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RICHARD EBERHARDT: Hi, Pablo.

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PABLO SUAREZ: Good to be back.

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RICHARD EBERHARDT:
Nice having you here.

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So we wanted to
talk about a number

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of high-level postmortemy
things for how the class went.

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So we've got some high-level
things we wanted to talk about.

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We want to talk about the
collaboration between MIT

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and the Red Cross/Red Crescent
group and your folks--

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how student preparedness
went, in particular, comparing

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those teams that got a lot of
support, like client support,

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like Snap, of course.

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But also, some of the other
teams got a little bit more,

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and then the
unsupported teams, which

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aren't exactly unsupported,
but they got less,

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so that's largely
the Heatwave Team,

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I think was the main one that
we want to talk about there.

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So collaboration what do
you all think about how

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we talked to each other?

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How we met with each
other-- things like that?

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PHILIP TAN: I like
the way how we

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started in the beginning
of the semester.

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We had to talk-- and we
had some Skype issues.

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But I think the idea of
kicking off the entire class

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with the initial
presentation of this

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is what your final
project is going to be.

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It's going to take us
a while to get there,

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but you come into
class understanding

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this is what it's going to be.

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And Pablo being the
person to describe

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why this is going
to be important,

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I think, set lot of
expectations well.

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So I think later on, when we
actually got to that project,

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the degree to which
each team actually

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could have been
supported actually

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became more of an issue.

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The teams that you could
directly talk with--

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and you were going to be the
primary user of the game--

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clearly benefited.

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But you were right there
from the beginning.

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These are the teams that,
maybe, they did receive support,

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or some of them didn't
receive support,

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but weren't talking
with people who

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had been there right from
the start, I think maybe

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had felt a little
bit more disconnected

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from the main
thrust of the class.

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At least when they got
to that final assignment.

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So something I like to think
about for future classes

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is the extent to
which-- if we're

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going to repeat this format--
where the primary client comes

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in right at the beginning to set
the tone for the entire class.

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How do we represent more of
the variety of different things

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that you can do right
at the beginning?

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So that when students
think about what they're

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going to be doing throughout
the entire semester,

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they are actually keeping full
scope of the project in mind,

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not just the one example that
might be presented to them

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on the first day of class.

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PABLO SUAREZ: And
we also may want

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to have something like
an engagement meter.

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Because I wasn't
aware of the fact

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that some teams were
feeling disengaged.

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I would show up, some
people have questions,

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some other have less questions.

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And from my perspective, those
who have questions I spent time

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and it was about the same
chronometric time per group.

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I could see that
some were more lost,

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but I wasn't aware
that what was needed

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was more fire in their belly.

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So if we could--

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RICHARD EBERHARDT: I
couldn't see that either.

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PABLO SUAREZ: Right.

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RICHARD EBERHARDT: The students
never reported it to us.

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SARA VERRILLI: Yeah,
I was going to say,

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when we asked the students
to do their postmortems,

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they were really clear about how
this had been a big motivation,

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and interest had been
a big problem for them.

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But they never mentioned it
to us during check-in meetings

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when we were doing play testing,
when we were working with them.

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So that's the sort
of thing that we

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need to-- probably
one of the things

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you do is probably to
warn them about that.

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These are hard topics, and
they can become boring topics

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very quickly.

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And they need to step up and
let us know when they think

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they're facing a brick wall.

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RICHARD EBERHARDT: I think
the clues were there.

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If we had means and a
way to remind ourselves,

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like a checklist or something
simple like that, just to say,

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are you engaged?

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What's your motivation?

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And, again, that's
assuming that we even

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want that to be our job.

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I think for anything
client based,

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it has be our,
probably, our job.

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SARA VERRILLI: I
think that when we're

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asking them to work on projects
where they have relatively

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little control over the topic,
I think we actually do need to.

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Because I think part
of it was I don't

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think the teams knew
how much freedom they

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had to deviate from the
topic they had chosen

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and the specific.

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They thought they had
chosen this thing,

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and now they were stuck with it.

