:84%
and the other three
are for the right eye

01:04:39.960 --> 01:04:43.000 align:middle line:90%
in each of the two hemifields.

01:04:43.000 --> 01:04:46.260 align:middle line:84%
So there's strict segregation
in the layers of the LGN.

01:04:46.260 --> 01:04:48.240 align:middle line:84%
A neuron will
exclusively get input

01:04:48.240 --> 01:04:49.995 align:middle line:84%
from the left eye
or the right eye.

01:04:49.995 --> 01:04:52.120 align:middle line:84%
Now, when you get to V1,
the left and the right eye

01:04:52.120 --> 01:04:53.240 align:middle line:90%
begin to mix.

01:04:53.240 --> 01:04:56.000 align:middle line:84%
Now, the cells have varying
weights from the two eyes.

01:04:56.000 --> 01:04:57.450 align:middle line:90%
So some are purely monocular.

01:04:57.450 --> 01:04:58.700 align:middle line:90%
Some have equal contributions.

01:04:58.700 --> 01:05:01.460 align:middle line:84%
Remember, we talked about
ocular dominance columns.

01:05:01.460 --> 01:05:04.860 align:middle line:84%
So even though you begin to
see binocularity in neurons,

01:05:04.860 --> 01:05:08.320 align:middle line:84%
it's still the case that at
a given point in the cortex,

01:05:08.320 --> 01:05:10.960 align:middle line:84%
that column will
tend to be dominated

01:05:10.960 --> 01:05:12.660 align:middle line:90%
by one eye or the other.

01:05:12.660 --> 01:05:14.640 align:middle line:84%
It's called ocular
dominance column.

01:05:14.640 --> 01:05:16.480 align:middle line:84%
So here's an image
of looking down

01:05:16.480 --> 01:05:19.930 align:middle line:84%
at the cortex of where the
animal's got one of its eyes

01:05:19.930 --> 01:05:20.430 align:middle line:90%
open.

01:05:20.430 --> 01:05:22.680 align:middle line:84%
It's being stimulated with
checkerboards or something,

01:05:22.680 --> 01:05:23.450 align:middle line:90%
probably.

01:05:23.450 --> 01:05:26.050 align:middle line:84%
And these are the bits
of the visual cortex that

01:05:26.050 --> 01:05:27.810 align:middle line:90%
are activated by that one eye.

01:05:27.810 --> 01:05:31.570 align:middle line:84%
So those are ocular
dominance columns.

01:05:31.570 --> 01:05:34.130 align:middle line:84%
But it's nonetheless
the case that you

01:05:34.130 --> 01:05:37.810 align:middle line:84%
see plenty of neurons that
get input from both eyes.

01:05:37.810 --> 01:05:40.310 align:middle line:84%
And some of them are
disparity selective.

01:05:40.310 --> 01:05:42.890 align:middle line:84%
So here's an example
of a neuron that

01:05:42.890 --> 01:05:46.330 align:middle line:84%
is selective for both
orientation and disparity.

01:05:46.330 --> 01:05:51.690 align:middle line:84%
So what you're seeing
here is the position

01:05:51.690 --> 01:05:54.290 align:middle line:84%
of the stimulus in the
left eye and the right eye.

01:05:54.290 --> 01:05:59.050 align:middle line:84%
And so these numbers here
are the minutes of arc

01:05:59.050 --> 01:06:01.850 align:middle line:84%
that separate the
images in the two eyes.

01:06:01.850 --> 01:06:05.410 align:middle line:84%
So that zero, that would
correspond to zero disparity--

01:06:05.410 --> 01:06:08.830 align:middle line:84%
15 minutes, 30 minutes,
45, 60, and so forth.

01:06:08.830 --> 01:06:11.730 align:middle line:84%
And then this is the right eye
and the left eye on its own.

01:06:11.730 --> 01:06:13.330 align:middle line:84%
So this is an
oriented bar, and it's

01:06:13.330 --> 01:06:16.250 align:middle line:84%
being swept in one
direction and another.

01:06:16.250 --> 01:06:18.990 align:middle line:84%
And this is a trace
from a recording.

