CMS.998 | Fall 2006 | Graduate
Videogame Theory and Analysis

Lecture Notes

This page presents materials associated with several of the class lecture sessions.

Lec #2

In-class Writing Exercise: Definition of Games (PDF)

Lec #4

Narratology & Ludology Group Exercise (PDF)

Lec #19

In-class Analysis of Difference and Diversity (PDF)

Lec #20

A guest lecture by Jesper Juul: “Half-Real: A Video Game in the Hands of a Player.

Abstract: “What happens when a player picks up video game, learns to play it, masters it, and leaves it? Using concepts from my book on video games, Buy at MIT Press Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press, 2005), I will argue that video game players are neither rational solvers of abstract problems, nor daydreamers in fictional worlds, but both of these things with shifting emphasis. The unique quality of video games is to be located in their intricate interplay of rules and fictions, which I will examine across genres, from casual games to massively multiplayer games.”

Course Info
As Taught In
Fall 2006
Learning Resource Types
notes Lecture Notes
assignment_turned_in Written Assignments with Examples