WEBVTT

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PROFESSOR: OK.

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I'm just going to get started.

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First, a little administrative
stuff, definitely fewer people

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signed in on Monday than
actually showed up in class.

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So there were a bunch of people
who just forgot to sign in.

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I tried to check off people that
I remembered being in class.

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But if you were in
class and you think

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that you may not
have signed in, I

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have Monday's sign
up sheet here.

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So this is up front.

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I'm not going to pass it around.

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You can just come up here
and sign it if you need to.

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The actual attendance sheet
is, I believe, on the table

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right there now.

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Yeah.

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So make sure that
gets handed off

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to anybody who comes in later.

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And I'm going to start off
talking about the reading.

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We're going to play
some games that

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are related to that reading.

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And then we're going to take
a break, do your set up,

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and then you'll be
play-testing with each other.

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All right, who is on a team
who doesn't have a game yet?

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You're waiting for team
members to bring it in.

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You don't think you're going
to have a game ready today.

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STUDENT: We don't have a game.

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STUDENT: We don't
have our board,

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but we can do it on tiles again.

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PROFESSOR: You can
do it on tiles?

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STUDENT: So far we've only
play-tested in the hallway.

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PROFESSOR: OK.

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STUDENT: We actually bought
a board, which is on its way.

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PROFESSOR: OK.

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On its way is fine,
because we're going to do

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play-testing in the
second half of class.

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But on its way, you
mean like US Postal--

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STUDENT: On its way
as in on a truck.

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PROFESSOR: Oh.

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STUDENT: We've only
played it on tiles.

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So far it's worked.

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So we can just do it on tiles.

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PROFESSOR: On tiles?

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You mean--

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STUDENT: Like out
in the hallway.

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PROFESSOR: Oh, because
it's a live action game.

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STUDENT: Yeah.

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PROFESSOR: Oh, all right.

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That makes sense.

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Actually, that will work fine.

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All right, so today's
reading was partnered.

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And some of you may be surprised
that we jumped all the way back

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to chapter 1.

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But it's kind of revisiting
an old topic, right?

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First of all, he talks
about the basic concepts

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of games and play and sports.

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And I kind of want
to go back to that.

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But I've already voiced my
own opinion on "what is game"

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question.

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And I think it's not very
productive to talk about what

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is a game, because
then you now have

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to decide what isn't a game.

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But what I do like to talk about
are all the different things

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that play and game can mean--

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especially in the
English language.

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Even in Parlett he always talks
about how it's a little weird

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that we have two different
words with two different origins

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to mean very related things.

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But as a result of
that, these two words

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have kind of been
used and reused

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to describe a whole bunch
of related-- but not

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quite the same-- concepts.

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And I just want to be able
to run through that with you.

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So we have play.

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We have game.

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We have sport.

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So that's let's talk
about what would

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be like the noun definitions.

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Like, what are all
the things that play

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can mean, game
can mean, or sport

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can mean when you are
using it as a noun?

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STUDENT: Game as in--

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I don't know.

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Like a fighter maybe,
like to spit game.

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PROFESSOR: Uh-huh.

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To spit-- to spit back game.

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So that is--

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OK.

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I'm going to use the word
swagger, because I think it

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gets the concept across well.

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Yeah.

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STUDENT: Like gaming the system.

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You know how you're like--

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PROFESSOR: Well, that's
kind of verb-y, but yeah.

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STUDENT: Oh yeah, that's right.

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PROFESSOR: To game--
which means to--

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STUDENT: Sorry?

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PROFESSOR: How would you
describe that concept--

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to game the system?

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Gaming-- gaming the system.

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STUDENT: I don't know.

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Ways to cheat, or--

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PROFESSOR: Look for loopholes,
exploits, you know--

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exploit, maybe.

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OK.

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STUDENT: Play-- it can be
like a move, or like an action

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you take.

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PROFESSOR: Like a
baseball player.

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Right, you know--
that was a great play.

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STUDENT: Yeah.

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PROFESSOR: So like
tactics almost, right?

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STUDENT: Yeah.

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PROFESSOR: No wonder you
actually have to execute.

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I'm glad that you caught that.

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It's something that
actually had to have happen.

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STUDENT: Like a
theater performance.

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PROFESSOR: A theater
performance-- so also stage,

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or opera, or
something like that--

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a stage play.

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What else is?

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STUDENT: Play as in
not that serious.

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PROFESSOR: OK.

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STUDENT: Playing around.

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PROFESSOR: So child's play.

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You know, this idea
of the thing that kids

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are doing most of the time.

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That's playing in some
sort of general noun sense.

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OK.

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So I'm going to go
an put child's--

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STUDENT: Like pressing play--

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for a video or
starting like a game.

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PROFESSOR: OK.

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So play as in to
initiate a sequence.

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Sometimes overlaps a
little bit with this.

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But yeah, you know, it will do.

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Because you can use play
to describe something

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that happened in the
past, or to make plays,

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and to start a play.

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All right.

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Or press Play to-- you
know, actually, that's--

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instead of initiative, maybe
it's like this icon, right?

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STUDENT: Yeah.

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PROFESSOR: This
icon on the VCR--

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no one uses VCRs.

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How about on a QuickTime
streaming window.

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All right, so what else?

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No one's touching sport here.

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STUDENT: Sports you
may like to show off.

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Like if you're sporting
a [INAUDIBLE] thing.

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PROFESSOR: OK.

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So like sporting your colors.

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STUDENT: Yeah.

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PROFESSOR: OK, so like
a display of some sort.

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I'm going to put that more in
the verb side of things, OK?

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STUDENT: It could be like
a nickname for a young--

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PROFESSOR: OK.

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Sport.

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Yeah.

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STUDENT: It can also
be like a good sport,

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so like a nice game.

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PROFESSOR: So some of those
virtuous kind of things.

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Yeah.

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I'm not sure if I
got that right, but--

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STUDENT: It can mean
like fun or hobby--

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like you do something for sport.

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STUDENT: Fishing for sport.

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PROFESSOR: Fishing for sport?

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Yeah.

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STUDENT: Like hunting for sport.

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PROFESSOR: Fishing for sport
as opposed to sport fishing,

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right?

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Those are, you know--

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[LAUGHTER]

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That's another pun,
but never mind.

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So for fun.

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So I mean it's funny,
because often it

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is used to make something
sound like it's for low stakes

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when it actually is
very high stakes.

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Like, you know, oh, we're
going to have people for sport.

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[LAUGHTER]

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I just think of like 18th
century literature when

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it comes to like, he plays
at relationships for sport,

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or something like that.

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You know, it's like
something that's

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supposed to be high
stakes, but it's not.

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OK, so I think maybe
instead of for fun,

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I'll say for low
stakes or no stakes--

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which is bizarre.

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Because sport is usually
a very high stakes thing.

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What else?

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STUDENT: People think sport
is something athletic.

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PROFESSOR: Mm-hmm.

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OK, so there's a whole
section in Parlett

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where he talks about
the possibility

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that the word game might have
come from the bending of knees,

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because gam is a sort of
Welsh root for a leg--

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gam, cam.

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But that's nowadays
more associated

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with some sort of--
physical activities

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and sport tend to go together.

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What else?

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Like something that you hunt--

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like that sort of game, like--

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PROFESSOR: Like poultry?

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Yeah, game as in
animals that you hunt.

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Yeah.

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STUDENT: [INAUDIBLE].

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STUDENT: I guess this is more
of an idiomatic expression,

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but people tend to use game when
something is also low stakes.

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Like, you've heard
this as a phrase--

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"do you think this is a game?"

00:09:17.540 --> 00:09:19.600 align:middle line:90%
PROFESSOR: Yeah.

00:09:19.600 --> 00:09:29.461 align:middle line:84%
So again, something that is low
stakes or is inconsequential,

00:09:29.461 --> 00:09:29.960 align:middle line:90%
almost.

