WEBVTT

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Some content in this audio is
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Commons license.

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TA: A bunch of puzzles.

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AUDIENCE: The first one's easy,
and then everything

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after that is such a scam.

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TA: Is it like a series,
or is it just one book?

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AUDIENCE: I don't know.

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I found it.

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[LAUGHTER]

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AUDIENCE: [INAUDIBLE]

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Everyone's looking at him and
they're like, you can do a

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practice leg in a one-person
[UNINTELLIGIBLE PHRASE].

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We'll just give you any puzzle
that gets progressively more

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impossible.

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TA: Actually, I want to throw
out one suggestion.

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If anybody's having trouble
thinking about what to put up

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for a program post, and you
haven't been able to keep up

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with your program posts, one
thing that you might want to

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attempt is just a quick
postmortem on

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the previous project.

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What went right, what you would
rather have gone right,

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what went wrong, and just a
couple of other points.

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Just sort of a reflection, just
thinking about what you

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might want to try to change or
what you want to make sure

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that you keep doing for
the next project.

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That's just a good idea.

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So if you could do
that next week.

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It will be done today, so after
this week's program

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post, you might want to try
to do the exercise.

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PROFESSOR: So today, well first
of all I want to say if

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you can't see the screen, you
might want to position

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yourself so that you can,
because most of everything is

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going to be up here for today.

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So I don't know if, for those
of you who have taken or are

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taking video game studies, how
much you're going into this.

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But some of today's talk is
definitely going to be more on

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the video games studies
theoretical side.

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And we're not actually requiring
you to implement

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this stuff, so a lot what we are
going to be talking about

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today is rhetoric and meaning
and how that relates to

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simulation.

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If you're not conscious of this,
or you don't put this in

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your game, that's fine.

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This is just something that I
think is really interesting,

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and I hope you guys
will as well.

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So, first of all, I want to
talk about what simulation

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means, and it would help if
I did this correctly.

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There we go.

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OK.

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So, Gonzalo Frasca says, to
simulate is to model a source

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system or different system which
maintains for someone

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some of the behaviors of
the original system.

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And so to me, this definition
is really important for a

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couple of reasons.

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First of all, he puts source
in parentheses.

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For him and in his writing, he
doesn't necessarily think you

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need one, which is a whole other
argument all together.

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I want to point out that all of
this will assume that there

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is a star system and that the
design is consciousness.

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That's part of the board game
assignment, to make a game

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based on a real world system.

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But this technician has
a lot of space in it.

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It maintains for somebody
some of the behaviors.

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It's intentionally very loose.

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And this'll come into to play
shortly, because a big part we

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are going to talk about today
is the relationship with

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subjectivity and simulation,
which I hope you guys saw a

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little bit of in the
reading for today.

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So to give a more rigorous
definition, this is a model

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taken from an extremely dry
textbook called Theory of

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Modeling and Simulation.

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Zeigler and all have
[UNINTELLIGIBLE] of what it

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offers, and basically
they present a

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simulation that's like this.

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So the idea is, you have a star
system that exists within

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the experimental frame.

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This frame refers to, these are
the conditions under which

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we are interested in
the star system.

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Right?

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So if you want to make a game,
say about life at MIT, there's

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some things you are going to
include, some things you're

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going to exclude, right?

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You probably don't care about
the effect of the moon's

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gravity on the campus,
for example.

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And so then there's the
modelling relation.

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So we observed the star system
under certain conditions, and

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then we focused on the elements
that are important to

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us, and from that we construct
the model.

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And you notice, here they
distinguish between a

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simulator and a model, which is
not something that I think

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we do necessarily.

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Because we tend to think that
simulations are complex

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technological software
entities.

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So separating this indicates
that multiple

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things can be a simulator.

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For example, in terms
of games, you can

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have a board game.

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You can have a video game.

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And these could be based on the
same model, or they could

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be derived from the same system,
but the simulator

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exactly can be a couple
of different things.

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And so this is a sort
of technical way

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of looking at it.

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What I want to talk about
specifically is what I refer

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to in my writing as
a simulation gap.

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And this is another way of
looking at the elements in a

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simulation.

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So, major components such as
star system, the simulation,

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the user, and I have all of
these super intuitive arrows.

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So we'll go through
them quickly.

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So the arrow at A,
this is kind of

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the abstraction process.

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We are looking at a star system
we're considering,

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presumably within some sort of
experimental frame that we

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care about.

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And then from that we derive
behaviors and rules for what

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we want to implement into
the simulation.

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So the arrow with B represents
the user.

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So this might be me.

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And this is me interacting
with the game.

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This is me playing with it,
seeing how the simulation

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works, watching it run.

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But then, importantly, there's
also arrow C my recognition

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that it's based on something.

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If you can't tell that
simulation has a star system,

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you're going to think of it very
differently than if you

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know where that star
system is.

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And so D, then, is the
proverbial simulation gap.

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And this is the space in
between all of them.

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And this is a model of how
users, in working with a

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simulation, can create
a subjective

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interpretation of it.

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They assign values to it.

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They look at are there value
judgments in the game.

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They may consider various parts
of the game to have

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certain meaning or express
certain ideas.

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And this arises from
understanding the difference

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between the star system
and the simulation.

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I wasn't able to compress the
quote down into a slide, but

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Ian Bogost said that the
simulation gap is kind of--

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a user's interpretation of a
simulation converges-- all

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right, let's see if I
can get this right.

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It's horribly wordy
in the book.

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But he's basically saying your
interpretation is based on

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what the simulation includes as
much as what it excludes.

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We look at these design
decisions as having meaning.

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And so we saw this in
the star article.

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I'm sorry, this picture
is lo-res,

00:07:59.220 --> 00:08:03.180 align:middle line:90%
but the game is lo-res.

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I don't know if you
remember this.

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There's this key point in the
article for today when

00:08:08.600 --> 00:08:12.070 align:middle line:84%
[? Star ?] is talking about
discussing SimCity 2000 with

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his daughter.

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And if you remember, he and his
daughter react differently

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to the game's exclusion
of mixed-use field.

00:08:24.150 --> 00:08:26.070 align:middle line:84%
Actually, I probably
want to check.

00:08:26.070 --> 00:08:27.480 align:middle line:90%
Has anyone not played SimCity?

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Any of the versions?

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No experience?

00:08:30.450 --> 00:08:30.980 align:middle line:90%
OK.

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So SimCity basically is a--

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he's called it a software toy.

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It's a simulation of a city.

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That's the name.

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And the idea is you start with
an empty space, and are trying

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to build it up into
a burgeoning

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metropolis, or whatever.

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One of the defining features
of the games

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is it's very open.

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There's no real set goals.

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And this is primarily
done through zoning.

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And zoning is designating
land for specific uses.

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So the main zones in the game,
and in actual urban planning

00:08:59.520 --> 00:09:02.290 align:middle line:84%
are residential, commercial,
and industrial.

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So to mark a segment of land
as residential means, this

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land is approved for building
housing, basically apartments,

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houses, etc.

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Commercial zones are things
like commerce, offices,

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retailers, those kind of things,
whereas industry is

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manufacturing, mostly.

00:09:21.450 --> 00:09:23.940 align:middle line:84%
And so in the game, you can
basically say this chunk of

00:09:23.940 --> 00:09:25.340 align:middle line:90%
land is for this use.

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But in reality, it's usually
not that cut and dry.

00:09:28.470 --> 00:09:32.110 align:middle line:84%
And so mixed-use development is
a particular kind of zoning

00:09:32.110 --> 00:09:34.345 align:middle line:84%
where you're saying this land
can be used for multiple

00:09:34.345 --> 00:09:35.470 align:middle line:90%
things at the same time.

00:09:35.470 --> 00:09:37.430 align:middle line:84%
And you see this a lot,
actually, in Boston,

00:09:37.430 --> 00:09:41.180 align:middle line:84%
especially down Newbury Street,
Back Bay, where the

00:09:41.180 --> 00:09:43.410 align:middle line:84%
ground levels of these apartment
buildings are

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restaurants or stores.

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And then there's space
to let apartments

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built right above them.

00:09:48.940 --> 00:09:51.170 align:middle line:84%
And that's not possible
in any SimCity.

00:09:51.170 --> 00:09:55.130 align:middle line:84%
And so to get back to the
article then, the author is

00:09:55.130 --> 00:09:57.810 align:middle line:84%
saying that he thinks the
simulation is prejudiced

00:09:57.810 --> 00:09:58.800 align:middle line:90%
against this kind.

00:09:58.800 --> 00:10:02.623 align:middle line:84%
It's against having this kind
of zoning because the game

00:10:02.623 --> 00:10:03.920 align:middle line:90%
just leaves it out.

00:10:03.920 --> 00:10:07.740 align:middle line:84%
Whereas his daughter
says, well this

00:10:07.740 --> 00:10:09.530 align:middle line:90%
is just how it works.

00:10:09.530 --> 00:10:12.600 align:middle line:84%
So for the two of them, they
both interpret this exclusion

00:10:12.600 --> 00:10:12.950 align:middle line:90%
differently.

00:10:12.950 --> 00:10:16.120 align:middle line:84%
The daughter thinks, well, OK,
this is just how the game is.

00:10:16.120 --> 00:10:17.960 align:middle line:90%
It's not important.

00:10:17.960 --> 00:10:19.570 align:middle line:84%
And again the author
says well this is

00:10:19.570 --> 00:10:22.450 align:middle line:90%
actually a political decision.

00:10:22.450 --> 00:10:25.360 align:middle line:84%
So if any of you are familiar
with the game, can you think

00:10:25.360 --> 00:10:26.650 align:middle line:84%
of other games that
are examples

00:10:26.650 --> 00:10:28.680 align:middle line:90%
of politics in SimCity?

00:10:28.680 --> 00:10:31.405 align:middle line:84%
It's written about a fair
amount, actually.

00:10:31.405 --> 00:10:34.375 align:middle line:84%
AUDIENCE: There's the energy
scope, where you can choose

00:10:34.375 --> 00:10:37.345 align:middle line:84%
between coal or nuclear
and whatnot.

00:10:37.345 --> 00:10:39.325 align:middle line:84%
I think when you do get to the
[UNINTELLIGIBLE PHRASE].

00:10:39.325 --> 00:10:44.503 align:middle line:90%


00:10:44.503 --> 00:10:44.996 align:middle line:90%
PROFESSOR: Yeah.

00:10:44.996 --> 00:10:46.968 align:middle line:84%
They had their own agendas,
certainly.

00:10:46.968 --> 00:10:48.940 align:middle line:84%
AUDIENCE: Well, it's
not only that.

00:10:48.940 --> 00:10:52.884 align:middle line:84%
I think it's cheaper to build a
hydroelectric plant than it

00:10:52.884 --> 00:10:53.870 align:middle line:90%
is to build a nuclear plant.

00:10:53.870 --> 00:10:55.842 align:middle line:84%
Because the material
cost of building it

00:10:55.842 --> 00:10:58.307 align:middle line:90%
in SimCity is cheaper.

00:10:58.307 --> 00:10:59.786 align:middle line:84%
PROFESSOR: That's certainly
part of it.

00:10:59.786 --> 00:11:02.744 align:middle line:84%
Although it's interesting to
know that in the game, I think

00:11:02.744 --> 00:11:05.702 align:middle line:84%
part of that is that the hydro
plants don't generate as much,

00:11:05.702 --> 00:11:07.181 align:middle line:90%
so you need a lot of them.

00:11:07.181 --> 00:11:07.674 align:middle line:90%
AUDIENCE: Maybe.

00:11:07.674 --> 00:11:09.646 align:middle line:84%
I haven't played
in a long time.

00:11:09.646 --> 00:11:10.139 align:middle line:90%
PROFESSOR: Yes.

00:11:10.139 --> 00:11:13.140 align:middle line:84%
I think they took the hydro
plants out in 2000.

00:11:13.140 --> 00:11:16.360 align:middle line:84%
AUDIENCE: Oftentimes it's
a lot of rules, anyways.

00:11:16.360 --> 00:11:20.465 align:middle line:84%
It was often to your interest to
build industrial zones near

00:11:20.465 --> 00:11:23.360 align:middle line:84%
a border of your city, so
that your city wouldn't

00:11:23.360 --> 00:11:24.340 align:middle line:90%
be polluted as much.

00:11:24.340 --> 00:11:26.649 align:middle line:90%
[UNINTELLIGIBLE PHRASE].

00:11:26.649 --> 00:11:27.102 align:middle line:90%
PROFESSOR: Yeah.

00:11:27.102 --> 00:11:29.890 align:middle line:84%
And it's a result of the
pollution model.

00:11:29.890 --> 00:11:33.150 align:middle line:84%
The industrial zones pollute in
a circle, so if you pollute

00:11:33.150 --> 00:11:36.862 align:middle line:84%
on the edge of the map, half
that circle is non-existent.

00:11:36.862 --> 00:11:39.190 align:middle line:90%
But there's a question.

00:11:39.190 --> 00:11:42.200 align:middle line:84%
Is the simulation arguing that
you should send your pollution

00:11:42.200 --> 00:11:44.640 align:middle line:84%
to other cities, or is it just
a result of how it works?

00:11:44.640 --> 00:11:48.996 align:middle line:90%


00:11:48.996 --> 00:11:49.480 align:middle line:90%
Jason?

00:11:49.480 --> 00:11:51.715 align:middle line:84%
AUDIENCE: The decision on how
to follow things like how

00:11:51.715 --> 00:11:54.590 align:middle line:84%
taxes affect group
rates, and how

00:11:54.590 --> 00:11:57.160 align:middle line:90%
different sections interact.

00:11:57.160 --> 00:12:00.230 align:middle line:84%
All those types of things
definitely have models from

00:12:00.230 --> 00:12:03.830 align:middle line:84%
what they come from, which have
certain slightly bigger

00:12:03.830 --> 00:12:05.080 align:middle line:90%
political slants to them.

00:12:05.080 --> 00:12:09.248 align:middle line:90%


00:12:09.248 --> 00:12:10.706 align:middle line:84%
AUDIENCE: I was just
wondering.

00:12:10.706 --> 00:12:13.136 align:middle line:84%
I think the difference in how
the father and the daughter

00:12:13.136 --> 00:12:16.052 align:middle line:84%
viewed the system is that
the father already had a

00:12:16.052 --> 00:12:18.160 align:middle line:84%
preconception of what the
city should be like.

00:12:18.160 --> 00:12:21.075 align:middle line:84%
But the kid wouldn't necessarily
know because they

00:12:21.075 --> 00:12:22.450 align:middle line:84%
haven't been exposed
to all of this.

00:12:22.450 --> 00:12:24.250 align:middle line:84%
So to them, it's like oh, OK,
this is how it works.

00:12:24.250 --> 00:12:27.894 align:middle line:84%
But the father knows that there
are other things in the

00:12:27.894 --> 00:12:30.680 align:middle line:84%
model system as opposed
to the simulation.

00:12:30.680 --> 00:12:31.090 align:middle line:90%
PROFESSOR: Yeah.

00:12:31.090 --> 00:12:35.078 align:middle line:84%
And that's, again, emphasizing
the fact that the user has

00:12:35.078 --> 00:12:36.569 align:middle line:90%
their own subjectivity.

00:12:36.569 --> 00:12:39.551 align:middle line:84%
Different people are going to
assign different values to

00:12:39.551 --> 00:12:40.545 align:middle line:90%
these things.

00:12:40.545 --> 00:12:44.024 align:middle line:84%
AUDIENCE: Mass transit in
SimCity is universally

00:12:44.024 --> 00:12:46.509 align:middle line:84%
considered to be a part of the
[UNINTELLIGIBLE PHRASE].

00:12:46.509 --> 00:12:56.946 align:middle line:90%


00:12:56.946 --> 00:12:58.934 align:middle line:84%
AUDIENCE: In some games they'll
complain about the

00:12:58.934 --> 00:13:01.419 align:middle line:84%
lack of roads, but they don't
do anything about it.

00:13:01.419 --> 00:13:03.904 align:middle line:90%
They keep moving in.

00:13:03.904 --> 00:13:05.892 align:middle line:84%
AUDIENCE: How are
they moving in?

00:13:05.892 --> 00:13:12.880 align:middle line:90%


00:13:12.880 --> 00:13:13.160 align:middle line:90%
PROFESSOR: Yeah.

00:13:13.160 --> 00:13:14.860 align:middle line:84%
And actually, in the
first one, you

00:13:14.860 --> 00:13:16.430 align:middle line:90%
could just have trains.

00:13:16.430 --> 00:13:18.390 align:middle line:84%
You could just have rail lines,
and there weren't even

00:13:18.390 --> 00:13:20.065 align:middle line:90%
train stations.

00:13:20.065 --> 00:13:22.110 align:middle line:84%
Everything was built up
against the tracks.

00:13:22.110 --> 00:13:24.692 align:middle line:84%
Which in reality, I've
lived next to the

00:13:24.692 --> 00:13:25.614 align:middle line:90%
commuter rail lines.

00:13:25.614 --> 00:13:27.915 align:middle line:90%
It's not pleasant.

00:13:27.915 --> 00:13:30.802 align:middle line:84%
AUDIENCE: In come cities, a
significant portion of the

00:13:30.802 --> 00:13:34.310 align:middle line:84%
population does make do with
only public transport, and you

00:13:34.310 --> 00:13:35.702 align:middle line:90%
can get a taxi.

00:13:35.702 --> 00:13:41.180 align:middle line:90%


00:13:41.180 --> 00:13:42.200 align:middle line:84%
PROFESSOR: Just one
final point.

00:13:42.200 --> 00:13:44.510 align:middle line:84%
It's a very small detail, but
a lot of the games will let

00:13:44.510 --> 00:13:49.090 align:middle line:84%
you declare your city a
nuclear-free zone, which just

00:13:49.090 --> 00:13:52.590 align:middle line:84%
basically means you can't build
a nuclear power plant.

00:13:52.590 --> 00:13:54.550 align:middle line:90%
But that stimulates growth.

00:13:54.550 --> 00:13:57.490 align:middle line:84%
People want to move there more
because there's no nuclear

00:13:57.490 --> 00:13:58.970 align:middle line:90%
power plants.

00:13:58.970 --> 00:14:03.260 align:middle line:84%
So I want to go through a few
more really short examples.

00:14:03.260 --> 00:14:06.830 align:middle line:84%
Civilization Revolution is
more like a stripped down

00:14:06.830 --> 00:14:08.210 align:middle line:90%
Civilization.

00:14:08.210 --> 00:14:11.550 align:middle line:84%
Is anyone familiar with
this version?

00:14:11.550 --> 00:14:14.210 align:middle line:84%
Now, specifically are you
familiar with the DS version?

00:14:14.210 --> 00:14:17.680 align:middle line:84%
That's the only one I've played
that's actually based

00:14:17.680 --> 00:14:19.122 align:middle line:90%
in [INAUDIBLE].

00:14:19.122 --> 00:14:20.700 align:middle line:90%
AUDIENCE: It's on iPhone, too.

00:14:20.700 --> 00:14:22.460 align:middle line:84%
PROFESSOR: Oh yeah, it's
probably the same

00:14:22.460 --> 00:14:24.080 align:middle line:90%
thing on the iPhone.

00:14:24.080 --> 00:14:26.940 align:middle line:84%
So I've noticed, having played
this game a lot, in the game,

00:14:26.940 --> 00:14:28.290 align:middle line:84%
they have all these different
civilizations, and all

00:14:28.290 --> 00:14:30.685 align:middle line:84%
represented by a
famous leader.

00:14:30.685 --> 00:14:34.315 align:middle line:84%
So the Indians are lead by
Gandhi for however many

00:14:34.315 --> 00:14:36.303 align:middle line:84%
thousands of years
the game goes on.

00:14:36.303 --> 00:14:40.110 align:middle line:84%
And I've noticed that Gandhi
is incredibly aggressive.

00:14:40.110 --> 00:14:43.371 align:middle line:84%
Almost to the point where he
declares war on someone.

