WEBVTT

00:00:00.040 --> 00:00:02.470
The following content is
provided under a Creative

00:00:02.470 --> 00:00:03.890
Commons license.

00:00:03.890 --> 00:00:06.920
Your support will help MIT
OpenCourseWare continue to

00:00:06.920 --> 00:00:10.570
offer high quality educational
resources for free.

00:00:10.570 --> 00:00:13.470
To make a donation or view
additional materials from

00:00:13.470 --> 00:00:17.400
hundreds of MIT courses, visit
MIT OpenCourseWare at

00:00:17.400 --> 00:00:18.650
ocw.mit.edu.

00:00:20.790 --> 00:00:24.290
Some content in this audio is
not covered under a Creative

00:00:24.290 --> 00:00:25.785
Commons license.

00:00:25.785 --> 00:00:29.790
For more information, see the
course materials on the MIT

00:00:29.790 --> 00:00:32.729
OpenCourseWare website.

00:00:32.729 --> 00:00:35.594
TA: A bunch of puzzles.

00:00:35.594 --> 00:00:37.954
AUDIENCE: The first one's easy,
and then everything

00:00:37.954 --> 00:00:41.270
after that is such a scam.

00:00:41.270 --> 00:00:44.820
TA: Is it like a series,
or is it just one book?

00:00:44.820 --> 00:00:47.056
AUDIENCE: I don't know.

00:00:47.056 --> 00:00:48.790
I found it.

00:00:48.790 --> 00:00:50.870
[LAUGHTER]

00:00:50.870 --> 00:00:53.460
AUDIENCE: [INAUDIBLE]

00:00:53.460 --> 00:00:56.736
Everyone's looking at him and
they're like, you can do a

00:00:56.736 --> 00:00:59.116
practice leg in a one-person
[UNINTELLIGIBLE PHRASE].

00:00:59.116 --> 00:01:02.620
We'll just give you any puzzle
that gets progressively more

00:01:02.620 --> 00:01:03.870
impossible.

00:01:07.230 --> 00:01:09.110
TA: Actually, I want to throw
out one suggestion.

00:01:09.110 --> 00:01:12.400
If anybody's having trouble
thinking about what to put up

00:01:12.400 --> 00:01:15.600
for a program post, and you
haven't been able to keep up

00:01:15.600 --> 00:01:17.780
with your program posts, one
thing that you might want to

00:01:17.780 --> 00:01:20.375
attempt is just a quick
postmortem on

00:01:20.375 --> 00:01:21.200
the previous project.

00:01:21.200 --> 00:01:27.012
What went right, what you would
rather have gone right,

00:01:27.012 --> 00:01:30.770
what went wrong, and just a
couple of other points.

00:01:30.770 --> 00:01:36.250
Just sort of a reflection, just
thinking about what you

00:01:36.250 --> 00:01:39.280
might want to try to change or
what you want to make sure

00:01:39.280 --> 00:01:42.280
that you keep doing for
the next project.

00:01:42.280 --> 00:01:44.080
That's just a good idea.

00:01:44.080 --> 00:01:47.580
So if you could do
that next week.

00:01:47.580 --> 00:01:51.717
It will be done today, so after
this week's program

00:01:51.717 --> 00:01:53.945
post, you might want to try
to do the exercise.

00:01:58.410 --> 00:02:01.205
PROFESSOR: So today, well first
of all I want to say if

00:02:01.205 --> 00:02:04.414
you can't see the screen, you
might want to position

00:02:04.414 --> 00:02:07.114
yourself so that you can,
because most of everything is

00:02:07.114 --> 00:02:10.070
going to be up here for today.

00:02:10.070 --> 00:02:15.780
So I don't know if, for those
of you who have taken or are

00:02:15.780 --> 00:02:20.206
taking video game studies, how
much you're going into this.

00:02:20.206 --> 00:02:22.940
But some of today's talk is
definitely going to be more on

00:02:22.940 --> 00:02:26.850
the video games studies
theoretical side.

00:02:26.850 --> 00:02:28.810
And we're not actually requiring
you to implement

00:02:28.810 --> 00:02:30.530
this stuff, so a lot what we are
going to be talking about

00:02:30.530 --> 00:02:33.830
today is rhetoric and meaning
and how that relates to

00:02:33.830 --> 00:02:35.750
simulation.

00:02:35.750 --> 00:02:37.985
If you're not conscious of this,
or you don't put this in

00:02:37.985 --> 00:02:39.020
your game, that's fine.

00:02:39.020 --> 00:02:41.310
This is just something that I
think is really interesting,

00:02:41.310 --> 00:02:42.960
and I hope you guys
will as well.

00:02:45.970 --> 00:02:51.570
So, first of all, I want to
talk about what simulation

00:02:51.570 --> 00:02:54.880
means, and it would help if
I did this correctly.

00:03:03.628 --> 00:03:04.114
There we go.

00:03:04.114 --> 00:03:06.560
OK.

00:03:06.560 --> 00:03:10.360
So, Gonzalo Frasca says, to
simulate is to model a source

00:03:10.360 --> 00:03:13.370
system or different system which
maintains for someone

00:03:13.370 --> 00:03:17.280
some of the behaviors of
the original system.

00:03:17.280 --> 00:03:19.970
And so to me, this definition
is really important for a

00:03:19.970 --> 00:03:21.900
couple of reasons.

00:03:21.900 --> 00:03:25.150
First of all, he puts source
in parentheses.

00:03:25.150 --> 00:03:28.715
For him and in his writing, he
doesn't necessarily think you

00:03:28.715 --> 00:03:31.549
need one, which is a whole other
argument all together.

00:03:31.549 --> 00:03:33.691
I want to point out that all of
this will assume that there

00:03:33.691 --> 00:03:37.430
is a star system and that the
design is consciousness.

00:03:37.430 --> 00:03:40.648
That's part of the board game
assignment, to make a game

00:03:40.648 --> 00:03:42.640
based on a real world system.

00:03:42.640 --> 00:03:46.960
But this technician has
a lot of space in it.

00:03:46.960 --> 00:03:50.381
It maintains for somebody
some of the behaviors.

00:03:50.381 --> 00:03:54.160
It's intentionally very loose.

00:03:54.160 --> 00:03:58.430
And this'll come into to play
shortly, because a big part we

00:03:58.430 --> 00:04:00.560
are going to talk about today
is the relationship with

00:04:00.560 --> 00:04:05.560
subjectivity and simulation,
which I hope you guys saw a

00:04:05.560 --> 00:04:08.140
little bit of in the
reading for today.

00:04:10.920 --> 00:04:14.805
So to give a more rigorous
definition, this is a model

00:04:14.805 --> 00:04:18.410
taken from an extremely dry
textbook called Theory of

00:04:18.410 --> 00:04:21.260
Modeling and Simulation.

00:04:21.260 --> 00:04:22.915
Zeigler and all have
[UNINTELLIGIBLE] of what it

00:04:22.915 --> 00:04:24.350
offers, and basically
they present a

00:04:24.350 --> 00:04:25.960
simulation that's like this.

00:04:25.960 --> 00:04:30.820
So the idea is, you have a star
system that exists within

00:04:30.820 --> 00:04:32.460
the experimental frame.

00:04:32.460 --> 00:04:36.160
This frame refers to, these are
the conditions under which

00:04:36.160 --> 00:04:38.250
we are interested in
the star system.

00:04:38.250 --> 00:04:38.580
Right?

00:04:38.580 --> 00:04:42.720
So if you want to make a game,
say about life at MIT, there's

00:04:42.720 --> 00:04:44.335
some things you are going to
include, some things you're

00:04:44.335 --> 00:04:45.250
going to exclude, right?

00:04:45.250 --> 00:04:48.184
You probably don't care about
the effect of the moon's

00:04:48.184 --> 00:04:51.420
gravity on the campus,
for example.

00:04:51.420 --> 00:04:53.280
And so then there's the
modelling relation.

00:04:53.280 --> 00:04:56.365
So we observed the star system
under certain conditions, and

00:04:56.365 --> 00:04:59.955
then we focused on the elements
that are important to

00:04:59.955 --> 00:05:02.630
us, and from that we construct
the model.

00:05:02.630 --> 00:05:06.680
And you notice, here they
distinguish between a

00:05:06.680 --> 00:05:09.850
simulator and a model, which is
not something that I think

00:05:09.850 --> 00:05:12.540
we do necessarily.

00:05:12.540 --> 00:05:15.500
Because we tend to think that
simulations are complex

00:05:15.500 --> 00:05:19.560
technological software
entities.

00:05:19.560 --> 00:05:25.430
So separating this indicates
that multiple

00:05:25.430 --> 00:05:27.380
things can be a simulator.

00:05:27.380 --> 00:05:31.330
For example, in terms
of games, you can

00:05:31.330 --> 00:05:32.395
have a board game.

00:05:32.395 --> 00:05:33.085
You can have a video game.

00:05:33.085 --> 00:05:34.950
And these could be based on the
same model, or they could

00:05:34.950 --> 00:05:38.510
be derived from the same system,
but the simulator

00:05:38.510 --> 00:05:41.380
exactly can be a couple
of different things.

00:05:41.380 --> 00:05:44.320
And so this is a sort
of technical way

00:05:44.320 --> 00:05:46.840
of looking at it.

00:05:46.840 --> 00:05:50.070
What I want to talk about
specifically is what I refer

00:05:50.070 --> 00:05:52.870
to in my writing as
a simulation gap.

00:05:52.870 --> 00:05:55.522
And this is another way of
looking at the elements in a

00:05:55.522 --> 00:05:57.000
simulation.

00:05:57.000 --> 00:06:00.150
So, major components such as
star system, the simulation,

00:06:00.150 --> 00:06:04.850
the user, and I have all of
these super intuitive arrows.

00:06:04.850 --> 00:06:06.070
So we'll go through
them quickly.

00:06:06.070 --> 00:06:08.210
So the arrow at A,
this is kind of

00:06:08.210 --> 00:06:09.700
the abstraction process.

00:06:09.700 --> 00:06:13.030
We are looking at a star system
we're considering,

00:06:13.030 --> 00:06:15.620
presumably within some sort of
experimental frame that we

00:06:15.620 --> 00:06:16.470
care about.

00:06:16.470 --> 00:06:18.870
And then from that we derive
behaviors and rules for what

00:06:18.870 --> 00:06:22.880
we want to implement into
the simulation.

00:06:22.880 --> 00:06:25.320
So the arrow with B represents
the user.

00:06:25.320 --> 00:06:26.240
So this might be me.

00:06:26.240 --> 00:06:28.015
And this is me interacting
with the game.

00:06:28.015 --> 00:06:30.190
This is me playing with it,
seeing how the simulation

00:06:30.190 --> 00:06:33.050
works, watching it run.

00:06:33.050 --> 00:06:39.860
But then, importantly, there's
also arrow C my recognition

00:06:39.860 --> 00:06:42.120
that it's based on something.

00:06:42.120 --> 00:06:45.776
If you can't tell that
simulation has a star system,

00:06:45.776 --> 00:06:49.040
you're going to think of it very
differently than if you

00:06:49.040 --> 00:06:51.520
know where that star
system is.

00:06:51.520 --> 00:06:55.420
And so D, then, is the
proverbial simulation gap.

00:06:55.420 --> 00:06:59.950
And this is the space in
between all of them.

00:06:59.950 --> 00:07:04.120
And this is a model of how
users, in working with a

00:07:04.120 --> 00:07:06.680
simulation, can create
a subjective

00:07:06.680 --> 00:07:07.570
interpretation of it.

00:07:07.570 --> 00:07:09.090
They assign values to it.

00:07:09.090 --> 00:07:12.750
They look at are there value
judgments in the game.

00:07:12.750 --> 00:07:15.355
They may consider various parts
of the game to have

00:07:15.355 --> 00:07:18.080
certain meaning or express
certain ideas.

00:07:18.080 --> 00:07:20.900
And this arises from
understanding the difference

00:07:20.900 --> 00:07:25.020
between the star system
and the simulation.

00:07:25.020 --> 00:07:28.820
I wasn't able to compress the
quote down into a slide, but

00:07:28.820 --> 00:07:33.150
Ian Bogost said that the
simulation gap is kind of--

00:07:33.150 --> 00:07:36.349
a user's interpretation of a
simulation converges-- all

00:07:36.349 --> 00:07:39.120
right, let's see if I
can get this right.

00:07:39.120 --> 00:07:40.805
It's horribly wordy
in the book.

00:07:40.805 --> 00:07:44.120
But he's basically saying your
interpretation is based on

00:07:44.120 --> 00:07:47.920
what the simulation includes as
much as what it excludes.

00:07:47.920 --> 00:07:50.920
We look at these design
decisions as having meaning.

00:07:54.010 --> 00:07:57.750
And so we saw this in
the star article.

00:07:57.750 --> 00:07:59.220
I'm sorry, this picture
is lo-res,

00:07:59.220 --> 00:08:03.180
but the game is lo-res.

00:08:03.180 --> 00:08:04.220
I don't know if you
remember this.

00:08:04.220 --> 00:08:08.600
There's this key point in the
article for today when

00:08:08.600 --> 00:08:12.070
[? Star ?] is talking about
discussing SimCity 2000 with

00:08:12.070 --> 00:08:13.400
his daughter.

00:08:13.400 --> 00:08:18.800
And if you remember, he and his
daughter react differently

00:08:18.800 --> 00:08:24.150
to the game's exclusion
of mixed-use field.

00:08:24.150 --> 00:08:26.070
Actually, I probably
want to check.

00:08:26.070 --> 00:08:27.480
Has anyone not played SimCity?

00:08:27.480 --> 00:08:29.340
Any of the versions?

00:08:29.340 --> 00:08:30.450
No experience?

00:08:30.450 --> 00:08:30.980
OK.

00:08:30.980 --> 00:08:34.070
So SimCity basically is a--

00:08:34.070 --> 00:08:35.380
he's called it a software toy.

00:08:35.380 --> 00:08:36.770
It's a simulation of a city.

00:08:36.770 --> 00:08:37.630
That's the name.

00:08:37.630 --> 00:08:42.230
And the idea is you start with
an empty space, and are trying

00:08:42.230 --> 00:08:43.460
to build it up into
a burgeoning

00:08:43.460 --> 00:08:45.230
metropolis, or whatever.

00:08:45.230 --> 00:08:46.765
One of the defining features
of the games

00:08:46.765 --> 00:08:47.630
is it's very open.

00:08:47.630 --> 00:08:49.240
There's no real set goals.

00:08:49.240 --> 00:08:52.190
And this is primarily
done through zoning.

00:08:52.190 --> 00:08:55.940
And zoning is designating
land for specific uses.

00:08:55.940 --> 00:08:59.520
So the main zones in the game,
and in actual urban planning

00:08:59.520 --> 00:09:02.290
are residential, commercial,
and industrial.

00:09:02.290 --> 00:09:05.130
So to mark a segment of land
as residential means, this

00:09:05.130 --> 00:09:09.834
land is approved for building
housing, basically apartments,

00:09:09.834 --> 00:09:11.670
houses, etc.

00:09:11.670 --> 00:09:15.790
Commercial zones are things
like commerce, offices,

00:09:15.790 --> 00:09:18.540
retailers, those kind of things,
whereas industry is

00:09:18.540 --> 00:09:21.450
manufacturing, mostly.

00:09:21.450 --> 00:09:23.940
And so in the game, you can
basically say this chunk of

00:09:23.940 --> 00:09:25.340
land is for this use.

