CMS.998 | Fall 2006 | Graduate
Videogame Theory and Analysis
Course Description
This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings …
This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.
Learning Resource Types
notes Lecture Notes
assignment_turned_in Written Assignments with Examples
Photo of three students working on a handheld videogame.
Class TA Kristina Drzaic (center) and students Kenny Peng (left) and Clara Rhee (right) examine a game for the Nintendo DS system. (Photo by Dr. Alice Robison.)