01:06:18.990 --> 01:06:21.610 align:middle line:84%
So these will show you the
action potentials that result.

01:06:21.610 --> 01:06:25.490 align:middle line:84%
So they've already figured out
what the preferred orientation

01:06:25.490 --> 01:06:29.810 align:middle line:84%
is for the cell, and so the bar
is fixed at that orientation.

01:06:29.810 --> 01:06:33.210 align:middle line:84%
But you can see that
there is a disparity that

01:06:33.210 --> 01:06:36.330 align:middle line:84%
elicits the biggest response
where the left and the right eye

01:06:36.330 --> 01:06:39.670 align:middle line:84%
images don't
correspond perfectly.

01:06:39.670 --> 01:06:42.570 align:middle line:84%
So they're offset
by a little bit.

01:06:42.570 --> 01:06:45.010 align:middle line:84%
And if you present either
the right or the left eye

01:06:45.010 --> 01:06:49.170 align:middle line:84%
on its own, you also
get a weak response.

01:06:49.170 --> 01:06:51.590 align:middle line:84%
So this happens even
in early visual cortex.

01:06:51.590 --> 01:06:55.230 align:middle line:84%
And again, that's consistent
with the random-dot stereogram

01:06:55.230 --> 01:06:59.850 align:middle line:84%
and the idea that stereopsis is
something that at least starts

01:06:59.850 --> 01:07:03.410 align:middle line:90%
early in the visual system.

01:07:03.410 --> 01:07:07.250 align:middle line:84%
And so it's easy to imagine
how you might wire up

01:07:07.250 --> 01:07:09.570 align:middle line:90%
a disparity-tuned neuron.

01:07:09.570 --> 01:07:11.130 align:middle line:84%
So the idea is
just that you would

01:07:11.130 --> 01:07:17.660 align:middle line:84%
have neurons that have
receptive fields that

01:07:17.660 --> 01:07:20.660 align:middle line:84%
are in different
locations in the two eyes

01:07:20.660 --> 01:07:22.720 align:middle line:90%
and that get wired together.

01:07:22.720 --> 01:07:27.860 align:middle line:90%


01:07:27.860 --> 01:07:29.740 align:middle line:84%
You have a thing
in the world that

01:07:29.740 --> 01:07:33.980 align:middle line:84%
happens to project to the right
combination of points in the two

01:07:33.980 --> 01:07:36.760 align:middle line:84%
eyes, and those converge
on some downstream neuron

01:07:36.760 --> 01:07:39.540 align:middle line:84%
that's disparity selective,
then you get a response.

01:07:39.540 --> 01:07:43.020 align:middle line:90%


01:07:43.020 --> 01:07:43.520 align:middle line:90%
All right.

01:07:43.520 --> 01:07:47.300 align:middle line:84%
So as I was mentioning
earlier, there

01:07:47.300 --> 01:07:49.820 align:middle line:84%
are some fairly common
problems that can

01:07:49.820 --> 01:07:51.900 align:middle line:90%
occur with binocular vision.

01:07:51.900 --> 01:07:56.420 align:middle line:84%
So strabismus is a condition
that people are often

01:07:56.420 --> 01:07:59.380 align:middle line:84%
born with where the eyes
are slightly misaligned.

01:07:59.380 --> 01:08:01.260 align:middle line:90%
That can produce double vision.

01:08:01.260 --> 01:08:05.540 align:middle line:84%
And so typically, in
the United States,

01:08:05.540 --> 01:08:09.980 align:middle line:84%
this would be detected very
early on and corrected.

01:08:09.980 --> 01:08:11.480 align:middle line:84%
Sometimes I think
it just goes away.

01:08:11.480 --> 01:08:13.063 align:middle line:84%
Sometimes there's a
surgical procedure

01:08:13.063 --> 01:08:16.020 align:middle line:84%
that is performed to get
the eyes in alignment.

01:08:16.020 --> 01:08:19.580 align:middle line:84%
But if it's not
corrected, you develop

01:08:19.580 --> 01:08:21.779 align:middle line:84%
something called
amblyopia, where

01:08:21.779 --> 01:08:23.859 align:middle line:90%
one eye suppresses the other.

