WEBVTT

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[SQUEAKING]

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[RUSTLING]

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[CLICKING]

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JUSTIN REICH: All
right, let's just talk

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about games a little bit.

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So you're learning
journal assignment was,

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what are the learning
games that you all

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played in your youth or
your contemporary times?

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We heard Omar has talked
with us a couple of times

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about his passion for typing
games and the importance of them

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in his middle school experience.

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But what other
kinds of games are

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memorable to folks in their
growing up for learning

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or otherwise?

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Yeah, Emily,

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AUDIENCE: I did, like--

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there was this game, like
Game 24, or something.

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It was like, you'll have--

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AUDIENCE: Math 24.

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AUDIENCE: Oh, Math 24.

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AUDIENCE: Yeah, I'm not a fan.

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AUDIENCE: Yeah, you have
four numbers on a card,

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and then you're supposed
to add, subtract, multiply,

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or divide however you want
to get to the number 24.

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AUDIENCE: Did you do it
online or in the cards?

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AUDIENCE: No, in the cards.

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AUDIENCE: Yeah, that was
in elementary school.

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JUSTIN REICH: All right.

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Cool.

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This is it?

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No, we don't know.

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AUDIENCE: I don't know.

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I used the-- yeah, those
cards-- card game version.

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JUSTIN REICH: Oh, all right,
spinning these things around.

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Cool.

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And where did-- this showed
up in elementary class?

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AUDIENCE: Yeah, it was like--

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they put it in the
indoor recess spot.

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[LAUGHTER]

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JUSTIN REICH: That's great.

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That's great.

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What else?

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What other kinds of
games did people play?

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Sabrina, what was your--

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AUDIENCE: None of these count
as really, really educational,

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but I used to play a lot
of Coolmath Games as a kid.

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I had to change [INAUDIBLE].

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AUDIENCE: They kind of are.

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AUDIENCE: At first, they
were, and then you just got

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to the straight-up flash games.

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AUDIENCE: They teach
you time management

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with all my [INAUDIBLE].

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[LAUGHTER]

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AUDIENCE: They teach you
Alt-Tab on the computer

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when the teacher walks
behind your monitor.

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JUSTIN REICH: Is Fruit
Ninja a math game?

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AUDIENCE: Oh, my gosh.

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They also teach you, like,
teamwork, with, like,

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Fireboy and Watergirl.

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AUDIENCE: Yes,
Fireboy and Watergirl.

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[LAUGHTER]

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JUSTIN REICH: Yeah,
there is a pretty funny

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just naming convention of
let's call it Coolmath Games.

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And then maybe
parents won't notice.

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I mean, there's definitely
a first glance of,

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oh, you're playing
Coolmath Games.

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That's probably fine.

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They're like, no, those
are not math games.

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AUDIENCE: Categories at the top.

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JUSTIN REICH: Yeah.

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AUDIENCE: [INAUDIBLE]
categories.

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AUDIENCE: Numbers, logic.

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JUSTIN REICH: Yeah,
platformer, block removal.

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Yeah, I don't know.

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There's definitely some--

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AUDIENCE: Applied math games.

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JUSTIN REICH: Darts, test your
aim in an online multiplayer.

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OK.

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Idle Breakout, maybe.

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AUDIENCE: There used to be those
multiplication penguin race

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games.

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And you have to answer the
multiplication questions

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as fast as you could.

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JUSTIN REICH: Yep, definitely.

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AUDIENCE: Yeah.

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JUSTIN REICH: Definitely, a--

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oh, Math Playground.

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Yeah, that is another
one that I've seen.

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No, this, I think, is a direct
descendant of Math Blaster.

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AUDIENCE: Play Now.

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JUSTIN REICH: Play Now.

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AUDIENCE: Playing against--

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JUSTIN REICH: Luke and Shamar--
are Luke and Shamar real?

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We don't know.

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Let's just see how close
this is to Math-- yeah,

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this is exactly Math Blaster.

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And we'll play a little
Math Blaster later.

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Good.

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Good job, everyone.

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Nice, strong, strong
single-digit multiplication

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skills in the MIT students.

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I'm very proud of you.

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Other things?

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AUDIENCE: I was saying,
in my other class,

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my [INAUDIBLE]
learning class, we're

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really pushing the
boundary of what's

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considered a learning game.

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And one-- I grew up playing
a lot of board games

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with my family.

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And one that I'm right
now doing a project

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on that makes me really realize
all the skills that I learned

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is a board game
called The Resistance.

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Have you heard of that?

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And I was just thinking
about the skills

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that I've learned from
that, obviously, like,

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how to keep a poker face, how to
formulate an argument to back up

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the claims that I've
made, and how to just have

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constructive arguments about--

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between people.

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So a lot of communication
skills, and just life skills

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that I use to this
day that were still

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just developed in some of
those almost role-playing

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communication games.

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JUSTIN REICH: Have any of you
ever played Mafia or Werewolf?

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This is a derivation
of Mafia or Werewolf.

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The guy who invented
Werewolf-- there's

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a guy who invented Mafia.

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It's not just cultural.

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It's not like a
century old game.

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It's a guy who now, I think,
lives in Newton or Wellesley.

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He applied for a
job in my lab once.

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He's a Russian immigrant.

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He grew up in Russia,
and then came here.

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But he was like, yeah,
I invented Mafia.

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And I was like, I played that
at camp when I was a kid.

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Nope, it came from a particular
moment and things like that.

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It's kind of cool.

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That's definitely a topic I
want us to talk about today

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and is featured in the
book, this idea of transfer.

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What is it that you learned
playing The Resistance that we

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might plausibly think you would
actually be able to deploy

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in other non-similar contexts?

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And what does research
tell us about that?

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Which ends up being
a crucial question

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that the utility and value of
learning games hinges around.

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If you can get better at lots
of things by playing Minecraft,

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if you can get better
at critical thinking,

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if you can get
better at teamwork,

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if you can get better
at socialization,

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then, oh, Minecraft
sounds pretty cool.

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If actually playing
a lot of Minecraft

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just makes you
better at Minecraft,

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then the social
utility of Minecraft,

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playing it in schools or
for learning experiences,

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goes down quite a bit.

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What other games have people
played or other things?

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What was yours, Khalil?

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AUDIENCE: So I could
generalize myself,

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but there's a lot of games
that rely on coordinate systems

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as an integral part of the game.

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And all of these, you could
easily draw the parallels of it

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towards math education
with regards to that.

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The game that is most closely
resemble that, I remember,

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is Game Over Gopher.

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You're just like
a carrot zombie,

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like a versus zombie-like game.

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But it relies on you placing--

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it tells you, hey, place
this at this coordinate,

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and you have to figure
out that quickly.

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So you have to internalize the
idea of the coordinate system

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beyond just like a slow
search, because that's

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what just gets you so far.

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JUSTIN REICH: How
quickly will we be

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able to see the basics of this?

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[MUMBLING]

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No plot!

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No plot!

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[LAUGHTER]

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Oh, I see.

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All right.

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AUDIENCE: Is this a
tower defense game?

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AUDIENCE: Yeah, essentially.

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JUSTIN REICH: Yeah,
stupid gopher.

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[LAUGHTER]

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[MUMBLING]

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Cool.

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The coordinate-- now I've
turned the sound off on that.

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Let's see if this-- let's see
if we can find this, Apple Trek.

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Apple Trek, originally
released in 1971, also had--

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let's get into it.

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This was the game
that I played when

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I was a kid that had a
sort of coordinate system

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in it, where you
just had to shoot

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photon torpedoes at bad guys.

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AUDIENCE: You can press F.

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JUSTIN REICH: F will--

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thank you.

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Yeah, good.

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So you have to sort of fly
through-- you're just sort

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of flying through the universe.

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And eventually, if you want
to shoot the photon torpedo,

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you have to figure
out what the angle is.

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And fired at 90
degrees, or 70 degrees,

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or other kinds of
things like that.

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It wasn't a very
good gameplay video.

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But it's an example of a
game with a coordinate system

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from 1971.

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So that certainly
seems like a feature

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that shows up repeatedly.

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AUDIENCE: Could you
look up Odell Fish?

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That was, I think, a
descendant of that.

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JUSTIN REICH: Odell Fish game?

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AUDIENCE: Yeah.

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But yeah, it was-- no,
there was an older version.

00:08:43.950 --> 00:08:47.420 align:middle line:84%
There was one from 1986, that
it pretty much was just a fish,

00:08:47.420 --> 00:08:49.610 align:middle line:84%
and you had to not get
eaten by the otter.

00:08:49.610 --> 00:08:51.830 align:middle line:84%
So all you had to do
was move up and down.

00:08:51.830 --> 00:08:54.195 align:middle line:84%
And it was riveting for third
graders in the mid '90s.

00:08:54.195 --> 00:08:56.830 align:middle line:90%


00:08:56.830 --> 00:08:58.673 align:middle line:90%
JUSTIN REICH: Let's see.

00:08:58.673 --> 00:08:59.590 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:08:59.590 --> 00:09:01.390 align:middle line:90%
AUDIENCE: Yes.

00:09:01.390 --> 00:09:04.140 align:middle line:90%
Ah, the memories.

00:09:04.140 --> 00:09:08.060 align:middle line:90%
[MUSIC PLAYING]

00:09:08.060 --> 00:09:11.608 align:middle line:90%


00:09:11.608 --> 00:09:13.150 align:middle line:84%
JUSTIN REICH: I'm
not quite getting--

00:09:13.150 --> 00:09:14.300 align:middle line:84%
AUDIENCE: [INAUDIBLE]
down a little bit.

00:09:14.300 --> 00:09:16.690 align:middle line:84%
JUSTIN REICH: It's not--
yeah, it's not letting me--

00:09:16.690 --> 00:09:17.240 align:middle line:90%
oh, there.

00:09:17.240 --> 00:09:19.460 align:middle line:84%
AUDIENCE: This is the
up-to-date graphics, too, guys.

00:09:19.460 --> 00:09:21.017 align:middle line:90%
Think about that.

00:09:21.017 --> 00:09:22.100 align:middle line:90%
JUSTIN REICH: That's good.

00:09:22.100 --> 00:09:23.890 align:middle line:90%
All right.

00:09:23.890 --> 00:09:29.050 align:middle line:84%
Are you all too old to--
how many of you had Kahoot!

00:09:29.050 --> 00:09:33.640 align:middle line:84%
As a central part of your middle
school or high school, or even--

00:09:33.640 --> 00:09:34.630 align:middle line:90%
we won't out.

00:09:34.630 --> 00:09:37.450 align:middle line:84%
What's your-- what year did you
graduate high school, Jared?

00:09:37.450 --> 00:09:38.230 align:middle line:90%
AUDIENCE: 2019.

00:09:38.230 --> 00:09:39.022 align:middle line:90%
JUSTIN REICH: 2019.

00:09:39.022 --> 00:09:39.890 align:middle line:90%
That's cool.

00:09:39.890 --> 00:09:40.780 align:middle line:90%
Yeah.

00:09:40.780 --> 00:09:43.910 align:middle line:84%
AUDIENCE: It was-- we used it
a lot in high school, though,

00:09:43.910 --> 00:09:46.270 align:middle line:90%
like 2015.

00:09:46.270 --> 00:09:48.135 align:middle line:90%
We used it a lot.

00:09:48.135 --> 00:09:49.510 align:middle line:84%
JUSTIN REICH:
Pretty substantial.

00:09:49.510 --> 00:09:55.600 align:middle line:84%
How did it get integrated
into classroom experience?

00:09:55.600 --> 00:09:58.540 align:middle line:84%
AUDIENCE: I think eventually my
school had a program of we just

00:09:58.540 --> 00:09:59.620 align:middle line:90%
had Chromebooks.

00:09:59.620 --> 00:10:04.030 align:middle line:84%
And so then that just
naturally led to, OK,

00:10:04.030 --> 00:10:07.420 align:middle line:84%
we already all have
our Chromebooks.

00:10:07.420 --> 00:10:09.170 align:middle line:84%
Do some sort of
quiz or whatever.

00:10:09.170 --> 00:10:12.250 align:middle line:84%
And it gets real intense in
the classroom, [INAUDIBLE],

00:10:12.250 --> 00:10:12.890 align:middle line:90%
obviously.

00:10:12.890 --> 00:10:14.785 align:middle line:90%


00:10:14.785 --> 00:10:16.160 align:middle line:84%
JUSTIN REICH:
People are nodding.

00:10:16.160 --> 00:10:19.030 align:middle line:84%
You generally think
of Kahoot! fondly.

00:10:19.030 --> 00:10:20.620 align:middle line:90%
That was a good--

00:10:20.620 --> 00:10:22.930 align:middle line:84%
I mean, I built similar
things in my class

00:10:22.930 --> 00:10:24.260 align:middle line:90%
when I was a teacher in 2003.

00:10:24.260 --> 00:10:24.802 align:middle line:90%
I don't know.

00:10:24.802 --> 00:10:29.410 align:middle line:84%
Somehow I had a Jeopardy! setup
that was with like a PowerPoint

00:10:29.410 --> 00:10:33.070 align:middle line:84%
thing, where I just deleted
little blocks to show

00:10:33.070 --> 00:10:34.705 align:middle line:84%
the questions, and
then people guessed

00:10:34.705 --> 00:10:38.390 align:middle line:84%
the answers and stuff like
that, so the quiz show format.

00:10:38.390 --> 00:10:40.670 align:middle line:90%
I mean, it really is not--

00:10:40.670 --> 00:10:43.865 align:middle line:84%
that is a classic example
of gamification or

00:10:43.865 --> 00:10:44.990 align:middle line:90%
chocolate-covered broccoli.

00:10:44.990 --> 00:10:49.310 align:middle line:84%
There's no intrinsic game
mechanic that's in there.

00:10:49.310 --> 00:10:52.573 align:middle line:84%
That's just like competition
over review questions,

00:10:52.573 --> 00:10:53.990 align:middle line:84%
or knowledge, or
things like that.

00:10:53.990 --> 00:10:55.300 align:middle line:90%
But it ends up being pretty--

00:10:55.300 --> 00:10:58.885 align:middle line:84%
I mean, it's widely
enjoyed by learners

00:10:58.885 --> 00:11:00.760 align:middle line:84%
from lots of different
backgrounds and things

00:11:00.760 --> 00:11:01.260 align:middle line:90%
like that.

00:11:01.260 --> 00:11:03.177 align:middle line:84%
AUDIENCE: I feel like
it stems from just being

00:11:03.177 --> 00:11:04.410 align:middle line:90%
fed broccoli your whole life.

00:11:04.410 --> 00:11:06.340 align:middle line:84%
So when you do get
that chocolate--

00:11:06.340 --> 00:11:06.940 align:middle line:84%
JUSTIN REICH:
Chocolate-covered broccoli,

00:11:06.940 --> 00:11:08.540 align:middle line:90%
like, man, this is great!

00:11:08.540 --> 00:11:09.740 align:middle line:90%
It's so-- yeah, yeah.

00:11:09.740 --> 00:11:10.400 align:middle line:90%
No, I think that's right.

00:11:10.400 --> 00:11:13.067 align:middle line:84%
It's like, man, this is so much
better than just doing a review.

00:11:13.067 --> 00:11:16.000 align:middle line:84%
This is so much better than
whatever the typical routine

00:11:16.000 --> 00:11:18.490 align:middle line:90%
of class is.

00:11:18.490 --> 00:11:20.187 align:middle line:84%
AUDIENCE: [INAUDIBLE]
how great--

00:11:20.187 --> 00:11:22.645 align:middle line:84%
it's like you could write your
own custom name or whatever.

00:11:22.645 --> 00:11:24.400 align:middle line:90%
JUSTIN REICH: Yeah, yeah.

00:11:24.400 --> 00:11:26.630 align:middle line:84%
There's those
identity components.

00:11:26.630 --> 00:11:28.780 align:middle line:90%
There's the surprise components.

00:11:28.780 --> 00:11:32.740 align:middle line:84%
AUDIENCE: Also, outside of
Jeopardy! being a group thing,

00:11:32.740 --> 00:11:34.392 align:middle line:90%
everyone gets to give an answer.

00:11:34.392 --> 00:11:36.350 align:middle line:84%
JUSTIN REICH: Everybody
gets to give an answer.

00:11:36.350 --> 00:11:38.230 align:middle line:84%
Yeah, it does some
good mechanics.

00:11:38.230 --> 00:11:41.890 align:middle line:84%
Doesn't Kahoot! have things
where on your own display,

00:11:41.890 --> 00:11:43.790 align:middle line:84%
there's a class-wide
leaderboard,

00:11:43.790 --> 00:11:46.190 align:middle line:84%
but there's your own
personal leaderboard?

00:11:46.190 --> 00:11:50.200 align:middle line:84%
So even if you're getting
demolished in class,

00:11:50.200 --> 00:11:52.467 align:middle line:84%
it just shows you competing
against the people who are

00:11:52.467 --> 00:11:53.800 align:middle line:90%
nearest to you so that there's--

00:11:53.800 --> 00:11:55.150 align:middle line:84%
AUDIENCE: It tells you
how far away you are.

00:11:55.150 --> 00:11:57.610 align:middle line:84%
AUDIENCE: Yeah, like 5 points
behind this other player.

00:11:57.610 --> 00:11:58.570 align:middle line:90%
AUDIENCE: Yeah, yeah.

00:11:58.570 --> 00:11:59.612 align:middle line:90%
JUSTIN REICH: Yeah, yeah.

00:11:59.612 --> 00:12:00.880 align:middle line:90%
So it's giving you relative--

00:12:00.880 --> 00:12:04.295 align:middle line:84%
some-- I mean, like, Peloton
and other kinds of things

00:12:04.295 --> 00:12:04.920 align:middle line:90%
do that, right?

00:12:04.920 --> 00:12:05.510 align:middle line:90%
I don't know.

00:12:05.510 --> 00:12:07.450 align:middle line:84%
I don't have a
Peloton, but I think

00:12:07.450 --> 00:12:11.142 align:middle line:84%
as these leaderboard systems
across distributed computing

00:12:11.142 --> 00:12:12.850 align:middle line:84%
environments are
developed, they're like,

00:12:12.850 --> 00:12:14.767 align:middle line:84%
oh, you don't have to
compete against-- if you

00:12:14.767 --> 00:12:16.430 align:middle line:84%
have people compete
against everyone,

00:12:16.430 --> 00:12:18.110 align:middle line:90%
then only one person can win.

00:12:18.110 --> 00:12:21.100 align:middle line:84%
If you have everybody competing
against a small subset, which

00:12:21.100 --> 00:12:23.750 align:middle line:84%
is not necessarily overlapping
with anybody else's subset,

00:12:23.750 --> 00:12:29.105 align:middle line:84%
then everybody but one can beat
somebody in some kind of way.

00:12:29.105 --> 00:12:30.730 align:middle line:84%
And then you make up
some other people,

00:12:30.730 --> 00:12:33.080 align:middle line:84%
and they can beat
the rest of them.

00:12:33.080 --> 00:12:33.580 align:middle line:90%
Good.