00:09:25.340 --> 00:09:28.470
But in reality, it's usually
not that cut and dry.

00:09:28.470 --> 00:09:32.110
And so mixed-use development is
a particular kind of zoning

00:09:32.110 --> 00:09:34.345
where you're saying this land
can be used for multiple

00:09:34.345 --> 00:09:35.470
things at the same time.

00:09:35.470 --> 00:09:37.430
And you see this a lot,
actually, in Boston,

00:09:37.430 --> 00:09:41.180
especially down Newbury Street,
Back Bay, where the

00:09:41.180 --> 00:09:43.410
ground levels of these apartment
buildings are

00:09:43.410 --> 00:09:45.030
restaurants or stores.

00:09:45.030 --> 00:09:47.597
And then there's space
to let apartments

00:09:47.597 --> 00:09:48.940
built right above them.

00:09:48.940 --> 00:09:51.170
And that's not possible
in any SimCity.

00:09:51.170 --> 00:09:55.130
And so to get back to the
article then, the author is

00:09:55.130 --> 00:09:57.810
saying that he thinks the
simulation is prejudiced

00:09:57.810 --> 00:09:58.800
against this kind.

00:09:58.800 --> 00:10:02.623
It's against having this kind
of zoning because the game

00:10:02.623 --> 00:10:03.920
just leaves it out.

00:10:03.920 --> 00:10:07.740
Whereas his daughter
says, well this

00:10:07.740 --> 00:10:09.530
is just how it works.

00:10:09.530 --> 00:10:12.600
So for the two of them, they
both interpret this exclusion

00:10:12.600 --> 00:10:12.950
differently.

00:10:12.950 --> 00:10:16.120
The daughter thinks, well, OK,
this is just how the game is.

00:10:16.120 --> 00:10:17.960
It's not important.

00:10:17.960 --> 00:10:19.570
And again the author
says well this is

00:10:19.570 --> 00:10:22.450
actually a political decision.

00:10:22.450 --> 00:10:25.360
So if any of you are familiar
with the game, can you think

00:10:25.360 --> 00:10:26.650
of other games that
are examples

00:10:26.650 --> 00:10:28.680
of politics in SimCity?

00:10:28.680 --> 00:10:31.405
It's written about a fair
amount, actually.

00:10:31.405 --> 00:10:34.375
AUDIENCE: There's the energy
scope, where you can choose

00:10:34.375 --> 00:10:37.345
between coal or nuclear
and whatnot.

00:10:37.345 --> 00:10:39.325
I think when you do get to the
[UNINTELLIGIBLE PHRASE].

00:10:44.503 --> 00:10:44.996
PROFESSOR: Yeah.

00:10:44.996 --> 00:10:46.968
They had their own agendas,
certainly.

00:10:46.968 --> 00:10:48.940
AUDIENCE: Well, it's
not only that.

00:10:48.940 --> 00:10:52.884
I think it's cheaper to build a
hydroelectric plant than it

00:10:52.884 --> 00:10:53.870
is to build a nuclear plant.

00:10:53.870 --> 00:10:55.842
Because the material
cost of building it

00:10:55.842 --> 00:10:58.307
in SimCity is cheaper.

00:10:58.307 --> 00:10:59.786
PROFESSOR: That's certainly
part of it.

00:10:59.786 --> 00:11:02.744
Although it's interesting to
know that in the game, I think

00:11:02.744 --> 00:11:05.702
part of that is that the hydro
plants don't generate as much,

00:11:05.702 --> 00:11:07.181
so you need a lot of them.

00:11:07.181 --> 00:11:07.674
AUDIENCE: Maybe.

00:11:07.674 --> 00:11:09.646
I haven't played
in a long time.

00:11:09.646 --> 00:11:10.139
PROFESSOR: Yes.

00:11:10.139 --> 00:11:13.140
I think they took the hydro
plants out in 2000.

00:11:13.140 --> 00:11:16.360
AUDIENCE: Oftentimes it's
a lot of rules, anyways.

00:11:16.360 --> 00:11:20.465
It was often to your interest to
build industrial zones near

00:11:20.465 --> 00:11:23.360
a border of your city, so
that your city wouldn't

00:11:23.360 --> 00:11:24.340
be polluted as much.

00:11:24.340 --> 00:11:26.649
[UNINTELLIGIBLE PHRASE].

00:11:26.649 --> 00:11:27.102
PROFESSOR: Yeah.

00:11:27.102 --> 00:11:29.890
And it's a result of the
pollution model.

00:11:29.890 --> 00:11:33.150
The industrial zones pollute in
a circle, so if you pollute

00:11:33.150 --> 00:11:36.862
on the edge of the map, half
that circle is non-existent.

00:11:36.862 --> 00:11:39.190
But there's a question.

00:11:39.190 --> 00:11:42.200
Is the simulation arguing that
you should send your pollution

00:11:42.200 --> 00:11:44.640
to other cities, or is it just
a result of how it works?

00:11:48.996 --> 00:11:49.480
Jason?

00:11:49.480 --> 00:11:51.715
AUDIENCE: The decision on how
to follow things like how

00:11:51.715 --> 00:11:54.590
taxes affect group
rates, and how

00:11:54.590 --> 00:11:57.160
different sections interact.

00:11:57.160 --> 00:12:00.230
All those types of things
definitely have models from

00:12:00.230 --> 00:12:03.830
what they come from, which have
certain slightly bigger

00:12:03.830 --> 00:12:05.080
political slants to them.

00:12:09.248 --> 00:12:10.706
AUDIENCE: I was just
wondering.

00:12:10.706 --> 00:12:13.136
I think the difference in how
the father and the daughter

00:12:13.136 --> 00:12:16.052
viewed the system is that
the father already had a

00:12:16.052 --> 00:12:18.160
preconception of what the
city should be like.

00:12:18.160 --> 00:12:21.075
But the kid wouldn't necessarily
know because they

00:12:21.075 --> 00:12:22.450
haven't been exposed
to all of this.

00:12:22.450 --> 00:12:24.250
So to them, it's like oh, OK,
this is how it works.

00:12:24.250 --> 00:12:27.894
But the father knows that there
are other things in the

00:12:27.894 --> 00:12:30.680
model system as opposed
to the simulation.

00:12:30.680 --> 00:12:31.090
PROFESSOR: Yeah.

00:12:31.090 --> 00:12:35.078
And that's, again, emphasizing
the fact that the user has

00:12:35.078 --> 00:12:36.569
their own subjectivity.

00:12:36.569 --> 00:12:39.551
Different people are going to
assign different values to

00:12:39.551 --> 00:12:40.545
these things.

00:12:40.545 --> 00:12:44.024
AUDIENCE: Mass transit in
SimCity is universally

00:12:44.024 --> 00:12:46.509
considered to be a part of the
[UNINTELLIGIBLE PHRASE].

00:12:56.946 --> 00:12:58.934
AUDIENCE: In some games they'll
complain about the

00:12:58.934 --> 00:13:01.419
lack of roads, but they don't
do anything about it.

00:13:01.419 --> 00:13:03.904
They keep moving in.

00:13:03.904 --> 00:13:05.892
AUDIENCE: How are
they moving in?

00:13:12.880 --> 00:13:13.160
PROFESSOR: Yeah.

00:13:13.160 --> 00:13:14.860
And actually, in the
first one, you

00:13:14.860 --> 00:13:16.430
could just have trains.

00:13:16.430 --> 00:13:18.390
You could just have rail lines,
and there weren't even

00:13:18.390 --> 00:13:20.065
train stations.

00:13:20.065 --> 00:13:22.110
Everything was built up
against the tracks.

00:13:22.110 --> 00:13:24.692
Which in reality, I've
lived next to the

00:13:24.692 --> 00:13:25.614
commuter rail lines.

00:13:25.614 --> 00:13:27.915
It's not pleasant.

00:13:27.915 --> 00:13:30.802
AUDIENCE: In come cities, a
significant portion of the

00:13:30.802 --> 00:13:34.310
population does make do with
only public transport, and you

00:13:34.310 --> 00:13:35.702
can get a taxi.

00:13:41.180 --> 00:13:42.200
PROFESSOR: Just one
final point.

00:13:42.200 --> 00:13:44.510
It's a very small detail, but
a lot of the games will let

00:13:44.510 --> 00:13:49.090
you declare your city a
nuclear-free zone, which just

00:13:49.090 --> 00:13:52.590
basically means you can't build
a nuclear power plant.

00:13:52.590 --> 00:13:54.550
But that stimulates growth.

00:13:54.550 --> 00:13:57.490
People want to move there more
because there's no nuclear

00:13:57.490 --> 00:13:58.970
power plants.

00:13:58.970 --> 00:14:03.260
So I want to go through a few
more really short examples.

00:14:03.260 --> 00:14:06.830
Civilization Revolution is
more like a stripped down

00:14:06.830 --> 00:14:08.210
Civilization.

00:14:08.210 --> 00:14:11.550
Is anyone familiar with
this version?

00:14:11.550 --> 00:14:14.210
Now, specifically are you
familiar with the DS version?

00:14:14.210 --> 00:14:17.680
That's the only one I've played
that's actually based

00:14:17.680 --> 00:14:19.122
in [INAUDIBLE].

00:14:19.122 --> 00:14:20.700
AUDIENCE: It's on iPhone, too.

00:14:20.700 --> 00:14:22.460
PROFESSOR: Oh yeah, it's
probably the same

00:14:22.460 --> 00:14:24.080
thing on the iPhone.

00:14:24.080 --> 00:14:26.940
So I've noticed, having played
this game a lot, in the game,

00:14:26.940 --> 00:14:28.290
they have all these different
civilizations, and all

00:14:28.290 --> 00:14:30.685
represented by a
famous leader.

00:14:30.685 --> 00:14:34.315
So the Indians are lead by
Gandhi for however many

00:14:34.315 --> 00:14:36.303
thousands of years
the game goes on.

00:14:36.303 --> 00:14:40.110
And I've noticed that Gandhi
is incredibly aggressive.

00:14:40.110 --> 00:14:43.371
Almost to the point where he
declares war on someone.

00:14:43.371 --> 00:14:45.319
He will stay at war
the whole time.

00:14:45.319 --> 00:14:46.780
I usually end up back
again, honestly.

00:14:50.200 --> 00:14:52.410
And you can try to make peace,
and they'll never do it.

00:14:52.410 --> 00:14:53.780
They'll say, oh yeah,
we'll be friends.

00:14:53.780 --> 00:14:57.730
And then three turns later,
they're declaring war.

00:14:57.730 --> 00:15:00.410
But on the other hand, Alexander
the Great, who

00:15:00.410 --> 00:15:02.750
conquered much of Greece and
Macedonia, and was very

00:15:02.750 --> 00:15:04.880
expansionist, is a
total pacifist.

00:15:04.880 --> 00:15:05.800
He'll never fight you.

00:15:05.800 --> 00:15:07.850
He never wants to declare war.

00:15:07.850 --> 00:15:10.200
And not only that, but
he never expands.

00:15:10.200 --> 00:15:13.005
They almost always just have
their one city, and they never

00:15:13.005 --> 00:15:15.038
try to grow and spread,
which is totally not

00:15:15.038 --> 00:15:17.440
what the Greeks did.

00:15:17.440 --> 00:15:18.612
So there's this question here.

00:15:18.612 --> 00:15:22.260
Is this the result, then, of
bias in the simulation?

00:15:22.260 --> 00:15:27.214
Do the designers just think,
is it bad history?

00:15:27.214 --> 00:15:29.470
AUDIENCE: I think that's
backwards.

00:15:29.470 --> 00:15:30.752
Wrong pointer.

00:15:30.752 --> 00:15:33.110
AUDIENCE: That might be it,
because in, for example,

00:15:33.110 --> 00:15:36.560
Civilization 4, and I think 5,
they have the same characters,

00:15:36.560 --> 00:15:41.920
where if you're being India,
your player can be Gandhian.

00:15:41.920 --> 00:15:44.810
He's pacifistic in that.

00:15:44.810 --> 00:15:47.740
And I'm pretty sure Alexander
the Great is probably also

00:15:47.740 --> 00:15:48.190
expansionist.

00:15:48.190 --> 00:15:50.900
I'm not sure why they did
that in this version.

00:15:50.900 --> 00:15:52.854
PROFESSOR: Maybe
they messed up.

00:15:52.854 --> 00:15:57.060
AUDIENCE: Gandhi, in number 5,
is still really aggressive.

00:15:57.060 --> 00:16:01.660
AUDIENCE: Maybe they just
thought it was funny.

00:16:01.660 --> 00:16:03.660
AUDIENCE: Maybe they
like irony.

00:16:03.660 --> 00:16:06.170
PROFESSOR: I actually have
my own theory on this.

00:16:06.170 --> 00:16:08.880
Part of the game is your
civilization has a certain

00:16:08.880 --> 00:16:11.526
government, and governments
get different benefits.

00:16:11.526 --> 00:16:12.910
Actually, [UNINTELLIGIBLE]

00:16:12.910 --> 00:16:15.730
benefit in this game.

00:16:15.730 --> 00:16:18.220
Indians start with
fundamentalism, which gives

00:16:18.220 --> 00:16:20.240
you a bonus to attack.

00:16:20.240 --> 00:16:22.740
Whereas the Greeks start with
a democracy, and then a

00:16:22.740 --> 00:16:25.120
democracy that people won't
declare war in.

00:16:25.120 --> 00:16:28.160
So there's this kind of weird,
and my theory is that Indians

00:16:28.160 --> 00:16:30.960
always attack you because they
always have an attack bonus.

00:16:30.960 --> 00:16:32.180
And the Greeks never attack you

00:16:32.180 --> 00:16:34.420
because they're a democracy.

00:16:34.420 --> 00:16:39.090
As we know, democracies aren't
necessarily pacifistic.

00:16:39.090 --> 00:16:41.880
And again this is my
thinking on it.

00:16:41.880 --> 00:16:45.694
This understanding the rules of
the system, and then I kind

00:16:45.694 --> 00:16:47.340
of infer this AI behavior
based on that.

00:16:47.340 --> 00:16:49.380
But again, this is
my position.

00:16:49.380 --> 00:16:52.305
It's easy to find people
complaining about historical

00:16:52.305 --> 00:16:53.760
inaccuracies in Civilization.

00:16:53.760 --> 00:16:56.190
There's always this question.

00:16:56.190 --> 00:16:57.740
Is it part of the system?

00:16:57.740 --> 00:16:59.880
Is the system just behaving in
a certain way because of

00:16:59.880 --> 00:17:00.810
certain properties?

00:17:00.810 --> 00:17:04.170
Is there another intent there?

00:17:04.170 --> 00:17:06.940
We can infer all these different
meanings from what

00:17:06.940 --> 00:17:11.260
the simulation includes
and what it excludes.

00:17:11.260 --> 00:17:15.619
So I want to ask, has anyone
not played September 12?

00:17:15.619 --> 00:17:17.910
Can I get a volunteer to play?

00:17:17.910 --> 00:17:20.918
AUDIENCE: Go for it, Jeremy.

00:17:20.918 --> 00:17:22.394
PROFESSOR: Do you
want to play?

00:17:32.750 --> 00:17:34.948
So you can control
with the mouse.

00:17:37.882 --> 00:17:39.838
Can everyone read this OK?

00:17:39.838 --> 00:17:41.305
Should I read it.

00:17:41.305 --> 00:17:42.772
It's not a game.

00:17:42.772 --> 00:17:43.750
You can't win or lose.

00:17:43.750 --> 00:17:44.728
It's a simulation.

