WEBVTT

00:00:00.000 --> 00:00:00.040 align:middle line:90%


00:00:00.040 --> 00:00:02.470 align:middle line:84%
The following content is
provided under a Creative

00:00:02.470 --> 00:00:03.880 align:middle line:90%
Commons license.

00:00:03.880 --> 00:00:06.930 align:middle line:84%
Your support will help MIT
OpenCourseWare continue to

00:00:06.930 --> 00:00:10.570 align:middle line:84%
offer high quality educational
resources for free.

00:00:10.570 --> 00:00:13.470 align:middle line:84%
To make a donation or view
additional materials from

00:00:13.470 --> 00:00:16.430 align:middle line:84%
hundreds of MIT courses, visit
MIT OpenCourseWare at

00:00:16.430 --> 00:00:17.680 align:middle line:90%
ocw.mit.edu.

00:00:17.680 --> 00:00:20.876 align:middle line:90%


00:00:20.876 --> 00:00:23.778 align:middle line:84%
PROFESSOR: Anyway, today we
have a guest speaker.

00:00:23.778 --> 00:00:24.742 align:middle line:90%
His name is Abe Stein.

00:00:24.742 --> 00:00:28.116 align:middle line:84%
He's the audio director for the
Singapore MIT Initiative.

00:00:28.116 --> 00:00:35.370 align:middle line:84%
And he's going to run through
brainstorming exercises.

00:00:35.370 --> 00:00:38.216 align:middle line:84%
We're not actually planning out
the game that you're going

00:00:38.216 --> 00:00:42.040 align:middle line:84%
to be doing for your first
assignment in this class.

00:00:42.040 --> 00:00:43.952 align:middle line:84%
This is a-- you're
doing other--

00:00:43.952 --> 00:00:46.360 align:middle line:84%
ABE STEIN: Yeah, these will
just be practice.

00:00:46.360 --> 00:00:49.962 align:middle line:84%
PROFESSOR: So basically, there
will be a group activity

00:00:49.962 --> 00:00:52.520 align:middle line:84%
involved in this, but the things
that you're working on,

00:00:52.520 --> 00:00:55.574 align:middle line:84%
those have to be the same
groups that you will

00:00:55.574 --> 00:00:57.890 align:middle line:84%
eventually be using for
your first assignment.

00:00:57.890 --> 00:01:00.440 align:middle line:84%
The idea is just to get
used to the process of

00:01:00.440 --> 00:01:03.820 align:middle line:84%
brainstorming and some of the
general rules of thumb.

00:01:03.820 --> 00:01:05.981 align:middle line:84%
And before I spoil
the entire talk--

00:01:05.981 --> 00:01:06.670 align:middle line:90%
GUEST SPEAKER: That's OK.

00:01:06.670 --> 00:01:08.930 align:middle line:90%
So my name is Abe Stein.

00:01:08.930 --> 00:01:12.460 align:middle line:84%
A little bit of background
on myself.

00:01:12.460 --> 00:01:14.290 align:middle line:90%
I am the audio director here.

00:01:14.290 --> 00:01:19.789 align:middle line:84%
I've been working in sound
design officially for a number

00:01:19.789 --> 00:01:22.333 align:middle line:84%
of years now, five
some odd years.

00:01:22.333 --> 00:01:28.340 align:middle line:84%
Unofficially, way longer than
that doing TV and video game

00:01:28.340 --> 00:01:29.280 align:middle line:90%
sound design.

00:01:29.280 --> 00:01:32.890 align:middle line:84%
And then before that, I was
a high school teacher.

00:01:32.890 --> 00:01:39.980 align:middle line:84%
And so I think to the extent
that talking about creative

00:01:39.980 --> 00:01:43.850 align:middle line:84%
collaboration, I have a fair
amount of experience ranging

00:01:43.850 --> 00:01:45.800 align:middle line:84%
even back to when I was teaching
high school, for

00:01:45.800 --> 00:01:51.990 align:middle line:84%
trying to encourage what we
might call organized ideation.

00:01:51.990 --> 00:01:56.125 align:middle line:84%
I guess first off, I'll thank
you guys for reading the text.

00:01:56.125 --> 00:01:57.060 align:middle line:90%
It is funny.

00:01:57.060 --> 00:02:02.320 align:middle line:84%
It does have these I guess now
a little antiquated, 1950s

00:02:02.320 --> 00:02:03.010 align:middle line:90%
references.

00:02:03.010 --> 00:02:10.550 align:middle line:84%
And some of his scientific
evidence for why brainstorming

00:02:10.550 --> 00:02:12.890 align:middle line:84%
is good is not particularly
well-supported.

00:02:12.890 --> 00:02:16.103 align:middle line:90%
He's like, we got 95 ideas.

00:02:16.103 --> 00:02:18.075 align:middle line:84%
And it's like, well how many
ideas did you get doing

00:02:18.075 --> 00:02:18.568 align:middle line:90%
it the other way?

00:02:18.568 --> 00:02:20.047 align:middle line:90%
He doesn't tell you.

00:02:20.047 --> 00:02:23.010 align:middle line:84%
But hey, 95, that's
a big number.

00:02:23.010 --> 00:02:26.880 align:middle line:84%
So a little bit of background
about Alex Osborn.

00:02:26.880 --> 00:02:29.306 align:middle line:84%
He was an advertising
executive.

00:02:29.306 --> 00:02:34.180 align:middle line:84%
And so you can see where
brainstorming and advertising

00:02:34.180 --> 00:02:36.250 align:middle line:84%
is a creative industry,
as a design industry.

00:02:36.250 --> 00:02:40.250 align:middle line:84%
And so getting multiple people
in interdisciplinary different

00:02:40.250 --> 00:02:44.940 align:middle line:84%
skills working together on a
creative project, it could be

00:02:44.940 --> 00:02:45.730 align:middle line:90%
a challenge.

00:02:45.730 --> 00:02:49.212 align:middle line:84%
And so you can see how
brainstorming came out of the

00:02:49.212 --> 00:02:51.140 align:middle line:84%
work he was doing
in advertising

00:02:51.140 --> 00:02:53.550 align:middle line:84%
So just to get started, I would
say you've read-- and so

00:02:53.550 --> 00:02:56.940 align:middle line:84%
you have a sense-- but forget
what you think you know

00:02:56.940 --> 00:02:58.380 align:middle line:90%
brainstorming is.

00:02:58.380 --> 00:03:01.700 align:middle line:84%
Some of what you think
it is will apply.

00:03:01.700 --> 00:03:05.340 align:middle line:84%
Some of the most fundamental
principles to brainstorming

00:03:05.340 --> 00:03:08.447 align:middle line:84%
maybe you don't realize, or you
didn't realize until you

00:03:08.447 --> 00:03:08.650 align:middle line:90%
did the reading.

00:03:08.650 --> 00:03:10.955 align:middle line:84%
And that's a little bit of what
I want to talk about.

00:03:10.955 --> 00:03:13.440 align:middle line:84%
I think the foundation for his
brainstorming ideas is

00:03:13.440 --> 00:03:14.560 align:middle line:90%
actually really solid.

00:03:14.560 --> 00:03:17.464 align:middle line:84%
It's something that we
should explore today.

00:03:17.464 --> 00:03:20.370 align:middle line:90%


00:03:20.370 --> 00:03:23.260 align:middle line:84%
Why brainstorming for
video game design is

00:03:23.260 --> 00:03:24.340 align:middle line:90%
an interesting question.

00:03:24.340 --> 00:03:27.169 align:middle line:84%
But I touched on that a little
bit with its relation to

00:03:27.169 --> 00:03:27.400 align:middle line:90%
advertizing, right?

00:03:27.400 --> 00:03:29.760 align:middle line:84%
I mean we're talking about a
creative industry where you

00:03:29.760 --> 00:03:32.640 align:middle line:84%
have people with various skill
sets, whether they're artists

00:03:32.640 --> 00:03:34.890 align:middle line:84%
or sound designers
or game designers

00:03:34.890 --> 00:03:36.720 align:middle line:90%
explicitly or producers.

00:03:36.720 --> 00:03:38.190 align:middle line:84%
All of these people
existing in a

00:03:38.190 --> 00:03:39.320 align:middle line:90%
collaborative environment together.

00:03:39.320 --> 00:03:41.070 align:middle line:84%
They're bringing different
things to the table.

00:03:41.070 --> 00:03:45.200 align:middle line:84%
How do you get them to
work together and be

00:03:45.200 --> 00:03:46.290 align:middle line:90%
collaboratively creative?

00:03:46.290 --> 00:03:48.980 align:middle line:84%
And so this is a first
step in that process.

00:03:48.980 --> 00:03:51.818 align:middle line:84%
And so this is why brainstorming
is particularly

00:03:51.818 --> 00:03:53.270 align:middle line:90%
useful for game design.

00:03:53.270 --> 00:03:56.630 align:middle line:84%
And then the other thing that
I think is important to

00:03:56.630 --> 00:03:57.280 align:middle line:90%
understand--

00:03:57.280 --> 00:03:58.660 align:middle line:84%
and we'll talk about
it a bit more--

00:03:58.660 --> 00:04:03.980 align:middle line:84%
is the social pressures that
are created in professional

00:04:03.980 --> 00:04:07.360 align:middle line:84%
creative environments, even
non-professional actually.

00:04:07.360 --> 00:04:10.060 align:middle line:84%
I mean it would exist in an
educational environment too.

00:04:10.060 --> 00:04:11.510 align:middle line:90%
You guys are all at MIT.

00:04:11.510 --> 00:04:14.370 align:middle line:84%
It's one of the most prestigious
universities in

00:04:14.370 --> 00:04:15.890 align:middle line:90%
the world, right?

00:04:15.890 --> 00:04:20.990 align:middle line:84%
And so you're probably no
stranger to the idea of social

00:04:20.990 --> 00:04:25.470 align:middle line:84%
pressure in the process
of ideation, right?

00:04:25.470 --> 00:04:27.795 align:middle line:84%
You sit there and you say, if I
say this idea, am I going to

00:04:27.795 --> 00:04:29.660 align:middle line:90%
look like an idiot?

00:04:29.660 --> 00:04:34.780 align:middle line:84%
And usually the outcome from
that is, if I don't say

00:04:34.780 --> 00:04:37.870 align:middle line:84%
anything, maybe I don't get the
gain of presenting a good

00:04:37.870 --> 00:04:41.195 align:middle line:84%
idea, but I don't get the hit
of making a bad idea.

00:04:41.195 --> 00:04:43.070 align:middle line:90%
So it's self-preservation.

00:04:43.070 --> 00:04:46.400 align:middle line:84%
Why take the risk if
it's not worth it.

00:04:46.400 --> 00:04:49.690 align:middle line:84%
And so I think MIT is an
interesting place to talk

00:04:49.690 --> 00:04:52.750 align:middle line:84%
about brainstorming and this
kind of organized ideation

00:04:52.750 --> 00:04:57.210 align:middle line:84%
because there is social and
academic pressure here too,

00:04:57.210 --> 00:05:00.160 align:middle line:84%
pressure to be right, pressure
to not say something that

00:05:00.160 --> 00:05:01.290 align:middle line:90%
would seem wrong.

00:05:01.290 --> 00:05:06.650 align:middle line:84%
And that sort of pressure is
completely antithetical to the

00:05:06.650 --> 00:05:08.750 align:middle line:84%
idea of a brainstorming
session.

00:05:08.750 --> 00:05:12.790 align:middle line:84%
And so that's a basis for why
not only it's good for video

00:05:12.790 --> 00:05:15.630 align:middle line:84%
games, but why it's also good
to talk about here at MIT.

00:05:15.630 --> 00:05:22.070 align:middle line:84%
So there are four basic
principles of brainstorming.

00:05:22.070 --> 00:05:23.880 align:middle line:84%
These were outlined
by Alex Osborn.

00:05:23.880 --> 00:05:30.905 align:middle line:84%
He was an ad agent, and he says
it was 1938 when he first

00:05:30.905 --> 00:05:31.476 align:middle line:90%
started using it.

00:05:31.476 --> 00:05:34.420 align:middle line:84%
People started talking
about it since then.

00:05:34.420 --> 00:05:37.670 align:middle line:84%
And I like when he said that
it spiraled out of control,

00:05:37.670 --> 00:05:39.386 align:middle line:90%
that people ran away with it.

00:05:39.386 --> 00:05:41.090 align:middle line:84%
They were like, oh, this
is a great idea.

00:05:41.090 --> 00:05:42.730 align:middle line:84%
But then they were practicing
it wrong.

00:05:42.730 --> 00:05:46.810 align:middle line:84%
And so in applied imaginations,
which is the

00:05:46.810 --> 00:05:50.785 align:middle line:84%
text you guys read, it's
him reflecting on this

00:05:50.785 --> 00:05:53.793 align:middle line:84%
brainstorming idea and saying
this is really how it should

00:05:53.793 --> 00:05:56.010 align:middle line:90%
be exercised.

00:05:56.010 --> 00:05:59.730 align:middle line:84%
The first principle is
single-handedly the most

00:05:59.730 --> 00:06:04.400 align:middle line:84%
important principle, and
that's no criticism.

00:06:04.400 --> 00:06:12.276 align:middle line:84%
That's a blanket way of saying
it, but really in a more broad

00:06:12.276 --> 00:06:16.200 align:middle line:84%
sense, it's saying judgement
needs to be excluded.

00:06:16.200 --> 00:06:20.860 align:middle line:84%
In some sense, it's both
positive and negative, but

00:06:20.860 --> 00:06:23.980 align:middle line:84%
especially you don't want to
criticize each other's work.

00:06:23.980 --> 00:06:25.886 align:middle line:84%
You also don't want to spend
time during a brainstorming

00:06:25.886 --> 00:06:29.330 align:middle line:84%
session talking about how
good an idea is, right?

00:06:29.330 --> 00:06:33.486 align:middle line:84%
If someone throws out an idea,
and someone's like, oh, this

00:06:33.486 --> 00:06:33.690 align:middle line:90%
is the best idea.

00:06:33.690 --> 00:06:34.980 align:middle line:84%
We don't even need to
keep going anymore.

00:06:34.980 --> 00:06:36.910 align:middle line:90%
Then it's like, whoa, no.

00:06:36.910 --> 00:06:38.710 align:middle line:84%
Wait, now we're not
brainstorming anymore.

00:06:38.710 --> 00:06:44.140 align:middle line:84%
And so really judgement is
absolutely supposed to be

00:06:44.140 --> 00:06:45.390 align:middle line:90%
excluded from the process.

00:06:45.390 --> 00:06:47.680 align:middle line:90%


00:06:47.680 --> 00:06:52.530 align:middle line:84%
I think that this is the primary
principle that goes

00:06:52.530 --> 00:06:54.010 align:middle line:84%
against that social
pressure, right?

00:06:54.010 --> 00:06:55.910 align:middle line:84%
Because the social pressure of
judgment, the people who are

00:06:55.910 --> 00:06:57.900 align:middle line:84%
saying what you have, an
executive who's in charge of

00:06:57.900 --> 00:06:59.612 align:middle line:84%
you, a boss who's saying whether
or not the ideas are

00:06:59.612 --> 00:07:01.510 align:middle line:84%
good or bad, or whether you
have colleagues that are

00:07:01.510 --> 00:07:03.740 align:middle line:84%
saying whether or not ideas are
good or bad, that sort of

00:07:03.740 --> 00:07:06.500 align:middle line:84%
social pressure that forces
people to stay quiet and maybe

00:07:06.500 --> 00:07:10.900 align:middle line:84%
hold onto good ideas or
throw away good ideas.

00:07:10.900 --> 00:07:15.498 align:middle line:84%
If everybody's on board with a
lack of criticism, then you

00:07:15.498 --> 00:07:18.426 align:middle line:84%
have more freedom to
express yourself.

00:07:18.426 --> 00:07:24.282 align:middle line:84%
Just pulling back to the text
a little bit, there was this

00:07:24.282 --> 00:07:28.300 align:middle line:84%
great quote from this vice
president I'll read to you

00:07:28.300 --> 00:07:29.160 align:middle line:90%
guys again.

00:07:29.160 --> 00:07:31.150 align:middle line:84%
He said, "It was hard to get
through my head what you were

00:07:31.150 --> 00:07:32.110 align:middle line:90%
trying to do with us.

00:07:32.110 --> 00:07:35.080 align:middle line:84%
My 15 years of conference after
conference in my company

00:07:35.080 --> 00:07:37.860 align:middle line:84%
have conditioned me against
shooting wild.

00:07:37.860 --> 00:07:39.710 align:middle line:84%
Almost all of us officers
rate each other on

00:07:39.710 --> 00:07:41.200 align:middle line:90%
the basis of judgment.

00:07:41.200 --> 00:07:43.650 align:middle line:84%
We are far more apt to look up
to the other fellow if he

00:07:43.650 --> 00:07:46.530 align:middle line:84%
makes no mistakes than if he
suggests lots of ideas." That

00:07:46.530 --> 00:07:48.250 align:middle line:84%
is something that may sound
familiar to you.

00:07:48.250 --> 00:07:50.620 align:middle line:84%
"So I've always kept myself from
spouting any suggestions

00:07:50.620 --> 00:07:51.930 align:middle line:90%
which could be sneered at.

00:07:51.930 --> 00:07:54.633 align:middle line:84%
I wish our people would feel
free to shoot ideas the way we

00:07:54.633 --> 00:07:55.892 align:middle line:84%
have been doing in these
brainstorm sessions.

00:07:55.892 --> 00:08:00.250 align:middle line:84%
And so really, this lack of
criticism, this creating a

00:08:00.250 --> 00:08:05.060 align:middle line:84%
safe environment for ideation,
is the most fundamental

00:08:05.060 --> 00:08:07.690 align:middle line:84%
principle in this
brainstorming.

00:08:07.690 --> 00:08:10.600 align:middle line:84%
And it really goes right at
those social pressures which

00:08:10.600 --> 00:08:14.726 align:middle line:84%
can stop creativity and really
hamper creativity.

00:08:14.726 --> 00:08:16.678 align:middle line:90%
Any questions about that?

00:08:16.678 --> 00:08:20.582 align:middle line:84%
That makes sense right, this
principle of no criticism.

00:08:20.582 --> 00:08:22.046 align:middle line:90%
Cool.

00:08:22.046 --> 00:08:26.960 align:middle line:84%
Principle #2, freewheeling, as
Mr. Osborn likes to call it.

00:08:26.960 --> 00:08:27.990 align:middle line:90%
The wilder idea the better.

00:08:27.990 --> 00:08:32.000 align:middle line:84%
This is also hard
to get used to.

00:08:32.000 --> 00:08:34.895 align:middle line:84%
Again, it was like the guy
said in that quote.

00:08:34.895 --> 00:08:37.310 align:middle line:84%
You resist the urge to throw
out something that's

00:08:37.310 --> 00:08:39.070 align:middle line:90%
absolutely crazy and absolutely

00:08:39.070 --> 00:08:40.309 align:middle line:90%
wild for fear of ridicule.

00:08:40.309 --> 00:08:43.730 align:middle line:84%
Well, if we eliminate the fear
of ridicule, and we understand

00:08:43.730 --> 00:08:47.150 align:middle line:84%
that we're just trying to get
every idea that we can, then

00:08:47.150 --> 00:08:49.662 align:middle line:84%
freewheeling is absolutely
encouraged.

00:08:49.662 --> 00:08:54.076 align:middle line:84%
And you need to get passed that
oh, this will never work.

00:08:54.076 --> 00:08:56.372 align:middle line:84%
Or nobody would ever
like this.

00:08:56.372 --> 00:09:03.020 align:middle line:84%
And I put up a katamari up here
because that's the sort

00:09:03.020 --> 00:09:06.167 align:middle line:84%
of idea that someone throws
out at a meeting, and if

00:09:06.167 --> 00:09:08.490 align:middle line:84%
there's criticism, someone
will be like, that's the

00:09:08.490 --> 00:09:09.045 align:middle line:90%
dumbest thing I ever heard.

00:09:09.045 --> 00:09:11.760 align:middle line:84%
You can't just roll around
picking up stuff for the king

00:09:11.760 --> 00:09:12.225 align:middle line:90%
of the cosmos.

00:09:12.225 --> 00:09:15.015 align:middle line:90%
That's insane.

00:09:15.015 --> 00:09:19.380 align:middle line:84%
And it probably was a synthesis
of a lot of

00:09:19.380 --> 00:09:21.680 align:middle line:84%
different ideas that created
that game, which we'll talk

00:09:21.680 --> 00:09:22.510 align:middle line:90%
about later.

00:09:22.510 --> 00:09:26.610 align:middle line:84%
But really, having these wild,
crazy ideas, you may think

00:09:26.610 --> 00:09:27.550 align:middle line:90%
it's over the edge.

00:09:27.550 --> 00:09:29.370 align:middle line:90%
And it might be over the edge.

00:09:29.370 --> 00:09:33.670 align:middle line:84%
But it is way easier to make
something feasible than it is

00:09:33.670 --> 00:09:37.760 align:middle line:84%
to take something that's pretty
normal and make it

00:09:37.760 --> 00:09:39.090 align:middle line:90%
innovative and interesting.

00:09:39.090 --> 00:09:42.600 align:middle line:84%
It's much easier to go in
that backward direction.

00:09:42.600 --> 00:09:45.440 align:middle line:84%
So really the wilder the
idea you can come

00:09:45.440 --> 00:09:47.110 align:middle line:90%
up with, the stronger.

00:09:47.110 --> 00:09:51.276 align:middle line:90%


00:09:51.276 --> 00:09:53.711 align:middle line:84%
Any questions about
principle #2?

00:09:53.711 --> 00:09:54.198 align:middle line:90%
Making sense?

00:09:54.198 --> 00:09:54.685 align:middle line:90%
On board?

00:09:54.685 --> 00:09:56.150 align:middle line:90%
Cool.

00:09:56.150 --> 00:09:57.730 align:middle line:90%
Quantity.

00:09:57.730 --> 00:10:02.810 align:middle line:84%
This is really the goal of
a brainstorming session.

00:10:02.810 --> 00:10:06.280 align:middle line:84%
Come up with as many ideas
as you can, right?

00:10:06.280 --> 00:10:08.770 align:middle line:84%
It stands to reason that if
you have lots of ideas,

00:10:08.770 --> 00:10:11.590 align:middle line:84%
there's a greater likelihood
that you'll have a useful one.

00:10:11.590 --> 00:10:14.885 align:middle line:84%
That if, say, you have two,
your choices are limited.

00:10:14.885 --> 00:10:16.750 align:middle line:84%
You're going to pick the better
of the two, I suppose,

00:10:16.750 --> 00:10:19.380 align:middle line:84%
but it might not be the
best idea you have.

00:10:19.380 --> 00:10:23.140 align:middle line:84%
And so really, this adds onto
that wild idea, throw

00:10:23.140 --> 00:10:24.100 align:middle line:90%
everything out you can.

00:10:24.100 --> 00:10:27.060 align:middle line:84%
You need to just get everything
out and everything

00:10:27.060 --> 00:10:32.000 align:middle line:84%
on the page in order to even be
able to start judging it.

00:10:32.000 --> 00:10:35.130 align:middle line:84%
And that's the important thing
too that needs to be clarified

00:10:35.130 --> 00:10:37.560 align:middle line:84%
is that brainstorming
is a first step

00:10:37.560 --> 00:10:38.700 align:middle line:90%
in a creative process.

00:10:38.700 --> 00:10:40.680 align:middle line:90%
It's not the whole process.

00:10:40.680 --> 00:10:43.016 align:middle line:84%
It's not like, oh, we have this
creative problem that we

00:10:43.016 --> 00:10:43.215 align:middle line:90%
need to solve.

00:10:43.215 --> 00:10:45.630 align:middle line:84%
We'll have a brainstorming
session, then we'll have it.

00:10:45.630 --> 00:10:47.030 align:middle line:84%
And actually, that's something
that hampers

00:10:47.030 --> 00:10:48.230 align:middle line:90%
brainstorming a lot.

00:10:48.230 --> 00:10:49.570 align:middle line:84%
You have a brainstorming
session.

00:10:49.570 --> 00:10:50.990 align:middle line:84%
You come up with these
great ideas.

00:10:50.990 --> 00:10:53.930 align:middle line:84%
And then everybody leaves, and
you never return to it or you

00:10:53.930 --> 00:10:56.990 align:middle line:84%
never reflect on which these
ideas is going to be best, or

00:10:56.990 --> 00:10:57.990 align:middle line:90%
you just end up picking one.

00:10:57.990 --> 00:11:03.520 align:middle line:84%
And so the judgment needs to
happen as well, but not now.

00:11:03.520 --> 00:11:05.440 align:middle line:84%
In the brainstorm session, it's
just get everything out

00:11:05.440 --> 00:11:06.690 align:middle line:90%
that you can.

00:11:06.690 --> 00:11:08.440 align:middle line:90%


00:11:08.440 --> 00:11:10.450 align:middle line:84%
And really it just
stands to reason.

