1 00:00:00,499 --> 00:00:03,290 We're going to take a look at how 2 00:00:03,290 --> 00:00:09,680 point of view and composition are very clearly connected. 3 00:00:09,680 --> 00:00:12,980 But, before we show the connections, 4 00:00:12,980 --> 00:00:16,180 we have to sort of define, visually define, 5 00:00:16,180 --> 00:00:19,680 what I mean by point of view, for example. 6 00:00:19,680 --> 00:00:23,000 So, take a look at these four images. 7 00:00:23,000 --> 00:00:26,040 Now, it doesn't look it, but these images 8 00:00:26,040 --> 00:00:29,480 are of the identical sample, just 9 00:00:29,480 --> 00:00:33,200 simply taken with four different points of view. 10 00:00:33,200 --> 00:00:36,720 There, it's true that I also changed the background on them, 11 00:00:36,720 --> 00:00:41,250 but, generally, what I did was I moved the sample 12 00:00:41,250 --> 00:00:47,020 around or the camera, and we get four really completely 13 00:00:47,020 --> 00:00:51,630 different-looking visual ideas of what this stuff was about. 14 00:00:51,630 --> 00:00:54,000 Which one is right, I'm not sure there 15 00:00:54,000 --> 00:00:55,340 is a right in any of this. 16 00:00:55,340 --> 00:00:58,190 That's one of the fun things about this kind of work: 17 00:00:58,190 --> 00:01:02,560 There are no hard, fast rules that we have to follow. 18 00:01:02,560 --> 00:01:04,430 But I wanted, to give you, this example 19 00:01:04,430 --> 00:01:08,140 to show you that just by simply changing the angle or-of 20 00:01:08,140 --> 00:01:11,400 your camera, or moving your material around, 21 00:01:11,400 --> 00:01:13,250 you see different things. 22 00:01:13,250 --> 00:01:17,270 Again, we're learning to see in this course. 23 00:01:17,270 --> 00:01:23,380 So, in this situation, I wanted to show the fabrication 24 00:01:23,380 --> 00:01:26,700 of this particular pyramid, sort of telling 25 00:01:26,700 --> 00:01:29,880 a story in a particular image. 26 00:01:29,880 --> 00:01:31,940 But for now, just take a real good look 27 00:01:31,940 --> 00:01:36,100 at this pyramid that was made with this wafer that 28 00:01:36,100 --> 00:01:38,100 was imprinted with a pattern. 29 00:01:38,100 --> 00:01:41,530 And, I felt that this was not quite right 30 00:01:41,530 --> 00:01:45,370 because there was a little ambiguity in where 31 00:01:45,370 --> 00:01:47,210 the pyramid's point is. 32 00:01:47,210 --> 00:01:50,960 It's a little too close to the curve of the wafer. 33 00:01:50,960 --> 00:01:55,289 So by simply raising the camera ever so slightly, 34 00:01:55,289 --> 00:01:59,170 we get a nice and clean line without ... well, 35 00:01:59,170 --> 00:02:03,680 let's continue calling it ambiguity for the time being. 36 00:02:03,680 --> 00:02:07,880 Here is an example where, for this particular device (it's 37 00:02:07,880 --> 00:02:11,610 a micro rotor) I shot it from above because I 38 00:02:11,610 --> 00:02:13,306 was using a stereo microscope. 39 00:02:13,306 --> 00:02:15,430 I had just gotten this brand new piece of equipment 40 00:02:15,430 --> 00:02:18,190 that I had to use of course because it's brand new! 41 00:02:18,190 --> 00:02:21,020 And, from that point of view, very unfortunately, 42 00:02:21,020 --> 00:02:24,240 you see all kinds of dust and yuck, which 43 00:02:24,240 --> 00:02:25,940 I could not get rid of because I don't 44 00:02:25,940 --> 00:02:27,500 have control over the light. 45 00:02:27,500 --> 00:02:32,340 So, I simply changed back to my camera and my 105 lens 46 00:02:32,340 --> 00:02:35,070 with a different point of view which 47 00:02:35,070 --> 00:02:37,450 gave me a much cleaner image. 48 00:02:37,450 --> 00:02:41,980 Many times, we get stuck on a particular approach 49 00:02:41,980 --> 00:02:45,270 to looking at things, let's say, directly from above 50 00:02:45,270 --> 00:02:49,010 and it doesn't necessarily give the best image. 