00:09:29.960 --> 00:09:34.450 align:middle line:84%
Like there is no penalty
for having done this thing.

00:09:34.450 --> 00:09:42.306 align:middle line:90%


00:09:42.306 --> 00:09:44.761 align:middle line:90%
All right, what else?

00:09:44.761 --> 00:09:47.295 align:middle line:90%
STUDENT: [INAUDIBLE].

00:09:47.295 --> 00:09:50.740 align:middle line:84%
Well, along the same
lines, what if you're

00:09:50.740 --> 00:09:54.120 align:middle line:84%
like specifically making
a joke out of something--

00:09:54.120 --> 00:09:58.988 align:middle line:84%
like you've made is
a game to do that?

00:09:58.988 --> 00:10:00.480 align:middle line:90%
PROFESSOR: Um, hmm.

00:10:00.480 --> 00:10:04.210 align:middle line:84%
STUDENT: Like that's sort of
like an intention of mocking

00:10:04.210 --> 00:10:05.230 align:middle line:90%
or--

00:10:05.230 --> 00:10:06.980 align:middle line:90%
PROFESSOR: Oh, hmm.

00:10:06.980 --> 00:10:08.667 align:middle line:84%
I feel that's
related to this one.

00:10:08.667 --> 00:10:09.250 align:middle line:90%
STUDENT: Yeah.

00:10:09.250 --> 00:10:10.750 align:middle line:84%
PROFESSOR: Because
they're kind of--

00:10:10.750 --> 00:10:12.215 align:middle line:84%
when you make a
game of something,

00:10:12.215 --> 00:10:14.590 align:middle line:84%
what you're really doing is
kind of belittling it, right?

00:10:14.590 --> 00:10:15.376 align:middle line:90%
STUDENT: Yes.

00:10:15.376 --> 00:10:17.750 align:middle line:84%
PROFESSOR: So I think that's
just a different application

00:10:17.750 --> 00:10:18.710 align:middle line:90%
of the same thing.

00:10:18.710 --> 00:10:20.876 align:middle line:84%
STUDENT: But when you're
making a game of something,

00:10:20.876 --> 00:10:24.040 align:middle line:84%
aren't you also making
a structure of it?

00:10:24.040 --> 00:10:26.434 align:middle line:84%
Or is that different
than what you're saying?

00:10:26.434 --> 00:10:27.100 align:middle line:90%
STUDENT: For me?

00:10:27.100 --> 00:10:28.440 align:middle line:90%
STUDENT: Yeah.

00:10:28.440 --> 00:10:31.080 align:middle line:84%
STUDENT: Well, I was saying
from like the sort of a mockery

00:10:31.080 --> 00:10:33.845 align:middle line:90%
sense of it.

00:10:33.845 --> 00:10:36.992 align:middle line:84%
Like he made a game
of our process,

00:10:36.992 --> 00:10:37.950 align:middle line:90%
or something like that.

00:10:37.950 --> 00:10:38.450 align:middle line:90%
STUDENT: OK.

00:10:38.450 --> 00:10:40.408 align:middle line:84%
PROFESSOR: But I think
making a structure of it

00:10:40.408 --> 00:10:42.160 align:middle line:84%
is a different
application, right?

00:10:42.160 --> 00:10:46.115 align:middle line:84%
It's like you are applying rules
to something that might have

00:10:46.115 --> 00:10:47.540 align:middle line:90%
not needed it, necessarily.

00:10:47.540 --> 00:10:50.890 align:middle line:84%
But, you know, now you're
come up with rules.

00:10:50.890 --> 00:10:53.560 align:middle line:84%
I'm going to make a
game of tipping, right?

00:10:53.560 --> 00:10:57.620 align:middle line:84%
Because we have five
people, [INAUDIBLE].

00:10:57.620 --> 00:11:00.570 align:middle line:90%
All right.

00:11:00.570 --> 00:11:04.007 align:middle line:84%
STUDENT: It can also
refer to [? hooks. ?] Like

00:11:04.007 --> 00:11:06.340 align:middle line:84%
before the Superbowl, everyone
talks about the big game.

00:11:06.340 --> 00:11:07.673 align:middle line:90%
PROFESSOR: Big game-- right, OK.

00:11:07.673 --> 00:11:11.844 align:middle line:84%
I'm just going to say the
big game, or the game.

00:11:11.844 --> 00:11:13.815 align:middle line:84%
STUDENT: And I'm also
thinking of the phrase

00:11:13.815 --> 00:11:15.400 align:middle line:84%
like it's all part
of the game, where

00:11:15.400 --> 00:11:16.300 align:middle line:90%
someone might do something--

00:11:16.300 --> 00:11:17.800 align:middle line:84%
PROFESSOR: Are they
a sports lover?

00:11:17.800 --> 00:11:20.090 align:middle line:84%
STUDENT: No, isn't
that skin in the game?

00:11:20.090 --> 00:11:21.590 align:middle line:90%
PROFESSOR: No, it's not that--

00:11:21.590 --> 00:11:26.292 align:middle line:84%
even in sports, it's
all in the game, right?

00:11:26.292 --> 00:11:28.000 align:middle line:84%
STUDENT: Even in sports
it's in the game.

00:11:28.000 --> 00:11:30.230 align:middle line:84%
PROFESSOR: But skin in the
game is almost certainly

00:11:30.230 --> 00:11:33.262 align:middle line:84%
a morsel of some
sporting good that has--

00:11:33.262 --> 00:11:34.720 align:middle line:84%
STUDENT: It's all
part of the game.

00:11:34.720 --> 00:11:35.770 align:middle line:84%
PROFESSOR: It's all
part of the game, yeah.

00:11:35.770 --> 00:11:37.978 align:middle line:84%
STUDENT: Like when someone
does something unexpected,

00:11:37.978 --> 00:11:43.510 align:middle line:84%
or maybe you might think it's
unethical, or slightly immoral,

00:11:43.510 --> 00:11:45.190 align:middle line:84%
or going out of the
boundaries of the--

00:11:45.190 --> 00:11:46.820 align:middle line:84%
STUDENT: Are you thinking
of Game of Thrones?

00:11:46.820 --> 00:11:47.403 align:middle line:90%
PROFESSOR: OK.

00:11:47.403 --> 00:11:50.157 align:middle line:90%


00:11:50.157 --> 00:11:51.990 align:middle line:84%
STUDENT: I'm thinking
of like a lawyer doing

00:11:51.990 --> 00:11:53.507 align:middle line:90%
something backhanded.

00:11:53.507 --> 00:11:55.465 align:middle line:84%
And you know, like the
prosecutor is surprised.

00:11:55.465 --> 00:11:57.048 align:middle line:84%
And the defense
attorney is like, it's

00:11:57.048 --> 00:11:58.713 align:middle line:90%
all part of the game.

00:11:58.713 --> 00:11:59.960 align:middle line:90%
PROFESSOR: Right.

00:11:59.960 --> 00:12:03.860 align:middle line:84%
Yeah, so there's just sort of
like this bounded space where

00:12:03.860 --> 00:12:07.080 align:middle line:84%
things are permitted-- like
specific kinds of things that

00:12:07.080 --> 00:12:08.870 align:middle line:90%
might--

00:12:08.870 --> 00:12:13.312 align:middle line:90%
this introduces a concept that--

00:12:13.312 --> 00:12:15.055 align:middle line:90%
it introduces the magic circle.

00:12:15.055 --> 00:12:17.949 align:middle line:90%


00:12:17.949 --> 00:12:19.615 align:middle line:84%
I'm not sure if we
have any reading that

00:12:19.615 --> 00:12:22.640 align:middle line:84%
touched on this-- but
this idea that a game is

00:12:22.640 --> 00:12:25.280 align:middle line:84%
this bounded space
where you can do things

00:12:25.280 --> 00:12:28.760 align:middle line:84%
that you wouldn't necessarily
be allowed to do in real life.