00:11:10.450 --> 00:11:14.145 align:middle line:84%
And I made fun of Alex Osborn
when he was saying, well, in

00:11:14.145 --> 00:11:16.170 align:middle line:84%
this instance in the government,
they had 95 ideas.

00:11:16.170 --> 00:11:19.670 align:middle line:84%
And we came up with eight
new [UNINTELLIGIBLE].

00:11:19.670 --> 00:11:20.670 align:middle line:84%
How many did you come
up with before?

00:11:20.670 --> 00:11:21.440 align:middle line:90%
But it's true.

00:11:21.440 --> 00:11:25.225 align:middle line:84%
The more you have, the better
you're going to do.

00:11:25.225 --> 00:11:26.120 align:middle line:90%
Cool.

00:11:26.120 --> 00:11:28.590 align:middle line:84%
And then this one is related to
that, which is the idea of

00:11:28.590 --> 00:11:31.575 align:middle line:84%
synthesis, or building
on ideas.

00:11:31.575 --> 00:11:34.210 align:middle line:84%
Which is that oftentimes the
best idea, the best creative

00:11:34.210 --> 00:11:37.820 align:middle line:84%
idea, is not going to be
something that's just a unique

00:11:37.820 --> 00:11:41.426 align:middle line:84%
idea that stands alone in this
corpus of ideas that you've

00:11:41.426 --> 00:11:42.950 align:middle line:84%
collected over the brainstorming
It's going to be

00:11:42.950 --> 00:11:46.315 align:middle line:84%
an idea that is a synthesis
of one idea an another.

00:11:46.315 --> 00:11:48.980 align:middle line:84%
Or someone suggests an idea, and
then that makes you think

00:11:48.980 --> 00:11:50.240 align:middle line:84%
of something else that's
related to it.

00:11:50.240 --> 00:11:51.610 align:middle line:90%
And you build on that.

00:11:51.610 --> 00:11:54.270 align:middle line:84%
And you can see, in really
positive, good brainstorming

00:11:54.270 --> 00:11:56.170 align:middle line:90%
sessions, there's a momentum.

00:11:56.170 --> 00:11:58.150 align:middle line:84%
And one of the things that can
really hurt that momentum is

00:11:58.150 --> 00:12:00.190 align:middle line:84%
when people are starting to
riff on an idea, and then

00:12:00.190 --> 00:12:05.180 align:middle line:84%
someone is like, oh, but in
other news, we could do this.

00:12:05.180 --> 00:12:07.990 align:middle line:84%
And so it's really encouraged
that you synthesize ideas.

00:12:07.990 --> 00:12:09.955 align:middle line:84%
If you have that other
left field idea,

00:12:09.955 --> 00:12:10.930 align:middle line:90%
don't throw it away.

00:12:10.930 --> 00:12:13.770 align:middle line:84%
Jot it down so that you can
bring it up later, but don't

00:12:13.770 --> 00:12:17.500 align:middle line:84%
kill the momentum of the
synthesis if that's happening.

00:12:17.500 --> 00:12:20.670 align:middle line:84%
It's really important
that you start--

00:12:20.670 --> 00:12:23.980 align:middle line:84%
it's the collaborative part
of this creative ideation.

00:12:23.980 --> 00:12:27.265 align:middle line:84%
It's this combining of
ideas that's going

00:12:27.265 --> 00:12:28.984 align:middle line:90%
to create good ideas.

00:12:28.984 --> 00:12:32.580 align:middle line:84%
And I think we can take that
as a given, that if you

00:12:32.580 --> 00:12:36.084 align:middle line:84%
collect a bunch of skilled,
thoughtful, creative people

00:12:36.084 --> 00:12:39.060 align:middle line:84%
together, combining their
ideas is going to create

00:12:39.060 --> 00:12:41.859 align:middle line:84%
something that's better than
just any one idea that one

00:12:41.859 --> 00:12:43.585 align:middle line:84%
creative professional
is going to have.

00:12:43.585 --> 00:12:47.775 align:middle line:84%
Or at least just a different
solution that might be more

00:12:47.775 --> 00:12:49.501 align:middle line:90%
ideal given the problem.

00:12:49.501 --> 00:12:53.116 align:middle line:84%
And so you can think of things
like, Lego is pretty awesome.

00:12:53.116 --> 00:12:56.950 align:middle line:84%
Star Wars is also
pretty awesome.

00:12:56.950 --> 00:13:00.550 align:middle line:90%
But Lego Star Wars [INAUDIBLE]

00:13:00.550 --> 00:13:01.550 align:middle line:90%
is also awesome.

00:13:01.550 --> 00:13:04.830 align:middle line:90%
Similarly, Marvel is dope.

00:13:04.830 --> 00:13:06.768 align:middle line:90%
Capcom is also pretty dope.

00:13:06.768 --> 00:13:10.184 align:middle line:84%
Marvel Versus Capcom is
tremendously dope.

00:13:10.184 --> 00:13:13.920 align:middle line:84%
So building on ideas can
create obviously really

00:13:13.920 --> 00:13:15.240 align:middle line:90%
interesting things.

00:13:15.240 --> 00:13:17.890 align:middle line:84%
And it's a good idea to keep
working on that in your

00:13:17.890 --> 00:13:20.396 align:middle line:84%
brainstorming sessions, what
can you put together?

00:13:20.396 --> 00:13:23.330 align:middle line:90%


00:13:23.330 --> 00:13:24.890 align:middle line:90%
So how is it organized?

00:13:24.890 --> 00:13:26.390 align:middle line:84%
We talked about the
basic principles.

00:13:26.390 --> 00:13:27.870 align:middle line:84%
Any questions about those
four principles?

00:13:27.870 --> 00:13:28.800 align:middle line:90%
Did they all make sense?

00:13:28.800 --> 00:13:31.868 align:middle line:84%
Did they all seem to
be grounded in--

00:13:31.868 --> 00:13:32.360 align:middle line:90%
you're nodding yes.

00:13:32.360 --> 00:13:34.328 align:middle line:84%
It's the greatest thing
I've ever heard.

00:13:34.328 --> 00:13:37.290 align:middle line:90%
OK, cool.

00:13:37.290 --> 00:13:41.186 align:middle line:84%
So the question then becomes,
how do you organize your

00:13:41.186 --> 00:13:42.120 align:middle line:90%
brainstorm.

00:13:42.120 --> 00:13:45.110 align:middle line:84%
One of the points that Alex
Osborn makes is that it needs

00:13:45.110 --> 00:13:47.390 align:middle line:84%
to have a casual spirit or
a casual atmosphere.

00:13:47.390 --> 00:13:49.022 align:middle line:84%
He refers to it as a
picnic, which is

00:13:49.022 --> 00:13:49.350 align:middle line:90%
another one of those--

00:13:49.350 --> 00:13:52.300 align:middle line:84%
I haven't been on a picnic
in a really long time.

00:13:52.300 --> 00:13:56.035 align:middle line:84%
But it's like, we brought out
lunches in, and then we talked

00:13:56.035 --> 00:13:56.138 align:middle line:90%
afterwards.

00:13:56.138 --> 00:13:57.635 align:middle line:84%
We call those lunch
meetings now.

00:13:57.635 --> 00:14:00.629 align:middle line:90%


00:14:00.629 --> 00:14:04.490 align:middle line:84%
But he has a good point that
if a large part of the

00:14:04.490 --> 00:14:08.010 align:middle line:84%
brainstorming session is
intended to combat social

00:14:08.010 --> 00:14:11.100 align:middle line:84%
pressures that stop you from
being creative and inhibit

00:14:11.100 --> 00:14:14.080 align:middle line:84%
your creativity, then it would
stand to reason that creating

00:14:14.080 --> 00:14:18.570 align:middle line:84%
a casual spirit, a casual
environment for this process

00:14:18.570 --> 00:14:19.450 align:middle line:90%
is important.

00:14:19.450 --> 00:14:26.600 align:middle line:84%
And so most video game processes
and most video game

00:14:26.600 --> 00:14:28.856 align:middle line:84%
companies have a pretty casual
spirit and environment because

00:14:28.856 --> 00:14:30.583 align:middle line:84%
of the nature of the
work in general.

00:14:30.583 --> 00:14:32.650 align:middle line:84%
So sometimes this might
not be that hard.

00:14:32.650 --> 00:14:35.070 align:middle line:84%
But things to consider
are, what is the

00:14:35.070 --> 00:14:36.170 align:middle line:90%
makeup of your team?

00:14:36.170 --> 00:14:41.060 align:middle line:84%
If your president of the company
does a really bad job

00:14:41.060 --> 00:14:43.860 align:middle line:84%
of putting himself or herself
on the same level as all the

00:14:43.860 --> 00:14:46.846 align:middle line:84%
people, you might want to
exclude that person from the

00:14:46.846 --> 00:14:47.812 align:middle line:90%
brainstorming session.

00:14:47.812 --> 00:14:50.871 align:middle line:84%
Because then everybody is going
to feel the pressure of

00:14:50.871 --> 00:14:51.193 align:middle line:90%
the president.

00:14:51.193 --> 00:14:51.796 align:middle line:84%
And oh, do we need to
make an idea that

00:14:51.796 --> 00:14:53.130 align:middle line:90%
makes that person happiest.

00:14:53.130 --> 00:14:55.500 align:middle line:84%
You have to think to think these
things through in terms

00:14:55.500 --> 00:14:57.788 align:middle line:84%
of what the environment is
going to be for your

00:14:57.788 --> 00:15:00.320 align:middle line:84%
brainstorming session
and who's involved.

00:15:00.320 --> 00:15:04.379 align:middle line:84%
So it is an important point
and an important step.

00:15:04.379 --> 00:15:09.290 align:middle line:84%
Starting with a bad or a
worthless idea encourages that

00:15:09.290 --> 00:15:12.320 align:middle line:90%
freewheeling sense.

00:15:12.320 --> 00:15:14.240 align:middle line:84%
A lot of times, people
will contribute

00:15:14.240 --> 00:15:16.440 align:middle line:90%
ideas that feel safe.

00:15:16.440 --> 00:15:18.110 align:middle line:84%
Again, you want to come
up with the most

00:15:18.110 --> 00:15:19.790 align:middle line:90%
ideas that you can.

00:15:19.790 --> 00:15:23.940 align:middle line:84%
So having someone with the
courage, or even bringing to

00:15:23.940 --> 00:15:28.530 align:middle line:84%
the beginning of it a crazy,
worthless, bad, freewheeling

00:15:28.530 --> 00:15:32.400 align:middle line:84%
idea can help encourage people
to keep doing that.

00:15:32.400 --> 00:15:35.670 align:middle line:84%
So either starting with some who
has a crazy idea or even

00:15:35.670 --> 00:15:39.273 align:middle line:84%
bringing it to the brainstorm at
the very beginning can be a

00:15:39.273 --> 00:15:39.980 align:middle line:90%
really good thing as well.

00:15:39.980 --> 00:15:41.565 align:middle line:90%
This is a key one.

00:15:41.565 --> 00:15:44.400 align:middle line:90%
Don't interrupt anyone.

00:15:44.400 --> 00:15:46.820 align:middle line:84%
It's really important in an
brainstorming session to

00:15:46.820 --> 00:15:48.850 align:middle line:84%
encourage that every
voice is heard.

00:15:48.850 --> 00:15:51.580 align:middle line:90%


00:15:51.580 --> 00:15:56.112 align:middle line:84%
Let me see if I can find that
quote from that one guy.

00:15:56.112 --> 00:15:58.320 align:middle line:90%
Yeah, here we go.

00:15:58.320 --> 00:15:59.550 align:middle line:90%
It's great.

00:15:59.550 --> 00:16:02.400 align:middle line:90%
AUDIENCE: Think up or shut up.

00:16:02.400 --> 00:16:04.240 align:middle line:84%
ABE STEIN: Yeah, there's that
one too, which is a good one.

00:16:04.240 --> 00:16:08.172 align:middle line:84%
But it's talking about "the
spirit of a brainstorm session

00:16:08.172 --> 00:16:09.190 align:middle line:90%
is important.

00:16:09.190 --> 00:16:12.300 align:middle line:84%
Self-encouragement is needed
almost as much as mutual

00:16:12.300 --> 00:16:12.735 align:middle line:90%
encouragement.

00:16:12.735 --> 00:16:15.930 align:middle line:84%
A perfectionism complex will
throttle effort and abort

00:16:15.930 --> 00:16:19.090 align:middle line:84%
ideas." He says, "One of the
ablest members kept mum

00:16:19.090 --> 00:16:20.270 align:middle line:84%
throughout one of
our sessions.

00:16:20.270 --> 00:16:20.840 align:middle line:90%
I button-holed him"--

00:16:20.840 --> 00:16:22.280 align:middle line:90%
never heard that expression--

00:16:22.280 --> 00:16:25.180 align:middle line:84%
"afterward and begged him to
spout whatever ideas might

00:16:25.180 --> 00:16:26.040 align:middle line:84%
come to his mind in
our next meeting."

00:16:26.040 --> 00:16:27.200 align:middle line:84%
And this is where
it gets good.

00:16:27.200 --> 00:16:30.450 align:middle line:84%
This is the really able member
of this ad team.

00:16:30.450 --> 00:16:31.960 align:middle line:90%
He says, all right, I'll try.

00:16:31.960 --> 00:16:33.490 align:middle line:90%
But here's what happened.

00:16:33.490 --> 00:16:35.800 align:middle line:84%
"After our first meeting, I
jotted down about 15 ideas

00:16:35.800 --> 00:16:36.974 align:middle line:84%
with the thought that
I would bring

00:16:36.974 --> 00:16:38.120 align:middle line:90%
them to our next session.

00:16:38.120 --> 00:16:39.595 align:middle line:84%
When I looked them over, I
decided that they were

00:16:39.595 --> 00:16:42.728 align:middle line:84%
worthless, so I just
tore up the list."

00:16:42.728 --> 00:16:45.652 align:middle line:84%
And Alex goes on to to say it
took awhile to encourage this

00:16:45.652 --> 00:16:47.360 align:middle line:84%
guy to understand that there's
no such thing as a worthless

00:16:47.360 --> 00:16:50.920 align:middle line:84%
idea, that it can either be
expanded upon or revised.

00:16:50.920 --> 00:16:54.340 align:middle line:84%
And that's that synthesis
thing, that

00:16:54.340 --> 00:16:56.495 align:middle line:90%
having a wild idea.

00:16:56.495 --> 00:16:58.910 align:middle line:84%
And getting back to this idea
of the interruption, nothing

00:16:58.910 --> 00:17:03.390 align:middle line:84%
will stop a person from wanting
to contribute more

00:17:03.390 --> 00:17:05.970 align:middle line:84%
than not being to even have
their voice be heard.

00:17:05.970 --> 00:17:07.485 align:middle line:84%
They're trying to say something,
and then they just

00:17:07.485 --> 00:17:09.319 align:middle line:84%
get cut out by somebody else
who is like, oh, this is

00:17:09.319 --> 00:17:12.460 align:middle line:84%
better, especially for a shy
person or a person who is

00:17:12.460 --> 00:17:14.380 align:middle line:84%
otherwise feeling like my
ideas are worthless.

00:17:14.380 --> 00:17:16.540 align:middle line:84%
They won't be able to
get it out because

00:17:16.540 --> 00:17:20.060 align:middle line:90%
they've been cut short.

00:17:20.060 --> 00:17:23.130 align:middle line:84%
So some of this responsibility
falls on what we might call

00:17:23.130 --> 00:17:27.164 align:middle line:84%
the leader, which I'll talk
about later, of the group.

00:17:27.164 --> 00:17:31.413 align:middle line:84%
But it's a collective
responsibility that everybody

00:17:31.413 --> 00:17:35.832 align:middle line:84%
makes sure that as someone is
expressing an idea, that it's

00:17:35.832 --> 00:17:37.305 align:middle line:90%
[INAUDIBLE].

00:17:37.305 --> 00:17:40.742 align:middle line:84%
And to that, keep
the description

00:17:40.742 --> 00:17:43.700 align:middle line:90%
of your idea short.

00:17:43.700 --> 00:17:45.950 align:middle line:84%
If people are sitting here, and
you've now hijacked the

00:17:45.950 --> 00:17:47.520 align:middle line:84%
30-minute brainstorming session
with your one idea

00:17:47.520 --> 00:17:50.730 align:middle line:84%
that took five minutes
to explain, that can

00:17:50.730 --> 00:17:51.770 align:middle line:90%
also hamper it, right?

00:17:51.770 --> 00:17:54.170 align:middle line:84%
Part of it is not only don't
interrupt people, but also

00:17:54.170 --> 00:17:56.960 align:middle line:84%
make sure that when you are
contributing, you are allowing

00:17:56.960 --> 00:17:59.672 align:middle line:84%
for other people to contribute
as well, something that maybe

00:17:59.672 --> 00:18:02.180 align:middle line:90%
is not considered as much.

00:18:02.180 --> 00:18:04.260 align:middle line:84%
For the organization, it
does need a leader.

00:18:04.260 --> 00:18:06.410 align:middle line:84%
I hate that term, but that's
what he used in the book.

00:18:06.410 --> 00:18:08.995 align:middle line:84%
I tend to use the term clerk,
which is a Quaker idea, which

00:18:08.995 --> 00:18:10.520 align:middle line:90%
I grab onto.

00:18:10.520 --> 00:18:12.050 align:middle line:84%
A clerk being more
of a facilitator

00:18:12.050 --> 00:18:13.440 align:middle line:90%
than an actual leader.

00:18:13.440 --> 00:18:20.980 align:middle line:84%
Leader suggests boss, which is
not great for everyone's even

00:18:20.980 --> 00:18:22.444 align:middle line:90%
brainstorming session.

00:18:22.444 --> 00:18:24.590 align:middle line:84%
And then of course the
secretary, or as he calls it,

00:18:24.590 --> 00:18:28.566 align:middle line:84%
an associate leader, this is
someone who writes stuff down.

00:18:28.566 --> 00:18:31.572 align:middle line:84%
There's some of that good,
old-fashioned hierarchy going

00:18:31.572 --> 00:18:33.860 align:middle line:90%
on in this text.

00:18:33.860 --> 00:18:36.470 align:middle line:84%
But obviously, we'll talk a
little bit more about what the

00:18:36.470 --> 00:18:39.011 align:middle line:84%
roles of these people are, but
having those roles defined

00:18:39.011 --> 00:18:42.940 align:middle line:90%
early is important.

00:18:42.940 --> 00:18:45.530 align:middle line:84%
And then this is something to
talk about a bit, explaining

00:18:45.530 --> 00:18:47.573 align:middle line:84%
the process and the principle
question at the

00:18:47.573 --> 00:18:49.930 align:middle line:90%
start of the session.

00:18:49.930 --> 00:18:52.470 align:middle line:84%
How many of you had heard of
these four principles of

00:18:52.470 --> 00:18:54.550 align:middle line:84%
brainstorming explicitly prior
to reading this text?

00:18:54.550 --> 00:18:56.458 align:middle line:90%
Anybody?

00:18:56.458 --> 00:18:58.366 align:middle line:90%
Well.

00:18:58.366 --> 00:18:59.320 align:middle line:90%
I know.

00:18:59.320 --> 00:19:01.240 align:middle line:90%
You heard from me.

00:19:01.240 --> 00:19:05.940 align:middle line:84%
But the process is something
that needs to be clear.

00:19:05.940 --> 00:19:07.490 align:middle line:84%
Otherwise, people won't
remember to do it.

00:19:07.490 --> 00:19:09.930 align:middle line:84%
You'll see when we do the
exercise, it's even hard

00:19:09.930 --> 00:19:13.275 align:middle line:84%
sometimes to curb your
criticism, especially when

00:19:13.275 --> 00:19:13.890 align:middle line:84%
you're comfortable
with people.

00:19:13.890 --> 00:19:16.380 align:middle line:84%
And you may not mean it in a
malicious way, or your may not

00:19:16.380 --> 00:19:18.680 align:middle line:84%
mean it in a way to stop the
brainstorming session.

00:19:18.680 --> 00:19:20.560 align:middle line:84%
But you'd just be like,
Oh, that's nuts.

00:19:20.560 --> 00:19:21.970 align:middle line:84%
You're laughing, and everybody
is having a good time.

00:19:21.970 --> 00:19:24.690 align:middle line:84%
And then when you think back,
you're like, wait.

00:19:24.690 --> 00:19:27.395 align:middle line:84%
That was me passing judgment
on an idea and possibly

00:19:27.395 --> 00:19:30.910 align:middle line:84%
inhibiting the kind of ideation
that we're trying to

00:19:30.910 --> 00:19:31.340 align:middle line:90%
get across.

00:19:31.340 --> 00:19:33.930 align:middle line:84%
So explaining the process at
the beginning regardless of

00:19:33.930 --> 00:19:35.091 align:middle line:90%
the group is really important.

00:19:35.091 --> 00:19:36.500 align:middle line:84%
And that is usually a
responsibility that falls on

00:19:36.500 --> 00:19:38.216 align:middle line:84%
the leader or the secretary,
whoever is

00:19:38.216 --> 00:19:39.802 align:middle line:90%
organizing the session.

00:19:39.802 --> 00:19:42.450 align:middle line:84%
They even suggest in the
text, have it posted.

00:19:42.450 --> 00:19:45.320 align:middle line:84%
Have the four principles up so
that everybody can remind

00:19:45.320 --> 00:19:47.160 align:middle line:84%
themselves through the
process what these

00:19:47.160 --> 00:19:49.460 align:middle line:90%
four principles are.

00:19:49.460 --> 00:19:50.950 align:middle line:84%
But explaining the process
is really important.

00:19:50.950 --> 00:19:55.210 align:middle line:90%
And then this is so important.

00:19:55.210 --> 00:19:57.750 align:middle line:84%
Having the principal question
and the goal of the

00:19:57.750 --> 00:20:01.290 align:middle line:84%
brainstorming session
clear at the start.

00:20:01.290 --> 00:20:04.870 align:middle line:84%
Obviously, it's encouraging
freewheeling.

00:20:04.870 --> 00:20:06.290 align:middle line:90%
It's encouraging free thought.

00:20:06.290 --> 00:20:08.515 align:middle line:84%
It's encouraging all kinds
of wide open creativity.

00:20:08.515 --> 00:20:11.740 align:middle line:84%
And at the same time, if you do
that in an unbounded sort

00:20:11.740 --> 00:20:15.035 align:middle line:84%
of way, you might end up with
things that really in the end,

00:20:15.035 --> 00:20:17.480 align:middle line:84%
you don't have too many
useful ideas.

00:20:17.480 --> 00:20:19.925 align:middle line:84%
You have useful ideas for
something else, not for the

00:20:19.925 --> 00:20:22.370 align:middle line:84%
actually creative problem
that you have.

00:20:22.370 --> 00:20:25.450 align:middle line:84%
So if you take it from an ad
concept, you have a vodka

00:20:25.450 --> 00:20:29.270 align:middle line:84%
company that's like, oh, we need
an advertisement for our

00:20:29.270 --> 00:20:30.390 align:middle line:90%
awesome vodka or whatever.

00:20:30.390 --> 00:20:31.540 align:middle line:90%
And so you're like, all right.

00:20:31.540 --> 00:20:32.190 align:middle line:84%
We're going to have a
brainstorm session.

00:20:32.190 --> 00:20:33.430 align:middle line:84%
And a bunch of people
come up with ideas.

00:20:33.430 --> 00:20:36.470 align:middle line:84%
Now you're selling
dryers because it

00:20:36.470 --> 00:20:37.420 align:middle line:90%
was wide open, right?

00:20:37.420 --> 00:20:40.465 align:middle line:84%
It's like, oh, we've got these
great ad ideas for dryers, but

00:20:40.465 --> 00:20:42.648 align:middle line:84%
they're just really not going
to work for vodka.

00:20:42.648 --> 00:20:46.150 align:middle line:84%
Bringing it back to the video
game contract, you've got a

00:20:46.150 --> 00:20:48.520 align:middle line:84%
contract with a producer to make
a first person shooter,

00:20:48.520 --> 00:20:51.000 align:middle line:84%
and in your brainstorming
session, you've designed a

00:20:51.000 --> 00:20:53.360 align:middle line:90%
cool new platform.

00:20:53.360 --> 00:20:55.500 align:middle line:84%
Neat, but that's not where the
money is coming from, right?

00:20:55.500 --> 00:20:59.135 align:middle line:84%
So bounding the brainstorm
session is important too.

00:20:59.135 --> 00:21:01.500 align:middle line:84%
And you'll see that in the
exercises that we do today,

00:21:01.500 --> 00:21:02.930 align:middle line:84%
how it's important
to bound that.

00:21:02.930 --> 00:21:09.264 align:middle line:90%


00:21:09.264 --> 00:21:10.791 align:middle line:90%
Oh, and write down everything.

00:21:10.791 --> 00:21:13.100 align:middle line:90%
Sorry, I forgot about that.

