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Some content in this audio is
not covered under a Creative

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Commons license.

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PROFESSOR: All right.

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So this, of course, does not
actually mean that you have

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more time for assignment
three.

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In fact it eats a little
bit of your time

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for assignment three.

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Sorry about that, but
I think this is a

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net gain for everyone.

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Right.

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With that out of the
way, Mia Consalvo.

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Actually, a lot of you probably
are already familiar,

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you might have taken
any of her classes.

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She is the visiting lecturer--
visiting professor, visiting

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professor--

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here at GAMBIT.

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Are you teaching something
in the spring?

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GUEST SPEAKER: Yes.

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Cheating and ethics in games.

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Brian can tell you
all about it.

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PROFESSOR: You can take this
as the sneak preview--

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GUEST SPEAKER: Yes.

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This is a taster of a little
bit of what we do.

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Thanks.

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OK.

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So it sounds like you all
have lots of opinions,

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which will be good.

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So to get started-- and
actually, I don't like the

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term lecturer because I don't
get to lecture very much--

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I'm going to start by handing
around some index cards and I

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want you to take a few minutes
and generate some examples of

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ethical elements, procedures,
episodes, games, the more

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specific you can
be the better.

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And I'm actually going to
collect these at the end

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because, as Phil mentioned, I'm
teaching this ethics and

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games class and I want
to bring in more

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examples of this stuff.

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So this will actually
be useful for me.

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AUDIENCE: Talking
about in games.

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GUEST SPEAKER: Yeah.

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So we were just talking about
Fable, but if you could think

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of a more specific example from
it, a level, different

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choices that you get with
characters in certain games,

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whatever you can come up with
in terms of are there

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interesting ethical dilemmas,
situations.

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AUDIENCE: Wait.

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Is this within the context of
the game, or are we talking

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about in a multiplayer game
your conduct with other

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players, and this
kind of thing?

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AUDIENCE: Or, when I was in
Owen's office whether or not

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to steal the swag.

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GUEST SPEAKER: You can do it
within MMOs as well, or a

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multiplayer game.

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You can continue to write
examples [UNINTELLIGIBLE] if

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you can think of them.

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But just to get you started--

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AUDIENCE: [UNINTELLIGIBLE]

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GUEST SPEAKER: Well then
you can start by

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giving me an example.

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AUDIENCE: Sure.

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OK.

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So I have a couple.

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Fighting games, obviously,
there's always kind of

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questions and debate about
whether something's cheap or

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viable or should you be
allowed to do it.

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Yeah, so if maybe--

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I'm trying to think how to
describe it-- so, people who

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play casually will tend to say,
oh, if you do this with

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this character then it's cheap
and you shouldn't do that,

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whereas the community at large
and people who play seriously

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tend to say, well, if you can
do something you should be

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allowed to do it, and if
you can't overcome it

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that's your own fault.

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GUEST SPEAKER: OK.

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So violating a community norm?

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AUDIENCE: Yeah
[INTERPOSING VOICES]

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GUEST SPEAKER: Even if it's
allowed in the rules but it's

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against a community norm.

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OK.

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It's like using
[UNINTELLIGIBLE].

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You hadn't thought about that.

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Evan?

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AUDIENCE: [UNINTELLIGIBLE]

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GUEST SPEAKER: Oh, sorry.

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AUDIENCE: I have a bunch of
stuff, which is related to

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griefing just generally.

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So let's just go for the one
which is one of my favorites.

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So this is griefing for comic
effect, or role playing

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griefing but doing it in a way
which you are then going to

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write a blog about.

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And from your character's
perspective the

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griefing makes sense.

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So there is a particular player
that played EverQuest.

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His name is Fansy
the Famous Bard.

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He was on the good team's side
and he griefed evil because

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evil is bad.

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So people who had played evil
characters, he would run

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around and annoy in a really
frustrating way, which

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eventually caused the makers
of EverQuest to change the

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rules of the server so that
people could kill him, where

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previously they weren't
allowed to.

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GUEST SPEAKER: What did he do?

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AUDIENCE: There was this
mechanic in EverQuest where if

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you were close to a monster
it became aggressive

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and attacked you.

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So he had a low level character
who was able to run

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really fast and--

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GUEST SPEAKER: I have
heard of him.

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AUDIENCE: --he would run around
and then run over the

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top of evil people, and then the
monsters would detach from

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him and then kill them.

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Oh yeah, and the catch
was that the server

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was a mobile server.

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Aside from-- that is why-- so
you can't complain to GMs

00:05:49.250 --> 00:05:53.970 align:middle line:84%
about a player's behavior,
aside from there was a

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built-in protection for players
so that if they're

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level four or below-- so a very
low level-- they can't be

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killed by higher
level players.

00:06:03.670 --> 00:06:05.650 align:middle line:84%
And so he just sat on
the cusp of that.

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Yet there's still a way to use
his ability to go around and

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grief people from
a higher level.

00:06:09.780 --> 00:06:11.000 align:middle line:90%
It was pretty great.

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And he did it all totally in
character as well, which is

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what makes this a good grief.

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AUDIENCE: Is that me?

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OK.

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I think of Portal when they ask
you to use your portable

00:06:31.838 --> 00:06:32.325 align:middle line:90%
[UNINTELLIGIBLE].

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GUEST SPEAKER: [UNINTELLIGIBLE].

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You get to burn up the Cube.

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AUDIENCE: Yeah.

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You don't want to, and
they make you.

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And you've tried to leave
without it a few times and you

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try to break the machine
and it doesn't work.

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It's very sad.

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GUEST SPEAKER: I feel bad.

00:06:47.695 --> 00:06:48.685 align:middle line:90%
[INAUDIBLE]

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OK.

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How about you?

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AUDIENCE: I thought of Jason
Rohrer's Sleep Is Death.

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GUEST SPEAKER: What
is that like?

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AUDIENCE: It's a more of like a
story telling tool where you

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have one player that can control
the 2D world and then

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you have one player who is
the player, and they can

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interact with it.

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And each player has 30 seconds
to make some kind of action,

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and then you make a story
going back and forth.

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And what happens is--

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you can play online with people,
and the controller

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character or player will have
some kind of story that they

00:07:19.800 --> 00:07:20.250 align:middle line:90%
want to tell.

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And so it's up to the player
whether or not they want to go

00:07:23.290 --> 00:07:25.690 align:middle line:84%
along with the story and act
like a character in that world

00:07:25.690 --> 00:07:28.360 align:middle line:90%
or try and break the story.

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GUEST SPEAKER: OK.

00:07:29.300 --> 00:07:30.240 align:middle line:90%
What's the name of it again?

00:07:30.240 --> 00:07:31.150 align:middle line:90%
AUDIENCE: Sleep Is Death.

00:07:31.150 --> 00:07:34.470 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:07:34.470 --> 00:07:37.935 align:middle line:90%
I forgot what it's called.

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GUEST SPEAKER: Actually that's
more griefing, would you say?

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AUDIENCE: Kind of.

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AUDIENCE: Is that by the same
person as [INAUDIBLE]

00:07:48.330 --> 00:07:48.825 align:middle line:90%
Passage?

00:07:48.825 --> 00:07:51.300 align:middle line:90%
AUDIENCE: Yes.

00:07:51.300 --> 00:07:54.400 align:middle line:84%
AUDIENCE: In Ocarina of Time
there's the treasure box

00:07:54.400 --> 00:07:55.110 align:middle line:90%
gambling game.

00:07:55.110 --> 00:07:57.830 align:middle line:84%
[UNINTELLIGIBLE] achieve if
you use the Lens of Truth.

00:07:57.830 --> 00:07:58.865 align:middle line:90%
[UNINTELLIGIBLE]

00:07:58.865 --> 00:08:04.696 align:middle line:84%
So there's a built-in mechanic
that allows you to cheat.

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AUDIENCE: [UNINTELLIGIBLE]
legit.

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AUDIENCE: Yeah [UNINTELLIGIBLE]

00:08:10.060 --> 00:08:14.540 align:middle line:84%
use it anyway so it's not
like a [UNINTELLIGIBLE].

00:08:14.540 --> 00:08:16.410 align:middle line:84%
AUDIENCE: I just like include
the [UNINTELLIGIBLE].

00:08:16.410 --> 00:08:19.030 align:middle line:90%


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AUDIENCE: Lucky man.

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AUDIENCE: So in Civ IV for each
and every sector there's

00:08:25.150 --> 00:08:29.130 align:middle line:84%
some sort of slavery mechanic,
but I guess in Civ IV's

00:08:29.130 --> 00:08:31.070 align:middle line:90%
example I know.

00:08:31.070 --> 00:08:35.350 align:middle line:84%
Many players don't seem to mind
the fact that what is

00:08:35.350 --> 00:08:38.649 align:middle line:84%
considered slavery is ethically
wrong, but in the

00:08:38.649 --> 00:08:43.200 align:middle line:84%
game it's affectionately called
whipping, and it's

00:08:43.200 --> 00:08:45.480 align:middle line:84%
considered a very efficient
way of converting food--

00:08:45.480 --> 00:08:45.840 align:middle line:84%
GUEST SPEAKER: What's
it called?

00:08:45.840 --> 00:08:46.730 align:middle line:90%
AUDIENCE: Whipping.

00:08:46.730 --> 00:08:48.710 align:middle line:90%
AUDIENCE: Whipping.

00:08:48.710 --> 00:08:51.185 align:middle line:84%
AUDIENCE: You whip and then
you [INTERPOSING VOICES]

00:08:51.185 --> 00:08:55.145 align:middle line:90%


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GUEST SPEAKER: OK.

00:08:56.135 --> 00:08:59.245 align:middle line:84%
So it's efficient but
it's slavery.

00:08:59.245 --> 00:09:02.330 align:middle line:84%
AUDIENCE: You use granaries to
offset the population loss,

00:09:02.330 --> 00:09:03.700 align:middle line:90%
and if you [UNINTELLIGIBLE]

00:09:03.700 --> 00:09:09.000 align:middle line:84%
farms it becomes a very
effective way to produce,

00:09:09.000 --> 00:09:10.440 align:middle line:84%
especially in the
[UNINTELLIGIBLE].

00:09:10.440 --> 00:09:12.757 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE]
a lot of people that way.

00:09:12.757 --> 00:09:18.224 align:middle line:90%


00:09:18.224 --> 00:09:21.206 align:middle line:84%
AUDIENCE: So in The
Sims [INAUDIBLE].

00:09:21.206 --> 00:09:29.286 align:middle line:90%


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GUEST SPEAKER: But you
have to watch them

00:09:31.405 --> 00:09:32.709 align:middle line:90%
flail around and die.

00:09:32.709 --> 00:09:35.690 align:middle line:84%
AUDIENCE: And they get
tired and [INAUDIBLE]

00:09:35.690 --> 00:09:43.900 align:middle line:90%


00:09:43.900 --> 00:09:47.200 align:middle line:84%
AUDIENCE: A more obscure example
that goes along with

00:09:47.200 --> 00:09:51.440 align:middle line:84%
[UNINTELLIGIBLE] griefing is
discussions over the point in

00:09:51.440 --> 00:09:54.510 align:middle line:84%
the game the community
is in MMOs.

00:09:54.510 --> 00:09:59.410 align:middle line:84%
Specifically, there was
apparently a huge problem in

00:09:59.410 --> 00:10:03.550 align:middle line:84%
an obscure MMO called Skyress
where a large community of the

00:10:03.550 --> 00:10:05.660 align:middle line:84%
players was there to basically
anthropomorph and RP.

00:10:05.660 --> 00:10:09.110 align:middle line:84%
A large community of the players
was there to play to

00:10:09.110 --> 00:10:12.110 align:middle line:84%
win because it had a large
combat economy system.

00:10:12.110 --> 00:10:16.820 align:middle line:84%
And this, tactically, almost
tore the game apart because it

00:10:16.820 --> 00:10:20.910 align:middle line:84%
was such a small number of
people over what should be the

00:10:20.910 --> 00:10:23.165 align:middle line:84%
point to this game when,
mechanically, somebody thinks

00:10:23.165 --> 00:10:24.760 align:middle line:90%
they're alive.

00:10:24.760 --> 00:10:30.870 align:middle line:84%
Also in Canara Rey you can blow
up people, and they'll

00:10:30.870 --> 00:10:32.569 align:middle line:90%
even put the star.

00:10:32.569 --> 00:10:36.241 align:middle line:90%
It was traumatizing.

00:10:36.241 --> 00:10:39.424 align:middle line:84%
AUDIENCE: Yeah, but they're in
a giant ball of awesome.

00:10:39.424 --> 00:10:40.828 align:middle line:90%
AUDIENCE: That's true.

00:10:40.828 --> 00:10:43.935 align:middle line:84%
GUEST SPEAKER: Well, it's
not really murder but--

00:10:43.935 --> 00:10:46.080 align:middle line:84%
AUDIENCE: I didn't want
to get starred.

00:10:46.080 --> 00:10:47.550 align:middle line:90%
[INTERPOSING VOICES]

00:10:47.550 --> 00:10:49.020 align:middle line:90%
AUDIENCE: It's starification.

00:10:49.020 --> 00:10:53.430 align:middle line:90%


00:10:53.430 --> 00:10:55.790 align:middle line:84%
AUDIENCE: If they don't
suffocate on the inside of the

00:10:55.790 --> 00:10:56.750 align:middle line:90%
kevlar first.

00:10:56.750 --> 00:10:58.670 align:middle line:90%
[INTERPOSING VOICES]

00:10:58.670 --> 00:11:00.542 align:middle line:84%
GUEST SPEAKER: It's like the
Borg, once you're in there you

00:11:00.542 --> 00:11:02.510 align:middle line:84%
know it's a better way
of [UNINTELLIGIBLE].

00:11:02.510 --> 00:11:05.890 align:middle line:90%
You're grateful.

00:11:05.890 --> 00:11:15.210 align:middle line:84%
AUDIENCE: So in F.E.A.R there's
a nail gun, and when

00:11:15.210 --> 00:11:19.600 align:middle line:84%
you kill people with it the game
does a really good job of

00:11:19.600 --> 00:11:23.970 align:middle line:84%
spectacularly nailing them to
surfaces in the environment.

00:11:23.970 --> 00:11:27.460 align:middle line:84%
So if someone jumps and you
shoot them in the shoulder you

00:11:27.460 --> 00:11:29.110 align:middle line:84%
can nail them up
to the ceiling.

00:11:29.110 --> 00:11:31.540 align:middle line:84%
And if you nail them multiple
times you can have them

00:11:31.540 --> 00:11:33.955 align:middle line:84%
hanging by a hand, and by their
head, and by a foot from

00:11:33.955 --> 00:11:36.060 align:middle line:90%
the ceiling or from the wall.

00:11:36.060 --> 00:11:37.310 align:middle line:90%
Anyway, [INTERPOSING VOICES]

00:11:37.310 --> 00:11:39.310 align:middle line:90%


00:11:39.310 --> 00:11:45.160 align:middle line:84%
on forums there were entire
threads devoted to sharing

00:11:45.160 --> 00:11:51.310 align:middle line:84%
screenshots of your most
spectacular nails, just the

00:11:51.310 --> 00:11:54.150 align:middle line:90%
absolutely, most gruesome--

00:11:54.150 --> 00:11:57.490 align:middle line:84%
five nails to the eye suspending
a guy from

00:11:57.490 --> 00:11:59.443 align:middle line:84%
[UNINTELLIGIBLE]
kind of thing.

00:11:59.443 --> 00:12:00.886 align:middle line:90%
And it's pretty--

00:12:00.886 --> 00:12:04.880 align:middle line:90%


00:12:04.880 --> 00:12:07.370 align:middle line:84%
Anyway, and there's a lot of
debate on these threads

00:12:07.370 --> 00:12:08.960 align:middle line:84%
because most people will be
like, yeah, look at this

00:12:08.960 --> 00:12:11.410 align:middle line:84%
picture this one's awesome and
everything it has blood

00:12:11.410 --> 00:12:12.310 align:middle line:84%
spatters everywhere
and all that.

00:12:12.310 --> 00:12:14.835 align:middle line:84%
But every third or fourth post
it would be like, you guys are

00:12:14.835 --> 00:12:19.330 align:middle line:90%
so messed up, this is wrong.

00:12:19.330 --> 00:12:24.650 align:middle line:84%
And it's not real, you idiot,
but that fact that you like it

00:12:24.650 --> 00:12:25.790 align:middle line:90%
is still real.

00:12:25.790 --> 00:12:29.020 align:middle line:84%
And people would argue at
great lengths over this.

00:12:29.020 --> 00:12:31.460 align:middle line:84%
And I remember chancing upon
these forums and being like,

00:12:31.460 --> 00:12:33.481 align:middle line:90%
is this messed up?

00:12:33.481 --> 00:12:34.320 align:middle line:90%
I'm not sure.

00:12:34.320 --> 00:12:38.850 align:middle line:84%
GUEST SPEAKER: So is it more
efficient in the game to use

00:12:38.850 --> 00:12:40.530 align:middle line:84%
the nail gun to kill
people than other

00:12:40.530 --> 00:12:41.015 align:middle line:90%
[INTERPOSING VOICES]

00:12:41.015 --> 00:12:42.770 align:middle line:84%
AUDIENCE: It's a hell
of a lot more fun.

00:12:42.770 --> 00:12:44.896 align:middle line:90%
GUEST SPEAKER: OK.

00:12:44.896 --> 00:12:47.343 align:middle line:84%
But it's not like the game
forces you to do it if you

00:12:47.343 --> 00:12:48.460 align:middle line:90%
would not want to.

00:12:48.460 --> 00:12:49.910 align:middle line:90%
AUDIENCE: No it doesn't.