00:12:33.580 --> 00:12:36.661 align:middle line:84%
Other games that people
played that were--

00:12:36.661 --> 00:12:39.160 align:middle line:84%
AUDIENCE: I guess
related to expanding

00:12:39.160 --> 00:12:45.400 align:middle line:84%
what a learning game is,
most of my youth, I guess,

00:12:45.400 --> 00:12:46.910 align:middle line:90%
I was in Iran.

00:12:46.910 --> 00:12:50.890 align:middle line:84%
So you didn't really have
the internet bandwidth

00:12:50.890 --> 00:12:54.560 align:middle line:84%
for online learning
games, or anything.

00:12:54.560 --> 00:12:57.760 align:middle line:84%
And learning games in
general were not a thing

00:12:57.760 --> 00:13:01.340 align:middle line:84%
that I was really aware
of until I got to the US.

00:13:01.340 --> 00:13:03.850 align:middle line:84%
But I guess some
stuff that I thought

00:13:03.850 --> 00:13:10.840 align:middle line:84%
about was one specific one
is like-- my parents got

00:13:10.840 --> 00:13:14.890 align:middle line:84%
me a toy sewing machine
that was like functional.

00:13:14.890 --> 00:13:17.030 align:middle line:84%
And I learned how
to sew with that.

00:13:17.030 --> 00:13:21.100 align:middle line:84%
And then, generally, just like
it was gamification of arts

00:13:21.100 --> 00:13:22.870 align:middle line:90%
and crafts a lot of times.

00:13:22.870 --> 00:13:25.250 align:middle line:84%
My mom would give me
a bunch of stuff--

00:13:25.250 --> 00:13:26.840 align:middle line:84%
be like, go make
something with this.

00:13:26.840 --> 00:13:31.100 align:middle line:84%
And my sister and I are
very much perfectionists.

00:13:31.100 --> 00:13:34.803 align:middle line:84%
So we would always be like,
oh, I want it to be like this.

00:13:34.803 --> 00:13:36.470 align:middle line:84%
And then my mom would
be like, OK, well,

00:13:36.470 --> 00:13:40.632 align:middle line:84%
if you want that, here's
some explanation of how

00:13:40.632 --> 00:13:41.840 align:middle line:90%
you might be able to do that.

00:13:41.840 --> 00:13:45.670 align:middle line:84%
And I think a lot of
that was, one, obviously,

00:13:45.670 --> 00:13:48.040 align:middle line:84%
like the skill itself
of like I learned

00:13:48.040 --> 00:13:50.420 align:middle line:84%
how to sew on a sewing
machine and stuff like that.

00:13:50.420 --> 00:13:53.775 align:middle line:84%
But also, a lot of
practice of like--

00:13:53.775 --> 00:13:56.637 align:middle line:90%


00:13:56.637 --> 00:13:57.470 align:middle line:90%
what do you call it?

00:13:57.470 --> 00:14:01.570 align:middle line:84%
Like, spatial understanding,
and how do you

00:14:01.570 --> 00:14:05.320 align:middle line:84%
write letters on a poster
so that they're not all

00:14:05.320 --> 00:14:06.650 align:middle line:90%
bunched up at one end?

00:14:06.650 --> 00:14:11.950 align:middle line:84%
And just how to plan a
certain space effectively,

00:14:11.950 --> 00:14:12.950 align:middle line:90%
and things like that.

00:14:12.950 --> 00:14:13.390 align:middle line:90%
JUSTIN REICH: Yeah.

00:14:13.390 --> 00:14:15.515 align:middle line:84%
And what makes that-- what
makes that a game to you

00:14:15.515 --> 00:14:17.350 align:middle line:84%
as opposed to a
playful apprenticeship?

00:14:17.350 --> 00:14:20.560 align:middle line:90%


00:14:20.560 --> 00:14:24.520 align:middle line:84%
AUDIENCE: I guess some of
it might be just the stakes.

00:14:24.520 --> 00:14:26.265 align:middle line:90%
And then I guess it is--

00:14:26.265 --> 00:14:29.980 align:middle line:90%


00:14:29.980 --> 00:14:33.310 align:middle line:84%
I mean, maybe it was also just
a little bit influenced by how

00:14:33.310 --> 00:14:36.000 align:middle line:90%
it was presented, I guess, of--

00:14:36.000 --> 00:14:38.311 align:middle line:90%
if it was just like--

00:14:38.311 --> 00:14:42.010 align:middle line:84%
like if it had some
pretend aspect,

00:14:42.010 --> 00:14:46.070 align:middle line:84%
or if it's a competition with
my sister, or things like that,

00:14:46.070 --> 00:14:46.570 align:middle line:90%
I guess.

00:14:46.570 --> 00:14:47.080 align:middle line:90%
JUSTIN REICH: Yeah.

00:14:47.080 --> 00:14:48.730 align:middle line:84%
Famously, there are
philosophers who

00:14:48.730 --> 00:14:51.265 align:middle line:84%
have tried to pin down the
word game, and some of them

00:14:51.265 --> 00:14:52.640 align:middle line:84%
have concluded
it's not possible.

00:14:52.640 --> 00:14:56.560 align:middle line:84%
I think Wittgenstein was one
of the ones who said that there

00:14:56.560 --> 00:15:01.490 align:middle line:90%
really is no way to accept--

00:15:01.490 --> 00:15:04.225 align:middle line:84%
to create a definition of
game that correctly includes

00:15:04.225 --> 00:15:06.350 align:middle line:84%
all the things that people
think should be included

00:15:06.350 --> 00:15:09.058 align:middle line:84%
and excludes all the things that
people think should be excluded.

00:15:09.058 --> 00:15:12.340 align:middle line:84%
It's quite difficult to
figure out what gameness is

00:15:12.340 --> 00:15:15.940 align:middle line:84%
and how it relates to
sports, or play, or other--

00:15:15.940 --> 00:15:18.400 align:middle line:84%
real life, other
kinds of activities.

00:15:18.400 --> 00:15:24.940 align:middle line:84%
But that's great that those
things felt gameful to you.

00:15:24.940 --> 00:15:27.880 align:middle line:84%
They certainly have a bunch of--
what you describe immediately

00:15:27.880 --> 00:15:32.323 align:middle line:84%
evokes situated learning
kinds of things of, oh, my mom

00:15:32.323 --> 00:15:32.990 align:middle line:90%
does this thing.

00:15:32.990 --> 00:15:34.700 align:middle line:84%
And so she gave me a little
version of this thing.

00:15:34.700 --> 00:15:35.780 align:middle line:84%
And then we did
some of that stuff.

00:15:35.780 --> 00:15:36.905 align:middle line:90%
And she gave us some tasks.

00:15:36.905 --> 00:15:38.230 align:middle line:90%
And we played around with them.

00:15:38.230 --> 00:15:43.870 align:middle line:84%
And it is funny how across
cultures, across history,

00:15:43.870 --> 00:15:47.510 align:middle line:84%
young people really like
playing at what adults do.

00:15:47.510 --> 00:15:50.800 align:middle line:84%
I have a great photograph
from Maasailand

00:15:50.800 --> 00:15:53.410 align:middle line:84%
with this little
three-year-old Maasai

00:15:53.410 --> 00:15:57.230 align:middle line:84%
dude who's got a long stick
and a set of rocks in the sand.

00:15:57.230 --> 00:16:00.220 align:middle line:84%
And he's whacking
the rocks in the sand

00:16:00.220 --> 00:16:02.530 align:middle line:84%
because the Maasai
are all herders.

00:16:02.530 --> 00:16:05.510 align:middle line:84%
And so he just watched his older
brothers grow up herding goats,

00:16:05.510 --> 00:16:08.640 align:middle line:84%
and he knew that he was going
to end up herding goats.

00:16:08.640 --> 00:16:10.640 align:middle line:84%
And there's just a lot
of goat herding going on.

00:16:10.640 --> 00:16:13.140 align:middle line:84%
But a thing that's fun for him
is to grab a couple of rocks,

00:16:13.140 --> 00:16:16.160 align:middle line:84%
pretend they're goats, and start
herding them around in the sand.

00:16:16.160 --> 00:16:19.090 align:middle line:84%
And I think it's funny,
because it's relatable.

00:16:19.090 --> 00:16:23.230 align:middle line:84%
Whatever culture you're
in, playing at being older

00:16:23.230 --> 00:16:26.090 align:middle line:90%
is a big part of youth.

00:16:26.090 --> 00:16:26.590 align:middle line:90%
Good.

00:16:26.590 --> 00:16:28.160 align:middle line:90%
Other games that people played?

00:16:28.160 --> 00:16:28.957 align:middle line:90%
Yeah, Omar.

00:16:28.957 --> 00:16:31.040 align:middle line:84%
AUDIENCE: This one might
unlock a couple memories,

00:16:31.040 --> 00:16:33.532 align:middle line:84%
but Starfall was a big
part of my childhood.

00:16:33.532 --> 00:16:34.240 align:middle line:90%
JUSTIN REICH: No.

00:16:34.240 --> 00:16:36.160 align:middle line:90%
What's that?

00:16:36.160 --> 00:16:38.950 align:middle line:84%
AUDIENCE: I primarily played
it during kindergarten

00:16:38.950 --> 00:16:41.080 align:middle line:90%
and preschool and first grade.

00:16:41.080 --> 00:16:43.208 align:middle line:90%
Yeah, it's that first link.

00:16:43.208 --> 00:16:44.500 align:middle line:90%
They added a whole new section.

00:16:44.500 --> 00:16:45.470 align:middle line:90%
I don't even remember.

00:16:45.470 --> 00:16:47.150 align:middle line:90%
I don't ever recall seeing that.

00:16:47.150 --> 00:16:49.340 align:middle line:84%
So they've significantly
updated the website.

00:16:49.340 --> 00:16:55.600 align:middle line:84%
But that was where I really
did a lot of reading, intro

00:16:55.600 --> 00:16:57.610 align:middle line:90%
to reading.

00:16:57.610 --> 00:17:00.770 align:middle line:84%
And I mean, for me, it got
pretty old, pretty fast,

00:17:00.770 --> 00:17:02.750 align:middle line:84%
but it's very
nostalgic nowadays.

00:17:02.750 --> 00:17:05.480 align:middle line:90%
So that was one of them.

00:17:05.480 --> 00:17:06.993 align:middle line:84%
And then also,
like, Leapfrog toys.

00:17:06.993 --> 00:17:07.660 align:middle line:90%
[VIDEO PLAYBACK]

00:17:07.660 --> 00:17:10.168 align:middle line:90%
- (SINGING) Ah, ah, ah, ah

00:17:10.168 --> 00:17:11.650 align:middle line:90%
Short A makes this kind

00:17:11.650 --> 00:17:13.300 align:middle line:90%
AUDIENCE: We had a computer lab.

00:17:13.300 --> 00:17:14.217 align:middle line:90%
And we'd all go there.

00:17:14.217 --> 00:17:14.800 align:middle line:90%
[END PLAYBACK]

00:17:14.800 --> 00:17:15.770 align:middle line:90%
And we'd watch these.

00:17:15.770 --> 00:17:19.450 align:middle line:84%
And it was really cool,
especially because we

00:17:19.450 --> 00:17:23.619 align:middle line:84%
didn't have a lot of
computing technology

00:17:23.619 --> 00:17:25.640 align:middle line:90%
when I grew up at that time.

00:17:25.640 --> 00:17:27.670 align:middle line:84%
So it was really
cool to see this.

00:17:27.670 --> 00:17:31.300 align:middle line:84%
JUSTIN REICH: Kind of a
special highlight for the day,

00:17:31.300 --> 00:17:33.250 align:middle line:84%
to be able to do
these kinds of things.

00:17:33.250 --> 00:17:36.367 align:middle line:84%
And I hope that as you think
about these kinds of things,

00:17:36.367 --> 00:17:38.950 align:middle line:84%
think about Kahoot! and stuff
like that, that your mind drifts

00:17:38.950 --> 00:17:42.340 align:middle line:84%
back to what you read in Larry
Cuban and his description

00:17:42.340 --> 00:17:45.250 align:middle line:84%
of the material concerns
of teachers, the schedule

00:17:45.250 --> 00:17:47.980 align:middle line:84%
concerns of teachers,
and things like, oh, it's

00:17:47.980 --> 00:17:51.310 align:middle line:84%
pretty handy to be able to
have a bunch of digital books

00:17:51.310 --> 00:17:53.830 align:middle line:84%
that people find extremely
compelling to shove

00:17:53.830 --> 00:17:56.240 align:middle line:84%
six-year-olds in front of
for an hour during the day

00:17:56.240 --> 00:17:58.850 align:middle line:84%
so you can finish your
lunch, or do some grading,

00:17:58.850 --> 00:18:03.010 align:middle line:84%
or do a little planning and
prep for other times of the day.

00:18:03.010 --> 00:18:04.760 align:middle line:84%
I don't know if this
is well-studied,

00:18:04.760 --> 00:18:09.737 align:middle line:84%
but I bet Larry Cuban's finding
that television and film

00:18:09.737 --> 00:18:12.070 align:middle line:84%
strips were more likely to
be used at the end of the day

00:18:12.070 --> 00:18:14.500 align:middle line:84%
in elementary schools
probably parallels findings

00:18:14.500 --> 00:18:16.210 align:middle line:84%
that you might have
today about when

00:18:16.210 --> 00:18:18.040 align:middle line:84%
Kahoot! games or
other things like

00:18:18.040 --> 00:18:22.840 align:middle line:84%
this used in the rhythm
of the day, and so forth.

00:18:22.840 --> 00:18:25.720 align:middle line:84%
So yeah, different
technologies, but we

00:18:25.720 --> 00:18:30.040 align:middle line:84%
can apply some of the similar
sorts of analytic tools

00:18:30.040 --> 00:18:31.280 align:middle line:90%
and frameworks to them.

00:18:31.280 --> 00:18:33.520 align:middle line:90%
Good.

00:18:33.520 --> 00:18:36.085 align:middle line:84%
What are some things
that I wanted to--

00:18:36.085 --> 00:18:37.460 align:middle line:84%
let me talk for
you a little bit,

00:18:37.460 --> 00:18:39.418 align:middle line:84%
and then I'll give you
a little bit of a chance

00:18:39.418 --> 00:18:41.360 align:middle line:90%
to play some games.

00:18:41.360 --> 00:18:44.020 align:middle line:84%
And then we can talk a
little bit about transfer.

00:18:44.020 --> 00:18:46.870 align:middle line:84%
One thing that I just wanted to
draw your attention to that's

00:18:46.870 --> 00:18:51.640 align:middle line:84%
in the syllabus is for Failure
to Disrupt in the Rabbit Hole

00:18:51.640 --> 00:18:53.330 align:middle line:84%
readings that you're
not required to do.

00:18:53.330 --> 00:18:57.370 align:middle line:84%
One of those links for every
chapter is a podcast episode.

00:18:57.370 --> 00:19:00.040 align:middle line:84%
And I was thinking about
them, because some people who

00:19:00.040 --> 00:19:02.390 align:middle line:84%
are missing class this week
because of Sloan's SIP Week,

00:19:02.390 --> 00:19:03.925 align:middle line:84%
I was going to recommend
those to them as sort

00:19:03.925 --> 00:19:05.258 align:middle line:90%
of supplementary kind of things.

00:19:05.258 --> 00:19:08.900 align:middle line:84%
But for this chapter
in particular,

00:19:08.900 --> 00:19:10.812 align:middle line:84%
Scot Osterweil, who
developed the Logical

00:19:10.812 --> 00:19:12.770 align:middle line:84%
Journey of the Zoombinis,
is one of the guests,

00:19:12.770 --> 00:19:14.200 align:middle line:84%
and then Constance
Steinkuehler, who actually

00:19:14.200 --> 00:19:16.533 align:middle line:84%
had a job for a while in the
US Department of Education,

00:19:16.533 --> 00:19:19.492 align:middle line:84%
thinking about the role of games
in education systems is there.

00:19:19.492 --> 00:19:20.950 align:middle line:84%
Probably one of
the most fun things

00:19:20.950 --> 00:19:24.130 align:middle line:84%
about the podcast
episodes is that I really

00:19:24.130 --> 00:19:27.760 align:middle line:84%
encourage the people who
came to disagree with me.

00:19:27.760 --> 00:19:33.400 align:middle line:84%
And so in most
episodes, there are

00:19:33.400 --> 00:19:35.740 align:middle line:84%
claims made about
where the book is

00:19:35.740 --> 00:19:39.260 align:middle line:84%
wrong by very well-informed
people on those topics.

00:19:39.260 --> 00:19:41.170 align:middle line:84%
So Constance
Steinkuehler does not

00:19:41.170 --> 00:19:43.930 align:middle line:84%
agree with me in this episode
about the relationship

00:19:43.930 --> 00:19:46.130 align:middle line:84%
between games and
learning and transfer.

00:19:46.130 --> 00:19:48.550 align:middle line:90%
And it's fun to listen to that.

00:19:48.550 --> 00:19:53.530 align:middle line:84%
I think Mitch and Natalie had
some disagreements with me

00:19:53.530 --> 00:19:58.610 align:middle line:84%
about what the learning goals
of scratch are in practice.

00:19:58.610 --> 00:19:59.777 align:middle line:90%
So those can be kind of fun.

00:19:59.777 --> 00:20:00.443 align:middle line:90%
So I don't know.

00:20:00.443 --> 00:20:02.630 align:middle line:84%
If you're going for a run
or something like that,

00:20:02.630 --> 00:20:04.510 align:middle line:84%
you need some light
podcast listening to.

00:20:04.510 --> 00:20:06.430 align:middle line:84%
These can be fun
episodes, if you're not

00:20:06.430 --> 00:20:08.560 align:middle line:84%
getting enough education
technology in your 3 hours

00:20:08.560 --> 00:20:09.820 align:middle line:90%
a week with me.

00:20:09.820 --> 00:20:12.640 align:middle line:90%
There's more to be had.

00:20:12.640 --> 00:20:16.330 align:middle line:84%
So the way that this
chapter is structured

00:20:16.330 --> 00:20:19.930 align:middle line:84%
is I call it testing the theory
of the genres of learning

00:20:19.930 --> 00:20:25.150 align:middle line:84%
at scale, which is
what you should be--

00:20:25.150 --> 00:20:31.570 align:middle line:84%
a big reason for organizing the
idea of three genres of learning

00:20:31.570 --> 00:20:34.720 align:middle line:84%
at scale is I want people to be
able to take new technologies

00:20:34.720 --> 00:20:37.487 align:middle line:84%
and say, oh, that is
kind of like this.

00:20:37.487 --> 00:20:39.320 align:middle line:84%
And if we say, oh,
that's kind of like this,

00:20:39.320 --> 00:20:40.870 align:middle line:84%
then we can say, all
right, so we probably know

00:20:40.870 --> 00:20:42.440 align:middle line:90%
something about its technology.

00:20:42.440 --> 00:20:45.490 align:middle line:84%
We probably know something about
the pedagogical underpinnings.

00:20:45.490 --> 00:20:47.270 align:middle line:84%
We can make some
guess about research.