00:17:44.728 --> 00:17:45.706
It has no ending.

00:17:45.706 --> 00:17:46.195
It's already begun.

00:17:46.195 --> 00:17:47.173
And here it goes.

00:17:47.173 --> 00:17:48.640
So, all you can do is--

00:17:48.640 --> 00:17:49.890
[INTERPOSING  VOICES]

00:17:54.019 --> 00:17:57.798
PROFESSOR: So do you see what's
happening to the people

00:17:57.798 --> 00:18:02.244
that you just hit with this?

00:18:02.244 --> 00:18:15.582
[VIDEO GAME SOUNDS]

00:18:15.582 --> 00:18:17.558
[UNINTELLIGIBLE] --turn
into errors.

00:18:21.550 --> 00:18:23.330
PROFESSOR: You can read in the
intro screen that this is

00:18:23.330 --> 00:18:25.480
meant to be a simulation
of the United

00:18:25.480 --> 00:18:34.914
States' response to 9/11.

00:18:34.914 --> 00:18:35.400
AUDIENCE: There's a puppy!

00:18:35.400 --> 00:18:38.458
PROFESSOR: Do you think you're
making things better?

00:18:38.458 --> 00:18:43.710
[PLAYING VIDEO GAME]

00:18:43.710 --> 00:18:44.960
[INTERPOSING VOICES]

00:18:49.820 --> 00:18:51.157
AUDIENCE: -- just to
kill the puppy?

00:18:58.312 --> 00:19:00.630
AUDIENCE: That is
one crazy dog.

00:19:00.630 --> 00:19:01.320
AUDIENCE: What the heck?

00:19:01.320 --> 00:19:03.080
PROFESSOR: Do you notice
anything about when you

00:19:03.080 --> 00:19:04.330
[UNINTELLIGIBLE]?

00:19:07.950 --> 00:19:09.200
Anything unusual?

00:19:17.210 --> 00:19:20.946
So apparently as soon as you
click, there is a delay.

00:19:20.946 --> 00:19:23.310
You can never specifically
target.

00:19:23.310 --> 00:19:27.075
Even if you say, I want to get
these terrorists, the delay

00:19:27.075 --> 00:19:30.294
means the odds are you're
not going to.

00:19:30.294 --> 00:19:31.544
Because they're going
to move away.

00:19:39.042 --> 00:19:41.472
AUDIENCE: Did you bomb
the other terrorists?

00:19:41.472 --> 00:19:41.958
AUDIENCE: No.

00:19:41.958 --> 00:19:45.664
If you kill a terrorist, you
don't bomb more terrorists.

00:19:45.664 --> 00:19:46.914
AUDIENCE: Oh really?

00:19:51.170 --> 00:19:52.800
AUDIENCE: Leopard terrorists.

00:19:52.800 --> 00:19:56.285
AUDIENCE: Ooh, it's a kid.

00:19:56.285 --> 00:19:58.217
AUDIENCE: It's a
kid terrorist?

00:20:01.580 --> 00:20:03.020
AUDIENCE: You shouldn't have
brought adult terrorists.

00:20:06.380 --> 00:20:07.950
AUDIENCE: Great strategy.

00:20:07.950 --> 00:20:12.025
If you turn all of the regular
civilians into terrorists,

00:20:12.025 --> 00:20:13.909
then you can just
kill everyone.

00:20:13.909 --> 00:20:16.990
[LAUGHTER]

00:20:16.990 --> 00:20:20.630
AUDIENCE: I think they also come
in from the side there.

00:20:20.630 --> 00:20:22.590
AUDIENCE: Well you've got
to kill them faster.

00:20:27.000 --> 00:20:29.820
AUDIENCE: Last night, someone
figured out that if you camped

00:20:29.820 --> 00:20:32.180
out in the corner, eventually
one would wander into the

00:20:32.180 --> 00:20:34.310
corner without any
[UNINTELLIGIBLE] on it and you

00:20:34.310 --> 00:20:36.140
completely could probably
kill only terrorists

00:20:36.140 --> 00:20:37.595
in the entire game.

00:20:40.505 --> 00:20:43.900
AUDIENCE: That's boring.

00:20:43.900 --> 00:20:45.820
AUDIENCE: How about just kill
everyone, become terrorists

00:20:45.820 --> 00:20:47.470
and then chase them.

00:20:47.470 --> 00:20:49.525
PROFESSOR: So I want to say that
this game has received a

00:20:49.525 --> 00:20:50.870
lot of criticism.

00:20:50.870 --> 00:20:53.620
So this is actually Gonzalo
Frasca's game, if you still

00:20:53.620 --> 00:20:56.800
remember the quote from
the beginning.

00:20:56.800 --> 00:20:58.940
Notable designer Greg
Costikyan has really

00:20:58.940 --> 00:21:00.670
criticized this, saying
this is really harsh.

00:21:00.670 --> 00:21:03.090
How can you call this
a simulation.

00:21:03.090 --> 00:21:04.010
This is so insensitive.

00:21:04.010 --> 00:21:08.115
And you notice that this game
leaves out a lot of the

00:21:08.115 --> 00:21:11.380
aspects of terrorism and how
peaceful interactions work.

00:21:11.380 --> 00:21:16.030
You don't see 9/11
happening here.

00:21:16.030 --> 00:21:19.030
It really simplifies the
act of what makes

00:21:19.030 --> 00:21:21.565
someone become a terrorist.

00:21:21.565 --> 00:21:24.962
You don't have all of the other
pressures in the region,

00:21:24.962 --> 00:21:26.826
all of the other countries'
influences.

00:21:26.826 --> 00:21:30.100
It's very stripped down.

00:21:30.100 --> 00:21:33.570
And I think Frasca talked about
part of the point here

00:21:33.570 --> 00:21:34.630
is that it's ignoring so much.

00:21:34.630 --> 00:21:36.600
Because that seems to be
the way that the US

00:21:36.600 --> 00:21:38.140
government has responded.

00:21:38.140 --> 00:21:41.200
It's like this happened, and now
we're just going to start

00:21:41.200 --> 00:21:42.710
bombing them.

00:21:42.710 --> 00:21:47.760
And so this is a really great
example of how what has been

00:21:47.760 --> 00:21:50.600
stripped out and what's been
left in really creates a

00:21:50.600 --> 00:21:51.295
strong statement.

00:21:51.295 --> 00:21:55.110
And you can interpret it in
a lot of different ways.

00:21:55.110 --> 00:21:57.760
I personally think that what
he's going for is this idea

00:21:57.760 --> 00:22:01.922
that the rhetoric surrounding
the War on Terror and the

00:22:01.922 --> 00:22:05.550
political actions are ignoring
a lot of factors, including

00:22:05.550 --> 00:22:08.080
our own role in the
region of attack.

00:22:08.080 --> 00:22:13.020
But anyways, I don't mean to
turn this into a subplot.

00:22:13.020 --> 00:22:15.330
Does anyone else have any other
observations or anything

00:22:15.330 --> 00:22:18.809
to say about it?

00:22:18.809 --> 00:22:22.288
AUDIENCE: I know that, as a
result of this, or inspired by

00:22:22.288 --> 00:22:24.773
this, there is a great
[UNINTELLIGIBLE] article.

00:22:24.773 --> 00:22:27.750
That tells us we can expect
a new mother of all bombs

00:22:27.750 --> 00:22:32.280
developed generates 10,000
terrorists with every blast.

00:22:37.520 --> 00:22:40.405
PROFESSOR: So another example,
has anyone not played Every

00:22:40.405 --> 00:22:42.120
Day the Same Dream?

00:22:45.070 --> 00:22:46.990
Does anyone want to play?

00:22:46.990 --> 00:22:47.937
AUDIENCE: I'll try.

00:22:47.937 --> 00:22:49.187
PROFESSOR: OK.

00:23:01.573 --> 00:23:02.547
AUDIENCE: [INAUDIBLE]

00:23:02.547 --> 00:23:05.400
Gandhi is not part
of the system.

00:23:05.400 --> 00:23:07.086
Gandhi is just not like
a player, he's

00:23:07.086 --> 00:23:07.736
not part the system.

00:23:07.736 --> 00:23:09.480
PROFESSOR: In Civilization?

00:23:09.480 --> 00:23:10.988
Well, the AI controls him.

00:23:14.690 --> 00:23:17.136
AUDIENCE: There was
some music.

00:23:17.136 --> 00:24:12.543
[MUSIC PLAYING]

00:24:12.543 --> 00:24:14.040
AUDIENCE: Did you hit a car?

00:24:24.020 --> 00:24:28.012
AUDIENCE: Aw, you can't jump?

00:24:28.012 --> 00:24:45.170
[LAUGHTER]

00:24:45.170 --> 00:24:46.420
AUDIENCE: [UNINTELLIGIBLE]
a cubicle!

00:25:03.430 --> 00:25:05.084
AUDIENCE: What is the biggest
cubicle in this room?

00:25:12.042 --> 00:25:13.533
AUDIENCE: Computer science.

00:25:13.533 --> 00:25:14.783
Software.

00:25:19.497 --> 00:25:20.365
AUDIENCE: I get it.

00:25:20.365 --> 00:25:21.615
Anything more to it?

00:25:24.386 --> 00:25:26.370
AUDIENCE: You probably won't
have enough time to do

00:25:26.370 --> 00:25:27.620
everything.

00:25:41.156 --> 00:25:42.400
AUDIENCE: Keep going forward.

00:25:42.400 --> 00:25:44.390
You can just keep
going forward.

00:25:47.130 --> 00:25:48.576
AUDIENCE: Oh, you [INAUDIBLE].

00:25:55.548 --> 00:25:56.798
AUDIENCE: Oh my god!

00:26:02.348 --> 00:26:03.598
AUDIENCE: [INAUDIBLE]

00:26:05.827 --> 00:26:06.821
Go left, go left.

00:26:06.821 --> 00:26:08.071
AUDIENCE: Left, left?

00:26:26.660 --> 00:26:27.910
AUDIENCE: [INAUDIBLE]
spent a day.

00:26:30.874 --> 00:26:32.593
AUDIENCE: You guys don't usually
spend a day with a

00:26:32.593 --> 00:26:34.157
homeless guy in the graveyard?

00:26:34.157 --> 00:26:34.885
AUDIENCE: Why wouldn't you?

00:26:34.885 --> 00:26:35.983
It's cool.

00:26:35.983 --> 00:26:37.400
AUDIENCE: Don't get dressed.

00:26:37.400 --> 00:26:39.060
AUDIENCE: Next time don't
put your clothes on.

00:26:45.456 --> 00:26:47.424
AUDIENCE: I'm going to get
dressed like a homeless guy.

00:27:00.250 --> 00:27:01.500
AUDIENCE: Wow!

00:27:04.630 --> 00:27:08.380
AUDIENCE: OK, do I crash
the car, or do I--

00:27:08.380 --> 00:27:11.980
AUDIENCE: Dude, get
out of the car.

00:27:11.980 --> 00:27:13.128
AUDIENCE: Let's power
through it.

00:27:13.128 --> 00:27:14.622
Just get out of the car.

00:27:20.100 --> 00:27:21.096
Just get out.

00:27:21.096 --> 00:27:24.084
Go left.

00:27:24.084 --> 00:27:25.080
AUDIENCE: See that guy.

00:27:25.080 --> 00:27:27.570
He abandoned his car.

00:27:27.570 --> 00:27:28.580
AUDIENCE: Oh, a cow.

00:27:28.580 --> 00:27:29.830
Sweet.

00:27:51.073 --> 00:27:51.566
AUDIENCE: I can't?

00:27:51.566 --> 00:27:52.552
Aww.

00:27:52.552 --> 00:27:56.496
AUDIENCE: Hold up traffic,
[? Kev. ?]

00:27:56.496 --> 00:27:57.000
Aw.

00:27:57.000 --> 00:27:58.300
Leaf is gone.

00:27:58.300 --> 00:27:59.650
AUDIENCE: I want to see what
my boss is going to say.

00:27:59.650 --> 00:28:00.900
[UNINTELLIGIBLE].

00:28:00.900 --> 00:28:02.460
What?

00:28:02.460 --> 00:28:03.930
AUDIENCE: You can't go left.

00:28:03.930 --> 00:28:05.400
AUDIENCE: You can't go left?

00:28:05.400 --> 00:28:06.380
AUDIENCE: I think you can.

00:28:06.380 --> 00:28:07.360
I think there's a car there.

00:28:07.360 --> 00:28:09.810
[LAUGHTER]

00:28:09.810 --> 00:28:10.790
AUDIENCE: Car's are inside--

00:28:10.790 --> 00:28:12.040
[INTERPOSING VOICES]

00:28:14.130 --> 00:28:15.240
AUDIENCE: You are late?

00:28:15.240 --> 00:28:18.300
He didn't notice I missed
day of work?

00:28:18.300 --> 00:28:20.430
AUDIENCE: This is
why you're late.

00:28:20.430 --> 00:28:21.730
AUDIENCE: The [? graphic's ?]
going down.

00:28:21.730 --> 00:28:23.470
AUDIENCE: It's all your fault.

00:28:23.470 --> 00:28:23.760
AUDIENCE: Oh.

00:28:23.760 --> 00:28:26.292
I'm going to get fired because
the company is going to go

00:28:26.292 --> 00:28:26.786
down the drain.

00:28:26.786 --> 00:28:27.774
In three days.

00:28:27.774 --> 00:28:29.750
AUDIENCE: Walk past
your office.

00:28:29.750 --> 00:28:30.244
AUDIENCE: Hmm?

00:28:30.244 --> 00:28:31.726
PROFESSOR: Walk past
your office.

00:28:31.726 --> 00:28:32.976
Or your cubicle, around it.

00:28:41.190 --> 00:28:43.050
The experience of the game is a
little bit stronger when you

00:28:43.050 --> 00:28:45.026
don't have people talking.

00:28:45.026 --> 00:28:47.496
We don't have enough
time [INAUDIBLE].

00:28:59.352 --> 00:29:00.340
[LAUGHTER]

00:29:00.340 --> 00:29:01.328
AUDIENCE: Push it.

00:29:01.328 --> 00:29:02.316
AUDIENCE: Should I?

00:29:02.316 --> 00:29:02.810
AUDIENCE: Do it.

00:29:02.810 --> 00:29:04.292
AUDIENCE: Do it.

00:29:04.292 --> 00:29:06.268
AUDIENCE: All I see
is [INAUDIBLE].

00:29:09.232 --> 00:29:10.750
AUDIENCE: I told you I
was going forward.

00:29:15.730 --> 00:29:16.726
AUDIENCE: What?

00:29:16.726 --> 00:29:18.718
AUDIENCE: It's Groundhog's
Day.

00:29:18.718 --> 00:29:19.714
AUDIENCE: It is the Matrix.

00:29:19.714 --> 00:29:20.212
All right.

00:29:20.212 --> 00:29:23.698
We're going naked this time.

00:29:23.698 --> 00:29:25.690
AUDIENCE: You're still
wearing underwear.

00:29:32.190 --> 00:29:33.000
There, I watched TV.

00:29:33.000 --> 00:29:35.268
Now we've got feeling this
[UNINTELLIGIBLE]?

00:29:35.268 --> 00:29:36.518
I guess not.

00:29:54.154 --> 00:29:56.142
AUDIENCE: Did this skip, too?

00:29:56.142 --> 00:29:57.633
AUDIENCE: Yeah, because we--

00:29:57.633 --> 00:30:00.615
[INTERPOSING VOICES]

00:30:00.615 --> 00:30:03.100
AUDIENCE: Everything different
you do is another step.