00:21:13.100 --> 00:21:14.650 align:middle line:90%
This is an important point.

00:21:14.650 --> 00:21:17.280 align:middle line:90%


00:21:17.280 --> 00:21:19.347 align:middle line:84%
This happens to all of us, but
you have this great idea, and

00:21:19.347 --> 00:21:20.525 align:middle line:90%
then you don't write it down.

00:21:20.525 --> 00:21:21.942 align:middle line:84%
And then you go to bed, and
then the next day, you're

00:21:21.942 --> 00:21:24.570 align:middle line:84%
like, oh, I had this great
idea and you can't

00:21:24.570 --> 00:21:25.280 align:middle line:90%
remember it, right?

00:21:25.280 --> 00:21:29.750 align:middle line:84%
So writing down everything
is absolutely essential.

00:21:29.750 --> 00:21:32.120 align:middle line:84%
You'd be amazed the number of
times that a week later,

00:21:32.120 --> 00:21:35.790 align:middle line:84%
you're like, oh, we could put
these two ideas together as

00:21:35.790 --> 00:21:37.960 align:middle line:84%
long as you can remember
what those ideas were.

00:21:37.960 --> 00:21:41.550 align:middle line:84%
And so what you think, it's
hard to not mentally pass

00:21:41.550 --> 00:21:43.310 align:middle line:84%
judgment on things during the
brainstorm session, and what

00:21:43.310 --> 00:21:45.380 align:middle line:84%
you think might be great
now, may be a week

00:21:45.380 --> 00:21:46.535 align:middle line:90%
later not be as great.

00:21:46.535 --> 00:21:48.490 align:middle line:84%
And what you didn't
think will be.

00:21:48.490 --> 00:21:52.062 align:middle line:84%
And so making sure to have
everything written down is

00:21:52.062 --> 00:21:53.050 align:middle line:90%
really important.

00:21:53.050 --> 00:21:56.035 align:middle line:84%
And they even suggest having two
secretaries if you need it

00:21:56.035 --> 00:21:59.390 align:middle line:84%
if you have a large group with
lot of ideas and they're each

00:21:59.390 --> 00:22:00.630 align:middle line:90%
writing every other one.

00:22:00.630 --> 00:22:03.050 align:middle line:84%
That can be helpful to make sure
that you get everything.

00:22:03.050 --> 00:22:07.900 align:middle line:90%


00:22:07.900 --> 00:22:10.930 align:middle line:84%
Next is the question of what
sort of problems are suitable

00:22:10.930 --> 00:22:12.120 align:middle line:90%
to a brainstorming session.

00:22:12.120 --> 00:22:15.400 align:middle line:84%
The great example that Alex
Osborn gives is setting up a

00:22:15.400 --> 00:22:19.200 align:middle line:84%
brainstorm session on whether or
not to get married is not a

00:22:19.200 --> 00:22:20.940 align:middle line:84%
particularly suitable
question.

00:22:20.940 --> 00:22:23.370 align:middle line:84%
And that was an interesting
concept.

00:22:23.370 --> 00:22:26.460 align:middle line:84%
He's like, well, to decide to
get married, you apparently

00:22:26.460 --> 00:22:28.285 align:middle line:90%
list the pros and cons.

00:22:28.285 --> 00:22:30.185 align:middle line:84%
That's not exactly the process
I went through

00:22:30.185 --> 00:22:31.135 align:middle line:90%
before I got married.

00:22:31.135 --> 00:22:32.321 align:middle line:84%
I was like, well honey,
I'm going to have

00:22:32.321 --> 00:22:33.571 align:middle line:90%
to write this down.

00:22:33.571 --> 00:22:35.410 align:middle line:90%


00:22:35.410 --> 00:22:38.290 align:middle line:84%
But, fair or not, that was the
suggestion that he came up.

00:22:38.290 --> 00:22:39.460 align:middle line:84%
And he had a good
point, right?

00:22:39.460 --> 00:22:41.065 align:middle line:84%
The question of whether
or not to get married

00:22:41.065 --> 00:22:42.720 align:middle line:90%
is a judgment call.

00:22:42.720 --> 00:22:45.370 align:middle line:84%
It is not a creative
ideation process.

00:22:45.370 --> 00:22:49.860 align:middle line:84%
And so that's not a particularly
useful problem

00:22:49.860 --> 00:22:54.170 align:middle line:84%
that's suitable to the
brainstorming process.

00:22:54.170 --> 00:22:57.820 align:middle line:84%
You want a problem that is
going to be benefited by

00:22:57.820 --> 00:23:02.060 align:middle line:84%
having a large, selection,
a large corpus of ideas.

00:23:02.060 --> 00:23:04.050 align:middle line:84%
And so those are the kind of
problems that are more useful.

00:23:04.050 --> 00:23:07.930 align:middle line:84%
And you'll see when we do our
example exercise what some of

00:23:07.930 --> 00:23:08.900 align:middle line:90%
those might be.

00:23:08.900 --> 00:23:14.300 align:middle line:84%
I also put here that having a
clear definition of the aim is

00:23:14.300 --> 00:23:14.690 align:middle line:90%
really essential.

00:23:14.690 --> 00:23:16.230 align:middle line:84%
It's what we talked
about before.

00:23:16.230 --> 00:23:18.450 align:middle line:84%
You need to make sure that
everybody understands and

00:23:18.450 --> 00:23:19.200 align:middle line:90%
everybody's on the same page.

00:23:19.200 --> 00:23:22.012 align:middle line:84%
Otherwise, you'll end up with
stuff that might be useful for

00:23:22.012 --> 00:23:24.570 align:middle line:84%
something, but not useful for
what you're particularly

00:23:24.570 --> 00:23:25.970 align:middle line:90%
trying to do.

00:23:25.970 --> 00:23:29.980 align:middle line:84%
And so making that clear for
everybody is really important.

00:23:29.980 --> 00:23:32.550 align:middle line:84%
Keeping the problem as
simple as possible

00:23:32.550 --> 00:23:33.800 align:middle line:90%
is also really important.

00:23:33.800 --> 00:23:36.678 align:middle line:84%
Trying to keep simple language
for the problem.

00:23:36.678 --> 00:23:41.370 align:middle line:84%
Keep it constrained in a way
that is simple enough so that

00:23:41.370 --> 00:23:45.270 align:middle line:84%
people can work on it as
opposed to just feeling

00:23:45.270 --> 00:23:48.030 align:middle line:84%
limited by it, if that
makes any sense.

00:23:48.030 --> 00:23:50.240 align:middle line:84%
If something is overly
complicated and overly

00:23:50.240 --> 00:23:52.860 align:middle line:84%
constrained, then it becomes,
well, how do I fit

00:23:52.860 --> 00:23:54.260 align:middle line:90%
everything into this?

00:23:54.260 --> 00:23:56.670 align:middle line:84%
How do I match every single
one of these things?

00:23:56.670 --> 00:23:59.760 align:middle line:84%
If its' simpler, then it's a
little bit easier to work on

00:23:59.760 --> 00:24:01.920 align:middle line:90%
and try to be creative with.

00:24:01.920 --> 00:24:04.560 align:middle line:90%
So keeping problems simple.

00:24:04.560 --> 00:24:06.310 align:middle line:84%
Which isn't to say that complex
problems couldn't be

00:24:06.310 --> 00:24:10.010 align:middle line:84%
dealt with, but just divide
them into sub-problems.

00:24:10.010 --> 00:24:11.550 align:middle line:84%
Divide them into little
sections.

00:24:11.550 --> 00:24:13.923 align:middle line:84%
So there might be something
like, how could we

00:24:13.923 --> 00:24:15.665 align:middle line:90%
deal with the UI?

00:24:15.665 --> 00:24:18.620 align:middle line:84%
How could it look
in this game?

00:24:18.620 --> 00:24:20.720 align:middle line:84%
So rather than say, well how
are we going to design our

00:24:20.720 --> 00:24:23.100 align:middle line:84%
first person shooter, you've
got a brainstorming session

00:24:23.100 --> 00:24:25.600 align:middle line:84%
about what the UI could look
like for the first person

00:24:25.600 --> 00:24:25.740 align:middle line:90%
shooting game.

00:24:25.740 --> 00:24:28.930 align:middle line:84%
You have maybe a brainstorming
session for what the fiction

00:24:28.930 --> 00:24:30.400 align:middle line:84%
for this first person
shooter might be.

00:24:30.400 --> 00:24:32.935 align:middle line:84%
You're dividing it into
sub-problems rather than

00:24:32.935 --> 00:24:36.071 align:middle line:84%
having it be this gigantic
monolith of a thing.

00:24:36.071 --> 00:24:37.880 align:middle line:84%
And you can see how that would
be a problem, right?

00:24:37.880 --> 00:24:39.760 align:middle line:84%
Because if you just brainstorm
on what's our first person

00:24:39.760 --> 00:24:41.310 align:middle line:84%
shooter going to be,
you're going to get

00:24:41.310 --> 00:24:42.430 align:middle line:90%
ideas about the UI.

00:24:42.430 --> 00:24:43.590 align:middle line:84%
You're going to get ideas
about the fiction.

00:24:43.590 --> 00:24:45.459 align:middle line:84%
You're going to get ideas about
what sort of guns you

00:24:45.459 --> 00:24:47.580 align:middle line:84%
should use or what they
should sound like.

00:24:47.580 --> 00:24:50.925 align:middle line:84%
And it'll just be lots of
interesting ideas but

00:24:50.925 --> 00:24:52.175 align:middle line:90%
all over the place.

00:24:52.175 --> 00:24:54.240 align:middle line:90%


00:24:54.240 --> 00:24:58.284 align:middle line:84%
And yeah, the problem should
be clearly and simply

00:24:58.284 --> 00:24:58.768 align:middle line:90%
articulated.

00:24:58.768 --> 00:25:00.460 align:middle line:84%
I think that's what I said
by the shooting example.

00:25:00.460 --> 00:25:02.220 align:middle line:84%
Make sure that they're
articulated in a simple way.

00:25:02.220 --> 00:25:04.486 align:middle line:84%
Sometimes you can have a simple
problem that's not

00:25:04.486 --> 00:25:06.260 align:middle line:84%
articulated particularly
clearly.

00:25:06.260 --> 00:25:07.510 align:middle line:84%
So it's just something
to consider.

00:25:07.510 --> 00:25:11.110 align:middle line:90%


00:25:11.110 --> 00:25:18.150 align:middle line:84%
Responsibilities of the leader,
or whatever, the first

00:25:18.150 --> 00:25:21.116 align:middle line:84%
being to understand and explain
the problem and the

00:25:21.116 --> 00:25:22.070 align:middle line:90%
aim of the brainstorm session.

00:25:22.070 --> 00:25:24.650 align:middle line:84%
I mean a lot of times, people
maybe will write a memo

00:25:24.650 --> 00:25:26.200 align:middle line:90%
beforehand.

00:25:26.200 --> 00:25:29.140 align:middle line:84%
As the facilitator of the thing,
there's a person who

00:25:29.140 --> 00:25:32.910 align:middle line:84%
perhaps wants to see the
brainstorm be a success.

00:25:32.910 --> 00:25:36.710 align:middle line:84%
But mostly, having a clear
understanding of the problem.

00:25:36.710 --> 00:25:39.040 align:middle line:84%
And explaining that to the group
is an important job for

00:25:39.040 --> 00:25:40.122 align:middle line:90%
the leader.

00:25:40.122 --> 00:25:42.225 align:middle line:84%
I use this term facilitating
the session, encouraging

00:25:42.225 --> 00:25:44.230 align:middle line:84%
ideation, discouraging
criticism.

00:25:44.230 --> 00:25:49.510 align:middle line:84%
You are the watch guard for the
process, not necessarily--

00:25:49.510 --> 00:25:53.245 align:middle line:84%
you can sometimes be a
contributor and a watchdog for

00:25:53.245 --> 00:25:53.930 align:middle line:90%
the process.

00:25:53.930 --> 00:25:56.558 align:middle line:84%
But most important
is that you are a

00:25:56.558 --> 00:25:59.250 align:middle line:90%
watchdog for the process.

00:25:59.250 --> 00:26:03.042 align:middle line:84%
You'll see as we do it, it's
just so easy to slip into

00:26:03.042 --> 00:26:06.860 align:middle line:84%
these conversational habits
that are contrary to the

00:26:06.860 --> 00:26:08.246 align:middle line:90%
brainstorming process.

00:26:08.246 --> 00:26:11.402 align:middle line:84%
And so having someone who's
making sure people don't

00:26:11.402 --> 00:26:13.080 align:middle line:84%
criticize and encouraging people
like oh, I haven't

00:26:13.080 --> 00:26:13.660 align:middle line:90%
heard from this person.

00:26:13.660 --> 00:26:14.941 align:middle line:90%
Do you have ideas?

00:26:14.941 --> 00:26:19.430 align:middle line:84%
Even pulling people
out is important.

00:26:19.430 --> 00:26:21.160 align:middle line:84%
And that comes down to ensuring
that no voices are

00:26:21.160 --> 00:26:22.746 align:middle line:84%
lost during the discussion,
right?

00:26:22.746 --> 00:26:25.480 align:middle line:84%
I mean we had that ablest member
who had 15 ideas that

00:26:25.480 --> 00:26:26.530 align:middle line:84%
he wrote down, and he's like,
they're worthless.

00:26:26.530 --> 00:26:29.090 align:middle line:84%
Well, in some ways it's the
part of the leader, either

00:26:29.090 --> 00:26:31.910 align:middle line:84%
during the session or after
the session to try to

00:26:31.910 --> 00:26:35.680 align:middle line:84%
encourage those able members
to contribute.

00:26:35.680 --> 00:26:39.072 align:middle line:84%
Yeah, some of the most crack
pot ideas become the best

00:26:39.072 --> 00:26:41.930 align:middle line:84%
ones, so you really want to make
sure ever voice is heard.

00:26:41.930 --> 00:26:44.400 align:middle line:84%
And then encouraging the
synthesis, encouraging people

00:26:44.400 --> 00:26:48.790 align:middle line:84%
to riff on other ideas, trying
to find ways for people to

00:26:48.790 --> 00:26:49.900 align:middle line:90%
build on each other.

00:26:49.900 --> 00:26:52.950 align:middle line:84%
Even offering synthesis towards
the directives.

00:26:52.950 --> 00:26:54.215 align:middle line:84%
So maybe you have
a couple ideas.

00:26:54.215 --> 00:26:57.250 align:middle line:84%
And you're like, oh, 1
and 10 are similar.

00:26:57.250 --> 00:26:59.040 align:middle line:84%
Is there any way we could
combine this?

00:26:59.040 --> 00:27:02.477 align:middle line:84%
And somebody is like, yeah, we
could give him a helmet.

00:27:02.477 --> 00:27:03.950 align:middle line:90%
Awesome.

00:27:03.950 --> 00:27:04.950 align:middle line:90%
So it's simple.

00:27:04.950 --> 00:27:06.795 align:middle line:84%
I don't know what two
things you can

00:27:06.795 --> 00:27:08.120 align:middle line:90%
combine to get a helmet.

00:27:08.120 --> 00:27:09.520 align:middle line:90%
Can't get shot in the head.

00:27:09.520 --> 00:27:11.600 align:middle line:90%
How about a helmet?

00:27:11.600 --> 00:27:15.780 align:middle line:84%
All right, so responsibilities
for the secretary.

00:27:15.780 --> 00:27:17.290 align:middle line:84%
Most obviously, record
every and all ideas.

00:27:17.290 --> 00:27:18.712 align:middle line:90%
Write it all down.

00:27:18.712 --> 00:27:20.920 align:middle line:90%
You have to write it all down.

00:27:20.920 --> 00:27:22.240 align:middle line:90%
This is so important.

00:27:22.240 --> 00:27:25.546 align:middle line:84%
This one is often overlooked,
monitoring the schedule and

00:27:25.546 --> 00:27:28.270 align:middle line:90%
the duration of the session.

00:27:28.270 --> 00:27:31.070 align:middle line:84%
Something I learned a long,
long, long, time ago is one of

00:27:31.070 --> 00:27:33.626 align:middle line:84%
the worst things that can happen
is meetings that run

00:27:33.626 --> 00:27:38.210 align:middle line:84%
over or meetings that start late
or meetings that don't

00:27:38.210 --> 00:27:39.770 align:middle line:90%
adhere to a schedule.

00:27:39.770 --> 00:27:43.910 align:middle line:84%
No better way to lose your
employees or lose your staff

00:27:43.910 --> 00:27:47.850 align:middle line:90%
than to bite into their time.

00:27:47.850 --> 00:27:51.666 align:middle line:84%
And so making sure that it's
constrained and that it meets

00:27:51.666 --> 00:27:52.760 align:middle line:84%
the duration is really
important.

00:27:52.760 --> 00:27:56.260 align:middle line:84%
So, they seem simple, but
timing's a thing.

00:27:56.260 --> 00:27:57.990 align:middle line:84%
And then of course, they look
like participating in the

00:27:57.990 --> 00:27:58.770 align:middle line:90%
brainstorming.

00:27:58.770 --> 00:28:03.230 align:middle line:84%
Like I said, all voices should
be heard, and that oftentimes

00:28:03.230 --> 00:28:06.960 align:middle line:84%
will mean that the secretary
is a creative

00:28:06.960 --> 00:28:08.530 align:middle line:90%
professional as well.

00:28:08.530 --> 00:28:13.300 align:middle line:84%
And so making sure that you
participate [INAUDIBLE].

00:28:13.300 --> 00:28:18.927 align:middle line:84%
So we've got a few exercises now
to get you acclimated to

00:28:18.927 --> 00:28:21.120 align:middle line:90%
the idea of brainstorming.

00:28:21.120 --> 00:28:23.890 align:middle line:84%
The first one is an actual
individual brainstorm.

00:28:23.890 --> 00:28:26.446 align:middle line:84%
So if you have paper,
grab some paper at

00:28:26.446 --> 00:28:27.644 align:middle line:90%
the top of the pile.

00:28:27.644 --> 00:28:30.039 align:middle line:84%
AUDIENCE: If anyone is lacking
either writing

00:28:30.039 --> 00:28:31.476 align:middle line:90%
equipment or paper?

00:28:31.476 --> 00:28:33.871 align:middle line:84%
ABE STEIN: You could use
a note card too.

00:28:33.871 --> 00:28:36.720 align:middle line:84%
Really just something to write
on other than the table.

00:28:36.720 --> 00:28:49.710 align:middle line:90%


00:28:49.710 --> 00:28:50.960 align:middle line:90%
Note cards are totally fine.

00:28:50.960 --> 00:28:53.590 align:middle line:90%


00:28:53.590 --> 00:28:55.590 align:middle line:84%
As you guys are getting ready,
I'll continue to talk.

00:28:55.590 --> 00:28:57.724 align:middle line:84%
This is actually something that
I didn't mention in the

00:28:57.724 --> 00:28:59.605 align:middle line:84%
process but is actually
very useful to the

00:28:59.605 --> 00:29:00.640 align:middle line:90%
brainstorming process.

00:29:00.640 --> 00:29:03.060 align:middle line:84%
I think doing warm ups
before you actually

00:29:03.060 --> 00:29:04.250 align:middle line:90%
brainstorm is useful.

00:29:04.250 --> 00:29:06.482 align:middle line:84%
You know how people show up just
from lunch, especially if

00:29:06.482 --> 00:29:09.472 align:middle line:84%
it's one of those
picnic meetings.

00:29:09.472 --> 00:29:11.360 align:middle line:90%
People sometimes are tired.

00:29:11.360 --> 00:29:14.528 align:middle line:84%
People just might have other
things on the brain.

00:29:14.528 --> 00:29:17.653 align:middle line:84%
So getting into the habit,
getting warmed up to being

00:29:17.653 --> 00:29:21.080 align:middle line:90%
creative is important.

00:29:21.080 --> 00:29:26.130 align:middle line:84%
I tend to find it's a rare kind
of person who you just

00:29:26.130 --> 00:29:27.920 align:middle line:84%
give a blank piece of
paper to, and you're

00:29:27.920 --> 00:29:29.030 align:middle line:90%
like, oh, make something.

00:29:29.030 --> 00:29:29.895 align:middle line:90%
Go, be creative.

00:29:29.895 --> 00:29:31.715 align:middle line:90%
And they're like, vroom.

00:29:31.715 --> 00:29:33.080 align:middle line:90%
They just whip something out.

00:29:33.080 --> 00:29:35.160 align:middle line:90%
You have to get warmed up.

00:29:35.160 --> 00:29:37.160 align:middle line:84%
Visual artists sketch
constantly,

00:29:37.160 --> 00:29:38.360 align:middle line:90%
and that makes sense.

00:29:38.360 --> 00:29:39.450 align:middle line:84%
And then they build
on sketches.

00:29:39.450 --> 00:29:43.533 align:middle line:84%
I just make dumb pieces of music
that I'll maybe never

00:29:43.533 --> 00:29:45.132 align:middle line:84%
use for anything, but
maybe I will.

00:29:45.132 --> 00:29:45.840 align:middle line:90%
Who knows?

00:29:45.840 --> 00:29:48.224 align:middle line:84%
I make stupid sound effects
in the shower.

00:29:48.224 --> 00:29:52.080 align:middle line:84%
I consider that warming
up for work actually.

00:29:52.080 --> 00:29:55.664 align:middle line:90%
So you have to get warmed up.

00:29:55.664 --> 00:29:58.508 align:middle line:84%
And so this is just a really
quick, five-minute warm up.

00:29:58.508 --> 00:30:01.060 align:middle line:84%
And the idea is, write anything
that comes to your

00:30:01.060 --> 00:30:02.800 align:middle line:84%
mind for this specific
problem, and

00:30:02.800 --> 00:30:03.270 align:middle line:90%
I'll show you a picture.

00:30:03.270 --> 00:30:06.090 align:middle line:84%
Brainstorm possible uses-- it's
not really a brainstorm.

00:30:06.090 --> 00:30:08.410 align:middle line:84%
It's more just that you
individually come up with

00:30:08.410 --> 00:30:12.220 align:middle line:84%
creative ideas, creative uses,
for the following items.

00:30:12.220 --> 00:30:15.090 align:middle line:84%
And I'll give you five
minutes starting now.

00:30:15.090 --> 00:30:20.970 align:middle line:90%


00:30:20.970 --> 00:30:23.420 align:middle line:90%
All right.

00:30:23.420 --> 00:30:24.425 align:middle line:84%
Hopefully it was good
for a warm up.

00:30:24.425 --> 00:30:28.305 align:middle line:84%
Quick question by
a show of hand.

00:30:28.305 --> 00:30:29.275 align:middle line:90%
Be honest.

00:30:29.275 --> 00:30:32.185 align:middle line:90%
This is a safe environment.

00:30:32.185 --> 00:30:35.730 align:middle line:84%
How many of you had an idea that
you did not write down?

00:30:35.730 --> 00:30:39.625 align:middle line:84%
How many of you self-censored
yourself with an idea?

00:30:39.625 --> 00:30:42.060 align:middle line:84%
Yeah, Tommy, you were like,
oh, that's dumb.

00:30:42.060 --> 00:30:44.690 align:middle line:84%
See, it's hard to get out of
the habit of doing that.

00:30:44.690 --> 00:30:48.380 align:middle line:84%
It's hard to get out of this
habit of self-judgement.

00:30:48.380 --> 00:30:51.600 align:middle line:90%
And it's really important.

00:30:51.600 --> 00:30:53.580 align:middle line:84%
That dumb idea that you
think was worthless

00:30:53.580 --> 00:30:54.760 align:middle line:90%
might be a good one.

00:30:54.760 --> 00:30:57.260 align:middle line:84%
Does anyone who raised their
hand want to share what their

00:30:57.260 --> 00:31:00.236 align:middle line:84%
censored idea was just
to exorcise the

00:31:00.236 --> 00:31:03.866 align:middle line:90%
demons, so to speak?

00:31:03.866 --> 00:31:06.770 align:middle line:90%
No, no one?

00:31:06.770 --> 00:31:08.667 align:middle line:84%
All right, who wants to
share some ideas that

00:31:08.667 --> 00:31:09.840 align:middle line:90%
they did write down?

00:31:09.840 --> 00:31:11.440 align:middle line:90%
AUDIENCE: See, I have a lot.

00:31:11.440 --> 00:31:12.680 align:middle line:84%
ABE STEIN: Yeah, well
throw us a couple

00:31:12.680 --> 00:31:13.600 align:middle line:90%
that are your favorites.

00:31:13.600 --> 00:31:17.120 align:middle line:84%
AUDIENCE: C, lock pick,
MacGyver, connecting circuits.

00:31:17.120 --> 00:31:17.870 align:middle line:90%
ABE STEIN: There you go.

00:31:17.870 --> 00:31:21.680 align:middle line:84%
AUDIENCE: Caring hurts, a
knife, clothes hanger,

00:31:21.680 --> 00:31:27.826 align:middle line:84%
chopsticks, dowser, stirrer,
connect batteries, let air out

00:31:27.826 --> 00:31:30.896 align:middle line:84%
of tires, emo tool,
nose picker.