00:14:43.371 --> 00:14:45.319 align:middle line:84%
He will stay at war
the whole time.

00:14:45.319 --> 00:14:46.780 align:middle line:84%
I usually end up back
again, honestly.

00:14:46.780 --> 00:14:50.200 align:middle line:90%


00:14:50.200 --> 00:14:52.410 align:middle line:84%
And you can try to make peace,
and they'll never do it.

00:14:52.410 --> 00:14:53.780 align:middle line:84%
They'll say, oh yeah,
we'll be friends.

00:14:53.780 --> 00:14:57.730 align:middle line:84%
And then three turns later,
they're declaring war.

00:14:57.730 --> 00:15:00.410 align:middle line:84%
But on the other hand, Alexander
the Great, who

00:15:00.410 --> 00:15:02.750 align:middle line:84%
conquered much of Greece and
Macedonia, and was very

00:15:02.750 --> 00:15:04.880 align:middle line:84%
expansionist, is a
total pacifist.

00:15:04.880 --> 00:15:05.800 align:middle line:90%
He'll never fight you.

00:15:05.800 --> 00:15:07.850 align:middle line:90%
He never wants to declare war.

00:15:07.850 --> 00:15:10.200 align:middle line:84%
And not only that, but
he never expands.

00:15:10.200 --> 00:15:13.005 align:middle line:84%
They almost always just have
their one city, and they never

00:15:13.005 --> 00:15:15.038 align:middle line:84%
try to grow and spread,
which is totally not

00:15:15.038 --> 00:15:17.440 align:middle line:90%
what the Greeks did.

00:15:17.440 --> 00:15:18.612 align:middle line:90%
So there's this question here.

00:15:18.612 --> 00:15:22.260 align:middle line:84%
Is this the result, then, of
bias in the simulation?

00:15:22.260 --> 00:15:27.214 align:middle line:84%
Do the designers just think,
is it bad history?

00:15:27.214 --> 00:15:29.470 align:middle line:84%
AUDIENCE: I think that's
backwards.

00:15:29.470 --> 00:15:30.752 align:middle line:90%
Wrong pointer.

00:15:30.752 --> 00:15:33.110 align:middle line:84%
AUDIENCE: That might be it,
because in, for example,

00:15:33.110 --> 00:15:36.560 align:middle line:84%
Civilization 4, and I think 5,
they have the same characters,

00:15:36.560 --> 00:15:41.920 align:middle line:84%
where if you're being India,
your player can be Gandhian.

00:15:41.920 --> 00:15:44.810 align:middle line:90%
He's pacifistic in that.

00:15:44.810 --> 00:15:47.740 align:middle line:84%
And I'm pretty sure Alexander
the Great is probably also

00:15:47.740 --> 00:15:48.190 align:middle line:90%
expansionist.

00:15:48.190 --> 00:15:50.900 align:middle line:84%
I'm not sure why they did
that in this version.

00:15:50.900 --> 00:15:52.854 align:middle line:84%
PROFESSOR: Maybe
they messed up.

00:15:52.854 --> 00:15:57.060 align:middle line:84%
AUDIENCE: Gandhi, in number 5,
is still really aggressive.

00:15:57.060 --> 00:16:01.660 align:middle line:84%
AUDIENCE: Maybe they just
thought it was funny.

00:16:01.660 --> 00:16:03.660 align:middle line:84%
AUDIENCE: Maybe they
like irony.

00:16:03.660 --> 00:16:06.170 align:middle line:84%
PROFESSOR: I actually have
my own theory on this.

00:16:06.170 --> 00:16:08.880 align:middle line:84%
Part of the game is your
civilization has a certain

00:16:08.880 --> 00:16:11.526 align:middle line:84%
government, and governments
get different benefits.

00:16:11.526 --> 00:16:12.910 align:middle line:90%
Actually, [UNINTELLIGIBLE]

00:16:12.910 --> 00:16:15.730 align:middle line:90%
benefit in this game.

00:16:15.730 --> 00:16:18.220 align:middle line:84%
Indians start with
fundamentalism, which gives

00:16:18.220 --> 00:16:20.240 align:middle line:90%
you a bonus to attack.

00:16:20.240 --> 00:16:22.740 align:middle line:84%
Whereas the Greeks start with
a democracy, and then a

00:16:22.740 --> 00:16:25.120 align:middle line:84%
democracy that people won't
declare war in.

00:16:25.120 --> 00:16:28.160 align:middle line:84%
So there's this kind of weird,
and my theory is that Indians

00:16:28.160 --> 00:16:30.960 align:middle line:84%
always attack you because they
always have an attack bonus.

00:16:30.960 --> 00:16:32.180 align:middle line:90%
And the Greeks never attack you

00:16:32.180 --> 00:16:34.420 align:middle line:90%
because they're a democracy.

00:16:34.420 --> 00:16:39.090 align:middle line:84%
As we know, democracies aren't
necessarily pacifistic.

00:16:39.090 --> 00:16:41.880 align:middle line:84%
And again this is my
thinking on it.

00:16:41.880 --> 00:16:45.694 align:middle line:84%
This understanding the rules of
the system, and then I kind

00:16:45.694 --> 00:16:47.340 align:middle line:84%
of infer this AI behavior
based on that.

00:16:47.340 --> 00:16:49.380 align:middle line:84%
But again, this is
my position.

00:16:49.380 --> 00:16:52.305 align:middle line:84%
It's easy to find people
complaining about historical

00:16:52.305 --> 00:16:53.760 align:middle line:90%
inaccuracies in Civilization.

00:16:53.760 --> 00:16:56.190 align:middle line:90%
There's always this question.

00:16:56.190 --> 00:16:57.740 align:middle line:90%
Is it part of the system?

00:16:57.740 --> 00:16:59.880 align:middle line:84%
Is the system just behaving in
a certain way because of

00:16:59.880 --> 00:17:00.810 align:middle line:90%
certain properties?

00:17:00.810 --> 00:17:04.170 align:middle line:90%
Is there another intent there?

00:17:04.170 --> 00:17:06.940 align:middle line:84%
We can infer all these different
meanings from what

00:17:06.940 --> 00:17:11.260 align:middle line:84%
the simulation includes
and what it excludes.

00:17:11.260 --> 00:17:15.619 align:middle line:84%
So I want to ask, has anyone
not played September 12?

00:17:15.619 --> 00:17:17.910 align:middle line:90%
Can I get a volunteer to play?

00:17:17.910 --> 00:17:20.918 align:middle line:90%
AUDIENCE: Go for it, Jeremy.

00:17:20.918 --> 00:17:22.394 align:middle line:84%
PROFESSOR: Do you
want to play?

00:17:22.394 --> 00:17:32.750 align:middle line:90%


00:17:32.750 --> 00:17:34.948 align:middle line:84%
So you can control
with the mouse.

00:17:34.948 --> 00:17:37.882 align:middle line:90%


00:17:37.882 --> 00:17:39.838 align:middle line:90%
Can everyone read this OK?

00:17:39.838 --> 00:17:41.305 align:middle line:90%
Should I read it.

00:17:41.305 --> 00:17:42.772 align:middle line:90%
It's not a game.

00:17:42.772 --> 00:17:43.750 align:middle line:90%
You can't win or lose.

00:17:43.750 --> 00:17:44.728 align:middle line:90%
It's a simulation.

00:17:44.728 --> 00:17:45.706 align:middle line:90%
It has no ending.

00:17:45.706 --> 00:17:46.195 align:middle line:90%
It's already begun.

00:17:46.195 --> 00:17:47.173 align:middle line:90%
And here it goes.

00:17:47.173 --> 00:17:48.640 align:middle line:90%
So, all you can do is--

00:17:48.640 --> 00:17:49.890 align:middle line:90%
[INTERPOSING  VOICES]

00:17:49.890 --> 00:17:54.019 align:middle line:90%


00:17:54.019 --> 00:17:57.798 align:middle line:84%
PROFESSOR: So do you see what's
happening to the people

00:17:57.798 --> 00:18:02.244 align:middle line:90%
that you just hit with this?

00:18:02.244 --> 00:18:15.582 align:middle line:90%
[VIDEO GAME SOUNDS]

00:18:15.582 --> 00:18:17.558 align:middle line:84%
[UNINTELLIGIBLE] --turn
into errors.

00:18:17.558 --> 00:18:21.550 align:middle line:90%


00:18:21.550 --> 00:18:23.330 align:middle line:84%
PROFESSOR: You can read in the
intro screen that this is

00:18:23.330 --> 00:18:25.480 align:middle line:84%
meant to be a simulation
of the United

00:18:25.480 --> 00:18:34.914 align:middle line:90%
States' response to 9/11.

00:18:34.914 --> 00:18:35.400 align:middle line:90%
AUDIENCE: There's a puppy!

00:18:35.400 --> 00:18:38.458 align:middle line:84%
PROFESSOR: Do you think you're
making things better?

00:18:38.458 --> 00:18:43.710 align:middle line:90%
[PLAYING VIDEO GAME]

00:18:43.710 --> 00:18:44.960 align:middle line:90%
[INTERPOSING VOICES]

00:18:44.960 --> 00:18:49.820 align:middle line:90%


00:18:49.820 --> 00:18:51.157 align:middle line:84%
AUDIENCE: -- just to
kill the puppy?

00:18:51.157 --> 00:18:58.312 align:middle line:90%


00:18:58.312 --> 00:19:00.630 align:middle line:84%
AUDIENCE: That is
one crazy dog.

00:19:00.630 --> 00:19:01.320 align:middle line:90%
AUDIENCE: What the heck?

00:19:01.320 --> 00:19:03.080 align:middle line:84%
PROFESSOR: Do you notice
anything about when you

00:19:03.080 --> 00:19:04.330 align:middle line:90%
[UNINTELLIGIBLE]?

00:19:04.330 --> 00:19:07.950 align:middle line:90%


00:19:07.950 --> 00:19:09.200 align:middle line:90%
Anything unusual?

00:19:09.200 --> 00:19:17.210 align:middle line:90%


00:19:17.210 --> 00:19:20.946 align:middle line:84%
So apparently as soon as you
click, there is a delay.

00:19:20.946 --> 00:19:23.310 align:middle line:84%
You can never specifically
target.

00:19:23.310 --> 00:19:27.075 align:middle line:84%
Even if you say, I want to get
these terrorists, the delay

00:19:27.075 --> 00:19:30.294 align:middle line:84%
means the odds are you're
not going to.

00:19:30.294 --> 00:19:31.544 align:middle line:84%
Because they're going
to move away.

00:19:31.544 --> 00:19:39.042 align:middle line:90%


00:19:39.042 --> 00:19:41.472 align:middle line:84%
AUDIENCE: Did you bomb
the other terrorists?

00:19:41.472 --> 00:19:41.958 align:middle line:90%
AUDIENCE: No.

00:19:41.958 --> 00:19:45.664 align:middle line:84%
If you kill a terrorist, you
don't bomb more terrorists.

00:19:45.664 --> 00:19:46.914 align:middle line:90%
AUDIENCE: Oh really?

00:19:46.914 --> 00:19:51.170 align:middle line:90%


00:19:51.170 --> 00:19:52.800 align:middle line:90%
AUDIENCE: Leopard terrorists.

00:19:52.800 --> 00:19:56.285 align:middle line:90%
AUDIENCE: Ooh, it's a kid.

00:19:56.285 --> 00:19:58.217 align:middle line:84%
AUDIENCE: It's a
kid terrorist?

00:19:58.217 --> 00:20:01.580 align:middle line:90%


00:20:01.580 --> 00:20:03.020 align:middle line:84%
AUDIENCE: You shouldn't have
brought adult terrorists.

00:20:03.020 --> 00:20:06.380 align:middle line:90%


00:20:06.380 --> 00:20:07.950 align:middle line:90%
AUDIENCE: Great strategy.

00:20:07.950 --> 00:20:12.025 align:middle line:84%
If you turn all of the regular
civilians into terrorists,

00:20:12.025 --> 00:20:13.909 align:middle line:84%
then you can just
kill everyone.

00:20:13.909 --> 00:20:16.990 align:middle line:90%
[LAUGHTER]

00:20:16.990 --> 00:20:20.630 align:middle line:84%
AUDIENCE: I think they also come
in from the side there.

00:20:20.630 --> 00:20:22.590 align:middle line:84%
AUDIENCE: Well you've got
to kill them faster.

00:20:22.590 --> 00:20:27.000 align:middle line:90%


00:20:27.000 --> 00:20:29.820 align:middle line:84%
AUDIENCE: Last night, someone
figured out that if you camped

00:20:29.820 --> 00:20:32.180 align:middle line:84%
out in the corner, eventually
one would wander into the

00:20:32.180 --> 00:20:34.310 align:middle line:84%
corner without any
[UNINTELLIGIBLE] on it and you

00:20:34.310 --> 00:20:36.140 align:middle line:84%
completely could probably
kill only terrorists

00:20:36.140 --> 00:20:37.595 align:middle line:90%
in the entire game.

00:20:37.595 --> 00:20:40.505 align:middle line:90%


00:20:40.505 --> 00:20:43.900 align:middle line:90%
AUDIENCE: That's boring.

00:20:43.900 --> 00:20:45.820 align:middle line:84%
AUDIENCE: How about just kill
everyone, become terrorists

00:20:45.820 --> 00:20:47.470 align:middle line:90%
and then chase them.

00:20:47.470 --> 00:20:49.525 align:middle line:84%
PROFESSOR: So I want to say that
this game has received a

00:20:49.525 --> 00:20:50.870 align:middle line:90%
lot of criticism.

00:20:50.870 --> 00:20:53.620 align:middle line:84%
So this is actually Gonzalo
Frasca's game, if you still

00:20:53.620 --> 00:20:56.800 align:middle line:84%
remember the quote from
the beginning.

00:20:56.800 --> 00:20:58.940 align:middle line:84%
Notable designer Greg
Costikyan has really

00:20:58.940 --> 00:21:00.670 align:middle line:84%
criticized this, saying
this is really harsh.

00:21:00.670 --> 00:21:03.090 align:middle line:84%
How can you call this
a simulation.

00:21:03.090 --> 00:21:04.010 align:middle line:90%
This is so insensitive.

00:21:04.010 --> 00:21:08.115 align:middle line:84%
And you notice that this game
leaves out a lot of the

00:21:08.115 --> 00:21:11.380 align:middle line:84%
aspects of terrorism and how
peaceful interactions work.

00:21:11.380 --> 00:21:16.030 align:middle line:84%
You don't see 9/11
happening here.

00:21:16.030 --> 00:21:19.030 align:middle line:84%
It really simplifies the
act of what makes

00:21:19.030 --> 00:21:21.565 align:middle line:90%
someone become a terrorist.

00:21:21.565 --> 00:21:24.962 align:middle line:84%
You don't have all of the other
pressures in the region,

00:21:24.962 --> 00:21:26.826 align:middle line:84%
all of the other countries'
influences.

00:21:26.826 --> 00:21:30.100 align:middle line:90%
It's very stripped down.

00:21:30.100 --> 00:21:33.570 align:middle line:84%
And I think Frasca talked about
part of the point here

00:21:33.570 --> 00:21:34.630 align:middle line:90%
is that it's ignoring so much.

00:21:34.630 --> 00:21:36.600 align:middle line:84%
Because that seems to be
the way that the US

00:21:36.600 --> 00:21:38.140 align:middle line:90%
government has responded.

00:21:38.140 --> 00:21:41.200 align:middle line:84%
It's like this happened, and now
we're just going to start

00:21:41.200 --> 00:21:42.710 align:middle line:90%
bombing them.

00:21:42.710 --> 00:21:47.760 align:middle line:84%
And so this is a really great
example of how what has been

00:21:47.760 --> 00:21:50.600 align:middle line:84%
stripped out and what's been
left in really creates a

00:21:50.600 --> 00:21:51.295 align:middle line:90%
strong statement.

00:21:51.295 --> 00:21:55.110 align:middle line:84%
And you can interpret it in
a lot of different ways.

00:21:55.110 --> 00:21:57.760 align:middle line:84%
I personally think that what
he's going for is this idea

00:21:57.760 --> 00:22:01.922 align:middle line:84%
that the rhetoric surrounding
the War on Terror and the

00:22:01.922 --> 00:22:05.550 align:middle line:84%
political actions are ignoring
a lot of factors, including

00:22:05.550 --> 00:22:08.080 align:middle line:84%
our own role in the
region of attack.

00:22:08.080 --> 00:22:13.020 align:middle line:84%
But anyways, I don't mean to
turn this into a subplot.

00:22:13.020 --> 00:22:15.330 align:middle line:84%
Does anyone else have any other
observations or anything

00:22:15.330 --> 00:22:18.809 align:middle line:90%
to say about it?

00:22:18.809 --> 00:22:22.288 align:middle line:84%
AUDIENCE: I know that, as a
result of this, or inspired by

00:22:22.288 --> 00:22:24.773 align:middle line:84%
this, there is a great
[UNINTELLIGIBLE] article.

00:22:24.773 --> 00:22:27.750 align:middle line:84%
That tells us we can expect
a new mother of all bombs

00:22:27.750 --> 00:22:32.280 align:middle line:84%
developed generates 10,000
terrorists with every blast.

00:22:32.280 --> 00:22:37.520 align:middle line:90%


00:22:37.520 --> 00:22:40.405 align:middle line:84%
PROFESSOR: So another example,
has anyone not played Every

00:22:40.405 --> 00:22:42.120 align:middle line:90%
Day the Same Dream?

00:22:42.120 --> 00:22:45.070 align:middle line:90%


00:22:45.070 --> 00:22:46.990 align:middle line:90%
Does anyone want to play?

00:22:46.990 --> 00:22:47.937 align:middle line:90%
AUDIENCE: I'll try.

00:22:47.937 --> 00:22:49.187 align:middle line:90%
PROFESSOR: OK.

00:22:49.187 --> 00:23:01.573 align:middle line:90%


00:23:01.573 --> 00:23:02.547 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:23:02.547 --> 00:23:05.400 align:middle line:84%
Gandhi is not part
of the system.

00:23:05.400 --> 00:23:07.086 align:middle line:84%
Gandhi is just not like
a player, he's

00:23:07.086 --> 00:23:07.736 align:middle line:90%
not part the system.

00:23:07.736 --> 00:23:09.480 align:middle line:90%
PROFESSOR: In Civilization?

00:23:09.480 --> 00:23:10.988 align:middle line:90%
Well, the AI controls him.

00:23:10.988 --> 00:23:14.690 align:middle line:90%


00:23:14.690 --> 00:23:17.136 align:middle line:84%
AUDIENCE: There was
some music.

00:23:17.136 --> 00:24:12.543 align:middle line:90%
[MUSIC PLAYING]

00:24:12.543 --> 00:24:14.040 align:middle line:90%
AUDIENCE: Did you hit a car?

00:24:14.040 --> 00:24:24.020 align:middle line:90%


00:24:24.020 --> 00:24:28.012 align:middle line:90%
AUDIENCE: Aw, you can't jump?

00:24:28.012 --> 00:24:45.170 align:middle line:90%
[LAUGHTER]

00:24:45.170 --> 00:24:46.420 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE]
a cubicle!

00:24:46.420 --> 00:25:03.430 align:middle line:90%


00:25:03.430 --> 00:25:05.084 align:middle line:84%
AUDIENCE: What is the biggest
cubicle in this room?

00:25:05.084 --> 00:25:12.042 align:middle line:90%


00:25:12.042 --> 00:25:13.533 align:middle line:90%
AUDIENCE: Computer science.

00:25:13.533 --> 00:25:14.783 align:middle line:90%
Software.

00:25:14.783 --> 00:25:19.497 align:middle line:90%


00:25:19.497 --> 00:25:20.365 align:middle line:90%
AUDIENCE: I get it.

00:25:20.365 --> 00:25:21.615 align:middle line:90%
Anything more to it?

00:25:21.615 --> 00:25:24.386 align:middle line:90%


00:25:24.386 --> 00:25:26.370 align:middle line:84%
AUDIENCE: You probably won't
have enough time to do

00:25:26.370 --> 00:25:27.620 align:middle line:90%
everything.

