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PROFESSOR: We're going
to do a little talking

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about the reading, and then
we'll play a couple of games.

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And then the last hour
will be time for your teams

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to able to work on your
projects unless, of course,

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you are playing Monopoly, and
your property [INAUDIBLE].

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So today is kind of like the
historical part of class.

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I mean, we've
looked a little bit

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at some board games, some
card games that [INAUDIBLE].

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But now we're looking at a very
specific time, largely 1900

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to about 1950, prior
to World War II.

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There were a number of games
that I could have brought out,

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things that you would
also be familiar with,

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things like Boggle,
for instance.

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But those come a
little bit later.

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Some of these games, the
Scrabble, for instance,

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have predecessors that
come from the time period

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that we're talking
about, but these versions

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that we're familiar
with now, probably

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had some rule changes
along the way.

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Similarly, how many of you
played Othello or Reversi?

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Yep.

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So Reversi dates from the
time that I'm talking about.

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It might actually be
slightly before 1900.

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But Othello comes much,
much later, like the '70s.

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And how many of you knew
the game of Othello?

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Looks like [? we're quite ?]
[? reversing. ?]

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So that's kind of like a
trademarked version of the rule

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set, which basically specifies
what the initial start

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position of the game
that I believe it

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was adapted with a game
designer who wrote up the rules,

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set up [? deployment ?]
rules and publicized

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the game of Othello.

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But the version of the Reversi
may be not black and white,

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may be different colors on each
open face is way before that.

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And Uno comes much later,
but in doing this reading,

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you read a little
bit about a game--

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I think it was in
today's reading--

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about a game that
Parker Brothers

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tried to publish that was
kind of like Uno, only it had

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five colors instead of four.

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So that's the reason why I
brought in to this today.

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It's not necessarily
because all these games,

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they come from 1900, but
a lot of them came from,

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started around about this time.

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And [INAUDIBLE]
local history, Salem

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is really not that far
away, and I'm not sure

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that the building still
exists, but has anyone

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been to Salem recently?

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AUDIENCE: Yeah.

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PROFESSOR: Yes?

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Then, do they have the Parker
Brothers building there

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because it's huge?

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Or it was.

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AUDIENCE: I don't
know if it's still--

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I'm not actually sure.

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PROFESSOR: It's probably
a tourist attraction.

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AUDIENCE: No, definitely
not a tourist attraction.

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PROFESSOR: OK.

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This is all [INAUDIBLE].

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AUDIENCE: I think it might
be repurposed to [INAUDIBLE]

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apartments because they've
repurposed a lot of--

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PROFESSOR: A lot of
Parker Brothers properties

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are now owned by Hasbro,
which is also not that far

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away, over in Rhode Island.

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In fact, if you look
at all of these games,

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they say Milton Bradley,
they say Parker Brothers.

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But if you look at who
currently owns the property,

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it says Hasbro.

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That the [INAUDIBLE]

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And all sorts of games, like
Tiddlywinks-- how many of you

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played those growing up?

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I never played them.

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Some of the [INAUDIBLE]
showed me how to play them.

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This is not part of
[? the talk. ?] [? Ted ?]

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briefly talked about
the [INAUDIBLE]

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And anyone remember why Parker
Brothers went into card games?

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Because they were only
were making board games.

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They were making things
like ping pong before that.

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AUDIENCE: They were smaller
and easy to manufacture.

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PROFESSOR: Uh-huh.

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AUDIENCE: Larger profit margin.

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PROFESSOR: You print
a sheet of cards,

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you cut it into
identical slices,

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pack it in a tiny, little box.

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You can put a lot of
these on store shelves

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or a truck or
[INAUDIBLE] as opposed

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to big boxes of Monopoly.

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So I think that the
takeaway from everything

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that we're going
to discuss today

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is really all about how
marketing and sales concerns

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are going to effect you guys.

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If you read the stories
of Phil Orbanes,

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[? one of ?] the
[? most wanted ?] [? ones, ?]

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vice president of R&D at Parker
Brothers, also, apparently,

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the best Monopoly player,
[INAUDIBLE] material.

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He's also writing from a
very biased point of view.

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He's writing supposedly as a
Parker Brothers [INAUDIBLE].

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And you can take
everything that he

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says with a grain
of salt. I'm sure

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not everybody who works at--

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I'm sure [INAUDIBLE] as the
book makes it out to be.

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But when [INAUDIBLE] I
think we can rely on them

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and because I think [? it's ?]
a pretty good designer,

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a sort of design
diary of how various

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games became the
way that they were.

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One thing that he didn't
go into a lot of detail on

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was Monopoly because that kind
of comes after his [INAUDIBLE].

00:06:09.800 --> 00:06:13.644 align:middle line:84%
But there's a little bit of that
that I wanted to talk about.

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And we mentioned that in
[INAUDIBLE] it used to be

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called [? Landlord's Game. ?]
This was a patented product.

00:06:24.873 --> 00:06:27.056 align:middle line:84%
And the name of the
original designer

00:06:27.056 --> 00:06:31.579 align:middle line:84%
was Elizabeth Magie,
somewhere right

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in the beginning of
the 1900s, although it

00:06:34.069 --> 00:06:35.979 align:middle line:84%
took about three years
between the patents

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and type of publishing to
actually figure out all

00:06:38.020 --> 00:06:39.756 align:middle line:90%
the manufacture [INAUDIBLE].

00:06:39.756 --> 00:06:44.850 align:middle line:84%
Parker Brothers only came
into ownership of this product

00:06:44.850 --> 00:06:48.600 align:middle line:90%
around about 1974.

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So it took about 30 years.

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And the original feedback
from George Parker himself

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was that "the game is
rejected because it's

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too complicated
and too technical

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and takes too long to play."

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So they didn't actually buy
Monopoly from the [INAUDIBLE]

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They bought it the following
year, after Christmas, when

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they saw how well [INAUDIBLE].

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And in fact, George Parker
invented the quick rules

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and, I believe, actually
imposed a time limit rule,

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which does not exists any more.

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But everything that
we've talked about,

00:07:30.160 --> 00:07:32.800 align:middle line:84%
the Parkers and
Monopoly, was something

00:07:32.800 --> 00:07:34.782 align:middle line:84%
that George Parker and
the Parker Brothers

00:07:34.782 --> 00:07:36.440 align:middle line:90%
were very, very much aware of.

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They knew that there was
a problem with the game.

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But they also realized how
it tapped into the zeitgeist,

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that there was an
opportunity there

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that could be capitalized.

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It was one that fit very
well with their strengths

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as a board game
manufacturer and publisher.

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You saw how quickly they
could turn around the company

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to make it [INAUDIBLE] when
the demand was there for it

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and what they had to do to hire
people who basically operated

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coin machines to become
jigsaw operators.

00:08:10.685 --> 00:08:11.560 align:middle line:90%
[INAUDIBLE]

00:08:11.560 --> 00:08:21.070 align:middle line:90%


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So that was a story
of why Monopoly

00:08:28.840 --> 00:08:33.210 align:middle line:84%
made its way into the
Parker Brothers collection.

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It was just [INAUDIBLE].

00:08:35.120 --> 00:08:37.579 align:middle line:84%
And it certainly
wasn't the design

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of the game that attracted
them to acquiring the thing.

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They just wanted to dominate
the American board game industry

00:08:44.774 --> 00:08:50.184 align:middle line:84%
and in some cases, the British
and Western Europe game

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industry, as well.

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Clue, on the other
hand, it's one

00:08:56.910 --> 00:09:00.840 align:middle line:84%
of those things that has a very
British origin, [INAUDIBLE]

00:09:00.840 --> 00:09:02.640 align:middle line:90%
before it came over to the US.

00:09:02.640 --> 00:09:05.095 align:middle line:84%
But I think in writing,
we had a couple

00:09:05.095 --> 00:09:09.230 align:middle line:84%
of examples of how the
Parker Brothers [INAUDIBLE]

00:09:09.230 --> 00:09:11.760 align:middle line:84%
initially and then
eventually hired

00:09:11.760 --> 00:09:15.172 align:middle line:84%
people based in London
to try to acquire

00:09:15.172 --> 00:09:19.050 align:middle line:84%
work that had been already
patented in London and why

00:09:19.050 --> 00:09:22.480 align:middle line:84%
the American
publishing [INAUDIBLE].

00:09:22.480 --> 00:09:24.910 align:middle line:84%
And that kind of
gave you an idea

00:09:24.910 --> 00:09:27.990 align:middle line:84%
of what the board game
industry looks like around

00:09:27.990 --> 00:09:31.150 align:middle line:90%
about the turn of the century.

00:09:31.150 --> 00:09:34.550 align:middle line:84%
Why is it that it's
a little bit hard

00:09:34.550 --> 00:09:39.356 align:middle line:84%
to think of many examples
of prototype games?

00:09:39.356 --> 00:09:43.050 align:middle line:84%
There's a lot [INAUDIBLE] in
chess boards and playing cards.

00:09:43.050 --> 00:09:44.200 align:middle line:90%
All these things are good.

00:09:44.200 --> 00:09:47.390 align:middle line:84%
You might have a design on the
back of a playing card or such

00:09:47.390 --> 00:09:50.080 align:middle line:84%
a thing [INAUDIBLE] the
king or queen is illustrated

00:09:50.080 --> 00:09:52.716 align:middle line:90%
that could be copyrighted.

