Readings

[Glass, Urrea, Diaz] = Glass, E., C. Urrea, and J. Diaz. STEAM Learning Architecture: A Framework for Educational Innovation—A project of pK–12 at MIT Open Learning. 

Session 1: Introduction to the Course

  • In [Glass, Urrea, Diaz]:
    • Read executive summary, preface, and introduction
    • Day in the life of the student at Itz’at STEAM Academy (vignette)

Session 2: Ways of Learning

Session 3: Pillar 1: Social, Emotional, and Cultural Learning (SECL), Part 1

Session 4: Pillar 1: Social, Emotional, and Cultural Learning (SECL), Part 2

Session 5: Pillar 2: Transdisciplinary Academics, Part 1

Additional Readings

Session 6: Pillar 2: Transdisciplinary Academics, Part 2

  • Keane, L., and M. Keane. “STEAM by Design.” Design and Technology Education 21, no. 1 (2016): 61–82.
  • Mansilla, V.B., and A. Schleicher. “Big Picture Thinking.” How to Educate the Whole Person for an Interconnected World: Principles and Practice. Organisation for Economic Cooperation and Development (2022).
Additional Readings

Session 7: Pillar 3: Community Engagement, Part 1

  • In [Glass, Urrea, Diaz], read Core Practices: Community Engagement
Additional Readings

Session 8: Pillar 3: Community Engagement, Part 2

  • In [Glass, Urrea, Diaz], read Core Practices: Community Engagement

Session 9: Key Learning Areas, Part 1

  • In [Glass, Urrea, Diaz], read Chapter 2: Key Learning Areas

Session 10: Key Learning Areas, Part 2

Session 11: Key Learning Areas, Part 3

Session 12: Competency-Based Learning and Assessment, Part 1

Additional Readings

Session 13: Competency-Based Learning and Assessment, Part 2

Additional Readings
  • Beyond Rubrics Toolkit. MIT Playful Journey Lab and Maker Ed Initiative (2019).
  • Metarubric, MIT Playful Journey Lab (link no longer exists)

Session 14: Innovative Models, Part 1

  • In [Glass, Urrea, Diaz], read Chapter 5: Program Design Approach and Conclusion

Session 15: Innovative Models, Part 2

Additional Readings

Session 16: Site Visit: Dearborn STEM Academy

Session 17: Design Process

Session 18: Early Stage Project Ideas

  • Gram, M. “On Design Thinking.” n + 1 Magazine 35, Fall 2019.
  • Burdick, A. “Design Without Designers.” Paper based on presentation at the School of Design Strategies at Parsons The New School for Design, New York. April 29, 2009. License CC BY-NC. 
  • Brown, T. “Design Thinking.” Harvard Business Review 86, no. 6(2008): 84–141.
  • Mau, B. “24 Principles for Massive Change.” SXSW on YouTube. June 28, 2018.

Session 19: Concept Development

Session 20: Project Work / Introduction to Project-Based Learning

Session 21: Introduction to Playtesting

Session 22: Project Work / Introduction to Inquiry and Equitable Practices

Session 23: Playtesting and Feedback / Project Work

Session 24: Playtesting and Feedback / Project Work

[No Readings]

Session 25: Final Project Work

[No Readings]

Session 26: Final Presentations and Review

[No Readings]

Course Info

Activity Assignments
Lecture Notes
Readings
Written Assignments