00:12:28.760 --> 00:12:31.400 align:middle line:84%
And, similarly, consequences
that happen inside

00:12:31.400 --> 00:12:32.829 align:middle line:84%
don't necessarily
apply outside--

00:12:32.829 --> 00:12:34.870 align:middle line:84%
like it's incredibly
important to hold it inside.

00:12:34.870 --> 00:12:38.570 align:middle line:84%
Like when the
position of a ball is

00:12:38.570 --> 00:12:41.010 align:middle line:84%
generally meaningless
outside of the game.

00:12:41.010 --> 00:12:44.480 align:middle line:84%
But inside the game,
it's everything, right?

00:12:44.480 --> 00:12:49.610 align:middle line:84%
But you know, you can body
check somebody in a hockey rink.

00:12:49.610 --> 00:12:52.510 align:middle line:84%
You know, you're
not really allowed

00:12:52.510 --> 00:12:53.972 align:middle line:90%
to do that on the sidewalk.

00:12:53.972 --> 00:12:56.740 align:middle line:90%


00:12:56.740 --> 00:13:00.030 align:middle line:84%
So I think that gets close
to what you just told

00:13:00.030 --> 00:13:01.417 align:middle line:90%
about your lawyer application.

00:13:01.417 --> 00:13:03.500 align:middle line:84%
You're allowed to do this
within these parameters,

00:13:03.500 --> 00:13:06.370 align:middle line:84%
because this is how the
game is played, all right?

00:13:06.370 --> 00:13:09.640 align:middle line:84%
Whereas, I'm wondering
about the game--

00:13:09.640 --> 00:13:12.530 align:middle line:84%
there's this concept of the
game, as in the big game,

00:13:12.530 --> 00:13:14.410 align:middle line:84%
like a Superbowl
And I'm wondering

00:13:14.410 --> 00:13:17.680 align:middle line:84%
is that only used
in broadcasting?

00:13:17.680 --> 00:13:18.535 align:middle line:90%
Or is that--

00:13:18.535 --> 00:13:19.993 align:middle line:84%
STUDENT: So there's
certain rights.

00:13:19.993 --> 00:13:22.768 align:middle line:84%
So you can't say like
Superbowl without getting

00:13:22.768 --> 00:13:25.754 align:middle line:84%
permission of whoever has
the rights to that name.

00:13:25.754 --> 00:13:27.170 align:middle line:84%
PROFESSOR: But
even something like

00:13:27.170 --> 00:13:28.150 align:middle line:84%
"are you going to
come over to watch

00:13:28.150 --> 00:13:29.360 align:middle line:84%
the game", which
doesn't necessarily

00:13:29.360 --> 00:13:30.674 align:middle line:90%
mean that it's the Superbowl

00:13:30.674 --> 00:13:31.460 align:middle line:90%
STUDENT: Right.

00:13:31.460 --> 00:13:33.540 align:middle line:84%
PROFESSOR: Like there's
this weekly thing.

00:13:33.540 --> 00:13:38.591 align:middle line:84%
But it seems to be
very TV related.

00:13:38.591 --> 00:13:40.382 align:middle line:84%
"The Game" as this
thing that you see on TV

00:13:40.382 --> 00:13:42.470 align:middle line:84%
is this event that's
happening at a specific time,

00:13:42.470 --> 00:13:46.347 align:middle line:90%
rather than football in general.

00:13:46.347 --> 00:13:47.930 align:middle line:84%
STUDENT: There's
some crossover, then.

00:13:47.930 --> 00:13:50.940 align:middle line:84%
Because like the stage aspect--
because you're watching it--

00:13:50.940 --> 00:13:52.190 align:middle line:90%
but also the athletic aspect--

00:13:52.190 --> 00:13:52.580 align:middle line:84%
PROFESSOR: Yeah it
goes back to this.

00:13:52.580 --> 00:13:53.970 align:middle line:84%
STUDENT: --because it's a
sport, and you watch the game.

00:13:53.970 --> 00:13:54.636 align:middle line:90%
PROFESSOR: Yeah.

00:13:54.636 --> 00:13:56.583 align:middle line:84%
So I'm just going to
put TV next to that.

00:13:56.583 --> 00:13:57.083 align:middle line:90%
OK.

00:13:57.083 --> 00:13:57.930 align:middle line:84%
You had your hand
up for a moment.

00:13:57.930 --> 00:14:00.305 align:middle line:84%
STUDENT: Yeah, I was going to
say games as like skill, as

00:14:00.305 --> 00:14:01.555 align:middle line:90%
in like he's got game--

00:14:01.555 --> 00:14:04.275 align:middle line:90%
sort of like skill or ability.

00:14:04.275 --> 00:14:05.650 align:middle line:84%
PROFESSOR: I think
that goes back

00:14:05.650 --> 00:14:06.330 align:middle line:90%
to the swagger a little bit.

00:14:06.330 --> 00:14:07.731 align:middle line:90%
STUDENT: Yeah, kind of.

00:14:07.731 --> 00:14:11.310 align:middle line:84%
STUDENT: But swagger's
like attitude,

00:14:11.310 --> 00:14:14.792 align:middle line:90%
whereas this might be skill.

00:14:14.792 --> 00:14:16.210 align:middle line:90%
STUDENT: I guess if you go by--

00:14:16.210 --> 00:14:18.270 align:middle line:84%
PROFESSOR: The
assumption, I think,

00:14:18.270 --> 00:14:20.610 align:middle line:90%
is that those two are related.

00:14:20.610 --> 00:14:22.640 align:middle line:84%
STUDENT: Well, one is
the appearance of skill,

00:14:22.640 --> 00:14:23.939 align:middle line:90%
and the other is having skill.

00:14:23.939 --> 00:14:25.980 align:middle line:84%
PROFESSOR: Oh, spit mad
game versus got mad game.

00:14:25.980 --> 00:14:26.050 align:middle line:90%
OK.

00:14:26.050 --> 00:14:26.330 align:middle line:90%
All right.

00:14:26.330 --> 00:14:26.890 align:middle line:90%
OK, OK.

00:14:26.890 --> 00:14:31.450 align:middle line:84%
So actual skill versus
the portrayal of that.

00:14:31.450 --> 00:14:34.310 align:middle line:84%
STUDENT: The game, like
as a pick-up artist thing.

00:14:34.310 --> 00:14:43.166 align:middle line:84%
PROFESSOR: Oh, that's sort of
the dating game, basically.

00:14:43.166 --> 00:14:44.984 align:middle line:90%
It's kind of like--

00:14:44.984 --> 00:14:47.400 align:middle line:84%
I know that in those books
that's very specifically called

00:14:47.400 --> 00:14:48.560 align:middle line:90%
a game.

00:14:48.560 --> 00:14:51.210 align:middle line:84%
But I think that the use
of the words "the game"

00:14:51.210 --> 00:14:55.000 align:middle line:84%
to describe dating in general
predates that book by far.

00:14:55.000 --> 00:15:00.940 align:middle line:90%


00:15:00.940 --> 00:15:03.860 align:middle line:84%
STUDENT: Play could also
be referring to sports.

00:15:03.860 --> 00:15:08.152 align:middle line:84%
Like in football, there's
a certain book that you

00:15:08.152 --> 00:15:09.160 align:middle line:90%
[INAUDIBLE] plays--

00:15:09.160 --> 00:15:10.200 align:middle line:90%
a play book.

00:15:10.200 --> 00:15:11.006 align:middle line:90%
PROFESSOR: Yeah.

00:15:11.006 --> 00:15:13.420 align:middle line:84%
That was kind of
like defense, right?

00:15:13.420 --> 00:15:15.197 align:middle line:90%
But you're right.

00:15:15.197 --> 00:15:16.530 align:middle line:90%
You can write these things down.