00:12:49.910 --> 00:12:52.519 align:middle line:84%
You could use other guns, but
at some point, if you don't

00:12:52.519 --> 00:12:54.065 align:middle line:84%
have enough ammo for the other
guns you would switch to the

00:12:54.065 --> 00:12:56.560 align:middle line:84%
nail gun, I guess.
it's a good gun.

00:12:56.560 --> 00:12:57.950 align:middle line:90%
Shotgun is fun too.

00:12:57.950 --> 00:12:59.792 align:middle line:84%
It disintegrates people
at short range.

00:12:59.792 --> 00:13:02.768 align:middle line:90%


00:13:02.768 --> 00:13:04.580 align:middle line:84%
AUDIENCE: I've now heard they're
[UNINTELLIGIBLE].

00:13:04.580 --> 00:13:05.050 align:middle line:90%
[INTERPOSING VOICES]

00:13:05.050 --> 00:13:06.650 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE] turn
people into skeletons.

00:13:06.650 --> 00:13:07.250 align:middle line:90%
AUDIENCE: Yes.

00:13:07.250 --> 00:13:09.950 align:middle line:90%
That one was in the expansion.

00:13:09.950 --> 00:13:11.220 align:middle line:84%
Yes. that was the original,
though.

00:13:11.220 --> 00:13:13.808 align:middle line:84%
The sniper rifle is a rail
gun that shoots a beam of

00:13:13.808 --> 00:13:15.530 align:middle line:84%
electricity and turns people
into big [UNINTELLIGIBLE] of

00:13:15.530 --> 00:13:18.920 align:middle line:90%
flesh off of their bones.

00:13:18.920 --> 00:13:20.170 align:middle line:90%
AUDIENCE: Delightful.

00:13:20.170 --> 00:13:22.560 align:middle line:90%


00:13:22.560 --> 00:13:24.710 align:middle line:84%
Grand Theft Auto, you can
get a prostitute for

00:13:24.710 --> 00:13:25.630 align:middle line:90%
money, you get help.

00:13:25.630 --> 00:13:28.850 align:middle line:84%
And then eventually you kill the
prostitute, and get your

00:13:28.850 --> 00:13:29.850 align:middle line:90%
money back.

00:13:29.850 --> 00:13:32.080 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:13:32.080 --> 00:13:34.730 align:middle line:84%
AUDIENCE: And then some of the
ones related to that is

00:13:34.730 --> 00:13:38.430 align:middle line:84%
BioShock where you can either
kill the little sisters and

00:13:38.430 --> 00:13:43.240 align:middle line:84%
harvest them for lots of good,
or lots of points, rather, or

00:13:43.240 --> 00:13:46.280 align:middle line:84%
save them and get a small amount
of points but you feel

00:13:46.280 --> 00:13:48.130 align:middle line:84%
better about yourself, which
actually in the end, ends us

00:13:48.130 --> 00:13:51.730 align:middle line:90%
being the better way to go.

00:13:51.730 --> 00:13:55.340 align:middle line:84%
GUEST SPEAKER: It's like you
get more if you save them?

00:13:55.340 --> 00:13:57.775 align:middle line:84%
AUDIENCE: If you kill them and
harvest them you get 10

00:13:57.775 --> 00:13:58.400 align:middle line:90%
points, let's say.

00:13:58.400 --> 00:14:00.750 align:middle line:84%
If you save them you
get five points.

00:14:00.750 --> 00:14:04.800 align:middle line:84%
But then after 10 saves you
get a bonus of 100 points.

00:14:04.800 --> 00:14:08.910 align:middle line:84%
So it ends up being more
efficient in the long run to

00:14:08.910 --> 00:14:12.252 align:middle line:84%
save them, more efficient in
the short run to kill them.

00:14:12.252 --> 00:14:13.720 align:middle line:84%
GUEST SPEAKER: And also if
you're going to kill them you

00:14:13.720 --> 00:14:15.916 align:middle line:90%
should kill them all.

00:14:15.916 --> 00:14:20.636 align:middle line:90%
Don't just knock off one.

00:14:20.636 --> 00:14:24.550 align:middle line:84%
AUDIENCE: In Age of Empires III
when you are colonizing

00:14:24.550 --> 00:14:26.940 align:middle line:84%
your colony you have the option
of exploiting the

00:14:26.940 --> 00:14:30.910 align:middle line:84%
native people to
help you fight.

00:14:30.910 --> 00:14:33.475 align:middle line:90%
They just help you fight.

00:14:33.475 --> 00:14:38.000 align:middle line:84%
GUEST SPEAKER: How is this
presented to exploit natives?

00:14:38.000 --> 00:14:43.250 align:middle line:84%
AUDIENCE: You establish an
outpost inside of their

00:14:43.250 --> 00:14:47.620 align:middle line:84%
residence area and you
supposedly train with them.

00:14:47.620 --> 00:14:49.610 align:middle line:84%
There's nothing really there
in the game, you just

00:14:49.610 --> 00:14:52.805 align:middle line:84%
literally put a house of yours
inside of their colony.

00:14:52.805 --> 00:14:55.770 align:middle line:84%
AUDIENCE: Also Microsoft's
selling that for $0.10.

00:14:55.770 --> 00:14:56.710 align:middle line:90%
AUDIENCE: Empires III?

00:14:56.710 --> 00:14:57.650 align:middle line:90%
AUDIENCE: Yeah.

00:14:57.650 --> 00:14:58.120 align:middle line:90%
AUDIENCE: Why?

00:14:58.120 --> 00:15:00.512 align:middle line:84%
AUDIENCE: I think it
was just yesterday.

00:15:00.512 --> 00:15:01.820 align:middle line:90%
I'm not sure.

00:15:01.820 --> 00:15:03.900 align:middle line:90%
[INTERPOSING VOICES]

00:15:03.900 --> 00:15:08.800 align:middle line:84%
AUDIENCE: In inFAMOUS you can
choose whether to be bad or

00:15:08.800 --> 00:15:11.740 align:middle line:84%
good, and [UNINTELLIGIBLE] other
people or to help them

00:15:11.740 --> 00:15:15.170 align:middle line:84%
survive in a post-apocalyptic
world.

00:15:15.170 --> 00:15:20.092 align:middle line:84%
And I guess you can do the
same thing in Fallout.

00:15:20.092 --> 00:15:23.760 align:middle line:84%
GUEST SPEAKER: Well
also, inFAMOUS

00:15:23.760 --> 00:15:27.605 align:middle line:90%
forces you more to choose.

00:15:27.605 --> 00:15:29.990 align:middle line:84%
Remember Ash was playing
that in our class?

00:15:29.990 --> 00:15:31.843 align:middle line:84%
And she said you really
had to go one way or

00:15:31.843 --> 00:15:32.790 align:middle line:90%
the other to get--

00:15:32.790 --> 00:15:36.530 align:middle line:84%
on either end of the spectrum
there were special abilities.

00:15:36.530 --> 00:15:37.990 align:middle line:84%
If you stayed in the middle
you got nothing.

00:15:37.990 --> 00:15:40.980 align:middle line:90%


00:15:40.980 --> 00:15:45.394 align:middle line:84%
Although there are certain
things you can build off of.

00:15:45.394 --> 00:15:46.820 align:middle line:84%
AUDIENCE: So there's also
getting a following.

00:15:46.820 --> 00:15:50.332 align:middle line:84%
You can gain people that
travel with you.

00:15:50.332 --> 00:15:53.128 align:middle line:84%
Like based off if you're
good, neutral, or bad.

00:15:53.128 --> 00:15:54.530 align:middle line:90%
AUDIENCE: I'm sorry.

00:15:54.530 --> 00:15:58.230 align:middle line:84%
I was going to say, in Fallout
3 there's one particularly

00:15:58.230 --> 00:16:01.980 align:middle line:84%
really good example where you
get trapped in this dream

00:16:01.980 --> 00:16:04.810 align:middle line:84%
world that this guy is creating
for you and a bunch

00:16:04.810 --> 00:16:07.650 align:middle line:84%
of other people, which you don't
know that it's a dream

00:16:07.650 --> 00:16:08.890 align:middle line:90%
world at first.

00:16:08.890 --> 00:16:10.920 align:middle line:84%
You know it's a dream or
something but you don't know

00:16:10.920 --> 00:16:12.840 align:middle line:84%
that these are real people and
they're dreaming with you.

00:16:12.840 --> 00:16:17.886 align:middle line:84%
And he tells you to kill the
other people in the dream in

00:16:17.886 --> 00:16:20.530 align:middle line:84%
order to let you get out because
he is in complete

00:16:20.530 --> 00:16:22.510 align:middle line:90%
control of it.

00:16:22.510 --> 00:16:24.540 align:middle line:84%
You can kill them and you'll
get out fine and all the

00:16:24.540 --> 00:16:26.170 align:middle line:90%
people will be dead.

00:16:26.170 --> 00:16:29.480 align:middle line:90%
Or there's ways that aren't--

00:16:29.480 --> 00:16:33.010 align:middle line:84%
you're not told but there are
ways to just go around all of

00:16:33.010 --> 00:16:35.370 align:middle line:84%
it and just get out without
killing anyone.

00:16:35.370 --> 00:16:40.000 align:middle line:84%
AUDIENCE: They stole
that from--

00:16:40.000 --> 00:16:42.566 align:middle line:84%
in Baldur's Gate 2 there's
a similar thing.

00:16:42.566 --> 00:16:43.816 align:middle line:84%
AUDIENCE: I was actually going
to talk [INTERPOSING VOICES]

00:16:43.816 --> 00:17:02.475 align:middle line:90%


00:17:02.475 --> 00:17:04.810 align:middle line:84%
AUDIENCE: So the first
thing I would mention

00:17:04.810 --> 00:17:06.680 align:middle line:90%
is a Emerald Items.

00:17:06.680 --> 00:17:08.075 align:middle line:90%
GUEST SPEAKER: Just one thing.

00:17:08.075 --> 00:17:11.720 align:middle line:84%
AUDIENCE: God of War,
[UNINTELLIGIBLE], how so many

00:17:11.720 --> 00:17:13.780 align:middle line:84%
times you'll be fighting
monsters and all of a sudden a

00:17:13.780 --> 00:17:17.310 align:middle line:84%
bunch of civilians come by and
you just let them go, but

00:17:17.310 --> 00:17:18.060 align:middle line:90%
there's no fun there.

00:17:18.060 --> 00:17:20.545 align:middle line:84%
If you kill them you get life
and experience so it's--

00:17:20.545 --> 00:17:21.220 align:middle line:90%
AUDIENCE: [INTERPOSING VOICES]

00:17:21.220 --> 00:17:22.566 align:middle line:90%
reward you for killing them?

00:17:22.566 --> 00:17:23.438 align:middle line:90%
AUDIENCE: Yeah.

00:17:23.438 --> 00:17:24.700 align:middle line:90%
AUDIENCE: Oh that's bizarre.

00:17:24.700 --> 00:17:27.366 align:middle line:84%
AUDIENCE: You get
your life back.

00:17:27.366 --> 00:17:29.060 align:middle line:84%
AUDIENCE: Maybe some
[INTERPOSING VOICES] do that

00:17:29.060 --> 00:17:29.840 align:middle line:90%
in the story.

00:17:29.840 --> 00:17:31.770 align:middle line:90%
AUDIENCE: Huh?

00:17:31.770 --> 00:17:34.415 align:middle line:90%
AUDIENCE: You're Kratos.

00:17:34.415 --> 00:17:35.947 align:middle line:84%
AUDIENCE: Oh, you are
the God of War.

00:17:35.947 --> 00:17:38.080 align:middle line:84%
AUDIENCE: Well, you become the
God of-- well, pretty much you

00:17:38.080 --> 00:17:40.310 align:middle line:84%
just go around killing,
hacking and slashing

00:17:40.310 --> 00:17:42.282 align:middle line:90%
everything up.

00:17:42.282 --> 00:17:44.040 align:middle line:90%
AUDIENCE: OK.

00:17:44.040 --> 00:17:47.410 align:middle line:84%
So these are just civilians
who are doing nothing.

00:17:47.410 --> 00:17:48.300 align:middle line:84%
AUDIENCE: Yes, they're just
running away from everybody

00:17:48.300 --> 00:17:50.425 align:middle line:84%
for their lives from scary
monsters, and then you come

00:17:50.425 --> 00:17:54.050 align:middle line:84%
and just hack them
all into pieces.

00:17:54.050 --> 00:17:59.830 align:middle line:84%
Also in the game, the second
one, in order to pass on you

00:17:59.830 --> 00:18:01.650 align:middle line:90%
have to translate something.

00:18:01.650 --> 00:18:06.366 align:middle line:84%
And to translate it you smash
your head into it and then

00:18:06.366 --> 00:18:08.630 align:middle line:84%
they say you have to sacrifice
it in blood so you just smash

00:18:08.630 --> 00:18:14.210 align:middle line:84%
them into pieces until they
have the blood sacrifice.

00:18:14.210 --> 00:18:15.626 align:middle line:84%
GUEST SPEAKER: It
feels so good.

00:18:15.626 --> 00:18:16.570 align:middle line:84%
AUDIENCE: Do you have
to do that?

00:18:16.570 --> 00:18:17.356 align:middle line:90%
AUDIENCE: Yeah.

00:18:17.356 --> 00:18:18.930 align:middle line:90%
AUDIENCE: Oh, OK.

00:18:18.930 --> 00:18:22.430 align:middle line:84%
AUDIENCE: In Indigo Prophecy you
switch between different

00:18:22.430 --> 00:18:23.160 align:middle line:90%
sets of characters.

00:18:23.160 --> 00:18:25.530 align:middle line:84%
And one of them is a guy who
commited a murder, and then

00:18:25.530 --> 00:18:28.700 align:middle line:84%
you switch to the cops who
are trying to catch him.

00:18:28.700 --> 00:18:32.070 align:middle line:84%
In one of the earlier scenes you
play as a cop you bring in

00:18:32.070 --> 00:18:35.160 align:middle line:84%
a witness and you're trying to
make up the artist rendering

00:18:35.160 --> 00:18:37.100 align:middle line:84%
of what the murderer
looks like.

00:18:37.100 --> 00:18:40.660 align:middle line:84%
And so you can choose whether
or not to make a faithful

00:18:40.660 --> 00:18:44.060 align:middle line:84%
rendering and bring the cops
closer to catching him or to

00:18:44.060 --> 00:18:47.800 align:middle line:84%
make one that looks nothing like
him so you can evade them

00:18:47.800 --> 00:18:50.874 align:middle line:84%
when you play as
the other guy.

00:18:50.874 --> 00:18:52.840 align:middle line:90%
GUEST SPEAKER: Interesting.

00:18:52.840 --> 00:18:57.382 align:middle line:84%
If you make it not look
like you as killer--

00:18:57.382 --> 00:19:00.498 align:middle line:84%
AUDIENCE: Then there are other
clues he has to find in order

00:19:00.498 --> 00:19:02.570 align:middle line:90%
to finally track him down.

00:19:02.570 --> 00:19:03.770 align:middle line:90%
GUEST SPEAKER: Can you--

00:19:03.770 --> 00:19:05.970 align:middle line:84%
AUDIENCE: How do you
win this game?

00:19:05.970 --> 00:19:08.242 align:middle line:90%
AUDIENCE: Yeah.

00:19:08.242 --> 00:19:09.610 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE]
events.

00:19:09.610 --> 00:19:11.142 align:middle line:90%
AUDIENCE: Yeah.

00:19:11.142 --> 00:19:13.422 align:middle line:90%
[INTERPOSING VOICES]

00:19:13.422 --> 00:19:15.440 align:middle line:84%
GUEST SPEAKER: I mean is the
goal to catch the killer, or

00:19:15.440 --> 00:19:17.230 align:middle line:84%
for the killer to get
away, or you just--

00:19:17.230 --> 00:19:19.933 align:middle line:84%
AUDIENCE: It's actually an
adventure game so the goal is

00:19:19.933 --> 00:19:20.580 align:middle line:90%
to maintain the story.

00:19:20.580 --> 00:19:21.830 align:middle line:90%
[UNINTELLIGIBLE]

00:19:21.830 --> 00:19:24.738 align:middle line:90%


00:19:24.738 --> 00:19:26.714 align:middle line:90%
GUEST SPEAKER: OK.

00:19:26.714 --> 00:19:29.615 align:middle line:90%
Philip.

00:19:29.615 --> 00:19:33.203 align:middle line:84%
AUDIENCE: In a LARP that I
played a long time ago I was

00:19:33.203 --> 00:19:36.500 align:middle line:84%
allowed to draw one item from
a location every hour.

00:19:36.500 --> 00:19:40.280 align:middle line:84%
The game ran from noon to
midnight on three different

00:19:40.280 --> 00:19:42.470 align:middle line:84%
days but I couldn't play
before 2:00 PM.

00:19:42.470 --> 00:19:44.676 align:middle line:90%
So I come in at 2:00 PM.

00:19:44.676 --> 00:19:48.556 align:middle line:84%
How many items was I allowed to
draw when I came into the

00:19:48.556 --> 00:19:50.630 align:middle line:84%
game given that I already missed
two hours of the game?

00:19:50.630 --> 00:19:55.190 align:middle line:84%
And if the answer is, well, I
can make that up, then what

00:19:55.190 --> 00:19:57.422 align:middle line:84%
happens if I miss an hour
half way through the--

00:19:57.422 --> 00:20:01.330 align:middle line:90%
and if I forget.

00:20:01.330 --> 00:20:03.820 align:middle line:90%
No one's looking into the box.

00:20:03.820 --> 00:20:04.950 align:middle line:84%
GUEST SPEAKER: What
did you do?

00:20:04.950 --> 00:20:05.923 align:middle line:90%
AUDIENCE: What did I do?

00:20:05.923 --> 00:20:06.650 align:middle line:90%
GUEST SPEAKER: Yes.