00:25:27.620 --> 00:25:41.156 align:middle line:90%


00:25:41.156 --> 00:25:42.400 align:middle line:90%
AUDIENCE: Keep going forward.

00:25:42.400 --> 00:25:44.390 align:middle line:84%
You can just keep
going forward.

00:25:44.390 --> 00:25:47.130 align:middle line:90%


00:25:47.130 --> 00:25:48.576 align:middle line:90%
AUDIENCE: Oh, you [INAUDIBLE].

00:25:48.576 --> 00:25:55.548 align:middle line:90%


00:25:55.548 --> 00:25:56.798 align:middle line:90%
AUDIENCE: Oh my god!

00:25:56.798 --> 00:26:02.348 align:middle line:90%


00:26:02.348 --> 00:26:03.598 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:26:03.598 --> 00:26:05.827 align:middle line:90%


00:26:05.827 --> 00:26:06.821 align:middle line:90%
Go left, go left.

00:26:06.821 --> 00:26:08.071 align:middle line:90%
AUDIENCE: Left, left?

00:26:08.071 --> 00:26:26.660 align:middle line:90%


00:26:26.660 --> 00:26:27.910 align:middle line:84%
AUDIENCE: [INAUDIBLE]
spent a day.

00:26:27.910 --> 00:26:30.874 align:middle line:90%


00:26:30.874 --> 00:26:32.593 align:middle line:84%
AUDIENCE: You guys don't usually
spend a day with a

00:26:32.593 --> 00:26:34.157 align:middle line:90%
homeless guy in the graveyard?

00:26:34.157 --> 00:26:34.885 align:middle line:90%
AUDIENCE: Why wouldn't you?

00:26:34.885 --> 00:26:35.983 align:middle line:90%
It's cool.

00:26:35.983 --> 00:26:37.400 align:middle line:90%
AUDIENCE: Don't get dressed.

00:26:37.400 --> 00:26:39.060 align:middle line:84%
AUDIENCE: Next time don't
put your clothes on.

00:26:39.060 --> 00:26:45.456 align:middle line:90%


00:26:45.456 --> 00:26:47.424 align:middle line:84%
AUDIENCE: I'm going to get
dressed like a homeless guy.

00:26:47.424 --> 00:27:00.250 align:middle line:90%


00:27:00.250 --> 00:27:01.500 align:middle line:90%
AUDIENCE: Wow!

00:27:01.500 --> 00:27:04.630 align:middle line:90%


00:27:04.630 --> 00:27:08.380 align:middle line:84%
AUDIENCE: OK, do I crash
the car, or do I--

00:27:08.380 --> 00:27:11.980 align:middle line:84%
AUDIENCE: Dude, get
out of the car.

00:27:11.980 --> 00:27:13.128 align:middle line:84%
AUDIENCE: Let's power
through it.

00:27:13.128 --> 00:27:14.622 align:middle line:90%
Just get out of the car.

00:27:14.622 --> 00:27:20.100 align:middle line:90%


00:27:20.100 --> 00:27:21.096 align:middle line:90%
Just get out.

00:27:21.096 --> 00:27:24.084 align:middle line:90%
Go left.

00:27:24.084 --> 00:27:25.080 align:middle line:90%
AUDIENCE: See that guy.

00:27:25.080 --> 00:27:27.570 align:middle line:90%
He abandoned his car.

00:27:27.570 --> 00:27:28.580 align:middle line:90%
AUDIENCE: Oh, a cow.

00:27:28.580 --> 00:27:29.830 align:middle line:90%
Sweet.

00:27:29.830 --> 00:27:51.073 align:middle line:90%


00:27:51.073 --> 00:27:51.566 align:middle line:90%
AUDIENCE: I can't?

00:27:51.566 --> 00:27:52.552 align:middle line:90%
Aww.

00:27:52.552 --> 00:27:56.496 align:middle line:84%
AUDIENCE: Hold up traffic,
[? Kev. ?]

00:27:56.496 --> 00:27:57.000 align:middle line:90%
Aw.

00:27:57.000 --> 00:27:58.300 align:middle line:90%
Leaf is gone.

00:27:58.300 --> 00:27:59.650 align:middle line:84%
AUDIENCE: I want to see what
my boss is going to say.

00:27:59.650 --> 00:28:00.900 align:middle line:90%
[UNINTELLIGIBLE].

00:28:00.900 --> 00:28:02.460 align:middle line:90%
What?

00:28:02.460 --> 00:28:03.930 align:middle line:90%
AUDIENCE: You can't go left.

00:28:03.930 --> 00:28:05.400 align:middle line:90%
AUDIENCE: You can't go left?

00:28:05.400 --> 00:28:06.380 align:middle line:90%
AUDIENCE: I think you can.

00:28:06.380 --> 00:28:07.360 align:middle line:90%
I think there's a car there.

00:28:07.360 --> 00:28:09.810 align:middle line:90%
[LAUGHTER]

00:28:09.810 --> 00:28:10.790 align:middle line:90%
AUDIENCE: Car's are inside--

00:28:10.790 --> 00:28:12.040 align:middle line:90%
[INTERPOSING VOICES]

00:28:12.040 --> 00:28:14.130 align:middle line:90%


00:28:14.130 --> 00:28:15.240 align:middle line:90%
AUDIENCE: You are late?

00:28:15.240 --> 00:28:18.300 align:middle line:84%
He didn't notice I missed
day of work?

00:28:18.300 --> 00:28:20.430 align:middle line:84%
AUDIENCE: This is
why you're late.

00:28:20.430 --> 00:28:21.730 align:middle line:84%
AUDIENCE: The [? graphic's ?]
going down.

00:28:21.730 --> 00:28:23.470 align:middle line:90%
AUDIENCE: It's all your fault.

00:28:23.470 --> 00:28:23.760 align:middle line:90%
AUDIENCE: Oh.

00:28:23.760 --> 00:28:26.292 align:middle line:84%
I'm going to get fired because
the company is going to go

00:28:26.292 --> 00:28:26.786 align:middle line:90%
down the drain.

00:28:26.786 --> 00:28:27.774 align:middle line:90%
In three days.

00:28:27.774 --> 00:28:29.750 align:middle line:84%
AUDIENCE: Walk past
your office.

00:28:29.750 --> 00:28:30.244 align:middle line:90%
AUDIENCE: Hmm?

00:28:30.244 --> 00:28:31.726 align:middle line:84%
PROFESSOR: Walk past
your office.

00:28:31.726 --> 00:28:32.976 align:middle line:90%
Or your cubicle, around it.

00:28:32.976 --> 00:28:41.190 align:middle line:90%


00:28:41.190 --> 00:28:43.050 align:middle line:84%
The experience of the game is a
little bit stronger when you

00:28:43.050 --> 00:28:45.026 align:middle line:90%
don't have people talking.

00:28:45.026 --> 00:28:47.496 align:middle line:84%
We don't have enough
time [INAUDIBLE].

00:28:47.496 --> 00:28:59.352 align:middle line:90%


00:28:59.352 --> 00:29:00.340 align:middle line:90%
[LAUGHTER]

00:29:00.340 --> 00:29:01.328 align:middle line:90%
AUDIENCE: Push it.

00:29:01.328 --> 00:29:02.316 align:middle line:90%
AUDIENCE: Should I?

00:29:02.316 --> 00:29:02.810 align:middle line:90%
AUDIENCE: Do it.

00:29:02.810 --> 00:29:04.292 align:middle line:90%
AUDIENCE: Do it.

00:29:04.292 --> 00:29:06.268 align:middle line:84%
AUDIENCE: All I see
is [INAUDIBLE].

00:29:06.268 --> 00:29:09.232 align:middle line:90%


00:29:09.232 --> 00:29:10.750 align:middle line:84%
AUDIENCE: I told you I
was going forward.

00:29:10.750 --> 00:29:15.730 align:middle line:90%


00:29:15.730 --> 00:29:16.726 align:middle line:90%
AUDIENCE: What?

00:29:16.726 --> 00:29:18.718 align:middle line:84%
AUDIENCE: It's Groundhog's
Day.

00:29:18.718 --> 00:29:19.714 align:middle line:90%
AUDIENCE: It is the Matrix.

00:29:19.714 --> 00:29:20.212 align:middle line:90%
All right.

00:29:20.212 --> 00:29:23.698 align:middle line:90%
We're going naked this time.

00:29:23.698 --> 00:29:25.690 align:middle line:84%
AUDIENCE: You're still
wearing underwear.

00:29:25.690 --> 00:29:32.190 align:middle line:90%


00:29:32.190 --> 00:29:33.000 align:middle line:90%
There, I watched TV.

00:29:33.000 --> 00:29:35.268 align:middle line:84%
Now we've got feeling this
[UNINTELLIGIBLE]?

00:29:35.268 --> 00:29:36.518 align:middle line:90%
I guess not.

00:29:36.518 --> 00:29:54.154 align:middle line:90%


00:29:54.154 --> 00:29:56.142 align:middle line:90%
AUDIENCE: Did this skip, too?

00:29:56.142 --> 00:29:57.633 align:middle line:90%
AUDIENCE: Yeah, because we--

00:29:57.633 --> 00:30:00.615 align:middle line:90%
[INTERPOSING VOICES]

00:30:00.615 --> 00:30:03.100 align:middle line:84%
AUDIENCE: Everything different
you do is another step.

00:30:03.100 --> 00:30:05.088 align:middle line:84%
AUDIENCE: So this is
the last step then.

00:30:05.088 --> 00:30:08.567 align:middle line:90%


00:30:08.567 --> 00:30:09.064 align:middle line:90%
AUDIENCE: Naked.

00:30:09.064 --> 00:30:10.058 align:middle line:90%
Naked.

00:30:10.058 --> 00:30:12.922 align:middle line:90%
AUDIENCE: HIt a car.

00:30:12.922 --> 00:30:14.866 align:middle line:90%
AUDIENCE: I can't.

00:30:14.866 --> 00:30:17.296 align:middle line:90%
AUDIENCE: You can't hit it?

00:30:17.296 --> 00:30:19.726 align:middle line:90%
AUDIENCE: I'm jamming it.

00:30:19.726 --> 00:30:23.614 align:middle line:84%
AUDIENCE: Are the cars
the same everyday?

00:30:23.614 --> 00:30:25.590 align:middle line:84%
PROFESSOR: And the leap
was something, too.

00:30:25.590 --> 00:30:29.558 align:middle line:90%


00:30:29.558 --> 00:30:35.510 align:middle line:90%
[LAUGHTER]

00:30:35.510 --> 00:30:37.494 align:middle line:90%
AUDIENCE: Now what?

00:30:37.494 --> 00:30:41.462 align:middle line:84%
AUDIENCE: I assume you have to
go past your office again.

00:30:41.462 --> 00:30:43.611 align:middle line:84%
But you're going to want to get
dressed, or you're going

00:30:43.611 --> 00:30:45.680 align:middle line:90%
to get fired again.

00:30:45.680 --> 00:30:46.710 align:middle line:90%
AUDIENCE: No, he won't.

00:30:46.710 --> 00:30:49.100 align:middle line:90%
AUDIENCE: No, I won't.

00:30:49.100 --> 00:30:51.270 align:middle line:90%
AUDIENCE: Oh, right.

00:30:51.270 --> 00:30:52.520 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE]
left me.

00:30:52.520 --> 00:30:57.280 align:middle line:90%


00:30:57.280 --> 00:30:58.550 align:middle line:84%
AUDIENCE: You keep
on reminding me,

00:30:58.550 --> 00:30:59.800 align:middle line:90%
because I had a job.

00:30:59.800 --> 00:31:02.471 align:middle line:90%


00:31:02.471 --> 00:31:03.417 align:middle line:90%
AUDIENCE: Where are you going?

00:31:03.417 --> 00:31:04.840 align:middle line:90%
You're fired.

00:31:04.840 --> 00:31:06.790 align:middle line:84%
AUDIENCE: I'm going to
go postal at work.

00:31:06.790 --> 00:31:07.610 align:middle line:90%
Don't worry about it.

00:31:07.610 --> 00:31:08.860 align:middle line:84%
AUDIENCE: He's going
to kill himself.

00:31:08.860 --> 00:31:11.830 align:middle line:90%


00:31:11.830 --> 00:31:14.305 align:middle line:84%
AUDIENCE: Am I doing the
right thing here?

00:31:14.305 --> 00:31:15.790 align:middle line:90%
AUDIENCE: Yeah.

00:31:15.790 --> 00:31:19.255 align:middle line:84%
AUDIENCE: We're the
homeless guys.

00:31:19.255 --> 00:31:20.505 align:middle line:90%
AUDIENCE: It's Saturday!

00:31:20.505 --> 00:31:24.205 align:middle line:90%


00:31:24.205 --> 00:31:25.455 align:middle line:90%
AUDIENCE: Good call.

00:31:25.455 --> 00:31:35.590 align:middle line:90%


00:31:35.590 --> 00:31:36.085 align:middle line:90%
AUDIENCE: Yeah.

00:31:36.085 --> 00:31:37.075 align:middle line:90%
He got fired, too.

00:31:37.075 --> 00:31:40.045 align:middle line:90%
Ha ha.

00:31:40.045 --> 00:31:41.530 align:middle line:90%
I can't crash cars now.

00:31:41.530 --> 00:31:50.510 align:middle line:90%


00:31:50.510 --> 00:31:52.474 align:middle line:84%
Really not one's going out
because day 6 is Saturday.

00:31:52.474 --> 00:31:53.965 align:middle line:90%
So no one's going to work.

00:31:53.965 --> 00:32:01.420 align:middle line:90%


00:32:01.420 --> 00:32:03.408 align:middle line:84%
AUDIENCE: Are we not supposed
to get up yet?

00:32:03.408 --> 00:32:06.910 align:middle line:90%


00:32:06.910 --> 00:32:07.820 align:middle line:90%
AUDIENCE: Oh, look.

00:32:07.820 --> 00:32:09.290 align:middle line:90%
You have no cubicle anymore.

00:32:09.290 --> 00:32:10.540 align:middle line:90%
AUDIENCE: You're retired.

00:32:10.540 --> 00:32:14.090 align:middle line:90%


00:32:14.090 --> 00:32:16.560 align:middle line:90%
AUDIENCE: That would be funny.

00:32:16.560 --> 00:32:17.940 align:middle line:84%
AUDIENCE: You finished
the program.

00:32:17.940 --> 00:32:19.320 align:middle line:90%
AUDIENCE: That's you.

00:32:19.320 --> 00:32:20.240 align:middle line:90%
AUDIENCE: I don't know.

00:32:20.240 --> 00:32:21.170 align:middle line:90%
Everyone else looks the same.

00:32:21.170 --> 00:32:22.420 align:middle line:84%
AUDIENCE: Yeah, they
all look the same.

00:32:22.420 --> 00:32:29.380 align:middle line:90%


00:32:29.380 --> 00:32:30.190 align:middle line:90%
AUDIENCE: Deep.

00:32:30.190 --> 00:32:36.082 align:middle line:90%
[LAUGHTER]

00:32:36.082 --> 00:32:38.560 align:middle line:84%
AUDIENCE: It reminds me of that
one game where you walk

00:32:38.560 --> 00:32:39.546 align:middle line:84%
into a bar that's right
across, and you

00:32:39.546 --> 00:32:42.450 align:middle line:90%
can pick up a wife.

00:32:42.450 --> 00:32:43.130 align:middle line:90%
AUDIENCE: Oh, Passage.

00:32:43.130 --> 00:32:44.490 align:middle line:90%
That's a weird game.

00:32:44.490 --> 00:32:45.740 align:middle line:84%
AUDIENCE: It reminds me
of that game a lot.

00:32:45.740 --> 00:33:03.130 align:middle line:90%


00:33:03.130 --> 00:33:06.074 align:middle line:84%
PROFESSOR: So there's a couple
things that I want to say

00:33:06.074 --> 00:33:07.050 align:middle line:90%
about this game.

00:33:07.050 --> 00:33:08.690 align:middle line:84%
First of all, if you remember
[? Prospect's ?]

00:33:08.690 --> 00:33:10.425 align:middle line:84%
definition of a simulation,
it's talking about

00:33:10.425 --> 00:33:12.990 align:middle line:90%
the space in it.

00:33:12.990 --> 00:33:15.000 align:middle line:84%
And I would consider
this a simulation.

00:33:15.000 --> 00:33:16.300 align:middle line:84%
This is based on a
source system.

00:33:16.300 --> 00:33:20.764 align:middle line:84%
But it's not the kind of number
crunching CS thing that

00:33:20.764 --> 00:33:24.732 align:middle line:90%
we associate with the word.

00:33:24.732 --> 00:33:27.880 align:middle line:84%
For me, personally, I worked
a pretty horrible dead-end

00:33:27.880 --> 00:33:31.910 align:middle line:84%
cubicle job for about 18 months,
before I came in here.

00:33:31.910 --> 00:33:33.980 align:middle line:84%
For me, this game really
resonates, because it really

00:33:33.980 --> 00:33:36.280 align:middle line:84%
closely matches the
experience.

00:33:36.280 --> 00:33:38.840 align:middle line:84%
You're just doing the same thing
every day, and any sort

00:33:38.840 --> 00:33:44.900 align:middle line:84%
of deviation from the
norm stands out.

00:33:44.900 --> 00:33:49.990 align:middle line:84%
But in terms of exclusion
inclusion, one of the

00:33:49.990 --> 00:33:51.660 align:middle line:84%
interesting things about this
game, [UNINTELLIGIBLE]

00:33:51.660 --> 00:33:52.090 align:middle line:90%
makes its point.

00:33:52.090 --> 00:33:53.660 align:middle line:90%
There is nothing else.

00:33:53.660 --> 00:33:55.320 align:middle line:90%
It's all a workday.

00:33:55.320 --> 00:33:56.860 align:middle line:90%
There is no weekend.

00:33:56.860 --> 00:34:01.950 align:middle line:84%
There's no I got home and
there's something different.

00:34:01.950 --> 00:34:05.790 align:middle line:84%
And that's the limited
agency in the game.

00:34:05.790 --> 00:34:11.200 align:middle line:84%
By that I mean it can be easy to
forget about, especially in

00:34:11.200 --> 00:34:13.639 align:middle line:84%
a place like MIT, but a lot of
people I know end up in these

00:34:13.639 --> 00:34:14.577 align:middle line:90%
very dead-end jobs.

00:34:14.577 --> 00:34:19.094 align:middle line:84%
This is a huge part of
any major economy.

00:34:19.094 --> 00:34:21.046 align:middle line:84%
There are people who
just go to their

00:34:21.046 --> 00:34:22.860 align:middle line:90%
cubicle day after day.

00:34:22.860 --> 00:34:24.710 align:middle line:84%
When I was at that crap job, I
knew people who had been there

00:34:24.710 --> 00:34:26.980 align:middle line:90%
for 40 years.

00:34:26.980 --> 00:34:28.260 align:middle line:84%
AUDIENCE: What kind
of job was it?

00:34:28.260 --> 00:34:30.024 align:middle line:84%
PROFESSOR: It was for
a mutual fund

00:34:30.024 --> 00:34:31.920 align:middle line:90%
subsidiary at Bank of America.

00:34:31.920 --> 00:34:34.764 align:middle line:84%
Back in the financial
district.

00:34:34.764 --> 00:34:37.100 align:middle line:84%
I'm not sure if it would have
been better for me to stay,

00:34:37.100 --> 00:34:40.588 align:middle line:84%
given the whole, you know, we
tanked the economy but we

00:34:40.588 --> 00:34:42.580 align:middle line:84%
awarded ourselves billions
of dollars.

00:34:42.580 --> 00:34:45.570 align:middle line:84%
Maybe I should have
stuck around.

00:34:45.570 --> 00:34:48.379 align:middle line:84%
PROFESSOR: So it was a well-paid
type of job.

00:34:48.379 --> 00:34:51.801 align:middle line:84%
I mean, in this climate, it
might have become well-paid.

