WEBVTT

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PROFESSOR: But
this is going to be

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used to set some of the ground
rules on brainstorming--

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so that we can actually talk a
little bit about what projects

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you want to be doing
for assignment one.

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Just a reminder,
assignment one is

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all about picking one mechanic
and going as deep as you can.

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And that doesn't just mean using
the same mechanic over and over

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again.

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This is exploring all
the different ways

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that you can use a
single game mechanic.

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And that game mechanic will be
whatever you want to choose.

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So a lot of brainstorming
is going to be around that.

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But you can do brainstorming
around themes like--

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I wanted to make a game about--

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there were games about time
travel and snowball fights

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and CPs--

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Campus Police.

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So you can do that.

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But, if you were to
brainstorm with that,

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I would suggest try
to develop that into,

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what is it about that theme that
you're really interested in?

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Is it about the stealth?

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Is it about consequences?

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And try to bring the
conversation back

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to game mechanics.

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And for those of you who can't
remember the working definition

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I gave you on Wednesday,
I'm describing game mechanic

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as something a player does
to change game state, right?

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So this guy Alex Osborn--

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not the high tempered
in the image there--

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he was working in advertising,
and he actually sort of coined

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the word--

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I think he coined the
word-- brainstorming.

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And wrote it up in
"Applied Imagination"

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as a practice to just
get a lot of ideas

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on the table, sort
of without any regard

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to quality but quantity.

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And the reasoning behind
that is that if you can just

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get a ton of ideas,
then there's going

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to be some good ideas in there.

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And you can go through
a process later on--

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usually for us it's going to
be during the team formation

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process--

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where you decide whether
it's the actual idea

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that you want to work with.

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But how to get enough ideas
on the table so that you--

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there's a couple of gems
in there for you to find.

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And that's what this exercise
is going to be all about.

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A couple of things I want you
to remember while we do this.

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One, you don't criticize any
of the ideas that have come up.

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And I do want to say
anything built on that idea.

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Suggest something that-- if
you can't think of a better way

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to say that idea or
a better spin to that

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just throw that out
as a new suggestion.

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You don't criticize
the stuff that's

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been out there because you
don't want to intimidate anybody

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from sharing their ideas.

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The worst thing that you
can do is, somebody says,

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I want to make a
game about blah.

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And then he says, that's stupid.

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Wow, that was kind of dumb.

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I can't believe you said that.

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Things like that.

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And then it's like
that person may

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have even better
ideas along the way

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but now would be hesitant to
share that with the class.

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And one of those
ideas might be--

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might end up having been
the idea that you would have

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loved to be on the team on.

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So no criticism.

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If you want to judge the ideas
on whether it is good or bad,

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you do it at the end of
the brainstorming session,

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once you've already got
all the ideas on the table.

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Then you can just decide
for yourself which

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ideas you want to work with.

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We want to go kind
of freewheeling.

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It's OK for you to come up with
ideas that are impractical,

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that are too ambitious, that
maybe don't even really fit

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the criteria of this project.

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That's fine.

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The idea is to
get the ideas out,

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and other people are going
to come up with ideas

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that are appropriate.

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This is not the time for us
to self-censor and decide is

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this an idea that fits or not.

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Just throw it out.

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I will write things down.

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I'll keep things on
the computer screen

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so that you'll be
able to see it.

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Then you can winnow later.

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Again, we're trying
to go for quantity.

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This is a direct
quote from Osborn,

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we're just trying to get
as many ideas as possible.

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So try to keep it fast.

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Give me a little time to
write things down on screen--

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to type out things.

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But otherwise just keep
throwing out ideas.

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Bad ideas are great because
it adds to the quantity

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and it gets--

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it stops you obsessing
about the bad idea

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and then you can move
on to other ideas.

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Build on ideas.

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Try to combine stuff
that you're already

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seeing, that other people
have already suggested.

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You can combine them
to use something

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that's pretty awesome.

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Lego and Star Wars
is pretty awesome.

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And then Lego plus Star Wars
is pretty darned awesome.

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Or Marvel and Capcom, right?

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Marvel vs. Capcom, right?

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And that sort of thing.

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All right, so I'm going
to talk a little bit

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about just the
principles of doing this

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because this is the first time
I'm going to be a facilitator.

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But in the future, you're going
to be doing this on your own.

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And once you've
formed your teams

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you may go through another
second brainstorming phase.

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So you want to keep
it kind of relaxed.

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And this is-- if it helps
I'll probably turn off

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the recording, Start off
by throwing out the worst

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ideas that you can think of.

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Just start suggesting
them, and I'll write them.

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Don't interrupt anyone.

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I'm going to be the
facilitator and secretary,

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so I'm going to be the person
who's going to be writing up.

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Actually if you can help me
with the facilitate thing.

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Right.

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No, I'll do the typing.

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If you notice there are people
who are hesitant to talk

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or trying to get a
word in edgewise,

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help me identify
them so that they

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can say what they need to say.

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And I'll talk a little bit more
about the facilitator role.

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I've explained a little
bit about the process.

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Actually I'm talking
process right now.

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And then the
principal question is

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what is the one game mechanic
that a team could work on

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for assignment one.

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what is the one game mechanic
that you want to work.

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What's the one game
mechanic you would

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like somebody else to work on.

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What is the one game mechanic
nobody should be working on.

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Throw it out here, OK.

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And I'm going to
write down everything.

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So you're going to have
to do this on your own,

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in your own teams as well.

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So it's important
for us to define--

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if you are doing a brainstorming
session by yourself,

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it's important to define what
is the aim of the session.

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Is the aim of the session to get
so many mechanics that you'll

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be able to identify at
least one that you will be

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able to start your project on.

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So if you're creating
a brainstorming session

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for yourself, make sure
that you are defining

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that problem ahead of time.

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If it's too
complicated-- say you're

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trying to brainstorm a
solution to a design problem,

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or something like
that, and that problem

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has a lot of
interlocking parts--

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you may need to divide it up
into separate brainstorming

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sessions.

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So articulate them
as simply as possible

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so that everybody knows what
they're brainstorming towards.

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So far I've been explaining
the problem and aim

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of the brainstorm session.

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The problem is that you don't
have a project team yet.

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And Rick is going
to help the ideation

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and is going to discourage
criticism if any of you

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automatically go,
ehhh, that was dumb.

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Just stop snarking or he's
going to call you out.

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And he's also going to identify
if people are having trouble

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getting a word in edgewise.

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Both of us will try to encourage
some combination of the ideas.

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So we may throw in ideas which
are just combining things

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that we see on the board.

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After this I'm going be
playing the secretary,

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and my job is just
record every idea.

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And just keep an
eye on the time.

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Probably we'll run this
probably for about 20 minutes.

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And then after that,
the rest of the class

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will be yours to be able
to discuss among ourselves

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and identify what projects
we want to work on.

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I'll try

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to participate in
the brainstorming.

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Again to try to
combine, I guess.

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But if you're keeping
it fast and flowing,

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then I don't even need to do
much more than just write.

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RICK: When you're
brainstorming on your own,

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that's really,
really hard to make

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sure you're rotating
the roles of secretary.

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PROFESSOR: Yeah, you
might want to break

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your brainstorming
session into like two 10

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minute chunks or something
and get a different person

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to be secretary.

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And that just makes it easier
for the person who is secretary

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to then contribute later.

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OK any questions?

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OK, all right, let me bring up
a little text for this session

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again.

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Sorry about the family photos.

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Is this too dark?

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Actually let me
just do a text edit.

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What is TextEdit doing?

00:09:04.670 --> 00:09:16.055 align:middle line:90%


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Probably too big but, uh--

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Oh, jeez.

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Just one sec.

00:09:23.480 --> 00:09:29.915 align:middle line:90%


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Is this still chopped up?

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Yeah.

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It's still chopped up, OK.

00:09:33.610 --> 00:09:35.182 align:middle line:90%
It's very strange.

00:09:35.182 --> 00:09:36.738 align:middle line:90%
But this should work.

00:09:36.738 --> 00:09:40.330 align:middle line:90%


00:09:40.330 --> 00:09:41.720 align:middle line:90%
And I'm going to--

00:09:41.720 --> 00:09:43.610 align:middle line:84%
I can do columns in
this thing, right?

00:09:43.610 --> 00:09:44.110 align:middle line:90%
Can I?

00:09:44.110 --> 00:09:49.120 align:middle line:90%


00:09:49.120 --> 00:09:50.280 align:middle line:90%
I can do tables?

00:09:50.280 --> 00:09:54.020 align:middle line:90%


00:09:54.020 --> 00:09:56.580 align:middle line:84%
OK, all right I don't
think I can do tables.

00:09:56.580 --> 00:09:57.416 align:middle line:90%
Oh, wait, tables.

00:09:57.416 --> 00:09:57.916 align:middle line:90%
Perfect.

00:09:57.916 --> 00:10:03.740 align:middle line:90%


00:10:03.740 --> 00:10:07.520 align:middle line:84%
OK, all right, I am just
going to type what you say.

00:10:07.520 --> 00:10:12.180 align:middle line:84%
What kind of game mechanics
do people want to work on?

00:10:12.180 --> 00:10:12.936 align:middle line:90%
Go for it.

00:10:12.936 --> 00:10:13.930 align:middle line:90%
AUDIENCE: Unfairness.

00:10:13.930 --> 00:10:17.297 align:middle line:90%


00:10:17.297 --> 00:10:19.230 align:middle line:90%
AUDIENCE: Building.

00:10:19.230 --> 00:10:20.690 align:middle line:90%
AUDIENCE: Path building.

00:10:20.690 --> 00:10:20.870 align:middle line:90%
PROFESSOR: What?

00:10:20.870 --> 00:10:21.870 align:middle line:90%
AUDIENCE: Path building.

00:10:21.870 --> 00:10:23.530 align:middle line:90%
PROFESSOR: Path building.

00:10:23.530 --> 00:10:24.850 align:middle line:90%
AUDIENCE: Auction.

00:10:24.850 --> 00:10:26.192 align:middle line:90%
PROFESSOR: Auctions.

00:10:26.192 --> 00:10:27.484 align:middle line:90%
AUDIENCE: Resource aquisitions.

00:10:27.484 --> 00:10:30.346 align:middle line:90%


00:10:30.346 --> 00:10:33.220 align:middle line:90%
AUDIENCE: Discarding.

00:10:33.220 --> 00:10:34.840 align:middle line:90%
PROFESSOR: Oops.

00:10:34.840 --> 00:10:37.280 align:middle line:84%
Oh, darn it, it doesn't
just add new columns, OK.

00:10:37.280 --> 00:10:39.785 align:middle line:90%
AUDIENCE: [INAUDIBLE] one row.

00:10:39.785 --> 00:10:49.955 align:middle line:90%
AUDIENCE: And then [INAUDIBLE]

00:10:49.955 --> 00:10:51.580 align:middle line:84%
PROFESSOR: All right,
sorry about that.

00:10:51.580 --> 00:10:52.390 align:middle line:90%
AUDIENCE: Trading.

00:10:52.390 --> 00:10:53.372 align:middle line:90%
PROFESSOR: Trading.

00:10:53.372 --> 00:10:55.336 align:middle line:90%
AUDIENCE: Stealth.

00:10:55.336 --> 00:10:56.480 align:middle line:90%
AUDIENCE: Attacking.

00:10:56.480 --> 00:10:58.187 align:middle line:90%
PROFESSOR: Sorry, one at a time.

00:10:58.187 --> 00:10:59.020 align:middle line:90%
AUDIENCE: Attacking.

00:10:59.020 --> 00:10:59.950 align:middle line:90%
PROFESSOR: I heard stealth.

00:10:59.950 --> 00:11:00.850 align:middle line:90%
AUDIENCE: Attacking.

00:11:00.850 --> 00:11:03.188 align:middle line:90%
PROFESSOR: Attacking.

00:11:03.188 --> 00:11:04.102 align:middle line:90%
AUDIENCE: Destroying.

00:11:04.102 --> 00:11:06.065 align:middle line:90%
PROFESSOR: Destroying.

00:11:06.065 --> 00:11:08.590 align:middle line:84%
Did I hear one from here
that's not on the board?

00:11:08.590 --> 00:11:10.039 align:middle line:90%
I thought I heard--

00:11:10.039 --> 00:11:11.506 align:middle line:90%
AUDIENCE: Manipulating.

00:11:11.506 --> 00:11:15.418 align:middle line:90%


00:11:15.418 --> 00:11:16.885 align:middle line:90%
AUDIENCE: Time.

00:11:16.885 --> 00:11:18.848 align:middle line:90%
AUDIENCE: Pushing.

00:11:18.848 --> 00:11:19.640 align:middle line:90%
PROFESSOR: Pushing.

00:11:19.640 --> 00:11:20.604 align:middle line:90%
AUDIENCE: Manipulating time.

00:11:20.604 --> 00:11:21.271 align:middle line:90%
PROFESSOR: What?

00:11:21.271 --> 00:11:25.620 align:middle line:90%


00:11:25.620 --> 00:11:26.870 align:middle line:90%
AUDIENCE: Is that true though?

00:11:26.870 --> 00:11:27.834 align:middle line:90%
AUDIENCE: Yeah.

00:11:27.834 --> 00:11:28.800 align:middle line:90%
AUDIENCE: Cheating.