00:20:06.650 --> 00:20:07.376 align:middle line:90%
AUDIENCE: What did I do?

00:20:07.376 --> 00:20:10.285 align:middle line:84%
I think I drew more than one
item at the beginning of the

00:20:10.285 --> 00:20:14.100 align:middle line:84%
game and I made sure
I never forgot.

00:20:14.100 --> 00:20:15.435 align:middle line:90%
So, honor system.

00:20:15.435 --> 00:20:17.856 align:middle line:84%
A lot of LARPs are based
on the honor system.

00:20:17.856 --> 00:20:23.832 align:middle line:90%


00:20:23.832 --> 00:20:27.990 align:middle line:84%
AUDIENCE: So in Final Fantasy
VII, like a lot of Japanese

00:20:27.990 --> 00:20:30.060 align:middle line:84%
RPGs, you get used to the idea
of walking into people's

00:20:30.060 --> 00:20:33.750 align:middle line:84%
houses and just digging in the
items you find, except in FF

00:20:33.750 --> 00:20:35.620 align:middle line:84%
VII they actually mix it
up a couple of times.

00:20:35.620 --> 00:20:37.440 align:middle line:84%
There are a couple of instances
where you go in

00:20:37.440 --> 00:20:39.570 align:middle line:84%
there and do that and maybe it's
fairly insignificant, you

00:20:39.570 --> 00:20:42.800 align:middle line:84%
could buy it easily with a
couple pieces of gold or gil

00:20:42.800 --> 00:20:43.915 align:middle line:90%
or whatever it is.

00:20:43.915 --> 00:20:45.940 align:middle line:84%
And then the person walks out of
their kitchen or something,

00:20:45.940 --> 00:20:47.630 align:middle line:84%
and it's, did you just
take my item?

00:20:47.630 --> 00:20:50.070 align:middle line:84%
And you have the option
saying yes or no.

00:20:50.070 --> 00:20:53.070 align:middle line:84%
And if you say no then you get
to keep it but if you say yes

00:20:53.070 --> 00:20:54.150 align:middle line:90%
they're, what the hell?

00:20:54.150 --> 00:20:57.482 align:middle line:90%
Give it back.

00:20:57.482 --> 00:21:00.891 align:middle line:90%
I thought it was interesting.

00:21:00.891 --> 00:21:02.717 align:middle line:84%
AUDIENCE: I have something
that hasn't really been

00:21:02.717 --> 00:21:05.790 align:middle line:90%
touched on.

00:21:05.790 --> 00:21:09.721 align:middle line:84%
When you're running a very large
scale Guild in an MMO

00:21:09.721 --> 00:21:12.777 align:middle line:84%
you reach a point where you need
to distribute from these

00:21:12.777 --> 00:21:20.320 align:middle line:84%
high end The community optimal
thing to do is for the people

00:21:20.320 --> 00:21:23.565 align:middle line:84%
who are in charge of the Guild
to allocate who gets what so

00:21:23.565 --> 00:21:26.305 align:middle line:84%
that you can, for instance, kick
out the characters that's

00:21:26.305 --> 00:21:27.910 align:middle line:84%
most important for the Guild
to have for the [? game ?]

00:21:27.910 --> 00:21:29.760 align:middle line:90%
to progress.

00:21:29.760 --> 00:21:33.040 align:middle line:84%
But for the most part, actual
members of the Guild don't

00:21:33.040 --> 00:21:36.380 align:middle line:84%
really like that because you
would like to receive some

00:21:36.380 --> 00:21:39.235 align:middle line:84%
kind of reward for having put
in time to the Guild.

00:21:39.235 --> 00:21:42.445 align:middle line:84%
And going a long time without
ever having gotten anything is

00:21:42.445 --> 00:21:46.130 align:middle line:84%
really frustrating, so people
come up with these intricate

00:21:46.130 --> 00:21:52.920 align:middle line:84%
systems for DKP for distributing
your resources,

00:21:52.920 --> 00:21:56.564 align:middle line:84%
essentially, to try to balance
the interests of the

00:21:56.564 --> 00:21:58.387 align:middle line:84%
individual and the interest
of the community.

00:21:58.387 --> 00:22:02.110 align:middle line:84%
GUEST SPEAKER: How many of you
are unsure what DKP is?

00:22:02.110 --> 00:22:04.576 align:middle line:90%
Dragon Kill Points.

00:22:04.576 --> 00:22:08.110 align:middle line:84%
There are these sometimes
elaborate schemes for if you

00:22:08.110 --> 00:22:13.190 align:middle line:84%
participate in these raids,
you get so many points.

00:22:13.190 --> 00:22:18.050 align:middle line:84%
And the idea is the Guild claims
everything that drops

00:22:18.050 --> 00:22:18.980 align:middle line:90%
physically.

00:22:18.980 --> 00:22:22.555 align:middle line:84%
And you build up points, and at
some point you have enough

00:22:22.555 --> 00:22:25.020 align:middle line:90%
to buy a certain item.

00:22:25.020 --> 00:22:27.440 align:middle line:84%
So let's say you're on a raid
and you just got something

00:22:27.440 --> 00:22:28.860 align:middle line:90%
really cool last time.

00:22:28.860 --> 00:22:31.130 align:middle line:84%
If something drops this time
that you could really use,

00:22:31.130 --> 00:22:33.580 align:middle line:84%
even though you're there you
don't necessarily get it

00:22:33.580 --> 00:22:36.920 align:middle line:84%
because you just spent
all your DKP.

00:22:36.920 --> 00:22:40.670 align:middle line:84%
And there's lots of Guild drama
over how these DKPs--

00:22:40.670 --> 00:22:42.926 align:middle line:84%
AUDIENCE: Primary source
of Guild drama.

00:22:42.926 --> 00:22:44.335 align:middle line:84%
AUDIENCE: Have you
been playing?

00:22:44.335 --> 00:22:45.185 align:middle line:90%
GUEST SPEAKER: Hm?

00:22:45.185 --> 00:22:48.240 align:middle line:84%
AUDIENCE: Dan, have you
been playing this?

00:22:48.240 --> 00:22:50.026 align:middle line:84%
AUDIENCE: You end up by
raids and then you

00:22:50.026 --> 00:22:51.840 align:middle line:90%
catch them before breakfast.

00:22:51.840 --> 00:22:54.616 align:middle line:84%
GUEST SPEAKER: And there
are black out dates.

00:22:54.616 --> 00:22:56.380 align:middle line:84%
AUDIENCE: Running one of these
things is actually

00:22:56.380 --> 00:23:00.120 align:middle line:84%
surprisingly complicated and
hard, particularly--

00:23:00.120 --> 00:23:03.880 align:middle line:84%
so my little experience,
I ran a Guild which

00:23:03.880 --> 00:23:06.100 align:middle line:90%
incorporated this.

00:23:06.100 --> 00:23:08.710 align:middle line:84%
One problem that happens is if
you have fixed prices for

00:23:08.710 --> 00:23:13.370 align:middle line:84%
things then you get DKP
inflation as prices change.

00:23:13.370 --> 00:23:15.990 align:middle line:84%
And what happens is-- and it's
incredibly complicated-- to

00:23:15.990 --> 00:23:17.640 align:middle line:84%
where, now, you have to reprice
everything constantly.

00:23:17.640 --> 00:23:20.180 align:middle line:84%
So instead we went for an
auction-based system where

00:23:20.180 --> 00:23:22.840 align:middle line:90%
people bid on things.

00:23:22.840 --> 00:23:25.470 align:middle line:84%
And then prices correct
themselves.

00:23:25.470 --> 00:23:29.360 align:middle line:84%
However, people can collude in
auctions, which then causes a

00:23:29.360 --> 00:23:31.775 align:middle line:84%
resentment in people who aren't
in on the collusion,

00:23:31.775 --> 00:23:34.970 align:middle line:84%
and the whole thing is
just a nightmare.

00:23:34.970 --> 00:23:36.890 align:middle line:84%
And now I don't run a Guild
anymore and I'm really happy.

00:23:36.890 --> 00:23:41.183 align:middle line:90%


00:23:41.183 --> 00:23:44.610 align:middle line:84%
AUDIENCE: In games like Pokemon
or Animal Crossing you

00:23:44.610 --> 00:23:47.180 align:middle line:84%
can decide whether or not
to change the time on

00:23:47.180 --> 00:23:50.070 align:middle line:90%
your DNS or game cube.

00:23:50.070 --> 00:23:52.270 align:middle line:84%
[UNINTELLIGIBLE] score
came out I was like

00:23:52.270 --> 00:23:54.509 align:middle line:90%
10 I had a bed time.

00:23:54.509 --> 00:23:57.407 align:middle line:84%
I didn't have a lot of time
to catch up on Pokemon.

00:23:57.407 --> 00:24:01.760 align:middle line:84%
AUDIENCE: You can do that too
and manipulate the RNG and get

00:24:01.760 --> 00:24:03.400 align:middle line:90%
the stats you want.

00:24:03.400 --> 00:24:04.760 align:middle line:84%
Perfect for
[INTERPOSING VOICES].

00:24:04.760 --> 00:24:08.144 align:middle line:84%
AUDIENCE: There's also-- besides
whenever you do the

00:24:08.144 --> 00:24:13.520 align:middle line:84%
random number generator hacks
in games in order to get a

00:24:13.520 --> 00:24:17.160 align:middle line:84%
certain drop that's normally 1%
but you can increase it to

00:24:17.160 --> 00:24:20.340 align:middle line:90%
up to almost 100--

00:24:20.340 --> 00:24:24.910 align:middle line:84%
but what I was going to say was
that in Fallout 3 you can

00:24:24.910 --> 00:24:26.750 align:middle line:90%
pickpocket people.

00:24:26.750 --> 00:24:29.242 align:middle line:84%
And something you do when you
pickpocket people, as long as

00:24:29.242 --> 00:24:32.840 align:middle line:84%
you don't get caught, you can
take a grenade from your

00:24:32.840 --> 00:24:35.270 align:middle line:84%
inventory and place it in their
pocket, and all of a

00:24:35.270 --> 00:24:37.870 align:middle line:84%
sudden they're, oh my god,
there's a grenade, run away.

00:24:37.870 --> 00:24:39.360 align:middle line:84%
And it will blow up inside
their pocket

00:24:39.360 --> 00:24:40.722 align:middle line:90%
and they will explode.

00:24:40.722 --> 00:24:41.720 align:middle line:90%
AUDIENCE: What game?

00:24:41.720 --> 00:24:43.160 align:middle line:90%
AUDIENCE: Fallout 3.

00:24:43.160 --> 00:24:47.130 align:middle line:84%
And the funny thing is that
that's actually an achievement

00:24:47.130 --> 00:24:50.088 align:middle line:90%
to blow someone up.

00:24:50.088 --> 00:24:51.980 align:middle line:84%
GUEST SPEAKER: Do
you get, other

00:24:51.980 --> 00:24:53.750 align:middle line:90%
than the joy and giggles--

00:24:53.750 --> 00:24:57.260 align:middle line:84%
AUDIENCE: Well besides from
the joy and giggles,

00:24:57.260 --> 00:24:59.430 align:middle line:90%
[INTERPOSING VOICES]

00:24:59.430 --> 00:25:02.280 align:middle line:84%
you can pick their pockets,
whatever they have in their

00:25:02.280 --> 00:25:03.110 align:middle line:90%
pocket you can get.

00:25:03.110 --> 00:25:04.870 align:middle line:90%
AUDIENCE: That is still left.

00:25:04.870 --> 00:25:07.521 align:middle line:84%
AUDIENCE: Well you take
it out as you're

00:25:07.521 --> 00:25:08.977 align:middle line:90%
putting the grenade in.

00:25:08.977 --> 00:25:11.033 align:middle line:84%
AUDIENCE: You wouldn't want
their [UNINTELLIGIBLE] to be

00:25:11.033 --> 00:25:11.719 align:middle line:90%
damaged by the grenade.

00:25:11.719 --> 00:25:13.830 align:middle line:90%
[INTERPOSING VOICES]

00:25:13.830 --> 00:25:14.937 align:middle line:84%
AUDIENCE: Yeah, you're
just putting them

00:25:14.937 --> 00:25:16.260 align:middle line:90%
in at the same time.

00:25:16.260 --> 00:25:18.125 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:25:18.125 --> 00:25:20.422 align:middle line:84%
AUDIENCE: And it can
be a little tricky.

00:25:20.422 --> 00:25:21.672 align:middle line:90%
[INTERPOSING VOICES]

00:25:21.672 --> 00:25:25.878 align:middle line:90%


00:25:25.878 --> 00:25:26.870 align:middle line:90%
GUEST SPEAKER: OK.

00:25:26.870 --> 00:25:28.840 align:middle line:84%
Anybody have any representative
examples we

00:25:28.840 --> 00:25:30.286 align:middle line:90%
haven't touched on?

00:25:30.286 --> 00:25:33.258 align:middle line:84%
AUDIENCE: I used to play a lot
of [UNINTELLIGIBLE] online and

00:25:33.258 --> 00:25:34.624 align:middle line:84%
they had a bunch of really
sophisticated rules that

00:25:34.624 --> 00:25:37.040 align:middle line:90%
applied in certain situations.

00:25:37.040 --> 00:25:40.280 align:middle line:84%
So there were a lot of times
in the game where you just

00:25:40.280 --> 00:25:43.172 align:middle line:84%
flat out lie to people and have
them go into situations

00:25:43.172 --> 00:25:45.000 align:middle line:90%
that were unsafe for them.

00:25:45.000 --> 00:25:47.950 align:middle line:84%
For example, if people were in
your house-- in an urban

00:25:47.950 --> 00:25:49.750 align:middle line:84%
[UNINTELLIGIBLE] game if people
are inside your house

00:25:49.750 --> 00:25:53.390 align:middle line:84%
they are automatically flagged
as attackable by you because

00:25:53.390 --> 00:25:56.155 align:middle line:84%
they're in your house and you
might not have let them in.

00:25:56.155 --> 00:25:57.990 align:middle line:84%
And they can run outside their
house and they'll be

00:25:57.990 --> 00:25:58.730 align:middle line:90%
unattackable by you.

00:25:58.730 --> 00:26:01.930 align:middle line:84%
But you can also put a trash
barrel in front of your door,

00:26:01.930 --> 00:26:04.480 align:middle line:84%
which only you can destroy and
nobody else can destroy, and

00:26:04.480 --> 00:26:05.910 align:middle line:90%
they can't run through that.

00:26:05.910 --> 00:26:08.570 align:middle line:84%
So you would invite them in
to trade them something or

00:26:08.570 --> 00:26:09.395 align:middle line:90%
enjoying your meal.

00:26:09.395 --> 00:26:11.830 align:middle line:84%
And they're in your house, then
you put a trash barrel

00:26:11.830 --> 00:26:16.000 align:middle line:84%
there so they can never leave
and just kill them.

00:26:16.000 --> 00:26:16.740 align:middle line:84%
GUEST SPEAKER: Or just leave
them there, right?

00:26:16.740 --> 00:26:17.710 align:middle line:90%
AUDIENCE: Or just leave them.

00:26:17.710 --> 00:26:19.640 align:middle line:84%
There are tons and
tons of rules.

00:26:19.640 --> 00:26:21.490 align:middle line:90%
[INTERPOSING VOICES]

00:26:21.490 --> 00:26:23.645 align:middle line:84%
It's really bad, It's
really bad.

00:26:23.645 --> 00:26:27.889 align:middle line:84%
I was part of the Guild that
did this to me and then I

00:26:27.889 --> 00:26:28.887 align:middle line:90%
[UNINTELLIGIBLE]

00:26:28.887 --> 00:26:30.883 align:middle line:84%
I was like, that
is pretty sick.

00:26:30.883 --> 00:26:33.378 align:middle line:84%
There are a bunch of way to
steal tons and tons of money

00:26:33.378 --> 00:26:35.873 align:middle line:84%
from people and they didn't
realize that you did.

00:26:35.873 --> 00:26:37.370 align:middle line:84%
GUEST SPEAKER: Did you get
that [UNINTELLIGIBLE]?

00:26:37.370 --> 00:26:38.368 align:middle line:90%
AUDIENCE: Yeah.

00:26:38.368 --> 00:26:38.867 align:middle line:90%
Yes.

00:26:38.867 --> 00:26:43.460 align:middle line:84%
But I feel like just blatantly
lying to people as a tactic

00:26:43.460 --> 00:26:45.310 align:middle line:84%
instead of just being
[UNINTELLIGIBLE].

00:26:45.310 --> 00:26:48.150 align:middle line:90%


00:26:48.150 --> 00:26:51.713 align:middle line:84%
AUDIENCE: The question about
real world money for in game

00:26:51.713 --> 00:26:56.555 align:middle line:84%
items especially for competitive
games whether or

00:26:56.555 --> 00:26:58.501 align:middle line:90%
not it's allowed by the GMs.

00:26:58.501 --> 00:27:02.140 align:middle line:90%


00:27:02.140 --> 00:27:03.556 align:middle line:84%
Those are two different
questions.

00:27:03.556 --> 00:27:05.640 align:middle line:84%
One is the ethical question from
the player's standpoint.

00:27:05.640 --> 00:27:09.119 align:middle line:84%
And the other is what does it
mean in terms of the player

00:27:09.119 --> 00:27:12.430 align:middle line:84%
character relation
in the game.

00:27:12.430 --> 00:27:16.230 align:middle line:84%
AUDIENCE: I was going to say
one thing that comes up

00:27:16.230 --> 00:27:19.900 align:middle line:84%
especially in board games that
have a lot of positive

00:27:19.900 --> 00:27:23.030 align:middle line:84%
feedback, it's called
king making.

00:27:23.030 --> 00:27:24.315 align:middle line:84%
Good examples are like
in Monopoly,

00:27:24.315 --> 00:27:25.530 align:middle line:90%
or Settlers or Munchkin.