00:09:52.716 --> 00:09:54.715 align:middle line:84%
But the games that you
can actually play on then

00:09:54.715 --> 00:09:56.340 align:middle line:84%
were pretty much
[INAUDIBLE] games,

00:09:56.340 --> 00:09:58.813 align:middle line:84%
both games are games
that you can just really

00:09:58.813 --> 00:10:02.054 align:middle line:90%
share with [INAUDIBLE].

00:10:02.054 --> 00:10:06.500 align:middle line:84%
Demand [INAUDIBLE]
but around 1900s

00:10:06.500 --> 00:10:10.045 align:middle line:84%
is where mass production
and mass distribution

00:10:10.045 --> 00:10:11.720 align:middle line:90%
all come into the fold.

00:10:11.720 --> 00:10:16.170 align:middle line:84%
It's not the driving
that Parker Brothers

00:10:16.170 --> 00:10:19.320 align:middle line:84%
was getting in Salem
because of the seaport.

00:10:19.320 --> 00:10:21.970 align:middle line:84%
Even though it wasn't the
best seaport because, by then,

00:10:21.970 --> 00:10:23.890 align:middle line:84%
the war was moving
the steam ship,

00:10:23.890 --> 00:10:28.050 align:middle line:84%
and you needed a deeper
harbor, like what Boston did,

00:10:28.050 --> 00:10:30.842 align:middle line:84%
it still had the means of moving
large amounts of merchandise.

00:10:30.842 --> 00:10:35.140 align:middle line:84%
At least two [? barges ?]
were [INAUDIBLE]

00:10:35.140 --> 00:10:37.560 align:middle line:90%
of the United States.

00:10:37.560 --> 00:10:45.690 align:middle line:84%
So prices-- I just want to
give an idea of how recent

00:10:45.690 --> 00:10:49.723 align:middle line:84%
this whole idea of buying
a game off the shelf is.

00:10:49.723 --> 00:10:53.330 align:middle line:84%
And I'm only talking
about the 1900s.

00:10:53.330 --> 00:10:56.197 align:middle line:84%
And prices, actually--
you might buy a toy.

00:10:56.197 --> 00:10:57.960 align:middle line:84%
You might buy something
that you played

00:10:57.960 --> 00:11:00.276 align:middle line:84%
a game with golf
clubs or something

00:11:00.276 --> 00:11:02.550 align:middle line:90%
like that, a cricket bat.

00:11:02.550 --> 00:11:04.120 align:middle line:84%
But you wouldn't
necessarily just

00:11:04.120 --> 00:11:07.185 align:middle line:84%
buy a whole game with
a branded title on it,

00:11:07.185 --> 00:11:09.030 align:middle line:90%
just off the shelf.

00:11:09.030 --> 00:11:12.900 align:middle line:84%
The jigsaws are kind of already
a pretty extreme case where

00:11:12.900 --> 00:11:14.800 align:middle line:84%
this is its only
game, and it's not

00:11:14.800 --> 00:11:17.240 align:middle line:84%
interchangeable with another
game with the same title

00:11:17.240 --> 00:11:18.632 align:middle line:90%
because [INAUDIBLE].

00:11:18.632 --> 00:11:22.640 align:middle line:90%


00:11:22.640 --> 00:11:26.950 align:middle line:84%
And until the 1900s,
we didn't necessarily

00:11:26.950 --> 00:11:30.030 align:middle line:84%
have a situation where people
assumed that games could

00:11:30.030 --> 00:11:34.090 align:middle line:90%
be copyrighted or trademarked.

00:11:34.090 --> 00:11:37.280 align:middle line:84%
And games were just
things that people played,

00:11:37.280 --> 00:11:41.425 align:middle line:84%
and if you liked it, you
got the products that

00:11:41.425 --> 00:11:45.488 align:middle line:84%
needed to play it with, but
then you wouldn't necessarily

00:11:45.488 --> 00:11:46.900 align:middle line:90%
own it.

00:11:46.900 --> 00:11:49.172 align:middle line:84%
Anyone else could
go ahead and get

00:11:49.172 --> 00:11:51.130 align:middle line:84%
the same number of products
or similar products

00:11:51.130 --> 00:11:54.833 align:middle line:90%
and, basically, the same game.

00:11:54.833 --> 00:11:58.800 align:middle line:84%
One example of this is something
that's not in the reading,

00:11:58.800 --> 00:12:02.680 align:middle line:84%
but I guess this will
be over in [INAUDIBLE].

00:12:02.680 --> 00:12:05.930 align:middle line:84%
So how many of you
read H.G. Wells?

00:12:05.930 --> 00:12:07.550 align:middle line:90%
The War of the Worlds?

00:12:07.550 --> 00:12:08.550 align:middle line:90%
[INAUDIBLE]

00:12:08.550 --> 00:12:13.590 align:middle line:90%


00:12:13.590 --> 00:12:16.040 align:middle line:84%
Do you know that he
made a board game?

00:12:16.040 --> 00:12:18.770 align:middle line:84%
He made a board game with
little, miniaturized tin

00:12:18.770 --> 00:12:19.745 align:middle line:90%
soldiers.

00:12:19.745 --> 00:12:20.750 align:middle line:90%
It's called Little Wars.

00:12:20.750 --> 00:12:22.291 align:middle line:84%
You can find it on
Project Gutenberg.

00:12:22.291 --> 00:12:23.950 align:middle line:90%
It's about 24 pages.

00:12:23.950 --> 00:12:27.070 align:middle line:84%
And the rules are only
about six pages long,

00:12:27.070 --> 00:12:28.740 align:middle line:90%
so it's a quick read.

00:12:28.740 --> 00:12:32.700 align:middle line:84%
But the previous 18 pages
is his development diary

00:12:32.700 --> 00:12:34.980 align:middle line:90%
of how the rules are made.

00:12:34.980 --> 00:12:43.966 align:middle line:84%
And basically, [INAUDIBLE]
about how he was actually

00:12:43.966 --> 00:12:48.800 align:middle line:84%
specifically ended up developing
a set of war game rules

00:12:48.800 --> 00:12:50.930 align:middle line:84%
on how you set up troops,
how far do they move,

00:12:50.930 --> 00:12:53.780 align:middle line:84%
how you launch cannons,
shot at each other.

00:12:53.780 --> 00:12:58.836 align:middle line:84%
And it was all based
on this one little toy

00:12:58.836 --> 00:13:01.180 align:middle line:84%
that you can buy
from any toy store.

00:13:01.180 --> 00:13:04.470 align:middle line:84%
So it wasn't like, here's a
box that you will buy with H.G.

00:13:04.470 --> 00:13:09.550 align:middle line:90%
Wells' Little Wars on the title.

00:13:09.550 --> 00:13:11.832 align:middle line:84%
He just printed it
as a [INAUDIBLE].

00:13:11.832 --> 00:13:15.270 align:middle line:90%


00:13:15.270 --> 00:13:17.924 align:middle line:84%
And if you got that you would
read a little story by H.G.

00:13:17.924 --> 00:13:19.615 align:middle line:84%
Wells on how to
[INAUDIBLE] and then

00:13:19.615 --> 00:13:22.410 align:middle line:84%
right in the back
of it [INAUDIBLE]

00:13:22.410 --> 00:13:24.460 align:middle line:90%
that you can buy these parts.

00:13:24.460 --> 00:13:26.510 align:middle line:84%
You can play this
game for yourself.

00:13:26.510 --> 00:13:28.940 align:middle line:84%
So again, he kind
of owns the book,

00:13:28.940 --> 00:13:31.360 align:middle line:84%
but he doesn't
really own the game.

00:13:31.360 --> 00:13:34.430 align:middle line:84%
You are expected to
find the parts yourself,

00:13:34.430 --> 00:13:37.400 align:middle line:84%
in particular, those little
breech loader cannons.

00:13:37.400 --> 00:13:40.760 align:middle line:84%
I think actually there were
little explosives in it,

00:13:40.760 --> 00:13:43.296 align:middle line:84%
and then you could
light the little cap.

00:13:43.296 --> 00:13:46.526 align:middle line:84%
And you could use that to
fire little wooden projectiles

00:13:46.526 --> 00:13:47.490 align:middle line:90%
[INAUDIBLE].

00:13:47.490 --> 00:13:50.077 align:middle line:90%


00:13:50.077 --> 00:13:51.480 align:middle line:90%
It was pretty darn cool.

00:13:51.480 --> 00:13:53.060 align:middle line:84%
So you can do
things like terrain.

00:13:53.060 --> 00:13:54.560 align:middle line:84%
And there were
instructions in there

00:13:54.560 --> 00:13:57.650 align:middle line:90%
on how you make model terrain.

00:13:57.650 --> 00:13:59.952 align:middle line:84%
If you made a building, it
had to be completely solid,

00:13:59.952 --> 00:14:02.470 align:middle line:84%
you could fill it
up with toy blocks

00:14:02.470 --> 00:14:04.911 align:middle line:84%
because you don't
want anyone to put

00:14:04.911 --> 00:14:06.286 align:middle line:84%
their troops inside
the building,

00:14:06.286 --> 00:14:08.119 align:middle line:84%
but you can put them
on top of the building.