01:08:23.859 --> 01:08:25.819 align:middle line:84%
It's typically
caused by strabismus.

01:08:25.819 --> 01:08:29.380 align:middle line:84%
So strabismus is usually
correctable by exercises

01:08:29.380 --> 01:08:31.100 align:middle line:90%
or by surgery, like I said.

01:08:31.100 --> 01:08:32.600 align:middle line:90%
So this is what it looks like.

01:08:32.600 --> 01:08:37.500 align:middle line:84%
The eyes just won't quite be at
the right relative positions.

01:08:37.500 --> 01:08:40.444 align:middle line:84%
And childhood
amblyopia is a big deal

01:08:40.444 --> 01:08:41.819 align:middle line:84%
because if it's
not corrected, it

01:08:41.819 --> 01:08:45.220 align:middle line:84%
can cause permanent
losses in binocular vision

01:08:45.220 --> 01:08:49.580 align:middle line:84%
because it interferes with the
development of binocular cells

01:08:49.580 --> 01:08:52.479 align:middle line:84%
in the visual cortex that
are selective for disparity.

01:08:52.479 --> 01:08:56.300 align:middle line:84%
And so there's a critical period
up to about six years of age.

01:08:56.300 --> 01:08:59.779 align:middle line:84%
So the idea is that if you
can correct the problem prior

01:08:59.779 --> 01:09:04.460 align:middle line:84%
to six years, the person will be
able to develop normal binocular

01:09:04.460 --> 01:09:04.960 align:middle line:90%
vision.

01:09:04.960 --> 01:09:08.279 align:middle line:84%
But if you wait beyond that,
even if it's corrected,

01:09:08.279 --> 01:09:12.260 align:middle line:84%
there's less plasticity
after that point in time,

01:09:12.260 --> 01:09:16.330 align:middle line:84%
and you don't develop
the necessary abilities.

01:09:16.330 --> 01:09:17.452 align:middle line:90%
Yeah?

01:09:17.452 --> 01:09:19.910 align:middle line:84%
AUDIENCE: Under the stereo
part, is that the suppressed eye

01:09:19.910 --> 01:09:24.029 align:middle line:84%
development longer if someone
had anybody at 20 years old

01:09:24.029 --> 01:09:27.149 align:middle line:84%
lost their eye that
was suppressing?

01:09:27.149 --> 01:09:31.010 align:middle line:84%
Do they just continued normal
vision without the stereopsy?

01:09:31.010 --> 01:09:35.557 align:middle line:84%
Or is that the weaker and
they'll be able to see less?

01:09:35.557 --> 01:09:36.890 align:middle line:90%
JOSH MCDERMOTT: So I don't know.

01:09:36.890 --> 01:09:40.069 align:middle line:84%
My guess would be
that you would be

01:09:40.069 --> 01:09:45.510 align:middle line:84%
able to recover some
other aspects of vision

01:09:45.510 --> 01:09:47.890 align:middle line:84%
and that it would just be
stereo that you would lose,

01:09:47.890 --> 01:09:49.848 align:middle line:90%
but I don't know for sure.

01:09:49.848 --> 01:09:52.390 align:middle line:84%
I'm sure the answer is known
because this is something that's

01:09:52.390 --> 01:09:53.490 align:middle line:90%
been pretty well studied.

01:09:53.490 --> 01:09:57.750 align:middle line:84%
It's just not my
area of expertise.

01:09:57.750 --> 01:10:00.550 align:middle line:84%
And so there are tests that will
actually diagnose whether people

01:10:00.550 --> 01:10:01.810 align:middle line:90%
have normal binocular vision.

01:10:01.810 --> 01:10:05.870 align:middle line:84%
You can give them displays of
that we've been looking at.

01:10:05.870 --> 01:10:09.230 align:middle line:84%
And by the standard
diagnosis, about 5% of people

01:10:09.230 --> 01:10:11.310 align:middle line:84%
are what's considered
to be stereoblind.

01:10:11.310 --> 01:10:15.357 align:middle line:84%
So you give them moderate
binocular disparities,

01:10:15.357 --> 01:10:17.690 align:middle line:84%
and they won't be able to
perceive depth based on those.