00:27:25.530 --> 00:27:29.375 align:middle line:84%
And how it works, let's say you
and Owen and I are playing

00:27:29.375 --> 00:27:33.000 align:middle line:84%
Settlers and typically what
will happen is say Owen is

00:27:33.000 --> 00:27:35.750 align:middle line:84%
winning but I'm typically really
far behind, or someone

00:27:35.750 --> 00:27:38.250 align:middle line:84%
is going to be in a position
where they have

00:27:38.250 --> 00:27:39.540 align:middle line:90%
no chance of winning.

00:27:39.540 --> 00:27:42.123 align:middle line:84%
So if I decide he's winning and
you're close second and

00:27:42.123 --> 00:27:45.271 align:middle line:84%
I'm distant third, what people
do is say, hey Mia, I will

00:27:45.271 --> 00:27:47.640 align:middle line:84%
give you everything for your one
little card and then you

00:27:47.640 --> 00:27:50.390 align:middle line:84%
can win because I'm
mad at Owen.

00:27:50.390 --> 00:27:52.844 align:middle line:84%
And then it comes up, like you
said, in Monopoly there's this

00:27:52.844 --> 00:27:55.356 align:middle line:84%
question of is that a really
jerky thing to do?

00:27:55.356 --> 00:27:56.832 align:middle line:90%
The rules don't disallow it.

00:27:56.832 --> 00:27:59.292 align:middle line:90%
It's an ongoing debate.

00:27:59.292 --> 00:28:01.752 align:middle line:90%
[UNINTELLIGIBLE]

00:28:01.752 --> 00:28:03.720 align:middle line:90%
GUEST SPEAKER: Don't do that.

00:28:03.720 --> 00:28:06.672 align:middle line:84%
AUDIENCE: Similarly in Monopoly,
the rules don't

00:28:06.672 --> 00:28:08.640 align:middle line:84%
specifically allow If I have
two [UNINTELLIGIBLE]

00:28:08.640 --> 00:28:12.820 align:middle line:84%
we'll exchange that and promise
each other immunity on

00:28:12.820 --> 00:28:14.940 align:middle line:84%
our properties or something
that you're not allowed to

00:28:14.940 --> 00:28:15.730 align:middle line:90%
actually promise each other.

00:28:15.730 --> 00:28:17.760 align:middle line:90%
Or if [UNINTELLIGIBLE]

00:28:17.760 --> 00:28:20.632 align:middle line:84%
will always do it to you and
will promise me half the

00:28:20.632 --> 00:28:23.246 align:middle line:84%
profits or something like that
where clearly the third person

00:28:23.246 --> 00:28:26.418 align:middle line:84%
is now shut out of the game
and can't win because

00:28:26.418 --> 00:28:27.412 align:middle line:90%
[UNINTELLIGIBLE]

00:28:27.412 --> 00:28:31.388 align:middle line:84%
advantage even though we're
[UNINTELLIGIBLE] with things

00:28:31.388 --> 00:28:33.376 align:middle line:84%
that aren't explicitly
allowed in the rules.

00:28:33.376 --> 00:28:37.120 align:middle line:84%
GUEST SPEAKER: How many of you
have played Dragon Age?

00:28:37.120 --> 00:28:39.595 align:middle line:90%
AUDIENCE: I've seen it played.

00:28:39.595 --> 00:28:40.585 align:middle line:90%
GUEST SPEAKER: OK.

00:28:40.585 --> 00:28:43.555 align:middle line:84%
I've just, I'm playing
through it right now.

00:28:43.555 --> 00:28:44.720 align:middle line:84%
I've been thinking about
these issues a lot.

00:28:44.720 --> 00:28:47.069 align:middle line:84%
Actually on my first play
through there's a scene where

00:28:47.069 --> 00:28:49.021 align:middle line:84%
there's a kid possessed
by a demon.

00:28:49.021 --> 00:28:50.100 align:middle line:84%
You have the choice whether
you kill him or not.

00:28:50.100 --> 00:28:53.734 align:middle line:84%
The first time I killed
him and--

00:28:53.734 --> 00:28:56.560 align:middle line:90%
I thought everybody did.

00:28:56.560 --> 00:28:58.270 align:middle line:90%
I had no compunction about it.

00:28:58.270 --> 00:29:00.965 align:middle line:84%
It was like die demon,
demon die.

00:29:00.965 --> 00:29:04.320 align:middle line:84%
It turns out everybody really
hated that, all the other

00:29:04.320 --> 00:29:06.650 align:middle line:90%
characters, my companions.

00:29:06.650 --> 00:29:10.080 align:middle line:84%
And this play time through
I was I'll try it.

00:29:10.080 --> 00:29:14.140 align:middle line:84%
And it was all this extra
work involved.

00:29:14.140 --> 00:29:19.960 align:middle line:84%
But it seems like in the game
whether you want to do the

00:29:19.960 --> 00:29:23.770 align:middle line:84%
good thing or not it generally
works to your advantage to do

00:29:23.770 --> 00:29:26.520 align:middle line:84%
the good thing because you get
more stuff, either better

00:29:26.520 --> 00:29:29.020 align:middle line:84%
approval ratings from your
companions who then unlock

00:29:29.020 --> 00:29:31.360 align:middle line:90%
bonuses or you get stuff.

00:29:31.360 --> 00:29:32.910 align:middle line:90%
Whereas, being the jerk--

00:29:32.910 --> 00:29:35.976 align:middle line:84%
AUDIENCE: It kind of depends
on who your companions are.

00:29:35.976 --> 00:29:37.344 align:middle line:90%
GUEST SPEAKER: Does it?

00:29:37.344 --> 00:29:38.535 align:middle line:90%
Who approves?

00:29:38.535 --> 00:29:40.724 align:middle line:90%
AUDIENCE: People like the--

00:29:40.724 --> 00:29:42.849 align:middle line:84%
AUDIENCE: Like Elven assassin,
I can't remember

00:29:42.849 --> 00:29:43.488 align:middle line:90%
what his name is.

00:29:43.488 --> 00:29:44.802 align:middle line:90%
GUEST SPEAKER: Oh, Zevran.

00:29:44.802 --> 00:29:46.330 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:29:46.330 --> 00:29:49.088 align:middle line:84%
but she likes all the
jerky things.

00:29:49.088 --> 00:29:49.996 align:middle line:90%
GUEST SPEAKER: OK.

00:29:49.996 --> 00:29:51.358 align:middle line:84%
I didn't have Zevran the
first time through.

00:29:51.358 --> 00:29:52.490 align:middle line:90%
That's why [UNINTELLIGIBLE].

00:29:52.490 --> 00:29:55.030 align:middle line:84%
AUDIENCE: Also that one
guy, [UNINTELLIGIBLE]

00:29:55.030 --> 00:29:57.620 align:middle line:90%


00:29:57.620 --> 00:29:58.800 align:middle line:84%
that can spot
[INTERPOSING VOICES]

00:29:58.800 --> 00:30:00.686 align:middle line:90%
No, no, another guy.

00:30:00.686 --> 00:30:03.000 align:middle line:84%
I think you can get him
on your team at least.

00:30:03.000 --> 00:30:05.950 align:middle line:84%
He's in the temple where there's
that big dragon and

00:30:05.950 --> 00:30:10.980 align:middle line:84%
where you're doing some ash
quest or something.

00:30:10.980 --> 00:30:13.080 align:middle line:84%
And he wants you to pour
dragon blood on

00:30:13.080 --> 00:30:14.000 align:middle line:90%
the ashes or something.

00:30:14.000 --> 00:30:15.933 align:middle line:84%
I'm pretty sure you can
get him on your team.

00:30:15.933 --> 00:30:18.250 align:middle line:90%
Am I right or am I wrong?

00:30:18.250 --> 00:30:20.920 align:middle line:84%
But I think you can get them
as part of your final army.

00:30:20.920 --> 00:30:24.810 align:middle line:84%
And they're pretty good,
and they're bad.

00:30:24.810 --> 00:30:27.025 align:middle line:84%
GUEST SPEAKER: I just chose
poorly, apparently, my

00:30:27.025 --> 00:30:28.100 align:middle line:90%
companions [INAUDIBLE]

00:30:28.100 --> 00:30:32.040 align:middle line:84%
moralistic ones like
kill a kid.

00:30:32.040 --> 00:30:33.780 align:middle line:90%
OK.

00:30:33.780 --> 00:30:35.350 align:middle line:84%
In the reading you did
[UNINTELLIGIBLE]

00:30:35.350 --> 00:30:39.600 align:middle line:84%
talks about different choices
and the way that game

00:30:39.600 --> 00:30:41.550 align:middle line:84%
designers are putting
games together.

00:30:41.550 --> 00:30:44.320 align:middle line:84%
And he talks about two different
categories, the open

00:30:44.320 --> 00:30:46.035 align:middle line:84%
and the closed ethical
systems.

00:30:46.035 --> 00:30:48.780 align:middle line:90%


00:30:48.780 --> 00:30:53.100 align:middle line:84%
The open was more letting
players determine for

00:30:53.100 --> 00:30:55.710 align:middle line:84%
themselves [UNINTELLIGIBLE] they
want to take and kind of

00:30:55.710 --> 00:30:58.730 align:middle line:84%
seeing how that goes through,
whereas the closed is the

00:30:58.730 --> 00:31:03.100 align:middle line:84%
system that forces a
particular way of

00:31:03.100 --> 00:31:05.080 align:middle line:90%
playing upon you.

00:31:05.080 --> 00:31:08.440 align:middle line:84%
And so, just kind of going
through these here, where do

00:31:08.440 --> 00:31:12.570 align:middle line:84%
you see them falling in terms
of closed and open?

00:31:12.570 --> 00:31:14.800 align:middle line:90%
AUDIENCE: Wait.

00:31:14.800 --> 00:31:17.134 align:middle line:84%
You confused me with those
[UNINTELLIGIBLE].

00:31:17.134 --> 00:31:19.614 align:middle line:84%
You said open means that you
have the decision on how to

00:31:19.614 --> 00:31:23.270 align:middle line:84%
value actions or
on what to do?

00:31:23.270 --> 00:31:25.850 align:middle line:84%
GUEST SPEAKER: Well he says, for
example, in The Sims with

00:31:25.850 --> 00:31:29.840 align:middle line:84%
drowning, he mentions The Sims
is an open game where you can

00:31:29.840 --> 00:31:36.990 align:middle line:84%
do what you want and think
about what happens.

00:31:36.990 --> 00:31:39.200 align:middle line:84%
AUDIENCE: A definitely closed
example, it's not up there,

00:31:39.200 --> 00:31:40.180 align:middle line:84%
but I'll give you a closed
example up there

00:31:40.180 --> 00:31:42.050 align:middle line:90%
[UNINTELLIGIBLE].

00:31:42.050 --> 00:31:46.220 align:middle line:84%
In the first Modern Warfare
game they have a flashback

00:31:46.220 --> 00:31:50.230 align:middle line:84%
sequence where you have to snipe
the featured bad guy,

00:31:50.230 --> 00:31:51.640 align:middle line:90%
[UNINTELLIGIBLE].

00:31:51.640 --> 00:31:57.110 align:middle line:84%
And even though in the game
story he survives your attempt

00:31:57.110 --> 00:32:00.780 align:middle line:84%
to kill him, if you don't
actually hit him with the

00:32:00.780 --> 00:32:04.390 align:middle line:84%
bullet the game won't
let you progress.

00:32:04.390 --> 00:32:08.240 align:middle line:84%
So you have to go and basically
snipe this dude no

00:32:08.240 --> 00:32:10.080 align:middle line:84%
matter what, the game
won't let you do it.

00:32:10.080 --> 00:32:10.530 align:middle line:84%
And that's just part
of the story,

00:32:10.530 --> 00:32:11.870 align:middle line:90%
that's just how it works.

00:32:11.870 --> 00:32:15.530 align:middle line:84%
And it's dubiously moral that
you should be meddling with

00:32:15.530 --> 00:32:16.980 align:middle line:90%
such affairs but you know.

00:32:16.980 --> 00:32:19.590 align:middle line:84%
And it actually comes back to
bite you later in the game

00:32:19.590 --> 00:32:23.250 align:middle line:84%
because you're at the place
where it's causing problems

00:32:23.250 --> 00:32:25.134 align:middle line:84%
for you the fact that you
tried snipe this guy.

00:32:25.134 --> 00:32:26.660 align:middle line:84%
And they had you play
the flashback but

00:32:26.660 --> 00:32:28.820 align:middle line:90%
you have to do it.

00:32:28.820 --> 00:32:32.256 align:middle line:84%
And it's all directed
[UNINTELLIGIBLE].

00:32:32.256 --> 00:32:34.720 align:middle line:84%
AUDIENCE: Isn't like the Cube
murder closed as well because

00:32:34.720 --> 00:32:36.860 align:middle line:90%
you don't have a choice.

00:32:36.860 --> 00:32:38.730 align:middle line:84%
You have to kill
him to move on.

00:32:38.730 --> 00:32:39.145 align:middle line:90%
GUEST SPEAKER: The what?

00:32:39.145 --> 00:32:40.910 align:middle line:84%
AUDIENCE: The Cube murder
in [INTERPOSING VOICES]

00:32:40.910 --> 00:32:42.910 align:middle line:90%
GUEST SPEAKER: Oh, the Cube.

00:32:42.910 --> 00:32:47.926 align:middle line:84%
I'm thinking Q. Yeah, that would
be closed because you

00:32:47.926 --> 00:32:50.704 align:middle line:84%
simply can't move on, and you
just have to deal with your--

00:32:50.704 --> 00:32:52.100 align:middle line:90%
AUDIENCE: But that's the joke.

00:32:52.100 --> 00:32:53.454 align:middle line:90%
AUDIENCE: Yeah, yeah.

00:32:53.454 --> 00:32:54.704 align:middle line:90%
Exactly.

00:32:54.704 --> 00:32:56.650 align:middle line:90%


00:32:56.650 --> 00:32:58.794 align:middle line:84%
AUDIENCE: Starification
is fairly closed.

00:32:58.794 --> 00:33:01.566 align:middle line:90%
GUEST SPEAKER: Yeah.

00:33:01.566 --> 00:33:04.196 align:middle line:84%
You can bad mouth those people
you just can't play

00:33:04.196 --> 00:33:06.148 align:middle line:90%
Katamari I'm sorry.

00:33:06.148 --> 00:33:09.076 align:middle line:90%


00:33:09.076 --> 00:33:13.370 align:middle line:84%
AUDIENCE: I have a question
actually about when we passed

00:33:13.370 --> 00:33:15.181 align:middle line:90%
Sleep Is Death griefing.

00:33:15.181 --> 00:33:18.163 align:middle line:84%
It seems to me that was
intended by design.

00:33:18.163 --> 00:33:19.654 align:middle line:90%
GUEST SPEAKER: Which one?

00:33:19.654 --> 00:33:22.150 align:middle line:84%
AUDIENCE: The Sleep Is Death
griefing directly under

00:33:22.150 --> 00:33:22.420 align:middle line:90%
[UNINTELLIGIBLE].

00:33:22.420 --> 00:33:27.201 align:middle line:84%
Like the idea that I am a GM,
you're a player, and part of

00:33:27.201 --> 00:33:30.995 align:middle line:84%
the challenge is not knowing
whether your player is going

00:33:30.995 --> 00:33:32.310 align:middle line:90%
to play along with you.

00:33:32.310 --> 00:33:33.920 align:middle line:90%
But that's part of the game.

00:33:33.920 --> 00:33:35.968 align:middle line:84%
So I don't know that
[UNINTELLIGIBLE]

00:33:35.968 --> 00:33:38.413 align:middle line:90%
closed or open.

00:33:38.413 --> 00:33:42.325 align:middle line:90%
That tension's intended.

00:33:42.325 --> 00:33:45.259 align:middle line:90%
GUEST SPEAKER: I don't know.

00:33:45.259 --> 00:33:47.690 align:middle line:84%
AUDIENCE: It's still
open, right?

00:33:47.690 --> 00:33:50.910 align:middle line:84%
GUEST SPEAKER: I would say this
one is open, I guess,

00:33:50.910 --> 00:33:53.960 align:middle line:84%
because you are allowed
to do what you want.

00:33:53.960 --> 00:33:56.350 align:middle line:84%
The example he gives for closed
ended is-- one of

00:33:56.350 --> 00:34:02.105 align:middle line:84%
them-- is Manhunt where you have
to kill the bull and the

00:34:02.105 --> 00:34:04.940 align:middle line:84%
more grisly you kill them
the better in some ways

00:34:04.940 --> 00:34:06.540 align:middle line:90%
you don't like it.

00:34:06.540 --> 00:34:07.500 align:middle line:84%
There's just no way to
get through the game.

00:34:07.500 --> 00:34:08.850 align:middle line:84%
The other example
he also gives is

00:34:08.850 --> 00:34:10.870 align:middle line:90%
Shadow of the Colossus.

00:34:10.870 --> 00:34:16.305 align:middle line:84%
And that one, especially, it's
ambiguous in terms of, OK, I

00:34:16.305 --> 00:34:19.219 align:middle line:84%
have to kill these things, and
if you play through you

00:34:19.219 --> 00:34:21.580 align:middle line:84%
realize well, wait a minute,
they're just hanging out

00:34:21.580 --> 00:34:24.947 align:middle line:84%
they're not really doing
anything necessarily bad but I

00:34:24.947 --> 00:34:26.270 align:middle line:84%
have to keep killing
them anyhow.

00:34:26.270 --> 00:34:30.690 align:middle line:84%
And you can start to feel guilty
but it's what you have

00:34:30.690 --> 00:34:31.719 align:middle line:90%
to do to play the game.