00:11:28.800 --> 00:11:31.166 align:middle line:90%
PROFESSOR: Cheating.

00:11:31.166 --> 00:11:32.900 align:middle line:90%
AUDIENCE: Rules, changing rules.

00:11:32.900 --> 00:11:34.813 align:middle line:90%
PROFESSOR: Changing rules.

00:11:34.813 --> 00:11:35.480 align:middle line:90%
AUDIENCE: Lying.

00:11:35.480 --> 00:11:38.917 align:middle line:90%


00:11:38.917 --> 00:11:39.899 align:middle line:90%
AUDIENCE: Inquisition.

00:11:39.899 --> 00:11:43.340 align:middle line:90%


00:11:43.340 --> 00:11:44.675 align:middle line:90%
PROFESSOR: Sorry, one at a time.

00:11:44.675 --> 00:11:45.800 align:middle line:90%
AUDIENCE: Guessing.

00:11:45.800 --> 00:11:48.207 align:middle line:90%
PROFESSOR: Guessing.

00:11:48.207 --> 00:11:49.490 align:middle line:90%
AUDIENCE: Prayer.

00:11:49.490 --> 00:11:50.350 align:middle line:90%
PROFESSOR: Prayer?

00:11:50.350 --> 00:11:52.579 align:middle line:90%
AUDIENCE: Yeah, why not?

00:11:52.579 --> 00:11:53.162 align:middle line:90%
PROFESSOR: OK.

00:11:53.162 --> 00:11:54.400 align:middle line:90%
AUDIENCE: Bombs.

00:11:54.400 --> 00:11:56.215 align:middle line:90%
PROFESSOR: Bombs.

00:11:56.215 --> 00:11:57.340 align:middle line:90%
AUDIENCE SINGS: Hallelujah.

00:11:57.340 --> 00:12:00.280 align:middle line:90%


00:12:00.280 --> 00:12:01.750 align:middle line:90%
PROFESSOR: Prayer bombs.

00:12:01.750 --> 00:12:06.650 align:middle line:90%
[LAUGHING]

00:12:06.650 --> 00:12:10.090 align:middle line:84%
AUDIENCE: Where's
Armageddon, bro?

00:12:10.090 --> 00:12:12.162 align:middle line:84%
AUDIENCE: Manipulation
of player's emotions.

00:12:12.162 --> 00:12:13.810 align:middle line:84%
PROFESSOR: Manipulation
of emotions.

00:12:13.810 --> 00:12:18.210 align:middle line:90%


00:12:18.210 --> 00:12:19.580 align:middle line:90%
AUDIENCE: Gestures.

00:12:19.580 --> 00:12:20.790 align:middle line:90%
PROFESSOR: Gestures.

00:12:20.790 --> 00:12:22.090 align:middle line:90%
AUDIENCE: How about drawing?

00:12:22.090 --> 00:12:23.392 align:middle line:90%
PROFESSOR: Drawing.

00:12:23.392 --> 00:12:24.728 align:middle line:90%
AUDIENCE: Writing.

00:12:24.728 --> 00:12:25.656 align:middle line:90%
PROFESSOR: Writing.

00:12:25.656 --> 00:12:27.048 align:middle line:90%
AUDIENCE: Hidden goals.

00:12:27.048 --> 00:12:28.435 align:middle line:90%
AUDIENCE: Erasing.

00:12:28.435 --> 00:12:30.690 align:middle line:90%
PROFESSOR: Hidden goals.

00:12:30.690 --> 00:12:31.980 align:middle line:90%
What was that?

00:12:31.980 --> 00:12:32.870 align:middle line:90%
AUDIENCE: Erasing.

00:12:32.870 --> 00:12:34.370 align:middle line:90%
PROFESSOR: Erasing.

00:12:34.370 --> 00:12:37.370 align:middle line:84%
AUDIENCE: Unexpectedly
ending the game.

00:12:37.370 --> 00:12:42.210 align:middle line:90%
[LAUGHING]

00:12:42.210 --> 00:12:43.680 align:middle line:90%
AUDIENCE: Accidental victories.

00:12:43.680 --> 00:12:47.600 align:middle line:90%


00:12:47.600 --> 00:12:48.580 align:middle line:90%
AUDIENCE: Asymmetry.

00:12:48.580 --> 00:12:51.520 align:middle line:90%


00:12:51.520 --> 00:12:52.500 align:middle line:90%
AUDIENCE: Symmetry.

00:12:52.500 --> 00:12:54.950 align:middle line:90%
[LAUGHING]

00:12:54.950 --> 00:12:56.420 align:middle line:84%
AUDIENCE: Uncomfortable
situations.

00:12:56.420 --> 00:12:59.850 align:middle line:90%


00:12:59.850 --> 00:13:01.320 align:middle line:90%
AUDIENCE: Puzzling.

00:13:01.320 --> 00:13:03.770 align:middle line:84%
When a puzzling
situation is puzzling.

00:13:03.770 --> 00:13:05.220 align:middle line:90%
PROFESSOR: Puzzling situation.

00:13:05.220 --> 00:13:08.800 align:middle line:84%
AUDIENCE: Designated
winner and loser.

00:13:08.800 --> 00:13:11.050 align:middle line:84%
PROFESSOR: What was that
about winner and loser again?

00:13:11.050 --> 00:13:12.647 align:middle line:84%
AUDIENCE: Designated
winner and loser.

00:13:12.647 --> 00:13:15.986 align:middle line:90%


00:13:15.986 --> 00:13:18.371 align:middle line:90%
AUDIENCE: Cooperative.

00:13:18.371 --> 00:13:21.250 align:middle line:90%
AUDIENCE: Voting.

00:13:21.250 --> 00:13:22.570 align:middle line:90%
AUDIENCE: Everyone loses.

00:13:22.570 --> 00:13:24.370 align:middle line:90%
[LAUGHING]

00:13:24.370 --> 00:13:25.750 align:middle line:90%
AUDIENCE: Everyone wins.

00:13:25.750 --> 00:13:26.798 align:middle line:90%
[LAUGHING]

00:13:26.798 --> 00:13:27.590 align:middle line:90%
AUDIENCE: Defector.

00:13:27.590 --> 00:13:29.340 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:13:29.340 --> 00:13:30.523 align:middle line:90%
PROFESSOR: What was that?

00:13:30.523 --> 00:13:31.510 align:middle line:90%
AUDIENCE: Defector.

00:13:31.510 --> 00:13:32.490 align:middle line:90%
PROFESSOR: Defector.

00:13:32.490 --> 00:13:34.660 align:middle line:84%
And what's that one
in the back I missed?

00:13:34.660 --> 00:13:36.532 align:middle line:90%
AUDIENCE: Hidden agenda.

00:13:36.532 --> 00:13:39.260 align:middle line:84%
AUDIENCE: Well, that
didn't go as planned.

00:13:39.260 --> 00:13:41.614 align:middle line:84%
AUDIENCE: No one
knows what happened.

00:13:41.614 --> 00:13:44.499 align:middle line:90%
[LAUGHING]

00:13:44.499 --> 00:13:45.916 align:middle line:84%
AUDIENCE: Abstract
representation.

00:13:45.916 --> 00:13:46.958 align:middle line:90%
PROFESSOR: What was that?

00:13:46.958 --> 00:13:49.262 align:middle line:84%
AUDIENCE: Abstract
representation.

00:13:49.262 --> 00:13:50.710 align:middle line:90%
AUDIENCE: You in the back.

00:13:50.710 --> 00:13:53.316 align:middle line:90%
AUDIENCE: Oh, alliances.

00:13:53.316 --> 00:13:56.400 align:middle line:90%
AUDIENCE: Story telling.

00:13:56.400 --> 00:13:57.150 align:middle line:90%
AUDIENCE: Frisbee.

00:13:57.150 --> 00:14:00.070 align:middle line:90%


00:14:00.070 --> 00:14:02.950 align:middle line:84%
AUDIENCE: More dice than
you know what to do with.

00:14:02.950 --> 00:14:06.920 align:middle line:90%
[LAUGHING]

00:14:06.920 --> 00:14:10.385 align:middle line:90%
AUDIENCE: Map layout.

00:14:10.385 --> 00:14:12.880 align:middle line:90%
AUDIENCE: Intimidation.

00:14:12.880 --> 00:14:14.377 align:middle line:90%
AUDIENCE: Map building.

00:14:14.377 --> 00:14:15.874 align:middle line:90%
AUDIENCE: Deck building.

00:14:15.874 --> 00:14:17.371 align:middle line:90%
AUDIENCE: Army building.

00:14:17.371 --> 00:14:22.361 align:middle line:90%


00:14:22.361 --> 00:14:23.870 align:middle line:90%
PROFESSOR: Oh, army building.

00:14:23.870 --> 00:14:25.610 align:middle line:90%
I'm just keeping that up.

00:14:25.610 --> 00:14:29.110 align:middle line:84%
AUDIENCE: Building
building building.

00:14:29.110 --> 00:14:31.743 align:middle line:90%
AUDIENCE: Meta building.

00:14:31.743 --> 00:14:33.550 align:middle line:90%
PROFESSOR: Meta building?

00:14:33.550 --> 00:14:36.125 align:middle line:90%
AUDIENCE: [INAUDIBLE] building.

00:14:36.125 --> 00:14:40.341 align:middle line:90%
AUDIENCE: Recursively recursive.

00:14:40.341 --> 00:14:41.560 align:middle line:90%
AUDIENCE: Damaged terrain.

00:14:41.560 --> 00:14:45.294 align:middle line:90%
PROFESSOR: Damaged terrain.

00:14:45.294 --> 00:14:47.150 align:middle line:84%
AUDIENCE: How about
damage terrain?

00:14:47.150 --> 00:14:48.686 align:middle line:90%
PROFESSOR: Wait, damage?

00:14:48.686 --> 00:14:49.186 align:middle line:90%
What?

00:14:49.186 --> 00:14:50.265 align:middle line:84%
AUDIENCE: You said
damaged, didn't you?

00:14:50.265 --> 00:14:51.454 align:middle line:90%
PROFESSOR: No, no, no, no.

00:14:51.454 --> 00:14:52.823 align:middle line:90%
[INTERPOSING VOICES]

00:14:52.823 --> 00:14:53.948 align:middle line:90%
AUDIENCE: Damaging terrain?

00:14:53.948 --> 00:14:56.254 align:middle line:84%
AUDIENCE: Yeah, terrain
that damages you.

00:14:56.254 --> 00:14:57.320 align:middle line:90%
Damage terrain.

00:14:57.320 --> 00:15:00.160 align:middle line:90%
AUDIENCE: How about terrain?

00:15:00.160 --> 00:15:03.567 align:middle line:90%
AUDIENCE: Spikes everywhere.

00:15:03.567 --> 00:15:04.984 align:middle line:84%
AUDIENCE: Non-playable
characters.

00:15:04.984 --> 00:15:09.694 align:middle line:90%


00:15:09.694 --> 00:15:11.070 align:middle line:90%
AUDIENCE: Playable characters.

00:15:11.070 --> 00:15:13.575 align:middle line:90%


00:15:13.575 --> 00:15:16.726 align:middle line:84%
AUDIENCE: Too many
playable characters.

00:15:16.726 --> 00:15:19.910 align:middle line:84%
AUDIENCE: How about
multiple roles?

00:15:19.910 --> 00:15:22.400 align:middle line:90%
AUDIENCE: Climate.

00:15:22.400 --> 00:15:23.880 align:middle line:84%
AUDIENCE: Shared
player characters.

00:15:23.880 --> 00:15:24.547 align:middle line:90%
PROFESSOR: What?

00:15:24.547 --> 00:15:27.032 align:middle line:84%
AUDIENCE: Shared
player characters.

00:15:27.032 --> 00:15:27.740 align:middle line:90%
AUDIENCE: Growth.

00:15:27.740 --> 00:15:30.670 align:middle line:90%


00:15:30.670 --> 00:15:33.925 align:middle line:90%
AUDIENCE: Solitude.

00:15:33.925 --> 00:15:34.855 align:middle line:90%
AUDIENCE: Pain.

00:15:34.855 --> 00:15:36.800 align:middle line:90%
PROFESSOR: Paint.

00:15:36.800 --> 00:15:37.720 align:middle line:90%
OK.

00:15:37.720 --> 00:15:39.100 align:middle line:90%
AUDIENCE: Decline.

00:15:39.100 --> 00:15:40.315 align:middle line:90%
AUDIENCE: I said, pain.

00:15:40.315 --> 00:15:41.538 align:middle line:90%
PROFESSOR: Oh, pain, OK.

00:15:41.538 --> 00:15:44.310 align:middle line:90%


00:15:44.310 --> 00:15:46.110 align:middle line:90%
AUDIENCE: P a y ing.

00:15:46.110 --> 00:15:48.050 align:middle line:90%
PROFESSOR: Oh, paying.

00:15:48.050 --> 00:15:50.022 align:middle line:90%
AUDIENCE: No, I just said pain.

00:15:50.022 --> 00:15:52.480 align:middle line:90%
[INTERPOSING VOICES]

00:15:52.480 --> 00:15:52.980 align:middle line:90%
PROFESSOR:

00:15:52.980 --> 00:15:54.320 align:middle line:90%
All these are valid!