00:15:16.530 --> 00:15:18.940 align:middle line:84%
You can talk about them
as a library of things

00:15:18.940 --> 00:15:22.260 align:middle line:90%
that you can do.

00:15:22.260 --> 00:15:24.040 align:middle line:90%
STUDENT: There's the Great Game.

00:15:24.040 --> 00:15:25.176 align:middle line:90%
PROFESSOR: The Great Game?

00:15:25.176 --> 00:15:28.700 align:middle line:84%
STUDENT: Was it the Afghan
War or the Crimean War?

00:15:28.700 --> 00:15:30.012 align:middle line:90%
PROFESSOR: Oh.

00:15:30.012 --> 00:15:32.370 align:middle line:90%
So now we're thinking part two.

00:15:32.370 --> 00:15:32.990 align:middle line:90%
STUDENT: Yeah.

00:15:32.990 --> 00:15:34.210 align:middle line:90%
OK.

00:15:34.210 --> 00:15:36.450 align:middle line:84%
So like the England
versus Russia--

00:15:36.450 --> 00:15:38.260 align:middle line:90%
or Napoleon versus Russia--

00:15:38.260 --> 00:15:40.110 align:middle line:84%
I forget exactly
the years and dates.

00:15:40.110 --> 00:15:44.930 align:middle line:84%
But it was a social
political conflict going on.

00:15:44.930 --> 00:15:48.119 align:middle line:84%
PROFESSOR: So there
are specific wars that

00:15:48.119 --> 00:15:49.410 align:middle line:90%
are referred to as great games.

00:15:49.410 --> 00:15:55.460 align:middle line:90%


00:15:55.460 --> 00:15:57.950 align:middle line:84%
Game of Thrones probably
is related to that, too.

00:15:57.950 --> 00:16:03.040 align:middle line:84%
Although, that includes
political things.

00:16:03.040 --> 00:16:06.160 align:middle line:84%
I mean, even just on the noun
side, we've gone through a lot.

00:16:06.160 --> 00:16:09.830 align:middle line:90%


00:16:09.830 --> 00:16:13.090 align:middle line:84%
If we include adjectives--
and we've brought up a couple

00:16:13.090 --> 00:16:14.640 align:middle line:90%
of adjectives so far--

00:16:14.640 --> 00:16:17.330 align:middle line:84%
part of those to talk about how
some people can say that you

00:16:17.330 --> 00:16:19.650 align:middle line:84%
have a [INAUDIBLE],
which means you

00:16:19.650 --> 00:16:22.970 align:middle line:84%
actually have [INAUDIBLE],
which is kind of weird.

00:16:22.970 --> 00:16:27.260 align:middle line:84%
But it's his extrapolation
of where the word game might

00:16:27.260 --> 00:16:29.987 align:middle line:84%
actually have come
from Celtic origins

00:16:29.987 --> 00:16:31.278 align:middle line:90%
rather than from Latin origins.

00:16:31.278 --> 00:16:34.090 align:middle line:90%


00:16:34.090 --> 00:16:36.850 align:middle line:90%
How about verbs?

00:16:36.850 --> 00:16:39.350 align:middle line:90%
Sporting-- to sport--

00:16:39.350 --> 00:16:41.820 align:middle line:84%
well, I guess we
already did to sport.

00:16:41.820 --> 00:16:54.174 align:middle line:84%
Although-- to game,
to play, [INAUDIBLE].

00:16:54.174 --> 00:16:55.590 align:middle line:84%
STUDENT: Like
playing [INAUDIBLE].

00:16:55.590 --> 00:16:57.530 align:middle line:90%
PROFESSOR: Yeah, exactly.

00:16:57.530 --> 00:16:58.800 align:middle line:90%
STUDENT: Like to execute.

00:16:58.800 --> 00:17:05.437 align:middle line:84%
Like if you make a play, that's
like you're executing it.

00:17:05.437 --> 00:17:06.895 align:middle line:84%
STUDENT: Building
on that, it could

00:17:06.895 --> 00:17:09.310 align:middle line:84%
be like a performance--
like to play an instrument.

00:17:09.310 --> 00:17:09.894 align:middle line:90%
PROFESSOR: OK.

00:17:09.894 --> 00:17:11.351 align:middle line:84%
STUDENT: When you
play [? a part ?]

00:17:11.351 --> 00:17:12.650 align:middle line:90%
you kind of execute it.

00:17:12.650 --> 00:17:15.839 align:middle line:84%
STUDENT: You're executing
a series of things.

00:17:15.839 --> 00:17:18.950 align:middle line:84%
You execute a stage
play [INAUDIBLE].

00:17:18.950 --> 00:17:21.030 align:middle line:84%
PROFESSOR: But to play
something in a game

00:17:21.030 --> 00:17:23.349 align:middle line:84%
seems like a much more
time-limited thing

00:17:23.349 --> 00:17:25.750 align:middle line:84%
than to play a
musical instrument.

00:17:25.750 --> 00:17:28.400 align:middle line:84%
It seems kind of like a
lifetime thing, almost.

00:17:28.400 --> 00:17:30.600 align:middle line:90%
Like I play something.

00:17:30.600 --> 00:17:34.210 align:middle line:84%
I play the clarinet has a very
different connotation from I

00:17:34.210 --> 00:17:39.030 align:middle line:84%
play this queen, or
I play this card.

00:17:39.030 --> 00:17:42.327 align:middle line:90%
So those are two--

00:17:42.327 --> 00:17:43.910 align:middle line:84%
probably on the same
spectrum, they're

00:17:43.910 --> 00:17:46.410 align:middle line:84%
like almost on opposite
ends-- closely related,

00:17:46.410 --> 00:17:47.565 align:middle line:90%
but on opposite ends.

00:17:47.565 --> 00:17:54.840 align:middle line:90%


00:17:54.840 --> 00:17:56.790 align:middle line:90%
Sporting?

00:17:56.790 --> 00:18:00.740 align:middle line:84%
Sporting I generally
associate-- again, sort of like

00:18:00.740 --> 00:18:02.090 align:middle line:90%
"to be a good sport".

00:18:02.090 --> 00:18:05.835 align:middle line:84%
But this is more like
fairness-- sporting--

00:18:05.835 --> 00:18:07.710 align:middle line:84%
give someone a sporting
chance kind of thing.

00:18:07.710 --> 00:18:12.090 align:middle line:90%


00:18:12.090 --> 00:18:13.640 align:middle line:90%
If it's just to finish.

00:18:13.640 --> 00:18:14.890 align:middle line:90%
STUDENT: It actually might be.

00:18:14.890 --> 00:18:23.130 align:middle line:90%


00:18:23.130 --> 00:18:24.840 align:middle line:84%
PROFESSOR: It's
funny how this seems

00:18:24.840 --> 00:18:29.506 align:middle line:84%
to be like the only connotation
of game as a verb, right?

00:18:29.506 --> 00:18:32.842 align:middle line:84%
But gaming is also kind of
associated with the gambling

00:18:32.842 --> 00:18:34.530 align:middle line:90%
industry.

00:18:34.530 --> 00:18:38.070 align:middle line:84%
It you go to a gaming
conference, what you actually

00:18:38.070 --> 00:18:41.070 align:middle line:84%
mean is that they're
talking about stakes--

00:18:41.070 --> 00:18:45.714 align:middle line:90%
stake games, roulette--

00:18:45.714 --> 00:18:49.500 align:middle line:84%
STUDENT: What about
like to game--

00:18:49.500 --> 00:18:50.640 align:middle line:90%
like I play games.

00:18:50.640 --> 00:18:52.440 align:middle line:90%
I game.

00:18:52.440 --> 00:18:57.820 align:middle line:84%
PROFESSOR: Yeah, so that's a
fairly recent connotation--

00:18:57.820 --> 00:19:03.066 align:middle line:84%
usually in association with
digital games, but not always,

00:19:03.066 --> 00:19:03.566 align:middle line:90%
right?