00:14:08.119 --> 00:14:10.680 align:middle line:90%
Pretty cool.

00:14:10.680 --> 00:14:13.490 align:middle line:84%
But that's some
time in 1914, 1915.

00:14:13.490 --> 00:14:16.824 align:middle line:84%
That's already
past the date when

00:14:16.824 --> 00:14:19.695 align:middle line:84%
these products were starting
to appear on the shelf.

00:14:19.695 --> 00:14:21.278 align:middle line:84%
If it gives you any
indication of what

00:14:21.278 --> 00:14:23.931 align:middle line:84%
it was like before that--
is that people printed out

00:14:23.931 --> 00:14:24.430 align:middle line:90%
rulebooks.

00:14:24.430 --> 00:14:26.816 align:middle line:84%
And you can still find
books for card games,

00:14:26.816 --> 00:14:29.243 align:middle line:84%
for instance, on your
shelf, like 101 Games

00:14:29.243 --> 00:14:31.659 align:middle line:84%
You Can Play With a Deck of
Cards, or something like that.

00:14:31.659 --> 00:14:33.210 align:middle line:84%
But that's how
games were shared.

00:14:33.210 --> 00:14:37.640 align:middle line:84%
They weren't put in a box and
shrink wrapped, tied together

00:14:37.640 --> 00:14:44.450 align:middle line:84%
with twine or something like
that and sold as a product.

00:14:44.450 --> 00:14:48.740 align:middle line:90%
So today we've got these games.

00:14:48.740 --> 00:14:57.152 align:middle line:84%
Just a quick look through some
more details, by the way--

00:14:57.152 --> 00:15:04.370 align:middle line:90%


00:15:04.370 --> 00:15:07.010 align:middle line:84%
I want you take a
look at these boxes

00:15:07.010 --> 00:15:08.510 align:middle line:84%
that I'm going to
be handing around.

00:15:08.510 --> 00:15:10.050 align:middle line:90%
And look at the sizes of them.

00:15:10.050 --> 00:15:18.984 align:middle line:90%


00:15:18.984 --> 00:15:23.470 align:middle line:84%
I want you to think about how
you would put this on a store

00:15:23.470 --> 00:15:30.510 align:middle line:90%
shelf like Target or Walmart.

00:15:30.510 --> 00:15:36.010 align:middle line:84%
I guess at that time it
would be a [INAUDIBLE] store.

00:15:36.010 --> 00:15:37.660 align:middle line:84%
And these are modern
boxes, obviously.

00:15:37.660 --> 00:15:41.160 align:middle line:84%
These don't date back to
the [? past ?] century.

00:15:41.160 --> 00:15:44.480 align:middle line:90%


00:15:44.480 --> 00:15:47.210 align:middle line:84%
Because I kind of
want to talk about,

00:15:47.210 --> 00:15:50.540 align:middle line:84%
also, the reality
of what it's like

00:15:50.540 --> 00:15:55.950 align:middle line:84%
to be able to sell a product
like this in stores today.

00:15:55.950 --> 00:16:00.190 align:middle line:84%
Actually, I should have
brought in a [INAUDIBLE],

00:16:00.190 --> 00:16:02.330 align:middle line:84%
but the jigsaw box
is about the size

00:16:02.330 --> 00:16:07.550 align:middle line:90%
of the size of box of the time.

00:16:07.550 --> 00:16:09.540 align:middle line:90%
The first thing is orientation.

00:16:09.540 --> 00:16:15.620 align:middle line:84%
This is meant to be sort of seen
this way or this way, possibly

00:16:15.620 --> 00:16:17.360 align:middle line:90%
back this way.

00:16:17.360 --> 00:16:21.032 align:middle line:84%
How many of you have
gone shopping in a Target

00:16:21.032 --> 00:16:23.120 align:middle line:84%
or in a Walmart or
a Sears or something

00:16:23.120 --> 00:16:25.908 align:middle line:90%
for gifts in Christmas?

00:16:25.908 --> 00:16:26.407 align:middle line:90%
OK.

00:16:26.407 --> 00:16:26.960 align:middle line:90%
Yeah.

00:16:26.960 --> 00:16:29.209 align:middle line:84%
You're buying it for family
members, [? among them? ?]

00:16:29.209 --> 00:16:30.392 align:middle line:90%
Friends?

00:16:30.392 --> 00:16:31.320 align:middle line:90%
For yourself?

00:16:31.320 --> 00:16:35.808 align:middle line:84%
Anyone buying games for
yourself at Christmas?

00:16:35.808 --> 00:16:39.278 align:middle line:90%
No, actually, this is recorded.

00:16:39.278 --> 00:16:42.100 align:middle line:90%


00:16:42.100 --> 00:16:45.870 align:middle line:84%
I don't think it's any
great surprise if I told you

00:16:45.870 --> 00:16:49.980 align:middle line:84%
that the majority or a very
huge chunk of the profit

00:16:49.980 --> 00:16:53.010 align:middle line:84%
that a company like Parker
Brothers or Hasbro will make

00:16:53.010 --> 00:16:55.366 align:middle line:84%
will be during the
Christmas season.

00:16:55.366 --> 00:16:58.775 align:middle line:84%
But they are not usually
bought by the people

00:16:58.775 --> 00:17:00.330 align:middle line:90%
who are going to play them.

00:17:00.330 --> 00:17:02.910 align:middle line:84%
They're usually going
to be bought as gifts.

00:17:02.910 --> 00:17:06.308 align:middle line:84%
So all of this
stuff is positioned

00:17:06.308 --> 00:17:10.440 align:middle line:84%
not to attract you to think
that, oh, this is something

00:17:10.440 --> 00:17:12.750 align:middle line:84%
I want to play, but
rather, this is something

00:17:12.750 --> 00:17:15.810 align:middle line:84%
that I want someone
else to play.

00:17:15.810 --> 00:17:19.750 align:middle line:84%
Or I think someone else
is going to like this.

00:17:19.750 --> 00:17:22.420 align:middle line:84%
How many of you bought
Monopoly for a friend

00:17:22.420 --> 00:17:24.889 align:middle line:90%
or for a family member?

00:17:24.889 --> 00:17:25.780 align:middle line:90%
Yeah.

00:17:25.780 --> 00:17:29.634 align:middle line:84%
Did you think it was a good game
at the time when you bought it?

00:17:29.634 --> 00:17:30.596 align:middle line:90%
AUDIENCE: Eh.

00:17:30.596 --> 00:17:33.160 align:middle line:90%
PROFESSOR: Eh.

00:17:33.160 --> 00:17:34.225 align:middle line:90%
So why did you buy it?

00:17:34.225 --> 00:17:36.035 align:middle line:84%
AUDIENCE: Because
other people liked it--

00:17:36.035 --> 00:17:36.500 align:middle line:84%
PROFESSOR: Because
other people--

00:17:36.500 --> 00:17:37.895 align:middle line:90%
AUDIENCE: It was a gift.

00:17:37.895 --> 00:17:40.840 align:middle line:84%
PROFESSOR: --because someone
you were buying it for might--

00:17:40.840 --> 00:17:41.965 align:middle line:90%
AUDIENCE: They [INAUDIBLE].

00:17:41.965 --> 00:17:42.540 align:middle line:90%
PROFESSOR: Oh, they were your--

00:17:42.540 --> 00:17:43.165 align:middle line:90%
AUDIENCE: Yeah.

00:17:43.165 --> 00:17:44.035 align:middle line:90%
And [INAUDIBLE].

00:17:44.035 --> 00:17:45.910 align:middle line:84%
PROFESSOR: And maybe
you remembered liking it

00:17:45.910 --> 00:17:47.035 align:middle line:90%
when you were their age.

00:17:47.035 --> 00:17:47.660 align:middle line:90%
AUDIENCE: Yeah.

00:17:47.660 --> 00:17:48.900 align:middle line:90%
PROFESSOR: Anyone else?

00:17:48.900 --> 00:17:50.470 align:middle line:84%
AUDIENCE: We got
it for my grandpa.

00:17:50.470 --> 00:17:51.482 align:middle line:84%
PROFESSOR: You got one
for your grandfather?

00:17:51.482 --> 00:17:53.840 align:middle line:84%
And had you played with your
grandfather before, Monopoly?

00:17:53.840 --> 00:17:54.245 align:middle line:90%
AUDIENCE: No.

00:17:54.245 --> 00:17:54.828 align:middle line:90%
PROFESSOR: No?

00:17:54.828 --> 00:17:56.220 align:middle line:90%
A [? lot? ?] OK.

00:17:56.220 --> 00:18:01.470 align:middle line:84%
So maybe this is a
opportunity to play this, OK.

00:18:01.470 --> 00:18:04.429 align:middle line:84%
But had your grandfather
played it before by the time--

00:18:04.429 --> 00:18:05.220 align:middle line:90%
AUDIENCE: I'm sure.

00:18:05.220 --> 00:18:06.620 align:middle line:90%
He's old.

00:18:06.620 --> 00:18:08.540 align:middle line:90%
PROFESSOR: Yeah.

00:18:08.540 --> 00:18:09.752 align:middle line:90%
The game's old.

00:18:09.752 --> 00:18:10.710 align:middle line:90%
AUDIENCE: That's right.