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Even though one
team was like, we

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chose a topic that just
wasn't deep enough.

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There wasn't enough there.

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And if they had come
and talked to us,

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we could have given
them the freedom

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to well, go change to a new
topic, or how can we go--

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RICHARD EBERHARDT: Go deeper.

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SARA VERRILLI: --how
can we go deeper in it?

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Right.

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But we were not
sufficiently warned.

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PHILIP TAN: But
that's where rapport

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with someone who knows a lot
about the domain can help.

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And if they don't feel like they
have that rapport or someone

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who they can readily contact
to ask even seemingly

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silly questions,
then we're not going

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to be able to get
down to actually ask

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the important questions.

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Because sometimes
they can't tell.

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They can't necessarily tell what
looks like flagging motivation

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on a part of the
team or what just

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seems like end-of-semester
pressures on the students,

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right?

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They haven't been working
on enough projects

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to be able to tell
the difference.

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And so we do need to help
them through that, I think.

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SARA VERRILLI: By that you
mean the students, then?

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PHILIP TAN: The students.

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I mean the students.

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PABLO SUAREZ: And one of the
things you may want to consider

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is we know that both in the
real life-- in the future,

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in their future, as well
as in future courses--

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there will be limited
ability of those

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who are experts to interact
with the game design team.

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The game design team,
you took the effort--

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and I thought it was very
well-balanced-- to have some

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who know programming, some
who know narrative, some who

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know user interface, and so on.

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They will, by default,
not have expertise

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on heatwaves or cholera
or etc or climate science.

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They cannot assume that
all they need to know--

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including the appetite
for engagement--

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will be only in the client.

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MIT is a bubbling powerhouse
of engaging stuff.

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And if they could, as part
of what they are told-- they

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will have to do in
the future, and what

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they have to do in this
course, to reach out

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to engaging people, fellow
students, and junior faculty

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or whoever may give them some
time-- to just go and say,

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what is exciting about this?

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What are the cutting-edge areas?

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What are the
institutional challenges.

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So that they also have to
fuel their own appetite.

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RICHARD EBERHARDT:
Having an assignment

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or having part of that final
project being like here's

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the research component
that we expect you to do,

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but we didn't put an
underline over it.

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SARA VERRILLI: We didn't make it
explicit that they needed to--

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RICHARD EBERHARDT: We did
when it was in trouble.

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Like for Saving Gora Gora,
they were in big trouble.

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We told them a number-- you
told them, we told them.

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I think you'd be surprised
what they came up with.

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Because they actually, I
think, they took the baton

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and went with it.

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SARA VERRILLI: They
did that [INAUDIBLE].

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PHILIP TAN: Nice.

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RICHARD EBERHARDT: The
other cholera team did not,

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and they were given
the same-- almost

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the exact same-- feedback.

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That is the thing.

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PHILIP TAN: I think there
is a huge social barrier

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between the undergraduates
and the rest of the institute.

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The noble laureates, and
even the post-docs here,

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that's a lot of social
pressure keeping students away

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from that kind of interaction.

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You're all right.

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All of these things do exist
here at MIT, but some of this

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is reinforced by
professors themselves--

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professors who keep
their doors closed

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when they in their
office, things like that.

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And so I do think we have
to do give them the license,

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and sometimes that's pointing
them to specific people.

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RICHARD EBERHARDT: Yeah, giving
them resources like here's

00:08:06.430 --> 00:08:07.220
a list.

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One of these might
pan out for you.

00:08:08.710 --> 00:08:09.585
The others might not.

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And that's OK, just do what you
can, kind of prime them for it.

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PHILIP TAN: It's hard to be
a teenager in this space.

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RICHARD EBERHARDT:
Actually, since we're

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talking about the
student preparedness

00:08:20.973 --> 00:08:24.880
in that research like what we
saw between what we consider

00:08:24.880 --> 00:08:28.152
the supported teams versus
the unsupported teams, which

00:08:28.152 --> 00:08:30.110
may or may not be fair--
could be the motivated

00:08:30.110 --> 00:08:32.150
teams versus the
unmotivated teams.