00:19:03.566 --> 00:19:07.040 align:middle line:90%
So to play.

00:19:07.040 --> 00:19:15.824 align:middle line:90%


00:19:15.824 --> 00:19:18.540 align:middle line:84%
So we can say to
someone, I am a gamer.

00:19:18.540 --> 00:19:21.930 align:middle line:84%
It's not implying that I look
for loopholes in everything

00:19:21.930 --> 00:19:22.987 align:middle line:90%
that I can do.

00:19:22.987 --> 00:19:29.670 align:middle line:90%


00:19:29.670 --> 00:19:35.430 align:middle line:84%
So I'm pretty sure we could
keep on going for a while.

00:19:35.430 --> 00:19:37.997 align:middle line:84%
I just think it's
kind of neat that we

00:19:37.997 --> 00:19:41.210 align:middle line:84%
have all of these
different terminologies

00:19:41.210 --> 00:19:44.750 align:middle line:90%
that all use the same words.

00:19:44.750 --> 00:19:49.080 align:middle line:84%
It often can get confusing
in sort of casual speech.

00:19:49.080 --> 00:19:51.630 align:middle line:84%
Specifically, it doesn't
get too confusing

00:19:51.630 --> 00:19:54.195 align:middle line:84%
when you're talking to fellow
designers or other people

00:19:54.195 --> 00:19:55.070 align:middle line:90%
in the game industry.

00:19:55.070 --> 00:19:57.360 align:middle line:84%
Because the context
of which they're

00:19:57.360 --> 00:20:00.740 align:middle line:84%
using any one of these words,
to me, is pretty clear.

00:20:00.740 --> 00:20:03.240 align:middle line:84%
And you're always thinking
about the context when you say,

00:20:03.240 --> 00:20:09.540 align:middle line:84%
you know, I game the
system, or they've got game.

00:20:09.540 --> 00:20:16.790 align:middle line:84%
You know, it makes
it very clear.

00:20:16.790 --> 00:20:23.110 align:middle line:84%
But I do think that Parlett
kind of slightly opens the box.

00:20:23.110 --> 00:20:27.720 align:middle line:84%
He tries to cut it into a
sort of a cross section of all

00:20:27.720 --> 00:20:30.090 align:middle line:84%
the things that these
words can possibly mean.

00:20:30.090 --> 00:20:33.910 align:middle line:90%
Yet, it's even richer than that.

00:20:33.910 --> 00:20:37.170 align:middle line:84%
And the reason why he does
that is so that he can actually

00:20:37.170 --> 00:20:39.150 align:middle line:84%
get into the topic
of his book, which

00:20:39.150 --> 00:20:40.600 align:middle line:90%
is board games specifically.

00:20:40.600 --> 00:20:42.200 align:middle line:90%
And he starts breaking it down.

00:20:42.200 --> 00:20:43.620 align:middle line:84%
He's like, all
right, now that we

00:20:43.620 --> 00:20:47.520 align:middle line:84%
know that games and play
and sports and everything

00:20:47.520 --> 00:20:49.490 align:middle line:84%
are all kind of fuzzy,
and muddled, and not

00:20:49.490 --> 00:20:53.820 align:middle line:84%
really very clear, how do
sort of at least clarify

00:20:53.820 --> 00:20:57.548 align:middle line:84%
what we're talking about
when it comes to board games?

00:20:57.548 --> 00:21:01.320 align:middle line:84%
Anyone remember the five
things that he ended up with--

00:21:01.320 --> 00:21:03.310 align:middle line:84%
the five categories
of board games

00:21:03.310 --> 00:21:05.969 align:middle line:90%
that he kind of ended up with?

00:21:05.969 --> 00:21:07.260 align:middle line:90%
Four of the rhyme, one doesn't.

00:21:07.260 --> 00:21:09.788 align:middle line:90%


00:21:09.788 --> 00:21:10.760 align:middle line:90%
STUDENT: Race games.

00:21:10.760 --> 00:21:12.460 align:middle line:90%
PROFESSOR: Race games.

00:21:12.460 --> 00:21:13.370 align:middle line:90%
STUDENT: Space games.

00:21:13.370 --> 00:21:14.525 align:middle line:90%
PROFESSOR: Space games.

00:21:14.525 --> 00:21:15.400 align:middle line:90%
STUDENT: Chase games.

00:21:15.400 --> 00:21:16.992 align:middle line:90%
PROFESSOR: Chase games.

00:21:16.992 --> 00:21:18.240 align:middle line:90%
STUDENT: Displacement.

00:21:18.240 --> 00:21:22.460 align:middle line:84%
PROFESSOR: And displace,
which he admits he only

00:21:22.460 --> 00:21:24.110 align:middle line:84%
gave that name
because it rhymes.

00:21:24.110 --> 00:21:25.130 align:middle line:90%
And then number five?

00:21:25.130 --> 00:21:27.457 align:middle line:90%


00:21:27.457 --> 00:21:29.040 align:middle line:84%
I think he just give
up at this point.

00:21:29.040 --> 00:21:36.419 align:middle line:90%


00:21:36.419 --> 00:21:37.210 align:middle line:90%
It was interesting.

00:21:37.210 --> 00:21:38.850 align:middle line:84%
Because he was kind
of saying like here

00:21:38.850 --> 00:21:48.160 align:middle line:84%
are these four that,
traditionally, other scholars

00:21:48.160 --> 00:21:51.420 align:middle line:84%
like to study, because
they are bereft of theme.

00:21:51.420 --> 00:21:55.150 align:middle line:90%


00:21:55.150 --> 00:21:57.760 align:middle line:84%
And they look at themed
games, and they say, like,

00:21:57.760 --> 00:21:59.590 align:middle line:90%
that's not worthy of studying.

00:21:59.590 --> 00:22:01.630 align:middle line:90%
There's this whole chunk.

00:22:01.630 --> 00:22:03.865 align:middle line:90%
And Parlett says, wait a minute.

00:22:03.865 --> 00:22:06.490 align:middle line:84%
First of all, most of games that
you'll buy off the shelf right

00:22:06.490 --> 00:22:08.660 align:middle line:90%
now are probably themed games.

00:22:08.660 --> 00:22:11.820 align:middle line:84%
And the reason why there is
this interest in race games,

00:22:11.820 --> 00:22:14.490 align:middle line:90%
chase games, displace games--

00:22:14.490 --> 00:22:15.580 align:middle line:90%
space games?

00:22:15.580 --> 00:22:17.330 align:middle line:90%
I think I'm confused.

00:22:17.330 --> 00:22:21.850 align:middle line:90%


00:22:21.850 --> 00:22:24.970 align:middle line:84%
He also describes those
more as positional games.

00:22:24.970 --> 00:22:30.850 align:middle line:84%
And positional games of the
sort that scholars like to study

00:22:30.850 --> 00:22:33.460 align:middle line:84%
tend to be folk games
that have been handed down

00:22:33.460 --> 00:22:34.970 align:middle line:90%
from generations.

00:22:34.970 --> 00:22:37.040 align:middle line:84%
Of course, he's narrowing
it down to board games.

00:22:37.040 --> 00:22:40.220 align:middle line:84%
He's not including things like
card games, which are also

00:22:40.220 --> 00:22:42.140 align:middle line:90%
a very rich game tradition.

00:22:42.140 --> 00:22:44.740 align:middle line:84%
He has a whole separate book--
that I think we also get

00:22:44.740 --> 00:22:46.560 align:middle line:90%
to in this class--

00:22:46.560 --> 00:22:47.680 align:middle line:90%
on card games.

00:22:47.680 --> 00:22:52.855 align:middle line:84%
But this is just specifically
his board game work.