00:31:30.896 --> 00:31:31.880 align:middle line:90%
ABE STEIN: Sure.

00:31:31.880 --> 00:31:34.482 align:middle line:90%
AUDIENCE: Staple.

00:31:34.482 --> 00:31:35.790 align:middle line:90%
And a paper weight.

00:31:35.790 --> 00:31:36.810 align:middle line:90%
I have a lot of things.

00:31:36.810 --> 00:31:38.594 align:middle line:84%
ABE STEIN: Yeah, good,
that's awesome.

00:31:38.594 --> 00:31:39.040 align:middle line:90%
Try it out?

00:31:39.040 --> 00:31:42.660 align:middle line:84%
AUDIENCE: All right, I got,
let's see, fingernail cleaner,

00:31:42.660 --> 00:31:46.900 align:middle line:84%
an eyelash straightener,
basically rail gun ammo, a

00:31:46.900 --> 00:31:49.750 align:middle line:84%
balloon annihilator,
and an official

00:31:49.750 --> 00:31:51.560 align:middle line:90%
Tamagotchi TM resetter.

00:31:51.560 --> 00:31:55.570 align:middle line:90%


00:31:55.570 --> 00:31:57.080 align:middle line:84%
ABE STEIN: It resets a lot
of things actually.

00:31:57.080 --> 00:31:58.010 align:middle line:90%
Over to this side.

00:31:58.010 --> 00:31:59.852 align:middle line:90%
Owen, go ahead.

00:31:59.852 --> 00:32:04.250 align:middle line:90%
AUDIENCE: I had [INAUDIBLE].

00:32:04.250 --> 00:32:05.700 align:middle line:90%
I had scratch messaging tool.

00:32:05.700 --> 00:32:08.930 align:middle line:84%
I had used as a key ring,
conducted electricity with it.

00:32:08.930 --> 00:32:11.550 align:middle line:90%
Made it into jewelry.

00:32:11.550 --> 00:32:12.880 align:middle line:84%
Fixed umbrellas and what
have you with it,

00:32:12.880 --> 00:32:15.285 align:middle line:90%
which I've done before.

00:32:15.285 --> 00:32:16.050 align:middle line:90%
A money clip.

00:32:16.050 --> 00:32:19.520 align:middle line:90%
Use it as a screw for cooking.

00:32:19.520 --> 00:32:22.046 align:middle line:84%
Put it on top of the door, and
so when people open it and it

00:32:22.046 --> 00:32:24.008 align:middle line:84%
falls on the ground, you
know that somebody has

00:32:24.008 --> 00:32:25.258 align:middle line:90%
been in your room.

00:32:25.258 --> 00:32:28.320 align:middle line:90%


00:32:28.320 --> 00:32:30.060 align:middle line:90%
Lance boils, poke eyes out.

00:32:30.060 --> 00:32:33.135 align:middle line:90%


00:32:33.135 --> 00:32:34.982 align:middle line:90%
Hair accessory.

00:32:34.982 --> 00:32:35.886 align:middle line:90%
[INAUDIBLE].

00:32:35.886 --> 00:32:37.360 align:middle line:84%
ABE STEIN: That was
a good question.

00:32:37.360 --> 00:32:38.610 align:middle line:90%
Did you have a whole paper?

00:32:38.610 --> 00:32:40.904 align:middle line:90%


00:32:40.904 --> 00:32:42.752 align:middle line:90%
[INTERPOSING VOICES]

00:32:42.752 --> 00:32:46.720 align:middle line:84%
AUDIENCE: I had hairstyling
accessory, projectile,

00:32:46.720 --> 00:32:51.830 align:middle line:84%
something you could melt down
for metal and other stuff.

00:32:51.830 --> 00:32:52.616 align:middle line:84%
Something you could bend and
then put on chairs, and then

00:32:52.616 --> 00:32:53.866 align:middle line:84%
when people sit down,
it pokes them.

00:32:53.866 --> 00:32:56.150 align:middle line:90%


00:32:56.150 --> 00:32:58.210 align:middle line:90%
Modern art.

00:32:58.210 --> 00:33:01.980 align:middle line:84%
I thought you could get a bunch
and fill a dorm room

00:33:01.980 --> 00:33:04.560 align:middle line:84%
with it as a prank
or something.

00:33:04.560 --> 00:33:06.280 align:middle line:90%
Toothpick.

00:33:06.280 --> 00:33:08.385 align:middle line:84%
Hold stuff open for
emergency surgery.

00:33:08.385 --> 00:33:12.618 align:middle line:90%


00:33:12.618 --> 00:33:13.104 align:middle line:90%
ABE STEIN: Cool.

00:33:13.104 --> 00:33:14.076 align:middle line:90%
Some other ideas?

00:33:14.076 --> 00:33:17.478 align:middle line:84%
AUDIENCE: I thought you could
bend it into an interesting

00:33:17.478 --> 00:33:20.880 align:middle line:84%
flat shape, and then put it in
ink and use it as a stamp.

00:33:20.880 --> 00:33:22.350 align:middle line:84%
ABE STEIN: Very nice,
very good.

00:33:22.350 --> 00:33:24.524 align:middle line:90%
Cool, yeah, go ahead.

00:33:24.524 --> 00:33:26.150 align:middle line:84%
AUDIENCE: Game bits
and tokens.

00:33:26.150 --> 00:33:29.990 align:middle line:84%
Holder for dipping something
into liquids.

00:33:29.990 --> 00:33:34.319 align:middle line:84%
Tie clips and keeping small
boards together.

00:33:34.319 --> 00:33:34.800 align:middle line:90%
ABE STEIN: Very good.

00:33:34.800 --> 00:33:36.724 align:middle line:90%
Sure, yes?

00:33:36.724 --> 00:33:40.572 align:middle line:84%
AUDIENCE: A mini rock
garden rake.

00:33:40.572 --> 00:33:42.015 align:middle line:90%
Also a [INAUDIBLE].

00:33:42.015 --> 00:33:43.000 align:middle line:90%
ABE STEIN: That is very good.

00:33:43.000 --> 00:33:43.620 align:middle line:90%
Go ahead.

00:33:43.620 --> 00:33:45.140 align:middle line:90%
AUDIENCE: Heat generator.

00:33:45.140 --> 00:33:48.322 align:middle line:84%
If you work hard on it by
bending it and unbending it,

00:33:48.322 --> 00:33:49.735 align:middle line:90%
then it gets hots.

00:33:49.735 --> 00:33:50.206 align:middle line:90%
ABE STEIN: Very nice.

00:33:50.206 --> 00:33:51.150 align:middle line:84%
AUDIENCE: As long as
it doesn't break.

00:33:51.150 --> 00:33:51.445 align:middle line:90%
ABE STEIN: Yes?

00:33:51.445 --> 00:33:54.452 align:middle line:84%
AUDIENCE: I think about a
souvenir as a bulletin for a

00:33:54.452 --> 00:33:55.926 align:middle line:90%
lost robot.

00:33:55.926 --> 00:33:58.341 align:middle line:90%
ABE STEIN: That's good.

00:33:58.341 --> 00:33:59.950 align:middle line:90%
Say that again.

00:33:59.950 --> 00:34:02.774 align:middle line:84%
AUDIENCE: I was going to say
that it's a robot that is made

00:34:02.774 --> 00:34:04.470 align:middle line:84%
by humans, but it's
lost in space.

00:34:04.470 --> 00:34:07.338 align:middle line:84%
Then we have this thing that
reminded us of [INAUDIBLE]

00:34:07.338 --> 00:34:09.730 align:middle line:90%
a secret thing.

00:34:09.730 --> 00:34:12.530 align:middle line:84%
ABE STEIN: My favorite use for
a paper clip is cleaning the

00:34:12.530 --> 00:34:15.730 align:middle line:84%
lint out of my iPhone ear
jack, which drives me

00:34:15.730 --> 00:34:16.050 align:middle line:90%
absolutely crazy.

00:34:16.050 --> 00:34:18.606 align:middle line:84%
So I'm running on reserve
battery power, and my slide

00:34:18.606 --> 00:34:20.798 align:middle line:90%
show has been suspended.

00:34:20.798 --> 00:34:27.130 align:middle line:84%
In my office, there's a air
powered connector thing.

00:34:27.130 --> 00:34:29.210 align:middle line:84%
So yeah, how did we feel
about that exercise?

00:34:29.210 --> 00:34:30.310 align:middle line:84%
It got you to loosen
up a little bit?

00:34:30.310 --> 00:34:31.820 align:middle line:84%
It got you thinking
about some ideas?

00:34:31.820 --> 00:34:35.070 align:middle line:84%
It got you feeling the creative
juices flowing?

00:34:35.070 --> 00:34:38.370 align:middle line:84%
We have three more exercises
that we're going to do.

00:34:38.370 --> 00:34:41.430 align:middle line:90%
So much brainstorming.

00:34:41.430 --> 00:34:43.730 align:middle line:84%
This is the hardest work
I've ever done at MIT.

00:34:43.730 --> 00:34:46.795 align:middle line:84%
No, so we have a few more
exercises to get you guys

00:34:46.795 --> 00:34:49.020 align:middle line:84%
comfortable, to get you
guys relaxed with this

00:34:49.020 --> 00:34:50.418 align:middle line:90%
brainstorming process.

00:34:50.418 --> 00:34:52.282 align:middle line:84%
The next one is going to
be a group exercise.

00:34:52.282 --> 00:34:55.596 align:middle line:84%
I'm going to wait to describe
it until I can get

00:34:55.596 --> 00:34:56.989 align:middle line:90%
my slide show up.

00:34:56.989 --> 00:34:58.210 align:middle line:84%
Anybody else have
any particularly

00:34:58.210 --> 00:35:00.990 align:middle line:90%
choice paper clip ideas?

00:35:00.990 --> 00:35:02.460 align:middle line:84%
AUDIENCE: Oh, I just
thought of one.

00:35:02.460 --> 00:35:03.300 align:middle line:90%
ABE STEIN: What?

00:35:03.300 --> 00:35:05.250 align:middle line:84%
AUDIENCE: A sine
wave generator.

00:35:05.250 --> 00:35:06.860 align:middle line:90%
ABE STEIN: Oh, very good.

00:35:06.860 --> 00:35:08.110 align:middle line:90%
AUDIENCE: Wire frame doll.

00:35:08.110 --> 00:35:12.212 align:middle line:90%


00:35:12.212 --> 00:35:14.933 align:middle line:90%
AUDIENCE: [INAUDIBLE] shaker.

00:35:14.933 --> 00:35:16.640 align:middle line:90%
ABE STEIN: Oh yeah, totally.

00:35:16.640 --> 00:35:17.890 align:middle line:90%
[INTERPOSING VOICES]

00:35:17.890 --> 00:35:25.110 align:middle line:90%


00:35:25.110 --> 00:35:26.595 align:middle line:84%
ABE STEIN: Hold up
a second guys.

00:35:26.595 --> 00:35:29.565 align:middle line:84%
AUDIENCE: If we stop looking at
it as an [UNINTELLIGIBLE].

00:35:29.565 --> 00:35:32.535 align:middle line:84%
Take it apart like an Army man
and use it as a spear.

00:35:32.535 --> 00:35:37.010 align:middle line:84%
ABE STEIN: Yeah, like Man Vs.
Wild catching fish with it.

00:35:37.010 --> 00:35:37.750 align:middle line:90%
Bear Grylls.

00:35:37.750 --> 00:35:37.890 align:middle line:90%
Something

00:35:37.890 --> 00:35:40.269 align:middle line:90%
AUDIENCE: To chew on.

00:35:40.269 --> 00:35:42.738 align:middle line:84%
AUDIENCE: You could use it
as a catapult if you

00:35:42.738 --> 00:35:43.988 align:middle line:90%
bend the top part.

00:35:43.988 --> 00:35:46.126 align:middle line:90%


00:35:46.126 --> 00:35:47.376 align:middle line:84%
AUDIENCE: Rubber
band launcher.

00:35:47.376 --> 00:35:49.590 align:middle line:90%


00:35:49.590 --> 00:35:51.890 align:middle line:84%
AUDIENCE: Letting air
out of tires.

00:35:51.890 --> 00:35:53.140 align:middle line:90%
[INTERPOSING VOICES]

00:35:53.140 --> 00:36:04.242 align:middle line:90%


00:36:04.242 --> 00:36:05.492 align:middle line:90%
ABE STEIN: There we go.

00:36:05.492 --> 00:36:09.280 align:middle line:90%


00:36:09.280 --> 00:36:09.760 align:middle line:90%
[INTERPOSING VOICES]

00:36:09.760 --> 00:36:11.440 align:middle line:84%
AUDIENCE: Do you remember that
guy who had an oversized red

00:36:11.440 --> 00:36:16.040 align:middle line:84%
paper clip and ended up trading
it for a house?

00:36:16.040 --> 00:36:17.290 align:middle line:90%
Currency towards a house.

00:36:17.290 --> 00:36:20.480 align:middle line:90%


00:36:20.480 --> 00:36:23.010 align:middle line:84%
ABE STEIN: Cool, so hopefully
that got you loosened up.

00:36:23.010 --> 00:36:26.106 align:middle line:84%
I do want to just emphasize
again, for those of you who

00:36:26.106 --> 00:36:27.750 align:middle line:84%
raised your hand, and even
though of you who did not

00:36:27.750 --> 00:36:29.830 align:middle line:84%
raise your hand because you
were censoring the truth

00:36:29.830 --> 00:36:32.830 align:middle line:84%
because you were afraid,
try not to self-censor.

00:36:32.830 --> 00:36:34.330 align:middle line:84%
Really, it's important
to brainstorming.

00:36:34.330 --> 00:36:34.830 align:middle line:84%
AUDIENCE: It sounds
like the military.

00:36:34.830 --> 00:36:37.330 align:middle line:84%
ABE STEIN: Yeah, stop
self-censoring.

00:36:37.330 --> 00:36:41.330 align:middle line:84%
I bet those crappy ideas that
you didn't write down are

00:36:41.330 --> 00:36:42.400 align:middle line:90%
actually really awesome.

00:36:42.400 --> 00:36:46.100 align:middle line:84%
So activity #2, we're going to
work as one large group.

00:36:46.100 --> 00:36:47.300 align:middle line:90%
This is our conch shell.

00:36:47.300 --> 00:36:48.588 align:middle line:84%
It doesn't look like
one, I know.

00:36:48.588 --> 00:36:51.840 align:middle line:84%
But the principle
still applies.

00:36:51.840 --> 00:36:56.010 align:middle line:84%
This is just to get us in the
habit, in the shape of

00:36:56.010 --> 00:36:59.670 align:middle line:84%
speaking one at a time, not
interrupting each other.

00:36:59.670 --> 00:37:02.652 align:middle line:84%
And in some senses building on
each other's ideas too, right?

00:37:02.652 --> 00:37:05.360 align:middle line:84%
There's something in the
physical passing of the ball

00:37:05.360 --> 00:37:08.080 align:middle line:84%
after you've heard someone's
idea that might encourage that

00:37:08.080 --> 00:37:11.040 align:middle line:84%
sort of synthesis of ideas
as you're going.

00:37:11.040 --> 00:37:13.566 align:middle line:84%
I will be your fearless
leader.

00:37:13.566 --> 00:37:15.641 align:middle line:84%
All that means is that I just
make sure you're not

00:37:15.641 --> 00:37:17.980 align:middle line:90%
interrupting each other.

00:37:17.980 --> 00:37:23.230 align:middle line:84%
And we're going to brainstorm
solutions to a design problem.

00:37:23.230 --> 00:37:25.666 align:middle line:84%
This one I think is actually
a lot of fun.

00:37:25.666 --> 00:37:27.390 align:middle line:84%
So, I will show you the
design problem.

00:37:27.390 --> 00:37:30.830 align:middle line:84%
I will maybe throw out an idea,
and then I will toss the

00:37:30.830 --> 00:37:33.190 align:middle line:84%
conch shell to the first
person who wants it.

00:37:33.190 --> 00:37:34.570 align:middle line:84%
And then it doesn't have
to go back to me.

00:37:34.570 --> 00:37:36.730 align:middle line:84%
Just anyone who wants it,
throw up your hand.

00:37:36.730 --> 00:37:38.630 align:middle line:90%
And we'll keep moving around.

00:37:38.630 --> 00:37:40.140 align:middle line:84%
Please close the lids
on your drinks.

00:37:40.140 --> 00:37:42.750 align:middle line:90%


00:37:42.750 --> 00:37:47.530 align:middle line:84%
Put away your crystal stuff that
you don't want shattered.

00:37:47.530 --> 00:37:50.110 align:middle line:84%
So we'll take approximately
15 minutes on this.

00:37:50.110 --> 00:37:52.330 align:middle line:84%
We'll see how our
momentum goes.

00:37:52.330 --> 00:37:53.970 align:middle line:84%
So you've just finished
updating Tetris

00:37:53.970 --> 00:37:55.510 align:middle line:90%
for Xbox Live Arcade.

00:37:55.510 --> 00:37:56.400 align:middle line:90%
Awesome.

00:37:56.400 --> 00:37:58.400 align:middle line:84%
I don't know how you got the
rights, but that's great.

00:37:58.400 --> 00:38:00.580 align:middle line:84%
Microsoft is demanding a set of
achievement for integrating

00:38:00.580 --> 00:38:03.826 align:middle line:84%
the game into their online
service, because unless you

00:38:03.826 --> 00:38:06.800 align:middle line:84%
have achievements, it's
not a real game.

00:38:06.800 --> 00:38:09.570 align:middle line:84%
So, we are going to brainstorm
possible player achievements

00:38:09.570 --> 00:38:11.860 align:middle line:84%
for your new version
of Tetris.

00:38:11.860 --> 00:38:13.300 align:middle line:84%
You know what achievements
are, right?

00:38:13.300 --> 00:38:16.142 align:middle line:84%
Those little things that pop up
on your Xbox every time you

00:38:16.142 --> 00:38:16.930 align:middle line:90%
do anything?

00:38:16.930 --> 00:38:20.110 align:middle line:84%
So that is our idea for
Tetris achievements.

00:38:20.110 --> 00:38:21.443 align:middle line:90%
And I'll start.

00:38:21.443 --> 00:38:25.147 align:middle line:84%
How about for actually getting
four lines, you get a Tetris

00:38:25.147 --> 00:38:26.780 align:middle line:90%
achievement.

00:38:26.780 --> 00:38:28.610 align:middle line:90%
Who wants to be next?

00:38:28.610 --> 00:38:30.420 align:middle line:84%
AUDIENCE: You get an achievement
for losing as

00:38:30.420 --> 00:38:32.910 align:middle line:84%
quickly as possibly, which
they think will be like,

00:38:32.910 --> 00:38:34.160 align:middle line:90%
really obvious.

00:38:34.160 --> 00:38:36.960 align:middle line:90%


00:38:36.960 --> 00:38:40.630 align:middle line:84%
AUDIENCE: Getting three
lines with an S-piece.

00:38:40.630 --> 00:38:43.410 align:middle line:84%
AUDIENCE: Drawing some sort of
unique little picture with the

00:38:43.410 --> 00:38:47.890 align:middle line:84%
Tetris blocks, like something
new perhaps.

00:38:47.890 --> 00:38:49.280 align:middle line:84%
AUDIENCE: Putting one
of each block down.

00:38:49.280 --> 00:38:53.340 align:middle line:90%


00:38:53.340 --> 00:38:54.980 align:middle line:84%
AUDIENCE: Lasting for a certain
amount of time without

00:38:54.980 --> 00:38:56.542 align:middle line:84%
ever getting above
a certain height.

00:38:56.542 --> 00:38:57.792 align:middle line:90%
ABE STEIN: Very cool.

00:38:57.792 --> 00:39:00.880 align:middle line:90%


00:39:00.880 --> 00:39:03.450 align:middle line:84%
AUDIENCE: Lasting a certain
amount of time without ever

00:39:03.450 --> 00:39:05.890 align:middle line:90%
locating a piece.

00:39:05.890 --> 00:39:08.835 align:middle line:84%
AUDIENCE: Modern Tetris games
have a system where you can

00:39:08.835 --> 00:39:10.759 align:middle line:84%
rotate indefinitely when
your piece is down.

00:39:10.759 --> 00:39:13.164 align:middle line:84%
So you rotate indefinitely for
a minute or two or three.

00:39:13.164 --> 00:39:16.050 align:middle line:90%


00:39:16.050 --> 00:39:18.260 align:middle line:84%
AUDIENCE: Lasting a certain
amount of time without ever

00:39:18.260 --> 00:39:20.110 align:middle line:84%
clearing a line with
a straight piece.

00:39:20.110 --> 00:39:24.290 align:middle line:90%


00:39:24.290 --> 00:39:27.910 align:middle line:84%
AUDIENCE: Putting your piece
down underneath another piece

00:39:27.910 --> 00:39:29.823 align:middle line:90%
into a little hole.

00:39:29.823 --> 00:39:30.769 align:middle line:90%
ABE STEIN: Sliding it in?

00:39:30.769 --> 00:39:32.019 align:middle line:90%
AUDIENCE: The T-spin.

00:39:32.019 --> 00:39:34.080 align:middle line:90%


00:39:34.080 --> 00:39:35.729 align:middle line:84%
AUDIENCE: Spelling USSR
with your pieces.

00:39:35.729 --> 00:39:40.130 align:middle line:90%


00:39:40.130 --> 00:39:42.086 align:middle line:90%
That was a bad throw.

00:39:42.086 --> 00:39:45.020 align:middle line:84%
AUDIENCE: Making a
conglomeration of all pieces

00:39:45.020 --> 00:39:46.976 align:middle line:84%
into a shape of a
regular piece.

00:39:46.976 --> 00:39:50.399 align:middle line:84%
So the whole board
is one L-shape.

00:39:50.399 --> 00:39:53.340 align:middle line:90%
ABE STEIN: Very cool.

00:39:53.340 --> 00:39:55.320 align:middle line:84%
AUDIENCE: Basically only moving
the pieces in beat to

00:39:55.320 --> 00:39:56.570 align:middle line:90%
the music that's playing.

00:39:56.570 --> 00:39:58.780 align:middle line:90%


00:39:58.780 --> 00:40:03.390 align:middle line:84%
AUDIENCE: Spelling USA with
your pieces, but doing it.

00:40:03.390 --> 00:40:04.640 align:middle line:84%
ABE STEIN: Capitalist
centered.

00:40:04.640 --> 00:40:07.320 align:middle line:90%


00:40:07.320 --> 00:40:09.974 align:middle line:84%
AUDIENCE: High score and high
score without pairing lines.

00:40:09.974 --> 00:40:13.390 align:middle line:90%


00:40:13.390 --> 00:40:16.318 align:middle line:84%
AUDIENCE: Managing to clear
the entire board in a game

00:40:16.318 --> 00:40:17.782 align:middle line:84%
that has already reached the
top line, but not quite

00:40:17.782 --> 00:40:19.032 align:middle line:90%
overflowed.

00:40:19.032 --> 00:40:23.160 align:middle line:90%


00:40:23.160 --> 00:40:25.760 align:middle line:84%
AUDIENCE: Putting a piece down
without actually looking at

00:40:25.760 --> 00:40:27.010 align:middle line:90%
the piece at all.

00:40:27.010 --> 00:40:31.003 align:middle line:90%


00:40:31.003 --> 00:40:34.979 align:middle line:84%
AUDIENCE: Most pieces per
time, so [INAUDIBLE].

00:40:34.979 --> 00:40:36.229 align:middle line:90%
ABE STEIN: Sure.

00:40:36.229 --> 00:40:37.980 align:middle line:90%


00:40:37.980 --> 00:40:40.365 align:middle line:84%
AUDIENCE: One day of continuous
Tetris play.

00:40:40.365 --> 00:40:43.335 align:middle line:90%


00:40:43.335 --> 00:40:44.820 align:middle line:90%
ABE STEIN: Marathon challenge.

00:40:44.820 --> 00:40:47.620 align:middle line:84%
AUDIENCE: Breaking the
previous high score.

00:40:47.620 --> 00:40:49.150 align:middle line:84%
AUDIENCE: Only ever shifting the
pieces either to the right

00:40:49.150 --> 00:40:50.646 align:middle line:84%
or to the left the
entire game.

00:40:50.646 --> 00:40:52.780 align:middle line:90%
ABE STEIN: Ah.

00:40:52.780 --> 00:40:54.560 align:middle line:84%
AUDIENCE: Doing the marathon
challenge but only listening

00:40:54.560 --> 00:40:55.810 align:middle line:84%
to one piece of music
the entire time.

00:40:55.810 --> 00:41:01.260 align:middle line:90%


00:41:01.260 --> 00:41:04.760 align:middle line:84%
AUDIENCE: Clearing a level by
dropping pieces before they

00:41:04.760 --> 00:41:06.540 align:middle line:90%
fall five spaces.