00:20:47.270 --> 00:20:49.240 align:middle line:84%
Like a big thing that
I would want someone

00:20:49.240 --> 00:20:52.090 align:middle line:84%
who reads Failure to
Disrupt to be able to do

00:20:52.090 --> 00:20:55.030 align:middle line:84%
is to look at new AI
tools and be like,

00:20:55.030 --> 00:20:57.760 align:middle line:84%
we did not have generative
pre-trained transformers

00:20:57.760 --> 00:21:00.380 align:middle line:84%
that were pretty useful
until November of 2022.

00:21:00.380 --> 00:21:02.942 align:middle line:84%
But the things that we're
trying to do with them

00:21:02.942 --> 00:21:04.900 align:middle line:84%
are going to be similar
to other kinds of stuff

00:21:04.900 --> 00:21:05.990 align:middle line:90%
that we've done in the past.

00:21:05.990 --> 00:21:07.420 align:middle line:84%
And we should be able
to slot the things

00:21:07.420 --> 00:21:09.545 align:middle line:84%
that we're going to do to
them into different kinds

00:21:09.545 --> 00:21:10.720 align:middle line:90%
of categories.

00:21:10.720 --> 00:21:15.220 align:middle line:84%
Games struck me as a good
testing place for this,

00:21:15.220 --> 00:21:18.790 align:middle line:84%
because it's not the case
that I think games fit neatly

00:21:18.790 --> 00:21:20.410 align:middle line:84%
into one of these
three categories

00:21:20.410 --> 00:21:22.090 align:middle line:84%
of instructor-guided
learning at scale,

00:21:22.090 --> 00:21:23.600 align:middle line:84%
or algorithm-guided
learning at scale,

00:21:23.600 --> 00:21:24.975 align:middle line:84%
or peer-guided
learning at scale.

00:21:24.975 --> 00:21:28.030 align:middle line:84%
But I do think that
any given game probably

00:21:28.030 --> 00:21:30.740 align:middle line:84%
fits into one of those
categories pretty nicely,

00:21:30.740 --> 00:21:34.240 align:middle line:84%
or has some of
recognizable hybridity

00:21:34.240 --> 00:21:36.850 align:middle line:90%
across those categories.

00:21:36.850 --> 00:21:42.970 align:middle line:84%
So something like
Math Blaster is

00:21:42.970 --> 00:21:46.450 align:middle line:84%
kind of an example of you
could decide whether or not

00:21:46.450 --> 00:21:48.520 align:middle line:84%
it's instructor-guided
learning at scale,

00:21:48.520 --> 00:21:51.103 align:middle line:84%
or algorithm-guided learning at
scale, or something like that.

00:21:51.103 --> 00:21:54.340 align:middle line:84%
It doesn't really have a lot
of item response theory to it.

00:21:54.340 --> 00:21:57.790 align:middle line:84%
But it's basically
just an autograder.

00:21:57.790 --> 00:21:58.338 align:middle line:90%
You go in.

00:21:58.338 --> 00:21:59.630 align:middle line:90%
You're given a type of problem.

00:21:59.630 --> 00:22:01.633 align:middle line:84%
You practice that problem
over and over again.

00:22:01.633 --> 00:22:03.550 align:middle line:84%
Maybe the difficulty
goes up, and you practice

00:22:03.550 --> 00:22:06.250 align:middle line:90%
another type of problem.

00:22:06.250 --> 00:22:08.270 align:middle line:84%
Had any of you ever
heard of Vanished before?

00:22:08.270 --> 00:22:10.420 align:middle line:84%
Maybe some of you in the
Games for Learning class,

00:22:10.420 --> 00:22:12.663 align:middle line:90%
did you read about Vanished?

00:22:12.663 --> 00:22:15.080 align:middle line:84%
So Vanished, which I write
about a little bit in the book,

00:22:15.080 --> 00:22:19.120 align:middle line:84%
was this really cool project
that the MIT Education

00:22:19.120 --> 00:22:21.350 align:middle line:84%
Arcade did with the
Smithsonian Museum.

00:22:21.350 --> 00:22:25.000 align:middle line:84%
It was sort of-- did anybody
watch the television show Lost?

00:22:25.000 --> 00:22:26.420 align:middle line:90%
OK, so a couple nods there.

00:22:26.420 --> 00:22:28.490 align:middle line:84%
I don't-- have any of
you ever participated--

00:22:28.490 --> 00:22:30.935 align:middle line:90%
I mean, actually, I don't know.

00:22:30.935 --> 00:22:33.310 align:middle line:84%
Are you all aware of what is
going on with Kate Middleton

00:22:33.310 --> 00:22:35.590 align:middle line:84%
right now, where people
are trying to figure out

00:22:35.590 --> 00:22:38.380 align:middle line:84%
why she's not showing up in
public and all these conspiracy

00:22:38.380 --> 00:22:39.500 align:middle line:90%
theories show up about it?

00:22:39.500 --> 00:22:40.730 align:middle line:84%
And people do these
detective work.

00:22:40.730 --> 00:22:42.438 align:middle line:84%
There's a bunch of
things like that, or--

00:22:42.438 --> 00:22:46.462 align:middle line:84%
I don't know-- when the
Malaysian airline flight crashed

00:22:46.462 --> 00:22:47.420 align:middle line:90%
and nobody really knew.

00:22:47.420 --> 00:22:47.962 align:middle line:90%
I don't know.

00:22:47.962 --> 00:22:50.750 align:middle line:84%
There's something that human
beings have that's like,

00:22:50.750 --> 00:22:53.690 align:middle line:84%
let's all solve the
mystery together.

00:22:53.690 --> 00:22:56.960 align:middle line:84%
And it gets kind of woven
into conspiratorial thinking.

00:22:56.960 --> 00:23:00.340 align:middle line:84%
It overlaps nicely with
fiction, with things like Lost,

00:23:00.340 --> 00:23:03.200 align:middle line:84%
or other television
shows that do that.

00:23:03.200 --> 00:23:07.210 align:middle line:84%
But Vanished was basically
like an alternate reality game

00:23:07.210 --> 00:23:12.950 align:middle line:84%
that was played out on the web,
where there were codes to break.

00:23:12.950 --> 00:23:15.470 align:middle line:84%
There were secret messages
spread across websites.

00:23:15.470 --> 00:23:17.643 align:middle line:84%
There were scientific
claims that were happening--

00:23:17.643 --> 00:23:18.560 align:middle line:90%
other sorts of things.

00:23:18.560 --> 00:23:20.950 align:middle line:84%
There were messages from
the future being beamed back

00:23:20.950 --> 00:23:22.360 align:middle line:90%
into the past.

00:23:22.360 --> 00:23:27.460 align:middle line:84%
And students signed up either
as classes or individuals

00:23:27.460 --> 00:23:30.587 align:middle line:84%
to get the kind of
messages that went along.

00:23:30.587 --> 00:23:32.920 align:middle line:84%
I think the game ran for a
couple of months or something

00:23:32.920 --> 00:23:37.630 align:middle line:84%
like that, but very much a
peer-guided learning at scale

00:23:37.630 --> 00:23:39.130 align:middle line:90%
kind of example--

00:23:39.130 --> 00:23:41.380 align:middle line:84%
just a series of
puzzles put out there

00:23:41.380 --> 00:23:43.490 align:middle line:84%
that you collaboratively
tried to solve.

00:23:43.490 --> 00:23:48.040 align:middle line:84%
You had to interact with
other people to find.

00:23:48.040 --> 00:23:54.943 align:middle line:84%
A big-- these two kinds
of games illustrate

00:23:54.943 --> 00:23:56.860 align:middle line:84%
some of the basic
principles that we were just

00:23:56.860 --> 00:23:58.660 align:middle line:90%
talking about a little bit.

00:23:58.660 --> 00:24:01.270 align:middle line:84%
Math Blaster, so what
you did in Math Blaster

00:24:01.270 --> 00:24:03.340 align:middle line:84%
is you took that
little character,

00:24:03.340 --> 00:24:06.490 align:middle line:84%
and you ran it back and forth
to get the correct answer.

00:24:06.490 --> 00:24:09.080 align:middle line:84%
Actually, what was the penguin
game that we just played?

00:24:09.080 --> 00:24:10.030 align:middle line:90%
What was that called?

00:24:10.030 --> 00:24:11.990 align:middle line:90%
Penguin Race-Off or something?

00:24:11.990 --> 00:24:13.720 align:middle line:90%
AUDIENCE: Yes, I think so.

00:24:13.720 --> 00:24:16.060 align:middle line:84%
JUSTIN REICH: So
Penguin Race-Off

00:24:16.060 --> 00:24:21.670 align:middle line:84%
is an example of what sometimes
gets called gamification, which

00:24:21.670 --> 00:24:23.512 align:middle line:84%
is, how do we take
a mathematic--

00:24:23.512 --> 00:24:25.720 align:middle line:84%
how do we take an intellectual
exercise that we think

00:24:25.720 --> 00:24:29.170 align:middle line:84%
is useful for people and put
game elements on it to inspire

00:24:29.170 --> 00:24:32.350 align:middle line:90%
people to do that activity?

00:24:32.350 --> 00:24:34.450 align:middle line:84%
What other kinds of
software have you

00:24:34.450 --> 00:24:39.040 align:middle line:84%
played with that takes
basically a worksheet activity

00:24:39.040 --> 00:24:41.805 align:middle line:84%
and adds game
elements on top of it?

00:24:41.805 --> 00:24:52.000 align:middle line:90%


00:24:52.000 --> 00:24:54.580 align:middle line:84%
AUDIENCE: Just kind of
thinking about the slide

00:24:54.580 --> 00:24:56.878 align:middle line:84%
you presented earlier,
like Duolingo, kind of.

00:24:56.878 --> 00:24:58.420 align:middle line:84%
JUSTIN REICH: Yep,
Duolingo has a ton

00:24:58.420 --> 00:25:00.290 align:middle line:90%
of gamification built into it.

00:25:00.290 --> 00:25:01.155 align:middle line:90%
I don't know.

00:25:01.155 --> 00:25:02.530 align:middle line:84%
How many of you--
how many of you

00:25:02.530 --> 00:25:04.970 align:middle line:90%
use Duolingo, or have used it?

00:25:04.970 --> 00:25:05.885 align:middle line:90%
Oh, just a couple.

00:25:05.885 --> 00:25:08.260 align:middle line:84%
So maybe we'll have some more
people play around with it.

00:25:08.260 --> 00:25:11.170 align:middle line:84%
But they have millions of people
who are doing little language

00:25:11.170 --> 00:25:11.810 align:middle line:90%
activities.

00:25:11.810 --> 00:25:13.477 align:middle line:84%
But a big part of why
they're doing it--

00:25:13.477 --> 00:25:16.320 align:middle line:84%
like, little language activities
are not that inherently fun.

00:25:16.320 --> 00:25:19.380 align:middle line:84%
But what are the features in
Duolingo that try to get people

00:25:19.380 --> 00:25:24.000 align:middle line:84%
hooked to do it
and keep doing it?

00:25:24.000 --> 00:25:24.840 align:middle line:90%
AUDIENCE: Streaks.

00:25:24.840 --> 00:25:26.430 align:middle line:84%
JUSTIN REICH: Streaks
are a big one,

00:25:26.430 --> 00:25:29.980 align:middle line:84%
which is just a number that
you try to increment every day.

00:25:29.980 --> 00:25:32.520 align:middle line:90%
That's kind of a game.

00:25:32.520 --> 00:25:34.110 align:middle line:90%
AUDIENCE: Visual design.

00:25:34.110 --> 00:25:36.030 align:middle line:84%
JUSTIN REICH: What
kind of elements?

00:25:36.030 --> 00:25:38.710 align:middle line:84%
AUDIENCE: Colorful design,
interactive design,

00:25:38.710 --> 00:25:42.342 align:middle line:84%
all of these bubbly feelings
to everything in it.

00:25:42.342 --> 00:25:43.300 align:middle line:90%
JUSTIN REICH: Yep, yep.

00:25:43.300 --> 00:25:46.270 align:middle line:84%
So yeah, like creating it and
turning it into a playful space.

00:25:46.270 --> 00:25:48.020 align:middle line:84%
Some of the most
important visual elements

00:25:48.020 --> 00:25:49.440 align:middle line:84%
are when you get
something right.

00:25:49.440 --> 00:25:53.610 align:middle line:84%
There's usually a little flash
for sound, a little ding.

00:25:53.610 --> 00:25:55.560 align:middle line:84%
edX had these big
green check marks

00:25:55.560 --> 00:25:57.550 align:middle line:84%
for a while when you
got answers correct.

00:25:57.550 --> 00:26:00.217 align:middle line:84%
AUDIENCE: I think another thing
that's been a recent development

00:26:00.217 --> 00:26:01.860 align:middle line:90%
has been their PR.

00:26:01.860 --> 00:26:07.290 align:middle line:84%
Recently, at least on TikTok,
Duolingo has gone unhinged.

00:26:07.290 --> 00:26:08.520 align:middle line:90%
And the bird's everywhere.

00:26:08.520 --> 00:26:10.530 align:middle line:90%
It comments on weird things.

00:26:10.530 --> 00:26:13.290 align:middle line:84%
And every time it
comments somewhere,

00:26:13.290 --> 00:26:17.580 align:middle line:90%
there's a million replies to it.

00:26:17.580 --> 00:26:20.950 align:middle line:84%
And I think, wanting to be like
a part of that community or say,

00:26:20.950 --> 00:26:23.650 align:middle line:84%
I've done that, is also like
a big thing in society today.

00:26:23.650 --> 00:26:24.692 align:middle line:90%
JUSTIN REICH: Yeah, good.

00:26:24.692 --> 00:26:26.880 align:middle line:90%


00:26:26.880 --> 00:26:32.860 align:middle line:84%
Mari, who's not here, wrote
in-- like, to me, Duolingo,

00:26:32.860 --> 00:26:35.250 align:middle line:84%
when I think about it,
is a classic example

00:26:35.250 --> 00:26:41.300 align:middle line:84%
of gamification, very
instructionist kind of inspired,

00:26:41.300 --> 00:26:43.300 align:middle line:84%
like let's just put some
game elements on stuff.

00:26:43.300 --> 00:26:43.882 align:middle line:90%
And Mari wrote an essay.

00:26:43.882 --> 00:26:45.424 align:middle line:84%
It was like, no,
actually, this thing

00:26:45.424 --> 00:26:49.200 align:middle line:84%
is super motivated by
situated learning, the way

00:26:49.200 --> 00:26:50.550 align:middle line:90%
that it makes you--

00:26:50.550 --> 00:26:53.610 align:middle line:84%
things like that are like,
oh, the Duo bird is out there,

00:26:53.610 --> 00:26:56.320 align:middle line:84%
and I can have a parasocial
relationship with the Duo bird.

00:26:56.320 --> 00:26:59.100 align:middle line:84%
And it will comment on my TikTok
feeds, and I can respond to it,

00:26:59.100 --> 00:27:01.625 align:middle line:84%
and things like that got
me thinking a little bit

00:27:01.625 --> 00:27:02.500 align:middle line:90%
differently about it.

00:27:02.500 --> 00:27:04.440 align:middle line:84%
Maybe we keep
talking about that.

00:27:04.440 --> 00:27:08.550 align:middle line:84%
But yeah, the term of art
for this kind of approach

00:27:08.550 --> 00:27:11.640 align:middle line:84%
is chocolate-covered broccoli,
that, basically, this

00:27:11.640 --> 00:27:13.830 align:middle line:84%
is super boring math
to do, but we're just

00:27:13.830 --> 00:27:17.483 align:middle line:84%
going to pour chocolate on it to
get you to try to do more of it.

00:27:17.483 --> 00:27:19.900 align:middle line:84%
And of course, like the joke
of chocolate-covered broccoli

00:27:19.900 --> 00:27:22.590 align:middle line:84%
is that chocolate-covered
broccoli does actually not

00:27:22.590 --> 00:27:23.880 align:middle line:90%
taste that good.

00:27:23.880 --> 00:27:25.797 align:middle line:84%
And Math Blaster is
actually not that fun.

00:27:25.797 --> 00:27:27.880 align:middle line:84%
It's fun for a little
while, and then you're like,

00:27:27.880 --> 00:27:30.720 align:middle line:90%
oh, I'm just doing division.

00:27:30.720 --> 00:27:34.770 align:middle line:84%
Whereas Vanished and other
kinds of games like it,

00:27:34.770 --> 00:27:36.550 align:middle line:84%
there's not an
as-well-accepted name,

00:27:36.550 --> 00:27:38.940 align:middle line:84%
but my colleagues at
the Education Arcade

00:27:38.940 --> 00:27:41.670 align:middle line:84%
refer to these games
as resonant games.

00:27:41.670 --> 00:27:43.680 align:middle line:84%
And a key feature
of resonant games

00:27:43.680 --> 00:27:47.910 align:middle line:84%
is that instead of trying
to add game elements on top

00:27:47.910 --> 00:27:50.380 align:middle line:84%
of some kind of
intellectual exercise,

00:27:50.380 --> 00:27:52.530 align:middle line:84%
you're trying to
find the playfulness

00:27:52.530 --> 00:27:56.110 align:middle line:90%
in the intellectual exercise.

00:27:56.110 --> 00:28:00.670 align:middle line:84%
It's not, how do we add
game mechanics to math?

00:28:00.670 --> 00:28:04.960 align:middle line:84%
It's, what is already fun and
playful and interesting in math?

00:28:04.960 --> 00:28:08.850 align:middle line:84%
And then how do we have that fun
and playfulness kind of surface

00:28:08.850 --> 00:28:11.340 align:middle line:84%
and emerge so that
we get learners

00:28:11.340 --> 00:28:13.710 align:middle line:90%
to engage with that first?

00:28:13.710 --> 00:28:17.230 align:middle line:84%
In Vanished, how do we
teach scientific thinking,

00:28:17.230 --> 00:28:20.310 align:middle line:84%
scientific practices by
having those practices emerge

00:28:20.310 --> 00:28:23.580 align:middle line:84%
kind of naturally in
this conspiratorial,

00:28:23.580 --> 00:28:27.300 align:middle line:84%
mystery kind of
story that happens?

00:28:27.300 --> 00:28:27.960 align:middle line:90%
Oh, good.

00:28:27.960 --> 00:28:30.570 align:middle line:84%
This is a great example
of what Khalil was just

00:28:30.570 --> 00:28:37.710 align:middle line:84%
talking about of the
very playful environment.

00:28:37.710 --> 00:28:39.638 align:middle line:84%
We'll give you some
experience points.

00:28:39.638 --> 00:28:40.930 align:middle line:90%
We'll tell you about your time.

00:28:40.930 --> 00:28:42.018 align:middle line:90%
We'll call you amazing.

00:28:42.018 --> 00:28:43.810 align:middle line:84%
We'll give you these
funny little stickers.

00:28:43.810 --> 00:28:45.240 align:middle line:90%
I mean, this is--

00:28:45.240 --> 00:28:47.440 align:middle line:90%
I don't know if any of you do--

00:28:47.440 --> 00:28:49.633 align:middle line:84%
did your elementary
teachers put stickers

00:28:49.633 --> 00:28:51.550 align:middle line:84%
on successful assignments
and stuff like that?

00:28:51.550 --> 00:28:53.230 align:middle line:84%
Can you think of gold
stars and stuff like that?