00:08:32.150 --> 00:08:33.826
Snap, in particular, really--

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PABLO SUAREZ:
[INAUDIBLE] correlation.

00:08:35.409 --> 00:08:37.809
RICHARD EBERHARDT:
--really well-supported.

00:08:37.809 --> 00:08:41.977
They actually reached out to
you all for help with the game.

00:08:41.977 --> 00:08:44.310
You actually even did testing
for them that was actually

00:08:44.310 --> 00:08:46.780
coming from you and
Jana, yeah, because you

00:08:46.780 --> 00:08:47.800
were running workshops.

00:08:47.800 --> 00:08:48.633
PABLO SUAREZ: Right.

00:08:48.633 --> 00:08:51.140
RICHARD EBERHARDT: How did those
workshops run-- how did you

00:08:51.140 --> 00:08:52.980
interact with the team?

00:08:52.980 --> 00:08:54.570
PABLO SUAREZ: So,
first of all, I

00:08:54.570 --> 00:08:58.070
think it's important to
distinguish not only what you

00:08:58.070 --> 00:08:59.990
are calling supportive
versus unsupportive,

00:08:59.990 --> 00:09:01.950
but also Snap versus
everything else.

00:09:01.950 --> 00:09:04.660
Because Snap was a
game concept that

00:09:04.660 --> 00:09:07.750
preexisted the course
that needed refinement

00:09:07.750 --> 00:09:09.815
and digital interface.

00:09:09.815 --> 00:09:11.690
So from that perspective,
it's not surprising

00:09:11.690 --> 00:09:13.150
that they have something
clearly defined that they

00:09:13.150 --> 00:09:14.710
could run faster and deeper.

00:09:14.710 --> 00:09:17.040
And the group was a group
that engaged and went

00:09:17.040 --> 00:09:19.890
deep and went fast.

00:09:19.890 --> 00:09:21.970
The interaction
we had with them,

00:09:21.970 --> 00:09:25.450
also, very importantly,
we have events

00:09:25.450 --> 00:09:27.250
that we could use the product.

00:09:27.250 --> 00:09:28.930
So it was much easier
to give feedback

00:09:28.930 --> 00:09:30.445
saying when we do
this, we expect

00:09:30.445 --> 00:09:33.070
people that would get bored, why
don't we try this other thing.

00:09:33.070 --> 00:09:34.528
RICHARD EBERHARDT:
It's milestones,

00:09:34.528 --> 00:09:35.950
which we give them milestones.

00:09:35.950 --> 00:09:37.630
But there is no
weight behind them.

00:09:37.630 --> 00:09:40.620
These ones have an actual,
if it doesn't work by then,

00:09:40.620 --> 00:09:42.670
someone's going to have
egg on their face, right?

00:09:42.670 --> 00:09:45.000
PABLO SUAREZ: And from that
perspective, we know this,

00:09:45.000 --> 00:09:49.820
but we can try to do
more of giving students

00:09:49.820 --> 00:09:53.170
more proportion of work that
we know-- that we, the clients

00:09:53.170 --> 00:09:54.800
know-- that we have milestones.

00:09:54.800 --> 00:09:57.570
And that is limited by
how much of the real world

00:09:57.570 --> 00:09:59.630
gives us milestones to abide by.

00:09:59.630 --> 00:10:01.310
But we can try that.

00:10:01.310 --> 00:10:05.360
I do not feel comfortable with
the label supportive versus

00:10:05.360 --> 00:10:10.150
unsupportive because it sounds
like some got time and support

00:10:10.150 --> 00:10:11.660
and some others didn't.

00:10:11.660 --> 00:10:15.520
I think it's more about the
form of the relationship

00:10:15.520 --> 00:10:18.640
and how the time was used or
the opportunity to use the time

00:10:18.640 --> 00:10:19.510
was used.

00:10:19.510 --> 00:10:22.990
Because I have no doubt that
you supported the team when

00:10:22.990 --> 00:10:25.110
you knew support was needed.