00:34:31.719 --> 00:34:33.530 align:middle line:84%
So you would say that's
a closed system.

00:34:33.530 --> 00:34:39.185 align:middle line:90%


00:34:39.185 --> 00:34:42.050 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE] and
Indigo Prophecy might be

00:34:42.050 --> 00:34:46.730 align:middle line:84%
closed because you have to go on
with the story, you have to

00:34:46.730 --> 00:34:50.435 align:middle line:84%
make decisions such in
order to progress on.

00:34:50.435 --> 00:34:53.749 align:middle line:84%
AUDIENCE: I feel like it
isn't-- is that right?

00:34:53.749 --> 00:34:56.920 align:middle line:84%
AUDIENCE: I think the idea is
that closed would be you don't

00:34:56.920 --> 00:34:58.200 align:middle line:90%
get to make decisions.

00:34:58.200 --> 00:35:01.330 align:middle line:84%
Closed is like if you want to
play the game you have to make

00:35:01.330 --> 00:35:04.030 align:middle line:84%
this moral decision-- you don't
have a choice in the

00:35:04.030 --> 00:35:07.090 align:middle line:84%
moral decision, you
have to be evil.

00:35:07.090 --> 00:35:08.520 align:middle line:90%
And that's one thing.

00:35:08.520 --> 00:35:11.150 align:middle line:84%
And another game could be you
have to be good but if you

00:35:11.150 --> 00:35:13.620 align:middle line:84%
have the decision between both
paths then that's open, I

00:35:13.620 --> 00:35:14.020 align:middle line:90%
believe, right?

00:35:14.020 --> 00:35:14.710 align:middle line:90%
GUEST SPEAKER: Yes.

00:35:14.710 --> 00:35:18.010 align:middle line:84%
AUDIENCE: The premise behind
Inidgo Prophecy was that you

00:35:18.010 --> 00:35:20.240 align:middle line:84%
can choose to do any action in
the game it would just have a

00:35:20.240 --> 00:35:21.770 align:middle line:90%
different ending as a result.

00:35:21.770 --> 00:35:25.200 align:middle line:84%
But in practice it only had a
few endings but the premise

00:35:25.200 --> 00:35:28.148 align:middle line:84%
was that it would have countless
endings depending on

00:35:28.148 --> 00:35:31.010 align:middle line:90%
your actions.

00:35:31.010 --> 00:35:34.244 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE] and
Age of Empires III is going to

00:35:34.244 --> 00:35:36.650 align:middle line:90%
have some closed--

00:35:36.650 --> 00:35:40.300 align:middle line:84%
Maid exploitation because for
the campaigns at least

00:35:40.300 --> 00:35:40.980 align:middle line:90%
[UNINTELLIGIBLE]

00:35:40.980 --> 00:35:44.740 align:middle line:84%
there are conditions for
completing a scenario

00:35:44.740 --> 00:35:45.010 align:middle line:90%
[INTERPOSING VOICES]

00:35:45.010 --> 00:35:50.092 align:middle line:84%
GUEST SPEAKER: Oh, so you have
to do [UNINTELLIGIBLE]?

00:35:50.092 --> 00:35:52.826 align:middle line:84%
AUDIENCE: The [UNINTELLIGIBLE]
is open.

00:35:52.826 --> 00:35:54.284 align:middle line:90%
[? QTA ?] is open.

00:35:54.284 --> 00:35:55.040 align:middle line:90%
[INTERPOSING VOICES]

00:35:55.040 --> 00:35:57.050 align:middle line:84%
AUDIENCE: Most of the
rest are open.

00:35:57.050 --> 00:35:57.860 align:middle line:90%
GUEST SPEAKER: Yeah.

00:35:57.860 --> 00:35:59.748 align:middle line:90%
Fallout 3 is definitely open.

00:35:59.748 --> 00:36:02.464 align:middle line:84%
AUDIENCE: The western
style one.

00:36:02.464 --> 00:36:05.510 align:middle line:84%
AUDIENCE: The F.E.A.R nail
gun is actually--

00:36:05.510 --> 00:36:07.235 align:middle line:84%
GUEST SPEAKER: The
nail gun is what?

00:36:07.235 --> 00:36:09.730 align:middle line:84%
AUDIENCE: I don't know of anyone
who's gotten through

00:36:09.730 --> 00:36:11.610 align:middle line:84%
F.E.A.R without killing someone
with a nail gun at

00:36:11.610 --> 00:36:12.091 align:middle line:90%
some point.

00:36:12.091 --> 00:36:14.500 align:middle line:84%
AUDIENCE: But is that
[INTERPOSING VOICES]

00:36:14.500 --> 00:36:20.270 align:middle line:90%


00:36:20.270 --> 00:36:22.475 align:middle line:84%
AUDIENCE: Can you
punch things?

00:36:22.475 --> 00:36:24.050 align:middle line:90%
AUDIENCE: Yeah you can.

00:36:24.050 --> 00:36:25.730 align:middle line:84%
AUDIENCE: You can't
run at that level.

00:36:25.730 --> 00:36:27.773 align:middle line:84%
AUDIENCE: You can actually kung
fu kick things, which is

00:36:27.773 --> 00:36:29.920 align:middle line:90%
pretty cool, in slow mo.

00:36:29.920 --> 00:36:32.530 align:middle line:84%
AUDIENCE: In fact, I don't
say all the rest

00:36:32.530 --> 00:36:34.360 align:middle line:90%
of them seem open.

00:36:34.360 --> 00:36:35.350 align:middle line:84%
GUEST SPEAKER: Pretty
open, yeah.

00:36:35.350 --> 00:36:36.835 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:36:36.835 --> 00:36:37.825 align:middle line:90%
kicking people.

00:36:37.825 --> 00:36:39.409 align:middle line:84%
GUEST SPEAKER: You don't
have to do this at

00:36:39.409 --> 00:36:39.805 align:middle line:90%
any point, do you?

00:36:39.805 --> 00:36:41.290 align:middle line:90%
AUDIENCE: No.

00:36:41.290 --> 00:36:44.260 align:middle line:90%
[INAUDIBLE]

00:36:44.260 --> 00:36:45.260 align:middle line:90%
GUEST SPEAKER: OK.

00:36:45.260 --> 00:36:48.010 align:middle line:84%
So most of these-- what, do we
say about [UNINTELLIGIBLE]?

00:36:48.010 --> 00:36:48.916 align:middle line:90%
AUDIENCE: Oh.

00:36:48.916 --> 00:36:50.166 align:middle line:90%
AUDIENCE: Open.

00:36:50.166 --> 00:36:52.656 align:middle line:90%


00:36:52.656 --> 00:36:58.140 align:middle line:84%
AUDIENCE: Regarding BioShock,
would that be open or closed?

00:36:58.140 --> 00:36:59.460 align:middle line:84%
AUDIENCE: Well [UNINTELLIGIBLE]
open--

00:36:59.460 --> 00:37:01.260 align:middle line:84%
AUDIENCE: You have a choice
but it's in your best

00:37:01.260 --> 00:37:04.300 align:middle line:84%
interests to do one
or the other.

00:37:04.300 --> 00:37:06.292 align:middle line:90%
[INTERPOSING VOICES]

00:37:06.292 --> 00:37:10.380 align:middle line:84%
AUDIENCE: So if you have only
one thing you can do it's

00:37:10.380 --> 00:37:11.540 align:middle line:90%
fairly closed.

00:37:11.540 --> 00:37:14.170 align:middle line:84%
If you have only two things
you can do that are very

00:37:14.170 --> 00:37:17.078 align:middle line:84%
clearly defined is it really an
open system or is it just a

00:37:17.078 --> 00:37:18.695 align:middle line:90%
closed system with two paths.

00:37:18.695 --> 00:37:21.120 align:middle line:84%
AUDIENCE: I was under
the impression that

00:37:21.120 --> 00:37:23.070 align:middle line:90%
[UNINTELLIGIBLE]

00:37:23.070 --> 00:37:25.534 align:middle line:84%
because you weren't self-guiding
the system was

00:37:25.534 --> 00:37:28.992 align:middle line:84%
determining whether what you
were doing was good or bad.

00:37:28.992 --> 00:37:30.968 align:middle line:84%
AUDIENCE: I was thinking
[UNINTELLIGIBLE].

00:37:30.968 --> 00:37:32.944 align:middle line:84%
I thought inFAMOUS
[UNINTELLIGIBLE]

00:37:32.944 --> 00:37:35.414 align:middle line:90%
would also be closed.

00:37:35.414 --> 00:37:36.664 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:37:36.664 --> 00:37:38.822 align:middle line:90%


00:37:38.822 --> 00:37:40.794 align:middle line:84%
I didn't get the difference
between only having one option

00:37:40.794 --> 00:37:43.259 align:middle line:84%
and the system telling
you which option

00:37:43.259 --> 00:37:47.696 align:middle line:90%
is the right option.

00:37:47.696 --> 00:37:52.590 align:middle line:84%
So in that case some of these
turn from open to close.

00:37:52.590 --> 00:37:54.880 align:middle line:84%
AUDIENCE: Like this one.
{INTERPOSING VOICES]

00:37:54.880 --> 00:37:57.220 align:middle line:84%
AUDIENCE: BioShock would
then be closed.

00:37:57.220 --> 00:38:00.328 align:middle line:84%
Fallout 3 The Dream Land,
would that be closed?

00:38:00.328 --> 00:38:03.056 align:middle line:84%
AUDIENCE: It isn't telling
you which choice

00:38:03.056 --> 00:38:03.304 align:middle line:90%
is the right option.

00:38:03.304 --> 00:38:07.870 align:middle line:84%
You needn't be morally
[UNINTELLIGIBLE].

00:38:07.870 --> 00:38:09.540 align:middle line:84%
GUEST SPEAKER: What
do you think?

00:38:09.540 --> 00:38:11.830 align:middle line:90%
Do you think he's saying--

00:38:11.830 --> 00:38:13.205 align:middle line:84%
I know what you're saying
because he also mentioned Ice

00:38:13.205 --> 00:38:15.315 align:middle line:84%
Field Republic as
a closed option.

00:38:15.315 --> 00:38:18.330 align:middle line:90%


00:38:18.330 --> 00:38:22.870 align:middle line:84%
Is it that there are two
discrete, like good or evil,

00:38:22.870 --> 00:38:26.700 align:middle line:84%
like the Jedi or
the dark path?

00:38:26.700 --> 00:38:29.400 align:middle line:90%
Is Fallout that concrete?

00:38:29.400 --> 00:38:31.050 align:middle line:90%
Fallout 3.

00:38:31.050 --> 00:38:34.950 align:middle line:90%
I know inFAMOUS is.

00:38:34.950 --> 00:38:37.760 align:middle line:84%
You're either going one
way or the other.

00:38:37.760 --> 00:38:40.025 align:middle line:84%
But I'm not as sure, and I'm
just asking people who've

00:38:40.025 --> 00:38:44.606 align:middle line:84%
played it, is Fallout 3 that
particular in is it setting up

00:38:44.606 --> 00:38:45.928 align:middle line:84%
a dichotomy of the good
character versus

00:38:45.928 --> 00:38:48.373 align:middle line:90%
evil, or is it much--

00:38:48.373 --> 00:38:49.840 align:middle line:84%
AUDIENCE: It's much more
of a gradient.

00:38:49.840 --> 00:38:51.796 align:middle line:90%
AUDIENCE: Yeah.

00:38:51.796 --> 00:38:53.752 align:middle line:90%
[UNINTELLIGIBLE]

00:38:53.752 --> 00:38:56.020 align:middle line:84%
AUDIENCE: In Baldur's Gate
there's two things.

00:38:56.020 --> 00:38:57.310 align:middle line:84%
There's your alignment,
which you pick at the

00:38:57.310 --> 00:38:58.998 align:middle line:90%
beginning of the game.

00:38:58.998 --> 00:39:02.832 align:middle line:84%
It's more like D&D style
but it's fixed.

00:39:02.832 --> 00:39:07.970 align:middle line:84%
But then there's this thing
that's your reputation, which

00:39:07.970 --> 00:39:11.400 align:middle line:84%
can be decreased if you do
certain things, from the game

00:39:11.400 --> 00:39:13.545 align:middle line:90%
point of view, in view others.

00:39:13.545 --> 00:39:16.530 align:middle line:84%
So you can get into doing bad
stuff sometimes without

00:39:16.530 --> 00:39:18.170 align:middle line:84%
actually decreasing
your reputation.

00:39:18.170 --> 00:39:22.802 align:middle line:84%
You can also just pick a evil
alignment and then do only

00:39:22.802 --> 00:39:25.142 align:middle line:84%
good things, and that's
just very weird.

00:39:25.142 --> 00:39:27.860 align:middle line:84%
So I don't exactly remember
how the alignment really

00:39:27.860 --> 00:39:29.020 align:middle line:90%
factors into game play.

00:39:29.020 --> 00:39:30.370 align:middle line:84%
But there's a moment, for
example, in the game, there's

00:39:30.370 --> 00:39:31.970 align:middle line:90%
a big story for--

00:39:31.970 --> 00:39:35.460 align:middle line:84%
it rejoins it afterwards-- but
you you have to ally yourself

00:39:35.460 --> 00:39:39.960 align:middle line:84%
with either the Thieves Guild
or the vampires in town who

00:39:39.960 --> 00:39:42.420 align:middle line:90%
are competing affections.

00:39:42.420 --> 00:39:44.700 align:middle line:84%
So you have the thieves
against the vampires.

00:39:44.700 --> 00:39:46.726 align:middle line:84%
If it's the thieves against the
vampires you got to pick

00:39:46.726 --> 00:39:52.790 align:middle line:84%
one to help you raid a certain
area, and you don't really

00:39:52.790 --> 00:39:54.160 align:middle line:90%
have other choices.

00:39:54.160 --> 00:39:58.020 align:middle line:84%
And one doesn't make you
gooder or eviler.

00:39:58.020 --> 00:39:59.070 align:middle line:90%
They're both kind of bad.

00:39:59.070 --> 00:40:01.800 align:middle line:84%
But you have to do it to
find the person that

00:40:01.800 --> 00:40:03.740 align:middle line:90%
you're trying to get.

00:40:03.740 --> 00:40:06.650 align:middle line:90%
That's kind of closed.

00:40:06.650 --> 00:40:10.200 align:middle line:84%
AUDIENCE: So in terms of
Baldur's Gate II, I would say,

00:40:10.200 --> 00:40:12.790 align:middle line:84%
one, there's the reputation
stats, which I've found never

00:40:12.790 --> 00:40:14.310 align:middle line:84%
really into the
[UNINTELLIGIBLE], which is

00:40:14.310 --> 00:40:15.700 align:middle line:90%
some type of metric for your--

00:40:15.700 --> 00:40:17.290 align:middle line:90%
AUDIENCE: That's not true.

00:40:17.290 --> 00:40:19.696 align:middle line:84%
AUDIENCE: You kill everyone
and you have to go

00:40:19.696 --> 00:40:21.690 align:middle line:90%
[UNINTELLIGIBLE] to do that.

00:40:21.690 --> 00:40:24.300 align:middle line:84%
People in your party can duel
you for your honor if they get

00:40:24.300 --> 00:40:25.280 align:middle line:90%
upset at you.

00:40:25.280 --> 00:40:28.260 align:middle line:84%
Kaldor dueled me, left my
party, and then tried to

00:40:28.260 --> 00:40:30.710 align:middle line:84%
attack me because
I was too evil.

00:40:30.710 --> 00:40:31.690 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:40:31.690 --> 00:40:32.460 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:40:32.460 --> 00:40:32.990 align:middle line:90%
I stood out.

00:40:32.990 --> 00:40:35.440 align:middle line:84%
Like very, very specific actions
that will affect your

00:40:35.440 --> 00:40:37.795 align:middle line:84%
alignment, and there aren't
very many of those.

00:40:37.795 --> 00:40:41.310 align:middle line:84%
In addition you have these cut
scene decisions, which are

00:40:41.310 --> 00:40:43.326 align:middle line:84%
also very black or white,
good or evil.

00:40:43.326 --> 00:40:45.522 align:middle line:84%
But I would say there's a lot of
decisions in the game that

00:40:45.522 --> 00:40:49.470 align:middle line:84%
don't [UNINTELLIGIBLE], that
have both that ethical choice

00:40:49.470 --> 00:40:54.980 align:middle line:84%
but not nearly as much of
a mechanical impact.

00:40:54.980 --> 00:40:57.010 align:middle line:84%
GUEST SPEAKER: One of the things
he also mentions in

00:40:57.010 --> 00:41:00.508 align:middle line:84%
relation to the open system,
going back to The Sims, is

00:41:00.508 --> 00:41:05.470 align:middle line:84%
that you can do what you want
and the game doesn't

00:41:05.470 --> 00:41:08.040 align:middle line:90%
necessarily punish you.

00:41:08.040 --> 00:41:11.480 align:middle line:84%
You can murder and you can drown
your Sims, and the rest

00:41:11.480 --> 00:41:15.290 align:middle line:84%
of the Sims in the house don't
move away in fear or

00:41:15.290 --> 00:41:18.010 align:middle line:90%
disapprove of your action.

00:41:18.010 --> 00:41:20.270 align:middle line:84%
It's just up to you whether
you want to feel

00:41:20.270 --> 00:41:21.840 align:middle line:90%
bad about it or not.

00:41:21.840 --> 00:41:27.990 align:middle line:84%
Or the game has no larger
response other than let a Sim

00:41:27.990 --> 00:41:31.745 align:middle line:84%
die once the site lit
a Sim on fire.

00:41:31.745 --> 00:41:36.200 align:middle line:84%
And I wish they rolled for his
life and got a zombie back.

00:41:36.200 --> 00:41:39.830 align:middle line:84%
It turns out the only way
zombies happen in the game is

00:41:39.830 --> 00:41:40.655 align:middle line:84%
if you make somebody
else unhappy.