00:15:54.320 --> 00:15:55.445 align:middle line:90%
AUDIENCE: Listening skills.

00:15:55.445 --> 00:15:59.250 align:middle line:90%


00:15:59.250 --> 00:16:00.375 align:middle line:90%
AUDIENCE: Mispronunciation.

00:16:00.375 --> 00:16:01.458 align:middle line:90%
AUDIENCE: Telephone mafia.

00:16:01.458 --> 00:16:05.305 align:middle line:90%


00:16:05.305 --> 00:16:08.006 align:middle line:84%
AUDIENCE: Knowledge of
random pop culture facts.

00:16:08.006 --> 00:16:08.756 align:middle line:90%
AUDIENCE: Mash-up.

00:16:08.756 --> 00:16:11.714 align:middle line:90%
AUDIENCE: Trivia.

00:16:11.714 --> 00:16:14.660 align:middle line:84%
AUDIENCE: Mash-up,
whatever that means.

00:16:14.660 --> 00:16:15.952 align:middle line:90%
AUDIENCE: Knowledge in general.

00:16:15.952 --> 00:16:17.812 align:middle line:90%
AUDIENCE: Who gets the shiny.

00:16:17.812 --> 00:16:18.770 align:middle line:90%
AUDIENCE: Onomatopoeia.

00:16:18.770 --> 00:16:20.520 align:middle line:84%
AUDIENCE: There was
another one over here.

00:16:20.520 --> 00:16:21.330 align:middle line:90%
AUDIENCE: Disease.

00:16:21.330 --> 00:16:23.070 align:middle line:90%
It was who gets the shiny.

00:16:23.070 --> 00:16:25.600 align:middle line:90%
PROFESSOR: Disease.

00:16:25.600 --> 00:16:28.190 align:middle line:90%
Who gets the shiny--

00:16:28.190 --> 00:16:31.710 align:middle line:84%
I can't believe I
spelt that right?

00:16:31.710 --> 00:16:33.210 align:middle line:90%
AUDIENCE: Tons of loot.

00:16:33.210 --> 00:16:36.560 align:middle line:90%


00:16:36.560 --> 00:16:39.449 align:middle line:90%
AUDIENCE: Oh I said lewd.

00:16:39.449 --> 00:16:44.872 align:middle line:90%
[LAUGHING]

00:16:44.872 --> 00:16:47.830 align:middle line:90%
AUDIENCE: Time travel.

00:16:47.830 --> 00:16:50.575 align:middle line:90%
AUDIENCE: Collecting too much.

00:16:50.575 --> 00:16:53.485 align:middle line:90%
AUDIENCE: Double meanings.

00:16:53.485 --> 00:16:56.890 align:middle line:90%
AUDIENCE: Resource management.

00:16:56.890 --> 00:16:59.166 align:middle line:90%
AUDIENCE: Poison.

00:16:59.166 --> 00:17:02.519 align:middle line:90%
AUDIENCE: Minimalism.

00:17:02.519 --> 00:17:07.310 align:middle line:84%
AUDIENCE: Researching, I
mean, sure researching.

00:17:07.310 --> 00:17:09.450 align:middle line:90%
AUDIENCE: Racing.

00:17:09.450 --> 00:17:10.490 align:middle line:90%
PROFESSOR: So what?

00:17:10.490 --> 00:17:12.146 align:middle line:90%
Did I miss-- [LAUGHING]

00:17:12.146 --> 00:17:13.996 align:middle line:84%
AUDIENCE: You
wrote that earlier.

00:17:13.996 --> 00:17:15.038 align:middle line:90%
PROFESSOR: What was that?

00:17:15.038 --> 00:17:18.412 align:middle line:90%
AUDIENCE: Cannibalism.

00:17:18.412 --> 00:17:21.310 align:middle line:90%
AUDIENCE: Robots.

00:17:21.310 --> 00:17:22.270 align:middle line:90%
AUDIENCE: Settlements.

00:17:22.270 --> 00:17:23.010 align:middle line:90%
PROFESSOR: Settlements?

00:17:23.010 --> 00:17:23.593 align:middle line:90%
AUDIENCE: Yes.

00:17:23.593 --> 00:17:25.156 align:middle line:90%
And hunting.

00:17:25.156 --> 00:17:26.088 align:middle line:90%
AUDIENCE: Survival.

00:17:26.088 --> 00:17:28.134 align:middle line:90%
Space.

00:17:28.134 --> 00:17:28.884 align:middle line:90%
AUDIENCE: Pirates.

00:17:28.884 --> 00:17:30.760 align:middle line:90%
AUDIENCE: Parallel worlds.

00:17:30.760 --> 00:17:33.340 align:middle line:84%
PROFESSOR: Parallel worlds,
and I think I missed something.

00:17:33.340 --> 00:17:34.630 align:middle line:90%
AUDIENCE: Pirates.

00:17:34.630 --> 00:17:37.495 align:middle line:90%
AUDIENCE: Exploring.

00:17:37.495 --> 00:17:39.210 align:middle line:90%
AUDIENCE: Cool looks.

00:17:39.210 --> 00:17:40.587 align:middle line:90%
PROFESSOR: Cool looks.

00:17:40.587 --> 00:17:42.222 align:middle line:90%
AUDIENCE: Tabletop MOBAs.

00:17:42.222 --> 00:17:43.930 align:middle line:84%
AUDIENCE: There is
another one over here.

00:17:43.930 --> 00:17:45.200 align:middle line:90%
AUDIENCE: Nazis.

00:17:45.200 --> 00:17:48.880 align:middle line:90%


00:17:48.880 --> 00:17:50.812 align:middle line:90%
AUDIENCE: Zombies.

00:17:50.812 --> 00:17:51.520 align:middle line:90%
AUDIENCE: Plants.

00:17:51.520 --> 00:17:55.400 align:middle line:90%


00:17:55.400 --> 00:17:56.736 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:17:56.736 --> 00:17:58.111 align:middle line:84%
AUDIENCE: Copyright
infringement.

00:17:58.111 --> 00:18:02.440 align:middle line:90%
[INTERPOSING VOICES]

00:18:02.440 --> 00:18:04.670 align:middle line:90%
AUDIENCE: Copy left.

00:18:04.670 --> 00:18:07.810 align:middle line:84%
PROFESSOR: OK, I didn't
catch-- what did you say?

00:18:07.810 --> 00:18:09.010 align:middle line:90%
AUDIENCE: Patent trolling.

00:18:09.010 --> 00:18:10.205 align:middle line:90%
AUDIENCE: Patent trolling.

00:18:10.205 --> 00:18:13.058 align:middle line:90%


00:18:13.058 --> 00:18:14.100 align:middle line:90%
AUDIENCE: Mercy killings.

00:18:14.100 --> 00:18:20.431 align:middle line:90%


00:18:20.431 --> 00:18:22.379 align:middle line:90%
[INTERPOSING VOICES]

00:18:22.379 --> 00:18:23.353 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:18:23.353 --> 00:18:24.189 align:middle line:90%
PROFESSOR: Pets.

00:18:24.189 --> 00:18:24.814 align:middle line:90%
AUDIENCE: Fear.

00:18:24.814 --> 00:18:25.788 align:middle line:84%
AUDIENCE: We've
already done fear.

00:18:25.788 --> 00:18:26.955 align:middle line:90%
AUDIENCE: Let's do it again.

00:18:26.955 --> 00:18:28.082 align:middle line:90%
PROFESSOR: Spin again.

00:18:28.082 --> 00:18:29.070 align:middle line:90%
AUDIENCE: Music.

00:18:29.070 --> 00:18:31.540 align:middle line:90%
PROFESSOR: Music.

00:18:31.540 --> 00:18:32.165 align:middle line:90%
AUDIENCE: Fear.

00:18:32.165 --> 00:18:33.207 align:middle line:90%
PROFESSOR: What was that?

00:18:33.207 --> 00:18:34.010 align:middle line:90%
AUDIENCE: Fear.

00:18:34.010 --> 00:18:36.370 align:middle line:90%
PROFESSOR: Fear.

00:18:36.370 --> 00:18:38.422 align:middle line:90%
AUDIENCE: Sound, why not?

00:18:38.422 --> 00:18:39.130 align:middle line:90%
PROFESSOR: Sound.

00:18:39.130 --> 00:18:45.220 align:middle line:90%


00:18:45.220 --> 00:18:49.102 align:middle line:84%
Other things in games that
you like or don't like?

00:18:49.102 --> 00:18:51.877 align:middle line:90%
AUDIENCE: Wrestling.

00:18:51.877 --> 00:18:53.877 align:middle line:84%
AUDIENCE: Forcing someone
to change their moves.

00:18:53.877 --> 00:18:56.775 align:middle line:90%


00:18:56.775 --> 00:18:58.741 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:18:58.741 --> 00:19:02.982 align:middle line:84%
AUDIENCE: Shooting
stuff at people.

00:19:02.982 --> 00:19:04.453 align:middle line:90%
AUDIENCE: Fake difficulty.

00:19:04.453 --> 00:19:05.120 align:middle line:90%
PROFESSOR: What?

00:19:05.120 --> 00:19:06.080 align:middle line:90%
Fake difficulty?

00:19:06.080 --> 00:19:09.800 align:middle line:90%


00:19:09.800 --> 00:19:11.660 align:middle line:90%
AUDIENCE: Listen and repeat.

00:19:11.660 --> 00:19:13.872 align:middle line:90%
PROFESSOR: Listen and repeat.

00:19:13.872 --> 00:19:15.580 align:middle line:84%
AUDIENCE: It would be
better for everyone

00:19:15.580 --> 00:19:18.550 align:middle line:90%
if we all just worked together.

00:19:18.550 --> 00:19:20.035 align:middle line:84%
AUDIENCE: Do we
have cooperation?

00:19:20.035 --> 00:19:20.660 align:middle line:90%
AUDIENCE: Yeah.

00:19:20.660 --> 00:19:22.980 align:middle line:84%
PROFESSOR: It would
be better for everyone

00:19:22.980 --> 00:19:26.450 align:middle line:90%
if we all just worked together.

00:19:26.450 --> 00:19:30.390 align:middle line:84%
AUDIENCE: Competitive
cooperation.

00:19:30.390 --> 00:19:32.390 align:middle line:90%
AUDIENCE: King raising.

00:19:32.390 --> 00:19:33.350 align:middle line:90%
AUDIENCE: Oh, yeah.

00:19:33.350 --> 00:19:34.310 align:middle line:90%
AUDIENCE: King killing.

00:19:34.310 --> 00:19:38.050 align:middle line:90%


00:19:38.050 --> 00:19:40.490 align:middle line:84%
PROFESSOR: That's
a word for that.

00:19:40.490 --> 00:19:42.490 align:middle line:90%
AUDIENCE: Stabbing.

00:19:42.490 --> 00:19:44.316 align:middle line:90%
PROFESSOR: Stabbing.

00:19:44.316 --> 00:19:46.143 align:middle line:90%
AUDIENCE: Designated psychopath.

00:19:46.143 --> 00:19:49.920 align:middle line:90%


00:19:49.920 --> 00:19:51.390 align:middle line:90%
AUDIENCE: Social commentary.

00:19:51.390 --> 00:19:52.670 align:middle line:90%
PROFESSOR: Social commentary.

00:19:52.670 --> 00:19:54.140 align:middle line:90%
AUDIENCE: Prisoner's dilemma.

00:19:54.140 --> 00:19:56.977 align:middle line:90%
PROFESSOR: Prisoners dilemma.

00:19:56.977 --> 00:19:58.060 align:middle line:90%
AUDIENCE: Turkish delight.

00:19:58.060 --> 00:20:02.980 align:middle line:90%


00:20:02.980 --> 00:20:04.512 align:middle line:90%
AUDIENCE: Morton's fork.

00:20:04.512 --> 00:20:05.470 align:middle line:90%
PROFESSOR: What was it?

00:20:05.470 --> 00:20:07.110 align:middle line:90%
AUDIENCE: Morton's fork.

00:20:07.110 --> 00:20:08.525 align:middle line:84%
PROFESSOR: I don't
know that one.

00:20:08.525 --> 00:20:12.205 align:middle line:84%
AUDIENCE: You have two choices,
either one will doom you, so.

00:20:12.205 --> 00:20:12.830 align:middle line:90%
AUDIENCE: Fork.

00:20:12.830 --> 00:20:13.497 align:middle line:90%
PROFESSOR: Fork.

00:20:13.497 --> 00:20:15.859 align:middle line:90%


00:20:15.859 --> 00:20:16.484 align:middle line:90%
AUDIENCE: Doom.

00:20:16.484 --> 00:20:19.788 align:middle line:90%


00:20:19.788 --> 00:20:21.204 align:middle line:90%
AUDIENCE: Death.

00:20:21.204 --> 00:20:24.928 align:middle line:90%
AUDIENCE: Glory and honor.

00:20:24.928 --> 00:20:28.379 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:20:28.379 --> 00:20:30.844 align:middle line:90%
AUDIENCE: Permadeath.

00:20:30.844 --> 00:20:32.816 align:middle line:90%
[INAUDIBLE]

00:20:32.816 --> 00:20:37.253 align:middle line:84%
AUDIENCE: I guess permanent
changes in general.

