Note: This section focuses only on the audio recordings of lectures. Not every class session has audio recordings available. A full listing of all the course components, including these recordings, can be found in the Calendar section.
SES # | TOPICS | AUDIO LECTURES |
---|---|---|
1 |
Course Introduction & Overview What is a Game? |
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2 | Meaningful Decisions, Visibility | |
3 | Prototyping | |
4 | Mechanics, Dynamics, and Aesthetics: The MDA Framework | 4. Mechanics, Dynamics, Aesthetics - The MDA Framework |
5 | Imperfect Information and Dice | 5. Imperfect Information and Dice |
6 | Constraints and Usability | 6. Constraints and Usability |
7 |
Assignment 1 due and presentations (not recorded) Assignment 2 team formation |
7. Aesthetics and Player Experience |
9 | Randomness and Player Choice | 9. Randomness and Player Choice |
10 | History of American Board Game | 10. History of American Board Games |
11 | Game, Play, Sport–Definitions | 11. Defining Game, Play, and Sport |
13 | Cybernetics and Multiplayer | 13. Cybernetics and Multiplayer |
14 | Adding and Cutting Mechanics | 14. Adding and Cutting Mechanics |
15 |
Assignment 3 Assignment 2 Game Due and Presentation (not recorded) |
15. Assignment 3 |
16 | Simulation and Assignment 3 | 16. The Simulation Gap & Assignment 3 Pitches |
17 | Guest Lecture: Game Makers Guild and Games By Playdate | 17. Guest Lectures by Professional Designers |
19 | Space Control | 19. Space Control |
20 | Cooperative Games | 20. Cooperative Games |
21 | Social Play | 21. Social Play |
22 | Changing Rules | 22. Changing Rules I |
23 | Dekoven | 23. Changing Rules II |
24 | Indie Games | 24. Indie Games and Aesthetics with Jesper Juul |