00:34:51.801 --> 00:34:56.370 align:middle line:90%
But it wasn't at the time.

00:34:56.370 --> 00:34:59.444 align:middle line:84%
It was actually, a lot of what
I did was trade corrections.

00:34:59.444 --> 00:35:01.834 align:middle line:84%
This is kind of a tangent,
but it drives me bonkers.

00:35:01.834 --> 00:35:04.343 align:middle line:84%
Financial representatives and
advisers make an obscene

00:35:04.343 --> 00:35:06.150 align:middle line:84%
amount of money, yet most of
them don't know the difference

00:35:06.150 --> 00:35:09.320 align:middle line:84%
between dollars and
shares in stock.

00:35:09.320 --> 00:35:13.240 align:middle line:84%
And most of my job is correcting
that for them.

00:35:13.240 --> 00:35:14.220 align:middle line:90%
It's unbelievable.

00:35:14.220 --> 00:35:15.690 align:middle line:84%
And it's no surprise to
me that the thing

00:35:15.690 --> 00:35:17.290 align:middle line:90%
is all fucked up.

00:35:17.290 --> 00:35:19.330 align:middle line:84%
Anyway, so any other reactions
to this game or

00:35:19.330 --> 00:35:22.978 align:middle line:90%
thoughts about this game?

00:35:22.978 --> 00:35:25.880 align:middle line:84%
AUDIENCE: The color
[UNINTELLIGIBLE].

00:35:25.880 --> 00:35:29.220 align:middle line:84%
PROFESSOR: What do
you mean color?

00:35:29.220 --> 00:35:30.470 align:middle line:84%
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:35:30.470 --> 00:35:35.940 align:middle line:90%


00:35:35.940 --> 00:35:37.046 align:middle line:84%
PROFESSOR: There's also nothing
meaningful on the

00:35:37.046 --> 00:35:38.296 align:middle line:90%
screen, right?

00:35:38.296 --> 00:35:41.100 align:middle line:90%


00:35:41.100 --> 00:35:43.980 align:middle line:84%
AUDIENCE: There was some kind
of static noise, right?

00:35:43.980 --> 00:35:46.390 align:middle line:90%
But you turned it off?

00:35:46.390 --> 00:35:46.790 align:middle line:90%
PROFESSOR: I think so.

00:35:46.790 --> 00:35:50.260 align:middle line:84%
I forgot to close the September
12 window, so there

00:35:50.260 --> 00:35:51.510 align:middle line:90%
was some noise from that.

00:35:51.510 --> 00:35:54.140 align:middle line:90%


00:35:54.140 --> 00:35:56.080 align:middle line:84%
AUDIENCE: The use of color, just
in general, was really

00:35:56.080 --> 00:35:57.540 align:middle line:90%
interesting.

00:35:57.540 --> 00:36:01.040 align:middle line:84%
In particular, the only thing at
your work that is colorful

00:36:01.040 --> 00:36:04.800 align:middle line:84%
is the plumbing stock sign, the
exit sign which tells you

00:36:04.800 --> 00:36:06.050 align:middle line:90%
where to go kill yourself.

00:36:06.050 --> 00:36:10.710 align:middle line:90%


00:36:10.710 --> 00:36:11.960 align:middle line:90%
The leap is colorful.

00:36:11.960 --> 00:36:14.500 align:middle line:90%


00:36:14.500 --> 00:36:16.700 align:middle line:90%
AUDIENCE: I think the cows.

00:36:16.700 --> 00:36:17.950 align:middle line:90%
And the hobos.

00:36:17.950 --> 00:36:22.320 align:middle line:90%


00:36:22.320 --> 00:36:23.310 align:middle line:90%
I think it's interesting.

00:36:23.310 --> 00:36:26.280 align:middle line:84%
It's kind of from the heritage
of the game Another World.

00:36:26.280 --> 00:36:30.848 align:middle line:84%
Because sort of an early
[UNINTELLIGIBLE] look at what

00:36:30.848 --> 00:36:32.820 align:middle line:84%
it would be like to be
a human transplant

00:36:32.820 --> 00:36:34.299 align:middle line:90%
onto another planet.

00:36:34.299 --> 00:36:37.503 align:middle line:84%
You know [UNINTELLIGIBLE] that,
in the beginning your

00:36:37.503 --> 00:36:38.489 align:middle line:84%
character is extremely
vulnerable

00:36:38.489 --> 00:36:39.722 align:middle line:90%
and slow and clumsy.

00:36:39.722 --> 00:36:42.680 align:middle line:84%
And it uses the same control
schemes on the same

00:36:42.680 --> 00:36:46.131 align:middle line:84%
[UNINTELLIGIBLE] channel
endings.

00:36:46.131 --> 00:36:50.075 align:middle line:84%
And by the same token, you're
playing an ordinary person.

00:36:50.075 --> 00:36:51.554 align:middle line:90%
It's not the boss.

00:36:51.554 --> 00:36:52.540 align:middle line:90%
Not this person coming in.

00:36:52.540 --> 00:36:54.512 align:middle line:90%
And you don't go into a

00:36:54.512 --> 00:36:55.991 align:middle line:90%
postal-style power trip, either.

00:36:55.991 --> 00:37:01.470 align:middle line:90%


00:37:01.470 --> 00:37:04.682 align:middle line:84%
PROFESSOR: And so, I just wanted
to say, I actually

00:37:04.682 --> 00:37:08.350 align:middle line:84%
haven't seen the talk, but
apparently, someone has argued

00:37:08.350 --> 00:37:09.800 align:middle line:84%
that this game is just
a critique of

00:37:09.800 --> 00:37:11.568 align:middle line:90%
the art game movement.

00:37:11.568 --> 00:37:13.470 align:middle line:84%
Right, that it's making
fun of the whole

00:37:13.470 --> 00:37:14.750 align:middle line:90%
pretentiousness of that.

00:37:14.750 --> 00:37:18.220 align:middle line:84%
I don't really see that, but
again, it's subjectivity.

00:37:18.220 --> 00:37:20.180 align:middle line:84%
Like where does this
actually go.

00:37:20.180 --> 00:37:22.140 align:middle line:84%
AUDIENCE: Well, what do the
creators say to that?

00:37:22.140 --> 00:37:25.570 align:middle line:90%


00:37:25.570 --> 00:37:27.366 align:middle line:84%
AUDIENCE: You'll find that
really creative people like

00:37:27.366 --> 00:37:29.490 align:middle line:84%
that never want to
talk about it.

00:37:29.490 --> 00:37:30.630 align:middle line:84%
AUDIENCE: I thought there
was an artist

00:37:30.630 --> 00:37:31.630 align:middle line:90%
statement on the website.

00:37:31.630 --> 00:37:33.626 align:middle line:90%
PROFESSOR: I'm sorry?

00:37:33.626 --> 00:37:35.123 align:middle line:84%
PROFESSOR: I thought
there was an artist

00:37:35.123 --> 00:37:36.620 align:middle line:90%
statement for this somewhere.

00:37:36.620 --> 00:37:37.119 align:middle line:90%
PROFESSOR: There could be.

00:37:37.119 --> 00:37:40.030 align:middle line:84%
I honestly haven't
looked it up.

00:37:40.030 --> 00:37:43.700 align:middle line:90%
OK, so moving on.

00:37:43.700 --> 00:37:47.070 align:middle line:90%
So anyway, good theory.

00:37:47.070 --> 00:37:49.865 align:middle line:84%
If you have a theory about how
things work, the best way to

00:37:49.865 --> 00:37:53.150 align:middle line:84%
test it is to figure out what's
a horrible example.

00:37:53.150 --> 00:37:55.100 align:middle line:84%
So we've been talking about
simulations and subjectivity,

00:37:55.100 --> 00:37:59.018 align:middle line:84%
and saying, OK, how does this
model explain the way meaning

00:37:59.018 --> 00:38:03.760 align:middle line:84%
gets invented in a game and
Mario is a really good example

00:38:03.760 --> 00:38:05.090 align:middle line:90%
to throw with that.

00:38:05.090 --> 00:38:07.754 align:middle line:90%


00:38:07.754 --> 00:38:09.600 align:middle line:84%
So what are some things that
are abstracted into the

00:38:09.600 --> 00:38:10.010 align:middle line:90%
simulation?

00:38:10.010 --> 00:38:11.090 align:middle line:90%
Like what's here?

00:38:11.090 --> 00:38:13.350 align:middle line:90%
What's not?

00:38:13.350 --> 00:38:14.010 align:middle line:90%
AUDIENCE: It's physics.

00:38:14.010 --> 00:38:15.400 align:middle line:90%
You can jump to the moon.

00:38:15.400 --> 00:38:19.250 align:middle line:84%
AUDIENCE: You can
move in mid-air.

00:38:19.250 --> 00:38:21.629 align:middle line:84%
You can slam against extremely
hard things and break them.

00:38:21.629 --> 00:38:23.625 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE]
things and kill them.

00:38:23.625 --> 00:38:27.120 align:middle line:90%
Technically [INAUDIBLE].

00:38:27.120 --> 00:38:30.730 align:middle line:84%
AUDIENCE: You can punch hard
things and breaking them.

00:38:30.730 --> 00:38:31.620 align:middle line:90%
PROFESSOR: You can get bigger.

00:38:31.620 --> 00:38:33.490 align:middle line:84%
You can shoot fire
out of your hand.

00:38:33.490 --> 00:38:35.646 align:middle line:84%
AUDIENCE: Still, the plumbers
don't seem to

00:38:35.646 --> 00:38:39.074 align:middle line:90%
really do any work.

00:38:39.074 --> 00:38:42.567 align:middle line:84%
They do get out of fights and
clean up coins here and there,

00:38:42.567 --> 00:38:47.560 align:middle line:84%
so that technically
counts as points.

00:38:47.560 --> 00:38:48.450 align:middle line:90%
AUDIENCE: Why is it

00:38:48.450 --> 00:38:49.935 align:middle line:90%
significant that he's a plumber?

00:38:49.935 --> 00:38:52.410 align:middle line:90%
Is it so he can clean pipes?

00:38:52.410 --> 00:38:55.880 align:middle line:84%
AUDIENCE:He was the one
who [UNINTELLIGIBLE].

00:38:55.880 --> 00:38:58.780 align:middle line:84%
PROFESSOR: And this
is the point.

00:38:58.780 --> 00:39:00.340 align:middle line:84%
He's an Italian, and
he's the plumber.

00:39:00.340 --> 00:39:02.710 align:middle line:84%
So if you focus on him,
what can we say

00:39:02.710 --> 00:39:04.350 align:middle line:90%
this game is arguing?

00:39:04.350 --> 00:39:07.770 align:middle line:84%
That Italian plumbers
have hard heads?

00:39:07.770 --> 00:39:08.810 align:middle line:90%
He doesn't even eat.

00:39:08.810 --> 00:39:10.200 align:middle line:90%
Do they not need to eat?

00:39:10.200 --> 00:39:12.630 align:middle line:90%
How do you--?

00:39:12.630 --> 00:39:14.230 align:middle line:90%
AUDIENCE: He eats mushrooms.

00:39:14.230 --> 00:39:16.680 align:middle line:84%
PROFESSOR: So to me, Mario is
a really interesting example

00:39:16.680 --> 00:39:18.740 align:middle line:84%
because we think of
it as a simulation

00:39:18.740 --> 00:39:20.110 align:middle line:90%
because it has physics.

00:39:20.110 --> 00:39:22.323 align:middle line:84%
When it came out, it had the
most advanced jumping physics

00:39:22.323 --> 00:39:23.573 align:middle line:90%
ever designed.

00:39:23.573 --> 00:39:25.400 align:middle line:90%


00:39:25.400 --> 00:39:26.650 align:middle line:90%
It's interesting.

00:39:26.650 --> 00:39:28.660 align:middle line:90%


00:39:28.660 --> 00:39:30.460 align:middle line:84%
So there's a couple
of things here.

00:39:30.460 --> 00:39:31.650 align:middle line:84%
There's so many of the
fantastical elements.

00:39:31.650 --> 00:39:32.560 align:middle line:90%
Like walking mushrooms-

00:39:32.560 --> 00:39:33.070 align:middle line:84%
AUDIENCE: He can jump
like five times.

00:39:33.070 --> 00:39:35.120 align:middle line:84%
PROFESSOR: -and flying
turtles and stuff.

00:39:35.120 --> 00:39:35.280 align:middle line:90%
Yeah.

00:39:35.280 --> 00:39:38.740 align:middle line:90%
Just the way that he jumps.

00:39:38.740 --> 00:39:41.880 align:middle line:84%
You also notice that unlike the
other games, it's hard to

00:39:41.880 --> 00:39:44.820 align:middle line:84%
find anything political
in Mario.

00:39:44.820 --> 00:39:46.610 align:middle line:84%
You could say he's
hoarding money.

00:39:46.610 --> 00:39:49.550 align:middle line:90%
Maybe he's a capitalist.

00:39:49.550 --> 00:39:51.780 align:middle line:84%
AUDIENCE: There's this
whole long essay

00:39:51.780 --> 00:39:53.730 align:middle line:90%
about how he's a communist.

00:39:53.730 --> 00:39:54.796 align:middle line:90%
PROFESSOR: Interesting.

00:39:54.796 --> 00:39:56.700 align:middle line:84%
Could you post that
on the forum?

00:39:56.700 --> 00:39:59.960 align:middle line:90%
AUDIENCE: I will.

00:39:59.960 --> 00:40:01.420 align:middle line:84%
PROFESSOR: One thing again,
just [UNINTELLIGIBLE] to

00:40:01.420 --> 00:40:03.240 align:middle line:84%
notice is it's gender
politics.

00:40:03.240 --> 00:40:06.490 align:middle line:84%
So the only female
is the princess.

00:40:06.490 --> 00:40:07.426 align:middle line:90%
And what does she do?

00:40:07.426 --> 00:40:08.362 align:middle line:90%
She sits and waits.

00:40:08.362 --> 00:40:10.180 align:middle line:84%
She has no agency, and it's
all about the masculine.

00:40:10.180 --> 00:40:12.875 align:middle line:84%
So you can have a feminist
reading.

00:40:12.875 --> 00:40:16.930 align:middle line:90%


00:40:16.930 --> 00:40:18.180 align:middle line:90%
AUDIENCE: Is Bowser masculine?

00:40:18.180 --> 00:40:21.357 align:middle line:90%


00:40:21.357 --> 00:40:22.740 align:middle line:84%
PROFESSOR: That's an interesting
question.

00:40:22.740 --> 00:40:26.130 align:middle line:84%
Because it's also how much do
you bring in other elements?

00:40:26.130 --> 00:40:28.412 align:middle line:84%
Do you think about the cartoon
when you think about this?

00:40:28.412 --> 00:40:29.864 align:middle line:84%
Do you think about
the other games?

00:40:29.864 --> 00:40:33.252 align:middle line:84%
Do you just look at Mario
as an isolated event?

00:40:33.252 --> 00:40:34.704 align:middle line:84%
AUDIENCE: Peach kicks
ass, man.

00:40:34.704 --> 00:40:36.640 align:middle line:90%
AUDIENCE: That's true.

00:40:36.640 --> 00:40:37.890 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:40:37.890 --> 00:40:41.010 align:middle line:90%


00:40:41.010 --> 00:40:43.952 align:middle line:84%
AUDIENCE: Well there's
the Super

00:40:43.952 --> 00:40:46.200 align:middle line:90%
Princess Peach, actually.

00:40:46.200 --> 00:40:47.450 align:middle line:90%
But her [UNINTELLIGIBLE PHRASE].

00:40:47.450 --> 00:40:52.950 align:middle line:90%


00:40:52.950 --> 00:40:54.411 align:middle line:90%
AUDIENCE: She gets very upset.

00:40:54.411 --> 00:40:55.661 align:middle line:90%
She cries.

00:40:55.661 --> 00:40:57.820 align:middle line:90%


00:40:57.820 --> 00:40:59.070 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:40:59.070 --> 00:41:02.700 align:middle line:90%


00:41:02.700 --> 00:41:04.846 align:middle line:84%
AUDIENCE: [INAUDIBLE]
competitive development.

00:41:04.846 --> 00:41:08.248 align:middle line:84%
I think there's something you
said about the idea that

00:41:08.248 --> 00:41:10.810 align:middle line:84%
snappers-- is that
a Braunembaun?

00:41:10.810 --> 00:41:11.420 align:middle line:90%
AUDIENCE: It's Powell.

00:41:11.420 --> 00:41:12.326 align:middle line:90%
AUDIENCE: Powell and

00:41:12.326 --> 00:41:13.960 align:middle line:90%
Braunembaun are working together.

00:41:13.960 --> 00:41:16.150 align:middle line:90%
Then [UNINTELLIGIBLE]

00:41:16.150 --> 00:41:22.190 align:middle line:84%
but has Nintendo ever made
a proper Peach game?

00:41:22.190 --> 00:41:24.515 align:middle line:90%
I don't think so.

00:41:24.515 --> 00:41:27.425 align:middle line:84%
PROFESSOR: Especially in the
American Super Mario II, when

00:41:27.425 --> 00:41:28.480 align:middle line:90%
you can control Peach.

00:41:28.480 --> 00:41:32.050 align:middle line:84%
And she is popular because
she floats.

00:41:32.050 --> 00:41:37.230 align:middle line:84%
So I mean again, this is
to say that this theory

00:41:37.230 --> 00:41:38.550 align:middle line:90%
emphasizes subjectivity.

00:41:38.550 --> 00:41:41.410 align:middle line:84%
There's just no lacking here
that we would find meaningful

00:41:41.410 --> 00:41:45.518 align:middle line:84%
or that we would actually
pick apart.

00:41:45.518 --> 00:41:48.530 align:middle line:84%
With that said, I certainly
think it works, especially

00:41:48.530 --> 00:41:49.880 align:middle line:84%
with more political
games, games that

00:41:49.880 --> 00:41:52.750 align:middle line:90%
have more of a message.

00:41:52.750 --> 00:41:54.610 align:middle line:84%
And again, this is all
stuff to think about.

00:41:54.610 --> 00:41:57.538 align:middle line:84%
It's not something we're
necessarily looking for.

00:41:57.538 --> 00:42:00.470 align:middle line:84%
So anything else with
[UNINTELLIGIBLE] in there?

00:42:00.470 --> 00:42:03.495 align:middle line:84%
AUDIENCE: There's one probable
reason why Mario's club--

00:42:03.495 --> 00:42:07.083 align:middle line:84%
actually the original pre-Super
Mario Brothers where

00:42:07.083 --> 00:42:10.425 align:middle line:84%
basically there is one screen,
and all this bad stuff is

00:42:10.425 --> 00:42:11.910 align:middle line:90%
coming out of pipes.

00:42:11.910 --> 00:42:14.880 align:middle line:90%


00:42:14.880 --> 00:42:18.345 align:middle line:84%
And the idea is that you are
trying to clear all the pipes

00:42:18.345 --> 00:42:20.820 align:middle line:90%
of all the bad stuff.

00:42:20.820 --> 00:42:23.790 align:middle line:84%
AUDIENCE: I never got
that from it.

00:42:23.790 --> 00:42:26.290 align:middle line:90%
AUDIENCE: The pipes are there.

00:42:26.290 --> 00:42:29.876 align:middle line:84%
AUDIENCE: I guess in that case
what you are asking what do I

00:42:29.876 --> 00:42:30.681 align:middle line:90%
bring from outside.

00:42:30.681 --> 00:42:34.062 align:middle line:84%
And I recall the typing from
that being a big point of what

00:42:34.062 --> 00:42:35.312 align:middle line:90%
[INAUDIBLE].

00:42:35.312 --> 00:42:39.860 align:middle line:90%


00:42:39.860 --> 00:42:41.590 align:middle line:84%
PROFESSOR: So it's like a
Donkey Kong, Mario was

00:42:41.590 --> 00:42:42.823 align:middle line:84%
actually originally
a carpenter.