00:28:53.230 --> 00:28:55.150 align:middle line:84%
Yeah, this is just like a
digital version of that.

00:28:55.150 --> 00:28:56.358 align:middle line:90%
It is the same kind of thing.

00:28:56.358 --> 00:28:59.280 align:middle line:84%
Let's give you some kind
of visual reward reminder

00:28:59.280 --> 00:29:04.500 align:middle line:84%
to get you to keep playing
and doing these things.

00:29:04.500 --> 00:29:07.163 align:middle line:84%
This is one that I talk
about in the book, Lumosity,

00:29:07.163 --> 00:29:09.330 align:middle line:84%
which maybe we'll talk about
a little bit later when

00:29:09.330 --> 00:29:12.810 align:middle line:84%
we talk about transfer
and things like that.

00:29:12.810 --> 00:29:14.370 align:middle line:84%
All right, so I
would like to invite

00:29:14.370 --> 00:29:17.410 align:middle line:90%
you to play two of these games.

00:29:17.410 --> 00:29:19.403 align:middle line:84%
And you can find these
links in the syllabus.

00:29:19.403 --> 00:29:20.820 align:middle line:84%
Why don't we take
15 minutes or so

00:29:20.820 --> 00:29:22.920 align:middle line:84%
and let you pull
out some computers?

00:29:22.920 --> 00:29:24.030 align:middle line:90%
I'm going to give you--

00:29:24.030 --> 00:29:24.750 align:middle line:90%
I'm going to give you.

00:29:24.750 --> 00:29:26.010 align:middle line:84%
Maybe before you pull
them out, let me just

00:29:26.010 --> 00:29:27.060 align:middle line:84%
explain these four
things, and then you

00:29:27.060 --> 00:29:28.518 align:middle line:84%
can do whatever
you want with them.

00:29:28.518 --> 00:29:30.420 align:middle line:90%
The first one is Math Blaster.

00:29:30.420 --> 00:29:34.510 align:middle line:84%
I don't think I successfully
found the 1983 version.

00:29:34.510 --> 00:29:36.900 align:middle line:90%
I think I found a 1996 one.

00:29:36.900 --> 00:29:39.240 align:middle line:84%
But you should play a few
rounds of Math Blaster

00:29:39.240 --> 00:29:41.490 align:middle line:84%
and see what all
the hype is about.

00:29:41.490 --> 00:29:43.830 align:middle line:84%
The second game is
The Logical Journey

00:29:43.830 --> 00:29:48.100 align:middle line:84%
of the Zoombinis, which was a
key part of Erin's childhood.

00:29:48.100 --> 00:29:50.050 align:middle line:84%
And so now she'll get
to go back to that.

00:29:50.050 --> 00:29:52.687 align:middle line:84%
It has a really long kind of
intro story and stuff like that.

00:29:52.687 --> 00:29:54.520 align:middle line:84%
If that's what you're
into, you can do that.

00:29:54.520 --> 00:29:55.420 align:middle line:84%
But if you want
to play the game,

00:29:55.420 --> 00:29:57.600 align:middle line:84%
you'll have to skip a
bunch of introductory stuff

00:29:57.600 --> 00:30:02.128 align:middle line:84%
to get into some interesting
combinatorics kinds of things.

00:30:02.128 --> 00:30:04.170 align:middle line:84%
One thing, which is not
a game, but if any of you

00:30:04.170 --> 00:30:07.860 align:middle line:84%
are big Minecraft
fans, I gave you

00:30:07.860 --> 00:30:10.440 align:middle line:84%
a link to what is
essentially the Minecraft

00:30:10.440 --> 00:30:12.390 align:middle line:90%
website for teachers.

00:30:12.390 --> 00:30:13.890 align:middle line:84%
You won't be able
to-- unless you've

00:30:13.890 --> 00:30:15.200 align:middle line:84%
got Minecraft on
your computer, you

00:30:15.200 --> 00:30:17.367 align:middle line:84%
won't be able to jump in
there and play with things.

00:30:17.367 --> 00:30:22.830 align:middle line:84%
But a thing that you can do is
go to their Lesson Plan Finder.

00:30:22.830 --> 00:30:25.473 align:middle line:84%
And that's probably
the most useful--

00:30:25.473 --> 00:30:27.390 align:middle line:84%
probably the thing you'd
find most interesting

00:30:27.390 --> 00:30:29.490 align:middle line:84%
is go to Explore
Lessons, and pick

00:30:29.490 --> 00:30:32.760 align:middle line:84%
a topic you're interested
in, and see whether or not

00:30:32.760 --> 00:30:34.200 align:middle line:90%
you think the--

00:30:34.200 --> 00:30:35.950 align:middle line:84%
good, going back to
the coordinate system,

00:30:35.950 --> 00:30:40.290 align:middle line:84%
like how would how
would you use Minecraft

00:30:40.290 --> 00:30:41.710 align:middle line:90%
to teach the coordinate system?

00:30:41.710 --> 00:30:44.730 align:middle line:84%
And they've got all kinds of
guiding activities and student

00:30:44.730 --> 00:30:45.460 align:middle line:90%
activities.

00:30:45.460 --> 00:30:46.890 align:middle line:84%
And you won't be able
to see the world that's

00:30:46.890 --> 00:30:49.015 align:middle line:84%
associated with them, but
each one of these lessons

00:30:49.015 --> 00:30:51.193 align:middle line:84%
has a kind of Minecraft
space that's been built.

00:30:51.193 --> 00:30:53.110 align:middle line:84%
You can at least get
some screenshots from it.

00:30:53.110 --> 00:30:56.785 align:middle line:84%
And then if anybody hasn't
played Duolingo, it's not--

00:30:56.785 --> 00:30:58.410 align:middle line:84%
you could probably
pretty quickly start

00:30:58.410 --> 00:31:01.358 align:middle line:84%
creating an account and
doing some things like that.

00:31:01.358 --> 00:31:03.400 align:middle line:84%
If you want to do it with
the person next to you,

00:31:03.400 --> 00:31:05.310 align:middle line:90%
you should feel free to do that.

00:31:05.310 --> 00:31:08.230 align:middle line:84%
The easiest place to
find all of these links--

00:31:08.230 --> 00:31:11.340 align:middle line:84%
you could just Google them,
but they are on the syllabus,

00:31:11.340 --> 00:31:13.870 align:middle line:90%
bit.ly/lmtsyllabus.

00:31:13.870 --> 00:31:19.680 align:middle line:84%
And then on the day
for learning games,

00:31:19.680 --> 00:31:21.900 align:middle line:84%
I've put four of
these links there.

00:31:21.900 --> 00:31:23.770 align:middle line:90%
So it's 1:35.

00:31:23.770 --> 00:31:26.238 align:middle line:84%
Why don't we take until
about 1:50 and just let you--

00:31:26.238 --> 00:31:28.780 align:middle line:84%
and feel free to do it with a
partner or something like that.

00:31:28.780 --> 00:31:30.570 align:middle line:84%
And if they've got sound, you
can turn on the sound quietly

00:31:30.570 --> 00:31:31.403 align:middle line:90%
and stuff like that.

00:31:31.403 --> 00:31:33.736 align:middle line:84%
So you can hear it without
bothering people next to you.

00:31:33.736 --> 00:31:35.820 align:middle line:84%
But they're pretty fun
things to mess around with.

00:31:35.820 --> 00:31:36.340 align:middle line:90%
Sound good?

00:31:36.340 --> 00:31:37.235 align:middle line:90%
Ready to go?

00:31:37.235 --> 00:31:41.970 align:middle line:90%


00:31:41.970 --> 00:31:44.940 align:middle line:84%
So having-- who played
around with Zoombinis?

00:31:44.940 --> 00:31:47.140 align:middle line:84%
It looked like we had a
lot of Zoombinis players.

00:31:47.140 --> 00:31:51.120 align:middle line:84%
What are your reactions having
spent some time with Zoombinis?

00:31:51.120 --> 00:31:52.890 align:middle line:90%
AUDIENCE: It's cute.

00:31:52.890 --> 00:31:55.500 align:middle line:90%
AUDIENCE: It takes so long.

00:31:55.500 --> 00:31:57.730 align:middle line:90%
I want it to go.

00:31:57.730 --> 00:31:58.325 align:middle line:90%
Hurry up.

00:31:58.325 --> 00:31:58.950 align:middle line:90%
AUDIENCE: Yeah.

00:31:58.950 --> 00:32:01.540 align:middle line:84%
Then you get to see them
walk up and bounce up.

00:32:01.540 --> 00:32:03.010 align:middle line:90%
JUSTIN REICH: Yeah, yeah.

00:32:03.010 --> 00:32:05.525 align:middle line:84%
So the more
actually, most of you

00:32:05.525 --> 00:32:06.900 align:middle line:84%
are playing with
sound off, which

00:32:06.900 --> 00:32:09.690 align:middle line:84%
might be a mistake,
because I think part

00:32:09.690 --> 00:32:12.060 align:middle line:84%
of the stakes of
Zoombinis are set-- like,

00:32:12.060 --> 00:32:14.040 align:middle line:84%
there's a narrator in
the back who tells you

00:32:14.040 --> 00:32:16.360 align:middle line:84%
about how the Zoombinis
were oppressed,

00:32:16.360 --> 00:32:18.640 align:middle line:84%
and you're saving them,
and things like that.

00:32:18.640 --> 00:32:24.330 align:middle line:84%
And having you develop a
kind of affinity for them

00:32:24.330 --> 00:32:27.290 align:middle line:84%
is in a storytelling
world as part of the game.

00:32:27.290 --> 00:32:29.040 align:middle line:84%
Having them be cute,
I think, is important

00:32:29.040 --> 00:32:30.990 align:middle line:84%
that you develop
some care for them

00:32:30.990 --> 00:32:34.240 align:middle line:84%
and want to engage with
them and things like that.

00:32:34.240 --> 00:32:38.370 align:middle line:84%
In fact, the more you
peel away those elements,

00:32:38.370 --> 00:32:40.900 align:middle line:84%
the kind of narrative
elements, the social elements,

00:32:40.900 --> 00:32:43.750 align:middle line:84%
the artistic elements, and
just get down to the math,

00:32:43.750 --> 00:32:48.640 align:middle line:84%
the more that could risk some
of the fun of the engagement.

00:32:48.640 --> 00:32:50.070 align:middle line:84%
AUDIENCE: I'd
rather play Sudoku.

00:32:50.070 --> 00:32:51.445 align:middle line:84%
JUSTIN REICH:
Rather play Sudoku.

00:32:51.445 --> 00:32:54.280 align:middle line:84%
OK, good, which is just like
a straight immersion into--

00:32:54.280 --> 00:32:55.560 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:32:55.560 --> 00:32:58.590 align:middle line:84%
JUSTIN REICH: And those
kinds of personal preferences

00:32:58.590 --> 00:33:02.010 align:middle line:84%
raise some real challenges
for teachers, right?

00:33:02.010 --> 00:33:04.830 align:middle line:84%
You can imagine having-- if
you were to take time in a math

00:33:04.830 --> 00:33:06.600 align:middle line:84%
class to have people
play The Logical

00:33:06.600 --> 00:33:08.850 align:middle line:84%
Journey of the Zoombinis,
there would be some kids who

00:33:08.850 --> 00:33:10.810 align:middle line:84%
are like, this is the
best day of class ever,

00:33:10.810 --> 00:33:12.720 align:middle line:84%
and there would be
other kids who are like,

00:33:12.720 --> 00:33:16.050 align:middle line:84%
can we just go back to doing
whatever we were doing before?

00:33:16.050 --> 00:33:19.200 align:middle line:84%
And it's like an expensive
investment of time

00:33:19.200 --> 00:33:22.230 align:middle line:84%
and other kinds of things to
have a third of your class

00:33:22.230 --> 00:33:25.350 align:middle line:84%
be like, ah this
game is not that fun.

00:33:25.350 --> 00:33:27.768 align:middle line:84%
Emily did it sell
you eventually?

00:33:27.768 --> 00:33:29.060 align:middle line:90%
AUDIENCE: No, it seemed boring.

00:33:29.060 --> 00:33:30.285 align:middle line:90%
JUSTIN REICH: Yeah.

00:33:30.285 --> 00:33:31.410 align:middle line:90%
AUDIENCE: I switched games.

00:33:31.410 --> 00:33:34.830 align:middle line:84%
AUDIENCE: I would say I
kind of like it, honestly.

00:33:34.830 --> 00:33:35.730 align:middle line:90%
JUSTIN REICH: Good.

00:33:35.730 --> 00:33:38.475 align:middle line:90%
AUDIENCE: I think it's just--

00:33:38.475 --> 00:33:39.340 align:middle line:90%
I don't know.

00:33:39.340 --> 00:33:43.090 align:middle line:84%
It could be like that tendency,
like you said, of create--

00:33:43.090 --> 00:33:44.910 align:middle line:84%
like having an
affinity for them,

00:33:44.910 --> 00:33:48.120 align:middle line:84%
or it's like these cute
little creatures, going

00:33:48.120 --> 00:33:52.500 align:middle line:84%
across the screen, and
how much you enjoy that,

00:33:52.500 --> 00:33:54.100 align:middle line:84%
or how much you
might care for that.

00:33:54.100 --> 00:33:59.760 align:middle line:84%
And I'm very much down for a fun
little game with little cute--

00:33:59.760 --> 00:34:01.590 align:middle line:84%
JUSTIN REICH: Characters,
and identities,

00:34:01.590 --> 00:34:02.592 align:middle line:90%
and things like that.

00:34:02.592 --> 00:34:04.050 align:middle line:84%
AUDIENCE: I feel
like it might just

00:34:04.050 --> 00:34:08.460 align:middle line:84%
be because now I'm so used to
things having to happen very

00:34:08.460 --> 00:34:10.650 align:middle line:84%
quickly, because
even lectures, I

00:34:10.650 --> 00:34:14.050 align:middle line:84%
tend to watch them in two times
speed instead of the normal way,

00:34:14.050 --> 00:34:15.429 align:middle line:90%
like the normal time.

00:34:15.429 --> 00:34:17.710 align:middle line:84%
So then it's like watching--
playing these games,

00:34:17.710 --> 00:34:21.159 align:middle line:84%
they're so slow that I'm just
like, you've lost my attention.

00:34:21.159 --> 00:34:22.492 align:middle line:90%
I don't want to play it anymore.

00:34:22.492 --> 00:34:23.284 align:middle line:90%
JUSTIN REICH: Good.

00:34:23.284 --> 00:34:25.380 align:middle line:84%
Yeah, there's a little
kind of gap in there.

00:34:25.380 --> 00:34:26.547 align:middle line:90%
AUDIENCE: I have a question.

00:34:26.547 --> 00:34:28.679 align:middle line:84%
Did you guys skip
the transitions,

00:34:28.679 --> 00:34:30.054 align:middle line:84%
or were you sitting
through them?

00:34:30.054 --> 00:34:31.012 align:middle line:90%
AUDIENCE: Skipped them.

00:34:31.012 --> 00:34:32.370 align:middle line:90%
AUDIENCE: I clicked out of them.

00:34:32.370 --> 00:34:33.578 align:middle line:90%
AUDIENCE: Skipped them, yeah.

00:34:33.578 --> 00:34:34.530 align:middle line:90%
AUDIENCE: OK.

00:34:34.530 --> 00:34:36.900 align:middle line:90%
Because the transitions are--

00:34:36.900 --> 00:34:39.429 align:middle line:84%
I see what you mean, but
the transitions are like,

00:34:39.429 --> 00:34:43.560 align:middle line:84%
OK, you're slowly highlighting
the next place I'm going,

00:34:43.560 --> 00:34:45.540 align:middle line:90%
and have for a minute.

00:34:45.540 --> 00:34:47.550 align:middle line:84%
And it's like, OK,
I've seen enough.

00:34:47.550 --> 00:34:51.659 align:middle line:84%
AUDIENCE: It was fun to figure
out what the traits were

00:34:51.659 --> 00:34:52.900 align:middle line:90%
that they were selecting for.

00:34:52.900 --> 00:34:54.195 align:middle line:90%
But then you kind of--

00:34:54.195 --> 00:34:56.025 align:middle line:84%
I felt like I instantly
found the traits,

00:34:56.025 --> 00:34:57.400 align:middle line:84%
and then I was
just like, oh, OK.

00:34:57.400 --> 00:35:02.100 align:middle line:84%
I'll just-- I didn't really
have to completely do

00:35:02.100 --> 00:35:05.310 align:middle line:84%
a crazy search for the
traits or whatever.

00:35:05.310 --> 00:35:07.975 align:middle line:84%
I was just like, oh, OK,
well, maybe this hair is good.

00:35:07.975 --> 00:35:09.850 align:middle line:84%
And then all that hair
turned out to be fine.

00:35:09.850 --> 00:35:12.000 align:middle line:90%
I'm like, oh, OK, great.

00:35:12.000 --> 00:35:14.730 align:middle line:84%
JUSTIN REICH: I mean, it might
have been harder if you were 10.

00:35:14.730 --> 00:35:16.938 align:middle line:84%
AUDIENCE: Actually, you can
build those two together.

00:35:16.938 --> 00:35:18.780 align:middle line:84%
I'm like-- I don't
remember when I

00:35:18.780 --> 00:35:21.130 align:middle line:84%
was going through this
game as a young person

00:35:21.130 --> 00:35:23.760 align:middle line:84%
if I recognized or was even
looking for the traits.

00:35:23.760 --> 00:35:26.880 align:middle line:84%
I think maybe I might
have been more pulled

00:35:26.880 --> 00:35:29.530 align:middle line:84%
to the affinity to the
characters, and like, oh, no,

00:35:29.530 --> 00:35:30.453 align:middle line:90%
they got bounced back.

00:35:30.453 --> 00:35:31.120 align:middle line:90%
That's not good.

00:35:31.120 --> 00:35:33.078 align:middle line:84%
And just doing-- I would
do it with my sisters,

00:35:33.078 --> 00:35:34.920 align:middle line:84%
and we'd just drop
them all over the place

00:35:34.920 --> 00:35:35.920 align:middle line:90%
and see if they'd go in.

00:35:35.920 --> 00:35:38.730 align:middle line:84%
But I cannot remember if
I noticed that there were

00:35:38.730 --> 00:35:39.372 align:middle line:90%
conditions.

00:35:39.372 --> 00:35:41.580 align:middle line:84%
And I just-- we cared-- we
were OK with the slowness,

00:35:41.580 --> 00:35:43.690 align:middle line:84%
because we cared more about
just getting them through.

00:35:43.690 --> 00:35:44.470 align:middle line:90%
It didn't matter.

00:35:44.470 --> 00:35:45.820 align:middle line:90%
And I can't remember.

00:35:45.820 --> 00:35:47.760 align:middle line:84%
And that's killing
me a little bit.