00:41:06.540 --> 00:41:07.790 align:middle line:84%
ABE STEIN: Oh, all
right, cool.

00:41:07.790 --> 00:41:11.880 align:middle line:90%


00:41:11.880 --> 00:41:15.100 align:middle line:84%
AUDIENCE: Rotating every single
piece that you play.

00:41:15.100 --> 00:41:17.500 align:middle line:90%
ABE STEIN: Oh, very good.

00:41:17.500 --> 00:41:19.200 align:middle line:84%
AUDIENCE: Never going above a
certain line for a certain

00:41:19.200 --> 00:41:20.072 align:middle line:90%
amount of time.

00:41:20.072 --> 00:41:24.507 align:middle line:84%
ABE STEIN: Ooh, a sustaining
effort.

00:41:24.507 --> 00:41:25.318 align:middle line:84%
AUDIENCE: All of the
above, but on

00:41:25.318 --> 00:41:26.568 align:middle line:90%
different difficulty levels.

00:41:26.568 --> 00:41:30.850 align:middle line:90%


00:41:30.850 --> 00:41:33.665 align:middle line:84%
AUDIENCE: Clearing three lines
with a T, I guess.

00:41:33.665 --> 00:41:34.070 align:middle line:90%
ABE STEIN: There you go.

00:41:34.070 --> 00:41:35.590 align:middle line:90%
Sure.

00:41:35.590 --> 00:41:38.590 align:middle line:84%
AUDIENCE: Starting
up the game.

00:41:38.590 --> 00:41:41.120 align:middle line:84%
AUDIENCE: Clearing
an entire screen.

00:41:41.120 --> 00:41:44.381 align:middle line:90%
AUDIENCE: Using the L-block.

00:41:44.381 --> 00:41:47.790 align:middle line:90%
It doesn't matter how.

00:41:47.790 --> 00:41:48.764 align:middle line:84%
AUDIENCE: [? Turning ?] a
box a different color.

00:41:48.764 --> 00:41:51.686 align:middle line:84%
So clearing lines always
with the same color.

00:41:51.686 --> 00:41:57.530 align:middle line:90%


00:41:57.530 --> 00:42:01.450 align:middle line:84%
AUDIENCE: Rotating a
piece 720 degrees.

00:42:01.450 --> 00:42:04.980 align:middle line:84%
AUDIENCE: Only matching pieces
such that the U-blocks that

00:42:04.980 --> 00:42:07.340 align:middle line:84%
fall down are touching blocks
of the same color.

00:42:07.340 --> 00:42:08.720 align:middle line:90%
ABE STEIN: Cool.

00:42:08.720 --> 00:42:11.870 align:middle line:84%
AUDIENCE: Clear two, four
block segments with two

00:42:11.870 --> 00:42:16.200 align:middle line:90%
consecutive lines.

00:42:16.200 --> 00:42:17.890 align:middle line:84%
AUDIENCE: Clearing a level
using only tetrices.

00:42:17.890 --> 00:42:22.890 align:middle line:90%


00:42:22.890 --> 00:42:26.458 align:middle line:84%
AUDIENCE: Sorry, you
can't talk anymore.

00:42:26.458 --> 00:42:28.197 align:middle line:84%
AUDIENCE: Challenging somebody
on your friends

00:42:28.197 --> 00:42:31.428 align:middle line:90%
list to beat the score.

00:42:31.428 --> 00:42:32.919 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:42:32.919 --> 00:42:35.901 align:middle line:84%
someone on your friends
list to lose faster.

00:42:35.901 --> 00:42:39.880 align:middle line:90%


00:42:39.880 --> 00:42:43.290 align:middle line:84%
AUDIENCE: Having no holes in the
golf course at all times.

00:42:43.290 --> 00:42:46.050 align:middle line:90%
ABE STEIN: Oh cool.

00:42:46.050 --> 00:42:49.110 align:middle line:84%
AUDIENCE: Inviting one of
your Xbox Live friends

00:42:49.110 --> 00:42:51.600 align:middle line:90%
to play with you.

00:42:51.600 --> 00:42:55.030 align:middle line:84%
AUDIENCE: Five consecutive
line clears.

00:42:55.030 --> 00:42:56.920 align:middle line:84%
AUDIENCE: Beating one of your
friends on Xbox Live when you

00:42:56.920 --> 00:43:00.315 align:middle line:90%
play with them.

00:43:00.315 --> 00:43:05.660 align:middle line:84%
AUDIENCE: Losing to a
friend on Xbox Live.

00:43:05.660 --> 00:43:07.912 align:middle line:84%
AUDIENCE: Playing with
a friend for one hour

00:43:07.912 --> 00:43:08.896 align:middle line:90%
continuously.

00:43:08.896 --> 00:43:10.146 align:middle line:90%
Plus one day.

00:43:10.146 --> 00:43:12.840 align:middle line:90%


00:43:12.840 --> 00:43:14.800 align:middle line:84%
AUDIENCE: Beating a
score set by the

00:43:14.800 --> 00:43:18.330 align:middle line:90%
original creator of Tetris.

00:43:18.330 --> 00:43:21.106 align:middle line:84%
AUDIENCE: Clearing a line
somewhere above the first line

00:43:21.106 --> 00:43:23.998 align:middle line:84%
when the first line only has
one block filled in.

00:43:23.998 --> 00:43:31.710 align:middle line:90%


00:43:31.710 --> 00:43:33.090 align:middle line:84%
AUDIENCE: I think
it's possible.

00:43:33.090 --> 00:43:34.588 align:middle line:90%
It definitely is.

00:43:34.588 --> 00:43:37.576 align:middle line:90%
You get the flat ones.

00:43:37.576 --> 00:43:38.074 align:middle line:84%
ABE STEIN: Someone has
to have ideas.

00:43:38.074 --> 00:43:40.066 align:middle line:90%
There's an idea.

00:43:40.066 --> 00:43:43.552 align:middle line:84%
AUDIENCE: Lose more than
10 levels to a friend.

00:43:43.552 --> 00:43:44.802 align:middle line:90%
[INAUDIBLE].

00:43:44.802 --> 00:43:47.560 align:middle line:90%


00:43:47.560 --> 00:43:49.252 align:middle line:84%
AUDIENCE: Play the original
creator of

00:43:49.252 --> 00:43:52.870 align:middle line:90%
Tetris on Xbox Live.

00:43:52.870 --> 00:43:54.640 align:middle line:90%
AUDIENCE: Losing 100 times.

00:43:54.640 --> 00:43:55.890 align:middle line:90%
ABE STEIN: Yeah, there you go.

00:43:55.890 --> 00:43:58.090 align:middle line:90%


00:43:58.090 --> 00:43:59.430 align:middle line:84%
AUDIENCE: Playing on
increasingly ridiculous

00:43:59.430 --> 00:44:01.710 align:middle line:84%
difficulties with achievements
for each.

00:44:01.710 --> 00:44:04.840 align:middle line:84%
Or speeds, increasingly
difficult speeds.

00:44:04.840 --> 00:44:07.436 align:middle line:84%
AUDIENCE: Completing the Tetris
challenge, which is

00:44:07.436 --> 00:44:10.350 align:middle line:84%
presumably some kind of game
where you have to throw a box

00:44:10.350 --> 00:44:13.640 align:middle line:84%
in the right sequence in order
to clear all the lines.

00:44:13.640 --> 00:44:17.680 align:middle line:84%
AUDIENCE: Clearing
1,000 lines.

00:44:17.680 --> 00:44:21.800 align:middle line:84%
AUDIENCE: Playing
invisible mode.

00:44:21.800 --> 00:44:24.070 align:middle line:84%
AUDIENCE: Playing for a certain
amount of time while

00:44:24.070 --> 00:44:25.968 align:middle line:84%
holding down the Down
key continuously.

00:44:25.968 --> 00:44:29.960 align:middle line:90%


00:44:29.960 --> 00:44:31.530 align:middle line:84%
ABE STEIN: Only rotating in
one direction, always.

00:44:31.530 --> 00:44:34.953 align:middle line:84%
I don't know if someone
said that already.

00:44:34.953 --> 00:44:37.398 align:middle line:84%
AUDIENCE: Getting 10
achievements in Tetris.

00:44:37.398 --> 00:44:47.090 align:middle line:90%


00:44:47.090 --> 00:44:50.526 align:middle line:84%
AUDIENCE: Getting every
achievement in Tetris.

00:44:50.526 --> 00:44:52.008 align:middle line:84%
ABE STEIN: Oh no, how
can you get it?

00:44:52.008 --> 00:44:52.502 align:middle line:90%
AUDIENCE: It's a paradox.

00:44:52.502 --> 00:44:55.470 align:middle line:90%
It's impossible.

00:44:55.470 --> 00:44:58.277 align:middle line:84%
AUDIENCE: Always have lost on
the far left and on the far

00:44:58.277 --> 00:44:59.522 align:middle line:90%
right column.

00:44:59.522 --> 00:45:02.510 align:middle line:90%
Oh yeah, sure.

00:45:02.510 --> 00:45:05.560 align:middle line:84%
ABE STEIN: Cool, I think that
had some decent momentum, but

00:45:05.560 --> 00:45:08.040 align:middle line:84%
I think our mission
was accomplished.

00:45:08.040 --> 00:45:10.080 align:middle line:84%
We were really only giving one
idea at a time because it was

00:45:10.080 --> 00:45:11.310 align:middle line:84%
only the person who had the
ball that was talking.

00:45:11.310 --> 00:45:14.505 align:middle line:84%
That, probably with a little bit
more speed and momentum,

00:45:14.505 --> 00:45:15.400 align:middle line:90%
but it was nice.

00:45:15.400 --> 00:45:17.040 align:middle line:84%
We had a little building
on ideas.

00:45:17.040 --> 00:45:20.200 align:middle line:84%
We're starting to get
this brainstorm.

00:45:20.200 --> 00:45:23.128 align:middle line:84%
There was still some
shyness, which is--

00:45:23.128 --> 00:45:24.586 align:middle line:84%
people have different
personalities,

00:45:24.586 --> 00:45:27.016 align:middle line:90%
but stop being shy.

00:45:27.016 --> 00:45:27.826 align:middle line:84%
You're allowed to
have different

00:45:27.826 --> 00:45:28.960 align:middle line:90%
personalities, but stop it.

00:45:28.960 --> 00:45:31.110 align:middle line:90%
No, so that's activity #2.

00:45:31.110 --> 00:45:34.420 align:middle line:90%


00:45:34.420 --> 00:45:35.580 align:middle line:84%
Any questions about
that process?

00:45:35.580 --> 00:45:36.330 align:middle line:90%
How did we feel about it?

00:45:36.330 --> 00:45:40.074 align:middle line:84%
Any thoughts on it before we
go on to the next activity?

00:45:40.074 --> 00:45:41.421 align:middle line:90%
All right.

00:45:41.421 --> 00:45:42.864 align:middle line:90%
Next activity.

00:45:42.864 --> 00:45:44.880 align:middle line:84%
Actually, this is our
last activity.

00:45:44.880 --> 00:45:47.240 align:middle line:84%
Sorry, I said there were four,
but there are only three.

00:45:47.240 --> 00:45:49.350 align:middle line:90%
[INAUDIBLE]

00:45:49.350 --> 00:45:51.070 align:middle line:90%
I screwed up.

00:45:51.070 --> 00:45:56.460 align:middle line:84%
OK, so this one is a more
formal brainstorm.

00:45:56.460 --> 00:45:58.165 align:middle line:84%
And actually, I screwed
up that last one.

00:45:58.165 --> 00:45:59.988 align:middle line:84%
We didn't have a secretary, so
all of those great Tetris

00:45:59.988 --> 00:46:02.916 align:middle line:84%
ideas are now lost because I
can't remember any of them.

00:46:02.916 --> 00:46:03.892 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:46:03.892 --> 00:46:06.820 align:middle line:90%
ABE STEIN: Oh yes.

00:46:06.820 --> 00:46:09.748 align:middle line:90%
Did we not have that?

00:46:09.748 --> 00:46:10.998 align:middle line:84%
Let me just get these
[UNINTELLIGIBLE].

00:46:10.998 --> 00:46:13.470 align:middle line:90%


00:46:13.470 --> 00:46:16.770 align:middle line:84%
So what we're going to do is
we're going to separate into

00:46:16.770 --> 00:46:18.272 align:middle line:90%
two design teams.

00:46:18.272 --> 00:46:20.694 align:middle line:84%
So it will just totally
be by location.

00:46:20.694 --> 00:46:22.395 align:middle line:84%
We'll just get half of
you over here and

00:46:22.395 --> 00:46:24.510 align:middle line:90%
half of you over there.

00:46:24.510 --> 00:46:26.770 align:middle line:84%
I want the two to designate
one leader.

00:46:26.770 --> 00:46:28.710 align:middle line:84%
That's going to be the person
who's responsible--

00:46:28.710 --> 00:46:29.660 align:middle line:90%
clerk--

00:46:29.660 --> 00:46:31.060 align:middle line:90%
for facilitating it.

00:46:31.060 --> 00:46:31.730 align:middle line:90%
Did I say clerk there?

00:46:31.730 --> 00:46:32.710 align:middle line:90%
A leader and a secretary.

00:46:32.710 --> 00:46:36.800 align:middle line:84%
It's supposed to a clerk
leader and a secretary.

00:46:36.800 --> 00:46:39.010 align:middle line:84%
So one person to write
everything down, and one

00:46:39.010 --> 00:46:40.770 align:middle line:84%
person to obviously
facilitate.

00:46:40.770 --> 00:46:44.330 align:middle line:84%
And we're going to do
20 or so minute

00:46:44.330 --> 00:46:47.670 align:middle line:90%
brainstorm for a game pitch.

00:46:47.670 --> 00:46:49.120 align:middle line:90%
What do I mean by game pitch?

00:46:49.120 --> 00:46:53.670 align:middle line:84%
Think of the, you're in an
elevator with Miyamoto or

00:46:53.670 --> 00:46:56.940 align:middle line:84%
you're in an elevator with
[? Philip Haas ?], and you

00:46:56.940 --> 00:46:59.210 align:middle line:84%
have this game idea that
you need to pitch.

00:46:59.210 --> 00:47:02.180 align:middle line:84%
But you're only going to
the 10th floor or so.

00:47:02.180 --> 00:47:04.550 align:middle line:84%
And so really, you have 30
seconds, a minute, two

00:47:04.550 --> 00:47:08.770 align:middle line:84%
minutes, to get the
core information

00:47:08.770 --> 00:47:09.930 align:middle line:90%
about this game out.

00:47:09.930 --> 00:47:12.960 align:middle line:84%
So that can be something like
a title, maybe a tagline for

00:47:12.960 --> 00:47:18.090 align:middle line:84%
it, any main features you
might have for it.

00:47:18.090 --> 00:47:21.690 align:middle line:84%
Of course, it would be way too
easy, or way actually crazy

00:47:21.690 --> 00:47:24.836 align:middle line:84%
for me to be like, any game at
all, because there are lots of

00:47:24.836 --> 00:47:25.770 align:middle line:84%
different types of
games obviously.

00:47:25.770 --> 00:47:28.080 align:middle line:84%
So it's going to be a game
based on the following

00:47:28.080 --> 00:47:28.400 align:middle line:90%
constraint.

00:47:28.400 --> 00:47:30.255 align:middle line:84%
So what I'd like to do first
before I give you the

00:47:30.255 --> 00:47:31.930 align:middle line:84%
constraint is let's divide
ourselves in half.

00:47:31.930 --> 00:47:37.210 align:middle line:84%
We can draw this imaginary line
diagonally dividing the

00:47:37.210 --> 00:47:41.228 align:middle line:84%
two of you back there, and we'll
just get one half here,

00:47:41.228 --> 00:47:42.224 align:middle line:90%
one half there.

00:47:42.224 --> 00:47:43.474 align:middle line:90%
[INTERPOSING VOICES]

00:47:43.474 --> 00:47:48.200 align:middle line:90%


00:47:48.200 --> 00:47:49.680 align:middle line:84%
ABE STEIN: And once I give you
the constraints, we'll

00:47:49.680 --> 00:47:50.930 align:middle line:84%
actually find a separate room
for the other team.

00:47:50.930 --> 00:47:54.900 align:middle line:90%


00:47:54.900 --> 00:47:55.950 align:middle line:84%
AUDIENCE: You're stuck
on that wire.

00:47:55.950 --> 00:47:58.250 align:middle line:90%
That's an achievement there.

00:47:58.250 --> 00:47:59.500 align:middle line:90%
[INTERPOSING VOICES]

00:47:59.500 --> 00:48:13.950 align:middle line:90%


00:48:13.950 --> 00:48:15.167 align:middle line:84%
ABE STEIN: If someone has a
piece of paper, they can jot

00:48:15.167 --> 00:48:17.360 align:middle line:90%
down their ideas.

00:48:17.360 --> 00:48:19.300 align:middle line:84%
Just write on a piece
of paper.

00:48:19.300 --> 00:48:20.566 align:middle line:90%
So these are your teams.

00:48:20.566 --> 00:48:21.070 align:middle line:90%
You guys will go in that room.

00:48:21.070 --> 00:48:22.850 align:middle line:90%
You guys stay out here.

00:48:22.850 --> 00:48:25.410 align:middle line:84%
As soon as I give you the
constraint, designate a

00:48:25.410 --> 00:48:29.430 align:middle line:84%
clerk/leader, a fearless leader,
and a secretary,

00:48:29.430 --> 00:48:30.840 align:middle line:84%
someone to write everything
down.

00:48:30.840 --> 00:48:33.220 align:middle line:84%
Because our groups are
relatively small, right, we

00:48:33.220 --> 00:48:36.960 align:middle line:84%
can have the leader and the
secretary involved in the

00:48:36.960 --> 00:48:37.770 align:middle line:90%
brainstorming process.

00:48:37.770 --> 00:48:39.720 align:middle line:84%
Please don't be afraid
of contributing.

00:48:39.720 --> 00:48:42.970 align:middle line:84%
But if you are designated as the
leader, keep in mind your

00:48:42.970 --> 00:48:46.720 align:middle line:84%
primary responsibility is
facilitating the brainstorm.

00:48:46.720 --> 00:48:48.124 align:middle line:84%
You want to make sure
it runs smoothly.

00:48:48.124 --> 00:48:50.932 align:middle line:84%
You want to make sure people
are not criticizing ideas.

00:48:50.932 --> 00:48:52.810 align:middle line:84%
You want to make sure
that it's going OK.

00:48:52.810 --> 00:48:56.330 align:middle line:84%
Any questions on this before I
give you your constraints?

00:48:56.330 --> 00:48:57.300 align:middle line:90%
Everything makes sense?

00:48:57.300 --> 00:48:57.785 align:middle line:90%
All good?

00:48:57.785 --> 00:48:58.610 align:middle line:90%
OK.

00:48:58.610 --> 00:48:59.890 align:middle line:84%
Here are the constraints
for the game.

00:48:59.890 --> 00:49:01.770 align:middle line:90%
It must have zombies.

00:49:01.770 --> 00:49:04.240 align:middle line:90%
It must have a love story.

00:49:04.240 --> 00:49:06.590 align:middle line:84%
It must be massively
multiplayer.

00:49:06.590 --> 00:49:08.170 align:middle line:84%
So those are the constraints
for the game.

00:49:08.170 --> 00:49:11.480 align:middle line:84%
That's what the publisher is
going to give you money for.

00:49:11.480 --> 00:49:15.890 align:middle line:84%
So you need to develop a pitch
for this game idea.

00:49:15.890 --> 00:49:19.810 align:middle line:90%
Title, tagline, what have you.

00:49:19.810 --> 00:49:21.530 align:middle line:84%
All right, so you guys,
we'll take you into

00:49:21.530 --> 00:49:22.450 align:middle line:90%
this room over here.

00:49:22.450 --> 00:49:23.944 align:middle line:90%
You guys stay here.

00:49:23.944 --> 00:49:26.932 align:middle line:84%
Designate a leader and a
secretary, and then start

00:49:26.932 --> 00:49:28.182 align:middle line:90%
brainstorming.

00:49:28.182 --> 00:49:30.420 align:middle line:90%


00:49:30.420 --> 00:49:31.390 align:middle line:90%
Oh, I love this.

00:49:31.390 --> 00:49:32.940 align:middle line:84%
It's like, I don't want
to be the leader.

00:49:32.940 --> 00:49:34.776 align:middle line:84%
I don't want to be
the secretary.

00:49:34.776 --> 00:49:36.275 align:middle line:90%
AUDIENCE: I said I'll do it.

00:49:36.275 --> 00:49:40.040 align:middle line:84%
AUDIENCE: But you wanted
to be the secretary.

00:49:40.040 --> 00:49:40.755 align:middle line:84%
AUDIENCE: One of you
is secretary.

00:49:40.755 --> 00:49:41.600 align:middle line:90%
One of you is leader.

00:49:41.600 --> 00:49:43.580 align:middle line:90%
Be a leader then.

00:49:43.580 --> 00:49:44.680 align:middle line:90%
[UNINTELLIGIBLE]

00:49:44.680 --> 00:49:45.930 align:middle line:90%
and you lost.

00:49:45.930 --> 00:49:47.330 align:middle line:90%


00:49:47.330 --> 00:49:49.820 align:middle line:84%
AUDIENCE: It brings up
the age-old question.

00:49:49.820 --> 00:49:51.867 align:middle line:84%
If they're both vampires or
they're both zombies, does it

00:49:51.867 --> 00:49:55.160 align:middle line:90%
count as necrophilia?

00:49:55.160 --> 00:49:58.060 align:middle line:90%
AUDIENCE: Fun, let's see.

00:49:58.060 --> 00:50:01.310 align:middle line:84%
AUDIENCE: Pride and Prejudice
and Zombies manages to have--

00:50:01.310 --> 00:50:03.115 align:middle line:84%
AUDIENCE: It encompasses all
of those except the massive

00:50:03.115 --> 00:50:04.500 align:middle line:90%
and multiplayer part.

00:50:04.500 --> 00:50:06.660 align:middle line:90%
Licensed title right there.

00:50:06.660 --> 00:50:08.370 align:middle line:84%
AUDIENCE: Make it
Nazi zombies.

00:50:08.370 --> 00:50:09.485 align:middle line:90%
Two Nazi zombies.

00:50:09.485 --> 00:50:11.580 align:middle line:90%
No, a forbidden love.

00:50:11.580 --> 00:50:15.210 align:middle line:84%
A Nazi zombie is in love
with an Allied zombie.

00:50:15.210 --> 00:50:15.780 align:middle line:90%
AUDIENCE: Jewish.

00:50:15.780 --> 00:50:16.120 align:middle line:90%
AUDIENCE: Yes.

00:50:16.120 --> 00:50:18.660 align:middle line:84%
AUDIENCE: Yes, and then so
there are two factions.

00:50:18.660 --> 00:50:21.910 align:middle line:84%
Well, they are all
people online.

00:50:21.910 --> 00:50:23.500 align:middle line:84%
One group-- there are
two factions.

00:50:23.500 --> 00:50:26.530 align:middle line:84%
There's the Allied group
and the Axis group.

00:50:26.530 --> 00:50:29.955 align:middle line:84%
AUDIENCE: What if there
are two factions.

00:50:29.955 --> 00:50:32.760 align:middle line:84%
There are the zombies and the
humans, and they're drawn into

00:50:32.760 --> 00:50:36.445 align:middle line:84%
war because there's a love story
between a zombie and a

00:50:36.445 --> 00:50:38.980 align:middle line:84%
human, and and the leaders
get pissed over this.

00:50:38.980 --> 00:50:42.370 align:middle line:84%
And so we're at war because
of Romeo and

00:50:42.370 --> 00:50:43.970 align:middle line:90%
Juliet-esque zombie human--

00:50:43.970 --> 00:50:45.100 align:middle line:84%
AUDIENCE: So what you're
saying is we're having

00:50:45.100 --> 00:50:46.285 align:middle line:90%
intelligent zombies.

00:50:46.285 --> 00:50:47.910 align:middle line:84%
AUDIENCE: Yeah, intelligent
zombies.

00:50:47.910 --> 00:50:49.580 align:middle line:84%
AUDIENCE: So clearly they're
Nazi zombies.

00:50:49.580 --> 00:50:50.700 align:middle line:84%
AUDIENCE: Semi-intelligent
zombies.

00:50:50.700 --> 00:50:53.875 align:middle line:84%
AUDIENCE: The zombies should
decide to become Nazis.

00:50:53.875 --> 00:50:55.690 align:middle line:90%
AUDIENCE: We need a tagline.

00:50:55.690 --> 00:50:56.320 align:middle line:90%
AUDIENCE: Title.

00:50:56.320 --> 00:50:58.620 align:middle line:84%
AUDIENCE: We have to somehow
bring Hitler into this though.

00:50:58.620 --> 00:51:02.380 align:middle line:84%
Because if Nazis, there must
be a zombie Hitler.

00:51:02.380 --> 00:51:05.780 align:middle line:90%
AUDIENCE: What is your name?