00:22:52.855 --> 00:22:54.730 align:middle line:84%
But he wants to start
looking at theme games.

00:22:54.730 --> 00:22:58.876 align:middle line:84%
And this was him introducing
scholarship on theme games

00:22:58.876 --> 00:23:01.690 align:middle line:90%
later on on his book.

00:23:01.690 --> 00:23:05.280 align:middle line:84%
I just want to make you realize
that the whole idea of studying

00:23:05.280 --> 00:23:06.580 align:middle line:90%
games as a product--

00:23:06.580 --> 00:23:08.680 align:middle line:84%
we already talked a
little bit about how

00:23:08.680 --> 00:23:12.640 align:middle line:84%
the idea of a game as a product
to begin with is fairly new.

00:23:12.640 --> 00:23:16.970 align:middle line:84%
We're talking about 1900s when
that starts to become a thing.

00:23:16.970 --> 00:23:21.850 align:middle line:84%
But then the idea of studying
something like that--

00:23:21.850 --> 00:23:24.210 align:middle line:84%
I think we're talking
about like '50s and '60s--

00:23:24.210 --> 00:23:27.260 align:middle line:84%
very, very recent-- the
idea that games as a product

00:23:27.260 --> 00:23:28.700 align:middle line:90%
is something that we can study.

00:23:28.700 --> 00:23:30.250 align:middle line:84%
Whereas things like
games as a sport

00:23:30.250 --> 00:23:34.900 align:middle line:84%
can probably go back a
little bit further than that.

00:23:34.900 --> 00:23:37.690 align:middle line:84%
Statistics, for instance, has
been obsessed with baseball

00:23:37.690 --> 00:23:40.457 align:middle line:84%
for a long time,
because it's very rich

00:23:40.457 --> 00:23:42.800 align:middle line:90%
and we have good products.

00:23:42.800 --> 00:23:46.330 align:middle line:84%
So I don't want to get
too much into how he

00:23:46.330 --> 00:23:47.730 align:middle line:90%
arrives at those definitions.

00:23:47.730 --> 00:23:49.480 align:middle line:84%
You know, he takes a
couple of definitions

00:23:49.480 --> 00:23:50.938 align:middle line:84%
that other people
have come up with

00:23:50.938 --> 00:23:52.180 align:middle line:90%
and tries to build on them.

00:23:52.180 --> 00:23:56.110 align:middle line:84%
Like all scholars, he
citing previous work.

00:23:56.110 --> 00:24:00.730 align:middle line:84%
But what I'd like
have us play today

00:24:00.730 --> 00:24:03.550 align:middle line:84%
are what I feel are
a couple of modern

00:24:03.550 --> 00:24:07.670 align:middle line:84%
takes on those categories
that he came up with.

00:24:07.670 --> 00:24:11.200 align:middle line:90%
So in the race game--

00:24:11.200 --> 00:24:15.894 align:middle line:84%
what's a race game, if you have
to describe it in one sentence?

00:24:15.894 --> 00:24:17.560 align:middle line:84%
STUDENT: You get to
the end point first.

00:24:17.560 --> 00:24:19.434 align:middle line:84%
PROFESSOR: Get to the
end point first, right?

00:24:19.434 --> 00:24:27.150 align:middle line:84%
So Cartagena-- has
anyone played this?

00:24:27.150 --> 00:24:27.880 align:middle line:90%
OK.

00:24:27.880 --> 00:24:32.830 align:middle line:84%
So if you look at the
game, it feels a little bit

00:24:32.830 --> 00:24:35.210 align:middle line:90%
like a tile-laying game.

00:24:35.210 --> 00:24:37.710 align:middle line:84%
Because what you're really doing
is you are trying to create

00:24:37.710 --> 00:24:40.510 align:middle line:84%
this path from the jail
that is keeping you--

00:24:40.510 --> 00:24:42.014 align:middle line:90%
you're a bunch of pirates--

00:24:42.014 --> 00:24:44.430 align:middle line:84%
from the jail that is keeping
you all the way to the boat.

00:24:44.430 --> 00:24:48.320 align:middle line:84%
And then you can
run off scot-free.

00:24:48.320 --> 00:24:51.670 align:middle line:84%
But one of the core mechanics
is that every player controls

00:24:51.670 --> 00:24:53.239 align:middle line:90%
a different set of pirates.

00:24:53.239 --> 00:24:54.780 align:middle line:84%
You have a bunch of
different colors.

00:24:54.780 --> 00:24:57.740 align:middle line:84%
You're all trying to
get to the boat first.

00:24:57.740 --> 00:25:00.010 align:middle line:84%
So the first person to get
your entire gang of pirates

00:25:00.010 --> 00:25:01.250 align:middle line:90%
to the boat wins.

00:25:01.250 --> 00:25:02.100 align:middle line:90%
So it's a race game.

00:25:02.100 --> 00:25:03.810 align:middle line:84%
You're racing
against other people.

00:25:03.810 --> 00:25:05.340 align:middle line:84%
It just happens to be
the track that you're

00:25:05.340 --> 00:25:06.715 align:middle line:84%
racing on happens
to be something

00:25:06.715 --> 00:25:08.714 align:middle line:84%
that you build over time
rather than something

00:25:08.714 --> 00:25:09.630 align:middle line:90%
that's pre-determined.

00:25:09.630 --> 00:25:13.096 align:middle line:84%
So there's something
they'll take I think.

00:25:13.096 --> 00:25:16.580 align:middle line:84%
Let me skip over to
read the other things.

00:25:16.580 --> 00:25:19.000 align:middle line:84%
For displaced games,
has anyone played

00:25:19.000 --> 00:25:20.420 align:middle line:90%
Twilight Struggle in this room?

00:25:20.420 --> 00:25:21.190 align:middle line:90%
OK.

00:25:21.190 --> 00:25:25.170 align:middle line:84%
I may need you to help explain
this game to other people.

00:25:25.170 --> 00:25:25.940 align:middle line:90%
STUDENT: OK.

00:25:25.940 --> 00:25:30.243 align:middle line:84%
I've played it once, like at
the end of my first semester.

00:25:30.243 --> 00:25:30.826 align:middle line:90%
PROFESSOR: OK.

00:25:30.826 --> 00:25:31.870 align:middle line:90%
All right.

00:25:31.870 --> 00:25:33.850 align:middle line:84%
I'll just take a look
at the rules again.

00:25:33.850 --> 00:25:36.040 align:middle line:84%
This is unfortunately
a little bit

00:25:36.040 --> 00:25:38.750 align:middle line:84%
of a tall order to
ask someone to pick up

00:25:38.750 --> 00:25:41.617 align:middle line:90%
Twilight Struggle in class.

00:25:41.617 --> 00:25:43.700 align:middle line:84%
But this was looking at
ease of the design system.

00:25:43.700 --> 00:25:44.770 align:middle line:90%
This is a war game.

00:25:44.770 --> 00:25:47.200 align:middle line:84%
You are given a
map of the world.

00:25:47.200 --> 00:25:48.340 align:middle line:90%
STUDENT: Oh, gosh.

00:25:48.340 --> 00:25:49.920 align:middle line:90%
PROFESSOR: OK?

00:25:49.920 --> 00:25:51.360 align:middle line:90%
It's the Cold War--

00:25:51.360 --> 00:25:54.427 align:middle line:84%
1945 to 1989-- and
there's a whole bunch

00:25:54.427 --> 00:25:56.260 align:middle line:84%
of things that come
from modern game design,

00:25:56.260 --> 00:26:00.070 align:middle line:84%
like you have event cards that
recall important things that

00:26:00.070 --> 00:26:03.190 align:middle line:84%
happened-- the Cuban Missile
Crisis, Korean War, Pershing II

00:26:03.190 --> 00:26:06.340 align:middle line:84%
rockets deployed,
things like that.