00:30:03.100 --> 00:30:05.088
AUDIENCE: So this is
the last step then.

00:30:08.567 --> 00:30:09.064
AUDIENCE: Naked.

00:30:09.064 --> 00:30:10.058
Naked.

00:30:10.058 --> 00:30:12.922
AUDIENCE: HIt a car.

00:30:12.922 --> 00:30:14.866
AUDIENCE: I can't.

00:30:14.866 --> 00:30:17.296
AUDIENCE: You can't hit it?

00:30:17.296 --> 00:30:19.726
AUDIENCE: I'm jamming it.

00:30:19.726 --> 00:30:23.614
AUDIENCE: Are the cars
the same everyday?

00:30:23.614 --> 00:30:25.590
PROFESSOR: And the leap
was something, too.

00:30:29.558 --> 00:30:35.510
[LAUGHTER]

00:30:35.510 --> 00:30:37.494
AUDIENCE: Now what?

00:30:37.494 --> 00:30:41.462
AUDIENCE: I assume you have to
go past your office again.

00:30:41.462 --> 00:30:43.611
But you're going to want to get
dressed, or you're going

00:30:43.611 --> 00:30:45.680
to get fired again.

00:30:45.680 --> 00:30:46.710
AUDIENCE: No, he won't.

00:30:46.710 --> 00:30:49.100
AUDIENCE: No, I won't.

00:30:49.100 --> 00:30:51.270
AUDIENCE: Oh, right.

00:30:51.270 --> 00:30:52.520
AUDIENCE: [UNINTELLIGIBLE]
left me.

00:30:57.280 --> 00:30:58.550
AUDIENCE: You keep
on reminding me,

00:30:58.550 --> 00:30:59.800
because I had a job.

00:31:02.471 --> 00:31:03.417
AUDIENCE: Where are you going?

00:31:03.417 --> 00:31:04.840
You're fired.

00:31:04.840 --> 00:31:06.790
AUDIENCE: I'm going to
go postal at work.

00:31:06.790 --> 00:31:07.610
Don't worry about it.

00:31:07.610 --> 00:31:08.860
AUDIENCE: He's going
to kill himself.

00:31:11.830 --> 00:31:14.305
AUDIENCE: Am I doing the
right thing here?

00:31:14.305 --> 00:31:15.790
AUDIENCE: Yeah.

00:31:15.790 --> 00:31:19.255
AUDIENCE: We're the
homeless guys.

00:31:19.255 --> 00:31:20.505
AUDIENCE: It's Saturday!

00:31:24.205 --> 00:31:25.455
AUDIENCE: Good call.

00:31:35.590 --> 00:31:36.085
AUDIENCE: Yeah.

00:31:36.085 --> 00:31:37.075
He got fired, too.

00:31:37.075 --> 00:31:40.045
Ha ha.

00:31:40.045 --> 00:31:41.530
I can't crash cars now.

00:31:50.510 --> 00:31:52.474
Really not one's going out
because day 6 is Saturday.

00:31:52.474 --> 00:31:53.965
So no one's going to work.

00:32:01.420 --> 00:32:03.408
AUDIENCE: Are we not supposed
to get up yet?

00:32:06.910 --> 00:32:07.820
AUDIENCE: Oh, look.

00:32:07.820 --> 00:32:09.290
You have no cubicle anymore.

00:32:09.290 --> 00:32:10.540
AUDIENCE: You're retired.

00:32:14.090 --> 00:32:16.560
AUDIENCE: That would be funny.

00:32:16.560 --> 00:32:17.940
AUDIENCE: You finished
the program.

00:32:17.940 --> 00:32:19.320
AUDIENCE: That's you.

00:32:19.320 --> 00:32:20.240
AUDIENCE: I don't know.

00:32:20.240 --> 00:32:21.170
Everyone else looks the same.

00:32:21.170 --> 00:32:22.420
AUDIENCE: Yeah, they
all look the same.

00:32:29.380 --> 00:32:30.190
AUDIENCE: Deep.

00:32:30.190 --> 00:32:36.082
[LAUGHTER]

00:32:36.082 --> 00:32:38.560
AUDIENCE: It reminds me of that
one game where you walk

00:32:38.560 --> 00:32:39.546
into a bar that's right
across, and you

00:32:39.546 --> 00:32:42.450
can pick up a wife.

00:32:42.450 --> 00:32:43.130
AUDIENCE: Oh, Passage.

00:32:43.130 --> 00:32:44.490
That's a weird game.

00:32:44.490 --> 00:32:45.740
AUDIENCE: It reminds me
of that game a lot.

00:33:03.130 --> 00:33:06.074
PROFESSOR: So there's a couple
things that I want to say

00:33:06.074 --> 00:33:07.050
about this game.

00:33:07.050 --> 00:33:08.690
First of all, if you remember
[? Prospect's ?]

00:33:08.690 --> 00:33:10.425
definition of a simulation,
it's talking about

00:33:10.425 --> 00:33:12.990
the space in it.

00:33:12.990 --> 00:33:15.000
And I would consider
this a simulation.

00:33:15.000 --> 00:33:16.300
This is based on a
source system.

00:33:16.300 --> 00:33:20.764
But it's not the kind of number
crunching CS thing that

00:33:20.764 --> 00:33:24.732
we associate with the word.

00:33:24.732 --> 00:33:27.880
For me, personally, I worked
a pretty horrible dead-end

00:33:27.880 --> 00:33:31.910
cubicle job for about 18 months,
before I came in here.

00:33:31.910 --> 00:33:33.980
For me, this game really
resonates, because it really

00:33:33.980 --> 00:33:36.280
closely matches the
experience.

00:33:36.280 --> 00:33:38.840
You're just doing the same thing
every day, and any sort

00:33:38.840 --> 00:33:44.900
of deviation from the
norm stands out.

00:33:44.900 --> 00:33:49.990
But in terms of exclusion
inclusion, one of the

00:33:49.990 --> 00:33:51.660
interesting things about this
game, [UNINTELLIGIBLE]

00:33:51.660 --> 00:33:52.090
makes its point.

00:33:52.090 --> 00:33:53.660
There is nothing else.

00:33:53.660 --> 00:33:55.320
It's all a workday.

00:33:55.320 --> 00:33:56.860
There is no weekend.

00:33:56.860 --> 00:34:01.950
There's no I got home and
there's something different.

00:34:01.950 --> 00:34:05.790
And that's the limited
agency in the game.

00:34:05.790 --> 00:34:11.200
By that I mean it can be easy to
forget about, especially in

00:34:11.200 --> 00:34:13.639
a place like MIT, but a lot of
people I know end up in these

00:34:13.639 --> 00:34:14.577
very dead-end jobs.

00:34:14.577 --> 00:34:19.094
This is a huge part of
any major economy.

00:34:19.094 --> 00:34:21.046
There are people who
just go to their

00:34:21.046 --> 00:34:22.860
cubicle day after day.

00:34:22.860 --> 00:34:24.710
When I was at that crap job, I
knew people who had been there

00:34:24.710 --> 00:34:26.980
for 40 years.

00:34:26.980 --> 00:34:28.260
AUDIENCE: What kind
of job was it?

00:34:28.260 --> 00:34:30.024
PROFESSOR: It was for
a mutual fund

00:34:30.024 --> 00:34:31.920
subsidiary at Bank of America.

00:34:31.920 --> 00:34:34.764
Back in the financial
district.

00:34:34.764 --> 00:34:37.100
I'm not sure if it would have
been better for me to stay,

00:34:37.100 --> 00:34:40.588
given the whole, you know, we
tanked the economy but we

00:34:40.588 --> 00:34:42.580
awarded ourselves billions
of dollars.

00:34:42.580 --> 00:34:45.570
Maybe I should have
stuck around.

00:34:45.570 --> 00:34:48.379
PROFESSOR: So it was a well-paid
type of job.

00:34:48.379 --> 00:34:51.801
I mean, in this climate, it
might have become well-paid.

00:34:51.801 --> 00:34:56.370
But it wasn't at the time.

00:34:56.370 --> 00:34:59.444
It was actually, a lot of what
I did was trade corrections.

00:34:59.444 --> 00:35:01.834
This is kind of a tangent,
but it drives me bonkers.

00:35:01.834 --> 00:35:04.343
Financial representatives and
advisers make an obscene

00:35:04.343 --> 00:35:06.150
amount of money, yet most of
them don't know the difference

00:35:06.150 --> 00:35:09.320
between dollars and
shares in stock.

00:35:09.320 --> 00:35:13.240
And most of my job is correcting
that for them.

00:35:13.240 --> 00:35:14.220
It's unbelievable.

00:35:14.220 --> 00:35:15.690
And it's no surprise to
me that the thing

00:35:15.690 --> 00:35:17.290
is all fucked up.

00:35:17.290 --> 00:35:19.330
Anyway, so any other reactions
to this game or

00:35:19.330 --> 00:35:22.978
thoughts about this game?

00:35:22.978 --> 00:35:25.880
AUDIENCE: The color
[UNINTELLIGIBLE].

00:35:25.880 --> 00:35:29.220
PROFESSOR: What do
you mean color?

00:35:29.220 --> 00:35:30.470
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:35:35.940 --> 00:35:37.046
PROFESSOR: There's also nothing
meaningful on the

00:35:37.046 --> 00:35:38.296
screen, right?

00:35:41.100 --> 00:35:43.980
AUDIENCE: There was some kind
of static noise, right?

00:35:43.980 --> 00:35:46.390
But you turned it off?

00:35:46.390 --> 00:35:46.790
PROFESSOR: I think so.

00:35:46.790 --> 00:35:50.260
I forgot to close the September
12 window, so there

00:35:50.260 --> 00:35:51.510
was some noise from that.

00:35:54.140 --> 00:35:56.080
AUDIENCE: The use of color, just
in general, was really

00:35:56.080 --> 00:35:57.540
interesting.

00:35:57.540 --> 00:36:01.040
In particular, the only thing at
your work that is colorful

00:36:01.040 --> 00:36:04.800
is the plumbing stock sign, the
exit sign which tells you

00:36:04.800 --> 00:36:06.050
where to go kill yourself.

00:36:10.710 --> 00:36:11.960
The leap is colorful.

00:36:14.500 --> 00:36:16.700
AUDIENCE: I think the cows.

00:36:16.700 --> 00:36:17.950
And the hobos.

00:36:22.320 --> 00:36:23.310
I think it's interesting.

00:36:23.310 --> 00:36:26.280
It's kind of from the heritage
of the game Another World.

00:36:26.280 --> 00:36:30.848
Because sort of an early
[UNINTELLIGIBLE] look at what

00:36:30.848 --> 00:36:32.820
it would be like to be
a human transplant

00:36:32.820 --> 00:36:34.299
onto another planet.

00:36:34.299 --> 00:36:37.503
You know [UNINTELLIGIBLE] that,
in the beginning your

00:36:37.503 --> 00:36:38.489
character is extremely
vulnerable

00:36:38.489 --> 00:36:39.722
and slow and clumsy.

00:36:39.722 --> 00:36:42.680
And it uses the same control
schemes on the same

00:36:42.680 --> 00:36:46.131
[UNINTELLIGIBLE] channel
endings.

00:36:46.131 --> 00:36:50.075
And by the same token, you're
playing an ordinary person.

00:36:50.075 --> 00:36:51.554
It's not the boss.

00:36:51.554 --> 00:36:52.540
Not this person coming in.

00:36:52.540 --> 00:36:54.512
And you don't go into a

00:36:54.512 --> 00:36:55.991
postal-style power trip, either.

00:37:01.470 --> 00:37:04.682
PROFESSOR: And so, I just wanted
to say, I actually

00:37:04.682 --> 00:37:08.350
haven't seen the talk, but
apparently, someone has argued

00:37:08.350 --> 00:37:09.800
that this game is just
a critique of

00:37:09.800 --> 00:37:11.568
the art game movement.

00:37:11.568 --> 00:37:13.470
Right, that it's making
fun of the whole

00:37:13.470 --> 00:37:14.750
pretentiousness of that.

00:37:14.750 --> 00:37:18.220
I don't really see that, but
again, it's subjectivity.

00:37:18.220 --> 00:37:20.180
Like where does this
actually go.

00:37:20.180 --> 00:37:22.140
AUDIENCE: Well, what do the
creators say to that?

00:37:25.570 --> 00:37:27.366
AUDIENCE: You'll find that
really creative people like

00:37:27.366 --> 00:37:29.490
that never want to
talk about it.

00:37:29.490 --> 00:37:30.630
AUDIENCE: I thought there
was an artist

00:37:30.630 --> 00:37:31.630
statement on the website.

00:37:31.630 --> 00:37:33.626
PROFESSOR: I'm sorry?

00:37:33.626 --> 00:37:35.123
PROFESSOR: I thought
there was an artist

00:37:35.123 --> 00:37:36.620
statement for this somewhere.

00:37:36.620 --> 00:37:37.119
PROFESSOR: There could be.

00:37:37.119 --> 00:37:40.030
I honestly haven't
looked it up.

00:37:40.030 --> 00:37:43.700
OK, so moving on.

00:37:43.700 --> 00:37:47.070
So anyway, good theory.

00:37:47.070 --> 00:37:49.865
If you have a theory about how
things work, the best way to

00:37:49.865 --> 00:37:53.150
test it is to figure out what's
a horrible example.

00:37:53.150 --> 00:37:55.100
So we've been talking about
simulations and subjectivity,

00:37:55.100 --> 00:37:59.018
and saying, OK, how does this
model explain the way meaning

00:37:59.018 --> 00:38:03.760
gets invented in a game and
Mario is a really good example

00:38:03.760 --> 00:38:05.090
to throw with that.

00:38:07.754 --> 00:38:09.600
So what are some things that
are abstracted into the

00:38:09.600 --> 00:38:10.010
simulation?

00:38:10.010 --> 00:38:11.090
Like what's here?

00:38:11.090 --> 00:38:13.350
What's not?

00:38:13.350 --> 00:38:14.010
AUDIENCE: It's physics.

00:38:14.010 --> 00:38:15.400
You can jump to the moon.

00:38:15.400 --> 00:38:19.250
AUDIENCE: You can
move in mid-air.

00:38:19.250 --> 00:38:21.629
You can slam against extremely
hard things and break them.

00:38:21.629 --> 00:38:23.625
AUDIENCE: [UNINTELLIGIBLE]
things and kill them.

00:38:23.625 --> 00:38:27.120
Technically [INAUDIBLE].

00:38:27.120 --> 00:38:30.730
AUDIENCE: You can punch hard
things and breaking them.

00:38:30.730 --> 00:38:31.620
PROFESSOR: You can get bigger.

00:38:31.620 --> 00:38:33.490
You can shoot fire
out of your hand.

00:38:33.490 --> 00:38:35.646
AUDIENCE: Still, the plumbers
don't seem to

00:38:35.646 --> 00:38:39.074
really do any work.

00:38:39.074 --> 00:38:42.567
They do get out of fights and
clean up coins here and there,

00:38:42.567 --> 00:38:47.560
so that technically
counts as points.

00:38:47.560 --> 00:38:48.450
AUDIENCE: Why is it

00:38:48.450 --> 00:38:49.935
significant that he's a plumber?

00:38:49.935 --> 00:38:52.410
Is it so he can clean pipes?

00:38:52.410 --> 00:38:55.880
AUDIENCE:He was the one
who [UNINTELLIGIBLE].

00:38:55.880 --> 00:38:58.780
PROFESSOR: And this
is the point.