00:10:25.110 --> 00:10:28.280
And as far as I know, the
same was true on our part.

00:10:28.280 --> 00:10:30.520
I think it's more
about having sensors

00:10:30.520 --> 00:10:33.340
about when support is needed
that is not being delivered.

00:10:33.340 --> 00:10:35.673
RICHARD EBERHARDT: I think
when we're talking about them

00:10:35.673 --> 00:10:38.150
in this way, I'm
using it based on how

00:10:38.150 --> 00:10:40.050
they describe their
own relationship

00:10:40.050 --> 00:10:41.480
and their own experience.

00:10:41.480 --> 00:10:43.515
So that the teams who we
are calling unsupported

00:10:43.515 --> 00:10:45.140
are the ones who, in
their postmortems,

00:10:45.140 --> 00:10:46.598
called out and
said, we didn't feel

00:10:46.598 --> 00:10:48.240
like we got client support.

00:10:48.240 --> 00:10:49.660
They got the same amount.

00:10:49.660 --> 00:10:52.000
It was a different
way, different quality,

00:10:52.000 --> 00:10:53.110
different quantity.

00:10:53.110 --> 00:10:55.693
SARA VERRILLI: The way to put
it is the same amount of support

00:10:55.693 --> 00:10:58.199
was there for them.

00:10:58.199 --> 00:10:59.990
One other way to put
it is they didn't know

00:10:59.990 --> 00:11:02.590
how to reach out and get it.

00:11:02.590 --> 00:11:04.170
They didn't use
the resources that

00:11:04.170 --> 00:11:06.810
were there because,
at some level,

00:11:06.810 --> 00:11:08.470
we weren't pushing them at them.

00:11:08.470 --> 00:11:11.950
And a lot of MIT courses tend
to encourage students to solve

00:11:11.950 --> 00:11:13.454
all their problems themselves.

00:11:13.454 --> 00:11:14.870
They don't want
them reaching out.

00:11:14.870 --> 00:11:17.430
They want them--
figure this out.

00:11:17.430 --> 00:11:20.315
And so it may come
as more of a second--

00:11:20.315 --> 00:11:22.440
it may not come to them as
first nature to go, hey,

00:11:22.440 --> 00:11:25.065
we need to go and reach out
for more help and grab that--

00:11:25.065 --> 00:11:27.440
RICHARD EBERHARDT: And so
that's actually the same thing.

00:11:27.440 --> 00:11:29.020
So what we saw with
the Snap team is

00:11:29.020 --> 00:11:31.360
we wanted-- the feedback
they were getting from us

00:11:31.360 --> 00:11:33.615
was look at your front
end, look at your UI.

00:11:33.615 --> 00:11:37.370
We wanted to see a lot
of changes on the UI.

00:11:37.370 --> 00:11:39.365
Because they were working
on these milestones,

00:11:39.365 --> 00:11:41.250
they were really worried
about the back end

00:11:41.250 --> 00:11:43.291
so they were doing a lot
of work in the back end.

00:11:46.272 --> 00:11:47.980
They were getting two
different messages,

00:11:47.980 --> 00:11:50.970
and they chose client message
rather than instructor message.

00:11:50.970 --> 00:11:52.275
Totally OK and totally viable.

00:11:54.997 --> 00:11:56.080
We took that into account.

00:11:56.080 --> 00:11:58.260
But I think the
main issues we had

00:11:58.260 --> 00:12:00.150
with them is when
they got our message,

00:12:00.150 --> 00:12:02.317
it was, they heard it early on.

00:12:02.317 --> 00:12:04.650
They didn't react to it until
it was too late-- had they

00:12:04.650 --> 00:12:07.220
done a little bit
extra in the beginning.

00:12:07.220 --> 00:12:09.770
So one thing I think we need
to think about with the class

00:12:09.770 --> 00:12:13.410
is thinking about how are
we helping them understand

00:12:13.410 --> 00:12:16.570
how to prioritize feedback?

00:12:16.570 --> 00:12:17.880
Right?

00:12:17.880 --> 00:12:20.500
What's more important?

