GIVE NOW about ocw help & faqs contact us
RES.15-009 | Spring 2026 | Non-Credit

# Lead User Innovation Handbook

Lead user innovation is a key idea in the study and practice of innovation management. Lead users are the individuals or groups who experience needs earlier than most and often create their own solutions — sometimes launching entirely new products or industries. Students are always fascinated by this concept and often ask for more examples of how it happens in real life.

Over the years, Erdin Beshimov, Lecturer, Massachusetts Institute of Technology, Lead Instructor, Entrepreneurship and Product Innovation via the Lead User Method, has shared many of these examples informally in class discussions. There are countless stories — from medical devices first developed by patients themselves to sports equipment invented by passionate amateurs — that help students grasp how powerful user-driven innovation can be. Yet these examples have never been gathered together in one place.

This handbook is a short, engaging manual that collects and explains a wide range of lead user innovation cases. For founders and problem-solvers, the handbook is a playbook for early-stage discovery. It surfaces patterns you can reuse: find lead users whose needs predict broader markets, build cheap prototypes that prove the core value, and test simple distribution or business models before scaling. Read it to sharpen your ability to spot opportunities, to design quick tests, and to map realistic routes from tinkering to venture — so that a clever workaround can become a sustainable enterprise.

Lead User Innovation Handbook (PDF)

### List of Examples

#### Personal-Level: Those that impacted the founder or entrepreneur directly

- Spanx
- Sleds With Straps
- Wash. It. Later.
- Away
- Bonobos
- Clif Bar
- Duvaid
- Gametime
- IcePlate
- James Dyson
- Odwalla
- Patreon
- Rubber Soles
- Skateboards
- ThighMaster
- Trampolines
- Vic Firth
- Under Armour
- Pet Defender

#### Society-Level: Those problems that user(s) identified impacted them and those around them

- Airbnb
- Calendly
- Git
- Strava
- Electric Bikes
- Mobile Banking
- Buoy Health
- Checkr
- Pigeonly
- Sanergy
- Terviva

#### Business-Level: Those that impacted the person or their team within a company or other organization

- Gore-Tex
- Benchling
- Cell Phones
- GT Bicycles
- Ice
- Notarize
- Owl Labs
- Slack

## Course Info

### Instructor

- Erdin Beshimov

### As Taught In

Spring 2026

### Level

Non-Credit

### Topics

- Business
  - Entrepreneurship

### Learning Resource Types

grading Projects with Examples

Browse Resources

# You are leaving MIT OpenCourseWare

Please be advised that external sites may have terms and conditions, including license rights, that differ from ours. MIT OCW is not responsible for any content on third party sites, nor does a link suggest an endorsement of those sites and/or their content.