00:38:58.780 --> 00:39:00.340
He's an Italian, and
he's the plumber.

00:39:00.340 --> 00:39:02.710
So if you focus on him,
what can we say

00:39:02.710 --> 00:39:04.350
this game is arguing?

00:39:04.350 --> 00:39:07.770
That Italian plumbers
have hard heads?

00:39:07.770 --> 00:39:08.810
He doesn't even eat.

00:39:08.810 --> 00:39:10.200
Do they not need to eat?

00:39:10.200 --> 00:39:12.630
How do you--?

00:39:12.630 --> 00:39:14.230
AUDIENCE: He eats mushrooms.

00:39:14.230 --> 00:39:16.680
PROFESSOR: So to me, Mario is
a really interesting example

00:39:16.680 --> 00:39:18.740
because we think of
it as a simulation

00:39:18.740 --> 00:39:20.110
because it has physics.

00:39:20.110 --> 00:39:22.323
When it came out, it had the
most advanced jumping physics

00:39:22.323 --> 00:39:23.573
ever designed.

00:39:25.400 --> 00:39:26.650
It's interesting.

00:39:28.660 --> 00:39:30.460
So there's a couple
of things here.

00:39:30.460 --> 00:39:31.650
There's so many of the
fantastical elements.

00:39:31.650 --> 00:39:32.560
Like walking mushrooms-

00:39:32.560 --> 00:39:33.070
AUDIENCE: He can jump
like five times.

00:39:33.070 --> 00:39:35.120
PROFESSOR: -and flying
turtles and stuff.

00:39:35.120 --> 00:39:35.280
Yeah.

00:39:35.280 --> 00:39:38.740
Just the way that he jumps.

00:39:38.740 --> 00:39:41.880
You also notice that unlike the
other games, it's hard to

00:39:41.880 --> 00:39:44.820
find anything political
in Mario.

00:39:44.820 --> 00:39:46.610
You could say he's
hoarding money.

00:39:46.610 --> 00:39:49.550
Maybe he's a capitalist.

00:39:49.550 --> 00:39:51.780
AUDIENCE: There's this
whole long essay

00:39:51.780 --> 00:39:53.730
about how he's a communist.

00:39:53.730 --> 00:39:54.796
PROFESSOR: Interesting.

00:39:54.796 --> 00:39:56.700
Could you post that
on the forum?

00:39:56.700 --> 00:39:59.960
AUDIENCE: I will.

00:39:59.960 --> 00:40:01.420
PROFESSOR: One thing again,
just [UNINTELLIGIBLE] to

00:40:01.420 --> 00:40:03.240
notice is it's gender
politics.

00:40:03.240 --> 00:40:06.490
So the only female
is the princess.

00:40:06.490 --> 00:40:07.426
And what does she do?

00:40:07.426 --> 00:40:08.362
She sits and waits.

00:40:08.362 --> 00:40:10.180
She has no agency, and it's
all about the masculine.

00:40:10.180 --> 00:40:12.875
So you can have a feminist
reading.

00:40:16.930 --> 00:40:18.180
AUDIENCE: Is Bowser masculine?

00:40:21.357 --> 00:40:22.740
PROFESSOR: That's an interesting
question.

00:40:22.740 --> 00:40:26.130
Because it's also how much do
you bring in other elements?

00:40:26.130 --> 00:40:28.412
Do you think about the cartoon
when you think about this?

00:40:28.412 --> 00:40:29.864
Do you think about
the other games?

00:40:29.864 --> 00:40:33.252
Do you just look at Mario
as an isolated event?

00:40:33.252 --> 00:40:34.704
AUDIENCE: Peach kicks
ass, man.

00:40:34.704 --> 00:40:36.640
AUDIENCE: That's true.

00:40:36.640 --> 00:40:37.890
AUDIENCE: [INAUDIBLE]

00:40:41.010 --> 00:40:43.952
AUDIENCE: Well there's
the Super

00:40:43.952 --> 00:40:46.200
Princess Peach, actually.

00:40:46.200 --> 00:40:47.450
But her [UNINTELLIGIBLE PHRASE].

00:40:52.950 --> 00:40:54.411
AUDIENCE: She gets very upset.

00:40:54.411 --> 00:40:55.661
She cries.

00:40:57.820 --> 00:40:59.070
AUDIENCE: [UNINTELLIGIBLE]

00:41:02.700 --> 00:41:04.846
AUDIENCE: [INAUDIBLE]
competitive development.

00:41:04.846 --> 00:41:08.248
I think there's something you
said about the idea that

00:41:08.248 --> 00:41:10.810
snappers-- is that
a Braunembaun?

00:41:10.810 --> 00:41:11.420
AUDIENCE: It's Powell.

00:41:11.420 --> 00:41:12.326
AUDIENCE: Powell and

00:41:12.326 --> 00:41:13.960
Braunembaun are working together.

00:41:13.960 --> 00:41:16.150
Then [UNINTELLIGIBLE]

00:41:16.150 --> 00:41:22.190
but has Nintendo ever made
a proper Peach game?

00:41:22.190 --> 00:41:24.515
I don't think so.

00:41:24.515 --> 00:41:27.425
PROFESSOR: Especially in the
American Super Mario II, when

00:41:27.425 --> 00:41:28.480
you can control Peach.

00:41:28.480 --> 00:41:32.050
And she is popular because
she floats.

00:41:32.050 --> 00:41:37.230
So I mean again, this is
to say that this theory

00:41:37.230 --> 00:41:38.550
emphasizes subjectivity.

00:41:38.550 --> 00:41:41.410
There's just no lacking here
that we would find meaningful

00:41:41.410 --> 00:41:45.518
or that we would actually
pick apart.

00:41:45.518 --> 00:41:48.530
With that said, I certainly
think it works, especially

00:41:48.530 --> 00:41:49.880
with more political
games, games that

00:41:49.880 --> 00:41:52.750
have more of a message.

00:41:52.750 --> 00:41:54.610
And again, this is all
stuff to think about.

00:41:54.610 --> 00:41:57.538
It's not something we're
necessarily looking for.

00:41:57.538 --> 00:42:00.470
So anything else with
[UNINTELLIGIBLE] in there?

00:42:00.470 --> 00:42:03.495
AUDIENCE: There's one probable
reason why Mario's club--

00:42:03.495 --> 00:42:07.083
actually the original pre-Super
Mario Brothers where

00:42:07.083 --> 00:42:10.425
basically there is one screen,
and all this bad stuff is

00:42:10.425 --> 00:42:11.910
coming out of pipes.

00:42:14.880 --> 00:42:18.345
And the idea is that you are
trying to clear all the pipes

00:42:18.345 --> 00:42:20.820
of all the bad stuff.

00:42:20.820 --> 00:42:23.790
AUDIENCE: I never got
that from it.

00:42:23.790 --> 00:42:26.290
AUDIENCE: The pipes are there.

00:42:26.290 --> 00:42:29.876
AUDIENCE: I guess in that case
what you are asking what do I

00:42:29.876 --> 00:42:30.681
bring from outside.

00:42:30.681 --> 00:42:34.062
And I recall the typing from
that being a big point of what

00:42:34.062 --> 00:42:35.312
[INAUDIBLE].

00:42:39.860 --> 00:42:41.590
PROFESSOR: So it's like a
Donkey Kong, Mario was

00:42:41.590 --> 00:42:42.823
actually originally
a carpenter.

00:42:42.823 --> 00:42:46.070
And they retroactively changed
him into a plumber because

00:42:46.070 --> 00:42:48.990
Mario Brothers, the original,
was about plumbing.

00:42:48.990 --> 00:42:53.067
But they wanted to keep the
character the same.

00:42:53.067 --> 00:42:55.869
AUDIENCE: Mario's
in Donkey Kong?

00:42:55.869 --> 00:42:57.119
AUDIENCE: Yes.

00:43:01.340 --> 00:43:03.440
PROFESSOR: They retroactively
changed his name and his

00:43:03.440 --> 00:43:04.690
profession.

00:43:07.864 --> 00:43:09.840
AUDIENCE: --Donkey Kong
on Super Nintendo.

00:43:12.804 --> 00:43:14.286
PROFESSOR: So that's
the example.

00:43:17.270 --> 00:43:19.144
Anyone not played this one?

00:43:19.144 --> 00:43:20.394
You want to give it a shot?

00:43:26.554 --> 00:43:27.048
AUDIENCE: Surprise.

00:43:27.048 --> 00:43:28.530
You have to play this
game again.

00:43:31.494 --> 00:43:34.770
PROFESSOR: Do you want
to shoot, Jeremy?

00:43:34.770 --> 00:43:36.630
AUDIENCE: I was actually just
thinking of their Cooking Mama

00:43:36.630 --> 00:43:38.276
simulation that started this.

00:43:50.722 --> 00:43:53.157
PROFESSOR: Oh, gosh.

00:43:53.157 --> 00:43:55.910
Princess Pamela Andersen has
been captured by evil Ronald

00:43:55.910 --> 00:43:58.590
McDonald, who plans on making
her a part of his Unhappy

00:43:58.590 --> 00:44:00.910
Meals, along with the chickens
who are tortured for

00:44:00.910 --> 00:44:02.164
McDonald's Restaurants.

00:44:02.164 --> 00:44:03.670
Help save the princess,
blah blah blah.

00:44:03.670 --> 00:44:07.380
Arrow key is move, space
bar to jump.

00:44:07.380 --> 00:44:09.274
To beat enemies, jumping
on their heads.

00:44:09.274 --> 00:44:12.718
You can also hit the down arrow
to do the proverbial

00:44:12.718 --> 00:44:13.968
heads thing.

00:44:16.162 --> 00:44:17.638
[LAUGHTER]

00:44:17.638 --> 00:44:18.130
AUDIENCE: Ah.

00:44:18.130 --> 00:44:19.380
Pamela Andersen.

00:44:22.558 --> 00:44:24.060
AUDIENCE: I thought they
weren't nuggets.

00:44:24.060 --> 00:44:27.320
[MUSIC]

00:44:27.320 --> 00:44:29.836
[LAUGHTER]

00:44:29.836 --> 00:44:31.701
PROFESSOR: I want to thank all
of you for being here for the

00:44:31.701 --> 00:44:33.365
opening of my new vegetarian
restaurant, [UNINTELLIGIBLE].

00:44:33.365 --> 00:44:34.363
Ronald McDonald--

00:44:34.363 --> 00:44:39.353
Finally I've found the perfect
toy for my next Unhappy Meal.

00:44:39.353 --> 00:44:40.603
[INAUDIBLE]

00:44:45.341 --> 00:44:47.337
Looks like we have to take
the princess once again

00:44:47.337 --> 00:44:47.836
[UNINTELLIGIBLE].

00:44:47.836 --> 00:44:49.086
Let's go.

00:44:53.830 --> 00:45:02.140
[LAUGHTER]

00:45:02.140 --> 00:45:03.390
AUDIENCE: Wow.

00:45:08.920 --> 00:45:10.545
PROFESSOR: Did you know
McDonald's is one of the

00:45:10.545 --> 00:45:11.990
biggest sellers of
chicken flesh?

00:45:11.990 --> 00:45:13.692
And they use an outdated method
of slaughter that leads

00:45:13.692 --> 00:45:16.510
to extreme suffering
for birds.

00:45:16.510 --> 00:45:18.040
AUDIENCE: So.

00:45:18.040 --> 00:45:19.290
Wow.

00:45:21.800 --> 00:45:25.014
It's not obvious at all
that it's from PETA.

00:45:25.014 --> 00:45:27.370
PROFESSOR: You think
it's from PETA?

00:45:27.370 --> 00:45:29.792
AUDIENCE: Yeah.

00:45:29.792 --> 00:45:31.042
AUDIENCE: Ooh, a kitten.

00:45:37.112 --> 00:45:38.576
They're cooking hamburgers.

00:45:38.576 --> 00:45:42.968
AUDIENCE: Are you getting any
carnivorous responses?

00:45:42.968 --> 00:45:44.218
[INTERPOSING VOICES]

00:45:51.180 --> 00:45:53.361
AUDIENCE: I think Super Meat
Boy is a response.

00:45:55.995 --> 00:45:57.245
AUDIENCE: You worried about
[UNINTELLIGIBLE]?

00:46:11.100 --> 00:46:12.870
AUDIENCE: What was
that, spinach?

00:46:12.870 --> 00:46:13.995
AUDIENCE: I like growth
hormones as

00:46:13.995 --> 00:46:15.245
the reason for that.

00:46:28.520 --> 00:46:29.770
AUDIENCE: There it is.

00:46:33.556 --> 00:46:35.548
I don't know if this
goes against one of

00:46:35.548 --> 00:46:37.540
PETA's earlier ads.

00:46:37.540 --> 00:46:40.235
It was a sticker that had a
chick that looked like that

00:46:40.235 --> 00:46:42.592
and it said I'm not a nugget.

00:46:42.592 --> 00:46:45.900
This character's
name is Nugget.

00:46:45.900 --> 00:46:47.635
PROFESSOR: There's also
a KFC version of this.

00:46:47.635 --> 00:46:48.970
But I think this one has more.

00:46:59.178 --> 00:47:00.160
[INTERPOSING VOICES]

00:47:00.160 --> 00:47:02.124
AUDIENCE: Not really.

00:47:02.124 --> 00:47:03.374
[UNINTELLIGIBLE]

00:47:10.962 --> 00:47:12.926
PROFESSOR: You are the best
Super Chicken Sisters player.

00:47:17.836 --> 00:47:19.590
OK.

00:47:19.590 --> 00:47:20.120
didn't

00:47:20.120 --> 00:47:21.220
AUDIENCE: Even the
mustache odds.

00:47:21.220 --> 00:47:24.500
Wait, why is Wario a bad guy?

00:47:24.500 --> 00:47:28.460
AUDIENCE: What do they have
against mustaches?

00:47:28.460 --> 00:47:29.450
PROFESSOR: OK, anyways.

00:47:29.450 --> 00:47:30.700
That goes on.

00:47:32.920 --> 00:47:37.610
So this game is really different
than the other games

00:47:37.610 --> 00:47:38.912
we've looked at.

00:47:38.912 --> 00:47:41.690
Does anyone have a sense
of that as well?

00:47:41.690 --> 00:47:44.985
AUDIENCE: Slightly political.

00:47:44.985 --> 00:47:46.780
AUDIENCE: Not subtle.

00:47:46.780 --> 00:47:49.250
AUDIENCE: For the most part
it's just a re-skinning.

00:47:49.250 --> 00:47:54.270
And so we were discussing this
in our other class, about Ian

00:47:54.270 --> 00:47:57.880
Bogost's perspective games.

00:47:57.880 --> 00:48:02.770
We looked at, what was it
called, it was Space Invaders.

00:48:02.770 --> 00:48:03.920
PROFESSOR: Tax Invaders?

00:48:03.920 --> 00:48:04.960
AUDIENCE: No.

00:48:04.960 --> 00:48:06.420
It was a McCain ad.

00:48:06.420 --> 00:48:08.220
And it was about corporal
spending.

00:48:08.220 --> 00:48:08.625
PROFESSOR: Oh yeah.

00:48:08.625 --> 00:48:09.770
I know of that one.

00:48:09.770 --> 00:48:10.030
AUDIENCE: [? CorpWars, ?]

00:48:10.030 --> 00:48:11.690
I think it was called.

00:48:11.690 --> 00:48:15.780
It's just a re-skinning, and
so they are using the same

00:48:15.780 --> 00:48:21.280
metaphors to just get people
to play it, and it's not

00:48:21.280 --> 00:48:25.915
really improving their point or
it's not doing anything for

00:48:25.915 --> 00:48:26.750
their cause.