00:20:37.253 --> 00:20:39.718 align:middle line:84%
Growing changes that
last between games.

00:20:39.718 --> 00:20:45.634 align:middle line:90%


00:20:45.634 --> 00:20:47.130 align:middle line:90%
AUDIENCE: Rule making.

00:20:47.130 --> 00:20:48.480 align:middle line:90%
PROFESSOR: Rule making.

00:20:48.480 --> 00:20:51.190 align:middle line:84%
AUDIENCE: [? Kettles ?]
and [? ball ?]..

00:20:51.190 --> 00:20:53.040 align:middle line:90%
PROFESSOR: Well, that's--

00:20:53.040 --> 00:20:54.890 align:middle line:90%
AUDIENCE: That's rule making.

00:20:54.890 --> 00:20:56.640 align:middle line:84%
PROFESSOR: I'll just
write it down anyway.

00:20:56.640 --> 00:20:59.235 align:middle line:90%


00:20:59.235 --> 00:21:02.286 align:middle line:90%
AUDIENCE: Brainstorming.

00:21:02.286 --> 00:21:03.847 align:middle line:84%
PROFESSOR: Had to
come up to earlier.

00:21:03.847 --> 00:21:07.040 align:middle line:84%
AUDIENCE: Competitive
brainstorming.

00:21:07.040 --> 00:21:10.437 align:middle line:90%
AUDIENCE: Meta-gaming.

00:21:10.437 --> 00:21:11.312 align:middle line:90%
AUDIENCE: Respawning.

00:21:11.312 --> 00:21:14.713 align:middle line:90%


00:21:14.713 --> 00:21:15.713 align:middle line:90%
AUDIENCE: Spawn camping.

00:21:15.713 --> 00:21:18.158 align:middle line:90%
AUDIENCE: Yeah, that's a--

00:21:18.158 --> 00:21:21.581 align:middle line:90%
[LAUGHING]

00:21:21.581 --> 00:21:24.004 align:middle line:90%
AUDIENCE: Possession.

00:21:24.004 --> 00:21:25.004 align:middle line:90%
AUDIENCE: Tent building.

00:21:25.004 --> 00:21:28.907 align:middle line:90%
Illegal possession.

00:21:28.907 --> 00:21:30.490 align:middle line:84%
PROFESSOR: I think
I missed something.

00:21:30.490 --> 00:21:31.450 align:middle line:90%
AUDIENCE: Tent building.

00:21:31.450 --> 00:21:32.492 align:middle line:90%
PROFESSOR: Tent building?

00:21:32.492 --> 00:21:33.760 align:middle line:90%
AUDIENCE: Yes.

00:21:33.760 --> 00:21:34.885 align:middle line:90%
AUDIENCE: Capture the flag.

00:21:34.885 --> 00:21:35.950 align:middle line:90%
AUDIENCE: Fire building.

00:21:35.950 --> 00:21:37.170 align:middle line:90%
PROFESSOR: Building.

00:21:37.170 --> 00:21:38.670 align:middle line:90%
Capture the flag.

00:21:38.670 --> 00:21:43.604 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:21:43.604 --> 00:21:46.067 align:middle line:84%
AUDIENCE: You wrote
it up in [INAUDIBLE] ?

00:21:46.067 --> 00:21:47.025 align:middle line:90%
PROFESSOR: What was it?

00:21:47.025 --> 00:21:47.910 align:middle line:90%
AUDIENCE: Confusion.

00:21:47.910 --> 00:21:49.058 align:middle line:90%
PROFESSOR: Confusion.

00:21:49.058 --> 00:21:49.600 align:middle line:90%
And you said?

00:21:49.600 --> 00:21:50.210 align:middle line:90%
AUDIENCE: Hacking.

00:21:50.210 --> 00:21:51.140 align:middle line:90%
PROFESSOR: Hacking.

00:21:51.140 --> 00:21:53.915 align:middle line:90%
AUDIENCE: Confucius.

00:21:53.915 --> 00:21:54.790 align:middle line:90%
PROFESSOR: Confucius?

00:21:54.790 --> 00:21:56.050 align:middle line:90%
AUDIENCE: Yeah.

00:21:56.050 --> 00:21:57.655 align:middle line:90%
AUDIENCE: Philosophical.

00:21:57.655 --> 00:21:59.410 align:middle line:90%
PROFESSOR: I can't believe--

00:21:59.410 --> 00:22:00.250 align:middle line:90%
Philosophical.

00:22:00.250 --> 00:22:04.304 align:middle line:90%


00:22:04.304 --> 00:22:06.500 align:middle line:84%
AUDIENCE: Limited
board information.

00:22:06.500 --> 00:22:07.386 align:middle line:90%
PROFESSOR: Limited?

00:22:07.386 --> 00:22:08.969 align:middle line:84%
AUDIENCE: Information
about the board.

00:22:08.969 --> 00:22:10.620 align:middle line:84%
PROFESSOR: OK,
board information.

00:22:10.620 --> 00:22:12.560 align:middle line:90%
AUDIENCE: No talking.

00:22:12.560 --> 00:22:14.500 align:middle line:84%
AUDIENCE: Progressive
loss of mechanics.

00:22:14.500 --> 00:22:18.327 align:middle line:90%


00:22:18.327 --> 00:22:19.160 align:middle line:90%
AUDIENCE: Screaming.

00:22:19.160 --> 00:22:19.993 align:middle line:90%
AUDIENCE: Screaming.

00:22:19.993 --> 00:22:21.444 align:middle line:90%
PROFESSOR: Screaming.

00:22:21.444 --> 00:22:22.652 align:middle line:90%
AUDIENCE: I was thinking of--

00:22:22.652 --> 00:22:23.556 align:middle line:90%
[INAUDIBLE]

00:22:23.556 --> 00:22:26.920 align:middle line:90%
AUDIENCE: Funny voices.

00:22:26.920 --> 00:22:29.190 align:middle line:84%
AUDIENCE: Do we have
voice in general?

00:22:29.190 --> 00:22:31.009 align:middle line:90%
PROFESSOR: You do now.

00:22:31.009 --> 00:22:34.166 align:middle line:90%
AUDIENCE: Bankruptcy.

00:22:34.166 --> 00:22:35.999 align:middle line:84%
AUDIENCE: Progressive
[INAUDIBLE] mechanics.

00:22:35.999 --> 00:22:42.985 align:middle line:90%


00:22:42.985 --> 00:22:43.983 align:middle line:90%
AUDIENCE: Folding.

00:22:43.983 --> 00:22:45.979 align:middle line:90%
PROFESSOR: Folding.

00:22:45.979 --> 00:22:48.973 align:middle line:90%
AUDIENCE: Total domination.

00:22:48.973 --> 00:22:50.420 align:middle line:90%
AUDIENCE: Last man standing.

00:22:50.420 --> 00:22:51.670 align:middle line:90%
PROFESSOR: What was that word?

00:22:51.670 --> 00:22:52.837 align:middle line:90%
AUDIENCE: Last man standing.

00:22:52.837 --> 00:22:54.746 align:middle line:90%
PROFESSOR: Last man standing.

00:22:54.746 --> 00:22:55.958 align:middle line:90%
AUDIENCE: The American dream.

00:22:55.958 --> 00:23:00.500 align:middle line:90%


00:23:00.500 --> 00:23:03.965 align:middle line:90%
AUDIENCE: Completely dominated.

00:23:03.965 --> 00:23:08.780 align:middle line:84%
AUDIENCE: Trying to
find information.

00:23:08.780 --> 00:23:09.905 align:middle line:90%
AUDIENCE: Manifest destiny.

00:23:09.905 --> 00:23:12.510 align:middle line:90%


00:23:12.510 --> 00:23:15.010 align:middle line:84%
AUDIENCE: The
rules are the game.

00:23:15.010 --> 00:23:16.760 align:middle line:90%
AUDIENCE: Make the rules up.

00:23:16.760 --> 00:23:17.510 align:middle line:90%
AUDIENCE: Charity.

00:23:17.510 --> 00:23:19.982 align:middle line:90%


00:23:19.982 --> 00:23:21.190 align:middle line:90%
AUDIENCE: Game within a game.

00:23:21.190 --> 00:23:24.270 align:middle line:90%


00:23:24.270 --> 00:23:31.020 align:middle line:84%
AUDIENCE: Cooperation where one
person's secretly loses anyway.

00:23:31.020 --> 00:23:36.350 align:middle line:84%
PROFESSOR: One person
loses secretly anyway.

00:23:36.350 --> 00:23:38.270 align:middle line:90%
AUDIENCE: Coopetition.

00:23:38.270 --> 00:23:39.230 align:middle line:90%
AUDIENCE: What?

00:23:39.230 --> 00:23:40.960 align:middle line:84%
AUDIENCE: Basic
cooperative competition.

00:23:40.960 --> 00:23:41.793 align:middle line:90%
Like I said earlier.

00:23:41.793 --> 00:23:42.846 align:middle line:90%
AUDIENCE: Searching.

00:23:42.846 --> 00:23:45.286 align:middle line:90%
AUDIENCE: Don't worry about it.

00:23:45.286 --> 00:23:47.730 align:middle line:90%
AUDIENCE: Learning.

00:23:47.730 --> 00:23:48.824 align:middle line:90%
AUDIENCE: Hiding.

00:23:48.824 --> 00:23:50.241 align:middle line:84%
AUDIENCE: The game
doesn't matter.

00:23:50.241 --> 00:23:53.910 align:middle line:90%


00:23:53.910 --> 00:23:54.660 align:middle line:90%
AUDIENCE: Revenge.

00:23:54.660 --> 00:23:59.079 align:middle line:90%


00:23:59.079 --> 00:24:00.552 align:middle line:90%
AUDIENCE: Torpedoes.

00:24:00.552 --> 00:24:02.025 align:middle line:90%
AUDIENCE: Hiding from revenge.

00:24:02.025 --> 00:24:04.138 align:middle line:90%
AUDIENCE: Hiding from the--

00:24:04.138 --> 00:24:04.971 align:middle line:90%
AUDIENCE: Torpedoes.

00:24:04.971 --> 00:24:05.953 align:middle line:90%
AUDIENCE: Torpedoes.

00:24:05.953 --> 00:24:08.899 align:middle line:90%


00:24:08.899 --> 00:24:10.372 align:middle line:90%
AUDIENCE: Multi-level boards.

00:24:10.372 --> 00:24:13.809 align:middle line:90%


00:24:13.809 --> 00:24:15.762 align:middle line:84%
AUDIENCE: Not throwing
dice at people.

00:24:15.762 --> 00:24:19.100 align:middle line:90%


00:24:19.100 --> 00:24:21.122 align:middle line:84%
PROFESSOR: Which leads
to throwing dice--

00:24:21.122 --> 00:24:23.960 align:middle line:90%


00:24:23.960 --> 00:24:27.134 align:middle line:90%
AUDIENCE: Anger management.

00:24:27.134 --> 00:24:28.510 align:middle line:90%
AUDIENCE: Single player.

00:24:28.510 --> 00:24:29.781 align:middle line:90%
AUDIENCE: Drinking.

00:24:29.781 --> 00:24:30.823 align:middle line:90%
PROFESSOR: Single-player?

00:24:30.823 --> 00:24:34.072 align:middle line:84%
AUDIENCE: Single-player
drinking game.

00:24:34.072 --> 00:24:36.527 align:middle line:84%
AUDIENCE: Single-player
drinking anger management.

00:24:36.527 --> 00:24:39.964 align:middle line:90%


00:24:39.964 --> 00:24:42.920 align:middle line:90%
AUDIENCE: Players too similar.

00:24:42.920 --> 00:24:46.100 align:middle line:84%
AUDIENCE: If you can't
beat them, join them.

00:24:46.100 --> 00:24:47.096 align:middle line:90%
AUDIENCE: Unicycling.

00:24:47.096 --> 00:24:50.090 align:middle line:90%


00:24:50.090 --> 00:24:50.853 align:middle line:90%
AUDIENCE: Therapy.

00:24:50.853 --> 00:24:51.640 align:middle line:90%
[INAUDIBLE]

00:24:51.640 --> 00:24:52.340 align:middle line:90%
PROFESSOR: What was that?

00:24:52.340 --> 00:24:53.750 align:middle line:84%
AUDIENCE: Therapy
and unicycling.

00:24:53.750 --> 00:24:56.230 align:middle line:90%
AUDIENCE: And unicycling.

00:24:56.230 --> 00:24:58.930 align:middle line:90%
AUDIENCE: Unicycling therapy.

00:24:58.930 --> 00:24:59.930 align:middle line:90%
AUDIENCE: What was that?

00:24:59.930 --> 00:25:02.810 align:middle line:84%
AUDIENCE: Cooperative
unicycling.

00:25:02.810 --> 00:25:11.840 align:middle line:84%
[INTERPOSING VOICES]
Switching teams.

00:25:11.840 --> 00:25:14.130 align:middle line:84%
PROFESSOR: I feel I
missed at least one.

00:25:14.130 --> 00:25:15.330 align:middle line:90%
AUDIENCE: No, I think you--

00:25:15.330 --> 00:25:19.522 align:middle line:84%
AUDIENCE: You combined
the two of them.