00:18:10.710 --> 00:18:11.543 align:middle line:90%
PROFESSOR: Who else?

00:18:11.543 --> 00:18:15.718 align:middle line:84%
I thought I saw
some other hands.

00:18:15.718 --> 00:18:16.664 align:middle line:90%
AUDIENCE: Yep.

00:18:16.664 --> 00:18:18.670 align:middle line:84%
I think we played with
my cousins at Christmas.

00:18:18.670 --> 00:18:22.686 align:middle line:84%
I think it's the only
thing any of us play.

00:18:22.686 --> 00:18:24.292 align:middle line:84%
PROFESSOR: Is that
like the thing

00:18:24.292 --> 00:18:25.793 align:middle line:90%
you can do with your cousins?

00:18:25.793 --> 00:18:27.126 align:middle line:90%
AUDIENCE: Well, they're younger.

00:18:27.126 --> 00:18:28.969 align:middle line:84%
We have a kind of
wide age range.

00:18:28.969 --> 00:18:35.988 align:middle line:84%
We have second or third grade
up to high school at the time.

00:18:35.988 --> 00:18:37.710 align:middle line:90%
Yeah.

00:18:37.710 --> 00:18:42.920 align:middle line:84%
PROFESSOR: This is a hardcore,
ruthless, capitalist game

00:18:42.920 --> 00:18:44.650 align:middle line:90%
for second graders, right?

00:18:44.650 --> 00:18:47.358 align:middle line:90%
But you can play it.

00:18:47.358 --> 00:18:52.205 align:middle line:84%
But people have fond
memories, not necessarily

00:18:52.205 --> 00:18:55.900 align:middle line:84%
of the game itself, but of
sessions playing Monopoly

00:18:55.900 --> 00:18:58.200 align:middle line:90%
with family and friends.

00:18:58.200 --> 00:19:01.793 align:middle line:84%
And even whether or not
the game's any good,

00:19:01.793 --> 00:19:04.540 align:middle line:84%
you kind of hope
that other people

00:19:04.540 --> 00:19:06.780 align:middle line:84%
will have those fond
memories of playing it

00:19:06.780 --> 00:19:09.320 align:middle line:84%
with friends and family,
maybe even because it's

00:19:09.320 --> 00:19:10.460 align:middle line:90%
you giving the game.

00:19:10.460 --> 00:19:12.700 align:middle line:84%
So you might end up
actually playing the box

00:19:12.700 --> 00:19:15.300 align:middle line:90%
that you bought.

00:19:15.300 --> 00:19:17.650 align:middle line:84%
But that's what all these
games are designed to do.

00:19:17.650 --> 00:19:20.530 align:middle line:84%
These game sets are
packaged to be gifts.

00:19:20.530 --> 00:19:23.130 align:middle line:84%
And so you look at something
like Battleship and Risk

00:19:23.130 --> 00:19:26.840 align:middle line:84%
and Monopoly and Clue,
they're huge things

00:19:26.840 --> 00:19:34.016 align:middle line:84%
that look good if you
wrap it up with paper.

00:19:34.016 --> 00:19:37.653 align:middle line:90%
And Tiddlywinks?

00:19:37.653 --> 00:19:40.152 align:middle line:84%
Tiddlywinks, it's hard to make
an argument for a much bigger

00:19:40.152 --> 00:19:43.950 align:middle line:84%
box because we really don't need
a lot space for a Tiddlywink

00:19:43.950 --> 00:19:44.450 align:middle line:90%
box.

00:19:44.450 --> 00:19:46.950 align:middle line:84%
Go ahead and open it, actually,
so we can see what's inside.

00:19:46.950 --> 00:19:48.144 align:middle line:90%
I bet it won't be there.

00:19:48.144 --> 00:19:49.460 align:middle line:90%
[LAUGHTER]

00:19:49.460 --> 00:19:50.683 align:middle line:90%


00:19:50.683 --> 00:19:51.516 align:middle line:90%
PROFESSOR: In fact--

00:19:51.516 --> 00:19:52.434 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:19:52.434 --> 00:19:53.100 align:middle line:90%
PROFESSOR: Yeah.

00:19:53.100 --> 00:19:56.730 align:middle line:90%
And probably the box--

00:19:56.730 --> 00:20:00.324 align:middle line:84%
let's see how much of that box
is actually occupied by stuff.

00:20:00.324 --> 00:20:01.650 align:middle line:90%
There is a bell.

00:20:01.650 --> 00:20:04.380 align:middle line:84%
And that requires a
certain depth of box.

00:20:04.380 --> 00:20:05.638 align:middle line:90%
AUDIENCE: And [INAUDIBLE].

00:20:05.638 --> 00:20:06.606 align:middle line:90%
PROFESSOR: [INAUDIBLE].

00:20:06.606 --> 00:20:07.574 align:middle line:90%
[LAUGHTER]

00:20:07.574 --> 00:20:10.962 align:middle line:84%
So that's a little deck
of cards and a bell.

00:20:10.962 --> 00:20:14.485 align:middle line:84%
And the bell, I'm not really
sure the bell was clearly

00:20:14.485 --> 00:20:16.843 align:middle line:84%
in the original
version of it that

00:20:16.843 --> 00:20:20.720 align:middle line:84%
was started in
[? the beginning. ?]

00:20:20.720 --> 00:20:23.582 align:middle line:90%
The deck of cards certainly was.

00:20:23.582 --> 00:20:24.081 align:middle line:90%
OK.

00:20:24.081 --> 00:20:25.007 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:20:25.007 --> 00:20:25.673 align:middle line:90%
PROFESSOR: Good.

00:20:25.673 --> 00:20:26.896 align:middle line:90%
Is there a copy deck?

00:20:26.896 --> 00:20:27.544 align:middle line:90%
AUDIENCE: Yes

00:20:27.544 --> 00:20:28.127 align:middle line:90%
PROFESSOR: OK.

00:20:28.127 --> 00:20:29.320 align:middle line:90%
There actually is a copy deck.

00:20:29.320 --> 00:20:29.605 align:middle line:90%
Good.

00:20:29.605 --> 00:20:29.890 align:middle line:90%
All right.

00:20:29.890 --> 00:20:31.330 align:middle line:90%
It's not just a cardboard pole.

00:20:31.330 --> 00:20:35.650 align:middle line:90%


00:20:35.650 --> 00:20:38.200 align:middle line:84%
So again, these products
are all designed

00:20:38.200 --> 00:20:41.184 align:middle line:84%
to catch your eye-- it's
really up on the store

00:20:41.184 --> 00:20:44.530 align:middle line:84%
shelf [? like that. ?] I
believe the standard shelf is

00:20:44.530 --> 00:20:46.420 align:middle line:90%
18 inches.

00:20:46.420 --> 00:20:48.894 align:middle line:90%
That's [INAUDIBLE].

00:20:48.894 --> 00:20:52.160 align:middle line:90%


00:20:52.160 --> 00:20:56.080 align:middle line:84%
That's a standard
industry width.

00:20:56.080 --> 00:20:58.920 align:middle line:84%
If anyone's worked in
retail and knows that number

00:20:58.920 --> 00:21:03.259 align:middle line:90%
by these different [INAUDIBLE].

00:21:03.259 --> 00:21:10.020 align:middle line:84%
And if you sell boxes,
basically, this wide,

00:21:10.020 --> 00:21:14.360 align:middle line:84%
you can sort of stack them
either on top of each other.

00:21:14.360 --> 00:21:20.179 align:middle line:84%
And then put one vertically
in front to show it.

00:21:20.179 --> 00:21:21.970 align:middle line:84%
This is Risk, and if
you take that box off,

00:21:21.970 --> 00:21:24.070 align:middle line:84%
then you can see a whole
bunch of other Risk boxes

00:21:24.070 --> 00:21:25.330 align:middle line:90%
that are back there.

00:21:25.330 --> 00:21:27.820 align:middle line:90%
You can take that.

00:21:27.820 --> 00:21:32.960 align:middle line:84%
I believe that there is, with
the Candyland and the Chutes

00:21:32.960 --> 00:21:36.400 align:middle line:84%
and Ladders-- that's kind of
an interesting situation where

00:21:36.400 --> 00:21:42.150 align:middle line:84%
they're a little
bit off, they're

00:21:42.150 --> 00:21:44.656 align:middle line:84%
a little shorter, both
horizontally and vertically so

00:21:44.656 --> 00:21:47.805 align:middle line:84%
that you can actually
fit three in a row.

00:21:47.805 --> 00:21:50.560 align:middle line:84%
So the Candyland, the
Chutes and Ladders--

00:21:50.560 --> 00:21:54.882 align:middle line:84%
there's probably some
third very simple game--

00:21:54.882 --> 00:21:57.431 align:middle line:84%
but I can't think of one--
that all fit in a row.

00:21:57.431 --> 00:22:01.960 align:middle line:84%
And then you just see
this giant wall of Hasbro.

00:22:01.960 --> 00:22:04.600 align:middle line:84%
That's what they want you
to do when you come in.

00:22:04.600 --> 00:22:08.260 align:middle line:84%
Where is it the boxes
are placed in a store,

00:22:08.260 --> 00:22:11.650 align:middle line:84%
whether it's Target or Walmart
or some specialty game store--

00:22:11.650 --> 00:22:16.924 align:middle line:84%
it's all paid for and
sold ahead of [? price. ?]