51 00:02:49,010 --> 00:02:52,790 Here's an example where, this is a PDMS that's been 52 00:02:52,790 --> 00:02:55,000 etched with a grading on it. 53 00:02:55,000 --> 00:02:58,880 And I took it with this particular view. 54 00:02:58,880 --> 00:03:02,490 And just by simply changing the PDMS 55 00:03:02,490 --> 00:03:04,590 to a slightly different position, 56 00:03:04,590 --> 00:03:06,620 we get a different point of view. 57 00:03:06,620 --> 00:03:09,500 Let's go back and forth on this and see. 58 00:03:09,500 --> 00:03:11,230 It's kind of fun to do this anyway, 59 00:03:11,230 --> 00:03:12,970 but you'll notice that you really see. 60 00:03:12,970 --> 00:03:17,160 This one has a better approach to looking at the refraction 61 00:03:17,160 --> 00:03:18,902 but, at the same time, you notice 62 00:03:18,902 --> 00:03:21,360 when we-I did that, the shadow is changing in its position. 63 00:03:21,360 --> 00:03:21,680 Again, this is encouraging you to understand 64 00:03:21,680 --> 00:03:21,780 that when you change your point of view, of course 65 00:03:21,780 --> 00:03:23,480 you're also changing your composition, 66 00:03:23,480 --> 00:03:27,310 and they are very much intertwined, 67 00:03:27,310 --> 00:03:31,130 which we'll see more later on. 68 00:03:31,130 --> 00:03:34,680 In this situation, I had a petri dish, 69 00:03:34,680 --> 00:03:37,750 with various gels that had different colors. 70 00:03:37,750 --> 00:03:40,110 (Let's just leave it with that at the time being) This 71 00:03:40,110 --> 00:03:42,410 was my primary, initial point of view, 72 00:03:42,410 --> 00:03:44,560 and I thought it was kind of boring. 73 00:03:44,560 --> 00:03:49,390 And so the point of view was a little tighter in that I 74 00:03:49,390 --> 00:03:52,290 chose to get the camera closer. 75 00:03:52,290 --> 00:03:55,730 And I also included different kinds 76 00:03:55,730 --> 00:03:58,430 of gels: In this situation, larger ones. 77 00:03:58,430 --> 00:04:00,690 Uh, it is a different point of view 78 00:04:00,690 --> 00:04:03,870 in terms of your selection of what it is that you 79 00:04:03,870 --> 00:04:06,060 are going to be showing. 80 00:04:06,060 --> 00:04:09,560 So these are not very deep changes, 81 00:04:09,560 --> 00:04:12,760 but enough to make very, very different images. 82 00:04:12,760 --> 00:04:17,680 As for example, this one which is a glass wafer that's been 83 00:04:17,680 --> 00:04:20,579 etched so that they're creating channels 84 00:04:20,579 --> 00:04:23,080 on the wafer from this point of view. 85 00:04:23,080 --> 00:04:25,800 And here is another point of view 86 00:04:25,800 --> 00:04:28,260 where I'm not showing the whole thing. 87 00:04:28,260 --> 00:04:32,240 And maybe we don't have to show the whole thing all the time. 88 00:04:32,240 --> 00:04:35,680 Maybe we can show the work by something 89 00:04:35,680 --> 00:04:38,990 that is, in my opinion, a more interesting in composition 90 00:04:38,990 --> 00:04:40,670 in a different point of view. 91 00:04:43,547 --> 00:04:45,630 HERE, A SMALL CHANGE: Take a look at both of these 92 00:04:45,630 --> 00:04:49,540 and I hope you see that in the first one, 93 00:04:49,540 --> 00:04:53,400 it was a bit of a sloppy point of view in the sense 94 00:04:53,400 --> 00:04:55,420 that I'm showing labels. 95 00:04:55,420 --> 00:04:58,659 That really is not something of value. 96 00:04:58,659 --> 00:05:03,260 And so by simply moving the camera slightly and then 97 00:05:03,260 --> 00:05:07,810 focusing a little closer, it's a cleaner point of view. 98 00:05:07,810 --> 00:05:10,340 Again, this is also about composition, 99 00:05:10,340 --> 00:05:13,540 but, they are very much connected. 100 00:05:13,540 --> 00:05:16,260 Here is this researcher's point of view 101 00:05:16,260 --> 00:05:21,560 where he decided to show the flexibility of this material 102 00:05:21,560 --> 00:05:25,190 and include hands, which is a very good idea when 103 00:05:25,190 --> 00:05:27,180 you want to show scale. 104 00:05:27,180 --> 00:05:30,890 For me, I've decided to be a little more playful 105 00:05:30,890 --> 00:05:33,659 and just playing more around the flexibility 106 00:05:33,659 --> 00:05:35,050 and showing the shadows of it. 107 00:05:35,050 --> 00:05:37,610 And we did get a cover of a journal, which is nice. 108 00:05:37,610 --> 00:05:42,510 A whole different point of view, same material, both are good. 109 00:05:42,510 --> 00:05:45,970 You know there's not, again, not one is better than the other 110 00:05:45,970 --> 00:05:48,300 necessarily. 