00:51:05.780 --> 00:51:06.683 align:middle line:90%
AUDIENCE: Jason.

00:51:06.683 --> 00:51:07.650 align:middle line:90%
AUDIENCE: I'm Brian.

00:51:07.650 --> 00:51:11.070 align:middle line:84%
On Jason's idea of is it
necrophilia, I think we could

00:51:11.070 --> 00:51:12.210 align:middle line:90%
do a love story.

00:51:12.210 --> 00:51:14.696 align:middle line:84%
The title could be
Necrophilia?

00:51:14.696 --> 00:51:16.400 align:middle line:90%
AUDIENCE: Is it necrophlia?

00:51:16.400 --> 00:51:17.650 align:middle line:90%
[INTERPOSING VOICES]

00:51:17.650 --> 00:51:22.773 align:middle line:90%


00:51:22.773 --> 00:51:24.650 align:middle line:84%
AUDIENCE: I like
it as a title.

00:51:24.650 --> 00:51:25.305 align:middle line:84%
AUDIENCE: They say it
is a love story,

00:51:25.305 --> 00:51:26.555 align:middle line:90%
but is it a sex story.

00:51:26.555 --> 00:51:28.996 align:middle line:90%


00:51:28.996 --> 00:51:29.870 align:middle line:90%
AUDIENCE: How about this?

00:51:29.870 --> 00:51:31.435 align:middle line:84%
Or maybe even zombies
strippers that fall

00:51:31.435 --> 00:51:31.950 align:middle line:90%
in love with them.

00:51:31.950 --> 00:51:33.400 align:middle line:84%
AUDIENCE: Have you seen
Zombie Strippers?

00:51:33.400 --> 00:51:33.890 align:middle line:90%
AUDIENCE: No, I haven't.

00:51:33.890 --> 00:51:36.156 align:middle line:84%
AUDIENCE: It's a terrible,
wonderful, terrible movie.

00:51:36.156 --> 00:51:36.780 align:middle line:84%
AUDIENCE: Well, I'll
watch it then.

00:51:36.780 --> 00:51:38.258 align:middle line:84%
AUDIENCE: You should,
not, should.

00:51:38.258 --> 00:51:44.040 align:middle line:90%


00:51:44.040 --> 00:51:47.260 align:middle line:84%
Actually, how about we have the
zombies as the good guys.

00:51:47.260 --> 00:51:51.070 align:middle line:84%
That way, the Allies are trying
to make a weapon that

00:51:51.070 --> 00:51:54.470 align:middle line:84%
will destroy half the world, and
the zombies are like, no,

00:51:54.470 --> 00:51:55.370 align:middle line:90%
that would be bad.

00:51:55.370 --> 00:51:56.610 align:middle line:84%
Let's make everyone
else zombies so

00:51:56.610 --> 00:51:58.750 align:middle line:90%
they can be with us.

00:51:58.750 --> 00:52:01.750 align:middle line:84%
AUDIENCE: What if you're just
a zombie, and everyone is

00:52:01.750 --> 00:52:02.740 align:middle line:90%
trying to kill you.

00:52:02.740 --> 00:52:04.942 align:middle line:84%
So you want to make everyone
zombies so that the world will

00:52:04.942 --> 00:52:05.914 align:middle line:90%
be peaceful and happy.

00:52:05.914 --> 00:52:07.530 align:middle line:84%
AUDIENCE: And you want
everyone to love you.

00:52:07.530 --> 00:52:08.940 align:middle line:90%
AUDIENCE: I like that a lot.

00:52:08.940 --> 00:52:11.950 align:middle line:84%
AUDIENCE: And then it'd
be a love story.

00:52:11.950 --> 00:52:13.365 align:middle line:84%
AUDIENCE: Even better,
love zombies.

00:52:13.365 --> 00:52:15.100 align:middle line:84%
Who says they have
to be in bed?

00:52:15.100 --> 00:52:16.350 align:middle line:84%
They can be infected
by emotions.

00:52:16.350 --> 00:52:19.670 align:middle line:90%


00:52:19.670 --> 00:52:23.180 align:middle line:84%
That's the tagline right there,
"Infected by Emotions."

00:52:23.180 --> 00:52:24.310 align:middle line:90%
AUDIENCE: Nudist zombies.

00:52:24.310 --> 00:52:28.560 align:middle line:84%
AUDIENCE: What if 95% of the
world is zombie, and so then

00:52:28.560 --> 00:52:32.550 align:middle line:84%
the weird creatures that are
scary are the humans.

00:52:32.550 --> 00:52:34.660 align:middle line:84%
And they're sentient and they
do weird things, but the

00:52:34.660 --> 00:52:36.590 align:middle line:84%
zombies all are happy
and love each other.

00:52:36.590 --> 00:52:39.604 align:middle line:84%
AUDIENCE: Maybe the humans
have the love disease.

00:52:39.604 --> 00:52:42.300 align:middle line:84%
AUDIENCE: They're trying
to hump zombies?

00:52:42.300 --> 00:52:44.780 align:middle line:84%
AUDIENCE: Like they're infecting
zombies with love.

00:52:44.780 --> 00:52:47.300 align:middle line:90%


00:52:47.300 --> 00:52:50.606 align:middle line:84%
AUDIENCE: So then each person
would either start as a zombie

00:52:50.606 --> 00:52:50.950 align:middle line:90%
or a human.

00:52:50.950 --> 00:52:52.690 align:middle line:84%
They'd have to complete a bunch
of little taks so they

00:52:52.690 --> 00:52:53.910 align:middle line:90%
can come [INAUDIBLE].

00:52:53.910 --> 00:52:56.708 align:middle line:84%
They challenge each other, so
it'd be like, zombie against

00:52:56.708 --> 00:52:59.700 align:middle line:84%
zombie, and one of the is
infected and one isn't.

00:52:59.700 --> 00:53:02.320 align:middle line:84%
AUDIENCE: So humans can infect
zombies with love that makes

00:53:02.320 --> 00:53:03.985 align:middle line:90%
them not zombies?

00:53:03.985 --> 00:53:07.370 align:middle line:84%
AUDIENCE: No, they are
just love zombies.

00:53:07.370 --> 00:53:09.100 align:middle line:84%
AUDIENCE: What is the dynamic
between-- so there are the two

00:53:09.100 --> 00:53:10.350 align:middle line:90%
factions, obviously humans.

00:53:10.350 --> 00:53:12.710 align:middle line:84%
And every player is
given a match.

00:53:12.710 --> 00:53:15.910 align:middle line:84%
And in this massive multiplayer
world, one of

00:53:15.910 --> 00:53:18.790 align:middle line:84%
their main objectives is to find
their match who's in the

00:53:18.790 --> 00:53:21.825 align:middle line:84%
opposing faction very deep among
hostile hoards of either

00:53:21.825 --> 00:53:22.750 align:middle line:90%
humans or zombies.

00:53:22.750 --> 00:53:25.000 align:middle line:84%
Find them and live happily
ever after together.

00:53:25.000 --> 00:53:27.120 align:middle line:84%
AUDIENCE: And become either
zombies or humans together.

00:53:27.120 --> 00:53:27.810 align:middle line:90%
AUDIENCE: Correct.

00:53:27.810 --> 00:53:28.160 align:middle line:90%
AUDIENCE: But love zombies.

00:53:28.160 --> 00:53:30.290 align:middle line:84%
AUDIENCE: Find a cure
or just get bitten.

00:53:30.290 --> 00:53:31.328 align:middle line:84%
AUDIENCE: And become
love zombies.

00:53:31.328 --> 00:53:32.578 align:middle line:90%
AUDIENCE: Love zombies.

00:53:32.578 --> 00:53:35.510 align:middle line:90%


00:53:35.510 --> 00:53:36.190 align:middle line:84%
AUDIENCE: And so that's
the question.

00:53:36.190 --> 00:53:37.775 align:middle line:84%
Is there truly a difference
between in

00:53:37.775 --> 00:53:41.646 align:middle line:90%
love and being undead?

00:53:41.646 --> 00:53:43.119 align:middle line:84%
AUDIENCE: That's a
great tagline.

00:53:43.119 --> 00:53:43.610 align:middle line:90%
AUDIENCE: [ZOMBIE VOICE]

00:53:43.610 --> 00:53:45.090 align:middle line:90%
Love.

00:53:45.090 --> 00:53:46.340 align:middle line:84%
AUDIENCE: Maybe some
[UNINTELLIGIBLE].

00:53:46.340 --> 00:53:48.680 align:middle line:90%


00:53:48.680 --> 00:53:50.140 align:middle line:84%
AUDIENCE: What can make
you more blind?

00:53:50.140 --> 00:53:52.900 align:middle line:84%
Having your eyes go dead by
a zombie or being in love?

00:53:52.900 --> 00:53:55.715 align:middle line:84%
PROFESSOR: So then we can draw
it into the actual Nazi zombie

00:53:55.715 --> 00:53:57.460 align:middle line:84%
game, maybe the Nazis
zombie is from the

00:53:57.460 --> 00:53:58.440 align:middle line:90%
other point of view.

00:53:58.440 --> 00:54:01.360 align:middle line:84%
So they're just trying to have
love, and the humans are

00:54:01.360 --> 00:54:03.660 align:middle line:90%
trying to kill them.

00:54:03.660 --> 00:54:04.380 align:middle line:90%
AUDIENCE: What?

00:54:04.380 --> 00:54:06.796 align:middle line:90%
Wait, are we having Nazis?

00:54:06.796 --> 00:54:07.950 align:middle line:90%
AUDIENCE: We can.

00:54:07.950 --> 00:54:09.450 align:middle line:84%
AUDIENCE: Most of the ideas can
include Nazis, and some

00:54:09.450 --> 00:54:11.180 align:middle line:84%
can't, and we can
decide later.

00:54:11.180 --> 00:54:13.190 align:middle line:84%
AUDIENCE: Phil, should we get
into the point of judgement

00:54:13.190 --> 00:54:14.995 align:middle line:84%
towards the end of thing so
we can finalize a pitch?

00:54:14.995 --> 00:54:16.700 align:middle line:84%
PHIL: No, just be
brainstorming.

00:54:16.700 --> 00:54:17.690 align:middle line:90%
AUDIENCE: Just brainstorming?

00:54:17.690 --> 00:54:19.110 align:middle line:90%
That's awesome.

00:54:19.110 --> 00:54:21.450 align:middle line:90%
Yeah, this is fun.

00:54:21.450 --> 00:54:25.870 align:middle line:84%
AUDIENCE: How about the player
is a human fighting against

00:54:25.870 --> 00:54:29.088 align:middle line:84%
the zombies, and you have
some kind of companion--

00:54:29.088 --> 00:54:31.097 align:middle line:90%
may or not be a cube--

00:54:31.097 --> 00:54:36.250 align:middle line:84%
but accompanies you on your
journey to defeat the zombies.

00:54:36.250 --> 00:54:37.220 align:middle line:90%
AUDIENCE: So a companion.

00:54:37.220 --> 00:54:39.790 align:middle line:90%
I like companion cube better.

00:54:39.790 --> 00:54:41.340 align:middle line:90%
That has a heart.

00:54:41.340 --> 00:54:43.990 align:middle line:84%
It's like a love story between
you and your cube.

00:54:43.990 --> 00:54:47.300 align:middle line:84%
AUDIENCE: But can the cube
become a zombie?

00:54:47.300 --> 00:54:47.740 align:middle line:90%
AUDIENCE: Yes.

00:54:47.740 --> 00:54:50.420 align:middle line:84%
I mean it could be a person
left for dead.

00:54:50.420 --> 00:54:51.670 align:middle line:84%
AUDIENCE: Four people against
all the zombies [INAUDIBLE].

00:54:51.670 --> 00:54:54.174 align:middle line:90%


00:54:54.174 --> 00:54:56.520 align:middle line:84%
AUDIENCE: Then we need
spitters and stuff.

00:54:56.520 --> 00:54:57.150 align:middle line:90%
AUDIENCE: Or witches.

00:54:57.150 --> 00:54:59.130 align:middle line:90%
Maybe you're trying to get--

00:54:59.130 --> 00:55:03.510 align:middle line:84%
the love story is you and the
witch, considering the scene.

00:55:03.510 --> 00:55:07.680 align:middle line:84%
AUDIENCE: What if all players
play zombies, and most

00:55:07.680 --> 00:55:10.120 align:middle line:84%
missions are stuff like you have
to infect a city, and you

00:55:10.120 --> 00:55:11.560 align:middle line:84%
run around biting people through
the entire city that

00:55:11.560 --> 00:55:12.800 align:middle line:84%
you conquer and try
to zombify.

00:55:12.800 --> 00:55:15.590 align:middle line:84%
But your ultimate goal is that
your girlfriend from back when

00:55:15.590 --> 00:55:17.132 align:middle line:84%
you were human, or your
boyfriend from back when you

00:55:17.132 --> 00:55:18.870 align:middle line:90%
were human is at someplace.

00:55:18.870 --> 00:55:21.110 align:middle line:84%
And you want to infect all
cities until you can get

00:55:21.110 --> 00:55:23.396 align:middle line:84%
there, and then infect her so
that you guys can live happily

00:55:23.396 --> 00:55:24.460 align:middle line:90%
ever after.

00:55:24.460 --> 00:55:24.890 align:middle line:90%
AUDIENCE: Ahh.

00:55:24.890 --> 00:55:26.450 align:middle line:90%
How sweet.

00:55:26.450 --> 00:55:28.980 align:middle line:84%
AUDIENCE: Also, building on the
idea of being zombies--

00:55:28.980 --> 00:55:30.970 align:middle line:90%
AUDIENCE: We're not done yet.

00:55:30.970 --> 00:55:35.460 align:middle line:84%
AUDIENCE: You are zombies with
Cupid's love arrows trying to

00:55:35.460 --> 00:55:39.310 align:middle line:84%
infect the entire city with
love, at which productivity is

00:55:39.310 --> 00:55:40.440 align:middle line:90%
all gone in the city.

00:55:40.440 --> 00:55:43.000 align:middle line:84%
AUDIENCE: A zombie with love
arrows infecting people.

00:55:43.000 --> 00:55:45.150 align:middle line:84%
It could be set in the 1950s
where everyone is trying to be

00:55:45.150 --> 00:55:47.330 align:middle line:84%
productive and not
love each other.

00:55:47.330 --> 00:55:49.860 align:middle line:84%
AUDIENCE: What if you build
along the lines of having to

00:55:49.860 --> 00:55:52.794 align:middle line:84%
infect the city, but one zombie
can't infect the entire

00:55:52.794 --> 00:55:53.320 align:middle line:90%
city, right?

00:55:53.320 --> 00:55:55.720 align:middle line:84%
So you have to ally with
other zombies.

00:55:55.720 --> 00:55:58.040 align:middle line:84%
But there are different factions
of zombies, like two

00:55:58.040 --> 00:56:00.150 align:middle line:84%
zombie mob families that
are trying to infect.

00:56:00.150 --> 00:56:03.390 align:middle line:84%
They have two different
varieties of this love--

00:56:03.390 --> 00:56:04.870 align:middle line:90%
[INAUDIBLE].

00:56:04.870 --> 00:56:06.500 align:middle line:84%
AUDIENCE: Can it be
a drug trade?

00:56:06.500 --> 00:56:11.124 align:middle line:84%
So they have to infect people
with a certain drug, so it's a

00:56:11.124 --> 00:56:12.230 align:middle line:90%
drug war as well?

00:56:12.230 --> 00:56:14.680 align:middle line:84%
And there should be swords
because swords are cool.

00:56:14.680 --> 00:56:15.930 align:middle line:90%
AUDIENCE: Zombie Mafia?

00:56:15.930 --> 00:56:18.110 align:middle line:90%


00:56:18.110 --> 00:56:19.670 align:middle line:84%
AUDIENCE: What if when you have
a zombie virus, instead

00:56:19.670 --> 00:56:22.400 align:middle line:84%
of going in to eat people, you
are overcome with an urge to

00:56:22.400 --> 00:56:23.655 align:middle line:84%
passionately make
out with them.

00:56:23.655 --> 00:56:26.280 align:middle line:84%
And then if you make out with
somebody, then they turn into

00:56:26.280 --> 00:56:27.900 align:middle line:90%
a love zombie too.

00:56:27.900 --> 00:56:30.170 align:middle line:84%
And so there's no decomposition
going on so much

00:56:30.170 --> 00:56:32.190 align:middle line:84%
as there are hordes of people
running through streets trying

00:56:32.190 --> 00:56:35.540 align:middle line:84%
to passionately make out
with each other.

00:56:35.540 --> 00:56:38.140 align:middle line:84%
AUDIENCE: Decaying and decrepit
love zombies suddenly

00:56:38.140 --> 00:56:40.130 align:middle line:90%
become very attractive.

00:56:40.130 --> 00:56:42.170 align:middle line:84%
AUDIENCE: And they start
taking care of their

00:56:42.170 --> 00:56:43.420 align:middle line:90%
appearance and stuff.

00:56:43.420 --> 00:56:46.080 align:middle line:90%


00:56:46.080 --> 00:56:49.710 align:middle line:84%
AUDIENCE: After the zombie
make out, what's next?

00:56:49.710 --> 00:56:50.960 align:middle line:84%
AUDIENCE: Well, we make
it [UNINTELLIGIBLE].

00:56:50.960 --> 00:56:53.550 align:middle line:90%


00:56:53.550 --> 00:56:56.113 align:middle line:84%
AUDIENCE: What if we just make
it like a World of Warcraft

00:56:56.113 --> 00:56:58.951 align:middle line:84%
type MMO, but every player
plays a human.

00:56:58.951 --> 00:57:03.220 align:middle line:90%
You have a zombie companion.

00:57:03.220 --> 00:57:06.030 align:middle line:90%
AUDIENCE: Pet zombie?

00:57:06.030 --> 00:57:08.160 align:middle line:84%
AUDIENCE: You have to raise
your zombie from a little

00:57:08.160 --> 00:57:09.710 align:middle line:90%
zombie kit.

00:57:09.710 --> 00:57:10.960 align:middle line:90%
[INTERPOSING VOICES]

00:57:10.960 --> 00:57:13.040 align:middle line:90%


00:57:13.040 --> 00:57:14.530 align:middle line:90%
AUDIENCE: Shaun of the Dead?

00:57:14.530 --> 00:57:19.300 align:middle line:84%
AUDIENCE: No, but they had
a pet as a pet zombie.

00:57:19.300 --> 00:57:21.180 align:middle line:84%
AUDIENCE: I think it's
called Fido.

00:57:21.180 --> 00:57:23.090 align:middle line:90%
It's a movie called Fido.

00:57:23.090 --> 00:57:23.800 align:middle line:84%
AUDIENCE: No, it's
not that one.

00:57:23.800 --> 00:57:27.290 align:middle line:84%
AUDIENCE: I've not seen it,
but I've seen a trailer.

00:57:27.290 --> 00:57:31.330 align:middle line:84%
AUDIENCE: So what if you have to
fight with Pokemon zombies.

00:57:31.330 --> 00:57:31.870 align:middle line:84%
Get their power-up
[INAUDIBLE].

00:57:31.870 --> 00:57:34.370 align:middle line:90%
AUDIENCE: I like that.

00:57:34.370 --> 00:57:36.320 align:middle line:84%
AUDIENCE: Different kinds of
zombies like Left for Dead.

00:57:36.320 --> 00:57:40.055 align:middle line:84%
There are the big fat
ones that vomit.

00:57:40.055 --> 00:57:41.080 align:middle line:84%
AUDIENCE: Spitters, I
hate the spitters.

00:57:41.080 --> 00:57:41.645 align:middle line:90%
AUDIENCE: The smokers.

00:57:41.645 --> 00:57:44.370 align:middle line:90%
The smokers are the worst.

00:57:44.370 --> 00:57:45.025 align:middle line:90%
AUDIENCE: Instead of power-ups,

00:57:45.025 --> 00:57:46.740 align:middle line:90%
you have love potions.

00:57:46.740 --> 00:57:48.490 align:middle line:84%
AUDIENCE: When we said smokers
are the worst, that sounds

00:57:48.490 --> 00:57:50.436 align:middle line:90%
like a dating site.

00:57:50.436 --> 00:57:52.440 align:middle line:84%
AUDIENCE: Wait, I like
the Pokemon idea.

00:57:52.440 --> 00:57:57.780 align:middle line:84%
So you're human, but you just
have to capture all the

00:57:57.780 --> 00:57:59.210 align:middle line:90%
different types of zombies.

00:57:59.210 --> 00:58:01.630 align:middle line:84%
And then you fight other people
that are zombies.

00:58:01.630 --> 00:58:04.070 align:middle line:84%
And it's a match, zombie
versus zombie.

00:58:04.070 --> 00:58:06.620 align:middle line:90%


00:58:06.620 --> 00:58:09.820 align:middle line:84%
AUDIENCE: What if the love story
is not for the player

00:58:09.820 --> 00:58:13.280 align:middle line:84%
but is in the story of the game
in that the reason that

00:58:13.280 --> 00:58:16.420 align:middle line:84%
you're waging war at the moment
is because you're

00:58:16.420 --> 00:58:19.220 align:middle line:84%
trying to steal a cure to
zombyism because your fearless

00:58:19.220 --> 00:58:22.830 align:middle line:84%
leader, 20 ranks up, your
president's girlfriend has

00:58:22.830 --> 00:58:24.420 align:middle line:84%
been zombified or his wife
has been zombified.

00:58:24.420 --> 00:58:28.070 align:middle line:84%
And so the whole game, you're
the only means in a quest to

00:58:28.070 --> 00:58:29.180 align:middle line:90%
try to find this cure.

00:58:29.180 --> 00:58:30.540 align:middle line:84%
But you don't realize that
you're not trying to find a

00:58:30.540 --> 00:58:33.800 align:middle line:84%
cure for your use or your
girlfriend's use or

00:58:33.800 --> 00:58:35.720 align:middle line:90%
for people you love.

00:58:35.720 --> 00:58:37.090 align:middle line:90%
It's for your leader's.

00:58:37.090 --> 00:58:37.930 align:middle line:84%
AUDIENCE: And what if
she is actually the

00:58:37.930 --> 00:58:38.800 align:middle line:90%
leader of the zombies.

00:58:38.800 --> 00:58:40.050 align:middle line:90%
Oh crap.

00:58:40.050 --> 00:58:42.610 align:middle line:90%


00:58:42.610 --> 00:58:44.990 align:middle line:84%
AUDIENCE: What if the
zombies are aliens?

00:58:44.990 --> 00:58:45.560 align:middle line:90%
AUDIENCE: Zombie Aliens?

00:58:45.560 --> 00:58:45.970 align:middle line:90%
AUDIENCE: The flood.

00:58:45.970 --> 00:58:47.410 align:middle line:84%
AUDIENCE: What if the
zombies are ninjas?

00:58:47.410 --> 00:58:49.930 align:middle line:90%


00:58:49.930 --> 00:58:52.530 align:middle line:84%
AUDIENCE: Combine the zombie
Pokemon idea with the Sims,

00:58:52.530 --> 00:58:54.560 align:middle line:84%
where you have a zombie that's
under your control, and you're

00:58:54.560 --> 00:58:56.380 align:middle line:84%
trying to teach your
zombie to love.

00:58:56.380 --> 00:58:57.693 align:middle line:84%
And maybe you're a
different avatar.

00:58:57.693 --> 00:58:58.710 align:middle line:90%
You're a human avatar.

00:58:58.710 --> 00:59:01.540 align:middle line:84%
And you go through quests where
you take your zombie

00:59:01.540 --> 00:59:03.330 align:middle line:84%
places and teach your
zombie things.

00:59:03.330 --> 00:59:04.950 align:middle line:84%
AUDIENCE: Like not
to bite people.

00:59:04.950 --> 00:59:07.172 align:middle line:90%
AUDIENCE: Yeah exactly.

00:59:07.172 --> 00:59:07.900 align:middle line:90%
I don't know.

00:59:07.900 --> 00:59:09.990 align:middle line:90%
Train your zombie.

00:59:09.990 --> 00:59:12.680 align:middle line:84%
AUDIENCE: So the whole thing
with the ninja zombies, why

00:59:12.680 --> 00:59:18.370 align:middle line:84%
not have pirates as well,
pirate zombies.

00:59:18.370 --> 00:59:20.100 align:middle line:84%
AUDIENCE: Pirate versus
ninja zombies.

00:59:20.100 --> 00:59:20.920 align:middle line:90%
AUDIENCE: Zombie edition.

00:59:20.920 --> 00:59:21.690 align:middle line:90%
Special edition.

00:59:21.690 --> 00:59:25.650 align:middle line:84%
AUDIENCE: In space
wrapped in bacon.

00:59:25.650 --> 00:59:26.900 align:middle line:84%
AUDIENCE: Chtulu, but time
traveling zombies.