00:22:16.924 --> 00:22:22.390 align:middle line:84%
How much Hasbro pays the
retailer for placement

00:22:22.390 --> 00:22:24.370 align:middle line:84%
determines whether it's
the first thing you'll

00:22:24.370 --> 00:22:27.008 align:middle line:84%
see when you come into the
store or whether they're

00:22:27.008 --> 00:22:28.883 align:middle line:84%
stocks that they are
keeping in the back room

00:22:28.883 --> 00:22:31.010 align:middle line:90%
that you have to ask for.

00:22:31.010 --> 00:22:34.982 align:middle line:90%
That's [INAUDIBLE].

00:22:34.982 --> 00:22:37.944 align:middle line:84%
So maybe they'll look at
one display case somewhere

00:22:37.944 --> 00:22:40.190 align:middle line:84%
where they're [INAUDIBLE],
but for the most part,

00:22:40.190 --> 00:22:45.023 align:middle line:84%
you're not going to be able
to pick a game off the shelf

00:22:45.023 --> 00:22:47.920 align:middle line:84%
unless the board game
manufacturer themselves have

00:22:47.920 --> 00:22:50.340 align:middle line:90%
actually paid for that shelf.

00:22:50.340 --> 00:22:52.550 align:middle line:84%
And they're going to make
it back, for both of them,

00:22:52.550 --> 00:22:56.090 align:middle line:84%
they're going to make it
back by the end of the season

00:22:56.090 --> 00:22:58.573 align:middle line:84%
because that game [? is
 repeatedly going to be ?] sold.

00:22:58.573 --> 00:23:02.257 align:middle line:84%
And it's OK that they're
selling the boxes to people

00:23:02.257 --> 00:23:03.590 align:middle line:90%
for [? any ?] [? or Monopoly. ?]

00:23:03.590 --> 00:23:07.732 align:middle line:84%
[INAUDIBLE] to somebody else.
[? You all might ?] already

00:23:07.732 --> 00:23:10.615 align:middle line:84%
have a copy of Monopoly, but
they don't want people to take

00:23:10.615 --> 00:23:15.341 align:middle line:84%
that in consideration when they
[? want to buy this. ?] How

00:23:15.341 --> 00:23:17.215 align:middle line:84%
many people have multiple
copies of Monopoly?

00:23:17.215 --> 00:23:18.205 align:middle line:90%
I have two.

00:23:18.205 --> 00:23:19.195 align:middle line:90%
OK.

00:23:19.195 --> 00:23:20.185 align:middle line:90%
How many?

00:23:20.185 --> 00:23:23.154 align:middle line:90%


00:23:23.154 --> 00:23:24.070 align:middle line:90%
AUDIENCE: Four, maybe.

00:23:24.070 --> 00:23:24.790 align:middle line:90%
PROFESSOR: Four?

00:23:24.790 --> 00:23:26.260 align:middle line:90%
Different kinds of Monopoly?

00:23:26.260 --> 00:23:28.301 align:middle line:84%
AUDIENCE: Yeah, they all
have the different skin,

00:23:28.301 --> 00:23:32.960 align:middle line:84%
like there's [INAUDIBLE], Star
Wars, Millennial, on and on.

00:23:32.960 --> 00:23:34.680 align:middle line:84%
PROFESSOR: There's
just different kinds.

00:23:34.680 --> 00:23:35.810 align:middle line:90%
AUDIENCE: Yeah.

00:23:35.810 --> 00:23:38.656 align:middle line:90%
I have Star Wars, Nintendo--

00:23:38.656 --> 00:23:39.900 align:middle line:90%
PROFESSOR: Nintendo?

00:23:39.900 --> 00:23:42.025 align:middle line:84%
AUDIENCE: --Pokemon,
and then the original.

00:23:42.025 --> 00:23:42.650 align:middle line:90%
AUDIENCE: Yeah.

00:23:42.650 --> 00:23:44.025 align:middle line:84%
PROFESSOR: I can
imagine Pokemon.

00:23:44.025 --> 00:23:45.790 align:middle line:90%
I'm interested in Nintendo.

00:23:45.790 --> 00:23:46.975 align:middle line:90%
AUDIENCE: So we have Junior.

00:23:46.975 --> 00:23:51.320 align:middle line:84%
I learned to play Monopoly when
I was, like, three years old.

00:23:51.320 --> 00:23:52.730 align:middle line:90%
But that [? has big board. ?]

00:23:52.730 --> 00:23:53.566 align:middle line:84%
PROFESSOR: What's
the difference?

00:23:53.566 --> 00:23:54.219 align:middle line:90%
Is it--

00:23:54.219 --> 00:23:55.760 align:middle line:84%
AUDIENCE: Everything
is just simpler.

00:23:55.760 --> 00:23:58.035 align:middle line:84%
And I also do like
that the dollar amounts

00:23:58.035 --> 00:24:00.682 align:middle line:84%
are one, two, three, four, five
instead of all these hundreds

00:24:00.682 --> 00:24:01.182 align:middle line:90%
and stuff.

00:24:01.182 --> 00:24:02.476 align:middle line:90%
The ones don't really matter.

00:24:02.476 --> 00:24:03.184 align:middle line:90%
PROFESSOR: Right.

00:24:03.184 --> 00:24:05.080 align:middle line:84%
You don't have to have to
[INAUDIBLE] under a hundred.

00:24:05.080 --> 00:24:06.520 align:middle line:84%
AUDIENCE: Yeah,
[INAUDIBLE], but it's

00:24:06.520 --> 00:24:08.519 align:middle line:84%
basically the same game
with no Community Chest.

00:24:08.519 --> 00:24:09.820 align:middle line:90%
PROFESSOR: Is it [INAUDIBLE]?

00:24:09.820 --> 00:24:10.240 align:middle line:90%
AUDIENCE: Yeah.

00:24:10.240 --> 00:24:11.260 align:middle line:84%
PROFESSOR: I mean,
[INAUDIBLE] at least?

00:24:11.260 --> 00:24:11.760 align:middle line:90%
AUDIENCE: Yeah.

00:24:11.760 --> 00:24:12.238 align:middle line:90%
PROFESSOR: Yeah.

00:24:12.238 --> 00:24:12.716 align:middle line:90%
OK.

00:24:12.716 --> 00:24:13.924 align:middle line:90%
And you have the Junior, too?

00:24:13.924 --> 00:24:14.628 align:middle line:90%
AUDIENCE: Yeah.

00:24:14.628 --> 00:24:16.265 align:middle line:84%
AUDIENCE: And then,
I have Pokemon,

00:24:16.265 --> 00:24:19.160 align:middle line:84%
and I also have those
electronic ones.

00:24:19.160 --> 00:24:22.020 align:middle line:84%
PROFESSOR: Oh, are you talking
about electronic devices

00:24:22.020 --> 00:24:26.426 align:middle line:84%
that you carry or something
you load into a computer?

00:24:26.426 --> 00:24:27.260 align:middle line:90%
AUDIENCE: Both.

00:24:27.260 --> 00:24:27.470 align:middle line:90%
PROFESSOR: Oh.

00:24:27.470 --> 00:24:27.970 align:middle line:90%
OK.

00:24:27.970 --> 00:24:30.300 align:middle line:84%
AUDIENCE: I have
a disk and I have

00:24:30.300 --> 00:24:32.770 align:middle line:84%
a Monopoly thing that's
it's kind of Game Boy,

00:24:32.770 --> 00:24:33.986 align:middle line:90%
but it's Monopoly.

00:24:33.986 --> 00:24:34.882 align:middle line:90%
PROFESSOR: Oh, OK.

00:24:34.882 --> 00:24:36.674 align:middle line:90%
I can see LEDs that light up.

00:24:36.674 --> 00:24:38.170 align:middle line:84%
AUDIENCE: Those
ones with the disk,

00:24:38.170 --> 00:24:39.092 align:middle line:84%
you're playing
against the computer

00:24:39.092 --> 00:24:41.230 align:middle line:84%
or against a person, and
the little Game Boy thing,

00:24:41.230 --> 00:24:43.755 align:middle line:84%
you're playing
against the computer.

00:24:43.755 --> 00:24:44.651 align:middle line:90%
PROFESSOR: Cool.

00:24:44.651 --> 00:24:45.150 align:middle line:90%
Yeah?

00:24:45.150 --> 00:24:46.080 align:middle line:90%
AUDIENCE: I have the new one.

00:24:46.080 --> 00:24:46.545 align:middle line:90%
PROFESSOR: Different versions?

00:24:46.545 --> 00:24:47.540 align:middle line:90%
AUDIENCE: Yeah.

00:24:47.540 --> 00:24:55.710 align:middle line:84%
Regular, I think [INAUDIBLE],
I have a rip off of Monopoly

00:24:55.710 --> 00:24:56.950 align:middle line:90%
that's my town.

00:24:56.950 --> 00:25:00.458 align:middle line:84%
And so different business
in town-- back in 1985,

00:25:00.458 --> 00:25:04.320 align:middle line:84%
now they don't exist anymore--
paid for their business

00:25:04.320 --> 00:25:05.820 align:middle line:90%
to be bought on the board.