00:25:19.522 --> 00:25:22.959 align:middle line:90%
AUDIENCE: Morse code.

00:25:22.959 --> 00:25:26.396 align:middle line:90%
AUDIENCE: Build-your-own code.

00:25:26.396 --> 00:25:27.869 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:25:27.869 --> 00:25:30.330 align:middle line:90%
AUDIENCE: Hidden messages.

00:25:30.330 --> 00:25:31.618 align:middle line:90%
AUDIENCE: Language barrier.

00:25:31.618 --> 00:25:32.660 align:middle line:90%
PROFESSOR: What was that?

00:25:32.660 --> 00:25:33.470 align:middle line:90%
Language barrier?

00:25:33.470 --> 00:25:35.955 align:middle line:84%
AUDIENCE: Yeah,
language barrier.

00:25:35.955 --> 00:25:38.937 align:middle line:90%
AUDIENCE: Mastermind.

00:25:38.937 --> 00:25:42.416 align:middle line:90%
AUDIENCE: Horticulture.

00:25:42.416 --> 00:25:44.404 align:middle line:90%
AUDIENCE: Game Master.

00:25:44.404 --> 00:25:46.746 align:middle line:90%
PROFESSOR: Game Master.

00:25:46.746 --> 00:25:49.440 align:middle line:90%
AUDIENCE: Mining.

00:25:49.440 --> 00:25:50.530 align:middle line:90%
PROFESSOR: Mining we got.

00:25:50.530 --> 00:25:51.495 align:middle line:90%
AUDIENCE: [INTERPOSING VOICES]

00:25:51.495 --> 00:25:52.412 align:middle line:90%
AUDIENCE: Data mining.

00:25:52.412 --> 00:25:56.858 align:middle line:90%


00:25:56.858 --> 00:25:59.420 align:middle line:84%
AUDIENCE: If its been
said you can say it again.

00:25:59.420 --> 00:26:01.665 align:middle line:90%
AUDIENCE: Pick a card, any card.

00:26:01.665 --> 00:26:02.790 align:middle line:90%
AUDIENCE: 104-Card pick-up.

00:26:02.790 --> 00:26:07.218 align:middle line:90%


00:26:07.218 --> 00:26:10.662 align:middle line:90%
AUDIENCE: Worst sequel ever.

00:26:10.662 --> 00:26:13.650 align:middle line:90%
AUDIENCE: Worst sequel ever?

00:26:13.650 --> 00:26:17.060 align:middle line:84%
AUDIENCE: Which of the
104 cards Is missing?

00:26:17.060 --> 00:26:23.010 align:middle line:90%


00:26:23.010 --> 00:26:25.010 align:middle line:84%
AUDIENCE: Never
playtested this game.

00:26:25.010 --> 00:26:26.010 align:middle line:90%
PROFESSOR: What?

00:26:26.010 --> 00:26:29.360 align:middle line:84%
AUDIENCE: Never
playtested this game.

00:26:29.360 --> 00:26:30.738 align:middle line:90%
[INTERPOSING VOICES]

00:26:30.738 --> 00:26:32.172 align:middle line:90%
AUDIENCE: Playtesting.

00:26:32.172 --> 00:26:36.474 align:middle line:90%


00:26:36.474 --> 00:26:41.950 align:middle line:84%
AUDIENCE: Player
modification of game.

00:26:41.950 --> 00:26:43.430 align:middle line:84%
AUDIENCE: Knocking
everything over.

00:26:43.430 --> 00:26:44.097 align:middle line:90%
PROFESSOR: What?

00:26:44.097 --> 00:26:46.500 align:middle line:90%


00:26:46.500 --> 00:26:48.380 align:middle line:84%
AUDIENCE: Knocking
everything over.

00:26:48.380 --> 00:26:50.458 align:middle line:84%
PROFESSOR: Knocking
everything over.

00:26:50.458 --> 00:26:51.733 align:middle line:90%
AUDIENCE: No time to explain.

00:26:51.733 --> 00:26:55.900 align:middle line:90%


00:26:55.900 --> 00:26:57.848 align:middle line:84%
PROFESSOR: Also a
name of a great game.

00:26:57.848 --> 00:26:59.015 align:middle line:90%
AUDIENCE: Follow the leader.

00:26:59.015 --> 00:27:01.925 align:middle line:90%


00:27:01.925 --> 00:27:04.350 align:middle line:90%
AUDIENCE: Speeding.

00:27:04.350 --> 00:27:05.805 align:middle line:90%
AUDIENCE: Take down the leader.

00:27:05.805 --> 00:27:10.105 align:middle line:90%


00:27:10.105 --> 00:27:11.480 align:middle line:84%
AUDIENCE: The
leader follows you.

00:27:11.480 --> 00:27:15.926 align:middle line:90%


00:27:15.926 --> 00:27:17.902 align:middle line:90%
AUDIENCE: Oxygen affixation.

00:27:17.902 --> 00:27:24.324 align:middle line:90%


00:27:24.324 --> 00:27:26.300 align:middle line:84%
PROFESSOR: Did I
spell that right?

00:27:26.300 --> 00:27:26.810 align:middle line:90%
Oh, good.

00:27:26.810 --> 00:27:27.585 align:middle line:90%
Write

00:27:27.585 --> 00:27:32.240 align:middle line:84%
AUDIENCE: Figure out
who's following who.

00:27:32.240 --> 00:27:33.828 align:middle line:90%
AUDIENCE: Predator and prey.

00:27:33.828 --> 00:27:37.180 align:middle line:90%


00:27:37.180 --> 00:27:38.118 align:middle line:90%
AUDIENCE: Prediction.

00:27:38.118 --> 00:27:39.160 align:middle line:90%
PROFESSOR: What was that?

00:27:39.160 --> 00:27:40.030 align:middle line:90%
AUDIENCE: Prediction.

00:27:40.030 --> 00:27:40.947 align:middle line:90%
PROFESSOR: Prediction.

00:27:40.947 --> 00:27:42.985 align:middle line:90%
AUDIENCE: Prophecy.

00:27:42.985 --> 00:27:44.340 align:middle line:90%
AUDIENCE: Fantasy.

00:27:44.340 --> 00:27:45.310 align:middle line:90%
PROFESSOR: Fantasy.

00:27:45.310 --> 00:27:48.250 align:middle line:90%
AUDIENCE: Invisibility.

00:27:48.250 --> 00:27:50.700 align:middle line:90%
AUDIENCE: Getting roles.

00:27:50.700 --> 00:27:53.640 align:middle line:84%
Getting roles expressed
through avatar.

00:27:53.640 --> 00:27:55.620 align:middle line:90%
Invisible avatar.

00:27:55.620 --> 00:27:57.588 align:middle line:90%
PROFESSOR: Through avatar?

00:27:57.588 --> 00:27:58.575 align:middle line:90%
AUDIENCE: Yeah.

00:27:58.575 --> 00:28:01.545 align:middle line:90%
AUDIENCE: Moral choices.

00:28:01.545 --> 00:28:03.525 align:middle line:84%
AUDIENCE: The world is
ending, let's have fun.

00:28:03.525 --> 00:28:07.980 align:middle line:90%


00:28:07.980 --> 00:28:11.950 align:middle line:90%
AUDIENCE: Moral ambiguity.

00:28:11.950 --> 00:28:14.254 align:middle line:90%
AUDIENCE: Feedback loops.

00:28:14.254 --> 00:28:16.246 align:middle line:90%
AUDIENCE: Mind reading.

00:28:16.246 --> 00:28:17.740 align:middle line:90%
AUDIENCE: Immoral ambiguity.

00:28:17.740 --> 00:28:19.732 align:middle line:90%
AUDIENCE: Mind control.

00:28:19.732 --> 00:28:21.226 align:middle line:90%
AUDIENCE: Imitation.

00:28:21.226 --> 00:28:23.218 align:middle line:90%
AUDIENCE: Immortality.

00:28:23.218 --> 00:28:24.712 align:middle line:90%
AUDIENCE: Flattery.

00:28:24.712 --> 00:28:28.152 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:28:28.152 --> 00:28:29.610 align:middle line:84%
PROFESSOR: What
was that real fast?

00:28:29.610 --> 00:28:32.925 align:middle line:84%
AUDIENCE: I said
we're going fast.

00:28:32.925 --> 00:28:34.733 align:middle line:84%
AUDIENCE: When did
we start doing this?

00:28:34.733 --> 00:28:37.062 align:middle line:90%
When did we start?

00:28:37.062 --> 00:28:39.020 align:middle line:84%
PROFESSOR: It's been
almost 20 minutes, almost.

00:28:39.020 --> 00:28:41.670 align:middle line:90%
AUDIENCE: Sniping.

00:28:41.670 --> 00:28:43.300 align:middle line:90%
AUDIENCE: Prettiest princess.

00:28:43.300 --> 00:28:45.535 align:middle line:90%
AUDIENCE: What?

00:28:45.535 --> 00:28:49.495 align:middle line:90%
AUDIENCE: Highly adaptable.

00:28:49.495 --> 00:28:53.360 align:middle line:90%
AUDIENCE: Discrimination.

00:28:53.360 --> 00:28:54.860 align:middle line:84%
AUDIENCE: Who can
eat the most food?

00:28:54.860 --> 00:28:57.676 align:middle line:90%


00:28:57.676 --> 00:28:58.674 align:middle line:90%
AUDIENCE: Fashionista.

00:28:58.674 --> 00:29:01.668 align:middle line:90%


00:29:01.668 --> 00:29:04.662 align:middle line:90%
AUDIENCE: Coffee.

00:29:04.662 --> 00:29:06.115 align:middle line:90%
AUDIENCE: Illness.

00:29:06.115 --> 00:29:06.907 align:middle line:90%
PROFESSOR: Illness?

00:29:06.907 --> 00:29:10.650 align:middle line:90%


00:29:10.650 --> 00:29:11.648 align:middle line:90%
Did I miss one?

00:29:11.648 --> 00:29:13.145 align:middle line:90%
AUDIENCE: Foiled plans.

00:29:13.145 --> 00:29:16.170 align:middle line:90%


00:29:16.170 --> 00:29:19.536 align:middle line:90%
AUDIENCE: Saber and foil.

00:29:19.536 --> 00:29:22.452 align:middle line:90%
AUDIENCE: Tin foil.

00:29:22.452 --> 00:29:23.910 align:middle line:90%
AUDIENCE: Plane crash.

00:29:23.910 --> 00:29:26.181 align:middle line:90%
PROFESSOR: Plane crash?

00:29:26.181 --> 00:29:27.348 align:middle line:90%
AUDIENCE: MacGyvering.

00:29:27.348 --> 00:29:31.650 align:middle line:90%


00:29:31.650 --> 00:29:34.040 align:middle line:90%
AUDIENCE: Archery.

00:29:34.040 --> 00:29:36.910 align:middle line:90%
AUDIENCE: Assassination.

00:29:36.910 --> 00:29:38.202 align:middle line:90%
AUDIENCE: Pirates.

00:29:38.202 --> 00:29:39.750 align:middle line:84%
PROFESSOR: I think
we had pirates.

00:29:39.750 --> 00:29:40.420 align:middle line:90%
AUDIENCE: Yeah.

00:29:40.420 --> 00:29:41.650 align:middle line:90%
Well I love pirates.

00:29:41.650 --> 00:29:44.944 align:middle line:90%
AUDIENCE: Beating the professor.

00:29:44.944 --> 00:29:46.850 align:middle line:84%
PROFESSOR: Beating
the professor.

00:29:46.850 --> 00:29:47.950 align:middle line:90%
AUDIENCE: Not physically.

00:29:47.950 --> 00:29:51.758 align:middle line:90%


00:29:51.758 --> 00:29:52.800 align:middle line:90%
AUDIENCE: Secretly broke.

00:29:52.800 --> 00:29:55.459 align:middle line:90%


00:29:55.459 --> 00:29:56.251 align:middle line:90%
AUDIENCE: Bluffing.

00:29:56.251 --> 00:30:00.183 align:middle line:90%


00:30:00.183 --> 00:30:01.016 align:middle line:90%
AUDIENCE: Handicaps.

00:30:01.016 --> 00:30:04.139 align:middle line:90%


00:30:04.139 --> 00:30:06.610 align:middle line:90%
AUDIENCE: Time travel.

00:30:06.610 --> 00:30:08.050 align:middle line:84%
AUDIENCE: Time
travel's on there.

00:30:08.050 --> 00:30:10.036 align:middle line:84%
AUDIENCE: Someone said
that in the future.

00:30:10.036 --> 00:30:11.362 align:middle line:90%
AUDIENCE: Space travel.

00:30:11.362 --> 00:30:12.856 align:middle line:90%
PROFESSOR: Space time?

00:30:12.856 --> 00:30:14.180 align:middle line:90%
AUDIENCE: Space travel.

00:30:14.180 --> 00:30:15.180 align:middle line:90%
PROFESSOR: Space travel.

00:30:15.180 --> 00:30:18.265 align:middle line:90%


00:30:18.265 --> 00:30:19.390 align:middle line:90%
AUDIENCE: Multiple mediums.

00:30:19.390 --> 00:30:24.310 align:middle line:90%


00:30:24.310 --> 00:30:27.754 align:middle line:90%
AUDIENCE: Slow and painful.