00:35:47.760 --> 00:35:50.760 align:middle line:84%
JUSTIN REICH: How many of you
clicked the question mark hint

00:35:50.760 --> 00:35:52.710 align:middle line:84%
button that has an
explanation and how many

00:35:52.710 --> 00:35:54.480 align:middle line:90%
didn't discover the--

00:35:54.480 --> 00:35:57.390 align:middle line:84%
it's kind of an
interesting design feature,

00:35:57.390 --> 00:36:02.018 align:middle line:84%
to be able to say
that you can play

00:36:02.018 --> 00:36:03.810 align:middle line:84%
the game without any
instructions about how

00:36:03.810 --> 00:36:04.450 align:middle line:90%
to play the game.

00:36:04.450 --> 00:36:06.730 align:middle line:84%
You're just put in the world,
start clicking things around,

00:36:06.730 --> 00:36:07.855 align:middle line:90%
start moving things around.

00:36:07.855 --> 00:36:11.610 align:middle line:84%
If you had to put The Logical
Journey of the Zoombinis

00:36:11.610 --> 00:36:13.750 align:middle line:84%
as instructor-guided
learning at scale,

00:36:13.750 --> 00:36:15.580 align:middle line:84%
algorithm-guided
learning at scale,

00:36:15.580 --> 00:36:18.620 align:middle line:84%
or peer-guided learning at
scale, what would you call it?

00:36:18.620 --> 00:36:22.380 align:middle line:90%


00:36:22.380 --> 00:36:25.020 align:middle line:84%
AUDIENCE: I feel like
instructor-guided learning.

00:36:25.020 --> 00:36:28.620 align:middle line:84%
It's not like if I was
able to solve all of the--

00:36:28.620 --> 00:36:32.800 align:middle line:84%
or get all of the Zoombinis
through one or two errors,

00:36:32.800 --> 00:36:35.790 align:middle line:84%
that it would automatically
jump me to level 5.

00:36:35.790 --> 00:36:37.770 align:middle line:84%
There was very much
a sequence that you

00:36:37.770 --> 00:36:39.690 align:middle line:90%
were supposed to follow.

00:36:39.690 --> 00:36:43.200 align:middle line:84%
And when I would place one, and
then it would try and go up,

00:36:43.200 --> 00:36:45.450 align:middle line:84%
it almost felt like
an autograder of it's

00:36:45.450 --> 00:36:47.902 align:middle line:84%
like this is either
pass or fail.

00:36:47.902 --> 00:36:50.110 align:middle line:84%
JUSTIN REICH: Yeah, the
autograder is a lot more fun,

00:36:50.110 --> 00:36:52.700 align:middle line:84%
because a thing crosses a
bridge, or gets kicked back,

00:36:52.700 --> 00:36:54.380 align:middle line:84%
or somebody eats a pizza,
but doesn't eat a pizza.

00:36:54.380 --> 00:36:56.547 align:middle line:84%
But it's not really any
different from a green check

00:36:56.547 --> 00:36:59.200 align:middle line:84%
or a red check or other
kinds of things like that.

00:36:59.200 --> 00:37:02.945 align:middle line:84%
Now, the way that I
argued that Zoombinis fit

00:37:02.945 --> 00:37:04.570 align:middle line:84%
is that it's
instructor-guided learning

00:37:04.570 --> 00:37:05.870 align:middle line:90%
at scale with an autograder.

00:37:05.870 --> 00:37:08.560 align:middle line:84%
However, almost every
MOOC is inspired

00:37:08.560 --> 00:37:11.600 align:middle line:84%
by more instructive
kinds of approaches,

00:37:11.600 --> 00:37:14.440 align:middle line:84%
and this is very much more
inspired by kind of a situated

00:37:14.440 --> 00:37:16.570 align:middle line:84%
learning apprenticeship
kind of approach,

00:37:16.570 --> 00:37:19.460 align:middle line:84%
where it's almost trying
to hide the autograder,

00:37:19.460 --> 00:37:21.430 align:middle line:90%
trying to hide the instructor.

00:37:21.430 --> 00:37:23.960 align:middle line:84%
I mean, it's very much trying
to hide the instructions.

00:37:23.960 --> 00:37:25.880 align:middle line:84%
It says just like,
go into this world,

00:37:25.880 --> 00:37:27.380 align:middle line:84%
immerse yourself
into this world,

00:37:27.380 --> 00:37:29.300 align:middle line:90%
play around, see what happens.

00:37:29.300 --> 00:37:31.160 align:middle line:84%
There's sort of
winning and losing,

00:37:31.160 --> 00:37:34.160 align:middle line:84%
but it's actually
fine to fail a level.

00:37:34.160 --> 00:37:36.290 align:middle line:84%
It's fine to have all your
Zoombinis kicked back.

00:37:36.290 --> 00:37:38.750 align:middle line:84%
You can try again and
rescue some other Zoombinis,

00:37:38.750 --> 00:37:40.390 align:middle line:90%
other sorts of things.

00:37:40.390 --> 00:37:43.210 align:middle line:84%
There's no point
in the game where

00:37:43.210 --> 00:37:46.240 align:middle line:84%
it stops and is like,
OK, kids, actually,

00:37:46.240 --> 00:37:49.613 align:middle line:84%
we're teaching you
combinatorics, or probability,

00:37:49.613 --> 00:37:52.030 align:middle line:84%
or whatever else you think is
the mathematics of the game.

00:37:52.030 --> 00:37:55.410 align:middle line:84%
It just lets that be a
kind of natural learning

00:37:55.410 --> 00:37:58.140 align:middle line:90%
that happens throughout.

00:37:58.140 --> 00:38:03.540 align:middle line:84%
There are other-- so
this is an exercise

00:38:03.540 --> 00:38:06.390 align:middle line:84%
that I think is the kind of
thing that might be helpful

00:38:06.390 --> 00:38:11.250 align:middle line:84%
if you were a department head,
a teacher trying to figure out

00:38:11.250 --> 00:38:13.290 align:middle line:84%
whether or not you should
adopt this technology

00:38:13.290 --> 00:38:16.920 align:middle line:84%
in your classroom, which is,
for any new technology, three

00:38:16.920 --> 00:38:19.020 align:middle line:84%
good questions to ask are,
who drives and controls

00:38:19.020 --> 00:38:20.498 align:middle line:90%
the pace and path of learning?

00:38:20.498 --> 00:38:21.790 align:middle line:90%
What are the technologies here?

00:38:21.790 --> 00:38:22.790 align:middle line:90%
What are the pedagogies?

00:38:22.790 --> 00:38:24.660 align:middle line:84%
And then, what
can I predict will

00:38:24.660 --> 00:38:26.850 align:middle line:84%
happen in my educational
system, given

00:38:26.850 --> 00:38:28.210 align:middle line:90%
a consequence of this design?

00:38:28.210 --> 00:38:32.350 align:middle line:84%
So Math Blaster is
pretty instructor-guided.

00:38:32.350 --> 00:38:33.353 align:middle line:90%
It's got an autograder.

00:38:33.353 --> 00:38:35.020 align:middle line:84%
I mean, they're just
worksheet problems.

00:38:35.020 --> 00:38:38.770 align:middle line:84%
There's no difference between
that and a worksheet problem,

00:38:38.770 --> 00:38:41.760 align:middle line:84%
except maybe I will slightly
motivate some of my students

00:38:41.760 --> 00:38:44.868 align:middle line:84%
to do more worksheet problems
because there's aliens,

00:38:44.868 --> 00:38:46.660 align:middle line:84%
and it's kind of fun,
and things like that.

00:38:46.660 --> 00:38:47.230 align:middle line:90%
But maybe not.

00:38:47.230 --> 00:38:48.640 align:middle line:84%
Maybe there's some
people who are like,

00:38:48.640 --> 00:38:49.848 align:middle line:90%
I really don't want to have--

00:38:49.848 --> 00:38:54.210 align:middle line:84%
just give me the math
problems to answer.

00:38:54.210 --> 00:38:57.063 align:middle line:84%
I had often thought of
Duo-- how many of you

00:38:57.063 --> 00:38:58.980 align:middle line:84%
played around with
Duolingo for the first time

00:38:58.980 --> 00:39:00.355 align:middle line:84%
as you were clicking
around here?

00:39:00.355 --> 00:39:03.420 align:middle line:90%
Any sort of new Duolingo people?

00:39:03.420 --> 00:39:06.030 align:middle line:84%
It certainly is
algorithm-guided,

00:39:06.030 --> 00:39:09.040 align:middle line:84%
as it's trying to-- there's
a lot of good writing.

00:39:09.040 --> 00:39:12.660 align:middle line:84%
The developers of Duolingo keep
blogs and other kinds of things

00:39:12.660 --> 00:39:16.805 align:middle line:84%
where they talk about,
for instance, they have--

00:39:16.805 --> 00:39:18.180 align:middle line:84%
anybody ever heard
of the concept

00:39:18.180 --> 00:39:20.140 align:middle line:84%
of the zone of
proximal development?

00:39:20.140 --> 00:39:21.947 align:middle line:84%
It's sort of a classic
educational concept.

00:39:21.947 --> 00:39:24.280 align:middle line:84%
Basically, you want to try
to as you're teaching people,

00:39:24.280 --> 00:39:28.020 align:middle line:84%
have there be a difficulty
level where you feel competent,

00:39:28.020 --> 00:39:29.680 align:middle line:90%
but also stretched.

00:39:29.680 --> 00:39:31.390 align:middle line:84%
If things are too
easy, it's boring.

00:39:31.390 --> 00:39:32.890 align:middle line:84%
If things are too
hard, it's boring.

00:39:32.890 --> 00:39:36.580 align:middle line:84%
There's a zone of proximal
ideal development for that.

00:39:36.580 --> 00:39:39.510 align:middle line:84%
They measure that zone of
proximal development by saying,

00:39:39.510 --> 00:39:41.430 align:middle line:84%
we're trying to aim
for people to have

00:39:41.430 --> 00:39:42.730 align:middle line:90%
a certain kind of error rate.

00:39:42.730 --> 00:39:43.620 align:middle line:84%
I don't know exactly
what it is, but it

00:39:43.620 --> 00:39:45.995 align:middle line:84%
might be like, we want you to
get about 20% of the things

00:39:45.995 --> 00:39:46.900 align:middle line:90%
you're hitting wrong.

00:39:46.900 --> 00:39:48.710 align:middle line:84%
If you're getting
more than 20% wrong,

00:39:48.710 --> 00:39:50.360 align:middle line:84%
then we're probably
making it too hard.

00:39:50.360 --> 00:39:52.420 align:middle line:90%
Otherwise, too easy.

00:39:52.420 --> 00:39:53.920 align:middle line:90%
But what are the--

00:39:53.920 --> 00:39:54.462 align:middle line:90%
I don't know.

00:39:54.462 --> 00:39:55.962 align:middle line:84%
We talked a little
bit, but what are

00:39:55.962 --> 00:39:58.190 align:middle line:84%
some of the situated learning
elements that you saw?

00:39:58.190 --> 00:40:00.398 align:middle line:84%
If you were to say that it
was not so instructionist,

00:40:00.398 --> 00:40:03.758 align:middle line:84%
but it was more inspired
by kind of constructionism,

00:40:03.758 --> 00:40:05.800 align:middle line:84%
situated learning, what
kinds of things like that

00:40:05.800 --> 00:40:09.400 align:middle line:90%
are in Duolingo?

00:40:09.400 --> 00:40:13.780 align:middle line:84%
AUDIENCE: I found out Duolingo
has a music thing now, which

00:40:13.780 --> 00:40:16.400 align:middle line:84%
is really cool, because I've
always wanted to learn music.

00:40:16.400 --> 00:40:19.370 align:middle line:84%
I'd like to play around with
that, but I don't understand it.

00:40:19.370 --> 00:40:21.470 align:middle line:90%
I can't read notes or anything.

00:40:21.470 --> 00:40:23.990 align:middle line:84%
I just think, and
then play piano.

00:40:23.990 --> 00:40:28.990 align:middle line:84%
But it's more interesting to see
they have this stupid simulation

00:40:28.990 --> 00:40:31.660 align:middle line:84%
of playing "Hot Cross Buns," and
I swear I could play that if I

00:40:31.660 --> 00:40:34.670 align:middle line:84%
tried, but doing it
with their little app,

00:40:34.670 --> 00:40:37.780 align:middle line:84%
it was like you had to pace
it, and you had to recognize

00:40:37.780 --> 00:40:38.290 align:middle line:90%
the notes.

00:40:38.290 --> 00:40:40.280 align:middle line:84%
And it went back
to that 10 times.

00:40:40.280 --> 00:40:42.020 align:middle line:84%
And it's simulating
playing the piano.

00:40:42.020 --> 00:40:44.500 align:middle line:84%
It's really simple
for a computer game,

00:40:44.500 --> 00:40:46.942 align:middle line:90%
but that was pretty engaging.

00:40:46.942 --> 00:40:48.900 align:middle line:84%
JUSTIN REICH: So it
immersed you in the feeling

00:40:48.900 --> 00:40:51.850 align:middle line:84%
of playing a piano, even though
you're kind of on your phone.

00:40:51.850 --> 00:40:54.390 align:middle line:84%
That seems like a good quality
of a situated apprenticeship

00:40:54.390 --> 00:40:56.070 align:middle line:90%
kind of thing.

00:40:56.070 --> 00:41:00.060 align:middle line:84%
Now, you had played
"Hot Cross Buns" before.

00:41:00.060 --> 00:41:03.180 align:middle line:84%
AUDIENCE: I feel like you could
just play it sitting at a piano

00:41:03.180 --> 00:41:03.990 align:middle line:90%
without--

00:41:03.990 --> 00:41:07.980 align:middle line:84%
if I looked for the
notes sound-wise, like,

00:41:07.980 --> 00:41:11.670 align:middle line:84%
I can't read piano notes,
but I can figure out songs

00:41:11.670 --> 00:41:15.082 align:middle line:84%
if you tell me what they
are, like if I hear them.

00:41:15.082 --> 00:41:16.290 align:middle line:90%
JUSTIN REICH: Playing by ear.

00:41:16.290 --> 00:41:17.715 align:middle line:90%
Yeah, cool.

00:41:17.715 --> 00:41:20.560 align:middle line:84%
And so you feel like this
could be a pathway to doing--

00:41:20.560 --> 00:41:24.390 align:middle line:84%
I mean, I'm sort of increasingly
convinced now that Duolingo--

00:41:24.390 --> 00:41:26.520 align:middle line:84%
Duolingo came out of
Carnegie Mellon University,

00:41:26.520 --> 00:41:28.450 align:middle line:84%
and they have some of the
best learning scientists,

00:41:28.450 --> 00:41:29.500 align:middle line:90%
learning engineers in the world.

00:41:29.500 --> 00:41:31.125 align:middle line:84%
And one of the things
I like about them

00:41:31.125 --> 00:41:33.530 align:middle line:84%
is that they're
methodological pluralists.

00:41:33.530 --> 00:41:35.280 align:middle line:84%
They're like, what are
all the good ideas,

00:41:35.280 --> 00:41:37.350 align:middle line:84%
and how do we shove
them all in there?

00:41:37.350 --> 00:41:41.092 align:middle line:84%
So in some sense, Duolingo
is very much constructionist.

00:41:41.092 --> 00:41:43.050 align:middle line:84%
It's taking big, complex
things and breaking it

00:41:43.050 --> 00:41:44.170 align:middle line:90%
down into small pieces.

00:41:44.170 --> 00:41:46.580 align:middle line:84%
It'll show you examples,
then give you practice

00:41:46.580 --> 00:41:47.830 align:middle line:90%
and all those kinds of things.

00:41:47.830 --> 00:41:49.600 align:middle line:84%
But it also has
this way of, well,

00:41:49.600 --> 00:41:51.558 align:middle line:84%
let's give you an identity
in this environment.

00:41:51.558 --> 00:41:53.475 align:middle line:84%
Let's have you build a
parasocial relationship

00:41:53.475 --> 00:41:54.120 align:middle line:90%
with an owl.

00:41:54.120 --> 00:41:56.162 align:middle line:84%
Let's feel like you're
sitting down with a piano.

00:41:56.162 --> 00:41:57.092 align:middle line:90%
Let's reward you.

00:41:57.092 --> 00:41:58.800 align:middle line:84%
Let's help you go on
a journey from being

00:41:58.800 --> 00:42:00.810 align:middle line:84%
a newcomer to an
old timer by having

00:42:00.810 --> 00:42:03.120 align:middle line:84%
badges and streaks and
these other sorts of things

00:42:03.120 --> 00:42:07.430 align:middle line:84%
with it, kind of a nice
blend of those things.

00:42:07.430 --> 00:42:10.973 align:middle line:90%


00:42:10.973 --> 00:42:12.390 align:middle line:84%
We've talked a
bunch in this class

00:42:12.390 --> 00:42:14.490 align:middle line:84%
about how one of the
signature challenges

00:42:14.490 --> 00:42:17.430 align:middle line:84%
of self-paced online learning
is that people are typically

00:42:17.430 --> 00:42:17.950 align:middle line:90%
bad at it.

00:42:17.950 --> 00:42:19.830 align:middle line:90%
People typically quit.

00:42:19.830 --> 00:42:22.840 align:middle line:84%
Duolingo has probably
been as successful,

00:42:22.840 --> 00:42:25.590 align:middle line:84%
maybe more successful, than
any other education technology

00:42:25.590 --> 00:42:28.500 align:middle line:84%
company in building
a product that's

00:42:28.500 --> 00:42:30.540 align:middle line:90%
just super sticky for people.

00:42:30.540 --> 00:42:33.150 align:middle line:84%
They really have
put a lot of effort

00:42:33.150 --> 00:42:35.790 align:middle line:84%
into trying to break
down the challenges

00:42:35.790 --> 00:42:40.140 align:middle line:84%
of self-paced learning,
through these gamification,

00:42:40.140 --> 00:42:42.120 align:middle line:84%
through streaks, through
making it playful,

00:42:42.120 --> 00:42:44.070 align:middle line:84%
through having it
feel like it'd be fun.

00:42:44.070 --> 00:42:44.720 align:middle line:90%
I don't know.

00:42:44.720 --> 00:42:48.110 align:middle line:84%
Have any of you tried
to quit Duolingo?

00:42:48.110 --> 00:42:51.235 align:middle line:84%
They send you haranguing emails
when you're not doing it enough,

00:42:51.235 --> 00:42:52.110 align:middle line:90%
and things like that.

00:42:52.110 --> 00:42:55.420 align:middle line:84%
They've got all kinds of ways of
trying to continuously pull them

00:42:55.420 --> 00:42:55.920 align:middle line:90%
in there.

00:42:55.920 --> 00:42:58.045 align:middle line:84%
They're super scientific
about all this stuff, too.

00:42:58.045 --> 00:43:00.440 align:middle line:84%
So I'm sure all those emails
that you've ever gotten

00:43:00.440 --> 00:43:04.190 align:middle line:84%
have been A-B tested a zillion
times, all different kinds

00:43:04.190 --> 00:43:06.890 align:middle line:84%
of timing, and
language they use,

00:43:06.890 --> 00:43:10.890 align:middle line:84%
and other things like
that to rope you back in.

00:43:10.890 --> 00:43:11.390 align:middle line:90%
Good.

00:43:11.390 --> 00:43:14.670 align:middle line:84%
How many of you looked around
on the Minecraft website?

00:43:14.670 --> 00:43:16.790 align:middle line:90%
What did you find there, Khalil?