00:41:40.655 --> 00:41:44.120 align:middle line:84%
So then I had to
kill a zombie.

00:41:44.120 --> 00:41:45.120 align:middle line:90%
It was sad.

00:41:45.120 --> 00:41:48.070 align:middle line:84%
So that was another
element to it.

00:41:48.070 --> 00:41:49.900 align:middle line:84%
One of the things that he talks
about in general in

00:41:49.900 --> 00:41:55.030 align:middle line:84%
relation to all of this, and a
lot of these fit is ethics to

00:41:55.030 --> 00:41:57.570 align:middle line:90%
your statistics.

00:41:57.570 --> 00:42:01.190 align:middle line:84%
That somehow ethical systems are
on this point or sliding

00:42:01.190 --> 00:42:03.685 align:middle line:84%
scale and that you're heading
towards good or you're heading

00:42:03.685 --> 00:42:04.560 align:middle line:90%
towards evil.

00:42:04.560 --> 00:42:07.880 align:middle line:84%
We were even mentioning this
before class started that you

00:42:07.880 --> 00:42:11.530 align:middle line:84%
can blow up an entire town but
then if you give three beggars

00:42:11.530 --> 00:42:15.215 align:middle line:84%
$0.50 cents each suddenly you're
back at neutral because

00:42:15.215 --> 00:42:18.804 align:middle line:84%
of the way that these sliding
systems work in bizzarely

00:42:18.804 --> 00:42:20.090 align:middle line:90%
mechanical ways.

00:42:20.090 --> 00:42:22.144 align:middle line:84%
AUDIENCE: Yeah, you can
buy reputation back

00:42:22.144 --> 00:42:24.092 align:middle line:90%
by stoning two temples.

00:42:24.092 --> 00:42:26.040 align:middle line:84%
AUDIENCE: It's like
indulgences.

00:42:26.040 --> 00:42:27.680 align:middle line:90%
AUDIENCE: Yeah it is, exactly.

00:42:27.680 --> 00:42:29.120 align:middle line:84%
AUDIENCE: Indulgences
[INAUDIBLE].

00:42:29.120 --> 00:42:32.480 align:middle line:90%


00:42:32.480 --> 00:42:35.360 align:middle line:84%
AUDIENCE: I have to close this
now because I'm getting high

00:42:35.360 --> 00:42:36.320 align:middle line:90%
off of marker fumes.

00:42:36.320 --> 00:42:40.064 align:middle line:84%
I wanted to show you an example
of one that we haven't

00:42:40.064 --> 00:42:41.036 align:middle line:90%
talked about yet.

00:42:41.036 --> 00:42:43.466 align:middle line:84%
Somebody mentioned
Call of Duty.

00:42:43.466 --> 00:42:44.438 align:middle line:84%
This one is actually
from last year.

00:42:44.438 --> 00:42:48.326 align:middle line:84%
It's not Castro, which
is the new one, but--

00:42:48.326 --> 00:42:50.270 align:middle line:84%
AUDIENCE: Is it the Russian
hostage thing?

00:42:50.270 --> 00:42:51.242 align:middle line:90%
GUEST SPEAKER: Yes.

00:42:51.242 --> 00:42:53.672 align:middle line:90%
It's the new Russian level--

00:42:53.672 --> 00:42:54.644 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:42:54.644 --> 00:42:55.894 align:middle line:84%
AUDIENCE: From Modern
Warfare 2.

00:42:55.894 --> 00:42:58.758 align:middle line:90%


00:42:58.758 --> 00:43:02.880 align:middle line:84%
AUDIENCE: It's like
a competition.

00:43:02.880 --> 00:43:06.440 align:middle line:84%
GUEST SPEAKER: So this was last
year's Call of Duty, and

00:43:06.440 --> 00:43:07.990 align:middle line:90%
this was the optional level.

00:43:07.990 --> 00:43:09.890 align:middle line:90%
You did not have to play it.

00:43:09.890 --> 00:43:13.520 align:middle line:84%
And of course it caused a big
storm when it was released.

00:43:13.520 --> 00:43:15.973 align:middle line:84%
I'm just going to play it and
then we can talk about it

00:43:15.973 --> 00:43:17.817 align:middle line:90%
afterwards.

00:43:17.817 --> 00:43:19.360 align:middle line:90%
Has anyone played this?

00:43:19.360 --> 00:43:21.334 align:middle line:90%
AUDIENCE: Yeah.

00:43:21.334 --> 00:43:25.318 align:middle line:84%
GUEST SPEAKER: Want to provide
a little context or explain

00:43:25.318 --> 00:43:28.306 align:middle line:90%
the a little bit more?

00:43:28.306 --> 00:43:32.690 align:middle line:84%
AUDIENCE: So the convoluted plot
is that this is a false

00:43:32.690 --> 00:43:36.850 align:middle line:84%
flag attack, which is staged by
a terrorist organization,

00:43:36.850 --> 00:43:40.590 align:middle line:84%
which is meant to frame the
CIA to start a war between

00:43:40.590 --> 00:43:42.620 align:middle line:90%
Russia and the US.

00:43:42.620 --> 00:43:46.200 align:middle line:84%
And so the idea here is that
you are playing a character

00:43:46.200 --> 00:43:49.740 align:middle line:84%
who is undercover as part of
the CIA who is part of this

00:43:49.740 --> 00:43:51.710 align:middle line:90%
terrorist organization.

00:43:51.710 --> 00:43:55.240 align:middle line:84%
And then you end up being double
crossed because they,

00:43:55.240 --> 00:43:57.799 align:middle line:84%
as it was just revealed at the
end, they knew you were a CIA

00:43:57.799 --> 00:44:00.620 align:middle line:84%
agent and they're trying to
pin the attack on America.

00:44:00.620 --> 00:44:03.160 align:middle line:90%


00:44:03.160 --> 00:44:04.250 align:middle line:90%
So that's the--

00:44:04.250 --> 00:44:06.000 align:middle line:84%
AUDIENCE: Do you have the option
[INTERPOSING VOICES]

00:44:06.000 --> 00:44:08.370 align:middle line:84%
of shooting Makarov
in the back or--

00:44:08.370 --> 00:44:09.430 align:middle line:84%
AUDIENCE: No, I don't
believe so.

00:44:09.430 --> 00:44:12.690 align:middle line:84%
AUDIENCE: If you tried and shoot
Makarov then the level

00:44:12.690 --> 00:44:15.870 align:middle line:84%
ends with a fail, and you have
to arrest him again.

00:44:15.870 --> 00:44:18.730 align:middle line:84%
If you try and get through the
level without shooting any

00:44:18.730 --> 00:44:20.610 align:middle line:90%
civilians the level also ends.

00:44:20.610 --> 00:44:26.170 align:middle line:84%
Makarov decides that you're a
traitor and shoots you before

00:44:26.170 --> 00:44:26.950 align:middle line:90%
doing anything else--

00:44:26.950 --> 00:44:28.330 align:middle line:84%
AUDIENCE: Before he's supposed
to shoot you later.

00:44:28.330 --> 00:44:28.977 align:middle line:84%
AUDIENCE: Before he's
supposed to shoot

00:44:28.977 --> 00:44:30.364 align:middle line:90%
you, I seem to remember.

00:44:30.364 --> 00:44:34.260 align:middle line:84%
AUDIENCE: I think you can get
through the mission by not

00:44:34.260 --> 00:44:37.495 align:middle line:84%
shooting any civilians but you
can't get through without

00:44:37.495 --> 00:44:38.950 align:middle line:90%
shooting any of the cops.

00:44:38.950 --> 00:44:39.875 align:middle line:90%
AUDIENCE: Yeah, there's--

00:44:39.875 --> 00:44:41.855 align:middle line:84%
AUDIENCE: If you don't shoot
the cops then you can't

00:44:41.855 --> 00:44:42.350 align:middle line:90%
[UNINTELLIGIBLE].

00:44:42.350 --> 00:44:44.330 align:middle line:84%
GUEST SPEAKER: Yeah
that's true.

00:44:44.330 --> 00:44:45.580 align:middle line:90%
[INAUDIBLE]

00:44:45.580 --> 00:44:49.280 align:middle line:90%


00:44:49.280 --> 00:44:52.710 align:middle line:84%
AUDIENCE: Although that guy was
incredibly diligent about

00:44:52.710 --> 00:44:53.960 align:middle line:90%
killing civilians.

00:44:53.960 --> 00:44:56.540 align:middle line:90%


00:44:56.540 --> 00:44:58.187 align:middle line:84%
I did not play that
level that way.

00:44:58.187 --> 00:44:59.181 align:middle line:90%
AUDIENCE: Oh, god.

00:44:59.181 --> 00:45:02.660 align:middle line:90%
I did.

00:45:02.660 --> 00:45:07.450 align:middle line:84%
AUDIENCE: Yeah, that guy
took his work to heart.

00:45:07.450 --> 00:45:10.940 align:middle line:84%
I don't think that I would
have-- like Owen says--

00:45:10.940 --> 00:45:13.944 align:middle line:84%
I haven't played Modern Warfare
2 yet or Black Ops,

00:45:13.944 --> 00:45:17.805 align:middle line:84%
for that matter-- but I don't
feel like it would come to me

00:45:17.805 --> 00:45:20.770 align:middle line:84%
that it was really necessary to
just hunt down every last

00:45:20.770 --> 00:45:21.263 align:middle line:90%
[INTERPOSING VOICES]

00:45:21.263 --> 00:45:22.742 align:middle line:90%
GUEST SPEAKER: He's thorough.

00:45:22.742 --> 00:45:26.200 align:middle line:90%
He's very thorough.

00:45:26.200 --> 00:45:28.110 align:middle line:84%
But it is also interesting
that you--

00:45:28.110 --> 00:45:28.910 align:middle line:90%
[INTERPOSING VOICES]

00:45:28.910 --> 00:45:31.370 align:middle line:84%
and that's all right-- that you
think, well, I'm killing

00:45:31.370 --> 00:45:32.350 align:middle line:90%
all of these people--

00:45:32.350 --> 00:45:33.200 align:middle line:84%
AUDIENCE: So that I
can then kill him,

00:45:33.200 --> 00:45:34.030 align:middle line:90%
probably, or something.

00:45:34.030 --> 00:45:35.970 align:middle line:84%
GUEST SPEAKER: Right, or it's
for a greater good, right,

00:45:35.970 --> 00:45:39.260 align:middle line:84%
that I'm going to get in with
this group and help bring down

00:45:39.260 --> 00:45:43.880 align:middle line:84%
this terrorist cell, whereas,
ha, ha, not so much.

00:45:43.880 --> 00:45:48.056 align:middle line:84%
Call of Duty, has anyone
played Black Ops?

00:45:48.056 --> 00:45:49.340 align:middle line:90%
AUDIENCE: Not yet.

00:45:49.340 --> 00:45:53.250 align:middle line:84%
GUEST SPEAKER: There's a scene
in it, another level where you

00:45:53.250 --> 00:45:55.850 align:middle line:90%
can assassinate Castro.

00:45:55.850 --> 00:45:57.830 align:middle line:90%
And I was just watching it--

00:45:57.830 --> 00:45:58.880 align:middle line:84%
AUDIENCE: It pissed
off Castro.

00:45:58.880 --> 00:46:00.320 align:middle line:90%
GUEST SPEAKER: --this morning.

00:46:00.320 --> 00:46:01.320 align:middle line:90%
AUDIENCE: It did.

00:46:01.320 --> 00:46:01.760 align:middle line:90%
They--

00:46:01.760 --> 00:46:09.200 align:middle line:84%
GUEST SPEAKER: No the Cuba
objected to the video game.

00:46:09.200 --> 00:46:10.910 align:middle line:90%
I watched that level.

00:46:10.910 --> 00:46:13.680 align:middle line:84%
It's not nearly as exciting
as this one.

00:46:13.680 --> 00:46:17.190 align:middle line:84%
Although it's interesting in
that you infiltrate his

00:46:17.190 --> 00:46:21.370 align:middle line:84%
compound, you get up to-- he's
in his bedroom with his

00:46:21.370 --> 00:46:23.510 align:middle line:90%
whatever she is--

00:46:23.510 --> 00:46:25.040 align:middle line:90%
and you shoot him.

00:46:25.040 --> 00:46:29.310 align:middle line:84%
And in this clip the guy shot
him in the head and it slows

00:46:29.310 --> 00:46:33.190 align:middle line:84%
down to bullet time actually,
and you see it enter his

00:46:33.190 --> 00:46:35.130 align:middle line:90%
forehead and he falls over.

00:46:35.130 --> 00:46:39.120 align:middle line:84%
And then the enraged lover
grabs the machine gun and

00:46:39.120 --> 00:46:41.080 align:middle line:84%
starts firing at you
in her negligee.

00:46:41.080 --> 00:46:43.260 align:middle line:90%
So you have to kill her too.

00:46:43.260 --> 00:46:44.947 align:middle line:84%
And, yeah, Cuba is
the operation.

00:46:44.947 --> 00:46:49.398 align:middle line:84%
But I don't think it takes a
lot to get Cuba mad at the

00:46:49.398 --> 00:46:50.016 align:middle line:90%
United States anyway.

00:46:50.016 --> 00:46:51.500 align:middle line:90%
AUDIENCE: Can you score that?

00:46:51.500 --> 00:46:54.190 align:middle line:84%
I don't see the statistics,
the like statistics.

00:46:54.190 --> 00:46:55.320 align:middle line:90%
[INAUDIBLE].

00:46:55.320 --> 00:46:56.430 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]

00:46:56.430 --> 00:46:57.120 align:middle line:90%
see if I dislike.

00:46:57.120 --> 00:46:58.600 align:middle line:84%
AUDIENCE: It's pretty
high [INAUDIBLE].

00:46:58.600 --> 00:47:08.356 align:middle line:90%


00:47:08.356 --> 00:47:10.826 align:middle line:84%
PROFESSOR: In the previous
Modern Warfare

00:47:10.826 --> 00:47:14.310 align:middle line:90%
game there's actually--

00:47:14.310 --> 00:47:17.150 align:middle line:84%
I haven't seen anyone draw this
parallel, but there is a

00:47:17.150 --> 00:47:20.886 align:middle line:84%
level where you are in the
middle of a firefight, a US

00:47:20.886 --> 00:47:25.930 align:middle line:84%
Marine in some Middle Eastern
war zone, and you are told to

00:47:25.930 --> 00:47:32.210 align:middle line:84%
shoot at enemies who are coming
onto your center but at

00:47:32.210 --> 00:47:36.130 align:middle line:84%
such a range that you cannot
tell friend from foe.

00:47:36.130 --> 00:47:39.030 align:middle line:84%
That it's absolutely certain
that whatever it is you can

00:47:39.030 --> 00:47:41.680 align:middle line:84%
get there's a 50% chance
that there's

00:47:41.680 --> 00:47:43.840 align:middle line:90%
actually one of your allies.

00:47:43.840 --> 00:47:45.950 align:middle line:84%
AUDIENCE: There's also
the really creepy--

00:47:45.950 --> 00:47:47.050 align:middle line:90%
PROFESSOR: Gunship sequence.

00:47:47.050 --> 00:47:49.025 align:middle line:84%
AUDIENCE: --the gunship
sequence, which is--

00:47:49.025 --> 00:47:50.750 align:middle line:84%
PROFESSOR: Which gets most
of the attention.

00:47:50.750 --> 00:47:59.146 align:middle line:84%
But I was surprised by the
subtlety of the sequence where

00:47:59.146 --> 00:48:02.279 align:middle line:84%
you are just in the middle of a
firefight in Modern Warfare

00:48:02.279 --> 00:48:06.230 align:middle line:84%
1 because it has that situation
of you are being

00:48:06.230 --> 00:48:13.445 align:middle line:84%
told to kill but you may not,
even though everyone that you

00:48:13.445 --> 00:48:16.090 align:middle line:84%
might be shooting at is a
combatant, you may not want to

00:48:16.090 --> 00:48:19.140 align:middle line:90%
shoot everyone in this space.

00:48:19.140 --> 00:48:21.720 align:middle line:84%
I felt that made a more
interesting, subtle point

00:48:21.720 --> 00:48:22.150 align:middle line:90%
[UNINTELLIGIBLE].

00:48:22.150 --> 00:48:26.180 align:middle line:84%
That's kind of what the
situation of being in the

00:48:26.180 --> 00:48:31.264 align:middle line:84%
Middle East right now is like,
as far as you can tell.

00:48:31.264 --> 00:48:34.570 align:middle line:84%
GUEST SPEAKER: I was thinking
about this because I actually

00:48:34.570 --> 00:48:39.260 align:middle line:84%
did an interview last week, two
weeks ago, with some radio

00:48:39.260 --> 00:48:42.150 align:middle line:84%
people and it was about Black
Ops being released because

00:48:42.150 --> 00:48:45.190 align:middle line:84%
it's the best selling
entertainment media ever.

00:48:45.190 --> 00:48:47.750 align:middle line:84%
And they introduced it, of
course, on the segment as the

00:48:47.750 --> 00:48:51.620 align:middle line:84%
ultra violent video game,
Call of Duty.

00:48:51.620 --> 00:48:53.560 align:middle line:84%
AUDIENCE: That's pretty
accurate.

00:48:53.560 --> 00:48:55.970 align:middle line:90%
GUEST SPEAKER: It is please.

00:48:55.970 --> 00:49:00.370 align:middle line:84%
And one of the questions that
each affiliate asked over and

00:49:00.370 --> 00:49:03.850 align:middle line:84%
over is they mentioned the
Castro level and they said,

00:49:03.850 --> 00:49:07.290 align:middle line:90%
have video games gone too far?