00:59:26.900 --> 00:59:29.020 align:middle line:90%


00:59:29.020 --> 00:59:31.125 align:middle line:84%
AUDIENCE: It would be a great
game to make, just pirate

00:59:31.125 --> 00:59:33.740 align:middle line:84%
zombies versus ninja zombies
in space wrapped in bacon.

00:59:33.740 --> 00:59:36.980 align:middle line:90%
And just make that game.

00:59:36.980 --> 00:59:38.890 align:middle line:84%
AUDIENCE: So, is
it necrophilia?

00:59:38.890 --> 00:59:40.140 align:middle line:90%
Probably.

00:59:40.140 --> 00:59:42.170 align:middle line:90%


00:59:42.170 --> 00:59:45.090 align:middle line:90%
Pirate edition.

00:59:45.090 --> 00:59:48.365 align:middle line:84%
AUDIENCE: So maybe we should
divide it into little

00:59:48.365 --> 00:59:50.205 align:middle line:84%
sub-brainstorms for a name,
tagline, all that.

00:59:50.205 --> 00:59:53.780 align:middle line:84%
As a name, do we have any
more brainstorming?

00:59:53.780 --> 00:59:55.390 align:middle line:84%
AUDIENCE: I think we
should figure out a

00:59:55.390 --> 00:59:57.900 align:middle line:90%
mechanic that works.

00:59:57.900 --> 00:59:59.810 align:middle line:84%
So far we have a lot of ideas
about what the game world is.

00:59:59.810 --> 01:00:02.610 align:middle line:84%
We have no idea how you
play with game.

01:00:02.610 --> 01:00:04.275 align:middle line:84%
AUDIENCE: So maybe more
brainstorming on that then?

01:00:04.275 --> 01:00:09.230 align:middle line:90%


01:00:09.230 --> 01:00:10.750 align:middle line:84%
AUDIENCE: It's massive
multiplayer.

01:00:10.750 --> 01:00:13.772 align:middle line:84%
AUDIENCE: Ones working such
as typical WoW-style RPGs,

01:00:13.772 --> 01:00:18.070 align:middle line:84%
typical massive multiplayer
IPS.

01:00:18.070 --> 01:00:19.520 align:middle line:90%
Pokemon style RPG.

01:00:19.520 --> 01:00:21.900 align:middle line:90%
AUDIENCE: Pokemon FPS.

01:00:21.900 --> 01:00:24.030 align:middle line:84%
AUDIENCE: Or, as we were saying
before, we could get

01:00:24.030 --> 01:00:24.880 align:middle line:90%
The Sims online.

01:00:24.880 --> 01:00:27.152 align:middle line:84%
AUDIENCE: The Sims online was
so good back in the day.

01:00:27.152 --> 01:00:28.980 align:middle line:84%
AUDIENCE: Did you play
the Pokemon?

01:00:28.980 --> 01:00:29.990 align:middle line:84%
AUDIENCE: Yeah, we could play
the Pokemon, but it's a first

01:00:29.990 --> 01:00:33.000 align:middle line:90%
person shooter.

01:00:33.000 --> 01:00:34.810 align:middle line:84%
But you still have
an RPG, first

01:00:34.810 --> 01:00:36.060 align:middle line:90%
person shooter as Pokemon.

01:00:36.060 --> 01:00:41.430 align:middle line:90%


01:00:41.430 --> 01:00:42.680 align:middle line:84%
AUDIENCE: It could entirely
text-based.

01:00:42.680 --> 01:00:47.430 align:middle line:90%


01:00:47.430 --> 01:00:50.300 align:middle line:84%
AUDIENCE: You have to fight--
you have battles with words

01:00:50.300 --> 01:00:52.606 align:middle line:90%
like Monkey Island.

01:00:52.606 --> 01:00:56.520 align:middle line:84%
AUDIENCE: I like that,
text-based zombie love.

01:00:56.520 --> 01:00:57.970 align:middle line:84%
AUDIENCE: Text-based
zombie love.

01:00:57.970 --> 01:00:59.760 align:middle line:84%
AUDIENCE: And then he sticks his
really, really long tongue

01:00:59.760 --> 01:01:02.990 align:middle line:90%
down your throat.

01:01:02.990 --> 01:01:05.150 align:middle line:84%
AUDIENCE: Zombie make
out disease.

01:01:05.150 --> 01:01:06.150 align:middle line:84%
AUDIENCE: I thought
of a title.

01:01:06.150 --> 01:01:08.215 align:middle line:84%
AUDIENCE: If it's massively
multiplayer, what if you

01:01:08.215 --> 01:01:10.950 align:middle line:84%
randomly get paired with five
other players who are playing

01:01:10.950 --> 01:01:11.360 align:middle line:84%
this game, and you
all have some

01:01:11.360 --> 01:01:12.340 align:middle line:90%
task you have to complete.

01:01:12.340 --> 01:01:14.290 align:middle line:84%
And you are given these
particular zombie Pokemon that

01:01:14.290 --> 01:01:16.750 align:middle line:84%
you can use this particular
task.

01:01:16.750 --> 01:01:19.310 align:middle line:84%
So you'd be working with
those five, six people.

01:01:19.310 --> 01:01:20.170 align:middle line:84%
AUDIENCE: Wait, will you
have zombie Pokeballs?

01:01:20.170 --> 01:01:20.590 align:middle line:90%
AUDIENCE: What?

01:01:20.590 --> 01:01:21.300 align:middle line:90%
AUDIENCE: We have a title.

01:01:21.300 --> 01:01:27.002 align:middle line:84%
AUDIENCE: So Necrofeelia
with F-E-E-L.

01:01:27.002 --> 01:01:30.584 align:middle line:84%
AUDIENCE: The first
zombie sex game.

01:01:30.584 --> 01:01:31.834 align:middle line:90%
AUDIENCE: Exactly.

01:01:31.834 --> 01:01:33.940 align:middle line:90%


01:01:33.940 --> 01:01:35.060 align:middle line:84%
AUDIENCE: And this can be
[UNINTELLIGIBLE], you have to

01:01:35.060 --> 01:01:37.060 align:middle line:90%
be tentacles somewhere.

01:01:37.060 --> 01:01:38.800 align:middle line:84%
AUDIENCE: What if you
are a zombie.

01:01:38.800 --> 01:01:40.350 align:middle line:84%
And all the players
are zombies.

01:01:40.350 --> 01:01:43.150 align:middle line:84%
And the NPCs are the humans, and
you try to go on quests to

01:01:43.150 --> 01:01:45.870 align:middle line:84%
make yourself more attractive
and learn human customs.

01:01:45.870 --> 01:01:47.830 align:middle line:84%
And you get points for
seducing humans.

01:01:47.830 --> 01:01:51.570 align:middle line:90%


01:01:51.570 --> 01:01:53.490 align:middle line:84%
AUDIENCE: You have to make sure
your brains meter doesn't

01:01:53.490 --> 01:01:54.350 align:middle line:90%
get too low.

01:01:54.350 --> 01:01:56.390 align:middle line:84%
AUDIENCE: So you have
to eat them.

01:01:56.390 --> 01:01:57.910 align:middle line:84%
AUDIENCE: Use them and
then eat them.

01:01:57.910 --> 01:01:59.900 align:middle line:84%
AUDIENCE: And then if you eat
them with certain qualities--

01:01:59.900 --> 01:02:02.410 align:middle line:90%


01:02:02.410 --> 01:02:04.850 align:middle line:84%
AUDIENCE: That actually sounds
like a fun vampire game.

01:02:04.850 --> 01:02:05.430 align:middle line:90%
You're a vampire.

01:02:05.430 --> 01:02:08.525 align:middle line:84%
You have to seduce a human
female to bring back to drink.

01:02:08.525 --> 01:02:09.960 align:middle line:90%
AUDIENCE: It's like Prototype.

01:02:09.960 --> 01:02:11.750 align:middle line:84%
AUDIENCE: Or that you have to
seduce a human because you

01:02:11.750 --> 01:02:12.820 align:middle line:90%
want to seduce a human.

01:02:12.820 --> 01:02:14.180 align:middle line:84%
But at the same time, you
have to eat humans.

01:02:14.180 --> 01:02:16.440 align:middle line:84%
So you have to hide the fact
that you're eating from the

01:02:16.440 --> 01:02:17.280 align:middle line:90%
human you're trying to seduce.

01:02:17.280 --> 01:02:17.580 align:middle line:90%
AUDIENCE: Oh, I see.

01:02:17.580 --> 01:02:19.720 align:middle line:84%
So you have a human girlfriend,
and then you eat

01:02:19.720 --> 01:02:20.470 align:middle line:90%
other humans.

01:02:20.470 --> 01:02:22.630 align:middle line:84%
AUDIENCE: While she's
not looking.

01:02:22.630 --> 01:02:25.026 align:middle line:84%
AUDIENCE: Have you been eating
other girlfriends without me?

01:02:25.026 --> 01:02:26.930 align:middle line:90%
Where's my stepdad?

01:02:26.930 --> 01:02:28.010 align:middle line:90%
Uh, about that.

01:02:28.010 --> 01:02:29.120 align:middle line:84%
AUDIENCE: Oh, that's
who that guy is.

01:02:29.120 --> 01:02:31.230 align:middle line:84%
I thought he was the
delivery guy.

01:02:31.230 --> 01:02:31.570 align:middle line:90%
AUDIENCE: Let's see.

01:02:31.570 --> 01:02:33.228 align:middle line:90%
Zombies meets American Psycho.

01:02:33.228 --> 01:02:36.156 align:middle line:90%


01:02:36.156 --> 01:02:37.406 align:middle line:84%
You've never seen
American Psycho?

01:02:37.406 --> 01:02:41.230 align:middle line:90%


01:02:41.230 --> 01:02:43.880 align:middle line:84%
He goes around killing random
people, but he has a

01:02:43.880 --> 01:02:45.220 align:middle line:90%
girlfriend on the side.

01:02:45.220 --> 01:02:46.425 align:middle line:90%
But he's crazy.

01:02:46.425 --> 01:02:47.730 align:middle line:90%
It's fun.

01:02:47.730 --> 01:02:49.220 align:middle line:90%
AUDIENCE: So it's like Psycho.

01:02:49.220 --> 01:02:50.470 align:middle line:90%
AUDIENCE: But better.

01:02:50.470 --> 01:02:58.550 align:middle line:90%


01:02:58.550 --> 01:03:00.660 align:middle line:90%
AUDIENCE: So Necrofeelia.

01:03:00.660 --> 01:03:03.900 align:middle line:84%
AUDIENCE: Get infected
with emotion.

01:03:03.900 --> 01:03:07.006 align:middle line:84%
AUDIENCE: Necrofeelia,
infected with love.

01:03:07.006 --> 01:03:11.122 align:middle line:84%
AUDIENCE: Brains, love,
it's the perfect game.

01:03:11.122 --> 01:03:13.026 align:middle line:84%
AUDIENCE: All right guys, I'm
going to have you stop.

01:03:13.026 --> 01:03:14.620 align:middle line:84%
We're going to bring
the other group in.

01:03:14.620 --> 01:03:16.730 align:middle line:90%
AUDIENCE: Love after Life?

01:03:16.730 --> 01:03:17.980 align:middle line:90%
AUDIENCE: I like it.

01:03:17.980 --> 01:03:20.416 align:middle line:90%


01:03:20.416 --> 01:03:21.666 align:middle line:90%
AUDIENCE: That's really good.

01:03:21.666 --> 01:03:26.340 align:middle line:90%


01:03:26.340 --> 01:03:27.530 align:middle line:90%
AUDIENCE: All right guys.

01:03:27.530 --> 01:03:28.290 align:middle line:84%
AUDIENCE: Our publisher
is going to

01:03:28.290 --> 01:03:29.540 align:middle line:90%
give us so much money.

01:03:29.540 --> 01:03:33.890 align:middle line:90%


01:03:33.890 --> 01:03:36.640 align:middle line:84%
AUDIENCE: It may seem odd to
have you do this brainstorm,

01:03:36.640 --> 01:03:40.180 align:middle line:84%
and then what I actually want
to talk about is rather than

01:03:40.180 --> 01:03:41.566 align:middle line:84%
give [UNINTELLIGIBLE]
because I'm sure

01:03:41.566 --> 01:03:42.028 align:middle line:90%
they're all really good.

01:03:42.028 --> 01:03:43.414 align:middle line:90%
AUDIENCE: Ahh.

01:03:43.414 --> 01:03:44.230 align:middle line:90%
ABE STEIN: I know, so sad.

01:03:44.230 --> 01:03:47.980 align:middle line:84%
But what really matters is the
process, because the point of

01:03:47.980 --> 01:03:50.200 align:middle line:84%
brainstorming is to
withhold judgment.

01:03:50.200 --> 01:03:54.817 align:middle line:84%
Judging which of your ideas is
best shouldn't have even been

01:03:54.817 --> 01:03:55.862 align:middle line:90%
happening at this stage.

01:03:55.862 --> 01:03:58.240 align:middle line:90%
And so one kind of question--

01:03:58.240 --> 01:04:00.140 align:middle line:84%
we'll come back to
what went well--

01:04:00.140 --> 01:04:05.360 align:middle line:84%
but what sort of stumbling
blocks did you guys run into

01:04:05.360 --> 01:04:06.740 align:middle line:84%
in this process as you
were doing it?

01:04:06.740 --> 01:04:07.770 align:middle line:90%
Did it all go perfectly?

01:04:07.770 --> 01:04:10.265 align:middle line:90%
I highly doubt it.

01:04:10.265 --> 01:04:13.956 align:middle line:84%
AUDIENCE: I would say we were
trying to design this whole

01:04:13.956 --> 01:04:15.255 align:middle line:84%
game, so sometimes we
would say features.

01:04:15.255 --> 01:04:16.752 align:middle line:90%
And then we [INAUDIBLE].

01:04:16.752 --> 01:04:23.239 align:middle line:90%


01:04:23.239 --> 01:04:25.334 align:middle line:84%
ABE STEIN: Yeah, in some senses,
it may have been

01:04:25.334 --> 01:04:25.734 align:middle line:90%
constrained in one area.

01:04:25.734 --> 01:04:28.230 align:middle line:84%
Sure, zombies and
a love story.

01:04:28.230 --> 01:04:30.962 align:middle line:84%
But then it was asking for a
whole lot, and so it could

01:04:30.962 --> 01:04:33.208 align:middle line:84%
have been, can we just
brainstorm a title.

01:04:33.208 --> 01:04:35.650 align:middle line:84%
Or could we just brainstorm
this or brainstorm that.

01:04:35.650 --> 01:04:36.050 align:middle line:90%
What about you?

01:04:36.050 --> 01:04:38.972 align:middle line:84%
AUDIENCE: We very briefly got
sidetracked on Pokemon.

01:04:38.972 --> 01:04:41.520 align:middle line:90%


01:04:41.520 --> 01:04:45.050 align:middle line:84%
For a second, it was Pokemon
only, Pokemon

01:04:45.050 --> 01:04:46.300 align:middle line:90%
first person shooter.

01:04:46.300 --> 01:04:50.070 align:middle line:90%


01:04:50.070 --> 01:04:51.210 align:middle line:90%
ABE STEIN: Any other thoughts?

01:04:51.210 --> 01:04:52.440 align:middle line:84%
I mean you can talk about
the whole group.

01:04:52.440 --> 01:04:54.270 align:middle line:84%
You can talk about your own
difficulty you had personally,

01:04:54.270 --> 01:04:58.585 align:middle line:84%
whether you had any
challenges with--

01:04:58.585 --> 01:05:00.851 align:middle line:84%
AUDIENCE: So I feel like if
somebody says a really good

01:05:00.851 --> 01:05:03.190 align:middle line:84%
idea, then everybody is stuck on
that idea. and you have to

01:05:03.190 --> 01:05:05.070 align:middle line:84%
get through that whole
idea before any other

01:05:05.070 --> 01:05:05.960 align:middle line:90%
ideas can come out.

01:05:05.960 --> 01:05:09.156 align:middle line:90%
ABE STEIN: Yeah, that's true.

01:05:09.156 --> 01:05:09.650 align:middle line:84%
AUDIENCE: We had a
stumbling block.

01:05:09.650 --> 01:05:14.590 align:middle line:84%
What other MMOs are
there out there?

01:05:14.590 --> 01:05:17.554 align:middle line:84%
So [INAUDIBLE] a
few other ones.

01:05:17.554 --> 01:05:21.012 align:middle line:84%
That was a dead spot in
the brainstorming.

01:05:21.012 --> 01:05:22.494 align:middle line:90%
ABE STEIN: Sure.

01:05:22.494 --> 01:05:23.976 align:middle line:90%
AUDIENCE: I was the scribe.

01:05:23.976 --> 01:05:28.422 align:middle line:84%
It was hard to jump in and
talk about your own ideas

01:05:28.422 --> 01:05:29.800 align:middle line:84%
because I was so busy writing
everyone else's.

01:05:29.800 --> 01:05:31.250 align:middle line:84%
ABE STEIN: It was really hard
with brainstorming.

01:05:31.250 --> 01:05:33.316 align:middle line:84%
You guys actually-- both
groups-- but I

01:05:33.316 --> 01:05:34.615 align:middle line:90%
stopped in with you guys.

01:05:34.615 --> 01:05:36.001 align:middle line:84%
You guys had this interesting
momentum going, and I was

01:05:36.001 --> 01:05:37.920 align:middle line:84%
watching you try to
write it all down.

01:05:37.920 --> 01:05:41.340 align:middle line:84%
It was way hard because the
ideas were coming in as you

01:05:41.340 --> 01:05:42.560 align:middle line:90%
were finishing the last idea.

01:05:42.560 --> 01:05:47.530 align:middle line:84%
So if a group has really good
momentum, I actually really

01:05:47.530 --> 01:05:50.752 align:middle line:84%
like the idea of having two
people where each person is

01:05:50.752 --> 01:05:51.110 align:middle line:90%
writing every other one.

01:05:51.110 --> 01:05:54.210 align:middle line:84%
Of course the difficulty is then
you pull two people out

01:05:54.210 --> 01:05:54.810 align:middle line:90%
of contributing.

01:05:54.810 --> 01:05:59.164 align:middle line:84%
So the organization of the
actual group is important.

01:05:59.164 --> 01:06:00.788 align:middle line:90%
AUDIENCE: Do you ever recommend

01:06:00.788 --> 01:06:01.950 align:middle line:90%
using a tape recorder?

01:06:01.950 --> 01:06:02.600 align:middle line:90%
ABE STEIN: Yeah.

01:06:02.600 --> 01:06:04.100 align:middle line:90%
Yeah, absolutely.

01:06:04.100 --> 01:06:05.380 align:middle line:84%
I mean it certainly
makes sense.

01:06:05.380 --> 01:06:08.924 align:middle line:84%
One of the things that Osborn
says which I think is--

01:06:08.924 --> 01:06:10.780 align:middle line:84%
AUDIENCE: You can't put
a tape recorder down.

01:06:10.780 --> 01:06:11.244 align:middle line:90%
I remember that.

01:06:11.244 --> 01:06:13.670 align:middle line:84%
ABE STEIN: Yeah, but he also
says that one of the most

01:06:13.670 --> 01:06:16.290 align:middle line:84%
important things for the
secretary scribe is to number

01:06:16.290 --> 01:06:20.440 align:middle line:84%
things so that you know
how many you have.

01:06:20.440 --> 01:06:23.651 align:middle line:84%
Is that just to support
your work?

01:06:23.651 --> 01:06:26.453 align:middle line:84%
Look, we came up
with 110 ideas.

01:06:26.453 --> 01:06:27.854 align:middle line:90%
Amazing.

01:06:27.854 --> 01:06:30.090 align:middle line:84%
How many doesn't seem to
matter as much as the

01:06:30.090 --> 01:06:30.540 align:middle line:90%
qualities of the ideas.

01:06:30.540 --> 01:06:33.216 align:middle line:84%
So I thought it was weird
that he said it.

01:06:33.216 --> 01:06:36.280 align:middle line:84%
But yeah, tape recording,
video recording.

01:06:36.280 --> 01:06:38.393 align:middle line:84%
Any way of documenting the
process is I think the most

01:06:38.393 --> 01:06:39.590 align:middle line:90%
important part.

01:06:39.590 --> 01:06:42.160 align:middle line:84%
And actually, he does make a
good point of saying that one

01:06:42.160 --> 01:06:45.066 align:middle line:84%
of the problems with
brainstorming as it evolved

01:06:45.066 --> 01:06:47.667 align:middle line:84%
from when he first introduced it
at this one place and then

01:06:47.667 --> 01:06:49.800 align:middle line:84%
people started running with it
without thinking about the

01:06:49.800 --> 01:06:52.250 align:middle line:84%
principles is they would
brainstorm, and then that was

01:06:52.250 --> 01:06:52.870 align:middle line:90%
sort of it.

01:06:52.870 --> 01:06:56.240 align:middle line:84%
And you really have to
look back at what

01:06:56.240 --> 01:06:57.820 align:middle line:90%
you had come up with.

01:06:57.820 --> 01:07:00.476 align:middle line:84%
It's really important to reflect
on what you've done as

01:07:00.476 --> 01:07:02.300 align:middle line:90%
a second step.

01:07:02.300 --> 01:07:04.750 align:middle line:90%
And so that's important too.

01:07:04.750 --> 01:07:08.010 align:middle line:90%
How about the judgement thing?

01:07:08.010 --> 01:07:10.020 align:middle line:84%
I didn't notice a whole
lot of criticism.

01:07:10.020 --> 01:07:10.370 align:middle line:90%
It was really good.

01:07:10.370 --> 01:07:12.560 align:middle line:84%
Nobody was like, that's
a terrible idea.

01:07:12.560 --> 01:07:15.270 align:middle line:84%
But did you find it hard to not
pass judgment on ideas as

01:07:15.270 --> 01:07:16.500 align:middle line:90%
they were coming out?

01:07:16.500 --> 01:07:18.468 align:middle line:90%
Even your idea?

01:07:18.468 --> 01:07:21.980 align:middle line:84%
AUDIENCE: Yeah, I mean I
definitely let more than one,

01:07:21.980 --> 01:07:24.590 align:middle line:90%
"I like that" slips.

01:07:24.590 --> 01:07:27.350 align:middle line:90%
ABE STEIN: That's OK.

01:07:27.350 --> 01:07:30.100 align:middle line:84%
What you want to avoid is like
the, oh my god, we've got to

01:07:30.100 --> 01:07:31.620 align:middle line:90%
do this one.

01:07:31.620 --> 01:07:35.868 align:middle line:84%
That will derail everything
because then it's just a loud

01:07:35.868 --> 01:07:37.644 align:middle line:84%
voice that proclaims
that we're done

01:07:37.644 --> 01:07:40.010 align:middle line:90%
because we got the idea.

01:07:40.010 --> 01:07:43.180 align:middle line:84%
But nothing encourages a person
who is shy more than

01:07:43.180 --> 01:07:45.250 align:middle line:84%
feeling like their idea
actually was good or

01:07:45.250 --> 01:07:45.734 align:middle line:90%
meritorious.

01:07:45.734 --> 01:07:49.620 align:middle line:84%
And so that sort of
stuff is fine.

01:07:49.620 --> 01:07:53.170 align:middle line:84%
You want to avoid the
stop the process.

01:07:53.170 --> 01:07:56.095 align:middle line:84%
AUDIENCE: I think I did say at
some point, ah, we've got our

01:07:56.095 --> 01:07:57.330 align:middle line:84%
title, which is probably
not good.

01:07:57.330 --> 01:07:59.628 align:middle line:84%
ABE STEIN: Yeah, it's
just a hard thing to

01:07:59.628 --> 01:08:01.350 align:middle line:90%
train yourself to do.

01:08:01.350 --> 01:08:02.334 align:middle line:90%
AUDIENCE: Is it Necrophilia?

01:08:02.334 --> 01:08:03.810 align:middle line:90%
A great title.

01:08:03.810 --> 01:08:05.800 align:middle line:84%
ABE STEIN: Are there
self-censors still out there?

01:08:05.800 --> 01:08:08.244 align:middle line:84%
Were there a lot of people who
thought of ideas but then just

01:08:08.244 --> 01:08:09.218 align:middle line:90%
didn't contribute?

01:08:09.218 --> 01:08:11.166 align:middle line:90%
Good, you didn't.

01:08:11.166 --> 01:08:15.498 align:middle line:84%
It's great if everybody
felt free.

01:08:15.498 --> 01:08:18.880 align:middle line:90%
Cool, that's really good.

01:08:18.880 --> 01:08:21.160 align:middle line:84%
So I would say that's one
thing that went well.

01:08:21.160 --> 01:08:23.649 align:middle line:84%
What other things went
well for you guys?

01:08:23.649 --> 01:08:25.870 align:middle line:90%
AUDIENCE: The tagline.

01:08:25.870 --> 01:08:29.488 align:middle line:84%
ABE STEIN: Specifically, just
coming up with taglines?

01:08:29.488 --> 01:08:32.149 align:middle line:90%
AUDIENCE: Infected by the--

01:08:32.149 --> 01:08:34.136 align:middle line:90%
Is it love after life.