01:10:17.690 --> 01:10:20.230 align:middle line:84%
So that's a pretty
good percentage.

01:10:20.230 --> 01:10:27.230 align:middle line:84%
Any questions about binocular
vision or stereopsis?

01:10:27.230 --> 01:10:27.870 align:middle line:90%
Yeah?

01:10:27.870 --> 01:10:31.630 align:middle line:84%
AUDIENCE: If you did have
amblyopia, for example, like,

01:10:31.630 --> 01:10:36.390 align:middle line:84%
you were given a 3D image and
these glasses have particular

01:10:36.390 --> 01:10:39.910 align:middle line:84%
distance, would you still
be able to have 3D effect?

01:10:39.910 --> 01:10:43.490 align:middle line:84%
Or are you just not able to see
everything with the glasses?

01:10:43.490 --> 01:10:46.590 align:middle line:90%


01:10:46.590 --> 01:10:49.456 align:middle line:90%
JOSH MCDERMOTT: Yeah.

01:10:49.456 --> 01:10:51.670 align:middle line:84%
These anaglyphs
just wouldn't work.

01:10:51.670 --> 01:10:55.310 align:middle line:84%
So I mean, you'd presumably
have normal monocular depth

01:10:55.310 --> 01:10:57.350 align:middle line:84%
perception, but you
just wouldn't really

01:10:57.350 --> 01:11:00.590 align:middle line:90%
get the benefit of stereopsis.

01:11:00.590 --> 01:11:04.550 align:middle line:84%
I mean, these glasses
are not doing--

01:11:04.550 --> 01:11:07.270 align:middle line:84%
what the glasses are doing is
essentially recreating what

01:11:07.270 --> 01:11:11.940 align:middle line:84%
happens normally, where
there's a 3D world,

01:11:11.940 --> 01:11:13.760 align:middle line:84%
and you get two slightly
different images.

01:11:13.760 --> 01:11:15.760 align:middle line:84%
Because the two eyes are
in different positions,

01:11:15.760 --> 01:11:16.900 align:middle line:90%
then the world is 3D.

01:11:16.900 --> 01:11:19.680 align:middle line:84%
So what's happening is that
what's useful about the glasses

01:11:19.680 --> 01:11:24.840 align:middle line:84%
is you can look at a 2D screen
and still get disparity.

01:11:24.840 --> 01:11:26.398 align:middle line:84%
If you're looking
at things normally,

01:11:26.398 --> 01:11:28.440 align:middle line:84%
there would be no disparity
looking at the screen

01:11:28.440 --> 01:11:30.260 align:middle line:84%
because everything
is at the same depth.

01:11:30.260 --> 01:11:36.360 align:middle line:84%
So the anaglyphs are just a way
to artificially get disparity

01:11:36.360 --> 01:11:39.785 align:middle line:84%
that you would normally
get from three dimensions.

01:11:39.785 --> 01:11:41.160 align:middle line:84%
AUDIENCE: So as
a follow-up, does

01:11:41.160 --> 01:11:45.000 align:middle line:84%
that mean that this type of
binocular depth perception

01:11:45.000 --> 01:11:48.840 align:middle line:90%
is more cognitive than physical?

01:11:48.840 --> 01:11:51.880 align:middle line:84%
JOSH MCDERMOTT: No, I think
it's pretty automatic.

01:11:51.880 --> 01:11:53.800 align:middle line:84%
I wouldn't call it
cognitive at all.

01:11:53.800 --> 01:11:57.160 align:middle line:84%
It just happens, and you're
not even-- you don't really

01:11:57.160 --> 01:11:59.200 align:middle line:90%
think about it.

01:11:59.200 --> 01:12:01.040 align:middle line:90%
Yeah.

01:12:01.040 --> 01:12:01.582 align:middle line:90%
Yeah?

01:12:01.582 --> 01:12:03.040 align:middle line:84%
AUDIENCE: For the
stereo blindness,

01:12:03.040 --> 01:12:08.680 align:middle line:84%
is it only caused by
problems with the development

01:12:08.680 --> 01:12:10.160 align:middle line:90%
of the different context?