00:26:06.340 --> 00:26:09.850 align:middle line:84%
But again, it's about
influence across a space,

00:26:09.850 --> 00:26:12.010 align:middle line:84%
which just happens
to be laid out

00:26:12.010 --> 00:26:16.210 align:middle line:84%
on top of the map of the world
to regions like the United

00:26:16.210 --> 00:26:20.200 align:middle line:84%
States of America, to
South and Central America,

00:26:20.200 --> 00:26:24.340 align:middle line:84%
to Western Europe, Eastern
Europe, and so on and so forth.

00:26:24.340 --> 00:26:27.020 align:middle line:84%
So you're deploying
influence points,

00:26:27.020 --> 00:26:30.430 align:middle line:84%
which is not all that
different from deploying

00:26:30.430 --> 00:26:31.900 align:middle line:90%
what he calls mans--

00:26:31.900 --> 00:26:39.310 align:middle line:84%
men-- mans-- across
a space, and trying

00:26:39.310 --> 00:26:43.390 align:middle line:84%
to be able to push influence
towards your faction,

00:26:43.390 --> 00:26:46.290 align:middle line:84%
rather than to the opposite,
depending on whether you're

00:26:46.290 --> 00:26:49.550 align:middle line:90%
playing the US or the soviets.

00:26:49.550 --> 00:26:57.340 align:middle line:84%
So displace games-- hold on,
are those displace games?

00:26:57.340 --> 00:27:00.130 align:middle line:90%


00:27:00.130 --> 00:27:03.280 align:middle line:84%
Well, let me just
set up this one too.

00:27:03.280 --> 00:27:07.270 align:middle line:84%
Scotland Yard-- I think
this might have been--

00:27:07.270 --> 00:27:10.090 align:middle line:90%


00:27:10.090 --> 00:27:13.104 align:middle line:84%
this was what I intended
to bring out as displace.

00:27:13.104 --> 00:27:15.187 align:middle line:84%
But I'm not quite sure
that you capture any pieces

00:27:15.187 --> 00:27:15.644 align:middle line:90%
in this game.

00:27:15.644 --> 00:27:16.101 align:middle line:90%
Do you recall?

00:27:16.101 --> 00:27:16.560 align:middle line:90%
Do you capture things?

00:27:16.560 --> 00:27:17.940 align:middle line:90%
STUDENT: You capture influence.

00:27:17.940 --> 00:27:20.698 align:middle line:84%
You trade influence
back and forth over--

00:27:20.698 --> 00:27:21.477 align:middle line:90%
PROFESSOR: Right.

00:27:21.477 --> 00:27:23.852 align:middle line:84%
You capture it, but then you
can reintroduce it later on.

00:27:23.852 --> 00:27:24.240 align:middle line:90%
STUDENT: Yeah.

00:27:24.240 --> 00:27:24.823 align:middle line:90%
PROFESSOR: OK.

00:27:24.823 --> 00:27:28.310 align:middle line:90%
So this has been displaced.

00:27:28.310 --> 00:27:30.310 align:middle line:84%
Scotland Yard, which I
believe we have mentioned

00:27:30.310 --> 00:27:33.550 align:middle line:84%
in class before, is kind
of like the evolution

00:27:33.550 --> 00:27:35.020 align:middle line:90%
of the chase game.

00:27:35.020 --> 00:27:39.270 align:middle line:90%
Chase games are super old.

00:27:39.270 --> 00:27:41.560 align:middle line:84%
Some of the more
famous ancient ones

00:27:41.560 --> 00:27:43.590 align:middle line:90%
are Scandinavian in origin--

00:27:43.590 --> 00:27:46.230 align:middle line:84%
a lot of Norse-- a
lot of Viking games--

00:27:46.230 --> 00:27:48.520 align:middle line:90%
where you have a King.

00:27:48.520 --> 00:27:50.940 align:middle line:84%
You have a couple of
bodyguards for the king.

00:27:50.940 --> 00:27:54.080 align:middle line:84%
And you've got a whole
bunch of low level pawns

00:27:54.080 --> 00:27:56.950 align:middle line:90%
all trying to flank the king.

00:27:56.950 --> 00:27:59.670 align:middle line:84%
That's the theme
of a whole genre

00:27:59.670 --> 00:28:02.140 align:middle line:84%
of games called Tafl, of
which chase games will

00:28:02.140 --> 00:28:03.985 align:middle line:90%
form a big part of.

00:28:03.985 --> 00:28:08.920 align:middle line:84%
In this game, you are a Mr.
X on the run from a bunch

00:28:08.920 --> 00:28:11.050 align:middle line:90%
of Scotland Yard detectives.

00:28:11.050 --> 00:28:13.090 align:middle line:90%
The map is London.

00:28:13.090 --> 00:28:15.727 align:middle line:84%
More importantly, it's the
London public transport system.

00:28:15.727 --> 00:28:17.310 align:middle line:84%
And what you're
trying to do is you're

00:28:17.310 --> 00:28:18.370 align:middle line:90%
trying to go underground.

00:28:18.370 --> 00:28:23.320 align:middle line:84%
You're trying to grab cabs,
take buses, and conceal where

00:28:23.320 --> 00:28:26.320 align:middle line:84%
you are while the
rest of the players

00:28:26.320 --> 00:28:28.790 align:middle line:84%
were all controlling
the detectives.

00:28:28.790 --> 00:28:32.082 align:middle line:84%
Actually-- yeah,
three to six players.

00:28:32.082 --> 00:28:33.790 align:middle line:84%
The people who are
controlling detectives

00:28:33.790 --> 00:28:35.414 align:middle line:84%
are basically just
trying to flank you.

00:28:35.414 --> 00:28:39.400 align:middle line:84%
And so-- a nice little
modern evolution--

00:28:39.400 --> 00:28:41.500 align:middle line:84%
they have a neat
little doodad, which

00:28:41.500 --> 00:28:44.570 align:middle line:84%
is the way to be able to
track the moves that you

00:28:44.570 --> 00:28:49.450 align:middle line:84%
made without revealing
it to your opponents.

00:28:49.450 --> 00:28:53.220 align:middle line:84%
STUDENT: Is the bad guy's
position private or public.

00:28:53.220 --> 00:28:54.300 align:middle line:90%
PROFESSOR: It is private.

00:28:54.300 --> 00:28:58.000 align:middle line:84%
But little bits of
information pop up.

00:28:58.000 --> 00:29:01.936 align:middle line:84%
So you reveal that
in the public.

00:29:01.936 --> 00:29:07.470 align:middle line:84%
Empire Builder is a train game
which one of our grad student

00:29:07.470 --> 00:29:11.551 align:middle line:84%
alums now almost
exclusively studies--

00:29:11.551 --> 00:29:14.920 align:middle line:84%
but a very interesting
kind of training game

00:29:14.920 --> 00:29:18.210 align:middle line:84%
that you may not have heard
of, called crayon rails,

00:29:18.210 --> 00:29:23.720 align:middle line:84%
where you are given a big sheet
of plastic laminated board--

00:29:23.720 --> 00:29:25.810 align:middle line:84%
I guess it's kind
of like a jigsaw--

00:29:25.810 --> 00:29:28.099 align:middle line:90%
and a grease crayon--

00:29:28.099 --> 00:29:29.640 align:middle line:84%
a bunch of grease
crayons, actually--

00:29:29.640 --> 00:29:31.980 align:middle line:90%
Crayola washable crayons.

00:29:31.980 --> 00:29:33.940 align:middle line:90%
Here we go.

00:29:33.940 --> 00:29:36.852 align:middle line:84%
And you are just drawing
your rails across the map,

00:29:36.852 --> 00:29:38.560 align:middle line:84%
trying to establish
your railroad empire.

00:29:38.560 --> 00:29:43.280 align:middle line:90%


00:29:43.280 --> 00:29:44.905 align:middle line:84%
So this was the one
that I was thinking

00:29:44.905 --> 00:29:48.280 align:middle line:84%
of as space, because it's
all about occupying space.