00:43:16.790 --> 00:43:21.110 align:middle line:84%
AUDIENCE: I played a game where
they're trying to teach kids

00:43:21.110 --> 00:43:23.760 align:middle line:90%
good game, like, stuff.

00:43:23.760 --> 00:43:28.790 align:middle line:90%
And it's still very--

00:43:28.790 --> 00:43:30.420 align:middle line:90%
there's not much to do.

00:43:30.420 --> 00:43:31.890 align:middle line:90%
It's just like, go there.

00:43:31.890 --> 00:43:33.000 align:middle line:90%
Do that.

00:43:33.000 --> 00:43:35.180 align:middle line:90%
Should you feed the dog?

00:43:35.180 --> 00:43:37.566 align:middle line:84%
You probably should
feed the dog.

00:43:37.566 --> 00:43:38.495 align:middle line:90%
[LAUGHTER]

00:43:38.495 --> 00:43:42.380 align:middle line:84%
So it felt a little bit
forced in terms of the path

00:43:42.380 --> 00:43:43.650 align:middle line:90%
that you could take.

00:43:43.650 --> 00:43:47.930 align:middle line:84%
But after doing these chores,
it tells you, hey, you

00:43:47.930 --> 00:43:51.950 align:middle line:84%
have to write this
good game guide book.

00:43:51.950 --> 00:43:54.080 align:middle line:90%
And, oh, what's the--

00:43:54.080 --> 00:43:56.430 align:middle line:84%
you should write a
certain instruction.

00:43:56.430 --> 00:43:57.780 align:middle line:90%
Do you want an example?

00:43:57.780 --> 00:44:00.720 align:middle line:84%
Oh, what you did
today was chores.

00:44:00.720 --> 00:44:03.330 align:middle line:84%
You should do your chores
before playing games.

00:44:03.330 --> 00:44:05.510 align:middle line:84%
And then you get
to write whatever

00:44:05.510 --> 00:44:07.970 align:middle line:84%
you want, in which
case, they don't really

00:44:07.970 --> 00:44:10.110 align:middle line:90%
check what you write in there.

00:44:10.110 --> 00:44:13.520 align:middle line:84%
But after that, you get to
play a little game where

00:44:13.520 --> 00:44:15.540 align:middle line:90%
you shoot balloons, I guess.

00:44:15.540 --> 00:44:18.990 align:middle line:84%
And then you're
back into a new day.

00:44:18.990 --> 00:44:25.290 align:middle line:84%
So it felt a lot of let's
simulate life in Minecraft.

00:44:25.290 --> 00:44:30.080 align:middle line:84%
You have even-- you have parents
in the game, which is they

00:44:30.080 --> 00:44:32.160 align:middle line:90%
named them Trusted Adult.

00:44:32.160 --> 00:44:34.100 align:middle line:90%
[LAUGHTER]

00:44:34.100 --> 00:44:38.870 align:middle line:84%
But yeah, it felt a little
bit too much constrained

00:44:38.870 --> 00:44:41.640 align:middle line:84%
in terms of what activity
you could be doing.

00:44:41.640 --> 00:44:49.350 align:middle line:84%
And it felt very much
clearly instructivist.

00:44:49.350 --> 00:44:51.892 align:middle line:84%
I mean, I'm very much an
adult. So it's not like--

00:44:51.892 --> 00:44:53.767 align:middle line:84%
JUSTIN REICH: You're
not the target audience.

00:44:53.767 --> 00:44:53.905 align:middle line:90%
But--

00:44:53.905 --> 00:44:55.270 align:middle line:90%
AUDIENCE: [INAUDIBLE] for this.

00:44:55.270 --> 00:44:58.700 align:middle line:84%
But I hypothesized a
kid would recognize

00:44:58.700 --> 00:45:01.842 align:middle line:84%
that they are telling me to do
my chores before playing games.

00:45:01.842 --> 00:45:04.050 align:middle line:84%
JUSTIN REICH: But they're
just doing it in Minecraft.

00:45:04.050 --> 00:45:04.580 align:middle line:90%
Yeah.

00:45:04.580 --> 00:45:04.980 align:middle line:90%
AUDIENCE: Yeah.

00:45:04.980 --> 00:45:05.780 align:middle line:84%
JUSTIN REICH: Yeah,
I think that's--

00:45:05.780 --> 00:45:08.540 align:middle line:84%
I mean, to me-- how many of
you are Minecraft players just

00:45:08.540 --> 00:45:11.640 align:middle line:84%
in your regular lives or were
at some point in you-- to me,

00:45:11.640 --> 00:45:14.240 align:middle line:84%
the joy of Minecraft, the
thing that they discovered

00:45:14.240 --> 00:45:19.400 align:middle line:84%
was the joy of the boundlessness
of just people inventing

00:45:19.400 --> 00:45:22.427 align:middle line:84%
their own missions, and
structure, and things like that.

00:45:22.427 --> 00:45:24.510 align:middle line:84%
There's a little bit of
the Overworld of the game,

00:45:24.510 --> 00:45:26.400 align:middle line:84%
but I mean, for me, it was
always like, all right,

00:45:26.400 --> 00:45:27.120 align:middle line:90%
I'm in a new world.

00:45:27.120 --> 00:45:28.328 align:middle line:90%
I will need a wizard's tower.

00:45:28.328 --> 00:45:32.060 align:middle line:84%
I had a construct in my mind
of what I should live in.

00:45:32.060 --> 00:45:34.160 align:middle line:90%
And it was a wizard's tower.

00:45:34.160 --> 00:45:39.050 align:middle line:90%
And that just cuts off--

00:45:39.050 --> 00:45:42.110 align:middle line:84%
it's very difficult to conduct
educational activities which

00:45:42.110 --> 00:45:44.370 align:middle line:84%
are like, everyone, go
do whatever you want.

00:45:44.370 --> 00:45:46.828 align:middle line:84%
I mean, usually, when you have
some instructional activity,

00:45:46.828 --> 00:45:48.950 align:middle line:84%
you're like, let's
all do x, you know?

00:45:48.950 --> 00:45:51.410 align:middle line:84%
And so, to some extent,
the kind of, let's all

00:45:51.410 --> 00:45:55.310 align:middle line:84%
do go do x is directly
against the fabric of one

00:45:55.310 --> 00:45:58.970 align:middle line:84%
of the main things that
makes Minecraft so special

00:45:58.970 --> 00:46:01.800 align:middle line:84%
is this open world where you
can do anything you want.

00:46:01.800 --> 00:46:03.536 align:middle line:90%
So there's a sort of--

00:46:03.536 --> 00:46:07.670 align:middle line:84%
those kinds of tensions
show up all the time in--

00:46:07.670 --> 00:46:09.510 align:middle line:90%
I think it could--

00:46:09.510 --> 00:46:13.080 align:middle line:84%
I think Minecraft is incredibly
sticky to young people.

00:46:13.080 --> 00:46:14.695 align:middle line:90%
It is incredibly compelling.

00:46:14.695 --> 00:46:16.070 align:middle line:84%
And so you go,
oh, maybe we could

00:46:16.070 --> 00:46:17.930 align:middle line:84%
take this really
sticky, compelling world

00:46:17.930 --> 00:46:20.220 align:middle line:84%
and have people
do learning in it.

00:46:20.220 --> 00:46:22.850 align:middle line:84%
But as soon as you add this
dimension of, OK, you all

00:46:22.850 --> 00:46:25.670 align:middle line:84%
have to do x inside
my Minecraft world,

00:46:25.670 --> 00:46:28.440 align:middle line:84%
it's often much, much less
compelling for people.

00:46:28.440 --> 00:46:31.820 align:middle line:84%
You're taking away one of
the key features that made

00:46:31.820 --> 00:46:34.190 align:middle line:90%
it sticky in the first place.

00:46:34.190 --> 00:46:35.940 align:middle line:84%
But even if you
wanted to do that,

00:46:35.940 --> 00:46:38.150 align:middle line:84%
I think one of the
central questions

00:46:38.150 --> 00:46:45.450 align:middle line:84%
that games pose is, if you spend
a lot of time in Minecraft,

00:46:45.450 --> 00:46:47.930 align:middle line:84%
are there things
that you're learning

00:46:47.930 --> 00:46:50.130 align:middle line:84%
that are useful
for other things,

00:46:50.130 --> 00:46:53.420 align:middle line:84%
or are you just learning
how to play Minecraft?

00:46:53.420 --> 00:46:56.323 align:middle line:84%
And that is a very old
educational question.

00:46:56.323 --> 00:46:58.490 align:middle line:84%
It is an educational question
that actually somebody

00:46:58.490 --> 00:47:00.680 align:middle line:84%
we've talked about a
bunch, Edward Thorndike,

00:47:00.680 --> 00:47:03.590 align:middle line:84%
was one of the very
earliest researchers in.

00:47:03.590 --> 00:47:06.860 align:middle line:84%
And it relates to a problem
that's called transfer.

00:47:06.860 --> 00:47:09.390 align:middle line:84%
To what extent, when
you learn something,

00:47:09.390 --> 00:47:11.570 align:middle line:84%
can you take that
learning and apply it

00:47:11.570 --> 00:47:14.008 align:middle line:84%
into some other different
kind of context?

00:47:14.008 --> 00:47:15.800 align:middle line:84%
That is one of the most
important questions

00:47:15.800 --> 00:47:17.840 align:middle line:90%
we could ask in education.

00:47:17.840 --> 00:47:21.350 align:middle line:84%
The more you believe that
things learned in one context

00:47:21.350 --> 00:47:25.610 align:middle line:84%
will help you do other kinds
of things, in some ways,

00:47:25.610 --> 00:47:27.243 align:middle line:84%
it simplifies the
education system,

00:47:27.243 --> 00:47:29.660 align:middle line:84%
like, let's just get you to
be really good thinkers in one

00:47:29.660 --> 00:47:31.910 align:middle line:84%
domain, and then you'll be
good at all kinds of stuff.

00:47:31.910 --> 00:47:34.993 align:middle line:84%
The more that you believe that
things don't transfer very well,

00:47:34.993 --> 00:47:37.160 align:middle line:84%
that people are really only
good at doing the things

00:47:37.160 --> 00:47:39.920 align:middle line:84%
that they're taught how to do,
the more difficult and complex

00:47:39.920 --> 00:47:40.880 align:middle line:90%
education becomes.

00:47:40.880 --> 00:47:46.610 align:middle line:84%
In Thorndike's time, the thorny
challenge that he was faced with

00:47:46.610 --> 00:47:50.340 align:middle line:84%
was that people were still big
fans of classical curriculum,

00:47:50.340 --> 00:47:52.290 align:middle line:90%
teaching people Latin and Greek.

00:47:52.290 --> 00:47:54.710 align:middle line:84%
And the argument
that was out there

00:47:54.710 --> 00:47:56.840 align:middle line:84%
was that if people
got really good

00:47:56.840 --> 00:48:00.620 align:middle line:84%
at learning Latin and Greek,
they would learn, generically,

00:48:00.620 --> 00:48:01.870 align:middle line:90%
how to think well.

00:48:01.870 --> 00:48:04.370 align:middle line:84%
They would learn how to think
well, how to communicate well.

00:48:04.370 --> 00:48:05.460 align:middle line:90%
You all are giggling at this.

00:48:05.460 --> 00:48:06.668 align:middle line:90%
Why are you giggling at this?

00:48:06.668 --> 00:48:12.950 align:middle line:90%


00:48:12.950 --> 00:48:14.620 align:middle line:84%
What seems silly
about that argument?

00:48:14.620 --> 00:48:20.900 align:middle line:90%


00:48:20.900 --> 00:48:23.600 align:middle line:84%
AUDIENCE: I mean, learning
Latin and Greek is--

00:48:23.600 --> 00:48:25.820 align:middle line:84%
first of all, it
seems kind of elitist

00:48:25.820 --> 00:48:27.480 align:middle line:90%
and hilarious for that reason.

00:48:27.480 --> 00:48:30.830 align:middle line:84%
But also, it's
like any language,

00:48:30.830 --> 00:48:33.090 align:middle line:84%
or I guess, any
[INAUDIBLE] task,

00:48:33.090 --> 00:48:35.420 align:middle line:84%
it's a lot of pattern
matching, I imagine.

00:48:35.420 --> 00:48:36.960 align:middle line:84%
I'm not a great
language learner,

00:48:36.960 --> 00:48:39.590 align:middle line:84%
but I can't imagine
how you could

00:48:39.590 --> 00:48:42.830 align:middle line:90%
apply the same underlying--

00:48:42.830 --> 00:48:44.910 align:middle line:84%
JUSTIN REICH: If I just
learned a lot of Polish,

00:48:44.910 --> 00:48:48.328 align:middle line:84%
I would be really good at
lots of other kinds of things.

00:48:48.328 --> 00:48:49.620 align:middle line:90%
It doesn't stick quite as well.

00:48:49.620 --> 00:48:50.480 align:middle line:90%
Good.

00:48:50.480 --> 00:48:54.020 align:middle line:84%
What are things in our current
educational system that we tell

00:48:54.020 --> 00:48:55.973 align:middle line:84%
people, "if you
learn this thing,

00:48:55.973 --> 00:48:58.015 align:middle line:84%
you'll be good at lots of
other kinds of things"?

00:48:58.015 --> 00:49:01.040 align:middle line:90%


00:49:01.040 --> 00:49:03.390 align:middle line:84%
AUDIENCE: Math, especially
higher level stuff.

00:49:03.390 --> 00:49:04.712 align:middle line:90%
JUSTIN REICH: OK, good.

00:49:04.712 --> 00:49:06.170 align:middle line:84%
And can people
think of other kinds

00:49:06.170 --> 00:49:08.337 align:middle line:84%
of things that have claims
that are similar to that?

00:49:08.337 --> 00:49:11.780 align:middle line:90%


00:49:11.780 --> 00:49:13.370 align:middle line:84%
AUDIENCE: Just
reading in general.

00:49:13.370 --> 00:49:15.150 align:middle line:84%
People claim like,
oh, if you can read,

00:49:15.150 --> 00:49:17.570 align:middle line:84%
then you can read anything,
and you can learn it.

00:49:17.570 --> 00:49:20.110 align:middle line:84%
JUSTIN REICH: So there's
domain-independent reading

00:49:20.110 --> 00:49:20.610 align:middle line:90%
skills.

00:49:20.610 --> 00:49:22.068 align:middle line:84%
That's a thing that
comes out there

00:49:22.068 --> 00:49:24.740 align:middle line:90%
that we can ask some more about.

00:49:24.740 --> 00:49:28.490 align:middle line:84%
AUDIENCE: I could argue
that many academics

00:49:28.490 --> 00:49:32.600 align:middle line:84%
stuff not relating to academic
stuff gets that claim.

00:49:32.600 --> 00:49:36.470 align:middle line:84%
If you do this good academic
achieve whatever, like,

00:49:36.470 --> 00:49:41.100 align:middle line:84%
learning, you will do good at
non-academic certain tasks,

00:49:41.100 --> 00:49:44.210 align:middle line:84%
whether that be normal
day-to-day getting

00:49:44.210 --> 00:49:45.630 align:middle line:90%
a job, or something like that.

00:49:45.630 --> 00:49:47.030 align:middle line:84%
JUSTIN REICH: Yeah, yep,
yeah, that schools help you

00:49:47.030 --> 00:49:47.990 align:middle line:90%
with other things.

00:49:47.990 --> 00:49:49.650 align:middle line:90%
Chess gets this a lot.

00:49:49.650 --> 00:49:52.490 align:middle line:84%
Learn to play chess, you
get strategic thinking.

00:49:52.490 --> 00:49:55.310 align:middle line:84%
AUDIENCE: If you take classes,
you will be good at the job

00:49:55.310 --> 00:49:56.520 align:middle line:90%
that they're teaching you.

00:49:56.520 --> 00:49:57.650 align:middle line:90%
JUSTIN REICH: Yeah.

00:49:57.650 --> 00:50:03.450 align:middle line:84%
My wife works on the faculty
here in material science.

00:50:03.450 --> 00:50:06.500 align:middle line:84%
And she had somebody
who did material science

00:50:06.500 --> 00:50:09.230 align:middle line:84%
in an engineering
company once come,

00:50:09.230 --> 00:50:11.660 align:middle line:84%
and came to a faculty
meeting, and basically

00:50:11.660 --> 00:50:14.000 align:middle line:84%
was telling the
faculty how little she

00:50:14.000 --> 00:50:17.520 align:middle line:84%
thought of the training
that they got in labs.

00:50:17.520 --> 00:50:19.740 align:middle line:84%
She was like, well, I guess
it's OK if you do a UROP.

00:50:19.740 --> 00:50:21.290 align:middle line:84%
It's better than
doing lifeguarding

00:50:21.290 --> 00:50:22.350 align:middle line:84%
for a summer, or
something like that,

00:50:22.350 --> 00:50:23.733 align:middle line:84%
but it's really
not very helpful,

00:50:23.733 --> 00:50:24.900 align:middle line:90%
which was funny at the time.

00:50:24.900 --> 00:50:27.680 align:middle line:84%
But the point being
that, yeah, the things

00:50:27.680 --> 00:50:30.110 align:middle line:84%
that people do in companies
to actually build products

00:50:30.110 --> 00:50:31.400 align:middle line:84%
are quite different
than the things that

00:50:31.400 --> 00:50:33.230 align:middle line:84%
happen in academic
research labs to imagine

00:50:33.230 --> 00:50:35.750 align:middle line:90%
these kinds of things.

00:50:35.750 --> 00:50:39.070 align:middle line:84%
Here are a couple of
striking examples.

00:50:39.070 --> 00:50:40.320 align:middle line:90%
And I'll point out this later.

00:50:40.320 --> 00:50:41.940 align:middle line:84%
I think computer
programming gets this.

00:50:41.940 --> 00:50:44.232 align:middle line:84%
Have you any of you ever
heard the phrase computational

00:50:44.232 --> 00:50:45.260 align:middle line:90%
thinking?

00:50:45.260 --> 00:50:47.840 align:middle line:84%
So computational thinking
is roughly the claim

00:50:47.840 --> 00:50:51.248 align:middle line:84%
that if you teach people
how to program computers,

00:50:51.248 --> 00:50:52.790 align:middle line:84%
they will have a
bunch of skills that

00:50:52.790 --> 00:50:55.020 align:middle line:84%
are useful in other
kinds of domains,

00:50:55.020 --> 00:50:57.020 align:middle line:84%
like, you will learn how
to break problems down

00:50:57.020 --> 00:50:58.050 align:middle line:90%
into smaller problems.

00:50:58.050 --> 00:50:59.900 align:middle line:84%
You'll learn how to think
through things with algorithms,

00:50:59.900 --> 00:51:00.810 align:middle line:90%
and stuff like that.

00:51:00.810 --> 00:51:02.810 align:middle line:84%
It is actually that
line of argument

00:51:02.810 --> 00:51:06.530 align:middle line:84%
is very similar to the
argument a century-plus ago

00:51:06.530 --> 00:51:08.888 align:middle line:84%
or a couple of centuries
ago that if you learn

00:51:08.888 --> 00:51:11.180 align:middle line:84%
Latin and Greek, you will
have these domain-independent

00:51:11.180 --> 00:51:12.980 align:middle line:84%
thinking skills that
are good for reasoning

00:51:12.980 --> 00:51:15.830 align:middle line:90%
and other kinds of domains.