00:25:05.820 --> 00:25:07.945 align:middle line:84%
PROFESSOR: Oh, so it's
[INAUDIBLE] game, basically.

00:25:07.945 --> 00:25:09.880 align:middle line:90%
AUDIENCE: Yeah.

00:25:09.880 --> 00:25:12.070 align:middle line:84%
And I have Junior
Monopoly, and I also

00:25:12.070 --> 00:25:15.895 align:middle line:84%
have Junior Monopoly,
dinosaur theme.

00:25:15.895 --> 00:25:16.770 align:middle line:90%
It's by far the best.

00:25:16.770 --> 00:25:19.800 align:middle line:90%
PROFESSOR: [INAUDIBLE].

00:25:19.800 --> 00:25:20.650 align:middle line:90%
AUDIENCE: Yeah.

00:25:20.650 --> 00:25:22.566 align:middle line:84%
I do think the board was
a little bit smaller.

00:25:22.566 --> 00:25:25.340 align:middle line:84%
I don't think there were
quite as many spaces.

00:25:25.340 --> 00:25:26.240 align:middle line:90%
PROFESSOR: OK.

00:25:26.240 --> 00:25:28.097 align:middle line:84%
So was it the best
because of dinosaurs

00:25:28.097 --> 00:25:29.680 align:middle line:84%
or because it's
actually best to play?

00:25:29.680 --> 00:25:32.756 align:middle line:84%
AUDIENCE: Well, Junior Monopoly
is best to play, [INAUDIBLE].

00:25:32.756 --> 00:25:34.172 align:middle line:84%
PROFESSOR: Oh,
it's the dinosaurs.

00:25:34.172 --> 00:25:35.120 align:middle line:90%
Right.

00:25:35.120 --> 00:25:38.780 align:middle line:84%
I think the [? version ?] is
very similar to the local town

00:25:38.780 --> 00:25:39.280 align:middle line:90%
version.

00:25:39.280 --> 00:25:43.730 align:middle line:84%
And it's properties
of the [INAUDIBLE].

00:25:43.730 --> 00:25:47.680 align:middle line:84%
Does anybody know where the
original road names cam from?

00:25:47.680 --> 00:25:49.220 align:middle line:90%
AUDIENCE: Atlantic City.

00:25:49.220 --> 00:25:51.920 align:middle line:84%
PROFESSOR: Atlantic
City, New Jersey.

00:25:51.920 --> 00:25:54.002 align:middle line:84%
And that's the version
that we've got.

00:25:54.002 --> 00:25:55.670 align:middle line:84%
The version that
we've got now is

00:25:55.670 --> 00:25:58.755 align:middle line:84%
being published by
Winning Moves Games, which

00:25:58.755 --> 00:26:02.950 align:middle line:84%
is kind of like a
boutique Hasbro subsidiary

00:26:02.950 --> 00:26:06.026 align:middle line:84%
that sells classic versions
of all of these games.

00:26:06.026 --> 00:26:08.420 align:middle line:84%
And so they sell it at
fairly higher price points.

00:26:08.420 --> 00:26:09.910 align:middle line:84%
I don't know if the price
tags are still on these games

00:26:09.910 --> 00:26:10.653 align:middle line:90%
but you can take a look.

00:26:10.653 --> 00:26:12.486 align:middle line:84%
But they're more expensive
than the versions

00:26:12.486 --> 00:26:13.981 align:middle line:90%
that you buy in Target.

00:26:13.981 --> 00:26:15.620 align:middle line:90%
They have little pieces.

00:26:15.620 --> 00:26:18.690 align:middle line:84%
Therefore, people who like
physically buying these games

00:26:18.690 --> 00:26:24.634 align:middle line:84%
want [INAUDIBLE] rather than
the cheapest [INAUDIBLE].

00:26:24.634 --> 00:26:28.985 align:middle line:90%


00:26:28.985 --> 00:26:32.320 align:middle line:84%
I'm trying to remember other
things that Rob mentioned.

00:26:32.320 --> 00:26:34.030 align:middle line:84%
Every little thing
that you'll find

00:26:34.030 --> 00:26:38.076 align:middle line:84%
inside any one of these
boxes costs money.

00:26:38.076 --> 00:26:40.794 align:middle line:84%
That's just [? the only ?]
thing about that.

00:26:40.794 --> 00:26:42.560 align:middle line:84%
Scrabble, you all
the have the tiles.

00:26:42.560 --> 00:26:45.010 align:middle line:90%
You have the board itself.

00:26:45.010 --> 00:26:47.950 align:middle line:84%
If you're lucky, there
is a nice little piece

00:26:47.950 --> 00:26:50.346 align:middle line:84%
of cloth tape holding
the board together,

00:26:50.346 --> 00:26:55.350 align:middle line:84%
which [INAUDIBLE] opening and
closing and can fold up flat.

00:26:55.350 --> 00:26:58.120 align:middle line:84%
If you're unlucky,
just [? one that ?]

00:26:58.120 --> 00:26:59.996 align:middle line:84%
doesn't keep [INAUDIBLE]
from folding in half

00:26:59.996 --> 00:27:01.394 align:middle line:90%
and falling out later on.

00:27:01.394 --> 00:27:06.497 align:middle line:84%
That crease, it's just
not going to last.

00:27:06.497 --> 00:27:10.040 align:middle line:84%
Risk, of course, has had
many different versions where

00:27:10.040 --> 00:27:12.370 align:middle line:84%
some of them with soldiers
and horses, some of them

00:27:12.370 --> 00:27:13.690 align:middle line:90%
with just numbers.

00:27:13.690 --> 00:27:16.380 align:middle line:84%
I had the version at home
that was big [INAUDIBLE] class

00:27:16.380 --> 00:27:18.530 align:middle line:90%
of numbers.

00:27:18.530 --> 00:27:24.232 align:middle line:84%
There was a designer who came
to our lab who spoke about Risk.

00:27:24.232 --> 00:27:26.513 align:middle line:90%
He used to work for Hasbro.

00:27:26.513 --> 00:27:29.360 align:middle line:84%
And he had a version where,
instead of soldiers and horses,

00:27:29.360 --> 00:27:32.210 align:middle line:90%
it was arrows.

00:27:32.210 --> 00:27:35.290 align:middle line:84%
And so you move all
of these arrows.

00:27:35.290 --> 00:27:38.550 align:middle line:84%
And it was like a war map,
and all [? these forces ?]

00:27:38.550 --> 00:27:39.300 align:middle line:90%
[? were marked. ?]

00:27:39.300 --> 00:27:41.090 align:middle line:84%
Unfortunately, the
arrows were flat.

00:27:41.090 --> 00:27:42.731 align:middle line:84%
And you couldn't
even pick them up.

00:27:42.731 --> 00:27:44.814 align:middle line:84%
And the side things were
kind of sharp and pointy.

00:27:44.814 --> 00:27:46.416 align:middle line:84%
And people kind
of could get hurt.

00:27:46.416 --> 00:27:49.248 align:middle line:90%
And that version [INAUDIBLE].

00:27:49.248 --> 00:27:52.164 align:middle line:84%
There's a good story
about why that happened.

00:27:52.164 --> 00:27:54.940 align:middle line:90%


00:27:54.940 --> 00:27:59.070 align:middle line:84%
So today, when you
actually play these games,

00:27:59.070 --> 00:28:01.978 align:middle line:84%
I'd like you to actually take
a look at all of these pieces

00:28:01.978 --> 00:28:05.700 align:middle line:84%
and from [? there, ?] you might
want to try to [? determine ?]

00:28:05.700 --> 00:28:08.498 align:middle line:84%
how each piece actually
costs and just add up what

00:28:08.498 --> 00:28:11.956 align:middle line:84%
the manufacturing costs of
this box might have been.

00:28:11.956 --> 00:28:15.397 align:middle line:84%
I don't know if anybody here
is from chemical engineering

00:28:15.397 --> 00:28:20.556 align:middle line:90%
or any kind of manufacturing.

00:28:20.556 --> 00:28:24.159 align:middle line:84%
Actually, Todd, you
know [INAUDIBLE].

00:28:24.159 --> 00:28:24.742 align:middle line:90%
SPEAKER: Yeah.

00:28:24.742 --> 00:28:27.940 align:middle line:90%
Not injection molding, but--

00:28:27.940 --> 00:28:31.770 align:middle line:84%
PROFESSOR: So it might
just be a fun exercise

00:28:31.770 --> 00:28:34.080 align:middle line:90%
versus, like, a deck of cards.

00:28:34.080 --> 00:28:37.551 align:middle line:84%
AUDIENCE: And I'd also
recommend reading the rules

00:28:37.551 --> 00:28:39.800 align:middle line:84%
and actually try to play it
the way the rules say, not

00:28:39.800 --> 00:28:43.830 align:middle line:84%
maybe the home rules you might
have remembered when you played

00:28:43.830 --> 00:28:46.830 align:middle line:84%
it as a kid just to see how
they are presenting this game.

00:28:46.830 --> 00:28:48.804 align:middle line:84%
How are they presenting
the rules to somebody

00:28:48.804 --> 00:28:50.470 align:middle line:84%
who just got this as
a gift, and they're

00:28:50.470 --> 00:28:52.250 align:middle line:84%
going to try to figure out
how to play this thing.