00:30:27.754 --> 00:30:30.031 align:middle line:90%
AUDIENCE: Quick and painless.

00:30:30.031 --> 00:30:31.198 align:middle line:90%
AUDIENCE: Quick and painful.

00:30:31.198 --> 00:30:33.658 align:middle line:90%
AUDIENCE: Loyalty.

00:30:33.658 --> 00:30:35.770 align:middle line:84%
PROFESSOR: Quick and
pain-- what that royalty?

00:30:35.770 --> 00:30:36.520 align:middle line:90%
AUDIENCE: Loyalty.

00:30:36.520 --> 00:30:37.778 align:middle line:90%
PROFESSOR: Loyalty.

00:30:37.778 --> 00:30:41.265 align:middle line:90%
AUDIENCE: Swapping seats.

00:30:41.265 --> 00:30:42.182 align:middle line:90%
AUDIENCE: Fully drunk.

00:30:42.182 --> 00:30:44.677 align:middle line:84%
AUDIENCE: Pulling
seats out from under.

00:30:44.677 --> 00:30:46.174 align:middle line:90%
AUDIENCE: Oh God.

00:30:46.174 --> 00:30:49.667 align:middle line:90%
Running in circles.

00:30:49.667 --> 00:30:50.665 align:middle line:90%
AUDIENCE: Dogs.

00:30:50.665 --> 00:30:53.160 align:middle line:90%
PROFESSOR: Dogs.

00:30:53.160 --> 00:30:54.158 align:middle line:90%
AUDIENCE: Cats.

00:30:54.158 --> 00:30:56.566 align:middle line:90%
AUDIENCE: Sore losers.

00:30:56.566 --> 00:30:58.045 align:middle line:90%
AUDIENCE: Flipping the board.

00:30:58.045 --> 00:31:01.989 align:middle line:90%


00:31:01.989 --> 00:31:04.947 align:middle line:84%
AUDIENCE: Flipping
part of the board.

00:31:04.947 --> 00:31:08.608 align:middle line:90%
[INTERPOSING VOICES]

00:31:08.608 --> 00:31:09.900 align:middle line:90%
AUDIENCE: Knocking over pieces.

00:31:09.900 --> 00:31:13.400 align:middle line:90%


00:31:13.400 --> 00:31:16.140 align:middle line:90%
AUDIENCE: Air ducts.

00:31:16.140 --> 00:31:18.396 align:middle line:90%
AUDIENCE: Organized mayhem.

00:31:18.396 --> 00:31:21.188 align:middle line:84%
AUDIENCE: [? Ducks ?]
in the air.

00:31:21.188 --> 00:31:21.980 align:middle line:90%
AUDIENCE: Mischief.

00:31:21.980 --> 00:31:26.880 align:middle line:90%


00:31:26.880 --> 00:31:30.310 align:middle line:84%
AUDIENCE: Finding
your lost friends.

00:31:30.310 --> 00:31:32.760 align:middle line:90%
AUDIENCE: Silence.

00:31:32.760 --> 00:31:35.700 align:middle line:84%
AUDIENCE: Finding
your drunk friend.

00:31:35.700 --> 00:31:38.268 align:middle line:84%
AUDIENCE: Finding your
[INAUDIBLE] friend.

00:31:38.268 --> 00:31:42.100 align:middle line:90%
AUDIENCE: I did say [INAUDIBLE]

00:31:42.100 --> 00:31:45.369 align:middle line:84%
AUDIENCE: Drinking
your lost friends.

00:31:45.369 --> 00:31:46.411 align:middle line:90%
PROFESSOR: What was that?

00:31:46.411 --> 00:31:49.560 align:middle line:84%
AUDIENCE: Drinking
your lost friends.

00:31:49.560 --> 00:31:52.440 align:middle line:90%
AUDIENCE: Vampirism.

00:31:52.440 --> 00:31:53.729 align:middle line:90%
AUDIENCE: Vampirism.

00:31:53.729 --> 00:31:54.771 align:middle line:90%
PROFESSOR: What was that?

00:31:54.771 --> 00:31:56.735 align:middle line:90%
AUDIENCE: Vampirism.

00:31:56.735 --> 00:31:58.210 align:middle line:90%
DUI.

00:31:58.210 --> 00:32:00.180 align:middle line:90%
AUDIENCE: Changing goals.

00:32:00.180 --> 00:32:03.742 align:middle line:84%
PROFESSOR: I think we had
that, but I can't remember.

00:32:03.742 --> 00:32:05.670 align:middle line:84%
AUDIENCE: Giving
up on your dreams.

00:32:05.670 --> 00:32:06.670 align:middle line:90%
AUDIENCE: Mobile boards.

00:32:06.670 --> 00:32:07.462 align:middle line:90%
AUDIENCE: Storytelling--

00:32:07.462 --> 00:32:09.087 align:middle line:84%
AUDIENCE: Mutually
assured destruction.

00:32:09.087 --> 00:32:12.482 align:middle line:84%
AUDIENCE: Storytelling that
riffs off of Crayola colors.

00:32:12.482 --> 00:32:15.890 align:middle line:90%
PROFESSOR: --on Crayola colors.

00:32:15.890 --> 00:32:17.980 align:middle line:84%
AUDIENCE: Multiple
boards, was it?

00:32:17.980 --> 00:32:19.000 align:middle line:90%
AUDIENCE: Yeah.

00:32:19.000 --> 00:32:19.765 align:middle line:84%
AUDIENCE: And what
was it between?

00:32:19.765 --> 00:32:21.020 align:middle line:84%
AUDIENCE: Mutually
assured destruction.

00:32:21.020 --> 00:32:21.978 align:middle line:90%
AUDIENCE: There you go.

00:32:21.978 --> 00:32:24.380 align:middle line:90%


00:32:24.380 --> 00:32:27.740 align:middle line:84%
AUDIENCE: Knowing
when to give up.

00:32:27.740 --> 00:32:29.180 align:middle line:90%
AUDIENCE: Going outside.

00:32:29.180 --> 00:32:32.702 align:middle line:84%
AUDIENCE: Well, that
was a waste of time.

00:32:32.702 --> 00:32:38.004 align:middle line:90%
[INTERPOSING VOICES]

00:32:38.004 --> 00:32:38.968 align:middle line:90%
AUDIENCE: Last tile.

00:32:38.968 --> 00:32:39.932 align:middle line:90%
AUDIENCE: 300.

00:32:39.932 --> 00:32:41.360 align:middle line:90%
AUDIENCE: Last tile.

00:32:41.360 --> 00:32:41.860 align:middle line:90%
Finally!

00:32:41.860 --> 00:32:46.200 align:middle line:84%
PROFESSOR: OK, we have
more than enough ideas.

00:32:46.200 --> 00:32:50.420 align:middle line:84%
So I feel that one
thing that we could do

00:32:50.420 --> 00:32:53.750 align:middle line:84%
is sort of weigh in on
which ones might fit

00:32:53.750 --> 00:32:55.550 align:middle line:90%
the criteria of class better.

00:32:55.550 --> 00:32:57.550 align:middle line:84%
That's not necessarily
saying that any of them--

00:32:57.550 --> 00:33:00.680 align:middle line:84%
that we're going to identify--
are good or bad ideas.

00:33:00.680 --> 00:33:05.210 align:middle line:84%
But it seems like if you were to
do something on that you would

00:33:05.210 --> 00:33:08.410 align:middle line:90%
fit the criteria pretty well.

00:33:08.410 --> 00:33:10.450 align:middle line:84%
AUDIENCE: You want
people to call out?

00:33:10.450 --> 00:33:12.207 align:middle line:90%
Raise their hand?

00:33:12.207 --> 00:33:13.610 align:middle line:90%
AUDIENCE: What are the criteria?

00:33:13.610 --> 00:33:16.290 align:middle line:84%
PROFESSOR: Well actually I
thought that we'd just identify

00:33:16.290 --> 00:33:19.550 align:middle line:90%
it as instructors because--

00:33:19.550 --> 00:33:22.910 align:middle line:90%
some feedback for everyone.

00:33:22.910 --> 00:33:25.580 align:middle line:84%
What we suggest today
doesn't necessarily

00:33:25.580 --> 00:33:28.280 align:middle line:84%
mean these are the only
ones that you can work with.

00:33:28.280 --> 00:33:30.440 align:middle line:84%
After this class is
just open to you.

00:33:30.440 --> 00:33:31.310 align:middle line:90%
You form a team.

00:33:31.310 --> 00:33:34.090 align:middle line:84%
Come back on
Wednesday with a team.

00:33:34.090 --> 00:33:35.615 align:middle line:90%
Talk with each other.

00:33:35.615 --> 00:33:37.490 align:middle line:84%
At the end of class you
can stand up and say,

00:33:37.490 --> 00:33:39.880 align:middle line:90%
I want to do something on--

00:33:39.880 --> 00:33:43.990 align:middle line:84%
OK I'm going to identify
trading as one which I think

00:33:43.990 --> 00:33:45.603 align:middle line:90%
is a mechanic, right?

00:33:45.603 --> 00:33:47.270 align:middle line:84%
So if I want to do
something on trading,

00:33:47.270 --> 00:33:49.320 align:middle line:84%
and go and talk and
figure out whether you

00:33:49.320 --> 00:33:51.320 align:middle line:90%
want to be on the team.

00:33:51.320 --> 00:33:53.510 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:33:53.510 --> 00:33:55.270 align:middle line:90%
PROFESSOR: No more than four.

00:33:55.270 --> 00:33:57.800 align:middle line:84%
I'm going to suggest
at least as many people

00:33:57.800 --> 00:33:59.793 align:middle line:84%
as you have players
in your game.

00:33:59.793 --> 00:34:01.460 align:middle line:84%
So if you are making
a four player game,

00:34:01.460 --> 00:34:03.320 align:middle line:90%
you need a four player team.

00:34:03.320 --> 00:34:05.570 align:middle line:84%
That's why you need a four
person team because it just

00:34:05.570 --> 00:34:07.362 align:middle line:84%
makes it easier for
you to test, slightly--

00:34:07.362 --> 00:34:08.870 align:middle line:90%
at least in the early stages.

00:34:08.870 --> 00:34:10.850 align:middle line:84%
If you want to make
a two player game,

00:34:10.850 --> 00:34:12.469 align:middle line:90%
you need at least two people.

00:34:12.469 --> 00:34:13.940 align:middle line:84%
But you can have four
people in a two player game.

00:34:13.940 --> 00:34:15.732 align:middle line:84%
More people than that
it's hard to schedule

00:34:15.732 --> 00:34:17.370 align:middle line:90%
and you go kind of slowly.

00:34:17.370 --> 00:34:19.695 align:middle line:84%
But four people making
a two player game

00:34:19.695 --> 00:34:21.570 align:middle line:84%
means you can make two
games, instead on one.

00:34:21.570 --> 00:34:25.520 align:middle line:84%
PROFESSOR: Yeah, or try
different-- simultaneous

00:34:25.520 --> 00:34:30.560 align:middle line:84%
prototyping and riff
on each other's ideas.

00:34:30.560 --> 00:34:34.880 align:middle line:84%
Things that I see that
fit the requirements--

00:34:34.880 --> 00:34:37.331 align:middle line:90%
discarding, path building.

00:34:37.331 --> 00:34:39.650 align:middle line:84%
Building, I think we go
into more specific stuff

00:34:39.650 --> 00:34:42.399 align:middle line:84%
later, so I'm going
to look at that.

00:34:42.399 --> 00:34:43.699 align:middle line:90%
AUDIENCE: Hidden goals.

00:34:43.699 --> 00:34:45.050 align:middle line:90%
PROFESSOR: Hidden goals.

00:34:45.050 --> 00:34:47.530 align:middle line:90%
AUDIENCE: Manipulating time?

00:34:47.530 --> 00:34:49.170 align:middle line:90%
PROFESSOR: Manipulating time.

00:34:49.170 --> 00:34:52.835 align:middle line:84%
Manipulating time
I think is probably

00:34:52.835 --> 00:34:54.710 align:middle line:84%
more like combination
of different mechanics.

00:34:54.710 --> 00:34:56.960 align:middle line:84%
AUDIENCE: Yeah, more of a
theme than it is a mechanic.

00:34:56.960 --> 00:34:58.800 align:middle line:90%
PROFESSOR: Yeah.

00:34:58.800 --> 00:35:02.900 align:middle line:84%
Theft I guess could
be a mechanic--

00:35:02.900 --> 00:35:05.680 align:middle line:84%
picking something that somebody
else doesn't want you to take.

00:35:05.680 --> 00:35:06.430 align:middle line:90%
AUDIENCE: Decline?

00:35:06.430 --> 00:35:09.525 align:middle line:90%


00:35:09.525 --> 00:35:11.620 align:middle line:84%
Like growth and
decline, those two.

00:35:11.620 --> 00:35:12.870 align:middle line:90%
PROFESSOR: Growth and decline.

00:35:12.870 --> 00:35:13.858 align:middle line:90%
Ah growth!

00:35:13.858 --> 00:35:14.816 align:middle line:90%
AUDIENCE: Further down.

00:35:14.816 --> 00:35:17.370 align:middle line:90%


00:35:17.370 --> 00:35:19.930 align:middle line:90%
PROFESSOR: So these two, right?