00:48:26.750 --> 00:48:29.140
AUDIENCE: The simulation of this
game seems to not really

00:48:29.140 --> 00:48:32.060
apply to their point at all.

00:48:32.060 --> 00:48:33.672
You're really just playing
Mario, and it

00:48:33.672 --> 00:48:34.470
happens to look different.

00:48:34.470 --> 00:48:38.200
As opposed to September 12,
evolve where the actual

00:48:38.200 --> 00:48:40.551
simulation itself had meaning
with what they

00:48:40.551 --> 00:48:43.988
were trying to say.

00:48:43.988 --> 00:48:44.970
AUDIENCE: [INAUDIBLE].

00:48:44.970 --> 00:48:47.882
The mechanics are having to do
with the political point, or

00:48:47.882 --> 00:48:49.370
the narrative.

00:48:49.370 --> 00:48:55.390
AUDIENCE: This is a secondary
critique of Mario.

00:48:55.390 --> 00:48:56.200
AUDIENCE: Yeah.

00:48:56.200 --> 00:48:59.160
What was up with that?

00:48:59.160 --> 00:49:00.680
AUDIENCE: I don't even know,
what were they trying to say

00:49:00.680 --> 00:49:02.736
about Mario?

00:49:02.736 --> 00:49:06.130
AUDIENCE: They're kind of
enunciating the fact that it's

00:49:06.130 --> 00:49:08.050
basically a Mario ripoff.

00:49:08.050 --> 00:49:09.490
Nintendo [UNINTELLIGIBLE].

00:49:09.490 --> 00:49:12.586
Yes, we know it's a Mario
ripoff, so we're going to tell

00:49:12.586 --> 00:49:15.180
you that we're aware of it.

00:49:15.180 --> 00:49:17.560
PROFESSOR: PETA also has an
established problem with

00:49:17.560 --> 00:49:21.525
Nintendo, with their Cooking
Mama re-skin.

00:49:25.197 --> 00:49:26.447
AUDIENCE: [UNINTELLIGIBLE]

00:49:29.109 --> 00:49:32.050
technically --although Nintendo
has licenses.

00:49:32.050 --> 00:49:34.930
PROFESSOR: Well I guess Nintendo
received the brunt of

00:49:34.930 --> 00:49:39.150
PETA's wrath, in that
case anyways.

00:49:39.150 --> 00:49:40.400
AUDIENCE: What is
Cooking Mama?

00:49:48.860 --> 00:49:53.870
AUDIENCE: It's a DS game
that's about cooking.

00:49:53.870 --> 00:49:54.940
[UNINTELLIGIBLE] because
they're working

00:49:54.940 --> 00:49:56.440
out vegetarian options.

00:49:59.940 --> 00:50:01.500
AUDIENCE: Wow.

00:50:01.500 --> 00:50:03.750
AUDIENCE: So they made another
flash game similar to this one

00:50:03.750 --> 00:50:06.930
where Cooking Mama kills animals
and the features are

00:50:06.930 --> 00:50:09.701
really bloody and slitting
their throats and stuff.

00:50:09.701 --> 00:50:11.530
[LAUGHTER]

00:50:11.530 --> 00:50:14.617
AUDIENCE: Remember we played
the video game yesterday in

00:50:14.617 --> 00:50:14.769
[UNINTELLIGIBLE]

00:50:14.769 --> 00:50:15.988
Video Game Studies?

00:50:15.988 --> 00:50:17.816
PROFESSOR: Was that a McDonald's
video game?

00:50:17.816 --> 00:50:18.730
AUDIENCE: Yeah.

00:50:18.730 --> 00:50:20.400
It was at videogame.com.

00:50:20.400 --> 00:50:22.550
And that one is a simulation
of running McDonald's.

00:50:22.550 --> 00:50:26.359
And it presents itself as
serious, and at first, most of

00:50:26.359 --> 00:50:29.285
us in the class, as I was,
thought it was produced at

00:50:29.285 --> 00:50:29.650
McDonald's.

00:50:29.650 --> 00:50:33.990
And as it goes on, you can
manage the beef farms and the

00:50:33.990 --> 00:50:37.011
soy farms, and then your
slaughterhouse, and then your

00:50:37.011 --> 00:50:39.185
stores, and then your
corporate area.

00:50:39.185 --> 00:50:41.720
And at first it seems like, hey
we're going to show you

00:50:41.720 --> 00:50:43.740
how the business at
McDonald's works.

00:50:43.740 --> 00:50:45.960
And then you get this farm
portion, and there's the

00:50:45.960 --> 00:50:47.390
option to use [UNINTELLIGIBLE]
crops.

00:50:47.390 --> 00:50:48.220
And you think, oh
I can do that.

00:50:48.220 --> 00:50:49.600
It's a trade off.

00:50:49.600 --> 00:50:52.070
Then you have to bribe the mayor
so you can destroy his

00:50:52.070 --> 00:50:52.840
crops to put yours.

00:50:52.840 --> 00:50:54.500
And you're like, wait.

00:50:54.500 --> 00:50:56.120
Then you can choose to
feed your cows sludge

00:50:56.120 --> 00:50:57.190
to make them fatter.

00:50:57.190 --> 00:51:00.105
There's all these little things
that you can add on.

00:51:00.105 --> 00:51:02.080
You can bribe a climate expert
to say that you're

00:51:02.080 --> 00:51:03.330
environmentally friendly.

00:51:06.280 --> 00:51:10.240
AUDIENCE: Are these bribes
based on any fact?

00:51:10.240 --> 00:51:10.970
AUDIENCE: I don't know.

00:51:10.970 --> 00:51:12.150
It was a good game, too.

00:51:12.150 --> 00:51:15.308
We played it, and it was
really challenging.

00:51:15.308 --> 00:51:17.723
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:51:17.723 --> 00:51:19.655
AUDIENCE: You know it's
the same company.

00:51:19.655 --> 00:51:20.905
AUDIENCE: [UNINTELLIGIBLE]

00:51:24.002 --> 00:51:26.410
AUDIENCE: CNS 590, and
apparently it's almost

00:51:26.410 --> 00:51:27.020
impossible.

00:51:27.020 --> 00:51:31.098
They do their own act as they
corrupt everything.

00:51:31.098 --> 00:51:33.030
AUDIENCE: And that's advanced
rhetoric, right?

00:51:33.030 --> 00:51:34.275
To be successful,
you have to--

00:51:34.275 --> 00:51:34.950
AUDIENCE: The guy next to me
was playing all-natural

00:51:34.950 --> 00:51:36.170
organic without corrupting
anyone.

00:51:36.170 --> 00:51:37.610
And he was--

00:51:37.610 --> 00:51:39.302
he went to [UNINTELLIGIBLE].

00:51:39.302 --> 00:51:39.776
AUDIENCE: Yeah.

00:51:39.776 --> 00:51:44.050
But at least learn the actions
you're taking in the game.

00:51:44.050 --> 00:51:45.710
You're supposed to hear when
you're walking past someone

00:51:45.710 --> 00:51:49.300
who just talked to you about
how McDonald's sucks.

00:51:49.300 --> 00:51:50.660
AUDIENCE: That wasn't
very effective.

00:51:50.660 --> 00:51:54.194
This was just like, oh,
I'm hungry now.

00:51:54.194 --> 00:51:55.525
AUDIENCE: If it's the
difference between a

00:51:55.525 --> 00:51:58.890
simulation and a game, this is
really more of a game than a

00:51:58.890 --> 00:52:00.036
real simulation.

00:52:00.036 --> 00:52:03.733
In a real simulation, the
mechanics have to relate to

00:52:03.733 --> 00:52:04.480
whatever it is.

00:52:04.480 --> 00:52:05.960
PROFESSOR: But again,
who's to say?

00:52:05.960 --> 00:52:09.290
This isn't any more or less a
simulation than Mario was.

00:52:09.290 --> 00:52:11.202
AUDIENCE: I don't think Mario
is a simulation either.

00:52:15.040 --> 00:52:17.740
PROFESSOR: So that's
exactly what it is.

00:52:17.740 --> 00:52:21.035
This game has a point to make,
but it's doing so in a very

00:52:21.035 --> 00:52:22.040
narrative fictional way.

00:52:22.040 --> 00:52:24.860
It's not leveraging
the simulation.

00:52:24.860 --> 00:52:26.340
And generally speaking,
these games

00:52:26.340 --> 00:52:27.660
are just not as effective.

00:52:27.660 --> 00:52:29.540
And that's one of the cool
things about simulations.

00:52:29.540 --> 00:52:30.796
You get to see how it
works and experience

00:52:30.796 --> 00:52:32.660
things first hand.

00:52:32.660 --> 00:52:35.480
Whereas, is this any more or
less effective than a pamphlet

00:52:35.480 --> 00:52:36.690
or a brochure?

00:52:36.690 --> 00:52:39.682
Maybe in terms of exposure.

00:52:39.682 --> 00:52:42.446
A lot of people can play this
game, but it's not doing

00:52:42.446 --> 00:52:44.074
anything that any other type
of media could do.

00:52:47.002 --> 00:52:48.466
And that's what I got.

00:52:52.240 --> 00:52:54.400
So we're going to do some of the
brainstorm exercise again

00:52:54.400 --> 00:52:57.310
and talk about projects for
the next assignment.

00:52:57.310 --> 00:52:59.492
Does anyone else have anything
they want to add

00:52:59.492 --> 00:53:01.190
before we move on.

00:53:01.190 --> 00:53:03.130
AUDIENCE: There's a lot
[UNINTELLIGIBLE]

00:53:03.130 --> 00:53:04.585
the issue of [UNINTELLIGIBLE]
simulation.

00:53:04.585 --> 00:53:07.520
I mean we'll be playing games
that are ostensibly

00:53:07.520 --> 00:53:10.948
simulations, or at
least satires.

00:53:10.948 --> 00:53:12.936
AUDIENCE: Which are a
different crunch.

00:53:12.936 --> 00:53:14.186
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:53:18.410 --> 00:53:20.892
And I want to point out --

00:53:20.892 --> 00:53:22.860
back to one of the
earlier points--

00:53:22.860 --> 00:53:23.844
[INAUDIBLE]

00:53:23.844 --> 00:53:24.336
system.

00:53:24.336 --> 00:53:27.780
It doesn't necessarily--

00:53:27.780 --> 00:53:29.748
it does make a game.

00:53:29.748 --> 00:53:32.044
[UNINTELLIGIBLE] system doesn't
have to be a real

00:53:32.044 --> 00:53:32.700
world focus.

00:53:32.700 --> 00:53:35.160
It could be any system.

00:53:35.160 --> 00:53:38.112
[UNINTELLIGIBLE]

00:53:38.112 --> 00:53:43.530
They're all very much based
on fictional systems.

00:53:43.530 --> 00:53:47.182
But Michael's game is
particularly good, but they're

00:53:47.182 --> 00:53:49.174
trying to figure out what the
system is in those storybooks.

00:53:49.174 --> 00:53:52.162
And make them, relevent
for those players.

00:53:52.162 --> 00:53:53.412
[UNINTELLIGIBLE PHRASE].

00:53:57.660 --> 00:54:01.448
AUDIENCE: So we can do
fictional systems?

00:54:01.448 --> 00:54:04.436
PROFESSOR: Not for this
particular one.

00:54:04.436 --> 00:54:06.428
Not for the assignment.

00:54:06.428 --> 00:54:07.922
[INAUDIBLE].

00:54:07.922 --> 00:54:09.914
AUDIENCE: Does anyone know
why they came out

00:54:09.914 --> 00:54:11.930
with Lego Star Wars?

00:54:11.930 --> 00:54:13.934
[UNINTELLIGIBLE] of
the Lego games?

00:54:13.934 --> 00:54:15.886
AUDIENCE: Because
they're awesome.

00:54:15.886 --> 00:54:17.838
AUDIENCE: It's a funny idea
[UNINTELLIGIBLE].

00:54:20.766 --> 00:54:22.880
PROFESSOR: But I think Lego was
not doing very well until

00:54:22.880 --> 00:54:26.895
they got the Star Wars license
to make actual Lego sets.

00:54:26.895 --> 00:54:28.145
And that was a big revenue
[UNINTELLIGIBLE].

00:54:30.960 --> 00:54:31.970
That was last year.

00:54:31.970 --> 00:54:35.670
If you have a toy store in
Europe, it will be half Lego.

00:54:35.670 --> 00:54:38.630
I've had that experience of,
wow, I remember when I wanted

00:54:38.630 --> 00:54:39.888
this when I was six.

00:54:39.888 --> 00:54:41.840
And you can't get it.

00:54:41.840 --> 00:54:46.720
Just everything that's sold in
the US, legal basis kind of--

00:54:46.720 --> 00:54:47.970
[INTERPOSING VOICES]

00:54:50.136 --> 00:54:52.820
AUDIENCE: It just seems so funny
that they have Lego Star

00:54:52.820 --> 00:54:55.530
Wars video game.

00:54:55.530 --> 00:54:56.390
AUDIENCE: Well, there's also
Lego Harry Potter.

00:54:56.390 --> 00:54:57.878
AUDIENCE: Well, they make
Lego everything.

00:54:57.878 --> 00:54:59.874
They have Lego [UNINTELLIGIBLE].

00:54:59.874 --> 00:55:01.371
AUDIENCE: Indiana Jones.

00:55:01.371 --> 00:55:02.621
[INTERPOSING VOICES]

00:55:05.363 --> 00:55:08.357
AUDIENCE: --Lego Star Wars.

00:55:08.357 --> 00:55:11.351
It's probably more on topic
for stuff like video game

00:55:11.351 --> 00:55:15.010
studies, but it probably
works well with a

00:55:15.010 --> 00:55:16.260
number of classes offered.

00:55:20.333 --> 00:55:22.828
that the video game--

00:55:22.828 --> 00:55:24.078
[UNINTELLIGIBLE]

00:55:26.990 --> 00:55:28.507
It will talk about different
licensing.

00:55:28.507 --> 00:55:31.489
We'll talk about different
franchises and how we

00:55:31.489 --> 00:55:31.986
[INAUDIBLE].

00:55:31.986 --> 00:55:43.085
So if you are interested there
was another similar point that

00:55:43.085 --> 00:55:44.411
I wanted to make.

00:55:44.411 --> 00:55:45.830
Oh, all right, simulations.

00:55:45.830 --> 00:55:50.630
There's actually a games
simulations class that's being

00:55:50.630 --> 00:55:54.822
offered in DUSP here.

00:55:54.822 --> 00:55:56.758
[UNINTELLIGIBLE] largely
using simulations

00:55:56.758 --> 00:55:59.178
for educational games.

00:55:59.178 --> 00:56:01.620
You saw [INAUDIBLE].

00:56:01.620 --> 00:56:03.200
It's a really, really
good class.

00:56:03.200 --> 00:56:07.300
And he approaches it in
a very similar way.

00:56:07.300 --> 00:56:08.740
For instance, let's
look at a model.

00:56:08.740 --> 00:56:12.280
Let's look at those assumptions
and what you're

00:56:12.280 --> 00:56:17.162
choosing to simulate, what
you're choosing to leave out.

00:56:17.162 --> 00:56:20.620
And he'll get to things like
game play, [INAUDIBLE].

00:56:20.620 --> 00:56:23.748
He's pretty well equipped after
taking this class to

00:56:23.748 --> 00:56:24.590
start thinking about
those issues.