00:29:48.280 --> 00:29:50.107 align:middle line:84%
But you're occupying
space with a network,

00:29:50.107 --> 00:29:51.940 align:middle line:84%
rather than occupying
space with just pieces

00:29:51.940 --> 00:29:54.230 align:middle line:90%
that you're placing down.

00:29:54.230 --> 00:29:56.520 align:middle line:84%
You're creating lines
across the United States

00:29:56.520 --> 00:29:57.450 align:middle line:90%
while you are do that.

00:29:57.450 --> 00:30:02.230 align:middle line:84%
So I think this particular
genre of train games

00:30:02.230 --> 00:30:05.400 align:middle line:84%
are an interesting
take on space games.

00:30:05.400 --> 00:30:08.300 align:middle line:84%
There's a whole other
genre of train games

00:30:08.300 --> 00:30:10.510 align:middle line:84%
that's really more about
the economics of what

00:30:10.510 --> 00:30:13.939 align:middle line:84%
it's like to be a
robber baron train lord.

00:30:13.939 --> 00:30:15.480 align:middle line:84%
Those are really
fascinating as well.

00:30:15.480 --> 00:30:18.600 align:middle line:84%
And those fall kind of more
on the economic sense, which

00:30:18.600 --> 00:30:20.920 align:middle line:90%
Parlett doesn't really address.

00:30:20.920 --> 00:30:24.189 align:middle line:84%
Or maybe those fall under
his definition theme games.

00:30:24.189 --> 00:30:25.480 align:middle line:90%
STUDENT: Yeah, I think they do.

00:30:25.480 --> 00:30:26.890 align:middle line:90%
PROFESSOR: Yeah.

00:30:26.890 --> 00:30:31.360 align:middle line:84%
And Power Grid is just this
huge mishmash of everything.

00:30:31.360 --> 00:30:34.850 align:middle line:84%
But I am using it as an
example of a theme game,

00:30:34.850 --> 00:30:37.800 align:middle line:84%
where if you play any of these
games and you play Power Grid,

00:30:37.800 --> 00:30:41.370 align:middle line:90%
you'll see their connections.

00:30:41.370 --> 00:30:44.440 align:middle line:84%
It's a game where you play
on a network of Germany.

00:30:44.440 --> 00:30:48.550 align:middle line:90%


00:30:48.550 --> 00:30:51.690 align:middle line:84%
And you're basically
trying to create

00:30:51.690 --> 00:30:54.064 align:middle line:84%
efficient links between
different power stations

00:30:54.064 --> 00:30:54.980 align:middle line:90%
that you are building.

00:30:54.980 --> 00:30:58.261 align:middle line:84%
And it's not all that different
from creating a railroad

00:30:58.261 --> 00:30:58.760 align:middle line:90%
empire.

00:30:58.760 --> 00:31:03.070 align:middle line:84%
You just happen to be trying
to create an energy generating

00:31:03.070 --> 00:31:05.530 align:middle line:84%
empire that's going to use
different commodities--

00:31:05.530 --> 00:31:09.880 align:middle line:90%
like oil and--

00:31:09.880 --> 00:31:11.317 align:middle line:90%
I think you can burn refuse.

00:31:11.317 --> 00:31:12.400 align:middle line:90%
Yeah, you can burn refuse.

00:31:12.400 --> 00:31:14.892 align:middle line:90%
You can burn coal.

00:31:14.892 --> 00:31:16.600 align:middle line:84%
And you're all playing
on the same space.

00:31:16.600 --> 00:31:18.570 align:middle line:90%
You can occupy space.

00:31:18.570 --> 00:31:20.470 align:middle line:84%
So it's kind of
like a space game,

00:31:20.470 --> 00:31:23.020 align:middle line:84%
because when you take a space,
no one else can take that away

00:31:23.020 --> 00:31:23.520 align:middle line:90%
from you.

00:31:23.520 --> 00:31:26.050 align:middle line:84%
But most of this game
is about the economy

00:31:26.050 --> 00:31:28.222 align:middle line:84%
rather than about the
specific positions

00:31:28.222 --> 00:31:30.180 align:middle line:84%
where you place things--
although, that's going

00:31:30.180 --> 00:31:33.310 align:middle line:90%
to influence your economy.

00:31:33.310 --> 00:31:35.990 align:middle line:90%
So it's a complicated game.

00:31:35.990 --> 00:31:40.500 align:middle line:84%
It's very well designed if you
have the right set of rules.

00:31:40.500 --> 00:31:44.420 align:middle line:84%
The rules that come in the
box have misprints in them.

00:31:44.420 --> 00:31:54.120 align:middle line:84%
Specifically, they break things
into turns, phases, and steps.

00:31:54.120 --> 00:31:59.210 align:middle line:84%
And then they kind of don't
use those words consistently.

00:31:59.210 --> 00:32:02.230 align:middle line:84%
If you are interested
in seeing how

00:32:02.230 --> 00:32:05.600 align:middle line:84%
fairly straightforward rules
can be really, really confusing,

00:32:05.600 --> 00:32:07.225 align:middle line:84%
take a look at the
rules of Power Grid,

00:32:07.225 --> 00:32:08.980 align:middle line:84%
then take a look at
the printed rules

00:32:08.980 --> 00:32:11.270 align:middle line:84%
that I printed out
from the printer.

00:32:11.270 --> 00:32:16.940 align:middle line:84%
Because these are the revised
rules from Board Game Geek

00:32:16.940 --> 00:32:21.010 align:middle line:84%
that are basically translations
from the German rules.

00:32:21.010 --> 00:32:24.110 align:middle line:84%
And they're a little
bit more consistent.

00:32:24.110 --> 00:32:26.040 align:middle line:90%
It is a complicated game.

00:32:26.040 --> 00:32:28.350 align:middle line:84%
We might not be able to
get through a full game

00:32:28.350 --> 00:32:30.000 align:middle line:84%
and learn the game
at the same time.

00:32:30.000 --> 00:32:32.030 align:middle line:84%
Has anyone here
played Power Grid?

00:32:32.030 --> 00:32:35.946 align:middle line:84%
I encourage you to set up the
game to help more people do it.

00:32:35.946 --> 00:32:38.862 align:middle line:90%


00:32:38.862 --> 00:32:39.622 align:middle line:90%
All right.

00:32:39.622 --> 00:32:40.746 align:middle line:90%
So what we're going to do--

00:32:40.746 --> 00:32:44.354 align:middle line:84%
actually, any questions before
we break out into game groups?

00:32:44.354 --> 00:32:44.854 align:middle line:90%
No?

00:32:44.854 --> 00:32:47.690 align:middle line:90%


00:32:47.690 --> 00:32:48.190 align:middle line:90%
OK.

00:32:48.190 --> 00:32:50.760 align:middle line:90%
So we'll play this until about--

00:32:50.760 --> 00:32:53.110 align:middle line:84%
actually, I think all the
way until 3:00 probably,

00:32:53.110 --> 00:32:55.740 align:middle line:90%
or at least 2:45 or so.

00:32:55.740 --> 00:32:58.014 align:middle line:84%
STUDENT: We'll call
time [INAUDIBLE].

00:32:58.014 --> 00:32:58.680 align:middle line:90%
PROFESSOR: Yeah.

00:32:58.680 --> 00:32:59.940 align:middle line:84%
We'll have about
15 minutes for you

00:32:59.940 --> 00:33:01.530 align:middle line:84%
to get all of your
play-tests ready.

00:33:01.530 --> 00:33:03.655 align:middle line:84%
And then the last hour is
when you're play-testing.

00:33:03.655 --> 00:33:04.340 align:middle line:90%
Cool.

00:33:04.340 --> 00:33:08.820 align:middle line:90%