00:42:42.823 --> 00:42:46.070 align:middle line:84%
And they retroactively changed
him into a plumber because

00:42:46.070 --> 00:42:48.990 align:middle line:84%
Mario Brothers, the original,
was about plumbing.

00:42:48.990 --> 00:42:53.067 align:middle line:84%
But they wanted to keep the
character the same.

00:42:53.067 --> 00:42:55.869 align:middle line:84%
AUDIENCE: Mario's
in Donkey Kong?

00:42:55.869 --> 00:42:57.119 align:middle line:90%
AUDIENCE: Yes.

00:42:57.119 --> 00:43:01.340 align:middle line:90%


00:43:01.340 --> 00:43:03.440 align:middle line:84%
PROFESSOR: They retroactively
changed his name and his

00:43:03.440 --> 00:43:04.690 align:middle line:90%
profession.

00:43:04.690 --> 00:43:07.864 align:middle line:90%


00:43:07.864 --> 00:43:09.840 align:middle line:84%
AUDIENCE: --Donkey Kong
on Super Nintendo.

00:43:09.840 --> 00:43:12.804 align:middle line:90%


00:43:12.804 --> 00:43:14.286 align:middle line:84%
PROFESSOR: So that's
the example.

00:43:14.286 --> 00:43:17.270 align:middle line:90%


00:43:17.270 --> 00:43:19.144 align:middle line:90%
Anyone not played this one?

00:43:19.144 --> 00:43:20.394 align:middle line:90%
You want to give it a shot?

00:43:20.394 --> 00:43:26.554 align:middle line:90%


00:43:26.554 --> 00:43:27.048 align:middle line:90%
AUDIENCE: Surprise.

00:43:27.048 --> 00:43:28.530 align:middle line:84%
You have to play this
game again.

00:43:28.530 --> 00:43:31.494 align:middle line:90%


00:43:31.494 --> 00:43:34.770 align:middle line:84%
PROFESSOR: Do you want
to shoot, Jeremy?

00:43:34.770 --> 00:43:36.630 align:middle line:84%
AUDIENCE: I was actually just
thinking of their Cooking Mama

00:43:36.630 --> 00:43:38.276 align:middle line:90%
simulation that started this.

00:43:38.276 --> 00:43:50.722 align:middle line:90%


00:43:50.722 --> 00:43:53.157 align:middle line:90%
PROFESSOR: Oh, gosh.

00:43:53.157 --> 00:43:55.910 align:middle line:84%
Princess Pamela Andersen has
been captured by evil Ronald

00:43:55.910 --> 00:43:58.590 align:middle line:84%
McDonald, who plans on making
her a part of his Unhappy

00:43:58.590 --> 00:44:00.910 align:middle line:84%
Meals, along with the chickens
who are tortured for

00:44:00.910 --> 00:44:02.164 align:middle line:90%
McDonald's Restaurants.

00:44:02.164 --> 00:44:03.670 align:middle line:84%
Help save the princess,
blah blah blah.

00:44:03.670 --> 00:44:07.380 align:middle line:84%
Arrow key is move, space
bar to jump.

00:44:07.380 --> 00:44:09.274 align:middle line:84%
To beat enemies, jumping
on their heads.

00:44:09.274 --> 00:44:12.718 align:middle line:84%
You can also hit the down arrow
to do the proverbial

00:44:12.718 --> 00:44:13.968 align:middle line:90%
heads thing.

00:44:13.968 --> 00:44:16.162 align:middle line:90%


00:44:16.162 --> 00:44:17.638 align:middle line:90%
[LAUGHTER]

00:44:17.638 --> 00:44:18.130 align:middle line:90%
AUDIENCE: Ah.

00:44:18.130 --> 00:44:19.380 align:middle line:90%
Pamela Andersen.

00:44:19.380 --> 00:44:22.558 align:middle line:90%


00:44:22.558 --> 00:44:24.060 align:middle line:84%
AUDIENCE: I thought they
weren't nuggets.

00:44:24.060 --> 00:44:27.320 align:middle line:90%
[MUSIC]

00:44:27.320 --> 00:44:29.836 align:middle line:90%
[LAUGHTER]

00:44:29.836 --> 00:44:31.701 align:middle line:84%
PROFESSOR: I want to thank all
of you for being here for the

00:44:31.701 --> 00:44:33.365 align:middle line:84%
opening of my new vegetarian
restaurant, [UNINTELLIGIBLE].

00:44:33.365 --> 00:44:34.363 align:middle line:90%
Ronald McDonald--

00:44:34.363 --> 00:44:39.353 align:middle line:84%
Finally I've found the perfect
toy for my next Unhappy Meal.

00:44:39.353 --> 00:44:40.603 align:middle line:90%
[INAUDIBLE]

00:44:40.603 --> 00:44:45.341 align:middle line:90%


00:44:45.341 --> 00:44:47.337 align:middle line:84%
Looks like we have to take
the princess once again

00:44:47.337 --> 00:44:47.836 align:middle line:90%
[UNINTELLIGIBLE].

00:44:47.836 --> 00:44:49.086 align:middle line:90%
Let's go.

00:44:49.086 --> 00:44:53.830 align:middle line:90%


00:44:53.830 --> 00:45:02.140 align:middle line:90%
[LAUGHTER]

00:45:02.140 --> 00:45:03.390 align:middle line:90%
AUDIENCE: Wow.

00:45:03.390 --> 00:45:08.920 align:middle line:90%


00:45:08.920 --> 00:45:10.545 align:middle line:84%
PROFESSOR: Did you know
McDonald's is one of the

00:45:10.545 --> 00:45:11.990 align:middle line:84%
biggest sellers of
chicken flesh?

00:45:11.990 --> 00:45:13.692 align:middle line:84%
And they use an outdated method
of slaughter that leads

00:45:13.692 --> 00:45:16.510 align:middle line:84%
to extreme suffering
for birds.

00:45:16.510 --> 00:45:18.040 align:middle line:90%
AUDIENCE: So.

00:45:18.040 --> 00:45:19.290 align:middle line:90%
Wow.

00:45:19.290 --> 00:45:21.800 align:middle line:90%


00:45:21.800 --> 00:45:25.014 align:middle line:84%
It's not obvious at all
that it's from PETA.

00:45:25.014 --> 00:45:27.370 align:middle line:84%
PROFESSOR: You think
it's from PETA?

00:45:27.370 --> 00:45:29.792 align:middle line:90%
AUDIENCE: Yeah.

00:45:29.792 --> 00:45:31.042 align:middle line:90%
AUDIENCE: Ooh, a kitten.

00:45:31.042 --> 00:45:37.112 align:middle line:90%


00:45:37.112 --> 00:45:38.576 align:middle line:90%
They're cooking hamburgers.

00:45:38.576 --> 00:45:42.968 align:middle line:84%
AUDIENCE: Are you getting any
carnivorous responses?

00:45:42.968 --> 00:45:44.218 align:middle line:90%
[INTERPOSING VOICES]

00:45:44.218 --> 00:45:51.180 align:middle line:90%


00:45:51.180 --> 00:45:53.361 align:middle line:84%
AUDIENCE: I think Super Meat
Boy is a response.

00:45:53.361 --> 00:45:55.995 align:middle line:90%


00:45:55.995 --> 00:45:57.245 align:middle line:84%
AUDIENCE: You worried about
[UNINTELLIGIBLE]?

00:45:57.245 --> 00:46:11.100 align:middle line:90%


00:46:11.100 --> 00:46:12.870 align:middle line:84%
AUDIENCE: What was
that, spinach?

00:46:12.870 --> 00:46:13.995 align:middle line:84%
AUDIENCE: I like growth
hormones as

00:46:13.995 --> 00:46:15.245 align:middle line:90%
the reason for that.

00:46:15.245 --> 00:46:28.520 align:middle line:90%


00:46:28.520 --> 00:46:29.770 align:middle line:90%
AUDIENCE: There it is.

00:46:29.770 --> 00:46:33.556 align:middle line:90%


00:46:33.556 --> 00:46:35.548 align:middle line:84%
I don't know if this
goes against one of

00:46:35.548 --> 00:46:37.540 align:middle line:90%
PETA's earlier ads.

00:46:37.540 --> 00:46:40.235 align:middle line:84%
It was a sticker that had a
chick that looked like that

00:46:40.235 --> 00:46:42.592 align:middle line:90%
and it said I'm not a nugget.

00:46:42.592 --> 00:46:45.900 align:middle line:84%
This character's
name is Nugget.

00:46:45.900 --> 00:46:47.635 align:middle line:84%
PROFESSOR: There's also
a KFC version of this.

00:46:47.635 --> 00:46:48.970 align:middle line:90%
But I think this one has more.

00:46:48.970 --> 00:46:59.178 align:middle line:90%


00:46:59.178 --> 00:47:00.160 align:middle line:90%
[INTERPOSING VOICES]

00:47:00.160 --> 00:47:02.124 align:middle line:90%
AUDIENCE: Not really.

00:47:02.124 --> 00:47:03.374 align:middle line:90%
[UNINTELLIGIBLE]

00:47:03.374 --> 00:47:10.962 align:middle line:90%


00:47:10.962 --> 00:47:12.926 align:middle line:84%
PROFESSOR: You are the best
Super Chicken Sisters player.

00:47:12.926 --> 00:47:17.836 align:middle line:90%


00:47:17.836 --> 00:47:19.590 align:middle line:90%
OK.

00:47:19.590 --> 00:47:20.120 align:middle line:90%
didn't

00:47:20.120 --> 00:47:21.220 align:middle line:84%
AUDIENCE: Even the
mustache odds.

00:47:21.220 --> 00:47:24.500 align:middle line:90%
Wait, why is Wario a bad guy?

00:47:24.500 --> 00:47:28.460 align:middle line:84%
AUDIENCE: What do they have
against mustaches?

00:47:28.460 --> 00:47:29.450 align:middle line:90%
PROFESSOR: OK, anyways.

00:47:29.450 --> 00:47:30.700 align:middle line:90%
That goes on.

00:47:30.700 --> 00:47:32.920 align:middle line:90%


00:47:32.920 --> 00:47:37.610 align:middle line:84%
So this game is really different
than the other games

00:47:37.610 --> 00:47:38.912 align:middle line:90%
we've looked at.

00:47:38.912 --> 00:47:41.690 align:middle line:84%
Does anyone have a sense
of that as well?

00:47:41.690 --> 00:47:44.985 align:middle line:90%
AUDIENCE: Slightly political.

00:47:44.985 --> 00:47:46.780 align:middle line:90%
AUDIENCE: Not subtle.

00:47:46.780 --> 00:47:49.250 align:middle line:84%
AUDIENCE: For the most part
it's just a re-skinning.

00:47:49.250 --> 00:47:54.270 align:middle line:84%
And so we were discussing this
in our other class, about Ian

00:47:54.270 --> 00:47:57.880 align:middle line:90%
Bogost's perspective games.

00:47:57.880 --> 00:48:02.770 align:middle line:84%
We looked at, what was it
called, it was Space Invaders.

00:48:02.770 --> 00:48:03.920 align:middle line:90%
PROFESSOR: Tax Invaders?

00:48:03.920 --> 00:48:04.960 align:middle line:90%
AUDIENCE: No.

00:48:04.960 --> 00:48:06.420 align:middle line:90%
It was a McCain ad.

00:48:06.420 --> 00:48:08.220 align:middle line:84%
And it was about corporal
spending.

00:48:08.220 --> 00:48:08.625 align:middle line:90%
PROFESSOR: Oh yeah.

00:48:08.625 --> 00:48:09.770 align:middle line:90%
I know of that one.

00:48:09.770 --> 00:48:10.030 align:middle line:90%
AUDIENCE: [? CorpWars, ?]

00:48:10.030 --> 00:48:11.690 align:middle line:90%
I think it was called.

00:48:11.690 --> 00:48:15.780 align:middle line:84%
It's just a re-skinning, and
so they are using the same

00:48:15.780 --> 00:48:21.280 align:middle line:84%
metaphors to just get people
to play it, and it's not

00:48:21.280 --> 00:48:25.915 align:middle line:84%
really improving their point or
it's not doing anything for

00:48:25.915 --> 00:48:26.750 align:middle line:90%
their cause.

00:48:26.750 --> 00:48:29.140 align:middle line:84%
AUDIENCE: The simulation of this
game seems to not really

00:48:29.140 --> 00:48:32.060 align:middle line:90%
apply to their point at all.

00:48:32.060 --> 00:48:33.672 align:middle line:84%
You're really just playing
Mario, and it

00:48:33.672 --> 00:48:34.470 align:middle line:90%
happens to look different.

00:48:34.470 --> 00:48:38.200 align:middle line:84%
As opposed to September 12,
evolve where the actual

00:48:38.200 --> 00:48:40.551 align:middle line:84%
simulation itself had meaning
with what they

00:48:40.551 --> 00:48:43.988 align:middle line:90%
were trying to say.

00:48:43.988 --> 00:48:44.970 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:48:44.970 --> 00:48:47.882 align:middle line:84%
The mechanics are having to do
with the political point, or

00:48:47.882 --> 00:48:49.370 align:middle line:90%
the narrative.

00:48:49.370 --> 00:48:55.390 align:middle line:84%
AUDIENCE: This is a secondary
critique of Mario.

00:48:55.390 --> 00:48:56.200 align:middle line:90%
AUDIENCE: Yeah.

00:48:56.200 --> 00:48:59.160 align:middle line:90%
What was up with that?

00:48:59.160 --> 00:49:00.680 align:middle line:84%
AUDIENCE: I don't even know,
what were they trying to say

00:49:00.680 --> 00:49:02.736 align:middle line:90%
about Mario?

00:49:02.736 --> 00:49:06.130 align:middle line:84%
AUDIENCE: They're kind of
enunciating the fact that it's

00:49:06.130 --> 00:49:08.050 align:middle line:90%
basically a Mario ripoff.

00:49:08.050 --> 00:49:09.490 align:middle line:90%
Nintendo [UNINTELLIGIBLE].

00:49:09.490 --> 00:49:12.586 align:middle line:84%
Yes, we know it's a Mario
ripoff, so we're going to tell

00:49:12.586 --> 00:49:15.180 align:middle line:90%
you that we're aware of it.

00:49:15.180 --> 00:49:17.560 align:middle line:84%
PROFESSOR: PETA also has an
established problem with

00:49:17.560 --> 00:49:21.525 align:middle line:84%
Nintendo, with their Cooking
Mama re-skin.

00:49:21.525 --> 00:49:25.197 align:middle line:90%


00:49:25.197 --> 00:49:26.447 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:49:26.447 --> 00:49:29.109 align:middle line:90%


00:49:29.109 --> 00:49:32.050 align:middle line:84%
technically --although Nintendo
has licenses.

00:49:32.050 --> 00:49:34.930 align:middle line:84%
PROFESSOR: Well I guess Nintendo
received the brunt of

00:49:34.930 --> 00:49:39.150 align:middle line:84%
PETA's wrath, in that
case anyways.

00:49:39.150 --> 00:49:40.400 align:middle line:84%
AUDIENCE: What is
Cooking Mama?

00:49:40.400 --> 00:49:48.860 align:middle line:90%


00:49:48.860 --> 00:49:53.870 align:middle line:84%
AUDIENCE: It's a DS game
that's about cooking.

00:49:53.870 --> 00:49:54.940 align:middle line:84%
[UNINTELLIGIBLE] because
they're working

00:49:54.940 --> 00:49:56.440 align:middle line:90%
out vegetarian options.

00:49:56.440 --> 00:49:59.940 align:middle line:90%


00:49:59.940 --> 00:50:01.500 align:middle line:90%
AUDIENCE: Wow.

00:50:01.500 --> 00:50:03.750 align:middle line:84%
AUDIENCE: So they made another
flash game similar to this one

00:50:03.750 --> 00:50:06.930 align:middle line:84%
where Cooking Mama kills animals
and the features are

00:50:06.930 --> 00:50:09.701 align:middle line:84%
really bloody and slitting
their throats and stuff.

00:50:09.701 --> 00:50:11.530 align:middle line:90%
[LAUGHTER]

00:50:11.530 --> 00:50:14.617 align:middle line:84%
AUDIENCE: Remember we played
the video game yesterday in

00:50:14.617 --> 00:50:14.769 align:middle line:90%
[UNINTELLIGIBLE]

00:50:14.769 --> 00:50:15.988 align:middle line:90%
Video Game Studies?

00:50:15.988 --> 00:50:17.816 align:middle line:84%
PROFESSOR: Was that a McDonald's
video game?

00:50:17.816 --> 00:50:18.730 align:middle line:90%
AUDIENCE: Yeah.

00:50:18.730 --> 00:50:20.400 align:middle line:90%
It was at videogame.com.

00:50:20.400 --> 00:50:22.550 align:middle line:84%
And that one is a simulation
of running McDonald's.

00:50:22.550 --> 00:50:26.359 align:middle line:84%
And it presents itself as
serious, and at first, most of

00:50:26.359 --> 00:50:29.285 align:middle line:84%
us in the class, as I was,
thought it was produced at

00:50:29.285 --> 00:50:29.650 align:middle line:90%
McDonald's.

00:50:29.650 --> 00:50:33.990 align:middle line:84%
And as it goes on, you can
manage the beef farms and the

00:50:33.990 --> 00:50:37.011 align:middle line:84%
soy farms, and then your
slaughterhouse, and then your

00:50:37.011 --> 00:50:39.185 align:middle line:84%
stores, and then your
corporate area.

00:50:39.185 --> 00:50:41.720 align:middle line:84%
And at first it seems like, hey
we're going to show you

00:50:41.720 --> 00:50:43.740 align:middle line:84%
how the business at
McDonald's works.

00:50:43.740 --> 00:50:45.960 align:middle line:84%
And then you get this farm
portion, and there's the

00:50:45.960 --> 00:50:47.390 align:middle line:84%
option to use [UNINTELLIGIBLE]
crops.

00:50:47.390 --> 00:50:48.220 align:middle line:84%
And you think, oh
I can do that.

00:50:48.220 --> 00:50:49.600 align:middle line:90%
It's a trade off.

00:50:49.600 --> 00:50:52.070 align:middle line:84%
Then you have to bribe the mayor
so you can destroy his

00:50:52.070 --> 00:50:52.840 align:middle line:90%
crops to put yours.

00:50:52.840 --> 00:50:54.500 align:middle line:90%
And you're like, wait.

00:50:54.500 --> 00:50:56.120 align:middle line:84%
Then you can choose to
feed your cows sludge

00:50:56.120 --> 00:50:57.190 align:middle line:90%
to make them fatter.

00:50:57.190 --> 00:51:00.105 align:middle line:84%
There's all these little things
that you can add on.

00:51:00.105 --> 00:51:02.080 align:middle line:84%
You can bribe a climate expert
to say that you're

00:51:02.080 --> 00:51:03.330 align:middle line:90%
environmentally friendly.

00:51:03.330 --> 00:51:06.280 align:middle line:90%


00:51:06.280 --> 00:51:10.240 align:middle line:84%
AUDIENCE: Are these bribes
based on any fact?

00:51:10.240 --> 00:51:10.970 align:middle line:90%
AUDIENCE: I don't know.

00:51:10.970 --> 00:51:12.150 align:middle line:90%
It was a good game, too.

00:51:12.150 --> 00:51:15.308 align:middle line:84%
We played it, and it was
really challenging.

00:51:15.308 --> 00:51:17.723 align:middle line:84%
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:51:17.723 --> 00:51:19.655 align:middle line:84%
AUDIENCE: You know it's
the same company.

00:51:19.655 --> 00:51:20.905 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:51:20.905 --> 00:51:24.002 align:middle line:90%


00:51:24.002 --> 00:51:26.410 align:middle line:84%
AUDIENCE: CNS 590, and
apparently it's almost

00:51:26.410 --> 00:51:27.020 align:middle line:90%
impossible.

00:51:27.020 --> 00:51:31.098 align:middle line:84%
They do their own act as they
corrupt everything.

00:51:31.098 --> 00:51:33.030 align:middle line:84%
AUDIENCE: And that's advanced
rhetoric, right?