00:28:52.250 --> 00:28:52.750 align:middle line:90%
PROFESSOR: Yeah.

00:28:52.750 --> 00:28:54.786 align:middle line:84%
See if they've improved
the rules that [INAUDIBLE].

00:28:54.786 --> 00:28:56.911 align:middle line:84%
I actually hear about a
classic version of Monopoly

00:28:56.911 --> 00:29:00.660 align:middle line:84%
where the original set of rules
are [INAUDIBLE] updated print

00:29:00.660 --> 00:29:01.480 align:middle line:90%
out.

00:29:01.480 --> 00:29:05.430 align:middle line:84%
You can see how they
described the Scrabble game.

00:29:05.430 --> 00:29:07.554 align:middle line:90%
Does this one have a bag?

00:29:07.554 --> 00:29:09.075 align:middle line:90%
Does it have a bag?

00:29:09.075 --> 00:29:11.550 align:middle line:90%
Oh, wooden pieces.

00:29:11.550 --> 00:29:14.600 align:middle line:84%
And a [INAUDIBLE] bag
and think about how

00:29:14.600 --> 00:29:16.050 align:middle line:90%
that makes things easier.

00:29:16.050 --> 00:29:16.816 align:middle line:90%
[INAUDIBLE]

00:29:16.816 --> 00:29:22.240 align:middle line:90%


00:29:22.240 --> 00:29:23.960 align:middle line:84%
And if you've played
these game before--

00:29:23.960 --> 00:29:27.540 align:middle line:90%
and I think many of you have--

00:29:27.540 --> 00:29:32.310 align:middle line:84%
definitely go into it by reading
the rules first, so not just

00:29:32.310 --> 00:29:35.680 align:middle line:84%
playing the same way
that you remember.

00:29:35.680 --> 00:29:37.738 align:middle line:84%
And also try out some
of the other games.

00:29:37.738 --> 00:29:40.696 align:middle line:90%
OK?

00:29:40.696 --> 00:29:41.196 align:middle line:90%
Cool.

00:29:41.196 --> 00:29:46.150 align:middle line:90%


00:29:46.150 --> 00:29:47.870 align:middle line:84%
Let's talk a little
bit about the games.

00:29:47.870 --> 00:29:50.760 align:middle line:90%


00:29:50.760 --> 00:29:53.010 align:middle line:84%
So I think everyone
got a chance to. play.

00:29:53.010 --> 00:29:57.550 align:middle line:84%
It's all right that the jigsaw
puzzle game is still going on.

00:29:57.550 --> 00:29:59.320 align:middle line:90%
So let's talk about the pieces.

00:29:59.320 --> 00:30:02.110 align:middle line:84%
Let's talk about things
that you're moving around.

00:30:02.110 --> 00:30:05.270 align:middle line:84%
I mean, how many of you feel
that the pieces that you

00:30:05.270 --> 00:30:06.700 align:middle line:84%
are playing with
are significantly

00:30:06.700 --> 00:30:11.596 align:middle line:84%
different from pieces that
you remember playing with?

00:30:11.596 --> 00:30:12.428 align:middle line:90%
No?

00:30:12.428 --> 00:30:12.928 align:middle line:90%
Yeah?

00:30:12.928 --> 00:30:15.517 align:middle line:84%
AUDIENCE: For Candyland, the
board is [? totally better. ?]

00:30:15.517 --> 00:30:16.350 align:middle line:90%
PROFESSOR: Oh, yeah.

00:30:16.350 --> 00:30:19.206 align:middle line:84%
So the board design
is kind of insane.

00:30:19.206 --> 00:30:20.372 align:middle line:90%
AUDIENCE: It's really scary.

00:30:20.372 --> 00:30:22.236 align:middle line:84%
AUDIENCE: And I remember
it being a little candy

00:30:22.236 --> 00:30:23.168 align:middle line:90%
thing like a square.

00:30:23.168 --> 00:30:24.100 align:middle line:90%
[LAUGHTER]

00:30:24.100 --> 00:30:26.510 align:middle line:84%
AUDIENCE: The board is
potentially like this.

00:30:26.510 --> 00:30:27.335 align:middle line:90%
It's like--

00:30:27.335 --> 00:30:28.710 align:middle line:84%
PROFESSOR: It's
like [INAUDIBLE].

00:30:28.710 --> 00:30:30.466 align:middle line:90%
It's like a [INAUDIBLE].

00:30:30.466 --> 00:30:32.060 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:30:32.060 --> 00:30:33.780 align:middle line:84%
PROFESSOR: But the actual cards
weren't all that different,

00:30:33.780 --> 00:30:34.280 align:middle line:90%
right?

00:30:34.280 --> 00:30:35.141 align:middle line:90%
AUDIENCE: No.

00:30:35.141 --> 00:30:38.439 align:middle line:84%
I remember the game being
each space [? like a candy. ?]

00:30:38.439 --> 00:30:39.147 align:middle line:90%
PROFESSOR: Right.

00:30:39.147 --> 00:30:40.684 align:middle line:84%
AUDIENCE: Now, each
space is a color.

00:30:40.684 --> 00:30:41.434 align:middle line:90%
PROFESSOR: Oh, OK.

00:30:41.434 --> 00:30:43.311 align:middle line:84%
AUDIENCE: I thought
I remembered that.

00:30:43.311 --> 00:30:44.060 align:middle line:90%
AUDIENCE: Me, too.

00:30:44.060 --> 00:30:45.356 align:middle line:90%
AUDIENCE: Yeah.

00:30:45.356 --> 00:30:46.730 align:middle line:84%
PROFESSOR: Wait,
colors or candy?

00:30:46.730 --> 00:30:47.566 align:middle line:90%
OK, colors?

00:30:47.566 --> 00:30:48.770 align:middle line:90%
Hands up.

00:30:48.770 --> 00:30:49.270 align:middle line:90%
All right.

00:30:49.270 --> 00:30:51.710 align:middle line:90%
Different pieces of candy?

00:30:51.710 --> 00:30:52.360 align:middle line:90%
OK.

00:30:52.360 --> 00:30:53.330 align:middle line:90%
AUDIENCE: Well, he--

00:30:53.330 --> 00:30:53.810 align:middle line:84%
PROFESSOR: Well,
I think it was--

00:30:53.810 --> 00:30:55.685 align:middle line:84%
AUDIENCE: It wasn't
every piece, every space.

00:30:55.685 --> 00:30:57.559 align:middle line:84%
But there were a number
of every other space

00:30:57.559 --> 00:30:59.059 align:middle line:90%
had some kind of image on it.

00:30:59.059 --> 00:31:00.600 align:middle line:84%
PROFESSOR: I think
it still has that.

00:31:00.600 --> 00:31:03.120 align:middle line:84%
I think it still
has the occasional.

00:31:03.120 --> 00:31:04.942 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:31:04.942 --> 00:31:06.900 align:middle line:84%
PROFESSOR: The thing is
that if every piece was

00:31:06.900 --> 00:31:08.880 align:middle line:84%
a different kind of
candy, it would probably

00:31:08.880 --> 00:31:11.370 align:middle line:84%
be more colorblind-friendly
because you'd

00:31:11.370 --> 00:31:13.380 align:middle line:84%
be able to actually just
see the kind of candy

00:31:13.380 --> 00:31:14.670 align:middle line:84%
even if you couldn't
tell the colors.

00:31:14.670 --> 00:31:15.640 align:middle line:84%
AUDIENCE: It's not very
colorblind-friendly.

00:31:15.640 --> 00:31:16.140 align:middle line:90%
[LAUGHTER]

00:31:16.140 --> 00:31:20.225 align:middle line:84%
PROFESSOR: This is not friendly
with anyone with eyes, I guess.

00:31:20.225 --> 00:31:21.410 align:middle line:90%
[LAUGHTER]

00:31:21.410 --> 00:31:23.210 align:middle line:90%
[INTERPOSING VOICES]

00:31:23.210 --> 00:31:26.040 align:middle line:84%
PROFESSOR: But that's just the
visual design of the board.

00:31:26.040 --> 00:31:28.504 align:middle line:84%
The actual spacing on the board
is not all that different.

00:31:28.504 --> 00:31:31.510 align:middle line:90%


00:31:31.510 --> 00:31:35.944 align:middle line:84%
So you've had the chance to pick
up the pieces, slam on the bell

00:31:35.944 --> 00:31:37.110 align:middle line:90%
and pit and stuff like that.

00:31:37.110 --> 00:31:39.670 align:middle line:90%


00:31:39.670 --> 00:31:42.510 align:middle line:84%
Some of these
pieces, like in Clue,

00:31:42.510 --> 00:31:45.480 align:middle line:84%
have a lot of money put into
some parts that aren't actually

00:31:45.480 --> 00:31:50.010 align:middle line:84%
all that useful, like the
knife and the lead pipe

00:31:50.010 --> 00:31:51.430 align:middle line:90%
and things like that.

00:31:51.430 --> 00:31:52.405 align:middle line:90%
Was that solid metal?

00:31:52.405 --> 00:31:53.030 align:middle line:90%
AUDIENCE: Yeah.

00:31:53.030 --> 00:31:54.238 align:middle line:90%
PROFESSOR: Were those pieces?