00:49:07.290 --> 00:49:10.830 align:middle line:84%
Is there a line that shouldn't
be crossed?

00:49:10.830 --> 00:49:14.730 align:middle line:84%
And I'm sure if they had-- none
of these people actually

00:49:14.730 --> 00:49:17.285 align:middle line:84%
played video games
so they were just

00:49:17.285 --> 00:49:19.250 align:middle line:90%
reading their scripts--

00:49:19.250 --> 00:49:22.400 align:middle line:84%
this might have even fit
even better in terms of

00:49:22.400 --> 00:49:23.950 align:middle line:90%
[INTERPOSING VOICES]

00:49:23.950 --> 00:49:27.136 align:middle line:84%
AUDIENCE: I'm surprised
this got through.

00:49:27.136 --> 00:49:29.750 align:middle line:84%
GUEST SPEAKER: Well it's
an optional level.

00:49:29.750 --> 00:49:31.830 align:middle line:90%
You don't have to do it.

00:49:31.830 --> 00:49:33.560 align:middle line:84%
Interesting comment
right there.

00:49:33.560 --> 00:49:36.800 align:middle line:84%
If it was JFK airport
or US citizens--

00:49:36.800 --> 00:49:42.440 align:middle line:84%
But leaving aside just the knee
jerk gamer defense, well,

00:49:42.440 --> 00:49:45.690 align:middle line:84%
it's just for fun or it's just
a video game, how do you

00:49:45.690 --> 00:49:47.250 align:middle line:90%
answer that question?

00:49:47.250 --> 00:49:51.580 align:middle line:84%
I know what I spew to them but
I'm just curious in terms of

00:49:51.580 --> 00:49:56.150 align:middle line:84%
what does it mean beyond just
games as statistics for the

00:49:56.150 --> 00:49:57.660 align:middle line:90%
good or the dark side?

00:49:57.660 --> 00:50:00.460 align:middle line:90%


00:50:00.460 --> 00:50:02.330 align:middle line:84%
Is there a point you think
where it can go too

00:50:02.330 --> 00:50:04.590 align:middle line:90%
far with the game?

00:50:04.590 --> 00:50:07.870 align:middle line:84%
What's the assumption behind
that question?

00:50:07.870 --> 00:50:12.790 align:middle line:84%
AUDIENCE: There's a really
disturbing news report I was

00:50:12.790 --> 00:50:18.120 align:middle line:84%
reading about this Japanese
game called RapeLay.

00:50:18.120 --> 00:50:22.040 align:middle line:84%
And for me it was clear this is
totally messed up, I can't

00:50:22.040 --> 00:50:24.530 align:middle line:90%
believe this exists.

00:50:24.530 --> 00:50:29.020 align:middle line:84%
But the part that was disturbing
was the defense put

00:50:29.020 --> 00:50:31.580 align:middle line:90%
forth by the developers.

00:50:31.580 --> 00:50:34.810 align:middle line:84%
And they were saying who are you
guys to be telling us this

00:50:34.810 --> 00:50:35.990 align:middle line:90%
is messed up.

00:50:35.990 --> 00:50:38.190 align:middle line:84%
You Americans, you make games
all the time where you have to

00:50:38.190 --> 00:50:39.490 align:middle line:90%
kill people.

00:50:39.490 --> 00:50:43.750 align:middle line:84%
Murder is a much worse
crime than rape.

00:50:43.750 --> 00:50:46.600 align:middle line:84%
Our game is not nearly
as bad as, say, this.

00:50:46.600 --> 00:50:50.690 align:middle line:84%
And I was, wait, no, but
that's more messed up.

00:50:50.690 --> 00:50:52.710 align:middle line:90%
But, what?

00:50:52.710 --> 00:50:55.535 align:middle line:84%
And I don't know what
to think of it.

00:50:55.535 --> 00:50:58.285 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:50:58.285 --> 00:50:58.760 align:middle line:90%
AUDIENCE: What?

00:50:58.760 --> 00:51:02.005 align:middle line:84%
AUDIENCE: In a South Park
episode they address it

00:51:02.005 --> 00:51:04.312 align:middle line:90%
[UNINTELLIGIBLE]

00:51:04.312 --> 00:51:07.570 align:middle line:84%
AUDIENCE: Actually, just
online on that game in

00:51:07.570 --> 00:51:10.114 align:middle line:84%
particular there was a backlash
that I heard in Japan

00:51:10.114 --> 00:51:14.120 align:middle line:84%
about RapeLay mainly because
the game had been out for

00:51:14.120 --> 00:51:18.360 align:middle line:84%
maybe two years and gone
completely unnoticed until,

00:51:18.360 --> 00:51:21.520 align:middle line:84%
basically, the West heard about
it, American and Europe.

00:51:21.520 --> 00:51:23.960 align:middle line:84%
Because I think it showed up on
Amazon.com or something at

00:51:23.960 --> 00:51:24.820 align:middle line:90%
some point.

00:51:24.820 --> 00:51:26.986 align:middle line:84%
And of course, there was
a gigantic controversy.

00:51:26.986 --> 00:51:29.004 align:middle line:84%
The media blew it
up completely,

00:51:29.004 --> 00:51:30.932 align:middle line:90%
and so then, in Japan--

00:51:30.932 --> 00:51:34.306 align:middle line:84%
was it banned in
Japan, I think?

00:51:34.306 --> 00:51:35.270 align:middle line:90%
AUDIENCE: No.

00:51:35.270 --> 00:51:35.752 align:middle line:90%
[INTERPOSING VOICES]

00:51:35.752 --> 00:51:37.633 align:middle line:84%
AUDIENCE: But it had been out
for a while and no one had

00:51:37.633 --> 00:51:37.753 align:middle line:90%
paid attention.

00:51:37.753 --> 00:51:39.182 align:middle line:90%
All of a sudden--

00:51:39.182 --> 00:51:41.200 align:middle line:84%
AUDIENCE: Apparently Japanese
politicians started cracking

00:51:41.200 --> 00:51:42.730 align:middle line:90%
down on these types of games.

00:51:42.730 --> 00:51:45.270 align:middle line:84%
And a lot of fans got really
angry and they said this is

00:51:45.270 --> 00:51:49.130 align:middle line:84%
just like your Western
Euro-centric view, and why is

00:51:49.130 --> 00:51:51.090 align:middle line:84%
this backlashing onto
us kind of thing.

00:51:51.090 --> 00:51:54.200 align:middle line:84%
PROFESSOR: The only reason why
there was a backlash was

00:51:54.200 --> 00:51:56.470 align:middle line:84%
because of political
attention not

00:51:56.470 --> 00:51:59.880 align:middle line:90%
necessarily because of moral--

00:51:59.880 --> 00:52:02.470 align:middle line:84%
AUDIENCE: A lot of our
moral framework is

00:52:02.470 --> 00:52:05.180 align:middle line:90%
Judeo-Christian in nature.

00:52:05.180 --> 00:52:08.550 align:middle line:84%
I read an entire Wikipedia
article on such things

00:52:08.550 --> 00:52:10.720 align:middle line:90%
afterwards.

00:52:10.720 --> 00:52:15.120 align:middle line:84%
Child pornography, as long as
it doesn't actually show the

00:52:15.120 --> 00:52:18.000 align:middle line:84%
actors, so representations,
animated, 3D, whatever is not

00:52:18.000 --> 00:52:20.640 align:middle line:90%
illegal in Japan.

00:52:20.640 --> 00:52:24.110 align:middle line:84%
And there's no real
political pressure

00:52:24.110 --> 00:52:25.720 align:middle line:90%
either to make it illegal.

00:52:25.720 --> 00:52:28.090 align:middle line:84%
It's just not part of the public
consciousness that it's

00:52:28.090 --> 00:52:31.190 align:middle line:84%
something that needs
to be made illegal.

00:52:31.190 --> 00:52:36.240 align:middle line:84%
And the point is not a weird
point, completely crazy, that

00:52:36.240 --> 00:52:40.580 align:middle line:84%
killing people is probably
the worst crime.

00:52:40.580 --> 00:52:42.980 align:middle line:84%
And the West makes games that
advocate that all the time.

00:52:42.980 --> 00:52:46.312 align:middle line:90%


00:52:46.312 --> 00:52:48.395 align:middle line:84%
AUDIENCE: So the question
of [INTERPOSING VOICES]

00:52:48.395 --> 00:52:49.596 align:middle line:84%
AUDIENCE: Would there
probably be a radio

00:52:49.596 --> 00:52:52.837 align:middle line:90%
interview with that answer?

00:52:52.837 --> 00:52:56.390 align:middle line:84%
AUDIENCE: In terms of the
question of whether or not a

00:52:56.390 --> 00:52:58.520 align:middle line:84%
game crosses the line first
assumes that there is a line

00:52:58.520 --> 00:52:59.315 align:middle line:90%
to be crossed.

00:52:59.315 --> 00:53:03.710 align:middle line:84%
And second, I guess, my answer
would be yes there is a line

00:53:03.710 --> 00:53:05.140 align:middle line:84%
but that line is basically
whether or not

00:53:05.140 --> 00:53:05.990 align:middle line:90%
people buy the game.

00:53:05.990 --> 00:53:08.120 align:middle line:84%
If people buy the game
the game hasn't

00:53:08.120 --> 00:53:10.052 align:middle line:90%
really crossed the line.

00:53:10.052 --> 00:53:16.850 align:middle line:84%
AUDIENCE: So [UNINTELLIGIBLE],
the video reminds me of the

00:53:16.850 --> 00:53:20.440 align:middle line:84%
game of 9/11, where you
are a person on

00:53:20.440 --> 00:53:21.800 align:middle line:90%
one of the top floors--

00:53:21.800 --> 00:53:22.940 align:middle line:84%
GUEST SPEAKER: Oh, and
you could jump.

00:53:22.940 --> 00:53:23.530 align:middle line:90%
AUDIENCE: Yeah.

00:53:23.530 --> 00:53:25.230 align:middle line:84%
Well, that's the only
way to end the game.

00:53:25.230 --> 00:53:28.340 align:middle line:84%
You can go any way you want
but there's no escape.

00:53:28.340 --> 00:53:33.785 align:middle line:84%
And so the only way to end the
game is to jump out a window.

00:53:33.785 --> 00:53:38.784 align:middle line:84%
GUEST SPEAKER: That had
the same response.

00:53:38.784 --> 00:53:41.510 align:middle line:84%
AUDIENCE: I was just going to
say, back on the point of is

00:53:41.510 --> 00:53:42.630 align:middle line:90%
there a line or not?

00:53:42.630 --> 00:53:45.060 align:middle line:84%
I think the line is not
a line on whether it

00:53:45.060 --> 00:53:45.960 align:middle line:90%
becomes OK or not.

00:53:45.960 --> 00:53:46.725 align:middle line:90%
It's a line between--

00:53:46.725 --> 00:53:48.690 align:middle line:84%
I know we mentioned this
before, but-- between

00:53:48.690 --> 00:53:49.940 align:middle line:90%
pornography and art.

00:53:49.940 --> 00:53:52.090 align:middle line:90%


00:53:52.090 --> 00:53:55.350 align:middle line:84%
There's ways to take pictures of
naked human bodies and it's

00:53:55.350 --> 00:53:57.580 align:middle line:84%
artful and people respect
it and all that.

00:53:57.580 --> 00:54:01.653 align:middle line:84%
And there's ways in games to
represent killing and rape and

00:54:01.653 --> 00:54:04.790 align:middle line:84%
all that kind of stuff in a way
that provides a message

00:54:04.790 --> 00:54:07.090 align:middle line:84%
within this framework
that makes it OK.

00:54:07.090 --> 00:54:09.520 align:middle line:90%
And there's games where--

00:54:09.520 --> 00:54:12.390 align:middle line:84%
I think Manhunt is one of
these-- where there's no real

00:54:12.390 --> 00:54:15.780 align:middle line:84%
point other than just displaying
just terrible,

00:54:15.780 --> 00:54:18.940 align:middle line:84%
terrible images for the sake
of displaying that.

00:54:18.940 --> 00:54:22.610 align:middle line:84%
In my mind it's very, very
similar to the discussion of

00:54:22.610 --> 00:54:25.858 align:middle line:84%
is that image pornography
or art?

00:54:25.858 --> 00:54:28.555 align:middle line:84%
AUDIENCE: See, I think that's
the right way to go with this

00:54:28.555 --> 00:54:31.030 align:middle line:90%
kind of a thing in particular.

00:54:31.030 --> 00:54:34.440 align:middle line:84%
I feel that there's this
question of is it doing

00:54:34.440 --> 00:54:36.630 align:middle line:84%
anything meaningful in the game
other than just being

00:54:36.630 --> 00:54:37.880 align:middle line:90%
gratuitous?

00:54:37.880 --> 00:54:39.915 align:middle line:84%
And in this case it's
definitely, yes.

00:54:39.915 --> 00:54:46.480 align:middle line:84%
It progresses the plot, it makes
you think, I guess, a

00:54:46.480 --> 00:54:49.570 align:middle line:84%
bit about the characters
that are involved.

00:54:49.570 --> 00:54:55.120 align:middle line:84%
There's character development
with Makarov here, it's

00:54:55.120 --> 00:54:57.985 align:middle line:84%
showing the shady dealings
of the CIA and all

00:54:57.985 --> 00:54:59.340 align:middle line:90%
this kind of business.

00:54:59.340 --> 00:55:02.870 align:middle line:84%
It's also making a political
statement at the same time.

00:55:02.870 --> 00:55:07.410 align:middle line:84%
So yeah, it's not just nailing
people's eyes to the ceiling

00:55:07.410 --> 00:55:11.622 align:middle line:84%
with a nail gun and
what have you.

00:55:11.622 --> 00:55:13.613 align:middle line:84%
AUDIENCE: I was thinking,
are there any games that

00:55:13.613 --> 00:55:13.732 align:middle line:90%
are over the line?

00:55:13.732 --> 00:55:14.650 align:middle line:84%
I could definitely imagine
a game that

00:55:14.650 --> 00:55:16.332 align:middle line:90%
would be over the line.

00:55:16.332 --> 00:55:20.706 align:middle line:84%
You could imagine in RapeLay, or
whatever it's called, there

00:55:20.706 --> 00:55:23.622 align:middle line:84%
were a customizable character
thing that you were

00:55:23.622 --> 00:55:25.274 align:middle line:84%
advertising, rape your
neighbors or

00:55:25.274 --> 00:55:25.566 align:middle line:90%
something like that.

00:55:25.566 --> 00:55:27.510 align:middle line:84%
I would be uncomfortable with
something like that.

00:55:27.510 --> 00:55:30.110 align:middle line:90%


00:55:30.110 --> 00:55:33.380 align:middle line:84%
I almost wanted to say that
there is no line if people buy

00:55:33.380 --> 00:55:37.392 align:middle line:84%
it, but I feel like there are
some things that they would be

00:55:37.392 --> 00:55:39.630 align:middle line:84%
over the line regardless of
whether people buy it or not.

00:55:39.630 --> 00:55:41.860 align:middle line:84%
GUEST SPEAKER: People might even
buy it because they are

00:55:41.860 --> 00:55:43.040 align:middle line:90%
over this line.

00:55:43.040 --> 00:55:44.180 align:middle line:90%
AUDIENCE: Yeah, of course.

00:55:44.180 --> 00:55:45.890 align:middle line:90%
That's why you would buy that.

00:55:45.890 --> 00:55:48.250 align:middle line:84%
GUEST SPEAKER: How many of you
have played or seen Super

00:55:48.250 --> 00:55:50.967 align:middle line:90%
Columbine Massacre RPG?

00:55:50.967 --> 00:55:53.352 align:middle line:84%
How many of you have
heard of it?

00:55:53.352 --> 00:55:54.310 align:middle line:90%
OK.

00:55:54.310 --> 00:55:57.254 align:middle line:90%
Does that game cross the line?

00:55:57.254 --> 00:55:58.652 align:middle line:84%
AUDIENCE: Can somebody
describe this?

00:55:58.652 --> 00:55:59.118 align:middle line:90%
[INTERPOSING VOICES]

00:55:59.118 --> 00:56:03.390 align:middle line:84%
AUDIENCE: I mean, I get the
idea. from the title.

00:56:03.390 --> 00:56:05.750 align:middle line:84%
GUEST SPEAKER: Somebody
want to?

00:56:05.750 --> 00:56:13.085 align:middle line:84%
PROFESSOR: It's kind of a Super
Nintendo US-style RPG.

00:56:13.085 --> 00:56:17.045 align:middle line:84%
It has you walking around in
this sort of Final Fantasy

00:56:17.045 --> 00:56:23.320 align:middle line:84%
with Nintendo era kind of
graphics with quotes and

00:56:23.320 --> 00:56:28.675 align:middle line:84%
dialogue that have been
collected from the actual news

00:56:28.675 --> 00:56:35.435 align:middle line:90%
reports of the [UNINTELLIGIBLE]

00:56:35.435 --> 00:56:38.900 align:middle line:90%
diaries and stuff like that.

00:56:38.900 --> 00:56:47.645 align:middle line:84%
And yeah, it is largely about
the events leading up to and

00:56:47.645 --> 00:56:48.800 align:middle line:90%
the massacre itself.

00:56:48.800 --> 00:56:52.265 align:middle line:84%
Yes, and you do go around-- and
I can't remember whether

00:56:52.265 --> 00:56:53.255 align:middle line:90%
you actually--

00:56:53.255 --> 00:56:55.235 align:middle line:84%
GUEST SPEAKER: You
do everything.

00:56:55.235 --> 00:56:56.250 align:middle line:84%
PROFESSOR: You shoot
everybody.

00:56:56.250 --> 00:56:58.770 align:middle line:84%
GUEST SPEAKER: You have to
sneak into the school.