00:12:20.500 --> 00:12:22.350
Could be because
here's something that's

00:12:22.350 --> 00:12:23.474
actually going to get used.

00:12:23.474 --> 00:12:26.230
It could also be here's a lesson
we want to make sure they get.

00:12:26.230 --> 00:12:27.396
I think they got the lesson.

00:12:27.396 --> 00:12:29.314
They just got it
in a harder way.

00:12:29.314 --> 00:12:31.730
PHILIP TAN: Sometimes they get
a lesson at a point of time

00:12:31.730 --> 00:12:33.880
that they can't
actually execute on it.

00:12:33.880 --> 00:12:37.120
But hopefully they can do it for
their next project after class.

00:12:39.650 --> 00:12:41.580
Something I want to
suggest, actually,

00:12:41.580 --> 00:12:44.120
because we've been talking
about how it's been difficult

00:12:44.120 --> 00:12:48.040
for us to figure out what's
going on inside the teams.

00:12:48.040 --> 00:12:51.410
We can see the games
and the testing,

00:12:51.410 --> 00:12:55.100
but the team dynamics, we
don't find out about that

00:12:55.100 --> 00:12:57.950
until near the end of the class.

00:12:57.950 --> 00:13:02.010
And something that we used
to do outside of this class,

00:13:02.010 --> 00:13:04.640
but in our research
work, was to get all off

00:13:04.640 --> 00:13:07.540
the scrum masters together
on a regular basis

00:13:07.540 --> 00:13:11.497
to just do an exchange of
information with each other.

00:13:11.497 --> 00:13:13.830
They don't even have to be
necessarily reporting to us--

00:13:13.830 --> 00:13:16.020
although we can
moderate those sessions.

00:13:16.020 --> 00:13:19.270
It's more about them sharing
their experiences with each

00:13:19.270 --> 00:13:22.970
other, and then it may make
it more obvious that there are

00:13:22.970 --> 00:13:25.849
resources out there that some
teams are taking advantage

00:13:25.849 --> 00:13:26.890
of and some teams aren't.

00:13:30.094 --> 00:13:32.260
Of course, we can use those
situations for teaching,

00:13:32.260 --> 00:13:37.640
but also for
teaching each other.

00:13:37.640 --> 00:13:40.225
SARA VERRILLI: Creating
some group, group support.

00:13:40.225 --> 00:13:41.850
RICHARD EBERHARDT:
We talked about that

00:13:41.850 --> 00:13:44.590
before this semester started,
but we couldn't figure out

00:13:44.590 --> 00:13:47.860
a way to do that fairly.

00:13:47.860 --> 00:13:49.900
I already feel
producers bear the brunt

00:13:49.900 --> 00:13:52.419
of the work in the class.

00:13:52.419 --> 00:13:53.960
They're the ones we
see all the time.

00:13:53.960 --> 00:13:56.480
We don't see the students
working on programming

00:13:56.480 --> 00:13:57.530
or design as much.

00:13:57.530 --> 00:13:58.980
Design a little bit
more, but programming,

00:13:58.980 --> 00:14:00.230
we just almost never see them.

00:14:00.230 --> 00:14:03.230
SARA VERRILLI: And we let
the teams use the producers

00:14:03.230 --> 00:14:06.110
as their face-- so giving
all the presentations,

00:14:06.110 --> 00:14:08.750
giving all the reports,
answering questions when

00:14:08.750 --> 00:14:12.640
we ask questions in class.

00:14:12.640 --> 00:14:15.720
Think about how we convince the
teams to share out that work

00:14:15.720 --> 00:14:17.370
a little bit more evenly.

00:14:17.370 --> 00:14:18.870
PHILIP TAN: Well,
perhaps, maybe, we

00:14:18.870 --> 00:14:23.735
can reduce the extent
that we require

00:14:23.735 --> 00:14:26.480
these producers to do
presentations in class,

00:14:26.480 --> 00:14:30.666
and replace that with these
more closed-off sessions

00:14:30.666 --> 00:14:32.790
where they don't feel like
they have to be on stage

00:14:32.790 --> 00:14:34.510
and put on the best
face for their team.