00:35:19.930 --> 00:35:22.090 align:middle line:84%
I think these two
combined-- yeah, definitely

00:35:22.090 --> 00:35:26.380 align:middle line:84%
something that-- actually, I
think even separately is fine.

00:35:26.380 --> 00:35:31.750 align:middle line:84%
Some sort of mechanic about
slowly just rolling downhill,

00:35:31.750 --> 00:35:32.260 align:middle line:90%
right?

00:35:32.260 --> 00:35:35.190 align:middle line:84%
You could make a
game just about that.

00:35:35.190 --> 00:35:38.113 align:middle line:90%
Let's see.

00:35:38.113 --> 00:35:40.030 align:middle line:84%
There's a lot of stuff
here now that I realize

00:35:40.030 --> 00:35:41.410 align:middle line:90%
how many ideas got thrown out.

00:35:41.410 --> 00:35:42.940 align:middle line:84%
There's a lot of stuff
here that does fit.

00:35:42.940 --> 00:35:44.565 align:middle line:84%
So everything that
I'm identifying here

00:35:44.565 --> 00:35:46.850 align:middle line:84%
doesn't mean that these are
the only things that fit.

00:35:46.850 --> 00:35:49.450 align:middle line:84%
But just trying to give you
some information about--

00:35:49.450 --> 00:35:52.430 align:middle line:84%
like voting I think can be taken
in a million different ways.

00:35:52.430 --> 00:35:55.630 align:middle line:84%
And that's exactly--
it's all voting.

00:35:55.630 --> 00:35:57.970 align:middle line:84%
But how you do different
kinds of voting

00:35:57.970 --> 00:36:01.220 align:middle line:84%
can be explored in so many
different ways in a game.

00:36:01.220 --> 00:36:02.297 align:middle line:90%
AUDIENCE: Auctions?

00:36:02.297 --> 00:36:03.130 align:middle line:90%
PROFESSOR: Auctions?

00:36:03.130 --> 00:36:03.630 align:middle line:90%
Yes.

00:36:03.630 --> 00:36:08.000 align:middle line:90%


00:36:08.000 --> 00:36:11.170 align:middle line:84%
Frisbee, I actually
think it's a great--

00:36:11.170 --> 00:36:13.350 align:middle line:84%
it's a constraint like
you can only do things

00:36:13.350 --> 00:36:14.840 align:middle line:90%
with this one thing, right?

00:36:14.840 --> 00:36:16.827 align:middle line:84%
And I think Tron only
scratched the surface

00:36:16.827 --> 00:36:17.910 align:middle line:90%
about what that could be--

00:36:17.910 --> 00:36:22.070 align:middle line:84%
although probably
too dangerous but--

00:36:22.070 --> 00:36:27.710 align:middle line:84%
Terrain in general, all
of these I think fit--

00:36:27.710 --> 00:36:30.710 align:middle line:84%
AUDIENCE: Especially if
you were thinking of tiles.

00:36:30.710 --> 00:36:33.110 align:middle line:84%
AUDIENCE: Or little armies
shooting each other.

00:36:33.110 --> 00:36:35.960 align:middle line:90%


00:36:35.960 --> 00:36:38.272 align:middle line:84%
AUDIENCE: Multiple roles
is pretty close to it.

00:36:38.272 --> 00:36:39.730 align:middle line:84%
It does need a
little bit more what

00:36:39.730 --> 00:36:41.610 align:middle line:90%
the roles are actually doing.

00:36:41.610 --> 00:36:44.572 align:middle line:84%
AUDIENCE: Whether you choose
from a selection of roles.

00:36:44.572 --> 00:36:47.660 align:middle line:84%
AUDIENCE: Or having
multiple roles.

00:36:47.660 --> 00:36:49.660 align:middle line:84%
PROFESSOR: Having multiple
roles simultaneously.

00:36:49.660 --> 00:36:51.210 align:middle line:84%
I think you want to
probably identify

00:36:51.210 --> 00:36:53.502 align:middle line:84%
something a little more
specific off the multiple roles

00:36:53.502 --> 00:36:54.470 align:middle line:90%
basic idea.

00:36:54.470 --> 00:36:57.000 align:middle line:84%
But you can do
that in your team.

00:36:57.000 --> 00:36:58.635 align:middle line:84%
Just scrolling down
a little bit more.

00:36:58.635 --> 00:37:01.170 align:middle line:90%


00:37:01.170 --> 00:37:03.090 align:middle line:84%
Racing is more
like a whole genre.

00:37:03.090 --> 00:37:05.400 align:middle line:84%
So maybe identifying
something inside racing.

00:37:05.400 --> 00:37:10.290 align:middle line:90%


00:37:10.290 --> 00:37:15.900 align:middle line:84%
A mechanic will be things like
boosting, for instance, is

00:37:15.900 --> 00:37:18.870 align:middle line:90%
a mechanic.

00:37:18.870 --> 00:37:23.790 align:middle line:84%
I'm going to say, not Nazis,
not pirates, not robots.

00:37:23.790 --> 00:37:25.885 align:middle line:84%
These are things that
show up in games and often

00:37:25.885 --> 00:37:28.260 align:middle line:84%
the more often they show up
in games the less interesting

00:37:28.260 --> 00:37:29.575 align:middle line:90%
the game often gets.

00:37:29.575 --> 00:37:31.788 align:middle line:90%
AUDIENCE: Resource management?

00:37:31.788 --> 00:37:33.249 align:middle line:90%
AUDIENCE: Resource management.

00:37:33.249 --> 00:37:34.230 align:middle line:84%
It's right above research,
right above robots.

00:37:34.230 --> 00:37:35.772 align:middle line:84%
PROFESSOR: Yeah,
resource management,

00:37:35.772 --> 00:37:40.740 align:middle line:84%
again, is kind of a
category of mechanics.

00:37:40.740 --> 00:37:43.110 align:middle line:84%
I think you want to identify
a specific kind of resource

00:37:43.110 --> 00:37:48.037 align:middle line:84%
management, whether it's
like supply and demand--

00:37:48.037 --> 00:37:49.620 align:middle line:84%
I think there's
already tons of things

00:37:49.620 --> 00:37:51.703 align:middle line:84%
that you can do with just
plain supply and demand.

00:37:51.703 --> 00:37:54.780 align:middle line:90%


00:37:54.780 --> 00:37:56.850 align:middle line:84%
Trading also fits in
resource management, right?

00:37:56.850 --> 00:37:59.100 align:middle line:84%
But trading is more specific
than resource management,

00:37:59.100 --> 00:37:59.790 align:middle line:90%
I feel.

00:37:59.790 --> 00:38:02.688 align:middle line:90%


00:38:02.688 --> 00:38:04.230 align:middle line:84%
So inside resource
management there's

00:38:04.230 --> 00:38:05.855 align:middle line:84%
a pile of different
ideas, and you want

00:38:05.855 --> 00:38:08.920 align:middle line:90%
to focus on probably just one.

00:38:08.920 --> 00:38:13.140 align:middle line:84%
I want to be a little
bit more specific on what

00:38:13.140 --> 00:38:15.040 align:middle line:90%
I mean by that.

00:38:15.040 --> 00:38:18.830 align:middle line:84%
I don't mean that your game
should just have one idea.

00:38:18.830 --> 00:38:22.860 align:middle line:84%
It means I want you to
identify a game mechanic that

00:38:22.860 --> 00:38:26.070 align:middle line:84%
can be played by different
people in different ways

00:38:26.070 --> 00:38:28.530 align:middle line:90%
through the course of the game.

00:38:28.530 --> 00:38:32.230 align:middle line:84%
So there's a lot of different
ways you can execute a trade.

00:38:32.230 --> 00:38:33.980 align:middle line:84%
Then that's why I think
that's a good fit.

00:38:33.980 --> 00:38:36.940 align:middle line:90%


00:38:36.940 --> 00:38:38.997 align:middle line:84%
But the end result is
still exchanging something

00:38:38.997 --> 00:38:40.080 align:middle line:90%
with somebody else, right?

00:38:40.080 --> 00:38:41.872 align:middle line:84%
So you can see that
you're comparing apples

00:38:41.872 --> 00:38:43.202 align:middle line:90%
to apples here.

00:38:43.202 --> 00:38:43.994 align:middle line:90%
AUDIENCE: Guessing?

00:38:43.994 --> 00:38:44.420 align:middle line:90%
Is a good one.

00:38:44.420 --> 00:38:45.253 align:middle line:90%
PROFESSOR: Guessing?

00:38:45.253 --> 00:38:47.810 align:middle line:90%


00:38:47.810 --> 00:38:48.310 align:middle line:90%
Yeah.

00:38:48.310 --> 00:38:51.740 align:middle line:90%


00:38:51.740 --> 00:38:52.687 align:middle line:90%
Yeah, there we go.

00:38:52.687 --> 00:38:58.760 align:middle line:90%


00:38:58.760 --> 00:39:03.440 align:middle line:84%
All the different ways you can
set up-- like intuit ideas.

00:39:03.440 --> 00:39:05.510 align:middle line:84%
That's one that
needs someone to do

00:39:05.510 --> 00:39:07.810 align:middle line:84%
a really deep dive in
because if you just

00:39:07.810 --> 00:39:10.220 align:middle line:84%
do a shallow guessing game,
it's a shallow guessing game

00:39:10.220 --> 00:39:11.300 align:middle line:90%
and it's not interesting.

00:39:11.300 --> 00:39:14.290 align:middle line:84%
But if you really think
hard about how do I--

00:39:14.290 --> 00:39:18.580 align:middle line:84%
all the different ways I can
make guessing interesting--

00:39:18.580 --> 00:39:23.330 align:middle line:84%
Deck building is a good
mechanic but really, really hard

00:39:23.330 --> 00:39:25.962 align:middle line:84%
to do for any kind of
assignment in this class,

00:39:25.962 --> 00:39:27.170 align:middle line:90%
even in your last assignment.

00:39:27.170 --> 00:39:28.670 align:middle line:84%
The reason for that
is deck building

00:39:28.670 --> 00:39:30.020 align:middle line:90%
implies lots and lots of cards.

00:39:30.020 --> 00:39:32.040 align:middle line:84%
Lots and lots of cards makes it
hard to iterate because you're

00:39:32.040 --> 00:39:34.532 align:middle line:84%
generating a ton of things just
to make a single prototype.

00:39:34.532 --> 00:39:35.990 align:middle line:84%
You want to make
a second prototype

00:39:35.990 --> 00:39:38.660 align:middle line:84%
you're going to generate
a new batch of cards--

00:39:38.660 --> 00:39:39.710 align:middle line:90%
time consuming.

00:39:39.710 --> 00:39:42.980 align:middle line:84%
You're going to have blisters on
your hands cutting things out.

00:39:42.980 --> 00:39:44.670 align:middle line:84%
That's my warning
about deck building.

00:39:44.670 --> 00:39:45.801 align:middle line:90%
AUDIENCE: [INAUDIBLE]

00:39:45.801 --> 00:39:46.960 align:middle line:84%
AUDIENCE: That game
had deck building.

00:39:46.960 --> 00:39:49.210 align:middle line:84%
PROFESSOR: That game was a
kind of very, very narrow--

00:39:49.210 --> 00:39:52.570 align:middle line:90%


00:39:52.570 --> 00:39:55.530 align:middle line:84%
fairly elegant implementation
of a deck building game.

00:39:55.530 --> 00:39:56.140 align:middle line:90%
Yeah?

00:39:56.140 --> 00:39:57.765 align:middle line:84%
AUDIENCE: A variation
could be handled,

00:39:57.765 --> 00:40:01.560 align:middle line:84%
but you only have seven
cards that you can have

00:40:01.560 --> 00:40:06.827 align:middle line:90%
at any one point [INAUDIBLE]

00:40:06.827 --> 00:40:08.660 align:middle line:84%
PROFESSOR: Yeah-- things
like deck building,

00:40:08.660 --> 00:40:10.850 align:middle line:84%
card drafting, and
everything-- anything that

00:40:10.850 --> 00:40:13.415 align:middle line:84%
comes from the collectible
card gaming world,

00:40:13.415 --> 00:40:15.790 align:middle line:84%
you have to be very cautious
of because of the difficulty

00:40:15.790 --> 00:40:16.880 align:middle line:84%
it is to prototype
something like that

00:40:16.880 --> 00:40:18.297 align:middle line:84%
because it generates
so much stuff

00:40:18.297 --> 00:40:21.300 align:middle line:84%
each time you want
to do a revision.

00:40:21.300 --> 00:40:23.300 align:middle line:84%
Which is not to say it
doesn't fit the criteria.

00:40:23.300 --> 00:40:25.545 align:middle line:90%
It's just difficult to execute.

00:40:25.545 --> 00:40:27.420 align:middle line:84%
Resource management
definitely came up twice.

00:40:27.420 --> 00:40:30.250 align:middle line:90%


00:40:30.250 --> 00:40:32.030 align:middle line:84%
Instead of MOBAs you
might want to think

00:40:32.030 --> 00:40:35.105 align:middle line:84%
of something like [? lane ?]
pushing, or tower--

00:40:35.105 --> 00:40:38.010 align:middle line:90%


00:40:38.010 --> 00:40:42.127 align:middle line:84%
not tower defense the genre
but defending a tower.