00:56:58.770 --> 00:57:03.370 align:middle line:84%
I forget which one you start off
as, it's either Kinkel or

00:57:03.370 --> 00:57:05.250 align:middle line:84%
Harris, but you pick
up your friend.

00:57:05.250 --> 00:57:07.527 align:middle line:84%
It's very RPGish in the
beginning where you're in the

00:57:07.527 --> 00:57:10.470 align:middle line:84%
room because you touch objects
and it gives flashbacks to

00:57:10.470 --> 00:57:13.770 align:middle line:84%
your friendship with this guy
like learning how to make pipe

00:57:13.770 --> 00:57:16.270 align:middle line:84%
bombs behind the convenience
store.

00:57:16.270 --> 00:57:17.550 align:middle line:84%
And you pick him up, you
go to the school.

00:57:17.550 --> 00:57:20.470 align:middle line:84%
You have to sneak in and
plant some bombs.

00:57:20.470 --> 00:57:22.564 align:middle line:84%
And after those go off then you
move through the school

00:57:22.564 --> 00:57:23.560 align:middle line:90%
and you're shooting.

00:57:23.560 --> 00:57:28.042 align:middle line:84%
And it's interesting
[UNINTELLIGIBLE].

00:57:28.042 --> 00:57:34.870 align:middle line:84%
I've showed it to a class once
in Ohio, my old school, and

00:57:34.870 --> 00:57:38.050 align:middle line:84%
I'm sneaking into the school,
right, and there are security

00:57:38.050 --> 00:57:40.130 align:middle line:90%
cameras you have to avoid.

00:57:40.130 --> 00:57:43.050 align:middle line:84%
And students, you can't be
seen by them either.

00:57:43.050 --> 00:57:45.760 align:middle line:84%
And there's a point where I'm
trying to manipulate the

00:57:45.760 --> 00:57:48.400 align:middle line:84%
character and everyone
in class is like, oh,

00:57:48.400 --> 00:57:49.590 align:middle line:90%
that way, that way.

00:57:49.590 --> 00:57:52.790 align:middle line:84%
Oh, oh, you blew it, you got
seen, you got kicked out.

00:57:52.790 --> 00:57:55.045 align:middle line:84%
And it was like this moment
of typical gaming,

00:57:55.045 --> 00:57:56.696 align:middle line:90%
like, oh, you did it.

00:57:56.696 --> 00:58:00.300 align:middle line:84%
And then you realize, I got
kicked out of the school

00:58:00.300 --> 00:58:02.068 align:middle line:84%
because I was trying
to plant a bomb.

00:58:02.068 --> 00:58:02.640 align:middle line:90%
And this was based on

00:58:02.640 --> 00:58:03.980 align:middle line:90%
something that really happened.

00:58:03.980 --> 00:58:06.490 align:middle line:84%
And it was that moment of like
you were saying with the

00:58:06.490 --> 00:58:09.560 align:middle line:84%
friendly fire and not sure
who you're shooting.

00:58:09.560 --> 00:58:14.250 align:middle line:84%
And it was like, wow, this is
something that made me think

00:58:14.250 --> 00:58:15.958 align:middle line:84%
about what about all those other
games where I'm happy to

00:58:15.958 --> 00:58:18.802 align:middle line:84%
kill people, and I don't
really think about the

00:58:18.802 --> 00:58:19.276 align:middle line:90%
consequences.

00:58:19.276 --> 00:58:20.698 align:middle line:84%
And this is a game where
you are forced to.

00:58:20.698 --> 00:58:22.790 align:middle line:84%
AUDIENCE: [UNINTELLIGIBLE] a
really interesting parallel in

00:58:22.790 --> 00:58:26.020 align:middle line:84%
a film that I could think of,
The Battle of Algiers.

00:58:26.020 --> 00:58:29.985 align:middle line:84%
I don't know if you've seen this
but there's this scene

00:58:29.985 --> 00:58:36.665 align:middle line:84%
where you are following the
insurgents who are these two

00:58:36.665 --> 00:58:40.940 align:middle line:84%
women who've managed to smuggle
bombs into a cafe they

00:58:40.940 --> 00:58:45.685 align:middle line:84%
think leaders of the civilians
hang out, which is largely

00:58:45.685 --> 00:58:49.680 align:middle line:84%
frequented by the ruling
class French

00:58:49.680 --> 00:58:51.670 align:middle line:90%
section of society there.

00:58:51.670 --> 00:58:55.670 align:middle line:84%
And there's this incredibly
tense scene where they're

00:58:55.670 --> 00:58:59.835 align:middle line:84%
trying to leave their bombs
in the cafe without being

00:58:59.835 --> 00:59:01.767 align:middle line:90%
detected and get out of there.

00:59:01.767 --> 00:59:03.840 align:middle line:84%
And you're like, oh my god,
are they going to be

00:59:03.840 --> 00:59:04.670 align:middle line:90%
able to make it?

00:59:04.670 --> 00:59:07.369 align:middle line:84%
I hope that they can
bomb this cafe.

00:59:07.369 --> 00:59:09.301 align:middle line:90%
What am I thinking?

00:59:09.301 --> 00:59:11.716 align:middle line:90%
This is terrible.

00:59:11.716 --> 00:59:16.546 align:middle line:84%
And you definitely have that
same kind of tension.

00:59:16.546 --> 00:59:19.900 align:middle line:84%
AUDIENCE: I feel like people
devote too much emotional

00:59:19.900 --> 00:59:23.910 align:middle line:90%
energy into getting offended.

00:59:23.910 --> 00:59:26.410 align:middle line:84%
They pour their heart
and souls into

00:59:26.410 --> 00:59:28.884 align:middle line:90%
getting offended by things.

00:59:28.884 --> 00:59:34.230 align:middle line:84%
And the line for me is is it
does it advocate and is it

00:59:34.230 --> 00:59:36.540 align:middle line:90%
instructional?

00:59:36.540 --> 00:59:39.140 align:middle line:84%
If it's not either of those two
things it doesn't affect

00:59:39.140 --> 00:59:43.380 align:middle line:84%
me really, and if you really
want to go out and play some

00:59:43.380 --> 00:59:46.620 align:middle line:84%
messed up shit it's none
of my business.

00:59:46.620 --> 00:59:49.796 align:middle line:84%
And my line is not going to be
the same as your line, it's

00:59:49.796 --> 00:59:51.090 align:middle line:84%
not going to be the same
as someone else's line.

00:59:51.090 --> 00:59:54.600 align:middle line:84%
And because there is no human
definable line it really

00:59:54.600 --> 00:59:56.940 align:middle line:84%
scares me that someone
could define a line.

00:59:56.940 --> 01:00:00.820 align:middle line:84%
And since I don't like that idea
I'd rather say that as

01:00:00.820 --> 01:00:04.970 align:middle line:84%
long as it's not like and then
you pull back the safety, and

01:00:04.970 --> 01:00:07.500 align:middle line:84%
here's how you sneak into the
airport, and then here's how

01:00:07.500 --> 01:00:08.510 align:middle line:90%
you shoot this.

01:00:08.510 --> 01:00:10.650 align:middle line:84%
As long as it's not something
like that, and now please go

01:00:10.650 --> 01:00:12.340 align:middle line:84%
do it, here's why you
should because

01:00:12.340 --> 01:00:14.340 align:middle line:90%
America is evil, or whatever.

01:00:14.340 --> 01:00:16.260 align:middle line:84%
That would scare me because I
think that would be increasing

01:00:16.260 --> 01:00:18.445 align:middle line:84%
the chances that someone shoots
me up at an airport.

01:00:18.445 --> 01:00:22.840 align:middle line:84%
But otherwise, because my
attitudes are so liberal and

01:00:22.840 --> 01:00:23.700 align:middle line:84%
someone else's attitude is going
to be so conservative,

01:00:23.700 --> 01:00:25.764 align:middle line:84%
and oh god, someone else's
attitude is going to be even

01:00:25.764 --> 01:00:28.405 align:middle line:84%
more liberal than mine and be OK
with things that I wouldn't

01:00:28.405 --> 01:00:28.820 align:middle line:90%
feel comfortable with.

01:00:28.820 --> 01:00:30.590 align:middle line:84%
If I was allowed to draw a line,
someone else could draw

01:00:30.590 --> 01:00:33.290 align:middle line:84%
that somewhere else, either
before or after, and that

01:00:33.290 --> 01:00:35.160 align:middle line:90%
would just mess everything up.

01:00:35.160 --> 01:00:37.730 align:middle line:84%
And so that's how
I feel about it.

01:00:37.730 --> 01:00:40.760 align:middle line:84%
And I think that the environment
right now kind of

01:00:40.760 --> 01:00:43.775 align:middle line:90%
tends towards that in that--

01:00:43.775 --> 01:00:44.310 align:middle line:90%
AUDIENCE: [UNINTELLIGIBLE]?

01:00:44.310 --> 01:00:44.920 align:middle line:90%
AUDIENCE: Huh?

01:00:44.920 --> 01:00:46.050 align:middle line:90%
AUDIENCE: The line drawing?

01:00:46.050 --> 01:00:47.570 align:middle line:90%
AUDIENCE: Yeah, in that--

01:00:47.570 --> 01:00:49.650 align:middle line:84%
AUDIENCE: Depends on
which line drawing?

01:00:49.650 --> 01:00:51.370 align:middle line:90%
AUDIENCE: Yeah.

01:00:51.370 --> 01:00:53.600 align:middle line:84%
People who make games are not
intrinsically, on average,

01:00:53.600 --> 01:00:56.193 align:middle line:84%
really messed up, and so tend
to make stuff that they feel

01:00:56.193 --> 01:00:58.410 align:middle line:90%
generally comfortable with.

01:00:58.410 --> 01:01:02.080 align:middle line:84%
And those who are messed up,
you just draw attention to

01:01:02.080 --> 01:01:05.670 align:middle line:84%
them, really, by giving
them publicity anyway.

01:01:05.670 --> 01:01:07.545 align:middle line:84%
For every person
who says that--

01:01:07.545 --> 01:01:10.840 align:middle line:90%


01:01:10.840 --> 01:01:12.825 align:middle line:84%
Diablo 2 got an M rating
because of violence.

01:01:12.825 --> 01:01:14.950 align:middle line:84%
Now if you look at it today
it's like little sprites

01:01:14.950 --> 01:01:16.400 align:middle line:90%
whacking at each other.

01:01:16.400 --> 01:01:18.090 align:middle line:84%
But that was the
line back then.

01:01:18.090 --> 01:01:22.700 align:middle line:84%
And if that's the line today
then this stuff is absolutely

01:01:22.700 --> 01:01:24.310 align:middle line:84%
horrendous and should
not be disseminated.

01:01:24.310 --> 01:01:26.950 align:middle line:84%
But I think it should be, and
someone else might think what

01:01:26.950 --> 01:01:29.410 align:middle line:90%
I think is OK is not OK.

01:01:29.410 --> 01:01:33.870 align:middle line:84%
It's just going to be what
I think is not OK is OK.

01:01:33.870 --> 01:01:35.238 align:middle line:90%
It's very complicated.

01:01:35.238 --> 01:01:37.433 align:middle line:84%
GUEST SPEAKER: This guy
got death threats.

01:01:37.433 --> 01:01:39.798 align:middle line:90%
Apparently seen this game.

01:01:39.798 --> 01:01:46.635 align:middle line:84%
PROFESSOR: I'd strongly like
to agree with the a lot of

01:01:46.635 --> 01:01:53.240 align:middle line:84%
effort being put into the line
drawing especially the public

01:01:53.240 --> 01:01:57.548 align:middle line:84%
display of, hey, I'm drawing
the line here, mostly by

01:01:57.548 --> 01:02:02.690 align:middle line:84%
politicians but also by people
with some sort of possibly,

01:02:02.690 --> 01:02:06.650 align:middle line:90%
often self-interested agenda.

01:02:06.650 --> 01:02:09.900 align:middle line:84%
And both by the game industry
and by people who

01:02:09.900 --> 01:02:11.770 align:middle line:84%
[UNINTELLIGIBLE] the
game industry.

01:02:11.770 --> 01:02:19.030 align:middle line:84%
It seems like there's more
effort either being used to

01:02:19.030 --> 01:02:23.320 align:middle line:84%
figure out what is offensive and
what is not offensive than

01:02:23.320 --> 01:02:29.770 align:middle line:84%
to discuss the need
that some things

01:02:29.770 --> 01:02:31.190 align:middle line:90%
should be able to offend.

01:02:31.190 --> 01:02:35.430 align:middle line:84%
That we should have stuff that
needs [UNINTELLIGIBLE]

01:02:35.430 --> 01:02:39.912 align:middle line:90%


01:02:39.912 --> 01:02:43.896 align:middle line:84%
There needs to be some stuff
that crosses because maybe the

01:02:43.896 --> 01:02:44.900 align:middle line:90%
line [INAUDIBLE].

01:02:44.900 --> 01:02:47.280 align:middle line:84%
AUDIENCE: And it's a method to
sensitize adults to violence.

01:02:47.280 --> 01:02:49.630 align:middle line:84%
There's so much violence these
days it'd be better if you

01:02:49.630 --> 01:02:51.686 align:middle line:84%
didn't freak out at
every little--

01:02:51.686 --> 01:02:54.674 align:middle line:84%
AUDIENCE: I think it's
totally OK to be

01:02:54.674 --> 01:02:55.490 align:middle line:90%
freaked out at things.

01:02:55.490 --> 01:02:56.790 align:middle line:84%
I think that you should
definitely say when you're

01:02:56.790 --> 01:03:00.016 align:middle line:84%
offended by something, and I
think that should be open to

01:03:00.016 --> 01:03:05.860 align:middle line:84%
debate like whether something
is a decent artistic

01:03:05.860 --> 01:03:08.540 align:middle line:84%
expression or
[INTERPOSING VOICES]

01:03:08.540 --> 01:03:12.540 align:middle line:84%
So there's a difference between
staging that you find

01:03:12.540 --> 01:03:15.290 align:middle line:84%
something offensive and
attempting to have these

01:03:15.290 --> 01:03:16.460 align:middle line:84%
things banned or
[INTERPOSING VOICES]

01:03:16.460 --> 01:03:17.546 align:middle line:90%
AUDIENCE: I agree.

01:03:17.546 --> 01:03:21.110 align:middle line:84%
AUDIENCE: I'm totally fine with
people wasting words on

01:03:21.110 --> 01:03:22.830 align:middle line:90%
saying whether it's--

01:03:22.830 --> 01:03:24.200 align:middle line:90%
AUDIENCE: No clearly.

01:03:24.200 --> 01:03:26.420 align:middle line:84%
But as long as because you are
offended you think I shouldn't

01:03:26.420 --> 01:03:28.610 align:middle line:84%
be able to look at it,
that's the problem.

01:03:28.610 --> 01:03:29.540 align:middle line:90%
AUDIENCE: OK.

01:03:29.540 --> 01:03:30.250 align:middle line:90%
I think it's--

01:03:30.250 --> 01:03:35.480 align:middle line:84%
PROFESSOR: Or even better, if
by being offended you get to

01:03:35.480 --> 01:03:38.830 align:middle line:90%
now make your point.

01:03:38.830 --> 01:03:41.460 align:middle line:84%
This is why it is offensive
to me and these are

01:03:41.460 --> 01:03:42.730 align:middle line:90%
my reasons for it.

01:03:42.730 --> 01:03:46.110 align:middle line:84%
It might be more informative
and actually better for

01:03:46.110 --> 01:03:49.900 align:middle line:84%
society to get those ideas
out into the open.

01:03:49.900 --> 01:03:52.310 align:middle line:84%
AUDIENCE: Suppose you get
offended by proxy?

01:03:52.310 --> 01:03:56.715 align:middle line:84%
It doesn't offend me but I can
see how it offends others.

01:03:56.715 --> 01:03:59.910 align:middle line:84%
GUEST SPEAKER: I think there's
also a conflation of taking

01:03:59.910 --> 01:04:04.310 align:middle line:84%
offense and discomfort because
playing these games might be

01:04:04.310 --> 01:04:06.046 align:middle line:90%
uncomfortable.

01:04:06.046 --> 01:04:10.385 align:middle line:84%
And I don't think that's
necessarily a bad thing if it

01:04:10.385 --> 01:04:13.110 align:middle line:84%
makes you think about, like
[UNINTELLIGIBLE] was saying,

01:04:13.110 --> 01:04:15.940 align:middle line:84%
or like [UNINTELLIGIBLE] game,
this Super Columbine Massacre,

01:04:15.940 --> 01:04:17.740 align:middle line:84%
if it makes you think about
things in a different way, or

01:04:17.740 --> 01:04:18.650 align:middle line:90%
like that film.

01:04:18.650 --> 01:04:21.815 align:middle line:84%
And especially games have the
ability to provoke that in you

01:04:21.815 --> 01:04:23.430 align:middle line:84%
to make you think because
you're the one.

01:04:23.430 --> 01:04:24.720 align:middle line:84%
Especially these games
that force you

01:04:24.720 --> 01:04:25.640 align:middle line:90%
to do certain things.

01:04:25.640 --> 01:04:28.546 align:middle line:84%
It's like, well, I don't even
think about is there a game

01:04:28.546 --> 01:04:31.460 align:middle line:84%
that you absolutely refuse
to play because there was

01:04:31.460 --> 01:04:33.670 align:middle line:84%
something in it that you just
really did not want to do?

01:04:33.670 --> 01:04:36.200 align:middle line:90%


01:04:36.200 --> 01:04:37.100 align:middle line:90%
PROFESSOR: That's fine.

01:04:37.100 --> 01:04:38.600 align:middle line:90%
GUEST SPEAKER: OK?

01:04:38.600 --> 01:04:40.100 align:middle line:90%
I think we'll end there.

01:04:40.100 --> 01:04:41.350 align:middle line:90%