CMS.608 | Spring 2014 | Undergraduate

Game Design

Audio Lectures

Note: This section focuses only on the audio recordings of lectures. Not every class session has audio recordings available. A full listing of all the course components, including these recordings, can be found in the Calendar section.

SES # TOPICS AUDIO LECTURES
1

Course Introduction & Overview

What is a Game?

1-1: Introduction, Overview, and Syllabus for Game Design

1-2: Game Mechanics

2 Meaningful Decisions, Visibility

2-1: Meaningful Decisions in Gameplay

2-2: Brainstorming

3 Prototyping

3-1: Prototyping

3-2: Altering Rules & Playtesting

4 Mechanics, Dynamics, and Aesthetics: The MDA Framework 4. Mechanics, Dynamics, Aesthetics - The MDA Framework
5 Imperfect Information and Dice 5. Imperfect Information and Dice
6 Constraints and Usability 6. Constraints and Usability
7

Assignment 1 due and presentations (not recorded)

Assignment 2 team formation

7. Aesthetics and Player Experience
9 Randomness and Player Choice 9. Randomness and Player Choice
10 History of American Board Game 10. History of American Board Games
11 Game, Play, Sport–Definitions 11. Defining Game, Play, and Sport
13 Cybernetics and Multiplayer 13. Cybernetics and Multiplayer
14 Adding and Cutting Mechanics 14. Adding and Cutting Mechanics
15

Assignment 3

Assignment 2 Game Due and Presentation (not recorded)

15. Assignment 3
16 Simulation and Assignment 3 16. The Simulation Gap & Assignment 3 Pitches
17 Guest Lecture: Game Makers Guild and Games By Playdate 17. Guest Lectures by Professional Designers
19 Space Control 19. Space Control
20 Cooperative Games 20. Cooperative Games
21 Social Play 21. Social Play
22 Changing Rules 22. Changing Rules I
23 Dekoven 23. Changing Rules II
24 Indie Games 24. Indie Games and Aesthetics with Jesper Juul

Course Info

As Taught In
Spring 2014
Learning Resource Types
equalizer Lecture Audio
assignment_turned_in Design Assignments with Examples
co_present Instructor Insights