01:12:10.160 --> 01:12:16.960 align:middle line:84%
Or does it also include
problems caused by strabismus?

01:12:16.960 --> 01:12:19.098 align:middle line:90%
Is that a level eye or complex?

01:12:19.098 --> 01:12:20.640 align:middle line:84%
JOSH MCDERMOTT:
Well, it can be both.

01:12:20.640 --> 01:12:23.565 align:middle line:84%
So with strabismus,
if the eyes kind

01:12:23.565 --> 01:12:25.440 align:middle line:84%
don't align in the right
way, then, yeah, you

01:12:25.440 --> 01:12:27.480 align:middle line:84%
wouldn't necessarily
be able to normally get

01:12:27.480 --> 01:12:29.760 align:middle line:84%
images that are
in register, which

01:12:29.760 --> 01:12:31.520 align:middle line:84%
is why one-- and
the solution to that

01:12:31.520 --> 01:12:33.460 align:middle line:84%
is that one eye
ends up dominating.

01:12:33.460 --> 01:12:35.167 align:middle line:84%
That's how the
system copes with it.

01:12:35.167 --> 01:12:37.000 align:middle line:84%
AUDIENCE: So it's like
colorblindness that's

01:12:37.000 --> 01:12:39.842 align:middle line:90%
a cortical cause [INAUDIBLE]?

01:12:39.842 --> 01:12:41.300 align:middle line:84%
JOSH MCDERMOTT:
Yeah, I would say--

01:12:41.300 --> 01:12:44.240 align:middle line:84%
OK, so the way that I
would think about this

01:12:44.240 --> 01:12:50.280 align:middle line:84%
is that there's this cortical
mechanism that normally develops

01:12:50.280 --> 01:12:54.120 align:middle line:84%
if the eyes are positioned
in the correct way

01:12:54.120 --> 01:12:56.340 align:middle line:84%
such that the depth
cue is available.

01:12:56.340 --> 01:12:58.280 align:middle line:84%
So if that depth cue
is there in the input,

01:12:58.280 --> 01:13:00.560 align:middle line:84%
then your cortex
develops, and you

01:13:00.560 --> 01:13:03.200 align:middle line:90%
learn to detect the disparity.

01:13:03.200 --> 01:13:05.640 align:middle line:84%
Now, if the eyes are misaligned
and the depth cue is not

01:13:05.640 --> 01:13:08.330 align:middle line:84%
available, then
the cortex doesn't

01:13:08.330 --> 01:13:10.410 align:middle line:90%
develop the disparity analysis.

01:13:10.410 --> 01:13:13.110 align:middle line:84%
Now, subsequent to that, if
you're, say, 10 years old,

01:13:13.110 --> 01:13:15.090 align:middle line:84%
you can then correct
the strabismus.

01:13:15.090 --> 01:13:17.870 align:middle line:84%
So now you have disparities
between the two eyes.

01:13:17.870 --> 01:13:20.650 align:middle line:84%
So the cue is available,
but the cortex

01:13:20.650 --> 01:13:23.490 align:middle line:84%
is past its critical period
for this particular thing.

01:13:23.490 --> 01:13:28.250 align:middle line:84%
And so the cortex can no longer
learn to develop the disparity

01:13:28.250 --> 01:13:30.010 align:middle line:90%
sensitivity.

01:13:30.010 --> 01:13:30.790 align:middle line:90%
Make sense?

01:13:30.790 --> 01:13:31.570 align:middle line:90%
AUDIENCE: Yeah.

01:13:31.570 --> 01:13:33.290 align:middle line:90%
JOSH MCDERMOTT: OK.

01:13:33.290 --> 01:13:34.770 align:middle line:90%
OK, have a great weekend.

01:13:34.770 --> 01:13:39.050 align:middle line:84%
Problem set's been extended to
Monday, as you probably heard.

01:13:39.050 --> 01:13:42.000 align:middle line:84%
Have a great weekend, and
we'll see you Tuesday.

01:13:42.000 --> 01:14:07.000 align:middle line:90%