00:14:34.510 --> 00:14:36.080
They can actually just talk
about this is the problem

00:14:36.080 --> 00:14:37.079
I'm having with my team.

00:14:38.597 --> 00:14:40.180
RICHARD EBERHARDT:
So one thing I also

00:14:40.180 --> 00:14:41.596
wanted to make
sure that we talked

00:14:41.596 --> 00:14:43.230
about what was it like for you?

00:14:43.230 --> 00:14:45.670
How much of your
time did we demand?

00:14:45.670 --> 00:14:47.640
Was it a lot compared
to other projects?

00:14:47.640 --> 00:14:48.620
Was it a little bit?

00:14:48.620 --> 00:14:50.625
Was it about moderate?

00:14:50.625 --> 00:14:53.000
PABLO SUAREZ: I want to start
by saying one of the things

00:14:53.000 --> 00:14:55.760
that I really appreciated
was the time we spent--

00:14:55.760 --> 00:14:58.700
both face-to-face
and emailing and so

00:14:58.700 --> 00:15:01.550
on-- before the
beginning of the course,

00:15:01.550 --> 00:15:04.100
to have understanding of
what you and your students

00:15:04.100 --> 00:15:07.320
can offer, what we
need and can offer,

00:15:07.320 --> 00:15:09.160
and to manage
expectations, as you said.

00:15:09.160 --> 00:15:10.990
I think that was very well done.

00:15:10.990 --> 00:15:12.590
And it's not always the case.

00:15:12.590 --> 00:15:16.620
So with the students and
professors and Red Cross,

00:15:16.620 --> 00:15:19.480
in general, we
[INAUDIBLE], so thank you.

00:15:19.480 --> 00:15:21.030
That was really appreciated.

00:15:21.030 --> 00:15:27.135
I think that amount of time
that I personally had to give

00:15:27.135 --> 00:15:30.290
was about as much as I
anticipated, about as much

00:15:30.290 --> 00:15:33.880
as I think is reasonable
to expect for the future.

00:15:33.880 --> 00:15:36.770
We do have Jana, in particular,
and a few other members

00:15:36.770 --> 00:15:39.120
of the team-- of
the Red Cross team--

00:15:39.120 --> 00:15:41.900
who were available
to give a hand.

00:15:41.900 --> 00:15:44.460
And I think we needed
to improve because I

00:15:44.460 --> 00:15:46.150
did make it very
clear that I couldn't

00:15:46.150 --> 00:15:49.430
get five emails per
day asking questions.

00:15:49.430 --> 00:15:53.460
But to have some kind of ability
for the right contact when

00:15:53.460 --> 00:15:57.220
either engagement levels are
too low or mega confusion

00:15:57.220 --> 00:16:01.380
levels are too high or sense of
purpose is diluted and so on.

00:16:01.380 --> 00:16:04.570
So to refine that.

00:16:04.570 --> 00:16:09.730
I think it would be
better to think of times

00:16:09.730 --> 00:16:15.050
when there can be slots
of decided interaction

00:16:15.050 --> 00:16:18.110
between each team, and someone
from the client organization

00:16:18.110 --> 00:16:22.050
that doesn't have
to be during class.

00:16:22.050 --> 00:16:24.494
Because I would always
interfere with your plan.

00:16:24.494 --> 00:16:25.910
You gave us one
opportunity that I

00:16:25.910 --> 00:16:28.550
thought was very useful,
but a little bit late

00:16:28.550 --> 00:16:32.346
in the development process
and also very crammed.

00:16:32.346 --> 00:16:33.762
By the time we
said, OK, these are

00:16:33.762 --> 00:16:35.760
the kind of things you
can do, there was no time

00:16:35.760 --> 00:16:37.135
for them to think
and reflect on,

00:16:37.135 --> 00:16:40.440
OK, we can do A or B
or C. Show that to us,

00:16:40.440 --> 00:16:41.960
and then us providing feedback.