00:51:33.030 --> 00:51:34.275 align:middle line:84%
To be successful,
you have to--

00:51:34.275 --> 00:51:34.950 align:middle line:84%
AUDIENCE: The guy next to me
was playing all-natural

00:51:34.950 --> 00:51:36.170 align:middle line:84%
organic without corrupting
anyone.

00:51:36.170 --> 00:51:37.610 align:middle line:90%
And he was--

00:51:37.610 --> 00:51:39.302 align:middle line:90%
he went to [UNINTELLIGIBLE].

00:51:39.302 --> 00:51:39.776 align:middle line:90%
AUDIENCE: Yeah.

00:51:39.776 --> 00:51:44.050 align:middle line:84%
But at least learn the actions
you're taking in the game.

00:51:44.050 --> 00:51:45.710 align:middle line:84%
You're supposed to hear when
you're walking past someone

00:51:45.710 --> 00:51:49.300 align:middle line:84%
who just talked to you about
how McDonald's sucks.

00:51:49.300 --> 00:51:50.660 align:middle line:84%
AUDIENCE: That wasn't
very effective.

00:51:50.660 --> 00:51:54.194 align:middle line:84%
This was just like, oh,
I'm hungry now.

00:51:54.194 --> 00:51:55.525 align:middle line:84%
AUDIENCE: If it's the
difference between a

00:51:55.525 --> 00:51:58.890 align:middle line:84%
simulation and a game, this is
really more of a game than a

00:51:58.890 --> 00:52:00.036 align:middle line:90%
real simulation.

00:52:00.036 --> 00:52:03.733 align:middle line:84%
In a real simulation, the
mechanics have to relate to

00:52:03.733 --> 00:52:04.480 align:middle line:90%
whatever it is.

00:52:04.480 --> 00:52:05.960 align:middle line:84%
PROFESSOR: But again,
who's to say?

00:52:05.960 --> 00:52:09.290 align:middle line:84%
This isn't any more or less a
simulation than Mario was.

00:52:09.290 --> 00:52:11.202 align:middle line:84%
AUDIENCE: I don't think Mario
is a simulation either.

00:52:11.202 --> 00:52:15.040 align:middle line:90%


00:52:15.040 --> 00:52:17.740 align:middle line:84%
PROFESSOR: So that's
exactly what it is.

00:52:17.740 --> 00:52:21.035 align:middle line:84%
This game has a point to make,
but it's doing so in a very

00:52:21.035 --> 00:52:22.040 align:middle line:90%
narrative fictional way.

00:52:22.040 --> 00:52:24.860 align:middle line:84%
It's not leveraging
the simulation.

00:52:24.860 --> 00:52:26.340 align:middle line:84%
And generally speaking,
these games

00:52:26.340 --> 00:52:27.660 align:middle line:90%
are just not as effective.

00:52:27.660 --> 00:52:29.540 align:middle line:84%
And that's one of the cool
things about simulations.

00:52:29.540 --> 00:52:30.796 align:middle line:84%
You get to see how it
works and experience

00:52:30.796 --> 00:52:32.660 align:middle line:90%
things first hand.

00:52:32.660 --> 00:52:35.480 align:middle line:84%
Whereas, is this any more or
less effective than a pamphlet

00:52:35.480 --> 00:52:36.690 align:middle line:90%
or a brochure?

00:52:36.690 --> 00:52:39.682 align:middle line:90%
Maybe in terms of exposure.

00:52:39.682 --> 00:52:42.446 align:middle line:84%
A lot of people can play this
game, but it's not doing

00:52:42.446 --> 00:52:44.074 align:middle line:84%
anything that any other type
of media could do.

00:52:44.074 --> 00:52:47.002 align:middle line:90%


00:52:47.002 --> 00:52:48.466 align:middle line:90%
And that's what I got.

00:52:48.466 --> 00:52:52.240 align:middle line:90%


00:52:52.240 --> 00:52:54.400 align:middle line:84%
So we're going to do some of the
brainstorm exercise again

00:52:54.400 --> 00:52:57.310 align:middle line:84%
and talk about projects for
the next assignment.

00:52:57.310 --> 00:52:59.492 align:middle line:84%
Does anyone else have anything
they want to add

00:52:59.492 --> 00:53:01.190 align:middle line:90%
before we move on.

00:53:01.190 --> 00:53:03.130 align:middle line:84%
AUDIENCE: There's a lot
[UNINTELLIGIBLE]

00:53:03.130 --> 00:53:04.585 align:middle line:84%
the issue of [UNINTELLIGIBLE]
simulation.

00:53:04.585 --> 00:53:07.520 align:middle line:84%
I mean we'll be playing games
that are ostensibly

00:53:07.520 --> 00:53:10.948 align:middle line:84%
simulations, or at
least satires.

00:53:10.948 --> 00:53:12.936 align:middle line:84%
AUDIENCE: Which are a
different crunch.

00:53:12.936 --> 00:53:14.186 align:middle line:84%
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

00:53:14.186 --> 00:53:18.410 align:middle line:90%


00:53:18.410 --> 00:53:20.892 align:middle line:90%
And I want to point out --

00:53:20.892 --> 00:53:22.860 align:middle line:84%
back to one of the
earlier points--

00:53:22.860 --> 00:53:23.844 align:middle line:90%
[INAUDIBLE]

00:53:23.844 --> 00:53:24.336 align:middle line:90%
system.

00:53:24.336 --> 00:53:27.780 align:middle line:90%
It doesn't necessarily--

00:53:27.780 --> 00:53:29.748 align:middle line:90%
it does make a game.

00:53:29.748 --> 00:53:32.044 align:middle line:84%
[UNINTELLIGIBLE] system doesn't
have to be a real

00:53:32.044 --> 00:53:32.700 align:middle line:90%
world focus.

00:53:32.700 --> 00:53:35.160 align:middle line:90%
It could be any system.

00:53:35.160 --> 00:53:38.112 align:middle line:90%
[UNINTELLIGIBLE]

00:53:38.112 --> 00:53:43.530 align:middle line:84%
They're all very much based
on fictional systems.

00:53:43.530 --> 00:53:47.182 align:middle line:84%
But Michael's game is
particularly good, but they're

00:53:47.182 --> 00:53:49.174 align:middle line:84%
trying to figure out what the
system is in those storybooks.

00:53:49.174 --> 00:53:52.162 align:middle line:84%
And make them, relevent
for those players.

00:53:52.162 --> 00:53:53.412 align:middle line:90%
[UNINTELLIGIBLE PHRASE].

00:53:53.412 --> 00:53:57.660 align:middle line:90%


00:53:57.660 --> 00:54:01.448 align:middle line:84%
AUDIENCE: So we can do
fictional systems?

00:54:01.448 --> 00:54:04.436 align:middle line:84%
PROFESSOR: Not for this
particular one.

00:54:04.436 --> 00:54:06.428 align:middle line:90%
Not for the assignment.

00:54:06.428 --> 00:54:07.922 align:middle line:90%
[INAUDIBLE].

00:54:07.922 --> 00:54:09.914 align:middle line:84%
AUDIENCE: Does anyone know
why they came out

00:54:09.914 --> 00:54:11.930 align:middle line:90%
with Lego Star Wars?

00:54:11.930 --> 00:54:13.934 align:middle line:84%
[UNINTELLIGIBLE] of
the Lego games?

00:54:13.934 --> 00:54:15.886 align:middle line:84%
AUDIENCE: Because
they're awesome.

00:54:15.886 --> 00:54:17.838 align:middle line:84%
AUDIENCE: It's a funny idea
[UNINTELLIGIBLE].

00:54:17.838 --> 00:54:20.766 align:middle line:90%


00:54:20.766 --> 00:54:22.880 align:middle line:84%
PROFESSOR: But I think Lego was
not doing very well until

00:54:22.880 --> 00:54:26.895 align:middle line:84%
they got the Star Wars license
to make actual Lego sets.

00:54:26.895 --> 00:54:28.145 align:middle line:84%
And that was a big revenue
[UNINTELLIGIBLE].

00:54:28.145 --> 00:54:30.960 align:middle line:90%


00:54:30.960 --> 00:54:31.970 align:middle line:90%
That was last year.

00:54:31.970 --> 00:54:35.670 align:middle line:84%
If you have a toy store in
Europe, it will be half Lego.

00:54:35.670 --> 00:54:38.630 align:middle line:84%
I've had that experience of,
wow, I remember when I wanted

00:54:38.630 --> 00:54:39.888 align:middle line:90%
this when I was six.

00:54:39.888 --> 00:54:41.840 align:middle line:90%
And you can't get it.

00:54:41.840 --> 00:54:46.720 align:middle line:84%
Just everything that's sold in
the US, legal basis kind of--

00:54:46.720 --> 00:54:47.970 align:middle line:90%
[INTERPOSING VOICES]

00:54:47.970 --> 00:54:50.136 align:middle line:90%


00:54:50.136 --> 00:54:52.820 align:middle line:84%
AUDIENCE: It just seems so funny
that they have Lego Star

00:54:52.820 --> 00:54:55.530 align:middle line:90%
Wars video game.

00:54:55.530 --> 00:54:56.390 align:middle line:84%
AUDIENCE: Well, there's also
Lego Harry Potter.

00:54:56.390 --> 00:54:57.878 align:middle line:84%
AUDIENCE: Well, they make
Lego everything.

00:54:57.878 --> 00:54:59.874 align:middle line:90%
They have Lego [UNINTELLIGIBLE].

00:54:59.874 --> 00:55:01.371 align:middle line:90%
AUDIENCE: Indiana Jones.

00:55:01.371 --> 00:55:02.621 align:middle line:90%
[INTERPOSING VOICES]

00:55:02.621 --> 00:55:05.363 align:middle line:90%


00:55:05.363 --> 00:55:08.357 align:middle line:90%
AUDIENCE: --Lego Star Wars.

00:55:08.357 --> 00:55:11.351 align:middle line:84%
It's probably more on topic
for stuff like video game

00:55:11.351 --> 00:55:15.010 align:middle line:84%
studies, but it probably
works well with a

00:55:15.010 --> 00:55:16.260 align:middle line:90%
number of classes offered.

00:55:16.260 --> 00:55:20.333 align:middle line:90%


00:55:20.333 --> 00:55:22.828 align:middle line:90%
that the video game--

00:55:22.828 --> 00:55:24.078 align:middle line:90%
[UNINTELLIGIBLE]

00:55:24.078 --> 00:55:26.990 align:middle line:90%


00:55:26.990 --> 00:55:28.507 align:middle line:84%
It will talk about different
licensing.

00:55:28.507 --> 00:55:31.489 align:middle line:84%
We'll talk about different
franchises and how we

00:55:31.489 --> 00:55:31.986 align:middle line:90%
[INAUDIBLE].

00:55:31.986 --> 00:55:43.085 align:middle line:84%
So if you are interested there
was another similar point that

00:55:43.085 --> 00:55:44.411 align:middle line:90%
I wanted to make.

00:55:44.411 --> 00:55:45.830 align:middle line:90%
Oh, all right, simulations.

00:55:45.830 --> 00:55:50.630 align:middle line:84%
There's actually a games
simulations class that's being

00:55:50.630 --> 00:55:54.822 align:middle line:90%
offered in DUSP here.

00:55:54.822 --> 00:55:56.758 align:middle line:84%
[UNINTELLIGIBLE] largely
using simulations

00:55:56.758 --> 00:55:59.178 align:middle line:90%
for educational games.

00:55:59.178 --> 00:56:01.620 align:middle line:90%
You saw [INAUDIBLE].

00:56:01.620 --> 00:56:03.200 align:middle line:84%
It's a really, really
good class.

00:56:03.200 --> 00:56:07.300 align:middle line:84%
And he approaches it in
a very similar way.

00:56:07.300 --> 00:56:08.740 align:middle line:84%
For instance, let's
look at a model.

00:56:08.740 --> 00:56:12.280 align:middle line:84%
Let's look at those assumptions
and what you're

00:56:12.280 --> 00:56:17.162 align:middle line:84%
choosing to simulate, what
you're choosing to leave out.

00:56:17.162 --> 00:56:20.620 align:middle line:84%
And he'll get to things like
game play, [INAUDIBLE].

00:56:20.620 --> 00:56:23.748 align:middle line:84%
He's pretty well equipped after
taking this class to

00:56:23.748 --> 00:56:24.590 align:middle line:84%
start thinking about
those issues.

00:56:24.590 --> 00:56:26.080 align:middle line:84%
But he looks a lot
[UNINTELLIGIBLE].

00:56:26.080 --> 00:56:29.482 align:middle line:84%
How does someone constructing
[UNINTELLIGIBLE]

00:56:29.482 --> 00:56:33.856 align:middle line:84%
the basic first step of how
to release simulation.

00:56:33.856 --> 00:56:35.106 align:middle line:90%
[INAUDIBLE]

00:56:35.106 --> 00:56:41.150 align:middle line:90%


00:56:41.150 --> 00:56:43.630 align:middle line:84%
PROFESSOR: That's for CNS 590
Education Exploration for

00:56:43.630 --> 00:56:45.504 align:middle line:90%
Games and Simulations.

00:56:45.504 --> 00:56:47.860 align:middle line:84%
AUDIENCE: It's multiple
courses.

00:56:47.860 --> 00:56:48.660 align:middle line:90%
PROFESSOR: Yeah.

00:56:48.660 --> 00:56:51.110 align:middle line:84%
It's definitely crossed
with 11.

00:56:51.110 --> 00:56:54.547 align:middle line:84%
I think it's crossed with at
least one other thing.

00:56:54.547 --> 00:56:55.797 align:middle line:90%
AUDIENCE: CNS [UNINTELLIGIBLE].

00:56:55.797 --> 00:57:02.894 align:middle line:90%


00:57:02.894 --> 00:57:04.367 align:middle line:84%
TA: Actually we can
[UNINTELLIGIBLE].

00:57:04.367 --> 00:57:09.770 align:middle line:90%


00:57:09.770 --> 00:57:13.130 align:middle line:84%
So this time I'm going to
do it is a brainstorming

00:57:13.130 --> 00:57:15.020 align:middle line:90%
similarly as last time.

00:57:15.020 --> 00:57:20.060 align:middle line:84%
But instead of brainstorming the
whole game ideas, which is

00:57:20.060 --> 00:57:24.960 align:middle line:84%
what we did last time, I want
people to pull out systems.

00:57:24.960 --> 00:57:29.370 align:middle line:84%
Pull out the real world systems
that you might want to

00:57:29.370 --> 00:57:30.370 align:middle line:90%
write a game about.

00:57:30.370 --> 00:57:32.185 align:middle line:84%
Because what if [UNINTELLIGIBLE]
near the end

00:57:32.185 --> 00:57:36.160 align:middle line:84%
up reciting two models, and
one of the game play, it's

00:57:36.160 --> 00:57:38.780 align:middle line:84%
probably going to be
[UNINTELLIGIBLE] determined by

00:57:38.780 --> 00:57:40.220 align:middle line:90%
who your teammates are.

00:57:40.220 --> 00:57:45.244 align:middle line:90%
And who already has a team?

00:57:45.244 --> 00:57:46.670 align:middle line:90%
AUDIENCE: We do.

00:57:46.670 --> 00:57:48.980 align:middle line:84%
AUDIENCE: We had a
different idea.

00:57:48.980 --> 00:57:51.850 align:middle line:84%
AUDIENCE: I think I have
an idea for us to do.

00:57:51.850 --> 00:57:53.030 align:middle line:90%
AUDIENCE: It's possible.

00:57:53.030 --> 00:57:55.755 align:middle line:84%
So I will recommend
being friends with

00:57:55.755 --> 00:57:59.770 align:middle line:90%
it and sharing it.

00:57:59.770 --> 00:58:01.680 align:middle line:90%
You don't have to.

00:58:01.680 --> 00:58:04.760 align:middle line:84%
But if you are going to hold
back, try to contribute a

00:58:04.760 --> 00:58:07.984 align:middle line:90%
couple of ideas [INAUDIBLE].

00:58:07.984 --> 00:58:10.960 align:middle line:90%
So, as you know [INAUDIBLE].

00:58:10.960 --> 00:58:12.944 align:middle line:90%
Anyone or any ideas?

00:58:12.944 --> 00:58:14.432 align:middle line:90%
[UNINTELLIGIBLE]

00:58:14.432 --> 00:58:16.416 align:middle line:84%
I'll start with Jeremy
and then I'll

00:58:16.416 --> 00:58:17.408 align:middle line:90%
work my way back again.

00:58:17.408 --> 00:58:19.392 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:58:19.392 --> 00:58:20.880 align:middle line:90%
trying to build a pyramid.

00:58:20.880 --> 00:58:22.864 align:middle line:84%
AUDIENCE: OK, pyramid
building.

00:58:22.864 --> 00:58:26.360 align:middle line:90%


00:58:26.360 --> 00:58:27.945 align:middle line:84%
AUDIENCE: I told you the
green one was good.

00:58:27.945 --> 00:58:29.719 align:middle line:84%
AUDIENCE: That was a lot
more than [INAUDIBLE]

00:58:29.719 --> 00:58:32.713 align:middle line:90%


00:58:32.713 --> 00:58:33.963 align:middle line:90%
at MIT.

00:58:33.963 --> 00:58:39.699 align:middle line:90%


00:58:39.699 --> 00:58:43.691 align:middle line:84%
AUDIENCE: Rennaisance Italian
political machinations.

00:58:43.691 --> 00:58:45.510 align:middle line:90%
AUDIENCE: OK.

00:58:45.510 --> 00:58:50.574 align:middle line:90%
Renaissance Italian politics.

00:58:50.574 --> 00:58:53.430 align:middle line:90%
OK.

00:58:53.430 --> 00:58:54.680 align:middle line:84%
AUDIENCE: Your four
years here at MIT.

00:58:54.680 --> 00:58:59.310 align:middle line:90%


00:58:59.310 --> 00:59:00.560 align:middle line:90%
MIT undergrad.

00:59:00.560 --> 00:59:03.870 align:middle line:90%


00:59:03.870 --> 00:59:06.490 align:middle line:84%
AUDIENCE: A real-time tower of
defense, but let's say you're

00:59:06.490 --> 00:59:08.630 align:middle line:90%
in a tower.

00:59:08.630 --> 00:59:12.645 align:middle line:84%
Think of who saw Inglorious
Basterds.

00:59:12.645 --> 00:59:14.520 align:middle line:84%
I said think Inglorious
Basterds.

00:59:14.520 --> 00:59:16.950 align:middle line:90%
Remember the guy in the tower?

00:59:16.950 --> 00:59:18.200 align:middle line:90%
Something like that.

00:59:18.200 --> 00:59:23.210 align:middle line:90%


00:59:23.210 --> 00:59:24.460 align:middle line:90%
Sparking a siege or something.

00:59:24.460 --> 00:59:27.540 align:middle line:90%


00:59:27.540 --> 00:59:29.863 align:middle line:84%
AUDIENCE: So American sniper
or German plot base.

00:59:29.863 --> 00:59:32.569 align:middle line:90%


00:59:32.569 --> 00:59:34.010 align:middle line:84%
AUDIENCE: Like tower
of defense.

00:59:34.010 --> 00:59:35.670 align:middle line:84%
Very similar, except you're
not military.

00:59:35.670 --> 00:59:39.890 align:middle line:90%


00:59:39.890 --> 00:59:41.140 align:middle line:90%
AUDIENCE: Running a marathon?

00:59:41.140 --> 00:59:49.610 align:middle line:90%


00:59:49.610 --> 00:59:50.860 align:middle line:90%
AUDIENCE: National politics.

00:59:50.860 --> 00:59:54.980 align:middle line:90%


00:59:54.980 --> 00:59:56.230 align:middle line:90%
AUDIENCE: From Las Vegas.

00:59:56.230 --> 01:00:01.300 align:middle line:90%


01:00:01.300 --> 01:00:02.550 align:middle line:90%
AUDIENCE: What?