00:31:54.238 --> 00:31:55.896 align:middle line:84%
They are sort of
like metal pieces.

00:31:55.896 --> 00:31:57.104 align:middle line:90%
AUDIENCE: It's a sharp knife.

00:31:57.104 --> 00:31:59.062 align:middle line:90%
PROFESSOR: It's a sharp knife?

00:31:59.062 --> 00:32:03.310 align:middle line:84%
AUDIENCE: Well, it
was when I was 10.

00:32:03.310 --> 00:32:07.260 align:middle line:84%
PROFESSOR: So because,
in assignment two,

00:32:07.260 --> 00:32:10.800 align:middle line:84%
you are thinking
about aesthetics,

00:32:10.800 --> 00:32:14.010 align:middle line:84%
what do you think about the
choices of the materials

00:32:14.010 --> 00:32:16.890 align:middle line:84%
that they used for the
various parts of the games

00:32:16.890 --> 00:32:18.160 align:middle line:90%
that you played today?

00:32:18.160 --> 00:32:19.670 align:middle line:84%
Or that you [? four ?]
played today?

00:32:19.670 --> 00:32:22.832 align:middle line:84%
AUDIENCE: Well, one thing
that bothered me with Clue

00:32:22.832 --> 00:32:26.512 align:middle line:84%
was if you committed a murder,
or if somebody committed

00:32:26.512 --> 00:32:28.924 align:middle line:84%
a murder, and you
find a body, you're

00:32:28.924 --> 00:32:30.590 align:middle line:84%
going to know whether
they were murdered

00:32:30.590 --> 00:32:31.670 align:middle line:90%
with a knife or a pipe.

00:32:31.670 --> 00:32:35.180 align:middle line:84%
They don't look the
same-- or a gun.

00:32:35.180 --> 00:32:39.844 align:middle line:90%
[INTERPOSING VOICES]

00:32:39.844 --> 00:32:41.260 align:middle line:84%
PROFESSOR: A very
astute murderer.

00:32:41.260 --> 00:32:41.871 align:middle line:90%
I don't know.

00:32:41.871 --> 00:32:44.430 align:middle line:90%


00:32:44.430 --> 00:32:45.720 align:middle line:90%
So yeah.

00:32:45.720 --> 00:32:47.550 align:middle line:90%
There is a problem.

00:32:47.550 --> 00:32:50.670 align:middle line:84%
I played a version of Clue
where the body is down

00:32:50.670 --> 00:32:52.260 align:middle line:90%
a dark staircase.

00:32:52.260 --> 00:32:55.560 align:middle line:84%
So you can't actually
see what's at the bottom.

00:32:55.560 --> 00:32:57.570 align:middle line:84%
It's kind of-- you
only see the outline.

00:32:57.570 --> 00:33:00.252 align:middle line:84%
So I think that was kind of the
visual explanation for that.

00:33:00.252 --> 00:33:00.960 align:middle line:90%
But you're right.

00:33:00.960 --> 00:33:04.800 align:middle line:84%
It's not a very
good justification.

00:33:04.800 --> 00:33:07.580 align:middle line:84%
Although, if people remember
the movie, he's kind of

00:33:07.580 --> 00:33:09.520 align:middle line:90%
stabbed by everything, right?

00:33:09.520 --> 00:33:12.990 align:middle line:84%
He's hit by a lead pipe
and stabbed by a dagger.

00:33:12.990 --> 00:33:14.890 align:middle line:90%
AUDIENCE: [INAUDIBLE].

00:33:14.890 --> 00:33:15.630 align:middle line:90%
PROFESSOR: Yeah.

00:33:15.630 --> 00:33:17.100 align:middle line:84%
Which was what was
the first blow?

00:33:17.100 --> 00:33:19.875 align:middle line:84%
It doesn't matter what
hit him after he died.

00:33:19.875 --> 00:33:21.855 align:middle line:90%
[LAUGHTER]

00:33:21.855 --> 00:33:23.840 align:middle line:90%


00:33:23.840 --> 00:33:24.703 align:middle line:90%
How about for Risk?

00:33:24.703 --> 00:33:28.230 align:middle line:84%
You've got horses,
people, and cannons?

00:33:28.230 --> 00:33:28.820 align:middle line:90%
Is that right?

00:33:28.820 --> 00:33:29.510 align:middle line:90%
AUDIENCE: Yeah.

00:33:29.510 --> 00:33:30.397 align:middle line:90%
PROFESSOR: Yeah.

00:33:30.397 --> 00:33:32.730 align:middle line:84%
I always found it difficult
to remember which was which,

00:33:32.730 --> 00:33:34.663 align:middle line:90%
like what was what value.

00:33:34.663 --> 00:33:37.621 align:middle line:84%
AUDIENCE: I seem to recall
that the pieces were relatively

00:33:37.621 --> 00:33:38.607 align:middle line:90%
bigger.

00:33:38.607 --> 00:33:42.471 align:middle line:84%
So I remember the cannon
being at least as big

00:33:42.471 --> 00:33:43.914 align:middle line:90%
as the cavalry, maybe larger.

00:33:43.914 --> 00:33:46.399 align:middle line:84%
And that way, oh,
that's worth more

00:33:46.399 --> 00:33:50.117 align:middle line:84%
than the cavalry, which is
worth more than that little guy.

00:33:50.117 --> 00:33:52.700 align:middle line:84%
PROFESSOR: The pieces could just
have been shrunk due to cost.

00:33:52.700 --> 00:33:53.590 align:middle line:90%
It's possible.

00:33:53.590 --> 00:33:56.530 align:middle line:84%
I remember big pieces, too, but
we had that [? compilation. ?]

00:33:56.530 --> 00:33:59.470 align:middle line:84%
And maybe we were smaller,
so the pieces looked bigger.

00:33:59.470 --> 00:34:00.442 align:middle line:90%
[LAUGHTER]

00:34:00.442 --> 00:34:03.340 align:middle line:84%
AUDIENCE: Our pieces
were also Roman numerals.

00:34:03.340 --> 00:34:04.450 align:middle line:90%
PROFESSOR: Yeah.

00:34:04.450 --> 00:34:08.000 align:middle line:84%
I remember seeing people
who had that type of pieces

00:34:08.000 --> 00:34:09.790 align:middle line:84%
and envying them
because all I had

00:34:09.790 --> 00:34:11.440 align:middle line:90%
were freaking Roman numerals.

00:34:11.440 --> 00:34:13.117 align:middle line:84%
But they were easy
to count, at least.

00:34:13.117 --> 00:34:13.742 align:middle line:90%
AUDIENCE: Yeah.

00:34:13.742 --> 00:34:17.380 align:middle line:90%


00:34:17.380 --> 00:34:19.210 align:middle line:90%
PROFESSOR: All right.

00:34:19.210 --> 00:34:21.550 align:middle line:84%
So for the rest of
today, you've pretty much

00:34:21.550 --> 00:34:24.850 align:middle line:90%
got time to work in your teams.

00:34:24.850 --> 00:34:27.580 align:middle line:84%
A few of you can continue
playing, finishing up

00:34:27.580 --> 00:34:28.540 align:middle line:90%
your games.

00:34:28.540 --> 00:34:30.570 align:middle line:84%
The prototyping materials
are all up here.

00:34:30.570 --> 00:34:33.790 align:middle line:84%
Feel free to come up
and grab what you need.

00:34:33.790 --> 00:34:36.020 align:middle line:84%
Rick or I will be in the
room at any given time.

00:34:36.020 --> 00:34:38.750 align:middle line:84%
So you can come up
and ask us questions.

00:34:38.750 --> 00:34:41.817 align:middle line:84%
But use this time to be able
to meet up with the team.

00:34:41.817 --> 00:34:42.400 align:middle line:90%
SPEAKER: Yeah.

00:34:42.400 --> 00:34:43.774 align:middle line:84%
If you want us to
play your game,

00:34:43.774 --> 00:34:48.230 align:middle line:84%
we can't, but we're in class
play tests on Wednesday.

00:34:48.230 --> 00:34:49.600 align:middle line:90%
PROFESSOR: This Wednesday?

00:34:49.600 --> 00:34:50.860 align:middle line:90%
I have the schedule here.

00:34:50.860 --> 00:34:51.910 align:middle line:90%
One second.

00:34:51.910 --> 00:34:52.800 align:middle line:90%
Let's see.

00:34:52.800 --> 00:34:54.790 align:middle line:90%
March 12th.

00:34:54.790 --> 00:34:58.450 align:middle line:84%
Yes we do, in fact, have a
play test this Wednesday.

00:34:58.450 --> 00:35:01.350 align:middle line:84%
So make sure your
games are ready.

00:35:01.350 --> 00:35:03.277 align:middle line:84%
Make sure you have a
draft of your rules

00:35:03.277 --> 00:35:05.110 align:middle line:84%
so that you can test
whether people actually

00:35:05.110 --> 00:35:06.190 align:middle line:90%
understand your rules.

00:35:06.190 --> 00:35:07.550 align:middle line:90%
OK?

00:35:07.550 --> 00:35:08.380 align:middle line:90%
On Wednesday.

00:35:08.380 --> 00:35:11.130 align:middle line:90%
[INTERPOSING VOICES]

00:35:11.130 --> 00:35:14.948 align:middle line:90%