00:51:15.830 --> 00:51:18.500 align:middle line:84%
Here's a remarkable study
that a colleague of mine

00:51:18.500 --> 00:51:20.340 align:middle line:84%
did recently that
illustrates this.

00:51:20.340 --> 00:51:22.460 align:middle line:84%
He was trying to
figure out, how good

00:51:22.460 --> 00:51:26.240 align:middle line:90%
are people at differentiating--

00:51:26.240 --> 00:51:28.790 align:middle line:84%
at sorting truth
from fiction online?

00:51:28.790 --> 00:51:30.390 align:middle line:90%
So he shows them two websites.

00:51:30.390 --> 00:51:32.640 align:middle line:84%
One of them is the American
Academy of Pediatrics.

00:51:32.640 --> 00:51:35.145 align:middle line:84%
The other is the American
College of Pediatricians.

00:51:35.145 --> 00:51:36.270 align:middle line:90%
Those sound pretty similar.

00:51:36.270 --> 00:51:38.180 align:middle line:84%
The websites actually
look pretty similar.

00:51:38.180 --> 00:51:42.620 align:middle line:84%
The American Academy of
Pediatrics is a 40,000-member

00:51:42.620 --> 00:51:45.380 align:middle line:84%
organization that represents
pediatricians across the United

00:51:45.380 --> 00:51:46.250 align:middle line:90%
States.

00:51:46.250 --> 00:51:49.020 align:middle line:84%
The American College of
Pediatricians is like a 400,

00:51:49.020 --> 00:51:52.430 align:middle line:84%
or 500, 600-person splinter
group that split off from

00:51:52.430 --> 00:51:55.880 align:middle line:84%
the American Academy of
Pediatricians in opposition

00:51:55.880 --> 00:51:57.770 align:middle line:90%
to same sex adoption.

00:51:57.770 --> 00:51:59.700 align:middle line:84%
So like one is a very
mainstream group.

00:51:59.700 --> 00:52:01.670 align:middle line:90%
One is a splinter group.

00:52:01.670 --> 00:52:04.730 align:middle line:84%
Professional fact checkers who
work at newspapers and magazines

00:52:04.730 --> 00:52:07.800 align:middle line:84%
and stuff like that
could identify this--

00:52:07.800 --> 00:52:10.880 align:middle line:84%
the difference between these
websites and organizations 100%

00:52:10.880 --> 00:52:11.810 align:middle line:90%
of the time.

00:52:11.810 --> 00:52:14.780 align:middle line:84%
How well do you think
historians did at this,

00:52:14.780 --> 00:52:17.090 align:middle line:84%
professional trained
historians did

00:52:17.090 --> 00:52:19.880 align:middle line:84%
at this, who spend their entire
lives studying how to evaluate

00:52:19.880 --> 00:52:22.980 align:middle line:84%
information, and how well do
you think Stanford freshmen do

00:52:22.980 --> 00:52:25.380 align:middle line:90%
at this task?

00:52:25.380 --> 00:52:27.900 align:middle line:84%
AUDIENCE: Like, saying
this group is not

00:52:27.900 --> 00:52:29.560 align:middle line:90%
the same as this other group?

00:52:29.560 --> 00:52:31.470 align:middle line:84%
JUSTIN REICH: Yeah, I mean,
it was slightly more detailed

00:52:31.470 --> 00:52:31.970 align:middle line:90%
than that.

00:52:31.970 --> 00:52:33.360 align:middle line:84%
It was like, which
of these would

00:52:33.360 --> 00:52:38.500 align:middle line:84%
have better
substantiated claims,

00:52:38.500 --> 00:52:41.695 align:middle line:84%
but even recognizing the
difference between them,

00:52:41.695 --> 00:52:43.320 align:middle line:84%
like even identifying
that the American

00:52:43.320 --> 00:52:45.720 align:middle line:84%
College of Pediatricians
is not the same thing

00:52:45.720 --> 00:52:50.100 align:middle line:84%
as the American Academy
of Pediatricians.

00:52:50.100 --> 00:52:53.490 align:middle line:84%
They do shockingly,
shockingly poorly.

00:52:53.490 --> 00:52:55.980 align:middle line:84%
So 50% of trained,
award-winning,

00:52:55.980 --> 00:52:58.540 align:middle line:84%
tenured historians
either wasn't sure--

00:52:58.540 --> 00:53:00.540 align:middle line:84%
I think the question they
ask is, which of these

00:53:00.540 --> 00:53:03.010 align:middle line:84%
is a more reliable
source of information?

00:53:03.010 --> 00:53:05.265 align:middle line:84%
And the fact checkers were
like, yeah, the Academy,

00:53:05.265 --> 00:53:07.140 align:middle line:84%
with all the people and
the mainstream group.

00:53:07.140 --> 00:53:09.160 align:middle line:84%
And historians, about
half of them did that.

00:53:09.160 --> 00:53:10.830 align:middle line:84%
And actually, about
20% of Stanford

00:53:10.830 --> 00:53:14.970 align:middle line:84%
freshmen people, who got into a
university with a 3% acceptance

00:53:14.970 --> 00:53:17.310 align:middle line:90%
rate or something like that.

00:53:17.310 --> 00:53:23.070 align:middle line:84%
Are fact checkers smarter than
historians, tenured historians,

00:53:23.070 --> 00:53:25.400 align:middle line:90%
or Stanford students?

00:53:25.400 --> 00:53:28.190 align:middle line:84%
Like, it doesn't stand
to reason that they

00:53:28.190 --> 00:53:32.810 align:middle line:84%
would have better generic, like
domain-independent thinking

00:53:32.810 --> 00:53:35.000 align:middle line:84%
skills, or critical
thinking skills, or problem

00:53:35.000 --> 00:53:37.290 align:middle line:90%
solving, something like that.

00:53:37.290 --> 00:53:39.410 align:middle line:84%
A better way to
think about it is,

00:53:39.410 --> 00:53:42.350 align:middle line:84%
they must be doing
something different.

00:53:42.350 --> 00:53:46.010 align:middle line:84%
And it turned out that when
you observe them, they were.

00:53:46.010 --> 00:53:47.900 align:middle line:84%
When historians and
Stanford freshmen

00:53:47.900 --> 00:53:50.130 align:middle line:84%
go to a website to
evaluate the website,

00:53:50.130 --> 00:53:51.680 align:middle line:90%
they scroll up and down.

00:53:51.680 --> 00:53:55.580 align:middle line:84%
And they look on the website
for markers of credibility.

00:53:55.580 --> 00:53:57.838 align:middle line:84%
Does this-- is it
formatted correctly?

00:53:57.838 --> 00:53:59.880 align:middle line:84%
Does it seem to be from
a reputable organization?

00:53:59.880 --> 00:54:01.322 align:middle line:90%
Is it a .org or a .com?

00:54:01.322 --> 00:54:02.280 align:middle line:90%
Does it have citations?

00:54:02.280 --> 00:54:02.820 align:middle line:90%
Stuff like that.

00:54:02.820 --> 00:54:04.362 align:middle line:84%
The American College
of Pediatricians

00:54:04.362 --> 00:54:06.230 align:middle line:84%
has all of those
markers of credibility.

00:54:06.230 --> 00:54:08.300 align:middle line:84%
All the bad guys
have lists of how

00:54:08.300 --> 00:54:10.168 align:middle line:84%
to make a credible
looking website.

00:54:10.168 --> 00:54:12.210 align:middle line:84%
The fact checkers do
something totally different.

00:54:12.210 --> 00:54:14.833 align:middle line:84%
As soon as they go to a
website, they leave it.

00:54:14.833 --> 00:54:17.250 align:middle line:84%
So they would go to the American
College of Pediatricians,

00:54:17.250 --> 00:54:19.292 align:middle line:84%
and they immediately just
Google American College

00:54:19.292 --> 00:54:21.680 align:middle line:84%
of Pediatricians, in which
you very quickly learn

00:54:21.680 --> 00:54:23.900 align:middle line:84%
it's a 600-person
splinter group,

00:54:23.900 --> 00:54:26.030 align:middle line:90%
and those sorts of things.

00:54:26.030 --> 00:54:29.750 align:middle line:90%
And so people with--

00:54:29.750 --> 00:54:31.290 align:middle line:84%
the thing which is
so striking here,

00:54:31.290 --> 00:54:33.320 align:middle line:84%
actually, the reason
why this research group

00:54:33.320 --> 00:54:35.360 align:middle line:84%
picked this tenured group
of historians is they

00:54:35.360 --> 00:54:39.083 align:middle line:84%
were hoping that they would
be examples of experts.

00:54:39.083 --> 00:54:41.750 align:middle line:84%
They would be like, these people
have trained their entire lives

00:54:41.750 --> 00:54:45.050 align:middle line:84%
to study information and
to sort truth from fiction

00:54:45.050 --> 00:54:46.140 align:middle line:90%
in historical documents.

00:54:46.140 --> 00:54:47.900 align:middle line:84%
And it turns out
spending your entire life

00:54:47.900 --> 00:54:50.090 align:middle line:84%
learning how to truth from
fiction in the archives

00:54:50.090 --> 00:54:52.820 align:middle line:84%
doesn't help you very much,
learning how to sort truth

00:54:52.820 --> 00:54:54.860 align:middle line:90%
from fiction on the internet.

00:54:54.860 --> 00:54:57.740 align:middle line:84%
So this is one of the
key ideas of transfer,

00:54:57.740 --> 00:55:00.950 align:middle line:84%
that if you learn how to
do something in one domain,

00:55:00.950 --> 00:55:03.840 align:middle line:84%
even changing the
context of that domain

00:55:03.840 --> 00:55:06.778 align:middle line:84%
not that much, going from
sorting truth from fiction

00:55:06.778 --> 00:55:09.320 align:middle line:84%
in the archives, is sufficiently
different from sorting truth

00:55:09.320 --> 00:55:11.600 align:middle line:84%
from fiction online,
that there's not

00:55:11.600 --> 00:55:13.790 align:middle line:84%
a generic set of
critical thinking skills

00:55:13.790 --> 00:55:15.812 align:middle line:90%
that helps you bridge that.

00:55:15.812 --> 00:55:18.020 align:middle line:84%
If you want to get good at
sorting truth from fiction

00:55:18.020 --> 00:55:20.103 align:middle line:84%
online, you have to learn
a specific set of skills

00:55:20.103 --> 00:55:23.540 align:middle line:84%
that are related to learning
to truth from fiction online.

00:55:23.540 --> 00:55:27.680 align:middle line:84%
Here's another one
of those examples.

00:55:27.680 --> 00:55:29.810 align:middle line:84%
This is a classic experiment
that gets replicated

00:55:29.810 --> 00:55:30.930 align:middle line:90%
in various kinds of ways.

00:55:30.930 --> 00:55:32.760 align:middle line:84%
In one experiment,
third graders,

00:55:32.760 --> 00:55:34.342 align:middle line:84%
some identified
by a reading test

00:55:34.342 --> 00:55:36.050 align:middle line:84%
as good readers, some
as poor, were asked

00:55:36.050 --> 00:55:37.530 align:middle line:90%
to read a passage about soccer.

00:55:37.530 --> 00:55:39.720 align:middle line:84%
The poor readers, who
knew a lot about soccer,

00:55:39.720 --> 00:55:42.140 align:middle line:84%
were three times as likely
to make accurate inferences

00:55:42.140 --> 00:55:44.810 align:middle line:84%
about the passage as the good
readers, who didn't know much

00:55:44.810 --> 00:55:45.690 align:middle line:90%
about the game.

00:55:45.690 --> 00:55:48.290 align:middle line:84%
Current education practices
show that reading comprehension

00:55:48.290 --> 00:55:49.410 align:middle line:90%
is misunderstood.

00:55:49.410 --> 00:55:51.110 align:middle line:84%
It's treated like
a general skill

00:55:51.110 --> 00:55:53.700 align:middle line:84%
that can be applied with
equal success to all texts.

00:55:53.700 --> 00:55:55.970 align:middle line:84%
Rather, comprehension
is intimately

00:55:55.970 --> 00:55:57.330 align:middle line:90%
intertwined with knowledge.

00:55:57.330 --> 00:56:00.090 align:middle line:84%
So we think there's
ways of measuring,

00:56:00.090 --> 00:56:02.280 align:middle line:84%
are you a good reader
or a bad reader?

00:56:02.280 --> 00:56:04.640 align:middle line:84%
But it actually
sets aside the fact

00:56:04.640 --> 00:56:06.900 align:middle line:84%
that if a bunch of
stuff about soccer,

00:56:06.900 --> 00:56:08.280 align:middle line:90%
you're a good soccer reader.

00:56:08.280 --> 00:56:10.363 align:middle line:84%
And if you don't know a
lot of stuff about soccer,

00:56:10.363 --> 00:56:11.660 align:middle line:90%
you're a bad soccer reader.

00:56:11.660 --> 00:56:14.520 align:middle line:84%
This is terrible for
reading instruction, right?

00:56:14.520 --> 00:56:16.100 align:middle line:84%
It would be much
better for the world

00:56:16.100 --> 00:56:17.940 align:middle line:84%
if we could just make
you a good reader.

00:56:17.940 --> 00:56:20.810 align:middle line:84%
But actually, the way to be
good at reading in a domain

00:56:20.810 --> 00:56:23.630 align:middle line:84%
is to teach you a bunch of facts
and knowledge and information

00:56:23.630 --> 00:56:27.930 align:middle line:84%
in that specific domain, that,
in fact, the skill of reading

00:56:27.930 --> 00:56:31.340 align:middle line:84%
doesn't transfer that well from
reading about soccer to reading

00:56:31.340 --> 00:56:32.720 align:middle line:90%
about softball.

00:56:32.720 --> 00:56:35.240 align:middle line:84%
It's not that it
doesn't transfer at all.

00:56:35.240 --> 00:56:39.140 align:middle line:84%
And also, being able to
read well about soccer

00:56:39.140 --> 00:56:42.740 align:middle line:84%
is more like being able to
read well about softball,

00:56:42.740 --> 00:56:45.000 align:middle line:84%
and less likely--
less related to being

00:56:45.000 --> 00:56:47.000 align:middle line:84%
able to read well about
restaurants or something

00:56:47.000 --> 00:56:47.500 align:middle line:90%
like that.

00:56:47.500 --> 00:56:50.120 align:middle line:90%


00:56:50.120 --> 00:56:53.270 align:middle line:84%
This is my way of
making fun of the claim

00:56:53.270 --> 00:56:55.610 align:middle line:84%
that computer science taught
me to break down problems

00:56:55.610 --> 00:56:56.160 align:middle line:90%
into pieces.

00:56:56.160 --> 00:56:58.850 align:middle line:84%
This is a classic kind of
computational thinking argument,

00:56:58.850 --> 00:57:01.350 align:middle line:84%
that if you teach
someone computer science,

00:57:01.350 --> 00:57:05.000 align:middle line:84%
they'll be able to break
down problems into pieces.

00:57:05.000 --> 00:57:06.860 align:middle line:84%
So here's an AP
literature question.

00:57:06.860 --> 00:57:08.960 align:middle line:84%
Before using computer
science, I answered this

00:57:08.960 --> 00:57:10.490 align:middle line:84%
with one long
sentence, but now I

00:57:10.490 --> 00:57:12.900 align:middle line:84%
use paragraphs to break up
my arguments into pieces.

00:57:12.900 --> 00:57:15.320 align:middle line:84%
No, of course, from
the very beginning

00:57:15.320 --> 00:57:17.000 align:middle line:84%
of you learning
how to write, you

00:57:17.000 --> 00:57:19.100 align:middle line:84%
were taught to break down
problems into pieces.

00:57:19.100 --> 00:57:20.090 align:middle line:90%
That's what writing is.

00:57:20.090 --> 00:57:21.780 align:middle line:84%
You break big ideas
into paragraphs.

00:57:21.780 --> 00:57:23.280 align:middle line:84%
You break paragraphs
into sentences.

00:57:23.280 --> 00:57:24.870 align:middle line:90%
You make sentences into phrases.

00:57:24.870 --> 00:57:28.140 align:middle line:84%
You've been taught forever how
to break ideas down into pieces.

00:57:28.140 --> 00:57:32.060 align:middle line:84%
But turning written words into
breaking them down into pieces

00:57:32.060 --> 00:57:34.880 align:middle line:84%
doesn't really help you at all
in taking computer programming

00:57:34.880 --> 00:57:37.550 align:middle line:84%
problems and breaking
them down into pieces.

00:57:37.550 --> 00:57:39.360 align:middle line:84%
Before studying
computer science,

00:57:39.360 --> 00:57:41.580 align:middle line:84%
I wrote one equation to
solve all these problems,

00:57:41.580 --> 00:57:44.990 align:middle line:84%
but now I break problems
down into pieces.

00:57:44.990 --> 00:57:47.270 align:middle line:84%
AUDIENCE: Yeah, I
could speak like that

00:57:47.270 --> 00:57:49.550 align:middle line:90%
from firsthand experience.

00:57:49.550 --> 00:57:53.810 align:middle line:84%
I've done computer science
problem-solving very much

00:57:53.810 --> 00:57:55.920 align:middle line:90%
since like middle school.

00:57:55.920 --> 00:57:58.560 align:middle line:84%
And in terms of
domain knowledge,

00:57:58.560 --> 00:58:02.340 align:middle line:84%
I don't-- when I encounter
with a different domain,

00:58:02.340 --> 00:58:06.350 align:middle line:84%
I don't know where to even cut
the pieces for the problem.

00:58:06.350 --> 00:58:08.190 align:middle line:90%
Sure, I want to do that.

00:58:08.190 --> 00:58:09.030 align:middle line:90%
But where?

00:58:09.030 --> 00:58:11.760 align:middle line:84%
I don't know where to cut
it into smaller pieces.

00:58:11.760 --> 00:58:15.017 align:middle line:84%
This is something I have to
acquire, just like anyone else.

00:58:15.017 --> 00:58:17.600 align:middle line:84%
JUSTIN REICH: Yeah, that is the
domain-specific knowledge that

00:58:17.600 --> 00:58:20.480 align:middle line:84%
you need to acquire in that
particular domain to know what--

00:58:20.480 --> 00:58:25.610 align:middle line:84%
I mean, it is probably slightly
useful to have the intuition.

00:58:25.610 --> 00:58:27.590 align:middle line:84%
Hey, bigger problems
can be broken down

00:58:27.590 --> 00:58:28.550 align:middle line:90%
into smaller problems.

00:58:28.550 --> 00:58:30.720 align:middle line:84%
That's probably a little bit
helpful in a lot of cases.

00:58:30.720 --> 00:58:32.360 align:middle line:84%
But I like the way
that you phrased that.

00:58:32.360 --> 00:58:33.930 align:middle line:84%
If you don't know
anything about the domain,

00:58:33.930 --> 00:58:36.472 align:middle line:84%
you don't know what the relevant
division points for breaking

00:58:36.472 --> 00:58:37.615 align:middle line:90%
something into pieces are.