01:00:02.550 --> 01:00:06.760 align:middle line:90%


01:00:06.760 --> 01:00:08.260 align:middle line:84%
AUDIENCE: Surviving the
Department of Motor Vehicles.

01:00:08.260 --> 01:00:13.180 align:middle line:90%


01:00:13.180 --> 01:00:14.744 align:middle line:84%
AUDIENCE: Middle School
popularity contest.

01:00:14.744 --> 01:00:18.210 align:middle line:90%


01:00:18.210 --> 01:00:19.460 align:middle line:90%
[INTERPOSING VOICES]

01:00:19.460 --> 01:00:25.182 align:middle line:90%


01:00:25.182 --> 01:00:27.174 align:middle line:84%
AUDIENCE: I'm not supposed
to make any jokes

01:00:27.174 --> 01:00:28.424 align:middle line:90%
[UNINTELLIGIBLE].

01:00:28.424 --> 01:00:32.154 align:middle line:90%


01:00:32.154 --> 01:00:34.146 align:middle line:84%
AUDIENCE: Being a cook in a
really busy restaurant.

01:00:34.146 --> 01:00:42.250 align:middle line:90%


01:00:42.250 --> 01:00:43.870 align:middle line:84%
AUDIENCE: Making nuclear
fusion work.

01:00:43.870 --> 01:00:49.465 align:middle line:90%


01:00:49.465 --> 01:00:52.650 align:middle line:84%
Finding lab scale scientific
endeavors.

01:00:52.650 --> 01:00:54.980 align:middle line:90%
I'm thinking NASA.

01:00:54.980 --> 01:00:56.680 align:middle line:90%
NASA planning.

01:00:56.680 --> 01:00:58.714 align:middle line:90%
TA: NASA scale types.

01:00:58.714 --> 01:01:04.460 align:middle line:90%


01:01:04.460 --> 01:01:06.525 align:middle line:84%
AUDIENCE: The immigration
process to America.

01:01:06.525 --> 01:01:16.220 align:middle line:90%


01:01:16.220 --> 01:01:18.618 align:middle line:84%
AUDIENCE: High school student
body election or student

01:01:18.618 --> 01:01:19.868 align:middle line:90%
government.

01:01:19.868 --> 01:01:27.205 align:middle line:90%


01:01:27.205 --> 01:01:29.670 align:middle line:90%
AUDIENCE: Evolution.

01:01:29.670 --> 01:01:31.149 align:middle line:90%
And also I give--

01:01:31.149 --> 01:01:35.093 align:middle line:84%
I know I love this idea-- ants
trying to find their way home.

01:01:35.093 --> 01:01:41.874 align:middle line:90%


01:01:41.874 --> 01:01:43.365 align:middle line:84%
AUDIENCE: Developing
a music career.

01:01:43.365 --> 01:01:51.330 align:middle line:90%


01:01:51.330 --> 01:01:52.510 align:middle line:84%
AUDIENCE: A career
in academia.

01:01:52.510 --> 01:01:55.168 align:middle line:90%
Also immune system.

01:01:55.168 --> 01:01:56.620 align:middle line:84%
TA: Academia and
immune system.

01:01:56.620 --> 01:01:57.870 align:middle line:90%
I like that.

01:01:57.870 --> 01:02:01.800 align:middle line:90%


01:02:01.800 --> 01:02:03.760 align:middle line:84%
AUDIENCE: Give myself
a fever, ah!

01:02:03.760 --> 01:02:09.150 align:middle line:90%


01:02:09.150 --> 01:02:10.400 align:middle line:90%
AUDIENCE: Auction house.

01:02:10.400 --> 01:02:25.150 align:middle line:90%


01:02:25.150 --> 01:02:26.400 align:middle line:90%
AUDIENCE: Lost in Japan.

01:02:26.400 --> 01:02:30.150 align:middle line:90%


01:02:30.150 --> 01:02:31.400 align:middle line:90%
[INTERPOSING VOICES]

01:02:31.400 --> 01:02:32.650 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

01:02:32.650 --> 01:02:42.030 align:middle line:90%


01:02:42.030 --> 01:02:43.089 align:middle line:90%
TA: Patrick.

01:02:43.089 --> 01:02:45.045 align:middle line:84%
AUDIENCE: Making photos
in a darkroom.

01:02:45.045 --> 01:02:51.500 align:middle line:90%


01:02:51.500 --> 01:02:52.750 align:middle line:90%
AUDIENCE: Culturing bacteria.

01:02:52.750 --> 01:02:56.720 align:middle line:90%


01:02:56.720 --> 01:02:58.680 align:middle line:90%
AUDIENCE: Transfat.

01:02:58.680 --> 01:03:00.910 align:middle line:84%
AUDIENCE: Similar to the
immigration to the US,

01:03:00.910 --> 01:03:06.980 align:middle line:84%
crossing the Caribbean Sea
in a boat or a raft.

01:03:06.980 --> 01:03:11.040 align:middle line:84%
AUDIENCE: Or one,
then the other.

01:03:11.040 --> 01:03:12.900 align:middle line:90%
TA: How many r's in Caribbean?

01:03:12.900 --> 01:03:14.150 align:middle line:90%
AUDIENCE: Two.

01:03:14.150 --> 01:03:16.684 align:middle line:90%


01:03:16.684 --> 01:03:18.130 align:middle line:84%
AUDIENCE: I'm pretty
sure it's one.

01:03:18.130 --> 01:03:24.010 align:middle line:84%
AUDIENCE: I'm pretty sure it's
two r's and two- let's see.

01:03:24.010 --> 01:03:24.350 align:middle line:90%
Oh yeah.

01:03:24.350 --> 01:03:28.660 align:middle line:90%
It's one r and two b's.

01:03:28.660 --> 01:03:29.616 align:middle line:90%
Damn.

01:03:29.616 --> 01:03:30.866 align:middle line:84%
AUDIENCE: Learning
[INAUDIBLE].

01:03:30.866 --> 01:03:33.570 align:middle line:90%


01:03:33.570 --> 01:03:37.305 align:middle line:84%
AUDIENCE: Westward expansion
of America.

01:03:37.305 --> 01:03:39.189 align:middle line:90%
AUDIENCE: Westward expansion.

01:03:39.189 --> 01:03:40.602 align:middle line:90%
AUDIENCE: Travelers to Oregon.

01:03:40.602 --> 01:03:46.106 align:middle line:90%
[LAUGHTER]

01:03:46.106 --> 01:03:47.534 align:middle line:90%
AUDIENCE: The Oregon Trail.

01:03:47.534 --> 01:03:53.260 align:middle line:90%


01:03:53.260 --> 01:03:55.090 align:middle line:90%
AUDIENCE: Tech support.

01:03:55.090 --> 01:03:56.960 align:middle line:90%
AUDIENCE: Ooh.

01:03:56.960 --> 01:03:58.860 align:middle line:90%
You have committed suicide.

01:03:58.860 --> 01:04:01.720 align:middle line:90%


01:04:01.720 --> 01:04:03.370 align:middle line:84%
AUDIENCE: Advertising
executives at Apple.

01:04:03.370 --> 01:04:09.152 align:middle line:90%


01:04:09.152 --> 01:04:12.155 align:middle line:84%
PROFESSOR: I read was this
article about how Steve Jobs

01:04:12.155 --> 01:04:14.090 align:middle line:90%
was [UNINTELLIGIBLE].

01:04:14.090 --> 01:04:15.520 align:middle line:84%
AUDIENCE: I'd think about
a person's journey of

01:04:15.520 --> 01:04:17.860 align:middle line:90%
understanding self.

01:04:17.860 --> 01:04:19.070 align:middle line:90%
TA: Self discovery.

01:04:19.070 --> 01:04:23.180 align:middle line:84%
AUDIENCE: Also a presidential
election.

01:04:23.180 --> 01:04:24.650 align:middle line:90%
TA: A presidential election.

01:04:24.650 --> 01:04:32.010 align:middle line:90%


01:04:32.010 --> 01:04:33.260 align:middle line:90%
AUDIENCE: Shepherding.

01:04:33.260 --> 01:04:35.210 align:middle line:90%


01:04:35.210 --> 01:04:36.460 align:middle line:90%
[INTERPOSING VOICES]

01:04:36.460 --> 01:04:39.300 align:middle line:90%


01:04:39.300 --> 01:04:40.230 align:middle line:84%
AUDIENCE: Mechanics are
kind of interesting

01:04:40.230 --> 01:04:41.480 align:middle line:90%
when you look at them.

01:04:41.480 --> 01:04:44.200 align:middle line:90%


01:04:44.200 --> 01:04:47.364 align:middle line:84%
AUDIENCE: Viking colony in the
new world before they left.

01:04:47.364 --> 01:04:52.850 align:middle line:90%


01:04:52.850 --> 01:04:54.995 align:middle line:84%
AUDIENCE: I don't know if you
guys still have it, but I made

01:04:54.995 --> 01:04:56.245 align:middle line:90%
a game [UNINTELLIGIBLE].

01:04:56.245 --> 01:04:58.895 align:middle line:90%


01:04:58.895 --> 01:05:00.811 align:middle line:84%
It's probably indoors
somewhere.

01:05:00.811 --> 01:05:04.468 align:middle line:90%


01:05:04.468 --> 01:05:05.718 align:middle line:90%
You stole my idea.

01:05:05.718 --> 01:05:10.210 align:middle line:90%


01:05:10.210 --> 01:05:12.470 align:middle line:84%
TA: If two people have the same
idea, maybe you could

01:05:12.470 --> 01:05:14.255 align:middle line:90%
work on a team together.

01:05:14.255 --> 01:05:16.850 align:middle line:90%
AUDIENCE: Making a movie.

01:05:16.850 --> 01:05:18.100 align:middle line:90%
Like pre-production.

01:05:18.100 --> 01:05:25.760 align:middle line:90%


01:05:25.760 --> 01:05:27.245 align:middle line:90%
AUDIENCE: Being a castaway.

01:05:27.245 --> 01:05:31.600 align:middle line:90%


01:05:31.600 --> 01:05:34.608 align:middle line:84%
AUDIENCE: Running a religious
industry.

01:05:34.608 --> 01:05:35.858 align:middle line:90%
[INTERPOSING VOICES]

01:05:35.858 --> 01:05:45.650 align:middle line:90%


01:05:45.650 --> 01:05:46.900 align:middle line:90%
AUDIENCE: Raising a kid?

01:05:46.900 --> 01:05:51.150 align:middle line:90%


01:05:51.150 --> 01:05:55.590 align:middle line:84%
AUDIENCE: Right in the middle
of that right now.

01:05:55.590 --> 01:05:57.880 align:middle line:84%
AUDIENCE: Piracy without
getting caught.

01:05:57.880 --> 01:06:00.826 align:middle line:84%
AUDIENCE: As in high
seas piracy?

01:06:00.826 --> 01:06:02.299 align:middle line:90%
AUDIENCE: No. software piracy.

01:06:02.299 --> 01:06:17.050 align:middle line:90%


01:06:17.050 --> 01:06:18.300 align:middle line:84%
AUDIENCE: Designing
a board game.

01:06:18.300 --> 01:06:22.552 align:middle line:90%


01:06:22.552 --> 01:06:25.192 align:middle line:90%
AUDIENCE: Brainstorming.

01:06:25.192 --> 01:06:26.442 align:middle line:90%
AUDIENCE: Building a computer.

01:06:26.442 --> 01:06:33.480 align:middle line:90%


01:06:33.480 --> 01:06:34.840 align:middle line:90%
AUDIENCE: Waking up.

01:06:34.840 --> 01:06:36.090 align:middle line:90%
TA: Waking up.

01:06:36.090 --> 01:06:41.340 align:middle line:90%


01:06:41.340 --> 01:06:42.840 align:middle line:84%
AUDIENCE: Acknowledging
a [INAUDIBLE].

01:06:42.840 --> 01:06:48.240 align:middle line:90%


01:06:48.240 --> 01:06:48.930 align:middle line:90%
AUDIENCE: A couple.

01:06:48.930 --> 01:06:50.180 align:middle line:90%
Imperialism.

01:06:50.180 --> 01:06:52.330 align:middle line:90%


01:06:52.330 --> 01:06:54.548 align:middle line:84%
Well it's another
religious one.

01:06:54.548 --> 01:06:56.943 align:middle line:90%
Organizing a mass suicide.

01:06:56.943 --> 01:07:04.250 align:middle line:90%
[LAUGHTER]

01:07:04.250 --> 01:07:06.640 align:middle line:90%
AUDIENCE: Filing a divorce

01:07:06.640 --> 01:07:08.486 align:middle line:84%
TA: I called finding
a divorce.

01:07:08.486 --> 01:07:10.851 align:middle line:84%
AUDIENCE: I said finding
a horse.

01:07:10.851 --> 01:07:12.101 align:middle line:90%
[INTERPOSING VOICES]

01:07:12.101 --> 01:07:14.640 align:middle line:90%


01:07:14.640 --> 01:07:15.890 align:middle line:84%
AUDIENCE: Running away
from the police.

01:07:15.890 --> 01:07:25.320 align:middle line:90%


01:07:25.320 --> 01:07:26.570 align:middle line:84%
AUDIENCE: Crime scene
investigation.

01:07:26.570 --> 01:07:31.630 align:middle line:90%


01:07:31.630 --> 01:07:32.880 align:middle line:90%
AUDIENCE: Firefighting.

01:07:32.880 --> 01:07:39.780 align:middle line:90%


01:07:39.780 --> 01:07:42.766 align:middle line:90%
AUDIENCE: Falling asleep.

01:07:42.766 --> 01:07:43.744 align:middle line:90%
AUDIENCE: Waking up.

01:07:43.744 --> 01:07:44.994 align:middle line:90%
Falling asleep.

01:07:44.994 --> 01:07:50.590 align:middle line:90%


01:07:50.590 --> 01:07:52.057 align:middle line:90%
AUDIENCE: Organizing a heist.

01:07:52.057 --> 01:07:54.991 align:middle line:90%


01:07:54.991 --> 01:07:56.947 align:middle line:84%
AUDIENCE: Running the
Catholic Church.

01:07:56.947 --> 01:08:03.920 align:middle line:90%


01:08:03.920 --> 01:08:05.170 align:middle line:84%
AUDIENCE:
[UNINTELLIGIBLE PHRASE]

01:08:05.170 --> 01:08:08.340 align:middle line:90%


01:08:08.340 --> 01:08:09.080 align:middle line:90%
AUDIENCE: Money laundering.

01:08:09.080 --> 01:08:10.330 align:middle line:90%
Tax evasion.

01:08:10.330 --> 01:08:14.000 align:middle line:90%


01:08:14.000 --> 01:08:16.410 align:middle line:90%
AUDIENCE: Mafia.

01:08:16.410 --> 01:08:17.490 align:middle line:90%
TA: Is that the same idea?

01:08:17.490 --> 01:08:18.790 align:middle line:84%
AUDIENCE: They could be
two separate ideas.

01:08:18.790 --> 01:08:20.014 align:middle line:84%
TA: They could be
separate ideas.

01:08:20.014 --> 01:08:22.290 align:middle line:84%
Tax evasion happens small
scale and large scale.

01:08:22.290 --> 01:08:24.970 align:middle line:90%


01:08:24.970 --> 01:08:27.732 align:middle line:84%
AUDIENCE: Picking up kids flying
into a summer camp at

01:08:27.732 --> 01:08:31.398 align:middle line:84%
the airport and not trying
to lose them.

01:08:31.398 --> 01:08:32.892 align:middle line:90%
TA: What?

01:08:32.892 --> 01:08:34.386 align:middle line:90%
Not losing-

01:08:34.386 --> 01:08:36.378 align:middle line:84%
AUDIENCE: Not losing
arriving children.

01:08:36.378 --> 01:08:44.863 align:middle line:90%


01:08:44.863 --> 01:08:47.660 align:middle line:84%
TA: I could see that would
be at an airport

01:08:47.660 --> 01:08:50.100 align:middle line:90%
meeting kids game.

01:08:50.100 --> 01:08:51.970 align:middle line:84%
AUDIENCE: A gang or mafia
organization.

01:08:51.970 --> 01:08:53.220 align:middle line:90%
TA: Mafia organization.

01:08:53.220 --> 01:08:59.689 align:middle line:90%


01:08:59.689 --> 01:09:03.730 align:middle line:84%
AUDIENCE: The spread of fire
through different materials.

01:09:03.730 --> 01:09:06.029 align:middle line:90%
TA: Fire spread.

01:09:06.029 --> 01:09:08.250 align:middle line:84%
TA: Would probably work
very well with the

01:09:08.250 --> 01:09:10.630 align:middle line:90%
firefighting game.

01:09:10.630 --> 01:09:12.229 align:middle line:84%
AUDIENCE: Carrying
out a hit with a

01:09:12.229 --> 01:09:13.599 align:middle line:90%
small team of assassins.

01:09:13.599 --> 01:09:20.975 align:middle line:90%


01:09:20.975 --> 01:09:24.310 align:middle line:84%
Like you go into a hotel
in Dubai or something.

01:09:24.310 --> 01:09:27.290 align:middle line:84%
TA: This is the point
of the game.

01:09:27.290 --> 01:09:27.689 align:middle line:90%
AUDIENCE: Yeah.

01:09:27.689 --> 01:09:31.220 align:middle line:90%
Or dot-com boom and bust.

01:09:31.220 --> 01:09:32.470 align:middle line:90%
TA: Dot-com boom and bust.

01:09:32.470 --> 01:09:39.180 align:middle line:90%


01:09:39.180 --> 01:09:40.430 align:middle line:84%
AUDIENCE: Rescuing
Chilean miners.

01:09:40.430 --> 01:09:47.330 align:middle line:90%


01:09:47.330 --> 01:09:48.580 align:middle line:90%
AUDIENCE: Running a city.

01:09:48.580 --> 01:09:50.830 align:middle line:90%


01:09:50.830 --> 01:09:52.083 align:middle line:84%
AUDIENCE: We talked about
[UNINTELLIGIBLE].

01:09:52.083 --> 01:09:56.030 align:middle line:90%


01:09:56.030 --> 01:09:58.075 align:middle line:84%
AUDIENCE: Putting on and
taking off clothes.

01:09:58.075 --> 01:09:59.500 align:middle line:90%
Or putting on clothes.

01:09:59.500 --> 01:10:05.210 align:middle line:90%


01:10:05.210 --> 01:10:07.400 align:middle line:84%
AUDIENCE: I'm pretty sure there
are games where you are

01:10:07.400 --> 01:10:09.360 align:middle line:90%
taking off your clothes.

01:10:09.360 --> 01:10:10.610 align:middle line:90%
[INTERPOSING VOICES]

01:10:10.610 --> 01:10:27.540 align:middle line:90%


01:10:27.540 --> 01:10:28.790 align:middle line:84%
AUDIENCE: Hot sauce
eating contest.

01:10:28.790 --> 01:10:31.500 align:middle line:90%


01:10:31.500 --> 01:10:34.640 align:middle line:84%
AUDIENCE: Which is
already a game.

01:10:34.640 --> 01:10:35.890 align:middle line:90%
AUDIENCE: Well, sure.

01:10:35.890 --> 01:10:40.540 align:middle line:90%


01:10:40.540 --> 01:10:43.380 align:middle line:84%
AUDIENCE: Start a company, or
a Silicon Valley bubble.

01:10:43.380 --> 01:10:46.682 align:middle line:84%
TA: So Silicon, dot-com
boom and bust as well.

01:10:46.682 --> 01:11:02.510 align:middle line:90%


01:11:02.510 --> 01:11:03.760 align:middle line:84%
AUDIENCE: Surviving
a family reunion.

01:11:03.760 --> 01:11:10.570 align:middle line:90%


01:11:10.570 --> 01:11:12.180 align:middle line:84%
AUDIENCE: Containing
an oil spill.

01:11:12.180 --> 01:11:18.170 align:middle line:90%


01:11:18.170 --> 01:11:22.549 align:middle line:84%
AUDIENCE: Making a
[UNINTELLIGIBLE] lab.