00:56:24.590 --> 00:56:26.080
But he looks a lot
[UNINTELLIGIBLE].

00:56:26.080 --> 00:56:29.482
How does someone constructing
[UNINTELLIGIBLE]

00:56:29.482 --> 00:56:33.856
the basic first step of how
to release simulation.

00:56:33.856 --> 00:56:35.106
[INAUDIBLE]

00:56:41.150 --> 00:56:43.630
PROFESSOR: That's for CNS 590
Education Exploration for

00:56:43.630 --> 00:56:45.504
Games and Simulations.

00:56:45.504 --> 00:56:47.860
AUDIENCE: It's multiple
courses.

00:56:47.860 --> 00:56:48.660
PROFESSOR: Yeah.

00:56:48.660 --> 00:56:51.110
It's definitely crossed
with 11.

00:56:51.110 --> 00:56:54.547
I think it's crossed with at
least one other thing.

00:56:54.547 --> 00:56:55.797
AUDIENCE: CNS [UNINTELLIGIBLE].

00:57:02.894 --> 00:57:04.367
TA: Actually we can
[UNINTELLIGIBLE].

00:57:09.770 --> 00:57:13.130
So this time I'm going to
do it is a brainstorming

00:57:13.130 --> 00:57:15.020
similarly as last time.

00:57:15.020 --> 00:57:20.060
But instead of brainstorming the
whole game ideas, which is

00:57:20.060 --> 00:57:24.960
what we did last time, I want
people to pull out systems.

00:57:24.960 --> 00:57:29.370
Pull out the real world systems
that you might want to

00:57:29.370 --> 00:57:30.370
write a game about.

00:57:30.370 --> 00:57:32.185
Because what if [UNINTELLIGIBLE]
near the end

00:57:32.185 --> 00:57:36.160
up reciting two models, and
one of the game play, it's

00:57:36.160 --> 00:57:38.780
probably going to be
[UNINTELLIGIBLE] determined by

00:57:38.780 --> 00:57:40.220
who your teammates are.

00:57:40.220 --> 00:57:45.244
And who already has a team?

00:57:45.244 --> 00:57:46.670
AUDIENCE: We do.

00:57:46.670 --> 00:57:48.980
AUDIENCE: We had a
different idea.

00:57:48.980 --> 00:57:51.850
AUDIENCE: I think I have
an idea for us to do.

00:57:51.850 --> 00:57:53.030
AUDIENCE: It's possible.

00:57:53.030 --> 00:57:55.755
So I will recommend
being friends with

00:57:55.755 --> 00:57:59.770
it and sharing it.

00:57:59.770 --> 00:58:01.680
You don't have to.

00:58:01.680 --> 00:58:04.760
But if you are going to hold
back, try to contribute a

00:58:04.760 --> 00:58:07.984
couple of ideas [INAUDIBLE].

00:58:07.984 --> 00:58:10.960
So, as you know [INAUDIBLE].

00:58:10.960 --> 00:58:12.944
Anyone or any ideas?

00:58:12.944 --> 00:58:14.432
[UNINTELLIGIBLE]

00:58:14.432 --> 00:58:16.416
I'll start with Jeremy
and then I'll

00:58:16.416 --> 00:58:17.408
work my way back again.

00:58:17.408 --> 00:58:19.392
AUDIENCE: [UNINTELLIGIBLE]

00:58:19.392 --> 00:58:20.880
trying to build a pyramid.

00:58:20.880 --> 00:58:22.864
AUDIENCE: OK, pyramid
building.

00:58:26.360 --> 00:58:27.945
AUDIENCE: I told you the
green one was good.

00:58:27.945 --> 00:58:29.719
AUDIENCE: That was a lot
more than [INAUDIBLE]

00:58:32.713 --> 00:58:33.963
at MIT.

00:58:39.699 --> 00:58:43.691
AUDIENCE: Rennaisance Italian
political machinations.

00:58:43.691 --> 00:58:45.510
AUDIENCE: OK.

00:58:45.510 --> 00:58:50.574
Renaissance Italian politics.

00:58:50.574 --> 00:58:53.430
OK.

00:58:53.430 --> 00:58:54.680
AUDIENCE: Your four
years here at MIT.

00:58:59.310 --> 00:59:00.560
MIT undergrad.

00:59:03.870 --> 00:59:06.490
AUDIENCE: A real-time tower of
defense, but let's say you're

00:59:06.490 --> 00:59:08.630
in a tower.

00:59:08.630 --> 00:59:12.645
Think of who saw Inglorious
Basterds.

00:59:12.645 --> 00:59:14.520
I said think Inglorious
Basterds.

00:59:14.520 --> 00:59:16.950
Remember the guy in the tower?

00:59:16.950 --> 00:59:18.200
Something like that.

00:59:23.210 --> 00:59:24.460
Sparking a siege or something.

00:59:27.540 --> 00:59:29.863
AUDIENCE: So American sniper
or German plot base.

00:59:32.569 --> 00:59:34.010
AUDIENCE: Like tower
of defense.

00:59:34.010 --> 00:59:35.670
Very similar, except you're
not military.

00:59:39.890 --> 00:59:41.140
AUDIENCE: Running a marathon?

00:59:49.610 --> 00:59:50.860
AUDIENCE: National politics.

00:59:54.980 --> 00:59:56.230
AUDIENCE: From Las Vegas.

01:00:01.300 --> 01:00:02.550
AUDIENCE: What?

01:00:06.760 --> 01:00:08.260
AUDIENCE: Surviving the
Department of Motor Vehicles.

01:00:13.180 --> 01:00:14.744
AUDIENCE: Middle School
popularity contest.

01:00:18.210 --> 01:00:19.460
[INTERPOSING VOICES]

01:00:25.182 --> 01:00:27.174
AUDIENCE: I'm not supposed
to make any jokes

01:00:27.174 --> 01:00:28.424
[UNINTELLIGIBLE].

01:00:32.154 --> 01:00:34.146
AUDIENCE: Being a cook in a
really busy restaurant.

01:00:42.250 --> 01:00:43.870
AUDIENCE: Making nuclear
fusion work.

01:00:49.465 --> 01:00:52.650
Finding lab scale scientific
endeavors.

01:00:52.650 --> 01:00:54.980
I'm thinking NASA.

01:00:54.980 --> 01:00:56.680
NASA planning.

01:00:56.680 --> 01:00:58.714
TA: NASA scale types.

01:01:04.460 --> 01:01:06.525
AUDIENCE: The immigration
process to America.

01:01:16.220 --> 01:01:18.618
AUDIENCE: High school student
body election or student

01:01:18.618 --> 01:01:19.868
government.

01:01:27.205 --> 01:01:29.670
AUDIENCE: Evolution.

01:01:29.670 --> 01:01:31.149
And also I give--

01:01:31.149 --> 01:01:35.093
I know I love this idea-- ants
trying to find their way home.

01:01:41.874 --> 01:01:43.365
AUDIENCE: Developing
a music career.

01:01:51.330 --> 01:01:52.510
AUDIENCE: A career
in academia.

01:01:52.510 --> 01:01:55.168
Also immune system.

01:01:55.168 --> 01:01:56.620
TA: Academia and
immune system.

01:01:56.620 --> 01:01:57.870
I like that.

01:02:01.800 --> 01:02:03.760
AUDIENCE: Give myself
a fever, ah!

01:02:09.150 --> 01:02:10.400
AUDIENCE: Auction house.

01:02:25.150 --> 01:02:26.400
AUDIENCE: Lost in Japan.

01:02:30.150 --> 01:02:31.400
[INTERPOSING VOICES]

01:02:31.400 --> 01:02:32.650
AUDIENCE: [UNINTELLIGIBLE]

01:02:42.030 --> 01:02:43.089
TA: Patrick.

01:02:43.089 --> 01:02:45.045
AUDIENCE: Making photos
in a darkroom.

01:02:51.500 --> 01:02:52.750
AUDIENCE: Culturing bacteria.

01:02:56.720 --> 01:02:58.680
AUDIENCE: Transfat.

01:02:58.680 --> 01:03:00.910
AUDIENCE: Similar to the
immigration to the US,

01:03:00.910 --> 01:03:06.980
crossing the Caribbean Sea
in a boat or a raft.

01:03:06.980 --> 01:03:11.040
AUDIENCE: Or one,
then the other.

01:03:11.040 --> 01:03:12.900
TA: How many r's in Caribbean?

01:03:12.900 --> 01:03:14.150
AUDIENCE: Two.

01:03:16.684 --> 01:03:18.130
AUDIENCE: I'm pretty
sure it's one.

01:03:18.130 --> 01:03:24.010
AUDIENCE: I'm pretty sure it's
two r's and two- let's see.

01:03:24.010 --> 01:03:24.350
Oh yeah.

01:03:24.350 --> 01:03:28.660
It's one r and two b's.

01:03:28.660 --> 01:03:29.616
Damn.

01:03:29.616 --> 01:03:30.866
AUDIENCE: Learning
[INAUDIBLE].

01:03:33.570 --> 01:03:37.305
AUDIENCE: Westward expansion
of America.

01:03:37.305 --> 01:03:39.189
AUDIENCE: Westward expansion.

01:03:39.189 --> 01:03:40.602
AUDIENCE: Travelers to Oregon.

01:03:40.602 --> 01:03:46.106
[LAUGHTER]

01:03:46.106 --> 01:03:47.534
AUDIENCE: The Oregon Trail.

01:03:53.260 --> 01:03:55.090
AUDIENCE: Tech support.

01:03:55.090 --> 01:03:56.960
AUDIENCE: Ooh.

01:03:56.960 --> 01:03:58.860
You have committed suicide.

01:04:01.720 --> 01:04:03.370
AUDIENCE: Advertising
executives at Apple.

01:04:09.152 --> 01:04:12.155
PROFESSOR: I read was this
article about how Steve Jobs

01:04:12.155 --> 01:04:14.090
was [UNINTELLIGIBLE].

01:04:14.090 --> 01:04:15.520
AUDIENCE: I'd think about
a person's journey of

01:04:15.520 --> 01:04:17.860
understanding self.

01:04:17.860 --> 01:04:19.070
TA: Self discovery.

01:04:19.070 --> 01:04:23.180
AUDIENCE: Also a presidential
election.

01:04:23.180 --> 01:04:24.650
TA: A presidential election.

01:04:32.010 --> 01:04:33.260
AUDIENCE: Shepherding.

01:04:35.210 --> 01:04:36.460
[INTERPOSING VOICES]

01:04:39.300 --> 01:04:40.230
AUDIENCE: Mechanics are
kind of interesting

01:04:40.230 --> 01:04:41.480
when you look at them.

01:04:44.200 --> 01:04:47.364
AUDIENCE: Viking colony in the
new world before they left.

01:04:52.850 --> 01:04:54.995
AUDIENCE: I don't know if you
guys still have it, but I made

01:04:54.995 --> 01:04:56.245
a game [UNINTELLIGIBLE].

01:04:58.895 --> 01:05:00.811
It's probably indoors
somewhere.

01:05:04.468 --> 01:05:05.718
You stole my idea.

01:05:10.210 --> 01:05:12.470
TA: If two people have the same
idea, maybe you could

01:05:12.470 --> 01:05:14.255
work on a team together.

01:05:14.255 --> 01:05:16.850
AUDIENCE: Making a movie.

01:05:16.850 --> 01:05:18.100
Like pre-production.

01:05:25.760 --> 01:05:27.245
AUDIENCE: Being a castaway.

01:05:31.600 --> 01:05:34.608
AUDIENCE: Running a religious
industry.

01:05:34.608 --> 01:05:35.858
[INTERPOSING VOICES]

01:05:45.650 --> 01:05:46.900
AUDIENCE: Raising a kid?

01:05:51.150 --> 01:05:55.590
AUDIENCE: Right in the middle
of that right now.

01:05:55.590 --> 01:05:57.880
AUDIENCE: Piracy without
getting caught.

01:05:57.880 --> 01:06:00.826
AUDIENCE: As in high
seas piracy?

01:06:00.826 --> 01:06:02.299
AUDIENCE: No. software piracy.

01:06:17.050 --> 01:06:18.300
AUDIENCE: Designing
a board game.

01:06:22.552 --> 01:06:25.192
AUDIENCE: Brainstorming.

01:06:25.192 --> 01:06:26.442
AUDIENCE: Building a computer.

01:06:33.480 --> 01:06:34.840
AUDIENCE: Waking up.

01:06:34.840 --> 01:06:36.090
TA: Waking up.

01:06:41.340 --> 01:06:42.840
AUDIENCE: Acknowledging
a [INAUDIBLE].

01:06:48.240 --> 01:06:48.930
AUDIENCE: A couple.

01:06:48.930 --> 01:06:50.180
Imperialism.

01:06:52.330 --> 01:06:54.548
Well it's another
religious one.

01:06:54.548 --> 01:06:56.943
Organizing a mass suicide.

01:06:56.943 --> 01:07:04.250
[LAUGHTER]

01:07:04.250 --> 01:07:06.640
AUDIENCE: Filing a divorce

01:07:06.640 --> 01:07:08.486
TA: I called finding
a divorce.

01:07:08.486 --> 01:07:10.851
AUDIENCE: I said finding
a horse.

01:07:10.851 --> 01:07:12.101
[INTERPOSING VOICES]

01:07:14.640 --> 01:07:15.890
AUDIENCE: Running away
from the police.

01:07:25.320 --> 01:07:26.570
AUDIENCE: Crime scene
investigation.

01:07:31.630 --> 01:07:32.880
AUDIENCE: Firefighting.

01:07:39.780 --> 01:07:42.766
AUDIENCE: Falling asleep.

01:07:42.766 --> 01:07:43.744
AUDIENCE: Waking up.

01:07:43.744 --> 01:07:44.994
Falling asleep.

01:07:50.590 --> 01:07:52.057
AUDIENCE: Organizing a heist.

01:07:54.991 --> 01:07:56.947
AUDIENCE: Running the
Catholic Church.

01:08:03.920 --> 01:08:05.170
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

01:08:08.340 --> 01:08:09.080
AUDIENCE: Money laundering.

01:08:09.080 --> 01:08:10.330
Tax evasion.

01:08:14.000 --> 01:08:16.410
AUDIENCE: Mafia.

01:08:16.410 --> 01:08:17.490
TA: Is that the same idea?

01:08:17.490 --> 01:08:18.790
AUDIENCE: They could be
two separate ideas.

01:08:18.790 --> 01:08:20.014
TA: They could be
separate ideas.

01:08:20.014 --> 01:08:22.290
Tax evasion happens small
scale and large scale.

01:08:24.970 --> 01:08:27.732
AUDIENCE: Picking up kids flying
into a summer camp at

01:08:27.732 --> 01:08:31.398
the airport and not trying
to lose them.

01:08:31.398 --> 01:08:32.892
TA: What?

01:08:32.892 --> 01:08:34.386
Not losing-

01:08:34.386 --> 01:08:36.378
AUDIENCE: Not losing
arriving children.

01:08:44.863 --> 01:08:47.660
TA: I could see that would
be at an airport

01:08:47.660 --> 01:08:50.100
meeting kids game.

01:08:50.100 --> 01:08:51.970
AUDIENCE: A gang or mafia
organization.

01:08:51.970 --> 01:08:53.220
TA: Mafia organization.

01:08:59.689 --> 01:09:03.730
AUDIENCE: The spread of fire
through different materials.

01:09:03.730 --> 01:09:06.029
TA: Fire spread.