00:58:37.615 --> 00:58:41.090 align:middle line:90%


00:58:41.090 --> 00:58:43.835 align:middle line:84%
One of the first people to
study this was Edward Thorndike.

00:58:43.835 --> 00:58:45.710 align:middle line:84%
I was just rereading
today one of the studies

00:58:45.710 --> 00:58:49.730 align:middle line:84%
that he did, which
was to have people

00:58:49.730 --> 00:58:52.440 align:middle line:84%
be really good at estimating
the size of rectangles.

00:58:52.440 --> 00:58:54.560 align:middle line:84%
So he would cut rectangles
on pieces of paper

00:58:54.560 --> 00:58:58.620 align:middle line:84%
and have people look at
rectangles, estimate their area,

00:58:58.620 --> 00:59:00.710 align:middle line:84%
give them some feedback,
and you can actually

00:59:00.710 --> 00:59:03.600 align:middle line:84%
get-- there's 100 different
rectangles of different sizes.

00:59:03.600 --> 00:59:05.808 align:middle line:84%
And he found pretty quickly
you can get people better

00:59:05.808 --> 00:59:07.120 align:middle line:90%
at estimating rectangles.

00:59:07.120 --> 00:59:10.840 align:middle line:84%
Then he would give them piles
of circles and triangles

00:59:10.840 --> 00:59:12.500 align:middle line:84%
and rhombuses and
things like that.

00:59:12.500 --> 00:59:14.230 align:middle line:84%
And they're no
better at estimating

00:59:14.230 --> 00:59:15.710 align:middle line:84%
the size of circles
and triangles,

00:59:15.710 --> 00:59:18.790 align:middle line:84%
having studied how to
estimate rectangles again.

00:59:18.790 --> 00:59:20.500 align:middle line:84%
There are all kinds
of studies that

00:59:20.500 --> 00:59:22.720 align:middle line:84%
are done like this,
a lot-- a wave

00:59:22.720 --> 00:59:26.710 align:middle line:84%
recently being studies
that disprove that there's

00:59:26.710 --> 00:59:31.990 align:middle line:84%
any relationship between chess
knowledge and academic outcomes,

00:59:31.990 --> 00:59:33.890 align:middle line:84%
or chess proficiency
and academic outcomes,

00:59:33.890 --> 00:59:36.520 align:middle line:84%
between music knowledge
and academic outcomes.

00:59:36.520 --> 00:59:38.410 align:middle line:84%
These things are
much more separate

00:59:38.410 --> 00:59:40.600 align:middle line:90%
than we might have hoped.

00:59:40.600 --> 00:59:42.710 align:middle line:84%
AUDIENCE: About the reading
comprehension thing.

00:59:42.710 --> 00:59:43.502 align:middle line:90%
JUSTIN REICH: Yeah.

00:59:43.502 --> 00:59:46.900 align:middle line:84%
AUDIENCE: Do the standardized
tests like a SAT or ACT take

00:59:46.900 --> 00:59:49.220 align:middle line:90%
that into account or they don't?

00:59:49.220 --> 00:59:51.790 align:middle line:84%
JUSTIN REICH: It's
a huge problem.

00:59:51.790 --> 00:59:55.060 align:middle line:84%
So I mean, in a
sense, they-- here's

00:59:55.060 --> 00:59:57.340 align:middle line:84%
how they try to
take it into account

00:59:57.340 --> 01:00:02.290 align:middle line:84%
is they try to indicate
to educators what

01:00:02.290 --> 01:00:06.730 align:middle line:84%
are the domains of knowledge
that will be sampled by the SAT

01:00:06.730 --> 01:00:09.550 align:middle line:84%
and have people read
things that are related

01:00:09.550 --> 01:00:12.820 align:middle line:90%
to those domains of knowledge.

01:00:12.820 --> 01:00:16.227 align:middle line:84%
One of the knocks about
particularly early

01:00:16.227 --> 01:00:17.060 align:middle line:90%
standardized tests--

01:00:17.060 --> 01:00:19.352 align:middle line:84%
I think standardized testing
companies have done better

01:00:19.352 --> 01:00:20.650 align:middle line:90%
about these kinds of things--

01:00:20.650 --> 01:00:25.990 align:middle line:84%
is there would be all kinds
of questions that are about--

01:00:25.990 --> 01:00:29.020 align:middle line:84%
or where the examples take
place in a country club

01:00:29.020 --> 01:00:30.100 align:middle line:90%
or something like that.

01:00:30.100 --> 01:00:32.802 align:middle line:84%
And 75 years ago or
whatever, maybe it

01:00:32.802 --> 01:00:35.260 align:middle line:84%
would have been pretty likely
that just about everybody who

01:00:35.260 --> 01:00:37.433 align:middle line:84%
is applying to college knows
what a country club is.

01:00:37.433 --> 01:00:39.100 align:middle line:84%
But there are tons
of Americans who have

01:00:39.100 --> 01:00:40.810 align:middle line:90%
no idea what a country club is.

01:00:40.810 --> 01:00:47.308 align:middle line:84%
And so if you treat reading as a
domain-independent entity, where

01:00:47.308 --> 01:00:49.600 align:middle line:84%
everybody should be able to
recognize the words country

01:00:49.600 --> 01:00:51.470 align:middle line:84%
club, and then process
the rest of the sentence,

01:00:51.470 --> 01:00:52.345 align:middle line:90%
then that seems fair.

01:00:52.345 --> 01:00:55.540 align:middle line:84%
But the more you realize,
no, knowing something

01:00:55.540 --> 01:00:58.270 align:middle line:84%
about a country club gives
you an advantage on questions

01:00:58.270 --> 01:01:00.760 align:middle line:90%
that are about country clubs.

01:01:00.760 --> 01:01:03.478 align:middle line:84%
And I think we could all agree
that knowing about country clubs

01:01:03.478 --> 01:01:05.770 align:middle line:84%
is not something that's
particularly important to going

01:01:05.770 --> 01:01:07.570 align:middle line:84%
to college, or advancing
higher education,

01:01:07.570 --> 01:01:08.653 align:middle line:90%
or other things like that.

01:01:08.653 --> 01:01:10.750 align:middle line:84%
And they're like, oh,
that is kind of unfair.

01:01:10.750 --> 01:01:12.760 align:middle line:84%
So I think there's
more recognition

01:01:12.760 --> 01:01:14.150 align:middle line:90%
of those things over time.

01:01:14.150 --> 01:01:15.858 align:middle line:84%
Of course, you have
the opposite problem,

01:01:15.858 --> 01:01:18.790 align:middle line:84%
which is that the
more you tell people

01:01:18.790 --> 01:01:22.990 align:middle line:84%
exactly what the domains
are that might be tested,

01:01:22.990 --> 01:01:26.770 align:middle line:84%
the more you have people
just studying and practicing

01:01:26.770 --> 01:01:27.710 align:middle line:90%
those domains.

01:01:27.710 --> 01:01:32.510 align:middle line:84%
And that's not exactly the point
of these testing systems either.

01:01:32.510 --> 01:01:34.750 align:middle line:84%
Ideally, they would
give us some kind

01:01:34.750 --> 01:01:36.850 align:middle line:84%
of indication of
people's proficiency

01:01:36.850 --> 01:01:38.350 align:middle line:84%
in a wide range of
things that might

01:01:38.350 --> 01:01:39.558 align:middle line:90%
help them be good at college.

01:01:39.558 --> 01:01:41.920 align:middle line:90%
But it's a real problem.

01:01:41.920 --> 01:01:45.490 align:middle line:84%
AUDIENCE: I've heard that SAT
kind of changed their argument

01:01:45.490 --> 01:01:49.570 align:middle line:84%
a little bit, or the way
they phrase it into it's

01:01:49.570 --> 01:01:53.110 align:middle line:84%
not that the test
matters at all.

01:01:53.110 --> 01:01:58.870 align:middle line:84%
The argument now is more leaning
towards their performance

01:01:58.870 --> 01:02:01.960 align:middle line:84%
on the test indicates
the student's ability

01:02:01.960 --> 01:02:06.070 align:middle line:84%
to prepare for the test, even
though the test is meaningless,

01:02:06.070 --> 01:02:09.920 align:middle line:84%
the ability to prepare for the
test is what is being tested,

01:02:09.920 --> 01:02:13.210 align:middle line:84%
and that correlated
well with other kinds

01:02:13.210 --> 01:02:19.600 align:middle line:84%
of things, which is not
completely outrageous to say.

01:02:19.600 --> 01:02:23.440 align:middle line:84%
I give you a completely
stupid subject no one heard of

01:02:23.440 --> 01:02:25.820 align:middle line:90%
and tell you to prepare for it.

01:02:25.820 --> 01:02:28.360 align:middle line:84%
The people who better prepare
for it are probably better

01:02:28.360 --> 01:02:32.350 align:middle line:84%
studiers who will perform better
at college, where you will also

01:02:32.350 --> 01:02:34.520 align:middle line:90%
do that study.

01:02:34.520 --> 01:02:36.430 align:middle line:90%
But it's not perfect.

01:02:36.430 --> 01:02:39.400 align:middle line:84%
And it will lead to
disproportionate outcomes

01:02:39.400 --> 01:02:45.220 align:middle line:84%
when these people who do not fit
into the neat, nice line where

01:02:45.220 --> 01:02:48.482 align:middle line:90%
standards fit go.

01:02:48.482 --> 01:02:49.940 align:middle line:84%
JUSTIN REICH: I
think that's right.

01:02:49.940 --> 01:02:53.680 align:middle line:84%
I think an early
rhetoric of testing

01:02:53.680 --> 01:02:57.850 align:middle line:84%
would have been something
along the lines of intelligence

01:02:57.850 --> 01:03:02.180 align:middle line:90%
is a universal human quality.

01:03:02.180 --> 01:03:03.740 align:middle line:90%
We can design tests.

01:03:03.740 --> 01:03:05.450 align:middle line:90%
That's not culturally specific.

01:03:05.450 --> 01:03:07.520 align:middle line:84%
We can design tests that
measure intelligence.

01:03:07.520 --> 01:03:10.040 align:middle line:84%
And using these accurate tests
that measure intelligence,

01:03:10.040 --> 01:03:12.100 align:middle line:84%
we can find the most
intelligent people,

01:03:12.100 --> 01:03:13.775 align:middle line:84%
and then we can send
them into college.

01:03:13.775 --> 01:03:16.150 align:middle line:84%
As soon as you recognize that
some degree of intelligence

01:03:16.150 --> 01:03:19.690 align:middle line:84%
tests are culturally biased,
because of all these transfer

01:03:19.690 --> 01:03:21.910 align:middle line:84%
problems that we've
just been talking about,

01:03:21.910 --> 01:03:29.230 align:middle line:84%
that if you have a bunch of
questions about ranching, then

01:03:29.230 --> 01:03:32.212 align:middle line:84%
you benefit young people
who are in rural states

01:03:32.212 --> 01:03:33.920 align:middle line:84%
where there's a lot
of ranching going on.

01:03:33.920 --> 01:03:36.503 align:middle line:84%
But what does that have-- that's
the equivalent of the country

01:03:36.503 --> 01:03:38.200 align:middle line:90%
club kind of thing.

01:03:38.200 --> 01:03:40.210 align:middle line:84%
And then the other
argument for them

01:03:40.210 --> 01:03:44.050 align:middle line:84%
is that they are pretty
good-- there are correlations

01:03:44.050 --> 01:03:45.790 align:middle line:84%
between people's
success on these tests

01:03:45.790 --> 01:03:47.360 align:middle line:84%
and their later
success in college.

01:03:47.360 --> 01:03:49.210 align:middle line:84%
It's not a perfect
correlation, but it

01:03:49.210 --> 01:03:52.300 align:middle line:84%
is one indicator that if
someone is struggling to do well

01:03:52.300 --> 01:03:54.245 align:middle line:84%
on these tests, there's
reasonable reasons

01:03:54.245 --> 01:03:56.620 align:middle line:84%
to believe that they might
struggle to do well in college

01:03:56.620 --> 01:03:58.360 align:middle line:90%
settings and so forth.

01:03:58.360 --> 01:04:03.220 align:middle line:84%
Anyway, you can imagine
unraveling this kind of question

01:04:03.220 --> 01:04:07.630 align:middle line:84%
has huge implications for how
valuable it is for kids to spend

01:04:07.630 --> 01:04:09.500 align:middle line:90%
zillions of hours on Minecraft.

01:04:09.500 --> 01:04:12.230 align:middle line:84%
So when kids play zillions
of hours on Minecraft,

01:04:12.230 --> 01:04:14.290 align:middle line:90%
they learn a ton.

01:04:14.290 --> 01:04:19.010 align:middle line:84%
They learn how to collaborate
with other people.

01:04:19.010 --> 01:04:22.000 align:middle line:84%
They learn how to find
information on the internet.

01:04:22.000 --> 01:04:25.060 align:middle line:84%
Minecraft, a little bit like The
Logical Journey of the Zoombinis

01:04:25.060 --> 01:04:27.430 align:middle line:84%
has no instructions
on the screen.

01:04:27.430 --> 01:04:29.120 align:middle line:90%
You have to go to wikis.

01:04:29.120 --> 01:04:30.815 align:middle line:84%
You have to watch
playthrough videos.

01:04:30.815 --> 01:04:32.440 align:middle line:84%
You have to do other
kinds of exercises

01:04:32.440 --> 01:04:34.820 align:middle line:84%
to figure out how to
engage in Minecraft.

01:04:34.820 --> 01:04:38.260 align:middle line:84%
And some of those things seem
like domain-independent sorts

01:04:38.260 --> 01:04:41.210 align:middle line:84%
of skills-- how to find
information from other places,

01:04:41.210 --> 01:04:44.860 align:middle line:84%
how to set goals, how to
pursue those goals, other kinds

01:04:44.860 --> 01:04:45.970 align:middle line:90%
of things like that.

01:04:45.970 --> 01:04:49.390 align:middle line:84%
But an enormous question about
the value of playing games

01:04:49.390 --> 01:04:52.450 align:middle line:84%
like that is
something like, well,

01:04:52.450 --> 01:04:54.940 align:middle line:84%
if you know how to do all that
in Minecraft, does it help

01:04:54.940 --> 01:04:56.710 align:middle line:90%
you do that somewhere else?

01:04:56.710 --> 01:04:59.980 align:middle line:84%
There's a lot of educational
psychology research that

01:04:59.980 --> 01:05:04.270 align:middle line:84%
suggests that transfer is really
hard, that when you learn things

01:05:04.270 --> 01:05:08.770 align:middle line:84%
in one domain, people are
not that good at passing it

01:05:08.770 --> 01:05:10.450 align:middle line:90%
to another domain.

01:05:10.450 --> 01:05:14.590 align:middle line:84%
To me, there are two
contrary arguments to that.

01:05:14.590 --> 01:05:16.220 align:middle line:84%
There's a joking
way of putting it.

01:05:16.220 --> 01:05:18.040 align:middle line:84%
But I think one of
the best arguments

01:05:18.040 --> 01:05:19.642 align:middle line:90%
against humans' ability--

01:05:19.642 --> 01:05:21.850 align:middle line:84%
one of the best arguments
in favor of humans' ability

01:05:21.850 --> 01:05:24.190 align:middle line:84%
to transfer learning
is civilization.

01:05:24.190 --> 01:05:27.940 align:middle line:84%
It's pretty hard to imagine how
you would develop civilization

01:05:27.940 --> 01:05:30.340 align:middle line:84%
if people weren't pretty
good at learning some things,

01:05:30.340 --> 01:05:33.550 align:middle line:84%
and then applying them
to new kinds of tasks.

01:05:33.550 --> 01:05:36.880 align:middle line:84%
So a theme of counterargument
is that, basically,

01:05:36.880 --> 01:05:40.900 align:middle line:84%
educational researchers are not
good at detecting and observing

01:05:40.900 --> 01:05:41.720 align:middle line:90%
transfer.

01:05:41.720 --> 01:05:44.260 align:middle line:84%
We're not good at
conducting studies

01:05:44.260 --> 01:05:47.440 align:middle line:84%
that measure people's abilities
to take things from one domain

01:05:47.440 --> 01:05:49.340 align:middle line:90%
and put them to another domain.

01:05:49.340 --> 01:05:51.610 align:middle line:84%
If you listen to that podcast
episode with Constance

01:05:51.610 --> 01:05:54.910 align:middle line:84%
Steinkuehler, who's a huge
advocate of the benefits

01:05:54.910 --> 01:05:56.380 align:middle line:84%
of games for
learning, you'll hear

01:05:56.380 --> 01:05:59.630 align:middle line:84%
her make an argument along those
lines, which is like, come on,

01:05:59.630 --> 01:06:00.340 align:middle line:90%
Justin.

01:06:00.340 --> 01:06:03.220 align:middle line:84%
If you get really good at
doing cool stuff in Minecraft,

01:06:03.220 --> 01:06:04.720 align:middle line:84%
that will help you
with other things

01:06:04.720 --> 01:06:05.570 align:middle line:90%
that you're doing in life.

01:06:05.570 --> 01:06:06.730 align:middle line:84%
Not that different
from what Dana

01:06:06.730 --> 01:06:08.855 align:middle line:84%
said at the beginning of
the class about the things

01:06:08.855 --> 01:06:10.852 align:middle line:84%
you learn playing
The Resistance.

01:06:10.852 --> 01:06:11.560 align:middle line:90%
I can learn how--

01:06:11.560 --> 01:06:13.640 align:middle line:84%
I learned how to keep
a poker face there,

01:06:13.640 --> 01:06:16.330 align:middle line:84%
and now I can keep a poker
face in other kinds of places.

01:06:16.330 --> 01:06:19.640 align:middle line:84%
So unanswered
questions to be sure.

01:06:19.640 --> 01:06:20.920 align:middle line:90%
Good.

01:06:20.920 --> 01:06:21.940 align:middle line:90%
2:25.

01:06:21.940 --> 01:06:24.773 align:middle line:84%
You all should have a
wonderful spring break.

01:06:24.773 --> 01:06:27.190 align:middle line:84%
You should come-- there's a
little bit of reading that you

01:06:27.190 --> 01:06:28.565 align:middle line:84%
have to do, but
mostly you should

01:06:28.565 --> 01:06:30.580 align:middle line:84%
come with a draft,
the strongest draft

01:06:30.580 --> 01:06:33.280 align:middle line:84%
that you can put together for
paper two on Monday, a week

01:06:33.280 --> 01:06:33.890 align:middle line:90%
from Monday.

01:06:33.890 --> 01:06:37.210 align:middle line:84%
And we'll have a chance to do
some peer editing in that class.

01:06:37.210 --> 01:06:39.520 align:middle line:84%
And we're going to
shift from genres

01:06:39.520 --> 01:06:41.350 align:middle line:84%
of learning at
scale to the as yet

01:06:41.350 --> 01:06:43.840 align:middle line:84%
intractable dilemmas in
the second half of Failure

01:06:43.840 --> 01:06:46.080 align:middle line:90%
to Disrupt.

01:06:46.080 --> 01:06:54.000 align:middle line:90%