00:16:41.960 --> 00:16:44.940
So even if it were one
more chance via Skype

00:16:44.940 --> 00:16:49.960
but scheduled, planned, and if--
it is in the nature of our work

00:16:49.960 --> 00:16:52.440
to have to travel, and it
is in the nature of our work

00:16:52.440 --> 00:16:55.616
that travel timing changes
outside of our control.

00:16:55.616 --> 00:16:57.740
So where there's a default
date, and if things have

00:16:57.740 --> 00:16:59.020
to be changed, it is changed.

00:16:59.020 --> 00:17:02.420
So to know that there's going to
be an instance of feedback that

00:17:02.420 --> 00:17:06.830
may be too little, too late,
still but to anticipate that.

00:17:06.830 --> 00:17:09.079
RICHARD EBERHARDT: Yeah,
part of that is the students,

00:17:09.079 --> 00:17:11.240
we don't always know
the student's schedules.

00:17:11.240 --> 00:17:14.130
So it could possibly be
planned in the beginning

00:17:14.130 --> 00:17:14.910
of the semester.

00:17:14.910 --> 00:17:16.500
But planning it
before the semester

00:17:16.500 --> 00:17:17.910
would be really difficult.
Unless we just say it--

00:17:17.910 --> 00:17:19.810
this is the time that
you're going to have.

00:17:19.810 --> 00:17:21.976
If you don't take advantage
of it, you don't get it.

00:17:21.976 --> 00:17:24.099
PABLO SUAREZ: Right.

00:17:24.099 --> 00:17:26.260
It has to be we
propose it's this week.

00:17:26.260 --> 00:17:27.540
This is the default time slot.

00:17:27.540 --> 00:17:31.036
If not, that time slot, agree
on a different time slot.

00:17:31.036 --> 00:17:32.410
And then it's up
to the students.

00:17:32.410 --> 00:17:33.060
RICHARD EBERHARDT:
So you're actually

00:17:33.060 --> 00:17:35.450
saying you would have talked
to them a little bit more.

00:17:35.450 --> 00:17:38.230
PABLO SUAREZ: If
the problem was lack

00:17:38.230 --> 00:17:40.410
of engagement or perception
of lack of support.

00:17:40.410 --> 00:17:40.720
RICHARD EBERHARDT:
So it's really

00:17:40.720 --> 00:17:41.770
that planning and scheduling.

00:17:41.770 --> 00:17:43.310
So as long as that's
in place, then the time

00:17:43.310 --> 00:17:44.810
is there, because
it's been planned.

00:17:44.810 --> 00:17:45.460
OK.

00:17:45.460 --> 00:17:46.835
PABLO SUAREZ: And
also I think it

00:17:46.835 --> 00:17:50.160
would have been nice for them
to have access to, say, someone

00:17:50.160 --> 00:17:53.030
from the Ghana Team to
look at the color, someone

00:17:53.030 --> 00:17:57.180
from the Heatwave Team in
Buenos Aires-- to at least

00:17:57.180 --> 00:17:59.690
to get a flavor, there's
another human being there that

00:17:59.690 --> 00:18:01.300
eventually can use their game.

00:18:01.300 --> 00:18:04.630
And I didn't do enough
to help them envision

00:18:04.630 --> 00:18:06.730
the user-- either
the Red Cross user

00:18:06.730 --> 00:18:11.190
or the community level or
policy or government user.

00:18:11.190 --> 00:18:14.591
PHILIP TAN: I think we
need to state that strongly

00:18:14.591 --> 00:18:17.410
that it's not just the
information that you're

00:18:17.410 --> 00:18:18.000
providing.

00:18:18.000 --> 00:18:21.240
It's the fact that there is
a real person who can really

00:18:21.240 --> 00:18:23.830
benefit from the work
you're doing is much more

00:18:23.830 --> 00:18:25.855
powerful than some sort
of abstracted audience.

00:18:25.855 --> 00:18:27.230
RICHARD EBERHARDT:
So we provided

00:18:27.230 --> 00:18:30.990
plenty of documentation,
but that's not

00:18:30.990 --> 00:18:32.130
the same as a human being.