01:09:06.029 --> 01:09:08.250
TA: Would probably work
very well with the

01:09:08.250 --> 01:09:10.630
firefighting game.

01:09:10.630 --> 01:09:12.229
AUDIENCE: Carrying
out a hit with a

01:09:12.229 --> 01:09:13.599
small team of assassins.

01:09:20.975 --> 01:09:24.310
Like you go into a hotel
in Dubai or something.

01:09:24.310 --> 01:09:27.290
TA: This is the point
of the game.

01:09:27.290 --> 01:09:27.689
AUDIENCE: Yeah.

01:09:27.689 --> 01:09:31.220
Or dot-com boom and bust.

01:09:31.220 --> 01:09:32.470
TA: Dot-com boom and bust.

01:09:39.180 --> 01:09:40.430
AUDIENCE: Rescuing
Chilean miners.

01:09:47.330 --> 01:09:48.580
AUDIENCE: Running a city.

01:09:50.830 --> 01:09:52.083
AUDIENCE: We talked about
[UNINTELLIGIBLE].

01:09:56.030 --> 01:09:58.075
AUDIENCE: Putting on and
taking off clothes.

01:09:58.075 --> 01:09:59.500
Or putting on clothes.

01:10:05.210 --> 01:10:07.400
AUDIENCE: I'm pretty sure there
are games where you are

01:10:07.400 --> 01:10:09.360
taking off your clothes.

01:10:09.360 --> 01:10:10.610
[INTERPOSING VOICES]

01:10:27.540 --> 01:10:28.790
AUDIENCE: Hot sauce
eating contest.

01:10:31.500 --> 01:10:34.640
AUDIENCE: Which is
already a game.

01:10:34.640 --> 01:10:35.890
AUDIENCE: Well, sure.

01:10:40.540 --> 01:10:43.380
AUDIENCE: Start a company, or
a Silicon Valley bubble.

01:10:43.380 --> 01:10:46.682
TA: So Silicon, dot-com
boom and bust as well.

01:11:02.510 --> 01:11:03.760
AUDIENCE: Surviving
a family reunion.

01:11:10.570 --> 01:11:12.180
AUDIENCE: Containing
an oil spill.

01:11:18.170 --> 01:11:22.549
AUDIENCE: Making a
[UNINTELLIGIBLE] lab.

01:11:22.549 --> 01:11:23.799
[INTERPOSING VOICES]

01:11:27.840 --> 01:11:28.460
AUDIENCE: Cooking's a game.

01:11:28.460 --> 01:11:29.710
There's flavors and such.

01:11:41.030 --> 01:11:42.715
AUDIENCE: Getting drunk,
or trying not to.

01:11:56.270 --> 01:11:57.520
AUDIENCE: Make a
[UNINTELLIGIBLE].

01:12:10.020 --> 01:12:11.270
AUDIENCE: Nuclear
proliferation.

01:12:19.830 --> 01:12:22.944
AUDIENCE: I mean, bomb making
plus international diplomacy.

01:12:27.400 --> 01:12:29.210
AUDIENCE: Living alone
on an island.

01:12:29.210 --> 01:12:31.280
TA: That's kind of like
castaway as well.

01:12:31.280 --> 01:12:32.530
Yeah, so island.

01:12:37.849 --> 01:12:39.099
AUDIENCE: [INAUDIBLE]

01:12:54.620 --> 01:12:55.900
AUDIENCE: So bomb disarming.

01:12:55.900 --> 01:12:59.456
Also Congress and
Supreme Court as

01:12:59.456 --> 01:13:01.981
two separate entities.

01:13:01.981 --> 01:13:04.370
TA: Sorry, you have
to repeat that.

01:13:04.370 --> 01:13:05.510
What now?

01:13:05.510 --> 01:13:07.100
AUDIENCE: Bomb disarming.

01:13:07.100 --> 01:13:12.670
Congress and the Supreme Court
as very separate ideas.

01:13:12.670 --> 01:13:14.080
TA: Oh.

01:13:14.080 --> 01:13:15.330
Congress.

01:13:20.714 --> 01:13:23.124
We've had very many presidents
in the Congress

01:13:23.124 --> 01:13:25.052
Supreme Court area.

01:13:25.052 --> 01:13:26.016
Let's see.

01:13:26.016 --> 01:13:27.462
I lost track.

01:13:27.462 --> 01:13:28.426
Calvin.

01:13:28.426 --> 01:13:30.836
AUDIENCE: Surgery.

01:13:30.836 --> 01:13:33.240
AUDIENCE: Operation.

01:13:33.240 --> 01:13:36.712
AUDIENCE: Yeah, I
love that game.

01:13:36.712 --> 01:13:39.192
AUDIENCE: Running
and orphanage.

01:13:39.192 --> 01:13:41.176
AUDIENCE: If I might,
running a charity.

01:13:50.104 --> 01:13:53.576
AUDIENCE: Creating and spreading
[? means. ?]

01:13:53.576 --> 01:13:56.552
AUDIENCE: It'd be great if
you could actually spread

01:13:56.552 --> 01:13:57.802
[INAUDIBLE].

01:14:00.840 --> 01:14:04.405
AUDIENCE: Being a tourist
in Amsterdam.

01:14:04.405 --> 01:14:05.391
TA: Very specific.

01:14:05.391 --> 01:14:06.377
OK.

01:14:06.377 --> 01:14:10.814
[LAUGHTER]

01:14:10.814 --> 01:14:15.251
AUDIENCE: Basic programs
at MIT.

01:14:15.251 --> 01:14:16.501
AUDIENCE: That's worse.

01:14:20.190 --> 01:14:21.440
AUDIENCE: Playing games.

01:14:26.830 --> 01:14:28.460
AUDIENCE: Wait, how do
you imagine that

01:14:28.460 --> 01:14:29.520
you're playing a game.

01:14:29.520 --> 01:14:31.416
And you play too many games.

01:14:31.416 --> 01:14:32.590
And you [UNINTELLIGIBLE].

01:14:32.590 --> 01:14:33.840
[INTERPOSING VOICES]

01:14:44.084 --> 01:14:45.334
AUDIENCE: [INAUDIBLE]

01:14:50.580 --> 01:14:51.830
Being an IPS.

01:14:59.100 --> 01:15:00.350
AUDIENCE: Twitter.

01:15:07.300 --> 01:15:08.930
AUDIENCE: Being a pro gamer.

01:15:08.930 --> 01:15:10.536
TA: The pro gamer game.

01:15:14.650 --> 01:15:16.917
AUDIENCE: Managing traffic
intersections.

01:15:16.917 --> 01:15:18.167
TA: Traffic intersections.

01:15:27.390 --> 01:15:30.428
AUDIENCE: Being a programmer.

01:15:30.428 --> 01:15:32.416
A software designer.

01:15:32.416 --> 01:15:34.901
TA: We have programmer
and pro gamer.

01:15:34.901 --> 01:15:36.151
Two different things.

01:15:39.374 --> 01:15:41.859
AUDIENCE: Fishing.

01:15:41.859 --> 01:15:43.350
And losing weight.

01:15:52.830 --> 01:15:54.080
AUDIENCE: The historical
whaling industry.

01:15:56.800 --> 01:15:59.080
AUDIENCE: It's not a current
system, right?

01:16:04.360 --> 01:16:05.610
[INTERPOSING VOICES]

01:16:09.106 --> 01:16:10.356
AUDIENCE: Chastity and
candle making.

01:16:13.646 --> 01:16:16.460
AUDIENCE: Unicorns.

01:16:16.460 --> 01:16:17.710
AUDIENCE: Wait, unicorns?

01:16:19.780 --> 01:16:22.095
AUDIENCE: Maybe we should
combine that into medieval

01:16:22.095 --> 01:16:23.345
guild operations.

01:16:26.915 --> 01:16:28.186
AUDIENCE: Running railroads.

01:16:28.186 --> 01:16:29.436
TA: Railroads.

01:16:32.890 --> 01:16:34.140
AUDIENCE: Lumberjacking.

01:16:39.960 --> 01:16:41.210
AUDIENCE: Spelunking.

01:16:48.610 --> 01:16:49.990
AUDIENCE: Stock market
speculation.

01:16:49.990 --> 01:16:51.020
TA: Stock market?

01:16:51.020 --> 01:16:52.924
Or speculation in particular.

01:16:58.590 --> 01:17:00.420
AUDIENCE: Salem witch trials.

01:17:00.420 --> 01:17:01.886
Or witch hunts in general.

01:17:01.886 --> 01:17:03.136
TA: Witch hunts.

01:17:10.176 --> 01:17:12.661
AUDIENCE: Unions.

01:17:12.661 --> 01:17:14.649
TA: I'm starting to think
that [UNINTELLIGIBLE].

01:17:22.104 --> 01:17:23.595
AUDIENCE: Building a house.

01:17:29.062 --> 01:17:30.955
AUDIENCE: FedEx.

01:17:30.955 --> 01:17:32.205
TA: FedEx.

01:17:36.795 --> 01:17:40.141
AUDIENCE: Spreading
a mass hysteria.

01:17:40.141 --> 01:17:41.391
Like McCarthy style.

01:17:43.775 --> 01:17:45.230
TA: Also known as [INAUDIBLE].

01:17:49.890 --> 01:17:52.780
AUDIENCE: Cold War spying
and the internet.

01:17:52.780 --> 01:17:54.235
TA: Cold War espionage.

01:18:00.600 --> 01:18:02.560
And the internet.

01:18:15.480 --> 01:18:16.730
AUDIENCE: Communism.

01:18:28.130 --> 01:18:29.380
AUDIENCE: Computer virus.

01:18:48.408 --> 01:18:49.658
AUDIENCE: Hurricanes
and oceans.

01:19:01.310 --> 01:19:02.720
AUDIENCE: Could you do something
like astrology,

01:19:02.720 --> 01:19:05.000
which is not a real-world
system, but is--

01:19:05.000 --> 01:19:07.170
[INTERPOSING VOICES]

01:19:07.170 --> 01:19:07.506
TA: Yes.

01:19:07.506 --> 01:19:09.570
You can do astrology.

01:19:09.570 --> 01:19:10.840
AUDIENCE: [INAUDIBLE]

01:19:10.840 --> 01:19:12.300
virus.

01:19:12.300 --> 01:19:13.340
AUDIENCE: Yeah.

01:19:13.340 --> 01:19:16.120
But that would be more
like a real virus.

01:19:19.390 --> 01:19:23.920
TA: I would suggest limiting
yourselves to

01:19:23.920 --> 01:19:24.880
just the real world.

01:19:24.880 --> 01:19:27.910
I mean, coming up with things
like zombie outbreaks, sure

01:19:27.910 --> 01:19:30.250
there is a system
you can model.

01:19:30.250 --> 01:19:34.640
But if you're just trying to
push on the edges of the

01:19:34.640 --> 01:19:38.570
constraints, then you're just
trying to give yourself an

01:19:38.570 --> 01:19:39.290
easier time.

01:19:39.290 --> 01:19:43.133
And more often I see the results
actually turn out to

01:19:43.133 --> 01:19:44.250
be less interesting because
people are just

01:19:44.250 --> 01:19:45.910
going for the ideas.

01:19:45.910 --> 01:19:47.260
They just [UNINTELLIGIBLE]

01:19:47.260 --> 01:19:48.505
them really, really quickly.

01:19:48.505 --> 01:19:51.730
People aren't actually
trying to work it.

01:19:51.730 --> 01:19:54.820
But that being said, even with
a lot of the ideas up here, a

01:19:54.820 --> 01:19:59.180
lot of them have connections.

01:19:59.180 --> 01:20:01.896
Even there will be
the obvious ones.

01:20:01.896 --> 01:20:04.884
Like oil spill containing and
oil spill starting could

01:20:04.884 --> 01:20:06.520
practically be the same thing.

01:20:06.520 --> 01:20:12.210
Everything with the presidential
election.

01:20:12.210 --> 01:20:14.150
Spreading mass hysteria
[UNINTELLIGIBLE].

01:20:18.310 --> 01:20:21.834
And these ideas are now
up on the board.

01:20:21.834 --> 01:20:25.940
You have until the end
of Friday, I guess.

01:20:25.940 --> 01:20:28.210
We don't really need
to know until the

01:20:28.210 --> 01:20:29.500
beginning of next week.

01:20:29.500 --> 01:20:34.492
So actually by the end of
Friday, you should know who is

01:20:34.492 --> 01:20:38.960
on your team and what project
you're working on.

01:20:38.960 --> 01:20:42.580
Over the weekend, you know
who's on your team.

01:20:42.580 --> 01:20:45.070
You know to email people
on your team.

01:20:47.580 --> 01:20:49.440
And what idea you're
starting with.

01:20:49.440 --> 01:20:52.510
Again, the idea can diverge a
little bit, but I like the

01:20:52.510 --> 01:20:53.820
previous project.

01:20:53.820 --> 01:20:56.960
We do want you to keep with
whatever you started with and

01:20:56.960 --> 01:20:58.100
use it as core system.

01:20:58.100 --> 01:21:00.400
You may choose presidential
election.

01:21:00.400 --> 01:21:02.670
It may be something about
winning votes.

01:21:02.670 --> 01:21:05.085
And then you decide no, you
want to make a game of

01:21:05.085 --> 01:21:06.240
gerrymandering.

01:21:06.240 --> 01:21:07.580
That's fine.

01:21:07.580 --> 01:21:09.427
Because it's still keeping
in with the

01:21:09.427 --> 01:21:11.200
same core of the system.

01:21:11.200 --> 01:21:14.016
But say oh, we want to do
something about winning votes

01:21:14.016 --> 01:21:16.630
and then instead it became
about religion or

01:21:16.630 --> 01:21:17.510
something like that.

01:21:17.510 --> 01:21:20.042
I could see how you got there,
but that's not really keeping

01:21:20.042 --> 01:21:23.380
with the spirit at this
particular time.

01:21:23.380 --> 01:21:26.558
So stick with the original
core system that you're

01:21:26.558 --> 01:21:28.350
working with.

01:21:28.350 --> 01:21:29.990
And try to find the fun in it.

01:21:29.990 --> 01:21:32.520
Don't try to like, oh, this
is a really dull simulator

01:21:32.520 --> 01:21:34.413
mechanic, but if we add a bunch
of [UNINTELLIGIBLE] then

01:21:34.413 --> 01:21:35.260
it becomes funny.

01:21:35.260 --> 01:21:35.830
No.

01:21:35.830 --> 01:21:37.690
Try to find it fun in
the original system.

01:21:37.690 --> 01:21:40.860
And if you can't try to pick
apart the system and find the

01:21:40.860 --> 01:21:42.490
one component that is fun.

01:21:42.490 --> 01:21:46.605
So all of bomb making might
not be so much fun as as

01:21:46.605 --> 01:21:47.170
[UNINTELLIGIBLE]

01:21:47.170 --> 01:21:47.740
the blood--

01:21:47.740 --> 01:21:50.060
Yeah, that might be
the fun part.

01:21:50.060 --> 01:21:53.350
The one part, I'll be, oops my
hand slipped, and therefore I

01:21:53.350 --> 01:21:54.550
am now dead.

01:21:54.550 --> 01:21:56.950
That part might be actually kind
of fun, as opposed to OK,

01:21:56.950 --> 01:21:58.390
now I need to figure out how
to get [UNINTELLIGIBLE].

01:22:02.710 --> 01:22:03.670
Cool.

01:22:03.670 --> 01:22:04.290
All these ideas are going
to stay up on

01:22:04.290 --> 01:22:05.540
the board for a while.