111 00:05:48,300 --> 00:05:54,270 I decided to dig out from the depths of my slide collection 112 00:05:54,270 --> 00:05:57,180 when I was an architectural photographer 113 00:05:57,180 --> 00:06:01,790 to show you a difference that does somewhat inform us, 114 00:06:01,790 --> 00:06:03,070 in this course. 115 00:06:03,070 --> 00:06:06,260 Here's a beautiful space in California 116 00:06:06,260 --> 00:06:08,400 designed by Isamu Noguchi. 117 00:06:08,400 --> 00:06:10,740 This is the first image that I made. 118 00:06:10,740 --> 00:06:14,060 And here is the second image that I made. 119 00:06:14,060 --> 00:06:17,270 And let's go back and forth a little on this as well. 120 00:06:17,270 --> 00:06:20,150 And you see in this second image, 121 00:06:20,150 --> 00:06:23,870 I decided to have the camera point 122 00:06:23,870 --> 00:06:26,860 slightly upward and changing the point of view 123 00:06:26,860 --> 00:06:29,620 so that we see a slant of sky. 124 00:06:29,620 --> 00:06:32,260 I think this is a better image. 125 00:06:32,260 --> 00:06:34,850 I think it's more interesting. 126 00:06:34,850 --> 00:06:38,570 But I also think that it allows the viewer 127 00:06:38,570 --> 00:06:42,030 to sort of participate more in the image. 128 00:06:42,030 --> 00:06:45,140 That is to kind of go along, upward 129 00:06:45,140 --> 00:06:48,470 and be part of paying attention to what 130 00:06:48,470 --> 00:06:50,250 is going on with the sky. 131 00:06:50,250 --> 00:06:54,450 I think showing the edges and the connection between the edge 132 00:06:54,450 --> 00:06:59,380 of something beyond is an interesting view of how to show 133 00:06:59,380 --> 00:07:03,590 things as I did here ' back to our world ' when I needed 134 00:07:03,590 --> 00:07:06,940 to show bubbles, uh, for a book that we did. 135 00:07:06,940 --> 00:07:10,870 I decided to keep the edge of the plate showing 136 00:07:10,870 --> 00:07:13,160 and show the background. 137 00:07:13,160 --> 00:07:16,420 It is a point of view that I felt sort of worked. 138 00:07:16,420 --> 00:07:19,290 And here is another point of view with the same material. 139 00:07:19,290 --> 00:07:20,230 Which is better? 140 00:07:20,230 --> 00:07:23,880 I'd be interested to hear your opinions. 141 00:07:23,880 --> 00:07:27,690 Here is a device with the researcher's point 142 00:07:27,690 --> 00:07:29,330 of view of it. 143 00:07:29,330 --> 00:07:33,630 And this is my point of view where I ' first of all, 144 00:07:33,630 --> 00:07:36,215 I did get it in focus [LAUGHS] but since we're talking about 145 00:07:36,215 --> 00:07:38,590 point of view, I'll stay with that, at that, I'll try to. 146 00:07:38,590 --> 00:07:40,450 And all I did was I put it on a white background (which, we'll 147 00:07:40,450 --> 00:07:41,866 get to backgrounds later as well), 148 00:07:41,866 --> 00:07:46,100 and I just slanted the device and the camera's point of view, 149 00:07:46,100 --> 00:07:50,100 and I think it's a much more successful picture. 150 00:07:50,100 --> 00:07:52,830 And finally, in this situation, when 151 00:07:52,830 --> 00:07:56,760 you do have a device that is almost, pretty much 152 00:07:56,760 --> 00:08:01,720 symmetrical, if you're going to take a photograph, from above, 153 00:08:01,720 --> 00:08:05,560 you just better make sure that you make the image symmetrical 154 00:08:05,560 --> 00:08:06,390 as well. 155 00:08:06,390 --> 00:08:08,110 Take a look at this first one again. 156 00:08:08,110 --> 00:08:10,410 And, you know there's nothing worse 157 00:08:10,410 --> 00:08:13,020 than an almost okay image. 158 00:08:13,020 --> 00:08:15,920 If it were really really off symmetry, 159 00:08:15,920 --> 00:08:19,910 that would work better than just a tad off symmetry. 160 00:08:19,910 --> 00:08:23,160 So, my suggestion is to, if you do 161 00:08:23,160 --> 00:08:26,180 decide to make a symmetrical-like image, to just 162 00:08:26,180 --> 00:08:30,840 make sure it is a symmetrical point of view.