00:18:32.130 --> 00:18:34.472
PHILIP TAN: That's not
the emotional drive

00:18:34.472 --> 00:18:36.180
that you're going to
get-- oh, someone is

00:18:36.180 --> 00:18:37.472
counting on me doing good work.

00:18:37.472 --> 00:18:39.180
RICHARD EBERHARDT: So
maybe it might just

00:18:39.180 --> 00:18:42.200
be something for us to talk
to the Terrascope folks

00:18:42.200 --> 00:18:43.362
to see how they do that.

00:18:43.362 --> 00:18:44.820
PHILIP TAN: Well,
they specifically

00:18:44.820 --> 00:18:50.140
get people who can commit
on regular meetings.

00:18:50.140 --> 00:18:53.350
And the idea is--
my understanding

00:18:53.350 --> 00:18:56.070
is that it's for the
domain knowledge primarily.

00:18:56.070 --> 00:18:57.890
But you get that
side benefit of here

00:18:57.890 --> 00:19:00.610
is a real human being who's
excited about this problem,

00:19:00.610 --> 00:19:06.600
or maybe really concerned
about this problem,

00:19:06.600 --> 00:19:09.266
and that can influence
the motivation of a team.

00:19:09.266 --> 00:19:11.390
PABLO SUAREZ: And also, I
don't know to what extent

00:19:11.390 --> 00:19:13.040
we can keep cramming
what students have

00:19:13.040 --> 00:19:15.400
to do-- I know they already
have to do way too much--

00:19:15.400 --> 00:19:18.790
but to look at how
that kind of field

00:19:18.790 --> 00:19:22.360
is currently being communicated
in the game universe

00:19:22.360 --> 00:19:23.210
and outside of that.

00:19:23.210 --> 00:19:27.320
So PowerPoints or documents,
they're, across the board,

00:19:27.320 --> 00:19:29.520
generally boring
and unsuccessful--

00:19:29.520 --> 00:19:31.530
even if they have
the right content.

00:19:31.530 --> 00:19:34.030
So for them to get a sense
that if someone really

00:19:34.030 --> 00:19:36.770
needs to create
awareness on that topic,

00:19:36.770 --> 00:19:38.650
and this is the best
they have in what

00:19:38.650 --> 00:19:42.500
exists in the real world, how
about trying to give something

00:19:42.500 --> 00:19:46.860
that makes people want to
do more through their game?

00:19:46.860 --> 00:19:50.740
PHILIP TAN: I think saying, this
is how low the bar is, can we

00:19:50.740 --> 00:19:53.616
get it slightly better, is
less motivating than saying,

00:19:53.616 --> 00:19:54.740
what's the best you can do?

00:19:58.995 --> 00:20:01.120
RICHARD EBERHARDT: But it's
also choosing something

00:20:01.120 --> 00:20:02.620
that's going to get used.

00:20:02.620 --> 00:20:06.809
Why go in a direction that's--
if this is what those people

00:20:06.809 --> 00:20:09.350
are thinking about, if you give
them something completely not

00:20:09.350 --> 00:20:11.724
like that at all, they're
probably not going to know what

00:20:11.724 --> 00:20:12.930
to do with it.

00:20:12.930 --> 00:20:14.970
PHILIP TAN: But I mean,
I can imagine things

00:20:14.970 --> 00:20:17.360
like evaluating current
methods of teaching

00:20:17.360 --> 00:20:19.930
about a certain concept, to be
part of that research process

00:20:19.930 --> 00:20:22.590
that we've been talking about--
it's understanding the problem.

00:20:22.590 --> 00:20:23.590
RICHARD EBERHARDT: Cool.

00:20:23.590 --> 00:20:26.760
All right, so I think it's
about time to let you go.

00:20:26.760 --> 00:20:28.490
But thanks so much
for coming in.

00:20:28.490 --> 00:20:30.690
PHILIP TAN: We thank you.

00:20:30.690 --> 00:20:32.240
Huge gratitude.