01:08:34.136 --> 01:08:34.870 align:middle line:90%
ABE STEIN: That's cool.

01:08:34.870 --> 01:08:36.399 align:middle line:84%
Did you guys feel like
you had momentum?

01:08:36.399 --> 01:08:40.240 align:middle line:84%
It seemed to me watching that
there was momentum building.

01:08:40.240 --> 01:08:42.910 align:middle line:84%
AUDIENCE: I think we did a
really good job of taking a

01:08:42.910 --> 01:08:46.750 align:middle line:84%
lot of different ideas that we
had and synthesizing into

01:08:46.750 --> 01:08:47.029 align:middle line:90%
different things.

01:08:47.029 --> 01:08:48.390 align:middle line:84%
Saying, oh, that idea would
work well if we did this.

01:08:48.390 --> 01:08:50.306 align:middle line:84%
Oh, and then we could
use that name, and

01:08:50.306 --> 01:08:51.384 align:middle line:90%
that would fit there.

01:08:51.384 --> 01:08:51.815 align:middle line:90%
ABE STEIN: Yeah.

01:08:51.815 --> 01:08:57.010 align:middle line:84%
Who were the two leaders for
the two groups, the clerks?

01:08:57.010 --> 01:09:00.080 align:middle line:84%
Did you guys feel like you had
to do much facilitating.

01:09:00.080 --> 01:09:01.399 align:middle line:84%
AUDIENCE: Not really, the hard
part was really at the

01:09:01.399 --> 01:09:03.489 align:middle line:84%
beginning, where it was,
how do we want to

01:09:03.489 --> 01:09:04.282 align:middle line:90%
approach this thing?

01:09:04.282 --> 01:09:06.819 align:middle line:84%
And so I guess we decided
to start with the title.

01:09:06.819 --> 01:09:10.113 align:middle line:84%
It was either the titles
or the main features.

01:09:10.113 --> 01:09:12.427 align:middle line:84%
And we were just like, let's
come up with a whole bunch of

01:09:12.427 --> 01:09:14.041 align:middle line:90%
titles and go from there.

01:09:14.041 --> 01:09:15.514 align:middle line:90%
ABE STEIN: Sure.

01:09:15.514 --> 01:09:18.479 align:middle line:84%
AUDIENCE: I forgot
I was the leader.

01:09:18.479 --> 01:09:21.420 align:middle line:90%
I didn't lead anything.

01:09:21.420 --> 01:09:23.893 align:middle line:84%
ABE STEIN: If you don't have a
whole lot of facilitating to

01:09:23.893 --> 01:09:26.679 align:middle line:84%
do, it generally means that
the group is running OK.

01:09:26.679 --> 01:09:28.160 align:middle line:84%
I do think you have
a good point.

01:09:28.160 --> 01:09:30.943 align:middle line:84%
A lot of the facilitator's work
comes at the beginning of

01:09:30.943 --> 01:09:33.720 align:middle line:84%
the process, or even before the
process began, making sure

01:09:33.720 --> 01:09:35.190 align:middle line:90%
the constraints are clear.

01:09:35.190 --> 01:09:37.476 align:middle line:84%
And then you guys know
what you are going

01:09:37.476 --> 01:09:39.110 align:middle line:90%
to be working on.

01:09:39.110 --> 01:09:41.780 align:middle line:84%
OK, so bringing this back--
this is a game

01:09:41.780 --> 01:09:42.020 align:middle line:90%
design class, right?--

01:09:42.020 --> 01:09:43.760 align:middle line:90%
I touched on it earlier.

01:09:43.760 --> 01:09:48.715 align:middle line:84%
How do you guys see this as
being a useful mechanic or a

01:09:48.715 --> 01:09:50.560 align:middle line:90%
useful tool You know what?

01:09:50.560 --> 01:09:51.670 align:middle line:84%
It's funny I called
it a mechanic.

01:09:51.670 --> 01:09:53.674 align:middle line:84%
Did any of you catch that
paragraph in Alex Osborn where

01:09:53.674 --> 01:09:56.080 align:middle line:84%
the guy was saying, "When my
team feels like they're

01:09:56.080 --> 01:09:58.970 align:middle line:84%
playing, it's a way more
productive brainstorm than

01:09:58.970 --> 01:10:01.840 align:middle line:84%
when not." And I thought that
was really interesting because

01:10:01.840 --> 01:10:06.095 align:middle line:84%
there are elements of gaminess
to this, which I think is

01:10:06.095 --> 01:10:08.080 align:middle line:90%
interesting.

01:10:08.080 --> 01:10:12.069 align:middle line:84%
So how do you guys this could
improve the general game

01:10:12.069 --> 01:10:13.319 align:middle line:90%
design process?

01:10:13.319 --> 01:10:16.542 align:middle line:90%


01:10:16.542 --> 01:10:19.530 align:middle line:84%
AUDIENCE: I feel like after
you have a game and you're

01:10:19.530 --> 01:10:23.340 align:middle line:84%
testing it, and there's a major
flaw that is taking too

01:10:23.340 --> 01:10:24.184 align:middle line:90%
long or something like that.

01:10:24.184 --> 01:10:27.148 align:middle line:84%
And everyone sits down in a
brainstorm and says, this is

01:10:27.148 --> 01:10:28.630 align:middle line:90%
exactly what our problem is.

01:10:28.630 --> 01:10:30.112 align:middle line:90%
How can we fix it?

01:10:30.112 --> 01:10:33.080 align:middle line:84%
ABE STEIN: Yeah, overcoming
road blocks.

01:10:33.080 --> 01:10:35.230 align:middle line:84%
AUDIENCE: We never would have
come up with half the cool

01:10:35.230 --> 01:10:36.565 align:middle line:84%
ideas that we came up
during the process.

01:10:36.565 --> 01:10:38.940 align:middle line:84%
Just me thinking alone never
would have come up with

01:10:38.940 --> 01:10:39.655 align:middle line:90%
Pokemon zombies.

01:10:39.655 --> 01:10:42.156 align:middle line:90%
ABE STEIN: Sure, anyone else?

01:10:42.156 --> 01:10:45.440 align:middle line:90%


01:10:45.440 --> 01:10:48.430 align:middle line:84%
AUDIENCE: Well, this is good
just in general just

01:10:48.430 --> 01:10:49.340 align:middle line:90%
to think up a game.

01:10:49.340 --> 01:10:52.830 align:middle line:84%
Because maybe it's like,
oh, every single

01:10:52.830 --> 01:10:53.720 align:middle line:90%
game has been decided.

01:10:53.720 --> 01:10:55.360 align:middle line:84%
People make games
of all types.

01:10:55.360 --> 01:10:57.400 align:middle line:84%
How am I going to make
a unique game.

01:10:57.400 --> 01:10:59.440 align:middle line:84%
This brainstorm is like,
hmm, those two things.

01:10:59.440 --> 01:11:00.810 align:middle line:90%
I've never seen that before.

01:11:00.810 --> 01:11:01.670 align:middle line:90%
That could be interesting.

01:11:01.670 --> 01:11:02.640 align:middle line:84%
ABE STEIN: Yeah, and
that's a really

01:11:02.640 --> 01:11:06.204 align:middle line:90%
important good point actually.

01:11:06.204 --> 01:11:09.662 align:middle line:84%
The synthesis thing is actually
I think something

01:11:09.662 --> 01:11:11.885 align:middle line:84%
that is really important because
we tend to see a lot

01:11:11.885 --> 01:11:13.580 align:middle line:90%
of recycled mechanics.

01:11:13.580 --> 01:11:15.840 align:middle line:84%
And what becomes the interesting
thing in a game

01:11:15.840 --> 01:11:19.590 align:middle line:84%
oftentimes is not that it's a
completely new rule, right?

01:11:19.590 --> 01:11:22.180 align:middle line:84%
It's the way that rule interacts
with the other rules

01:11:22.180 --> 01:11:23.470 align:middle line:90%
in the system.

01:11:23.470 --> 01:11:26.530 align:middle line:84%
And in some instances, it's also
how that rule is read and

01:11:26.530 --> 01:11:29.442 align:middle line:84%
interpreted by the player, or
perhaps tends to be better in

01:11:29.442 --> 01:11:30.630 align:middle line:90%
terms of other players.

01:11:30.630 --> 01:11:33.955 align:middle line:84%
So yeah, I think the synthesis
is actually an interesting

01:11:33.955 --> 01:11:36.833 align:middle line:84%
part of this where people can
bring a lot of different ideas

01:11:36.833 --> 01:11:37.910 align:middle line:84%
from a lot of different
experiences with

01:11:37.910 --> 01:11:40.555 align:middle line:90%
games to fuse ideas.

01:11:40.555 --> 01:11:45.405 align:middle line:90%


01:11:45.405 --> 01:11:47.745 align:middle line:84%
AUDIENCE: When it comes to
coming up with ideas for

01:11:47.745 --> 01:11:49.122 align:middle line:84%
games, the nice thing about
brainstorming is that it gets

01:11:49.122 --> 01:11:51.710 align:middle line:84%
past the good idea that everyone
happens to make,

01:11:51.710 --> 01:11:56.946 align:middle line:84%
which is the problem that we
sometimes have in the classes.

01:11:56.946 --> 01:12:00.418 align:middle line:84%
The people will find one idea
that they like, and they will

01:12:00.418 --> 01:12:04.386 align:middle line:84%
never think past it because they
were happy to find one

01:12:04.386 --> 01:12:04.900 align:middle line:90%
that everybody agreed with.

01:12:04.900 --> 01:12:07.230 align:middle line:84%
ABE STEIN: Yeah, and so you guys
are divided into design

01:12:07.230 --> 01:12:08.480 align:middle line:84%
teams, and one of the things
I would encourage--

01:12:08.480 --> 01:12:12.210 align:middle line:84%
I don't know how it's set up
schedule-wise, but try to

01:12:12.210 --> 01:12:16.304 align:middle line:84%
divide the brainstorming process
from the judgment,

01:12:16.304 --> 01:12:17.690 align:middle line:90%
like I said.

01:12:17.690 --> 01:12:19.080 align:middle line:90%
It's true.

01:12:19.080 --> 01:12:22.580 align:middle line:84%
Even if you do the brainstorm,
it can help you get over.

01:12:22.580 --> 01:12:24.540 align:middle line:84%
But a lot of times, whatever
had momentum during that

01:12:24.540 --> 01:12:26.450 align:middle line:84%
brainstorm or whatever got
the most yuks during that

01:12:26.450 --> 01:12:29.930 align:middle line:84%
brainstorm is going to be the
popular, strong idea.

01:12:29.930 --> 01:12:31.813 align:middle line:84%
And then when you come back to
it with a little space, you

01:12:31.813 --> 01:12:34.808 align:middle line:84%
might be like, oh, that it
is a really good idea.

01:12:34.808 --> 01:12:37.538 align:middle line:84%
But there was this other thing
that got mentioned half an

01:12:37.538 --> 01:12:38.154 align:middle line:84%
hour earlier that's really
interesting.

01:12:38.154 --> 01:12:40.066 align:middle line:84%
Maybe we can incorporate
that somehow.

01:12:40.066 --> 01:12:44.812 align:middle line:84%
And so making the judgment
happen in a separate phase can

01:12:44.812 --> 01:12:46.230 align:middle line:90%
be really important.

01:12:46.230 --> 01:12:49.220 align:middle line:84%
Because it's true, creativity is
a little bit more organic.

01:12:49.220 --> 01:12:51.180 align:middle line:90%
It's not necessarily a strictly

01:12:51.180 --> 01:12:52.970 align:middle line:90%
logical process, right?

01:12:52.970 --> 01:12:57.714 align:middle line:84%
So applying logic later can be
a good thing, I think, to the

01:12:57.714 --> 01:13:00.210 align:middle line:90%
creative process.

01:13:00.210 --> 01:13:03.120 align:middle line:84%
Cool, any questions about
brainstorming at all?

01:13:03.120 --> 01:13:07.700 align:middle line:84%
You are incredibly enlightened
by Alex Osborn?

01:13:07.700 --> 01:13:08.950 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:13:08.950 --> 01:13:12.110 align:middle line:90%


01:13:12.110 --> 01:13:16.275 align:middle line:84%
using things like Google Wave
or Google Docs where things

01:13:16.275 --> 01:13:17.745 align:middle line:84%
are automatically recorded
because everyone is basically

01:13:17.745 --> 01:13:19.960 align:middle line:84%
typing in their ideas
as it's happening.

01:13:19.960 --> 01:13:21.970 align:middle line:84%
ABE STEIN: Yeah, and I think
it's interesting.

01:13:21.970 --> 01:13:24.654 align:middle line:84%
I don't have a whole lot
of experience with--

01:13:24.654 --> 01:13:27.810 align:middle line:90%
well, I should rephrase.

01:13:27.810 --> 01:13:30.280 align:middle line:84%
I don't have a lot of experience
with remote

01:13:30.280 --> 01:13:35.420 align:middle line:84%
brainstorming, but I one of
the games I worked on this

01:13:35.420 --> 01:13:37.270 align:middle line:84%
summer was this game called
[UNINTELLIGIBLE]

01:13:37.270 --> 01:13:40.590 align:middle line:84%
where you were asked a lot
of personal questions.

01:13:40.590 --> 01:13:43.110 align:middle line:84%
And so we had to think of
personal questions.

01:13:43.110 --> 01:13:45.275 align:middle line:84%
So we were like, well, if you
have ideas, write them down in

01:13:45.275 --> 01:13:45.720 align:middle line:90%
Google Docs.

01:13:45.720 --> 01:13:48.610 align:middle line:84%
And at one point, myself and
two of the other designers

01:13:48.610 --> 01:13:49.680 align:middle line:84%
were all on the Google
Doc at the same time.

01:13:49.680 --> 01:13:51.120 align:middle line:84%
And you could actually
see that that sort of

01:13:51.120 --> 01:13:52.860 align:middle line:90%
brainstorming would happen.

01:13:52.860 --> 01:13:54.106 align:middle line:84%
Someone would type
something in.

01:13:54.106 --> 01:13:55.026 align:middle line:84%
And then someone would type next
to it, ha ha, that's so

01:13:55.026 --> 01:13:58.870 align:middle line:84%
funny, and then write an idea
that's related to that.

01:13:58.870 --> 01:14:01.920 align:middle line:84%
And you're seeing it happen
in this digital space.

01:14:01.920 --> 01:14:05.690 align:middle line:84%
So I think we've gotten so
accustomed to having these

01:14:05.690 --> 01:14:10.336 align:middle line:84%
digital personalities or these
digital personas in IMing and

01:14:10.336 --> 01:14:13.682 align:middle line:84%
text messaging and all that
other stuff that I think we've

01:14:13.682 --> 01:14:15.180 align:middle line:84%
gotten pretty adept at typing
fast enough to get ideas out

01:14:15.180 --> 01:14:16.810 align:middle line:84%
that I think it could
totally work.

01:14:16.810 --> 01:14:19.642 align:middle line:84%
There's something to be said
for the momentum that gets

01:14:19.642 --> 01:14:21.106 align:middle line:90%
generated in person.

01:14:21.106 --> 01:14:21.960 align:middle line:90%
But yeah--

01:14:21.960 --> 01:14:22.950 align:middle line:84%
AUDIENCE: You could
try both ways.

01:14:22.950 --> 01:14:23.300 align:middle line:84%
ABE STEIN: Yeah, I mean
it's so funny.

01:14:23.300 --> 01:14:24.051 align:middle line:84%
I was going to say, no that's
a terrible idea.

01:14:24.051 --> 01:14:25.033 align:middle line:84%
You have to be around
each other.

01:14:25.033 --> 01:14:28.470 align:middle line:84%
And I was like, actually,
it works.

01:14:28.470 --> 01:14:29.287 align:middle line:84%
I think it all depends
a little bit on the

01:14:29.287 --> 01:14:32.400 align:middle line:84%
personalities of the people
that were involved.

01:14:32.400 --> 01:14:34.950 align:middle line:84%
Certainly for a prolonged
brainstorm--

01:14:34.950 --> 01:14:38.450 align:middle line:84%
one of the thing Alex Osborn
says is time box it.

01:14:38.450 --> 01:14:40.450 align:middle line:84%
If you don't time box it, it's
going to be a problem.

01:14:40.450 --> 01:14:42.990 align:middle line:84%
I think for in person,
that's true.

01:14:42.990 --> 01:14:47.320 align:middle line:84%
It's so easy to get onto a
Google document now whenever

01:14:47.320 --> 01:14:50.680 align:middle line:84%
you have an idea that actually
having a long form brainstorm

01:14:50.680 --> 01:14:52.690 align:middle line:84%
where anytime someone has an
idea over a week or something

01:14:52.690 --> 01:14:55.060 align:middle line:90%
like that, write it down.

01:14:55.060 --> 01:14:57.850 align:middle line:84%
That's also useful too because
then you separated the process

01:14:57.850 --> 01:15:01.290 align:middle line:90%
into collecting and--

01:15:01.290 --> 01:15:04.230 align:middle line:84%
But you still should do that,
building on ideas.

01:15:04.230 --> 01:15:07.810 align:middle line:84%
AUDIENCE: It's probably easier
just to do this [INAUDIBLE]

01:15:07.810 --> 01:15:11.650 align:middle line:84%
when you're simultaneously
online or in the same room.

01:15:11.650 --> 01:15:14.626 align:middle line:84%
ABE STEIN: Yeah, and to
see the ideas come out

01:15:14.626 --> 01:15:15.980 align:middle line:90%
as they come out.

01:15:15.980 --> 01:15:20.628 align:middle line:84%
Because it's a little uncommon
to just read something and be

01:15:20.628 --> 01:15:23.710 align:middle line:84%
like, oh yeah, what about this
when it first shows up.

01:15:23.710 --> 01:15:27.141 align:middle line:84%
Or when it first comes into
existence as you're trying to

01:15:27.141 --> 01:15:30.001 align:middle line:84%
think of things that
can spur ideas.

01:15:30.001 --> 01:15:33.258 align:middle line:84%
AUDIENCE: The other danger about
doing it like, OK, this

01:15:33.258 --> 01:15:35.505 align:middle line:84%
document is open for the next 24
hours, everyone throw your

01:15:35.505 --> 01:15:38.106 align:middle line:84%
ideas in, is that then people
start spending too

01:15:38.106 --> 01:15:39.300 align:middle line:90%
long on any one idea.

01:15:39.300 --> 01:15:40.928 align:middle line:84%
They start thinking about what
they're going to write down

01:15:40.928 --> 01:15:42.184 align:middle line:90%
before they write it down.

01:15:42.184 --> 01:15:44.539 align:middle line:90%
No, that's not the point.

01:15:44.539 --> 01:15:46.700 align:middle line:84%
ABE STEIN: Yeah, think of the
paper clip experience, and

01:15:46.700 --> 01:15:48.790 align:middle line:84%
those of you that raised your
hand for saying that you were

01:15:48.790 --> 01:15:49.860 align:middle line:90%
self-censoring.

01:15:49.860 --> 01:15:51.450 align:middle line:90%
On your own--

01:15:51.450 --> 01:15:54.196 align:middle line:84%
I wasn't going to make you all
hand in those paper clip ideas

01:15:54.196 --> 01:15:55.005 align:middle line:90%
you were self-censoring.

01:15:55.005 --> 01:15:57.430 align:middle line:84%
So the same sort of
thing applies.

01:15:57.430 --> 01:16:01.800 align:middle line:84%
You might censor yourself or
spend a long time on ideas.

01:16:01.800 --> 01:16:04.566 align:middle line:90%
Any other thoughts, questions?

01:16:04.566 --> 01:16:06.425 align:middle line:84%
Cool, well I hope this
was helpful.

01:16:06.425 --> 01:16:09.185 align:middle line:84%
I hope it'll be helpful for
your game design stuff.

01:16:09.185 --> 01:16:12.071 align:middle line:84%
Email me if you do have any
questions about this stuff.

01:16:12.071 --> 01:16:13.321 align:middle line:90%
I can try to help out.

01:16:13.321 --> 01:16:16.400 align:middle line:90%


01:16:16.400 --> 01:16:19.980 align:middle line:84%
Other than than, good luck on
your game design on this class

01:16:19.980 --> 01:16:21.900 align:middle line:84%
and for the rest of
the semester.

01:16:21.900 --> 01:16:22.860 align:middle line:90%
Cool.

01:16:22.860 --> 01:16:25.740 align:middle line:90%
[APPLAUSE]

01:16:25.740 --> 01:16:28.960 align:middle line:84%
ABE STEIN: I do like that of
the keynote things it says,

01:16:28.960 --> 01:16:34.730 align:middle line:90%
"End of show."

01:16:34.730 --> 01:16:35.690 align:middle line:90%
PROFESSOR: Let's see now.

01:16:35.690 --> 01:16:39.884 align:middle line:84%
We're going to play
some card games.

01:16:39.884 --> 01:16:41.380 align:middle line:84%
But before that, just a
little bit of admin.

01:16:41.380 --> 01:16:44.706 align:middle line:84%
On Monday, you'll notice that
we have two readings, one of

01:16:44.706 --> 01:16:45.956 align:middle line:90%
which you've already done.

01:16:45.956 --> 01:16:49.280 align:middle line:90%


01:16:49.280 --> 01:16:51.076 align:middle line:84%
As for the other reading,
[UNINTELLIGIBLE], it's a

01:16:51.076 --> 01:16:52.710 align:middle line:90%
little bit dry.

01:16:52.710 --> 01:16:55.650 align:middle line:84%
Tough it out caffeinate
yourselves before reading it.

01:16:55.650 --> 01:16:56.630 align:middle line:90%
Tough it out.

01:16:56.630 --> 01:16:58.590 align:middle line:90%
It is worth it.

01:16:58.590 --> 01:17:00.440 align:middle line:90%
It's a translation.

01:17:00.440 --> 01:17:01.819 align:middle line:90%
Let's see now.

01:17:01.819 --> 01:17:06.220 align:middle line:90%


01:17:06.220 --> 01:17:11.191 align:middle line:84%
There's at least one person who
hasn't filled a form that

01:17:11.191 --> 01:17:11.599 align:middle line:90%
you need to fill out.

01:17:11.599 --> 01:17:17.467 align:middle line:84%
So just come up here
and fill that out.

01:17:17.467 --> 01:17:20.190 align:middle line:90%
Is Courtney in class today?

01:17:20.190 --> 01:17:21.440 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:17:21.440 --> 01:17:23.290 align:middle line:90%


01:17:23.290 --> 01:17:26.266 align:middle line:84%
PROFESSOR: Yeah, I'm not sure if
we have enough time to get

01:17:26.266 --> 01:17:26.580 align:middle line:90%
through all of them.

01:17:26.580 --> 01:17:29.148 align:middle line:84%
But most of them are
pretty short.

01:17:29.148 --> 01:17:33.116 align:middle line:84%
A lot of them today are going
to be set up, which is why

01:17:33.116 --> 01:17:35.265 align:middle line:84%
[UNINTELLIGIBLE] is first
because that takes a

01:17:35.265 --> 01:17:36.588 align:middle line:90%
while to set up.

01:17:36.588 --> 01:17:40.060 align:middle line:84%
That being said, if you do get
a chance to look at the rules

01:17:40.060 --> 01:17:45.516 align:middle line:84%
and study the cards,
even [INAUDIBLE]

01:17:45.516 --> 01:17:47.996 align:middle line:84%
a bunch of smart things
[INAUDIBLE]

01:17:47.996 --> 01:17:50.020 align:middle line:90%
easier to set up.

01:17:50.020 --> 01:17:53.102 align:middle line:84%
And you really want to pay
attention to that.

01:17:53.102 --> 01:17:57.856 align:middle line:84%
But the name of the game today
is pretty much variety.

01:17:57.856 --> 01:18:02.180 align:middle line:84%
We have all fairly different
games that use cards in a very

01:18:02.180 --> 01:18:02.780 align:middle line:90%
different way.

01:18:02.780 --> 01:18:04.880 align:middle line:84%
And if you don't get a chance
necessarily to play all of

01:18:04.880 --> 01:18:07.280 align:middle line:84%
them, at least get a chance
to look at other

01:18:07.280 --> 01:18:08.180 align:middle line:90%
people playing them.

01:18:08.180 --> 01:18:10.130 align:middle line:84%
And if you wanted to check them
out over the middle of

01:18:10.130 --> 01:18:12.380 align:middle line:84%
the week, we'll keep them
around the office.

01:18:12.380 --> 01:18:15.980 align:middle line:84%
But there'll be time to come
back here next week and

01:18:15.980 --> 01:18:16.880 align:middle line:90%
[INAUDIBLE].

01:18:16.880 --> 01:18:18.680 align:middle line:90%
But that's basically it.

01:18:18.680 --> 01:18:21.680 align:middle line:84%
It we can clear the tables
because that's for the cards.

01:18:21.680 --> 01:18:23.686 align:middle line:90%