CMS.608 | Fall 2010 | Undergraduate

Game Design

Course Description

This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and …
This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.
Learning Resource Types
Lecture Audio
Projects with Examples
Five students sit around a table, playing a board game.
Students test “Black Hat”, a board game where players attempt to hack the Gibson supercomputer. See more games designed by students under Assignments.