00:40:42.127 --> 00:40:43.380 align:middle line:90%
AUDIENCE: What are MOBAs?

00:40:43.380 --> 00:40:47.675 align:middle line:84%
PROFESSOR: MOBAs are games
like League of Legends, Dota 2.

00:40:47.675 --> 00:40:50.028 align:middle line:90%
It's a genre title for multi--

00:40:50.028 --> 00:40:51.820 align:middle line:84%
AUDIENCE: Multi-player
online battle arena.

00:40:51.820 --> 00:40:52.840 align:middle line:90%
PROFESSOR: --Player online.

00:40:52.840 --> 00:40:53.340 align:middle line:90%
Yeah.

00:40:53.340 --> 00:40:56.040 align:middle line:90%


00:40:56.040 --> 00:40:59.290 align:middle line:84%
It's a team based game,
usually five a side.

00:40:59.290 --> 00:41:00.980 align:middle line:84%
But these are all
genre conventions.

00:41:00.980 --> 00:41:02.438 align:middle line:84%
There's nothing
that requires that.

00:41:02.438 --> 00:41:06.760 align:middle line:90%


00:41:06.760 --> 00:41:09.370 align:middle line:84%
Bankruptcy is something that
shows up in a lot of games

00:41:09.370 --> 00:41:10.990 align:middle line:90%
but usually as a lose condition.

00:41:10.990 --> 00:41:13.282 align:middle line:84%
It would be really interesting
to think of all the ways

00:41:13.282 --> 00:41:15.280 align:middle line:84%
that you can go bankrupt
in an interesting way

00:41:15.280 --> 00:41:18.270 align:middle line:84%
because reality is that
actually there's a lot of them.

00:41:18.270 --> 00:41:22.580 align:middle line:84%
In reality you can go
bankrupt to your advantage.

00:41:22.580 --> 00:41:24.100 align:middle line:90%
Permanent changes to the game.

00:41:24.100 --> 00:41:27.150 align:middle line:90%
Difficult prototype again.

00:41:27.150 --> 00:41:30.215 align:middle line:90%
But it's still possible.

00:41:30.215 --> 00:41:31.840 align:middle line:84%
You're going to
generate a lot of games

00:41:31.840 --> 00:41:33.100 align:middle line:84%
that you're going to
hand out to people.

00:41:33.100 --> 00:41:35.267 align:middle line:84%
And the difficulty about
it is that you don't really

00:41:35.267 --> 00:41:39.700 align:middle line:84%
see the feedback until someone's
played the game multiple times.

00:41:39.700 --> 00:41:42.897 align:middle line:84%
So good idea,
difficult to prototype.

00:41:42.897 --> 00:41:45.520 align:middle line:90%


00:41:45.520 --> 00:41:47.630 align:middle line:84%
Again a lot of
stuff here is great.

00:41:47.630 --> 00:41:51.080 align:middle line:84%
I'm just looking for
things I can comment on.

00:41:51.080 --> 00:41:54.160 align:middle line:84%
Torpedoes is kind of really
interesting actually.

00:41:54.160 --> 00:41:56.620 align:middle line:84%
I know it's a noun
rather than a mechanic.

00:41:56.620 --> 00:41:59.350 align:middle line:84%
But there are things
that torpedoes

00:41:59.350 --> 00:42:06.290 align:middle line:84%
do that are not things that
projectiles do in many games.

00:42:06.290 --> 00:42:07.540 align:middle line:90%
They're stealthy things.

00:42:07.540 --> 00:42:10.850 align:middle line:84%
They are launched from things
that are already hidden,

00:42:10.850 --> 00:42:14.815 align:middle line:84%
but they give away where
they were shot from.

00:42:14.815 --> 00:42:17.870 align:middle line:84%
All the countermeasures that
are involved in torpedoes.

00:42:17.870 --> 00:42:22.363 align:middle line:90%


00:42:22.363 --> 00:42:24.030 align:middle line:84%
Everything that has
to do with something

00:42:24.030 --> 00:42:28.380 align:middle line:84%
like code breaking, hidden
messages, language barrier.

00:42:28.380 --> 00:42:31.912 align:middle line:84%
I feel that exchanging
messages in a way

00:42:31.912 --> 00:42:33.870 align:middle line:84%
that you're hiding the
message at the same time

00:42:33.870 --> 00:42:37.320 align:middle line:84%
might actually be something that
one team could actually just

00:42:37.320 --> 00:42:39.594 align:middle line:90%
take on for this assignment.

00:42:39.594 --> 00:42:41.593 align:middle line:90%
AUDIENCE: It also has the--

00:42:41.593 --> 00:42:44.010 align:middle line:84%
you can easily go shallow with
it, with a goal to go deep.

00:42:44.010 --> 00:42:47.940 align:middle line:84%
PROFESSOR: Yeah, try to identify
something they can go deep in--

00:42:47.940 --> 00:42:49.620 align:middle line:84%
that you can do a
lot of different

00:42:49.620 --> 00:42:53.880 align:middle line:84%
takes within the same game
on just that one mechanic.

00:42:53.880 --> 00:42:59.250 align:middle line:84%
Same thing that has to do
with any kind of clothing,

00:42:59.250 --> 00:43:04.500 align:middle line:84%
changing avatar customization,
and everything like that.

00:43:04.500 --> 00:43:06.450 align:middle line:84%
That one's a bit
tricky because usually

00:43:06.450 --> 00:43:10.840 align:middle line:84%
that's in service of
a larger game where

00:43:10.840 --> 00:43:14.404 align:middle line:84%
the avatar customization has
some varying level of utility.

00:43:14.404 --> 00:43:17.190 align:middle line:90%


00:43:17.190 --> 00:43:20.580 align:middle line:84%
If you're going to do something
like changing your clothes,

00:43:20.580 --> 00:43:22.560 align:middle line:84%
the point is to
change your clothes.

00:43:22.560 --> 00:43:27.390 align:middle line:84%
The point isn't in service
of some other game.

00:43:27.390 --> 00:43:31.020 align:middle line:84%
In that game I think
the point is in fact

00:43:31.020 --> 00:43:32.190 align:middle line:90%
to change your clothes.

00:43:32.190 --> 00:43:33.690 align:middle line:84%
And in fact that's
changing clothes.

00:43:33.690 --> 00:43:35.815 align:middle line:84%
If you haven't seen the
game that I'm talking about

00:43:35.815 --> 00:43:37.350 align:middle line:90%
it's called Dress for the Show.

00:43:37.350 --> 00:43:39.355 align:middle line:84%
It was one of the
games from last year.

00:43:39.355 --> 00:43:43.530 align:middle line:90%


00:43:43.530 --> 00:43:48.390 align:middle line:84%
These could be
difficult to prototype

00:43:48.390 --> 00:43:50.550 align:middle line:90%
because of the cleanup process.

00:43:50.550 --> 00:43:54.000 align:middle line:90%
You might want to--

00:43:54.000 --> 00:43:58.280 align:middle line:84%
yeah, it's difficult to play in
class too so keep that in mind.

00:43:58.280 --> 00:44:03.440 align:middle line:90%


00:44:03.440 --> 00:44:06.040 align:middle line:90%
This one's kind of hilarious.

00:44:06.040 --> 00:44:10.210 align:middle line:90%


00:44:10.210 --> 00:44:12.440 align:middle line:84%
Anything that has to do
with drinking, please

00:44:12.440 --> 00:44:15.230 align:middle line:84%
don't make a drinking
game in this class.

00:44:15.230 --> 00:44:17.430 align:middle line:84%
I can't officially
test it in class.

00:44:17.430 --> 00:44:20.300 align:middle line:90%
And that would be--

00:44:20.300 --> 00:44:24.730 align:middle line:84%
I'd have to answer to the
committee on curriculum.

00:44:24.730 --> 00:44:26.058 align:middle line:90%
And I don't want to do that.

00:44:26.058 --> 00:44:27.516 align:middle line:84%
AUDIENCE: They are
good expressions

00:44:27.516 --> 00:44:29.021 align:middle line:84%
of the guessing
aspect of it though.

00:44:29.021 --> 00:44:29.880 align:middle line:90%
PROFESSOR: What drinking games?

00:44:29.880 --> 00:44:30.480 align:middle line:90%
AUDIENCE: No, the finding games.

00:44:30.480 --> 00:44:32.290 align:middle line:84%
PROFESSOR: Oh,
the finding games.

00:44:32.290 --> 00:44:33.407 align:middle line:90%
Yes.

00:44:33.407 --> 00:44:34.990 align:middle line:84%
AUDIENCE: And the
drinking game, but--

00:44:34.990 --> 00:44:37.570 align:middle line:90%


00:44:37.570 --> 00:44:41.380 align:middle line:84%
PROFESSOR: OK, so hopefully
that gives you some idea.

00:44:41.380 --> 00:44:45.125 align:middle line:84%
Of all the ideas that have
come out, some of these ideas

00:44:45.125 --> 00:44:48.770 align:middle line:90%
fit what we're looking for.

00:44:48.770 --> 00:44:52.190 align:middle line:84%
I'd say, if anybody
wants to in class--

00:44:52.190 --> 00:44:54.950 align:middle line:90%
hey, I really want blah.

00:44:54.950 --> 00:44:56.000 align:middle line:90%
Just go for it.

00:44:56.000 --> 00:44:58.040 align:middle line:84%
I'm just going to
copy and paste this

00:44:58.040 --> 00:45:02.870 align:middle line:84%
into a file that's visible
only to students in this class

00:45:02.870 --> 00:45:06.220 align:middle line:84%
and upload it on
our Stellar site.

00:45:06.220 --> 00:45:08.150 align:middle line:84%
So, they'll either be
in the announcements

00:45:08.150 --> 00:45:10.130 align:middle line:84%
or in the handouts
section so that you

00:45:10.130 --> 00:45:13.130 align:middle line:90%
can refer back to this.

00:45:13.130 --> 00:45:17.290 align:middle line:90%
The class email list is--

00:45:17.290 --> 00:45:19.370 align:middle line:90%
it should be game-design.

00:45:19.370 --> 00:45:21.340 align:middle line:84%
But I haven't updated
the list yet, I think.

00:45:21.340 --> 00:45:25.862 align:middle line:90%
So let me just check this.

00:45:25.862 --> 00:45:27.595 align:middle line:90%
Web Moira?

00:45:27.595 --> 00:45:29.990 align:middle line:90%
Yeah.

00:45:29.990 --> 00:45:33.500 align:middle line:90%
It's just game design.

00:45:33.500 --> 00:45:36.390 align:middle line:84%
I suspect it has last
year's students on it,

00:45:36.390 --> 00:45:38.950 align:middle line:90%
which means it's not useful.

00:45:38.950 --> 00:45:39.450 align:middle line:90%
Yes.

00:45:39.450 --> 00:45:41.060 align:middle line:90%
It has last year's.

00:45:41.060 --> 00:45:42.590 align:middle line:90%
S-P-14-C-M-S-6-0-8.

00:45:42.590 --> 00:45:48.483 align:middle line:90%


00:45:48.483 --> 00:45:49.457 align:middle line:90%
That's our list.

00:45:49.457 --> 00:45:54.330 align:middle line:90%


00:45:54.330 --> 00:45:56.710 align:middle line:84%
OK, I'll have to
fix that somehow.

00:45:56.710 --> 00:45:59.640 align:middle line:90%
I am going to add S-P--

00:45:59.640 --> 00:46:02.600 align:middle line:84%
I'm going to figure out exactly
what the name of our email

00:46:02.600 --> 00:46:03.100 align:middle line:90%
list.

00:46:03.100 --> 00:46:04.340 align:middle line:84%
And then I'll put
that definitely

00:46:04.340 --> 00:46:05.423 align:middle line:90%
on the announcements page.

00:46:05.423 --> 00:46:09.730 align:middle line:84%
So you can all discuss
online as well.

00:46:09.730 --> 00:46:12.577 align:middle line:84%
Otherwise, that's
class so if anyone

00:46:12.577 --> 00:46:13.660 align:middle line:90%
has anything to yell out--

00:46:13.660 --> 00:46:17.356 align:middle line:90%


00:46:17.356 --> 00:46:19.750 align:middle line:84%
AUDIENCE: Show up Wednesday
with your team or pitch

00:46:19.750 --> 00:46:21.745 align:middle line:90%
on Wednesday?

00:46:21.745 --> 00:46:23.510 align:middle line:84%
PROFESSOR: On
Wednesday you should

00:46:23.510 --> 00:46:29.930 align:middle line:84%
come in knowing what
mechanic or mechanics

00:46:29.930 --> 00:46:31.500 align:middle line:90%
you feel like working on.

00:46:31.500 --> 00:46:33.682 align:middle line:84%
If you have your
team, even better.

00:46:33.682 --> 00:46:35.390 align:middle line:84%
If you don't have your
team by Wednesday,

00:46:35.390 --> 00:46:37.340 align:middle line:84%
it's a very short amount of
time, so I think it's OK.

00:46:37.340 --> 00:46:39.780 align:middle line:84%
But you should have your
team by the end of Wednesday.

00:46:39.780 --> 00:46:41.330 align:middle line:90%
OK?

00:46:41.330 --> 00:46:42.682 align:middle line:90%