01:11:22.549 --> 01:11:23.799 align:middle line:90%
[INTERPOSING VOICES]

01:11:23.799 --> 01:11:27.840 align:middle line:90%


01:11:27.840 --> 01:11:28.460 align:middle line:90%
AUDIENCE: Cooking's a game.

01:11:28.460 --> 01:11:29.710 align:middle line:90%
There's flavors and such.

01:11:29.710 --> 01:11:41.030 align:middle line:90%


01:11:41.030 --> 01:11:42.715 align:middle line:84%
AUDIENCE: Getting drunk,
or trying not to.

01:11:42.715 --> 01:11:56.270 align:middle line:90%


01:11:56.270 --> 01:11:57.520 align:middle line:84%
AUDIENCE: Make a
[UNINTELLIGIBLE].

01:11:57.520 --> 01:12:10.020 align:middle line:90%


01:12:10.020 --> 01:12:11.270 align:middle line:84%
AUDIENCE: Nuclear
proliferation.

01:12:11.270 --> 01:12:19.830 align:middle line:90%


01:12:19.830 --> 01:12:22.944 align:middle line:84%
AUDIENCE: I mean, bomb making
plus international diplomacy.

01:12:22.944 --> 01:12:27.400 align:middle line:90%


01:12:27.400 --> 01:12:29.210 align:middle line:84%
AUDIENCE: Living alone
on an island.

01:12:29.210 --> 01:12:31.280 align:middle line:84%
TA: That's kind of like
castaway as well.

01:12:31.280 --> 01:12:32.530 align:middle line:90%
Yeah, so island.

01:12:32.530 --> 01:12:37.849 align:middle line:90%


01:12:37.849 --> 01:12:39.099 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:12:39.099 --> 01:12:54.620 align:middle line:90%


01:12:54.620 --> 01:12:55.900 align:middle line:90%
AUDIENCE: So bomb disarming.

01:12:55.900 --> 01:12:59.456 align:middle line:84%
Also Congress and
Supreme Court as

01:12:59.456 --> 01:13:01.981 align:middle line:90%
two separate entities.

01:13:01.981 --> 01:13:04.370 align:middle line:84%
TA: Sorry, you have
to repeat that.

01:13:04.370 --> 01:13:05.510 align:middle line:90%
What now?

01:13:05.510 --> 01:13:07.100 align:middle line:90%
AUDIENCE: Bomb disarming.

01:13:07.100 --> 01:13:12.670 align:middle line:84%
Congress and the Supreme Court
as very separate ideas.

01:13:12.670 --> 01:13:14.080 align:middle line:90%
TA: Oh.

01:13:14.080 --> 01:13:15.330 align:middle line:90%
Congress.

01:13:15.330 --> 01:13:20.714 align:middle line:90%


01:13:20.714 --> 01:13:23.124 align:middle line:84%
We've had very many presidents
in the Congress

01:13:23.124 --> 01:13:25.052 align:middle line:90%
Supreme Court area.

01:13:25.052 --> 01:13:26.016 align:middle line:90%
Let's see.

01:13:26.016 --> 01:13:27.462 align:middle line:90%
I lost track.

01:13:27.462 --> 01:13:28.426 align:middle line:90%
Calvin.

01:13:28.426 --> 01:13:30.836 align:middle line:90%
AUDIENCE: Surgery.

01:13:30.836 --> 01:13:33.240 align:middle line:90%
AUDIENCE: Operation.

01:13:33.240 --> 01:13:36.712 align:middle line:84%
AUDIENCE: Yeah, I
love that game.

01:13:36.712 --> 01:13:39.192 align:middle line:84%
AUDIENCE: Running
and orphanage.

01:13:39.192 --> 01:13:41.176 align:middle line:84%
AUDIENCE: If I might,
running a charity.

01:13:41.176 --> 01:13:50.104 align:middle line:90%


01:13:50.104 --> 01:13:53.576 align:middle line:84%
AUDIENCE: Creating and spreading
[? means. ?]

01:13:53.576 --> 01:13:56.552 align:middle line:84%
AUDIENCE: It'd be great if
you could actually spread

01:13:56.552 --> 01:13:57.802 align:middle line:90%
[INAUDIBLE].

01:13:57.802 --> 01:14:00.840 align:middle line:90%


01:14:00.840 --> 01:14:04.405 align:middle line:84%
AUDIENCE: Being a tourist
in Amsterdam.

01:14:04.405 --> 01:14:05.391 align:middle line:90%
TA: Very specific.

01:14:05.391 --> 01:14:06.377 align:middle line:90%
OK.

01:14:06.377 --> 01:14:10.814 align:middle line:90%
[LAUGHTER]

01:14:10.814 --> 01:14:15.251 align:middle line:84%
AUDIENCE: Basic programs
at MIT.

01:14:15.251 --> 01:14:16.501 align:middle line:90%
AUDIENCE: That's worse.

01:14:16.501 --> 01:14:20.190 align:middle line:90%


01:14:20.190 --> 01:14:21.440 align:middle line:90%
AUDIENCE: Playing games.

01:14:21.440 --> 01:14:26.830 align:middle line:90%


01:14:26.830 --> 01:14:28.460 align:middle line:84%
AUDIENCE: Wait, how do
you imagine that

01:14:28.460 --> 01:14:29.520 align:middle line:90%
you're playing a game.

01:14:29.520 --> 01:14:31.416 align:middle line:90%
And you play too many games.

01:14:31.416 --> 01:14:32.590 align:middle line:90%
And you [UNINTELLIGIBLE].

01:14:32.590 --> 01:14:33.840 align:middle line:90%
[INTERPOSING VOICES]

01:14:33.840 --> 01:14:44.084 align:middle line:90%


01:14:44.084 --> 01:14:45.334 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:14:45.334 --> 01:14:50.580 align:middle line:90%


01:14:50.580 --> 01:14:51.830 align:middle line:90%
Being an IPS.

01:14:51.830 --> 01:14:59.100 align:middle line:90%


01:14:59.100 --> 01:15:00.350 align:middle line:90%
AUDIENCE: Twitter.

01:15:00.350 --> 01:15:07.300 align:middle line:90%


01:15:07.300 --> 01:15:08.930 align:middle line:90%
AUDIENCE: Being a pro gamer.

01:15:08.930 --> 01:15:10.536 align:middle line:90%
TA: The pro gamer game.

01:15:10.536 --> 01:15:14.650 align:middle line:90%


01:15:14.650 --> 01:15:16.917 align:middle line:84%
AUDIENCE: Managing traffic
intersections.

01:15:16.917 --> 01:15:18.167 align:middle line:90%
TA: Traffic intersections.

01:15:18.167 --> 01:15:27.390 align:middle line:90%


01:15:27.390 --> 01:15:30.428 align:middle line:90%
AUDIENCE: Being a programmer.

01:15:30.428 --> 01:15:32.416 align:middle line:90%
A software designer.

01:15:32.416 --> 01:15:34.901 align:middle line:84%
TA: We have programmer
and pro gamer.

01:15:34.901 --> 01:15:36.151 align:middle line:90%
Two different things.

01:15:36.151 --> 01:15:39.374 align:middle line:90%


01:15:39.374 --> 01:15:41.859 align:middle line:90%
AUDIENCE: Fishing.

01:15:41.859 --> 01:15:43.350 align:middle line:90%
And losing weight.

01:15:43.350 --> 01:15:52.830 align:middle line:90%


01:15:52.830 --> 01:15:54.080 align:middle line:84%
AUDIENCE: The historical
whaling industry.

01:15:54.080 --> 01:15:56.800 align:middle line:90%


01:15:56.800 --> 01:15:59.080 align:middle line:84%
AUDIENCE: It's not a current
system, right?

01:15:59.080 --> 01:16:04.360 align:middle line:90%


01:16:04.360 --> 01:16:05.610 align:middle line:90%
[INTERPOSING VOICES]

01:16:05.610 --> 01:16:09.106 align:middle line:90%


01:16:09.106 --> 01:16:10.356 align:middle line:84%
AUDIENCE: Chastity and
candle making.

01:16:10.356 --> 01:16:13.646 align:middle line:90%


01:16:13.646 --> 01:16:16.460 align:middle line:90%
AUDIENCE: Unicorns.

01:16:16.460 --> 01:16:17.710 align:middle line:90%
AUDIENCE: Wait, unicorns?

01:16:17.710 --> 01:16:19.780 align:middle line:90%


01:16:19.780 --> 01:16:22.095 align:middle line:84%
AUDIENCE: Maybe we should
combine that into medieval

01:16:22.095 --> 01:16:23.345 align:middle line:90%
guild operations.

01:16:23.345 --> 01:16:26.915 align:middle line:90%


01:16:26.915 --> 01:16:28.186 align:middle line:90%
AUDIENCE: Running railroads.

01:16:28.186 --> 01:16:29.436 align:middle line:90%
TA: Railroads.

01:16:29.436 --> 01:16:32.890 align:middle line:90%


01:16:32.890 --> 01:16:34.140 align:middle line:90%
AUDIENCE: Lumberjacking.

01:16:34.140 --> 01:16:39.960 align:middle line:90%


01:16:39.960 --> 01:16:41.210 align:middle line:90%
AUDIENCE: Spelunking.

01:16:41.210 --> 01:16:48.610 align:middle line:90%


01:16:48.610 --> 01:16:49.990 align:middle line:84%
AUDIENCE: Stock market
speculation.

01:16:49.990 --> 01:16:51.020 align:middle line:90%
TA: Stock market?

01:16:51.020 --> 01:16:52.924 align:middle line:90%
Or speculation in particular.

01:16:52.924 --> 01:16:58.590 align:middle line:90%


01:16:58.590 --> 01:17:00.420 align:middle line:90%
AUDIENCE: Salem witch trials.

01:17:00.420 --> 01:17:01.886 align:middle line:90%
Or witch hunts in general.

01:17:01.886 --> 01:17:03.136 align:middle line:90%
TA: Witch hunts.

01:17:03.136 --> 01:17:10.176 align:middle line:90%


01:17:10.176 --> 01:17:12.661 align:middle line:90%
AUDIENCE: Unions.

01:17:12.661 --> 01:17:14.649 align:middle line:84%
TA: I'm starting to think
that [UNINTELLIGIBLE].

01:17:14.649 --> 01:17:22.104 align:middle line:90%


01:17:22.104 --> 01:17:23.595 align:middle line:90%
AUDIENCE: Building a house.

01:17:23.595 --> 01:17:29.062 align:middle line:90%


01:17:29.062 --> 01:17:30.955 align:middle line:90%
AUDIENCE: FedEx.

01:17:30.955 --> 01:17:32.205 align:middle line:90%
TA: FedEx.

01:17:32.205 --> 01:17:36.795 align:middle line:90%


01:17:36.795 --> 01:17:40.141 align:middle line:84%
AUDIENCE: Spreading
a mass hysteria.

01:17:40.141 --> 01:17:41.391 align:middle line:90%
Like McCarthy style.

01:17:41.391 --> 01:17:43.775 align:middle line:90%


01:17:43.775 --> 01:17:45.230 align:middle line:90%
TA: Also known as [INAUDIBLE].

01:17:45.230 --> 01:17:49.890 align:middle line:90%


01:17:49.890 --> 01:17:52.780 align:middle line:84%
AUDIENCE: Cold War spying
and the internet.

01:17:52.780 --> 01:17:54.235 align:middle line:90%
TA: Cold War espionage.

01:17:54.235 --> 01:18:00.600 align:middle line:90%


01:18:00.600 --> 01:18:02.560 align:middle line:90%
And the internet.

01:18:02.560 --> 01:18:15.480 align:middle line:90%


01:18:15.480 --> 01:18:16.730 align:middle line:90%
AUDIENCE: Communism.

01:18:16.730 --> 01:18:28.130 align:middle line:90%


01:18:28.130 --> 01:18:29.380 align:middle line:90%
AUDIENCE: Computer virus.

01:18:29.380 --> 01:18:48.408 align:middle line:90%


01:18:48.408 --> 01:18:49.658 align:middle line:84%
AUDIENCE: Hurricanes
and oceans.

01:18:49.658 --> 01:19:01.310 align:middle line:90%


01:19:01.310 --> 01:19:02.720 align:middle line:84%
AUDIENCE: Could you do something
like astrology,

01:19:02.720 --> 01:19:05.000 align:middle line:84%
which is not a real-world
system, but is--

01:19:05.000 --> 01:19:07.170 align:middle line:90%
[INTERPOSING VOICES]

01:19:07.170 --> 01:19:07.506 align:middle line:90%
TA: Yes.

01:19:07.506 --> 01:19:09.570 align:middle line:90%
You can do astrology.

01:19:09.570 --> 01:19:10.840 align:middle line:90%
AUDIENCE: [INAUDIBLE]

01:19:10.840 --> 01:19:12.300 align:middle line:90%
virus.

01:19:12.300 --> 01:19:13.340 align:middle line:90%
AUDIENCE: Yeah.

01:19:13.340 --> 01:19:16.120 align:middle line:84%
But that would be more
like a real virus.

01:19:16.120 --> 01:19:19.390 align:middle line:90%


01:19:19.390 --> 01:19:23.920 align:middle line:84%
TA: I would suggest limiting
yourselves to

01:19:23.920 --> 01:19:24.880 align:middle line:90%
just the real world.

01:19:24.880 --> 01:19:27.910 align:middle line:84%
I mean, coming up with things
like zombie outbreaks, sure

01:19:27.910 --> 01:19:30.250 align:middle line:84%
there is a system
you can model.

01:19:30.250 --> 01:19:34.640 align:middle line:84%
But if you're just trying to
push on the edges of the

01:19:34.640 --> 01:19:38.570 align:middle line:84%
constraints, then you're just
trying to give yourself an

01:19:38.570 --> 01:19:39.290 align:middle line:90%
easier time.

01:19:39.290 --> 01:19:43.133 align:middle line:84%
And more often I see the results
actually turn out to

01:19:43.133 --> 01:19:44.250 align:middle line:84%
be less interesting because
people are just

01:19:44.250 --> 01:19:45.910 align:middle line:90%
going for the ideas.

01:19:45.910 --> 01:19:47.260 align:middle line:90%
They just [UNINTELLIGIBLE]

01:19:47.260 --> 01:19:48.505 align:middle line:90%
them really, really quickly.

01:19:48.505 --> 01:19:51.730 align:middle line:84%
People aren't actually
trying to work it.

01:19:51.730 --> 01:19:54.820 align:middle line:84%
But that being said, even with
a lot of the ideas up here, a

01:19:54.820 --> 01:19:59.180 align:middle line:90%
lot of them have connections.

01:19:59.180 --> 01:20:01.896 align:middle line:84%
Even there will be
the obvious ones.

01:20:01.896 --> 01:20:04.884 align:middle line:84%
Like oil spill containing and
oil spill starting could

01:20:04.884 --> 01:20:06.520 align:middle line:90%
practically be the same thing.

01:20:06.520 --> 01:20:12.210 align:middle line:84%
Everything with the presidential
election.

01:20:12.210 --> 01:20:14.150 align:middle line:84%
Spreading mass hysteria
[UNINTELLIGIBLE].

01:20:14.150 --> 01:20:18.310 align:middle line:90%


01:20:18.310 --> 01:20:21.834 align:middle line:84%
And these ideas are now
up on the board.

01:20:21.834 --> 01:20:25.940 align:middle line:84%
You have until the end
of Friday, I guess.

01:20:25.940 --> 01:20:28.210 align:middle line:84%
We don't really need
to know until the

01:20:28.210 --> 01:20:29.500 align:middle line:90%
beginning of next week.

01:20:29.500 --> 01:20:34.492 align:middle line:84%
So actually by the end of
Friday, you should know who is

01:20:34.492 --> 01:20:38.960 align:middle line:84%
on your team and what project
you're working on.

01:20:38.960 --> 01:20:42.580 align:middle line:84%
Over the weekend, you know
who's on your team.

01:20:42.580 --> 01:20:45.070 align:middle line:84%
You know to email people
on your team.

01:20:45.070 --> 01:20:47.580 align:middle line:90%


01:20:47.580 --> 01:20:49.440 align:middle line:84%
And what idea you're
starting with.

01:20:49.440 --> 01:20:52.510 align:middle line:84%
Again, the idea can diverge a
little bit, but I like the

01:20:52.510 --> 01:20:53.820 align:middle line:90%
previous project.

01:20:53.820 --> 01:20:56.960 align:middle line:84%
We do want you to keep with
whatever you started with and

01:20:56.960 --> 01:20:58.100 align:middle line:90%
use it as core system.

01:20:58.100 --> 01:21:00.400 align:middle line:84%
You may choose presidential
election.

01:21:00.400 --> 01:21:02.670 align:middle line:84%
It may be something about
winning votes.

01:21:02.670 --> 01:21:05.085 align:middle line:84%
And then you decide no, you
want to make a game of

01:21:05.085 --> 01:21:06.240 align:middle line:90%
gerrymandering.

01:21:06.240 --> 01:21:07.580 align:middle line:90%
That's fine.

01:21:07.580 --> 01:21:09.427 align:middle line:84%
Because it's still keeping
in with the

01:21:09.427 --> 01:21:11.200 align:middle line:90%
same core of the system.

01:21:11.200 --> 01:21:14.016 align:middle line:84%
But say oh, we want to do
something about winning votes

01:21:14.016 --> 01:21:16.630 align:middle line:84%
and then instead it became
about religion or

01:21:16.630 --> 01:21:17.510 align:middle line:90%
something like that.

01:21:17.510 --> 01:21:20.042 align:middle line:84%
I could see how you got there,
but that's not really keeping

01:21:20.042 --> 01:21:23.380 align:middle line:84%
with the spirit at this
particular time.

01:21:23.380 --> 01:21:26.558 align:middle line:84%
So stick with the original
core system that you're

01:21:26.558 --> 01:21:28.350 align:middle line:90%
working with.

01:21:28.350 --> 01:21:29.990 align:middle line:90%
And try to find the fun in it.

01:21:29.990 --> 01:21:32.520 align:middle line:84%
Don't try to like, oh, this
is a really dull simulator

01:21:32.520 --> 01:21:34.413 align:middle line:84%
mechanic, but if we add a bunch
of [UNINTELLIGIBLE] then

01:21:34.413 --> 01:21:35.260 align:middle line:90%
it becomes funny.

01:21:35.260 --> 01:21:35.830 align:middle line:90%
No.

01:21:35.830 --> 01:21:37.690 align:middle line:84%
Try to find it fun in
the original system.

01:21:37.690 --> 01:21:40.860 align:middle line:84%
And if you can't try to pick
apart the system and find the

01:21:40.860 --> 01:21:42.490 align:middle line:90%
one component that is fun.

01:21:42.490 --> 01:21:46.605 align:middle line:84%
So all of bomb making might
not be so much fun as as

01:21:46.605 --> 01:21:47.170 align:middle line:90%
[UNINTELLIGIBLE]

01:21:47.170 --> 01:21:47.740 align:middle line:90%
the blood--

01:21:47.740 --> 01:21:50.060 align:middle line:84%
Yeah, that might be
the fun part.

01:21:50.060 --> 01:21:53.350 align:middle line:84%
The one part, I'll be, oops my
hand slipped, and therefore I

01:21:53.350 --> 01:21:54.550 align:middle line:90%
am now dead.

01:21:54.550 --> 01:21:56.950 align:middle line:84%
That part might be actually kind
of fun, as opposed to OK,

01:21:56.950 --> 01:21:58.390 align:middle line:84%
now I need to figure out how
to get [UNINTELLIGIBLE].

01:21:58.390 --> 01:22:02.710 align:middle line:90%


01:22:02.710 --> 01:22:03.670 align:middle line:90%
Cool.

01:22:03.670 --> 01:22:04.290 align:middle line:84%
All these ideas are going
to stay up on

01:22:04.290 --> 01:22:05.540 align:middle line:90%
the board for a while.

01:22:05.540 --> 01:22:06.140 align:middle line:90%